├── Learning shaders ├── WIP_shader_32bit_textures │ ├── WIP_shader_32bit_textures.pde │ └── data │ │ ├── frag.glsl │ │ └── vert.glsl ├── s00_test_texture_to_frag │ ├── data │ │ ├── frag.glsl │ │ └── texture.jpg │ └── s00_test_texture_to_frag.pde ├── s01_shader_to_fbo │ ├── data │ │ └── gradient.glsl │ └── s01_shader_to_fbo.pde ├── s02_shader_to_fbo_to_texture │ ├── data │ │ └── gradient.glsl │ └── s02_shader_to_fbo_to_texture.pde ├── s03_shader_fbo_displace │ ├── data │ │ ├── displaceFrag.glsl │ │ ├── displaceVert.glsl │ │ └── gradient.glsl │ └── s03_shader_fbo_displace.pde ├── s04_shader_fbo_noise_displace │ ├── data │ │ ├── displaceFrag.glsl │ │ ├── displaceVert.glsl │ │ └── noise.glsl │ └── s04_shader_fbo_noise_displace.pde ├── s05a_shader_fbo_noise_displace_packing │ ├── data │ │ ├── displaceFrag.glsl │ │ ├── displaceNoise.glsl │ │ ├── displaceVert.glsl │ │ └── noise.glsl │ └── s05a_shader_fbo_noise_displace_packing.pde ├── s05b_shader_fbo_noise_displace_native │ ├── data │ │ ├── displaceFrag.glsl │ │ ├── displaceVert.glsl │ │ └── noise.glsl │ └── s05b_shader_fbo_noise_displace_native.pde ├── s06_shader_standard_particles │ └── s06_shader_standard_particles.pde ├── s07_shader_custom_particles │ ├── data │ │ ├── frag.glsl │ │ └── vert.glsl │ └── s07_shader_custom_particles.pde ├── s08_shader_many_particles │ ├── data │ │ ├── frag.glsl │ │ └── vert.glsl │ └── s08_shader_many_particles.pde └── s09_shader_many_pointcloud │ ├── data │ ├── frag.glsl │ └── vert.glsl │ └── s09_shader_many_pointcloud.pde ├── aa_AutonomousAgents ├── Agent.pde ├── AutonomousAgents.pde └── FlowField.pde ├── aa_AutonomousAgents3D ├── Agent.pde ├── AutonomousAgents3D.pde └── FlowField.pde ├── aa_ImageBrightness ├── Agent.pde ├── FlowField.pde └── aa_ImageBrightness.pde ├── aa_ImageBrightness_and_backgrondSubstraction ├── Agent.pde ├── FlowField.pde └── aa_ImageBrightness_and_backgrondSubstraction.pde ├── aa_OpticalFlow ├── Agent.pde ├── FlowField.pde └── aa_OpticalFlow.pde ├── basic_3d_rotation └── basic_3d_rotation.pde ├── complexity_gridDemo ├── Grid.pde ├── Particle.pde ├── Quadtree.pde └── complexity_gridDemo.pde ├── complexity_gridOptimization ├── Grid.pde ├── Particle.pde ├── Quadtree.pde ├── background.jpg ├── background1.jpg ├── background2.jpg ├── background3.jpg ├── build-tmp │ ├── repelQuadTreeGravityDebugMode$Particle.class │ ├── repelQuadTreeGravityDebugMode$Quadtree.class │ ├── repelQuadTreeGravityDebugMode.class │ └── source │ │ └── repelQuadTreeGravityDebugMode.java ├── complexity_gridOptimization.pde └── sprite.png ├── complexity_quadTree ├── Grid.pde ├── Particle.pde ├── Quadtree.pde └── complexity_quadTree.pde ├── curves_and_probability └── curves_and_probability.pde ├── delaunay_portraits ├── delaunay_portraits.pde ├── source0.jpg ├── source1.jpg ├── source2.jpg ├── source3.jpg ├── source4.jpg ├── source5.jpg └── source6.jpg ├── particles_attraction_repulsion ├── Particle.pde └── particles_attraction_repulsion.pde ├── 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