├── .DS_Store ├── .gitignore ├── LICENSE ├── README.md ├── Resources ├── .DS_Store ├── 3DTouchGame.gif ├── FlyingFish.gif ├── angryBirds.gif ├── botaoSpriteKit.gif ├── mural.gif ├── techDemoSA.gif └── tic-tac-toe.gif └── TechDemos ├── .DS_Store ├── 3DTouchGame ├── .DS_Store ├── TesteSpriteKit.xcodeproj │ ├── project.pbxproj │ └── project.xcworkspace │ │ ├── contents.xcworkspacedata │ │ └── xcshareddata │ │ └── IDEWorkspaceChecks.plist └── TesteSpriteKit │ ├── .DS_Store │ ├── Actions.sks │ ├── AppDelegate.swift │ ├── Assets.xcassets │ ├── .DS_Store │ ├── AppIcon.appiconset │ │ ├── 1024.png │ │ ├── 114.png │ │ ├── 120.png │ │ ├── 180.png │ │ ├── 29.png │ │ ├── 40.png │ │ ├── 57.png │ │ ├── 58.png │ │ ├── 60.png │ │ ├── 80.png │ │ ├── 87.png │ │ └── Contents.json │ └── Contents.json │ ├── Controller │ └── GameViewController.swift │ ├── GameScene.sks │ ├── Info.plist │ ├── Protocol │ ├── RecordDelegate.swift │ └── ScoreDelegate.swift │ ├── Scene │ ├── GameElements.swift │ ├── GameOverScene.swift │ └── GameScene.swift │ ├── Sounds │ ├── .DS_Store │ ├── Blop.mp3 │ ├── hit.mp3 │ ├── music.m4a │ └── score.mp3 │ └── View │ └── Base.lproj │ ├── LaunchScreen.storyboard │ └── Main.storyboard ├── AngryBirdsTechDemo ├── AngryBirdsTechDemo.xcodeproj │ ├── project.pbxproj │ └── project.xcworkspace │ │ ├── contents.xcworkspacedata │ │ └── xcshareddata │ │ └── IDEWorkspaceChecks.plist └── AngryBirdsTechDemo │ ├── AppDelegate.swift │ ├── Assets.xcassets │ ├── AppIcon.appiconset │ │ └── Contents.json │ ├── Contents.json │ ├── backgrouds │ │ ├── Contents.json │ │ ├── background_0.imageset │ │ │ ├── Contents.json │ │ │ └── backgroud_0.jpg │ │ ├── background_1.imageset │ │ │ ├── Contents.json │ │ │ └── backgroud_1.jpeg │ │ └── background_3.imageset │ │ │ ├── Contents.json │ │ │ └── backgroud_3.png │ └── sling.imageset │ │ ├── Contents.json │ │ └── sling.png │ ├── Base.lproj │ ├── LaunchScreen.storyboard │ └── Main.storyboard │ ├── Controllers │ ├── Camera │ │ └── Camera.swift │ └── GameViewController.swift │ ├── Info.plist │ ├── Settings │ └── Settings.swift │ └── Views │ ├── Bird │ └── Bird.swift │ ├── Box │ └── Box.swift │ └── Scene │ └── GameScene.swift ├── Botao SpriteKit ├── .DS_Store └── BotaoSpriteKit.xcodeproj │ ├── project.pbxproj │ └── project.xcworkspace │ ├── contents.xcworkspacedata │ └── xcshareddata │ └── IDEWorkspaceChecks.plist ├── FlyingFish ├── .DS_Store ├── Flappy │ ├── AppDelegate.swift │ ├── Assets.xcassets │ │ ├── AppIcon.appiconset │ │ │ ├── Contents.json │ │ │ ├── icon1024.png │ │ │ ├── icon120-1.png │ │ │ ├── icon120.png │ │ │ ├── icon180.png │ │ │ ├── icon40.png │ │ │ ├── icon58.png │ │ │ ├── icon60.png │ │ │ ├── icon80.png │ │ │ └── icon87.png │ │ ├── Contents.json │ │ ├── GameOver.imageset │ │ │ ├── Contents.json │ │ │ └── GameOver.png │ │ ├── LaunchScreen.imageset │ │ │ ├── Contents.json │ │ │ ├── LaunchScreen@2x.png │ │ │ └── LaunchScreen@3x.png │ │ ├── background.imageset │ │ │ ├── Contents.json │ │ │ └── background@2x.png │ │ ├── enemybottom1.imageset │ │ │ ├── Contents.json │ │ │ └── enemybottom1@2x.png │ │ ├── enemybottom2.imageset │ │ │ ├── Contents.json │ │ │ └── enemybottom2@2x.png │ │ ├── enemybottom3.imageset │ │ │ ├── Contents.json │ │ │ └── enemybottom3@2x.png │ │ ├── enemybottom4.imageset │ │ │ ├── Contents.json │ │ │ └── enemybottom4@2x.png │ │ ├── enemytop1.imageset │ │ │ ├── Contents.json │ │ │ └── enemytop1@2x.png │ │ ├── enemytop2.imageset │ │ │ ├── Contents.json │ │ │ └── enemytop2@2x.png │ │ ├── enemytop3.imageset │ │ │ ├── Contents.json │ │ │ └── enemytop3@2x.png │ │ ├── enemytop4.imageset │ │ │ ├── Contents.json │ │ │ └── enemytop4@2x.png │ │ ├── floor.imageset │ │ │ ├── Contents.json │ │ │ └── floor@2x.png │ │ ├── intro.imageset │ │ │ ├── Contents.json │ │ │ └── intro@2x.png │ │ ├── player1.imageset │ │ │ ├── Contents.json │ │ │ └── player1@2x.png │ │ ├── player2.imageset │ │ │ ├── Contents.json │ │ │ └── player2@2x.png │ │ ├── player3.imageset │ │ │ ├── Contents.json │ │ │ └── player3@2x.png │ │ ├── player4.imageset │ │ │ ├── Contents.json │ │ │ └── player4@2x.png │ │ └── playerDead.imageset │ │ │ ├── Contents.json │ │ │ └── playerDead.png │ ├── Base.lproj │ │ ├── LaunchScreen.storyboard │ │ └── Main.storyboard │ ├── GameScene.swift │ ├── GameViewController.swift │ ├── Info.plist │ └── Sounds │ │ ├── Blop.mp3 │ │ ├── bonus.mp3 │ │ ├── hit.mp3 │ │ └── music.m4a └── FlyingFish.xcodeproj │ ├── project.pbxproj │ └── project.xcworkspace │ ├── contents.xcworkspacedata │ └── xcshareddata │ └── IDEWorkspaceChecks.plist ├── MarioCover ├── MarioCover.xcodeproj │ ├── project.pbxproj │ ├── project.xcworkspace │ │ ├── contents.xcworkspacedata │ │ └── xcshareddata │ │ │ ├── IDEWorkspaceChecks.plist │ │ │ └── WorkspaceSettings.xcsettings │ └── xcshareddata │ │ └── xcschemes │ │ └── MyGame.xcscheme ├── MarioCover │ ├── AppDelegate.swift │ ├── Assets.xcassets │ │ ├── .DS_Store │ │ ├── AppIcon.appiconset │ │ │ ├── 246x0w.jpg │ │ │ └── Contents.json │ │ ├── Contents.json │ │ ├── floor1.imageset │ │ │ ├── Contents.json │ │ │ └── floor1.png │ │ ├── floor2.imageset │ │ │ ├── Contents.json │ │ │ └── floor2.png │ │ ├── left.imageset │ │ │ ├── Contents.json │ │ │ └── left.png │ │ ├── left_arrow.imageset │ │ │ ├── Contents.json │ │ │ └── left_arrow.png │ │ ├── mapa.imageset │ │ │ ├── Contents.json │ │ │ └── mapa.png │ │ ├── mario.imageset │ │ │ ├── Contents.json │ │ │ ├── DMn1oOwWkAEIupg-1.png │ │ │ ├── DMn1oOwWkAEIupg-2.png │ │ │ └── DMn1oOwWkAEIupg.png │ │ ├── mario22.imageset │ │ │ ├── Contents.json │ │ │ └── mario.png │ │ ├── marioSprites.spriteatlas │ │ │ ├── Contents.json │ │ │ ├── mario1.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.11.27.png │ │ │ │ └── Contents.json │ │ │ ├── mario10.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.24.25.png │ │ │ │ └── Contents.json │ │ │ ├── mario11.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.24.19.png │ │ │ │ └── Contents.json │ │ │ ├── mario12.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.24.09.png │ │ │ │ └── Contents.json │ │ │ ├── mario13.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.12.47.png │ │ │ │ └── Contents.json │ │ │ ├── mario14.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.12.16-1.png │ │ │ │ └── Contents.json │ │ │ ├── mario2.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.26.57.png │ │ │ │ └── Contents.json │ │ │ ├── mario3.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.26.52.png │ │ │ │ └── Contents.json │ │ │ ├── mario4.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.25.29.png │ │ │ │ └── Contents.json │ │ │ ├── mario5.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.25.24.png │ │ │ │ └── Contents.json │ │ │ ├── mario6.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.25.19.png │ │ │ │ └── Contents.json │ │ │ ├── mario7.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.25.01.png │ │ │ │ └── Contents.json │ │ │ ├── mario8.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.24.44.png │ │ │ │ └── Contents.json │ │ │ └── mario9.imageset │ │ │ │ ├── Captura de Tela 2019-02-27 às 09.24.39.png │ │ │ │ └── Contents.json │ │ ├── mario_set.imageset │ │ │ ├── Contents.json │ │ │ └── ezgif.com-gif-maker.png │ │ ├── parede.imageset │ │ │ ├── Contents.json │ │ │ └── parede-1.png │ │ ├── right_arrow.imageset │ │ │ ├── Contents.json │ │ │ └── right_arrow.png │ │ ├── tartaruga.imageset │ │ │ ├── Contents.json │ │ │ └── tartaruga.png │ │ ├── top_arrow.imageset │ │ │ ├── Contents.json │ │ │ └── top_arrow.png │ │ └── tubo.imageset │ │ │ ├── Contents.json │ │ │ └── tubo.png │ ├── Base.lproj │ │ ├── LaunchScreen.storyboard │ │ └── Main.storyboard │ ├── Components │ │ ├── JumpComponent.swift │ │ ├── MovementComponent.swift │ │ └── WalkComponent.swift │ ├── Info.plist │ ├── Stickers.xcstickers.xcstickers │ │ ├── Contents.json │ │ ├── Sticker Pack.stickerpack │ │ │ └── Contents.json │ │ └── iMessages App Icon.stickersiconset │ │ │ └── Contents.json │ ├── controllers │ │ └── GameViewController.swift │ ├── entities │ │ └── Mario.swift │ ├── extensions │ │ └── SKTextureAtlas+MyGame.swift │ ├── models │ │ └── SpriteSheet.swift │ ├── nodes │ │ └── ButtonNode.swift │ ├── protocols │ │ └── MarioMovement.swift │ ├── scenes │ │ └── fase1 │ │ │ ├── Background.sks │ │ │ └── GameScene.swift │ └── sounds │ │ ├── jump.mp3 │ │ ├── loop.mp3 │ │ └── yisland.mp3 └── MarioCoverTests │ ├── Info.plist │ └── MyGameTests.swift ├── MuralDeHerois ├── MuralDeHerois.xcodeproj │ ├── project.pbxproj │ └── project.xcworkspace │ │ ├── contents.xcworkspacedata │ │ └── xcshareddata │ │ └── IDEWorkspaceChecks.plist └── MuralDeHerois │ ├── AppDelegate.swift │ ├── Assets.xcassets │ ├── AppIcon.appiconset │ │ └── Contents.json │ ├── Contents.json │ └── background.imageset │ │ ├── Contents.json │ │ └── x18rx2dbtnfy.png │ ├── Base.lproj │ ├── LaunchScreen.storyboard │ └── Main.storyboard │ ├── Camera.swift │ ├── GameScene.swift │ ├── GameViewController.swift │ └── Info.plist ├── SoundPlatform ├── .DS_Store ├── SoundPlatform.xcodeproj │ ├── project.pbxproj │ ├── project.xcworkspace │ │ ├── contents.xcworkspacedata │ │ └── xcshareddata │ │ │ └── IDEWorkspaceChecks.plist │ └── xcshareddata │ │ └── xcschemes │ │ ├── SoundPlatform 2.xcscheme │ │ └── SoundPlatform.xcscheme └── SoundPlatform │ ├── Actions.sks │ ├── AppDelegate.swift │ ├── Assets.xcassets │ ├── AppIcon.appiconset │ │ └── Contents.json │ ├── Contents.json │ ├── ball.imageset │ │ ├── Contents.json │ │ └── tennis.png │ ├── hihat.imageset │ │ ├── Contents.json │ │ └── hihat.png │ ├── kick.imageset │ │ ├── Contents.json │ │ └── kick.png │ └── snare.imageset │ │ ├── Contents.json │ │ └── snare.png │ ├── Base.lproj │ ├── LaunchScreen.storyboard │ └── Main.storyboard │ ├── GameScene.sks │ ├── GameScene.swift │ ├── GameViewController.swift │ ├── Info.plist │ ├── Tools │ ├── Ball.swift │ ├── Component.swift │ └── Settings.swift │ └── sounds │ ├── hihat.mp3 │ ├── kik.mp3 │ └── snare.mp3 └── Tic-Tac-Toe ├── .DS_Store ├── Tic-Tac-Toe.xcodeproj ├── project.pbxproj └── project.xcworkspace │ ├── contents.xcworkspacedata │ └── xcshareddata │ └── IDEWorkspaceChecks.plist └── Tic-Tac-Toe ├── AppDelegate.swift ├── Assets.xcassets ├── AppIcon.appiconset │ └── Contents.json ├── Contents.json ├── O.imageset │ ├── Contents.json │ ├── O.png │ ├── O@2x.png │ └── O@3x.png ├── X.imageset │ ├── Contents.json │ ├── X.png │ ├── X@2x.png │ └── X@3x.png ├── board3.imageset │ ├── Contents.json │ ├── board3.png │ ├── board3@2x.png │ └── board3@3x.png ├── board4.imageset │ ├── Contents.json │ ├── board4.png │ ├── board4@2x.png │ └── board4@3x.png ├── close.imageset │ ├── Contents.json │ ├── close.png │ ├── close@2x.png │ └── close@3x.png ├── play.imageset │ ├── Contents.json │ ├── play.png │ ├── play@2x.png │ └── play@3x.png ├── settings.imageset │ ├── Contents.json │ ├── settings.png │ ├── settings@2x.png │ └── settings@3x.png └── settingsTitle.imageset │ ├── Contents.json │ ├── settingsTitle.png │ ├── settingsTitle@2x.png │ └── settingsTitle@3x.png ├── Base.lproj ├── LaunchScreen.storyboard └── Main.storyboard ├── Extension ├── SKColor + Tic-Tac-Toe.swift └── UIColor + Tic-Tac-Toe.swift ├── Game ├── GameScene.swift └── GameViewController.swift ├── Info.plist ├── Menu ├── MenuScene.swift └── MenuViewController.swift ├── Model ├── Board.swift ├── Move.swift ├── Player.swift └── Strategist.swift ├── Protocol ├── GotoProtocol.swift └── PresentingProtocol.swift ├── Settings └── SettingsViewController.swift └── Sounds ├── failure.mp3 └── success.wav /.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/.DS_Store -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Xcode 2 | # 3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore 4 | 5 | ## Build generated 6 | build/ 7 | DerivedData/ 8 | 9 | ## Various settings 10 | *.pbxuser 11 | !default.pbxuser 12 | *.mode1v3 13 | !default.mode1v3 14 | *.mode2v3 15 | !default.mode2v3 16 | *.perspectivev3 17 | !default.perspectivev3 18 | xcuserdata/ 19 | 20 | ## Other 21 | *.moved-aside 22 | *.xccheckout 23 | *.xcscmblueprint 24 | 25 | ## Obj-C/Swift specific 26 | *.hmap 27 | *.ipa 28 | *.dSYM.zip 29 | *.dSYM 30 | 31 | ## Playgrounds 32 | timeline.xctimeline 33 | playground.xcworkspace 34 | 35 | # Swift Package Manager 36 | # 37 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies. 38 | # Packages/ 39 | # Package.pins 40 | # Package.resolved 41 | .build/ 42 | 43 | # CocoaPods 44 | # 45 | # We recommend against adding the Pods directory to your .gitignore. However 46 | # you should judge for yourself, the pros and cons are mentioned at: 47 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control 48 | # 49 | # Pods/ 50 | 51 | # Carthage 52 | # 53 | # Add this line if you want to avoid checking in source code from Carthage dependencies. 54 | # Carthage/Checkouts 55 | 56 | Carthage/Build 57 | 58 | # fastlane 59 | # 60 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the 61 | # screenshots whenever they are needed. 62 | # For more information about the recommended setup visit: 63 | # https://docs.fastlane.tools/best-practices/source-control/#source-control 64 | 65 | fastlane/report.xml 66 | fastlane/Preview.html 67 | fastlane/screenshots/**/*.png 68 | fastlane/test_output 69 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 João Levy Cristian Dos Anjos 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Resources/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/Resources/.DS_Store -------------------------------------------------------------------------------- /Resources/3DTouchGame.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/Resources/3DTouchGame.gif -------------------------------------------------------------------------------- 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| 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/3DTouchGame/TesteSpriteKit/.DS_Store -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/Actions.sks: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/3DTouchGame/TesteSpriteKit/Actions.sks -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // TesteSpriteKit 4 | // 5 | // Created by Mateus Sales on 25/02/19. 6 | // Copyright © 2019 Mateus Sales. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | func applicationWillResignActive(_ application: UIApplication) { 23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 24 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 25 | } 26 | 27 | func applicationDidEnterBackground(_ application: UIApplication) { 28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 30 | } 31 | 32 | func applicationWillEnterForeground(_ application: UIApplication) { 33 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | func applicationDidBecomeActive(_ application: UIApplication) { 37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 38 | } 39 | 40 | func applicationWillTerminate(_ application: UIApplication) { 41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 42 | } 43 | 44 | 45 | } 46 | 47 | -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/Assets.xcassets/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/3DTouchGame/TesteSpriteKit/Assets.xcassets/.DS_Store -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/Assets.xcassets/AppIcon.appiconset/1024.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/3DTouchGame/TesteSpriteKit/Assets.xcassets/AppIcon.appiconset/1024.png -------------------------------------------------------------------------------- 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| "idiom" : "iphone", 12 | "filename" : "60.png", 13 | "scale" : "3x" 14 | }, 15 | { 16 | "size" : "29x29", 17 | "idiom" : "iphone", 18 | "filename" : "29.png", 19 | "scale" : "1x" 20 | }, 21 | { 22 | "size" : "29x29", 23 | "idiom" : "iphone", 24 | "filename" : "58.png", 25 | "scale" : "2x" 26 | }, 27 | { 28 | "size" : "29x29", 29 | "idiom" : "iphone", 30 | "filename" : "87.png", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "size" : "40x40", 35 | "idiom" : "iphone", 36 | "filename" : "80.png", 37 | "scale" : "2x" 38 | }, 39 | { 40 | "size" : "40x40", 41 | "idiom" : "iphone", 42 | "filename" : "120.png", 43 | "scale" : "3x" 44 | }, 45 | { 46 | "size" : "57x57", 47 | "idiom" : "iphone", 48 | "filename" : "57.png", 49 | "scale" : "1x" 50 | }, 51 | { 52 | "size" : "57x57", 53 | "idiom" : "iphone", 54 | "filename" : "114.png", 55 | "scale" : "2x" 56 | }, 57 | { 58 | "size" : "60x60", 59 | "idiom" : "iphone", 60 | "filename" : "120.png", 61 | "scale" : "2x" 62 | }, 63 | { 64 | "size" : "60x60", 65 | "idiom" : "iphone", 66 | "filename" : "180.png", 67 | "scale" : "3x" 68 | }, 69 | { 70 | "size" : "1024x1024", 71 | "idiom" : "ios-marketing", 72 | "filename" : "1024.png", 73 | "scale" : "1x" 74 | } 75 | ], 76 | "info" : { 77 | "version" : 1, 78 | "author" : "xcode" 79 | } 80 | } -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/Controller/GameViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameViewController.swift 3 | // TesteSpriteKit 4 | // 5 | // Created by Mateus Sales on 25/02/19. 6 | // Copyright © 2019 Mateus Sales. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import SpriteKit 11 | import AVFoundation 12 | 13 | 14 | class GameViewController: UIViewController { 15 | 16 | var musicPlayer = AVAudioPlayer() 17 | 18 | override func viewDidLoad() { 19 | super.viewDidLoad() 20 | 21 | if let view = self.view as! SKView? { 22 | // Load the SKScene from 'GameScene.sks' 23 | if let scene = SKScene(fileNamed: "GameScene") { 24 | playMusic() 25 | // Set the scale mode to scale to fit the window 26 | scene.scaleMode = .aspectFill 27 | 28 | // Present the scene 29 | view.presentScene(scene) 30 | } 31 | 32 | view.ignoresSiblingOrder = true 33 | 34 | view.showsFPS = true 35 | view.showsNodeCount = true 36 | } 37 | } 38 | 39 | func playMusic(){ 40 | // Construindo uma URL a partir de um arquivo importado para o projeto 41 | if let musicURL = Bundle.main.url(forResource: "music", withExtension: "m4a"){ 42 | musicPlayer = try! AVAudioPlayer(contentsOf: musicURL) // Para construir um objeto AVAudioPlayer você passa uma URL como paramêtro 43 | musicPlayer.numberOfLoops = -1 // Atribuindo -1 ao número de loops a música tocará indefinidademente 44 | musicPlayer.volume = 0.4 //Atribuindo o volume para o áudio 45 | musicPlayer.play() // Tocar a música 46 | } 47 | } 48 | 49 | override var shouldAutorotate: Bool { 50 | return true 51 | } 52 | 53 | override var supportedInterfaceOrientations: UIInterfaceOrientationMask { 54 | if UIDevice.current.userInterfaceIdiom == .phone { 55 | return .allButUpsideDown 56 | } else { 57 | return .all 58 | } 59 | } 60 | 61 | override var prefersStatusBarHidden: Bool { 62 | return true 63 | } 64 | } 65 | -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/GameScene.sks: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/3DTouchGame/TesteSpriteKit/GameScene.sks -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleDisplayName 8 | 3DTouchGame 9 | CFBundleExecutable 10 | $(EXECUTABLE_NAME) 11 | CFBundleIdentifier 12 | $(PRODUCT_BUNDLE_IDENTIFIER) 13 | CFBundleInfoDictionaryVersion 14 | 6.0 15 | CFBundleName 16 | $(PRODUCT_NAME) 17 | CFBundlePackageType 18 | APPL 19 | CFBundleShortVersionString 20 | 1.0 21 | CFBundleVersion 22 | 1 23 | LSRequiresIPhoneOS 24 | 25 | UILaunchStoryboardName 26 | LaunchScreen 27 | UIMainStoryboardFile 28 | Main 29 | UIRequiredDeviceCapabilities 30 | 31 | armv7 32 | 33 | UIStatusBarHidden 34 | 35 | UISupportedInterfaceOrientations 36 | 37 | UIInterfaceOrientationPortrait 38 | 39 | UISupportedInterfaceOrientations~ipad 40 | 41 | UIInterfaceOrientationPortrait 42 | UIInterfaceOrientationPortraitUpsideDown 43 | UIInterfaceOrientationLandscapeLeft 44 | UIInterfaceOrientationLandscapeRight 45 | 46 | 47 | 48 | -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/Protocol/RecordDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // RecordDelegate.swift 3 | // TesteSpriteKit 4 | // 5 | // Created by Mateus Sales on 27/02/19. 6 | // Copyright © 2019 Mateus Sales. All rights reserved. 7 | // 8 | 9 | import Foundation 10 | 11 | protocol RecordDelegate { 12 | func recebeRecord(record: String) 13 | } 14 | -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/Protocol/ScoreDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ScoreDelegate.swift 3 | // TesteSpriteKit 4 | // 5 | // Created by Mateus Sales on 26/02/19. 6 | // Copyright © 2019 Mateus Sales. All rights reserved. 7 | // 8 | 9 | import Foundation 10 | 11 | protocol ScoreDelegate: class { 12 | func recebeScore(score: Int) 13 | } 14 | -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/Scene/GameOverScene.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameOverScene.swift 3 | // TesteSpriteKit 4 | // 5 | // Created by Mateus Sales on 25/02/19. 6 | // Copyright © 2019 Mateus Sales. All rights reserved. 7 | // 8 | 9 | import SpriteKit 10 | 11 | class GameOverScene: SKScene { 12 | // Ambas as variáveis são passadas de uma tela para outra por meio de delegate 13 | // Pontuação do jogador na atual partida 14 | var score = 0 15 | // Variável que vai armazenar o record do usuário 16 | var record: String = "" 17 | 18 | // Chamada para sobrescrever o construtor 19 | required init?(coder aDecoder: NSCoder) { 20 | super.init() 21 | } 22 | 23 | // Sobrescrevendo o construtor padrão da classe 24 | override init(size: CGSize) { 25 | super.init(size: size) 26 | self.backgroundColor = SKColor.black // Colocando como cor de fundo da view o preto 27 | } 28 | 29 | override func didMove(to view: SKView) { 30 | let labelScore = SKLabelNode(fontNamed: "Optima-ExtraBlack") // Definindo qual a fonte 31 | labelScore.text = "Score: \(score)" // Atribuindo o texto que será mostrado 32 | labelScore.fontColor = .white // Colocando como branco a cor da label 33 | labelScore.position = CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 50) // Setando a posição da label 34 | addChild(labelScore) //Adcionando a label como filha da cena 35 | 36 | let label = SKLabelNode(fontNamed: "Optima-ExtraBlack") // Definindo qual a fonte 37 | label.text = "Game Over" // Atribuindo o texto que será mostrado 38 | label.fontColor = SKColor.white // Colocando como branco a cor da label 39 | label.position = CGPoint(x: self.size.width / 2 , y: self.size.height / 2) // Definindo a posição da label, neste caso centralizada verticalmente e horizontalmente 40 | addChild(label) // Adcionando a label como filha da minha cena 41 | 42 | let labelRecord = SKLabelNode(fontNamed: "Optima-ExtraBlack") // Definindo qual a fonte 43 | labelRecord.text = record // Atribuindo o texto que será mostrado 44 | labelRecord.fontColor = .white // Colocando como branco a cor da label 45 | labelRecord.position = CGPoint(x: self.size.width / 2 , y: self.size.height / 2 - 100) // Setando a posição da label 46 | addChild(labelRecord) // Adcionando a label como filha da minha cena 47 | 48 | } 49 | 50 | // Este método é chamado automicamente toda vez que ocorre um toque na tela 51 | override func touchesBegan(_ touches: Set, with event: UIEvent?) { 52 | let transition = SKTransition.fade(withDuration: 0.5) // Definindo qual o tipo de transição e a duração da mesma 53 | let gameScene = GameScene(size: self.size) // Inicializamdo minha cena com o tamanho da minha view 54 | self.view?.presentScene(gameScene, transition: transition) // Apresentando uma cena, você informa qual a cena e qual a transição da mesma 55 | } 56 | 57 | } 58 | 59 | // Delegate para receber o score da GameScene 60 | extension GameOverScene: ScoreDelegate { 61 | // Recebe o score da GameScene e atribui a variável que existe nesta cena 62 | func recebeScore(score: Int) { 63 | self.score = score 64 | } 65 | } 66 | 67 | // Delegate para receber o record da GameScene 68 | extension GameOverScene: RecordDelegate { 69 | // Recebe o record da GameScene e atribui a variável que existe nesta cena 70 | func recebeRecord(record: String) { 71 | self.record = record 72 | } 73 | } 74 | -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/Sounds/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/3DTouchGame/TesteSpriteKit/Sounds/.DS_Store -------------------------------------------------------------------------------- /TechDemos/3DTouchGame/TesteSpriteKit/Sounds/Blop.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/3DTouchGame/TesteSpriteKit/Sounds/Blop.mp3 -------------------------------------------------------------------------------- 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/TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // AngryBirdsTechDemo 4 | // 5 | // Created by Levy Cristian on 19/02/19. 6 | // Copyright © 2019 Levy Cristian . All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | func applicationWillResignActive(_ application: UIApplication) { 23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 24 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 25 | } 26 | 27 | func applicationDidEnterBackground(_ application: UIApplication) { 28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 30 | } 31 | 32 | func applicationWillEnterForeground(_ application: UIApplication) { 33 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | func applicationDidBecomeActive(_ application: UIApplication) { 37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 38 | } 39 | 40 | func applicationWillTerminate(_ application: UIApplication) { 41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 42 | } 43 | 44 | 45 | } 46 | 47 | -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "20x20", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "20x20", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "29x29", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "29x29", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "40x40", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "40x40", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "iphone", 35 | "size" : "60x60", 36 | "scale" : "2x" 37 | }, 38 | { 39 | "idiom" : "iphone", 40 | "size" : "60x60", 41 | "scale" : "3x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "20x20", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "20x20", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "29x29", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "29x29", 61 | "scale" : "2x" 62 | }, 63 | { 64 | "idiom" : "ipad", 65 | "size" : "40x40", 66 | "scale" : "1x" 67 | }, 68 | { 69 | "idiom" : "ipad", 70 | "size" : "40x40", 71 | "scale" : "2x" 72 | }, 73 | { 74 | "idiom" : "ipad", 75 | "size" : "76x76", 76 | "scale" : "1x" 77 | }, 78 | { 79 | "idiom" : "ipad", 80 | "size" : "76x76", 81 | "scale" : "2x" 82 | }, 83 | { 84 | "idiom" : "ipad", 85 | "size" : "83.5x83.5", 86 | "scale" : "2x" 87 | }, 88 | { 89 | "idiom" : "ios-marketing", 90 | "size" : "1024x1024", 91 | "scale" : "1x" 92 | } 93 | ], 94 | "info" : { 95 | "version" : 1, 96 | "author" : "xcode" 97 | } 98 | } -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Assets.xcassets/backgrouds/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Assets.xcassets/backgrouds/background_0.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "backgroud_0.jpg", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "scale" : "2x" 11 | }, 12 | { 13 | "idiom" : "universal", 14 | "scale" : "3x" 15 | } 16 | ], 17 | "info" : { 18 | "version" : 1, 19 | "author" : "xcode" 20 | } 21 | } -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Assets.xcassets/backgrouds/background_0.imageset/backgroud_0.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Assets.xcassets/backgrouds/background_0.imageset/backgroud_0.jpg -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Assets.xcassets/backgrouds/background_1.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "backgroud_1.jpeg", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "scale" : "2x" 11 | }, 12 | { 13 | "idiom" : "universal", 14 | "scale" : "3x" 15 | } 16 | ], 17 | "info" : { 18 | "version" : 1, 19 | "author" : "xcode" 20 | } 21 | } -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Assets.xcassets/backgrouds/background_1.imageset/backgroud_1.jpeg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Assets.xcassets/backgrouds/background_1.imageset/backgroud_1.jpeg -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Assets.xcassets/backgrouds/background_3.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "backgroud_3.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "scale" : "2x" 11 | }, 12 | { 13 | "idiom" : "universal", 14 | "scale" : "3x" 15 | } 16 | ], 17 | "info" : { 18 | "version" : 1, 19 | "author" : "xcode" 20 | } 21 | } -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Assets.xcassets/backgrouds/background_3.imageset/backgroud_3.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Controllers/GameViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameViewController.swift 3 | // AngryBirdsTechDemo 4 | // 5 | // Created by Levy Cristian on 19/02/19. 6 | // Copyright © 2019 Levy Cristian . All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import SpriteKit 11 | import GameplayKit 12 | 13 | class GameViewController: UIViewController { 14 | 15 | 16 | 17 | override func viewDidLoad() { 18 | super.viewDidLoad() 19 | 20 | if let view = self.view as! SKView? { 21 | // Load the SKScene from 'GameScene.sks' 22 | let scene = GameScene(size: view.bounds.size) 23 | scene.scaleMode = .resizeFill 24 | view.ignoresSiblingOrder = true 25 | 26 | view.showsFPS = true 27 | view.showsNodeCount = true 28 | 29 | view.presentScene(scene) 30 | } 31 | } 32 | 33 | override var shouldAutorotate: Bool { 34 | return true 35 | } 36 | 37 | override var prefersStatusBarHidden: Bool { 38 | return true 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | UILaunchStoryboardName 24 | LaunchScreen 25 | UIMainStoryboardFile 26 | Main 27 | UIRequiredDeviceCapabilities 28 | 29 | armv7 30 | 31 | UIStatusBarHidden 32 | 33 | UISupportedInterfaceOrientations 34 | 35 | UIInterfaceOrientationLandscapeLeft 36 | UIInterfaceOrientationLandscapeRight 37 | 38 | UISupportedInterfaceOrientations~ipad 39 | 40 | UIInterfaceOrientationPortrait 41 | UIInterfaceOrientationPortraitUpsideDown 42 | UIInterfaceOrientationLandscapeLeft 43 | UIInterfaceOrientationLandscapeRight 44 | 45 | 46 | 47 | -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Settings/Settings.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Settings.swift 3 | // AngryBirdsTechDemo 4 | // 5 | // Created by Levy Cristian on 25/02/19. 6 | // Copyright © 2019 Levy Cristian . All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | /* 12 | -> projectileRadius : The radius of our projectile. 13 | -> projectileRestPosition : The initial position of the projectile on the scene. 14 | -> projectileTouchThreshold : The threshold outside the projectile radius in which the dragging process will start. 15 | -> projectileSnapLimit : If the user lifts the finger and the projectile is within this radius, it will snap back to initial position. 16 | -> forceMultiplier : The force multiplier for the original vector that slingshot is using to fire the projectile. 17 | -> rLimit : The radius of the virtual circle surrounding the slingshot. 18 | -> gravity: The gravity of the physics emulation. -9.8 is the default value but you can play with it to get the desire results. 19 | 20 | */ 21 | 22 | struct Settings { 23 | struct Metrics { 24 | static let projectileRadius = CGFloat(10) 25 | static let projectileRestPosition = CGPoint(x: 100, y: 70) 26 | static let projectileTouchThreshold = CGFloat(10) 27 | static let projectileSnapLimit = CGFloat(10) 28 | static let forceMultiplier = CGFloat(0.3) 29 | static let rLimit = CGFloat(50) 30 | 31 | } 32 | struct Game { 33 | static let gravity = CGVector(dx: 0,dy: -9.8) 34 | static let cameraOrign = CGPoint(x:UIScreen.main.bounds.width/2, y: UIScreen.main.bounds.height/2) 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Views/Bird/Bird.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Bird.swift 3 | // AngryBirdsTechDemo 4 | // 5 | // Created by Levy Cristian on 25/02/19. 6 | // Copyright © 2019 Levy Cristian . All rights reserved. 7 | // 8 | 9 | import SpriteKit 10 | 11 | 12 | class Bird: SKShapeNode { 13 | convenience init(path: UIBezierPath, color: UIColor, borderColor:UIColor) { 14 | self.init() 15 | self.path = path.cgPath 16 | self.fillColor = color 17 | self.strokeColor = borderColor 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /TechDemos/AngryBirdsTechDemo/AngryBirdsTechDemo/Views/Box/Box.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Box.swift 3 | // AngryBirdsTechDemo 4 | // 5 | // Created by Levy Cristian on 25/02/19. 6 | // Copyright © 2019 Levy Cristian . All rights reserved. 7 | // 8 | 9 | import SpriteKit 10 | 11 | class Box: SKSpriteNode { 12 | var integrity: Int = 2 { 13 | didSet { 14 | if integrity > 2 { 15 | integrity = 2 16 | } 17 | if integrity < 0 { 18 | removeFromParent() 19 | } 20 | texture = SKTexture(imageNamed: "box_\(integrity)") 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /TechDemos/Botao SpriteKit/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/Botao SpriteKit/.DS_Store -------------------------------------------------------------------------------- /TechDemos/Botao SpriteKit/BotaoSpriteKit.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /TechDemos/Botao SpriteKit/BotaoSpriteKit.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /TechDemos/FlyingFish/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/FlyingFish/.DS_Store -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // Flappy 4 | // 5 | // Created by Mateus Sales on 04/02/19. 6 | // Copyright © 2019 Mateus Sales. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | func applicationWillResignActive(_ application: UIApplication) { 23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 24 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 25 | } 26 | 27 | func applicationDidEnterBackground(_ application: UIApplication) { 28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 30 | } 31 | 32 | func applicationWillEnterForeground(_ application: UIApplication) { 33 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | func applicationDidBecomeActive(_ application: UIApplication) { 37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 38 | } 39 | 40 | func applicationWillTerminate(_ application: UIApplication) { 41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 42 | } 43 | 44 | 45 | } 46 | 47 | -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "size" : "20x20", 5 | "idiom" : "iphone", 6 | "filename" : "icon40.png", 7 | "scale" : "2x" 8 | }, 9 | { 10 | "size" : "20x20", 11 | "idiom" : "iphone", 12 | "filename" : "icon60.png", 13 | "scale" : "3x" 14 | }, 15 | { 16 | "size" : "29x29", 17 | "idiom" : "iphone", 18 | "filename" : "icon58.png", 19 | "scale" : "2x" 20 | }, 21 | { 22 | "size" : "29x29", 23 | "idiom" : "iphone", 24 | "filename" : "icon87.png", 25 | "scale" : "3x" 26 | }, 27 | { 28 | "size" : "40x40", 29 | "idiom" : "iphone", 30 | "filename" : "icon80.png", 31 | "scale" : "2x" 32 | }, 33 | { 34 | "size" : "40x40", 35 | "idiom" : "iphone", 36 | "filename" : "icon120.png", 37 | "scale" : "3x" 38 | }, 39 | { 40 | "size" : "60x60", 41 | "idiom" : "iphone", 42 | "filename" : "icon120-1.png", 43 | "scale" : "2x" 44 | }, 45 | { 46 | "size" : "60x60", 47 | "idiom" : "iphone", 48 | "filename" : "icon180.png", 49 | "scale" : "3x" 50 | }, 51 | { 52 | "size" : "1024x1024", 53 | "idiom" : "ios-marketing", 54 | "filename" : "icon1024.png", 55 | "scale" : "1x" 56 | } 57 | ], 58 | "info" : { 59 | "version" : 1, 60 | "author" : "xcode" 61 | } 62 | } -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/Assets.xcassets/AppIcon.appiconset/icon1024.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/FlyingFish/Flappy/Assets.xcassets/AppIcon.appiconset/icon1024.png -------------------------------------------------------------------------------- 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| "scale" : "3x" 15 | } 16 | ], 17 | "info" : { 18 | "version" : 1, 19 | "author" : "xcode" 20 | } 21 | } -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/Assets.xcassets/GameOver.imageset/GameOver.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/FlyingFish/Flappy/Assets.xcassets/GameOver.imageset/GameOver.png -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/Assets.xcassets/LaunchScreen.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "scale" : "1x" 6 | }, 7 | { 8 | "idiom" : "universal", 9 | "filename" : "LaunchScreen@2x.png", 10 | "scale" : "2x" 11 | }, 12 | { 13 | "idiom" : "universal", 14 | "filename" : "LaunchScreen@3x.png", 15 | "scale" : "3x" 16 | } 17 | ], 18 | "info" : { 19 | "version" : 1, 20 | "author" : "xcode" 21 | } 22 | } -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/Assets.xcassets/LaunchScreen.imageset/LaunchScreen@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/FlyingFish/Flappy/Assets.xcassets/LaunchScreen.imageset/LaunchScreen@2x.png -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/Assets.xcassets/LaunchScreen.imageset/LaunchScreen@3x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/FlyingFish/Flappy/Assets.xcassets/LaunchScreen.imageset/LaunchScreen@3x.png 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-------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/GameViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameViewController.swift 3 | // Flappy 4 | // 5 | // Created by Mateus Sales on 04/02/19. 6 | // Copyright © 2019 Mateus Sales. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import SpriteKit 11 | import GameplayKit 12 | import AVFoundation 13 | 14 | 15 | class GameViewController: UIViewController { 16 | 17 | var stage: SKView! 18 | var musicPlayer: AVAudioPlayer! 19 | 20 | override func viewDidLoad() { 21 | super.viewDidLoad() 22 | stage = view as? SKView 23 | stage.ignoresSiblingOrder = true // Evita flips de objetos que ficam na frente do outro 24 | 25 | presentScene() 26 | playMusic() 27 | } 28 | 29 | func playMusic() { 30 | if let musicURL = Bundle.main.url(forResource: "music", withExtension: "m4a") { 31 | musicPlayer = try! AVAudioPlayer(contentsOf: musicURL) 32 | musicPlayer.numberOfLoops = -1 // Rodar indefinidademente 33 | musicPlayer.volume = 0.4 34 | musicPlayer.play() 35 | } 36 | } 37 | 38 | func presentScene(){ 39 | let scene = GameScene(size: CGSize(width: 320, height: 568)) 40 | scene.scaleMode = .aspectFill 41 | scene.gameViewController = self 42 | //stage.presentScene(scene) 43 | stage.presentScene(scene, transition: .doorsOpenVertical(withDuration: 0.5)) 44 | } 45 | 46 | 47 | override var prefersStatusBarHidden: Bool { 48 | return true 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleDisplayName 8 | Flying Fish 9 | CFBundleExecutable 10 | $(EXECUTABLE_NAME) 11 | CFBundleIdentifier 12 | $(PRODUCT_BUNDLE_IDENTIFIER) 13 | CFBundleInfoDictionaryVersion 14 | 6.0 15 | CFBundleName 16 | $(PRODUCT_NAME) 17 | CFBundlePackageType 18 | APPL 19 | CFBundleShortVersionString 20 | 1.0 21 | CFBundleVersion 22 | 1 23 | LSRequiresIPhoneOS 24 | 25 | UILaunchStoryboardName 26 | LaunchScreen 27 | UIMainStoryboardFile 28 | Main 29 | UIRequiredDeviceCapabilities 30 | 31 | armv7 32 | 33 | UIStatusBarHidden 34 | 35 | UISupportedInterfaceOrientations 36 | 37 | UIInterfaceOrientationPortrait 38 | 39 | UISupportedInterfaceOrientations~ipad 40 | 41 | UIInterfaceOrientationPortrait 42 | UIInterfaceOrientationPortraitUpsideDown 43 | UIInterfaceOrientationLandscapeLeft 44 | UIInterfaceOrientationLandscapeRight 45 | 46 | 47 | 48 | -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/Sounds/Blop.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/FlyingFish/Flappy/Sounds/Blop.mp3 -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/Sounds/bonus.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/FlyingFish/Flappy/Sounds/bonus.mp3 -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/Sounds/hit.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/FlyingFish/Flappy/Sounds/hit.mp3 -------------------------------------------------------------------------------- /TechDemos/FlyingFish/Flappy/Sounds/music.m4a: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/FlyingFish/Flappy/Sounds/music.m4a -------------------------------------------------------------------------------- /TechDemos/FlyingFish/FlyingFish.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /TechDemos/FlyingFish/FlyingFish.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover.xcodeproj/project.xcworkspace/xcshareddata/WorkspaceSettings.xcsettings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // MyGame 4 | // 5 | // Created by Ramires Moreira on 19/02/19. 6 | // Copyright © 2019 Ramires Moreira. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | } 23 | 24 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Assets.xcassets/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/MarioCover/MarioCover/Assets.xcassets/.DS_Store -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Assets.xcassets/AppIcon.appiconset/246x0w.jpg: 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"size" : "40x40", 32 | "scale" : "3x" 33 | }, 34 | { 35 | "idiom" : "iphone", 36 | "size" : "60x60", 37 | "scale" : "2x" 38 | }, 39 | { 40 | "idiom" : "iphone", 41 | "size" : "60x60", 42 | "scale" : "3x" 43 | }, 44 | { 45 | "idiom" : "ipad", 46 | "size" : "20x20", 47 | "scale" : "1x" 48 | }, 49 | { 50 | "idiom" : "ipad", 51 | "size" : "20x20", 52 | "scale" : "2x" 53 | }, 54 | { 55 | "idiom" : "ipad", 56 | "size" : "29x29", 57 | "scale" : "1x" 58 | }, 59 | { 60 | "idiom" : "ipad", 61 | "size" : "29x29", 62 | "scale" : "2x" 63 | }, 64 | { 65 | "idiom" : "ipad", 66 | "size" : "40x40", 67 | "scale" : "1x" 68 | }, 69 | { 70 | "idiom" : "ipad", 71 | "size" : "40x40", 72 | "scale" : "2x" 73 | }, 74 | { 75 | "idiom" : "ipad", 76 | "size" : "76x76", 77 | "scale" : "1x" 78 | }, 79 | { 80 | "idiom" : "ipad", 81 | "size" : "76x76", 82 | "scale" : "2x" 83 | }, 84 | { 85 | "idiom" : "ipad", 86 | "size" : "83.5x83.5", 87 | "scale" : "2x" 88 | }, 89 | { 90 | "idiom" : "ios-marketing", 91 | "size" : "1024x1024", 92 | "scale" : "1x" 93 | } 94 | ], 95 | "info" : { 96 | "version" : 1, 97 | "author" : "xcode" 98 | } 99 | } -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Assets.xcassets/floor1.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "floor1.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "scale" : "2x" 11 | }, 12 | { 13 | "idiom" : "universal", 14 | "scale" : "3x" 15 | } 16 | ], 17 | "info" : { 18 | "version" : 1, 19 | "author" : "xcode" 20 | } 21 | } 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8 | { 9 | "idiom" : "universal", 10 | "scale" : "2x" 11 | }, 12 | { 13 | "idiom" : "universal", 14 | "scale" : "3x" 15 | } 16 | ], 17 | "info" : { 18 | "version" : 1, 19 | "author" : "xcode" 20 | } 21 | } -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Assets.xcassets/marioSprites.spriteatlas/mario12.imageset/Captura de Tela 2019-02-27 às 09.24.09.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/MarioCover/MarioCover/Assets.xcassets/marioSprites.spriteatlas/mario12.imageset/Captura de Tela 2019-02-27 às 09.24.09.png -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Assets.xcassets/marioSprites.spriteatlas/mario12.imageset/Contents.json: -------------------------------------------------------------------------------- 1 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"images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "Captura de Tela 2019-02-27 às 09.24.39.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "scale" : "2x" 11 | }, 12 | { 13 | "idiom" : "universal", 14 | "scale" : "3x" 15 | } 16 | ], 17 | "info" : { 18 | "version" : 1, 19 | "author" : "xcode" 20 | } 21 | } -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Assets.xcassets/mario_set.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "ezgif.com-gif-maker.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "scale" : "2x" 11 | }, 12 | { 13 | "idiom" : "universal", 14 | "scale" : "3x" 15 | } 16 | ], 17 | "info" : { 18 | "version" : 1, 19 | "author" : "xcode" 20 | } 21 | } -------------------------------------------------------------------------------- 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7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Components/JumpComponent.swift: -------------------------------------------------------------------------------- 1 | // 2 | // JumpComponent.swift 3 | // MyGame 4 | // 5 | // Created by Ramires Moreira on 01/03/19. 6 | // Copyright © 2019 Ramires Moreira. All rights reserved. 7 | // 8 | 9 | import GameKit 10 | 11 | class JumpComponent: GKComponent { 12 | 13 | let node : SKSpriteNode 14 | private var animationComponent: MovementComponent? 15 | var soundFileName : String? 16 | 17 | init(withNode node: SKSpriteNode, animation : MovementComponent? = nil) { 18 | self.node = node 19 | self.animationComponent = animation 20 | super.init() 21 | 22 | } 23 | 24 | required init?(coder aDecoder: NSCoder) { 25 | fatalError("init(coder:) has not been implemented") 26 | } 27 | 28 | func jump(_ vector: CGVector) { 29 | if node.physicsBody?.velocity.dy == 0 { 30 | node.physicsBody?.applyImpulse(vector) 31 | } 32 | if let file = soundFileName { 33 | let sound = SKAction.playSoundFileNamed(file, waitForCompletion: false) 34 | node.run(sound) 35 | } 36 | } 37 | 38 | func jump(y : CGFloat) { 39 | let vector = CGVector(dx: 0, dy: y) 40 | jump(vector) 41 | } 42 | 43 | } 44 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Components/MovementComponent.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AnimateComponent.swift 3 | // MyGame 4 | // 5 | // Created by Ramires Moreira on 12/03/19. 6 | // Copyright © 2019 Ramires Moreira. All rights reserved. 7 | // 8 | 9 | import GameKit 10 | 11 | class MovementComponent: GKComponent { 12 | 13 | enum KeyAction: String { 14 | case iddle = "iddle" 15 | case walk = "walk" 16 | } 17 | 18 | let walk : [SKTexture]? 19 | let idle : [SKTexture]? 20 | 21 | init( walk : [SKTexture]?, idle: [SKTexture]? ){ 22 | self.walk = walk 23 | self.idle = idle 24 | super.init() 25 | } 26 | 27 | required init?(coder aDecoder: NSCoder) { 28 | fatalError("init(coder:) has not been implemented") 29 | } 30 | 31 | 32 | func stopAnimate(node : SKSpriteNode){ 33 | node.removeAllActions() 34 | guard let iddle = idle else {return} 35 | animate(node: node, walkFrames: iddle, with: .iddle) 36 | } 37 | 38 | func animateWalk(node : SKSpriteNode) { 39 | node.removeAction(forKey: KeyAction.iddle.rawValue) 40 | guard let walk = walk else {return} 41 | animate(node: node, walkFrames: walk, with: .walk) 42 | } 43 | 44 | private func animate( node : SKSpriteNode, walkFrames : [SKTexture], with key: KeyAction, repeatForever : Bool = true) { 45 | 46 | if node.action(forKey: key.rawValue) == nil { 47 | let interval = TimeInterval(exactly: 1.0/CGFloat(walkFrames.count))! 48 | 49 | let action = SKAction.animate(with: walkFrames, timePerFrame: interval , resize: false, restore: true) 50 | if repeatForever { 51 | let repeatAction = SKAction.repeatForever(action) 52 | node.run(repeatAction, withKey: key.rawValue) 53 | }else{ 54 | node.run(action, withKey: key.rawValue) 55 | } 56 | } 57 | } 58 | 59 | } 60 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Components/WalkComponent.swift: -------------------------------------------------------------------------------- 1 | // 2 | // WalkComponent.swift 3 | // MyGame 4 | // 5 | // Created by Ramires Moreira on 01/03/19. 6 | // Copyright © 2019 Ramires Moreira. All rights reserved. 7 | // 8 | 9 | import GameplayKit 10 | 11 | 12 | enum Orientation: CGFloat { 13 | case foward = 1 14 | case back = -1 15 | } 16 | 17 | class WalkComponent: GKComponent { 18 | 19 | let node : SKSpriteNode 20 | private var animationComponent: MovementComponent? 21 | 22 | private(set) var isMoving = false 23 | 24 | init(withNode node: SKSpriteNode, animation : MovementComponent? = nil ) { 25 | self.node = node 26 | self.animationComponent = animation 27 | super.init() 28 | } 29 | 30 | required init?(coder aDecoder: NSCoder) { 31 | fatalError("init(coder:) has not been implemented") 32 | } 33 | 34 | func move(to orientation : Orientation, velocity : CGFloat){ 35 | isMoving = true 36 | if orientation == .foward && node.xScale > 0 { 37 | node.xScale *= -1 38 | }else if orientation == .back && node.xScale < 0 { 39 | node.xScale *= -1 40 | } 41 | let vector = CGVector(dx: velocity * orientation.rawValue , dy: node.physicsBody?.velocity.dy ?? 0) 42 | node.physicsBody?.velocity = vector 43 | animationComponent?.animateWalk(node: node) 44 | } 45 | 46 | func stop() { 47 | isMoving = false 48 | node.physicsBody?.velocity = .zero 49 | animationComponent?.stopAnimate(node: node) 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | UILaunchStoryboardName 24 | LaunchScreen 25 | UIMainStoryboardFile 26 | Main 27 | UIRequiredDeviceCapabilities 28 | 29 | armv7 30 | 31 | UIStatusBarHidden 32 | 33 | UISupportedInterfaceOrientations 34 | 35 | UIInterfaceOrientationLandscapeRight 36 | 37 | UISupportedInterfaceOrientations~ipad 38 | 39 | UIInterfaceOrientationPortrait 40 | UIInterfaceOrientationPortraitUpsideDown 41 | UIInterfaceOrientationLandscapeLeft 42 | UIInterfaceOrientationLandscapeRight 43 | 44 | 45 | 46 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Stickers.xcstickers.xcstickers/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Stickers.xcstickers.xcstickers/Sticker Pack.stickerpack/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | }, 6 | "properties" : { 7 | "grid-size" : "regular" 8 | } 9 | } -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/Stickers.xcstickers.xcstickers/iMessages App Icon.stickersiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "size" : "32x24", 5 | "idiom" : "universal", 6 | "scale" : "1x", 7 | "platform" : "ios" 8 | }, 9 | { 10 | "size" : "32x24", 11 | "idiom" : "universal", 12 | "scale" : "2x", 13 | "platform" : "ios" 14 | }, 15 | { 16 | "size" : "32x24", 17 | "idiom" : "universal", 18 | "scale" : "3x", 19 | "platform" : "ios" 20 | }, 21 | { 22 | "size" : "1024x768", 23 | "idiom" : "ios-marketing", 24 | "scale" : "1x", 25 | "platform" : "ios" 26 | }, 27 | { 28 | "idiom" : "iphone", 29 | "size" : "29x29", 30 | "scale" : "2x" 31 | }, 32 | { 33 | "idiom" : "iphone", 34 | "size" : "29x29", 35 | "scale" : "3x" 36 | }, 37 | { 38 | "idiom" : "iphone", 39 | "size" : "60x45", 40 | "scale" : "2x" 41 | }, 42 | { 43 | "idiom" : "iphone", 44 | "size" : "60x45", 45 | "scale" : "3x" 46 | }, 47 | { 48 | "idiom" : "ipad", 49 | "size" : "29x29", 50 | "scale" : "1x" 51 | }, 52 | { 53 | "idiom" : "ipad", 54 | "size" : "29x29", 55 | "scale" : "2x" 56 | }, 57 | { 58 | "idiom" : "ipad", 59 | "size" : "67x50", 60 | "scale" : "1x" 61 | }, 62 | { 63 | "idiom" : "ipad", 64 | "size" : "67x50", 65 | "scale" : "2x" 66 | }, 67 | { 68 | "idiom" : "ipad", 69 | "size" : "74x55", 70 | "scale" : "2x" 71 | } 72 | ], 73 | "info" : { 74 | "version" : 1, 75 | "author" : "xcode" 76 | } 77 | } -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/entities/Mario.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Luigi.swift 3 | // MyGame 4 | // 5 | // Created by Ramires Moreira on 01/03/19. 6 | // Copyright © 2019 Ramires Moreira. All rights reserved. 7 | // 8 | 9 | import GameplayKit 10 | 11 | class Mario: GKEntity, MarioMovement { 12 | 13 | private(set) var node: SKSpriteNode 14 | private let sheet: SpriteSheet 15 | override init() { 16 | sheet = SpriteSheet(imageNamed: "mario_set", rows: 11, columns: 6) { position -> Bool in 17 | return position.column > 1 && position.row == 10 18 | } 19 | let idleTexture = sheet.textureFor(row: 0, column: 0) 20 | self.node = SKSpriteNode(texture: idleTexture) 21 | self.node.setScale(0.2) 22 | self.node.zPosition = 10 23 | super.init() 24 | addComponents() 25 | configurePhysicsBody() 26 | } 27 | 28 | func addComponents() { 29 | let jumpComponent = JumpComponent(withNode: self.node) 30 | jumpComponent.soundFileName = "jump" 31 | addComponent(jumpComponent) 32 | 33 | let animationComponent = MovementComponent(walk: sheet.allTxtures(), idle: [node.texture!]) 34 | let walkComponent = WalkComponent(withNode: self.node, animation: animationComponent) 35 | addComponent(walkComponent) 36 | } 37 | 38 | func configurePhysicsBody() { 39 | let size = CGSize(width: node.size.width/2, height: node.size.height - 5.0) 40 | self.node.physicsBody = SKPhysicsBody(rectangleOf: size ) 41 | self.node.physicsBody?.allowsRotation = false 42 | self.node.physicsBody?.restitution = 0 43 | self.node.physicsBody?.friction = 0 44 | self.node.physicsBody?.linearDamping = 0 45 | } 46 | 47 | required init?(coder aDecoder: NSCoder) { 48 | fatalError("init(coder:) has not been implemented") 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/extensions/SKTextureAtlas+MyGame.swift: -------------------------------------------------------------------------------- 1 | import GameKit 2 | 3 | extension SKTextureAtlas { 4 | 5 | var allTextures : [SKTexture] { 6 | get { 7 | var frames = [SKTexture]() 8 | textureNames.forEach { frames.append(textureNamed($0)) } 9 | return frames 10 | } 11 | } 12 | 13 | } 14 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/models/SpriteSheet.swift: -------------------------------------------------------------------------------- 1 | // 2 | // SpriteSheet.swift 3 | // MyGame 4 | // 5 | // Created by Ramires Moreira on 14/03/19. 6 | // Copyright © 2019 Ramires Moreira. All rights reserved. 7 | // 8 | 9 | import SpriteKit 10 | 11 | 12 | struct Position : Equatable { 13 | /// a linha correspondente em um SpriteSheet 14 | let row: Int 15 | /// a coluna correspondente em um SpriteSheet 16 | let column: Int 17 | } 18 | 19 | 20 | /// SpriteSheet é uma classe que facilita o trablaho com sprites sheet, que é uma 21 | /// imagem que contem um conjunto de outras imagens. 22 | class SpriteSheet { 23 | 24 | /// contem uma referência para a imagem que contém o sprite sheet completo 25 | let sheet : SKTexture 26 | 27 | /// quantidade de linhas no sprite sheet 28 | let rows : Int 29 | 30 | /// quantidade de colunas no sprite sheet 31 | let columns : Int 32 | 33 | /// handler que determina quando um sprite deve ser excluído 34 | var excludeRectWhen: ((Position) -> Bool)? 35 | 36 | /// a largura ocupada por cada sprite individualmente 37 | private lazy var width : CGFloat = { 38 | return 1.0/CGFloat(columns) 39 | }() 40 | 41 | /// a altura ocupada por cada sprite individualmente 42 | private lazy var height : CGFloat = { 43 | return 1.0/CGFloat(rows) 44 | }() 45 | 46 | 47 | /// Cria um SpriteSheet 48 | /// 49 | /// - Parameters: 50 | /// - imageNamed: nome da imagem que está no xcassets 51 | /// - rows: numero de linhas na imagem 52 | /// - columns: numero de colunas na imagem 53 | /// - excludeRectWhen: condição para excluir uma determinada posição do sprite 54 | init(imageNamed : String, rows : Int, columns: Int, excludeRectWhen: ((Position) -> Bool)? = nil ) { 55 | sheet = SKTexture(imageNamed: imageNamed) 56 | self.rows = rows 57 | self.columns = columns 58 | self.excludeRectWhen = excludeRectWhen 59 | } 60 | 61 | /// Retorna um SKtexture 62 | /// 63 | /// - Parameters: 64 | /// - row: um numero inteiro que representa a coluna do sprite desejado 65 | /// - column: um numero inteiro que representa a coluna do sprite desejado 66 | /// - Returns: SKTexture com a imagem correspondente da linha e coluna do sprite 67 | func textureFor(row: Int, column: Int) -> SKTexture { 68 | let xPosition = CGFloat(column) * width 69 | let yPosition = CGFloat(rows - 1 - row) * height //para fazer iniciar por cima 70 | let rect = CGRect(x: xPosition, y: yPosition, width: width , height: height) 71 | return SKTexture(rect: rect, in: sheet) 72 | } 73 | 74 | 75 | /// Todos os sprites que estão na imagem com exceção aos que foram 76 | /// excluidos pela função 77 | /// ```excludeRectWhen: ((Position) -> Bool)?``` 78 | /// 79 | /// - Returns: um array com todos os sprites da imagem 80 | func allTxtures() -> [SKTexture] { 81 | var textures = [SKTexture]() 82 | for row in 0...(rows - 1) { 83 | for col in 0...(columns - 1) { 84 | if excludeRectWhen?(Position(row: row, column: col) ) ?? false { 85 | continue 86 | } 87 | textures.append(textureFor(row: row, column:col )) 88 | } 89 | } 90 | return textures 91 | } 92 | } 93 | 94 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/nodes/ButtonNode.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ButtonNode.swift 3 | // MyGame 4 | // 5 | // Created by Ramires Moreira on 12/03/19. 6 | // Copyright © 2019 Ramires Moreira. All rights reserved. 7 | // 8 | 9 | import SpriteKit 10 | 11 | class ButttonNode: SKSpriteNode { 12 | 13 | var touchesBeganhandler : ((Set, UIEvent?) -> Void)? 14 | var touchesEndedHandler : ((Set, UIEvent?) -> Void)? 15 | var touchesMovedHandler : ((Set, UIEvent?) -> Void)? 16 | 17 | convenience init(imageNamed : String, position: CGPoint){ 18 | self.init(imageNamed: imageNamed) 19 | size = CGSize(width: 60, height: 60) 20 | self.position = position 21 | zPosition = 10 22 | isUserInteractionEnabled = true 23 | } 24 | 25 | override func touchesBegan(_ touches: Set, with event: UIEvent?) { 26 | performe(touches, with: event, handler: touchesBeganhandler) 27 | } 28 | 29 | override func touchesEnded(_ touches: Set, with event: UIEvent?) { 30 | performe(touches, with: event, handler: touchesEndedHandler) 31 | } 32 | 33 | override func touchesMoved(_ touches: Set, with event: UIEvent?) { 34 | performe(touches, with: event, handler: touchesMovedHandler) 35 | } 36 | 37 | private func performe( _ touches: Set, with event: UIEvent?, handler : ((Set, UIEvent?) -> Void)? ){ 38 | touches.forEach { touch in 39 | guard let parent = self.parent else {return} 40 | let location = touch.location(in: parent) 41 | if contains(location) { 42 | handler?(touches,event) 43 | } 44 | } 45 | } 46 | 47 | 48 | } 49 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/protocols/MarioMovement.swift: -------------------------------------------------------------------------------- 1 | // 2 | // MarioMovement.swift 3 | // MyGame 4 | // 5 | // Created by Ramires Moreira on 13/03/19. 6 | // Copyright © 2019 Ramires Moreira. All rights reserved. 7 | // 8 | 9 | import CoreGraphics 10 | import GameKit 11 | 12 | protocol MarioMovement { 13 | 14 | } 15 | 16 | extension MarioMovement where Self : Mario { 17 | 18 | var walkVelocity : CGFloat { 19 | get { 20 | return 100.0 21 | } 22 | } 23 | 24 | func jump() { 25 | component(ofType: JumpComponent.self)?.jump(y: 20) 26 | } 27 | 28 | func foward() { 29 | component(ofType: WalkComponent.self)?.move(to: .foward, velocity: walkVelocity) 30 | } 31 | 32 | func back() { 33 | component(ofType: WalkComponent.self)?.move(to: .back, velocity: walkVelocity) 34 | } 35 | 36 | func stop() { 37 | component(ofType: WalkComponent.self)?.stop() 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/scenes/fase1/Background.sks: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/MarioCover/MarioCover/scenes/fase1/Background.sks -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/sounds/jump.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/MarioCover/MarioCover/sounds/jump.mp3 -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/sounds/loop.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/MarioCover/MarioCover/sounds/loop.mp3 -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCover/sounds/yisland.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/MarioCover/MarioCover/sounds/yisland.mp3 -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCoverTests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /TechDemos/MarioCover/MarioCoverTests/MyGameTests.swift: -------------------------------------------------------------------------------- 1 | // 2 | // MyGameTests.swift 3 | // MyGameTests 4 | // 5 | // Created by Ramires Moreira on 19/02/19. 6 | // Copyright © 2019 Ramires Moreira. All rights reserved. 7 | // 8 | 9 | import XCTest 10 | @testable import MyGame 11 | 12 | class MyGameTests: XCTestCase { 13 | 14 | override func setUp() { 15 | // Put setup code here. This method is called before the invocation of each test method in the class. 16 | } 17 | 18 | override func tearDown() { 19 | // Put teardown code here. This method is called after the invocation of each test method in the class. 20 | } 21 | 22 | func testExample() { 23 | // This is an example of a functional test case. 24 | // Use XCTAssert and related functions to verify your tests produce the correct results. 25 | } 26 | 27 | func testPerformanceExample() { 28 | // This is an example of a performance test case. 29 | self.measure { 30 | // Put the code you want to measure the time of here. 31 | } 32 | } 33 | 34 | } 35 | -------------------------------------------------------------------------------- /TechDemos/MuralDeHerois/MuralDeHerois.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /TechDemos/MuralDeHerois/MuralDeHerois.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /TechDemos/MuralDeHerois/MuralDeHerois/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // MuralDeHerois 4 | // 5 | // Created by Levy Cristian on 04/03/19. 6 | // Copyright © 2019 Levy Cristian . All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | func applicationWillResignActive(_ application: UIApplication) { 23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 24 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 25 | } 26 | 27 | func applicationDidEnterBackground(_ application: UIApplication) { 28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 30 | } 31 | 32 | func applicationWillEnterForeground(_ application: UIApplication) { 33 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | func applicationDidBecomeActive(_ application: UIApplication) { 37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 38 | } 39 | 40 | func applicationWillTerminate(_ application: UIApplication) { 41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 42 | } 43 | 44 | 45 | } 46 | 47 | -------------------------------------------------------------------------------- /TechDemos/MuralDeHerois/MuralDeHerois/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "20x20", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "20x20", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "29x29", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "29x29", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "40x40", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "40x40", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "iphone", 35 | "size" : "60x60", 36 | "scale" : "2x" 37 | }, 38 | { 39 | "idiom" : "iphone", 40 | "size" : "60x60", 41 | "scale" : "3x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "20x20", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "20x20", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "29x29", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "29x29", 61 | "scale" : "2x" 62 | }, 63 | { 64 | "idiom" : "ipad", 65 | "size" : "40x40", 66 | "scale" : "1x" 67 | }, 68 | { 69 | "idiom" : "ipad", 70 | "size" : "40x40", 71 | "scale" : "2x" 72 | }, 73 | { 74 | "idiom" : "ipad", 75 | "size" : "76x76", 76 | "scale" : "1x" 77 | }, 78 | { 79 | "idiom" : "ipad", 80 | "size" : "76x76", 81 | "scale" : "2x" 82 | }, 83 | { 84 | "idiom" : "ipad", 85 | "size" : "83.5x83.5", 86 | "scale" : "2x" 87 | }, 88 | { 89 | "idiom" : "ios-marketing", 90 | "size" : "1024x1024", 91 | "scale" : "1x" 92 | } 93 | ], 94 | "info" : { 95 | "version" : 1, 96 | "author" : "xcode" 97 | } 98 | } -------------------------------------------------------------------------------- /TechDemos/MuralDeHerois/MuralDeHerois/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /TechDemos/MuralDeHerois/MuralDeHerois/Assets.xcassets/background.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "x18rx2dbtnfy.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "scale" : "2x" 11 | }, 12 | { 13 | "idiom" : "universal", 14 | "scale" : "3x" 15 | } 16 | ], 17 | "info" : { 18 | "version" : 1, 19 | "author" : "xcode" 20 | } 21 | } -------------------------------------------------------------------------------- /TechDemos/MuralDeHerois/MuralDeHerois/Assets.xcassets/background.imageset/x18rx2dbtnfy.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/MuralDeHerois/MuralDeHerois/Assets.xcassets/background.imageset/x18rx2dbtnfy.png -------------------------------------------------------------------------------- /TechDemos/MuralDeHerois/MuralDeHerois/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /TechDemos/MuralDeHerois/MuralDeHerois/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | -------------------------------------------------------------------------------- /TechDemos/MuralDeHerois/MuralDeHerois/GameScene.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameScene.swift 3 | // MuralDeHerois 4 | // 5 | // Created by Levy Cristian on 04/03/19. 6 | // Copyright © 2019 Levy Cristian . All rights reserved. 7 | // 8 | 9 | import SpriteKit 10 | import GameplayKit 11 | 12 | class GameScene: SKScene { 13 | 14 | // MARK: Propiredades 15 | 16 | //váriavel para a o fundo da cena 17 | private lazy var background: SKSpriteNode = { 18 | let background = SKSpriteNode(imageNamed: "background") 19 | //setter da posição do backgroud para a posição x: 0 , y: 0 [Item 2 do check-list] 20 | background.position = CGPoint(x: 0 , y: 0) 21 | //setter da anchorPoint do backgroud para a posição x: 0 , y: 0 [Item 1 do check-list] 22 | background.anchorPoint = CGPoint(x: 0, y:0) 23 | background.zPosition = 0 24 | return background 25 | }() 26 | 27 | //Camera do jogo 28 | private lazy var cameraNode: Camera = { 29 | let cameraNode = Camera(sceneView: self.view!, cenario: background) 30 | //setter da posição inicial para o valor de x igual a metade da largura de sua tela e de y igual a metade da altura da tela. [Item 4 do check-list] 31 | cameraNode.position = CGPoint(x:UIScreen.main.bounds.width/2, y: UIScreen.main.bounds.height/2) 32 | return cameraNode 33 | }() 34 | 35 | override func didMove(to view: SKView) { 36 | //setter da anchorPoint da GameScene para a posição x: 0 , y: 0 [Item 1 do check-list] 37 | anchorPoint = CGPoint(x: 0, y:0) 38 | //setter do tamanho da GameScene para o tamanho do cenário [Item 3 do check-list] 39 | self.size = background.size 40 | 41 | //atribui a câmera da cena a câmera customizada. 42 | camera = cameraNode 43 | 44 | addChild(background) 45 | addChild(cameraNode) 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /TechDemos/MuralDeHerois/MuralDeHerois/GameViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameViewController.swift 3 | // MuralDeHerois 4 | // 5 | // Created by Levy Cristian on 04/03/19. 6 | // Copyright © 2019 Levy Cristian . All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import SpriteKit 11 | import GameplayKit 12 | 13 | class GameViewController: UIViewController { 14 | 15 | override func viewDidLoad() { 16 | super.viewDidLoad() 17 | 18 | if let view = self.view as! SKView? { 19 | // Carrega SKScene da classe GameScene.swift 20 | let scene = GameScene(size: view.bounds.size) 21 | scene.scaleMode = .resizeFill 22 | view.ignoresSiblingOrder = true 23 | 24 | view.showsFPS = true 25 | view.showsNodeCount = true 26 | 27 | view.presentScene(scene) 28 | } 29 | } 30 | 31 | override var shouldAutorotate: Bool { 32 | return true 33 | } 34 | 35 | override var prefersStatusBarHidden: Bool { 36 | return true 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /TechDemos/MuralDeHerois/MuralDeHerois/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | UILaunchStoryboardName 24 | LaunchScreen 25 | UIMainStoryboardFile 26 | Main 27 | UIRequiredDeviceCapabilities 28 | 29 | armv7 30 | 31 | UIStatusBarHidden 32 | 33 | UISupportedInterfaceOrientations 34 | 35 | UIInterfaceOrientationLandscapeRight 36 | UIInterfaceOrientationLandscapeLeft 37 | 38 | UISupportedInterfaceOrientations~ipad 39 | 40 | UIInterfaceOrientationPortrait 41 | UIInterfaceOrientationPortraitUpsideDown 42 | UIInterfaceOrientationLandscapeLeft 43 | UIInterfaceOrientationLandscapeRight 44 | 45 | 46 | 47 | -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/SoundPlatform/.DS_Store -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/Actions.sks: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/SoundPlatform/SoundPlatform/Actions.sks -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // SoundPlatform 4 | // 5 | // Created by Alcides Junior on 26/03/19. 6 | // Copyright © 2019 Alcides Junior. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | func applicationWillResignActive(_ application: UIApplication) { 23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 24 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 25 | } 26 | 27 | func applicationDidEnterBackground(_ application: UIApplication) { 28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 30 | } 31 | 32 | func applicationWillEnterForeground(_ application: UIApplication) { 33 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | func applicationDidBecomeActive(_ application: UIApplication) { 37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 38 | } 39 | 40 | func applicationWillTerminate(_ application: UIApplication) { 41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 42 | } 43 | 44 | 45 | } 46 | 47 | -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "20x20", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "20x20", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "29x29", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "29x29", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "40x40", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "40x40", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "iphone", 35 | "size" : "60x60", 36 | "scale" : "2x" 37 | }, 38 | { 39 | "idiom" : "iphone", 40 | "size" : "60x60", 41 | "scale" : "3x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "20x20", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "20x20", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "29x29", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "29x29", 61 | "scale" : "2x" 62 | }, 63 | { 64 | "idiom" : "ipad", 65 | "size" : "40x40", 66 | "scale" : "1x" 67 | }, 68 | { 69 | "idiom" : "ipad", 70 | "size" : "40x40", 71 | "scale" : "2x" 72 | }, 73 | { 74 | "idiom" : "ipad", 75 | "size" : "76x76", 76 | "scale" : "1x" 77 | }, 78 | { 79 | "idiom" : "ipad", 80 | "size" : "76x76", 81 | "scale" : "2x" 82 | }, 83 | { 84 | "idiom" : "ipad", 85 | "size" : "83.5x83.5", 86 | "scale" : "2x" 87 | }, 88 | { 89 | "idiom" : "ios-marketing", 90 | "size" : "1024x1024", 91 | "scale" : "1x" 92 | } 93 | ], 94 | "info" : { 95 | "version" : 1, 96 | "author" : "xcode" 97 | } 98 | } -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/Assets.xcassets/ball.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "tennis.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "scale" : "2x" 11 | }, 12 | { 13 | "idiom" : "universal", 14 | "scale" : "3x" 15 | } 16 | ], 17 | "info" : { 18 | "version" : 1, 19 | "author" : "xcode" 20 | } 21 | } -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/Assets.xcassets/ball.imageset/tennis.png: 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-------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/GameScene.sks: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/SoundPlatform/SoundPlatform/GameScene.sks -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/GameViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameViewController.swift 3 | // SoundPlatform 4 | // 5 | // Created by Alcides Junior on 26/03/19. 6 | // Copyright © 2019 Alcides Junior. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import SpriteKit 11 | import GameplayKit 12 | 13 | class GameViewController: UIViewController { 14 | 15 | override func viewDidLoad() { 16 | super.viewDidLoad() 17 | if let view = self.view as! SKView? { 18 | // Load the SKScene from 'GameScene.sks' 19 | let scene = GameScene(size: view.bounds.size) 20 | scene.scaleMode = .resizeFill 21 | 22 | view.ignoresSiblingOrder = true 23 | 24 | view.showsFPS = true 25 | view.showsNodeCount = true 26 | view.presentScene(scene) 27 | } 28 | } 29 | 30 | // override var shouldAutorotate: Bool { 31 | // return true 32 | // } 33 | // 34 | // override var supportedInterfaceOrientations: UIInterfaceOrientationMask { 35 | // if UIDevice.current.userInterfaceIdiom == .phone { 36 | // return .allButUpsideDown 37 | // } else { 38 | // return .all 39 | // } 40 | // } 41 | 42 | override var prefersStatusBarHidden: Bool { 43 | return true 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | UILaunchStoryboardName 24 | LaunchScreen 25 | UIMainStoryboardFile 26 | Main 27 | UIRequiredDeviceCapabilities 28 | 29 | armv7 30 | 31 | UIStatusBarHidden 32 | 33 | UISupportedInterfaceOrientations 34 | 35 | UIInterfaceOrientationLandscapeLeft 36 | UIInterfaceOrientationLandscapeRight 37 | 38 | UISupportedInterfaceOrientations~ipad 39 | 40 | UIInterfaceOrientationPortrait 41 | UIInterfaceOrientationPortraitUpsideDown 42 | UIInterfaceOrientationLandscapeLeft 43 | UIInterfaceOrientationLandscapeRight 44 | 45 | 46 | 47 | -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/Tools/Ball.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Pattern.swift 3 | // SoundPlatform 4 | // 5 | // Created by Alcides Junior on 26/03/19. 6 | // Copyright © 2019 Alcides Junior. All rights reserved. 7 | // 8 | 9 | import SpriteKit 10 | class Ball{ 11 | private var x: CGFloat? 12 | private var y: CGFloat? 13 | private var zrotation: CGFloat? 14 | private var width: CGFloat? 15 | private var height: CGFloat? 16 | private var ballName: String? 17 | private var color: UIColor? 18 | 19 | init(ballName: String, x:CGFloat, y: CGFloat, zrotation:CGFloat = 0, _ width: CGFloat = 70,_ height: CGFloat = 20){ 20 | self.ballName = ballName 21 | self.x = x 22 | self.y = y 23 | self.zrotation = zrotation 24 | self.width = width 25 | self.height = height 26 | } 27 | 28 | func create()->SKSpriteNode{ 29 | 30 | let element = SKSpriteNode(texture: SKTexture(imageNamed: "ball")) 31 | 32 | element.position = CGPoint(x: self.x ?? 100 ,y: self.y ?? 100) 33 | element.size = CGSize(width: 10, height: 10) 34 | // element.fillColor = self.color! 35 | element.physicsBody = SKPhysicsBody(circleOfRadius: 10) 36 | //setting configs to collision 37 | element.physicsBody?.restitution = 1 38 | element.physicsBody?.categoryBitMask = 2 39 | element.physicsBody?.collisionBitMask = 1 40 | element.physicsBody?.fieldBitMask = 0 41 | element.physicsBody?.contactTestBitMask = 1 42 | 43 | element.zRotation = self.zrotation! 44 | element.name = self.ballName! 45 | 46 | return element 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/Tools/Component.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Component.swift 3 | // SoundPlatform 4 | // 5 | // Created by Alcides Junior on 26/03/19. 6 | // Copyright © 2019 Alcides Junior. All rights reserved. 7 | // 8 | 9 | import SpriteKit 10 | 11 | class Component{ 12 | private var x: CGFloat! 13 | private var y: CGFloat! 14 | private var rotation: CGFloat! 15 | private var width: CGFloat! 16 | private var height: CGFloat! 17 | private var name: String! 18 | private var image: String! 19 | 20 | 21 | init(x: CGFloat, y: CGFloat, rotation: CGFloat, width: CGFloat, height: CGFloat, name: String, image: String){ 22 | self.x = x 23 | self.y = y 24 | self.rotation = rotation 25 | self.width = width 26 | self.height = height 27 | self.name = name 28 | self.image = image 29 | } 30 | func create()->SKSpriteNode{ 31 | let element = SKSpriteNode(imageNamed: self.image) 32 | 33 | element.anchorPoint = CGPoint(x: 0.5, y: 0.5) 34 | element.position = CGPoint(x: self.x, y: self.y) 35 | element.size = CGSize(width: self.width, height: self.height) 36 | element.zRotation = self.rotation 37 | element.physicsBody = SKPhysicsBody(rectangleOf: CGSize(width: self.width, height: self.height) ) 38 | element.physicsBody?.categoryBitMask = 1 39 | element.physicsBody?.collisionBitMask = 2 40 | element.physicsBody?.fieldBitMask = 0 41 | element.physicsBody?.contactTestBitMask = 2 42 | element.physicsBody?.isDynamic = false 43 | element.name = name 44 | return element 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/Tools/Settings.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Settings.swift 3 | // SoundPlatform 4 | // 5 | // Created by Alcides Junior on 26/03/19. 6 | // Copyright © 2019 Alcides Junior. All rights reserved. 7 | // 8 | 9 | import Foundation 10 | import UIKit 11 | struct Root{ 12 | struct Position{ 13 | static let x = CGFloat(10) 14 | static let y = CGFloat(4) 15 | } 16 | 17 | struct Size{ 18 | static let width = CGFloat(70) 19 | static let height = CGFloat(30) 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/sounds/hihat.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/SoundPlatform/SoundPlatform/sounds/hihat.mp3 -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/sounds/kik.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/SoundPlatform/SoundPlatform/sounds/kik.mp3 -------------------------------------------------------------------------------- /TechDemos/SoundPlatform/SoundPlatform/sounds/snare.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/SoundPlatform/SoundPlatform/sounds/snare.mp3 -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/Tic-Tac-Toe/.DS_Store -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // Tic-Tac-Toe 4 | // 5 | // Created by Paloma Bispo on 19/02/19. 6 | // Copyright © 2019 Paloma Bispo. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { 18 | //setting the initial settings options 19 | let isSetting = UserDefaults.standard.bool(forKey: "isSetting") 20 | if !isSetting{ 21 | settings() 22 | } 23 | 24 | return true 25 | } 26 | 27 | func applicationWillResignActive(_ application: UIApplication) { 28 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 29 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 30 | } 31 | 32 | func applicationDidEnterBackground(_ application: UIApplication) { 33 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 34 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 35 | } 36 | 37 | func applicationWillEnterForeground(_ application: UIApplication) { 38 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 39 | } 40 | 41 | func applicationDidBecomeActive(_ application: UIApplication) { 42 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 43 | } 44 | 45 | func applicationWillTerminate(_ application: UIApplication) { 46 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 47 | } 48 | 49 | private func settings(){ 50 | UserDefaults.standard.set(true, forKey: "isSetting") 51 | UserDefaults.standard.set(true, forKey: "soundOn") 52 | UserDefaults.standard.set(true, forKey: "onePlayer") 53 | UserDefaults.standard.set(true, forKey: "board3") 54 | } 55 | 56 | 57 | } 58 | 59 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "20x20", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "20x20", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "29x29", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "29x29", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "40x40", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "40x40", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "iphone", 35 | "size" : "60x60", 36 | "scale" : "2x" 37 | }, 38 | { 39 | "idiom" : "iphone", 40 | "size" : "60x60", 41 | "scale" : "3x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "20x20", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "20x20", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "29x29", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "29x29", 61 | "scale" : "2x" 62 | }, 63 | { 64 | "idiom" : "ipad", 65 | "size" : "40x40", 66 | "scale" : "1x" 67 | }, 68 | { 69 | "idiom" : "ipad", 70 | "size" : "40x40", 71 | "scale" : "2x" 72 | }, 73 | { 74 | "idiom" : "ipad", 75 | "size" : "76x76", 76 | "scale" : "1x" 77 | }, 78 | { 79 | "idiom" : "ipad", 80 | "size" : "76x76", 81 | "scale" : "2x" 82 | }, 83 | { 84 | "idiom" : "ipad", 85 | "size" : "83.5x83.5", 86 | "scale" : "2x" 87 | }, 88 | { 89 | "idiom" : "ios-marketing", 90 | "size" : "1024x1024", 91 | "scale" : "1x" 92 | } 93 | ], 94 | "info" : { 95 | "version" : 1, 96 | "author" : "xcode" 97 | } 98 | } -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Assets.xcassets/O.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "O.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "filename" : "O@2x.png", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "universal", 15 | "filename" : "O@3x.png", 16 | "scale" : 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-------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Extension/SKColor + Tic-Tac-Toe.swift: -------------------------------------------------------------------------------- 1 | // 2 | // SKColor.swift 3 | // Tic-Tac-Toe 4 | // 5 | // Created by Paloma Bispo on 25/02/19. 6 | // Copyright © 2019 Paloma Bispo. All rights reserved. 7 | // 8 | 9 | import Foundation 10 | import SpriteKit 11 | 12 | 13 | extension SKColor { 14 | 15 | func background() -> SKColor { 16 | return SKColor(red: 50/255, green: 50/255, blue: 59/255, alpha: 1.0) 17 | } 18 | } 19 | 20 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Extension/UIColor + Tic-Tac-Toe.swift: -------------------------------------------------------------------------------- 1 | // 2 | // UIColor + Tic-Tac-Toe.swift 3 | // Tic-Tac-Toe 4 | // 5 | // Created by Paloma Bispo on 25/02/19. 6 | // Copyright © 2019 Paloma Bispo. All rights reserved. 7 | // 8 | 9 | import Foundation 10 | import UIKit 11 | 12 | extension UIColor{ 13 | 14 | func borderButton() -> UIColor{ 15 | return UIColor(red: 106/255, green: 106/255, blue: 115/255, alpha: 1.0) 16 | } 17 | 18 | func redClose() -> UIColor{ 19 | return UIColor(red: 236/255, green: 64/255, blue: 122/255, alpha: 1.0) 20 | } 21 | 22 | func orange() -> UIColor{ 23 | return UIColor(red: 255/255, green: 144/255, blue: 0, alpha: 1.0) 24 | } 25 | 26 | func selectedBlue() -> UIColor{ 27 | return UIColor(red: 38/255, green: 198/255, blue: 218/255, alpha: 1.0) 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Game/GameViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameViewController.swift 3 | // Tic-Tac-Toe 4 | // 5 | // Created by Paloma Bispo on 19/02/19. 6 | // Copyright © 2019 Paloma Bispo. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import SpriteKit 11 | import GameplayKit 12 | 13 | class GameViewController: UIViewController { 14 | 15 | override func viewDidLoad() { 16 | super.viewDidLoad() 17 | self.view = SKView(frame: view.frame) 18 | guard let skview = self.view as? SKView else { return } 19 | let sizeScene = UIScreen.main.bounds.size 20 | let gameScene = GameScene.init(size: sizeScene) 21 | gameScene.presentingProtocol = self 22 | gameScene.scaleMode = .resizeFill 23 | skview.presentScene(gameScene) 24 | } 25 | } 26 | 27 | extension GameViewController: PresentingProtocol { 28 | 29 | func dismissCurrent() { 30 | self.dismiss(animated: true, completion: nil) 31 | } 32 | 33 | func present(alert: UIAlertController) { 34 | self.present(alert, animated: true, completion: nil) 35 | } 36 | 37 | 38 | } 39 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | UILaunchStoryboardName 24 | LaunchScreen 25 | UIMainStoryboardFile 26 | Main 27 | UIRequiredDeviceCapabilities 28 | 29 | armv7 30 | 31 | UIStatusBarHidden 32 | 33 | UISupportedInterfaceOrientations 34 | 35 | UIInterfaceOrientationPortrait 36 | 37 | UISupportedInterfaceOrientations~ipad 38 | 39 | UIInterfaceOrientationPortrait 40 | UIInterfaceOrientationPortraitUpsideDown 41 | UIInterfaceOrientationLandscapeLeft 42 | UIInterfaceOrientationLandscapeRight 43 | 44 | 45 | 46 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Menu/MenuScene.swift: -------------------------------------------------------------------------------- 1 | // 2 | // MenuGame.swift 3 | // Tic-Tac-Toe 4 | // 5 | // Created by Paloma Bispo on 22/02/19. 6 | // Copyright © 2019 Paloma Bispo. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import SpriteKit 11 | 12 | class MenuScene: SKScene { 13 | 14 | var playButton = SKSpriteNode() 15 | var settingsButton = SKSpriteNode() 16 | 17 | //textures of play and settings buttons 18 | private let playButtonTex = SKTexture(imageNamed: "play") 19 | private let settingsButtonTex = SKTexture(imageNamed: "settings") 20 | 21 | // protocols 22 | var goToProtocol: GoToProtocol! 23 | var presentingProtocol: PresentingProtocol! 24 | 25 | 26 | 27 | override func didMove(to view: SKView) { 28 | initialSetup() 29 | addChilds() 30 | positionSetup() 31 | } 32 | 33 | private func addChilds(){ 34 | addChild(playButton) 35 | addChild(settingsButton) 36 | } 37 | 38 | private func positionSetup(){ 39 | let height = playButton.frame.height 40 | playButton.position = CGPoint(x: frame.midX, y: frame.midY + height/2) 41 | settingsButton.position = CGPoint(x: frame.midX, y: playButton.frame.minY-height) 42 | } 43 | 44 | private func initialSetup(){ 45 | //setting the anchor point of the scene 46 | anchorPoint = CGPoint(x: 0.5, y: 0.5) 47 | //applying textures 48 | playButton = SKSpriteNode(texture: playButtonTex) 49 | settingsButton = SKSpriteNode(texture: settingsButtonTex) 50 | } 51 | 52 | override func touchesBegan(_ touches: Set, with event: UIEvent?) { 53 | //gets the node of the touche's position and check 54 | if let playTouch = touches.first { 55 | let position = playTouch.location(in: self) 56 | guard let node = self.nodes(at: position).first else {return} 57 | // if the node is playButton go to GameViewController 58 | if node == playButton { 59 | goToProtocol.goTo(viewController: GameViewController()) 60 | // if the node is settingsButton go to SettingsViewController 61 | }else if node == settingsButton { 62 | goToProtocol.goTo(viewController: SettingsViewController()) 63 | } 64 | } 65 | } 66 | } 67 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Menu/MenuViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // MenuViewController.swift 3 | // Tic-Tac-Toe 4 | // 5 | // Created by Paloma Bispo on 24/02/19. 6 | // Copyright © 2019 Paloma Bispo. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import SpriteKit 11 | 12 | class MenuViewController: UIViewController{ 13 | 14 | override func viewDidLoad() { 15 | super.viewDidLoad() 16 | if let skview = self.view as? SKView { 17 | let menuScene = MenuScene.init(size: UIScreen.main.bounds.size) 18 | menuScene.goToProtocol = self 19 | menuScene.scaleMode = .resizeFill 20 | menuScene.backgroundColor = SKColor().background() 21 | skview.presentScene(menuScene) 22 | } 23 | 24 | } 25 | } 26 | 27 | extension MenuViewController: GoToProtocol { 28 | func goTo(viewController: UIViewController) { 29 | self.present(viewController, animated: true, completion: nil) 30 | } 31 | 32 | func goTo(scene: SKScene) { 33 | if let skview = self.view as? SKView { 34 | scene.scaleMode = .resizeFill 35 | skview.presentScene(scene) 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Model/Move.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Move.swift 3 | // Tic-Tac-Toe 4 | // 5 | // Created by Paloma Bispo on 19/02/19. 6 | // Copyright © 2019 Paloma Bispo. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import GameplayKit 11 | 12 | //GKGameModelUpdate - Implement this protocol to describe a move in your turn-based game so that a strategist object can plan game moves. 13 | class Move: NSObject, GKGameModelUpdate { 14 | 15 | //used to assign a score to the move 16 | enum score: Int{ 17 | case none = 1 18 | case win 19 | } 20 | 21 | var value: Int = 0 // to conform with the protocol. A value assigned and read by GameplayKit to rate the desirability of a move in your game. 22 | var coordinate: CGPoint 23 | 24 | init(coordinate: CGPoint) { 25 | self.coordinate = coordinate 26 | } 27 | 28 | 29 | } 30 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Model/Player.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Player.swift 3 | // Tic-Tac-Toe 4 | // 5 | // Created by Paloma Bispo on 19/02/19. 6 | // Copyright © 2019 Paloma Bispo. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import GameplayKit 11 | 12 | // GKGameModelPlayer: Implement this protocol to describe a player in your turn-based game so that a strategist object can plan game moves. 13 | class Player: NSObject, GKGameModelPlayer { 14 | 15 | enum Value: Int{ 16 | case empty 17 | case x 18 | case o 19 | 20 | var name: String{ 21 | switch self { 22 | case .empty: 23 | return "" 24 | case .x: 25 | return "X" 26 | case .o: 27 | return "O" 28 | } 29 | } 30 | } 31 | 32 | var playerId: Int 33 | var value: Value 34 | var name: String 35 | static var allPlayers = [Player(value: .x), Player(value: .o)] 36 | 37 | var opponent: Player { 38 | return self.value == .x ? Player.allPlayers[1] : Player.allPlayers[0] 39 | } 40 | 41 | init(value: Value) { 42 | self.value = value 43 | self.name = value.name 44 | playerId = value.rawValue 45 | } 46 | 47 | 48 | 49 | 50 | } 51 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Model/Strategist.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Stategist.swift 3 | // Tic-Tac-Toe 4 | // 5 | // Created by Paloma Bispo on 21/02/19. 6 | // Copyright © 2019 Paloma Bispo. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import GameplayKit 11 | 12 | // defines the general logic to decide which moves are the best ones to play. 13 | struct Strategist { 14 | 15 | var strategist = GKMinmaxStrategist() // ranks every possible move to find the best one 16 | 17 | var board: Board { 18 | didSet { 19 | strategist.gameModel = board 20 | } 21 | } 22 | 23 | var bestCoordinate: CGPoint? { 24 | //getting the best move for the opponent os the current player. In this way, the AI will play for the opponent lose and not for it wins 25 | if let move = strategist.bestMove(for: board.currentPlayer.opponent) as? Move { 26 | return move.coordinate 27 | } 28 | 29 | return nil 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Protocol/GotoProtocol.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GotoProtocol.swift 3 | // Tic-Tac-Toe 4 | // 5 | // Created by Paloma Bispo on 25/02/19. 6 | // Copyright © 2019 Paloma Bispo. All rights reserved. 7 | // 8 | 9 | import Foundation 10 | import UIKit 11 | import SpriteKit 12 | 13 | //Used to move to another scene or controller 14 | protocol GoToProtocol { 15 | func goTo(viewController: UIViewController)//used to tell the controller to go to another viewController 16 | func goTo(scene: SKScene) //used to tell the controller to go to a scene 17 | } 18 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Protocol/PresentingProtocol.swift: -------------------------------------------------------------------------------- 1 | // 2 | // File.swift 3 | // Tic-Tac-Toe 4 | // 5 | // Created by Paloma Bispo on 28/02/19. 6 | // Copyright © 2019 Paloma Bispo. All rights reserved. 7 | // 8 | 9 | import Foundation 10 | import UIKit 11 | 12 | // From scene tells the controller to present or dismiss 13 | protocol PresentingProtocol { 14 | func dismissCurrent() // used to tell the controller to dismiss yourself 15 | func present(alert: UIAlertController) // used to tell the controller to present a alert 16 | } 17 | -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Sounds/failure.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Sounds/failure.mp3 -------------------------------------------------------------------------------- /TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Sounds/success.wav: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/levyanjos/TechDemos/a9451a3aaf5bffb3ab01924d039a30b37f43fc25/TechDemos/Tic-Tac-Toe/Tic-Tac-Toe/Sounds/success.wav --------------------------------------------------------------------------------