├── .gitignore ├── README.md ├── bulma.css ├── games.js ├── handler.js ├── img ├── full │ ├── ME1.jpg │ ├── ME2.jpg │ ├── ME3.jpg │ ├── MEAndromeda.jpg │ ├── PUBG.jpg │ ├── The-Escapists.jpg │ ├── argo.jpg │ ├── arkse.jpg │ ├── arma3.jpg │ ├── assassins-creed-2.jpg │ ├── assassins-creed-3.jpg │ ├── assassins-creed-4.jpg │ ├── assassins-creed-brotherhood.jpg │ ├── assassins-creed-iv-black-flag.jpg │ ├── assassins-creed-revelations.jpg │ ├── assassins-creed-rogue.jpg │ ├── assassins-creed-syndicate.jpg │ ├── assassins-creed-unity-s.jpg │ ├── assassins-creed.jpg │ ├── avorion.jpg │ ├── axiom-verge.jpg │ ├── battlefield-1.jpg │ ├── battlefield-3.jpg │ ├── battlefield-4.jpg │ ├── battlefront.jpg │ ├── bioshock.jpg │ ├── bioshock2.jpg │ ├── bioshock_infinite.jpg │ ├── blobcat.jpg │ ├── borland2.jpg │ ├── counter-strike-condition-zero.jpg │ ├── counter-strike-global-offensive.jpg │ ├── counter-strike-source.jpg │ ├── counter-strike.jpg │ ├── crysis-1.jpg │ ├── crysis-2.jpg │ ├── crysis-3.jpg │ ├── dauntless.jpg │ ├── delver.jpg │ ├── distance.jpg │ ├── dota-2.jpg │ ├── dqxi.jpg │ ├── dxgo.jpg │ ├── elite_dangerous.jpg │ ├── fallout3.jpg │ ├── fallout4.jpg │ ├── fallout_nv.jpg │ ├── farcry.jpg │ ├── fast-racing-neo.jpg │ ├── fernbus-simulator.jpg │ ├── fifa16.jpg │ ├── fifa17.jpg │ ├── fifa18.jpg │ ├── firewatch.jpg │ ├── geometrydash.jpg │ ├── gta-3.jpg │ ├── gta-4.jpg │ ├── gta-5.jpg │ ├── gta-sa.jpg │ ├── gta-vc.jpg │ ├── gunslugs2.jpg │ ├── gw2.jpg │ ├── gwent.jpg │ ├── hearthstone.jpg │ ├── hl1.jpg │ ├── hl2.jpg │ ├── ingress.jpg │ ├── kingdom_classic.jpg │ ├── league-of-legends.jpg │ ├── life-is-strange.jpg │ ├── mario-run.jpg │ ├── minecraft-pe.jpg │ ├── minecraft.jpg │ ├── nidhogg.jpg │ ├── nidhogg2B.jpg │ ├── nitronic-rush.jpg │ ├── octopathtraveler.jpg │ ├── ori_and_the_blind_forest.jpg │ ├── ori_and_the_will_of_the_wisps.jpg │ ├── patreon.png │ ├── payday_2.jpg │ ├── payday_the_heist.jpg │ ├── pcars.jpg │ ├── planet_coaster.jpg │ ├── pokemon_go.jpg │ ├── portal.jpg │ ├── portal2.jpg │ ├── prey_2017.jpg │ ├── rising-world.jpg │ ├── rocketl.jpg │ ├── rust.jpg │ ├── scrap-mechanic.jpg │ ├── skylines.jpg │ ├── skyrim.jpg │ ├── snipperclips.jpg │ ├── stardew-valley.jpg │ ├── stronghold3.jpg │ ├── strongholdcrusader2.jpg │ ├── subnautica.jpg │ ├── superhot.jpg │ ├── superubieisland.jpg │ ├── team-fortress-2.jpg │ ├── terraria.jpg │ ├── the-forest.jpg │ ├── the-talos-principle.jpg │ ├── undertale.jpg │ ├── witcher3.jpg │ └── yooka-laylee.jpg ├── patreon.png └── small │ ├── ME1.jpg │ ├── ME2.jpg │ ├── ME3.jpg │ ├── MEAndromeda.jpg │ ├── PUBG.jpg │ ├── The-Escapists.jpg │ ├── argo.jpg │ ├── arkse.jpg │ ├── arma3.jpg │ ├── assassins-creed-2.jpg │ ├── assassins-creed-3.jpg │ ├── assassins-creed-4.jpg │ ├── assassins-creed-brotherhood.jpg │ ├── assassins-creed-iv-black-flag.jpg │ ├── assassins-creed-revelations.jpg │ ├── assassins-creed-rogue.jpg │ ├── assassins-creed-syndicate.jpg │ ├── assassins-creed-unity-s.jpg │ ├── assassins-creed.jpg │ ├── avorion.jpg │ ├── axiom-verge.jpg │ ├── battlefield-1.jpg │ ├── battlefield-3.jpg │ ├── battlefield-4.jpg │ ├── battlefront.jpg │ ├── bioshock.jpg │ ├── bioshock2.jpg │ ├── bioshock_infinite.jpg │ ├── blobcat.jpg │ ├── borland2.jpg │ ├── counter-strike-condition-zero.jpg │ ├── counter-strike-global-offensive.jpg │ ├── counter-strike-source.jpg │ ├── counter-strike.jpg │ ├── crysis-1.jpg │ ├── crysis-2.jpg │ ├── crysis-3.jpg │ ├── dauntless.jpg │ ├── delver.jpg │ ├── distance.jpg │ ├── dota-2.jpg │ ├── dqxi.jpg │ ├── dxgo.jpg │ ├── elite_dangerous.jpg │ ├── fallout3.jpg │ ├── fallout4.jpg │ ├── fallout_nv.jpg │ ├── farcry.jpg │ ├── fast-racing-neo.jpg │ ├── fernbus-simulator.jpg │ ├── fifa16.jpg │ ├── fifa17.jpg │ ├── fifa18.jpg │ ├── firewatch.jpg │ ├── geometrydash.jpg │ ├── gta-3.jpg │ ├── gta-4.jpg │ ├── gta-5.jpg │ ├── gta-sa.jpg │ ├── gta-vc.jpg │ ├── gunslugs2.jpg │ ├── gw2.jpg │ ├── gwent.jpg │ ├── hearthstone.jpg │ ├── hl1.jpg │ ├── hl2.jpg │ ├── ingress.jpg │ ├── kingdom_classic.jpg │ ├── league-of-legends.jpg │ ├── life-is-strange.jpg │ ├── mario-run.jpg │ ├── minecraft-pe.jpg │ ├── minecraft.jpg │ ├── nidhogg.jpg │ ├── nidhogg2B.jpg │ ├── nitronic-rush.jpg │ ├── octopathtraveler.jpg │ ├── ori_and_the_blind_forest.jpg │ ├── ori_and_the_will_of_the_wisps.jpg │ ├── overwatch.jpg │ ├── payday_2.jpg │ ├── payday_the_heist.jpg │ ├── pcars.jpg │ ├── planet_coaster.jpg │ ├── pokemon_go.jpg │ ├── portal.jpg │ ├── portal2.jpg │ ├── prey_2017.jpg │ ├── rising-world.jpg │ ├── rocketl.jpg │ ├── rust.jpg │ ├── scrap-mechanic.jpg │ ├── skylines.jpg │ ├── skyrim.jpg │ ├── snipperclips.jpg │ ├── stardew-valley.jpg │ ├── stronghold3.jpg │ ├── strongholdcrusader2.jpg │ ├── subnautica.jpg │ ├── superhot.jpg │ ├── superubieisland.jpg │ ├── team-fortress-2.jpg │ ├── terraria.jpg │ ├── the-forest.jpg │ ├── the-talos-principle.jpg │ ├── undertale.jpg │ ├── witcher3.jpg │ └── yooka-laylee.jpg ├── index.html ├── package-lock.json ├── script.js ├── style.css ├── vue.js └── vue.min.js /.gitignore: -------------------------------------------------------------------------------- 1 | # Entfernt nervige Systemdateien 2 | **/.DS_Store 3 | **/Thumbs.db 4 | /.idea 5 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # gamesengine 2 | 3 | Eine Liste mit Spielen und Engines, in denen die Spiele entwickelt wurden/werden. 4 | 5 | http://lets-gamedev.de/gamesengine/ 6 | 7 | ## Du willst helfen, die Liste zu vervollständigen? 8 | 9 | Schaue Dir das Video an, dort wird alles erklärt: https://www.youtube.com/watch?v=5BnV-xKt4bk 10 | 11 | ### Anleitung (aus [games.js](https://github.com/letsgamedev/gamesengine/blob/master/games.js)) 12 | _bitte lesen oder Video schauen!_ 13 | 14 | Jedes Spiel besteht aus folgenden Informationen: 15 | * __name__: Der Name des Spiels 16 | * __engine__: Eine der unten aufgeführten Engines. 17 | Sollte die Engine nicht bei sein, füge sie einfach hinzu. 18 | * __releaseDate__: Wann kam das Spiel ursprünglich raus? 19 | * variante 1: {d: 11, m: 4, y: 2017} für bekanntes Datum 20 | * variante 2: {q: 4, y: 2017} für noch nicht genau bekanntes Datum 21 | * __imgId__: Der Name des entsprechenden Bildes im 'img/'-Ordner der Seite. Heißt der Pfad 'img/zuzu-land.jpg', dann trage 'zuzu-land' ein. __Das Bild muss ein jpg sein!__ 22 | * __yt__: Die ID des YouTube-Videos. 23 | 1. Das ist ein normaler YouTube-Link: https://www.youtube.com/watch?v=f8Nl1O-eDGk 24 | 2. Die ID ist in dem Fall f8Nl1O-eDGk. 25 | 3. Das ist ein anderer Link mit doofen Zusatzinfos: https://www.youtube.com/watch?v=f8Nl1O-eDGk&feature=youtu.be&t=1s 26 | 4. Da musst du aufpassen, nur die ID zu erwischen. (Nach dem v= bis zum ersten &) 27 | -------------------------------------------------------------------------------- /games.js: -------------------------------------------------------------------------------- 1 | 2 | /* 3 | ***+ ANLEITUNG +*** 4 | 5 | Hier werden neue Spiele eingetragen. 6 | Jedes Spiel besteht aus folgenden Informationen: 7 | name: Der Name des Spiels 8 | engine: Eine der unten aufgeführten Engines. 9 | Sollte die Engine nicht bei sein, füge sie einfach hinzu. 10 | releaseDate: Wann kam das Spiel ursprünglich raus? 11 | variante 1: {d: 11, m: 4, y: 2017} für bekanntes Datum 12 | variante 2: {q: 4, y: 2017} für noch nicht genau bekanntes Datum 13 | imgId: Der Name des entsprechenden Bildes im 'img/' Ordner der Seite 14 | Heißt der Pfad 'img/zuzu-land.jpg', dann trage 'zuzu-land' ein. 15 | Das Bild muss ein jpg sein. 16 | yt: Die ID des YouTube-Videos. 17 | Das ist ein normaler YouTube-Link: https://www.youtube.com/watch?v=f8Nl1O-eDGk 18 | Die ID ist in dem Fall f8Nl1O-eDGk. 19 | Das ist ein anderer Link mit doofen Zusatzinfos: https://www.youtube.com/watch?v=f8Nl1O-eDGk&feature=youtu.be&t=1s 20 | Da musst du aufpassen, nur die ID zu erwischen. (Nach dem v= bis zum ersten &) 21 | */ 22 | 23 | // ENGINES 24 | var SCIMITAR = ['Scimitar', 'https://de.wikipedia.org/wiki/Anvil_(Spiel-Engine)'] 25 | var ANVIL = ['Anvil', 'https://de.wikipedia.org/wiki/Anvil_(Spiel-Engine)'] 26 | var ANVIL_NEXT = ['AnvilNext', 'https://de.wikipedia.org/wiki/Anvil_(Spiel-Engine)'] 27 | var ANVIL_NEXT_2 = ['AnvilNext 2.0', 'https://de.wikipedia.org/wiki/Anvil_(Spiel-Engine)'] 28 | var CLICK_TEAM_FUSION = ['Clickteam Fusion 2.5', 'http://www.clickteam.com/clickteam-fusion-2-5'] 29 | var COBRA_ENGINE = ['Cobra', 'https://www.frontier.co.uk/node/639'] 30 | var COCOS2D = ['Cocos2D', 'http://cocos2d.org/'] 31 | var COCOS2DX = ['Cocos2D-x', 'http://www.cocos2d-x.org/'] 32 | var CONSTRUCT2 = ['Construct 2', 'https://www.scirra.com/'] 33 | var CREATION_ENGINE = ['Creation-Engine', 'https://en.wikipedia.org/wiki/Creation_Engine'] 34 | var CRYENGINE1 = ['CryEngine 1', 'https://www.cryengine.com/'] 35 | var CRYENGINE2 = ['CryEngine 2', 'https://www.cryengine.com/'] 36 | var CRYENGINE3 = ['CryEngine 3', 'https://www.cryengine.com/'] 37 | var CRYENGINEV = ['CryEngine V', 'https://www.cryengine.com/'] 38 | var DIESEL = ['Diesel', 'https://en.wikipedia.org/wiki/Diesel_(game_engine)'] 39 | var FROSTBITE = ['Frostbite', 'https://www.ea.com/frostbite'] 40 | var GAME_MAKER1 = ['Game Maker Studio', 'https://www.yoyogames.com/'] 41 | var GAME_MAKER2 = ['Game Maker Studio 2', 'https://www.yoyogames.com/'] 42 | var GAMEBRYO = ['Gamebryo', 'http://www.gamebryo.com/'] 43 | var GODOT = ['Godot', 'https://godotengine.org/'] 44 | var GOLD_SRC = ['GoldSrc', 'https://de.wikipedia.org/wiki/GoldSrc'] 45 | var IGNITE = ['Ignite' , 'http://www.easports.com/ignite'] 46 | var J_MONKEY_ENGINE = ['jMonkeyEngine', 'http://jmonkeyengine.org/'] 47 | var LIBGDX = ['LibGDX', 'https://libgdx.badlogicgames.com/'] 48 | var LUMBERYARD = ['Lumberyard Engine', 'https://aws.amazon.com/de/lumberyard/'] 49 | var LWJGL = ['LWJGL', 'https://www.lwjgl.org/'] 50 | var MADNESS = ['MADNESS Engine', 'http://www.slightlymadstudios.com/tech.html'] 51 | var MONOGAME = ['MonoGame', 'http://www.monogame.net/'] 52 | var OWN_ENGINE = ['Own Engine', ''] 53 | var OPENGLES = ['OpenGL ES', 'https://www.khronos.org/opengles/'] 54 | var PHASERJS = ['Phaser.js', 'https://phaser.io/'] 55 | var RAGE = ["Rockstar Advanced Game Engine", 'https://en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine'] 56 | var REAL_VIRTUALITY_4 = ['Real Virtuality 4', 'https://arma3.com/features/engine'] 57 | var RED_ENGINE = ['REDengine 2/3/4', 'https://en.wikipedia.org/wiki/REDengine'] 58 | var RENDERWARE = ['RenderWare', 'http://web.archive.org/web/20060814225229/http://www.renderware.com/'] 59 | var SERIOUS4 = ['Serious Engine 4', 'http://www.croteam.com/technology/'] 60 | var SOURCE = ['Source Engine', 'https://de.wikipedia.org/wiki/Source_Engine'] 61 | var SOURCE2 = ['Source 2', 'http://de.valve.wikia.com/wiki/Source_2_Engine'] 62 | var UNITY = ['Unity', 'https://unity3d.com'] 63 | var UNREAL2_5 = ['Unreal Engine 2.5', 'https://www.unrealengine.com/what-is-unreal-engine-4'] 64 | var UNREAL3 = ['Unreal Engine 3', 'https://www.unrealengine.com/what-is-unreal-engine-4'] 65 | var UNREAL4 = ['Unreal Engine 4', 'https://www.unrealengine.com/what-is-unreal-engine-4'] 66 | var VISION = ["Havok Vision", 'https://en.wikipedia.org/wiki/Vision_(game_engine)'] 67 | var XNA = ['Microsoft XNA', 'https://en.wikipedia.org/wiki/Microsoft_XNA'] 68 | 69 | 70 | GAMES = [ 71 | {name: 'Assassin\'s Creed', engine: SCIMITAR, releaseDate: {d: 13, m: 11, y: 2007}, imgId: 'assassins-creed' , yt: 'EfAL15MH12Q'}, //Jeweils das erste veröffentlichungsdatum in Europa. Quelle: Wikipedia (gilt für alle Teile der Reihe) 72 | {name: 'Assassin\'s Creed II', engine: ANVIL, releaseDate: {d: 20, m: 11, y: 2009}, imgId: 'assassins-creed-2', yt: 'RaOPz5QLa60'}, 73 | {name: 'Assassin\'s Creed: Brotherhood', engine: ANVIL, releaseDate: {d: 19, m: 11, y: 2010}, imgId: 'assassins-creed-brotherhood' , yt: 'sNviW5Nj8Eo'}, 74 | {name: 'Assassin\'s Creed: Revelations', engine: ANVIL, releaseDate: {d: 15, m: 11, y: 2011}, imgId: 'assassins-creed-revelations', yt: '8-Ixo7QXw_E'}, 75 | {name: 'Assassin\'s Creed III', engine: ANVIL_NEXT, releaseDate: {d: 31, m: 10, y: 2012}, imgId: 'assassins-creed-3', yt: 'ayCZh3cVofY'}, 76 | {name: 'Assassin\'s Creed IV: Black Flag', engine: ANVIL_NEXT, releaseDate: {d: 29, m: 10, y: 2013}, imgId: 'assassins-creed-4', yt: 'qNCPc66NcpE'}, 77 | {name: 'Assassin\'s Creed Rogue', engine: ANVIL_NEXT, releaseDate: {d: 13 , m: 11, y: 2014}, imgId: 'assassins-creed-rogue', yt: 'Da6TZCPODy8'}, 78 | {name: 'Assassin\'s Creed Unity', engine: ANVIL_NEXT_2, releaseDate: {d: 13, m: 11, y: 2014}, imgId: 'assassins-creed-unity-s', yt: 'EPghYEmAakY'}, 79 | {name: 'Assassin\'s Creed Syndicate', engine: ANVIL_NEXT_2, releaseDate: {d: 23, m: 10, y: 2015}, imgId: 'assassins-creed-syndicate', yt: '7D-lXhGoy7A'}, 80 | {name: 'Kingdom: Classic', engine: UNITY, releaseDate: {d: 21, m: 10, y: 2015}, imgId: 'kingdom_classic', yt: 'NeHPF5i6L2c'}, //http://www.kingdomthegame.com/ //https://steamcommunity.com/app/368230/discussions/0/483368526581338634/ //image: http://vignette2.wikia.nocookie.net/kingdomthegame/images/b/b5/Kingdom_2_13_2016_10_09_48_PM.png/revision/latest?cb=20160809143623 81 | {name: 'Counter-Strike', engine: GOLD_SRC, releaseDate: {d: 8, m: 11, y: 2000}, imgId: 'counter-strike', yt: 'sdBjDSczgKY'}, //https://de.wikipedia.org/wiki/Counter-Strike 82 | {name: 'Counter-Strike: Condition Zero', engine: GOLD_SRC, releaseDate: {d: 1, m: 3, y: 2004}, imgId: 'counter-strike-condition-zero', yt: 'sdBjDSczgKY'}, //https://de.wikipedia.org/wiki/Counter-Strike 83 | {name: 'Mass Effect: Andromeda', engine: FROSTBITE, releaseDate: {d: 23, m: 3, y: 2017}, imgId: 'MEAndromeda', yt: '4Q5gea3iS40'}, 84 | {name: 'Mass Effect', engine: UNREAL3, releaseDate: {d: 16, m: 11, y: 2007}, imgId: 'ME1', yt: '-_6ZMr2bMco'}, 85 | {name: 'Mass Effect 2', engine: UNREAL3, releaseDate: {d: 26, m: 1, y: 2010}, imgId: 'ME2', yt: 'L5c05XSGp5w'}, 86 | {name: 'Mass Effect 3', engine: UNREAL3, releaseDate: {d: 6, m: 3, y: 2012}, imgId: 'ME3', yt: 'Hhcd_GlgpYY'}, 87 | {name: 'Rising World', engine: J_MONKEY_ENGINE, releaseDate: {d: 3, m: 12, y: 2014}, imgId: 'rising-world', yt: 'tVgVr7IN4lo'},// http://store.steampowered.com/app/324080/Rising_World/ 88 | {name: 'Portal', engine: SOURCE, releaseDate: {d: 9, m: 10, y: 2007}, imgId: 'portal', yt: 'TluRVBhmf8w'}, 89 | {name: 'Portal 2', engine: SOURCE, releaseDate: {d: 19, m: 4, y: 2011}, imgId: 'portal2', yt: 'tax4e4hBBZc'}, 90 | {name: 'Dauntless', engine: UNREAL4, releaseDate: {q: 4, y: 2017}, imgId: 'dauntless', yt: 'xOMq_luhZoA'}, 91 | {name: 'Nidhogg', engine: GAME_MAKER1, releaseDate: {d: 13, m: 1, y: 2014}, imgId: 'nidhogg', yt: 'TaOocHXMhlU'}, 92 | {name: 'Nidhogg 2', engine: GAME_MAKER1, releaseDate: {d: 15, m: 8, y: 2017}, imgId: 'nidhogg2B', yt: 'ZrAkPDSTLIc'}, 93 | {name: 'Yooka-Laylee', engine: UNITY, releaseDate: {d: 11, m: 4, y: 2017}, imgId: 'yooka-laylee', yt: 'R57JwzXartU'}, 94 | {name: 'Stardew Valley', engine: XNA, releaseDate: {d: 26, m: 2, y: 2016}, imgId: 'stardew-valley', yt: 'ot7uXNQskhs'}, 95 | {name: 'Undertale', engine: GAME_MAKER1, releaseDate: {d: 15, m: 9, y: 2015}, imgId: 'undertale', yt: '1Hojv0m3TqA'}, 96 | {name: 'Life is Strange', engine: UNREAL3, releaseDate: {d: 30, m: 1, y: 2015}, imgId: 'life-is-strange', yt: 'YznXuKwJtMg'}, 97 | {name: 'The Forest', engine: UNITY, releaseDate: {d: 30, m: 5, y: 2014}, imgId: 'the-forest', yt: '4qTtVMM3uqQ'}, 98 | {name: 'Star Wars Battlefront', engine: FROSTBITE, releaseDate: {d: 17, m: 11, y: 2011}, imgId: 'battlefront', yt: 'ZwWLns7-xN8'}, 99 | {name: 'Battlefield 3', engine: FROSTBITE, releaseDate: {d: 25, m: 10, y: 2011}, imgId: 'battlefield-3', yt: 'UIUJh2mA8vg'}, 100 | {name: 'Battlefield 4', engine: FROSTBITE, releaseDate: {d: 29, m: 10, y: 2013}, imgId: 'battlefield-4', yt: 'sclTMEd7JN8'}, 101 | {name: 'Battlefield 1', engine: FROSTBITE, releaseDate: {d: 21, m: 10, y: 2016}, imgId: 'battlefield-1', yt: 'c7nRTF2SowQ'}, 102 | {name: 'Crysis 1', engine: {PC: CRYENGINE2, XBOX360: CRYENGINE3, PS3: CRYENGINE3}, releaseDate: {d: 16, m: 11, y: 2007}, imgId: 'crysis-1', yt: '4YMdZnb2Zyo'}, 103 | {name: 'Crysis 2', engine: CRYENGINE3, releaseDate: {d: 22, m: 3, y: 2011}, imgId: 'crysis-2', yt: 'Xa1NvpiwqQk'}, 104 | {name: 'Crysis 3', engine: CRYENGINE3, releaseDate: {d: 19, m: 2, y: 2013}, imgId: 'crysis-3', yt: 'ax5qX6HyB-o'}, 105 | {name: 'The Witcher 3', engine: RED_ENGINE, releaseDate: {d: 19, m: 5, y: 2015}, imgId: 'witcher3', yt: 'tDfa1Qp2SwA'}, 106 | {name: 'Super Mario Run', engine: UNITY, releaseDate: {d: 15, m: 12, y: 2016}, imgId: 'mario-run', yt: 'wSL56aLy8BI'}, 107 | {name: 'Minecraft', engine: LWJGL, releaseDate: {d: 17, m: 5, y: 2009}, imgId: 'minecraft', yt: 'MmB9b5njVbA'}, 108 | {name: 'Super Ubie Island', engine: CONSTRUCT2, releaseDate: {d: 15, m: 1, y: 2016}, imgId: 'superubieisland', yt: 'd41yEc3CGoQ'}, 109 | {name: 'Far Cry', engine: CRYENGINE1, releaseDate: {d: 23, m: 3, y: 2004}, imgId: 'farcry', yt: '_rFi_FdtJ6k'}, 110 | {name: 'The Escapists', engine: CLICK_TEAM_FUSION, releaseDate: {d: 13, m: 2, y: 2015}, imgId: 'The-Escapists', yt: 'ixeHjuPKlUU'}, // https://community.clickteam.com/content/224-The-Escapists-Kickstarter-Launched 111 | {name: 'Arma 3', engine: REAL_VIRTUALITY_4, releaseDate: {d: 12, m: 9, y: 2013}, imgId: 'arma3', yt: 'M1YBZUxMX8g'}, // https://arma3.com/features/engine 112 | {name: 'Argo', engine: REAL_VIRTUALITY_4, releaseDate: {d: 22, m: 6, y: 2017}, imgId: 'argo', yt: '459VNYwtuS4'}, // Basiert auf Arma 3 113 | {name: 'Playerunknown\'s Battlegrounds', engine: UNREAL4, releaseDate: {d: 23, m: 3, y: 2017}, imgId: 'PUBG', yt: 'ODWCbu_cuqk'}, 114 | {name: 'Avorion', engine: OWN_ENGINE, releaseDate: {d: 23, m: 1, y: 2017}, imgId: 'avorion', yt: 'PfhIAmnC9kY'}, // https://www.avorion.net/forum/index.php/topic,57.msg306.html?PHPSESSID=jatgosd1226p6nhufid2r5ieu7#msg306 115 | {name: 'Half-Life', engine: GOLD_SRC, releaseDate: {d: 8, m: 11, y: 1998}, imgId: 'hl1', yt: '5Wavn29LMrs'}, 116 | {name: 'Half-Life 2', engine: SOURCE, releaseDate: {d: 16, m: 11, y: 2004}, imgId: 'hl2', yt: 'S2CSjTa8Jrc'}, 117 | {name: 'Snipperclips', engine: UNITY, releaseDate: {d: 3, m: 3, y: 2017}, imgId: 'snipperclips', yt: 'FAol5oItb2E'}, // https://en.wikipedia.org/wiki/Snipperclips 118 | {name: 'Firewatch', engine: UNITY, releaseDate: {d: 9, m: 2, y: 2016}, imgId: 'firewatch', yt: 'd02lhvvVSy8'}, // https://madewith.unity.com/en/games/firewatch 119 | {name: 'Blobcat', engine: UNITY, releaseDate: {d: 10, m: 3, y: 2017}, imgId: 'blobcat', yt: 'mszlI5CcpQo'}, // https://www.youtube.com/watch?v=LI0r2jh8UAo 120 | {name: 'Guild Wars 2', engine: OWN_ENGINE, releaseDate: {d: 28, m: 08, y: 2012}, imgId: 'gw2', yt: 'rinOhAev_5k'}, 121 | {name: 'The Talos Principle', engine: SERIOUS4, releaseDate: {d: 11, m: 12, y: 2014}, imgId: 'the-talos-principle', yt: 'iAVh4_wnOIw'}, // https://de.wikipedia.org/wiki/The_Talos_Principle 122 | {name: 'Dragon Quest XI (PS4)', engine: UNREAL4, releaseDate: {d: 29, m: 7, y: 2017}, imgId: 'dqxi', yt: 'xkntKOgnaTg'}, // https://en.wikipedia.org/wiki/Dragon_Quest_XI 123 | {name: 'Distance', engine: UNITY, releaseDate: {d: 9, m: 12, y: 2014}, imgId: 'distance', yt: '6IWDTeuukfc'}, // https://www.kickstarter.com/projects/refract/distance-a-next-generation-arcade-racer - Absatz "So, What's New in the Game?" 124 | {name: 'Nitronic Rush', engine: OWN_ENGINE, releaseDate: {d: 11, m: 11, y: 2011}, imgId: 'nitronic-rush', yt: 'vNuSvuzPL10'}, // http://nitronic-rush.com/ + Link in der Zeile darüber ^ 125 | {name: 'Fast Racing Neo', engine: OWN_ENGINE, releaseDate: {d: 10, m: 12, y: 2015}, imgId: 'fast-racing-neo', yt: 'jaoeNkimAUM'}, // http://nintendoenthusiast.com/blog/2014/04/03/fast-racing-neo-art-balance-using-shinens-2nd-gen-wii-u-engine/ 126 | {name: 'Ingress', engine: LIBGDX, releaseDate: {d: 15, m: 11, y: 2012}, imgId: 'ingress', yt: 'Y6-JAm3NCAk'}, // https://www.quora.com/Which-game-development-framework-is-used-to-develop-Google-Ingress-game-and-why 127 | {name: 'Delver', engine: LIBGDX, releaseDate: {d: 7, m: 9, y: 2013}, imgId: 'delver', yt: 'vasYOKf8SVE'}, // http://delver.wikia.com/wiki/Delver_Alpha_Version_History 128 | {name: 'Axiom Verge', engine: MONOGAME, releaseDate: {d: 31, m: 3, y: 2015}, imgId: 'axiom-verge', yt: 'AVX8RjtJ7YQ'}, // https://twitter.com/AxiomVerge/status/742484496893628416 129 | {name: 'Borderlands 2', engine: UNREAL3, releaseDate: { d: 18, m: 9, y: 2012 }, imgId: 'borland2', yt: '5TW0wJTFLiw' }, 130 | {name: 'Cities: Skylines', engine: UNITY, releaseDate: { d: 10, m: 3, y: 2015 }, imgId: 'skylines', yt: 'CpWe03NhXKs' }, 131 | {name: 'Rocket League', engine: UNREAL3, releaseDate: { d: 7, m: 7, y: 2015 }, imgId: 'rocketl', yt: 'Vawwy2eu5sA' }, 132 | {name: 'Deus Ex GO', engine: UNITY, releaseDate: {d: 18, m: 8, y: 2016}, imgId: 'dxgo', yt: 'TbvVA1yeSUA'}, 133 | {name: 'Superhot', engine: UNITY, releaseDate: {d: 25, m: 2, y: 2016}, imgId: 'superhot', yt: 'JYAUlPMqnKk'}, 134 | {name: 'Hearthstone: Heroes of Warcraft', engine: UNITY, releaseDate: {d: 11, m: 3, y: 2014}, imgId: 'hearthstone', yt: '4y1-wBdkKfA'}, 135 | {name: 'The Elder Scrolls V: Skyrim', engine: CREATION_ENGINE, releaseDate: {d: 11, m: 11, y: 2011}, imgId: 'skyrim', yt: 'JSRtYpNRoN0'}, 136 | {name: 'Fallout 4', engine: CREATION_ENGINE, releaseDate: {d: 10, m: 11, y: 2015}, imgId: 'fallout4', yt: 'GE2BkLqMef4'}, 137 | {name: 'Ark: Survival Evolved', engine: UNREAL4, releaseDate: {d: 3, m: 6, y: 2015}, imgId: 'arkse', yt: 'ajOU9qycJTI'}, 138 | {name: 'Counter-Strike: Global Offensive', engine: SOURCE, releaseDate: {d: 12, m: 8, y: 2012}, imgId: 'counter-strike-global-offensive', yt: 'edYCtaNueQY'}, // https://de.wikipedia.org/wiki/Counter-Strike:_Global_Offensive 139 | {name: 'Counter-Strike: Source', engine: SOURCE, releaseDate: {d: 1, m: 11, y: 2004}, imgId: 'counter-strike-source', yt: 'bvI62FUDpKA'}, // https://de.wikipedia.org/wiki/Counter-Strike:_Source 140 | {name: 'Team Fortress 2', engine: SOURCE, releaseDate: {d: 10, m: 10, y: 2007}, imgId: 'team-fortress-2', yt: 'h_c3iQImXZg'}, // https://de.wikipedia.org/wiki/Team_Fortress_2 141 | {name: 'Dota 2', engine: SOURCE2, releaseDate: {d: 9, m: 7, y: 2013}, imgId: 'dota-2', yt: '-cSFPIwMEq4'}, // https://de.wikipedia.org/wiki/Dota_2 142 | {name: 'Project CARS', engine: MADNESS, releaseDate: {d: 7, m: 5, y: 2015}, imgId: 'pcars', yt: 'DQIbUBbNGd0'}, 143 | {name: 'Overwatch', engine: OWN_ENGINE, releaseDate: {d: 24, m: 05, y: 2016}, imgId: 'overwatch', yt: 'FqnKB22pOC0'}, 144 | {name: 'Bioshock', engine: UNREAL2_5, releaseDate: {d: 24,m: 8, y: 2007}, imgId: 'bioshock', yt: 'rrqfPG4ZcAA'}, 145 | {name: 'Bioshock 2', engine: UNREAL2_5, releaseDate: {d: 9,m: 2, y: 2010}, imgId: 'bioshock2', yt: 'Q8lngIFXRi4'}, 146 | {name: 'Bioshock Infinite', engine: UNREAL3, releaseDate: {d: 26,m: 3, y: 2013}, imgId: 'bioshock_infinite', yt: 'bLHW78X1XeE'}, 147 | {name: 'Fallout 3', engine: GAMEBRYO, releaseDate: {d: 28,m: 10, y: 2008}, imgId: 'fallout3', yt: 'O7a1GVlC9SM'}, 148 | {name: 'Fallout: New Vegas', engine: GAMEBRYO, releaseDate: {d: 19,m: 10, y: 2010}, imgId: 'fallout_nv', yt: 'W_-6ymuk9i4'}, 149 | {name: 'Terraria', engine: XNA, releaseDate: {d: 16, m: 5, y: 2011}, imgId: 'terraria', yt: '-nXdtDgpPeE'}, 150 | {name: 'Gunslugs 2', engine: LIBGDX, releaseDate: {d: 14, m: 1, y: 2015}, imgId: 'gunslugs2', yt: 'BxL8HIPMcFA'}, 151 | {name: 'Gwent: The Witcher Card Game', engine: UNITY, releaseDate: {d: 24, m: 5, y: 2017}, imgId: 'gwent', yt: 'sKqy04OmOGo'}, // https://en.wikipedia.org/wiki/CD_Projekt#Games_development (Releasetag = Start der Open Beta) 152 | {name: 'Pokemon GO', engine: UNITY, releaseDate: {d: 6, m: 7, y: 2016}, imgId: 'pokemon_go', yt: '2sj2iQyBTQs'}, //https://www.youtube.com/watch?v=8hru629dkRY 153 | {name: 'Planet Coaster', engine: COBRA_ENGINE, releaseDate: {d: 17, m: 11, y: 2016}, imgId: 'planet_coaster', yt: 'QDqlXGg394k'}, //https://de.wikipedia.org/wiki/Planet_Coaster 154 | {name: 'Elite: Dangerous', engine: COBRA_ENGINE, releaseDate: {d: 16, m: 12, y: 2014}, imgId: 'elite_dangerous', yt: 'YESNObZJTgQ'}, 155 | {name: 'Ori and the Blind Forest', engine: UNITY, releaseDate: {d: 11, m: 3, y: 2015}, imgId: 'ori_and_the_blind_forest', yt: 'cklw-Yu3moE'}, //https://de.wikipedia.org/wiki/Ori_and_the_Blind_Forest 156 | {name: 'Ori and the Will of the Wisps', engine: UNITY, releaseDate: {q: 2, y: 2018}, imgId: 'ori_and_the_will_of_the_wisps', yt: '2kPSl2vyu2Y'}, //Releasedate is not really known yet, would be nice to have a case for this 157 | {name: 'PAYDAY: The Heist', engine: DIESEL, releaseDate: {d: 20, m: 10, y: 2011}, imgId: 'payday_the_heist', yt: 'o9PGpkZNQKg'}, 158 | {name: 'PAYDAY 2', engine: DIESEL, releaseDate: {d: 13, m: 8, y: 2013}, imgId: 'payday_2', yt: 'Gb-_DKC6wc4'}, 159 | {name: 'PREY', engine: CRYENGINE3, releaseDate: {d: 5, m: 5, y: 2017}, imgId: 'prey_2017', yt: '1hKTZGflqrc'}, 160 | {name: 'Rust', engine: UNITY, releaseDate: {d: 11, m: 12, y: 2013}, imgId: 'rust', yt: 'gcvDUxdmntw'}, 161 | {name: 'Subnautica', engine: UNITY, releaseDate: {d: 16, m: 12, y: 2014}, imgId: 'subnautica', yt: '_7BzngvURrk'}, 162 | {name: 'Fifa 16', engine: IGNITE, releaseDate: {d: 22, m: 9, y: 2015}, imgId: 'fifa16', yt: 'bwz98athxQ8'}, 163 | {name: 'Fifa 17', engine: FROSTBITE, releaseDate: {d: 27, m: 9 , y: 2016}, imgId: 'fifa17', yt: 'yYjD78X1d9Q'}, 164 | {name: 'Fifa 18', engine: FROSTBITE, releaseDate: {d: 29, m: 9, y: 2017}, imgId: 'fifa18', yt: 'z_7Gz_RFLnE'}, 165 | {name: 'League of Legends', engine: OWN_ENGINE, releaseDate: {d: 27, m: 10, y: 2009}, imgId: 'league-of-legends', yt: 'cXZqfuJ9Zps'}, 166 | {name: 'Grand Theft Auto III', engine: RENDERWARE, releaseDate: {d: 22, m: 10, y: 2001}, imgId: 'gta-3', yt: 'lCyiW882D7U'}, // https://de.wikipedia.org/wiki/Grand_Theft_Auto_III 167 | {name: 'Grand Theft Auto: Vice City', engine: RENDERWARE, releaseDate: {d: 27, m: 10, y: 2002}, imgId: 'gta-vc', yt: 'MpmDawqOfqs'}, // https://de.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City 168 | {name: 'Grand Theft Auto: San Andreas', engine: RENDERWARE, releaseDate: {d: 26, m: 10, y: 2004}, imgId: 'gta-sa', yt: 'u_CbHrBbHNQ'}, // https://de.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas 169 | {name: 'Grand Theft Auto IV', engine: RAGE, releaseDate: {d: 29, m: 4, y: 2008}, imgId: 'gta-4', yt: 'M80K51DosFo'}, // https://de.wikipedia.org/wiki/Grand_Theft_Auto_IV 170 | {name: 'Grand Theft Auto V', engine: RAGE, releaseDate: {d: 17, m: 9, y: 2013}, imgId: 'gta-5', yt: 'QkkoHAzjnUs'}, // https://de.wikipedia.org/wiki/Grand_Theft_Auto_V 171 | {name: 'Geometry Dash', engine: COCOS2DX, releaseDate: {d: 2, m: 8, y: 2013}, imgId: 'geometrydash', yt: 'ELeCcv11zXE'}, 172 | {name: 'Stronghold 3', engine: VISION, releaseDate: {d: 25, m: 10, y: 2011}, imgId: 'stronghold3', yt: 'yoivBzNbhzI'}, // https://de.wikipedia.org/wiki/Stronghold_3 173 | {name: 'Stronghold Crusader 2', engine: VISION, releaseDate: {d: 23, m: 9, y: 2014}, imgId: 'strongholdcrusader2', yt: 'dGfswGVEo0E'}, // https://de.wikipedia.org/wiki/Stronghold_Crusader_2 174 | {name: 'Octopath Traveler', engine: UNREAL4, releaseDate: {d: 13, m: 7, y: 2018}, imgId: 'octopathtraveler', yt: 'G2lwxuOk2FY'} 175 | ] 176 | -------------------------------------------------------------------------------- /handler.js: -------------------------------------------------------------------------------- 1 | var tabNames = ["home", "games", "engines", "learn"] 2 | var tabContainer = {} 3 | 4 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76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | -------------------------------------------------------------------------------- /package-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "lockfileVersion": 1 3 | } 4 | -------------------------------------------------------------------------------- /script.js: -------------------------------------------------------------------------------- 1 | Vue.component('game-table', { 2 | props: ['data', 'head', 'filterKey'], 3 | template: ` 4 | 5 | 6 | 7 | 8 | 9 | 15 | 16 | 17 |
18 | `, 19 | 20 | data: function() { 21 | var sortOrders = {} 22 | this.head.forEach(function(key) { 23 | sortOrders[key] = 1 24 | }) 25 | return { 26 | sortKey: '', 27 | sortOrders: sortOrders 28 | } 29 | }, 30 | 31 | methods: { 32 | sortBy: function(key) { 33 | this.sortKey = key 34 | this.sortOrders[key] = this.sortOrders[key] * -1 35 | } 36 | }, 37 | 38 | computed: { 39 | filteredData: function() { 40 | var sortKey = this.sortKey.toLowerCase() || 'name' 41 | var filterKey = this.filterKey && this.filterKey.toLowerCase() 42 | var order = this.sortOrders[this.sortKey] || 1 43 | var data = this.data 44 | setAllButtonDisabled(!filterKey) 45 | if (filterKey) { 46 | data = data.filter(function(row) { 47 | return Object.keys(row).some(function(key) { 48 | if (key === 'releaseDate') { 49 | return generateDateFormat(row[key]).indexOf(filterKey) > -1 50 | } else { 51 | return String(row[key]).toLowerCase().indexOf(filterKey) > -1 52 | } 53 | }) 54 | }) 55 | } 56 | var alphaSort = function(a, b) { 57 | a = a[sortKey] 58 | b = b[sortKey] 59 | return (a === b ? 0 : a > b ? 1 : -1) * order 60 | } 61 | 62 | var dateSort = function(a, b) { 63 | var trans = function(date) { 64 | var d = 0 65 | var m = 0 66 | var y = 0 67 | if (date.hasOwnProperty('q')) { 68 | d = 31 69 | switch (date.q) { 70 | case '1': 71 | m = 3; 72 | break 73 | case '2': 74 | m = 6; 75 | break 76 | case '3': 77 | m = 9; 78 | break 79 | case '4': 80 | m = 12; 81 | break 82 | } 83 | y = date.y 84 | } else { 85 | d = date.d 86 | m = date.m 87 | y = date.y 88 | } 89 | 90 | return '' + y + (m < 10 ? '0' + m : m) + (d < 10 ? '0' + d : d) 91 | } 92 | var at = trans(a.releaseDate) 93 | var bt = trans(b.releaseDate) 94 | console.log(at, bt) 95 | return (at === bt ? 0 : at > bt ? 1 : -1) * order 96 | } 97 | 98 | switch (sortKey) { 99 | case 'release': 100 | data = data.slice().sort(dateSort); 101 | break 102 | case 'screen shot': 103 | data = data; 104 | break 105 | default: 106 | data = data.slice().sort(alphaSort) 107 | } 108 | return data 109 | } 110 | } 111 | }) 112 | 113 | Vue.component('table-entry', { 114 | props: ['name', 'engine', 'releaseDate', 'imgId', 'yt'], 115 | template: ` 116 | {{name}} 117 | 118 | 119 | {{generateDateFormat(releaseDate)}} 120 | 121 | 122 | `, 123 | 124 | methods: { 125 | generateDateFormat(date) { 126 | return generateDateFormat(date) 127 | }, 128 | openImg(src) { 129 | return 'setImageModal(true,"' + src + '")' 130 | } 131 | } 132 | }) 133 | 134 | Vue.component('engine-link', { 135 | props: ['engine'], 136 | template: ` 137 |
138 |
{{value[0]}} ({{key}})
139 | {{engine[0]}} 140 |
141 | `, 142 | 143 | methods: { 144 | search: function(s) { 145 | console.log("ji", s, this.engine) 146 | this.$root.searchQuery = s ? s : this.engine[0] 147 | } 148 | } 149 | }) 150 | 151 | Vue.component('image-modal', { 152 | props: [], 153 | template: ` 154 | 161 | `, 162 | 163 | methods: {} 164 | }) 165 | 166 | var app = new Vue({ 167 | el: '#root', 168 | data: { 169 | l: { 170 | de: { 171 | gamesInstruction: 'Welches Spiel wurde mit welcher Engine entwickelt?', 172 | engines: 'Eine Übersicht kleiner und großer Game Engines', 173 | learn: 'Tutorials, Bücher und Videokurse', 174 | home: 'Home', 175 | secGames: { 176 | wellcome: "Mit welcher Engine entwickelt?", 177 | text1: "Vielen Spielen sieht man nicht an, wie sie entwickelt wurden. Und eigentlich ist das auch gar nicht wichtig für dich als Spieler. Aber vielleicht bist du neugierig und willst wissen, welches Spiel mit welcher Engine entwickelt wurde. Darum habe ich hier eine Liste von Spielen zusammengestellt, die du durchstöbern kannst." 178 | }, 179 | secHome: { 180 | wellcome: "Auf geht's! Spiele programmieren!", 181 | text1: "Du hast Lust selbst ein Spiel zu programmieren? Dann bist du hier genau richtig. Auf lets-gamedev.de wirst du alle wichtigen Infomrationen finden, die dir helfen werden mit der Spieleentwicklung zu beginnen." 182 | }, 183 | secEngines: { 184 | wellcome: "Game Engines", 185 | text1: "Wer die Wahl hat, hat die Qual. Welche Engine ist für dein Spielprojekt oder für dich als Entwickler geeignet? Eine ultimative Antwort kann es darauf nicht geben. Darum stelle ich dir hier die momentan wichtigsten Engine und Bibliotheken vor die wirklich relevant sind." 186 | }, 187 | secLearn: { 188 | wellcome: "Learning by doing!", 189 | text1: "Du hast dir deine Wunschengine rausgesucht und suchst nun nach den richtigen Quellen um zu lernen wie du damit umgehst? Oder du suchst allgemeine tolle Infos über das Programmieren. Das alles wirst du hier finden." 190 | } 191 | }, 192 | 193 | en: { 194 | gamesIinstruction: 'The the the english the they cool.' 195 | } 196 | }, 197 | 198 | searchQuery: '', 199 | 200 | head: ['Name', 'Screen Shot', 'Engine', 'Release', ''], 201 | 202 | games: GAMES 203 | } 204 | }) 205 | 206 | function setImageModal(toOn, src) { 207 | var modal = document.getElementById('imgModal') 208 | var img = modal.getElementsByTagName('img')[0] 209 | if (toOn) { 210 | console.log(src) 211 | modal.className = 'modal is-active' 212 | img.src = 'img/full/' + src + '.jpg' 213 | } else { 214 | modal.className = 'modal' 215 | } 216 | } 217 | 218 | function setAllButtonDisabled(isDisabled) { 219 | document.getElementById('all-button').disabled = isDisabled 220 | } 221 | 222 | function generateDateFormat(v) { 223 | if (v.hasOwnProperty('q')) { 224 | return 'Q' + v.q + ' ' + v.y 225 | } else { 226 | var d = v.d < 10 ? '0' + v.d : v.d 227 | var m = v.m < 10 ? '0' + v.m : v.m 228 | var y = v.y 229 | return d + '.' + m + '.' + y 230 | } 231 | } 232 | 233 | function seeAllGames() { 234 | app.searchQuery = '' 235 | } -------------------------------------------------------------------------------- /style.css: -------------------------------------------------------------------------------- 1 | body { 2 | margin-left: 50px; 3 | margin-right: 50px; 4 | margin-top: 10px; 5 | } 6 | 7 | .navbar-item { 8 | font-size: 25px; 9 | border-right: 2px solid #eee; 10 | } 11 | 12 | .show { 13 | display: block; 14 | } 15 | 16 | .hide { 17 | display: none; 18 | } 19 | 20 | nav { 21 | margin-bottom: 20px; 22 | } 23 | 24 | .searchbar { 25 | margin-bottom: 10px; 26 | } 27 | 28 | .headline { 29 | color: #2cb0ff; 30 | } 31 | 32 | .lgd-color { 33 | color: #2cb0ff; 34 | } 35 | 36 | .engineSearchIcon { 37 | font-size: 15px; 38 | vertical-align: baseline; 39 | color: #dedede; 40 | cursor: pointer; 41 | } 42 | 43 | .modal-content { 44 | width: 80%; 45 | } 46 | 47 | .patreon { 48 | position: absolute; 49 | top: 20px; 50 | right: 20px; 51 | width: 180px; 52 | 53 | border-bottom: solid 0px black; 54 | 55 | transition: all 0,5s; 56 | } 57 | .patreon:hover { 58 | top: 18px; 59 | border-bottom: solid 2px black; 60 | } 61 | 62 | td { 63 | vertical-align: middle !important; 64 | } 65 | 66 | th { 67 | cursor: pointer; 68 | } 69 | 70 | a { 71 | color: #2cb0ff !important; 72 | } 73 | 74 | .screenshot { 75 | height: 100px; 76 | } 77 | 78 | html { 79 | max-width: 1000px; 80 | margin: auto; 81 | } 82 | 83 | table img { 84 | cursor: pointer; 85 | } 86 | -------------------------------------------------------------------------------- /vue.min.js: -------------------------------------------------------------------------------- 1 | /*! 2 | * Vue.js v2.3.0 3 | * (c) 2014-2017 Evan You 4 | * Released under the MIT License. 5 | */ 6 | !function(e,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof 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