├── Assets
├── Material.meta
├── Material
│ ├── FeatheredPlaneMaterial.mat
│ ├── FeatheredPlaneMaterial.mat.meta
│ ├── SphereMat.mat
│ └── SphereMat.mat.meta
├── Prefabs.meta
├── Prefabs
│ ├── AR Default Plane.prefab
│ ├── AR Default Plane.prefab.meta
│ ├── AR Feathered Plane.prefab
│ ├── AR Feathered Plane.prefab.meta
│ ├── Sphere.prefab
│ ├── Sphere.prefab.meta
│ ├── Text (TMP).prefab
│ └── Text (TMP).prefab.meta
├── Scenes.meta
├── Scenes
│ ├── Main.unity
│ └── Main.unity.meta
├── Scripts.meta
├── Scripts
│ ├── LineManager.cs
│ └── LineManager.cs.meta
├── Sprites.meta
├── Sprites
│ ├── BottomBar.png
│ ├── BottomBar.png.meta
│ ├── Copy of Your paragraph text (1).png
│ ├── Copy of Your paragraph text (1).png.meta
│ ├── Copy of Your paragraph text (2).png
│ ├── Copy of Your paragraph text (2).png.meta
│ ├── Icon.png
│ └── Icon.png.meta
├── TextMesh Pro.meta
├── TextMesh Pro
│ ├── Documentation.meta
│ ├── Documentation
│ │ ├── TextMesh Pro User Guide 2016.pdf
│ │ └── TextMesh Pro User Guide 2016.pdf.meta
│ ├── Fonts.meta
│ ├── Fonts
│ │ ├── LiberationSans - OFL.txt
│ │ ├── LiberationSans - OFL.txt.meta
│ │ ├── LiberationSans.ttf
│ │ └── LiberationSans.ttf.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── Fonts & Materials.meta
│ │ ├── Fonts & Materials
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta
│ │ │ ├── LiberationSans SDF - Fallback.asset
│ │ │ ├── LiberationSans SDF - Fallback.asset.meta
│ │ │ ├── LiberationSans SDF - Outline.mat
│ │ │ ├── LiberationSans SDF - Outline.mat.meta
│ │ │ ├── LiberationSans SDF.asset
│ │ │ └── LiberationSans SDF.asset.meta
│ │ ├── LineBreaking Following Characters.txt
│ │ ├── LineBreaking Following Characters.txt.meta
│ │ ├── LineBreaking Leading Characters.txt
│ │ ├── LineBreaking Leading Characters.txt.meta
│ │ ├── Sprite Assets.meta
│ │ ├── Sprite Assets
│ │ │ ├── EmojiOne.asset
│ │ │ └── EmojiOne.asset.meta
│ │ ├── Style Sheets.meta
│ │ ├── Style Sheets
│ │ │ ├── Default Style Sheet.asset
│ │ │ └── Default Style Sheet.asset.meta
│ │ ├── TMP Settings.asset
│ │ └── TMP Settings.asset.meta
│ ├── Shaders.meta
│ ├── Shaders
│ │ ├── TMP_Bitmap-Custom-Atlas.shader
│ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta
│ │ ├── TMP_Bitmap-Mobile.shader
│ │ ├── TMP_Bitmap-Mobile.shader.meta
│ │ ├── TMP_Bitmap.shader
│ │ ├── TMP_Bitmap.shader.meta
│ │ ├── TMP_SDF Overlay.shader
│ │ ├── TMP_SDF Overlay.shader.meta
│ │ ├── TMP_SDF SSD.shader
│ │ ├── TMP_SDF SSD.shader.meta
│ │ ├── TMP_SDF-Mobile Masking.shader
│ │ ├── TMP_SDF-Mobile Masking.shader.meta
│ │ ├── TMP_SDF-Mobile Overlay.shader
│ │ ├── TMP_SDF-Mobile Overlay.shader.meta
│ │ ├── TMP_SDF-Mobile SSD.shader
│ │ ├── TMP_SDF-Mobile SSD.shader.meta
│ │ ├── TMP_SDF-Mobile.shader
│ │ ├── TMP_SDF-Mobile.shader.meta
│ │ ├── TMP_SDF-Surface-Mobile.shader
│ │ ├── TMP_SDF-Surface-Mobile.shader.meta
│ │ ├── TMP_SDF-Surface.shader
│ │ ├── TMP_SDF-Surface.shader.meta
│ │ ├── TMP_SDF.shader
│ │ ├── TMP_SDF.shader.meta
│ │ ├── TMP_Sprite.shader
│ │ ├── TMP_Sprite.shader.meta
│ │ ├── TMPro.cginc
│ │ ├── TMPro.cginc.meta
│ │ ├── TMPro_Mobile.cginc
│ │ ├── TMPro_Mobile.cginc.meta
│ │ ├── TMPro_Properties.cginc
│ │ ├── TMPro_Properties.cginc.meta
│ │ ├── TMPro_Surface.cginc
│ │ └── TMPro_Surface.cginc.meta
│ ├── Sprites.meta
│ └── Sprites
│ │ ├── EmojiOne Attribution.txt
│ │ ├── EmojiOne Attribution.txt.meta
│ │ ├── EmojiOne.json
│ │ ├── EmojiOne.json.meta
│ │ ├── EmojiOne.png
│ │ └── EmojiOne.png.meta
├── XR.meta
├── XR
│ ├── Loaders.meta
│ ├── Loaders
│ │ ├── AR Core Loader.asset
│ │ ├── AR Core Loader.asset.meta
│ │ ├── AR Kit Loader.asset
│ │ └── AR Kit Loader.asset.meta
│ ├── Settings.meta
│ ├── Settings
│ │ ├── AR Core Settings.asset
│ │ ├── AR Core Settings.asset.meta
│ │ ├── AR Kit Settings.asset
│ │ └── AR Kit Settings.asset.meta
│ ├── XRGeneralSettings.asset
│ └── XRGeneralSettings.asset.meta
├── XRI.meta
└── XRI
│ ├── Settings.meta
│ └── Settings
│ ├── Resources.meta
│ ├── Resources
│ ├── InteractionLayerSettings.asset
│ └── InteractionLayerSettings.asset.meta
│ ├── XRInteractionEditorSettings.asset
│ └── XRInteractionEditorSettings.asset.meta
├── BANNER.png
├── LICENSE
├── Logs
├── AssetImportWorker0.log
├── Packages-Update.log
├── shadercompiler-AssetImportWorker0.log
├── shadercompiler-UnityShaderCompiler.exe0.log
├── shadercompiler-UnityShaderCompiler.exe1.log
├── shadercompiler-UnityShaderCompiler.exe10.log
├── shadercompiler-UnityShaderCompiler.exe11.log
├── shadercompiler-UnityShaderCompiler.exe2.log
├── shadercompiler-UnityShaderCompiler.exe3.log
├── shadercompiler-UnityShaderCompiler.exe4.log
├── shadercompiler-UnityShaderCompiler.exe5.log
├── shadercompiler-UnityShaderCompiler.exe6.log
├── shadercompiler-UnityShaderCompiler.exe7.log
├── shadercompiler-UnityShaderCompiler.exe8.log
└── shadercompiler-UnityShaderCompiler.exe9.log
├── Packages
├── manifest.json
└── packages-lock.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── PackageManagerSettings.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── TimelineSettings.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
├── VersionControlSettings.asset
├── XRPackageSettings.asset
└── XRSettings.asset
├── README.md
├── UserSettings
└── EditorUserSettings.asset
└── obj
└── Debug
├── Assembly-CSharp.csproj.AssemblyReference.cache
└── DesignTimeResolveAssemblyReferencesInput.cache
/Assets/Material.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: fbafacbca19fc014c92354ab117f32e8
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/Material/FeatheredPlaneMaterial.mat:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!21 &2100000
4 | Material:
5 | serializedVersion: 6
6 | m_ObjectHideFlags: 0
7 | m_CorrespondingSourceObject: {fileID: 0}
8 | m_PrefabInstance: {fileID: 0}
9 | m_PrefabAsset: {fileID: 0}
10 | m_Name: FeatheredPlaneMaterial
11 | m_Shader: {fileID: 10764, guid: 0000000000000000f000000000000000, type: 0}
12 | m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
13 | m_LightmapFlags: 4
14 | m_EnableInstancingVariants: 0
15 | m_DoubleSidedGI: 0
16 | m_CustomRenderQueue: -1
17 | stringTagMap: {}
18 | disabledShaderPasses: []
19 | m_SavedProperties:
20 | serializedVersion: 3
21 | m_TexEnvs:
22 | - _BumpMap:
23 | m_Texture: {fileID: 0}
24 | m_Scale: {x: 1, y: 1}
25 | m_Offset: {x: 0, y: 0}
26 | - _DetailAlbedoMap:
27 | m_Texture: {fileID: 0}
28 | m_Scale: {x: 1, y: 1}
29 | m_Offset: {x: 0, y: 0}
30 | - _DetailMask:
31 | m_Texture: {fileID: 0}
32 | m_Scale: {x: 1, y: 1}
33 | m_Offset: {x: 0, y: 0}
34 | - _DetailNormalMap:
35 | m_Texture: {fileID: 0}
36 | m_Scale: {x: 1, y: 1}
37 | m_Offset: {x: 0, y: 0}
38 | - _EmissionMap:
39 | m_Texture: {fileID: 0}
40 | m_Scale: {x: 1, y: 1}
41 | m_Offset: {x: 0, y: 0}
42 | - _MainTex:
43 | m_Texture: {fileID: 2800000, guid: cf0c720f1ba9b47e293f4b9bcfb2ecb4, type: 3}
44 | m_Scale: {x: 2, y: 2}
45 | m_Offset: {x: 0, y: 0}
46 | - _MetallicGlossMap:
47 | m_Texture: {fileID: 0}
48 | m_Scale: {x: 1, y: 1}
49 | m_Offset: {x: 0, y: 0}
50 | - _OcclusionMap:
51 | m_Texture: {fileID: 0}
52 | m_Scale: {x: 1, y: 1}
53 | m_Offset: {x: 0, y: 0}
54 | - _ParallaxMap:
55 | m_Texture: {fileID: 0}
56 | m_Scale: {x: 1, y: 1}
57 | m_Offset: {x: 0, y: 0}
58 | m_Floats:
59 | - _BumpScale: 1
60 | - _ColorMask: 15
61 | - _Cutoff: 0.5
62 | - _DetailNormalMapScale: 1
63 | - _DstBlend: 10
64 | - _GlossMapScale: 1
65 | - _Glossiness: 0.5
66 | - _GlossyReflections: 1
67 | - _Metallic: 0
68 | - _Mode: 3
69 | - _OcclusionStrength: 1
70 | - _Parallax: 0.02
71 | - _SmoothnessTextureChannel: 0
72 | - _SpecularHighlights: 1
73 | - _SrcBlend: 1
74 | - _Stencil: 0
75 | - _StencilComp: 8
76 | - _StencilOp: 0
77 | - _StencilReadMask: 255
78 | - _StencilWriteMask: 255
79 | - _UVSec: 0
80 | - _UseUIAlphaClip: 0
81 | - _ZWrite: 0
82 | m_Colors:
83 | - _Color: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 0.32941177}
84 | - _ColorTint: {r: 1, g: 0, b: 0, a: 1}
85 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
86 | - _PlaneColor: {r: 0.9811321, g: 0.9811321, b: 0.9811321, a: 0}
87 | - _Specular: {r: 0, g: 0, b: 0, a: 0}
88 | - _TexTintColor: {r: 1, g: 1, b: 1, a: 0.69803923}
89 | - _TintColor: {r: 0.99215686, g: 0.72156864, b: 0.07450981, a: 0.32941177}
90 | m_BuildTextureStacks: []
91 |
--------------------------------------------------------------------------------
/Assets/Material/FeatheredPlaneMaterial.mat.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 23e2748d52724824fb92be95f957d7dc
3 | NativeFormatImporter:
4 | externalObjects: {}
5 | mainObjectFileID: 0
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/Material/SphereMat.mat:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!21 &2100000
4 | Material:
5 | serializedVersion: 6
6 | m_ObjectHideFlags: 0
7 | m_CorrespondingSourceObject: {fileID: 0}
8 | m_PrefabInstance: {fileID: 0}
9 | m_PrefabAsset: {fileID: 0}
10 | m_Name: SphereMat
11 | m_Shader: {fileID: 10708, guid: 0000000000000000f000000000000000, type: 0}
12 | m_ShaderKeywords:
13 | m_LightmapFlags: 4
14 | m_EnableInstancingVariants: 0
15 | m_DoubleSidedGI: 0
16 | m_CustomRenderQueue: -1
17 | stringTagMap: {}
18 | disabledShaderPasses: []
19 | m_SavedProperties:
20 | serializedVersion: 3
21 | m_TexEnvs:
22 | - _BumpMap:
23 | m_Texture: {fileID: 0}
24 | m_Scale: {x: 1, y: 1}
25 | m_Offset: {x: 0, y: 0}
26 | - _DetailAlbedoMap:
27 | m_Texture: {fileID: 0}
28 | m_Scale: {x: 1, y: 1}
29 | m_Offset: {x: 0, y: 0}
30 | - _DetailMask:
31 | m_Texture: {fileID: 0}
32 | m_Scale: {x: 1, y: 1}
33 | m_Offset: {x: 0, y: 0}
34 | - _DetailNormalMap:
35 | m_Texture: {fileID: 0}
36 | m_Scale: {x: 1, y: 1}
37 | m_Offset: {x: 0, y: 0}
38 | - _EmissionMap:
39 | m_Texture: {fileID: 0}
40 | m_Scale: {x: 1, y: 1}
41 | m_Offset: {x: 0, y: 0}
42 | - _MainTex:
43 | m_Texture: {fileID: 0}
44 | m_Scale: {x: 1, y: 1}
45 | m_Offset: {x: 0, y: 0}
46 | - _MetallicGlossMap:
47 | m_Texture: {fileID: 0}
48 | m_Scale: {x: 1, y: 1}
49 | m_Offset: {x: 0, y: 0}
50 | - _OcclusionMap:
51 | m_Texture: {fileID: 0}
52 | m_Scale: {x: 1, y: 1}
53 | m_Offset: {x: 0, y: 0}
54 | - _ParallaxMap:
55 | m_Texture: {fileID: 0}
56 | m_Scale: {x: 1, y: 1}
57 | m_Offset: {x: 0, y: 0}
58 | m_Floats:
59 | - _BumpScale: 1
60 | - _Cutoff: 0.5
61 | - _DetailNormalMapScale: 1
62 | - _DstBlend: 0
63 | - _GlossMapScale: 1
64 | - _Glossiness: 0.5
65 | - _GlossyReflections: 1
66 | - _Metallic: 0
67 | - _Mode: 0
68 | - _OcclusionStrength: 1
69 | - _Parallax: 0.02
70 | - _SmoothnessTextureChannel: 0
71 | - _SpecularHighlights: 1
72 | - _SrcBlend: 1
73 | - _UVSec: 0
74 | - _ZWrite: 1
75 | m_Colors:
76 | - _Color: {r: 1, g: 1, b: 1, a: 1}
77 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
78 | m_BuildTextureStacks: []
79 |
--------------------------------------------------------------------------------
/Assets/Material/SphereMat.mat.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 15bff183322cc3646b4b52493ec76c01
3 | NativeFormatImporter:
4 | externalObjects: {}
5 | mainObjectFileID: 2100000
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/Prefabs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: bf8b22602f991294cb8ade2a50166afc
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/Prefabs/AR Default Plane.prefab:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!1 &1188694205902277130
4 | GameObject:
5 | m_ObjectHideFlags: 0
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | serializedVersion: 6
10 | m_Component:
11 | - component: {fileID: 1188694205902277171}
12 | - component: {fileID: 1188694205902277168}
13 | - component: {fileID: 1188694205902277169}
14 | - component: {fileID: 1188694205902277174}
15 | - component: {fileID: 1188694205902277175}
16 | - component: {fileID: 1188694205902277172}
17 | - component: {fileID: 1188694205902277173}
18 | m_Layer: 0
19 | m_Name: AR Default Plane
20 | m_TagString: Untagged
21 | m_Icon: {fileID: 0}
22 | m_NavMeshLayer: 0
23 | m_StaticEditorFlags: 0
24 | m_IsActive: 1
25 | --- !u!4 &1188694205902277171
26 | Transform:
27 | m_ObjectHideFlags: 0
28 | m_CorrespondingSourceObject: {fileID: 0}
29 | m_PrefabInstance: {fileID: 0}
30 | m_PrefabAsset: {fileID: 0}
31 | m_GameObject: {fileID: 1188694205902277130}
32 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
33 | m_LocalPosition: {x: 0, y: 0, z: 0}
34 | m_LocalScale: {x: 1, y: 1, z: 1}
35 | m_Children: []
36 | m_Father: {fileID: 0}
37 | m_RootOrder: 0
38 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
39 | --- !u!114 &1188694205902277168
40 | MonoBehaviour:
41 | m_ObjectHideFlags: 0
42 | m_CorrespondingSourceObject: {fileID: 0}
43 | m_PrefabInstance: {fileID: 0}
44 | m_PrefabAsset: {fileID: 0}
45 | m_GameObject: {fileID: 1188694205902277130}
46 | m_Enabled: 1
47 | m_EditorHideFlags: 0
48 | m_Script: {fileID: 11500000, guid: 5f66da7470dce8f4d821d71dd2b1d4ac, type: 3}
49 | m_Name:
50 | m_EditorClassIdentifier:
51 | m_DestroyOnRemoval: 1
52 | m_VertexChangedThreshold: 0.01
53 | --- !u!114 &1188694205902277169
54 | MonoBehaviour:
55 | m_ObjectHideFlags: 0
56 | m_CorrespondingSourceObject: {fileID: 0}
57 | m_PrefabInstance: {fileID: 0}
58 | m_PrefabAsset: {fileID: 0}
59 | m_GameObject: {fileID: 1188694205902277130}
60 | m_Enabled: 1
61 | m_EditorHideFlags: 0
62 | m_Script: {fileID: 11500000, guid: 3d180956a54db4646a1c6342921672ad, type: 3}
63 | m_Name:
64 | m_EditorClassIdentifier:
65 | --- !u!64 &1188694205902277174
66 | MeshCollider:
67 | m_ObjectHideFlags: 0
68 | m_CorrespondingSourceObject: {fileID: 0}
69 | m_PrefabInstance: {fileID: 0}
70 | m_PrefabAsset: {fileID: 0}
71 | m_GameObject: {fileID: 1188694205902277130}
72 | m_Material: {fileID: 0}
73 | m_IsTrigger: 0
74 | m_Enabled: 1
75 | serializedVersion: 4
76 | m_Convex: 0
77 | m_CookingOptions: 30
78 | m_Mesh: {fileID: 0}
79 | --- !u!33 &1188694205902277175
80 | MeshFilter:
81 | m_ObjectHideFlags: 0
82 | m_CorrespondingSourceObject: {fileID: 0}
83 | m_PrefabInstance: {fileID: 0}
84 | m_PrefabAsset: {fileID: 0}
85 | m_GameObject: {fileID: 1188694205902277130}
86 | m_Mesh: {fileID: 0}
87 | --- !u!23 &1188694205902277172
88 | MeshRenderer:
89 | m_ObjectHideFlags: 0
90 | m_CorrespondingSourceObject: {fileID: 0}
91 | m_PrefabInstance: {fileID: 0}
92 | m_PrefabAsset: {fileID: 0}
93 | m_GameObject: {fileID: 1188694205902277130}
94 | m_Enabled: 1
95 | m_CastShadows: 1
96 | m_ReceiveShadows: 1
97 | m_DynamicOccludee: 1
98 | m_MotionVectors: 1
99 | m_LightProbeUsage: 1
100 | m_ReflectionProbeUsage: 1
101 | m_RayTracingMode: 2
102 | m_RayTraceProcedural: 0
103 | m_RenderingLayerMask: 1
104 | m_RendererPriority: 0
105 | m_Materials:
106 | - {fileID: 10302, guid: 0000000000000000f000000000000000, type: 0}
107 | m_StaticBatchInfo:
108 | firstSubMesh: 0
109 | subMeshCount: 0
110 | m_StaticBatchRoot: {fileID: 0}
111 | m_ProbeAnchor: {fileID: 0}
112 | m_LightProbeVolumeOverride: {fileID: 0}
113 | m_ScaleInLightmap: 1
114 | m_ReceiveGI: 1
115 | m_PreserveUVs: 0
116 | m_IgnoreNormalsForChartDetection: 0
117 | m_ImportantGI: 0
118 | m_StitchLightmapSeams: 1
119 | m_SelectedEditorRenderState: 3
120 | m_MinimumChartSize: 4
121 | m_AutoUVMaxDistance: 0.5
122 | m_AutoUVMaxAngle: 89
123 | m_LightmapParameters: {fileID: 0}
124 | m_SortingLayerID: 0
125 | m_SortingLayer: 0
126 | m_SortingOrder: 0
127 | m_AdditionalVertexStreams: {fileID: 0}
128 | --- !u!120 &1188694205902277173
129 | LineRenderer:
130 | m_ObjectHideFlags: 0
131 | m_CorrespondingSourceObject: {fileID: 0}
132 | m_PrefabInstance: {fileID: 0}
133 | m_PrefabAsset: {fileID: 0}
134 | m_GameObject: {fileID: 1188694205902277130}
135 | m_Enabled: 1
136 | m_CastShadows: 0
137 | m_ReceiveShadows: 0
138 | m_DynamicOccludee: 1
139 | m_MotionVectors: 0
140 | m_LightProbeUsage: 0
141 | m_ReflectionProbeUsage: 0
142 | m_RayTracingMode: 0
143 | m_RayTraceProcedural: 0
144 | m_RenderingLayerMask: 1
145 | m_RendererPriority: 0
146 | m_Materials:
147 | - {fileID: 10306, guid: 0000000000000000f000000000000000, type: 0}
148 | m_StaticBatchInfo:
149 | firstSubMesh: 0
150 | subMeshCount: 0
151 | m_StaticBatchRoot: {fileID: 0}
152 | m_ProbeAnchor: {fileID: 0}
153 | m_LightProbeVolumeOverride: {fileID: 0}
154 | m_ScaleInLightmap: 1
155 | m_ReceiveGI: 1
156 | m_PreserveUVs: 0
157 | m_IgnoreNormalsForChartDetection: 0
158 | m_ImportantGI: 0
159 | m_StitchLightmapSeams: 1
160 | m_SelectedEditorRenderState: 3
161 | m_MinimumChartSize: 4
162 | m_AutoUVMaxDistance: 0.5
163 | m_AutoUVMaxAngle: 89
164 | m_LightmapParameters: {fileID: 0}
165 | m_SortingLayerID: 0
166 | m_SortingLayer: 0
167 | m_SortingOrder: 0
168 | m_Positions:
169 | - {x: 0, y: 0, z: 0}
170 | - {x: 0, y: 0, z: 1}
171 | m_Parameters:
172 | serializedVersion: 3
173 | widthMultiplier: 1
174 | widthCurve:
175 | serializedVersion: 2
176 | m_Curve:
177 | - serializedVersion: 3
178 | time: 0
179 | value: 0.005
180 | inSlope: 0
181 | outSlope: 0
182 | tangentMode: 0
183 | weightedMode: 0
184 | inWeight: 0.33333334
185 | outWeight: 0.33333334
186 | m_PreInfinity: 2
187 | m_PostInfinity: 2
188 | m_RotationOrder: 4
189 | colorGradient:
190 | serializedVersion: 2
191 | key0: {r: 0, g: 0, b: 0, a: 1}
192 | key1: {r: 0, g: 0, b: 0, a: 1}
193 | key2: {r: 0, g: 0, b: 0, a: 0}
194 | key3: {r: 0, g: 0, b: 0, a: 0}
195 | key4: {r: 0, g: 0, b: 0, a: 0}
196 | key5: {r: 0, g: 0, b: 0, a: 0}
197 | key6: {r: 0, g: 0, b: 0, a: 0}
198 | key7: {r: 0, g: 0, b: 0, a: 0}
199 | ctime0: 0
200 | ctime1: 65535
201 | ctime2: 0
202 | ctime3: 0
203 | ctime4: 0
204 | ctime5: 0
205 | ctime6: 0
206 | ctime7: 0
207 | atime0: 0
208 | atime1: 65535
209 | atime2: 0
210 | atime3: 0
211 | atime4: 0
212 | atime5: 0
213 | atime6: 0
214 | atime7: 0
215 | m_Mode: 0
216 | m_NumColorKeys: 2
217 | m_NumAlphaKeys: 2
218 | numCornerVertices: 4
219 | numCapVertices: 4
220 | alignment: 0
221 | textureMode: 0
222 | shadowBias: 0.5
223 | generateLightingData: 0
224 | m_UseWorldSpace: 0
225 | m_Loop: 1
226 |
--------------------------------------------------------------------------------
/Assets/Prefabs/AR Default Plane.prefab.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 29a73dbd9c995f948a869720a8a7a495
3 | PrefabImporter:
4 | externalObjects: {}
5 | userData:
6 | assetBundleName:
7 | assetBundleVariant:
8 |
--------------------------------------------------------------------------------
/Assets/Prefabs/AR Feathered Plane.prefab:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!1001 &100100000
4 | Prefab:
5 | m_ObjectHideFlags: 1
6 | serializedVersion: 2
7 | m_Modification:
8 | m_TransformParent: {fileID: 0}
9 | m_Modifications: []
10 | m_RemovedComponents: []
11 | m_ParentPrefab: {fileID: 0}
12 | m_RootGameObject: {fileID: 1585201990951412}
13 | m_IsPrefabParent: 1
14 | --- !u!1 &1585201990951412
15 | GameObject:
16 | m_ObjectHideFlags: 0
17 | m_PrefabParentObject: {fileID: 0}
18 | m_PrefabInternal: {fileID: 100100000}
19 | serializedVersion: 5
20 | m_Component:
21 | - component: {fileID: 4266372707468888}
22 | - component: {fileID: 64925081986755876}
23 | - component: {fileID: 33790042174619686}
24 | - component: {fileID: 23747677035716922}
25 | - component: {fileID: 114973852414686920}
26 | - component: {fileID: 114999847245811208}
27 | - component: {fileID: 114750936167521158}
28 | m_Layer: 0
29 | m_Name: AR Feathered Plane
30 | m_TagString: Untagged
31 | m_Icon: {fileID: 0}
32 | m_NavMeshLayer: 0
33 | m_StaticEditorFlags: 0
34 | m_IsActive: 1
35 | --- !u!4 &4266372707468888
36 | Transform:
37 | m_ObjectHideFlags: 1
38 | m_PrefabParentObject: {fileID: 0}
39 | m_PrefabInternal: {fileID: 100100000}
40 | m_GameObject: {fileID: 1585201990951412}
41 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
42 | m_LocalPosition: {x: 0, y: 0, z: 0.266}
43 | m_LocalScale: {x: 1, y: 1, z: 1}
44 | m_Children: []
45 | m_Father: {fileID: 0}
46 | m_RootOrder: 0
47 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
48 | --- !u!23 &23747677035716922
49 | MeshRenderer:
50 | m_ObjectHideFlags: 1
51 | m_PrefabParentObject: {fileID: 0}
52 | m_PrefabInternal: {fileID: 100100000}
53 | m_GameObject: {fileID: 1585201990951412}
54 | m_Enabled: 1
55 | m_CastShadows: 1
56 | m_ReceiveShadows: 1
57 | m_DynamicOccludee: 1
58 | m_MotionVectors: 1
59 | m_LightProbeUsage: 1
60 | m_ReflectionProbeUsage: 1
61 | m_RenderingLayerMask: 4294967295
62 | m_Materials:
63 | - {fileID: 2100000, guid: 23e2748d52724824fb92be95f957d7dc, type: 2}
64 | m_StaticBatchInfo:
65 | firstSubMesh: 0
66 | subMeshCount: 0
67 | m_StaticBatchRoot: {fileID: 0}
68 | m_ProbeAnchor: {fileID: 0}
69 | m_LightProbeVolumeOverride: {fileID: 0}
70 | m_ScaleInLightmap: 1
71 | m_PreserveUVs: 0
72 | m_IgnoreNormalsForChartDetection: 0
73 | m_ImportantGI: 0
74 | m_StitchLightmapSeams: 0
75 | m_SelectedEditorRenderState: 3
76 | m_MinimumChartSize: 4
77 | m_AutoUVMaxDistance: 0.5
78 | m_AutoUVMaxAngle: 89
79 | m_LightmapParameters: {fileID: 0}
80 | m_SortingLayerID: 0
81 | m_SortingLayer: 0
82 | m_SortingOrder: 0
83 | --- !u!33 &33790042174619686
84 | MeshFilter:
85 | m_ObjectHideFlags: 1
86 | m_PrefabParentObject: {fileID: 0}
87 | m_PrefabInternal: {fileID: 100100000}
88 | m_GameObject: {fileID: 1585201990951412}
89 | m_Mesh: {fileID: 0}
90 | --- !u!64 &64925081986755876
91 | MeshCollider:
92 | m_ObjectHideFlags: 1
93 | m_PrefabParentObject: {fileID: 0}
94 | m_PrefabInternal: {fileID: 100100000}
95 | m_GameObject: {fileID: 1585201990951412}
96 | m_Material: {fileID: 0}
97 | m_IsTrigger: 0
98 | m_Enabled: 1
99 | serializedVersion: 3
100 | m_Convex: 0
101 | m_CookingOptions: 14
102 | m_SkinWidth: 0.01
103 | m_Mesh: {fileID: 0}
104 | --- !u!114 &114750936167521158
105 | MonoBehaviour:
106 | m_ObjectHideFlags: 1
107 | m_PrefabParentObject: {fileID: 0}
108 | m_PrefabInternal: {fileID: 100100000}
109 | m_GameObject: {fileID: 1585201990951412}
110 | m_Enabled: 1
111 | m_EditorHideFlags: 0
112 | m_Script: {fileID: 11500000, guid: 3fe544a55a03bab479ce73b5bf64215e, type: 3}
113 | m_Name:
114 | m_EditorClassIdentifier:
115 | m_FeatheringWidth: 0.2
116 | --- !u!114 &114973852414686920
117 | MonoBehaviour:
118 | m_ObjectHideFlags: 1
119 | m_PrefabParentObject: {fileID: 0}
120 | m_PrefabInternal: {fileID: 100100000}
121 | m_GameObject: {fileID: 1585201990951412}
122 | m_Enabled: 1
123 | m_EditorHideFlags: 0
124 | m_Script: {fileID: 11500000, guid: 5f66da7470dce8f4d821d71dd2b1d4ac, type: 3}
125 | m_Name:
126 | m_EditorClassIdentifier:
127 | m_DestroyOnRemoval: 1
128 | m_VertexChangedThreshold: 0.01
129 | --- !u!114 &114999847245811208
130 | MonoBehaviour:
131 | m_ObjectHideFlags: 1
132 | m_PrefabParentObject: {fileID: 0}
133 | m_PrefabInternal: {fileID: 100100000}
134 | m_GameObject: {fileID: 1585201990951412}
135 | m_Enabled: 1
136 | m_EditorHideFlags: 0
137 | m_Script: {fileID: 11500000, guid: 3d180956a54db4646a1c6342921672ad, type: 3}
138 | m_Name:
139 | m_EditorClassIdentifier:
140 |
--------------------------------------------------------------------------------
/Assets/Prefabs/AR Feathered Plane.prefab.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: d16dd8da7e4ccbe42b1b4a344a72ecbb
3 | NativeFormatImporter:
4 | externalObjects: {}
5 | mainObjectFileID: 0
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/Prefabs/Sphere.prefab:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!1 &889146345678779647
4 | GameObject:
5 | m_ObjectHideFlags: 0
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | serializedVersion: 6
10 | m_Component:
11 | - component: {fileID: 5825959151261720121}
12 | - component: {fileID: 3244488386915485548}
13 | - component: {fileID: 7785327130508318632}
14 | - component: {fileID: 4778716501516584791}
15 | m_Layer: 0
16 | m_Name: Sphere
17 | m_TagString: Untagged
18 | m_Icon: {fileID: 0}
19 | m_NavMeshLayer: 0
20 | m_StaticEditorFlags: 0
21 | m_IsActive: 1
22 | --- !u!4 &5825959151261720121
23 | Transform:
24 | m_ObjectHideFlags: 0
25 | m_CorrespondingSourceObject: {fileID: 0}
26 | m_PrefabInstance: {fileID: 0}
27 | m_PrefabAsset: {fileID: 0}
28 | m_GameObject: {fileID: 889146345678779647}
29 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
30 | m_LocalPosition: {x: 0, y: 0, z: 0}
31 | m_LocalScale: {x: 0.005, y: 0.005, z: 0.005}
32 | m_Children: []
33 | m_Father: {fileID: 0}
34 | m_RootOrder: 0
35 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
36 | --- !u!33 &3244488386915485548
37 | MeshFilter:
38 | m_ObjectHideFlags: 0
39 | m_CorrespondingSourceObject: {fileID: 0}
40 | m_PrefabInstance: {fileID: 0}
41 | m_PrefabAsset: {fileID: 0}
42 | m_GameObject: {fileID: 889146345678779647}
43 | m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
44 | --- !u!23 &7785327130508318632
45 | MeshRenderer:
46 | m_ObjectHideFlags: 0
47 | m_CorrespondingSourceObject: {fileID: 0}
48 | m_PrefabInstance: {fileID: 0}
49 | m_PrefabAsset: {fileID: 0}
50 | m_GameObject: {fileID: 889146345678779647}
51 | m_Enabled: 1
52 | m_CastShadows: 1
53 | m_ReceiveShadows: 1
54 | m_DynamicOccludee: 1
55 | m_MotionVectors: 1
56 | m_LightProbeUsage: 1
57 | m_ReflectionProbeUsage: 1
58 | m_RayTracingMode: 2
59 | m_RayTraceProcedural: 0
60 | m_RenderingLayerMask: 1
61 | m_RendererPriority: 0
62 | m_Materials:
63 | - {fileID: 2100000, guid: 15bff183322cc3646b4b52493ec76c01, type: 2}
64 | m_StaticBatchInfo:
65 | firstSubMesh: 0
66 | subMeshCount: 0
67 | m_StaticBatchRoot: {fileID: 0}
68 | m_ProbeAnchor: {fileID: 0}
69 | m_LightProbeVolumeOverride: {fileID: 0}
70 | m_ScaleInLightmap: 1
71 | m_ReceiveGI: 1
72 | m_PreserveUVs: 0
73 | m_IgnoreNormalsForChartDetection: 0
74 | m_ImportantGI: 0
75 | m_StitchLightmapSeams: 1
76 | m_SelectedEditorRenderState: 3
77 | m_MinimumChartSize: 4
78 | m_AutoUVMaxDistance: 0.5
79 | m_AutoUVMaxAngle: 89
80 | m_LightmapParameters: {fileID: 0}
81 | m_SortingLayerID: 0
82 | m_SortingLayer: 0
83 | m_SortingOrder: 0
84 | m_AdditionalVertexStreams: {fileID: 0}
85 | --- !u!135 &4778716501516584791
86 | SphereCollider:
87 | m_ObjectHideFlags: 0
88 | m_CorrespondingSourceObject: {fileID: 0}
89 | m_PrefabInstance: {fileID: 0}
90 | m_PrefabAsset: {fileID: 0}
91 | m_GameObject: {fileID: 889146345678779647}
92 | m_Material: {fileID: 0}
93 | m_IsTrigger: 0
94 | m_Enabled: 1
95 | serializedVersion: 2
96 | m_Radius: 0.5
97 | m_Center: {x: 0, y: 0, z: 0}
98 |
--------------------------------------------------------------------------------
/Assets/Prefabs/Sphere.prefab.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 742b3f9e1b2f1044bb923b4d4599bad7
3 | PrefabImporter:
4 | externalObjects: {}
5 | userData:
6 | assetBundleName:
7 | assetBundleVariant:
8 |
--------------------------------------------------------------------------------
/Assets/Prefabs/Text (TMP).prefab:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!1 &5857140553498026271
4 | GameObject:
5 | m_ObjectHideFlags: 0
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | serializedVersion: 6
10 | m_Component:
11 | - component: {fileID: 5857140553498026242}
12 | - component: {fileID: 5857140553498026241}
13 | - component: {fileID: 5857140553498026240}
14 | m_Layer: 0
15 | m_Name: Text (TMP)
16 | m_TagString: Untagged
17 | m_Icon: {fileID: 0}
18 | m_NavMeshLayer: 0
19 | m_StaticEditorFlags: 0
20 | m_IsActive: 1
21 | --- !u!224 &5857140553498026242
22 | RectTransform:
23 | m_ObjectHideFlags: 0
24 | m_CorrespondingSourceObject: {fileID: 0}
25 | m_PrefabInstance: {fileID: 0}
26 | m_PrefabAsset: {fileID: 0}
27 | m_GameObject: {fileID: 5857140553498026271}
28 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
29 | m_LocalPosition: {x: 0, y: 0, z: 0}
30 | m_LocalScale: {x: 1, y: 1, z: 1}
31 | m_Children: []
32 | m_Father: {fileID: 0}
33 | m_RootOrder: 0
34 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
35 | m_AnchorMin: {x: 0.5, y: 0.5}
36 | m_AnchorMax: {x: 0.5, y: 0.5}
37 | m_AnchoredPosition: {x: 0, y: 1.8217}
38 | m_SizeDelta: {x: 20, y: 1.3568}
39 | m_Pivot: {x: 0.5, y: 0.5}
40 | --- !u!23 &5857140553498026241
41 | MeshRenderer:
42 | m_ObjectHideFlags: 0
43 | m_CorrespondingSourceObject: {fileID: 0}
44 | m_PrefabInstance: {fileID: 0}
45 | m_PrefabAsset: {fileID: 0}
46 | m_GameObject: {fileID: 5857140553498026271}
47 | m_Enabled: 1
48 | m_CastShadows: 0
49 | m_ReceiveShadows: 0
50 | m_DynamicOccludee: 1
51 | m_MotionVectors: 1
52 | m_LightProbeUsage: 1
53 | m_ReflectionProbeUsage: 1
54 | m_RayTracingMode: 2
55 | m_RayTraceProcedural: 0
56 | m_RenderingLayerMask: 1
57 | m_RendererPriority: 0
58 | m_Materials:
59 | - {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
60 | m_StaticBatchInfo:
61 | firstSubMesh: 0
62 | subMeshCount: 0
63 | m_StaticBatchRoot: {fileID: 0}
64 | m_ProbeAnchor: {fileID: 0}
65 | m_LightProbeVolumeOverride: {fileID: 0}
66 | m_ScaleInLightmap: 1
67 | m_ReceiveGI: 1
68 | m_PreserveUVs: 0
69 | m_IgnoreNormalsForChartDetection: 0
70 | m_ImportantGI: 0
71 | m_StitchLightmapSeams: 1
72 | m_SelectedEditorRenderState: 3
73 | m_MinimumChartSize: 4
74 | m_AutoUVMaxDistance: 0.5
75 | m_AutoUVMaxAngle: 89
76 | m_LightmapParameters: {fileID: 0}
77 | m_SortingLayerID: 0
78 | m_SortingLayer: 0
79 | m_SortingOrder: 0
80 | m_AdditionalVertexStreams: {fileID: 0}
81 | --- !u!114 &5857140553498026240
82 | MonoBehaviour:
83 | m_ObjectHideFlags: 0
84 | m_CorrespondingSourceObject: {fileID: 0}
85 | m_PrefabInstance: {fileID: 0}
86 | m_PrefabAsset: {fileID: 0}
87 | m_GameObject: {fileID: 5857140553498026271}
88 | m_Enabled: 1
89 | m_EditorHideFlags: 0
90 | m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}
91 | m_Name:
92 | m_EditorClassIdentifier:
93 | m_Material: {fileID: 0}
94 | m_Color: {r: 1, g: 1, b: 1, a: 1}
95 | m_RaycastTarget: 1
96 | m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
97 | m_Maskable: 1
98 | m_OnCullStateChanged:
99 | m_PersistentCalls:
100 | m_Calls: []
101 | m_text: Sample text
102 | m_isRightToLeft: 0
103 | m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
104 | m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
105 | m_fontSharedMaterials: []
106 | m_fontMaterial: {fileID: 0}
107 | m_fontMaterials: []
108 | m_fontColor32:
109 | serializedVersion: 2
110 | rgba: 4294967295
111 | m_fontColor: {r: 1, g: 1, b: 1, a: 1}
112 | m_enableVertexGradient: 0
113 | m_colorMode: 3
114 | m_fontColorGradient:
115 | topLeft: {r: 1, g: 1, b: 1, a: 1}
116 | topRight: {r: 1, g: 1, b: 1, a: 1}
117 | bottomLeft: {r: 1, g: 1, b: 1, a: 1}
118 | bottomRight: {r: 1, g: 1, b: 1, a: 1}
119 | m_fontColorGradientPreset: {fileID: 0}
120 | m_spriteAsset: {fileID: 0}
121 | m_tintAllSprites: 0
122 | m_StyleSheet: {fileID: 0}
123 | m_TextStyleHashCode: -1183493901
124 | m_overrideHtmlColors: 0
125 | m_faceColor:
126 | serializedVersion: 2
127 | rgba: 4294967295
128 | m_fontSize: 0.05
129 | m_fontSizeBase: 0.05
130 | m_fontWeight: 400
131 | m_enableAutoSizing: 0
132 | m_fontSizeMin: 18
133 | m_fontSizeMax: 72
134 | m_fontStyle: 0
135 | m_HorizontalAlignment: 2
136 | m_VerticalAlignment: 512
137 | m_textAlignment: 65535
138 | m_characterSpacing: 0
139 | m_wordSpacing: 0
140 | m_lineSpacing: 0
141 | m_lineSpacingMax: 0
142 | m_paragraphSpacing: 0
143 | m_charWidthMaxAdj: 0
144 | m_enableWordWrapping: 1
145 | m_wordWrappingRatios: 0.4
146 | m_overflowMode: 0
147 | m_linkedTextComponent: {fileID: 0}
148 | parentLinkedComponent: {fileID: 0}
149 | m_enableKerning: 1
150 | m_enableExtraPadding: 0
151 | checkPaddingRequired: 0
152 | m_isRichText: 1
153 | m_parseCtrlCharacters: 1
154 | m_isOrthographic: 0
155 | m_isCullingEnabled: 0
156 | m_horizontalMapping: 0
157 | m_verticalMapping: 0
158 | m_uvLineOffset: 0
159 | m_geometrySortingOrder: 0
160 | m_IsTextObjectScaleStatic: 0
161 | m_VertexBufferAutoSizeReduction: 0
162 | m_useMaxVisibleDescender: 1
163 | m_pageToDisplay: 1
164 | m_margin: {x: 0, y: 0, z: 0, w: 0}
165 | m_isUsingLegacyAnimationComponent: 0
166 | m_isVolumetricText: 0
167 | m_hasFontAssetChanged: 0
168 | m_renderer: {fileID: 5857140553498026241}
169 | m_maskType: 0
170 | _SortingLayer: 0
171 | _SortingLayerID: 0
172 | _SortingOrder: 0
173 |
--------------------------------------------------------------------------------
/Assets/Prefabs/Text (TMP).prefab.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 2574521f3bdd7bc47bceddfff8670af8
3 | PrefabImporter:
4 | externalObjects: {}
5 | userData:
6 | assetBundleName:
7 | assetBundleVariant:
8 |
--------------------------------------------------------------------------------
/Assets/Scenes.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 6ea315d0fd7389c41b19996891e99ae3
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/Scenes/Main.unity.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 9fc0d4010bbf28b4594072e72b8655ab
3 | DefaultImporter:
4 | externalObjects: {}
5 | userData:
6 | assetBundleName:
7 | assetBundleVariant:
8 |
--------------------------------------------------------------------------------
/Assets/Scripts.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 75a33b71262bb45448ae589d2393c1f9
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/Scripts/LineManager.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEngine.XR.Interaction.Toolkit.AR;
5 | using TMPro;
6 | using UnityEngine.UI;
7 | using UnityEngine.SceneManagement;
8 |
9 | public class LineManager : MonoBehaviour
10 | {
11 |
12 | [SerializeField]
13 | private Button restart;
14 |
15 | [SerializeField]
16 | private LineRenderer _lineRenderer;
17 |
18 | [SerializeField]
19 | private ARPlacementInteractable _placementInteractable;
20 |
21 | [SerializeField]
22 | private TextMeshPro _textMeshPro;
23 |
24 | private void Start()
25 | {
26 | _placementInteractable.objectPlaced.AddListener(DrawLine);
27 | restart.onClick.AddListener(() => Reload());
28 |
29 | }
30 |
31 | void DrawLine(ARObjectPlacementEventArgs args) {
32 |
33 | _lineRenderer.positionCount++;
34 | _lineRenderer.SetPosition(_lineRenderer.positionCount - 1,args.placementObject.transform.position);
35 |
36 | if (_lineRenderer.positionCount > 1)
37 | {
38 | Vector3 pointA = _lineRenderer.GetPosition(_lineRenderer.positionCount - 1);
39 | Vector3 pointB = _lineRenderer.GetPosition(_lineRenderer.positionCount - 2);
40 | float dist=Vector3.Distance(pointA,pointB);
41 | TextMeshPro distText = Instantiate(_textMeshPro);
42 | distText.text = (dist * 100f).ToString("F2")+" cm";
43 | Vector3 directionVector = (pointB - pointA);
44 | Vector3 normal = args.placementObject.transform.up;
45 | Vector3 upd=Vector3.Cross(directionVector, normal).normalized;
46 | Quaternion rotation = Quaternion.LookRotation(-normal,upd);
47 | distText.transform.rotation = rotation;
48 | distText.transform.position = (pointA + directionVector * 0.5f) + upd * 0.008f;
49 | }
50 |
51 |
52 | }
53 |
54 | void Reload(){
55 | SceneManager.LoadScene(SceneManager.GetActiveScene().name);
56 | }
57 |
58 | }
59 |
--------------------------------------------------------------------------------
/Assets/Scripts/LineManager.cs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: a75d4f6dbafe2914aad2e4af6e57f0b7
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {instanceID: 0}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
--------------------------------------------------------------------------------
/Assets/Sprites.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: a123da814abcc7f45a328ff27e60f2ba
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/Sprites/BottomBar.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/lightlessdays/AR-Measure/3c283dc79fa975452f79c9c1ea4599e64ab3761a/Assets/Sprites/BottomBar.png
--------------------------------------------------------------------------------
/Assets/Sprites/BottomBar.png.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 169cf5da03da0524096343a4564ff766
3 | TextureImporter:
4 | internalIDToNameTable: []
5 | externalObjects: {}
6 | serializedVersion: 11
7 | mipmaps:
8 | mipMapMode: 0
9 | enableMipMap: 1
10 | sRGBTexture: 1
11 | linearTexture: 0
12 | fadeOut: 0
13 | borderMipMap: 0
14 | mipMapsPreserveCoverage: 0
15 | alphaTestReferenceValue: 0.5
16 | mipMapFadeDistanceStart: 1
17 | mipMapFadeDistanceEnd: 3
18 | bumpmap:
19 | convertToNormalMap: 0
20 | externalNormalMap: 0
21 | heightScale: 0.25
22 | normalMapFilter: 0
23 | isReadable: 0
24 | streamingMipmaps: 0
25 | streamingMipmapsPriority: 0
26 | vTOnly: 0
27 | grayScaleToAlpha: 0
28 | generateCubemap: 6
29 | cubemapConvolution: 0
30 | seamlessCubemap: 0
31 | textureFormat: 1
32 | maxTextureSize: 2048
33 | textureSettings:
34 | serializedVersion: 2
35 | filterMode: 1
36 | aniso: 1
37 | mipBias: 0
38 | wrapU: 0
39 | wrapV: 0
40 | wrapW: 0
41 | nPOTScale: 1
42 | lightmap: 0
43 | compressionQuality: 50
44 | spriteMode: 0
45 | spriteExtrude: 1
46 | spriteMeshType: 1
47 | alignment: 0
48 | spritePivot: {x: 0.5, y: 0.5}
49 | spritePixelsToUnits: 100
50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0}
51 | spriteGenerateFallbackPhysicsShape: 1
52 | alphaUsage: 1
53 | alphaIsTransparency: 0
54 | spriteTessellationDetail: -1
55 | textureType: 0
56 | textureShape: 1
57 | singleChannelComponent: 0
58 | flipbookRows: 1
59 | flipbookColumns: 1
60 | maxTextureSizeSet: 0
61 | compressionQualitySet: 0
62 | textureFormatSet: 0
63 | ignorePngGamma: 0
64 | applyGammaDecoding: 0
65 | platformSettings:
66 | - serializedVersion: 3
67 | buildTarget: DefaultTexturePlatform
68 | maxTextureSize: 2048
69 | resizeAlgorithm: 0
70 | textureFormat: -1
71 | textureCompression: 1
72 | compressionQuality: 50
73 | crunchedCompression: 0
74 | allowsAlphaSplitting: 0
75 | overridden: 0
76 | androidETC2FallbackOverride: 0
77 | forceMaximumCompressionQuality_BC6H_BC7: 0
78 | spriteSheet:
79 | serializedVersion: 2
80 | sprites: []
81 | outline: []
82 | physicsShape: []
83 | bones: []
84 | spriteID:
85 | internalID: 0
86 | vertices: []
87 | indices:
88 | edges: []
89 | weights: []
90 | secondaryTextures: []
91 | spritePackingTag:
92 | pSDRemoveMatte: 0
93 | pSDShowRemoveMatteOption: 0
94 | userData:
95 | assetBundleName:
96 | assetBundleVariant:
97 |
--------------------------------------------------------------------------------
/Assets/Sprites/Copy of Your paragraph text (1).png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/lightlessdays/AR-Measure/3c283dc79fa975452f79c9c1ea4599e64ab3761a/Assets/Sprites/Copy of Your paragraph text (1).png
--------------------------------------------------------------------------------
/Assets/Sprites/Copy of Your paragraph text (1).png.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: e2752dc811808cb4e833a78e2f1472e9
3 | TextureImporter:
4 | internalIDToNameTable: []
5 | externalObjects: {}
6 | serializedVersion: 11
7 | mipmaps:
8 | mipMapMode: 0
9 | enableMipMap: 1
10 | sRGBTexture: 1
11 | linearTexture: 0
12 | fadeOut: 0
13 | borderMipMap: 0
14 | mipMapsPreserveCoverage: 0
15 | alphaTestReferenceValue: 0.5
16 | mipMapFadeDistanceStart: 1
17 | mipMapFadeDistanceEnd: 3
18 | bumpmap:
19 | convertToNormalMap: 0
20 | externalNormalMap: 0
21 | heightScale: 0.25
22 | normalMapFilter: 0
23 | isReadable: 0
24 | streamingMipmaps: 0
25 | streamingMipmapsPriority: 0
26 | vTOnly: 0
27 | grayScaleToAlpha: 0
28 | generateCubemap: 6
29 | cubemapConvolution: 0
30 | seamlessCubemap: 0
31 | textureFormat: 1
32 | maxTextureSize: 2048
33 | textureSettings:
34 | serializedVersion: 2
35 | filterMode: 1
36 | aniso: 1
37 | mipBias: 0
38 | wrapU: 0
39 | wrapV: 0
40 | wrapW: 0
41 | nPOTScale: 1
42 | lightmap: 0
43 | compressionQuality: 50
44 | spriteMode: 0
45 | spriteExtrude: 1
46 | spriteMeshType: 1
47 | alignment: 0
48 | spritePivot: {x: 0.5, y: 0.5}
49 | spritePixelsToUnits: 100
50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0}
51 | spriteGenerateFallbackPhysicsShape: 1
52 | alphaUsage: 1
53 | alphaIsTransparency: 0
54 | spriteTessellationDetail: -1
55 | textureType: 0
56 | textureShape: 1
57 | singleChannelComponent: 0
58 | flipbookRows: 1
59 | flipbookColumns: 1
60 | maxTextureSizeSet: 0
61 | compressionQualitySet: 0
62 | textureFormatSet: 0
63 | ignorePngGamma: 0
64 | applyGammaDecoding: 0
65 | platformSettings:
66 | - serializedVersion: 3
67 | buildTarget: DefaultTexturePlatform
68 | maxTextureSize: 2048
69 | resizeAlgorithm: 0
70 | textureFormat: -1
71 | textureCompression: 1
72 | compressionQuality: 50
73 | crunchedCompression: 0
74 | allowsAlphaSplitting: 0
75 | overridden: 0
76 | androidETC2FallbackOverride: 0
77 | forceMaximumCompressionQuality_BC6H_BC7: 0
78 | spriteSheet:
79 | serializedVersion: 2
80 | sprites: []
81 | outline: []
82 | physicsShape: []
83 | bones: []
84 | spriteID:
85 | internalID: 0
86 | vertices: []
87 | indices:
88 | edges: []
89 | weights: []
90 | secondaryTextures: []
91 | spritePackingTag:
92 | pSDRemoveMatte: 0
93 | pSDShowRemoveMatteOption: 0
94 | userData:
95 | assetBundleName:
96 | assetBundleVariant:
97 |
--------------------------------------------------------------------------------
/Assets/Sprites/Copy of Your paragraph text (2).png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/lightlessdays/AR-Measure/3c283dc79fa975452f79c9c1ea4599e64ab3761a/Assets/Sprites/Copy of Your paragraph text (2).png
--------------------------------------------------------------------------------
/Assets/Sprites/Copy of Your paragraph text (2).png.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 16885ff180d75c040ba2247a692807de
3 | TextureImporter:
4 | internalIDToNameTable: []
5 | externalObjects: {}
6 | serializedVersion: 11
7 | mipmaps:
8 | mipMapMode: 0
9 | enableMipMap: 1
10 | sRGBTexture: 1
11 | linearTexture: 0
12 | fadeOut: 0
13 | borderMipMap: 0
14 | mipMapsPreserveCoverage: 0
15 | alphaTestReferenceValue: 0.5
16 | mipMapFadeDistanceStart: 1
17 | mipMapFadeDistanceEnd: 3
18 | bumpmap:
19 | convertToNormalMap: 0
20 | externalNormalMap: 0
21 | heightScale: 0.25
22 | normalMapFilter: 0
23 | isReadable: 0
24 | streamingMipmaps: 0
25 | streamingMipmapsPriority: 0
26 | vTOnly: 0
27 | grayScaleToAlpha: 0
28 | generateCubemap: 6
29 | cubemapConvolution: 0
30 | seamlessCubemap: 0
31 | textureFormat: 1
32 | maxTextureSize: 2048
33 | textureSettings:
34 | serializedVersion: 2
35 | filterMode: 1
36 | aniso: 1
37 | mipBias: 0
38 | wrapU: 0
39 | wrapV: 0
40 | wrapW: 0
41 | nPOTScale: 1
42 | lightmap: 0
43 | compressionQuality: 50
44 | spriteMode: 0
45 | spriteExtrude: 1
46 | spriteMeshType: 1
47 | alignment: 0
48 | spritePivot: {x: 0.5, y: 0.5}
49 | spritePixelsToUnits: 100
50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0}
51 | spriteGenerateFallbackPhysicsShape: 1
52 | alphaUsage: 1
53 | alphaIsTransparency: 0
54 | spriteTessellationDetail: -1
55 | textureType: 0
56 | textureShape: 1
57 | singleChannelComponent: 0
58 | flipbookRows: 1
59 | flipbookColumns: 1
60 | maxTextureSizeSet: 0
61 | compressionQualitySet: 0
62 | textureFormatSet: 0
63 | ignorePngGamma: 0
64 | applyGammaDecoding: 0
65 | platformSettings:
66 | - serializedVersion: 3
67 | buildTarget: DefaultTexturePlatform
68 | maxTextureSize: 2048
69 | resizeAlgorithm: 0
70 | textureFormat: -1
71 | textureCompression: 1
72 | compressionQuality: 50
73 | crunchedCompression: 0
74 | allowsAlphaSplitting: 0
75 | overridden: 0
76 | androidETC2FallbackOverride: 0
77 | forceMaximumCompressionQuality_BC6H_BC7: 0
78 | spriteSheet:
79 | serializedVersion: 2
80 | sprites: []
81 | outline: []
82 | physicsShape: []
83 | bones: []
84 | spriteID:
85 | internalID: 0
86 | vertices: []
87 | indices:
88 | edges: []
89 | weights: []
90 | secondaryTextures: []
91 | spritePackingTag:
92 | pSDRemoveMatte: 0
93 | pSDShowRemoveMatteOption: 0
94 | userData:
95 | assetBundleName:
96 | assetBundleVariant:
97 |
--------------------------------------------------------------------------------
/Assets/Sprites/Icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/lightlessdays/AR-Measure/3c283dc79fa975452f79c9c1ea4599e64ab3761a/Assets/Sprites/Icon.png
--------------------------------------------------------------------------------
/Assets/Sprites/Icon.png.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: a6a612d27ecfc09429883854985d93b0
3 | TextureImporter:
4 | internalIDToNameTable: []
5 | externalObjects: {}
6 | serializedVersion: 11
7 | mipmaps:
8 | mipMapMode: 0
9 | enableMipMap: 1
10 | sRGBTexture: 1
11 | linearTexture: 0
12 | fadeOut: 0
13 | borderMipMap: 0
14 | mipMapsPreserveCoverage: 0
15 | alphaTestReferenceValue: 0.5
16 | mipMapFadeDistanceStart: 1
17 | mipMapFadeDistanceEnd: 3
18 | bumpmap:
19 | convertToNormalMap: 0
20 | externalNormalMap: 0
21 | heightScale: 0.25
22 | normalMapFilter: 0
23 | isReadable: 0
24 | streamingMipmaps: 0
25 | streamingMipmapsPriority: 0
26 | vTOnly: 0
27 | grayScaleToAlpha: 0
28 | generateCubemap: 6
29 | cubemapConvolution: 0
30 | seamlessCubemap: 0
31 | textureFormat: 1
32 | maxTextureSize: 2048
33 | textureSettings:
34 | serializedVersion: 2
35 | filterMode: 1
36 | aniso: 1
37 | mipBias: 0
38 | wrapU: 0
39 | wrapV: 0
40 | wrapW: 0
41 | nPOTScale: 1
42 | lightmap: 0
43 | compressionQuality: 50
44 | spriteMode: 0
45 | spriteExtrude: 1
46 | spriteMeshType: 1
47 | alignment: 0
48 | spritePivot: {x: 0.5, y: 0.5}
49 | spritePixelsToUnits: 100
50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0}
51 | spriteGenerateFallbackPhysicsShape: 1
52 | alphaUsage: 1
53 | alphaIsTransparency: 0
54 | spriteTessellationDetail: -1
55 | textureType: 0
56 | textureShape: 1
57 | singleChannelComponent: 0
58 | flipbookRows: 1
59 | flipbookColumns: 1
60 | maxTextureSizeSet: 0
61 | compressionQualitySet: 0
62 | textureFormatSet: 0
63 | ignorePngGamma: 0
64 | applyGammaDecoding: 0
65 | platformSettings:
66 | - serializedVersion: 3
67 | buildTarget: DefaultTexturePlatform
68 | maxTextureSize: 2048
69 | resizeAlgorithm: 0
70 | textureFormat: -1
71 | textureCompression: 1
72 | compressionQuality: 50
73 | crunchedCompression: 0
74 | allowsAlphaSplitting: 0
75 | overridden: 0
76 | androidETC2FallbackOverride: 0
77 | forceMaximumCompressionQuality_BC6H_BC7: 0
78 | spriteSheet:
79 | serializedVersion: 2
80 | sprites: []
81 | outline: []
82 | physicsShape: []
83 | bones: []
84 | spriteID:
85 | internalID: 0
86 | vertices: []
87 | indices:
88 | edges: []
89 | weights: []
90 | secondaryTextures: []
91 | spritePackingTag:
92 | pSDRemoveMatte: 0
93 | pSDShowRemoveMatteOption: 0
94 | userData:
95 | assetBundleName:
96 | assetBundleVariant:
97 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: f54d1bd14bd3ca042bd867b519fee8cc
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Documentation.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 8e7e8f5a82a3a134e91c54efd2274ea9
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/lightlessdays/AR-Measure/3c283dc79fa975452f79c9c1ea4599e64ab3761a/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 1b8d251f9af63b746bf2f7ffe00ebb9b
3 | DefaultImporter:
4 | externalObjects: {}
5 | userData:
6 | assetBundleName:
7 | assetBundleVariant:
8 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Fonts.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 6ab70aee4d56447429c680537fbf93ed
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt:
--------------------------------------------------------------------------------
1 | Digitized data copyright (c) 2010 Google Corporation
2 | with Reserved Font Arimo, Tinos and Cousine.
3 | Copyright (c) 2012 Red Hat, Inc.
4 | with Reserved Font Name Liberation.
5 |
6 | This Font Software is licensed under the SIL Open Font License, Version 1.1.
7 | This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
8 |
9 | -----------------------------------------------------------
10 | SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
11 | -----------------------------------------------------------
12 |
13 | PREAMBLE
14 | The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others.
15 |
16 | The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
17 |
18 | DEFINITIONS
19 | "Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation.
20 |
21 | "Reserved Font Name" refers to any names specified as such after the copyright statement(s).
22 |
23 | "Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s).
24 |
25 | "Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
26 |
27 | "Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
28 |
29 | PERMISSION & CONDITIONS
30 | Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions:
31 |
32 | 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself.
33 |
34 | 2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user.
35 |
36 | 3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users.
37 |
38 | 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission.
39 |
40 | 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software.
41 |
42 | TERMINATION
43 | This license becomes null and void if any of the above conditions are not met.
44 |
45 | DISCLAIMER
46 | THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 6e59c59b81ab47f9b6ec5781fa725d2c
3 | timeCreated: 1484171296
4 | licenseType: Pro
5 | TextScriptImporter:
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Fonts/LiberationSans.ttf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/lightlessdays/AR-Measure/3c283dc79fa975452f79c9c1ea4599e64ab3761a/Assets/TextMesh Pro/Fonts/LiberationSans.ttf
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: e3265ab4bf004d28a9537516768c1c75
3 | timeCreated: 1484171297
4 | licenseType: Pro
5 | TrueTypeFontImporter:
6 | serializedVersion: 2
7 | fontSize: 16
8 | forceTextureCase: -2
9 | characterSpacing: 1
10 | characterPadding: 0
11 | includeFontData: 1
12 | use2xBehaviour: 0
13 | fontNames: []
14 | fallbackFontReferences: []
15 | customCharacters:
16 | fontRenderingMode: 0
17 | userData:
18 | assetBundleName:
19 | assetBundleVariant:
20 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 243e06394e614e5d99fab26083b707fa
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Fonts & Materials.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 731f1baa9d144a9897cb1d341c2092b8
3 | folderAsset: yes
4 | timeCreated: 1442040525
5 | licenseType: Pro
6 | DefaultImporter:
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!21 &2100000
4 | Material:
5 | serializedVersion: 6
6 | m_ObjectHideFlags: 0
7 | m_CorrespondingSourceObject: {fileID: 0}
8 | m_PrefabInstance: {fileID: 0}
9 | m_PrefabAsset: {fileID: 0}
10 | m_Name: LiberationSans SDF - Drop Shadow
11 | m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
12 | m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
13 | m_LightmapFlags: 5
14 | m_EnableInstancingVariants: 0
15 | m_DoubleSidedGI: 0
16 | m_CustomRenderQueue: -1
17 | stringTagMap: {}
18 | disabledShaderPasses: []
19 | m_SavedProperties:
20 | serializedVersion: 3
21 | m_TexEnvs:
22 | - _BumpMap:
23 | m_Texture: {fileID: 0}
24 | m_Scale: {x: 1, y: 1}
25 | m_Offset: {x: 0, y: 0}
26 | - _Cube:
27 | m_Texture: {fileID: 0}
28 | m_Scale: {x: 1, y: 1}
29 | m_Offset: {x: 0, y: 0}
30 | - _FaceTex:
31 | m_Texture: {fileID: 0}
32 | m_Scale: {x: 1, y: 1}
33 | m_Offset: {x: 0, y: 0}
34 | - _MainTex:
35 | m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
36 | type: 2}
37 | m_Scale: {x: 1, y: 1}
38 | m_Offset: {x: 0, y: 0}
39 | - _OutlineTex:
40 | m_Texture: {fileID: 0}
41 | m_Scale: {x: 1, y: 1}
42 | m_Offset: {x: 0, y: 0}
43 | m_Floats:
44 | - _Ambient: 0.5
45 | - _Bevel: 0.5
46 | - _BevelClamp: 0
47 | - _BevelOffset: 0
48 | - _BevelRoundness: 0
49 | - _BevelWidth: 0
50 | - _BumpFace: 0
51 | - _BumpOutline: 0
52 | - _ColorMask: 15
53 | - _Diffuse: 0.5
54 | - _DiffusePower: 1
55 | - _FaceDilate: 0.1
56 | - _FaceUVSpeedX: 0
57 | - _FaceUVSpeedY: 0
58 | - _GlowInner: 0.05
59 | - _GlowOffset: 0
60 | - _GlowOuter: 0.05
61 | - _GlowPower: 0.75
62 | - _GradientScale: 10
63 | - _LightAngle: 3.1416
64 | - _MaskSoftnessX: 0
65 | - _MaskSoftnessY: 0
66 | - _OutlineSoftness: 0
67 | - _OutlineUVSpeedX: 0
68 | - _OutlineUVSpeedY: 0
69 | - _OutlineWidth: 0.1
70 | - _PerspectiveFilter: 0.875
71 | - _Reflectivity: 10
72 | - _ScaleRatioA: 0.9
73 | - _ScaleRatioB: 0.73125
74 | - _ScaleRatioC: 0.64125
75 | - _ScaleX: 1
76 | - _ScaleY: 1
77 | - _ShaderFlags: 0
78 | - _Sharpness: 0
79 | - _SpecularPower: 2
80 | - _Stencil: 0
81 | - _StencilComp: 8
82 | - _StencilOp: 0
83 | - _StencilReadMask: 255
84 | - _StencilWriteMask: 255
85 | - _TextureHeight: 1024
86 | - _TextureWidth: 1024
87 | - _UnderlayDilate: 0
88 | - _UnderlayOffsetX: 0.5
89 | - _UnderlayOffsetY: -0.5
90 | - _UnderlaySoftness: 0.05
91 | - _VertexOffsetX: 0
92 | - _VertexOffsetY: 0
93 | - _WeightBold: 0.75
94 | - _WeightNormal: 0
95 | m_Colors:
96 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
97 | - _Color: {r: 1, g: 1, b: 1, a: 1}
98 | - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
99 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1}
100 | - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
101 | - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
102 | - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
103 | - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
104 | - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
105 | - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
106 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
107 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: e73a58f6e2794ae7b1b7e50b7fb811b0
3 | timeCreated: 1484172806
4 | licenseType: Pro
5 | NativeFormatImporter:
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!21 &2180264
4 | Material:
5 | serializedVersion: 6
6 | m_ObjectHideFlags: 0
7 | m_CorrespondingSourceObject: {fileID: 0}
8 | m_PrefabInstance: {fileID: 0}
9 | m_PrefabAsset: {fileID: 0}
10 | m_Name: LiberationSans SDF Material
11 | m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
12 | m_ShaderKeywords:
13 | m_LightmapFlags: 1
14 | m_EnableInstancingVariants: 0
15 | m_DoubleSidedGI: 0
16 | m_CustomRenderQueue: -1
17 | stringTagMap: {}
18 | disabledShaderPasses: []
19 | m_SavedProperties:
20 | serializedVersion: 3
21 | m_TexEnvs:
22 | - _BumpMap:
23 | m_Texture: {fileID: 0}
24 | m_Scale: {x: 1, y: 1}
25 | m_Offset: {x: 0, y: 0}
26 | - _Cube:
27 | m_Texture: {fileID: 0}
28 | m_Scale: {x: 1, y: 1}
29 | m_Offset: {x: 0, y: 0}
30 | - _DetailAlbedoMap:
31 | m_Texture: {fileID: 0}
32 | m_Scale: {x: 1, y: 1}
33 | m_Offset: {x: 0, y: 0}
34 | - _DetailMask:
35 | m_Texture: {fileID: 0}
36 | m_Scale: {x: 1, y: 1}
37 | m_Offset: {x: 0, y: 0}
38 | - _DetailNormalMap:
39 | m_Texture: {fileID: 0}
40 | m_Scale: {x: 1, y: 1}
41 | m_Offset: {x: 0, y: 0}
42 | - _EmissionMap:
43 | m_Texture: {fileID: 0}
44 | m_Scale: {x: 1, y: 1}
45 | m_Offset: {x: 0, y: 0}
46 | - _FaceTex:
47 | m_Texture: {fileID: 0}
48 | m_Scale: {x: 1, y: 1}
49 | m_Offset: {x: 0, y: 0}
50 | - _MainTex:
51 | m_Texture: {fileID: 28268798066460806}
52 | m_Scale: {x: 1, y: 1}
53 | m_Offset: {x: 0, y: 0}
54 | - _MetallicGlossMap:
55 | m_Texture: {fileID: 0}
56 | m_Scale: {x: 1, y: 1}
57 | m_Offset: {x: 0, y: 0}
58 | - _OcclusionMap:
59 | m_Texture: {fileID: 0}
60 | m_Scale: {x: 1, y: 1}
61 | m_Offset: {x: 0, y: 0}
62 | - _OutlineTex:
63 | m_Texture: {fileID: 0}
64 | m_Scale: {x: 1, y: 1}
65 | m_Offset: {x: 0, y: 0}
66 | - _ParallaxMap:
67 | m_Texture: {fileID: 0}
68 | m_Scale: {x: 1, y: 1}
69 | m_Offset: {x: 0, y: 0}
70 | m_Floats:
71 | - _Ambient: 0.5
72 | - _Bevel: 0.5
73 | - _BevelClamp: 0
74 | - _BevelOffset: 0
75 | - _BevelRoundness: 0
76 | - _BevelWidth: 0
77 | - _BumpFace: 0
78 | - _BumpOutline: 0
79 | - _BumpScale: 1
80 | - _ColorMask: 15
81 | - _CullMode: 0
82 | - _Cutoff: 0.5
83 | - _DetailNormalMapScale: 1
84 | - _Diffuse: 0.5
85 | - _DstBlend: 0
86 | - _FaceDilate: 0
87 | - _FaceUVSpeedX: 0
88 | - _FaceUVSpeedY: 0
89 | - _GlossMapScale: 1
90 | - _Glossiness: 0.5
91 | - _GlossyReflections: 1
92 | - _GlowInner: 0.05
93 | - _GlowOffset: 0
94 | - _GlowOuter: 0.05
95 | - _GlowPower: 0.75
96 | - _GradientScale: 10
97 | - _LightAngle: 3.1416
98 | - _MaskSoftnessX: 0
99 | - _MaskSoftnessY: 0
100 | - _Metallic: 0
101 | - _Mode: 0
102 | - _OcclusionStrength: 1
103 | - _OutlineSoftness: 0
104 | - _OutlineUVSpeedX: 0
105 | - _OutlineUVSpeedY: 0
106 | - _OutlineWidth: 0
107 | - _Parallax: 0.02
108 | - _PerspectiveFilter: 0.875
109 | - _Reflectivity: 10
110 | - _ScaleRatioA: 0.90909094
111 | - _ScaleRatioB: 0.73125
112 | - _ScaleRatioC: 0.7386364
113 | - _ScaleX: 1
114 | - _ScaleY: 1
115 | - _ShaderFlags: 0
116 | - _Sharpness: 0
117 | - _SmoothnessTextureChannel: 0
118 | - _SpecularHighlights: 1
119 | - _SpecularPower: 2
120 | - _SrcBlend: 1
121 | - _Stencil: 0
122 | - _StencilComp: 8
123 | - _StencilOp: 0
124 | - _StencilReadMask: 255
125 | - _StencilWriteMask: 255
126 | - _TextureHeight: 512
127 | - _TextureWidth: 512
128 | - _UVSec: 0
129 | - _UnderlayDilate: 0
130 | - _UnderlayOffsetX: 0
131 | - _UnderlayOffsetY: 0
132 | - _UnderlaySoftness: 0
133 | - _VertexOffsetX: 0
134 | - _VertexOffsetY: 0
135 | - _WeightBold: 0.75
136 | - _WeightNormal: 0
137 | - _ZWrite: 1
138 | m_Colors:
139 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
140 | - _Color: {r: 1, g: 1, b: 1, a: 1}
141 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
142 | - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
143 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1}
144 | - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
145 | - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
146 | - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
147 | - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
148 | - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
149 | - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
150 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
151 | --- !u!114 &11400000
152 | MonoBehaviour:
153 | m_ObjectHideFlags: 0
154 | m_CorrespondingSourceObject: {fileID: 0}
155 | m_PrefabInstance: {fileID: 0}
156 | m_PrefabAsset: {fileID: 0}
157 | m_GameObject: {fileID: 0}
158 | m_Enabled: 1
159 | m_EditorHideFlags: 0
160 | m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
161 | m_Name: LiberationSans SDF - Fallback
162 | m_EditorClassIdentifier:
163 | hashCode: -1699145518
164 | material: {fileID: 2180264}
165 | materialHashCode: 462855346
166 | m_Version: 1.1.0
167 | m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
168 | m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75,
169 | type: 3}
170 | m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
171 | m_AtlasPopulationMode: 1
172 | m_FaceInfo:
173 | m_FamilyName: Liberation Sans
174 | m_StyleName: Regular
175 | m_PointSize: 86
176 | m_Scale: 1
177 | m_LineHeight: 98.8916
178 | m_AscentLine: 77.853516
179 | m_CapLine: 59
180 | m_MeanLine: 45
181 | m_Baseline: 0
182 | m_DescentLine: -18.22461
183 | m_SuperscriptOffset: 77.853516
184 | m_SuperscriptSize: 0.5
185 | m_SubscriptOffset: -18.22461
186 | m_SubscriptSize: 0.5
187 | m_UnderlineOffset: -12.261719
188 | m_UnderlineThickness: 6.298828
189 | m_StrikethroughOffset: 18
190 | m_StrikethroughThickness: 6.298828
191 | m_TabWidth: 24
192 | m_GlyphTable: []
193 | m_CharacterTable: []
194 | m_AtlasTextures:
195 | - {fileID: 28268798066460806}
196 | m_AtlasTextureIndex: 0
197 | m_IsMultiAtlasTexturesEnabled: 0
198 | m_ClearDynamicDataOnBuild: 1
199 | m_UsedGlyphRects: []
200 | m_FreeGlyphRects:
201 | - m_X: 0
202 | m_Y: 0
203 | m_Width: 511
204 | m_Height: 511
205 | m_fontInfo:
206 | Name: Liberation Sans
207 | PointSize: 86
208 | Scale: 1
209 | CharacterCount: 250
210 | LineHeight: 98.90625
211 | Baseline: 0
212 | Ascender: 77.84375
213 | CapHeight: 59.1875
214 | Descender: -18.21875
215 | CenterLine: 0
216 | SuperscriptOffset: 77.84375
217 | SubscriptOffset: -12.261719
218 | SubSize: 0.5
219 | Underline: -12.261719
220 | UnderlineThickness: 6.298828
221 | strikethrough: 23.675
222 | strikethroughThickness: 0
223 | TabWidth: 239.0625
224 | Padding: 9
225 | AtlasWidth: 1024
226 | AtlasHeight: 1024
227 | atlas: {fileID: 0}
228 | m_AtlasWidth: 512
229 | m_AtlasHeight: 512
230 | m_AtlasPadding: 9
231 | m_AtlasRenderMode: 4169
232 | m_glyphInfoList: []
233 | m_KerningTable:
234 | kerningPairs: []
235 | m_FontFeatureTable:
236 | m_GlyphPairAdjustmentRecords: []
237 | fallbackFontAssets: []
238 | m_FallbackFontAssetTable: []
239 | m_CreationSettings:
240 | sourceFontFileName:
241 | sourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
242 | pointSizeSamplingMode: 0
243 | pointSize: 86
244 | padding: 9
245 | packingMode: 4
246 | atlasWidth: 512
247 | atlasHeight: 512
248 | characterSetSelectionMode: 1
249 | characterSequence: 32 - 126, 160 - 255, 8192 - 8303, 8364, 8482, 9633
250 | referencedFontAssetGUID: 8f586378b4e144a9851e7b34d9b748ee
251 | referencedTextAssetGUID:
252 | fontStyle: 0
253 | fontStyleModifier: 0
254 | renderMode: 4169
255 | includeFontFeatures: 1
256 | m_FontWeightTable:
257 | - regularTypeface: {fileID: 0}
258 | italicTypeface: {fileID: 0}
259 | - regularTypeface: {fileID: 0}
260 | italicTypeface: {fileID: 0}
261 | - regularTypeface: {fileID: 0}
262 | italicTypeface: {fileID: 0}
263 | - regularTypeface: {fileID: 0}
264 | italicTypeface: {fileID: 0}
265 | - regularTypeface: {fileID: 0}
266 | italicTypeface: {fileID: 0}
267 | - regularTypeface: {fileID: 0}
268 | italicTypeface: {fileID: 0}
269 | - regularTypeface: {fileID: 0}
270 | italicTypeface: {fileID: 0}
271 | - regularTypeface: {fileID: 0}
272 | italicTypeface: {fileID: 0}
273 | - regularTypeface: {fileID: 0}
274 | italicTypeface: {fileID: 0}
275 | - regularTypeface: {fileID: 0}
276 | italicTypeface: {fileID: 0}
277 | fontWeights:
278 | - regularTypeface: {fileID: 0}
279 | italicTypeface: {fileID: 0}
280 | - regularTypeface: {fileID: 0}
281 | italicTypeface: {fileID: 0}
282 | - regularTypeface: {fileID: 0}
283 | italicTypeface: {fileID: 0}
284 | - regularTypeface: {fileID: 0}
285 | italicTypeface: {fileID: 0}
286 | - regularTypeface: {fileID: 0}
287 | italicTypeface: {fileID: 0}
288 | - regularTypeface: {fileID: 0}
289 | italicTypeface: {fileID: 0}
290 | - regularTypeface: {fileID: 0}
291 | italicTypeface: {fileID: 0}
292 | - regularTypeface: {fileID: 0}
293 | italicTypeface: {fileID: 0}
294 | - regularTypeface: {fileID: 0}
295 | italicTypeface: {fileID: 0}
296 | - regularTypeface: {fileID: 0}
297 | italicTypeface: {fileID: 0}
298 | normalStyle: 0
299 | normalSpacingOffset: 0
300 | boldStyle: 0.75
301 | boldSpacing: 7
302 | italicStyle: 35
303 | tabSize: 10
304 | --- !u!28 &28268798066460806
305 | Texture2D:
306 | m_ObjectHideFlags: 0
307 | m_CorrespondingSourceObject: {fileID: 0}
308 | m_PrefabInstance: {fileID: 0}
309 | m_PrefabAsset: {fileID: 0}
310 | m_Name: LiberationSans SDF Atlas
311 | m_ImageContentsHash:
312 | serializedVersion: 2
313 | Hash: 00000000000000000000000000000000
314 | m_ForcedFallbackFormat: 4
315 | m_DownscaleFallback: 0
316 | serializedVersion: 2
317 | m_Width: 0
318 | m_Height: 0
319 | m_CompleteImageSize: 0
320 | m_TextureFormat: 1
321 | m_MipCount: 1
322 | m_IsReadable: 1
323 | m_StreamingMipmaps: 0
324 | m_StreamingMipmapsPriority: 0
325 | m_AlphaIsTransparency: 0
326 | m_ImageCount: 1
327 | m_TextureDimension: 2
328 | m_TextureSettings:
329 | serializedVersion: 2
330 | m_FilterMode: 1
331 | m_Aniso: 1
332 | m_MipBias: 0
333 | m_WrapU: 0
334 | m_WrapV: 0
335 | m_WrapW: 0
336 | m_LightmapFormat: 0
337 | m_ColorSpace: 0
338 | image data: 0
339 | _typelessdata:
340 | m_StreamData:
341 | offset: 0
342 | size: 0
343 | path:
344 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 2e498d1c8094910479dc3e1b768306a4
3 | timeCreated: 1484171803
4 | licenseType: Pro
5 | NativeFormatImporter:
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!21 &2100000
4 | Material:
5 | serializedVersion: 6
6 | m_ObjectHideFlags: 0
7 | m_CorrespondingSourceObject: {fileID: 0}
8 | m_PrefabInstance: {fileID: 0}
9 | m_PrefabAsset: {fileID: 0}
10 | m_Name: LiberationSans SDF - Outline
11 | m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
12 | m_ShaderKeywords: OUTLINE_ON
13 | m_LightmapFlags: 5
14 | m_EnableInstancingVariants: 0
15 | m_DoubleSidedGI: 0
16 | m_CustomRenderQueue: -1
17 | stringTagMap: {}
18 | disabledShaderPasses: []
19 | m_SavedProperties:
20 | serializedVersion: 3
21 | m_TexEnvs:
22 | - _BumpMap:
23 | m_Texture: {fileID: 0}
24 | m_Scale: {x: 1, y: 1}
25 | m_Offset: {x: 0, y: 0}
26 | - _Cube:
27 | m_Texture: {fileID: 0}
28 | m_Scale: {x: 1, y: 1}
29 | m_Offset: {x: 0, y: 0}
30 | - _FaceTex:
31 | m_Texture: {fileID: 0}
32 | m_Scale: {x: 1, y: 1}
33 | m_Offset: {x: 0, y: 0}
34 | - _MainTex:
35 | m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
36 | type: 2}
37 | m_Scale: {x: 1, y: 1}
38 | m_Offset: {x: 0, y: 0}
39 | - _OutlineTex:
40 | m_Texture: {fileID: 0}
41 | m_Scale: {x: 1, y: 1}
42 | m_Offset: {x: 0, y: 0}
43 | m_Floats:
44 | - _Ambient: 0.5
45 | - _Bevel: 0.5
46 | - _BevelClamp: 0
47 | - _BevelOffset: 0
48 | - _BevelRoundness: 0
49 | - _BevelWidth: 0
50 | - _BumpFace: 0
51 | - _BumpOutline: 0
52 | - _ColorMask: 15
53 | - _Diffuse: 0.5
54 | - _FaceDilate: 0.1
55 | - _FaceUVSpeedX: 0
56 | - _FaceUVSpeedY: 0
57 | - _GlowInner: 0.05
58 | - _GlowOffset: 0
59 | - _GlowOuter: 0.05
60 | - _GlowPower: 0.75
61 | - _GradientScale: 10
62 | - _LightAngle: 3.1416
63 | - _MaskSoftnessX: 0
64 | - _MaskSoftnessY: 0
65 | - _OutlineSoftness: 0
66 | - _OutlineUVSpeedX: 0
67 | - _OutlineUVSpeedY: 0
68 | - _OutlineWidth: 0.1
69 | - _PerspectiveFilter: 0.875
70 | - _Reflectivity: 10
71 | - _ScaleRatioA: 0.9
72 | - _ScaleRatioB: 0.73125
73 | - _ScaleRatioC: 0.64125
74 | - _ScaleX: 1
75 | - _ScaleY: 1
76 | - _ShaderFlags: 0
77 | - _Sharpness: 0
78 | - _SpecularPower: 2
79 | - _Stencil: 0
80 | - _StencilComp: 8
81 | - _StencilOp: 0
82 | - _StencilReadMask: 255
83 | - _StencilWriteMask: 255
84 | - _TextureHeight: 1024
85 | - _TextureWidth: 1024
86 | - _UnderlayDilate: 0
87 | - _UnderlayOffsetX: 0
88 | - _UnderlayOffsetY: 0
89 | - _UnderlaySoftness: 0
90 | - _VertexOffsetX: 0
91 | - _VertexOffsetY: 0
92 | - _WeightBold: 0.75
93 | - _WeightNormal: 0
94 | m_Colors:
95 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
96 | - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
97 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1}
98 | - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
99 | - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
100 | - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
101 | - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
102 | - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
103 | - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
104 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
105 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 79459efec17a4d00a321bdcc27bbc385
3 | timeCreated: 1484172856
4 | licenseType: Pro
5 | NativeFormatImporter:
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 8f586378b4e144a9851e7b34d9b748ee
3 | timeCreated: 1484171803
4 | licenseType: Pro
5 | NativeFormatImporter:
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt:
--------------------------------------------------------------------------------
1 | )]}〕〉》」』】〙〗〟’”⦆»ヽヾーァィゥェォッャュョヮヵヶぁぃぅぇぉっゃゅょゎゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇺㇻㇼㇽㇾㇿ々〻‐゠–〜?!‼⁇⁈⁉・、%,.:;。!?]):;=}¢°"†‡℃〆%,.
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: fade42e8bc714b018fac513c043d323b
3 | timeCreated: 1425440388
4 | licenseType: Store
5 | TextScriptImporter:
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt:
--------------------------------------------------------------------------------
1 | ([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇$¥₩ #
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: d82c1b31c7e74239bff1220585707d2b
3 | timeCreated: 1425440388
4 | licenseType: Store
5 | TextScriptImporter:
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Sprite Assets.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 512a49d95c0c4332bdd98131869c23c9
3 | folderAsset: yes
4 | timeCreated: 1441876896
5 | licenseType: Pro
6 | DefaultImporter:
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: c41005c129ba4d66911b75229fd70b45
3 | timeCreated: 1480316912
4 | licenseType: Pro
5 | NativeFormatImporter:
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Style Sheets.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 4aecb92fff08436c8303b10eab8da368
3 | folderAsset: yes
4 | timeCreated: 1441876950
5 | licenseType: Pro
6 | DefaultImporter:
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!114 &11400000
4 | MonoBehaviour:
5 | m_ObjectHideFlags: 0
6 | m_PrefabParentObject: {fileID: 0}
7 | m_PrefabInternal: {fileID: 0}
8 | m_GameObject: {fileID: 0}
9 | m_Enabled: 1
10 | m_EditorHideFlags: 0
11 | m_Script: {fileID: 11500000, guid: ab2114bdc8544297b417dfefe9f1e410, type: 3}
12 | m_Name: Default Style Sheet
13 | m_EditorClassIdentifier:
14 | m_StyleList:
15 | - m_Name: H1
16 | m_HashCode: 2425
17 | m_OpeningDefinition: <#40ff80>*
18 | m_ClosingDefinition: '*'
19 | m_OpeningTagArray: 3c00000073000000690000007a000000650000003d00000032000000650000006d0000003e0000003c000000620000003e0000003c000000230000003400000030000000660000006600000038000000300000003e0000002a000000
20 | m_ClosingTagArray: 2a0000003c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000
21 | - m_Name: Quote
22 | m_HashCode: 92254330
23 | m_OpeningDefinition:
24 | m_ClosingDefinition:
25 | m_OpeningTagArray: 3c000000690000003e0000003c00000073000000690000007a000000650000003d0000003700000035000000250000003e0000003c0000006d000000610000007200000067000000690000006e0000003d0000003100000030000000250000003e000000
26 | m_ClosingTagArray: 3c0000002f000000690000003e0000003c0000002f00000073000000690000007a000000650000003e0000003c0000002f00000077000000690000006400000074000000680000003e0000003c0000002f0000006d000000610000007200000067000000690000006e0000003e000000
27 | - m_Name: Link
28 | m_HashCode: 2687968
29 | m_OpeningDefinition: <#40a0ff>
30 | m_ClosingDefinition:
31 | m_OpeningTagArray: 3c000000750000003e0000003c000000230000003400000030000000610000003000000066000000660000003e0000003c0000006c000000690000006e0000006b0000003d0000002200000049000000440000005f0000003000000031000000220000003e000000
32 | m_ClosingTagArray: 3c0000002f000000750000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f0000006c000000690000006e0000006b0000003e000000
33 | - m_Name: Title
34 | m_HashCode: 98732960
35 | m_OpeningDefinition:
36 | m_ClosingDefinition:
37 | m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000003200000035000000250000003e0000003c000000620000003e0000003c000000610000006c00000069000000670000006e0000003d00000063000000650000006e0000007400000065000000720000003e000000
38 | m_ClosingTagArray: 3c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000610000006c00000069000000670000006e0000003e000000
39 | - m_Name: H2
40 | m_HashCode: 2426
41 | m_OpeningDefinition: <#4080FF>
42 | m_ClosingDefinition:
43 | m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000002e00000035000000650000006d0000003e0000003c000000620000003e0000003c000000230000003400000030000000380000003000000046000000460000003e000000
44 | m_ClosingTagArray: 3c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000
45 | - m_Name: H3
46 | m_HashCode: 2427
47 | m_OpeningDefinition: <#FF8040>
48 | m_ClosingDefinition:
49 | m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000002e0000003100000037000000650000006d0000003e0000003c000000620000003e0000003c000000230000004600000046000000380000003000000034000000300000003e000000
50 | m_ClosingTagArray: 3c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000
51 | - m_Name: C1
52 | m_HashCode: 2194
53 | m_OpeningDefinition:
54 | m_ClosingDefinition:
55 | m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000006600000066000000660000006600000034000000300000003e000000
56 | m_ClosingTagArray: 3c0000002f000000630000006f0000006c0000006f000000720000003e000000
57 | - m_Name: C2
58 | m_HashCode: 2193
59 | m_OpeningDefinition:
60 | m_ClosingDefinition:
61 | m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000006600000066000000340000003000000046000000460000003e0000003c00000073000000690000007a000000650000003d000000310000003200000035000000250000003e000000
62 | m_ClosingTagArray: 3c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f00000073000000690000007a000000650000003e000000
63 | - m_Name: C3
64 | m_HashCode: 2192
65 | m_OpeningDefinition:
66 | m_ClosingDefinition:
67 | m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000003800000030000000410000003000000046000000460000003e0000003c000000620000003e000000
68 | m_ClosingTagArray: 3c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f000000620000003e000000
69 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: f952c082cb03451daed3ee968ac6c63e
3 | timeCreated: 1432805430
4 | licenseType: Store
5 | NativeFormatImporter:
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/TMP Settings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!114 &11400000
4 | MonoBehaviour:
5 | m_ObjectHideFlags: 0
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | m_GameObject: {fileID: 0}
10 | m_Enabled: 1
11 | m_EditorHideFlags: 0
12 | m_Script: {fileID: 11500000, guid: 2705215ac5b84b70bacc50632be6e391, type: 3}
13 | m_Name: TMP Settings
14 | m_EditorClassIdentifier:
15 | m_enableWordWrapping: 1
16 | m_enableKerning: 1
17 | m_enableExtraPadding: 0
18 | m_enableTintAllSprites: 0
19 | m_enableParseEscapeCharacters: 1
20 | m_EnableRaycastTarget: 1
21 | m_GetFontFeaturesAtRuntime: 1
22 | m_missingGlyphCharacter: 0
23 | m_warningsDisabled: 0
24 | m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
25 | m_defaultFontAssetPath: Fonts & Materials/
26 | m_defaultFontSize: 36
27 | m_defaultAutoSizeMinRatio: 0.5
28 | m_defaultAutoSizeMaxRatio: 2
29 | m_defaultTextMeshProTextContainerSize: {x: 20, y: 5}
30 | m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50}
31 | m_autoSizeTextContainer: 0
32 | m_fallbackFontAssets: []
33 | m_matchMaterialPreset: 1
34 | m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45,
35 | type: 2}
36 | m_defaultSpriteAssetPath: Sprite Assets/
37 | m_enableEmojiSupport: 1
38 | m_MissingCharacterSpriteUnicode: 0
39 | m_defaultColorGradientPresetsPath: Color Gradient Presets/
40 | m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e,
41 | type: 2}
42 | m_StyleSheetsResourcePath:
43 | m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3}
44 | m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b,
45 | type: 3}
46 | m_UseModernHangulLineBreakingRules: 0
47 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Resources/TMP Settings.asset.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 3f5b5dff67a942289a9defa416b206f3
3 | timeCreated: 1436653997
4 | licenseType: Pro
5 | NativeFormatImporter:
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: e9f693669af91aa45ad615fc681ed29f
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader:
--------------------------------------------------------------------------------
1 | Shader "TextMeshPro/Bitmap Custom Atlas" {
2 |
3 | Properties {
4 | _MainTex ("Font Atlas", 2D) = "white" {}
5 | _FaceTex ("Font Texture", 2D) = "white" {}
6 | [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1)
7 |
8 | _VertexOffsetX ("Vertex OffsetX", float) = 0
9 | _VertexOffsetY ("Vertex OffsetY", float) = 0
10 | _MaskSoftnessX ("Mask SoftnessX", float) = 0
11 | _MaskSoftnessY ("Mask SoftnessY", float) = 0
12 |
13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
14 | _Padding ("Padding", float) = 0
15 |
16 | _StencilComp("Stencil Comparison", Float) = 8
17 | _Stencil("Stencil ID", Float) = 0
18 | _StencilOp("Stencil Operation", Float) = 0
19 | _StencilWriteMask("Stencil Write Mask", Float) = 255
20 | _StencilReadMask("Stencil Read Mask", Float) = 255
21 |
22 | _CullMode("Cull Mode", Float) = 0
23 | _ColorMask("Color Mask", Float) = 15
24 | }
25 |
26 | SubShader{
27 |
28 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
29 |
30 | Stencil
31 | {
32 | Ref[_Stencil]
33 | Comp[_StencilComp]
34 | Pass[_StencilOp]
35 | ReadMask[_StencilReadMask]
36 | WriteMask[_StencilWriteMask]
37 | }
38 |
39 |
40 | Lighting Off
41 | Cull [_CullMode]
42 | ZTest [unity_GUIZTestMode]
43 | ZWrite Off
44 | Fog { Mode Off }
45 | Blend SrcAlpha OneMinusSrcAlpha
46 | ColorMask[_ColorMask]
47 |
48 | Pass {
49 | CGPROGRAM
50 | #pragma vertex vert
51 | #pragma fragment frag
52 |
53 | #pragma multi_compile __ UNITY_UI_CLIP_RECT
54 | #pragma multi_compile __ UNITY_UI_ALPHACLIP
55 |
56 |
57 | #include "UnityCG.cginc"
58 |
59 | struct appdata_t {
60 | float4 vertex : POSITION;
61 | fixed4 color : COLOR;
62 | float2 texcoord0 : TEXCOORD0;
63 | float2 texcoord1 : TEXCOORD1;
64 | };
65 |
66 | struct v2f {
67 | float4 vertex : SV_POSITION;
68 | fixed4 color : COLOR;
69 | float2 texcoord0 : TEXCOORD0;
70 | float2 texcoord1 : TEXCOORD1;
71 | float4 mask : TEXCOORD2;
72 | };
73 |
74 | uniform sampler2D _MainTex;
75 | uniform sampler2D _FaceTex;
76 | uniform float4 _FaceTex_ST;
77 | uniform fixed4 _FaceColor;
78 |
79 | uniform float _VertexOffsetX;
80 | uniform float _VertexOffsetY;
81 | uniform float4 _ClipRect;
82 | uniform float _MaskSoftnessX;
83 | uniform float _MaskSoftnessY;
84 |
85 | float2 UnpackUV(float uv)
86 | {
87 | float2 output;
88 | output.x = floor(uv / 4096);
89 | output.y = uv - 4096 * output.x;
90 |
91 | return output * 0.001953125;
92 | }
93 |
94 | v2f vert (appdata_t v)
95 | {
96 | float4 vert = v.vertex;
97 | vert.x += _VertexOffsetX;
98 | vert.y += _VertexOffsetY;
99 |
100 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
101 |
102 | float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert));
103 |
104 | fixed4 faceColor = v.color;
105 | faceColor *= _FaceColor;
106 |
107 | v2f OUT;
108 | OUT.vertex = vPosition;
109 | OUT.color = faceColor;
110 | OUT.texcoord0 = v.texcoord0;
111 | OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex);
112 | float2 pixelSize = vPosition.w;
113 | pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
114 |
115 | // Clamp _ClipRect to 16bit.
116 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
117 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
118 |
119 | return OUT;
120 | }
121 |
122 | fixed4 frag (v2f IN) : SV_Target
123 | {
124 | fixed4 color = tex2D(_MainTex, IN.texcoord0) * tex2D(_FaceTex, IN.texcoord1) * IN.color;
125 |
126 | // Alternative implementation to UnityGet2DClipping with support for softness.
127 | #if UNITY_UI_CLIP_RECT
128 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
129 | color *= m.x * m.y;
130 | #endif
131 |
132 | #if UNITY_UI_ALPHACLIP
133 | clip(color.a - 0.001);
134 | #endif
135 |
136 | return color;
137 | }
138 | ENDCG
139 | }
140 | }
141 |
142 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
143 | }
144 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 48bb5f55d8670e349b6e614913f9d910
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader:
--------------------------------------------------------------------------------
1 | Shader "TextMeshPro/Mobile/Bitmap" {
2 |
3 | Properties {
4 | _MainTex ("Font Atlas", 2D) = "white" {}
5 | [HDR]_Color ("Text Color", Color) = (1,1,1,1)
6 | _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0
7 |
8 | _VertexOffsetX("Vertex OffsetX", float) = 0
9 | _VertexOffsetY("Vertex OffsetY", float) = 0
10 | _MaskSoftnessX("Mask SoftnessX", float) = 0
11 | _MaskSoftnessY("Mask SoftnessY", float) = 0
12 |
13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
14 |
15 | _StencilComp("Stencil Comparison", Float) = 8
16 | _Stencil("Stencil ID", Float) = 0
17 | _StencilOp("Stencil Operation", Float) = 0
18 | _StencilWriteMask("Stencil Write Mask", Float) = 255
19 | _StencilReadMask("Stencil Read Mask", Float) = 255
20 |
21 | _CullMode("Cull Mode", Float) = 0
22 | _ColorMask("Color Mask", Float) = 15
23 | }
24 |
25 | SubShader {
26 |
27 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
28 |
29 | Stencil
30 | {
31 | Ref[_Stencil]
32 | Comp[_StencilComp]
33 | Pass[_StencilOp]
34 | ReadMask[_StencilReadMask]
35 | WriteMask[_StencilWriteMask]
36 | }
37 |
38 |
39 | Lighting Off
40 | Cull [_CullMode]
41 | ZTest [unity_GUIZTestMode]
42 | ZWrite Off
43 | Fog { Mode Off }
44 | Blend SrcAlpha OneMinusSrcAlpha
45 | ColorMask[_ColorMask]
46 |
47 | Pass {
48 | CGPROGRAM
49 | #pragma vertex vert
50 | #pragma fragment frag
51 | #pragma fragmentoption ARB_precision_hint_fastest
52 |
53 | #pragma multi_compile __ UNITY_UI_CLIP_RECT
54 | #pragma multi_compile __ UNITY_UI_ALPHACLIP
55 |
56 |
57 | #include "UnityCG.cginc"
58 |
59 | struct appdata_t {
60 | float4 vertex : POSITION;
61 | fixed4 color : COLOR;
62 | float2 texcoord0 : TEXCOORD0;
63 | float2 texcoord1 : TEXCOORD1;
64 | };
65 |
66 | struct v2f {
67 | float4 vertex : POSITION;
68 | fixed4 color : COLOR;
69 | float2 texcoord0 : TEXCOORD0;
70 | float4 mask : TEXCOORD2;
71 | };
72 |
73 | sampler2D _MainTex;
74 | fixed4 _Color;
75 | float _DiffusePower;
76 |
77 | uniform float _VertexOffsetX;
78 | uniform float _VertexOffsetY;
79 | uniform float4 _ClipRect;
80 | uniform float _MaskSoftnessX;
81 | uniform float _MaskSoftnessY;
82 |
83 | v2f vert (appdata_t v)
84 | {
85 | v2f OUT;
86 | float4 vert = v.vertex;
87 | vert.x += _VertexOffsetX;
88 | vert.y += _VertexOffsetY;
89 |
90 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
91 |
92 | OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert));
93 | OUT.color = v.color;
94 | OUT.color *= _Color;
95 | OUT.color.rgb *= _DiffusePower;
96 | OUT.texcoord0 = v.texcoord0;
97 |
98 | float2 pixelSize = OUT.vertex.w;
99 | //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
100 |
101 | // Clamp _ClipRect to 16bit.
102 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
103 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
104 |
105 | return OUT;
106 | }
107 |
108 | fixed4 frag (v2f IN) : COLOR
109 | {
110 | fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a);
111 |
112 | // Alternative implementation to UnityGet2DClipping with support for softness.
113 | #if UNITY_UI_CLIP_RECT
114 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
115 | color *= m.x * m.y;
116 | #endif
117 |
118 | #if UNITY_UI_ALPHACLIP
119 | clip(color.a - 0.001);
120 | #endif
121 |
122 | return color;
123 | }
124 | ENDCG
125 | }
126 | }
127 |
128 | SubShader {
129 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
130 | Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off }
131 | Blend SrcAlpha OneMinusSrcAlpha
132 | BindChannels {
133 | Bind "Color", color
134 | Bind "Vertex", vertex
135 | Bind "TexCoord", texcoord0
136 | }
137 | Pass {
138 | SetTexture [_MainTex] {
139 | constantColor [_Color] combine constant * primary, constant * texture
140 | }
141 | }
142 | }
143 |
144 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
145 | }
146 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 1e3b057af24249748ff873be7fafee47
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader:
--------------------------------------------------------------------------------
1 | Shader "TextMeshPro/Bitmap" {
2 |
3 | Properties {
4 | _MainTex ("Font Atlas", 2D) = "white" {}
5 | _FaceTex ("Font Texture", 2D) = "white" {}
6 | [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1)
7 |
8 | _VertexOffsetX ("Vertex OffsetX", float) = 0
9 | _VertexOffsetY ("Vertex OffsetY", float) = 0
10 | _MaskSoftnessX ("Mask SoftnessX", float) = 0
11 | _MaskSoftnessY ("Mask SoftnessY", float) = 0
12 |
13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
14 |
15 | _StencilComp("Stencil Comparison", Float) = 8
16 | _Stencil("Stencil ID", Float) = 0
17 | _StencilOp("Stencil Operation", Float) = 0
18 | _StencilWriteMask("Stencil Write Mask", Float) = 255
19 | _StencilReadMask("Stencil Read Mask", Float) = 255
20 |
21 | _CullMode("Cull Mode", Float) = 0
22 | _ColorMask("Color Mask", Float) = 15
23 | }
24 |
25 | SubShader{
26 |
27 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
28 |
29 | Stencil
30 | {
31 | Ref[_Stencil]
32 | Comp[_StencilComp]
33 | Pass[_StencilOp]
34 | ReadMask[_StencilReadMask]
35 | WriteMask[_StencilWriteMask]
36 | }
37 |
38 |
39 | Lighting Off
40 | Cull [_CullMode]
41 | ZTest [unity_GUIZTestMode]
42 | ZWrite Off
43 | Fog { Mode Off }
44 | Blend SrcAlpha OneMinusSrcAlpha
45 | ColorMask[_ColorMask]
46 |
47 | Pass {
48 | CGPROGRAM
49 | #pragma vertex vert
50 | #pragma fragment frag
51 |
52 | #pragma multi_compile __ UNITY_UI_CLIP_RECT
53 | #pragma multi_compile __ UNITY_UI_ALPHACLIP
54 |
55 |
56 | #include "UnityCG.cginc"
57 |
58 | struct appdata_t {
59 | float4 vertex : POSITION;
60 | fixed4 color : COLOR;
61 | float2 texcoord0 : TEXCOORD0;
62 | float2 texcoord1 : TEXCOORD1;
63 | };
64 |
65 | struct v2f {
66 | float4 vertex : SV_POSITION;
67 | fixed4 color : COLOR;
68 | float2 texcoord0 : TEXCOORD0;
69 | float2 texcoord1 : TEXCOORD1;
70 | float4 mask : TEXCOORD2;
71 | };
72 |
73 | uniform sampler2D _MainTex;
74 | uniform sampler2D _FaceTex;
75 | uniform float4 _FaceTex_ST;
76 | uniform fixed4 _FaceColor;
77 |
78 | uniform float _VertexOffsetX;
79 | uniform float _VertexOffsetY;
80 | uniform float4 _ClipRect;
81 | uniform float _MaskSoftnessX;
82 | uniform float _MaskSoftnessY;
83 |
84 | float2 UnpackUV(float uv)
85 | {
86 | float2 output;
87 | output.x = floor(uv / 4096);
88 | output.y = uv - 4096 * output.x;
89 |
90 | return output * 0.001953125;
91 | }
92 |
93 | v2f vert (appdata_t v)
94 | {
95 | float4 vert = v.vertex;
96 | vert.x += _VertexOffsetX;
97 | vert.y += _VertexOffsetY;
98 |
99 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
100 |
101 | float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert));
102 |
103 | fixed4 faceColor = v.color;
104 | faceColor *= _FaceColor;
105 |
106 | v2f OUT;
107 | OUT.vertex = vPosition;
108 | OUT.color = faceColor;
109 | OUT.texcoord0 = v.texcoord0;
110 | OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex);
111 | float2 pixelSize = vPosition.w;
112 | pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
113 |
114 | // Clamp _ClipRect to 16bit.
115 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
116 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
117 |
118 | return OUT;
119 | }
120 |
121 | fixed4 frag (v2f IN) : SV_Target
122 | {
123 | fixed4 color = tex2D(_MainTex, IN.texcoord0);
124 | color = fixed4 (tex2D(_FaceTex, IN.texcoord1).rgb * IN.color.rgb, IN.color.a * color.a);
125 |
126 | // Alternative implementation to UnityGet2DClipping with support for softness.
127 | #if UNITY_UI_CLIP_RECT
128 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
129 | color *= m.x * m.y;
130 | #endif
131 |
132 | #if UNITY_UI_ALPHACLIP
133 | clip(color.a - 0.001);
134 | #endif
135 |
136 | return color;
137 | }
138 | ENDCG
139 | }
140 | }
141 |
142 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
143 | }
144 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 128e987d567d4e2c824d754223b3f3b0
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: dd89cf5b9246416f84610a006f916af7
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 14eb328de4b8eb245bb7cea29e4ac00b
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader:
--------------------------------------------------------------------------------
1 | // Simplified SDF shader:
2 | // - No Shading Option (bevel / bump / env map)
3 | // - No Glow Option
4 | // - Softness is applied on both side of the outline
5 |
6 | Shader "TextMeshPro/Mobile/Distance Field - Masking" {
7 |
8 | Properties {
9 | [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
10 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0
11 |
12 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
13 | _OutlineWidth ("Outline Thickness", Range(0,1)) = 0
14 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
15 |
16 | [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
17 | _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
18 | _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
19 | _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
20 | _UnderlaySoftness ("Border Softness", Range(0,1)) = 0
21 |
22 | _WeightNormal ("Weight Normal", float) = 0
23 | _WeightBold ("Weight Bold", float) = .5
24 |
25 | _ShaderFlags ("Flags", float) = 0
26 | _ScaleRatioA ("Scale RatioA", float) = 1
27 | _ScaleRatioB ("Scale RatioB", float) = 1
28 | _ScaleRatioC ("Scale RatioC", float) = 1
29 |
30 | _MainTex ("Font Atlas", 2D) = "white" {}
31 | _TextureWidth ("Texture Width", float) = 512
32 | _TextureHeight ("Texture Height", float) = 512
33 | _GradientScale ("Gradient Scale", float) = 5
34 | _ScaleX ("Scale X", float) = 1
35 | _ScaleY ("Scale Y", float) = 1
36 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
37 | _Sharpness ("Sharpness", Range(-1,1)) = 0
38 |
39 | _VertexOffsetX ("Vertex OffsetX", float) = 0
40 | _VertexOffsetY ("Vertex OffsetY", float) = 0
41 |
42 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
43 | _MaskSoftnessX ("Mask SoftnessX", float) = 0
44 | _MaskSoftnessY ("Mask SoftnessY", float) = 0
45 | _MaskTex ("Mask Texture", 2D) = "white" {}
46 | _MaskInverse ("Inverse", float) = 0
47 | _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1)
48 | _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01
49 | _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5
50 |
51 | _StencilComp ("Stencil Comparison", Float) = 8
52 | _Stencil ("Stencil ID", Float) = 0
53 | _StencilOp ("Stencil Operation", Float) = 0
54 | _StencilWriteMask ("Stencil Write Mask", Float) = 255
55 | _StencilReadMask ("Stencil Read Mask", Float) = 255
56 |
57 | _CullMode ("Cull Mode", Float) = 0
58 | _ColorMask ("Color Mask", Float) = 15
59 | }
60 |
61 | SubShader {
62 | Tags
63 | {
64 | "Queue"="Transparent"
65 | "IgnoreProjector"="True"
66 | "RenderType"="Transparent"
67 | }
68 |
69 |
70 | Stencil
71 | {
72 | Ref [_Stencil]
73 | Comp [_StencilComp]
74 | Pass [_StencilOp]
75 | ReadMask [_StencilReadMask]
76 | WriteMask [_StencilWriteMask]
77 | }
78 |
79 | Cull [_CullMode]
80 | ZWrite Off
81 | Lighting Off
82 | Fog { Mode Off }
83 | ZTest [unity_GUIZTestMode]
84 | Blend One OneMinusSrcAlpha
85 | ColorMask [_ColorMask]
86 |
87 | Pass {
88 | CGPROGRAM
89 | #pragma vertex VertShader
90 | #pragma fragment PixShader
91 | #pragma shader_feature __ OUTLINE_ON
92 | #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
93 |
94 | #pragma multi_compile __ UNITY_UI_CLIP_RECT
95 | #pragma multi_compile __ UNITY_UI_ALPHACLIP
96 |
97 |
98 | #include "UnityCG.cginc"
99 | #include "UnityUI.cginc"
100 | #include "TMPro_Properties.cginc"
101 |
102 | struct vertex_t {
103 | float4 vertex : POSITION;
104 | float3 normal : NORMAL;
105 | fixed4 color : COLOR;
106 | float2 texcoord0 : TEXCOORD0;
107 | float2 texcoord1 : TEXCOORD1;
108 | };
109 |
110 | struct pixel_t {
111 | float4 vertex : SV_POSITION;
112 | fixed4 faceColor : COLOR;
113 | fixed4 outlineColor : COLOR1;
114 | float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
115 | half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
116 | half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
117 | #if (UNDERLAY_ON | UNDERLAY_INNER)
118 | float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
119 | half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
120 | #endif
121 | };
122 |
123 | float _MaskWipeControl;
124 | float _MaskEdgeSoftness;
125 | fixed4 _MaskEdgeColor;
126 | bool _MaskInverse;
127 |
128 | pixel_t VertShader(vertex_t input)
129 | {
130 | float bold = step(input.texcoord1.y, 0);
131 |
132 | float4 vert = input.vertex;
133 | vert.x += _VertexOffsetX;
134 | vert.y += _VertexOffsetY;
135 | float4 vPosition = UnityObjectToClipPos(vert);
136 |
137 | float2 pixelSize = vPosition.w;
138 | pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
139 |
140 | float scale = rsqrt(dot(pixelSize, pixelSize));
141 | scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1);
142 | if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
143 |
144 | float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
145 | weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
146 |
147 | float layerScale = scale;
148 |
149 | scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
150 | float bias = (0.5 - weight) * scale - 0.5;
151 | float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
152 |
153 | float opacity = input.color.a;
154 | #if (UNDERLAY_ON | UNDERLAY_INNER)
155 | opacity = 1.0;
156 | #endif
157 |
158 | fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
159 | faceColor.rgb *= faceColor.a;
160 |
161 | fixed4 outlineColor = _OutlineColor;
162 | outlineColor.a *= opacity;
163 | outlineColor.rgb *= outlineColor.a;
164 | outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
165 |
166 | #if (UNDERLAY_ON | UNDERLAY_INNER)
167 |
168 | layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
169 | float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
170 |
171 | float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
172 | float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
173 | float2 layerOffset = float2(x, y);
174 | #endif
175 |
176 | // Generate UV for the Masking Texture
177 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
178 | float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
179 |
180 | // Structure for pixel shader
181 | pixel_t output = {
182 | vPosition,
183 | faceColor,
184 | outlineColor,
185 | float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y),
186 | half4(scale, bias - outline, bias + outline, bias),
187 | half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)),
188 | #if (UNDERLAY_ON | UNDERLAY_INNER)
189 | float4(input.texcoord0 + layerOffset, input.color.a, 0),
190 | half2(layerScale, layerBias),
191 | #endif
192 | };
193 |
194 | return output;
195 | }
196 |
197 |
198 | // PIXEL SHADER
199 | fixed4 PixShader(pixel_t input) : SV_Target
200 | {
201 | half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
202 | half4 c = input.faceColor * saturate(d - input.param.w);
203 |
204 | #ifdef OUTLINE_ON
205 | c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
206 | c *= saturate(d - input.param.y);
207 | #endif
208 |
209 | #if UNDERLAY_ON
210 | d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
211 | c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
212 | #endif
213 |
214 | #if UNDERLAY_INNER
215 | half sd = saturate(d - input.param.z);
216 | d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
217 | c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
218 | #endif
219 |
220 | // Alternative implementation to UnityGet2DClipping with support for softness.
221 | //#if UNITY_UI_CLIP_RECT
222 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
223 | c *= m.x * m.y;
224 | //#endif
225 |
226 | float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a);
227 | float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl;
228 | a = saturate(t / _MaskEdgeSoftness);
229 | c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a);
230 | c *= a;
231 |
232 | #if (UNDERLAY_ON | UNDERLAY_INNER)
233 | c *= input.texcoord1.z;
234 | #endif
235 |
236 | #if UNITY_UI_ALPHACLIP
237 | clip(c.a - 0.001);
238 | #endif
239 |
240 | return c;
241 | }
242 | ENDCG
243 | }
244 | }
245 |
246 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
247 | }
248 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: bc1ede39bf3643ee8e493720e4259791
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader:
--------------------------------------------------------------------------------
1 | // Simplified SDF shader:
2 | // - No Shading Option (bevel / bump / env map)
3 | // - No Glow Option
4 | // - Softness is applied on both side of the outline
5 |
6 | Shader "TextMeshPro/Mobile/Distance Field Overlay" {
7 |
8 | Properties {
9 | [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
10 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0
11 |
12 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
13 | _OutlineWidth ("Outline Thickness", Range(0,1)) = 0
14 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
15 |
16 | [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
17 | _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
18 | _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
19 | _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
20 | _UnderlaySoftness ("Border Softness", Range(0,1)) = 0
21 |
22 | _WeightNormal ("Weight Normal", float) = 0
23 | _WeightBold ("Weight Bold", float) = .5
24 |
25 | _ShaderFlags ("Flags", float) = 0
26 | _ScaleRatioA ("Scale RatioA", float) = 1
27 | _ScaleRatioB ("Scale RatioB", float) = 1
28 | _ScaleRatioC ("Scale RatioC", float) = 1
29 |
30 | _MainTex ("Font Atlas", 2D) = "white" {}
31 | _TextureWidth ("Texture Width", float) = 512
32 | _TextureHeight ("Texture Height", float) = 512
33 | _GradientScale ("Gradient Scale", float) = 5
34 | _ScaleX ("Scale X", float) = 1
35 | _ScaleY ("Scale Y", float) = 1
36 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
37 | _Sharpness ("Sharpness", Range(-1,1)) = 0
38 |
39 | _VertexOffsetX ("Vertex OffsetX", float) = 0
40 | _VertexOffsetY ("Vertex OffsetY", float) = 0
41 |
42 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
43 | _MaskSoftnessX ("Mask SoftnessX", float) = 0
44 | _MaskSoftnessY ("Mask SoftnessY", float) = 0
45 |
46 | _StencilComp ("Stencil Comparison", Float) = 8
47 | _Stencil ("Stencil ID", Float) = 0
48 | _StencilOp ("Stencil Operation", Float) = 0
49 | _StencilWriteMask ("Stencil Write Mask", Float) = 255
50 | _StencilReadMask ("Stencil Read Mask", Float) = 255
51 |
52 | _CullMode ("Cull Mode", Float) = 0
53 | _ColorMask ("Color Mask", Float) = 15
54 | }
55 |
56 | SubShader {
57 | Tags
58 | {
59 | "Queue"="Overlay"
60 | "IgnoreProjector"="True"
61 | "RenderType"="Transparent"
62 | }
63 |
64 |
65 | Stencil
66 | {
67 | Ref [_Stencil]
68 | Comp [_StencilComp]
69 | Pass [_StencilOp]
70 | ReadMask [_StencilReadMask]
71 | WriteMask [_StencilWriteMask]
72 | }
73 |
74 | Cull [_CullMode]
75 | ZWrite Off
76 | Lighting Off
77 | Fog { Mode Off }
78 | ZTest Always
79 | Blend One OneMinusSrcAlpha
80 | ColorMask [_ColorMask]
81 |
82 | Pass {
83 | CGPROGRAM
84 | #pragma vertex VertShader
85 | #pragma fragment PixShader
86 | #pragma shader_feature __ OUTLINE_ON
87 | #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
88 |
89 | #pragma multi_compile __ UNITY_UI_CLIP_RECT
90 | #pragma multi_compile __ UNITY_UI_ALPHACLIP
91 |
92 | #include "UnityCG.cginc"
93 | #include "UnityUI.cginc"
94 | #include "TMPro_Properties.cginc"
95 |
96 | struct vertex_t {
97 | UNITY_VERTEX_INPUT_INSTANCE_ID
98 | float4 vertex : POSITION;
99 | float3 normal : NORMAL;
100 | fixed4 color : COLOR;
101 | float2 texcoord0 : TEXCOORD0;
102 | float2 texcoord1 : TEXCOORD1;
103 | };
104 |
105 | struct pixel_t {
106 | UNITY_VERTEX_INPUT_INSTANCE_ID
107 | UNITY_VERTEX_OUTPUT_STEREO
108 | float4 vertex : SV_POSITION;
109 | fixed4 faceColor : COLOR;
110 | fixed4 outlineColor : COLOR1;
111 | float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
112 | half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
113 | half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
114 | #if (UNDERLAY_ON | UNDERLAY_INNER)
115 | float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
116 | half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
117 | #endif
118 | };
119 |
120 |
121 | pixel_t VertShader(vertex_t input)
122 | {
123 | pixel_t output;
124 |
125 | UNITY_INITIALIZE_OUTPUT(pixel_t, output);
126 | UNITY_SETUP_INSTANCE_ID(input);
127 | UNITY_TRANSFER_INSTANCE_ID(input, output);
128 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
129 |
130 | float bold = step(input.texcoord1.y, 0);
131 |
132 | float4 vert = input.vertex;
133 | vert.x += _VertexOffsetX;
134 | vert.y += _VertexOffsetY;
135 | float4 vPosition = UnityObjectToClipPos(vert);
136 |
137 | float2 pixelSize = vPosition.w;
138 | pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
139 |
140 | float scale = rsqrt(dot(pixelSize, pixelSize));
141 | scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1);
142 | if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
143 |
144 | float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
145 | weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
146 |
147 | float layerScale = scale;
148 |
149 | scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
150 | float bias = (0.5 - weight) * scale - 0.5;
151 | float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
152 |
153 | float opacity = input.color.a;
154 | #if (UNDERLAY_ON | UNDERLAY_INNER)
155 | opacity = 1.0;
156 | #endif
157 |
158 | fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
159 | faceColor.rgb *= faceColor.a;
160 |
161 | fixed4 outlineColor = _OutlineColor;
162 | outlineColor.a *= opacity;
163 | outlineColor.rgb *= outlineColor.a;
164 | outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
165 |
166 | #if (UNDERLAY_ON | UNDERLAY_INNER)
167 | layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
168 | float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
169 |
170 | float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
171 | float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
172 | float2 layerOffset = float2(x, y);
173 | #endif
174 |
175 | // Generate UV for the Masking Texture
176 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
177 | float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
178 |
179 | // Populate structure for pixel shader
180 | output.vertex = vPosition;
181 | output.faceColor = faceColor;
182 | output.outlineColor = outlineColor;
183 | output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y);
184 | output.param = half4(scale, bias - outline, bias + outline, bias);
185 | output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
186 | #if (UNDERLAY_ON || UNDERLAY_INNER)
187 | output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0);
188 | output.underlayParam = half2(layerScale, layerBias);
189 | #endif
190 |
191 | return output;
192 | }
193 |
194 |
195 | // PIXEL SHADER
196 | fixed4 PixShader(pixel_t input) : SV_Target
197 | {
198 | UNITY_SETUP_INSTANCE_ID(input);
199 |
200 | half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
201 | half4 c = input.faceColor * saturate(d - input.param.w);
202 |
203 | #ifdef OUTLINE_ON
204 | c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
205 | c *= saturate(d - input.param.y);
206 | #endif
207 |
208 | #if UNDERLAY_ON
209 | d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
210 | c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
211 | #endif
212 |
213 | #if UNDERLAY_INNER
214 | half sd = saturate(d - input.param.z);
215 | d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
216 | c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
217 | #endif
218 |
219 | // Alternative implementation to UnityGet2DClipping with support for softness.
220 | #if UNITY_UI_CLIP_RECT
221 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
222 | c *= m.x * m.y;
223 | #endif
224 |
225 | #if (UNDERLAY_ON | UNDERLAY_INNER)
226 | c *= input.texcoord1.z;
227 | #endif
228 |
229 | #if UNITY_UI_ALPHACLIP
230 | clip(c.a - 0.001);
231 | #endif
232 |
233 | return c;
234 | }
235 | ENDCG
236 | }
237 | }
238 |
239 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
240 | }
241 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: a02a7d8c237544f1962732b55a9aebf1
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader:
--------------------------------------------------------------------------------
1 | // Simplified SDF shader:
2 | // - No Shading Option (bevel / bump / env map)
3 | // - No Glow Option
4 | // - Softness is applied on both side of the outline
5 |
6 | Shader "TextMeshPro/Mobile/Distance Field SSD" {
7 |
8 | Properties {
9 | [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
10 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0
11 |
12 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
13 | _OutlineWidth ("Outline Thickness", Range(0,1)) = 0
14 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
15 |
16 | [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
17 | _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
18 | _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
19 | _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
20 | _UnderlaySoftness ("Border Softness", Range(0,1)) = 0
21 |
22 | _WeightNormal ("Weight Normal", float) = 0
23 | _WeightBold ("Weight Bold", float) = .5
24 |
25 | _ShaderFlags ("Flags", float) = 0
26 | _ScaleRatioA ("Scale RatioA", float) = 1
27 | _ScaleRatioB ("Scale RatioB", float) = 1
28 | _ScaleRatioC ("Scale RatioC", float) = 1
29 |
30 | _MainTex ("Font Atlas", 2D) = "white" {}
31 | _TextureWidth ("Texture Width", float) = 512
32 | _TextureHeight ("Texture Height", float) = 512
33 | _GradientScale ("Gradient Scale", float) = 5
34 | _ScaleX ("Scale X", float) = 1
35 | _ScaleY ("Scale Y", float) = 1
36 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
37 | _Sharpness ("Sharpness", Range(-1,1)) = 0
38 |
39 | _VertexOffsetX ("Vertex OffsetX", float) = 0
40 | _VertexOffsetY ("Vertex OffsetY", float) = 0
41 |
42 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
43 | _MaskSoftnessX ("Mask SoftnessX", float) = 0
44 | _MaskSoftnessY ("Mask SoftnessY", float) = 0
45 | _MaskTex ("Mask Texture", 2D) = "white" {}
46 | _MaskInverse ("Inverse", float) = 0
47 | _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1)
48 | _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01
49 | _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5
50 |
51 | _StencilComp ("Stencil Comparison", Float) = 8
52 | _Stencil ("Stencil ID", Float) = 0
53 | _StencilOp ("Stencil Operation", Float) = 0
54 | _StencilWriteMask ("Stencil Write Mask", Float) = 255
55 | _StencilReadMask ("Stencil Read Mask", Float) = 255
56 |
57 | _CullMode ("Cull Mode", Float) = 0
58 | _ColorMask ("Color Mask", Float) = 15
59 | }
60 |
61 | SubShader {
62 | Tags {
63 | "Queue"="Transparent"
64 | "IgnoreProjector"="True"
65 | "RenderType"="Transparent"
66 | }
67 |
68 | Stencil
69 | {
70 | Ref [_Stencil]
71 | Comp [_StencilComp]
72 | Pass [_StencilOp]
73 | ReadMask [_StencilReadMask]
74 | WriteMask [_StencilWriteMask]
75 | }
76 |
77 | Cull [_CullMode]
78 | ZWrite Off
79 | Lighting Off
80 | Fog { Mode Off }
81 | ZTest [unity_GUIZTestMode]
82 | Blend One OneMinusSrcAlpha
83 | ColorMask [_ColorMask]
84 |
85 | Pass {
86 | CGPROGRAM
87 | #pragma vertex VertShader
88 | #pragma fragment PixShader
89 | #pragma shader_feature __ OUTLINE_ON
90 | #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
91 |
92 | #pragma multi_compile __ UNITY_UI_CLIP_RECT
93 | #pragma multi_compile __ UNITY_UI_ALPHACLIP
94 |
95 | #include "UnityCG.cginc"
96 | #include "UnityUI.cginc"
97 | #include "TMPro_Properties.cginc"
98 |
99 | #include "TMPro_Mobile.cginc"
100 |
101 | ENDCG
102 | }
103 | }
104 |
105 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
106 | }
107 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: c8d12adcee749c344b8117cf7c7eb912
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader:
--------------------------------------------------------------------------------
1 | // Simplified SDF shader:
2 | // - No Shading Option (bevel / bump / env map)
3 | // - No Glow Option
4 | // - Softness is applied on both side of the outline
5 |
6 | Shader "TextMeshPro/Mobile/Distance Field" {
7 |
8 | Properties {
9 | [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
10 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0
11 |
12 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
13 | _OutlineWidth ("Outline Thickness", Range(0,1)) = 0
14 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
15 |
16 | [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
17 | _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
18 | _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
19 | _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
20 | _UnderlaySoftness ("Border Softness", Range(0,1)) = 0
21 |
22 | _WeightNormal ("Weight Normal", float) = 0
23 | _WeightBold ("Weight Bold", float) = .5
24 |
25 | _ShaderFlags ("Flags", float) = 0
26 | _ScaleRatioA ("Scale RatioA", float) = 1
27 | _ScaleRatioB ("Scale RatioB", float) = 1
28 | _ScaleRatioC ("Scale RatioC", float) = 1
29 |
30 | _MainTex ("Font Atlas", 2D) = "white" {}
31 | _TextureWidth ("Texture Width", float) = 512
32 | _TextureHeight ("Texture Height", float) = 512
33 | _GradientScale ("Gradient Scale", float) = 5
34 | _ScaleX ("Scale X", float) = 1
35 | _ScaleY ("Scale Y", float) = 1
36 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
37 | _Sharpness ("Sharpness", Range(-1,1)) = 0
38 |
39 | _VertexOffsetX ("Vertex OffsetX", float) = 0
40 | _VertexOffsetY ("Vertex OffsetY", float) = 0
41 |
42 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
43 | _MaskSoftnessX ("Mask SoftnessX", float) = 0
44 | _MaskSoftnessY ("Mask SoftnessY", float) = 0
45 |
46 | _StencilComp ("Stencil Comparison", Float) = 8
47 | _Stencil ("Stencil ID", Float) = 0
48 | _StencilOp ("Stencil Operation", Float) = 0
49 | _StencilWriteMask ("Stencil Write Mask", Float) = 255
50 | _StencilReadMask ("Stencil Read Mask", Float) = 255
51 |
52 | _CullMode ("Cull Mode", Float) = 0
53 | _ColorMask ("Color Mask", Float) = 15
54 | }
55 |
56 | SubShader {
57 | Tags
58 | {
59 | "Queue"="Transparent"
60 | "IgnoreProjector"="True"
61 | "RenderType"="Transparent"
62 | }
63 |
64 |
65 | Stencil
66 | {
67 | Ref [_Stencil]
68 | Comp [_StencilComp]
69 | Pass [_StencilOp]
70 | ReadMask [_StencilReadMask]
71 | WriteMask [_StencilWriteMask]
72 | }
73 |
74 | Cull [_CullMode]
75 | ZWrite Off
76 | Lighting Off
77 | Fog { Mode Off }
78 | ZTest [unity_GUIZTestMode]
79 | Blend One OneMinusSrcAlpha
80 | ColorMask [_ColorMask]
81 |
82 | Pass {
83 | CGPROGRAM
84 | #pragma vertex VertShader
85 | #pragma fragment PixShader
86 | #pragma shader_feature __ OUTLINE_ON
87 | #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
88 |
89 | #pragma multi_compile __ UNITY_UI_CLIP_RECT
90 | #pragma multi_compile __ UNITY_UI_ALPHACLIP
91 |
92 | #include "UnityCG.cginc"
93 | #include "UnityUI.cginc"
94 | #include "TMPro_Properties.cginc"
95 |
96 | struct vertex_t {
97 | UNITY_VERTEX_INPUT_INSTANCE_ID
98 | float4 vertex : POSITION;
99 | float3 normal : NORMAL;
100 | fixed4 color : COLOR;
101 | float2 texcoord0 : TEXCOORD0;
102 | float2 texcoord1 : TEXCOORD1;
103 | };
104 |
105 | struct pixel_t {
106 | UNITY_VERTEX_INPUT_INSTANCE_ID
107 | UNITY_VERTEX_OUTPUT_STEREO
108 | float4 vertex : SV_POSITION;
109 | fixed4 faceColor : COLOR;
110 | fixed4 outlineColor : COLOR1;
111 | float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
112 | half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
113 | half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
114 | #if (UNDERLAY_ON | UNDERLAY_INNER)
115 | float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
116 | half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
117 | #endif
118 | };
119 |
120 |
121 | pixel_t VertShader(vertex_t input)
122 | {
123 | pixel_t output;
124 |
125 | UNITY_INITIALIZE_OUTPUT(pixel_t, output);
126 | UNITY_SETUP_INSTANCE_ID(input);
127 | UNITY_TRANSFER_INSTANCE_ID(input, output);
128 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
129 |
130 | float bold = step(input.texcoord1.y, 0);
131 |
132 | float4 vert = input.vertex;
133 | vert.x += _VertexOffsetX;
134 | vert.y += _VertexOffsetY;
135 | float4 vPosition = UnityObjectToClipPos(vert);
136 |
137 | float2 pixelSize = vPosition.w;
138 | pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
139 |
140 | float scale = rsqrt(dot(pixelSize, pixelSize));
141 | scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1);
142 | if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
143 |
144 | float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
145 | weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
146 |
147 | float layerScale = scale;
148 |
149 | scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
150 | float bias = (0.5 - weight) * scale - 0.5;
151 | float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
152 |
153 | float opacity = input.color.a;
154 | #if (UNDERLAY_ON | UNDERLAY_INNER)
155 | opacity = 1.0;
156 | #endif
157 |
158 | fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
159 | faceColor.rgb *= faceColor.a;
160 |
161 | fixed4 outlineColor = _OutlineColor;
162 | outlineColor.a *= opacity;
163 | outlineColor.rgb *= outlineColor.a;
164 | outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
165 |
166 | #if (UNDERLAY_ON | UNDERLAY_INNER)
167 | layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
168 | float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
169 |
170 | float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
171 | float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
172 | float2 layerOffset = float2(x, y);
173 | #endif
174 |
175 | // Generate UV for the Masking Texture
176 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
177 | float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
178 |
179 | // Populate structure for pixel shader
180 | output.vertex = vPosition;
181 | output.faceColor = faceColor;
182 | output.outlineColor = outlineColor;
183 | output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y);
184 | output.param = half4(scale, bias - outline, bias + outline, bias);
185 | output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
186 | #if (UNDERLAY_ON || UNDERLAY_INNER)
187 | output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0);
188 | output.underlayParam = half2(layerScale, layerBias);
189 | #endif
190 |
191 | return output;
192 | }
193 |
194 |
195 | // PIXEL SHADER
196 | fixed4 PixShader(pixel_t input) : SV_Target
197 | {
198 | UNITY_SETUP_INSTANCE_ID(input);
199 |
200 | half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
201 | half4 c = input.faceColor * saturate(d - input.param.w);
202 |
203 | #ifdef OUTLINE_ON
204 | c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
205 | c *= saturate(d - input.param.y);
206 | #endif
207 |
208 | #if UNDERLAY_ON
209 | d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
210 | c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
211 | #endif
212 |
213 | #if UNDERLAY_INNER
214 | half sd = saturate(d - input.param.z);
215 | d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
216 | c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
217 | #endif
218 |
219 | // Alternative implementation to UnityGet2DClipping with support for softness.
220 | #if UNITY_UI_CLIP_RECT
221 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
222 | c *= m.x * m.y;
223 | #endif
224 |
225 | #if (UNDERLAY_ON | UNDERLAY_INNER)
226 | c *= input.texcoord1.z;
227 | #endif
228 |
229 | #if UNITY_UI_ALPHACLIP
230 | clip(c.a - 0.001);
231 | #endif
232 |
233 | return c;
234 | }
235 | ENDCG
236 | }
237 | }
238 |
239 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
240 | }
241 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: fe393ace9b354375a9cb14cdbbc28be4
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader:
--------------------------------------------------------------------------------
1 | // Simplified version of the SDF Surface shader :
2 | // - No support for Bevel, Bump or envmap
3 | // - Diffuse only lighting
4 | // - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
5 |
6 | Shader "TextMeshPro/Mobile/Distance Field (Surface)" {
7 |
8 | Properties {
9 | _FaceTex ("Fill Texture", 2D) = "white" {}
10 | [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1)
11 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0
12 |
13 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
14 | _OutlineTex ("Outline Texture", 2D) = "white" {}
15 | _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
16 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
17 |
18 | [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
19 | _GlowOffset ("Offset", Range(-1,1)) = 0
20 | _GlowInner ("Inner", Range(0,1)) = 0.05
21 | _GlowOuter ("Outer", Range(0,1)) = 0.05
22 | _GlowPower ("Falloff", Range(1, 0)) = 0.75
23 |
24 | _WeightNormal ("Weight Normal", float) = 0
25 | _WeightBold ("Weight Bold", float) = 0.5
26 |
27 | // Should not be directly exposed to the user
28 | _ShaderFlags ("Flags", float) = 0
29 | _ScaleRatioA ("Scale RatioA", float) = 1
30 | _ScaleRatioB ("Scale RatioB", float) = 1
31 | _ScaleRatioC ("Scale RatioC", float) = 1
32 |
33 | _MainTex ("Font Atlas", 2D) = "white" {}
34 | _TextureWidth ("Texture Width", float) = 512
35 | _TextureHeight ("Texture Height", float) = 512
36 | _GradientScale ("Gradient Scale", float) = 5.0
37 | _ScaleX ("Scale X", float) = 1.0
38 | _ScaleY ("Scale Y", float) = 1.0
39 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
40 | _Sharpness ("Sharpness", Range(-1,1)) = 0
41 |
42 | _VertexOffsetX ("Vertex OffsetX", float) = 0
43 | _VertexOffsetY ("Vertex OffsetY", float) = 0
44 |
45 | _CullMode ("Cull Mode", Float) = 0
46 | //_MaskCoord ("Mask Coords", vector) = (0,0,0,0)
47 | //_MaskSoftness ("Mask Softness", float) = 0
48 | }
49 |
50 | SubShader {
51 |
52 | Tags {
53 | "Queue"="Transparent"
54 | "IgnoreProjector"="True"
55 | "RenderType"="Transparent"
56 | }
57 |
58 | LOD 300
59 | Cull [_CullMode]
60 |
61 | CGPROGRAM
62 | #pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap
63 | #pragma target 3.0
64 | #pragma shader_feature __ GLOW_ON
65 |
66 | #include "TMPro_Properties.cginc"
67 | #include "TMPro.cginc"
68 |
69 | half _FaceShininess;
70 | half _OutlineShininess;
71 |
72 | struct Input
73 | {
74 | fixed4 color : COLOR;
75 | float2 uv_MainTex;
76 | float2 uv2_FaceTex;
77 | float2 uv2_OutlineTex;
78 | float2 param; // Weight, Scale
79 | float3 viewDirEnv;
80 | };
81 |
82 | #include "TMPro_Surface.cginc"
83 |
84 | ENDCG
85 |
86 | // Pass to render object as a shadow caster
87 | Pass
88 | {
89 | Name "Caster"
90 | Tags { "LightMode" = "ShadowCaster" }
91 | Offset 1, 1
92 |
93 | Fog {Mode Off}
94 | ZWrite On ZTest LEqual Cull Off
95 |
96 | CGPROGRAM
97 | #pragma vertex vert
98 | #pragma fragment frag
99 | #pragma multi_compile_shadowcaster
100 | #include "UnityCG.cginc"
101 |
102 | struct v2f {
103 | V2F_SHADOW_CASTER;
104 | float2 uv : TEXCOORD1;
105 | float2 uv2 : TEXCOORD3;
106 | float alphaClip : TEXCOORD2;
107 | };
108 |
109 | uniform float4 _MainTex_ST;
110 | uniform float4 _OutlineTex_ST;
111 | float _OutlineWidth;
112 | float _FaceDilate;
113 | float _ScaleRatioA;
114 |
115 | v2f vert( appdata_base v )
116 | {
117 | v2f o;
118 | TRANSFER_SHADOW_CASTER(o)
119 | o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
120 | o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex);
121 | o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2;
122 | return o;
123 | }
124 |
125 | uniform sampler2D _MainTex;
126 |
127 | float4 frag(v2f i) : COLOR
128 | {
129 | fixed4 texcol = tex2D(_MainTex, i.uv).a;
130 | clip(texcol.a - i.alphaClip);
131 | SHADOW_CASTER_FRAGMENT(i)
132 | }
133 | ENDCG
134 | }
135 | }
136 |
137 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
138 | }
139 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 85187c2149c549c5b33f0cdb02836b17
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader:
--------------------------------------------------------------------------------
1 | Shader "TextMeshPro/Distance Field (Surface)" {
2 |
3 | Properties {
4 | _FaceTex ("Fill Texture", 2D) = "white" {}
5 | _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
6 | _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
7 | [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1)
8 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0
9 |
10 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
11 | _OutlineTex ("Outline Texture", 2D) = "white" {}
12 | _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
13 | _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
14 | _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
15 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
16 |
17 | _Bevel ("Bevel", Range(0,1)) = 0.5
18 | _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
19 | _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
20 | _BevelClamp ("Bevel Clamp", Range(0,1)) = 0
21 | _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
22 |
23 | _BumpMap ("Normalmap", 2D) = "bump" {}
24 | _BumpOutline ("Bump Outline", Range(0,1)) = 0.5
25 | _BumpFace ("Bump Face", Range(0,1)) = 0.5
26 |
27 | _ReflectFaceColor ("Face Color", Color) = (0,0,0,1)
28 | _ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1)
29 | _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
30 | _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
31 | [HDR]_SpecColor ("Specular Color", Color) = (0,0,0,1)
32 |
33 | _FaceShininess ("Face Shininess", Range(0,1)) = 0
34 | _OutlineShininess ("Outline Shininess", Range(0,1)) = 0
35 |
36 | [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
37 | _GlowOffset ("Offset", Range(-1,1)) = 0
38 | _GlowInner ("Inner", Range(0,1)) = 0.05
39 | _GlowOuter ("Outer", Range(0,1)) = 0.05
40 | _GlowPower ("Falloff", Range(1, 0)) = 0.75
41 |
42 | _WeightNormal ("Weight Normal", float) = 0
43 | _WeightBold ("Weight Bold", float) = 0.5
44 |
45 | // Should not be directly exposed to the user
46 | _ShaderFlags ("Flags", float) = 0
47 | _ScaleRatioA ("Scale RatioA", float) = 1
48 | _ScaleRatioB ("Scale RatioB", float) = 1
49 | _ScaleRatioC ("Scale RatioC", float) = 1
50 |
51 | _MainTex ("Font Atlas", 2D) = "white" {}
52 | _TextureWidth ("Texture Width", float) = 512
53 | _TextureHeight ("Texture Height", float) = 512
54 | _GradientScale ("Gradient Scale", float) = 5.0
55 | _ScaleX ("Scale X", float) = 1.0
56 | _ScaleY ("Scale Y", float) = 1.0
57 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
58 | _Sharpness ("Sharpness", Range(-1,1)) = 0
59 |
60 | _VertexOffsetX ("Vertex OffsetX", float) = 0
61 | _VertexOffsetY ("Vertex OffsetY", float) = 0
62 |
63 | _CullMode ("Cull Mode", Float) = 0
64 | //_MaskCoord ("Mask Coords", vector) = (0,0,0,0)
65 | //_MaskSoftness ("Mask Softness", float) = 0
66 | }
67 |
68 | SubShader {
69 |
70 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
71 |
72 | LOD 300
73 | Cull [_CullMode]
74 |
75 | CGPROGRAM
76 | #pragma surface PixShader BlinnPhong alpha:blend vertex:VertShader nolightmap nodirlightmap
77 | #pragma target 3.0
78 | #pragma shader_feature __ GLOW_ON
79 | #pragma glsl
80 |
81 | #include "TMPro_Properties.cginc"
82 | #include "TMPro.cginc"
83 |
84 | half _FaceShininess;
85 | half _OutlineShininess;
86 |
87 | struct Input
88 | {
89 | fixed4 color : COLOR;
90 | float2 uv_MainTex;
91 | float2 uv2_FaceTex;
92 | float2 uv2_OutlineTex;
93 | float2 param; // Weight, Scale
94 | float3 viewDirEnv;
95 | };
96 |
97 |
98 | #define BEVEL_ON 1
99 | #include "TMPro_Surface.cginc"
100 |
101 | ENDCG
102 |
103 | // Pass to render object as a shadow caster
104 | Pass
105 | {
106 | Name "Caster"
107 | Tags { "LightMode" = "ShadowCaster" }
108 | Offset 1, 1
109 |
110 | Fog {Mode Off}
111 | ZWrite On
112 | ZTest LEqual
113 | Cull Off
114 |
115 | CGPROGRAM
116 | #pragma vertex vert
117 | #pragma fragment frag
118 | #pragma multi_compile_shadowcaster
119 | #include "UnityCG.cginc"
120 |
121 | struct v2f {
122 | V2F_SHADOW_CASTER;
123 | float2 uv : TEXCOORD1;
124 | float2 uv2 : TEXCOORD3;
125 | float alphaClip : TEXCOORD2;
126 | };
127 |
128 | uniform float4 _MainTex_ST;
129 | uniform float4 _OutlineTex_ST;
130 | float _OutlineWidth;
131 | float _FaceDilate;
132 | float _ScaleRatioA;
133 |
134 | v2f vert( appdata_base v )
135 | {
136 | v2f o;
137 | TRANSFER_SHADOW_CASTER(o)
138 | o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
139 | o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex);
140 | o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2;
141 | return o;
142 | }
143 |
144 | uniform sampler2D _MainTex;
145 |
146 | float4 frag(v2f i) : COLOR
147 | {
148 | fixed4 texcol = tex2D(_MainTex, i.uv).a;
149 | clip(texcol.a - i.alphaClip);
150 | SHADOW_CASTER_FRAGMENT(i)
151 | }
152 | ENDCG
153 | }
154 | }
155 |
156 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
157 | }
158 |
159 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: f7ada0af4f174f0694ca6a487b8f543d
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 68e6db2ebdc24f95958faec2be5558d6
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader:
--------------------------------------------------------------------------------
1 | Shader "TextMeshPro/Sprite"
2 | {
3 | Properties
4 | {
5 | [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
6 | _Color ("Tint", Color) = (1,1,1,1)
7 |
8 | _StencilComp ("Stencil Comparison", Float) = 8
9 | _Stencil ("Stencil ID", Float) = 0
10 | _StencilOp ("Stencil Operation", Float) = 0
11 | _StencilWriteMask ("Stencil Write Mask", Float) = 255
12 | _StencilReadMask ("Stencil Read Mask", Float) = 255
13 |
14 | _CullMode ("Cull Mode", Float) = 0
15 | _ColorMask ("Color Mask", Float) = 15
16 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
17 |
18 | [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
19 | }
20 |
21 | SubShader
22 | {
23 | Tags
24 | {
25 | "Queue"="Transparent"
26 | "IgnoreProjector"="True"
27 | "RenderType"="Transparent"
28 | "PreviewType"="Plane"
29 | "CanUseSpriteAtlas"="True"
30 | }
31 |
32 | Stencil
33 | {
34 | Ref [_Stencil]
35 | Comp [_StencilComp]
36 | Pass [_StencilOp]
37 | ReadMask [_StencilReadMask]
38 | WriteMask [_StencilWriteMask]
39 | }
40 |
41 | Cull [_CullMode]
42 | Lighting Off
43 | ZWrite Off
44 | ZTest [unity_GUIZTestMode]
45 | Blend SrcAlpha OneMinusSrcAlpha
46 | ColorMask [_ColorMask]
47 |
48 | Pass
49 | {
50 | Name "Default"
51 | CGPROGRAM
52 | #pragma vertex vert
53 | #pragma fragment frag
54 | #pragma target 2.0
55 |
56 | #include "UnityCG.cginc"
57 | #include "UnityUI.cginc"
58 |
59 | #pragma multi_compile __ UNITY_UI_CLIP_RECT
60 | #pragma multi_compile __ UNITY_UI_ALPHACLIP
61 |
62 | struct appdata_t
63 | {
64 | float4 vertex : POSITION;
65 | float4 color : COLOR;
66 | float2 texcoord : TEXCOORD0;
67 | UNITY_VERTEX_INPUT_INSTANCE_ID
68 | };
69 |
70 | struct v2f
71 | {
72 | float4 vertex : SV_POSITION;
73 | fixed4 color : COLOR;
74 | float2 texcoord : TEXCOORD0;
75 | float4 worldPosition : TEXCOORD1;
76 | UNITY_VERTEX_OUTPUT_STEREO
77 | };
78 |
79 | sampler2D _MainTex;
80 | fixed4 _Color;
81 | fixed4 _TextureSampleAdd;
82 | float4 _ClipRect;
83 | float4 _MainTex_ST;
84 |
85 | v2f vert(appdata_t v)
86 | {
87 | v2f OUT;
88 | UNITY_SETUP_INSTANCE_ID(v);
89 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
90 | OUT.worldPosition = v.vertex;
91 | OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
92 |
93 | OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
94 |
95 | OUT.color = v.color * _Color;
96 | return OUT;
97 | }
98 |
99 | fixed4 frag(v2f IN) : SV_Target
100 | {
101 | half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
102 |
103 | #ifdef UNITY_UI_CLIP_RECT
104 | color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
105 | #endif
106 |
107 | #ifdef UNITY_UI_ALPHACLIP
108 | clip (color.a - 0.001);
109 | #endif
110 |
111 | return color;
112 | }
113 | ENDCG
114 | }
115 | }
116 | }
117 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: cf81c85f95fe47e1a27f6ae460cf182c
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMPro.cginc:
--------------------------------------------------------------------------------
1 | float2 UnpackUV(float uv)
2 | {
3 | float2 output;
4 | output.x = floor(uv / 4096);
5 | output.y = uv - 4096 * output.x;
6 |
7 | return output * 0.001953125;
8 | }
9 |
10 | fixed4 GetColor(half d, fixed4 faceColor, fixed4 outlineColor, half outline, half softness)
11 | {
12 | half faceAlpha = 1-saturate((d - outline * 0.5 + softness * 0.5) / (1.0 + softness));
13 | half outlineAlpha = saturate((d + outline * 0.5)) * sqrt(min(1.0, outline));
14 |
15 | faceColor.rgb *= faceColor.a;
16 | outlineColor.rgb *= outlineColor.a;
17 |
18 | faceColor = lerp(faceColor, outlineColor, outlineAlpha);
19 |
20 | faceColor *= faceAlpha;
21 |
22 | return faceColor;
23 | }
24 |
25 | float3 GetSurfaceNormal(float4 h, float bias)
26 | {
27 | bool raisedBevel = step(1, fmod(_ShaderFlags, 2));
28 |
29 | h += bias+_BevelOffset;
30 |
31 | float bevelWidth = max(.01, _OutlineWidth+_BevelWidth);
32 |
33 | // Track outline
34 | h -= .5;
35 | h /= bevelWidth;
36 | h = saturate(h+.5);
37 |
38 | if(raisedBevel) h = 1 - abs(h*2.0 - 1.0);
39 | h = lerp(h, sin(h*3.141592/2.0), _BevelRoundness);
40 | h = min(h, 1.0-_BevelClamp);
41 | h *= _Bevel * bevelWidth * _GradientScale * -2.0;
42 |
43 | float3 va = normalize(float3(1.0, 0.0, h.y - h.x));
44 | float3 vb = normalize(float3(0.0, -1.0, h.w - h.z));
45 |
46 | return cross(va, vb);
47 | }
48 |
49 | float3 GetSurfaceNormal(float2 uv, float bias, float3 delta)
50 | {
51 | // Read "height field"
52 | float4 h = {tex2D(_MainTex, uv - delta.xz).a,
53 | tex2D(_MainTex, uv + delta.xz).a,
54 | tex2D(_MainTex, uv - delta.zy).a,
55 | tex2D(_MainTex, uv + delta.zy).a};
56 |
57 | return GetSurfaceNormal(h, bias);
58 | }
59 |
60 | float3 GetSpecular(float3 n, float3 l)
61 | {
62 | float spec = pow(max(0.0, dot(n, l)), _Reflectivity);
63 | return _SpecularColor.rgb * spec * _SpecularPower;
64 | }
65 |
66 | float4 GetGlowColor(float d, float scale)
67 | {
68 | float glow = d - (_GlowOffset*_ScaleRatioB) * 0.5 * scale;
69 | float t = lerp(_GlowInner, (_GlowOuter * _ScaleRatioB), step(0.0, glow)) * 0.5 * scale;
70 | glow = saturate(abs(glow/(1.0 + t)));
71 | glow = 1.0-pow(glow, _GlowPower);
72 | glow *= sqrt(min(1.0, t)); // Fade off glow thinner than 1 screen pixel
73 | return float4(_GlowColor.rgb, saturate(_GlowColor.a * glow * 2));
74 | }
75 |
76 | float4 BlendARGB(float4 overlying, float4 underlying)
77 | {
78 | overlying.rgb *= overlying.a;
79 | underlying.rgb *= underlying.a;
80 | float3 blended = overlying.rgb + ((1-overlying.a)*underlying.rgb);
81 | float alpha = underlying.a + (1-underlying.a)*overlying.a;
82 | return float4(blended, alpha);
83 | }
84 |
85 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 407bc68d299748449bbf7f48ee690f8d
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc:
--------------------------------------------------------------------------------
1 | struct vertex_t {
2 | UNITY_VERTEX_INPUT_INSTANCE_ID
3 | float4 position : POSITION;
4 | float3 normal : NORMAL;
5 | float4 color : COLOR;
6 | float2 texcoord0 : TEXCOORD0;
7 | float2 texcoord1 : TEXCOORD1;
8 | };
9 |
10 | struct pixel_t {
11 | UNITY_VERTEX_INPUT_INSTANCE_ID
12 | UNITY_VERTEX_OUTPUT_STEREO
13 | float4 position : SV_POSITION;
14 | float4 faceColor : COLOR;
15 | float4 outlineColor : COLOR1;
16 | float4 texcoord0 : TEXCOORD0;
17 | float4 param : TEXCOORD1; // weight, scaleRatio
18 | float2 mask : TEXCOORD2;
19 | #if (UNDERLAY_ON || UNDERLAY_INNER)
20 | float4 texcoord2 : TEXCOORD3;
21 | float4 underlayColor : COLOR2;
22 | #endif
23 | };
24 |
25 | float4 SRGBToLinear(float4 rgba) {
26 | return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a);
27 | }
28 |
29 | pixel_t VertShader(vertex_t input)
30 | {
31 | pixel_t output;
32 |
33 | UNITY_INITIALIZE_OUTPUT(pixel_t, output);
34 | UNITY_SETUP_INSTANCE_ID(input);
35 | UNITY_TRANSFER_INSTANCE_ID(input, output);
36 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
37 |
38 | float bold = step(input.texcoord1.y, 0);
39 |
40 | float4 vert = input.position;
41 | vert.x += _VertexOffsetX;
42 | vert.y += _VertexOffsetY;
43 |
44 | float4 vPosition = UnityObjectToClipPos(vert);
45 |
46 | float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
47 | weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
48 |
49 | // Generate UV for the Masking Texture
50 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
51 | float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
52 |
53 | float4 color = input.color;
54 | #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA)
55 | color = SRGBToLinear(input.color);
56 | #endif
57 |
58 | float opacity = color.a;
59 | #if (UNDERLAY_ON | UNDERLAY_INNER)
60 | opacity = 1.0;
61 | #endif
62 |
63 | float4 faceColor = float4(color.rgb, opacity) * _FaceColor;
64 | faceColor.rgb *= faceColor.a;
65 |
66 | float4 outlineColor = _OutlineColor;
67 | outlineColor.a *= opacity;
68 | outlineColor.rgb *= outlineColor.a;
69 |
70 | output.position = vPosition;
71 | output.faceColor = faceColor;
72 | output.outlineColor = outlineColor;
73 | output.texcoord0 = float4(input.texcoord0.xy, maskUV.xy);
74 | output.param = float4(0.5 - weight, 1.3333 * _GradientScale * (_Sharpness + 1) / _TextureWidth, _OutlineWidth * _ScaleRatioA * 0.5, 0);
75 |
76 | float2 mask = float2(0, 0);
77 | #if UNITY_UI_CLIP_RECT
78 | mask = vert.xy * 2 - clampedRect.xy - clampedRect.zw;
79 | #endif
80 | output.mask = mask;
81 |
82 | #if (UNDERLAY_ON || UNDERLAY_INNER)
83 | float4 underlayColor = _UnderlayColor;
84 | underlayColor.rgb *= underlayColor.a;
85 |
86 | float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
87 | float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
88 |
89 | output.texcoord2 = float4(input.texcoord0 + float2(x, y), input.color.a, 0);
90 | output.underlayColor = underlayColor;
91 | #endif
92 |
93 | return output;
94 | }
95 |
96 | float4 PixShader(pixel_t input) : SV_Target
97 | {
98 | UNITY_SETUP_INSTANCE_ID(input);
99 |
100 | float d = tex2D(_MainTex, input.texcoord0.xy).a;
101 |
102 | float2 UV = input.texcoord0.xy;
103 | float scale = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))) * input.param.y;
104 |
105 | #if (UNDERLAY_ON | UNDERLAY_INNER)
106 | float layerScale = scale;
107 | layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
108 | float layerBias = input.param.x * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
109 | #endif
110 |
111 | scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
112 |
113 | float4 faceColor = input.faceColor * saturate((d - input.param.x) * scale + 0.5);
114 |
115 | #ifdef OUTLINE_ON
116 | float4 outlineColor = lerp(input.faceColor, input.outlineColor, sqrt(min(1.0, input.param.z * scale * 2)));
117 | faceColor = lerp(outlineColor, input.faceColor, saturate((d - input.param.x - input.param.z) * scale + 0.5));
118 | faceColor *= saturate((d - input.param.x + input.param.z) * scale + 0.5);
119 | #endif
120 |
121 | #if UNDERLAY_ON
122 | d = tex2D(_MainTex, input.texcoord2.xy).a * layerScale;
123 | faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - layerBias) * (1 - faceColor.a);
124 | #endif
125 |
126 | #if UNDERLAY_INNER
127 | float bias = input.param.x * scale - 0.5;
128 | float sd = saturate(d * scale - bias - input.param.z);
129 | d = tex2D(_MainTex, input.texcoord2.xy).a * layerScale;
130 | faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - layerBias)) * sd * (1 - faceColor.a);
131 | #endif
132 |
133 | #ifdef MASKING
134 | float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a);
135 | float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl;
136 | a = saturate(t / _MaskEdgeSoftness);
137 | faceColor.rgb = lerp(_MaskEdgeColor.rgb * faceColor.a, faceColor.rgb, a);
138 | faceColor *= a;
139 | #endif
140 |
141 | // Alternative implementation to UnityGet2DClipping with support for softness
142 | #if UNITY_UI_CLIP_RECT
143 | float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale));
144 | float2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW);
145 | faceColor *= m.x * m.y;
146 | #endif
147 |
148 | #if (UNDERLAY_ON | UNDERLAY_INNER)
149 | faceColor *= input.texcoord2.z;
150 | #endif
151 |
152 | #if UNITY_UI_ALPHACLIP
153 | clip(faceColor.a - 0.001);
154 | #endif
155 |
156 | return faceColor;
157 | }
158 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: c334973cef89a9840b0b0c507e0377ab
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc:
--------------------------------------------------------------------------------
1 | // UI Editable properties
2 | uniform sampler2D _FaceTex; // Alpha : Signed Distance
3 | uniform float _FaceUVSpeedX;
4 | uniform float _FaceUVSpeedY;
5 | uniform fixed4 _FaceColor; // RGBA : Color + Opacity
6 | uniform float _FaceDilate; // v[ 0, 1]
7 | uniform float _OutlineSoftness; // v[ 0, 1]
8 |
9 | uniform sampler2D _OutlineTex; // RGBA : Color + Opacity
10 | uniform float _OutlineUVSpeedX;
11 | uniform float _OutlineUVSpeedY;
12 | uniform fixed4 _OutlineColor; // RGBA : Color + Opacity
13 | uniform float _OutlineWidth; // v[ 0, 1]
14 |
15 | uniform float _Bevel; // v[ 0, 1]
16 | uniform float _BevelOffset; // v[-1, 1]
17 | uniform float _BevelWidth; // v[-1, 1]
18 | uniform float _BevelClamp; // v[ 0, 1]
19 | uniform float _BevelRoundness; // v[ 0, 1]
20 |
21 | uniform sampler2D _BumpMap; // Normal map
22 | uniform float _BumpOutline; // v[ 0, 1]
23 | uniform float _BumpFace; // v[ 0, 1]
24 |
25 | uniform samplerCUBE _Cube; // Cube / sphere map
26 | uniform fixed4 _ReflectFaceColor; // RGB intensity
27 | uniform fixed4 _ReflectOutlineColor;
28 | //uniform float _EnvTiltX; // v[-1, 1]
29 | //uniform float _EnvTiltY; // v[-1, 1]
30 | uniform float3 _EnvMatrixRotation;
31 | uniform float4x4 _EnvMatrix;
32 |
33 | uniform fixed4 _SpecularColor; // RGB intensity
34 | uniform float _LightAngle; // v[ 0,Tau]
35 | uniform float _SpecularPower; // v[ 0, 1]
36 | uniform float _Reflectivity; // v[ 5, 15]
37 | uniform float _Diffuse; // v[ 0, 1]
38 | uniform float _Ambient; // v[ 0, 1]
39 |
40 | uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity
41 | uniform float _UnderlayOffsetX; // v[-1, 1]
42 | uniform float _UnderlayOffsetY; // v[-1, 1]
43 | uniform float _UnderlayDilate; // v[-1, 1]
44 | uniform float _UnderlaySoftness; // v[ 0, 1]
45 |
46 | uniform fixed4 _GlowColor; // RGBA : Color + Intesity
47 | uniform float _GlowOffset; // v[-1, 1]
48 | uniform float _GlowOuter; // v[ 0, 1]
49 | uniform float _GlowInner; // v[ 0, 1]
50 | uniform float _GlowPower; // v[ 1, 1/(1+4*4)]
51 |
52 | // API Editable properties
53 | uniform float _ShaderFlags;
54 | uniform float _WeightNormal;
55 | uniform float _WeightBold;
56 |
57 | uniform float _ScaleRatioA;
58 | uniform float _ScaleRatioB;
59 | uniform float _ScaleRatioC;
60 |
61 | uniform float _VertexOffsetX;
62 | uniform float _VertexOffsetY;
63 |
64 | //uniform float _UseClipRect;
65 | uniform float _MaskID;
66 | uniform sampler2D _MaskTex;
67 | uniform float4 _MaskCoord;
68 | uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w)
69 | //uniform float _MaskWipeControl;
70 | //uniform float _MaskEdgeSoftness;
71 | //uniform fixed4 _MaskEdgeColor;
72 | //uniform bool _MaskInverse;
73 |
74 | uniform float _MaskSoftnessX;
75 | uniform float _MaskSoftnessY;
76 |
77 | // Font Atlas properties
78 | uniform sampler2D _MainTex;
79 | uniform float _TextureWidth;
80 | uniform float _TextureHeight;
81 | uniform float _GradientScale;
82 | uniform float _ScaleX;
83 | uniform float _ScaleY;
84 | uniform float _PerspectiveFilter;
85 | uniform float _Sharpness;
86 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 3997e2241185407d80309a82f9148466
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc:
--------------------------------------------------------------------------------
1 | void VertShader(inout appdata_full v, out Input data)
2 | {
3 | v.vertex.x += _VertexOffsetX;
4 | v.vertex.y += _VertexOffsetY;
5 |
6 | UNITY_INITIALIZE_OUTPUT(Input, data);
7 |
8 | float bold = step(v.texcoord1.y, 0);
9 |
10 | // Generate normal for backface
11 | float3 view = ObjSpaceViewDir(v.vertex);
12 | v.normal *= sign(dot(v.normal, view));
13 |
14 | #if USE_DERIVATIVE
15 | data.param.y = 1;
16 | #else
17 | float4 vert = v.vertex;
18 | float4 vPosition = UnityObjectToClipPos(vert);
19 | float2 pixelSize = vPosition.w;
20 |
21 | pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy);
22 | float scale = rsqrt(dot(pixelSize, pixelSize));
23 | scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1);
24 | scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
25 | data.param.y = scale;
26 | #endif
27 |
28 | data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; //
29 |
30 | v.texcoord1.xy = UnpackUV(v.texcoord1.x);
31 | data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex));
32 | }
33 |
34 | void PixShader(Input input, inout SurfaceOutput o)
35 | {
36 |
37 | #if USE_DERIVATIVE
38 | float2 pixelSize = float2(ddx(input.uv_MainTex.y), ddy(input.uv_MainTex.y));
39 | pixelSize *= _TextureWidth * .75;
40 | float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1);
41 | #else
42 | float scale = input.param.y;
43 | #endif
44 |
45 | // Signed distance
46 | float c = tex2D(_MainTex, input.uv_MainTex).a;
47 | float sd = (.5 - c - input.param.x) * scale + .5;
48 | float outline = _OutlineWidth*_ScaleRatioA * scale;
49 | float softness = _OutlineSoftness*_ScaleRatioA * scale;
50 |
51 | // Color & Alpha
52 | float4 faceColor = _FaceColor;
53 | float4 outlineColor = _OutlineColor;
54 | faceColor *= input.color;
55 | outlineColor.a *= input.color.a;
56 | faceColor *= tex2D(_FaceTex, float2(input.uv2_FaceTex.x + _FaceUVSpeedX * _Time.y, input.uv2_FaceTex.y + _FaceUVSpeedY * _Time.y));
57 | outlineColor *= tex2D(_OutlineTex, float2(input.uv2_OutlineTex.x + _OutlineUVSpeedX * _Time.y, input.uv2_OutlineTex.y + _OutlineUVSpeedY * _Time.y));
58 | faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
59 | faceColor.rgb /= max(faceColor.a, 0.0001);
60 |
61 | #if BEVEL_ON
62 | float3 delta = float3(1.0 / _TextureWidth, 1.0 / _TextureHeight, 0.0);
63 |
64 | float4 smp4x = {tex2D(_MainTex, input.uv_MainTex - delta.xz).a,
65 | tex2D(_MainTex, input.uv_MainTex + delta.xz).a,
66 | tex2D(_MainTex, input.uv_MainTex - delta.zy).a,
67 | tex2D(_MainTex, input.uv_MainTex + delta.zy).a };
68 |
69 | // Face Normal
70 | float3 n = GetSurfaceNormal(smp4x, input.param.x);
71 |
72 | // Bumpmap
73 | float3 bump = UnpackNormal(tex2D(_BumpMap, input.uv2_FaceTex.xy)).xyz;
74 | bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5));
75 | bump = lerp(float3(0, 0, 1), bump, faceColor.a);
76 | n = normalize(n - bump);
77 |
78 | // Cubemap reflection
79 | fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDirEnv, mul((float3x3)unity_ObjectToWorld, n)));
80 | float3 emission = reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
81 | #else
82 | float3 n = float3(0, 0, -1);
83 | float3 emission = float3(0, 0, 0);
84 | #endif
85 |
86 | #if GLOW_ON
87 | float4 glowColor = GetGlowColor(sd, scale);
88 | glowColor.a *= input.color.a;
89 | emission += glowColor.rgb*glowColor.a;
90 | faceColor = BlendARGB(glowColor, faceColor);
91 | faceColor.rgb /= max(faceColor.a, 0.0001);
92 | #endif
93 |
94 | // Set Standard output structure
95 | o.Albedo = faceColor.rgb;
96 | o.Normal = -n;
97 | o.Emission = emission;
98 | o.Specular = lerp(_FaceShininess, _OutlineShininess, saturate(sd + outline * 0.5));
99 | o.Gloss = 1;
100 | o.Alpha = faceColor.a;
101 | }
102 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: d930090c0cd643c7b55f19a38538c162
3 | ShaderImporter:
4 | externalObjects: {}
5 | defaultTextures: []
6 | nonModifiableTextures: []
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Sprites.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: d0603b6d5186471b96c778c3949c7ce2
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt:
--------------------------------------------------------------------------------
1 | This sample of beautiful emojis are provided by EmojiOne https://www.emojione.com/
2 |
3 | Please visit their website to view the complete set of their emojis and review their licensing terms.
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 381dcb09d5029d14897e55f98031fca5
3 | TextScriptImporter:
4 | externalObjects: {}
5 | userData:
6 | assetBundleName:
7 | assetBundleVariant:
8 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Sprites/EmojiOne.json:
--------------------------------------------------------------------------------
1 | {"frames": [
2 |
3 | {
4 | "filename": "1f60a.png",
5 | "frame": {"x":0,"y":0,"w":128,"h":128},
6 | "rotated": false,
7 | "trimmed": false,
8 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
9 | "sourceSize": {"w":128,"h":128},
10 | "pivot": {"x":0.5,"y":0.5}
11 | },
12 | {
13 | "filename": "1f60b.png",
14 | "frame": {"x":128,"y":0,"w":128,"h":128},
15 | "rotated": false,
16 | "trimmed": false,
17 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
18 | "sourceSize": {"w":128,"h":128},
19 | "pivot": {"x":0.5,"y":0.5}
20 | },
21 | {
22 | "filename": "1f60d.png",
23 | "frame": {"x":256,"y":0,"w":128,"h":128},
24 | "rotated": false,
25 | "trimmed": false,
26 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
27 | "sourceSize": {"w":128,"h":128},
28 | "pivot": {"x":0.5,"y":0.5}
29 | },
30 | {
31 | "filename": "1f60e.png",
32 | "frame": {"x":384,"y":0,"w":128,"h":128},
33 | "rotated": false,
34 | "trimmed": false,
35 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
36 | "sourceSize": {"w":128,"h":128},
37 | "pivot": {"x":0.5,"y":0.5}
38 | },
39 | {
40 | "filename": "1f600.png",
41 | "frame": {"x":0,"y":128,"w":128,"h":128},
42 | "rotated": false,
43 | "trimmed": false,
44 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
45 | "sourceSize": {"w":128,"h":128},
46 | "pivot": {"x":0.5,"y":0.5}
47 | },
48 | {
49 | "filename": "1f601.png",
50 | "frame": {"x":128,"y":128,"w":128,"h":128},
51 | "rotated": false,
52 | "trimmed": false,
53 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
54 | "sourceSize": {"w":128,"h":128},
55 | "pivot": {"x":0.5,"y":0.5}
56 | },
57 | {
58 | "filename": "1f602.png",
59 | "frame": {"x":256,"y":128,"w":128,"h":128},
60 | "rotated": false,
61 | "trimmed": false,
62 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
63 | "sourceSize": {"w":128,"h":128},
64 | "pivot": {"x":0.5,"y":0.5}
65 | },
66 | {
67 | "filename": "1f603.png",
68 | "frame": {"x":384,"y":128,"w":128,"h":128},
69 | "rotated": false,
70 | "trimmed": false,
71 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
72 | "sourceSize": {"w":128,"h":128},
73 | "pivot": {"x":0.5,"y":0.5}
74 | },
75 | {
76 | "filename": "1f604.png",
77 | "frame": {"x":0,"y":256,"w":128,"h":128},
78 | "rotated": false,
79 | "trimmed": false,
80 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
81 | "sourceSize": {"w":128,"h":128},
82 | "pivot": {"x":0.5,"y":0.5}
83 | },
84 | {
85 | "filename": "1f605.png",
86 | "frame": {"x":128,"y":256,"w":128,"h":128},
87 | "rotated": false,
88 | "trimmed": false,
89 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
90 | "sourceSize": {"w":128,"h":128},
91 | "pivot": {"x":0.5,"y":0.5}
92 | },
93 | {
94 | "filename": "1f606.png",
95 | "frame": {"x":256,"y":256,"w":128,"h":128},
96 | "rotated": false,
97 | "trimmed": false,
98 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
99 | "sourceSize": {"w":128,"h":128},
100 | "pivot": {"x":0.5,"y":0.5}
101 | },
102 | {
103 | "filename": "1f609.png",
104 | "frame": {"x":384,"y":256,"w":128,"h":128},
105 | "rotated": false,
106 | "trimmed": false,
107 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
108 | "sourceSize": {"w":128,"h":128},
109 | "pivot": {"x":0.5,"y":0.5}
110 | },
111 | {
112 | "filename": "1f618.png",
113 | "frame": {"x":0,"y":384,"w":128,"h":128},
114 | "rotated": false,
115 | "trimmed": false,
116 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
117 | "sourceSize": {"w":128,"h":128},
118 | "pivot": {"x":0.5,"y":0.5}
119 | },
120 | {
121 | "filename": "1f923.png",
122 | "frame": {"x":128,"y":384,"w":128,"h":128},
123 | "rotated": false,
124 | "trimmed": false,
125 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
126 | "sourceSize": {"w":128,"h":128},
127 | "pivot": {"x":0.5,"y":0.5}
128 | },
129 | {
130 | "filename": "263a.png",
131 | "frame": {"x":256,"y":384,"w":128,"h":128},
132 | "rotated": false,
133 | "trimmed": false,
134 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
135 | "sourceSize": {"w":128,"h":128},
136 | "pivot": {"x":0.5,"y":0.5}
137 | },
138 | {
139 | "filename": "2639.png",
140 | "frame": {"x":384,"y":384,"w":128,"h":128},
141 | "rotated": false,
142 | "trimmed": false,
143 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
144 | "sourceSize": {"w":128,"h":128},
145 | "pivot": {"x":0.5,"y":0.5}
146 | }],
147 | "meta": {
148 | "app": "http://www.codeandweb.com/texturepacker",
149 | "version": "1.0",
150 | "image": "EmojiOne.png",
151 | "format": "RGBA8888",
152 | "size": {"w":512,"h":512},
153 | "scale": "1",
154 | "smartupdate": "$TexturePacker:SmartUpdate:196a26a2e149d875b91ffc8fa3581e76:fc928c7e275404b7e0649307410475cb:424723c3774975ddb2053fd5c4b85f6e$"
155 | }
156 | }
157 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Sprites/EmojiOne.json.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 8f05276190cf498a8153f6cbe761d4e6
3 | timeCreated: 1480316860
4 | licenseType: Pro
5 | TextScriptImporter:
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Sprites/EmojiOne.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/lightlessdays/AR-Measure/3c283dc79fa975452f79c9c1ea4599e64ab3761a/Assets/TextMesh Pro/Sprites/EmojiOne.png
--------------------------------------------------------------------------------
/Assets/XR.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 2e38296a76a0628409d3a5c92a817ee2
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/XR/Loaders.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 387f6e254806fd34b9a2b20cc83eec4c
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/XR/Loaders/AR Core Loader.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!114 &11400000
4 | MonoBehaviour:
5 | m_ObjectHideFlags: 0
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | m_GameObject: {fileID: 0}
10 | m_Enabled: 1
11 | m_EditorHideFlags: 0
12 | m_Script: {fileID: 11500000, guid: 06042c85f885b4d1886f3ca5a1074eca, type: 3}
13 | m_Name: AR Core Loader
14 | m_EditorClassIdentifier:
15 |
--------------------------------------------------------------------------------
/Assets/XR/Loaders/AR Core Loader.asset.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: aab6a728bee5e984595f273ccf47cd25
3 | NativeFormatImporter:
4 | externalObjects: {}
5 | mainObjectFileID: 11400000
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/XR/Loaders/AR Kit Loader.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!114 &11400000
4 | MonoBehaviour:
5 | m_ObjectHideFlags: 0
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | m_GameObject: {fileID: 0}
10 | m_Enabled: 1
11 | m_EditorHideFlags: 0
12 | m_Script: {fileID: 11500000, guid: a18c4d6661b404073b154020b9e2d993, type: 3}
13 | m_Name: AR Kit Loader
14 | m_EditorClassIdentifier:
15 |
--------------------------------------------------------------------------------
/Assets/XR/Loaders/AR Kit Loader.asset.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 421bd17ac5a0fdb43a91448894cafb3d
3 | NativeFormatImporter:
4 | externalObjects: {}
5 | mainObjectFileID: 11400000
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/XR/Settings.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 140a7ce76def4ca4b8569650da1a2f7e
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/XR/Settings/AR Core Settings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!114 &11400000
4 | MonoBehaviour:
5 | m_ObjectHideFlags: 0
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | m_GameObject: {fileID: 0}
10 | m_Enabled: 1
11 | m_EditorHideFlags: 0
12 | m_Script: {fileID: 11500000, guid: 9dae4501572e1418791be3e3bf1f7faa, type: 3}
13 | m_Name: AR Core Settings
14 | m_EditorClassIdentifier:
15 | m_Requirement: 0
16 | m_Depth: 0
17 | m_IgnoreGradleVersion: 0
18 |
--------------------------------------------------------------------------------
/Assets/XR/Settings/AR Core Settings.asset.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 372e0b2f8fd13a34e8889a5e8e541d09
3 | NativeFormatImporter:
4 | externalObjects: {}
5 | mainObjectFileID: 11400000
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/XR/Settings/AR Kit Settings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!114 &11400000
4 | MonoBehaviour:
5 | m_ObjectHideFlags: 0
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | m_GameObject: {fileID: 0}
10 | m_Enabled: 1
11 | m_EditorHideFlags: 0
12 | m_Script: {fileID: 11500000, guid: 7a3c2811d41034e52a6d6c33ac73a207, type: 3}
13 | m_Name: AR Kit Settings
14 | m_EditorClassIdentifier:
15 | m_Requirement: 0
16 | m_FaceTracking: 0
17 |
--------------------------------------------------------------------------------
/Assets/XR/Settings/AR Kit Settings.asset.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 3c223c002ce21c047856fa0b8f6cb2b2
3 | NativeFormatImporter:
4 | externalObjects: {}
5 | mainObjectFileID: 11400000
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/XR/XRGeneralSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!114 &-4935154046122208047
4 | MonoBehaviour:
5 | m_ObjectHideFlags: 0
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | m_GameObject: {fileID: 0}
10 | m_Enabled: 1
11 | m_EditorHideFlags: 0
12 | m_Script: {fileID: 11500000, guid: d236b7d11115f2143951f1e14045df39, type: 3}
13 | m_Name: Android Settings
14 | m_EditorClassIdentifier:
15 | m_LoaderManagerInstance: {fileID: 4461441911459141828}
16 | m_InitManagerOnStart: 1
17 | --- !u!114 &11400000
18 | MonoBehaviour:
19 | m_ObjectHideFlags: 0
20 | m_CorrespondingSourceObject: {fileID: 0}
21 | m_PrefabInstance: {fileID: 0}
22 | m_PrefabAsset: {fileID: 0}
23 | m_GameObject: {fileID: 0}
24 | m_Enabled: 1
25 | m_EditorHideFlags: 0
26 | m_Script: {fileID: 11500000, guid: d2dc886499c26824283350fa532d087d, type: 3}
27 | m_Name: XRGeneralSettings
28 | m_EditorClassIdentifier:
29 | Keys: 07000000
30 | Values:
31 | - {fileID: -4935154046122208047}
32 | --- !u!114 &4461441911459141828
33 | MonoBehaviour:
34 | m_ObjectHideFlags: 0
35 | m_CorrespondingSourceObject: {fileID: 0}
36 | m_PrefabInstance: {fileID: 0}
37 | m_PrefabAsset: {fileID: 0}
38 | m_GameObject: {fileID: 0}
39 | m_Enabled: 1
40 | m_EditorHideFlags: 0
41 | m_Script: {fileID: 11500000, guid: f4c3631f5e58749a59194e0cf6baf6d5, type: 3}
42 | m_Name: Android Providers
43 | m_EditorClassIdentifier:
44 | m_RequiresSettingsUpdate: 0
45 | m_AutomaticLoading: 0
46 | m_AutomaticRunning: 0
47 | m_Loaders:
48 | - {fileID: 11400000, guid: aab6a728bee5e984595f273ccf47cd25, type: 2}
49 |
--------------------------------------------------------------------------------
/Assets/XR/XRGeneralSettings.asset.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 3fed74a6859048a4f94db330400e3b01
3 | NativeFormatImporter:
4 | externalObjects: {}
5 | mainObjectFileID: 11400000
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/XRI.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 642a5bf9d07a3ed4ab99b53d4eeba5ea
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/XRI/Settings.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: c226aa302ee4615419e6d07ca77c9cae
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/XRI/Settings/Resources.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: ac4e178a7d474d24a96d7da44b392d05
3 | folderAsset: yes
4 | DefaultImporter:
5 | externalObjects: {}
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/XRI/Settings/Resources/InteractionLayerSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!114 &11400000
4 | MonoBehaviour:
5 | m_ObjectHideFlags: 0
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | m_GameObject: {fileID: 0}
10 | m_Enabled: 1
11 | m_EditorHideFlags: 0
12 | m_Script: {fileID: 11500000, guid: 191492db6e452eb468b95433ec162164, type: 3}
13 | m_Name: InteractionLayerSettings
14 | m_EditorClassIdentifier:
15 | m_LayerNames:
16 | - Default
17 | -
18 | -
19 | -
20 | -
21 | -
22 | -
23 | -
24 | -
25 | -
26 | -
27 | -
28 | -
29 | -
30 | -
31 | -
32 | -
33 | -
34 | -
35 | -
36 | -
37 | -
38 | -
39 | -
40 | -
41 | -
42 | -
43 | -
44 | -
45 | -
46 | -
47 | -
48 |
--------------------------------------------------------------------------------
/Assets/XRI/Settings/Resources/InteractionLayerSettings.asset.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 8421128fcd4b34649b63c410baf66132
3 | NativeFormatImporter:
4 | externalObjects: {}
5 | mainObjectFileID: 11400000
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/Assets/XRI/Settings/XRInteractionEditorSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!114 &11400000
4 | MonoBehaviour:
5 | m_ObjectHideFlags: 0
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | m_GameObject: {fileID: 0}
10 | m_Enabled: 1
11 | m_EditorHideFlags: 0
12 | m_Script: {fileID: 11500000, guid: 2d38fb1463c5c804b8847c20e8873623, type: 3}
13 | m_Name: XRInteractionEditorSettings
14 | m_EditorClassIdentifier:
15 | m_InteractionLayerUpdaterShown: 1
16 | m_ShowOldInteractionLayerMaskInInspector: 0
17 |
--------------------------------------------------------------------------------
/Assets/XRI/Settings/XRInteractionEditorSettings.asset.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: a095428643ccd5141a9d95830b51655d
3 | NativeFormatImporter:
4 | externalObjects: {}
5 | mainObjectFileID: 11400000
6 | userData:
7 | assetBundleName:
8 | assetBundleVariant:
9 |
--------------------------------------------------------------------------------
/BANNER.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/lightlessdays/AR-Measure/3c283dc79fa975452f79c9c1ea4599e64ab3761a/BANNER.png
--------------------------------------------------------------------------------
/Logs/Packages-Update.log:
--------------------------------------------------------------------------------
1 |
2 | === Mon Aug 15 12:11:36 2022
3 |
4 | Packages were changed.
5 | Update Mode: mergeDefaultDependencies
6 |
7 | The following packages were added:
8 | com.unity.collab-proxy@1.17.0
9 | com.unity.ide.rider@2.0.7
10 | com.unity.ide.visualstudio@2.0.16
11 | com.unity.ide.vscode@1.2.5
12 | com.unity.modules.ai@1.0.0
13 | com.unity.modules.androidjni@1.0.0
14 | com.unity.modules.animation@1.0.0
15 | com.unity.modules.assetbundle@1.0.0
16 | com.unity.modules.audio@1.0.0
17 | com.unity.modules.cloth@1.0.0
18 | com.unity.modules.director@1.0.0
19 | com.unity.modules.imageconversion@1.0.0
20 | com.unity.modules.imgui@1.0.0
21 | com.unity.modules.jsonserialize@1.0.0
22 | com.unity.modules.particlesystem@1.0.0
23 | com.unity.modules.physics@1.0.0
24 | com.unity.modules.physics2d@1.0.0
25 | com.unity.modules.screencapture@1.0.0
26 | com.unity.modules.terrain@1.0.0
27 | com.unity.modules.terrainphysics@1.0.0
28 | com.unity.modules.tilemap@1.0.0
29 | com.unity.modules.ui@1.0.0
30 | com.unity.modules.uielements@1.0.0
31 | com.unity.modules.umbra@1.0.0
32 | com.unity.modules.unityanalytics@1.0.0
33 | com.unity.modules.unitywebrequest@1.0.0
34 | com.unity.modules.unitywebrequestassetbundle@1.0.0
35 | com.unity.modules.unitywebrequestaudio@1.0.0
36 | com.unity.modules.unitywebrequesttexture@1.0.0
37 | com.unity.modules.unitywebrequestwww@1.0.0
38 | com.unity.modules.vehicles@1.0.0
39 | com.unity.modules.video@1.0.0
40 | com.unity.modules.vr@1.0.0
41 | com.unity.modules.wind@1.0.0
42 | com.unity.modules.xr@1.0.0
43 | com.unity.test-framework@1.1.31
44 | com.unity.textmeshpro@3.0.6
45 | com.unity.timeline@1.4.8
46 | com.unity.ugui@1.0.0
47 |
--------------------------------------------------------------------------------
/Packages/manifest.json:
--------------------------------------------------------------------------------
1 | {
2 | "dependencies": {
3 | "com.unity.collab-proxy": "1.17.0",
4 | "com.unity.ide.rider": "2.0.7",
5 | "com.unity.ide.visualstudio": "2.0.16",
6 | "com.unity.ide.vscode": "1.2.5",
7 | "com.unity.test-framework": "1.1.31",
8 | "com.unity.textmeshpro": "3.0.6",
9 | "com.unity.timeline": "1.4.8",
10 | "com.unity.ugui": "1.0.0",
11 | "com.unity.xr.arcore": "4.1.10",
12 | "com.unity.xr.arfoundation": "4.1.10",
13 | "com.unity.xr.arkit": "4.1.10",
14 | "com.unity.xr.interaction.toolkit": "2.1.1",
15 | "com.unity.modules.ai": "1.0.0",
16 | "com.unity.modules.androidjni": "1.0.0",
17 | "com.unity.modules.animation": "1.0.0",
18 | "com.unity.modules.assetbundle": "1.0.0",
19 | "com.unity.modules.audio": "1.0.0",
20 | "com.unity.modules.cloth": "1.0.0",
21 | "com.unity.modules.director": "1.0.0",
22 | "com.unity.modules.imageconversion": "1.0.0",
23 | "com.unity.modules.imgui": "1.0.0",
24 | "com.unity.modules.jsonserialize": "1.0.0",
25 | "com.unity.modules.particlesystem": "1.0.0",
26 | "com.unity.modules.physics": "1.0.0",
27 | "com.unity.modules.physics2d": "1.0.0",
28 | "com.unity.modules.screencapture": "1.0.0",
29 | "com.unity.modules.terrain": "1.0.0",
30 | "com.unity.modules.terrainphysics": "1.0.0",
31 | "com.unity.modules.tilemap": "1.0.0",
32 | "com.unity.modules.ui": "1.0.0",
33 | "com.unity.modules.uielements": "1.0.0",
34 | "com.unity.modules.umbra": "1.0.0",
35 | "com.unity.modules.unityanalytics": "1.0.0",
36 | "com.unity.modules.unitywebrequest": "1.0.0",
37 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
38 | "com.unity.modules.unitywebrequestaudio": "1.0.0",
39 | "com.unity.modules.unitywebrequesttexture": "1.0.0",
40 | "com.unity.modules.unitywebrequestwww": "1.0.0",
41 | "com.unity.modules.vehicles": "1.0.0",
42 | "com.unity.modules.video": "1.0.0",
43 | "com.unity.modules.vr": "1.0.0",
44 | "com.unity.modules.wind": "1.0.0",
45 | "com.unity.modules.xr": "1.0.0"
46 | }
47 | }
48 |
--------------------------------------------------------------------------------
/ProjectSettings/AudioManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!11 &1
4 | AudioManager:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | m_Volume: 1
8 | Rolloff Scale: 1
9 | Doppler Factor: 1
10 | Default Speaker Mode: 2
11 | m_SampleRate: 0
12 | m_DSPBufferSize: 1024
13 | m_VirtualVoiceCount: 512
14 | m_RealVoiceCount: 32
15 | m_SpatializerPlugin:
16 | m_AmbisonicDecoderPlugin:
17 | m_DisableAudio: 0
18 | m_VirtualizeEffects: 1
19 | m_RequestedDSPBufferSize: 1024
20 |
--------------------------------------------------------------------------------
/ProjectSettings/ClusterInputManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!236 &1
4 | ClusterInputManager:
5 | m_ObjectHideFlags: 0
6 | m_Inputs: []
7 |
--------------------------------------------------------------------------------
/ProjectSettings/DynamicsManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!55 &1
4 | PhysicsManager:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 11
7 | m_Gravity: {x: 0, y: -9.81, z: 0}
8 | m_DefaultMaterial: {fileID: 0}
9 | m_BounceThreshold: 2
10 | m_SleepThreshold: 0.005
11 | m_DefaultContactOffset: 0.01
12 | m_DefaultSolverIterations: 6
13 | m_DefaultSolverVelocityIterations: 1
14 | m_QueriesHitBackfaces: 0
15 | m_QueriesHitTriggers: 1
16 | m_EnableAdaptiveForce: 0
17 | m_ClothInterCollisionDistance: 0
18 | m_ClothInterCollisionStiffness: 0
19 | m_ContactsGeneration: 1
20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
21 | m_AutoSimulation: 1
22 | m_AutoSyncTransforms: 0
23 | m_ReuseCollisionCallbacks: 1
24 | m_ClothInterCollisionSettingsToggle: 0
25 | m_ContactPairsMode: 0
26 | m_BroadphaseType: 0
27 | m_WorldBounds:
28 | m_Center: {x: 0, y: 0, z: 0}
29 | m_Extent: {x: 250, y: 250, z: 250}
30 | m_WorldSubdivisions: 8
31 | m_FrictionType: 0
32 | m_EnableEnhancedDeterminism: 0
33 | m_EnableUnifiedHeightmaps: 1
34 | m_DefaultMaxAngluarSpeed: 7
35 |
--------------------------------------------------------------------------------
/ProjectSettings/EditorBuildSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!1045 &1
4 | EditorBuildSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | m_Scenes: []
8 | m_configObjects:
9 | UnityEditor.XR.ARCore.ARCoreSettings: {fileID: 11400000, guid: 372e0b2f8fd13a34e8889a5e8e541d09, type: 2}
10 | UnityEditor.XR.ARKit.ARKitSettings: {fileID: 11400000, guid: 3c223c002ce21c047856fa0b8f6cb2b2, type: 2}
11 | com.unity.xr.management.loader_settings: {fileID: 11400000, guid: 3fed74a6859048a4f94db330400e3b01, type: 2}
12 |
--------------------------------------------------------------------------------
/ProjectSettings/EditorSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!159 &1
4 | EditorSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 11
7 | m_ExternalVersionControlSupport: Visible Meta Files
8 | m_SerializationMode: 2
9 | m_LineEndingsForNewScripts: 0
10 | m_DefaultBehaviorMode: 0
11 | m_PrefabRegularEnvironment: {fileID: 0}
12 | m_PrefabUIEnvironment: {fileID: 0}
13 | m_SpritePackerMode: 0
14 | m_SpritePackerPaddingPower: 1
15 | m_EtcTextureCompressorBehavior: 1
16 | m_EtcTextureFastCompressor: 1
17 | m_EtcTextureNormalCompressor: 2
18 | m_EtcTextureBestCompressor: 4
19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
20 | m_ProjectGenerationRootNamespace:
21 | m_CollabEditorSettings:
22 | inProgressEnabled: 1
23 | m_EnableTextureStreamingInEditMode: 1
24 | m_EnableTextureStreamingInPlayMode: 1
25 | m_AsyncShaderCompilation: 1
26 | m_EnterPlayModeOptionsEnabled: 0
27 | m_EnterPlayModeOptions: 3
28 | m_ShowLightmapResolutionOverlay: 1
29 | m_UseLegacyProbeSampleCount: 0
30 | m_SerializeInlineMappingsOnOneLine: 1
31 |
--------------------------------------------------------------------------------
/ProjectSettings/GraphicsSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!30 &1
4 | GraphicsSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 13
7 | m_Deferred:
8 | m_Mode: 1
9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
10 | m_DeferredReflections:
11 | m_Mode: 1
12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
13 | m_ScreenSpaceShadows:
14 | m_Mode: 1
15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
16 | m_LegacyDeferred:
17 | m_Mode: 1
18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
19 | m_DepthNormals:
20 | m_Mode: 1
21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
22 | m_MotionVectors:
23 | m_Mode: 1
24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
25 | m_LightHalo:
26 | m_Mode: 1
27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
28 | m_LensFlare:
29 | m_Mode: 1
30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
31 | m_AlwaysIncludedShaders:
32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
38 | m_PreloadedShaders: []
39 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
40 | type: 0}
41 | m_CustomRenderPipeline: {fileID: 0}
42 | m_TransparencySortMode: 0
43 | m_TransparencySortAxis: {x: 0, y: 0, z: 1}
44 | m_DefaultRenderingPath: 1
45 | m_DefaultMobileRenderingPath: 1
46 | m_TierSettings: []
47 | m_LightmapStripping: 0
48 | m_FogStripping: 0
49 | m_InstancingStripping: 0
50 | m_LightmapKeepPlain: 1
51 | m_LightmapKeepDirCombined: 1
52 | m_LightmapKeepDynamicPlain: 1
53 | m_LightmapKeepDynamicDirCombined: 1
54 | m_LightmapKeepShadowMask: 1
55 | m_LightmapKeepSubtractive: 1
56 | m_FogKeepLinear: 1
57 | m_FogKeepExp: 1
58 | m_FogKeepExp2: 1
59 | m_AlbedoSwatchInfos: []
60 | m_LightsUseLinearIntensity: 0
61 | m_LightsUseColorTemperature: 0
62 | m_LogWhenShaderIsCompiled: 0
63 | m_AllowEnlightenSupportForUpgradedProject: 0
64 |
--------------------------------------------------------------------------------
/ProjectSettings/InputManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!13 &1
4 | InputManager:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | m_Axes:
8 | - serializedVersion: 3
9 | m_Name: Horizontal
10 | descriptiveName:
11 | descriptiveNegativeName:
12 | negativeButton: left
13 | positiveButton: right
14 | altNegativeButton: a
15 | altPositiveButton: d
16 | gravity: 3
17 | dead: 0.001
18 | sensitivity: 3
19 | snap: 1
20 | invert: 0
21 | type: 0
22 | axis: 0
23 | joyNum: 0
24 | - serializedVersion: 3
25 | m_Name: Vertical
26 | descriptiveName:
27 | descriptiveNegativeName:
28 | negativeButton: down
29 | positiveButton: up
30 | altNegativeButton: s
31 | altPositiveButton: w
32 | gravity: 3
33 | dead: 0.001
34 | sensitivity: 3
35 | snap: 1
36 | invert: 0
37 | type: 0
38 | axis: 0
39 | joyNum: 0
40 | - serializedVersion: 3
41 | m_Name: Fire1
42 | descriptiveName:
43 | descriptiveNegativeName:
44 | negativeButton:
45 | positiveButton: left ctrl
46 | altNegativeButton:
47 | altPositiveButton: mouse 0
48 | gravity: 1000
49 | dead: 0.001
50 | sensitivity: 1000
51 | snap: 0
52 | invert: 0
53 | type: 0
54 | axis: 0
55 | joyNum: 0
56 | - serializedVersion: 3
57 | m_Name: Fire2
58 | descriptiveName:
59 | descriptiveNegativeName:
60 | negativeButton:
61 | positiveButton: left alt
62 | altNegativeButton:
63 | altPositiveButton: mouse 1
64 | gravity: 1000
65 | dead: 0.001
66 | sensitivity: 1000
67 | snap: 0
68 | invert: 0
69 | type: 0
70 | axis: 0
71 | joyNum: 0
72 | - serializedVersion: 3
73 | m_Name: Fire3
74 | descriptiveName:
75 | descriptiveNegativeName:
76 | negativeButton:
77 | positiveButton: left shift
78 | altNegativeButton:
79 | altPositiveButton: mouse 2
80 | gravity: 1000
81 | dead: 0.001
82 | sensitivity: 1000
83 | snap: 0
84 | invert: 0
85 | type: 0
86 | axis: 0
87 | joyNum: 0
88 | - serializedVersion: 3
89 | m_Name: Jump
90 | descriptiveName:
91 | descriptiveNegativeName:
92 | negativeButton:
93 | positiveButton: space
94 | altNegativeButton:
95 | altPositiveButton:
96 | gravity: 1000
97 | dead: 0.001
98 | sensitivity: 1000
99 | snap: 0
100 | invert: 0
101 | type: 0
102 | axis: 0
103 | joyNum: 0
104 | - serializedVersion: 3
105 | m_Name: Mouse X
106 | descriptiveName:
107 | descriptiveNegativeName:
108 | negativeButton:
109 | positiveButton:
110 | altNegativeButton:
111 | altPositiveButton:
112 | gravity: 0
113 | dead: 0
114 | sensitivity: 0.1
115 | snap: 0
116 | invert: 0
117 | type: 1
118 | axis: 0
119 | joyNum: 0
120 | - serializedVersion: 3
121 | m_Name: Mouse Y
122 | descriptiveName:
123 | descriptiveNegativeName:
124 | negativeButton:
125 | positiveButton:
126 | altNegativeButton:
127 | altPositiveButton:
128 | gravity: 0
129 | dead: 0
130 | sensitivity: 0.1
131 | snap: 0
132 | invert: 0
133 | type: 1
134 | axis: 1
135 | joyNum: 0
136 | - serializedVersion: 3
137 | m_Name: Mouse ScrollWheel
138 | descriptiveName:
139 | descriptiveNegativeName:
140 | negativeButton:
141 | positiveButton:
142 | altNegativeButton:
143 | altPositiveButton:
144 | gravity: 0
145 | dead: 0
146 | sensitivity: 0.1
147 | snap: 0
148 | invert: 0
149 | type: 1
150 | axis: 2
151 | joyNum: 0
152 | - serializedVersion: 3
153 | m_Name: Horizontal
154 | descriptiveName:
155 | descriptiveNegativeName:
156 | negativeButton:
157 | positiveButton:
158 | altNegativeButton:
159 | altPositiveButton:
160 | gravity: 0
161 | dead: 0.19
162 | sensitivity: 1
163 | snap: 0
164 | invert: 0
165 | type: 2
166 | axis: 0
167 | joyNum: 0
168 | - serializedVersion: 3
169 | m_Name: Vertical
170 | descriptiveName:
171 | descriptiveNegativeName:
172 | negativeButton:
173 | positiveButton:
174 | altNegativeButton:
175 | altPositiveButton:
176 | gravity: 0
177 | dead: 0.19
178 | sensitivity: 1
179 | snap: 0
180 | invert: 1
181 | type: 2
182 | axis: 1
183 | joyNum: 0
184 | - serializedVersion: 3
185 | m_Name: Fire1
186 | descriptiveName:
187 | descriptiveNegativeName:
188 | negativeButton:
189 | positiveButton: joystick button 0
190 | altNegativeButton:
191 | altPositiveButton:
192 | gravity: 1000
193 | dead: 0.001
194 | sensitivity: 1000
195 | snap: 0
196 | invert: 0
197 | type: 0
198 | axis: 0
199 | joyNum: 0
200 | - serializedVersion: 3
201 | m_Name: Fire2
202 | descriptiveName:
203 | descriptiveNegativeName:
204 | negativeButton:
205 | positiveButton: joystick button 1
206 | altNegativeButton:
207 | altPositiveButton:
208 | gravity: 1000
209 | dead: 0.001
210 | sensitivity: 1000
211 | snap: 0
212 | invert: 0
213 | type: 0
214 | axis: 0
215 | joyNum: 0
216 | - serializedVersion: 3
217 | m_Name: Fire3
218 | descriptiveName:
219 | descriptiveNegativeName:
220 | negativeButton:
221 | positiveButton: joystick button 2
222 | altNegativeButton:
223 | altPositiveButton:
224 | gravity: 1000
225 | dead: 0.001
226 | sensitivity: 1000
227 | snap: 0
228 | invert: 0
229 | type: 0
230 | axis: 0
231 | joyNum: 0
232 | - serializedVersion: 3
233 | m_Name: Jump
234 | descriptiveName:
235 | descriptiveNegativeName:
236 | negativeButton:
237 | positiveButton: joystick button 3
238 | altNegativeButton:
239 | altPositiveButton:
240 | gravity: 1000
241 | dead: 0.001
242 | sensitivity: 1000
243 | snap: 0
244 | invert: 0
245 | type: 0
246 | axis: 0
247 | joyNum: 0
248 | - serializedVersion: 3
249 | m_Name: Submit
250 | descriptiveName:
251 | descriptiveNegativeName:
252 | negativeButton:
253 | positiveButton: return
254 | altNegativeButton:
255 | altPositiveButton: joystick button 0
256 | gravity: 1000
257 | dead: 0.001
258 | sensitivity: 1000
259 | snap: 0
260 | invert: 0
261 | type: 0
262 | axis: 0
263 | joyNum: 0
264 | - serializedVersion: 3
265 | m_Name: Submit
266 | descriptiveName:
267 | descriptiveNegativeName:
268 | negativeButton:
269 | positiveButton: enter
270 | altNegativeButton:
271 | altPositiveButton: space
272 | gravity: 1000
273 | dead: 0.001
274 | sensitivity: 1000
275 | snap: 0
276 | invert: 0
277 | type: 0
278 | axis: 0
279 | joyNum: 0
280 | - serializedVersion: 3
281 | m_Name: Cancel
282 | descriptiveName:
283 | descriptiveNegativeName:
284 | negativeButton:
285 | positiveButton: escape
286 | altNegativeButton:
287 | altPositiveButton: joystick button 1
288 | gravity: 1000
289 | dead: 0.001
290 | sensitivity: 1000
291 | snap: 0
292 | invert: 0
293 | type: 0
294 | axis: 0
295 | joyNum: 0
296 |
--------------------------------------------------------------------------------
/ProjectSettings/NavMeshAreas.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!126 &1
4 | NavMeshProjectSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | areas:
8 | - name: Walkable
9 | cost: 1
10 | - name: Not Walkable
11 | cost: 1
12 | - name: Jump
13 | cost: 2
14 | - name:
15 | cost: 1
16 | - name:
17 | cost: 1
18 | - name:
19 | cost: 1
20 | - name:
21 | cost: 1
22 | - name:
23 | cost: 1
24 | - name:
25 | cost: 1
26 | - name:
27 | cost: 1
28 | - name:
29 | cost: 1
30 | - name:
31 | cost: 1
32 | - name:
33 | cost: 1
34 | - name:
35 | cost: 1
36 | - name:
37 | cost: 1
38 | - name:
39 | cost: 1
40 | - name:
41 | cost: 1
42 | - name:
43 | cost: 1
44 | - name:
45 | cost: 1
46 | - name:
47 | cost: 1
48 | - name:
49 | cost: 1
50 | - name:
51 | cost: 1
52 | - name:
53 | cost: 1
54 | - name:
55 | cost: 1
56 | - name:
57 | cost: 1
58 | - name:
59 | cost: 1
60 | - name:
61 | cost: 1
62 | - name:
63 | cost: 1
64 | - name:
65 | cost: 1
66 | - name:
67 | cost: 1
68 | - name:
69 | cost: 1
70 | - name:
71 | cost: 1
72 | m_LastAgentTypeID: -887442657
73 | m_Settings:
74 | - serializedVersion: 2
75 | agentTypeID: 0
76 | agentRadius: 0.5
77 | agentHeight: 2
78 | agentSlope: 45
79 | agentClimb: 0.75
80 | ledgeDropHeight: 0
81 | maxJumpAcrossDistance: 0
82 | minRegionArea: 2
83 | manualCellSize: 0
84 | cellSize: 0.16666667
85 | manualTileSize: 0
86 | tileSize: 256
87 | accuratePlacement: 0
88 | debug:
89 | m_Flags: 0
90 | m_SettingNames:
91 | - Humanoid
92 |
--------------------------------------------------------------------------------
/ProjectSettings/PackageManagerSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!114 &1
4 | MonoBehaviour:
5 | m_ObjectHideFlags: 61
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | m_GameObject: {fileID: 0}
10 | m_Enabled: 1
11 | m_EditorHideFlags: 0
12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
13 | m_Name:
14 | m_EditorClassIdentifier:
15 | m_EnablePreviewPackages: 1
16 | m_EnablePackageDependencies: 0
17 | m_AdvancedSettingsExpanded: 1
18 | m_ScopedRegistriesSettingsExpanded: 1
19 | oneTimeWarningShown: 1
20 | m_Registries:
21 | - m_Id: main
22 | m_Name:
23 | m_Url: https://packages.unity.com
24 | m_Scopes: []
25 | m_IsDefault: 1
26 | m_Capabilities: 7
27 | m_UserSelectedRegistryName:
28 | m_UserAddingNewScopedRegistry: 0
29 | m_RegistryInfoDraft:
30 | m_ErrorMessage:
31 | m_Original:
32 | m_Id:
33 | m_Name:
34 | m_Url:
35 | m_Scopes: []
36 | m_IsDefault: 0
37 | m_Capabilities: 0
38 | m_Modified: 0
39 | m_Name:
40 | m_Url:
41 | m_Scopes:
42 | -
43 | m_SelectedScopeIndex: 0
44 |
--------------------------------------------------------------------------------
/ProjectSettings/Physics2DSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!19 &1
4 | Physics2DSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 4
7 | m_Gravity: {x: 0, y: -9.81}
8 | m_DefaultMaterial: {fileID: 0}
9 | m_VelocityIterations: 8
10 | m_PositionIterations: 3
11 | m_VelocityThreshold: 1
12 | m_MaxLinearCorrection: 0.2
13 | m_MaxAngularCorrection: 8
14 | m_MaxTranslationSpeed: 100
15 | m_MaxRotationSpeed: 360
16 | m_BaumgarteScale: 0.2
17 | m_BaumgarteTimeOfImpactScale: 0.75
18 | m_TimeToSleep: 0.5
19 | m_LinearSleepTolerance: 0.01
20 | m_AngularSleepTolerance: 2
21 | m_DefaultContactOffset: 0.01
22 | m_JobOptions:
23 | serializedVersion: 2
24 | useMultithreading: 0
25 | useConsistencySorting: 0
26 | m_InterpolationPosesPerJob: 100
27 | m_NewContactsPerJob: 30
28 | m_CollideContactsPerJob: 100
29 | m_ClearFlagsPerJob: 200
30 | m_ClearBodyForcesPerJob: 200
31 | m_SyncDiscreteFixturesPerJob: 50
32 | m_SyncContinuousFixturesPerJob: 50
33 | m_FindNearestContactsPerJob: 100
34 | m_UpdateTriggerContactsPerJob: 100
35 | m_IslandSolverCostThreshold: 100
36 | m_IslandSolverBodyCostScale: 1
37 | m_IslandSolverContactCostScale: 10
38 | m_IslandSolverJointCostScale: 10
39 | m_IslandSolverBodiesPerJob: 50
40 | m_IslandSolverContactsPerJob: 50
41 | m_AutoSimulation: 1
42 | m_QueriesHitTriggers: 1
43 | m_QueriesStartInColliders: 1
44 | m_CallbacksOnDisable: 1
45 | m_ReuseCollisionCallbacks: 1
46 | m_AutoSyncTransforms: 0
47 | m_AlwaysShowColliders: 0
48 | m_ShowColliderSleep: 1
49 | m_ShowColliderContacts: 0
50 | m_ShowColliderAABB: 0
51 | m_ContactArrowScale: 0.2
52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
54 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
55 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
56 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
57 |
--------------------------------------------------------------------------------
/ProjectSettings/PresetManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!1386491679 &1
4 | PresetManager:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | m_DefaultPresets: {}
8 |
--------------------------------------------------------------------------------
/ProjectSettings/ProjectVersion.txt:
--------------------------------------------------------------------------------
1 | m_EditorVersion: 2020.3.37f1
2 | m_EditorVersionWithRevision: 2020.3.37f1 (8c66806a0c04)
3 |
--------------------------------------------------------------------------------
/ProjectSettings/QualitySettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!47 &1
4 | QualitySettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 5
7 | m_CurrentQuality: 5
8 | m_QualitySettings:
9 | - serializedVersion: 2
10 | name: Very Low
11 | pixelLightCount: 0
12 | shadows: 0
13 | shadowResolution: 0
14 | shadowProjection: 1
15 | shadowCascades: 1
16 | shadowDistance: 15
17 | shadowNearPlaneOffset: 3
18 | shadowCascade2Split: 0.33333334
19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
20 | shadowmaskMode: 0
21 | blendWeights: 1
22 | textureQuality: 1
23 | anisotropicTextures: 0
24 | antiAliasing: 0
25 | softParticles: 0
26 | softVegetation: 0
27 | realtimeReflectionProbes: 0
28 | billboardsFaceCameraPosition: 0
29 | vSyncCount: 0
30 | lodBias: 0.3
31 | maximumLODLevel: 0
32 | streamingMipmapsActive: 0
33 | streamingMipmapsAddAllCameras: 1
34 | streamingMipmapsMemoryBudget: 512
35 | streamingMipmapsRenderersPerFrame: 512
36 | streamingMipmapsMaxLevelReduction: 2
37 | streamingMipmapsMaxFileIORequests: 1024
38 | particleRaycastBudget: 4
39 | asyncUploadTimeSlice: 2
40 | asyncUploadBufferSize: 16
41 | asyncUploadPersistentBuffer: 1
42 | resolutionScalingFixedDPIFactor: 1
43 | excludedTargetPlatforms: []
44 | - serializedVersion: 2
45 | name: Low
46 | pixelLightCount: 0
47 | shadows: 0
48 | shadowResolution: 0
49 | shadowProjection: 1
50 | shadowCascades: 1
51 | shadowDistance: 20
52 | shadowNearPlaneOffset: 3
53 | shadowCascade2Split: 0.33333334
54 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
55 | shadowmaskMode: 0
56 | blendWeights: 2
57 | textureQuality: 0
58 | anisotropicTextures: 0
59 | antiAliasing: 0
60 | softParticles: 0
61 | softVegetation: 0
62 | realtimeReflectionProbes: 0
63 | billboardsFaceCameraPosition: 0
64 | vSyncCount: 0
65 | lodBias: 0.4
66 | maximumLODLevel: 0
67 | streamingMipmapsActive: 0
68 | streamingMipmapsAddAllCameras: 1
69 | streamingMipmapsMemoryBudget: 512
70 | streamingMipmapsRenderersPerFrame: 512
71 | streamingMipmapsMaxLevelReduction: 2
72 | streamingMipmapsMaxFileIORequests: 1024
73 | particleRaycastBudget: 16
74 | asyncUploadTimeSlice: 2
75 | asyncUploadBufferSize: 16
76 | asyncUploadPersistentBuffer: 1
77 | resolutionScalingFixedDPIFactor: 1
78 | excludedTargetPlatforms: []
79 | - serializedVersion: 2
80 | name: Medium
81 | pixelLightCount: 1
82 | shadows: 1
83 | shadowResolution: 0
84 | shadowProjection: 1
85 | shadowCascades: 1
86 | shadowDistance: 20
87 | shadowNearPlaneOffset: 3
88 | shadowCascade2Split: 0.33333334
89 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
90 | shadowmaskMode: 0
91 | blendWeights: 2
92 | textureQuality: 0
93 | anisotropicTextures: 1
94 | antiAliasing: 0
95 | softParticles: 0
96 | softVegetation: 0
97 | realtimeReflectionProbes: 0
98 | billboardsFaceCameraPosition: 0
99 | vSyncCount: 1
100 | lodBias: 0.7
101 | maximumLODLevel: 0
102 | streamingMipmapsActive: 0
103 | streamingMipmapsAddAllCameras: 1
104 | streamingMipmapsMemoryBudget: 512
105 | streamingMipmapsRenderersPerFrame: 512
106 | streamingMipmapsMaxLevelReduction: 2
107 | streamingMipmapsMaxFileIORequests: 1024
108 | particleRaycastBudget: 64
109 | asyncUploadTimeSlice: 2
110 | asyncUploadBufferSize: 16
111 | asyncUploadPersistentBuffer: 1
112 | resolutionScalingFixedDPIFactor: 1
113 | excludedTargetPlatforms: []
114 | - serializedVersion: 2
115 | name: High
116 | pixelLightCount: 2
117 | shadows: 2
118 | shadowResolution: 1
119 | shadowProjection: 1
120 | shadowCascades: 2
121 | shadowDistance: 40
122 | shadowNearPlaneOffset: 3
123 | shadowCascade2Split: 0.33333334
124 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
125 | shadowmaskMode: 1
126 | blendWeights: 2
127 | textureQuality: 0
128 | anisotropicTextures: 1
129 | antiAliasing: 0
130 | softParticles: 0
131 | softVegetation: 1
132 | realtimeReflectionProbes: 1
133 | billboardsFaceCameraPosition: 1
134 | vSyncCount: 1
135 | lodBias: 1
136 | maximumLODLevel: 0
137 | streamingMipmapsActive: 0
138 | streamingMipmapsAddAllCameras: 1
139 | streamingMipmapsMemoryBudget: 512
140 | streamingMipmapsRenderersPerFrame: 512
141 | streamingMipmapsMaxLevelReduction: 2
142 | streamingMipmapsMaxFileIORequests: 1024
143 | particleRaycastBudget: 256
144 | asyncUploadTimeSlice: 2
145 | asyncUploadBufferSize: 16
146 | asyncUploadPersistentBuffer: 1
147 | resolutionScalingFixedDPIFactor: 1
148 | excludedTargetPlatforms: []
149 | - serializedVersion: 2
150 | name: Very High
151 | pixelLightCount: 3
152 | shadows: 2
153 | shadowResolution: 2
154 | shadowProjection: 1
155 | shadowCascades: 2
156 | shadowDistance: 70
157 | shadowNearPlaneOffset: 3
158 | shadowCascade2Split: 0.33333334
159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
160 | shadowmaskMode: 1
161 | blendWeights: 4
162 | textureQuality: 0
163 | anisotropicTextures: 2
164 | antiAliasing: 2
165 | softParticles: 1
166 | softVegetation: 1
167 | realtimeReflectionProbes: 1
168 | billboardsFaceCameraPosition: 1
169 | vSyncCount: 1
170 | lodBias: 1.5
171 | maximumLODLevel: 0
172 | streamingMipmapsActive: 0
173 | streamingMipmapsAddAllCameras: 1
174 | streamingMipmapsMemoryBudget: 512
175 | streamingMipmapsRenderersPerFrame: 512
176 | streamingMipmapsMaxLevelReduction: 2
177 | streamingMipmapsMaxFileIORequests: 1024
178 | particleRaycastBudget: 1024
179 | asyncUploadTimeSlice: 2
180 | asyncUploadBufferSize: 16
181 | asyncUploadPersistentBuffer: 1
182 | resolutionScalingFixedDPIFactor: 1
183 | excludedTargetPlatforms: []
184 | - serializedVersion: 2
185 | name: Ultra
186 | pixelLightCount: 4
187 | shadows: 2
188 | shadowResolution: 2
189 | shadowProjection: 1
190 | shadowCascades: 4
191 | shadowDistance: 150
192 | shadowNearPlaneOffset: 3
193 | shadowCascade2Split: 0.33333334
194 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
195 | shadowmaskMode: 1
196 | blendWeights: 4
197 | textureQuality: 0
198 | anisotropicTextures: 2
199 | antiAliasing: 2
200 | softParticles: 1
201 | softVegetation: 1
202 | realtimeReflectionProbes: 1
203 | billboardsFaceCameraPosition: 1
204 | vSyncCount: 1
205 | lodBias: 2
206 | maximumLODLevel: 0
207 | streamingMipmapsActive: 0
208 | streamingMipmapsAddAllCameras: 1
209 | streamingMipmapsMemoryBudget: 512
210 | streamingMipmapsRenderersPerFrame: 512
211 | streamingMipmapsMaxLevelReduction: 2
212 | streamingMipmapsMaxFileIORequests: 1024
213 | particleRaycastBudget: 4096
214 | asyncUploadTimeSlice: 2
215 | asyncUploadBufferSize: 16
216 | asyncUploadPersistentBuffer: 1
217 | resolutionScalingFixedDPIFactor: 1
218 | excludedTargetPlatforms: []
219 | m_PerPlatformDefaultQuality:
220 | Android: 2
221 | Lumin: 5
222 | GameCoreScarlett: 5
223 | GameCoreXboxOne: 5
224 | Nintendo 3DS: 5
225 | Nintendo Switch: 5
226 | PS4: 5
227 | PS5: 5
228 | PSP2: 2
229 | Stadia: 5
230 | Standalone: 5
231 | WebGL: 3
232 | Windows Store Apps: 5
233 | XboxOne: 5
234 | iPhone: 2
235 | tvOS: 2
236 |
--------------------------------------------------------------------------------
/ProjectSettings/TagManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!78 &1
4 | TagManager:
5 | serializedVersion: 2
6 | tags: []
7 | layers:
8 | - Default
9 | - TransparentFX
10 | - Ignore Raycast
11 | -
12 | - Water
13 | - UI
14 | -
15 | -
16 | -
17 | -
18 | -
19 | -
20 | -
21 | -
22 | -
23 | -
24 | -
25 | -
26 | -
27 | -
28 | -
29 | -
30 | -
31 | -
32 | -
33 | -
34 | -
35 | -
36 | -
37 | -
38 | -
39 | -
40 | m_SortingLayers:
41 | - name: Default
42 | uniqueID: 0
43 | locked: 0
44 |
--------------------------------------------------------------------------------
/ProjectSettings/TimeManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!5 &1
4 | TimeManager:
5 | m_ObjectHideFlags: 0
6 | Fixed Timestep: 0.02
7 | Maximum Allowed Timestep: 0.33333334
8 | m_TimeScale: 1
9 | Maximum Particle Timestep: 0.03
10 |
--------------------------------------------------------------------------------
/ProjectSettings/TimelineSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!114 &1
4 | MonoBehaviour:
5 | m_ObjectHideFlags: 61
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | m_GameObject: {fileID: 0}
10 | m_Enabled: 1
11 | m_EditorHideFlags: 0
12 | m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
13 | m_Name:
14 | m_EditorClassIdentifier:
15 | assetDefaultFramerate: 60
16 |
--------------------------------------------------------------------------------
/ProjectSettings/UnityConnectSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!310 &1
4 | UnityConnectSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 1
7 | m_Enabled: 0
8 | m_TestMode: 0
9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com
12 | m_DashboardUrl: https://dashboard.unity3d.com
13 | m_TestInitMode: 0
14 | CrashReportingSettings:
15 | m_EventUrl: https://perf-events.cloud.unity3d.com
16 | m_Enabled: 0
17 | m_LogBufferSize: 10
18 | m_CaptureEditorExceptions: 1
19 | UnityPurchasingSettings:
20 | m_Enabled: 0
21 | m_TestMode: 0
22 | UnityAnalyticsSettings:
23 | m_Enabled: 0
24 | m_TestMode: 0
25 | m_InitializeOnStartup: 1
26 | UnityAdsSettings:
27 | m_Enabled: 0
28 | m_InitializeOnStartup: 1
29 | m_TestMode: 0
30 | m_IosGameId:
31 | m_AndroidGameId:
32 | m_GameIds: {}
33 | m_GameId:
34 | PerformanceReportingSettings:
35 | m_Enabled: 0
36 |
--------------------------------------------------------------------------------
/ProjectSettings/VFXManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!937362698 &1
4 | VFXManager:
5 | m_ObjectHideFlags: 0
6 | m_IndirectShader: {fileID: 0}
7 | m_CopyBufferShader: {fileID: 0}
8 | m_SortShader: {fileID: 0}
9 | m_StripUpdateShader: {fileID: 0}
10 | m_RenderPipeSettingsPath:
11 | m_FixedTimeStep: 0.016666668
12 | m_MaxDeltaTime: 0.05
13 |
--------------------------------------------------------------------------------
/ProjectSettings/VersionControlSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!890905787 &1
4 | VersionControlSettings:
5 | m_ObjectHideFlags: 0
6 | m_Mode: Visible Meta Files
7 | m_CollabEditorSettings:
8 | inProgressEnabled: 1
9 |
--------------------------------------------------------------------------------
/ProjectSettings/XRPackageSettings.asset:
--------------------------------------------------------------------------------
1 | {
2 | "m_Settings": [
3 | "RemoveLegacyInputHelpersForReload"
4 | ]
5 | }
--------------------------------------------------------------------------------
/ProjectSettings/XRSettings.asset:
--------------------------------------------------------------------------------
1 | {
2 | "m_SettingKeys": [
3 | "VR Device Disabled",
4 | "VR Device User Alert"
5 | ],
6 | "m_SettingValues": [
7 | "False",
8 | "False"
9 | ]
10 | }
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | 
2 |
3 | ## ⬇️ Test the app
4 |
5 | Download the latest version of the app from here: [Download APK](https://drive.google.com/file/d/1swRZyMVpV0ZkRZf5vM0OW6n8oP2ph1Uc/view?usp=sharing)
6 |
7 | ## 🔮 How it works?
8 |
9 | This app gets the vector positions of two points in three dimensional space, and then uses the Vector Distance Formula to find the distance between the two vectors, accurately upto two decimal places. It then renders the distance in augmented reality world space. This app uses the ARFoundation plugin for Unity.
10 |
11 | ## ✨ Problem it solves
12 |
13 | Measuring surfaces using traditional method- rulers, inch tapes, etc. is hard and tedious. With the help of this app, you can measure any surface in a matter of seconds- just selects two points on the screen- and boom... you have your distance in a second.
14 |
15 | ## 🤝 Contribute to this project
16 |
17 | Fork this project, make some changes and send a pull request to contribute to this project. You might consider completing one of the tasks from to-do list:
18 | - Adding an iOS .ipa file for Apple Users.
19 |
20 | ## 📱 Screenshots
21 |
22 |
23 |
24 | 
25 |
26 |
27 |
28 |
29 |
30 |
--------------------------------------------------------------------------------
/UserSettings/EditorUserSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!162 &1
4 | EditorUserSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 4
7 | m_ConfigSettings:
8 | RecentlyUsedScenePath-0:
9 | value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
10 | flags: 0
11 | RecentlyUsedScenePath-1:
12 | value: 22424703114646680e0b0227036c72111f19563f22213229
13 | flags: 0
14 | vcSharedLogLevel:
15 | value: 0d5e400f0650
16 | flags: 0
17 | m_VCAutomaticAdd: 1
18 | m_VCDebugCom: 0
19 | m_VCDebugCmd: 0
20 | m_VCDebugOut: 0
21 | m_SemanticMergeMode: 2
22 | m_VCShowFailedCheckout: 1
23 | m_VCOverwriteFailedCheckoutAssets: 1
24 | m_VCProjectOverlayIcons: 1
25 | m_VCHierarchyOverlayIcons: 1
26 | m_VCOtherOverlayIcons: 1
27 | m_VCAllowAsyncUpdate: 1
28 |
--------------------------------------------------------------------------------
/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/lightlessdays/AR-Measure/3c283dc79fa975452f79c9c1ea4599e64ab3761a/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache
--------------------------------------------------------------------------------
/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/lightlessdays/AR-Measure/3c283dc79fa975452f79c9c1ea4599e64ab3761a/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
--------------------------------------------------------------------------------