├── BirdAndCentaurDemo
├── Temp
│ ├── UnityLockfile
│ └── __EditModeScene
├── Library
│ ├── BuildPlayer.prefs
│ ├── AssetImportState
│ ├── FailedAssetImports.txt
│ ├── ScriptAssemblies
│ │ ├── CompilationCompleted.txt
│ │ ├── Assembly-CSharp.dll
│ │ └── Assembly-CSharp.dll.mdb
│ ├── guidmapper
│ ├── ScriptMapper
│ ├── assetDatabase3
│ ├── AnnotationManager
│ ├── MonoManager.asset
│ ├── AssetServerCacheV3
│ ├── AssetVersioning.db
│ ├── BuildSettings.asset
│ ├── CurrentLayout.dwlt
│ ├── EditorUserSettings.asset
│ ├── EditorUserBuildSettings.asset
│ ├── InspectorExpandedItems.asset
│ └── metadata
│ │ ├── 11
│ │ └── 11a2c89a64cd546f19c24acd62d53e57
│ │ ├── 15
│ │ └── 1531ec92418264f5998a58e5f5275b1f
│ │ ├── 19
│ │ └── 19247a332e45147698ca9db1d820434a
│ │ ├── 25
│ │ └── 25cfd0ad5a99d4b90b96222f6a1de3d6
│ │ ├── 28
│ │ └── 28b5033ddae3e410db2e0a11e3c4bfa9
│ │ ├── 34
│ │ └── 344c2d05955d4493d8a00a27e37d5e46
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│ │ └── 35d4b46c8e3114253aa57477b56fd79d
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│ │ └── 441a981ffd2284067abdab163a9abdcf
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│ │ ├── 5011006406129491ab8b5837009b2e98
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│ │ └── 521e677aee0ef45a989899ee153920cb
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│ │ ├── 538dbcf0a01794544ba27b4afdf1ec1f
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│ │ └── 68b40639b19934d1ba18904db2444f81
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│ │ └── 821f82b6c1f0c4d01953228c4b4e4875
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│ │ └── 96eb3985c5a4e46d199b1f15fa4b5bf4
│ │ ├── 98
│ │ └── 98e587a4bbf054e5d8e89c2a3b5047e9
│ │ ├── 99
│ │ └── 9955af53280a240caab96eb8b4bdb97c
│ │ ├── 00
│ │ ├── 00000000000000001000000000000000
│ │ ├── 00000000000000002000000000000000
│ │ ├── 00000000000000003000000000000000
│ │ ├── 00000000000000004000000000000000
│ │ ├── 00000000000000004100000000000000
│ │ ├── 00000000000000005000000000000000
│ │ ├── 00000000000000005100000000000000
│ │ ├── 00000000000000006000000000000000
│ │ ├── 00000000000000006100000000000000
│ │ ├── 00000000000000007000000000000000
│ │ ├── 00000000000000008000000000000000
│ │ ├── 00000000000000009000000000000000
│ │ ├── 0000000000000000a000000000000000
│ │ ├── 0000000000000000b000000000000000
│ │ └── 0000000000000000c000000000000000
│ │ ├── 07
│ │ └── 07de5e52f394e454f98c10d4ba12d043
│ │ ├── 1b
│ │ └── 1bf3eff016299478fb0cef94fc6f31cb
│ │ ├── 1f
│ │ └── 1fd70ab400f1d42a29358df80544b131
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│ │ ├── 2d9bda8cfc3fb4853844742af7c50ec4
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│ │ ├── 2f
│ │ └── 2f1df475d68a64dc38cb6c4b246734bb
│ │ ├── 3f
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│ │ ├── 4b
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│ │ ├── 6c
│ │ └── 6cb04f0fc2154457ea1db578eeffc32c
│ │ ├── 6e
│ │ ├── 6e1564b09bf6e401da58fe25faf7dabb
│ │ ├── 6e4276e6ce22e460582ca4eda984f4a6
│ │ └── 6e867d463928c4ef8966e21ca4adc039
│ │ ├── 7c
│ │ └── 7cff93aa141234a2d9545b950006aac8
│ │ ├── 8d
│ │ └── 8db1a093f4f874b3db5fcb80e2b31a4d
│ │ ├── 9c
│ │ └── 9c0b025ee95274ec89f4703c68dd0b93
│ │ ├── a1
│ │ └── a1d54fcf3985b4c3691de99c9b6f9f01
│ │ ├── a7
│ │ ├── a741714bda12f4531be7766df99c1033
│ │ ├── a7505a3d9b0644182aa3767b3182a116
│ │ ├── a75ae5bb4178742edb49cd3b4786d61e
│ │ ├── a770d003f6e6e4f73be72add9aa626b6
│ │ ├── a7b70d01fa092409ca8066ac2ca9daa3
│ │ └── a7c0de0d3ca634b6d9badb6e14762f31
│ │ ├── ae
│ │ └── aedbd1d99002943c1b8653968f041ecc
│ │ ├── b2
│ │ └── b2e004b465bad476aad12af6cea9733c
│ │ ├── b6
│ │ └── b6959cf40779540c899e8c7432b08465
│ │ ├── b7
│ │ └── b7eb4dc8a121c42318adf1df68d011fb
│ │ ├── bc
│ │ └── bc4540f55e1da45a680ca7da4f4f3f6c
│ │ ├── bf
│ │ └── bfd18a52a382242c89c1e1ebca9fd8e6
│ │ ├── c1
│ │ ├── c149daac6c6844134833d4792ffedf66
│ │ └── c1cfb0a5d886c44ec92f81935ffa4589
│ │ ├── c2
│ │ └── c211d6d674681454b8ef301e15ace68b
│ │ ├── c5
│ │ └── c57d18e2116de45619c2e7f44c104ba0
│ │ ├── c8
│ │ ├── c87cfc71421e54851b8e41497a7a673c
│ │ └── c8b0770a5a7464109b837fbec0aead54
│ │ ├── d9
│ │ └── d98e428e5f4544bd0a5563e92ee926ae
│ │ ├── df
│ │ └── df8c25a6921a142d780713dd331fdeb1
│ │ ├── e1
│ │ ├── e15ffb8aa44234ec28956d8f79601d2e
│ │ └── e180c73e204ff42b5b8995db20fcf159
│ │ ├── e2
│ │ └── e210561c7bf074cefb8fd1e6237199ba
│ │ ├── f3
│ │ └── f371db3be495e4cc9aa898db05b845b5
│ │ ├── fa
│ │ └── fa9be202116484c268b02844509277c1
│ │ ├── fb
│ │ └── fbadbcd9f202043bfa42143de5d9c861
│ │ ├── fc
│ │ ├── fcae2c1ce94764692a9459e4c64654d8
│ │ └── fccaec77acf8e43209e50c0f8c0cbe35
│ │ └── fd
│ │ └── fdf410dead3c948398c4cef7384f96a3
├── Assets
│ ├── demo.unity
│ ├── New Terrain.asset
│ ├── demo.unity.meta
│ ├── Resources
│ │ ├── texture.png
│ │ ├── skeleton.json.txt.meta
│ │ ├── texture.json.txt.meta
│ │ ├── texture.png.meta
│ │ └── texture.json.txt
│ ├── New Terrain.asset.meta
│ ├── Resources.meta
│ ├── script.meta
│ └── script
│ │ ├── Com.meta
│ │ ├── DragonBones.meta
│ │ ├── DragonBones
│ │ ├── DragonBones.csproj.meta
│ │ ├── Core.meta
│ │ ├── Events.meta
│ │ ├── Utils.meta
│ │ ├── Animation.meta
│ │ ├── Display.meta
│ │ ├── Factorys.meta
│ │ ├── Objects.meta
│ │ ├── Textures.meta
│ │ ├── managers.meta
│ │ ├── Bone.cs.meta
│ │ ├── Slot.cs.meta
│ │ ├── Armature.cs.meta
│ │ ├── AssemblyInfo.cs.meta
│ │ ├── Core
│ │ │ ├── DBObject.cs.meta
│ │ │ ├── DragonBones.cs.meta
│ │ │ └── DragonBones.cs
│ │ ├── Objects
│ │ │ ├── Frame.cs.meta
│ │ │ ├── ArmatureData.cs.meta
│ │ │ ├── AtlasData.cs.meta
│ │ │ ├── BoneData.cs.meta
│ │ │ ├── DBTransform.cs.meta
│ │ │ ├── DataParser.cs.meta
│ │ │ ├── DisplayData.cs.meta
│ │ │ ├── SkeletonData.cs.meta
│ │ │ ├── SkinData.cs.meta
│ │ │ ├── SlotData.cs.meta
│ │ │ ├── Timeline.cs.meta
│ │ │ ├── AnimationData.cs.meta
│ │ │ ├── AtlasDataParser.cs.meta
│ │ │ ├── ObjectDataParser.cs.meta
│ │ │ ├── TransformFrame.cs.meta
│ │ │ ├── TransformTimeline.cs.meta
│ │ │ ├── XMLDataParser.cs.meta
│ │ │ ├── XMLDataParser.cs
│ │ │ ├── Frame.cs
│ │ │ ├── DataParser.cs
│ │ │ ├── DisplayData.cs
│ │ │ ├── BoneData.cs
│ │ │ ├── AtlasData.cs
│ │ │ ├── TransformFrame.cs
│ │ │ ├── TransformTimeline.cs
│ │ │ ├── SkinData.cs
│ │ │ ├── Timeline.cs
│ │ │ ├── SlotData.cs
│ │ │ ├── AtlasDataParser.cs
│ │ │ ├── AnimationData.cs
│ │ │ ├── DBTransform.cs
│ │ │ └── SkeletonData.cs
│ │ ├── Utils
│ │ │ ├── BytesType.cs.meta
│ │ │ ├── ConstValues.cs.meta
│ │ │ ├── DBDataUtil.cs.meta
│ │ │ ├── TransformUtil.cs.meta
│ │ │ ├── parseOldXMLData.cs.meta
│ │ │ ├── BytesType.cs
│ │ │ ├── parseOldXMLData.cs
│ │ │ ├── TransformUtil.cs
│ │ │ └── ConstValues.cs
│ │ ├── Animation
│ │ │ ├── Animation.cs.meta
│ │ │ ├── WorldClock.cs.meta
│ │ │ ├── AnimationState.cs.meta
│ │ │ ├── IAnimatable.cs.meta
│ │ │ ├── TimelineState.cs.meta
│ │ │ └── IAnimatable.cs
│ │ ├── Events
│ │ │ ├── ArmatureEvent.cs.meta
│ │ │ ├── FrameEvent.cs.meta
│ │ │ ├── SoundEvent.cs.meta
│ │ │ ├── AnimationEvent.cs.meta
│ │ │ ├── SoundEventManager.cs.meta
│ │ │ ├── SoundEventManager.cs
│ │ │ ├── ArmatureEvent.cs
│ │ │ ├── SoundEvent.cs
│ │ │ ├── FrameEvent.cs
│ │ │ └── AnimationEvent.cs
│ │ ├── Factorys
│ │ │ ├── BaseFactory.cs.meta
│ │ │ ├── UnityFactory.cs.meta
│ │ │ └── UnityFactory.cs
│ │ ├── Display
│ │ │ ├── IDisplayBridge.cs.meta
│ │ │ ├── UnityBoneDisplay.cs.meta
│ │ │ ├── UnityArmatureDisplay.cs.meta
│ │ │ ├── UnityDisplayBridge.cs.meta
│ │ │ ├── IDisplayBridge.cs
│ │ │ ├── UnityDisplayBridge.cs
│ │ │ └── UnityBoneDisplay.cs
│ │ ├── Textures
│ │ │ ├── TextureAtlas.cs.meta
│ │ │ └── TextureAtlas.cs
│ │ └── AssemblyInfo.cs
│ │ ├── Com
│ │ ├── Viperstudio.meta
│ │ └── Viperstudio
│ │ │ ├── Events.meta
│ │ │ ├── Geom.meta
│ │ │ ├── Utils.meta
│ │ │ ├── Geom
│ │ │ ├── Matrix.cs.meta
│ │ │ ├── Point.cs.meta
│ │ │ ├── ColorTransform.cs.meta
│ │ │ ├── Point.cs
│ │ │ ├── ColorTransform.cs
│ │ │ └── Matrix.cs
│ │ │ ├── Utils
│ │ │ ├── FPS.cs.meta
│ │ │ ├── Json.cs.meta
│ │ │ ├── Logger.cs.meta
│ │ │ ├── Matrix.cs.meta
│ │ │ ├── Logger.cs
│ │ │ └── FPS.cs
│ │ │ └── Events
│ │ │ ├── Event.cs.meta
│ │ │ ├── EventDispatcher.cs.meta
│ │ │ ├── Event.cs
│ │ │ └── EventDispatcher.cs
│ │ ├── CharactorManager.cs.meta
│ │ └── CharactorManager.cs
├── ProjectSettings
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── AudioManager.asset
│ ├── InputManager.asset
│ ├── NavMeshLayers.asset
│ ├── DynamicsManager.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── NetworkManager.asset
│ ├── ProjectSettings.asset
│ ├── QualitySettings.asset
│ ├── Physics2DSettings.asset
│ └── EditorBuildSettings.asset
├── BirdAndCentaurDemo.userprefs
├── BirdAndCentaurDemo.sln
└── BirdAndCentaurDemo-csharp.sln
├── DragonBones
├── Utils
│ ├── BytesType.cs
│ ├── parseOldXMLData.cs
│ ├── TransformUtil.cs
│ └── ConstValues.cs
├── Objects
│ ├── XMLDataParser.cs
│ ├── Frame.cs
│ ├── DataParser.cs
│ ├── DisplayData.cs
│ ├── BoneData.cs
│ ├── AtlasData.cs
│ ├── TransformFrame.cs
│ ├── TransformTimeline.cs
│ ├── SkinData.cs
│ ├── Timeline.cs
│ ├── SlotData.cs
│ ├── AtlasDataParser.cs
│ ├── AnimationData.cs
│ ├── DBTransform.cs
│ └── SkeletonData.cs
├── Core
│ └── DragonBones.cs
├── Events
│ ├── SoundEventManager.cs
│ ├── ArmatureEvent.cs
│ ├── SoundEvent.cs
│ ├── FrameEvent.cs
│ └── AnimationEvent.cs
├── Animation
│ └── IAnimatable.cs
├── AssemblyInfo.cs
├── Textures
│ └── TextureAtlas.cs
├── Display
│ ├── IDisplayBridge.cs
│ ├── UnityDisplayBridge.cs
│ ├── UnityBoneDisplay.cs
│ └── UnityArmatureDisplay.cs
└── Factorys
│ └── UnityFactory.cs
├── README.md
├── Com
└── Viperstudio
│ ├── Geom
│ ├── Point.cs
│ ├── ColorTransform.cs
│ └── Matrix.cs
│ ├── Utils
│ ├── Logger.cs
│ └── FPS.cs
│ └── Events
│ ├── Event.cs
│ └── EventDispatcher.cs
└── LICENSE
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/DragonBones/Utils/BytesType.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace DragonBones.Utils
12 | {
13 | public class BytesType
14 | {
15 | public BytesType ()
16 | {
17 | }
18 | }
19 | }
20 |
21 |
--------------------------------------------------------------------------------
/DragonBones/Utils/parseOldXMLData.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace DragonBones.Utils
12 | {
13 | public class parseOldXMLData
14 | {
15 | public parseOldXMLData ()
16 | {
17 | }
18 | }
19 | }
20 |
21 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | DragonBonesUnity
2 | =======================
3 | DragonBones Library Unity version
4 |
5 | 目录说明:
6 | =======================
7 | DragonBones: C#版DragonBones实现
8 | Com: 某些DragonBones需要的辅助类的C#实现,例如Event, Matrix, JSON等。
9 | BirdAndCentaurDemo: 一个Untiy3D 4.3项目, 演示了DragonBones骨骼动画在Unity3D下的播放。
10 |
11 | 源码结构:
12 | =======================
13 | DragonBones目录里, Display目录下是基于Unity3D的渲染实现, factory下面添加了UnityFactory以适配Unity3D的显示机制. 其他部分基于dragonBones 2.4版本的actionScript版本翻译过来,只是语言改成C#,算法部分没有任何改动。
14 |
15 | Known Issues:
16 | =======================
17 | ColorTransform没有实现。
18 | 骨骼的动态添加与删除以及骨骼z深度顺序动态更改还未经测试。
19 | 子骨架未经测试。
20 |
21 |
22 |
--------------------------------------------------------------------------------
/DragonBones/Objects/XMLDataParser.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using System.Xml;
12 | namespace DragonBones.Objects
13 | {
14 | public class XMLDataParser
15 | {
16 |
17 | // TODO:add xml parser.
18 | }
19 | }
20 |
21 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Utils/BytesType.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace DragonBones.Utils
12 | {
13 | public class BytesType
14 | {
15 | public BytesType ()
16 | {
17 | }
18 | }
19 | }
20 |
21 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Utils/parseOldXMLData.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace DragonBones.Utils
12 | {
13 | public class parseOldXMLData
14 | {
15 | public parseOldXMLData ()
16 | {
17 | }
18 | }
19 | }
20 |
21 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Objects/XMLDataParser.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using System.Xml;
12 | namespace DragonBones.Objects
13 | {
14 | public class XMLDataParser
15 | {
16 |
17 | // TODO:add xml parser.
18 | }
19 | }
20 |
21 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/BirdAndCentaurDemo.userprefs:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/Com/Viperstudio/Geom/Point.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace Com.Viperstudio.Geom
12 | {
13 | public class Point
14 | {
15 |
16 | public float X;
17 | public float Y;
18 |
19 |
20 | public Point(float x = 0, float y = 0)
21 | {
22 | X = x;
23 | Y = y;
24 | }
25 |
26 | }
27 | }
28 |
29 |
--------------------------------------------------------------------------------
/Com/Viperstudio/Utils/Logger.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using UnityEngine;
12 | namespace Com.Viperstudio.Utils
13 | {
14 | public class Logger
15 | {
16 | public Logger ()
17 | {
18 |
19 | }
20 |
21 |
22 | public static void Log(string str)
23 | {
24 | Debug.Log (str);
25 | }
26 | }
27 | }
28 |
29 |
--------------------------------------------------------------------------------
/DragonBones/Core/DragonBones.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace DragonBones.Core
12 | {
13 | public class DragonBones
14 | {
15 |
16 | public const string DATA_VERSION = "2.3";
17 | public const string VERSION = "2.4";
18 | public const int VERSION_NUMBER = 2400;
19 |
20 | public DragonBones ()
21 | {
22 | }
23 | }
24 | }
25 |
26 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/Com/Viperstudio/Geom/Point.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace Com.Viperstudio.Geom
12 | {
13 | public class Point
14 | {
15 |
16 | public float X;
17 | public float Y;
18 |
19 |
20 | public Point(float x = 0, float y = 0)
21 | {
22 | X = x;
23 | Y = y;
24 | }
25 |
26 | }
27 | }
28 |
29 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/Com/Viperstudio/Utils/Logger.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using UnityEngine;
12 | namespace Com.Viperstudio.Utils
13 | {
14 | public class Logger
15 | {
16 | public Logger ()
17 | {
18 |
19 | }
20 |
21 |
22 | public static void Log(string str)
23 | {
24 | Debug.Log (str);
25 | }
26 | }
27 | }
28 |
29 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Core/DragonBones.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace DragonBones.Core
12 | {
13 | public class DragonBones
14 | {
15 |
16 | public const string DATA_VERSION = "2.3";
17 | public const string VERSION = "2.4";
18 | public const int VERSION_NUMBER = 2400;
19 |
20 | public DragonBones ()
21 | {
22 | }
23 | }
24 | }
25 |
26 |
--------------------------------------------------------------------------------
/Com/Viperstudio/Events/Event.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace Com.Viperstudio.Events
12 | {
13 | public class Event :EventArgs
14 | {
15 | public String EventType;
16 |
17 | public EventDispatcher Target;
18 |
19 | public Event (string eventType) :base()
20 | {
21 | this.EventType = eventType;
22 | }
23 |
24 | public virtual Event clone()
25 | {
26 | return this;
27 | }
28 |
29 | }
30 | }
31 |
32 |
--------------------------------------------------------------------------------
/DragonBones/Objects/Frame.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace DragonBones.Objects
12 | {
13 | public class Frame
14 | {
15 | public float Position;
16 | public float Duration;
17 |
18 | public string Action;
19 | public string Evt;
20 | public string Sound;
21 |
22 | public Frame()
23 | {
24 | Position = 0f;
25 | Duration = 0f;
26 | }
27 |
28 | public virtual void Dispose()
29 | {
30 | }
31 | }
32 | }
33 |
34 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/Com/Viperstudio/Events/Event.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace Com.Viperstudio.Events
12 | {
13 | public class Event :EventArgs
14 | {
15 | public String EventType;
16 |
17 | public EventDispatcher Target;
18 |
19 | public Event (string eventType) :base()
20 | {
21 | this.EventType = eventType;
22 | }
23 |
24 | public virtual Event clone()
25 | {
26 | return this;
27 | }
28 |
29 | }
30 | }
31 |
32 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Objects/Frame.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace DragonBones.Objects
12 | {
13 | public class Frame
14 | {
15 | public float Position;
16 | public float Duration;
17 |
18 | public string Action;
19 | public string Evt;
20 | public string Sound;
21 |
22 | public Frame()
23 | {
24 | Position = 0f;
25 | Duration = 0f;
26 | }
27 |
28 | public virtual void Dispose()
29 | {
30 | }
31 | }
32 | }
33 |
34 |
--------------------------------------------------------------------------------
/DragonBones/Events/SoundEventManager.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using Com.Viperstudio.Events;
12 |
13 | namespace DragonBones.Events
14 | {
15 | public class SoundEventManager :EventDispatcher
16 | {
17 |
18 | private SoundEventManager() { }
19 | private static SoundEventManager instance;
20 | public static SoundEventManager Instance
21 | {
22 | get
23 | {
24 | if(instance == null)
25 | instance = new SoundEventManager();
26 | return instance;
27 | }
28 | }
29 |
30 |
31 | }
32 | }
33 |
34 |
--------------------------------------------------------------------------------
/Com/Viperstudio/Geom/ColorTransform.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace Com.Viperstudio.Geom
12 | {
13 | public class ColorTransform
14 | {
15 | public float AlphaOffset = 0f;
16 | public float RedOffset = 0f;
17 | public float GreenOffset = 0f;
18 | public float BlueOffset = 0f;
19 |
20 | public float AlphaMultiplier = 0f;
21 | public float RedMultiplier = 0f;
22 | public float GreenMultiplier = 0f;
23 | public float BlueMultiplier = 0f;
24 |
25 | public ColorTransform ()
26 | {
27 | }
28 | }
29 | }
30 |
31 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Events/SoundEventManager.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using Com.Viperstudio.Events;
12 |
13 | namespace DragonBones.Events
14 | {
15 | public class SoundEventManager :EventDispatcher
16 | {
17 |
18 | private SoundEventManager() { }
19 | private static SoundEventManager instance;
20 | public static SoundEventManager Instance
21 | {
22 | get
23 | {
24 | if(instance == null)
25 | instance = new SoundEventManager();
26 | return instance;
27 | }
28 | }
29 |
30 |
31 | }
32 | }
33 |
34 |
--------------------------------------------------------------------------------
/DragonBones/Objects/DataParser.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using System.Collections.Generic;
12 | using System.Xml;
13 |
14 | namespace DragonBones.Objects
15 | {
16 | public class DataParser
17 | {
18 |
19 |
20 |
21 | public static SkeletonData parseData(Object rawData)
22 | {
23 | if(rawData is XmlNode)
24 | {
25 | //return XMLDataParser.ParseSkeletonData(rawData as XmlNode);
26 | }
27 | else
28 | {
29 | return ObjectDataParser.ParseSkeletonData(rawData as Dictionary);
30 | }
31 | return null;
32 | }
33 | }
34 | }
35 |
36 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/Com/Viperstudio/Geom/ColorTransform.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace Com.Viperstudio.Geom
12 | {
13 | public class ColorTransform
14 | {
15 | public float AlphaOffset = 0f;
16 | public float RedOffset = 0f;
17 | public float GreenOffset = 0f;
18 | public float BlueOffset = 0f;
19 |
20 | public float AlphaMultiplier = 0f;
21 | public float RedMultiplier = 0f;
22 | public float GreenMultiplier = 0f;
23 | public float BlueMultiplier = 0f;
24 |
25 | public ColorTransform ()
26 | {
27 | }
28 | }
29 | }
30 |
31 |
--------------------------------------------------------------------------------
/DragonBones/Events/ArmatureEvent.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using Com.Viperstudio.Events;
12 | namespace DragonBones.Events
13 | {
14 | public class ArmatureEvent :Event
15 | {
16 | /**
17 | * Dispatched after a successful z order update.
18 | */
19 | public const string Z_ORDER_UPDATED = "zOrderUpdated";
20 |
21 | public ArmatureEvent(string type) :base(type)
22 | {
23 |
24 | }
25 |
26 | /**
27 | * @private
28 | * @return
29 | */
30 | override public Event clone()
31 | {
32 | return new ArmatureEvent(this.EventType);
33 | }
34 | }
35 | }
36 |
37 |
--------------------------------------------------------------------------------
/DragonBones/Objects/DisplayData.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using Com.Viperstudio.Geom;
12 | namespace DragonBones.Objects
13 | {
14 | public class DisplayData
15 | {
16 | public const string ARMATURE = "armature";
17 | public const string IMAGE = "image";
18 |
19 | public string Name;
20 | public string Type;
21 | public DBTransform Transform;
22 | public Point Pivot;
23 |
24 | public DisplayData()
25 | {
26 | Transform = new DBTransform();
27 | }
28 |
29 | public void Dispose()
30 | {
31 | Transform = null;
32 | Pivot = null;
33 | }
34 | }
35 | }
36 |
37 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Objects/DataParser.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using System.Collections.Generic;
12 | using System.Xml;
13 |
14 | namespace DragonBones.Objects
15 | {
16 | public class DataParser
17 | {
18 |
19 |
20 |
21 | public static SkeletonData parseData(Object rawData)
22 | {
23 | if(rawData is XmlNode)
24 | {
25 | //return XMLDataParser.ParseSkeletonData(rawData as XmlNode);
26 | }
27 | else
28 | {
29 | return ObjectDataParser.ParseSkeletonData(rawData as Dictionary);
30 | }
31 | return null;
32 | }
33 | }
34 | }
35 |
36 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Events/ArmatureEvent.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using Com.Viperstudio.Events;
12 | namespace DragonBones.Events
13 | {
14 | public class ArmatureEvent :Event
15 | {
16 | /**
17 | * Dispatched after a successful z order update.
18 | */
19 | public const string Z_ORDER_UPDATED = "zOrderUpdated";
20 |
21 | public ArmatureEvent(string type) :base(type)
22 | {
23 |
24 | }
25 |
26 | /**
27 | * @private
28 | * @return
29 | */
30 | override public Event clone()
31 | {
32 | return new ArmatureEvent(this.EventType);
33 | }
34 | }
35 | }
36 |
37 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Objects/DisplayData.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using Com.Viperstudio.Geom;
12 | namespace DragonBones.Objects
13 | {
14 | public class DisplayData
15 | {
16 | public const string ARMATURE = "armature";
17 | public const string IMAGE = "image";
18 |
19 | public string Name;
20 | public string Type;
21 | public DBTransform Transform;
22 | public Point Pivot;
23 |
24 | public DisplayData()
25 | {
26 | Transform = new DBTransform();
27 | }
28 |
29 | public void Dispose()
30 | {
31 | Transform = null;
32 | Pivot = null;
33 | }
34 | }
35 | }
36 |
37 |
--------------------------------------------------------------------------------
/DragonBones/Animation/IAnimatable.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace DragonBones.Animation
12 | {
13 |
14 | /**
15 | * The IAnimatable interface defines the methods used by all animatable instance type used by the DragonBones system.
16 | * @see dragonBones.Armature
17 | * @see dragonBones.animation.WorldClock
18 | */
19 |
20 |
21 | public interface IAnimatable
22 | {
23 |
24 | /**
25 | * Update the animation using this method typically in an ENTERFRAME Event or with a Timer.
26 | * @param The amount of second to move the playhead ahead.
27 | */
28 |
29 | void AdvanceTime(float passedTime);
30 |
31 | }
32 | }
33 |
34 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Animation/IAnimatable.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace DragonBones.Animation
12 | {
13 |
14 | /**
15 | * The IAnimatable interface defines the methods used by all animatable instance type used by the DragonBones system.
16 | * @see dragonBones.Armature
17 | * @see dragonBones.animation.WorldClock
18 | */
19 |
20 |
21 | public interface IAnimatable
22 | {
23 |
24 | /**
25 | * Update the animation using this method typically in an ENTERFRAME Event or with a Timer.
26 | * @param The amount of second to move the playhead ahead.
27 | */
28 |
29 | void AdvanceTime(float passedTime);
30 |
31 | }
32 | }
33 |
34 |
--------------------------------------------------------------------------------
/DragonBones/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 |
4 | // Information about this assembly is defined by the following attributes.
5 | // Change them to the values specific to your project.
6 |
7 | [assembly: AssemblyTitle("DragonBones")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("")]
12 | [assembly: AssemblyCopyright("max")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
17 | // The form "{Major}.{Minor}.*" will automatically update the build and revision,
18 | // and "{Major}.{Minor}.{Build}.*" will update just the revision.
19 |
20 | [assembly: AssemblyVersion("1.0.*")]
21 |
22 | // The following attributes are used to specify the signing key for the assembly,
23 | // if desired. See the Mono documentation for more information about signing.
24 |
25 | //[assembly: AssemblyDelaySign(false)]
26 | //[assembly: AssemblyKeyFile("")]
27 |
28 |
--------------------------------------------------------------------------------
/DragonBones/Objects/BoneData.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace DragonBones.Objects
12 | {
13 | public class BoneData
14 | {
15 | public string Name;
16 | public string Parent;
17 | public float Length;
18 |
19 | public DBTransform Global;
20 | public DBTransform Transform;
21 |
22 | public int ScaleMode;
23 | public bool FixedRotation;
24 |
25 | public BoneData()
26 | {
27 | Length = 0;
28 | Global = new DBTransform();
29 | Transform = new DBTransform();
30 | ScaleMode = 1;
31 | FixedRotation = false;
32 | }
33 |
34 | public void Dispose()
35 | {
36 | Global = null;
37 | Transform = null;
38 | }
39 | }
40 | }
41 |
42 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Objects/BoneData.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | namespace DragonBones.Objects
12 | {
13 | public class BoneData
14 | {
15 | public string Name;
16 | public string Parent;
17 | public float Length;
18 |
19 | public DBTransform Global;
20 | public DBTransform Transform;
21 |
22 | public int ScaleMode;
23 | public bool FixedRotation;
24 |
25 | public BoneData()
26 | {
27 | Length = 0;
28 | Global = new DBTransform();
29 | Transform = new DBTransform();
30 | ScaleMode = 1;
31 | FixedRotation = false;
32 | }
33 |
34 | public void Dispose()
35 | {
36 | Global = null;
37 | Transform = null;
38 | }
39 | }
40 | }
41 |
42 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 |
4 | // Information about this assembly is defined by the following attributes.
5 | // Change them to the values specific to your project.
6 |
7 | [assembly: AssemblyTitle("DragonBones")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("")]
12 | [assembly: AssemblyCopyright("max")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
17 | // The form "{Major}.{Minor}.*" will automatically update the build and revision,
18 | // and "{Major}.{Minor}.{Build}.*" will update just the revision.
19 |
20 | [assembly: AssemblyVersion("1.0.*")]
21 |
22 | // The following attributes are used to specify the signing key for the assembly,
23 | // if desired. See the Mono documentation for more information about signing.
24 |
25 | //[assembly: AssemblyDelaySign(false)]
26 | //[assembly: AssemblyKeyFile("")]
27 |
28 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2014 DragonBones
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/Resources/texture.png.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 2d9bda8cfc3fb4853844742af7c50ec4
3 | TextureImporter:
4 | serializedVersion: 2
5 | mipmaps:
6 | mipMapMode: 0
7 | enableMipMap: 1
8 | linearTexture: 0
9 | correctGamma: 0
10 | fadeOut: 0
11 | borderMipMap: 0
12 | mipMapFadeDistanceStart: 1
13 | mipMapFadeDistanceEnd: 3
14 | bumpmap:
15 | convertToNormalMap: 0
16 | externalNormalMap: 0
17 | heightScale: .25
18 | normalMapFilter: 0
19 | isReadable: 0
20 | grayScaleToAlpha: 0
21 | generateCubemap: 0
22 | seamlessCubemap: 0
23 | textureFormat: -1
24 | maxTextureSize: 1024
25 | textureSettings:
26 | filterMode: -1
27 | aniso: -1
28 | mipBias: -1
29 | wrapMode: -1
30 | nPOTScale: 1
31 | lightmap: 0
32 | compressionQuality: 50
33 | spriteMode: 0
34 | spriteExtrude: 1
35 | spriteMeshType: 1
36 | alignment: 0
37 | spritePivot: {x: .5, y: .5}
38 | spritePixelsToUnits: 100
39 | alphaIsTransparency: 0
40 | textureType: -1
41 | buildTargetSettings: []
42 | spriteSheet:
43 | sprites: []
44 | spritePackingTag:
45 | userData:
46 |
--------------------------------------------------------------------------------
/DragonBones/Textures/TextureAtlas.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using UnityEngine;
12 | using DragonBones.Objects;
13 |
14 | namespace DragonBones.Textures
15 | {
16 | public class TextureAtlas
17 | {
18 | public string Name;
19 | public Texture Texture;
20 | public AtlasData AtlasData;
21 | public Material Material;
22 |
23 | public TextureAtlas (Texture texture, AtlasData atlasData)
24 | {
25 | Name = atlasData.Name;
26 | Texture = texture;
27 | AtlasData = atlasData;
28 |
29 | Shader shader = Shader.Find("Sprites/Default");
30 | Material = new Material(shader);
31 | Material.mainTexture = texture;
32 | }
33 |
34 | public System.Object GetRegion(string name)
35 | {
36 |
37 | return null;
38 | }
39 |
40 | public void Dispose()
41 | {
42 | }
43 | }
44 | }
45 |
46 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Textures/TextureAtlas.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using UnityEngine;
12 | using DragonBones.Objects;
13 |
14 | namespace DragonBones.Textures
15 | {
16 | public class TextureAtlas
17 | {
18 | public string Name;
19 | public Texture Texture;
20 | public AtlasData AtlasData;
21 | public Material Material;
22 |
23 | public TextureAtlas (Texture texture, AtlasData atlasData)
24 | {
25 | Name = atlasData.Name;
26 | Texture = texture;
27 | AtlasData = atlasData;
28 |
29 | Shader shader = Shader.Find("Sprites/Default");
30 | Material = new Material(shader);
31 | Material.mainTexture = texture;
32 | }
33 |
34 | public System.Object GetRegion(string name)
35 | {
36 |
37 | return null;
38 | }
39 |
40 | public void Dispose()
41 | {
42 | }
43 | }
44 | }
45 |
46 |
--------------------------------------------------------------------------------
/DragonBones/Objects/AtlasData.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using System.Collections.Generic;
12 | using Com.Viperstudio.Utils;
13 |
14 | namespace DragonBones.Objects
15 | {
16 | public class AtlasData
17 | {
18 | public String Name;
19 |
20 | private Dictionary _textureDatas;
21 |
22 | public AtlasData ()
23 | {
24 | }
25 |
26 | public void AddTextureData(TextureData textureData)
27 | {
28 | if(_textureDatas == null)
29 | {
30 | _textureDatas = new Dictionary();
31 | }
32 | _textureDatas.Add(textureData.Name, textureData);
33 | }
34 |
35 | public TextureData GetTextureData(string name)
36 | {
37 | if(_textureDatas!=null)
38 | {
39 | if(_textureDatas.ContainsKey(name))
40 | {
41 | return _textureDatas[name];
42 | }
43 | }
44 | return null;
45 | }
46 |
47 | }
48 |
49 | public class TextureData
50 | {
51 |
52 | public string Name;
53 | public float X, Y, Width, Height;
54 |
55 | }
56 | }
57 |
58 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Objects/AtlasData.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using System.Collections.Generic;
12 | using Com.Viperstudio.Utils;
13 |
14 | namespace DragonBones.Objects
15 | {
16 | public class AtlasData
17 | {
18 | public String Name;
19 |
20 | private Dictionary _textureDatas;
21 |
22 | public AtlasData ()
23 | {
24 | }
25 |
26 | public void AddTextureData(TextureData textureData)
27 | {
28 | if(_textureDatas == null)
29 | {
30 | _textureDatas = new Dictionary();
31 | }
32 | _textureDatas.Add(textureData.Name, textureData);
33 | }
34 |
35 | public TextureData GetTextureData(string name)
36 | {
37 | if(_textureDatas!=null)
38 | {
39 | if(_textureDatas.ContainsKey(name))
40 | {
41 | return _textureDatas[name];
42 | }
43 | }
44 | return null;
45 | }
46 |
47 | }
48 |
49 | public class TextureData
50 | {
51 |
52 | public string Name;
53 | public float X, Y, Width, Height;
54 |
55 | }
56 | }
57 |
58 |
--------------------------------------------------------------------------------
/DragonBones/Objects/TransformFrame.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using Com.Viperstudio.Geom;
12 | using System.Collections.Generic;
13 |
14 | namespace DragonBones.Objects
15 | {
16 | public class TransformFrame : Frame
17 | {
18 | public float TweenEasing;
19 | public int TweenRotate;
20 | public int DisplayIndex;
21 | public bool Visible;
22 | public float ZOrder;
23 |
24 | public DBTransform Global;
25 | public DBTransform Transform;
26 | public Point Pivot;
27 | public ColorTransform Color;
28 |
29 |
30 | public TransformFrame()
31 | {
32 |
33 | TweenEasing = 0;
34 | TweenRotate = 0;
35 | DisplayIndex = 0;
36 | Visible = true;
37 | ZOrder = float.NaN;
38 |
39 | Global = new DBTransform();
40 | Transform = new DBTransform();
41 | Pivot = new Point();
42 | }
43 |
44 | override public void Dispose()
45 | {
46 | base.Dispose();
47 | Global = null;
48 | Transform = null;
49 | //SkeletonData pivots
50 | Pivot = null;
51 | Color = null;
52 | }
53 | }
54 | }
55 |
56 |
--------------------------------------------------------------------------------
/DragonBones/Events/SoundEvent.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using Com.Viperstudio.Events;
12 | using DragonBones.Animation;
13 |
14 | namespace DragonBones.Events
15 | {
16 | public class SoundEvent :Event
17 | {
18 | /**
19 | * Dispatched when the animation of the animation enter a frame containing sound labels.
20 | */
21 | public const string SOUND = "sound";
22 |
23 | /**
24 | * The armature that is the target of this event.
25 | */
26 | public Armature Armature;
27 |
28 | public AnimationState AnimationState;
29 |
30 | public string Sound;
31 |
32 | /**
33 | * Creates a new SoundEvent instance.
34 | * @param type
35 | * @param cancelable
36 | */
37 | public SoundEvent(string type) : base(type)
38 | {
39 |
40 | }
41 |
42 | /**
43 | * @private
44 | */
45 | override public Event clone()
46 | {
47 | SoundEvent evt = new SoundEvent(EventType);
48 | evt.Armature = Armature;
49 | evt.AnimationState = AnimationState;
50 | evt.Sound = Sound;
51 | return evt;
52 | }
53 | }
54 | }
55 |
56 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Objects/TransformFrame.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using Com.Viperstudio.Geom;
12 | using System.Collections.Generic;
13 |
14 | namespace DragonBones.Objects
15 | {
16 | public class TransformFrame : Frame
17 | {
18 | public float TweenEasing;
19 | public int TweenRotate;
20 | public int DisplayIndex;
21 | public bool Visible;
22 | public float ZOrder;
23 |
24 | public DBTransform Global;
25 | public DBTransform Transform;
26 | public Point Pivot;
27 | public ColorTransform Color;
28 |
29 |
30 | public TransformFrame()
31 | {
32 |
33 | TweenEasing = 0;
34 | TweenRotate = 0;
35 | DisplayIndex = 0;
36 | Visible = true;
37 | ZOrder = float.NaN;
38 |
39 | Global = new DBTransform();
40 | Transform = new DBTransform();
41 | Pivot = new Point();
42 | }
43 |
44 | override public void Dispose()
45 | {
46 | base.Dispose();
47 | Global = null;
48 | Transform = null;
49 | //SkeletonData pivots
50 | Pivot = null;
51 | Color = null;
52 | }
53 | }
54 | }
55 |
56 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Events/SoundEvent.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using Com.Viperstudio.Events;
12 | using DragonBones.Animation;
13 |
14 | namespace DragonBones.Events
15 | {
16 | public class SoundEvent :Event
17 | {
18 | /**
19 | * Dispatched when the animation of the animation enter a frame containing sound labels.
20 | */
21 | public const string SOUND = "sound";
22 |
23 | /**
24 | * The armature that is the target of this event.
25 | */
26 | public Armature Armature;
27 |
28 | public AnimationState AnimationState;
29 |
30 | public string Sound;
31 |
32 | /**
33 | * Creates a new SoundEvent instance.
34 | * @param type
35 | * @param cancelable
36 | */
37 | public SoundEvent(string type) : base(type)
38 | {
39 |
40 | }
41 |
42 | /**
43 | * @private
44 | */
45 | override public Event clone()
46 | {
47 | SoundEvent evt = new SoundEvent(EventType);
48 | evt.Armature = Armature;
49 | evt.AnimationState = AnimationState;
50 | evt.Sound = Sound;
51 | return evt;
52 | }
53 | }
54 | }
55 |
56 |
--------------------------------------------------------------------------------
/DragonBones/Objects/TransformTimeline.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using Com.Viperstudio.Geom;
12 | namespace DragonBones.Objects
13 | {
14 | public class TransformTimeline :Timeline
15 | {
16 | public static TransformTimeline HIDE_TIMELINE = new TransformTimeline();
17 |
18 | public bool Transformed;
19 |
20 | public DBTransform OriginTransform;
21 | public Point OriginPivot;
22 |
23 | private float _offset;
24 | public float Offset
25 | {
26 | get { return _offset; }
27 | set {
28 |
29 | float r = 0f;
30 | if(value!=float.NaN&&value!=0) r = value;
31 |
32 | _offset = r % 1;
33 | if(_offset < 0)
34 | {
35 | _offset += 1;
36 | }
37 |
38 | }
39 | }
40 |
41 |
42 | public TransformTimeline()
43 | {
44 |
45 | OriginTransform = new DBTransform();
46 | OriginPivot = new Point();
47 | _offset = 0;
48 | }
49 |
50 | override public void Dispose()
51 | {
52 | if(this == HIDE_TIMELINE)
53 | {
54 | return;
55 | }
56 | base.Dispose();
57 | OriginTransform = null;
58 | OriginPivot = null;
59 | }
60 | }
61 | }
62 |
63 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Objects/TransformTimeline.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using Com.Viperstudio.Geom;
12 | namespace DragonBones.Objects
13 | {
14 | public class TransformTimeline :Timeline
15 | {
16 | public static TransformTimeline HIDE_TIMELINE = new TransformTimeline();
17 |
18 | public bool Transformed;
19 |
20 | public DBTransform OriginTransform;
21 | public Point OriginPivot;
22 |
23 | private float _offset;
24 | public float Offset
25 | {
26 | get { return _offset; }
27 | set {
28 |
29 | float r = 0f;
30 | if(value!=float.NaN&&value!=0) r = value;
31 |
32 | _offset = r % 1;
33 | if(_offset < 0)
34 | {
35 | _offset += 1;
36 | }
37 |
38 | }
39 | }
40 |
41 |
42 | public TransformTimeline()
43 | {
44 |
45 | OriginTransform = new DBTransform();
46 | OriginPivot = new Point();
47 | _offset = 0;
48 | }
49 |
50 | override public void Dispose()
51 | {
52 | if(this == HIDE_TIMELINE)
53 | {
54 | return;
55 | }
56 | base.Dispose();
57 | OriginTransform = null;
58 | OriginPivot = null;
59 | }
60 | }
61 | }
62 |
63 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/BirdAndCentaurDemo.sln:
--------------------------------------------------------------------------------
1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
3 |
4 | Project("{3A33D214-E29D-3B3D-141E-26B04EC9446E}") = "BirdAndCentaurDemo", "Assembly-CSharp.csproj", "{3C0552F0-1CB3-783D-C3BC-BEC842AB708B}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {3C0552F0-1CB3-783D-C3BC-BEC842AB708B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {3C0552F0-1CB3-783D-C3BC-BEC842AB708B}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {3C0552F0-1CB3-783D-C3BC-BEC842AB708B}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {3C0552F0-1CB3-783D-C3BC-BEC842AB708B}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | GlobalSection(MonoDevelopProperties) = preSolution
21 | StartupItem = Assembly-CSharp.csproj
22 | Policies = $0
23 | $0.TextStylePolicy = $1
24 | $1.inheritsSet = null
25 | $1.scope = text/x-csharp
26 | $0.CSharpFormattingPolicy = $2
27 | $2.inheritsSet = Mono
28 | $2.inheritsScope = text/x-csharp
29 | $2.scope = text/x-csharp
30 | $0.TextStylePolicy = $3
31 | $3.FileWidth = 120
32 | $3.TabWidth = 4
33 | $3.EolMarker = Unix
34 | $3.inheritsSet = Mono
35 | $3.inheritsScope = text/plain
36 | $3.scope = text/plain
37 | EndGlobalSection
38 |
39 | EndGlobal
40 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/BirdAndCentaurDemo-csharp.sln:
--------------------------------------------------------------------------------
1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
3 |
4 | Project("{3A33D214-E29D-3B3D-141E-26B04EC9446E}") = "BirdAndCentaurDemo", "Assembly-CSharp-vs.csproj", "{3C0552F0-1CB3-783D-C3BC-BEC842AB708B}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {3C0552F0-1CB3-783D-C3BC-BEC842AB708B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {3C0552F0-1CB3-783D-C3BC-BEC842AB708B}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {3C0552F0-1CB3-783D-C3BC-BEC842AB708B}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {3C0552F0-1CB3-783D-C3BC-BEC842AB708B}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | GlobalSection(MonoDevelopProperties) = preSolution
21 | StartupItem = Assembly-CSharp.csproj
22 | Policies = $0
23 | $0.TextStylePolicy = $1
24 | $1.inheritsSet = null
25 | $1.scope = text/x-csharp
26 | $0.CSharpFormattingPolicy = $2
27 | $2.inheritsSet = Mono
28 | $2.inheritsScope = text/x-csharp
29 | $2.scope = text/x-csharp
30 | $0.TextStylePolicy = $3
31 | $3.FileWidth = 120
32 | $3.TabWidth = 4
33 | $3.EolMarker = Unix
34 | $3.inheritsSet = Mono
35 | $3.inheritsScope = text/plain
36 | $3.scope = text/plain
37 | EndGlobalSection
38 |
39 | EndGlobal
40 |
--------------------------------------------------------------------------------
/DragonBones/Objects/SkinData.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using System.Collections.Generic;
12 | namespace DragonBones.Objects
13 | {
14 | public class SkinData
15 | {
16 | public string Name;
17 |
18 | private List _slotDataList;
19 | public List SlotDataList
20 | {
21 | get { return _slotDataList; }
22 | }
23 |
24 | public SkinData()
25 | {
26 | _slotDataList = new List();
27 | }
28 |
29 | public void Dispose()
30 | {
31 | int i = _slotDataList.Count;
32 | while(i -- >0)
33 | {
34 | _slotDataList[i].Dispose();
35 | }
36 |
37 | _slotDataList.Clear();
38 |
39 | }
40 |
41 | public SlotData getSlotData(string slotName)
42 | {
43 | int i = _slotDataList.Count;
44 | while(i -- >0)
45 | {
46 | if(_slotDataList[i].Name == slotName)
47 | {
48 | return _slotDataList[i];
49 | }
50 | }
51 | return null;
52 | }
53 |
54 | public void AddSlotData(SlotData slotData)
55 | {
56 | if(slotData == null)
57 | {
58 | throw new ArgumentException();
59 | }
60 |
61 | if (_slotDataList.IndexOf(slotData) < 0)
62 | {
63 |
64 | _slotDataList.Add(slotData);
65 |
66 | }
67 | else
68 | {
69 | throw new ArgumentException();
70 | }
71 | }
72 | }
73 | }
74 |
75 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Objects/SkinData.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using System.Collections.Generic;
12 | namespace DragonBones.Objects
13 | {
14 | public class SkinData
15 | {
16 | public string Name;
17 |
18 | private List _slotDataList;
19 | public List SlotDataList
20 | {
21 | get { return _slotDataList; }
22 | }
23 |
24 | public SkinData()
25 | {
26 | _slotDataList = new List();
27 | }
28 |
29 | public void Dispose()
30 | {
31 | int i = _slotDataList.Count;
32 | while(i -- >0)
33 | {
34 | _slotDataList[i].Dispose();
35 | }
36 |
37 | _slotDataList.Clear();
38 |
39 | }
40 |
41 | public SlotData getSlotData(string slotName)
42 | {
43 | int i = _slotDataList.Count;
44 | while(i -- >0)
45 | {
46 | if(_slotDataList[i].Name == slotName)
47 | {
48 | return _slotDataList[i];
49 | }
50 | }
51 | return null;
52 | }
53 |
54 | public void AddSlotData(SlotData slotData)
55 | {
56 | if(slotData == null)
57 | {
58 | throw new ArgumentException();
59 | }
60 |
61 | if (_slotDataList.IndexOf(slotData) < 0)
62 | {
63 |
64 | _slotDataList.Add(slotData);
65 |
66 | }
67 | else
68 | {
69 | throw new ArgumentException();
70 | }
71 | }
72 | }
73 | }
74 |
75 |
--------------------------------------------------------------------------------
/DragonBones/Objects/Timeline.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using System.Collections.Generic;
12 | namespace DragonBones.Objects
13 | {
14 | public class Timeline
15 | {
16 | private List _frameList;
17 | public List FrameList
18 | {
19 | get { return _frameList; }
20 | }
21 |
22 | private float _duration;
23 | public float Duration
24 | {
25 | get { return _duration; }
26 | set { _duration = value >= 0 ? value : 0; }
27 | }
28 |
29 | private float _scale;
30 | public float Scale
31 | {
32 | get { return _scale; }
33 | set { _scale = value >= 0 ? value : 1;}
34 | }
35 |
36 | public Timeline()
37 | {
38 | _frameList = new List();
39 | _duration = 0;
40 | _scale = 1;
41 | }
42 |
43 | public virtual void Dispose()
44 | {
45 | int i = _frameList.Count;
46 | while(i -- > 0)
47 | {
48 | _frameList[i].Dispose();
49 | }
50 |
51 | _frameList.Clear();
52 | _frameList = null;
53 | }
54 |
55 | public void AddFrame(Frame frame)
56 | {
57 | if(frame == null)
58 | {
59 | throw new ArgumentException();
60 | }
61 |
62 | if(_frameList.IndexOf(frame) < 0)
63 | {
64 |
65 | _frameList.Add(frame);
66 |
67 | }
68 | else
69 | {
70 | throw new ArgumentException();
71 | }
72 | }
73 | }
74 | }
75 |
76 |
--------------------------------------------------------------------------------
/BirdAndCentaurDemo/Assets/script/DragonBones/Objects/Timeline.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using System.Collections.Generic;
12 | namespace DragonBones.Objects
13 | {
14 | public class Timeline
15 | {
16 | private List _frameList;
17 | public List FrameList
18 | {
19 | get { return _frameList; }
20 | }
21 |
22 | private float _duration;
23 | public float Duration
24 | {
25 | get { return _duration; }
26 | set { _duration = value >= 0 ? value : 0; }
27 | }
28 |
29 | private float _scale;
30 | public float Scale
31 | {
32 | get { return _scale; }
33 | set { _scale = value >= 0 ? value : 1;}
34 | }
35 |
36 | public Timeline()
37 | {
38 | _frameList = new List();
39 | _duration = 0;
40 | _scale = 1;
41 | }
42 |
43 | public virtual void Dispose()
44 | {
45 | int i = _frameList.Count;
46 | while(i -- > 0)
47 | {
48 | _frameList[i].Dispose();
49 | }
50 |
51 | _frameList.Clear();
52 | _frameList = null;
53 | }
54 |
55 | public void AddFrame(Frame frame)
56 | {
57 | if(frame == null)
58 | {
59 | throw new ArgumentException();
60 | }
61 |
62 | if(_frameList.IndexOf(frame) < 0)
63 | {
64 |
65 | _frameList.Add(frame);
66 |
67 | }
68 | else
69 | {
70 | throw new ArgumentException();
71 | }
72 | }
73 | }
74 | }
75 |
76 |
--------------------------------------------------------------------------------
/DragonBones/Objects/SlotData.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using System.Collections.Generic;
12 |
13 | namespace DragonBones.Objects
14 | {
15 | public class SlotData
16 | {
17 | public string Name;
18 | public string Parent;
19 | public float ZOrder;
20 | public string BlendMode;
21 |
22 | private List _displayDataList;
23 | public List DisplayDataList
24 | {
25 | get { return _displayDataList; }
26 | }
27 |
28 | public SlotData()
29 | {
30 | _displayDataList = new List();
31 | ZOrder = 0;
32 | BlendMode = "normal";
33 | }
34 |
35 | public void Dispose()
36 | {
37 | int i = _displayDataList.Count;
38 | while(i -- >0)
39 | {
40 | _displayDataList[i].Dispose();
41 | }
42 |
43 | _displayDataList.Clear();
44 |
45 | }
46 |
47 | public void AddDisplayData(DisplayData displayData)
48 | {
49 | if(displayData == null)
50 | {
51 | throw new ArgumentException();
52 | }
53 | if (_displayDataList.IndexOf(displayData) < 0)
54 | {
55 |
56 | _displayDataList.Add(displayData);
57 |
58 | }
59 | else
60 | {
61 | throw new ArgumentException();
62 | }
63 | }
64 |
65 | public DisplayData GetDisplayData(string displayName)
66 | {
67 | int i = _displayDataList.Count;
68 | while(i -- >0)
69 | {
70 | if(_displayDataList[i].Name == displayName)
71 | {
72 | return _displayDataList[i];
73 | }
74 | }
75 |
76 | return null;
77 | }
78 | }
79 | }
80 |
81 |
--------------------------------------------------------------------------------
/DragonBones/Objects/AtlasDataParser.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | using System.Collections.Generic;
12 | using DragonBones.Utils;
13 | using Com.Viperstudio.Utils;
14 |
15 | namespace DragonBones.Objects
16 | {
17 | public class AtlasDataParser
18 | {
19 |
20 | public AtlasDataParser ()
21 | {
22 | }
23 |
24 |
25 | public static AtlasData ParseAtlasData(Dictionary rawData)
26 | {
27 | if(rawData == null)
28 | {
29 | throw new ArgumentException();
30 | }
31 |
32 | AtlasData data = new AtlasData();
33 | data.Name = rawData[ConstValues.A_NAME] as String;
34 |
35 | foreach(Dictionary textureObject in rawData[ConstValues.A_SUBTEXTURE] as List