├── .gitattributes ├── .gitignore ├── General ├── 2P Zone │ ├── Anim - Goal Marker.asm │ ├── Anim - Item.asm │ ├── Anim - Neon Display.asm │ ├── Map - 2P Bumper.asm │ ├── Map - 2P Button.asm │ ├── Map - Goal Marker.asm │ ├── Map - Item Icon.asm │ ├── Map - Item.asm │ ├── Map - Lap Numbers.asm │ ├── Map - Neon Display.asm │ ├── Map - Position Icons (Unused).asm │ ├── Map - Spikes.asm │ └── Nemesis Art │ │ ├── Lap Numbers.bin │ │ ├── Misc Art 1.bin │ │ ├── Misc Art 2.bin │ │ ├── Misc Art 3.bin │ │ ├── Position Icons.bin │ │ ├── Spindash Dust.bin │ │ ├── Start Post.bin │ │ └── Time Display.bin ├── Blue Sphere │ ├── Anim - Character Sprites.asm │ ├── Enigma Map │ │ ├── Title BG.eni │ │ └── Title FG.eni │ ├── Kosinski Art │ │ ├── Character Sprites.bin │ │ ├── Characters.bin │ │ └── Normal Text.bin │ ├── Map - Character Sprites.asm │ ├── Map - Numbers.asm │ ├── Map - Results Emerald.asm │ ├── Map - Rotating Icon.asm │ ├── Map - Text.asm │ ├── Nemesis Art │ │ └── SK Logo.bin │ └── Palettes │ │ ├── Results.bin │ │ ├── Rotating Icon AMY.bin │ │ ├── Rotating Icon KNUCKLES.bin │ │ ├── Rotating Icon METAL SONIC.bin │ │ ├── Rotating Icon MIGHTY.bin │ │ ├── Rotating Icon RAY.bin │ │ ├── Rotating Icon SONIC.bin │ │ ├── Rotating Icon TAILS.bin │ │ ├── Title 1.bin │ │ └── Title 2.bin ├── Competition Menu │ ├── Enigma Map │ │ ├── Level Border.eni │ │ ├── Level Images.eni │ │ ├── Level Names.eni │ │ └── Menu.eni │ ├── Kosinski Art │ │ ├── Level Select.bin │ │ ├── Mode Select.bin │ │ ├── Player Sprites.bin │ │ └── Results.bin │ ├── Map - Competition Objects.asm │ ├── Map - Competition Player Sprites.asm │ ├── Map - Competition Select.asm │ ├── Palettes │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── 3.bin │ │ ├── BG.bin │ │ ├── Results.bin │ │ └── Time Attack.bin │ └── Uncompressed Map │ │ ├── 1ST 2ND 3RD.bin │ │ ├── AZURE LAKE.bin │ │ ├── BALLOON PARK.bin │ │ ├── CHROME GADGET.bin │ │ ├── DESERT PALACE.bin │ │ ├── ENDLESS MINE.bin │ │ ├── LAP.bin │ │ ├── Numbers.bin │ │ ├── RECORDS.bin │ │ ├── Results Dividers.bin │ │ ├── Results Letters.bin │ │ ├── Results Lose.bin │ │ ├── Results TOTAL.bin │ │ ├── Results Tie.bin │ │ ├── Results Win.bin │ │ ├── Time Border.bin │ │ └── Time Text.bin ├── Continue │ ├── Map - Player Icons.asm │ ├── Map - Player Sprites.asm │ ├── Nemesis Art │ │ ├── Digits.bin │ │ ├── Player Icons.bin │ │ └── Player Sprites.bin │ └── Palettes │ │ └── Palette.bin ├── Ending │ ├── KosinskiM Art │ │ ├── ANDKnuckles Subtitle.bin │ │ ├── Amy Ending Pose.bin │ │ ├── Egg Robo.bin │ │ ├── Island Lift Animated Tiles.bin │ │ ├── Knuckles Ending Pose.bin │ │ ├── Metal Sonic Ending Pose.bin │ │ ├── Mighty Ending Pose.bin │ │ ├── Pelican and Dolphin.bin │ │ ├── Ray Ending Pose.bin │ │ ├── Robotnik Standing Smug.bin │ │ ├── Sonic 3 Pose Banner.bin │ │ ├── Sonic Ending Pose.bin │ │ ├── Sonic Plane Ending.bin │ │ ├── Sonic Plane.bin │ │ ├── Super Sonic Ending Pose.bin │ │ └── Tails Ending Pose.bin │ ├── Map - ANDKnuckles Subtitle.asm │ ├── Map - Ending Egg Robo Eyecatch.asm │ ├── Map - Ending Eggman Eyecatch.asm │ ├── Map - Ending Pelican and Dolphin.asm │ ├── Map - Ending Poses.asm │ ├── Map - Island Lift Sprites.asm │ ├── Map - Knuckles Ending Island Mask.asm │ ├── Map - S3 Ending Graphics.asm │ ├── Map - Sonic 3 Pose Banner.asm │ ├── Map - Sonic Plane Ending.asm │ ├── Map - Sonic Plane.asm │ ├── Nemesis Art │ │ ├── Large Text.bin │ │ ├── S3 8x16 Font.bin │ │ ├── S3 Ending Graphics.bin │ │ └── S3 Large Text.bin │ └── Palettes │ │ ├── Amy End Pose.bin │ │ ├── Egg Robo Eyecatch.bin │ │ ├── Eggman Eyecatch.bin │ │ ├── Ending 1.bin │ │ ├── Ending 2.bin │ │ ├── Knuckles End Pose.bin │ │ ├── Knuckles Eyecatch.bin │ │ ├── Master Emerald.bin │ │ ├── Metal Sonic End Pose.bin │ │ ├── Mighty End Pose.bin │ │ ├── Ray End Pose.bin │ │ ├── S3 Ending.bin │ │ ├── S3K Logo.bin │ │ ├── Sky.bin │ │ ├── Small Plane.bin │ │ ├── Sonic End Pose.bin │ │ ├── Super Knuckles End Pose.bin │ │ ├── Super Sonic End Pose.bin │ │ ├── Tails End Pose.bin │ │ └── Water Cycle.bin ├── Save Menu │ ├── Enigma Map │ │ ├── Level Select Border.eni │ │ ├── Menu BG.eni │ │ └── Save Screen Layout.eni │ ├── Kosinski Art │ │ ├── Level Select Border.bin │ │ ├── Level Select Zone Art.bin │ │ ├── Menu BG.bin │ │ ├── Misc.bin │ │ ├── Portraits.bin │ │ ├── SK Zone Art.bin │ │ └── Zone Art.bin │ ├── Map - Level Select.asm │ ├── Map - Save Screen General.asm │ ├── Nemesis Art │ │ └── Menu Font.bin │ ├── Palettes │ │ ├── Encore Mode │ │ │ ├── Menu BG.bin │ │ │ ├── Zone Card 1.bin │ │ │ ├── Zone Card 2.bin │ │ │ ├── Zone Card 3.bin │ │ │ ├── Zone Card 4.bin │ │ │ ├── Zone Card 5.bin │ │ │ ├── Zone Card 6.bin │ │ │ ├── Zone Card 7.bin │ │ │ ├── Zone Card 8 Night.bin │ │ │ ├── Zone Card 8.bin │ │ │ ├── Zone Card 9.bin │ │ │ ├── Zone Card A.bin │ │ │ ├── Zone Card B.bin │ │ │ ├── Zone Card Bonus.bin │ │ │ ├── Zone Card C.bin │ │ │ ├── Zone Card D.bin │ │ │ ├── Zone Cards 2P 1.bin │ │ │ ├── Zone Cards 2P 2.bin │ │ │ ├── Zone Cards 2P 3.bin │ │ │ ├── Zone Cards 2P 4.bin │ │ │ └── Zone Cards 2P 5.bin │ │ ├── Finish Card Amy.bin │ │ ├── Finish Card Knuckles.bin │ │ ├── Finish Card Metal Sonic.bin │ │ ├── Finish Card Mighty.bin │ │ ├── Finish Card Ray.bin │ │ ├── Finish Card Sonic & Tails.bin │ │ ├── Finish Card Sonic.bin │ │ ├── Finish Card Tails.bin │ │ ├── Level Select.bin │ │ ├── Main.bin │ │ ├── Zone Card 1.bin │ │ ├── Zone Card 2.bin │ │ ├── Zone Card 3.bin │ │ ├── Zone Card 4.bin │ │ ├── Zone Card 5.bin │ │ ├── Zone Card 6.bin │ │ ├── Zone Card 7.bin │ │ ├── Zone Card 8.bin │ │ ├── Zone Card 9.bin │ │ ├── Zone Card A.bin │ │ ├── Zone Card B.bin │ │ ├── Zone Card Bonus 1.bin │ │ ├── Zone Card Bonus 2.bin │ │ ├── Zone Card Bonus 3.bin │ │ ├── Zone Card C.bin │ │ ├── Zone Card D.bin │ │ ├── Zone Card E.bin │ │ ├── Zone Card Sound Test.bin │ │ └── Zone Card Special.bin │ └── Uncompressed Map │ │ ├── Life Icons.bin │ │ ├── NEW.bin │ │ ├── Static 1.bin │ │ ├── Static 2.bin │ │ ├── Static 3.bin │ │ └── Static 4.bin ├── Special Stage │ ├── Character Sprites.bin │ ├── DPLC - Characters.asm │ ├── Demodata │ │ └── 1.bin │ ├── Enigma Map │ │ ├── BG.eni │ │ └── Layout.eni │ ├── KosinskiM Art │ │ ├── Continue Icon Amy.bin │ │ ├── Continue Icon Knuckles Encore.bin │ │ ├── Continue Icon Knuckles.bin │ │ ├── Continue Icon Sonic.bin │ │ ├── Continue Icon Tails.bin │ │ ├── SSResults General.bin │ │ ├── SSResults HYPER (K).bin │ │ ├── SSResults HYPER.bin │ │ ├── SSResults SUPER (K).bin │ │ ├── SSResults SUPER.bin │ │ ├── Special Stage Chaos Emerald.bin │ │ └── Special Stage Super Emerald.bin │ ├── Layout │ │ ├── Encore Set.bin │ │ ├── Perspective Maps.bin │ │ ├── S3 Set.bin │ │ ├── SK Set 1.bin │ │ ├── SK Set 2 Green.bin │ │ └── SK Set 2.bin │ ├── Map - Chaos Emerald.asm │ ├── Map - Characters.asm │ ├── Map - Get Blue Spheres.asm │ ├── Map - Icons.asm │ ├── Map - Ring.asm │ ├── Map - Sphere.asm │ ├── Map - Super Emerald.asm │ ├── Nemesis Art │ │ ├── BG.bin │ │ ├── Digits.bin │ │ ├── Get Blue Spheres Arrow.bin │ │ ├── Get Blue Spheres.bin │ │ ├── Icons.bin │ │ ├── Layout.bin │ │ ├── Ring.bin │ │ ├── Shadow.bin │ │ └── Sphere.bin │ ├── Palettes │ │ ├── Chars.bin │ │ ├── Emeralds.bin │ │ ├── Main.bin │ │ └── Results.bin │ ├── Scalars.bin │ └── Uncompressed Map │ │ ├── HUD Numbers.bin │ │ └── HUD.bin ├── Sprites │ ├── Animals │ │ ├── Blue Flicky.bin │ │ ├── Chicken.bin │ │ ├── Map - Animals 1.asm │ │ ├── Map - Animals 2.asm │ │ ├── Map - Animals 3.asm │ │ ├── Map - Animals 4.asm │ │ ├── Map - Animals 5.asm │ │ ├── Penguin.bin │ │ ├── Pig.bin │ │ ├── Rabbit.bin │ │ ├── Seal.bin │ │ └── Squirrel.bin │ ├── Batbot │ │ ├── Batbot.bin │ │ └── Map - Batbot.asm │ ├── Blaster │ │ ├── Blaster.bin │ │ └── Map - Blaster.asm │ ├── Blastoid │ │ ├── Blastoid.bin │ │ └── Map - Blastoid.asm │ ├── Bloominator │ │ ├── Bloominator.bin │ │ └── Map - Bloominator.asm │ ├── Boss Explosion │ │ ├── Boss Explosion.bin │ │ └── Map - Boss Explosion.asm │ ├── Bubbles Badnik │ │ ├── Bubbles Badnik.bin │ │ ├── DPLC - Bubbles Badnik.asm │ │ └── Map - Bubbles Badnik.asm │ ├── Bubbles │ │ ├── Air Countdown.bin │ │ ├── Anim - Air Countdown.asm │ │ ├── Anim - Bubbler.asm │ │ ├── Bubbles.bin │ │ └── Map - Bubbler.asm │ ├── Buggernaut │ │ ├── Buggernaut.bin │ │ └── Map - Buggernaut.asm │ ├── Butterdroid │ │ ├── Butterdroid.bin │ │ ├── DPLC - Butterdroid.asm │ │ └── Map - Butterdroid.asm │ ├── Buttons │ │ ├── Gray Button.bin │ │ └── Map - Button.asm │ ├── Caterkiller Jr │ │ ├── Caterkiller Jr.bin │ │ └── Map - Caterkiller Jr.asm │ ├── Chainspike │ │ ├── Chainspike.bin │ │ └── Map - Chainspike.asm │ ├── Clamer │ │ ├── Clamer Shot.bin │ │ ├── Clamer.bin │ │ ├── DPLC - Clamer.asm │ │ └── Map - Clamer.asm │ ├── Cluckoid │ │ ├── Cluckoid Arrow.bin │ │ ├── Cluckoid.bin │ │ ├── DPLC - Cluckoid.asm │ │ ├── Map - Cluckoid Arrow.asm │ │ └── Map - Cluckoid.asm │ ├── Corkey │ │ ├── Corkey.bin │ │ └── Map - Corkey.asm │ ├── Dash Dust │ │ ├── Anim - Dash Dust 2P.asm │ │ ├── Anim - Dash Dust.asm │ │ ├── DPLC - Dash Dust.asm │ │ ├── Dash Dust.bin │ │ ├── Launch Base Snow.bin │ │ ├── Map - Dash Dust 2P.asm │ │ └── Map - Dash Dust.asm │ ├── Dragonfly │ │ ├── Dragonfly.bin │ │ └── Map - Dragonfly.asm │ ├── Egg Capsule │ │ ├── Egg Capsule.bin │ │ └── Map - Egg Capsule.asm │ ├── Egg Robo │ │ ├── Egg Robo Badnik.bin │ │ ├── Egg Robo Fly Scaled.bin │ │ ├── Egg Robo Head.bin │ │ ├── Egg Robo Run.bin │ │ ├── Egg Robo Stand.bin │ │ ├── FBZ Egg Robo Head.bin │ │ ├── Map - Egg Robo Badnik.asm │ │ ├── Map - Egg Robo Head.asm │ │ ├── Map - Egg Robo Run.asm │ │ └── Map - Egg Robo Stand.asm │ ├── Enemy Misc │ │ ├── EnemyPtsStarpost Encore.bin │ │ ├── EnemyPtsStarpost.bin │ │ ├── Explosion.bin │ │ ├── Map - Enemy Points.asm │ │ └── Map - Explosion.asm │ ├── Fireworm │ │ ├── DPLC - Fireworm.asm │ │ ├── Fireworm Segments.bin │ │ ├── Fireworm.bin │ │ ├── Map - Fireworm Segments.asm │ │ └── Map - Fireworm.asm │ ├── Flybot767 │ │ ├── DPLC - Flybot767.asm │ │ ├── Flybot767.bin │ │ └── Map - Flybot767.asm │ ├── Game Over │ │ ├── GameOver.bin │ │ └── Map - Game Over.asm │ ├── HUD Icon │ │ ├── Amy Life Icon.bin │ │ ├── Debug Digits.bin │ │ ├── Encore Player Icons.bin │ │ ├── Encore Stock Icons.bin │ │ ├── HUD Digits.bin │ │ ├── Knuckles Life Icon.bin │ │ ├── Lives Digits.bin │ │ ├── Map - HUD.asm │ │ ├── Metal Sonic Life Icon.bin │ │ ├── Mighty Life Icon.bin │ │ ├── Miles Life Icon.bin │ │ ├── Ray Life Icon.bin │ │ ├── Sonic Life Icon.bin │ │ └── Tails Life Icon.bin │ ├── Iwamodoki │ │ ├── Iwamodoki.bin │ │ └── Map - Iwamodoki.asm │ ├── Jawz │ │ ├── Jawz.bin │ │ └── Map - Jawz.asm │ ├── Knuckles │ │ ├── Art │ │ │ ├── Knuckles 2P.bin │ │ │ └── Knuckles.bin │ │ ├── Cutscene │ │ │ ├── Cutscene Main.bin │ │ │ ├── DPLC - Cutscene Knuckles.asm │ │ │ ├── DPLC - HPZ Grab.asm │ │ │ ├── DPLC - Intro Laying.asm │ │ │ ├── DPLC - MHZ Press.asm │ │ │ ├── DPLC - SSZ Tired.asm │ │ │ ├── Encore Main.bin │ │ │ ├── HPZ Emerald Grab.bin │ │ │ ├── Intro Bomb Pal.bin │ │ │ ├── Intro Laying.bin │ │ │ ├── Knuckles Bomb.bin │ │ │ ├── Knuckles Ending Cutscene.bin │ │ │ ├── Knuckles Intro Bomb.bin │ │ │ ├── Knuckles Peering.bin │ │ │ ├── MHZ2 Press.bin │ │ │ ├── Map - Act 2 Knuckles Switch.asm │ │ │ ├── Map - Ending Cutscene.asm │ │ │ ├── Map - HPZ Grab.asm │ │ │ ├── Map - Intro Bomb.asm │ │ │ ├── Map - Intro Laying.asm │ │ │ ├── Map - Knuckles Bomb.asm │ │ │ ├── Map - MHZ2 Press.asm │ │ │ ├── Map - SSZ Tired.asm │ │ │ └── SSZ Tired.bin │ │ ├── DPLC - Knuckles 2P.asm │ │ ├── DPLC - Knuckles.asm │ │ ├── Map - Knuckles 2P.asm │ │ ├── Map - Knuckles.asm │ │ └── Palettes │ │ │ ├── Encore.bin │ │ │ ├── Main.bin │ │ │ ├── SSZ End.bin │ │ │ └── Water Patch.bin │ ├── Level Misc │ │ ├── Anim - Bumper.asm │ │ ├── Anim - Spring.asm │ │ ├── DPLC - Encore Respawn.asm │ │ ├── Diagonal Spring.bin │ │ ├── Encore Respawn.bin │ │ ├── Map - 2P Retracting Spring.asm │ │ ├── Map - 2P Spring.asm │ │ ├── Map - Bumper.asm │ │ ├── Map - Encore Respawn.asm │ │ ├── Map - Invisible Block.asm │ │ ├── Map - Path Swap.asm │ │ ├── Map - Scaled Art.asm │ │ ├── Map - Spikes.asm │ │ ├── Map - Spring.asm │ │ ├── Map - Sprite Mask.asm │ │ └── SpikesSprings.bin │ ├── Madmole │ │ ├── Madmole.bin │ │ └── Map - Madmole.asm │ ├── Mantis │ │ ├── Mantis.bin │ │ └── Map - Mantis.asm │ ├── Mecha Sonic │ │ ├── Boss Mecha Sonic Head.bin │ │ ├── DPLC - Mecha Sonic.asm │ │ ├── FBZ Mecha Sonic Head.bin │ │ ├── Map - Mecha Sonic Extra.asm │ │ ├── Map - Mecha Sonic Head.asm │ │ ├── Map - Mecha Sonic Pieces.asm │ │ ├── Map - Mecha Sonic.asm │ │ ├── Mecha Sonic Extra Art.bin │ │ ├── Mecha Sonic Head.bin │ │ ├── Mecha Sonic.bin │ │ └── Palettes │ │ │ ├── Flash 1.bin │ │ │ ├── Flash 2.bin │ │ │ ├── Flash 3.bin │ │ │ ├── Main.bin │ │ │ ├── Super 1.bin │ │ │ ├── Super 2.bin │ │ │ └── Super 3.bin │ ├── Mega Chopper │ │ ├── Map - Mega Chopper.asm │ │ └── Mega Chopper.bin │ ├── Metal Sonic Hologram │ │ ├── Boss Explosion.bin │ │ ├── Hologram Count.bin │ │ ├── Map - Metal Sonic Hologram.asm │ │ └── Metal Sonic Hologram.bin │ ├── Monitors │ │ ├── Anim - Monitor.asm │ │ ├── Map - Monitor.asm │ │ ├── Monitors Encore.bin │ │ ├── Monitors.bin │ │ └── Robotnik Life Icon.bin │ ├── Monkey Dude │ │ ├── Map - Monkey Dude.asm │ │ └── Monkey Dude.bin │ ├── Mushmeanie │ │ ├── Map - Mushmeanie.asm │ │ └── Mushmeanie.bin │ ├── Orbinaut │ │ ├── Map - Orbinaut.asm │ │ └── Orbinaut.bin │ ├── Penguinator │ │ ├── DPLC - Penguinator.asm │ │ ├── Map - Penguinator.asm │ │ └── Penguinator.bin │ ├── Pointdexter │ │ ├── Map - Pointdexter.asm │ │ └── Pointdexter.bin │ ├── Results │ │ ├── Map - Results.asm │ │ ├── Results AMY.bin │ │ ├── Results General.bin │ │ ├── Results KNUCKLES Encore.bin │ │ ├── Results KNUCKLES.bin │ │ ├── Results METAL SONIC.bin │ │ ├── Results MIGHTY.bin │ │ ├── Results MILES.bin │ │ ├── Results RAY.bin │ │ ├── Results SONIC.bin │ │ └── Results TAILS.bin │ ├── Rhinobot │ │ ├── DPLC - Rhinobot.asm │ │ ├── Map - Rhinobot.asm │ │ └── Rhinobot.bin │ ├── Ribot │ │ ├── Map - Ribot.asm │ │ └── Ribot.bin │ ├── Ring │ │ ├── Anim - Ring Sparkle.asm │ │ ├── Anim - Slots Ring.asm │ │ ├── Combine Ring.bin │ │ ├── DPLC - Combine Ring.asm │ │ ├── Map - Combine Ring.asm │ │ ├── Map - Photo Piece.asm │ │ ├── Map - Ring.asm │ │ ├── Map - Slots Ring.asm │ │ ├── Ring.bin │ │ └── RingHUDText.bin │ ├── Robotnik │ │ ├── FBZ Robotnik Head.bin │ │ ├── FBZ Robotnik Run.bin │ │ ├── FBZ Robotnik Stand.bin │ │ ├── HPZ Ship Pal.bin │ │ ├── HPZ Ship.bin │ │ ├── Map - FBZ Robotnik Head.asm │ │ ├── Map - FBZ Robotnik Run.asm │ │ ├── Map - FBZ Robotnik Stand.asm │ │ ├── Map - Robotnik Ship Crane.asm │ │ ├── Map - Robotnik Ship Pieces.asm │ │ ├── Map - Robotnik Ship.asm │ │ ├── Robotnik Fly Scaled.bin │ │ ├── Robotnik Ship Crane.bin │ │ └── Ship.bin │ ├── Rockn │ │ ├── Map - Rock'n.asm │ │ └── Rock'n.bin │ ├── SOZ Ghosts │ │ ├── DPLC - SOZ Ghosts.asm │ │ ├── Map - SOZ Ghosts.asm │ │ └── SOZ Ghosts.bin │ ├── SS Entry │ │ ├── Badnik Explosion.bin │ │ ├── DPLC - Special Stage Entry Flash.asm │ │ ├── DPLC - Special Stage Entry Ring.asm │ │ ├── Entry Flash.bin │ │ ├── Entry Ring.bin │ │ ├── Map - Entry Flash.asm │ │ └── Map - Entry Ring.asm │ ├── SSZ Master Emerald │ │ ├── Map - Master Emerald.asm │ │ └── Master Emerald.bin │ ├── Sandworm │ │ ├── Map - Sandworm.asm │ │ └── Sandworm.bin │ ├── Shields │ │ ├── Anim - Bubble Shield.asm │ │ ├── Anim - Fire Shield.asm │ │ ├── Anim - Insta-Shield.asm │ │ ├── Anim - Lightning Shield.asm │ │ ├── Bubble Shield.bin │ │ ├── DPLC - Bubble Shield.asm │ │ ├── DPLC - Fire Shield.asm │ │ ├── DPLC - Insta-Shield.asm │ │ ├── DPLC - Lightning Shield.asm │ │ ├── Fire Shield.bin │ │ ├── Insta-Shield.bin │ │ ├── Invincibility.bin │ │ ├── Lightning Shield.bin │ │ ├── Map - Bubble Shield.asm │ │ ├── Map - Fire Shield.asm │ │ ├── Map - Insta-Shield.asm │ │ ├── Map - Invincibility.asm │ │ ├── Map - Lightning Shield.asm │ │ ├── Map - Super Sonic Stars.asm │ │ ├── Sparks.bin │ │ └── Super Sonic Stars.bin │ ├── Signpost │ │ ├── DPLC - End Signs.asm │ │ ├── End Signs.bin │ │ ├── Map - End Signs.asm │ │ ├── Map - Signpost Stub.asm │ │ └── Stub.bin │ ├── Skorp │ │ ├── Map - Skorp.asm │ │ └── Skorp.bin │ ├── Snale Blaster │ │ ├── Map - Snale Blaster.asm │ │ └── Snale Blaster.bin │ ├── Snowboard │ │ ├── Anim - Snowboard Dust.asm │ │ ├── DPLC - Snowboard.asm │ │ ├── Map - Snowboard Dust.asm │ │ ├── Map - Snowboard.asm │ │ ├── Snowboard Dust.bin │ │ └── Snowboard.bin │ ├── Sonic │ │ ├── Anim - Players.asm │ │ ├── Anim - Sonic Knuckles 2P.asm │ │ ├── Anim - Sonic Snowboard.asm │ │ ├── Art │ │ │ ├── Hyper Sonic Stars.bin │ │ │ ├── Sonic 2P.bin │ │ │ ├── Sonic Extra.bin │ │ │ ├── Sonic Snowboarding.bin │ │ │ └── Sonic.bin │ │ ├── DPLC - Sonic 2P.asm │ │ ├── DPLC - Sonic Snowboarding.asm │ │ ├── DPLC - Sonic.asm │ │ ├── Map - Hyper Sonic Stars.asm │ │ ├── Map - Sonic 2P.asm │ │ ├── Map - Sonic Snowboarding.asm │ │ ├── Map - Sonic.asm │ │ └── Palettes │ │ │ ├── Amy.bin │ │ │ ├── MetalSonic.bin │ │ │ └── SonicAndTails.bin │ ├── Sparkle │ │ ├── Map - Sparkle.asm │ │ └── Sparkle.bin │ ├── Spikebonker │ │ ├── Map - Spikebonker.asm │ │ └── Spikebonker.bin │ ├── Spiker │ │ ├── Map - Spiker.asm │ │ └── Spiker.bin │ ├── Star Pointer │ │ ├── Map - Star Pointer.asm │ │ └── Star Pointer.bin │ ├── Starpost │ │ ├── Anim - Starpost.asm │ │ ├── Map - Starpost Stars.asm │ │ ├── Map - Starpost.asm │ │ ├── Starpost Stars 1.bin │ │ ├── Starpost Stars 2.bin │ │ └── Starpost Stars 3.bin │ ├── Tails │ │ ├── Anim - Tails 2P Tail.asm │ │ ├── Anim - Tails 2P.asm │ │ ├── Anim - Tails Tail.asm │ │ ├── Art │ │ │ ├── Super Tails birds.bin │ │ │ ├── Tails 2P.bin │ │ │ ├── Tails tails 2P.bin │ │ │ └── Tails.bin │ │ ├── DPLC - Tails 2P.asm │ │ ├── DPLC - Tails tails 2P.asm │ │ ├── DPLC - Tails tails.asm │ │ ├── DPLC - Tails.asm │ │ ├── Map - Super Tails birds.asm │ │ ├── Map - Tails 2P.asm │ │ ├── Map - Tails tail 2P.asm │ │ ├── Map - Tails tails.asm │ │ └── Map - Tails.asm │ ├── Technosqueek │ │ ├── Map - Technosqueek.asm │ │ └── Technosqueek.bin │ ├── Title Card │ │ ├── Bonus Title Card.bin │ │ ├── Map - Title Card.asm │ │ ├── Title Card ALZ.bin │ │ ├── Title Card BPZ.bin │ │ ├── Title Card Blue ACT.bin │ │ ├── Title Card CGZ.bin │ │ ├── Title Card CNZ 1.bin │ │ ├── Title Card CNZ 2.bin │ │ ├── Title Card DEZ 1.bin │ │ ├── Title Card DEZ 2.bin │ │ ├── Title Card DPZ.bin │ │ ├── Title Card EMZ.bin │ │ ├── Title Card FBZ 1.bin │ │ ├── Title Card FBZ 2.bin │ │ ├── Title Card HCZ 1.bin │ │ ├── Title Card HCZ 2.bin │ │ ├── Title Card ICZ 1.bin │ │ ├── Title Card ICZ 2.bin │ │ ├── Title Card LBZ 1.bin │ │ ├── Title Card LBZ 2.bin │ │ ├── Title Card LRZ 1.bin │ │ ├── Title Card LRZ 2.bin │ │ ├── Title Card MGZ 1.bin │ │ ├── Title Card MGZ 2.bin │ │ ├── Title Card MHZ 1.bin │ │ ├── Title Card MHZ 2.bin │ │ ├── Title Card Number 1.bin │ │ ├── Title Card Number 2.bin │ │ ├── Title Card Red ACT.bin │ │ ├── Title Card SOZ 1.bin │ │ └── Title Card SOZ 2.bin │ ├── Toxomister │ │ ├── Map - Toxomister.asm │ │ └── Toxomister.bin │ └── Turbo Spiker │ │ ├── Map - Turbo Spiker Hidden.asm │ │ ├── Map - Turbo Spiker.asm │ │ └── Turbo Spiker.bin └── Title │ ├── Anim - S3 Sonic Finger.asm │ ├── Anim - S3 Sonic Wink.asm │ ├── Anim - S3 Tails Plane.asm │ ├── Enigma Map │ ├── S3 BG.eni │ ├── S3 Sonic 1.eni │ ├── S3 Sonic 2.eni │ ├── S3 Sonic 3.eni │ ├── S3 Sonic 4.eni │ ├── S3 Sonic 5.eni │ ├── S3 Sonic 6.eni │ ├── S3 Sonic 7.eni │ ├── S3 Sonic 8.eni │ ├── S3 Sonic 9.eni │ ├── S3 Sonic A.eni │ ├── S3 Sonic B.eni │ ├── S3 Sonic C.eni │ └── S3 Sonic D.eni │ ├── Kosinski Art │ ├── S3 Sonic 1.bin │ ├── S3 Sonic 8.bin │ ├── S3 Sonic 9.bin │ ├── S3 Sonic A.bin │ ├── S3 Sonic B.bin │ ├── S3 Sonic C.bin │ └── S3 Sonic D.bin │ ├── Map - S3 Banner.asm │ ├── Map - S3 Screen Text.asm │ ├── Map - S3 Sonic Anim.asm │ ├── Map - S3 Tails Plane.asm │ ├── Nemesis Art │ ├── S3 Banner.bin │ ├── S3 Screen Text.bin │ └── S3 Sonic Sprites.bin │ └── Palettes │ ├── S3 Sonic 1.bin │ ├── S3 Sonic 2.bin │ ├── S3 Sonic 3.bin │ ├── S3 Sonic 4.bin │ ├── S3 Sonic 5.bin │ ├── S3 Sonic 6.bin │ ├── S3 Sonic 7.bin │ ├── S3 Sonic 8.bin │ ├── S3 Sonic 9.bin │ ├── S3 Sonic A.bin │ ├── S3 Sonic B.bin │ ├── S3 Sonic C.bin │ ├── S3 Sonic D.bin │ ├── S3 Water Anim.bin │ └── S3.bin ├── Levels ├── AIZ │ ├── Animated Tiles │ │ ├── Act1 0.bin │ │ ├── Act1 1.bin │ │ ├── Act1 Transition BG.bin │ │ ├── Act2 0.bin │ │ ├── Act2 1.bin │ │ ├── Act2 2.bin │ │ ├── Act2 3.bin │ │ ├── Act2 First Tree.bin │ │ └── Act2 Transition BG.bin │ ├── Blocks │ │ ├── Act 1 Main Level.bin │ │ ├── Act 1 Primary.bin │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 BomberShip.bin │ │ ├── Act 2 Primary.bin │ │ └── Act 2 Secondary.bin │ ├── Chunks │ │ ├── Act 1.bin │ │ └── Act 2.bin │ ├── Collision │ │ ├── 1.bin │ │ └── 2.bin │ ├── Debug │ │ ├── Act 1.asm │ │ └── Act 2.asm │ ├── Demodata │ │ └── 1.bin │ ├── KosinskiM Art │ │ ├── Act 2 Bombership.bin │ │ ├── Act 2 Egg Robo Head.bin │ │ ├── Act 2 Mecha Sonic Head.bin │ │ ├── End Boss.bin │ │ ├── Intro Emeralds.bin │ │ └── Title Card.bin │ ├── Layout │ │ ├── 1.bin │ │ └── 2.bin │ ├── Misc Object Data │ │ ├── Anim - Act 2 Bomb Explosion.asm │ │ ├── Anim - Act 2 Ship Propeller.asm │ │ ├── Anim - Disappearing Floor.asm │ │ ├── Map - Act 1 Tree.asm │ │ ├── Map - Act 1 Zipline Peg.asm │ │ ├── Map - Act 2 Background Tree.asm │ │ ├── Map - Act 2 Bomb Explosion.asm │ │ ├── Map - Act 2 Boss Small.asm │ │ ├── Map - Act 2 Ship Propeller.asm │ │ ├── Map - Breakable Wall.asm │ │ ├── Map - Collapsing Log Bridge.asm │ │ ├── Map - Collapsing Platform 2.asm │ │ ├── Map - Collapsing Platform.asm │ │ ├── Map - Cork Floor 2.asm │ │ ├── Map - Cork Floor.asm │ │ ├── Map - Disappearing Floor.asm │ │ ├── Map - Draw Bridge Fire.asm │ │ ├── Map - Drawbridge.asm │ │ ├── Map - End Boss.asm │ │ ├── Map - Falling Log 2.asm │ │ ├── Map - Falling Log Splash 2.asm │ │ ├── Map - Falling Log Splash.asm │ │ ├── Map - Falling Log.asm │ │ ├── Map - Flipping Bridge.asm │ │ ├── Map - Floating Platform.asm │ │ ├── Map - Foreground Plant.asm │ │ ├── Map - Intro Emeralds.asm │ │ ├── Map - Intro Waves.asm │ │ ├── Map - Miniboss Flame.asm │ │ ├── Map - Miniboss Small.asm │ │ ├── Map - Miniboss.asm │ │ ├── Map - Ride Vine.asm │ │ ├── Map - Rock 2.asm │ │ ├── Map - Rock.asm │ │ └── Map - Spiked Log.asm │ ├── Nemesis Art │ │ ├── Act 2 Bridge Post.bin │ │ ├── Cork Floor 1.bin │ │ ├── Cork Floor 2.bin │ │ ├── Falling Log.bin │ │ ├── Intro Waves.bin │ │ ├── Miniboss Fire.bin │ │ ├── Miniboss Small.bin │ │ ├── Miniboss.bin │ │ ├── Misc Art 1.bin │ │ ├── Misc Art 2.bin │ │ ├── Swing Vine.bin │ │ └── Zip Vine.bin │ ├── Object Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Palettes │ │ ├── Act 2 Water.bin │ │ ├── Battleship.bin │ │ ├── Boss Small.bin │ │ ├── Boss.bin │ │ ├── End Boss.bin │ │ ├── Fire.bin │ │ ├── Intro.bin │ │ ├── Main.bin │ │ ├── Miniboss.bin │ │ └── Water.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ ├── 2.bin │ │ │ └── Intro.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ ├── 2.bin │ │ │ └── Intro.bin │ └── Tiles │ │ ├── Act 1 Fire Overlay.bin │ │ ├── Act 1 Main Level.bin │ │ ├── Act 1 Primary.bin │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Bombership.bin │ │ ├── Act 2 Primary.bin │ │ └── Act 2 Secondary.bin ├── ALZ │ ├── Animated Tiles │ │ └── 0.bin │ ├── Blocks │ │ └── Primary.bin │ ├── Chunks │ │ └── Primary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ └── Main.asm │ ├── KosinskiM Art │ │ └── Title Card.bin │ ├── Layout │ │ └── 1.bin │ ├── Object Pos │ │ └── 1.bin │ ├── Palettes │ │ └── Main.bin │ ├── Ring Pos │ │ └── 1.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ └── Primary.bin ├── BPZ │ ├── Animated Tiles │ │ ├── 0.bin │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── 3.bin │ ├── Blocks │ │ └── Primary.bin │ ├── Chunks │ │ └── Primary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ └── Main.asm │ ├── KosinskiM Art │ │ └── Title Card.bin │ ├── Layout │ │ └── 1.bin │ ├── Misc Object Data │ │ ├── Anim - Balloon.asm │ │ ├── Map - Balloon.asm │ │ └── Map - Elephant Block.asm │ ├── Nemesis Art │ │ └── Misc Art.bin │ ├── Object Pos │ │ └── 1.bin │ ├── Palettes │ │ └── Main.bin │ ├── Ring Pos │ │ └── 1.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ └── Primary.bin ├── CGZ │ ├── Blocks │ │ └── Primary.bin │ ├── Chunks │ │ └── Primary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ └── Main.asm │ ├── KosinskiM Art │ │ └── Title Card.bin │ ├── Layout │ │ └── 1.bin │ ├── Misc Object Data │ │ ├── Map - Blade Platform.asm │ │ └── Map - Fan.asm │ ├── Nemesis Art │ │ └── Platform.bin │ ├── Object Pos │ │ └── 1.bin │ ├── Palettes │ │ └── Main.bin │ ├── Ring Pos │ │ └── 1.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ └── Primary.bin ├── CNZ │ ├── Animated Tiles │ │ ├── 0.bin │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── 3.bin │ │ ├── 4.bin │ │ ├── 5.bin │ │ └── 6.bin │ ├── Blocks │ │ └── Primary.bin │ ├── Chunks │ │ └── Primary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ └── Main.asm │ ├── KosinskiM Art │ │ ├── Balloon.bin │ │ ├── Teleporter Beam.bin │ │ └── Title Card.bin │ ├── Layout │ │ ├── 1.bin │ │ └── 2.bin │ ├── Misc Object Data │ │ ├── Anim - Balloon.asm │ │ ├── Anim - Rising Platform.asm │ │ ├── Anim - Trap Door.asm │ │ ├── DPLC - Cannon.asm │ │ ├── Map - (&SOZ) Breakable Wall.asm │ │ ├── Map - Balloon.asm │ │ ├── Map - Button.asm │ │ ├── Map - Cannon.asm │ │ ├── Map - Cork Floor.asm │ │ ├── Map - Cylinder.asm │ │ ├── Map - Door Horizontal.asm │ │ ├── Map - End Boss.asm │ │ ├── Map - Hover Fan.asm │ │ ├── Map - Light Bulb.asm │ │ ├── Map - Miniboss.asm │ │ ├── Map - Rising Platform.asm │ │ └── Map - Trap Door.asm │ ├── Nemesis Art │ │ ├── End Boss.bin │ │ ├── Miniboss.bin │ │ ├── Misc Art.bin │ │ └── Platform.bin │ ├── Object Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Palettes │ │ ├── End Boss.bin │ │ ├── Flash.bin │ │ ├── Main.bin │ │ ├── Miniboss.bin │ │ └── Water.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ ├── Tiles │ │ └── Primary.bin │ └── Uncompressed Art │ │ └── Cannon.bin ├── DDZ │ ├── Blocks │ │ └── Primary.bin │ ├── Chunks │ │ └── Primary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ └── Main.asm │ ├── KosinskiM Art │ │ ├── Misc Art.bin │ │ └── Title Card.bin │ ├── Layout │ │ └── 1.bin │ ├── Misc Object Data │ │ └── Map - Missile Asteroid.asm │ ├── Object Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Palettes │ │ └── Main.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ └── Primary.bin ├── DEZ │ ├── Animated Tiles │ │ ├── 0.bin │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── 3.bin │ │ ├── 4.bin │ │ ├── 5.bin │ │ ├── 6.bin │ │ └── 7.bin │ ├── Blocks │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ ├── Act 3.bin │ │ └── Primary.bin │ ├── Chunks │ │ ├── Act 3.bin │ │ └── Primary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ ├── Act 1.asm │ │ ├── Act 2.asm │ │ └── Boss.asm │ ├── KosinskiM Art │ │ ├── End Boss.bin │ │ ├── Final Boss Debris.bin │ │ ├── Final Boss Master Emerald.bin │ │ ├── Final Boss Misc Art.bin │ │ ├── Miniboss Misc Art.bin │ │ └── Title Card.bin │ ├── Layout │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── 3.bin │ ├── Misc Object Data │ │ ├── Anim - Conveyor Pad.asm │ │ ├── Anim - Lightning.asm │ │ ├── Anim - Retracting Spring.asm │ │ ├── Anim - Transporter Rings.asm │ │ ├── Map - Act 3 Blocks.asm │ │ ├── Map - Bumper Wall.asm │ │ ├── Map - Conveyor Pad.asm │ │ ├── Map - End Boss.asm │ │ ├── Map - Energy Bridge Curved.asm │ │ ├── Map - Energy Bridge.asm │ │ ├── Map - Final Boss Debris.asm │ │ ├── Map - Final Boss Master Emerald.asm │ │ ├── Map - Final Boss Misc.asm │ │ ├── Map - Floating Platform.asm │ │ ├── Map - Gravity Puzzle.asm │ │ ├── Map - Gravity Switch.asm │ │ ├── Map - Hang Carrier.asm │ │ ├── Map - Hover Machine.asm │ │ ├── Map - Lift Pad.asm │ │ ├── Map - Lightning.asm │ │ ├── Map - Miniboss.asm │ │ ├── Map - Retracting Spring 2.asm │ │ ├── Map - Retracting Spring 3.asm │ │ ├── Map - Retracting Spring.asm │ │ ├── Map - Tilting Bridge.asm │ │ ├── Map - Torpedo Launcher.asm │ │ ├── Map - Transporter Rings.asm │ │ └── Map - Tunnel Launcher.asm │ ├── Nemesis Art │ │ ├── Act 2 Extra Art.bin │ │ ├── Miniboss.bin │ │ └── Misc Art.bin │ ├── Object Pos │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── 3.bin │ ├── Palettes │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── Boss.bin │ │ ├── End Boss.bin │ │ ├── Miniboss 1.bin │ │ └── Miniboss 2.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── 3.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ ├── 2.bin │ │ │ └── Boss.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ ├── 2.bin │ │ │ └── Boss.bin │ ├── Tiles │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ ├── Final Boss Act.bin │ │ └── Primary.bin │ └── Uncompressed Art │ │ └── Final Boss Laser.bin ├── DPZ │ ├── Animated Tiles │ │ ├── 0.bin │ │ └── BG 0.bin │ ├── Blocks │ │ └── Primary.bin │ ├── Chunks │ │ └── Primary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ └── Main.asm │ ├── KosinskiM Art │ │ └── Title Card.bin │ ├── Layout │ │ └── 1.bin │ ├── Misc Object Data │ │ ├── Anim - Dissolving Sand Bar.asm │ │ ├── Map - Button.asm │ │ └── Map - Dissolving Sand Bar.asm │ ├── Nemesis Art │ │ └── Misc Art.bin │ ├── Object Pos │ │ └── 1.bin │ ├── Palettes │ │ └── Main.bin │ ├── Ring Pos │ │ └── 1.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ └── Primary.bin ├── EMZ │ ├── Blocks │ │ └── Primary.bin │ ├── Chunks │ │ └── Primary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ └── Main.asm │ ├── KosinskiM Art │ │ └── Title Card.bin │ ├── Layout │ │ └── 1.bin │ ├── Misc Object Data │ │ ├── Map - Dripper.asm │ │ └── Map - Rock.asm │ ├── Nemesis Art │ │ └── Misc Art.bin │ ├── Object Pos │ │ └── 1.bin │ ├── Palettes │ │ └── Main.bin │ ├── Ring Pos │ │ └── 1.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ └── Primary.bin ├── FBZ │ ├── Animated Tiles │ │ ├── 0.bin │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── 3.bin │ │ └── 4.bin │ ├── Blocks │ │ └── Primary.bin │ ├── Chunks │ │ └── Primary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ ├── Act 1.asm │ │ └── Act 2.asm │ ├── KosinskiM Art │ │ ├── Before Boss Pillar.bin │ │ ├── Button.bin │ │ ├── Cloud.bin │ │ ├── Exit Door.bin │ │ ├── Exit Hall.bin │ │ ├── Miniboss.bin │ │ └── Title Card.bin │ ├── Layout │ │ ├── 1.bin │ │ └── 2.bin │ ├── Misc Object Data │ │ ├── Anim - Disappearing Platform.asm │ │ ├── Anim - Screw Door.asm │ │ ├── Anim - Trap Spring.asm │ │ ├── Map - Act 2 Preboss.asm │ │ ├── Map - Act 2 Subboss.asm │ │ ├── Map - Bent Pipe.asm │ │ ├── Map - Chain Link.asm │ │ ├── Map - Collapsing Bridge.asm │ │ ├── Map - Cork Floor.asm │ │ ├── Map - DEZ Player Launcher.asm │ │ ├── Map - Disappearing Platform.asm │ │ ├── Map - Egg Capsule.asm │ │ ├── Map - Elevator.asm │ │ ├── Map - End Boss Flame.asm │ │ ├── Map - End Boss.asm │ │ ├── Map - Exit Door.asm │ │ ├── Map - Exit Hall.asm │ │ ├── Map - Flamethrower.asm │ │ ├── Map - Floating Platform.asm │ │ ├── Map - Magnetic Pendulum.asm │ │ ├── Map - Magnetic Platform.asm │ │ ├── Map - Magnetic Spike Ball.asm │ │ ├── Map - Mine.asm │ │ ├── Map - Miniboss.asm │ │ ├── Map - Missile Launcher.asm │ │ ├── Map - Piston.asm │ │ ├── Map - Platform Blocks.asm │ │ ├── Map - Propeller.asm │ │ ├── Map - Rotating Platform.asm │ │ ├── Map - Screw Door.asm │ │ ├── Map - Snake Platform.asm │ │ ├── Map - Spider Crane.asm │ │ ├── Map - Spinning Pole (Unused).asm │ │ ├── Map - Trap Spring.asm │ │ └── Map - Wall Missile.asm │ ├── Nemesis Art │ │ ├── Act 2 Subboss.bin │ │ ├── Egg Capsule.bin │ │ ├── End Boss Flame.bin │ │ ├── End Boss.bin │ │ ├── Misc Art 1.bin │ │ ├── Misc Art 2.bin │ │ └── Outdoors.bin │ ├── Object Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Palettes │ │ ├── FBZ BG Outdoors Night.bin │ │ ├── FBZ BG Outdoors.bin │ │ ├── FBZ Cloud.bin │ │ ├── FBZ End Boss.bin │ │ ├── FBZ Miniboss.bin │ │ ├── FBZ.bin │ │ └── FBZ2 Subboss.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ └── Primary.bin ├── Gumball │ ├── Animated Tiles │ │ └── 0.bin │ ├── Blocks │ │ └── Primary.bin │ ├── Chunks │ │ └── Primary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ └── Main.asm │ ├── Layout │ │ └── 1.bin │ ├── Misc Object Data │ │ └── Map - Gumball Bonus.asm │ ├── Nemesis Art │ │ └── Gumball Bonus.bin │ ├── Object Pos │ │ └── 1.bin │ ├── Palettes │ │ └── Main.bin │ ├── Ring Pos │ │ └── 1.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ └── Gumball.bin ├── HCZ │ ├── Animated Tiles │ │ ├── 0.bin │ │ ├── Act1 0.bin │ │ ├── Act1 BG Candles.bin │ │ ├── Act1 Lower BG 1.bin │ │ ├── Act1 Lower BG 2.bin │ │ ├── Act1 Upper BG 1.bin │ │ ├── Act1 Upper BG 2.bin │ │ ├── Act1 Water Above 1.bin │ │ ├── Act1 Water Above 2.bin │ │ ├── Act1 Water Below 1.bin │ │ ├── Act1 Water Below 2.bin │ │ ├── Act2 0.bin │ │ ├── Act2 1.bin │ │ ├── Act2 2.bin │ │ ├── Act2 3.bin │ │ ├── Act2 4.bin │ │ ├── Water Splash 2.bin │ │ └── Water Splash.bin │ ├── Blocks │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin │ ├── Chunks │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin │ ├── Collision │ │ ├── 1.bin │ │ └── 2.bin │ ├── Debug │ │ └── Main.asm │ ├── Demodata │ │ └── 1.bin │ ├── KosinskiM Art │ │ ├── Geyser Horizontal.bin │ │ ├── Geyser Vertical.bin │ │ ├── Large Fan.bin │ │ └── Title Card.bin │ ├── Layout │ │ ├── 1.bin │ │ └── 2.bin │ ├── Misc Object Data │ │ ├── Anim - Water Drop.asm │ │ ├── Anim - Water Wall.asm │ │ ├── DPLC - Miniboss Splash.asm │ │ ├── Map - (&CNZ &DEZ) Door.asm │ │ ├── Map - Block.asm │ │ ├── Map - Breakable Bar.asm │ │ ├── Map - Breakable Wall.asm │ │ ├── Map - Button.asm │ │ ├── Map - Collapsing Bridge.asm │ │ ├── Map - Conveyor Spike.asm │ │ ├── Map - End Boss.asm │ │ ├── Map - Fan.asm │ │ ├── Map - Floating Platform.asm │ │ ├── Map - Hand Launcher.asm │ │ ├── Map - Large Fan.asm │ │ ├── Map - Miniboss Splash.asm │ │ ├── Map - Miniboss.asm │ │ ├── Map - Spinning Column.asm │ │ ├── Map - Water Drop.asm │ │ ├── Map - Water Rush Block.asm │ │ ├── Map - Water Rush.asm │ │ ├── Map - Water Splash 2.asm │ │ ├── Map - Water Splash.asm │ │ ├── Map - Water Wall Debris.asm │ │ ├── Map - Waterfall.asm │ │ └── Map - Wave Splash.asm │ ├── Misc │ │ └── HCZ Waterline Scroll Data.bin │ ├── Nemesis Art │ │ ├── Act 2 Block Platform.bin │ │ ├── Act 2 Knuckles Wall.bin │ │ ├── Act 2 Slide.bin │ │ ├── Button.bin │ │ ├── End Boss.bin │ │ ├── Miniboss.bin │ │ ├── Misc Art.bin │ │ ├── Spike Ball.bin │ │ ├── Water Rush.bin │ │ └── Wave Splash.bin │ ├── Object Pos │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── Encore 2.bin │ ├── Palettes │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── Act 1 Water.bin │ │ ├── Act 2 Water.bin │ │ ├── End Boss.bin │ │ ├── Miniboss Water.bin │ │ └── Miniboss.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin ├── HPZ │ ├── Animated Tiles │ │ ├── 0.bin │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── 3.bin │ ├── Blocks │ │ ├── Primary.bin │ │ └── Secondary.bin │ ├── Chunks │ │ ├── Primary.bin │ │ └── Secondary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ └── Main.asm │ ├── KosinskiM Art │ │ ├── Knuckles Cutscene Debris.bin │ │ ├── Knuckles Dizzy Stars.bin │ │ ├── Special Stage Emeralds.bin │ │ ├── Teleporter.bin │ │ └── Title Card.bin │ ├── Layout │ │ └── 1.bin │ ├── Misc Object Data │ │ ├── Map - Chaos Emeralds.asm │ │ ├── Map - Collapsing Bridge.asm │ │ ├── Map - Emerald Misc Art.asm │ │ ├── Map - Knuckles Cutscene Debris.asm │ │ └── Map - Knuckles Dizzy Stars.asm │ ├── Nemesis Art │ │ ├── Emerald Misc Art.bin │ │ └── Gray Emerald.bin │ ├── Object Pos │ │ ├── 1.bin │ │ └── Mini.bin │ ├── Palettes │ │ ├── Encore Intro.bin │ │ ├── Encore.bin │ │ ├── Intro.bin │ │ └── Main.bin │ ├── Ring Pos │ │ └── 1.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── Special Stage.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── Special Stage.bin │ └── Tiles │ │ ├── Primary.bin │ │ └── Secondary.bin ├── ICZ │ ├── Animated Tiles │ │ ├── 0.bin │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── 3.bin │ │ ├── 4.bin │ │ └── 5.bin │ ├── Blocks │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin │ ├── Chunks │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin │ ├── Collision │ │ ├── 1.bin │ │ └── 2.bin │ ├── Debug │ │ ├── Act 1.asm │ │ └── Act 2.asm │ ├── KosinskiM Art │ │ ├── Snowdust.bin │ │ └── Title Card.bin │ ├── Layout │ │ ├── 1.bin │ │ └── 2.bin │ ├── Misc Object Data │ │ ├── Map - Collapsing Bridge.asm │ │ ├── Map - Cork Floor.asm │ │ ├── Map - End Boss.asm │ │ ├── Map - ICZ Tension Bridge.asm │ │ ├── Map - Miniboss.asm │ │ ├── Map - Platforms.asm │ │ ├── Map - Snowdust.asm │ │ └── Map - Wall and Column.asm │ ├── Misc │ │ ├── ICZ Snowboard Slope 1.bin │ │ └── ICZ Snowboard Slope 2.bin │ ├── Nemesis Art │ │ ├── End Boss.bin │ │ ├── Intro Sprites.bin │ │ ├── Miniboss.bin │ │ ├── Misc Art 1.bin │ │ ├── Misc Art 2.bin │ │ └── Teleporter Beam.bin │ ├── Object Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Palettes │ │ ├── 1.bin │ │ ├── 2 Encore.bin │ │ ├── 2.bin │ │ ├── Act 1 BG Outdoors Encore.bin │ │ ├── Act 1 BG Outdoors.bin │ │ ├── Act 2 BG Indoors Encore.bin │ │ ├── Act 2 BG Indoors.bin │ │ ├── Act 2 Water.bin │ │ ├── End Boss.bin │ │ └── Miniboss.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin ├── LBZ │ ├── Animated Tiles │ │ ├── 0.bin │ │ ├── Act1 0.bin │ │ ├── Act1 1.bin │ │ ├── Act1 2.bin │ │ ├── Act2 0.bin │ │ ├── Act2 1.bin │ │ ├── Act2 2.bin │ │ ├── Act2 Lower BG.bin │ │ ├── Act2 Upper BG.bin │ │ ├── Act2 Water Above.bin │ │ └── Act2 Water Below.bin │ ├── Blocks │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Death Egg.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin │ ├── Chunks │ │ ├── Act 1.bin │ │ ├── Act 2 Death Egg.bin │ │ └── Act 2.bin │ ├── Collision │ │ ├── 1.bin │ │ └── 2.bin │ ├── Debug │ │ ├── Act 1.asm │ │ └── Act 2.asm │ ├── KosinskiM Art │ │ ├── Act 2 Death Egg Small.bin │ │ ├── End Boss.bin │ │ ├── Final Boss 2.bin │ │ ├── Miniboss Box.bin │ │ ├── Miniboss.bin │ │ └── Title Card.bin │ ├── Layout │ │ ├── 1.bin │ │ └── 2.bin │ ├── Misc Object Data │ │ ├── Anim - Flame Thrower.asm │ │ ├── Map - (&LRZ) Tunnel Exhaust.asm │ │ ├── Map - Breakable Wall.asm │ │ ├── Map - Collapsing Bridge.asm │ │ ├── Map - Collapsing Ledge.asm │ │ ├── Map - Cork Floor.asm │ │ ├── Map - Cup Elevator.asm │ │ ├── Map - Death Egg Small.asm │ │ ├── Map - End Boss.asm │ │ ├── Map - Exploding Trigger.asm │ │ ├── Map - Final Boss 1.asm │ │ ├── Map - Final Boss 2.asm │ │ ├── Map - Flame Thrower.asm │ │ ├── Map - Gate Laser.asm │ │ ├── Map - Knuckles Pillar.asm │ │ ├── Map - Lowering Grapple.asm │ │ ├── Map - Miniboss Box.asm │ │ ├── Map - Miniboss.asm │ │ ├── Map - Moving Platform.asm │ │ ├── Map - PipePlug.asm │ │ ├── Map - Player Launcher.asm │ │ ├── Map - Ride Grapple.asm │ │ ├── Map - Smashing Spikes.asm │ │ ├── Map - Spin Launcher.asm │ │ ├── Map - Trigger Bridge.asm │ │ ├── Map - Tube Elevator.asm │ │ ├── Map - Unused Bar Platform.asm │ │ ├── Map - Unused Elevator.asm │ │ └── Map - Unused Tilting Bridge.asm │ ├── Misc │ │ └── LBZ Waterline Scroll Data.bin │ ├── Nemesis Art │ │ ├── Act 2 Misc Art.bin │ │ ├── Final Boss 1.bin │ │ ├── Miniboss Box.bin │ │ ├── Misc Art.bin │ │ └── Tube Transport.bin │ ├── Object Pos │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── Encore 1.bin │ │ └── Encore 2.bin │ ├── Palettes │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── Act 2 Water 2.bin │ │ ├── Act 2 Water.bin │ │ ├── End Boss.bin │ │ ├── Ending.bin │ │ ├── Final Boss 1.bin │ │ ├── Final Boss 2.bin │ │ └── Miniboss.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Death Egg 2.bin │ │ ├── Act 2 Death Egg.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin ├── LRZ │ ├── Animated Tiles │ │ ├── Act1 0.bin │ │ ├── Act1 1.bin │ │ ├── Act2 0.bin │ │ ├── Act2 1.bin │ │ ├── BG 1.bin │ │ └── BG 2.bin │ ├── Blocks │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ ├── Act 3 Secondary.bin │ │ └── Primary.bin │ ├── Chunks │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ ├── Act 3 Secondary.bin │ │ └── Primary.bin │ ├── Collision │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── 3.bin │ ├── Debug │ │ ├── Act 1.asm │ │ └── Act 2.asm │ ├── KosinskiM Art │ │ ├── Autoscroll.bin │ │ ├── BG Death Egg.bin │ │ ├── Death Egg Flash.bin │ │ ├── End Boss.bin │ │ ├── Knuckles Boulder.bin │ │ ├── Miniboss.bin │ │ ├── Platform Debris.bin │ │ ├── Rock Crusher.bin │ │ └── Title Card.bin │ ├── Layout │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── 3.bin │ ├── Misc Object Data │ │ ├── Anim - Spike Ball Launcher.asm │ │ ├── Map - Act 2 BG Death Egg.asm │ │ ├── Map - Act 3 Autoscroll.asm │ │ ├── Map - Act 3 Death Egg Flash.asm │ │ ├── Map - Act 3 Platform Debris.asm │ │ ├── Map - Act 3 Platform.asm │ │ ├── Map - Big Door.asm │ │ ├── Map - Breakable Rock 2.asm │ │ ├── Map - Breakable Rock.asm │ │ ├── Map - Breakable Wall.asm │ │ ├── Map - Button Horizontal.asm │ │ ├── Map - Button.asm │ │ ├── Map - Chained Platforms.asm │ │ ├── Map - Collapsing Bridge.asm │ │ ├── Map - Collapsing Platform.asm │ │ ├── Map - Dash Elevator.asm │ │ ├── Map - Door.asm │ │ ├── Map - End Boss.asm │ │ ├── Map - Falling Spike.asm │ │ ├── Map - Fireball Launcher.asm │ │ ├── Map - Flamethrower.asm │ │ ├── Map - Knuckles Boulder.asm │ │ ├── Map - Lava Fall.asm │ │ ├── Map - Miniboss.asm │ │ ├── Map - Orbiting Spike Ball.asm │ │ ├── Map - Rock Crusher.asm │ │ ├── Map - Rock Debris.asm │ │ ├── Map - Shooting Trigger.asm │ │ ├── Map - Sinking Rock.asm │ │ ├── Map - Smashing Spike Platform.asm │ │ ├── Map - Solid Moving Platforms.asm │ │ ├── Map - Solid Rock.asm │ │ ├── Map - Spike Ball Launcher.asm │ │ ├── Map - Spike Ball.asm │ │ ├── Map - Swinging Spike Ball.asm │ │ └── Map - Turbine.asm │ ├── Misc │ │ ├── Act 1 Rock Placement.bin │ │ ├── Act 2 Rock Placement.bin │ │ ├── Rock Sprite Attribute Data S3.bin │ │ └── Rock Sprite Attribute Data.bin │ ├── Nemesis Art │ │ ├── Act 2 Misc Art.bin │ │ ├── Act 2 Spinning Drum.bin │ │ ├── Big Spike Ball.bin │ │ ├── Misc Art.bin │ │ └── Spike Crush.bin │ ├── Object Pos │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── 3.bin │ ├── Palettes │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── Boss Act Fire.bin │ │ ├── Boss Act.bin │ │ ├── End Boss.bin │ │ ├── Miniboss 1.bin │ │ ├── Miniboss 2.bin │ │ └── Rock Crusher.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── 3.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ ├── 2.bin │ │ │ └── Boss.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ ├── 2.bin │ │ │ └── Boss.bin │ └── Tiles │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ ├── Boss Secondary.bin │ │ └── Primary.bin ├── MGZ │ ├── Animated Tiles │ │ ├── MGZ Animated 0.bin │ │ └── MGZ Animated 1.bin │ ├── Blocks │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin │ ├── Chunks │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin │ ├── Collision │ │ ├── 1.bin │ │ └── 2.bin │ ├── Debug │ │ └── Main.asm │ ├── Demodata │ │ └── 1.bin │ ├── KosinskiM Art │ │ ├── End Boss Debris.bin │ │ ├── End Boss.bin │ │ ├── Miniboss.bin │ │ └── Title Card.bin │ ├── Layout │ │ ├── 1.bin │ │ └── 2.bin │ ├── Misc Object Data │ │ ├── Anim - Head Trigger.asm │ │ ├── Map - Breakable Wall.asm │ │ ├── Map - Collapsing Bridge.asm │ │ ├── Map - Dash Trigger.asm │ │ ├── Map - End Boss Debris.asm │ │ ├── Map - End Boss.asm │ │ ├── Map - Floating Platform.asm │ │ ├── Map - Head Trigger.asm │ │ ├── Map - Miniboss Spires.asm │ │ ├── Map - Miniboss.asm │ │ ├── Map - Moving Spike Platform.asm │ │ ├── Map - Pulley.asm │ │ ├── Map - Smashing Pillar.asm │ │ ├── Map - Swinging Platform.asm │ │ ├── Map - Swinging Spike Ball.asm │ │ ├── Map - Top Platform.asm │ │ └── Map - Trigger Platform.asm │ ├── Misc │ │ ├── Act 2 Quake Chunks.bin │ │ └── MGZ End Boss Scaled.bin │ ├── Nemesis Art │ │ ├── Direction Signs.bin │ │ ├── Misc Art 1.bin │ │ ├── Misc Art 2.bin │ │ └── Spire.bin │ ├── Object Pos │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── Encore 2.bin │ ├── Palettes │ │ ├── End Boss.bin │ │ ├── Fade to CNZ.bin │ │ └── Main.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin ├── MHZ │ ├── Animated Tiles │ │ ├── 0.bin │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── 3.bin │ │ ├── BG 1.bin │ │ └── BG 2.bin │ ├── Blocks │ │ ├── Custom.bin │ │ ├── Primary.bin │ │ └── Secondary.bin │ ├── Chunks │ │ ├── Custom.bin │ │ ├── Primary.bin │ │ └── Secondary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ └── Main.asm │ ├── KosinskiM Art │ │ ├── End Boss Pillar.bin │ │ ├── End Boss Spikes.bin │ │ ├── End Boss.bin │ │ ├── Miniboss Log.bin │ │ ├── Miniboss.bin │ │ ├── Ship Propeller.bin │ │ └── Title Card.bin │ ├── Layout │ │ ├── 1.bin │ │ └── 2.bin │ ├── Misc Object Data │ │ ├── Anim - End Propellers.asm │ │ ├── Anim - Mushroom Cap.asm │ │ ├── Anim - Mushroom Platform.asm │ │ ├── Map - Act 2 Knuckles Leaves.asm │ │ ├── Map - Big Leaves.asm │ │ ├── Map - Breakable Wall.asm │ │ ├── Map - Curled Vine.asm │ │ ├── Map - End Boss Misc.asm │ │ ├── Map - End Boss.asm │ │ ├── Map - Knuckles Peering.asm │ │ ├── Map - Knuckles Switch Door.asm │ │ ├── Map - Miniboss Log.asm │ │ ├── Map - Miniboss Tree.asm │ │ ├── Map - Miniboss.asm │ │ ├── Map - Mushroom Cap.asm │ │ ├── Map - Mushroom Catapult.asm │ │ ├── Map - Mushroom Parachute.asm │ │ ├── Map - Mushroom Platform.asm │ │ ├── Map - Pollen Leaves.asm │ │ ├── Map - Pulley Lift.asm │ │ ├── Map - Ride Vine.asm │ │ ├── Map - Sticky Vine.asm │ │ ├── Map - Swing Bar Horizontal.asm │ │ └── Map - Swing Bar Vertical.asm │ ├── Nemesis Art │ │ └── Misc Art.bin │ ├── Object Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Palettes │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── Act 2 Gold.bin │ │ ├── Act 2 Ship.bin │ │ ├── Encore 2.bin │ │ ├── End Boss.bin │ │ └── Miniboss.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ ├── Custom.bin │ │ ├── Primary.bin │ │ └── Secondary.bin ├── Misc │ ├── Anim - Animated Still Sprites.asm │ ├── Debug list pointers.asm │ ├── Height Maps Rotated.bin │ ├── Height Maps.bin │ ├── Map - Animated Still Sprites.asm │ ├── Map - Still Sprites.asm │ ├── Map - Tension Bridge.asm │ ├── Object pointers - SK Set 1.asm │ ├── Object pointers - SK Set 2.asm │ ├── Palette pointers Encore.asm │ ├── Palette pointers.asm │ ├── StartingWaterHeights.bin │ ├── angles.bin │ ├── arctan.bin │ └── sine.bin ├── Pachinko │ ├── Animated Tiles │ │ └── 0.bin │ ├── Blocks │ │ └── Primary.bin │ ├── Chunks │ │ └── Primary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ └── Main.asm │ ├── Kosinski Art │ │ ├── Animated BG 1.bin │ │ └── Animated BG 2.bin │ ├── Layout │ │ └── 1.bin │ ├── Misc Object Data │ │ ├── Anim - Flipper.asm │ │ ├── Anim - Item Orb.asm │ │ ├── Anim - Triangle Bumper.asm │ │ ├── Map - Bumper.asm │ │ ├── Map - Energy Trap.asm │ │ ├── Map - F Item.asm │ │ ├── Map - Flipper.asm │ │ ├── Map - Invisible Unknown.asm │ │ ├── Map - Item Orb.asm │ │ ├── Map - Platform.asm │ │ └── Map - Triangle Bumper.asm │ ├── Nemesis Art │ │ └── Main.bin │ ├── Object Pos │ │ └── 1.bin │ ├── Palettes │ │ ├── Compressed Pal.bin │ │ └── Main.bin │ ├── Ring Pos │ │ └── 1.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ └── Pachinko.bin ├── SOZ │ ├── Animated Tiles │ │ ├── Act1 BG 1.bin │ │ ├── Act1 BG 2.bin │ │ └── Act2 BG.bin │ ├── Blocks │ │ ├── Act 1 Custom.bin │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Custom.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin │ ├── Chunks │ │ └── Primary.bin │ ├── Collision │ │ └── 1.bin │ ├── Debug │ │ ├── Act 1.asm │ │ └── Act 2.asm │ ├── KosinskiM Art │ │ ├── End Boss.bin │ │ ├── Miniboss.bin │ │ ├── Sand Particles.bin │ │ └── Title Card.bin │ ├── Layout │ │ ├── 1.bin │ │ └── 2.bin │ ├── Misc Object Data │ │ ├── Map - Act 1 End Door.asm │ │ ├── Map - Breakable Sand Rock.asm │ │ ├── Map - Collapsing Bridge.asm │ │ ├── Map - Door.asm │ │ ├── Map - End Boss Body.asm │ │ ├── Map - End Boss.asm │ │ ├── Map - Floating Pillar.asm │ │ ├── Map - Light Switch.asm │ │ ├── Map - Miniboss Landing Dust.asm │ │ ├── Map - Miniboss.asm │ │ ├── Map - Push Switch.asm │ │ ├── Map - Pushable Rock.asm │ │ ├── Map - Rapel Wire.asm │ │ ├── Map - Rising Sand Wall.asm │ │ ├── Map - Sand Cork.asm │ │ ├── Map - Solid Sprites.asm │ │ ├── Map - Spawning Sand Blocks.asm │ │ ├── Map - Spring Vine.asm │ │ └── Map - Swinging Platform.asm │ ├── Nemesis Art │ │ ├── Act 2 Extra Art.bin │ │ ├── Misc Art.bin │ │ └── Tile.bin │ ├── Object Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Palettes │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── End Boss 1.bin │ │ ├── End Boss 2.bin │ │ ├── Miniboss Fade.bin │ │ └── Miniboss Main.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ └── 2.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ └── 2.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ └── 2.bin │ └── Tiles │ │ ├── Act 1 Custom.bin │ │ ├── Act 1 Secondary.bin │ │ ├── Act 2 Custom.bin │ │ ├── Act 2 Secondary.bin │ │ └── Primary.bin ├── SSZ │ ├── Animated Tiles │ │ ├── 0.bin │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── 3.bin │ │ ├── 4.bin │ │ └── 5.bin │ ├── Blocks │ │ ├── Act 1 Custom.bin │ │ ├── Act 1 Primary.bin │ │ ├── Act 1 Secondary.bin │ │ └── Act 2.bin │ ├── Chunks │ │ ├── Act 1 Custom.bin │ │ ├── Act 1 Primary.bin │ │ ├── Act 1 Secondary.bin │ │ └── Act 2.bin │ ├── Collision │ │ ├── 1.bin │ │ └── 2.bin │ ├── Debug │ │ ├── Ending.asm │ │ └── Main.asm │ ├── KosinskiM Art │ │ ├── Death Egg Robot.bin │ │ ├── Death Egg Small.bin │ │ ├── GHZ Ball and Chain.bin │ │ ├── MTZ Orbs.bin │ │ ├── Spiral Ramp.bin │ │ └── Title Card.bin │ ├── Layout │ │ ├── 1.bin │ │ └── 2.bin │ ├── Misc Object Data │ │ ├── Anim - Bouncy Cloud.asm │ │ ├── Anim - MTZOrbs.asm │ │ ├── Anim - Rotating Platform.asm │ │ ├── DPLC - Death Egg Cloud.asm │ │ ├── Map - (&HPZ) Teleporter.asm │ │ ├── Map - Bouncy Cloud.asm │ │ ├── Map - Collapsing Bridge.asm │ │ ├── Map - Death Egg Cloud.asm │ │ ├── Map - Death Egg Robot.asm │ │ ├── Map - Death Egg Small.asm │ │ ├── Map - Elevator Bar.asm │ │ ├── Map - Floating Platform.asm │ │ ├── Map - GHZ Misc.asm │ │ ├── Map - MTZ Orbs.asm │ │ ├── Map - Retracting Spring.asm │ │ ├── Map - Roaming Clouds.asm │ │ ├── Map - Rotating Platform.asm │ │ ├── Map - SSZ2 Extra.asm │ │ └── Map - Spiral Ramp Pieces.asm │ ├── Nemesis Art │ │ ├── Misc.bin │ │ └── SSZ2 Extra.bin │ ├── Object Pos │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── Ending.bin │ ├── Palettes │ │ ├── 1.bin │ │ ├── 2.bin │ │ ├── Death Egg Robot.bin │ │ ├── Death Egg.bin │ │ ├── Encore.bin │ │ └── MTZOrbs.bin │ ├── Ring Pos │ │ ├── 1.bin │ │ ├── 2.bin │ │ └── Ending.bin │ ├── Start Location │ │ ├── Knuckles │ │ │ ├── 1.bin │ │ │ ├── 2.bin │ │ │ └── Ending.bin │ │ └── Sonic │ │ │ ├── 1.bin │ │ │ ├── 2.bin │ │ │ └── Ending.bin │ ├── Tiles │ │ ├── Act 1 Custom.bin │ │ ├── Act 1 Primary.bin │ │ ├── Act 1 Secondary.bin │ │ └── Act 2.bin │ └── Uncompressed Art │ │ └── Death Egg Cloud.bin └── Slots │ ├── Blocks │ ├── Encore.bin │ └── Primary.bin │ ├── Chunks │ ├── Encore.bin │ └── Primary.bin │ ├── Collision │ └── 1.bin │ ├── Layout │ ├── 1.bin │ └── Encore.bin │ ├── Misc Object Data │ ├── Map - Bonus Cage (Unused).asm │ ├── Map - Bumper.asm │ ├── Map - Colored Wall.asm │ ├── Map - Goal.asm │ ├── Map - R and Peppermint.asm │ ├── Map - Ring.asm │ ├── Map - Spike.asm │ └── Special Stage Mappings & VRAM Pointers.asm │ ├── Nemesis Art │ ├── Blocks.bin │ └── Encore Peppermint.bin │ ├── Object Pos │ └── 1.bin │ ├── Palettes │ ├── Encore.bin │ └── Main.bin │ ├── Ring Pos │ └── 1.bin │ ├── SSLayout │ ├── Bonus Layout.bin │ ├── Bonus Player Start.bin │ ├── Encore Layout 1.bin │ ├── Encore Layout 2.bin │ ├── Encore Layout 3.bin │ ├── Encore Layout 4.bin │ ├── Encore Layout 5.bin │ ├── Encore Layout 6.bin │ ├── Encore Layout 7.bin │ ├── Encore Player Start 1.bin │ ├── Encore Player Start 2.bin │ ├── Encore Player Start 3.bin │ ├── Encore Player Start 4.bin │ ├── Encore Player Start 5.bin │ ├── Encore Player Start 6.bin │ └── Encore Player Start 7.bin │ ├── Start Location │ ├── Knuckles │ │ ├── 1.bin │ │ └── 2.bin │ └── Sonic │ │ ├── 1.bin │ │ └── 2.bin │ ├── Tiles │ ├── Encore.bin │ └── Slots.bin │ └── Uncompressed Art │ └── Options.bin ├── README.md ├── SonLVL INI Files ├── 2P Results Map.txt ├── 2P Zone │ ├── ALZ.ini │ ├── BPZ.ini │ ├── BPZElephantBlock.xml │ ├── CGZ.ini │ ├── CGZTriangleBumpers.cs │ ├── DPZ.ini │ ├── DPZDissolvingSandBar.xml │ ├── EMZ.ini │ ├── EMZDripper.xml │ ├── ItemWheel.cs │ └── RetractingSpring.xml ├── AIZ │ ├── 1.ini │ ├── 1E.ini │ ├── 2.ini │ ├── 2E.ini │ ├── Bloominator.xml │ ├── CaterkillerJr.xml │ ├── CollapsingLogBridge.xml │ ├── DisappearingFloor.xml │ ├── DrawBridge.xml │ ├── E.ini │ ├── EndBoss.xml │ ├── FallingLog.cs │ ├── FlippingBridge.cs │ ├── ForegroundPlant.xml │ ├── GiantRideVine.cs │ ├── HollowTree.cs │ ├── Main.ini │ ├── MinibossCutscene.xml │ ├── MonkeyDude.xml │ ├── Rhinobot.xml │ └── RideVine.cs ├── Bonus │ ├── Gumball.ini │ ├── GumballMachine.cs │ ├── MagneticSphere.cs │ ├── Pachinko.ini │ ├── Slots.ini │ └── TriangleBumper.cs ├── CNZ │ ├── 1.ini │ ├── 1E.ini │ ├── 2E.ini │ ├── Balloon.xml │ ├── BarberPole.cs │ ├── Batbot.xml │ ├── Bumper.cs │ ├── Button.xml │ ├── Cannon.xml │ ├── Clamer.xml │ ├── CorkFloor.xml │ ├── Cylinder.cs │ ├── E.ini │ ├── EndBoss.xml │ ├── GiantWheel.cs │ ├── HoverFan.cs │ ├── Main.ini │ ├── Miniboss.xml │ ├── Sparkle.xml │ ├── SpiralTube.cs │ ├── TriangleBumpers.cs │ ├── VacuumTube.cs │ └── WireCage.cs ├── Common │ ├── 1P.ini │ ├── 2P.ini │ ├── AIZLRZEMZRock.cs │ ├── AutoSpin.xml │ ├── AutomaticTunnel.cs │ ├── BreakableWall.cs │ ├── Button.cs │ ├── CollapsingBridge.cs │ ├── CorkFloor.cs │ ├── CutsceneButton.xml │ ├── CutsceneKnuckles.cs │ ├── Door.cs │ ├── EggCapsule.xml │ ├── FloatingPlatform.cs │ ├── HCZCGZFan.cs │ ├── InvisibleBlock.cs │ ├── KnucklesStartFall.xml │ ├── KnucklesStartSpin.xml │ ├── KnucklesStartWalk.xml │ ├── LRZDEZBlockPlatform.cs │ ├── MGZLBZSmashingPillar.cs │ ├── Main.ini │ ├── MetalSonicHologram.xml │ ├── Monitor.cs │ ├── PathSwap.cs │ ├── PhotoPiece.xml │ ├── SSEntryRing.xml │ ├── SSZHPZTeleporter.cs │ ├── SinkingMud.cs │ ├── SonicStartFall.xml │ ├── SonicStartSpin.xml │ ├── SonicStartTails.xml │ ├── SonicStartWalk.xml │ ├── Spikes.cs │ ├── Spring.cs │ ├── SpriteMask.cs │ ├── Starpost.xml │ ├── StartNewLevel.cs │ ├── StillSprite.cs │ ├── TensionBridge.cs │ ├── Updraft.cs │ └── pathswapper-art.bin ├── DDZ │ ├── Asteroid.cs │ ├── EndBoss.xml │ ├── Main.ini │ └── Missile.xml ├── DEZ │ ├── 1.ini │ ├── 2.ini │ ├── BumperWall.cs │ ├── Chainspike.xml │ ├── ConveyorBelt.cs │ ├── ConveyorPad.cs │ ├── EnergyBridge.cs │ ├── GravityHub.cs │ ├── GravitySwap.cs │ ├── GravityTube.cs │ ├── HangCarrier.cs │ ├── HoverMachine.xml │ ├── LiftPad.cs │ ├── Lightning.xml │ ├── Main.ini │ ├── RetractingSpring.cs │ ├── Spikebonker.cs │ ├── Staircase.cs │ ├── Teleporter.cs │ ├── TiltingBridge.xml │ ├── TorpedoLauncher.cs │ └── TunnelLauncher.cs ├── FBZ │ ├── 1.ini │ ├── 2.ini │ ├── BentPipe.xml │ ├── Blaster.cs │ ├── ChainLink.cs │ ├── DisappearingPlatform.cs │ ├── EggPrison.xml │ ├── EggPrisonEmpty.xml │ ├── Elevator.cs │ ├── ExitHall.xml │ ├── Flamethrower.cs │ ├── FloatingPlatform.cs │ ├── LaserBoss.cs │ ├── MagneticPendulum.cs │ ├── MagneticPlatform.cs │ ├── MagneticSpikeBall.cs │ ├── Main.ini │ ├── Miniboss.xml │ ├── MissileLauncher.cs │ ├── Piston.cs │ ├── PlatformBlocks.cs │ ├── RotatingPlatform.cs │ ├── ScrewDoor.cs │ ├── SnakePlatform.cs │ ├── SpiderCrane.cs │ ├── SpinningPole.cs │ ├── TechnoSqueek.xml │ ├── TrapSpring.xml │ ├── WallMissile.cs │ ├── WireCage.cs │ └── WireCageRide.cs ├── HCZ │ ├── 1.ini │ ├── 1E.ini │ ├── 2.ini │ ├── 2E.ini │ ├── Blastoid.xml │ ├── Block.xml │ ├── BreakableBar.cs │ ├── Bubbler.xml │ ├── Buggernaut.xml │ ├── ConveyorBelt.cs │ ├── ConveyorSpike.xml │ ├── E.ini │ ├── EndBoss.xml │ ├── HandLauncher.xml │ ├── Jawz.xml │ ├── Main.ini │ ├── MegaChopper.xml │ ├── Miniboss.cs │ ├── Pointdexter.xml │ ├── SnakeBlocks.cs │ ├── SpinningColumn.cs │ ├── TurboSpiker.xml │ ├── WaterRush.xml │ └── WaterWall.xml ├── HPZ │ ├── 1.ini │ ├── 2.ini │ ├── 3.ini │ ├── Autoscroll.cs │ ├── Color Patch.bin │ ├── EmeraldMisc.cs │ ├── Main.ini │ └── Platform.cs ├── ICZ │ ├── 1.ini │ ├── 1E.ini │ ├── 2E.ini │ ├── Block.xml │ ├── BreakableWall.xml │ ├── CorkFloor.cs │ ├── CrushingColumn.cs │ ├── E.ini │ ├── EndBoss.xml │ ├── Freezer.xml │ ├── HarmfulIce.xml │ ├── IceCube.xml │ ├── IceSpikes.xml │ ├── Main.ini │ ├── Miniboss.xml │ ├── PathFollowPlatform.cs │ ├── Penguinator.xml │ ├── SegmentColumn.xml │ ├── SnowPile.cs │ ├── Stalagtite.xml │ ├── StarPointer.xml │ ├── SwingingPlatform.cs │ └── TensionPlatform.xml ├── LBZ │ ├── 1.ini │ ├── 1E.ini │ ├── 2.ini │ ├── 2E.ini │ ├── Corkey.cs │ ├── CupElevator.cs │ ├── CupElevatorPole.cs │ ├── E.ini │ ├── EggMobile.xml │ ├── EggMobile2.xml │ ├── EndBoss.xml │ ├── ExplodingTrigger.xml │ ├── FinalBoss1.xml │ ├── FlameThrower.xml │ ├── Flybot767.xml │ ├── FlybotAlarm.cs │ ├── GateLaser.cs │ ├── Girder.xml │ ├── LoweringGrapple.cs │ ├── Main.ini │ ├── Miniboss.xml │ ├── Miniboss2.xml │ ├── Orbinaut.xml │ ├── PlayerLauncher.xml │ ├── Ribot.cs │ ├── RideGrapple.cs │ ├── RollingDrum.cs │ ├── SnaleBlaster.xml │ └── TriggerBridge.cs ├── LRZ │ ├── 1.ini │ ├── 2.ini │ ├── BigDoor.cs │ ├── ChainedPlatforms.cs │ ├── CollapsingBridge.cs │ ├── CorkscrewRide.cs │ ├── CutsceneTrigger.cs │ ├── DashElevator.cs │ ├── Door.cs │ ├── FallingSpike.xml │ ├── FireballLauncher.cs │ ├── Fireworm.xml │ ├── FlameThrower.cs │ ├── LavaFall.cs │ ├── Main.ini │ ├── OrbitingSpikeBall.cs │ ├── RockCrusher.xml │ ├── RockSprite.cs │ ├── ShootingTrigger.cs │ ├── SmashingSpikePlatform.cs │ ├── SolidRock.cs │ ├── SpikeBall.cs │ ├── SpikeBallLauncher.cs │ ├── SwingingSpikeBall.cs │ ├── Toxomister.xml │ ├── TurbineSprites.xml │ └── WallRide.cs ├── MGZ │ ├── 1.ini │ ├── 1E.ini │ ├── 2E.ini │ ├── BubblesBadnik.xml │ ├── DashTrigger.xml │ ├── E.ini │ ├── EndBoss.xml │ ├── HeadTrigger.xml │ ├── Main.ini │ ├── Mantis.xml │ ├── Miniboss.xml │ ├── MovingSpikePlatform.cs │ ├── Pulley.cs │ ├── Spiker.xml │ ├── SwingingPlatform.cs │ ├── SwingingSpikeBall.cs │ ├── TopLauncher.xml │ ├── TriggerPlatform.cs │ ├── Tunnelbot.xml │ └── TwistingLoop.cs ├── MHZ │ ├── 1.ini │ ├── 2.ini │ ├── Cluckoid.xml │ ├── CurledVine.xml │ ├── CutsceneButton.cs │ ├── Dragonfly.xml │ ├── EndBoss.xml │ ├── Madmole.xml │ ├── Main.ini │ ├── Mushmeanie.xml │ ├── MushroomCap.xml │ ├── MushroomCatapult.xml │ ├── MushroomParachute.xml │ ├── MushroomPlatform.xml │ ├── PulleyLift.cs │ ├── SwingVine.xml │ └── TwistedVine.cs ├── S1SSEdit.ini ├── S3SSEdit Encore.ini ├── S3SSEdit S&K.ini ├── S3SSEdit S3.ini ├── SOZ │ ├── 1.ini │ ├── 2.ini │ ├── CapsuleArtLoadTrigger.cs │ ├── Door.cs │ ├── EndBoss.xml │ ├── FloatingPillar.cs │ ├── GhostCapsule.xml │ ├── LightSwitch.cs │ ├── LoopCollisionControl.cs │ ├── Main.ini │ ├── PushSwitch.xml │ ├── PushableRock.cs │ ├── Quicksand.cs │ ├── RapelWire.cs │ ├── RisingSandWall.xml │ ├── Rockn.xml │ ├── SandCork.xml │ ├── Sandworm.xml │ ├── Skorp.cs │ ├── SolidSprites.xml │ ├── SpawningSandBlocks.cs │ ├── SpringVine.xml │ └── SwingingPlatform.cs ├── SSZ │ ├── 1.ini │ ├── 2.ini │ ├── CollapsingBridge.xml │ ├── CollapsingBridgeDiagonal.xml │ ├── CutsceneBridge.xml │ ├── EggMobile.cs │ ├── EggRobo.cs │ ├── ElevatorBar.cs │ ├── Main.ini │ ├── RotatingPlatform.cs │ └── SwingingCarrier.cs ├── SonLVL.ini └── SonPLN.ini ├── Sound ├── DAC │ ├── 81.wav │ ├── 82-85.wav │ ├── 86.wav │ ├── 87.wav │ ├── 88.wav │ ├── 89.wav │ ├── 8A-8B.wav │ ├── 8C.wav │ ├── 8D-8E.wav │ ├── 8F.wav │ ├── 90-93.wav │ ├── 94-97.wav │ ├── 98-9A.wav │ ├── 9B.wav │ ├── 9C.wav │ ├── 9D.wav │ ├── 9E.wav │ ├── 9F.wav │ ├── A0.wav │ ├── A1.wav │ ├── A2.wav │ ├── A3.wav │ ├── A4.wav │ ├── A5.wav │ ├── A6.wav │ ├── A7.wav │ ├── A8.wav │ ├── A9.wav │ ├── AA.wav │ ├── AB.wav │ ├── AC.wav │ ├── AD-AE.wav │ ├── AF-B0.wav │ ├── B1.wav │ ├── B2-B3 (Sonic & Knuckles).wav │ ├── B2-B3 (Sonic 3).wav │ ├── B4C1-C4.wav │ ├── B5.wav │ ├── B6.wav │ ├── B7.wav │ ├── B8-B9.wav │ ├── BA.wav │ ├── BB.wav │ ├── BC.wav │ ├── BD.wav │ ├── BE.wav │ ├── BF.wav │ ├── C0.wav │ ├── deltas.bin │ └── generated │ │ └── raw DPCM data will be generated here ├── Flamedriver.asm ├── Music │ ├── 1UP (Sonic & Knuckles).asm │ ├── 1UP (Sonic 3).asm │ ├── AIZ1.asm │ ├── AIZ2.asm │ ├── Azure Lake.asm │ ├── Balloon Park.asm │ ├── CNZ1 (Prototype).asm │ ├── CNZ1.asm │ ├── CNZ2 (Prototype).asm │ ├── CNZ2.asm │ ├── Chaos Emerald.asm │ ├── Chrome Gadget.asm │ ├── Competition Menu (Prototype).asm │ ├── Competition Menu.asm │ ├── Continue.asm │ ├── Countdown.asm │ ├── Credits (Prototype).asm │ ├── Credits (Sonic & Knuckles).asm │ ├── Credits (Sonic 3).asm │ ├── Credits (Sonic 3C).asm │ ├── DDZ.asm │ ├── DEZ1.asm │ ├── DEZ2.asm │ ├── Desert Palace.asm │ ├── Encore Bonus.asm │ ├── Endless Mine.asm │ ├── FBZ1.asm │ ├── FBZ2.asm │ ├── Final Boss.asm │ ├── Game Complete (Sonic & Knuckles).asm │ ├── Game Complete (Sonic 3).asm │ ├── Game Over.asm │ ├── Gum Ball Machine.asm │ ├── HCZ1.asm │ ├── HCZ2.asm │ ├── High Five.asm │ ├── ICZ1 (Prototype).asm │ ├── ICZ1.asm │ ├── ICZ2 (Prototype).asm │ ├── ICZ2.asm │ ├── Invincible (Sonic & Knuckles).asm │ ├── Invincible (Sonic 3).asm │ ├── Knuckles (Prototype).asm │ ├── Knuckles (Sonic & Knuckles).asm │ ├── Knuckles (Sonic 3).asm │ ├── LBZ1 (Prototype).asm │ ├── LBZ1.asm │ ├── LBZ2 (Prototype).asm │ ├── LBZ2.asm │ ├── LRZ1.asm │ ├── LRZ2.asm │ ├── Level Outro.asm │ ├── MGZ1.asm │ ├── MGZ2.asm │ ├── MHZ1.asm │ ├── MHZ2.asm │ ├── Menu.asm │ ├── Miniboss (Sonic & Knuckles).asm │ ├── Miniboss (Sonic 1).asm │ ├── Miniboss (Sonic 2).asm │ ├── Miniboss (Sonic 3).asm │ ├── Pachinko.asm │ ├── SOZ1.asm │ ├── SOZ2.asm │ ├── SSZ.asm │ ├── Slots.asm │ ├── Special Stage.asm │ ├── Title (Sonic & Knuckles).asm │ ├── Title (Sonic 3).asm │ ├── Unused (Prototype).asm │ └── Zone Boss.asm ├── PCM │ ├── Sega.wav │ └── generated │ │ └── raw PCM data will be generated here ├── SFX │ ├── 33 - Ring (Right).asm │ ├── 34 - Ring (Left).asm │ ├── 35 - Death.asm │ ├── 36 - Skid.asm │ ├── 37 - Spike Hit.asm │ ├── 38 - Bubble.asm │ ├── 39 - Splash.asm │ ├── 3A - Shield.asm │ ├── 3B - Drown.asm │ ├── 3C - Roll.asm │ ├── 3D - Break.asm │ ├── 3E - Fire Shield.asm │ ├── 3F - Bubble Shield.asm │ ├── 40 - Unknown Shield.asm │ ├── 41 - Lightning Shield.asm │ ├── 42 - Insta Shield Attack.asm │ ├── 43 - Fire Shield Attack.asm │ ├── 44 - Bubble Shield Attack.asm │ ├── 45 - Lightning Shield Attack.asm │ ├── 46 - Whistle.asm │ ├── 47 - Sand Wall Rise.asm │ ├── 48 - Blast.asm │ ├── 49 - Thump.asm │ ├── 4A - Grab.asm │ ├── 4B - Waterfall Splash.asm │ ├── 4C - Glide Land.asm │ ├── 4D - Projectile.asm │ ├── 4E - Missile Explode.asm │ ├── 4F - Flamethrower (Quiet).asm │ ├── 50 - Boss Activate.asm │ ├── 51 - Missile Throw.asm │ ├── 52 - Spike Move.asm │ ├── 53 - Charging.asm │ ├── 54 - Boss Laser.asm │ ├── 55 - Block Conveyor.asm │ ├── 56 - Flip Bridge.asm │ ├── 57 - Geyser.asm │ ├── 58 - Fan Latch.asm │ ├── 59 - Collapse.asm │ ├── 5A - Unknown Charge.asm │ ├── 5B - Switch.asm │ ├── 5C - Mecha Spark.asm │ ├── 5D - Floor Thump.asm │ ├── 5E - Laser.asm │ ├── 5F - Crash.asm │ ├── 60 - Boss Zoom.asm │ ├── 61 - Boss Hit Floor.asm │ ├── 62 - Jump.asm │ ├── 63 - Star Post.asm │ ├── 64 - Pulley Grab.asm │ ├── 65 - Blue Sphere.asm │ ├── 66 - All Spheres Collected.asm │ ├── 67 - Level Projectile.asm │ ├── 68 - Perfect.asm │ ├── 69 - Push Block.asm │ ├── 6A - Goal.asm │ ├── 6B - Action Block.asm │ ├── 6C - Rotate Stocks.asm │ ├── 6D - Unknown Shift.asm │ ├── 6E - Boss Hit.asm │ ├── 6F - Rumble 2.asm │ ├── 70 - Lava Ball.asm │ ├── 71 - Combine Ring.asm │ ├── 72 - Hoverpad.asm │ ├── 73 - Transporter.asm │ ├── 74 - Tunnel Booster.asm │ ├── 75 - Balloon Platform.asm │ ├── 76 - Trap Door.asm │ ├── 77 - Balloon.asm │ ├── 78 - Gravity Machine.asm │ ├── 79 - Lightning.asm │ ├── 7A - Boss Magma.asm │ ├── 7B - Small Bumpers.asm │ ├── 7C - Chain Tension.asm │ ├── 7D - Unknown Pump.asm │ ├── 7E - Ground Slide.asm │ ├── 7F - Frost Puff.asm │ ├── 80 - Ice Spikes.asm │ ├── 81 - Tube Launcher.asm │ ├── 82 - Sand Splash.asm │ ├── 83 - Bridge Collapse.asm │ ├── 84 - Unknown Power-Up.asm │ ├── 85 - Unknown Power-Down.asm │ ├── 86 - Alarm.asm │ ├── 87 - Mushroom Bounce.asm │ ├── 88 - Pulley Move.asm │ ├── 89 - Weather Machine.asm │ ├── 8A - Bouncy.asm │ ├── 8B - Chop Tree.asm │ ├── 8C - Chop Stuck.asm │ ├── 8D - Photo Piece.asm │ ├── 8E - Unknown Revving.asm │ ├── 8F - Door Open.asm │ ├── 90 - Door Move.asm │ ├── 91 - Door Close.asm │ ├── 92 - Ghost Appear.asm │ ├── 93 - Boss Recovery.asm │ ├── 94 - Chain Tick.asm │ ├── 95 - Boss Hand.asm │ ├── 96 - Mecha Land.asm │ ├── 97 - Enemy Breath.asm │ ├── 98 - Boss Projectile.asm │ ├── 99 - Unknown Plink.asm │ ├── 9A - Spring Latch.asm │ ├── 9B - Thump Boss.asm │ ├── 9C - Super Emerald.asm │ ├── 9D - Targeting.asm │ ├── 9E - Clank.asm │ ├── 9F - Super Transform.asm │ ├── A0 - Missile Shoot.asm │ ├── A1 - Unknown Ominous.asm │ ├── A2 - Floor Launcher.asm │ ├── A3 - Gravity Lift.asm │ ├── A4 - Mecha Transform.asm │ ├── A5 - Unknown Rise.asm │ ├── A6 - Launch Grab.asm │ ├── A7 - Launch Ready.asm │ ├── A8 - Energy Zap.asm │ ├── A9 - Air Ding.asm │ ├── AA - Bumper.asm │ ├── AB - Spin Dash.asm │ ├── AC - Continue.asm │ ├── AD - Launch Go.asm │ ├── AE - Flipper.asm │ ├── AF - Enter Special Stage.asm │ ├── B0 - Register.asm │ ├── B1 - Spring.asm │ ├── B2 - Error.asm │ ├── B3 - Big Ring.asm │ ├── B4 - Explode.asm │ ├── B5 - Diamonds.asm │ ├── B6 - Dash.asm │ ├── B7 - Slot Machine.asm │ ├── B8 - Signpost.asm │ ├── B9 - Ring Loss.asm │ ├── BA - Flying.asm │ ├── BB - Flying (Tired).asm │ ├── BC - Hammer Attack.asm │ ├── BD - Hammer Rush.asm │ ├── BE - Drop Dash.asm │ ├── BF - Peelout.asm │ ├── C0 - Spike Bounce.asm │ ├── C1 - Hammer Drop.asm │ ├── C2 - Metal Sonic.asm │ ├── C3 - Metal Barrier.asm │ ├── C4 - Metal Charge.asm │ ├── C5 - Time Stone.asm │ ├── C6 - Air Countdown.asm │ ├── C7 - Peelout Charge.asm │ ├── C8 - Metal Overdrive.asm │ ├── C9 - Large Ship.asm │ ├── CA - Robotnik Siren.asm │ ├── CB - Boss Rotate.asm │ ├── CC - Fan (Big).asm │ ├── CD - Fan (Small).asm │ ├── CE - Flamethrower (Loud).asm │ ├── CF - Gravity Tunnel.asm │ ├── D0 - Boss Panic.asm │ ├── D1 - Unknown Spin.asm │ ├── D2 - Wave Hover.asm │ ├── D3 - Cannon Turn.asm │ ├── D4 - Slide Skid (Quiet).asm │ ├── D5 - Spike Balls.asm │ ├── D6 - Light Tunnel.asm │ ├── D7 - Rumble.asm │ ├── D8 - Big Rumble.asm │ ├── D9 - Death Egg Rise (Loud).asm │ ├── DA - Wind (Quiet).asm │ ├── DB - Rising.asm │ ├── DC - Unknown Flutter 2.asm │ ├── DD - Gumball Tab.asm │ ├── DE - Death Egg Rise (Quiet).asm │ ├── DF - Turbine Hum.asm │ ├── E0 - Lava Fall.asm │ ├── E1 - Unknown Zap.asm │ ├── E2 - Conveyor Platform.asm │ ├── E3 - Unknown Saw.asm │ ├── E4 - Magnetic Spike.asm │ ├── E5 - Leaf Blower.asm │ └── E6 - Water Skid.asm ├── UniBank (Prototype).asm ├── UniBank.asm └── _smps2asm_inc.asm ├── screenshot1.png ├── screenshot2.png ├── sonic3k.asm ├── sonic3k.constants.asm ├── sonic3k.macros.asm └── sonic3k.macrosetup.asm /.gitattributes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liliambean/s3unlocked/HEAD/.gitattributes -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liliambean/s3unlocked/HEAD/.gitignore -------------------------------------------------------------------------------- /General/2P Zone/Anim - Item.asm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liliambean/s3unlocked/HEAD/General/2P Zone/Anim - Item.asm -------------------------------------------------------------------------------- /General/2P Zone/Map - 2P Bumper.asm: 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Explode.asm -------------------------------------------------------------------------------- /Sound/SFX/B5 - Diamonds.asm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liliambean/s3unlocked/HEAD/Sound/SFX/B5 - Diamonds.asm -------------------------------------------------------------------------------- /Sound/SFX/B6 - Dash.asm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liliambean/s3unlocked/HEAD/Sound/SFX/B6 - Dash.asm -------------------------------------------------------------------------------- /Sound/SFX/B7 - Slot Machine.asm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liliambean/s3unlocked/HEAD/Sound/SFX/B7 - Slot Machine.asm -------------------------------------------------------------------------------- /Sound/SFX/B8 - Signpost.asm: 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