├── .idea ├── .name ├── contentModel.xml ├── vcs.xml ├── modules.xml ├── riderModule.iml └── workspace.xml ├── ProjectSettings ├── ProjectVersion.txt ├── TagManager.asset ├── TimeManager.asset ├── AudioManager.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── DynamicsManager.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── NetworkManager.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── Physics2DSettings.asset ├── ClusterInputManager.asset ├── EditorBuildSettings.asset └── UnityConnectSettings.asset ├── UnityTableView.gif ├── Assets ├── Scenes │ ├── Example Scene.unity │ └── Example Scene.unity.meta ├── Resources │ ├── ExampleTableViewCell.prefab │ └── ExampleTableViewCell.prefab.meta ├── Example.meta ├── Scenes.meta ├── Scripts.meta ├── Resources.meta ├── Scripts │ ├── Extensions.meta │ ├── TableView.meta │ ├── TableView │ │ ├── Core.meta │ │ ├── Core │ │ │ ├── Sizes.meta │ │ │ ├── Content.meta │ │ │ ├── Events.meta │ │ │ ├── Layout.meta │ │ │ ├── Prefab.meta │ │ │ ├── Reusable.meta │ │ │ ├── Scroll.meta │ │ │ ├── Visible.meta │ │ │ ├── PlaceHolder.meta │ │ │ ├── Events │ │ │ │ ├── TableViewCellDidSelectEvent.cs │ │ │ │ ├── TableViewCellDidHighlightEvent.cs │ │ │ │ ├── TableViewCellDidSelectEvent.cs.meta │ │ │ │ └── TableViewCellDidHighlightEvent.cs.meta │ │ │ ├── TableView.cs.meta │ │ │ ├── Sizes │ │ │ │ ├── CellSizes.cs.meta │ │ │ │ └── CellSizes.cs │ │ │ ├── TableViewCell.cs.meta │ │ │ ├── Prefab │ │ │ │ ├── PrefabCells.cs.meta │ │ │ │ └── PrefabCells.cs │ │ │ ├── Visible │ │ │ │ ├── VisibleCells.cs.meta │ │ │ │ └── VisibleCells.cs │ │ │ ├── Content │ │ │ │ ├── TableViewContent.cs.meta │ │ │ │ └── TableViewContent.cs │ │ │ ├── Layout │ │ │ │ ├── TableViewLayout.cs.meta │ │ │ │ └── TableViewLayout.cs │ │ │ ├── Reusable │ │ │ │ ├── ReusableCells.cs.meta │ │ │ │ ├── ReusableContainer.cs.meta │ │ │ │ ├── ReusableContainer.cs │ │ │ │ └── ReusableCells.cs │ │ │ ├── Scroll │ │ │ │ ├── TableViewScroll.cs.meta │ │ │ │ └── TableViewScroll.cs │ │ │ ├── PlaceHolder │ │ │ │ ├── TableViewPlaceHolders.cs.meta │ │ │ │ └── TableViewPlaceHolders.cs │ │ │ ├── TableViewCell.cs │ │ │ └── TableView.cs │ │ ├── DataSource.meta │ │ ├── Delegate.meta │ │ ├── Delegate │ │ │ ├── ITableViewDelegate.cs │ │ │ └── ITableViewDelegate.cs.meta │ │ ├── ITableView.cs.meta │ │ ├── DataSource │ │ │ ├── ITableViewDataSource.cs.meta │ │ │ └── ITableViewDataSource.cs │ │ └── ITableView.cs │ └── Extensions │ │ ├── RangeExtension.cs.meta │ │ └── RangeExtension.cs └── Example │ ├── ExampleTableViewCell.cs.meta │ ├── ExampleViewController.cs.meta │ ├── ExampleTableViewCell.cs │ └── ExampleViewController.cs ├── .gitignore ├── README.md └── LICENSE /.idea/.name: -------------------------------------------------------------------------------- 1 | TableView -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.6.1f1 2 | -------------------------------------------------------------------------------- /UnityTableView.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/UnityTableView.gif -------------------------------------------------------------------------------- /Assets/Scenes/Example Scene.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/Assets/Scenes/Example Scene.unity -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/ProjectSettings/TagManager.asset 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/ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/ProjectSettings/NavMeshAreas.asset -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/ProjectSettings/DynamicsManager.asset -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/ProjectSettings/EditorSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/ProjectSettings/GraphicsSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/ProjectSettings/NetworkManager.asset -------------------------------------------------------------------------------- /ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/ProjectSettings/ProjectSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/ProjectSettings/QualitySettings.asset -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/ProjectSettings/Physics2DSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/ProjectSettings/ClusterInputManager.asset -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/ProjectSettings/EditorBuildSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/ProjectSettings/UnityConnectSettings.asset -------------------------------------------------------------------------------- /Assets/Resources/ExampleTableViewCell.prefab: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lilianerhan/UnityTableView/HEAD/Assets/Resources/ExampleTableViewCell.prefab -------------------------------------------------------------------------------- /.idea/contentModel.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /.idea/vcs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Assets/Scenes/Example Scene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70b4f0fa0e1ca4d9e96d043c26c13b66 3 | timeCreated: 1495184975 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Example.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ff20cfa72da4484b9c47e5bb72244a0 3 | folderAsset: yes 4 | timeCreated: 1495185095 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c45fe8e01b1f44d08c9d066475d653f 3 | folderAsset: yes 4 | timeCreated: 1495184944 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 549c60349c05449ba95f553062d9c5d1 3 | folderAsset: yes 4 | timeCreated: 1495184829 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Resources.meta: 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folderAsset: yes 4 | timeCreated: 1495185095 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fa3151cd8ee674da9b9774b94e7b3816 3 | folderAsset: yes 4 | timeCreated: 1495445124 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Sizes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: de9d3e404d3f2485aa79d22388c104e3 3 | folderAsset: yes 4 | timeCreated: 1495445124 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 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680bfeb09d163472a8405066eed7c6f3 3 | folderAsset: yes 4 | timeCreated: 1495445124 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f78fa6f7a045649ba8001c6beeaa2c1a 3 | folderAsset: yes 4 | timeCreated: 1495445124 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Reusable.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 45406aebcf49d4a9db4bb90782893521 3 | folderAsset: yes 4 | timeCreated: 1495445124 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Scroll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f36ff0c1f1e0468ca0ece2435d61640 3 | folderAsset: yes 4 | timeCreated: 1495445124 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Visible.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 297a74a14d39b4c26b98ad152d67c7ee 3 | folderAsset: yes 4 | timeCreated: 1495445124 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/PlaceHolder.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf3a283421058457ebe37247e32983b4 3 | folderAsset: yes 4 | timeCreated: 1495445124 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Events/TableViewCellDidSelectEvent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Events; 3 | 4 | namespace Assets.Scripts.TableView 5 | { 6 | [Serializable] 7 | public class TableViewCellDidSelectEvent : UnityEvent 8 | { 9 | 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Resources/ExampleTableViewCell.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d2063cb269a3740648fe439f9b57e8b1 3 | timeCreated: 1495454237 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 100100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Events/TableViewCellDidHighlightEvent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Events; 3 | 4 | namespace Assets.Scripts.TableView 5 | { 6 | [Serializable] 7 | public class TableViewCellDidHighlightEvent : UnityEvent 8 | { 9 | 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Delegate/ITableViewDelegate.cs: -------------------------------------------------------------------------------- 1 | namespace Assets.Scripts.TableView 2 | { 3 | public interface ITableViewDelegate 4 | { 5 | void TableViewDidHighlightCellForRow(TableView tableView, int row); 6 | void TableViewDidSelectCellForRow(TableView tableView, int row); 7 | } 8 | } -------------------------------------------------------------------------------- /.idea/modules.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Assets/Example/ExampleTableViewCell.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 01a271cd311774680896409019bca59f 3 | timeCreated: 1495446240 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Example/ExampleViewController.cs.meta: 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/Assets/Scripts/Extensions/RangeExtension.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aeba2d0470f52415daa2d671f0fda6f2 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/TableView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 496e36d6437ec4b408a15be997ff2f37 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Sizes/CellSizes.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 12a8c7e5bdde248a596022b2bd3b1b48 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/TableViewCell.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d5c540ae7321a4609a87407ad8c2e985 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Prefab/PrefabCells.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b1cd6c1427eb457697dbb9d426afca1 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Visible/VisibleCells.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7d63d369de04d43e19fab5afb2daa09a 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Content/TableViewContent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0b8204936df784f5ba3eecc1b3f5f4a9 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Layout/TableViewLayout.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 19bec35bbfe694d98ac2ce1dc70981ee 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Reusable/ReusableCells.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e6fa31ee72e0a40afa51f131589d5838 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Reusable/ReusableContainer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 55b07c478fce54d4282f0f2dae9eff49 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Scroll/TableViewScroll.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8e333c8a98b54eeda1ffda82126a4c0 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/DataSource/ITableViewDataSource.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a966440e2bc2445178aee9478909df47 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Delegate/ITableViewDelegate.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7f780268283345aead6191c0a10da46 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/DataSource/ITableViewDataSource.cs: -------------------------------------------------------------------------------- 1 | namespace Assets.Scripts.TableView 2 | { 3 | public interface ITableViewDataSource 4 | { 5 | int NumberOfRowsInTableView(TableView tableView); 6 | float SizeForRowInTableView(TableView tableView, int row); 7 | TableViewCell CellForRowInTableView(TableView tableView, int row); 8 | } 9 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Events/TableViewCellDidSelectEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 661f6956512e545619b97a8c82ac32c2 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/PlaceHolder/TableViewPlaceHolders.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65f447fa134f3440791614cb787c6bb4 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Events/TableViewCellDidHighlightEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6685ec4b91118417ebc1530ba3caead3 3 | timeCreated: 1495445125 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | 26 | # Unity3D generated meta files 27 | *.pidb.meta 28 | 29 | # Unity3D Generated File On Crash Reports 30 | sysinfo.txt 31 | 32 | # Builds 33 | *.apk 34 | *.unitypackage 35 | -------------------------------------------------------------------------------- /.idea/riderModule.iml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnityTableView 2 | 3 | TableView is a plugin for Unity 5.6 that implements a Table with an API inspired by Apple's [UITableView](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UITableView_Class/index.html) 4 | 5 |

6 | UnityTableView 7 |

8 | 9 | ### Features ### 10 | 11 | * Reusable cells 12 | * Vertical / Horizontal 13 | * No external dependencies 14 | * Can handle tables with large amounts of rows 15 | * Native iOS / Mac developers will feel at home 16 | -------------------------------------------------------------------------------- /Assets/Scripts/Extensions/RangeExtension.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.SocialPlatforms; 2 | 3 | namespace Assets.Scripts 4 | { 5 | public static class RangeExtension 6 | { 7 | public static int Last(this Range range) 8 | { 9 | if (range.count == 0) 10 | { 11 | throw new System.InvalidOperationException("Range is invalid"); 12 | } 13 | return (range.from + range.count - 1); 14 | } 15 | 16 | public static bool Contains(this Range range, int num) 17 | { 18 | return num >= range.from && num < (range.from + range.count); 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Reusable/ReusableContainer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Assets.Scripts.TableView 4 | { 5 | public class ReusableContainer 6 | { 7 | #region Property 8 | 9 | public readonly RectTransform Container; 10 | private static string reusableContainerIdentifier = "Reusable Cells Container"; 11 | 12 | #endregion 13 | 14 | #region Public 15 | 16 | public ReusableContainer(RectTransform transform) 17 | { 18 | Container = new GameObject(reusableContainerIdentifier, typeof(RectTransform)).GetComponent(); 19 | Container.SetParent(transform, false); 20 | Container.gameObject.SetActive(false); 21 | } 22 | 23 | #endregion 24 | } 25 | } -------------------------------------------------------------------------------- /Assets/Example/ExampleTableViewCell.cs: -------------------------------------------------------------------------------- 1 | using Assets.Scripts.TableView; 2 | using UnityEngine.UI; 3 | 4 | namespace Assets.Scripts.Example 5 | { 6 | public class ExampleTableViewCell : TableViewCell 7 | { 8 | public Text text; 9 | 10 | public override string ReuseIdentifier 11 | { 12 | get { return "ExampleTableViewCellReuseIdentifier"; } 13 | } 14 | 15 | public override void SetHighlighted() 16 | { 17 | print("CellSetHighlighted : " + RowNumber); 18 | } 19 | 20 | public override void SetSelected() 21 | { 22 | print("CellSetSelected : " + RowNumber); 23 | } 24 | 25 | public override void Display() 26 | { 27 | text.text = "Row " + RowNumber; 28 | } 29 | } 30 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/ITableView.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SocialPlatforms; 3 | 4 | namespace Assets.Scripts.TableView 5 | { 6 | public interface ITableView 7 | { 8 | ITableViewDataSource DataSource { get; set; } 9 | ITableViewDelegate Delegate { get; set; } 10 | 11 | Range VisibleRange { get; } 12 | float ContentSize { get; } 13 | float Position { get; } 14 | 15 | TableViewCell ReusableCellForRow(string reuseIdentifier, int row); 16 | TableViewCell CellForRow(int row); 17 | float PositionForRow(int row); 18 | void ReloadData(); 19 | 20 | void SetPosition(float newPosition); 21 | void SetPosition(float newPosition, float time); 22 | 23 | void RegisterPrefabForCellReuseIdentifier(GameObject prefab, string cellReuseIdentifier); 24 | } 25 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Lilian Erhan 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Visible/VisibleCells.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine.SocialPlatforms; 3 | 4 | namespace Assets.Scripts.TableView 5 | { 6 | public class VisibleCells 7 | { 8 | #region Property 9 | 10 | public Range Range; 11 | private Dictionary cells; 12 | 13 | public int Count 14 | { 15 | get { return cells.Count; } 16 | } 17 | 18 | #endregion 19 | 20 | #region Public 21 | 22 | public VisibleCells() 23 | { 24 | Range = new Range(0, 0); 25 | cells = new Dictionary(); 26 | } 27 | 28 | public TableViewCell GetCellAtIndex(int index) 29 | { 30 | TableViewCell cell = null; 31 | cells.TryGetValue(index, out cell); 32 | return cell; 33 | } 34 | 35 | public void SetCellAtIndex(int index, TableViewCell cell) 36 | { 37 | cells[index] = cell; 38 | } 39 | 40 | public void RemoveCellAtIndex(int index) 41 | { 42 | cells.Remove(index); 43 | } 44 | 45 | #endregion 46 | } 47 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Prefab/PrefabCells.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | 4 | namespace Assets.Scripts.TableView 5 | { 6 | public class PrefabCells 7 | { 8 | private Dictionary registeredCells; 9 | 10 | public PrefabCells() 11 | { 12 | registeredCells = new Dictionary(); 13 | } 14 | 15 | public void RegisterPrefabForCellReuseIdentifier(GameObject prefab, string cellReuseIdentifier) 16 | { 17 | if (string.IsNullOrEmpty(cellReuseIdentifier)) return; 18 | if (registeredCells.ContainsKey(cellReuseIdentifier)) return; 19 | 20 | registeredCells.Add(cellReuseIdentifier, prefab); 21 | } 22 | 23 | public GameObject PrefabForCellReuseIdentifier(string cellReuseIdentifier) 24 | { 25 | if (string.IsNullOrEmpty(cellReuseIdentifier)) return null; 26 | if (!IsRegisteredCellReuseIdentifier(cellReuseIdentifier)) return null; 27 | 28 | return registeredCells[cellReuseIdentifier]; 29 | } 30 | 31 | public bool IsRegisteredCellReuseIdentifier(string cellReuseIdentifier) 32 | { 33 | if (string.IsNullOrEmpty(cellReuseIdentifier)) return false; 34 | 35 | return registeredCells.ContainsKey(cellReuseIdentifier); 36 | } 37 | } 38 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Content/TableViewContent.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Assets.Scripts.TableView 4 | { 5 | public class TableViewContent 6 | { 7 | #region Property 8 | 9 | public RectTransform Container { get; private set; } 10 | 11 | private static string containerIdentifier = "Table View Content"; 12 | 13 | #endregion 14 | 15 | #region Public 16 | 17 | public TableViewContent(RectTransform transform) 18 | { 19 | Container = new GameObject(containerIdentifier, typeof(RectTransform)).GetComponent(); 20 | Container.SetParent(transform, false); 21 | Container.gameObject.SetActive(true); 22 | Container.offsetMin = Vector2.zero; 23 | Container.offsetMax = Vector2.zero; 24 | } 25 | 26 | public void SetLayoutOrientation(TableViewLayoutOrientation layoutOrientation) 27 | { 28 | if (layoutOrientation == TableViewLayoutOrientation.Horizontal) 29 | { 30 | Container.anchorMin = new Vector2(0f, 0f); 31 | Container.anchorMax = new Vector2(0f, 1f); 32 | Container.pivot = new Vector2(0.0f, 0.5f); 33 | } 34 | else 35 | { 36 | Container.anchorMin = new Vector2(0f, 1f); 37 | Container.anchorMax = new Vector2(1f, 1f); 38 | Container.pivot = new Vector2(0.5f, 1.0f); 39 | } 40 | } 41 | 42 | #endregion 43 | } 44 | } -------------------------------------------------------------------------------- /Assets/Example/ExampleViewController.cs: -------------------------------------------------------------------------------- 1 | using Assets.Scripts.TableView; 2 | using UnityEngine; 3 | 4 | namespace Assets.Scripts.Example 5 | { 6 | public class ExampleViewController : MonoBehaviour, ITableViewDataSource, ITableViewDelegate 7 | { 8 | public TableView.TableView tableView; 9 | 10 | void Start() 11 | { 12 | tableView.Delegate = this; 13 | tableView.DataSource = this; 14 | 15 | GameObject prefab = Resources.Load("ExampleTableViewCell") as GameObject; 16 | tableView.RegisterPrefabForCellReuseIdentifier(prefab, "ExampleTableViewCellReuseIdentifier"); 17 | } 18 | 19 | public int NumberOfRowsInTableView(TableView.TableView tableView) 20 | { 21 | return 100; 22 | } 23 | 24 | public float SizeForRowInTableView(TableView.TableView tableView, int row) 25 | { 26 | return Random.Range(50.0f, 200.0f); 27 | } 28 | 29 | public TableViewCell CellForRowInTableView(TableView.TableView tableView, int row) 30 | { 31 | TableViewCell cell = tableView.ReusableCellForRow("ExampleTableViewCellReuseIdentifier", row); 32 | cell.name = "Cell " + row; 33 | return cell; 34 | } 35 | 36 | public void TableViewDidHighlightCellForRow(TableView.TableView tableView, int row) 37 | { 38 | print("TableViewDidHighlightCellForRow : " + row); 39 | } 40 | 41 | public void TableViewDidSelectCellForRow(TableView.TableView tableView, int row) 42 | { 43 | print("TableViewDidSelectCellForRow : " + row); 44 | } 45 | } 46 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/TableViewCell.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.EventSystems; 3 | using UnityEngine.UI; 4 | 5 | namespace Assets.Scripts.TableView 6 | { 7 | public abstract class TableViewCell : MonoBehaviour, ISelectHandler, ISubmitHandler, IPointerClickHandler 8 | { 9 | #region Property 10 | 11 | public int RowNumber 12 | { 13 | get { return rowNumber; } 14 | } 15 | 16 | public abstract string ReuseIdentifier { get; } 17 | 18 | public TableViewCellDidSelectEvent DidSelectEvent; 19 | public TableViewCellDidHighlightEvent DidHighlightEvent; 20 | 21 | private int rowNumber; 22 | 23 | #endregion 24 | 25 | #region Lifecycle 26 | 27 | void Awake() 28 | { 29 | this.gameObject.AddComponent(); 30 | } 31 | 32 | #endregion 33 | 34 | #region Public 35 | 36 | public abstract void SetHighlighted(); 37 | public abstract void SetSelected(); 38 | public abstract void Display(); 39 | 40 | public void SetRowNumber(int number) 41 | { 42 | rowNumber = number; 43 | 44 | Display(); 45 | } 46 | 47 | public void OnSelect(BaseEventData eventData) 48 | { 49 | SetHighlighted(); 50 | 51 | if (DidHighlightEvent == null) return; 52 | 53 | DidHighlightEvent.Invoke(rowNumber); 54 | } 55 | 56 | public void OnSubmit(BaseEventData eventData) 57 | { 58 | SetSelected(); 59 | 60 | if (DidSelectEvent == null) return; 61 | 62 | DidSelectEvent.Invoke(rowNumber); 63 | } 64 | 65 | public void OnPointerClick(PointerEventData eventData) 66 | { 67 | SetSelected(); 68 | 69 | if (DidSelectEvent == null) return; 70 | 71 | DidSelectEvent.Invoke(rowNumber); 72 | } 73 | 74 | #endregion 75 | } 76 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Reusable/ReusableCells.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Assets.Scripts.TableView 6 | { 7 | public class ReusableCells 8 | { 9 | #region Property 10 | 11 | private ReusableContainer reusableContainer; 12 | private readonly Dictionary> reusableCells; 13 | 14 | #endregion 15 | 16 | #region Public 17 | 18 | public ReusableCells() 19 | { 20 | reusableCells = new Dictionary>(); 21 | } 22 | 23 | public void AddToParentTransform(RectTransform transform) 24 | { 25 | reusableContainer = new ReusableContainer(transform); 26 | } 27 | 28 | public void AddReusableCell(TableViewCell cell) 29 | { 30 | if (!IsValidContainer()) return; 31 | if (string.IsNullOrEmpty(cell.ReuseIdentifier)) return; 32 | 33 | if (!reusableCells.ContainsKey(cell.ReuseIdentifier)) 34 | { 35 | reusableCells.Add(cell.ReuseIdentifier, new LinkedList()); 36 | } 37 | 38 | reusableCells[cell.ReuseIdentifier].AddLast(cell); 39 | cell.transform.SetParent(reusableContainer.Container, false); 40 | } 41 | 42 | public TableViewCell GetReusableCell(string reuseIdentifier) 43 | { 44 | LinkedList reusableCellsList; 45 | 46 | if (!reusableCells.TryGetValue(reuseIdentifier, out reusableCellsList)) return null; 47 | if (reusableCellsList.Count == 0) return null; 48 | 49 | TableViewCell reusableCell = reusableCellsList.First.Value; 50 | reusableCellsList.RemoveFirst(); 51 | 52 | return reusableCell; 53 | } 54 | 55 | #endregion 56 | 57 | #region Private 58 | 59 | private bool IsValidContainer() 60 | { 61 | if (reusableContainer == null) 62 | { 63 | throw new Exception("Reusable Container can not be null !!!"); 64 | } 65 | 66 | return true; 67 | } 68 | 69 | #endregion 70 | } 71 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/PlaceHolder/TableViewPlaceHolders.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | namespace Assets.Scripts.TableView 5 | { 6 | public class TableViewPlaceHolders 7 | { 8 | #region Property 9 | 10 | private LayoutElement startPlaceHolder; 11 | private LayoutElement endPlaceholder; 12 | 13 | private static string startPlaceHolderIdentifier = "Start Place Holder"; 14 | private static string endPlaceHolderIdentifier = "End Place Holder"; 15 | private TableViewLayoutOrientation layoutOrientation; 16 | 17 | #endregion 18 | 19 | #region Public 20 | 21 | public TableViewPlaceHolders(Transform transform) 22 | { 23 | CreateStartPlaceHolderWithTransform(transform); 24 | CreateEndPlaceHolderWithTransform(transform); 25 | } 26 | 27 | public void SetLayoutOrientation(TableViewLayoutOrientation layoutOrientation) 28 | { 29 | this.layoutOrientation = layoutOrientation; 30 | } 31 | 32 | public void UpdatePlaceHoldersWithSize(float startSize, float endSize) 33 | { 34 | if (layoutOrientation == TableViewLayoutOrientation.Horizontal) 35 | { 36 | startPlaceHolder.preferredWidth = startSize; 37 | endPlaceholder.preferredWidth = endSize; 38 | } 39 | else 40 | { 41 | startPlaceHolder.preferredHeight = startSize; 42 | endPlaceholder.preferredHeight = endSize; 43 | } 44 | 45 | startPlaceHolder.gameObject.SetActive(startSize > 0); 46 | endPlaceholder.gameObject.SetActive(endSize > 0); 47 | } 48 | 49 | #endregion 50 | 51 | #region Private 52 | 53 | private void CreateStartPlaceHolderWithTransform(Transform transform) 54 | { 55 | startPlaceHolder = CreatePlaceHolderWithIdentifier(startPlaceHolderIdentifier); 56 | startPlaceHolder.transform.SetParent(transform, false); 57 | startPlaceHolder.gameObject.SetActive(false); 58 | } 59 | 60 | private void CreateEndPlaceHolderWithTransform(Transform transform) 61 | { 62 | endPlaceholder = CreatePlaceHolderWithIdentifier(endPlaceHolderIdentifier); 63 | endPlaceholder.transform.SetParent(transform, false); 64 | endPlaceholder.gameObject.SetActive(false); 65 | } 66 | 67 | private LayoutElement CreatePlaceHolderWithIdentifier(string name) 68 | { 69 | GameObject gameObject = new GameObject(name, typeof(RectTransform), typeof(LayoutElement)); 70 | return gameObject.GetComponent(); 71 | } 72 | 73 | #endregion 74 | } 75 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Sizes/CellSizes.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.SocialPlatforms; 2 | 3 | namespace Assets.Scripts.TableView 4 | { 5 | public class CellSizes 6 | { 7 | #region Property 8 | 9 | private float[] rowSize; 10 | private float[] cumulativeRowSize; 11 | public int CumulativeIndex = -1; 12 | 13 | public int RowsCount 14 | { 15 | get { return rowSize.Length; } 16 | } 17 | 18 | public int CumulativeRowsCount 19 | { 20 | get { return cumulativeRowSize.Length; } 21 | } 22 | 23 | #endregion 24 | 25 | #region Public 26 | 27 | public void SetRowsCount(int count) 28 | { 29 | CumulativeIndex = -1; 30 | rowSize = new float[count]; 31 | cumulativeRowSize = new float[count]; 32 | } 33 | 34 | public void SetSizeForRow(float size, int row) 35 | { 36 | if (size <= 0) return; 37 | if (row >= RowsCount) return; 38 | 39 | rowSize[row] = size; 40 | } 41 | 42 | public float SizeForRow(int row) 43 | { 44 | return rowSize[row]; 45 | } 46 | 47 | public float SumWithRange(Range range) 48 | { 49 | float sum = 0; 50 | 51 | for (int i = range.from; i < range.count; i++) 52 | { 53 | sum += SizeForRow(i); 54 | } 55 | 56 | return sum; 57 | } 58 | 59 | public float GetCumulativeRowSize(int row) 60 | { 61 | while (CumulativeIndex < row) 62 | { 63 | CumulativeIndex++; 64 | cumulativeRowSize[CumulativeIndex] = rowSize[CumulativeIndex]; 65 | 66 | if (CumulativeIndex > 0) 67 | { 68 | cumulativeRowSize[CumulativeIndex] += cumulativeRowSize[CumulativeIndex - 1]; 69 | } 70 | } 71 | return cumulativeRowSize[row]; 72 | } 73 | 74 | public int FindIndexOfRowAtPosition(float position) 75 | { 76 | return FindIndexOfRowAtPosition(position, 0, cumulativeRowSize.Length - 1); 77 | } 78 | 79 | public int FindIndexOfRowAtPosition(float position, int startIndex, int endIndex) 80 | { 81 | if (startIndex >= endIndex) return startIndex; 82 | 83 | int midIndex = (startIndex + endIndex) / 2; 84 | 85 | if (GetCumulativeRowSize(midIndex) > position) 86 | { 87 | return FindIndexOfRowAtPosition(position, startIndex, midIndex); 88 | } 89 | else 90 | { 91 | return FindIndexOfRowAtPosition(position, midIndex + 1, endIndex); 92 | } 93 | } 94 | 95 | #endregion 96 | } 97 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Layout/TableViewLayout.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | namespace Assets.Scripts.TableView 5 | { 6 | public enum TableViewLayoutOrientation 7 | { 8 | Vertical, 9 | Horizontal 10 | } 11 | 12 | public class TableViewLayout 13 | { 14 | #region Property 15 | 16 | public float Spacing 17 | { 18 | get { return layout.spacing; } 19 | set { layout.spacing = value; } 20 | } 21 | 22 | public RectOffset Padding 23 | { 24 | get { return layout.padding; } 25 | set { layout.padding = value; } 26 | } 27 | 28 | public int StartPadding 29 | { 30 | get 31 | { 32 | if (Orientation == TableViewLayoutOrientation.Horizontal) 33 | { 34 | return layout.padding.left; 35 | } 36 | else 37 | { 38 | return layout.padding.top; 39 | } 40 | } 41 | set 42 | { 43 | if (Orientation == TableViewLayoutOrientation.Horizontal) 44 | { 45 | layout.padding.left = value; 46 | } 47 | else 48 | { 49 | layout.padding.top = value; 50 | } 51 | } 52 | } 53 | 54 | public int EndPadding 55 | { 56 | get 57 | { 58 | if (Orientation == TableViewLayoutOrientation.Horizontal) 59 | { 60 | return layout.padding.right; 61 | } 62 | else 63 | { 64 | return layout.padding.bottom; 65 | } 66 | } 67 | set 68 | { 69 | if (Orientation == TableViewLayoutOrientation.Horizontal) 70 | { 71 | layout.padding.right = value; 72 | } 73 | else 74 | { 75 | layout.padding.bottom = value; 76 | } 77 | } 78 | } 79 | 80 | public TableViewLayoutOrientation Orientation { get; private set; } 81 | 82 | private HorizontalOrVerticalLayoutGroup layout; 83 | 84 | #endregion 85 | 86 | #region Public 87 | 88 | public TableViewLayout(TableViewLayoutOrientation orientation) 89 | { 90 | Orientation = orientation; 91 | } 92 | 93 | public void AddToParent(GameObject gameObject) 94 | { 95 | if (Orientation == TableViewLayoutOrientation.Horizontal) 96 | { 97 | layout = gameObject.AddComponent(); 98 | layout.childAlignment = TextAnchor.MiddleLeft; 99 | layout.childForceExpandHeight = true; 100 | layout.childForceExpandWidth = false; 101 | } 102 | else 103 | { 104 | layout = gameObject.AddComponent(); 105 | layout.childAlignment = TextAnchor.UpperCenter; 106 | layout.childForceExpandHeight = false; 107 | layout.childForceExpandWidth = true; 108 | } 109 | } 110 | 111 | #endregion 112 | } 113 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/Scroll/TableViewScroll.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | namespace Assets.Scripts.TableView 5 | { 6 | public class TableViewScroll 7 | { 8 | #region Property 9 | 10 | public RectTransform Content 11 | { 12 | get { return scrollRect.content; } 13 | } 14 | 15 | public float Size 16 | { 17 | get 18 | { 19 | if (layoutOrientation == TableViewLayoutOrientation.Horizontal) 20 | { 21 | return Content.rect.width; 22 | } 23 | else 24 | { 25 | return Content.rect.height; 26 | } 27 | } 28 | } 29 | 30 | public float SizeDelta 31 | { 32 | get 33 | { 34 | if (layoutOrientation == TableViewLayoutOrientation.Horizontal) 35 | { 36 | return Content.sizeDelta.y; 37 | } 38 | else 39 | { 40 | return Content.sizeDelta.x; 41 | } 42 | } 43 | set 44 | { 45 | if (layoutOrientation == TableViewLayoutOrientation.Horizontal) 46 | { 47 | Content.sizeDelta = new Vector2(value, Content.sizeDelta.y); 48 | } 49 | else 50 | { 51 | Content.sizeDelta = new Vector2(Content.sizeDelta.x, value); 52 | } 53 | } 54 | } 55 | 56 | public ScrollRect.ScrollRectEvent OnValueChanged 57 | { 58 | get { return scrollRect.onValueChanged; } 59 | } 60 | 61 | public ScrollRect.MovementType MovementType 62 | { 63 | get { return scrollRect.movementType; } 64 | set { scrollRect.movementType = value; } 65 | } 66 | 67 | public float Elasticity 68 | { 69 | get { return scrollRect.elasticity; } 70 | set { scrollRect.elasticity = value; } 71 | } 72 | 73 | public bool Inertia 74 | { 75 | get { return scrollRect.inertia; } 76 | set { scrollRect.inertia = value; } 77 | } 78 | 79 | public float DecelerationRate 80 | { 81 | get { return scrollRect.decelerationRate; } 82 | set { scrollRect.decelerationRate = value; } 83 | } 84 | 85 | public float ScrollSensitivity 86 | { 87 | get { return scrollRect.scrollSensitivity; } 88 | set { scrollRect.scrollSensitivity = value; } 89 | } 90 | 91 | private ScrollRect scrollRect; 92 | private TableViewLayoutOrientation layoutOrientation; 93 | 94 | #endregion 95 | 96 | #region Public 97 | 98 | public TableViewScroll(GameObject gameObject, RectTransform transform) 99 | { 100 | scrollRect = gameObject.AddComponent(); 101 | scrollRect.content = transform; 102 | scrollRect.gameObject.SetActive(true); 103 | scrollRect.movementType = MovementType; 104 | scrollRect.elasticity = Elasticity; 105 | scrollRect.inertia = Inertia; 106 | scrollRect.decelerationRate = DecelerationRate; 107 | scrollRect.scrollSensitivity = ScrollSensitivity; 108 | } 109 | 110 | public void SetLayoutOrientation(TableViewLayoutOrientation layoutOrientation) 111 | { 112 | this.layoutOrientation = layoutOrientation; 113 | 114 | if (this.layoutOrientation == TableViewLayoutOrientation.Horizontal) 115 | { 116 | scrollRect.horizontal = true; 117 | scrollRect.vertical = false; 118 | } 119 | else 120 | { 121 | scrollRect.horizontal = false; 122 | scrollRect.vertical = true; 123 | } 124 | } 125 | 126 | public void SetNormalizedPosition(float normalizedPosition) 127 | { 128 | if (layoutOrientation == TableViewLayoutOrientation.Horizontal) 129 | { 130 | scrollRect.horizontalNormalizedPosition = normalizedPosition; 131 | } 132 | else 133 | { 134 | scrollRect.verticalNormalizedPosition = normalizedPosition; 135 | } 136 | } 137 | 138 | #endregion 139 | } 140 | } -------------------------------------------------------------------------------- /Assets/Scripts/TableView/Core/TableView.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using UnityEngine; 4 | using UnityEngine.SocialPlatforms; 5 | using UnityEngine.UI; 6 | 7 | namespace Assets.Scripts.TableView 8 | { 9 | public class TableView : MonoBehaviour, ITableView 10 | { 11 | #region Property 12 | 13 | [SerializeField] private TableViewLayoutOrientation layoutOrientation = TableViewLayoutOrientation.Vertical; 14 | [SerializeField] private float interItemSpacing = 10.0f; 15 | [SerializeField] private RectOffset padding; 16 | 17 | [SerializeField] private bool inertia = true; 18 | [SerializeField] private ScrollRect.MovementType movementType = ScrollRect.MovementType.Elastic; 19 | [SerializeField] private float elasticity = 0.1f; 20 | [SerializeField] private float scrollSensitivity = 1.0f; 21 | [SerializeField] private float decelerationRate = 0.135f; 22 | 23 | [SerializeField] private bool scrollToHighlighted = true; 24 | [SerializeField] private float scrollingSpeed = 0.2f; 25 | 26 | public ITableViewDataSource DataSource 27 | { 28 | get { return dataSource; } 29 | set { dataSource = value; requiresReload = true; } 30 | } 31 | 32 | public ITableViewDelegate Delegate 33 | { 34 | get { return tableViewDelegate; } 35 | set { tableViewDelegate = value; } 36 | } 37 | 38 | public Range VisibleRange 39 | { 40 | get { return visibleCells.Range; } 41 | } 42 | 43 | public float ContentSize 44 | { 45 | get { return tableViewScroll.Size - tableViewSize; } 46 | } 47 | 48 | public float Position 49 | { 50 | get { return position; } 51 | } 52 | 53 | private CellSizes cellSizes; 54 | private PrefabCells prefabCells; 55 | private VisibleCells visibleCells; 56 | private ReusableCells reusableCells; 57 | 58 | private TableViewScroll tableViewScroll; 59 | private TableViewLayout tableViewLayout; 60 | private TableViewContent tableViewContent; 61 | private TableViewPlaceHolders tableViewPlaceHolders; 62 | 63 | private ITableViewDataSource dataSource; 64 | private ITableViewDelegate tableViewDelegate; 65 | 66 | private float position; 67 | 68 | private bool isEmpty; 69 | private bool requiresReload; 70 | private bool requiresRefresh; 71 | 72 | private bool isVertical 73 | { 74 | get { return (tableViewLayout.Orientation == TableViewLayoutOrientation.Vertical); } 75 | } 76 | 77 | private float tableViewSize 78 | { 79 | get 80 | { 81 | Rect rect = (this.transform as RectTransform).rect; 82 | return isVertical ? rect.height : rect.width; 83 | } 84 | } 85 | 86 | #endregion 87 | 88 | 89 | #region Lifecycle 90 | 91 | void Awake() 92 | { 93 | isEmpty = true; 94 | 95 | cellSizes = new CellSizes(); 96 | prefabCells = new PrefabCells(); 97 | visibleCells = new VisibleCells(); 98 | 99 | reusableCells = new ReusableCells(); 100 | reusableCells.AddToParentTransform(this.transform as RectTransform); 101 | 102 | tableViewContent = new TableViewContent(this.transform as RectTransform); 103 | tableViewContent.SetLayoutOrientation(layoutOrientation); 104 | 105 | tableViewScroll = new TableViewScroll(this.gameObject, tableViewContent.Container); 106 | tableViewScroll.SetLayoutOrientation(layoutOrientation); 107 | tableViewScroll.Elasticity = elasticity; 108 | tableViewScroll.MovementType = movementType; 109 | tableViewScroll.Inertia = inertia; 110 | tableViewScroll.DecelerationRate = decelerationRate; 111 | tableViewScroll.ScrollSensitivity = scrollSensitivity; 112 | 113 | tableViewPlaceHolders = new TableViewPlaceHolders(tableViewScroll.Content); 114 | tableViewPlaceHolders.SetLayoutOrientation(layoutOrientation); 115 | 116 | tableViewLayout = new TableViewLayout(layoutOrientation); 117 | tableViewLayout.AddToParent(tableViewScroll.Content.gameObject); 118 | tableViewLayout.Spacing = interItemSpacing; 119 | tableViewLayout.Padding = padding; 120 | 121 | this.gameObject.AddComponent(); 122 | this.gameObject.AddComponent(); 123 | } 124 | 125 | void Update() 126 | { 127 | if (requiresReload) 128 | { 129 | ReloadData(); 130 | } 131 | } 132 | 133 | void LateUpdate() 134 | { 135 | if (requiresRefresh) 136 | { 137 | RefreshVisibleCells(); 138 | } 139 | } 140 | 141 | void OnEnable() 142 | { 143 | tableViewScroll.OnValueChanged.AddListener(ScrollViewValueChanged); 144 | } 145 | 146 | void OnDisable() 147 | { 148 | tableViewScroll.OnValueChanged.RemoveListener(ScrollViewValueChanged); 149 | } 150 | 151 | #endregion 152 | 153 | 154 | #region Public 155 | 156 | public TableViewCell ReusableCellForRow(string reuseIdentifier, int row) 157 | { 158 | TableViewCell cell = reusableCells.GetReusableCell(reuseIdentifier); 159 | 160 | if (cell == null) 161 | { 162 | cell = CreateCellFromPrefab(reuseIdentifier, row); 163 | } 164 | 165 | return cell; 166 | } 167 | 168 | public TableViewCell CellForRow(int row) 169 | { 170 | return visibleCells.GetCellAtIndex(row); 171 | } 172 | 173 | public float PositionForRow(int row) 174 | { 175 | return cellSizes.GetCumulativeRowSize(row) - cellSizes.SizeForRow(row) + tableViewLayout.StartPadding; 176 | } 177 | 178 | public void ReloadData() 179 | { 180 | int numberOfRows = dataSource.NumberOfRowsInTableView(this); 181 | cellSizes.SetRowsCount(numberOfRows); 182 | isEmpty = (numberOfRows == 0); 183 | RemoveAllCells(); 184 | 185 | if (isEmpty) return; 186 | 187 | for (int i = 0; i < numberOfRows; i++) 188 | { 189 | float rowSize = dataSource.SizeForRowInTableView(this, i) + tableViewLayout.Spacing; 190 | cellSizes.SetSizeForRow(rowSize, i); 191 | } 192 | 193 | tableViewScroll.SizeDelta = cellSizes.GetCumulativeRowSize(numberOfRows - 1) + tableViewLayout.EndPadding; 194 | 195 | CreateCells(); 196 | requiresReload = false; 197 | } 198 | 199 | public void RegisterPrefabForCellReuseIdentifier(GameObject prefab, string cellReuseIdentifier) 200 | { 201 | prefabCells.RegisterPrefabForCellReuseIdentifier(prefab, cellReuseIdentifier); 202 | } 203 | 204 | public void SetPosition(float newPosition) 205 | { 206 | if (isEmpty) { return; } 207 | 208 | newPosition = Mathf.Clamp(newPosition, 0, PositionForRow(cellSizes.RowsCount - 1)); 209 | 210 | if (position != newPosition) 211 | { 212 | position = newPosition; 213 | requiresRefresh = true; 214 | float normalizedPosition = newPosition / ContentSize; 215 | float relativeScroll = 0; 216 | 217 | if (isVertical) 218 | { 219 | relativeScroll = 1 - normalizedPosition; 220 | } 221 | else 222 | { 223 | relativeScroll = normalizedPosition; 224 | } 225 | 226 | tableViewScroll.SetNormalizedPosition(relativeScroll); 227 | } 228 | } 229 | 230 | public void SetPosition(float newPosition, float time) 231 | { 232 | StartCoroutine(AnimateToPosition(newPosition, time)); 233 | } 234 | 235 | #endregion 236 | 237 | 238 | #region Private 239 | 240 | private TableViewCell CreateCellFromPrefab(string reuseIdentifier, int row) 241 | { 242 | if (!prefabCells.IsRegisteredCellReuseIdentifier(reuseIdentifier)) return null; 243 | 244 | GameObject cellPrefab = prefabCells.PrefabForCellReuseIdentifier(reuseIdentifier); 245 | TableViewCell cell = Instantiate(cellPrefab).GetComponent(); 246 | cell.SetRowNumber(row); 247 | 248 | return ConfigureCellWithRowAtEnd(cell, row, true); 249 | } 250 | 251 | private void ScrollViewValueChanged(Vector2 newScrollValue) 252 | { 253 | float relativeScroll = 0; 254 | 255 | if (isVertical) 256 | { 257 | relativeScroll = 1 - newScrollValue.y; 258 | } 259 | else 260 | { 261 | relativeScroll = newScrollValue.x; 262 | } 263 | 264 | position = relativeScroll * ContentSize; 265 | requiresRefresh = true; 266 | } 267 | 268 | private void CreateCells() 269 | { 270 | RemoveAllCells(); 271 | SetInitialVisibleCells(); 272 | } 273 | 274 | private void RemoveAllCells() 275 | { 276 | while (visibleCells.Count > 0) 277 | { 278 | RemoveCell(false); 279 | } 280 | 281 | visibleCells.Range = new Range(0, 0); 282 | } 283 | 284 | private Range CurrentVisibleCellsRange() 285 | { 286 | float startPosition = Math.Max(position - tableViewLayout.StartPadding - tableViewSize, 0); 287 | float endPosition = position + (tableViewSize * 2.0f); 288 | 289 | if (endPosition > tableViewScroll.Size) 290 | { 291 | endPosition = tableViewScroll.Size; 292 | } 293 | 294 | int startIndex = cellSizes.FindIndexOfRowAtPosition(startPosition); 295 | int endIndex = cellSizes.FindIndexOfRowAtPosition(endPosition); 296 | 297 | if (endIndex == cellSizes.RowsCount - 1) 298 | { 299 | endIndex = cellSizes.RowsCount; 300 | } 301 | 302 | int cellsCount = endIndex - startIndex; 303 | 304 | return new Range(startIndex, cellsCount); 305 | } 306 | 307 | private void SetInitialVisibleCells() 308 | { 309 | Range currentRange = CurrentVisibleCellsRange(); 310 | 311 | for (int i = 0; i < currentRange.count; i++) 312 | { 313 | CreateCell(currentRange.from + i, true); 314 | } 315 | 316 | visibleCells.Range = currentRange; 317 | UpdatePaddingElements(); 318 | } 319 | 320 | private void RefreshVisibleCells() 321 | { 322 | requiresRefresh = false; 323 | 324 | if (isEmpty) return; 325 | 326 | Range previousRange = visibleCells.Range; 327 | Range currentRange = CurrentVisibleCellsRange(); 328 | 329 | if (currentRange.from > previousRange.Last() || currentRange.Last() < previousRange.from) 330 | { 331 | CreateCells(); 332 | return; 333 | } 334 | 335 | RemoveCellsIfNeededWithRanges(previousRange, currentRange); 336 | CreateCellsIfNeededWithRanges(previousRange, currentRange); 337 | 338 | visibleCells.Range = currentRange; 339 | 340 | UpdatePaddingElements(); 341 | } 342 | 343 | private void RemoveCellsIfNeededWithRanges(Range previousRange, Range currentRange) 344 | { 345 | for (int i = previousRange.from; i < currentRange.from; i++) 346 | { 347 | RemoveCell(false); 348 | } 349 | 350 | for (int i = currentRange.Last(); i < previousRange.Last(); i++) 351 | { 352 | RemoveCell(true); 353 | } 354 | } 355 | 356 | private void CreateCellsIfNeededWithRanges(Range previousRange, Range currentRange) 357 | { 358 | for (int i = previousRange.from - 1; i >= currentRange.from; i--) 359 | { 360 | CreateCell(i, false); 361 | } 362 | 363 | for (int i = previousRange.Last() + 1; i <= currentRange.Last(); i++) 364 | { 365 | CreateCell(i, true); 366 | } 367 | } 368 | 369 | private void CreateCell(int row, bool atEnd) 370 | { 371 | TableViewCell cell = dataSource.CellForRowInTableView(this, row); 372 | cell = ConfigureCellWithRowAtEnd(cell, row, atEnd); 373 | } 374 | 375 | private TableViewCell ConfigureCellWithRowAtEnd(TableViewCell cell, int row, bool atEnd) 376 | { 377 | cell.SetRowNumber(row); 378 | cell.transform.SetParent(tableViewScroll.Content, false); 379 | 380 | float cellSize = cellSizes.SizeForRow(row) - ((row > 0) ? tableViewLayout.Spacing : 0); 381 | CreateLayoutIfNeededForCellWithSize(cell, cellSize); 382 | 383 | cell.DidHighlightEvent.RemoveListener(CellDidHighlight); 384 | cell.DidHighlightEvent.AddListener(CellDidHighlight); 385 | 386 | cell.DidSelectEvent.RemoveListener(CellDidSelect); 387 | cell.DidSelectEvent.AddListener(CellDidSelect); 388 | 389 | visibleCells.SetCellAtIndex(row, cell); 390 | 391 | if (atEnd) 392 | { 393 | cell.transform.SetSiblingIndex(tableViewScroll.Content.childCount - 2); 394 | } 395 | else 396 | { 397 | cell.transform.SetSiblingIndex(1); 398 | } 399 | 400 | return cell; 401 | } 402 | 403 | private void RemoveCell(bool last) 404 | { 405 | int row = last ? visibleCells.Range.Last() : visibleCells.Range.from; 406 | TableViewCell removedCell = visibleCells.GetCellAtIndex(row); 407 | removedCell.DidHighlightEvent.RemoveListener(CellDidHighlight); 408 | reusableCells.AddReusableCell(removedCell); 409 | visibleCells.RemoveCellAtIndex(row); 410 | visibleCells.Range.count -= 1; 411 | 412 | if (!last) 413 | { 414 | visibleCells.Range.from += 1; 415 | } 416 | } 417 | 418 | private void CreateLayoutIfNeededForCellWithSize(TableViewCell cell, float size) 419 | { 420 | LayoutElement layoutElement = cell.GetComponent(); 421 | 422 | if (layoutElement == null) 423 | { 424 | layoutElement = cell.gameObject.AddComponent(); 425 | } 426 | 427 | layoutElement.preferredHeight = 0; 428 | layoutElement.preferredWidth = 0; 429 | 430 | if (isVertical) 431 | { 432 | layoutElement.preferredHeight = size; 433 | } 434 | else 435 | { 436 | layoutElement.preferredWidth = size; 437 | } 438 | } 439 | 440 | private void UpdatePaddingElements() 441 | { 442 | Range startRange = new Range(0, visibleCells.Range.from); 443 | float startSize = cellSizes.SumWithRange(startRange); 444 | 445 | Range endRange = new Range(visibleCells.Range.from, visibleCells.Range.Last() + 1); 446 | float hiddenElementsSizeSum = startSize + cellSizes.SumWithRange(endRange); 447 | float endSize = tableViewScroll.Size - hiddenElementsSizeSum; 448 | endSize -= tableViewLayout.StartPadding; 449 | endSize -= tableViewLayout.EndPadding; 450 | endSize -= tableViewLayout.Spacing; 451 | 452 | tableViewPlaceHolders.UpdatePlaceHoldersWithSize(startSize, endSize); 453 | } 454 | 455 | private IEnumerator AnimateToPosition(float newPosition, float time) 456 | { 457 | float startTime = Time.time; 458 | float initialPosition = position; 459 | float endTime = startTime + time; 460 | 461 | while (Time.time < endTime) 462 | { 463 | float relativeProgress = Mathf.InverseLerp(startTime, endTime, Time.time); 464 | SetPosition(Mathf.Lerp(initialPosition, newPosition, relativeProgress)); 465 | yield return new WaitForEndOfFrame(); 466 | } 467 | 468 | SetPosition(newPosition); 469 | } 470 | 471 | private void CellDidHighlight(int row) 472 | { 473 | if (tableViewDelegate != null) 474 | { 475 | tableViewDelegate.TableViewDidHighlightCellForRow(this, row); 476 | } 477 | 478 | if (scrollToHighlighted) 479 | { 480 | MakeVisibleRowIfNeeded(row); 481 | } 482 | } 483 | 484 | private void CellDidSelect(int row) 485 | { 486 | if (tableViewDelegate != null) 487 | { 488 | tableViewDelegate.TableViewDidSelectCellForRow(this, row); 489 | } 490 | } 491 | 492 | private void MakeVisibleRowIfNeeded(int row) 493 | { 494 | ScrollToStartIfNeededWithRow(row); 495 | ScrollToEndIfNeededWithRow(row); 496 | } 497 | 498 | private void ScrollToStartIfNeededWithRow(int row) 499 | { 500 | float rowStart = PositionForRow(row); 501 | 502 | if (row == 0) 503 | { 504 | rowStart -= tableViewLayout.StartPadding; 505 | } 506 | 507 | if (position > rowStart) 508 | { 509 | SetPosition(rowStart, scrollingSpeed); 510 | } 511 | } 512 | 513 | private void ScrollToEndIfNeededWithRow(int row) 514 | { 515 | float rowStart = PositionForRow(row); 516 | float rowSize = cellSizes.SizeForRow(row); 517 | float rowEnd = rowStart + rowSize + tableViewLayout.Spacing; 518 | float contentEndPosition = position + tableViewSize; 519 | int rowsCount = cellSizes.RowsCount - 1; 520 | 521 | if (row == rowsCount) 522 | { 523 | rowEnd += tableViewLayout.EndPadding; 524 | } 525 | 526 | if (rowEnd > tableViewScroll.Size) 527 | { 528 | rowEnd = tableViewScroll.Size; 529 | } 530 | 531 | if (rowEnd > contentEndPosition) 532 | { 533 | float rowEndPosition = rowEnd - tableViewSize; 534 | SetPosition(rowEndPosition, scrollingSpeed); 535 | } 536 | } 537 | 538 | #endregion 539 | } 540 | } -------------------------------------------------------------------------------- /.idea/workspace.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 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233 | 234 | 235 | 236 | 237 | 238 | 239 | 240 | 241 | 243 | 244 | 272 | 273 | 274 | 275 | 276 | true 277 | DEFINITION_ORDER 278 | 279 | 280 | 284 | 285 | 286 | 287 | 288 | 289 | 290 | 291 | 292 | 293 | 294 | 295 | 296 | 297 | 298 | 299 | 300 | 301 | 302 | 303 | 306 | 307 | 310 | 311 | 314 | 315 | 318 | 319 | 322 | 323 | 326 | 327 | 328 | 329 | 332 | 333 | 336 | 337 | 340 | 341 | 344 | 345 | 348 | 349 | 350 | 351 | 354 | 355 | 358 | 359 | 362 | 363 | 366 | 367 | 370 | 371 | 372 | 373 | 376 | 377 | 380 | 381 | 384 | 385 | 386 | 389 | 390 | 391 | 392 | 393 | 394 | 395 | 396 | 406 | 407 | 408 | 409 | 420 | 421 | 422 | 423 | 424 | 425 | 426 | 427 | 428 | 429 | 430 | 431 | 432 | 433 | 434 | 435 | 436 | 437 | 438 | 439 | 440 | project 441 | 442 | 443 | 444 | 445 | 446 | 447 | 448 | 449 | 450 | 451 | 452 | 453 | 454 | 455 | 456 | project 457 | 458 | 459 | true 460 | 461 | 462 | 463 | DIRECTORY 464 | 465 | false 466 | 467 | 468 | 469 | 480 | 481 | 482 | 483 | 484 | 485 | 487 | 488 | 489 | 490 | 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