├── .gitignore ├── .vsconfig ├── Assets ├── DefaultQuadMat.mat ├── DefaultQuadMat.mat.meta ├── Enemy.prefab ├── Enemy.prefab.meta ├── Example.unity ├── Example.unity.meta ├── HDRPDefaultResources.meta ├── HDRPDefaultResources │ ├── DefaultHDRISky.exr │ ├── DefaultHDRISky.exr.meta │ ├── DefaultHDRPAsset.asset │ ├── DefaultHDRPAsset.asset.meta │ ├── DefaultLookDevProfile.asset │ ├── DefaultLookDevProfile.asset.meta │ ├── DefaultSceneRoot.prefab │ ├── DefaultSceneRoot.prefab.meta │ ├── DefaultVFXResources.asset │ ├── DefaultVFXResources.asset.meta │ ├── HDRenderPipelineGlobalSettings.asset │ └── HDRenderPipelineGlobalSettings.asset.meta ├── LookAtCam.cs ├── LookAtCam.cs.meta ├── Red.mat ├── Red.mat.meta ├── Settings.meta ├── Settings │ ├── DiffusionProfiles.meta │ ├── DiffusionProfiles │ │ ├── BambooLeaves.asset │ │ ├── BambooLeaves.asset.meta │ │ ├── Foliage.asset │ │ ├── Foliage.asset.meta │ │ ├── Skin.asset │ │ └── Skin.asset.meta │ ├── HDRPHighQuality.asset │ ├── HDRPHighQuality.asset.meta │ ├── HDRPLowQuality.asset │ ├── HDRPLowQuality.asset.meta │ ├── HDRPMediumQuality.asset │ ├── HDRPMediumQuality.asset.meta │ ├── Volumes.meta │ └── Volumes │ │ ├── CinematicPhysicalCamera.asset │ │ ├── CinematicPhysicalCamera.asset.meta │ │ ├── ScreenshotsTimelineProfile.asset │ │ ├── ScreenshotsTimelineProfile.asset.meta │ │ ├── VolumeGlobal.asset │ │ ├── VolumeGlobal.asset.meta │ │ ├── VolumeRoom1.asset │ │ ├── VolumeRoom1.asset.meta │ │ ├── VolumeRoom2.asset │ │ ├── VolumeRoom2.asset.meta │ │ ├── VolumeRoom2Skylight.asset │ │ ├── VolumeRoom2Skylight.asset.meta │ │ ├── VolumeRoom3.asset │ │ ├── VolumeRoom3.asset.meta │ │ ├── VolumeRoom3Corridor.asset │ │ ├── VolumeRoom3Corridor.asset.meta │ │ ├── VolumeRoom3Sitting.asset │ │ └── VolumeRoom3Sitting.asset.meta ├── ViewCone.meta └── ViewCone │ ├── EnemyVisionCone.cs │ ├── EnemyVisionCone.cs.meta │ ├── MatrixSetter.cs │ ├── MatrixSetter.cs.meta │ ├── Vision Cone Decal.mat │ ├── Vision Cone Decal.mat.meta │ ├── VisionConeCustomPass.cs │ ├── VisionConeCustomPass.cs.meta │ ├── VisionDecal.shadergraph │ ├── VisionDecal.shadergraph.meta │ ├── decal.mat │ └── decal.mat.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── HDRPProjectSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── MultiplayerManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md ├── UserSettings ├── EditorUserSettings.asset ├── HDRPUserSettings.asset ├── Layouts │ ├── CurrentMaximizeLayout.dwlt │ ├── default-2021.dwlt │ └── default-6000.dwlt └── Search.settings └── images ├── ComplexScene.jpg └── GameScene.png /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 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d7fd9488000d3734a9e00ee676215985, type: 3} 13 | m_Name: VolumeRoom3Sitting 14 | m_EditorClassIdentifier: 15 | components: 16 | - {fileID: 334926820568832792} 17 | --- !u!114 &334926820568832792 18 | MonoBehaviour: 19 | m_ObjectHideFlags: 3 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_GameObject: {fileID: 0} 24 | m_Enabled: 1 25 | m_EditorHideFlags: 0 26 | m_Script: {fileID: 11500000, guid: b51a78e223a2e504bb88a059b55229ea, type: 3} 27 | m_Name: WhiteBalance 28 | m_EditorClassIdentifier: 29 | active: 1 30 | m_AdvancedMode: 0 31 | temperature: 32 | m_OverrideState: 1 33 | m_Value: -20 34 | min: -100 35 | max: 100 36 | tint: 37 | m_OverrideState: 0 38 | m_Value: 0 39 | min: -100 40 | max: 100 41 | -------------------------------------------------------------------------------- /Assets/Settings/Volumes/VolumeRoom3Sitting.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7bca3a07cdd522c4c8020832c20b3eae 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ViewCone.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cdbdb332735c26547b540a021a2e1d4c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ViewCone/EnemyVisionCone.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | using UnityEngine.Rendering.HighDefinition; 4 | 5 | namespace JL 6 | { 7 | // execute always to see the effect in the scene view 8 | [ExecuteAlways] 9 | public class EnemyVisionCone : MonoBehaviour 10 | { 11 | [Header("View Cone Settings")] 12 | [SerializeField] Color _color = Color.yellow; 13 | [SerializeField, Range(0, 1000)] float _viewDistance = 5; 14 | [SerializeField, Range(0, 180)] float _angle = 45; 15 | 16 | [Header("Editor Settings")] 17 | [SerializeField] bool _showInEditor; 18 | 19 | [Header("References")] 20 | [SerializeField] CustomPassVolume _customPass; 21 | [SerializeField] Camera _enemyCam; 22 | [SerializeField] DecalProjector _decalProjector; 23 | [SerializeField] MatrixSetter _matrixSetter; 24 | [SerializeField] Material _templateMaterial; 25 | [SerializeField] Renderer _debugQuad; 26 | [SerializeField] Material _debugQuadDefaultMat; 27 | 28 | [Header("ReadOnly")] 29 | [SerializeField] RenderTexture _depthTexture; 30 | [SerializeField] Material _decalMat; 31 | [SerializeField] int _instanceID; 32 | 33 | Vector3 _lastPosition; 34 | Quaternion _lastRotation; 35 | 36 | float _startTimeOffset = 1; 37 | float _startTime; 38 | 39 | void OnEnable() 40 | { 41 | if (!CheckFields()) 42 | { 43 | return; 44 | } 45 | 46 | if (_instanceID != gameObject.GetInstanceID()) 47 | { 48 | _depthTexture = null; 49 | _decalMat = null; 50 | } 51 | 52 | _instanceID = gameObject.GetInstanceID(); 53 | 54 | _startTime = Time.time; 55 | 56 | VisionConeCustomPass visionConeCustomPass = null; 57 | foreach (CustomPass cp in _customPass.customPasses) 58 | { 59 | if (cp is VisionConeCustomPass) 60 | { 61 | visionConeCustomPass = cp as VisionConeCustomPass; 62 | break; 63 | } 64 | } 65 | 66 | if (visionConeCustomPass == null) 67 | { 68 | Debug.LogError("Custom pass not found, aborting.", gameObject); 69 | return; 70 | } 71 | 72 | // create a depth texture for this object 73 | if (!_depthTexture) 74 | { 75 | _depthTexture = new RenderTexture(_enemyCam.pixelWidth * 2, _enemyCam.pixelHeight * 2, 24, RenderTextureFormat.Depth); 76 | _depthTexture.name = gameObject.name + " RT"; 77 | _depthTexture.Create(); 78 | } 79 | 80 | if (_debugQuad) 81 | { 82 | MaterialPropertyBlock mpb = new MaterialPropertyBlock(); 83 | mpb.SetTexture("_BaseColorMap", _depthTexture); 84 | 85 | _debugQuad.SetPropertyBlock(mpb); 86 | } 87 | 88 | // create a new material to set the texture for this object 89 | _decalMat = new Material(_templateMaterial); 90 | _decalMat.name = gameObject.name + " Mat"; 91 | 92 | SetMaterialValues(); 93 | _decalMat.SetTexture("_DepthTex", _depthTexture); 94 | _decalMat.enableInstancing = true; 95 | 96 | _decalProjector.material = _decalMat; 97 | 98 | visionConeCustomPass.depthTexture = _depthTexture; 99 | } 100 | 101 | private void OnDisable() 102 | { 103 | if (_depthTexture && _depthTexture.IsCreated()) 104 | { 105 | _depthTexture.Release(); 106 | #if UNITY_EDITOR 107 | DestroyImmediate(_depthTexture); 108 | #else 109 | Destroy(_depthTexture); 110 | #endif 111 | } 112 | if (_decalMat) 113 | { 114 | #if UNITY_EDITOR 115 | DestroyImmediate(_decalMat); 116 | #else 117 | Destroy(_decalMat); 118 | #endif 119 | } 120 | _instanceID = 0; 121 | } 122 | 123 | bool CheckFields() 124 | { 125 | if (!_customPass) 126 | { 127 | Debug.LogError("Field not assigned: _customPass", gameObject); 128 | return false; 129 | } 130 | if (!_enemyCam) 131 | { 132 | Debug.LogError("Field not assigned: _enemyCam", gameObject); 133 | return false; 134 | } 135 | if (!_decalProjector) 136 | { 137 | Debug.LogError("Field not assigned: _decalProjector", gameObject); 138 | return false; 139 | } 140 | if (!_matrixSetter) 141 | { 142 | Debug.LogError("Field not assigned: _matrixSetter", gameObject); 143 | return false; 144 | } 145 | if (!_templateMaterial) 146 | { 147 | Debug.LogError("Field not assigned: _templateMaterial", gameObject); 148 | return false; 149 | } 150 | return true; 151 | } 152 | 153 | void SetMaterialValues() 154 | { 155 | if (_decalMat) 156 | { 157 | _decalMat.SetColor("_BaseColor", _color); 158 | _decalMat.SetFloat("_Range", _viewDistance); 159 | _decalMat.SetFloat("_Angle", _angle); 160 | _decalMat.SetFloat("_Margin", 0.001f); 161 | } 162 | } 163 | 164 | void Update() 165 | { 166 | if (!_matrixSetter || !_customPass) return; 167 | 168 | bool execute; 169 | if (Application.isPlaying) 170 | { 171 | execute = _lastPosition != transform.position || 172 | _lastRotation != transform.rotation || 173 | Time.time < _startTime + _startTimeOffset; 174 | } 175 | else 176 | { 177 | execute = _showInEditor; 178 | } 179 | 180 | if (execute) 181 | { 182 | _matrixSetter.SetMatrix(); 183 | _customPass.gameObject.SetActive(true); 184 | _lastPosition = transform.position; 185 | _lastRotation = transform.rotation; 186 | } 187 | else 188 | { 189 | _customPass.gameObject.SetActive(false); 190 | } 191 | } 192 | 193 | private void OnValidate() 194 | { 195 | SetMaterialValues(); 196 | } 197 | } 198 | } 199 | -------------------------------------------------------------------------------- /Assets/ViewCone/EnemyVisionCone.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4d233e1fd73cd04a9c9070fb5e06b27 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ViewCone/MatrixSetter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.Rendering.HighDefinition; 4 | 5 | public class MatrixSetter : MonoBehaviour 6 | { 7 | [SerializeField] DecalProjector _decalProjector; 8 | [SerializeField] Camera _cam; 9 | 10 | private void Update() 11 | { 12 | SetMatrix(); 13 | } 14 | 15 | [ContextMenu("SetMatrix")] 16 | public void SetMatrix() 17 | { 18 | if (!_decalProjector) 19 | { 20 | Debug.LogError("Field not assigned: 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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering.HighDefinition; 3 | using UnityEngine.Rendering; 4 | using System.Reflection; 5 | 6 | class VisionConeCustomPass : CustomPass 7 | { 8 | public Camera bakingCamera = null; 9 | public RenderTexture depthTexture = null; 10 | public bool render = true; 11 | 12 | FieldInfo cullingResultField; 13 | 14 | protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd) 15 | { 16 | // Temporary hack for culling override in HDRP 10.x 17 | cullingResultField = typeof(CustomPassContext).GetField(nameof(CustomPassContext.cullingResults)); 18 | } 19 | 20 | protected override void Execute(CustomPassContext ctx) 21 | { 22 | if (!render || bakingCamera == null || 23 | ctx.hdCamera.camera == bakingCamera) 24 | return; 25 | 26 | bakingCamera.TryGetCullingParameters(out var cullingParams); 27 | 28 | cullingParams.cullingOptions = CullingOptions.ShadowCasters; 29 | 30 | // Assign the custom culling result to the context 31 | // so it'll be used for the following operations 32 | cullingResultField.SetValueDirect(__makeref(ctx), ctx.renderContext.Cull(ref cullingParams)); 33 | var overrideDepthTest = new RenderStateBlock(RenderStateMask.Depth) { depthState = new DepthState(true, CompareFunction.LessEqual) }; 34 | 35 | // Sync baking camera aspect ratio with RT (see https://github.com/alelievr/HDRP-Custom-Passes/issues/24) 36 | bakingCamera.aspect = ctx.hdCamera.camera.aspect; 37 | bakingCamera.pixelRect = ctx.hdCamera.camera.pixelRect; 38 | 39 | // Depth 40 | if (depthTexture != null) 41 | { 42 | SyncRenderTextureAspect(depthTexture, ctx.hdCamera.camera); 43 | CoreUtils.SetRenderTarget(ctx.cmd, depthTexture, ClearFlag.Depth); 44 | CustomPassUtils.RenderDepthFromCamera(ctx, bakingCamera, bakingCamera.cullingMask, overrideRenderState: overrideDepthTest); 45 | } 46 | 47 | // ctx.hdCamera.camera.pixelRect = oldRect; 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assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 leorid 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ai.navigation": "2.0.6", 4 | "com.unity.cinemachine": "3.1.3", 5 | "com.unity.collab-proxy": "2.6.0", 6 | "com.unity.ide.visualstudio": "2.0.22", 7 | "com.unity.multiplayer.center": "1.0.0", 8 | "com.unity.render-pipelines.high-definition": "17.0.3", 9 | "com.unity.test-framework": "1.4.6", 10 | "com.unity.ugui": "2.0.0", 11 | "com.unity.modules.accessibility": "1.0.0", 12 | "com.unity.modules.ai": "1.0.0", 13 | "com.unity.modules.androidjni": "1.0.0", 14 | 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Updated to Unity V 6.0.x, because of changes to assets (example scene, shadergraph-shader), compatibility with previous Unity Versions cannot be guranteed. 3 | 4 | View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP 5 | 6 | This Repository contains GPU View Cones for Unity HDRP. 7 | 8 | 9 | Have a look at the example Scene and the "Enemy" Prefab - you can have as many view cones as you want to. 10 | The performance cost should be like having a spotlight with shadows turned on. 11 | 12 | ![](images/GameScene.png) 13 | 14 | > Example Scene 15 | 16 | ![](images/ComplexScene.jpg) 17 | 18 | > Complex Scene, not included 19 | 20 | The technique used is basically shadow mapping. Rendering the depth texture from the eyes of the enemy, then checking which spots are visible to the player AND the enemy and only drawing on overlapping pixels. 21 | 22 | In order to exclude vertical faces (to only draw on the floor), you have to turn on [Decal Layers](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.4/manual/Decal.html "DecalLayers") in the HDRP Asset and the Camera Frame Settings. 23 | 24 | The shader is written in Shader Graph so you can customize it to your needs. 25 | 26 | If you need to exclude or include specific layers (bushes where enemies can't see through for example) you can do this in the EnemyCamera -> CullingMask. 27 | 28 | Have fun :) 29 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | RecentlyUsedScenePath-0: 9 | value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d 10 | flags: 0 11 | RecentlyUsedScenePath-1: 12 | value: 224247031146467e150f01321c261105181e0c33 13 | flags: 0 14 | UnityEditor.ShaderGraph.Blackboard: 15 | value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd2e2d293c4ead313b08042de6030a0afa240c0d020be94c4ba75e435d8715fa32c70d15d11612dacc11fee5d3c5d1fe9ab1bf968e93e2ffcbc3e7e2f0b3ffe0e8b0be9af8ffaeffff8e85dd8390e3949c8899daa7 16 | flags: 0 17 | UnityEditor.ShaderGraph.FloatingWindowsLayout2: 18 | value: 181344140043005e1a220d3b1f364b524c0c5a27130c293326201334cee5322ca0bd30e8eb293a707b0fd0180b3d0a36fc0d3d04e649500d1002ee0b5dbd1d2c27c00ad113cb1e10e41f1addc80993b98d9884a69ae6d8f0d1cda9e8fbfefaf9f9dea3fdb9ade882f0f7b0e1e380cafbf2c3adc18e9cd285a2908b82ec869c8395949c9483d68a8e97ddbd90bf 19 | flags: 0 20 | UnityEditor.ShaderGraph.InspectorWindow: 21 | value: 18135939215a0a5004000b0e15254b524c1119263f2d6a722016393ce1eb3d36e5d339f9a5602b2e2c07a37e0901373ae01e0008f707250d171df81a53a5485d41895ac825e0100ec20313c0d91cddccd3d0c7efcca9bd80908fecb0f9cfddf1eff4e7a1b1eae482f0fcaee1e1928b86d888ed969b938797a7cf 22 | flags: 0 23 | vcSharedLogLevel: 24 | value: 0d5e400f0650 25 | flags: 0 26 | m_VCAutomaticAdd: 1 27 | m_VCDebugCom: 0 28 | m_VCDebugCmd: 0 29 | m_VCDebugOut: 0 30 | m_SemanticMergeMode: 2 31 | m_VCShowFailedCheckout: 1 32 | m_VCOverwriteFailedCheckoutAssets: 1 33 | m_VCProjectOverlayIcons: 1 34 | m_VCHierarchyOverlayIcons: 1 35 | m_VCOtherOverlayIcons: 1 36 | m_VCAllowAsyncUpdate: 1 37 | -------------------------------------------------------------------------------- /UserSettings/HDRPUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 53 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 88da235ee80df394e99ee865506eb9e0, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_WizardPopupAlreadyShownOnce: 0 16 | m_WizardNeedRestartAfterChangingToDX12: 0 17 | m_WizardNeedToRunFixAllAgainAfterDomainReload: 0 18 | m_WizardFixAllAfterDomainReloadInclusiveMode: 0 19 | m_WizardPopupAtStart: 1 20 | m_OpenConfigs: 01000000 21 | -------------------------------------------------------------------------------- /UserSettings/Search.settings: -------------------------------------------------------------------------------- 1 | {} -------------------------------------------------------------------------------- /images/ComplexScene.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/leorid/Unity-HDRP-GPU-View-Cone/bfcfb90f291dbda6b8121f2356384b44c545028d/images/ComplexScene.jpg -------------------------------------------------------------------------------- /images/GameScene.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/leorid/Unity-HDRP-GPU-View-Cone/bfcfb90f291dbda6b8121f2356384b44c545028d/images/GameScene.png --------------------------------------------------------------------------------