├── .gitattributes ├── .gitignore ├── Assets ├── AddressableAssetsData.meta ├── AddressableAssetsData │ ├── AddressableAssetSettings.asset │ ├── AddressableAssetSettings.asset.meta │ ├── Android.meta │ ├── Android │ │ ├── addressables_content_state.bin │ │ └── addressables_content_state.bin.meta │ ├── AssetGroupTemplates.meta │ ├── AssetGroupTemplates │ │ ├── Packed Assets.asset │ │ └── Packed Assets.asset.meta │ ├── AssetGroups.meta │ ├── AssetGroups │ │ ├── Built In Data.asset │ │ ├── Built In Data.asset.meta │ │ ├── ComputeShader.asset │ │ ├── ComputeShader.asset.meta │ │ ├── Default Local Group.asset │ │ ├── Default Local Group.asset.meta │ │ ├── HeightField.asset │ │ ├── HeightField.asset.meta │ │ ├── Material.asset │ │ ├── Material.asset.meta │ │ ├── Schemas.meta │ │ ├── Schemas │ │ │ ├── Built In Data_PlayerDataGroupSchema.asset │ │ │ ├── Built In Data_PlayerDataGroupSchema.asset.meta │ │ │ ├── ComputeShader_BundledAssetGroupSchema.asset │ │ │ ├── ComputeShader_BundledAssetGroupSchema.asset.meta │ │ │ ├── ComputeShader_ContentUpdateGroupSchema.asset │ │ │ ├── ComputeShader_ContentUpdateGroupSchema.asset.meta │ │ │ ├── Default Local Group_BundledAssetGroupSchema.asset │ │ │ ├── Default Local Group_BundledAssetGroupSchema.asset.meta │ │ │ ├── Default Local Group_ContentUpdateGroupSchema.asset │ │ │ ├── Default Local Group_ContentUpdateGroupSchema.asset.meta │ │ │ ├── HeightField_BundledAssetGroupSchema.asset │ │ │ ├── HeightField_BundledAssetGroupSchema.asset.meta │ │ │ ├── HeightField_ContentUpdateGroupSchema.asset │ │ │ ├── HeightField_ContentUpdateGroupSchema.asset.meta │ │ │ ├── Material_BundledAssetGroupSchema.asset │ │ │ ├── Material_BundledAssetGroupSchema.asset.meta │ │ │ ├── Material_ContentUpdateGroupSchema.asset │ │ │ ├── Material_ContentUpdateGroupSchema.asset.meta │ │ │ ├── Shader_BundledAssetGroupSchema.asset │ │ │ ├── Shader_BundledAssetGroupSchema.asset.meta │ │ │ ├── Shader_ContentUpdateGroupSchema.asset │ │ │ └── Shader_ContentUpdateGroupSchema.asset.meta │ │ ├── Shader.asset │ │ └── Shader.asset.meta │ ├── DataBuilders.meta │ ├── DataBuilders │ │ ├── BuildScriptFastMode.asset │ │ ├── BuildScriptFastMode.asset.meta │ │ ├── BuildScriptPackedMode.asset │ │ ├── BuildScriptPackedMode.asset.meta │ │ ├── BuildScriptPackedPlayMode.asset │ │ ├── BuildScriptPackedPlayMode.asset.meta │ │ ├── BuildScriptVirtualMode.asset │ │ └── BuildScriptVirtualMode.asset.meta │ ├── DefaultObject.asset │ ├── DefaultObject.asset.meta │ ├── ProfileDataSourceSettings.asset │ └── ProfileDataSourceSettings.asset.meta ├── ComputeShader.meta ├── ComputeShader │ ├── BuildHizMap.compute │ ├── BuildHizMap.compute.meta │ ├── BuildMinMaxHeightMap.compute │ ├── BuildMinMaxHeightMap.compute.meta │ ├── DataStructDefine.cginc │ ├── DataStructDefine.cginc.meta │ ├── GpuDrivenTerrain.compute │ ├── GpuDrivenTerrain.compute.meta │ ├── TerrainFuncUtil.cginc │ └── TerrainFuncUtil.cginc.meta ├── Editor.meta ├── Editor │ ├── BuildMinMaxHeightMap.cs │ └── BuildMinMaxHeightMap.cs.meta ├── Material.meta ├── Material │ ├── DefaultWhite.mat │ ├── DefaultWhite.mat.meta │ ├── GPUDriven_GpuDrivenTerrain.mat │ ├── GPUDriven_GpuDrivenTerrain.mat.meta │ ├── TerrainDebug.mat │ ├── TerrainDebug.mat.meta │ ├── Unlit_CopyDepthTexture.mat │ └── Unlit_CopyDepthTexture.mat.meta ├── Readme.asset ├── Readme.asset.meta ├── RenderFeatures.meta ├── RenderFeatures │ ├── GetDepthTextureRenderFeature.cs │ └── GetDepthTextureRenderFeature.cs.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Settings.meta ├── Settings │ ├── MyUrp.asset │ ├── MyUrp.asset.meta │ ├── MyUrp_Renderer.asset │ ├── MyUrp_Renderer.asset.meta │ ├── SampleSceneProfile.asset │ └── SampleSceneProfile.asset.meta ├── Shader.meta ├── Shader │ ├── CopyDepthTexture.shader │ ├── CopyDepthTexture.shader.meta │ ├── DebugShader.shader │ ├── DebugShader.shader.meta │ ├── RenderTerrain.shader │ ├── RenderTerrain.shader.meta │ ├── RenderUtils.hlsl │ └── RenderUtils.hlsl.meta ├── Source.meta ├── Source │ ├── ComputeShaderDefine.cs │ ├── ComputeShaderDefine.cs.meta │ ├── DebugText.cs │ ├── DebugText.cs.meta │ ├── GPUDrivenTerrainImpl.cs │ ├── GPUDrivenTerrainImpl.cs.meta │ ├── MeshCreator.cs │ ├── MeshCreator.cs.meta │ ├── TerrainDataManager.cs │ ├── TerrainDataManager.cs.meta │ ├── TerrainRenderer.cs │ └── TerrainRenderer.cs.meta ├── TextMesh Pro.meta ├── TextMesh Pro │ ├── Documentation.meta │ ├── Documentation │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Fonts.meta │ ├── Fonts │ │ ├── LiberationSans - OFL.txt │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── LiberationSans.ttf │ │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ ├── TMP_Bitmap-Mobile.shader │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ ├── TMP_Bitmap.shader │ │ ├── TMP_Bitmap.shader.meta │ │ ├── TMP_SDF Overlay.shader │ │ ├── TMP_SDF Overlay.shader.meta │ │ ├── TMP_SDF SSD.shader │ │ ├── TMP_SDF SSD.shader.meta │ │ ├── TMP_SDF-Mobile Masking.shader │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ ├── TMP_SDF-Mobile SSD.shader │ │ ├── TMP_SDF-Mobile SSD.shader.meta │ │ ├── TMP_SDF-Mobile.shader │ │ ├── TMP_SDF-Mobile.shader.meta │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ ├── TMP_SDF-Surface.shader │ │ ├── TMP_SDF-Surface.shader.meta │ │ ├── TMP_SDF.shader │ │ ├── TMP_SDF.shader.meta │ │ ├── TMP_Sprite.shader │ │ ├── TMP_Sprite.shader.meta │ │ ├── TMPro.cginc │ │ ├── TMPro.cginc.meta │ │ ├── TMPro_Mobile.cginc │ │ ├── TMPro_Mobile.cginc.meta │ │ ├── TMPro_Properties.cginc │ │ ├── TMPro_Properties.cginc.meta │ │ ├── TMPro_Surface.cginc │ │ └── TMPro_Surface.cginc.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── Texture.meta ├── Texture │ ├── MinMaxHeightMap.asset │ ├── MinMaxHeightMap.asset.meta │ ├── TinyMap.asset │ ├── TinyMap.asset.meta │ ├── heightfield.png │ ├── heightfield.png.meta │ ├── terraintile.png │ └── terraintile.png.meta ├── TutorialInfo.meta ├── TutorialInfo │ ├── Icons.meta │ ├── Icons │ │ ├── URP.png │ │ └── URP.png.meta │ ├── Layout.wlt │ ├── Layout.wlt.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── ReadmeEditor.cs │ │ └── ReadmeEditor.cs.meta │ │ ├── Readme.cs │ │ └── Readme.cs.meta ├── UniversalRenderPipelineGlobalSettings.asset └── UniversalRenderPipelineGlobalSettings.asset.meta ├── Doc ├── FrusCull2.jpg ├── Lod3.webp ├── Lod4.jpg ├── Lod5.jpg ├── Mesh_stich.webp ├── NDC.jpg ├── SectorLodMap.jpg ├── TerrainRenderingFarCry5.pdf ├── camerasetting.jpg ├── error.gif ├── fruscull03.jpg ├── fruscull04.jpg ├── furscull01.jpg ├── gpudriven_diff.webp ├── group_buff.jpg ├── hizcull04.jpg ├── hizmap.jpg ├── hizmap2.jpg ├── hizmap3.jpg ├── mesh.jpg ├── mesh_detail.jpg ├── mesh_stich2.jpg ├── result.gif ├── struct.jpg └── urpsetting.jpg ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_Android.json ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ScriptableBuildPipeline.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── 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