├── .gitignore ├── Assets ├── TextMesh Pro.meta ├── license.txt ├── license.txt.meta ├── packages.meta ├── scenes.meta ├── scenes │ ├── sample-scene.unity │ └── sample-scene.unity.meta ├── scripts.meta ├── scripts │ ├── CardAlignment.cs │ ├── CardAlignment.cs.meta │ ├── CardContainer.cs │ ├── CardContainer.cs.meta │ ├── CardPreviewManager.cs │ ├── CardPreviewManager.cs.meta │ ├── CardWrapper.cs │ ├── CardWrapper.cs.meta │ ├── FPSCap.cs │ ├── FPSCap.cs.meta │ ├── config.meta │ ├── config │ │ ├── AnimationSpeedConfig.cs │ │ ├── AnimationSpeedConfig.cs.meta │ │ ├── CardPlayConfig.cs │ │ ├── CardPlayConfig.cs.meta │ │ ├── EventsConfig.cs │ │ ├── EventsConfig.cs.meta │ │ ├── ZoomConfig.cs │ │ └── ZoomConfig.cs.meta │ ├── demo.meta │ ├── demo │ │ ├── CardDestroyer.cs │ │ ├── CardDestroyer.cs.meta │ │ ├── ClonePreviewManager.cs │ │ └── ClonePreviewManager.cs.meta │ ├── events.meta │ └── events │ │ ├── CardDestroy.cs │ │ ├── CardDestroy.cs.meta │ │ ├── CardEvent.cs │ │ ├── CardEvent.cs.meta │ │ ├── CardHover.cs │ │ ├── CardHover.cs.meta │ │ ├── CardPlayed.cs │ │ ├── CardPlayed.cs.meta │ │ ├── CardUnhover.cs │ │ └── CardUnhover.cs.meta ├── settings.meta ├── settings │ ├── URP-HighFidelity-Renderer.asset │ ├── URP-HighFidelity-Renderer.asset.meta │ ├── sample-scene-profile.asset │ ├── sample-scene-profile.asset.meta │ ├── urp-balanced-renderer.asset │ ├── urp-balanced-renderer.asset.meta │ ├── urp-balanced.asset │ ├── urp-balanced.asset.meta │ ├── urp-high-fidelity.asset │ ├── urp-high-fidelity.asset.meta │ ├── urp-performant-renderer.asset │ ├── urp-performant-renderer.asset.meta │ ├── urp-performant.asset │ └── urp-performant.asset.meta ├── textures.meta ├── textures │ ├── bookmon.png │ ├── bookmon.png.meta │ ├── harpoonmon.png │ ├── harpoonmon.png.meta │ ├── sandwimon.png │ ├── sandwimon.png.meta │ ├── simple-frame.meta │ └── simple-frame │ │ ├── frame.png │ │ ├── frame.png.meta │ │ ├── mons.meta │ │ ├── mons │ │ ├── bookmon.png │ │ ├── bookmon.png.meta │ │ ├── harpoonmon.png │ │ ├── harpoonmon.png.meta │ │ ├── sandwimon.png │ │ └── sandwimon.png.meta │ │ ├── shadow.png │ │ └── shadow.png.meta ├── urp-global-settings.asset └── urp-global-settings.asset.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config ├── README.md ├── UIElementsSchema ├── GlobalNamespace.xsd ├── UIElements.xsd ├── Unity.Cloud.Collaborate.Components.ChangeListEntries.xsd ├── Unity.Cloud.Collaborate.Components.xsd ├── Unity.Cloud.Collaborate.Views.xsd ├── Unity.Profiling.Editor.xsd ├── Unity.UI.Builder.xsd ├── UnityEditor.Experimental.GraphView.xsd ├── UnityEditor.Overlays.xsd ├── UnityEditor.PackageManager.UI.Internal.xsd ├── UnityEditor.Rendering.LookDev.xsd ├── UnityEditor.Search.xsd ├── UnityEditor.ShaderGraph.Drawing.xsd ├── UnityEditor.ShortcutManagement.xsd ├── UnityEditor.UIElements.Debugger.xsd ├── UnityEditor.UIElements.xsd └── UnityEngine.UIElements.xsd └── UserSettings ├── EditorUserSettings.asset ├── Layouts └── default-2021.dwlt └── Search.settings /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f54d1bd14bd3ca042bd867b519fee8cc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/license.txt: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 Alex Apostu 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /Assets/license.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85952f2abc584debbe6e2994fbdca3d3 3 | timeCreated: 1678533611 -------------------------------------------------------------------------------- /Assets/packages.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4ce913abd43d1d7439ff20bbef634cb7 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fd7cdd741febfd43bba97ff52da7868 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/scenes/sample-scene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99c9720ab356a0642a771bea13969a05 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b52e58551d52fba42a25d24cb1e4ac57 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/scripts/CardAlignment.cs: -------------------------------------------------------------------------------- 1 | namespace DefaultNamespace { 2 | public enum CardAlignment { 3 | Left, Center, Right 4 | } 5 | } 6 | -------------------------------------------------------------------------------- /Assets/scripts/CardAlignment.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f0e7b5d01de4b5d934a465817452732 3 | timeCreated: 1677918637 -------------------------------------------------------------------------------- /Assets/scripts/CardContainer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using config; 4 | using DefaultNamespace; 5 | using events; 6 | using UnityEngine; 7 | using UnityEngine.UI; 8 | 9 | public class CardContainer : MonoBehaviour { 10 | [Header("Constraints")] 11 | [SerializeField] 12 | private bool forceFitContainer; 13 | 14 | [SerializeField] 15 | private bool preventCardInteraction; 16 | 17 | [Header("Alignment")] 18 | [SerializeField] 19 | private CardAlignment alignment = CardAlignment.Center; 20 | 21 | [SerializeField] 22 | private bool allowCardRepositioning = true; 23 | 24 | [Header("Rotation")] 25 | [SerializeField] 26 | [Range(-90f, 90f)] 27 | private float maxCardRotation; 28 | 29 | [SerializeField] 30 | private float maxHeightDisplacement; 31 | 32 | [SerializeField] 33 | private ZoomConfig zoomConfig; 34 | 35 | [SerializeField] 36 | private AnimationSpeedConfig animationSpeedConfig; 37 | 38 | [SerializeField] 39 | private CardPlayConfig cardPlayConfig; 40 | 41 | [Header("Events")] 42 | [SerializeField] 43 | private EventsConfig eventsConfig; 44 | 45 | private List cards = new(); 46 | 47 | private RectTransform rectTransform; 48 | private CardWrapper currentDraggedCard; 49 | 50 | private void Start() { 51 | rectTransform = GetComponent(); 52 | InitCards(); 53 | } 54 | 55 | private void InitCards() { 56 | SetUpCards(); 57 | SetCardsAnchor(); 58 | } 59 | 60 | private void SetCardsRotation() { 61 | for (var i = 0; i < cards.Count; i++) { 62 | cards[i].targetRotation = GetCardRotation(i); 63 | cards[i].targetVerticalDisplacement = GetCardVerticalDisplacement(i); 64 | } 65 | } 66 | 67 | private float GetCardVerticalDisplacement(int index) { 68 | if (cards.Count < 3) return 0; 69 | // Associate a vertical displacement based on the index in the cards list 70 | // so that the center card is at max displacement while the edges are at 0 displacement 71 | return maxHeightDisplacement * 72 | (1 - Mathf.Pow(index - (cards.Count - 1) / 2f, 2) / Mathf.Pow((cards.Count - 1) / 2f, 2)); 73 | } 74 | 75 | private float GetCardRotation(int index) { 76 | if (cards.Count < 3) return 0; 77 | // Associate a rotation based on the index in the cards list 78 | // so that the first and last cards are at max rotation, mirrored around the center 79 | return -maxCardRotation * (index - (cards.Count - 1) / 2f) / ((cards.Count - 1) / 2f); 80 | } 81 | 82 | void Update() { 83 | UpdateCards(); 84 | } 85 | 86 | void SetUpCards() { 87 | cards.Clear(); 88 | foreach (Transform card in transform) { 89 | var wrapper = card.GetComponent(); 90 | if (wrapper == null) { 91 | wrapper = card.gameObject.AddComponent(); 92 | } 93 | 94 | cards.Add(wrapper); 95 | 96 | AddOtherComponentsIfNeeded(wrapper); 97 | 98 | // Pass child card any extra config it should be aware of 99 | wrapper.zoomConfig = zoomConfig; 100 | wrapper.animationSpeedConfig = animationSpeedConfig; 101 | wrapper.eventsConfig = eventsConfig; 102 | wrapper.preventCardInteraction = preventCardInteraction; 103 | wrapper.container = this; 104 | } 105 | } 106 | 107 | private void AddOtherComponentsIfNeeded(CardWrapper wrapper) { 108 | var canvas = wrapper.GetComponent(); 109 | if (canvas == null) { 110 | canvas = wrapper.gameObject.AddComponent(); 111 | } 112 | 113 | canvas.overrideSorting = true; 114 | 115 | if (wrapper.GetComponent() == null) { 116 | wrapper.gameObject.AddComponent(); 117 | } 118 | } 119 | 120 | private void UpdateCards() { 121 | if (transform.childCount != cards.Count) { 122 | InitCards(); 123 | } 124 | 125 | if (cards.Count == 0) { 126 | return; 127 | } 128 | 129 | SetCardsPosition(); 130 | SetCardsRotation(); 131 | SetCardsUILayers(); 132 | UpdateCardOrder(); 133 | } 134 | 135 | private void SetCardsUILayers() { 136 | for (var i = 0; i < cards.Count; i++) { 137 | cards[i].uiLayer = zoomConfig.defaultSortOrder + i; 138 | } 139 | } 140 | 141 | private void UpdateCardOrder() { 142 | if (!allowCardRepositioning || currentDraggedCard == null) return; 143 | 144 | // Get the index of the dragged card depending on its position 145 | var newCardIdx = cards.Count(card => currentDraggedCard.transform.position.x > card.transform.position.x); 146 | var originalCardIdx = cards.IndexOf(currentDraggedCard); 147 | if (newCardIdx != originalCardIdx) { 148 | cards.RemoveAt(originalCardIdx); 149 | if (newCardIdx > originalCardIdx && newCardIdx < cards.Count - 1) { 150 | newCardIdx--; 151 | } 152 | 153 | cards.Insert(newCardIdx, currentDraggedCard); 154 | } 155 | // Also reorder in the hierarchy 156 | currentDraggedCard.transform.SetSiblingIndex(newCardIdx); 157 | } 158 | 159 | private void SetCardsPosition() { 160 | // Compute the total width of all the cards in global space 161 | var cardsTotalWidth = cards.Sum(card => card.width * card.transform.lossyScale.x); 162 | // Compute the width of the container in global space 163 | var containerWidth = rectTransform.rect.width * transform.lossyScale.x; 164 | if (forceFitContainer && cardsTotalWidth > containerWidth) { 165 | DistributeChildrenToFitContainer(cardsTotalWidth); 166 | } 167 | else { 168 | DistributeChildrenWithoutOverlap(cardsTotalWidth); 169 | } 170 | } 171 | 172 | private void DistributeChildrenToFitContainer(float childrenTotalWidth) { 173 | // Get the width of the container 174 | var width = rectTransform.rect.width * transform.lossyScale.x; 175 | // Get the distance between each child 176 | var distanceBetweenChildren = (width - childrenTotalWidth) / (cards.Count - 1); 177 | // Set all children's positions to be evenly spaced out 178 | var currentX = transform.position.x - width / 2; 179 | foreach (CardWrapper child in cards) { 180 | var adjustedChildWidth = child.width * child.transform.lossyScale.x; 181 | child.targetPosition = new Vector2(currentX + adjustedChildWidth / 2, transform.position.y); 182 | currentX += adjustedChildWidth + distanceBetweenChildren; 183 | } 184 | } 185 | 186 | private void DistributeChildrenWithoutOverlap(float childrenTotalWidth) { 187 | var currentPosition = GetAnchorPositionByAlignment(childrenTotalWidth); 188 | foreach (CardWrapper child in cards) { 189 | var adjustedChildWidth = child.width * child.transform.lossyScale.x; 190 | child.targetPosition = new Vector2(currentPosition + adjustedChildWidth / 2, transform.position.y); 191 | currentPosition += adjustedChildWidth; 192 | } 193 | } 194 | 195 | private float GetAnchorPositionByAlignment(float childrenWidth) { 196 | var containerWidthInGlobalSpace = rectTransform.rect.width * transform.lossyScale.x; 197 | switch (alignment) { 198 | case CardAlignment.Left: 199 | return transform.position.x - containerWidthInGlobalSpace / 2; 200 | case CardAlignment.Center: 201 | return transform.position.x - childrenWidth / 2; 202 | case CardAlignment.Right: 203 | return transform.position.x + containerWidthInGlobalSpace / 2 - childrenWidth; 204 | default: 205 | return 0; 206 | } 207 | } 208 | 209 | private void SetCardsAnchor() { 210 | foreach (CardWrapper child in cards) { 211 | child.SetAnchor(new Vector2(0, 0.5f), new Vector2(0, 0.5f)); 212 | } 213 | } 214 | 215 | public void OnCardDragStart(CardWrapper card) { 216 | currentDraggedCard = card; 217 | } 218 | 219 | public void OnCardDragEnd() { 220 | // If card is in play area, play it! 221 | if (IsCursorInPlayArea()) { 222 | eventsConfig?.OnCardPlayed?.Invoke(new CardPlayed(currentDraggedCard)); 223 | if (cardPlayConfig.destroyOnPlay) { 224 | DestroyCard(currentDraggedCard); 225 | } 226 | } 227 | currentDraggedCard = null; 228 | } 229 | 230 | public void DestroyCard(CardWrapper card) { 231 | cards.Remove(card); 232 | eventsConfig.OnCardDestroy?.Invoke(new CardDestroy(card)); 233 | Destroy(card.gameObject); 234 | } 235 | 236 | private bool IsCursorInPlayArea() { 237 | if (cardPlayConfig.playArea == null) return false; 238 | 239 | var cursorPosition = Input.mousePosition; 240 | var playArea = cardPlayConfig.playArea; 241 | var playAreaCorners = new Vector3[4]; 242 | playArea.GetWorldCorners(playAreaCorners); 243 | return cursorPosition.x > playAreaCorners[0].x && 244 | cursorPosition.x < playAreaCorners[2].x && 245 | cursorPosition.y > playAreaCorners[0].y && 246 | cursorPosition.y < playAreaCorners[2].y; 247 | 248 | } 249 | } 250 | -------------------------------------------------------------------------------- /Assets/scripts/CardContainer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5382299738ef9514c9079bf7778b5de0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/scripts/CardPreviewManager.cs: -------------------------------------------------------------------------------- 1 | public interface CardPreviewManager { 2 | public void OnCardPreviewStarted(CardWrapper card); 3 | public void OnCardPreviewEnded(CardWrapper card); 4 | } 5 | -------------------------------------------------------------------------------- /Assets/scripts/CardPreviewManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dfea2429b3ca4a678de3ef9ab5a951c7 3 | timeCreated: 1679420226 -------------------------------------------------------------------------------- /Assets/scripts/CardWrapper.cs: -------------------------------------------------------------------------------- 1 | using config; 2 | using events; 3 | using UnityEngine; 4 | using UnityEngine.EventSystems; 5 | 6 | public class CardWrapper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, 7 | IPointerUpHandler { 8 | private const float EPS = 0.01f; 9 | 10 | public float targetRotation; 11 | public Vector2 targetPosition; 12 | public float targetVerticalDisplacement; 13 | public int uiLayer; 14 | 15 | private RectTransform rectTransform; 16 | private Canvas canvas; 17 | 18 | public ZoomConfig zoomConfig; 19 | public AnimationSpeedConfig animationSpeedConfig; 20 | public CardContainer container; 21 | 22 | private bool isHovered; 23 | private bool isDragged; 24 | private Vector2 dragStartPos; 25 | public EventsConfig eventsConfig; 26 | public bool preventCardInteraction; 27 | 28 | public float width { 29 | get => rectTransform.rect.width * rectTransform.localScale.x; 30 | } 31 | 32 | private void Awake() { 33 | rectTransform = GetComponent(); 34 | } 35 | 36 | private void Start() { 37 | canvas = GetComponent(); 38 | } 39 | 40 | private void Update() { 41 | UpdateRotation(); 42 | UpdatePosition(); 43 | UpdateScale(); 44 | UpdateUILayer(); 45 | } 46 | 47 | private void UpdateUILayer() { 48 | if (!isHovered && !isDragged) { 49 | canvas.sortingOrder = uiLayer; 50 | } 51 | } 52 | 53 | private void UpdatePosition() { 54 | if (!isDragged) { 55 | var target = new Vector2(targetPosition.x, targetPosition.y + targetVerticalDisplacement); 56 | if (isHovered && zoomConfig.overrideYPosition != -1) { 57 | target = new Vector2(target.x, zoomConfig.overrideYPosition); 58 | } 59 | 60 | var distance = Vector2.Distance(rectTransform.position, target); 61 | var repositionSpeed = rectTransform.position.y > target.y || rectTransform.position.y < 0 62 | ? animationSpeedConfig.releasePosition 63 | : animationSpeedConfig.position; 64 | rectTransform.position = Vector2.Lerp(rectTransform.position, target, 65 | repositionSpeed / distance * Time.deltaTime); 66 | } 67 | else { 68 | var delta = ((Vector2)Input.mousePosition + dragStartPos); 69 | rectTransform.position = new Vector2(delta.x, delta.y); 70 | } 71 | } 72 | 73 | private void UpdateScale() { 74 | var targetZoom = (isDragged || isHovered) && zoomConfig.zoomOnHover ? zoomConfig.multiplier : 1; 75 | var delta = Mathf.Abs(rectTransform.localScale.x - targetZoom); 76 | var newZoom = Mathf.Lerp(rectTransform.localScale.x, targetZoom, 77 | animationSpeedConfig.zoom / delta * Time.deltaTime); 78 | rectTransform.localScale = new Vector3(newZoom, newZoom, 1); 79 | } 80 | 81 | private void UpdateRotation() { 82 | var crtAngle = rectTransform.rotation.eulerAngles.z; 83 | // If the angle is negative, add 360 to it to get the positive equivalent 84 | crtAngle = crtAngle < 0 ? crtAngle + 360 : crtAngle; 85 | // If the card is hovered and the rotation should be reset, set the target rotation to 0 86 | var tempTargetRotation = (isHovered || isDragged) && zoomConfig.resetRotationOnZoom 87 | ? 0 88 | : targetRotation; 89 | tempTargetRotation = tempTargetRotation < 0 ? tempTargetRotation + 360 : tempTargetRotation; 90 | var deltaAngle = Mathf.Abs(crtAngle - tempTargetRotation); 91 | if (!(deltaAngle > EPS)) return; 92 | 93 | // Adjust the current angle and target angle so that the rotation is done in the shortest direction 94 | var adjustedCurrent = deltaAngle > 180 && crtAngle < tempTargetRotation ? crtAngle + 360 : crtAngle; 95 | var adjustedTarget = deltaAngle > 180 && crtAngle > tempTargetRotation 96 | ? tempTargetRotation + 360 97 | : tempTargetRotation; 98 | var newDelta = Mathf.Abs(adjustedCurrent - adjustedTarget); 99 | 100 | var nextRotation = Mathf.Lerp(adjustedCurrent, adjustedTarget, 101 | animationSpeedConfig.rotation / newDelta * Time.deltaTime); 102 | rectTransform.rotation = Quaternion.Euler(0, 0, nextRotation); 103 | } 104 | 105 | 106 | public void SetAnchor(Vector2 min, Vector2 max) { 107 | rectTransform.anchorMin = min; 108 | rectTransform.anchorMax = max; 109 | } 110 | 111 | public void OnPointerEnter(PointerEventData eventData) { 112 | if (isDragged) { 113 | // Avoid hover events while dragging 114 | return; 115 | } 116 | if (zoomConfig.bringToFrontOnHover) { 117 | canvas.sortingOrder = zoomConfig.zoomedSortOrder; 118 | } 119 | 120 | eventsConfig?.OnCardHover?.Invoke(new CardHover(this)); 121 | isHovered = true; 122 | } 123 | 124 | public void OnPointerExit(PointerEventData eventData) { 125 | if (isDragged) { 126 | // Avoid hover events while dragging 127 | return; 128 | } 129 | canvas.sortingOrder = uiLayer; 130 | isHovered = false; 131 | eventsConfig?.OnCardUnhover?.Invoke(new CardUnhover(this)); 132 | } 133 | 134 | public void OnPointerDown(PointerEventData eventData) { 135 | if (preventCardInteraction) return; 136 | isDragged = true; 137 | dragStartPos = new Vector2(transform.position.x - eventData.position.x, 138 | transform.position.y - eventData.position.y); 139 | container.OnCardDragStart(this); 140 | eventsConfig?.OnCardUnhover?.Invoke(new CardUnhover(this)); 141 | } 142 | 143 | public void OnPointerUp(PointerEventData eventData) { 144 | isDragged = false; 145 | container.OnCardDragEnd(); 146 | } 147 | } 148 | -------------------------------------------------------------------------------- /Assets/scripts/CardWrapper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0cc43b7a396048fc874cdb5ed866f055 3 | timeCreated: 1677920722 -------------------------------------------------------------------------------- /Assets/scripts/FPSCap.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class FPSCap : MonoBehaviour { 4 | private void Start() { 5 | Application.targetFrameRate = 60; 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /Assets/scripts/FPSCap.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e73d9400606e45d9b9378edea6463f4f 3 | timeCreated: 1677918405 -------------------------------------------------------------------------------- /Assets/scripts/config.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e009f41ea234b81b28071f71336ed2a 3 | timeCreated: 1677943099 -------------------------------------------------------------------------------- /Assets/scripts/config/AnimationSpeedConfig.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace config { 5 | [Serializable] 6 | public class AnimationSpeedConfig { 7 | [SerializeField] 8 | [Tooltip("Animation speed in degrees per second")] 9 | public float rotation = 60f; 10 | 11 | [SerializeField] 12 | public float position = 500f; 13 | 14 | [SerializeField] 15 | public float releasePosition = 2000f; 16 | 17 | [SerializeField] 18 | public float zoom = 0.3f; 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Assets/scripts/config/AnimationSpeedConfig.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4d1d0c41d6354cfb95ed738e3c442f54 3 | timeCreated: 1677946291 -------------------------------------------------------------------------------- /Assets/scripts/config/CardPlayConfig.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace config { 5 | [Serializable] 6 | public class CardPlayConfig { 7 | [SerializeField] 8 | public RectTransform playArea; 9 | 10 | [SerializeField] 11 | public bool destroyOnPlay; 12 | 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/scripts/config/CardPlayConfig.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1e03bdbd6044a47aa02c90c54813e03 3 | timeCreated: 1678523194 -------------------------------------------------------------------------------- /Assets/scripts/config/EventsConfig.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using events; 3 | using UnityEngine; 4 | using UnityEngine.Events; 5 | 6 | namespace config { 7 | [Serializable] 8 | public class EventsConfig { 9 | [SerializeField] 10 | public UnityEvent OnCardPlayed; 11 | 12 | [SerializeField] 13 | public UnityEvent OnCardHover; 14 | 15 | [SerializeField] 16 | public UnityEvent OnCardUnhover; 17 | 18 | [SerializeField] 19 | public UnityEvent OnCardDestroy; 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/scripts/config/EventsConfig.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 81d5930dc14f4a509451017b4128279f 3 | timeCreated: 1679421683 -------------------------------------------------------------------------------- /Assets/scripts/config/ZoomConfig.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace config { 5 | [Serializable] 6 | public class ZoomConfig { 7 | 8 | [SerializeField] 9 | public bool zoomOnHover; 10 | 11 | [Range(1f, 5f)] 12 | [SerializeField] 13 | public float multiplier = 1; 14 | 15 | [Tooltip("This is the Y position of the card when it is zoomed in. If this is -1, the card will not be moved on the Y axis.")] 16 | [SerializeField] 17 | public float overrideYPosition = -1; 18 | 19 | [Header("UI Layer")] 20 | [Tooltip("This is the sorting order of the first card when it is not zoomed in. Subsequent cards will have a higher sorting order.")] 21 | [SerializeField] 22 | public int defaultSortOrder; 23 | 24 | [SerializeField] 25 | public bool bringToFrontOnHover; 26 | 27 | [Tooltip("This is the sorting order of the card when it is zoomed in.")] 28 | [SerializeField] 29 | public int zoomedSortOrder; 30 | 31 | [SerializeField] 32 | public bool resetRotationOnZoom; 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Assets/scripts/config/ZoomConfig.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 49d420df5db84ca38c03c0e56b3ef895 3 | timeCreated: 1677943107 -------------------------------------------------------------------------------- /Assets/scripts/demo.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 84206eb28ae6450e9432678c7ab9d09d 3 | timeCreated: 1678524834 -------------------------------------------------------------------------------- /Assets/scripts/demo/CardDestroyer.cs: -------------------------------------------------------------------------------- 1 | using events; 2 | using UnityEngine; 3 | 4 | namespace demo { 5 | public class CardDestroyer : MonoBehaviour { 6 | public CardContainer container; 7 | public void OnCardDestroyed(CardPlayed evt) { 8 | container.DestroyCard(evt.card); 9 | } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/scripts/demo/CardDestroyer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f658b830edf8470e9519086edcde3d2a 3 | timeCreated: 1678524841 -------------------------------------------------------------------------------- /Assets/scripts/demo/ClonePreviewManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using events; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | namespace demo { 7 | /** 8 | * Offers a preview of a card when hovering over it by cloning the original card and placing it on top of the original. 9 | * Allows setting the global preview position and scale. 10 | */ 11 | public class ClonePreviewManager : MonoBehaviour, CardPreviewManager { 12 | 13 | [SerializeField] 14 | private float verticalPosition; 15 | 16 | [SerializeField] 17 | private float previewScale = 1f; 18 | 19 | [SerializeField] 20 | private int previewSortingOrder = 1; 21 | 22 | private Dictionary previews = new(); 23 | 24 | public void OnCardHover(CardHover cardHover) { 25 | OnCardPreviewStarted(cardHover.card); 26 | } 27 | 28 | public void OnCardUnhover(CardUnhover cardUnhover) { 29 | OnCardPreviewEnded(cardUnhover.card); 30 | } 31 | 32 | public void OnCardPreviewStarted(CardWrapper card) { 33 | if (!previews.ContainsKey(card)) { 34 | CreateCloneForCard(card); 35 | } 36 | 37 | var preview = previews[card]; 38 | preview.gameObject.SetActive(true); 39 | preview.position = new Vector3(card.transform.position.x, verticalPosition, card.transform.position.z); 40 | } 41 | 42 | private void CreateCloneForCard(CardWrapper card) { 43 | var clone = Instantiate(card.gameObject, transform); 44 | clone.transform.position = card.transform.position; 45 | clone.transform.localScale = Vector3.one * previewScale; 46 | clone.transform.rotation = Quaternion.identity; 47 | var cloneCanvas = clone.GetComponent(); 48 | cloneCanvas.sortingOrder = previewSortingOrder; 49 | StripCloneComponents(clone); 50 | previews.Add(card, clone.transform); 51 | } 52 | 53 | private static void StripCloneComponents(GameObject clone) { 54 | var cloneWrapper = clone.GetComponent(); 55 | if (cloneWrapper != null) { 56 | Destroy(cloneWrapper); 57 | } 58 | 59 | var cloneRaycaster = clone.GetComponent(); 60 | if (cloneRaycaster != null) { 61 | Destroy(cloneRaycaster); 62 | } 63 | } 64 | 65 | public void OnCardPreviewEnded(CardWrapper card) { 66 | previews[card].gameObject.SetActive(false); 67 | } 68 | } 69 | } 70 | -------------------------------------------------------------------------------- /Assets/scripts/demo/ClonePreviewManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70f9ed3920ca40b2a02266c4e1703f5a 3 | timeCreated: 1679420875 -------------------------------------------------------------------------------- /Assets/scripts/events.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 27af10b905b646e29c43630aa46662a2 3 | timeCreated: 1678523526 -------------------------------------------------------------------------------- /Assets/scripts/events/CardDestroy.cs: -------------------------------------------------------------------------------- 1 | namespace events { 2 | public class CardDestroy : CardEvent { 3 | public CardDestroy(CardWrapper card) : base(card) { 4 | } 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /Assets/scripts/events/CardDestroy.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 94416880217142fda719ec3a3427194c 3 | timeCreated: 1680184518 -------------------------------------------------------------------------------- /Assets/scripts/events/CardEvent.cs: -------------------------------------------------------------------------------- 1 | namespace events { 2 | 3 | public class CardEvent { 4 | public readonly CardWrapper card; 5 | 6 | public CardEvent(CardWrapper card) { 7 | this.card = card; 8 | } 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assets/scripts/events/CardEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46d70f4eca7849d2a1e2d6db2fc7363c 3 | timeCreated: 1679421875 -------------------------------------------------------------------------------- /Assets/scripts/events/CardHover.cs: -------------------------------------------------------------------------------- 1 | namespace events { 2 | public class CardHover : CardPlayed { 3 | public CardHover(CardWrapper card) : base(card) { 4 | } 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /Assets/scripts/events/CardHover.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e88aaa1bab0445dca3fe7d52c2033e07 3 | timeCreated: 1679421810 -------------------------------------------------------------------------------- /Assets/scripts/events/CardPlayed.cs: -------------------------------------------------------------------------------- 1 | namespace events { 2 | 3 | public class CardPlayed : CardEvent { 4 | public 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-------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lelexy100/unity-card-play/682ea73dc90cd5d1f95880b05f24dd6b8ce30f57/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # unity-card-play 2 | 3 | ## Description 4 | 5 | Simple mechanism to use in card games. Allows enabling / disabling / configuring multiple systems: 6 | - fit player hand in container 7 | - align cards in container 8 | - allow player to reorder their cards 9 | - rotate cards based on position (card fan) 10 | - vertical displacement based on position 11 | - zoom configuration: 12 | - zoom on hover 13 | - zoom multiplier 14 | - fixed y position on zoom 15 | - ui layer sorting 16 | - bring zoomed card to front 17 | - reset card rotation on zoom 18 | - individually control several animation speeds 19 | - configure a play area where cards need to be dropped to be played 20 | - destroy card after playing it 21 | - UnityEvent when card is played 22 | 23 | ## Video 24 | Here's a vid of the project in action: https://www.youtube.com/watch?v=o2e7uh4VDXA 25 | 26 | ## License 27 | MIT License 28 | 29 | Copyright (c) 2023 Alex Apostu 30 | 31 | Permission is hereby granted, free of charge, to any person obtaining a copy 32 | of this software and associated documentation files (the "Software"), to deal 33 | in the Software without restriction, including without limitation the rights 34 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 35 | copies of the Software, and to permit persons to whom the Software is 36 | furnished to do so, subject to the following conditions: 37 | 38 | The above copyright notice and this permission notice shall be included in all 39 | copies or substantial portions of the Software. 40 | 41 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 42 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 43 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 44 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 45 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 46 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 47 | SOFTWARE. 48 | -------------------------------------------------------------------------------- /UIElementsSchema/GlobalNamespace.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | -------------------------------------------------------------------------------- /UIElementsSchema/UIElements.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | -------------------------------------------------------------------------------- /UIElementsSchema/Unity.Cloud.Collaborate.Components.ChangeListEntries.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | -------------------------------------------------------------------------------- /UIElementsSchema/Unity.Cloud.Collaborate.Components.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 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-------------------------------------------------------------------------------- /UIElementsSchema/Unity.Cloud.Collaborate.Views.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | -------------------------------------------------------------------------------- /UIElementsSchema/Unity.Profiling.Editor.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | -------------------------------------------------------------------------------- /UIElementsSchema/UnityEditor.Experimental.GraphView.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | -------------------------------------------------------------------------------- /UIElementsSchema/UnityEditor.Overlays.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | -------------------------------------------------------------------------------- /UIElementsSchema/UnityEditor.Rendering.LookDev.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | -------------------------------------------------------------------------------- /UIElementsSchema/UnityEditor.Search.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /UIElementsSchema/UnityEditor.ShaderGraph.Drawing.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | -------------------------------------------------------------------------------- /UIElementsSchema/UnityEditor.ShortcutManagement.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | -------------------------------------------------------------------------------- /UIElementsSchema/UnityEditor.UIElements.Debugger.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | RecentlyUsedSceneGuid-0: 9 | value: 5a08575f5207595a0f5d59741173094444164f7d7d2a23317c7a4465bbe1646d 10 | flags: 0 11 | vcSharedLogLevel: 12 | value: 0d5e400f0650 13 | flags: 0 14 | m_VCAutomaticAdd: 1 15 | m_VCDebugCom: 0 16 | m_VCDebugCmd: 0 17 | m_VCDebugOut: 0 18 | m_SemanticMergeMode: 2 19 | m_DesiredImportWorkerCount: 3 20 | m_StandbyImportWorkerCount: 2 21 | m_IdleImportWorkerShutdownDelay: 60000 22 | m_VCShowFailedCheckout: 1 23 | m_VCOverwriteFailedCheckoutAssets: 1 24 | m_VCProjectOverlayIcons: 1 25 | m_VCHierarchyOverlayIcons: 1 26 | m_VCOtherOverlayIcons: 1 27 | m_VCAllowAsyncUpdate: 1 28 | m_ArtifactGarbageCollection: 1 29 | -------------------------------------------------------------------------------- /UserSettings/Search.settings: -------------------------------------------------------------------------------- 1 | {} --------------------------------------------------------------------------------