├── .gitignore
├── LICENSE
├── README.md
├── UIDynamicExample.xcodeproj
├── project.pbxproj
└── project.xcworkspace
│ └── contents.xcworkspacedata
├── UIDynamicExample
├── AppDelegate.h
├── AppDelegate.m
├── Images.xcassets
│ ├── AppIcon.appiconset
│ │ └── Contents.json
│ └── LaunchImage.launchimage
│ │ └── Contents.json
├── MainViewController.h
├── MainViewController.m
├── UIDynamicExample-Info.plist
├── UIDynamicExample-Prefix.pch
├── ViewControllers
│ ├── GeneralViewController.h
│ └── GeneralViewController.m
├── Views
│ ├── AdvancedAttachmentView.h
│ ├── AdvancedAttachmentView.m
│ ├── AttachmentView.h
│ ├── AttachmentView.m
│ ├── BallView.h
│ ├── BallView.m
│ ├── BaseViewWithBall.h
│ ├── BaseViewWithBall.m
│ ├── CollisionView.h
│ ├── CollisionView.m
│ ├── GravityView.h
│ ├── GravityView.m
│ ├── PushView.h
│ ├── PushView.m
│ ├── SnapView.h
│ ├── SnapView.m
│ ├── UIView+Category.h
│ └── UIView+Category.m
├── bang.png
├── en.lproj
│ └── InfoPlist.strings
└── main.m
├── UIDynamicExampleTests
├── UIDynamicExampleTests-Info.plist
├── UIDynamicExampleTests.m
└── en.lproj
│ └── InfoPlist.strings
└── snapshots
├── advanced_attachment.gif
├── attachment.gif
├── collision.gif
├── gravity.gif
├── push.gif
└── snap.gif
/.gitignore:
--------------------------------------------------------------------------------
1 | # Xcode
2 | .DS_Store
3 | */build/*
4 | *.pbxuser
5 | !default.pbxuser
6 | *.mode1v3
7 | !default.mode1v3
8 | *.mode2v3
9 | !default.mode2v3
10 | *.perspectivev3
11 | !default.perspectivev3
12 | xcuserdata
13 | profile
14 | *.moved-aside
15 | DerivedData
16 | .idea/
17 | *.hmap
18 | *.xccheckout
19 |
20 | #CocoaPods
21 | Pods
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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/README.md:
--------------------------------------------------------------------------------
1 | UIDynamicExample
2 | ================
3 |
4 | This project aims to provide examples of UIDynamic behaviour of iOS7, including:
5 |
6 | - Gravity
7 | - Collision
8 | - Attachment
9 | - Snap
10 | - Push
11 |
12 | Please see the gifs below for more information:
13 |
14 | ###Gravity
15 |
16 |
17 |
18 | ###Collision
19 |
20 |
21 |
22 | ###Attachment
23 |
24 |
25 |
26 | ###Advanced attachment
27 |
28 |
29 |
30 | ###Snap
31 |
32 |
33 |
34 | ###Push
35 |
36 |
37 |
38 |
39 | ##References:
40 |
41 | http://www.shinobicontrols.com/blog/posts/2013/09/19/ios7-day-by-day-day-0-uikit-dynamics/
42 |
43 | http://www.raywenderlich.com/50197/uikit-dynamics-tutorial
44 |
45 | http://www.teehanlax.com/blog/introduction-to-uikit-dynamics/
46 |
47 | http://onevcat.com/2013/06/uikit-dynamics-started/
48 |
--------------------------------------------------------------------------------
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/UIDynamicExample.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
--------------------------------------------------------------------------------
1 |
2 |
4 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/UIDynamicExample/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // UIDynamicExample
4 | //
5 | // Created by jli on 11/8/13.
6 | //
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 | @end
16 |
--------------------------------------------------------------------------------
/UIDynamicExample/AppDelegate.m:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.m
3 | // UIDynamicExample
4 | //
5 | // Created by jli on 11/8/13.
6 | //
7 | //
8 |
9 | #import "AppDelegate.h"
10 | #import "MainViewController.h"
11 |
12 | @implementation AppDelegate
13 |
14 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
15 | {
16 | self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
17 | // Override point for customization after application launch.
18 |
19 | MainViewController *mainViewController = [[MainViewController alloc] init];
20 | UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:mainViewController];
21 | self.window.backgroundColor = [UIColor whiteColor];
22 | self.window.rootViewController = navigationController;
23 | [self.window makeKeyAndVisible];
24 | return YES;
25 | }
26 |
27 | - (void)applicationWillResignActive:(UIApplication *)application
28 | {
29 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
30 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
31 | }
32 |
33 | - (void)applicationDidEnterBackground:(UIApplication *)application
34 | {
35 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
36 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
37 | }
38 |
39 | - (void)applicationWillEnterForeground:(UIApplication *)application
40 | {
41 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
42 | }
43 |
44 | - (void)applicationDidBecomeActive:(UIApplication *)application
45 | {
46 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
47 | }
48 |
49 | - (void)applicationWillTerminate:(UIApplication *)application
50 | {
51 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
52 | }
53 |
54 | @end
55 |
--------------------------------------------------------------------------------
/UIDynamicExample/Images.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "40x40",
11 | "scale" : "2x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "60x60",
16 | "scale" : "2x"
17 | }
18 | ],
19 | "info" : {
20 | "version" : 1,
21 | "author" : "xcode"
22 | }
23 | }
--------------------------------------------------------------------------------
/UIDynamicExample/Images.xcassets/LaunchImage.launchimage/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "orientation" : "portrait",
5 | "idiom" : "iphone",
6 | "extent" : "full-screen",
7 | "minimum-system-version" : "7.0",
8 | "scale" : "2x"
9 | },
10 | {
11 | "orientation" : "portrait",
12 | "idiom" : "iphone",
13 | "subtype" : "retina4",
14 | "extent" : "full-screen",
15 | "minimum-system-version" : "7.0",
16 | "scale" : "2x"
17 | }
18 | ],
19 | "info" : {
20 | "version" : 1,
21 | "author" : "xcode"
22 | }
23 | }
--------------------------------------------------------------------------------
/UIDynamicExample/MainViewController.h:
--------------------------------------------------------------------------------
1 | #import
2 |
3 | @interface MainViewController : UITableViewController
4 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/MainViewController.m:
--------------------------------------------------------------------------------
1 | #import "MainViewController.h"
2 | #import "GeneralViewController.h"
3 |
4 | #define keyItemName @"name"
5 | #define keyClassName @"class"
6 |
7 | @implementation MainViewController {
8 | NSArray *items;
9 | }
10 |
11 | - (id)init {
12 | self = [super init];
13 | if (self) {
14 | items = [self setupItems];
15 | [self.navigationItem setTitle:@"Dynamic Behaviours"];
16 | }
17 | return self;
18 | }
19 |
20 |
21 | - (NSArray *)setupItems {
22 | return @[@{keyItemName : @"Gravity", keyClassName : @"GravityView"},
23 | @{keyItemName : @"Collision", keyClassName : @"CollisionView"},
24 | @{keyItemName : @"Attachment", keyClassName : @"AttachmentView"},
25 | @{keyItemName : @"Advanced Attachment", keyClassName : @"AdvancedAttachmentView"},
26 | @{keyItemName : @"Snap", keyClassName : @"SnapView"},
27 | @{keyItemName : @"Push", keyClassName : @"PushView"}];
28 | }
29 |
30 | - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
31 | UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"];
32 | if (!cell) {
33 | cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"];
34 | }
35 | [cell.textLabel setText:items[[indexPath row]][keyItemName]];
36 | cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
37 | return cell;
38 | }
39 |
40 | - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
41 | return [items count];
42 | }
43 |
44 | - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
45 | NSDictionary *item = items[[indexPath row]];
46 | GeneralViewController *viewController = [[GeneralViewController alloc] initWithViewName:item[keyClassName] andTitle:item[keyItemName]];
47 | [[self navigationController] pushViewController:viewController animated:NO];
48 | }
49 |
50 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/UIDynamicExample-Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleDisplayName
8 | ${PRODUCT_NAME}
9 | CFBundleExecutable
10 | ${EXECUTABLE_NAME}
11 | CFBundleIdentifier
12 | xiaodao.${PRODUCT_NAME:rfc1034identifier}
13 | CFBundleInfoDictionaryVersion
14 | 6.0
15 | CFBundleName
16 | ${PRODUCT_NAME}
17 | CFBundlePackageType
18 | APPL
19 | CFBundleShortVersionString
20 | 1.0
21 | CFBundleSignature
22 | ????
23 | CFBundleVersion
24 | 1.0
25 | LSRequiresIPhoneOS
26 |
27 | UIRequiredDeviceCapabilities
28 |
29 | armv7
30 |
31 | UISupportedInterfaceOrientations
32 |
33 | UIInterfaceOrientationPortrait
34 | UIInterfaceOrientationLandscapeLeft
35 | UIInterfaceOrientationLandscapeRight
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/UIDynamicExample/UIDynamicExample-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header
3 | //
4 | // The contents of this file are implicitly included at the beginning of every source file.
5 | //
6 |
7 | #import
8 |
9 | #ifndef __IPHONE_3_0
10 | #warning "This project uses features only available in iOS SDK 3.0 and later."
11 | #endif
12 |
13 | #ifdef __OBJC__
14 |
15 | #import
16 | #import
17 | #import "UIView+Category.h"
18 |
19 | #endif
20 |
--------------------------------------------------------------------------------
/UIDynamicExample/ViewControllers/GeneralViewController.h:
--------------------------------------------------------------------------------
1 | #import
2 |
3 | @interface GeneralViewController : UIViewController
4 | - (id)initWithViewName:(NSString *)aViewName andTitle:(NSString *)title;
5 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/ViewControllers/GeneralViewController.m:
--------------------------------------------------------------------------------
1 | #import "GeneralViewController.h"
2 |
3 | @implementation GeneralViewController {
4 | NSString *viewName;
5 | }
6 | - (id)initWithViewName:(NSString *)aViewName andTitle: (NSString *) title{
7 | self = [super init];
8 | if (self) {
9 | viewName = aViewName;
10 | [self.navigationItem setTitle:title];
11 |
12 | }
13 | return self;
14 | }
15 |
16 | - (void)loadView {
17 | self.view = [[NSClassFromString(viewName) alloc]init];
18 | }
19 |
20 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/AdvancedAttachmentView.h:
--------------------------------------------------------------------------------
1 | #import
2 |
3 | @interface AdvancedAttachmentView : UIView
4 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/AdvancedAttachmentView.m:
--------------------------------------------------------------------------------
1 | #import "AdvancedAttachmentView.h"
2 | #import "BallView.h"
3 |
4 | @implementation AdvancedAttachmentView {
5 | UIDynamicAnimator *animator;
6 | UIAttachmentBehavior *dragBehaviour;
7 | NSMutableArray *ballViews;
8 | UIPanGestureRecognizer *panGestureRecognizer;
9 | }
10 | - (id)init {
11 | self = [super init];
12 | if (self) {
13 | [self buildBall];
14 | [self setupAnimatorAndGestureRecognizer];
15 | [self addBehaviour];
16 | }
17 |
18 | return self;
19 | }
20 |
21 | - (void)setupAnimatorAndGestureRecognizer {
22 | animator = [[UIDynamicAnimator alloc] initWithReferenceView:self];
23 | panGestureRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handleAttachmentGesture:)];
24 | }
25 |
26 | - (void)buildBall {
27 | ballViews = [[NSMutableArray alloc] init];
28 | for (NSUInteger i = 0; i < 4; i++) {
29 | UIView *view = [[BallView alloc] init];
30 | view.center = CGPointMake(80 + i * 50, 400);
31 | [self addSubview:view];
32 | ballViews[i] = view;
33 | }
34 | }
35 |
36 | - (void)addBehaviour {
37 | for (NSUInteger i = 0; i < [ballViews count] - 1; i++) {
38 | UIAttachmentBehavior *attachmentBehavior = [[UIAttachmentBehavior alloc] initWithItem:ballViews[i] attachedToItem:ballViews[i + 1]];
39 | [animator addBehavior:attachmentBehavior];
40 | }
41 | [self addGestureRecognizer:panGestureRecognizer];
42 | }
43 |
44 | - (void)handleAttachmentGesture:(UIPanGestureRecognizer *)gestureRecognizer {
45 | if (gestureRecognizer.state == UIGestureRecognizerStateBegan) {
46 | [self initDragBehaviourWithAnchorPosition:[gestureRecognizer locationInView:self]];
47 | [animator addBehavior:dragBehaviour];
48 | } else if (gestureRecognizer.state == UIGestureRecognizerStateChanged) {
49 | [dragBehaviour setAnchorPoint:[gestureRecognizer locationInView:self]];
50 | } else if (gestureRecognizer.state == UIGestureRecognizerStateEnded) {
51 | [animator removeAllBehaviors];
52 | [self removeGestureRecognizer:panGestureRecognizer];
53 | [self addGravityAfterDragEnded];
54 | }
55 | }
56 |
57 | - (void)addGravityAfterDragEnded {
58 | UIGravityBehavior *gravityBehavior = [[UIGravityBehavior alloc] initWithItems:ballViews];
59 | [animator addBehavior:gravityBehavior];
60 |
61 | UICollisionBehavior *collisionBehavior = [[UICollisionBehavior alloc] initWithItems:ballViews];
62 | [collisionBehavior setTranslatesReferenceBoundsIntoBoundary:YES];
63 | [animator addBehavior:collisionBehavior];
64 | }
65 |
66 | - (void)initDragBehaviourWithAnchorPosition:(CGPoint)anchorPosition {
67 | UIView *ballView = ballViews[0];
68 | dragBehaviour = [[UIAttachmentBehavior alloc] initWithItem:ballView attachedToAnchor:anchorPosition];
69 | double length = [self getDistanceBetweenAnchor:anchorPosition andBallView:ballView];
70 | [dragBehaviour setLength:((CGFloat) length < 20) ? (CGFloat) length : 20];
71 | }
72 |
73 | - (double)getDistanceBetweenAnchor:(CGPoint)anchor andBallView:(UIView *)ballView {
74 | return sqrt(pow((anchor.x - ballView.center.x), 2.0) + pow((anchor.y - ballView.center.y), 2.0));
75 | }
76 |
77 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/AttachmentView.h:
--------------------------------------------------------------------------------
1 | #import
2 | #import "BaseViewWithBall.h"
3 |
4 | @interface AttachmentView : BaseViewWithBall
5 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/AttachmentView.m:
--------------------------------------------------------------------------------
1 | #import "AttachmentView.h"
2 |
3 | @implementation AttachmentView
4 |
5 | - (id)init {
6 | self = [super init];
7 | if (self) {
8 | [self addGravity];
9 | }
10 | return self;
11 | }
12 |
13 | - (void)addGravity {
14 | theAnimator = [[UIDynamicAnimator alloc] initWithReferenceView:self];
15 | UIGravityBehavior *gravityBehaviour = [[UIGravityBehavior alloc] initWithItems:@[ballView]];
16 | [theAnimator addBehavior:gravityBehaviour];
17 |
18 | UIAttachmentBehavior *attachmentBehavior = [[UIAttachmentBehavior alloc] initWithItem:ballView attachedToAnchor:CGPointMake(100, 0)];
19 | [attachmentBehavior setLength:300];
20 | [attachmentBehavior setDamping:0.1];
21 | [attachmentBehavior setFrequency:5];
22 | [theAnimator addBehavior:attachmentBehavior];
23 |
24 | }
25 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/BallView.h:
--------------------------------------------------------------------------------
1 | #import
2 |
3 | @interface BallView : UIView
4 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/BallView.m:
--------------------------------------------------------------------------------
1 | #import "BallView.h"
2 |
3 | @implementation BallView {
4 |
5 | }
6 |
7 | - (id)init {
8 | self = [super init];
9 | if (self) {
10 | [self setFrame:CGRectMake(0, 0, 40, 40)];
11 | self.backgroundColor = [UIColor lightGrayColor];
12 | self.layer.cornerRadius = 20;
13 | self.layer.borderColor = [UIColor grayColor].CGColor;
14 | self.layer.borderWidth = 2;
15 | }
16 | return self;
17 | }
18 |
19 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/BaseViewWithBall.h:
--------------------------------------------------------------------------------
1 | #import
2 |
3 | @interface BaseViewWithBall : UIView{
4 | UIView *ballView;
5 | UIDynamicAnimator *theAnimator;
6 | }
7 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/BaseViewWithBall.m:
--------------------------------------------------------------------------------
1 | #import "BaseViewWithBall.h"
2 | #import "BallView.h"
3 |
4 | @implementation BaseViewWithBall {
5 |
6 | }
7 |
8 | - (id)init {
9 | self = [super init];
10 | if (self) {
11 | [self buildBall];
12 | }
13 | return self;
14 | }
15 |
16 |
17 | - (void)buildBall {
18 | ballView = [[BallView alloc] init];
19 | ballView.center = CGPointMake(100, 100);
20 | [self addSubview:ballView];
21 | }
22 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/CollisionView.h:
--------------------------------------------------------------------------------
1 | #import
2 | #import "BaseViewWithBall.h"
3 |
4 | @interface CollisionView : BaseViewWithBall
5 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/CollisionView.m:
--------------------------------------------------------------------------------
1 | #import "CollisionView.h"
2 |
3 | @implementation CollisionView {
4 | UIImageView *_imageView;
5 | }
6 |
7 | - (id)init {
8 | self = [super init];
9 | if (self) {
10 | [self addDynamicBehaviour];
11 | [self createBangImage];
12 | }
13 | return self;
14 | }
15 |
16 | - (void)addDynamicBehaviour {
17 | theAnimator = [[UIDynamicAnimator alloc] initWithReferenceView:self];
18 | UIGravityBehavior *gravityBehavior = [[UIGravityBehavior alloc] initWithItems:@[ballView]];
19 | [theAnimator addBehavior:gravityBehavior];
20 |
21 | UICollisionBehavior *collisionBehavior = [[UICollisionBehavior alloc] initWithItems:@[ballView]];
22 | [collisionBehavior setTranslatesReferenceBoundsIntoBoundary:YES];
23 | [theAnimator addBehavior:collisionBehavior];
24 |
25 | UIDynamicItemBehavior *itemBehavior = [[UIDynamicItemBehavior alloc] initWithItems:@[ballView]];
26 | [itemBehavior setElasticity:0.6];
27 | [theAnimator addBehavior:itemBehavior];
28 | [collisionBehavior setCollisionDelegate:self];
29 | }
30 |
31 | - (void)createBangImage {
32 | _imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"bang.png"]];
33 | [_imageView setFrame:CGRectMake(100, [UIScreen mainScreen].bounds.size.height - 100, 40, 40)];
34 | [_imageView.layer setHidden:YES];
35 | [self addSubview:_imageView];
36 | }
37 |
38 | - (void)collisionBehavior:(UICollisionBehavior *)behavior
39 | endedContactForItem:(id )item
40 | withBoundaryIdentifier:(id )identifier {
41 | [self bang];
42 | }
43 |
44 | - (void)bang {
45 | CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"hidden"];
46 | [animation setToValue:[NSNumber numberWithBool:NO]];
47 | [animation setDuration:0.2];
48 | [animation setRemovedOnCompletion:YES];
49 | [_imageView.layer addAnimation:animation forKey:nil];
50 | }
51 |
52 |
53 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/GravityView.h:
--------------------------------------------------------------------------------
1 | #import
2 | #import "BaseViewWithBall.h"
3 |
4 | @interface GravityView : BaseViewWithBall
5 |
6 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/GravityView.m:
--------------------------------------------------------------------------------
1 | #import "GravityView.h"
2 |
3 | @implementation GravityView {
4 | }
5 |
6 | - (id)init {
7 | self = [super init];
8 | if (self) {
9 | [self addGravity];
10 | }
11 | return self;
12 | }
13 |
14 | - (void)addGravity {
15 | theAnimator = [[UIDynamicAnimator alloc] initWithReferenceView:self];
16 | UIGravityBehavior *gravityBehaviour = [[UIGravityBehavior alloc] initWithItems:@[ballView]];
17 | [theAnimator addBehavior:gravityBehaviour];
18 | }
19 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/PushView.h:
--------------------------------------------------------------------------------
1 | #import
2 |
3 | @interface PushView : UIView
4 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/PushView.m:
--------------------------------------------------------------------------------
1 | #import "PushView.h"
2 |
3 | @implementation PushView {
4 | UIView *barView;
5 | UIDynamicAnimator *theAnimator;
6 | }
7 | - (id)init {
8 | self = [super init];
9 | if (self) {
10 | [self addBar];
11 | theAnimator = [[UIDynamicAnimator alloc] initWithReferenceView:self];
12 | }
13 |
14 | return self;
15 | }
16 |
17 | - (void)addBar {
18 | barView = [[UIView alloc] initWithFrame:CGRectMake(140, 200, 10, 100)];
19 | [barView setBackgroundColor:[UIColor lightGrayColor]];
20 | [self addSubview:barView];
21 |
22 | UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePanGesture:)];
23 | [self addGestureRecognizer:recognizer];
24 | }
25 |
26 | - (void)handlePanGesture:(UIPanGestureRecognizer *)gestureRecognizer {
27 | if (gestureRecognizer.state == UIGestureRecognizerStateEnded) {
28 | if ([self gestureHitsBarView:gestureRecognizer]) {
29 | UIPushBehavior *pushBehavior = [[UIPushBehavior alloc] initWithItems:@[barView] mode:UIPushBehaviorModeInstantaneous];
30 | [pushBehavior setPushDirection:CGVectorMake([gestureRecognizer velocityInView:self].x /5000.f, 0)];
31 | [theAnimator addBehavior:pushBehavior];
32 | }
33 | }
34 | }
35 |
36 | - (BOOL)gestureHitsBarView:(UIPanGestureRecognizer *)gestureRecognizer {
37 | CGPoint locationInView = [gestureRecognizer locationInView:self];
38 | return barView.left <= locationInView.x && locationInView.y <= barView.top + barView.height;
39 | }
40 |
41 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/SnapView.h:
--------------------------------------------------------------------------------
1 | #import
2 |
3 | @interface SnapView : UIView
4 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/SnapView.m:
--------------------------------------------------------------------------------
1 | #import "SnapView.h"
2 | #import "BallView.h"
3 |
4 | @implementation SnapView {
5 | float radius;
6 | float circleCenterX;
7 | float circleCenterY;
8 | UIDynamicAnimator *theAnimator;
9 | int count;
10 | int ballNumber;
11 | UIButton *dropBallButton;
12 | }
13 |
14 | - (id)init {
15 | self = [super init];
16 | if (self) {
17 | radius = 40;
18 | circleCenterX = 120;
19 | circleCenterY = 200;
20 | theAnimator = [[UIDynamicAnimator alloc] initWithReferenceView:self];
21 | [self addCircle];
22 | [self addButton];
23 | }
24 |
25 | return self;
26 | }
27 |
28 | - (void)addCircle {
29 | UIView *circle = [[UIView alloc] initWithFrame:CGRectMake(120, 200, 2 * radius, 2 * radius)];
30 | circle.backgroundColor = [UIColor blackColor];
31 | circle.layer.cornerRadius = 40;
32 | [self addSubview:circle];
33 | }
34 |
35 | - (void)addButton {
36 | dropBallButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
37 | [dropBallButton setFrame:CGRectMake(110, 400, 100, 20)];
38 | [dropBallButton setTitle:@"Drop ball" forState:UIControlStateNormal];
39 | [dropBallButton addTarget:self action:@selector(dropBall) forControlEvents:UIControlEventTouchDown];
40 | [self addSubview:dropBallButton];
41 | }
42 |
43 | - (void)dropBall {
44 | [self resetStatus];
45 | UIView *ballView = [self addBallView];
46 | [self addDynamicBehaviour:ballView];
47 | ballNumber++;
48 | }
49 |
50 | - (void)addDynamicBehaviour:(UIView *)ballView {
51 | UIGravityBehavior *gravityBehaviour = [[UIGravityBehavior alloc] initWithItems:@[ballView]];
52 | [gravityBehaviour setAction:^{
53 | count++;
54 | if (count == 50) {
55 | UISnapBehavior *snapBehavior = [[UISnapBehavior alloc] initWithItem:ballView
56 | snapToPoint:CGPointMake([self getPositionXFor:ballNumber * M_PI / 3], [self getPositionYFor:ballNumber * M_PI / 3])];
57 | [theAnimator addBehavior:snapBehavior];
58 | [dropBallButton setEnabled:ballNumber != 6];
59 | }
60 | }];
61 | [theAnimator addBehavior:gravityBehaviour];
62 | }
63 |
64 | - (void)resetStatus {
65 | count = 0;
66 | [theAnimator removeAllBehaviors];
67 | [dropBallButton setEnabled:NO];
68 | }
69 |
70 | - (double)getPositionYFor:(double)radian {
71 | return circleCenterY + radius + radius * sin(radian);
72 | }
73 |
74 | - (double)getPositionXFor:(double)radian {
75 | return circleCenterX + radius + radius * cos(radian);
76 | }
77 |
78 | - (UIView *)addBallView {
79 | UIView *ballView = [[BallView alloc] init];
80 | ballView.center = CGPointMake(50, 100);
81 | [self addSubview:ballView];
82 | return ballView;
83 | }
84 |
85 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/UIView+Category.h:
--------------------------------------------------------------------------------
1 | #import
2 |
3 | @interface UIView (Category)
4 | - (CGFloat)left;
5 |
6 | - (CGFloat)top;
7 |
8 | - (CGFloat)width;
9 |
10 | - (CGFloat)height;
11 |
12 | - (CGPoint)origin;
13 | @end
--------------------------------------------------------------------------------
/UIDynamicExample/Views/UIView+Category.m:
--------------------------------------------------------------------------------
1 | #import "UIView+Category.h"
2 |
3 | @implementation UIView (Category)
4 |
5 | - (CGFloat)left {
6 | return [self frame].origin.x;
7 | }
8 |
9 | - (CGFloat)top {
10 | return [self frame].origin.y;
11 | }
12 |
13 | - (CGFloat)width {
14 | return [self frame].size.width;
15 | }
16 |
17 | - (CGFloat)height {
18 | return [self frame].size.height;
19 | }
20 |
21 | - (CGPoint)origin {
22 | return [self frame].origin;
23 | }
24 |
25 | @end
26 |
27 |
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/UIDynamicExample/bang.png:
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https://raw.githubusercontent.com/liangfenxiaodao/UIDynamicExample/09f5313f6e4ab6f1ddb399eb78817fc86e14c023/UIDynamicExample/bang.png
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/UIDynamicExample/en.lproj/InfoPlist.strings:
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1 | /* Localized versions of Info.plist keys */
2 |
3 |
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/UIDynamicExample/main.m:
--------------------------------------------------------------------------------
1 | //
2 | // main.m
3 | // UIDynamicExample
4 | //
5 | // Created by jli on 11/8/13.
6 | //
7 | //
8 |
9 | #import
10 |
11 | #import "AppDelegate.h"
12 |
13 | int main(int argc, char * argv[])
14 | {
15 | @autoreleasepool {
16 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/UIDynamicExampleTests/UIDynamicExampleTests-Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | ${EXECUTABLE_NAME}
9 | CFBundleIdentifier
10 | xiaodao.${PRODUCT_NAME:rfc1034identifier}
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundlePackageType
14 | BNDL
15 | CFBundleShortVersionString
16 | 1.0
17 | CFBundleSignature
18 | ????
19 | CFBundleVersion
20 | 1
21 |
22 |
23 |
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/UIDynamicExampleTests/UIDynamicExampleTests.m:
--------------------------------------------------------------------------------
1 | //
2 | // UIDynamicExampleTests.m
3 | // UIDynamicExampleTests
4 | //
5 | // Created by jli on 11/8/13.
6 | //
7 | //
8 |
9 | #import
10 |
11 | @interface UIDynamicExampleTests : XCTestCase
12 |
13 | @end
14 |
15 | @implementation UIDynamicExampleTests
16 |
17 | - (void)setUp
18 | {
19 | [super setUp];
20 | // Put setup code here. This method is called before the invocation of each test method in the class.
21 | }
22 |
23 | - (void)tearDown
24 | {
25 | // Put teardown code here. This method is called after the invocation of each test method in the class.
26 | [super tearDown];
27 | }
28 |
29 | - (void)testExample
30 | {
31 | XCTFail(@"No implementation for \"%s\"", __PRETTY_FUNCTION__);
32 | }
33 |
34 | @end
35 |
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/UIDynamicExampleTests/en.lproj/InfoPlist.strings:
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1 | /* Localized versions of Info.plist keys */
2 |
3 |
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/snapshots/advanced_attachment.gif:
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https://raw.githubusercontent.com/liangfenxiaodao/UIDynamicExample/09f5313f6e4ab6f1ddb399eb78817fc86e14c023/snapshots/advanced_attachment.gif
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/snapshots/attachment.gif:
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https://raw.githubusercontent.com/liangfenxiaodao/UIDynamicExample/09f5313f6e4ab6f1ddb399eb78817fc86e14c023/snapshots/attachment.gif
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/snapshots/collision.gif:
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https://raw.githubusercontent.com/liangfenxiaodao/UIDynamicExample/09f5313f6e4ab6f1ddb399eb78817fc86e14c023/snapshots/collision.gif
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/snapshots/gravity.gif:
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https://raw.githubusercontent.com/liangfenxiaodao/UIDynamicExample/09f5313f6e4ab6f1ddb399eb78817fc86e14c023/snapshots/gravity.gif
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/snapshots/push.gif:
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https://raw.githubusercontent.com/liangfenxiaodao/UIDynamicExample/09f5313f6e4ab6f1ddb399eb78817fc86e14c023/snapshots/push.gif
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/snapshots/snap.gif:
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https://raw.githubusercontent.com/liangfenxiaodao/UIDynamicExample/09f5313f6e4ab6f1ddb399eb78817fc86e14c023/snapshots/snap.gif
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