├── .gitignore ├── .gitmodules ├── Assets ├── Mario.prefab ├── Mario.prefab.meta ├── PipeController.cs ├── PipeController.cs.meta ├── Spinner.cs ├── Spinner.cs.meta ├── libsm64-unity.meta ├── pipescene.unity └── pipescene.unity.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── build-libsm64 /.gitignore: -------------------------------------------------------------------------------- 1 | # Dont' commit ROMs! 2 | *.z64 3 | *.z64.meta 4 | 5 | # This .gitignore file should be placed at the root of your Unity project directory 6 | # 7 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 8 | # 9 | /[Ll]ibrary/ 10 | /[Tt]emp/ 11 | /[Oo]bj/ 12 | /[Bb]uild/ 13 | /[Bb]uilds/ 14 | /[Ll]ogs/ 15 | /[Uu]ser[Ss]ettings/ 16 | 17 | # MemoryCaptures can get excessive in size. 18 | # They also could contain extremely sensitive data 19 | /[Mm]emoryCaptures/ 20 | 21 | # Asset meta data should only be ignored when the corresponding asset is also ignored 22 | !/[Aa]ssets/**/*.meta 23 | 24 | # Uncomment this line if you wish to ignore the asset store tools plugin 25 | # /[Aa]ssets/AssetStoreTools* 26 | 27 | # Autogenerated Jetbrains Rider plugin 28 | /[Aa]ssets/Plugins/Editor/JetBrains* 29 | 30 | # Visual Studio cache directory 31 | .vs/ 32 | 33 | # Gradle cache directory 34 | .gradle/ 35 | 36 | # Autogenerated VS/MD/Consulo solution and project files 37 | ExportedObj/ 38 | .consulo/ 39 | *.csproj 40 | *.unityproj 41 | *.sln 42 | *.suo 43 | *.tmp 44 | *.user 45 | *.userprefs 46 | *.pidb 47 | *.booproj 48 | *.svd 49 | *.pdb 50 | *.mdb 51 | *.opendb 52 | *.VC.db 53 | 54 | # Unity3D generated meta files 55 | *.pidb.meta 56 | *.pdb.meta 57 | *.mdb.meta 58 | 59 | # Unity3D generated file on crash reports 60 | sysinfo.txt 61 | 62 | # Builds 63 | *.apk 64 | *.aab 65 | *.unitypackage 66 | 67 | # Crashlytics generated file 68 | crashlytics-build.properties 69 | 70 | # Packed Addressables 71 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 72 | 73 | # Temporary auto-generated Android Assets 74 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 75 | /[Aa]ssets/[Ss]treamingAssets/aa/* 76 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "libsm64"] 2 | path = libsm64 3 | url = git@github.com:libsm64/libsm64 4 | [submodule "Assets/libsm64-unity"] 5 | path = Assets/libsm64-unity 6 | url = git@github.com:libsm64/libsm64-unity 7 | 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m_Enabled: 1 56 | m_EditorHideFlags: 0 57 | m_Script: {fileID: 11500000, guid: e4a2dace33993b19abc35c88b9b40604, type: 3} 58 | m_Name: 59 | m_EditorClassIdentifier: 60 | cameraObject: {fileID: 0} 61 | -------------------------------------------------------------------------------- /Assets/Mario.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8772da6d9ed00381fb7365a5f1b52114 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/PipeController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class PipeController : MonoBehaviour 5 | { 6 | public GameObject marioPrefab; 7 | public GameObject camObj; 8 | 9 | IEnumerator Start() 10 | { 11 | while( true ) 12 | { 13 | yield return new WaitForSeconds(1); 14 | spawnMario(); 15 | } 16 | } 17 | 18 | void Update() 19 | { 20 | var r = 10; 21 | var t = Time.time; 22 | 23 | transform.position = new Vector3( 24 | r * Mathf.Sin( t ), 25 | transform.position.y, 26 | r * Mathf.Cos( t ) 27 | ); 28 | } 29 | 30 | void spawnMario() 31 | { 32 | var mario = Instantiate( marioPrefab, transform.position, Quaternion.identity ); 33 | mario.GetComponent().cameraObject = camObj; 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/PipeController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f481d48e3f90b9f0aac2581ef6d0b5c7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Spinner.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Spinner : MonoBehaviour 6 | { 7 | LibSM64.SM64DynamicTerrain terrain; 8 | 9 | void Start() 10 | { 11 | terrain = GetComponent(); 12 | } 13 | 14 | void FixedUpdate() 15 | { 16 | terrain.SetRotation( Quaternion.AngleAxis( -20 * Time.time, Vector3.up )); 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Spinner.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20045ada3273df6f5aa9d6c86e688048 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 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tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # libsm64-unity-dev 2 | 3 | This repo contains a Unity project that wraps the [libsm64-unity](https://github.com/libsm64/libsm64-unity) package so it can be easily worked on directly inside Unity without going through the package manager. 4 | 5 | To get started: 6 | - Clone this repository, and recursively clone submodules: 7 | ``` 8 | git clone https://github.com/libsm64/libsm64-unity-dev 9 | cd libsm64-unity 10 | git submodule update --init --recursive 11 | ``` 12 | - Get a copy of the Super Mario 64 \[US\] z64 ROM (MD5 20b854b239203baf6c961b850a4a51a2) 13 | - Name the ROM `baserom.us.z64` and place it in the root folder of this repo/project 14 | - Open the project in Unity 2019.3.10 15 | - Make sure you have a controller attached 16 | - Open the test scene `Assets/pipescene.unity` 17 | - Run the scene, make sure it's working, stop it, and start poking around. 18 | -------------------------------------------------------------------------------- /build-libsm64: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env bash 2 | set -e 3 | cd "$(dirname "${BASH_SOURCE[0]}")" 4 | 5 | cd libsm64 6 | make lib 7 | 8 | update_lib() { 9 | if [[ -e "dist/$1" ]]; then 10 | cp "dist/$1" "../Assets/libsm64-unity/Plugins/$1" 11 | echo "Updating library binary in Unity project: $1" 12 | fi 13 | } 14 | 15 | update_lib libsm64.so 16 | update_lib sm64.dll 17 | --------------------------------------------------------------------------------