├── .clang-format ├── .gitattributes ├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── LICENSE ├── README.md ├── assets └── tutorial │ ├── bob.mesh │ ├── bunny.mesh │ ├── horse.mesh │ ├── kitten.vtk │ ├── rockerArm.mesh │ └── spot.mesh ├── external └── CMakeLists.txt ├── geomlib ├── CMakeLists.txt ├── geomlib │ ├── CMakeLists.txt │ ├── TetMesh.cpp │ ├── TetMesh.h │ ├── TriMesh.cpp │ ├── TriMesh.h │ ├── TriangularMeshSampler.cpp │ ├── TriangularMeshSampler.h │ ├── autograd │ │ ├── GeneralizedProjection.cpp │ │ └── GeneralizedProjection.h │ ├── common.cpp │ ├── common.cuh │ ├── common.h │ ├── generalized_projection.h │ ├── generalized_projection_cuda.cu │ ├── generalized_projection_info.cpp │ ├── generalized_projection_info.h │ ├── hausdorff_distance.cpp │ ├── hausdorff_distance.h │ ├── io │ │ ├── ObjParser.cpp │ │ ├── ObjParser.h │ │ ├── TetMeshParser.cpp │ │ └── TetMeshParser.h │ ├── logging.h │ ├── point_tet_mesh_test.h │ ├── point_tet_mesh_test_cuda.cu │ ├── ray_triangle_intersection.cpp │ ├── ray_triangle_intersection.h │ ├── utils.cuh │ └── vec_utils.cuh └── test │ ├── CMakeLists.txt │ └── main.cpp ├── hex ├── CMakeLists.txt └── src │ ├── HexMeshingApp.cpp │ ├── HexMeshingApp.h │ ├── Settings.cpp │ ├── Settings.h │ ├── common.cpp │ ├── common.h │ ├── controllers │ ├── CuboidEditingController.cpp │ ├── CuboidEditingController.h │ ├── GlobalController.cpp │ ├── GlobalController.h │ ├── ShortcutController.cpp │ ├── ShortcutController.h │ └── stages │ │ ├── DecompositionStage.cpp │ │ ├── DecompositionStage.h │ │ ├── DeformationStage.cpp │ │ ├── DeformationStage.h │ │ ├── DiscretizationStage.cpp │ │ ├── DiscretizationStage.h │ │ ├── HexahedralizationStage.cpp │ │ ├── HexahedralizationStage.h │ │ ├── PipelineStage.cpp │ │ └── PipelineStage.h │ ├── debug.cpp │ ├── debug.h │ ├── logging.h │ ├── main.cpp │ ├── models │ ├── Cuboid.cpp │ ├── Cuboid.h │ ├── GlobalState.cpp │ ├── GlobalState.h │ ├── HexComplex.cpp │ ├── HexComplex.h │ ├── HexConvention.cpp │ ├── HexConvention.h │ ├── HexMeshQuality.cpp │ ├── HexMeshQuality.h │ ├── HexahedralMesh.cpp │ ├── HexahedralMesh.h │ ├── MultiDimArray.h │ ├── Polycube.cpp │ ├── Polycube.h │ ├── PolycubeGraph.cpp │ ├── PolycubeGraph.h │ ├── PolycubeInfo.cpp │ ├── PolycubeInfo.h │ ├── QuadComplex.cpp │ ├── QuadComplex.h │ ├── QuadrilateralMesh.cpp │ ├── QuadrilateralMesh.h │ ├── Ray.cpp │ ├── Ray.h │ ├── TetrahedralMesh.cpp │ ├── TetrahedralMesh.h │ ├── TriangularMesh.cpp │ └── TriangularMesh.h │ ├── optim │ ├── CubicVolumetricDeformer.cpp │ ├── CubicVolumetricDeformer.h │ ├── DirectModel.cpp │ ├── DirectModel.h │ ├── DistortionEnergy.cpp │ ├── DistortionEnergy.h │ ├── HexComplexDeformer.cpp │ ├── HexComplexDeformer.h │ ├── LargestCuboidSolver.cpp │ ├── LargestCuboidSolver.h │ ├── PolycubeOptimizer.cpp │ ├── PolycubeOptimizer.h │ ├── torch_utils.cpp │ └── torch_utils.h │ ├── serialization │ ├── Serializer.cpp │ └── Serializer.h │ ├── utility │ ├── ImGuiEx.cpp │ ├── ImGuiEx.h │ ├── PathManager.cpp │ ├── PathManager.h │ ├── StopWatch.cpp │ ├── StopWatch.h │ └── imfilebrowser.h │ └── views │ ├── CuboidNode.cpp │ ├── CuboidNode.h │ ├── FilteredHexMesh.cpp │ ├── FilteredHexMesh.h │ ├── GlobalView.cpp │ ├── GlobalView.h │ ├── HexCollectionView.cpp │ ├── HexCollectionView.h │ ├── LandmarksEditingView.cpp │ ├── LandmarksEditingView.h │ ├── PolycubeView.cpp │ ├── PolycubeView.h │ ├── QuadSurfaceView.cpp │ ├── QuadSurfaceView.h │ ├── TriSurfaceView.cpp │ └── TriSurfaceView.h └── vkoo ├── CMakeLists.txt ├── assets ├── bunny.obj ├── bunny_rescaled.obj ├── fonts │ ├── NunitoSans-Regular.ttf │ └── Roboto-Regular.ttf ├── images │ ├── blue.jpg │ ├── green.jpg │ ├── red.jpg │ ├── white.jpg │ └── yellow.jpg ├── teapot.obj └── texture.jpg ├── include └── vkoo │ ├── ObjParser.h │ ├── common.h │ ├── core │ ├── Application.h │ ├── Buffer.h │ ├── BufferPool.h │ ├── CommandBuffer.h │ ├── CommandPool.h │ ├── DeferredLightingSubpass.h │ ├── DescriptorPool.h │ ├── DescriptorSet.h │ ├── DescriptorSetLayout.h │ ├── Device.h │ ├── FencePool.h │ ├── ForwardSubpass.h │ ├── Framebuffer.h │ ├── GLSLCompiler.h │ ├── GeometrySubpass.h │ ├── GraphicsPipeline.h │ ├── Gui.h │ ├── Image.h │ ├── ImageView.h │ ├── InputEvent.h │ ├── Instance.h │ ├── PhysicalDevice.h │ ├── PipelineLayout.h │ ├── PipelineState.h │ ├── PostprocessingSubpass.h │ ├── PrimitiveFactory.h │ ├── Queue.h │ ├── RenderContext.h │ ├── RenderFrame.h │ ├── RenderPass.h │ ├── RenderPipeline.h │ ├── RenderTarget.h │ ├── ResourceBindingState.h │ ├── ResourceCache.h │ ├── SPIRVReflection.h │ ├── SSAOBlurSubpass.h │ ├── SSAOSubpass.h │ ├── Sampler.h │ ├── SemaphorePool.h │ ├── ShaderModule.h │ ├── Subpass.h │ ├── Swapchain.h │ ├── VertexObject.h │ └── resource_caching.h │ ├── logging.h │ ├── st │ ├── Image.h │ ├── Material.h │ ├── Node.h │ ├── Scene.h │ ├── ShaderProgram.h │ ├── Texture.h │ ├── Transform.h │ ├── components │ │ ├── Camera.h │ │ ├── ComponentBase.h │ │ ├── Light.h │ │ ├── Mesh.h │ │ ├── Script.h │ │ └── Tracing.h │ ├── hittables │ │ ├── AABB.h │ │ ├── Cylinder.h │ │ ├── HittableBase.h │ │ ├── Plane.h │ │ ├── Ray.h │ │ ├── Sphere.h │ │ └── Triangle.h │ └── scripts │ │ └── ArcBallCameraScript.h │ └── utils.h ├── shaders ├── deferred_geometry.frag ├── deferred_geometry.vert ├── deferred_lighting.frag ├── deferred_ssao.frag ├── deferred_ssao_blur.frag ├── deferred_transparent.frag ├── forward.frag ├── forward.vert ├── imgui.frag ├── imgui.vert ├── offscreen.vert ├── postprocessing.frag └── recompile.sh └── src ├── ObjParser.cpp ├── common.cpp ├── core ├── Application.cpp ├── Buffer.cpp ├── BufferPool.cpp ├── CommandBuffer.cpp ├── CommandPool.cpp ├── DeferredLightingSubpass.cpp ├── DescriptorPool.cpp ├── DescriptorSet.cpp ├── DescriptorSetLayout.cpp ├── Device.cpp ├── FencePool.cpp ├── ForwardSubpass.cpp ├── Framebuffer.cpp ├── GLSLCompiler.cpp ├── GeometrySubpass.cpp ├── GraphicsPipeline.cpp ├── Gui.cpp ├── Image.cpp ├── ImageView.cpp ├── InputEvent.cpp ├── Instance.cpp ├── PhysicalDevice.cpp ├── PipelineLayout.cpp ├── PipelineState.cpp ├── PostprocessingSubpass.cpp ├── PrimitiveFactory.cpp ├── Queue.cpp ├── RenderContext.cpp ├── RenderFrame.cpp ├── RenderPass.cpp ├── RenderPipeline.cpp ├── RenderTarget.cpp ├── ResourceBindingState.cpp ├── ResourceCache.cpp ├── SPIRVReflection.cpp ├── SSAOBlurSubpass.cpp ├── SSAOSubpass.cpp ├── Sampler.cpp ├── SemaphorePool.cpp ├── ShaderModule.cpp ├── Subpass.cpp ├── Swapchain.cpp └── VertexObject.cpp ├── st ├── Image.cpp ├── Material.cpp ├── Node.cpp ├── Scene.cpp ├── ShaderProgram.cpp ├── Texture.cpp ├── Transform.cpp ├── components │ ├── Camera.cpp │ ├── ComponentBase.cpp │ ├── Light.cpp │ ├── Mesh.cpp │ ├── Script.cpp │ └── Tracing.cpp ├── hittables │ ├── AABB.cpp │ ├── Cylinder.cpp │ ├── Plane.cpp │ ├── Sphere.cpp │ └── Triangle.cpp └── scripts │ └── ArcBallCameraScript.cpp └── utils.cpp /.clang-format: -------------------------------------------------------------------------------- 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