├── Library
├── BuildPlayer.prefs
├── AssetImportState
├── FailedAssetImports.txt
├── ScriptAssemblies
│ ├── CompilationCompleted.txt
│ ├── Assembly-CSharp.dll
│ ├── Assembly-CSharp.dll.mdb
│ ├── Assembly-CSharp-Editor.dll
│ └── Assembly-CSharp-Editor.dll.mdb
├── guidmapper
├── ScriptMapper
├── assetDatabase3
├── expandedItems
├── AnnotationManager
├── MonoManager.asset
├── AssetServerCacheV3
├── AssetVersioning.db
├── BuildSettings.asset
├── ProjectSettings.asset
├── EditorUserSettings.asset
├── EditorUserBuildSettings.asset
├── InspectorExpandedItems.asset
└── metadata
│ ├── 12
│ ├── 121ce12cbdf774bb39fc5141fa8c15f7
│ └── 12f4c1fd5b15a42ed95cf631b780e2ea
│ ├── 18
│ └── 18795413f8c584fd9a773d50fd46d0b2
│ ├── 20
│ └── 207aa5af5b55c4d9d97beb503d957fdf
│ ├── 21
│ └── 21285c1909a554a74b7ea2b30e09b84f
│ ├── 24
│ └── 2465111971535469fb459e12842445ed
│ ├── 38
│ └── 3888f12ce656a4e5f87d963336407f45
│ ├── 39
│ └── 394160b32f6ea472aa8a5083e3061d2d
│ ├── 48
│ └── 48c28eac103f64b3d8e66aab8a6215df
│ ├── 49
│ └── 499644a8ac6ec4590810cb742629e5f7
│ ├── 52
│ └── 52fa683b23fad44b4821d3aa02026067
│ ├── 55
│ └── 55adc464e0afb472c9774b5126034187
│ ├── 59
│ ├── 593f8b44006414c568448ca92befc195
│ └── 59899323c245a49618aaec11f72da230
│ ├── 61
│ └── 615e19a13702a4500b9ca0a14b033aad
│ ├── 74
│ ├── 74a3f244384d6424cb9dea172e2cc219
│ └── 74b0424027fbe413cb790de9a421940c
│ ├── 81
│ └── 81afd18213d0946248231fca6f1d8a19
│ ├── 82
│ └── 82d31077e570144c6b5de151aade0fe8
│ ├── 87
│ └── 8780f11b2889346ec82c22ab861308e6
│ ├── 93
│ └── 9391f4d181a334202aaea3f4e7c96f2b
│ ├── 98
│ └── 98c535e08b2484c0f86ad39c293c168c
│ ├── 00
│ ├── 00000000000000001000000000000000
│ ├── 00000000000000002000000000000000
│ ├── 00000000000000003000000000000000
│ ├── 00000000000000004000000000000000
│ ├── 00000000000000004100000000000000
│ ├── 00000000000000005000000000000000
│ ├── 00000000000000006000000000000000
│ ├── 00000000000000007000000000000000
│ ├── 00000000000000008000000000000000
│ ├── 00000000000000009000000000000000
│ ├── 0000000000000000a000000000000000
│ ├── 0000000000000000b000000000000000
│ └── 0000000000000000c000000000000000
│ ├── 03
│ └── 03990b6b90cb947bd954f5c3c7d2ad27
│ ├── 04
│ └── 04b5c0c22886b4db180480ca2ec8e97f
│ ├── 05
│ └── 05620de71db18421a85dd48cf3ffde1f
│ ├── 0c
│ └── 0c40615b6b363450dad4f2cd71b46476
│ ├── 1d
│ └── 1df53f2f30d2f409d8aaaaa3ac63ba78
│ ├── 1e
│ └── 1e5f4e86c17a84211a64df416753e756
│ ├── 1f
│ ├── 1f0b83a90404647ceb6dd99de484deaf
│ ├── 1f7f8d3e07e15422f8b96f86769b88a6
│ └── 1fceda37d43c14db4bed98827ab595ab
│ ├── 2b
│ └── 2b7b114bf7c564f67999c7188300394c
│ ├── 2c
│ └── 2cd6f478fbeef4e0aa95b638927c992b
│ ├── 2f
│ └── 2fe8dd3c86abf49ce80280ef17441947
│ ├── 3e
│ └── 3e55b0149b70c4fdeb95c0862670517d
│ ├── 3f
│ └── 3fc6888f2c4f84d76a8eacfc81424e02
│ ├── 4f
│ └── 4f336c47480de444ea6a6863e95eb709
│ ├── 6b
│ └── 6b25198eeab964efa9c991049d691c40
│ ├── 7e
│ └── 7e957502ba8844cbc8f556a31c47813a
│ ├── 8b
│ └── 8b3c0641d98c14dce962d9ce2d3603e6
│ ├── 9a
│ └── 9aebe32e3db444399b807fe7e9523185
│ ├── 9c
│ └── 9c23241b0f6e34bacbd21bc9d04433a1
│ ├── a7
│ └── a722c3461f8534f5c90e785cf3234383
│ ├── ae
│ └── ae73aa5e02bdd44f5a1989d312d13f84
│ ├── b0
│ └── b0576602367bd4267842d1754dc06a49
│ ├── b7
│ ├── b7954db0125fa495692e3ebea6c99960
│ └── b7a4878cedca545da97b5d8b71dba668
│ ├── ba
│ └── ba7bb9a612f2f41b88d5c958760bddf9
│ ├── bd
│ └── bde59dc5b2389411fac328c1bb5bd5c0
│ ├── c9
│ └── c91340ecd05774d34977b729ff96f929
│ ├── ca
│ └── ca3820cf6422c4de1b6bdd18d2f6799a
│ ├── d4
│ └── d4f6bee02b9594aaf843c7c893b43897
│ ├── d5
│ └── d553b3d5d03144eb6918003e97a018ae
│ ├── d8
│ └── d8281b8fe7364403ab2c522b6dec75a5
│ ├── de
│ ├── de3c9dbfa62b54a94878ff547fbfd300
│ └── de962c1eac221456a8b5b7d2ff54abde
│ ├── e5
│ ├── e506bdb8cad9b492782dcadf6387459f
│ └── e55a5872ab7754d6e8471f83c7a9bd6b
│ ├── e9
│ └── e98a1f806fedf45ce99bfea822c1fcba
│ ├── ed
│ └── ed1f2cf1f9a1e47a29c4bcf204f1958e
│ ├── f6
│ └── f69dc5429b930477384acd311d1c6d61
│ ├── f7
│ ├── f758ee0b0a31f4249996cacf52eb0b0b
│ └── f79524a282c374fb6b91dcc231f3d2fc
│ ├── f8
│ └── f81a33af1d9f14234a19e2385e1e88ff
│ └── fe
│ └── fe4e476e243964584a915c1168e8d07a
├── .gitignore
├── Assets
├── Plugins
│ └── Android
│ │ ├── .idea
│ │ ├── .name
│ │ ├── scopes
│ │ │ └── scope_settings.xml
│ │ ├── ant.xml
│ │ ├── encodings.xml
│ │ ├── vcs.xml
│ │ ├── modules.xml
│ │ ├── libraries
│ │ │ └── classes.xml
│ │ ├── compiler.xml
│ │ ├── misc.xml
│ │ └── workspace.xml
│ │ ├── bin
│ │ ├── test.jar
│ │ └── com
│ │ │ └── unity3d
│ │ │ ├── player
│ │ │ ├── R.class
│ │ │ ├── Manifest.class
│ │ │ └── BuildConfig.class
│ │ │ └── plugin
│ │ │ └── downloader
│ │ │ ├── UpdateInfo.class
│ │ │ ├── UnityDownloaderActivity$1.class
│ │ │ ├── UnityDownloaderActivity$2.class
│ │ │ └── UnityDownloaderActivity.class
│ │ ├── res
│ │ ├── drawable-hdpi
│ │ │ └── app_icon.png
│ │ ├── drawable-ldpi
│ │ │ └── app_icon.png
│ │ ├── drawable-mdpi
│ │ │ └── app_icon.png
│ │ ├── values
│ │ │ └── strings.xml
│ │ └── layout
│ │ │ └── main.xml
│ │ ├── gen
│ │ └── com
│ │ │ └── unity3d
│ │ │ ├── player
│ │ │ ├── R.java
│ │ │ ├── Manifest.java
│ │ │ └── BuildConfig.java
│ │ │ └── plugin
│ │ │ └── downloader
│ │ │ └── UpdateInfo.java
│ │ ├── project.properties
│ │ ├── local.properties
│ │ ├── ant.properties
│ │ ├── proguard-project.txt
│ │ ├── proguard.cfg
│ │ ├── Android.iml
│ │ ├── build.xml
│ │ ├── AndroidManifest.xml
│ │ └── src
│ │ └── com
│ │ └── unity3d
│ │ └── plugin
│ │ └── downloader
│ │ └── UnityDownloaderActivity.java
├── Scene1.unity
├── Scene2.unity
├── Scene3.unity
├── GameLoader.unity
├── GameMenu.unity
├── GameMenu.cs
├── Editor
│ └── ExportAssetBundles.cs
└── GameLoader.cs
├── Assembly-CSharp.pidb
├── my-release-key.keystore
├── Assembly-CSharp-Editor.pidb
├── Assembly-CSharp-firstpass.pidb
├── ProjectSettings
├── TagManager.asset
├── TimeManager.asset
├── AudioManager.asset
├── InputManager.asset
├── NavMeshLayers.asset
├── DynamicsManager.asset
├── EditorSettings.asset
├── NetworkManager.asset
├── ProjectSettings.asset
├── QualitySettings.asset
└── EditorBuildSettings.asset
├── README.md
├── DthUpdate.userprefs
├── DthUpdate.sln
├── DthUpdate-csharp.sln
├── Assembly-CSharp.csproj
├── Assembly-CSharp-vs.csproj
├── Assembly-CSharp-Editor.csproj
├── Assembly-CSharp-Editor-vs.csproj
├── Assembly-CSharp-firstpass-vs.csproj
└── Assembly-CSharp-firstpass.csproj
/Library/BuildPlayer.prefs:
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1 |
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/.gitignore:
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1 | *.obb
2 | *.apk
3 |
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/Library/AssetImportState:
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1 | 6;0;-1
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/Library/FailedAssetImports.txt:
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1 |
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/Assets/Plugins/Android/.idea/.name:
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1 | Android
--------------------------------------------------------------------------------
/Library/ScriptAssemblies/CompilationCompleted.txt:
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1 | Completed
2 |
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https://raw.githubusercontent.com/lite/DthUpdate/master/Library/guidmapper
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/Assets/Scene3.unity:
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/Assets/GameLoader.unity:
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/Assets/GameMenu.unity:
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/ProjectSettings/QualitySettings.asset:
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/ProjectSettings/EditorBuildSettings.asset:
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/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb:
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https://raw.githubusercontent.com/lite/DthUpdate/master/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
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/README.md:
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1 | Build all, include bundle
2 |
3 | sh tools/build.sh
4 |
5 | Make bytes and scenes into AssetBundle
6 |
7 | sh tools/bundle.sh
8 |
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1 |
2 |
3 |
4 |
5 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/gen/com/unity3d/player/R.java:
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1 | package com.unity3d.player;
2 |
3 | /* This stub is for using by IDE only. It is NOT the R class actually packed into APK */
4 | public final class R {
5 | }
--------------------------------------------------------------------------------
/Assets/Plugins/Android/.idea/ant.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/Assets/Plugins/Android/.idea/encodings.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
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/Assets/Plugins/Android/.idea/vcs.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/gen/com/unity3d/player/Manifest.java:
--------------------------------------------------------------------------------
1 | package com.unity3d.player;
2 |
3 | /* This stub is for using by IDE only. It is NOT the Manifest class actually packed into APK */
4 | public final class Manifest {
5 | }
--------------------------------------------------------------------------------
/Assets/Plugins/Android/gen/com/unity3d/player/BuildConfig.java:
--------------------------------------------------------------------------------
1 | /** Automatically generated file. DO NOT MODIFY */
2 | package com.unity3d.player;
3 |
4 | public final class BuildConfig {
5 | public final static boolean DEBUG = true;
6 | }
--------------------------------------------------------------------------------
/Assets/Plugins/Android/res/values/strings.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | DthUpdate
4 | http://192.168.1.21:8080/update.xml
5 |
6 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/.idea/modules.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/.idea/libraries/classes.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/project.properties:
--------------------------------------------------------------------------------
1 | # This file is automatically generated by Android Tools.
2 | # Do not modify this file -- YOUR CHANGES WILL BE ERASED!
3 | #
4 | # This file must be checked in Version Control Systems.
5 | #
6 | # To customize properties used by the Ant build system use,
7 | # "ant.properties", and override values to adapt the script to your
8 | # project structure.
9 |
10 | # Project target.
11 | target=android-15
12 | proguard.config=proguard.cfg
13 | android.library=true
14 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/local.properties:
--------------------------------------------------------------------------------
1 | # This file is automatically generated by Android Tools.
2 | # Do not modify this file -- YOUR CHANGES WILL BE ERASED!
3 | #
4 | # This file must *NOT* be checked into Version Control Systems,
5 | # as it contains information specific to your local configuration.
6 |
7 | # location of the SDK. This is only used by Ant
8 | # For customization when using a Version Control System, please read the
9 | # header note.
10 | sdk.dir=/usr/local/Cellar/android-sdk/r20.0.3
11 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/res/layout/main.xml:
--------------------------------------------------------------------------------
1 |
2 |
6 |
11 |
--------------------------------------------------------------------------------
/Assets/GameMenu.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class GameMenu : MonoBehaviour
5 | {
6 | void OnGUI()
7 | {
8 | if (GUI.Button(new Rect(10, 150, 100, 30), "One")){
9 | Application.LoadLevel(2);
10 | }
11 | if (GUI.Button(new Rect(10, 200, 100, 30), "Two")){
12 | Application.LoadLevel(3);
13 | }
14 | if (GUI.Button(new Rect(10, 250, 100, 30), "Three")){
15 | Application.LoadLevel(4);
16 | }
17 | if (GUI.Button(new Rect(10, 300, 100, 30), "Back")){
18 | Application.LoadLevel(0);
19 | }
20 | }
21 | }
--------------------------------------------------------------------------------
/Assets/Plugins/Android/ant.properties:
--------------------------------------------------------------------------------
1 | # This file is used to override default values used by the Ant build system.
2 | #
3 | # This file must be checked in Version Control Systems, as it is
4 | # integral to the build system of your project.
5 |
6 | # This file is only used by the Ant script.
7 |
8 | # You can use this to override default values such as
9 | # 'source.dir' for the location of your java source folder and
10 | # 'out.dir' for the location of your output folder.
11 |
12 | # You can also use it define how the release builds are signed by declaring
13 | # the following properties:
14 | # 'key.store' for the location of your keystore and
15 | # 'key.alias' for the name of the key to use.
16 | # The password will be asked during the build when you use the 'release' target.
17 |
18 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/proguard-project.txt:
--------------------------------------------------------------------------------
1 | # To enable ProGuard in your project, edit project.properties
2 | # to define the proguard.config property as described in that file.
3 | #
4 | # Add project specific ProGuard rules here.
5 | # By default, the flags in this file are appended to flags specified
6 | # in ${sdk.dir}/tools/proguard/proguard-android.txt
7 | # You can edit the include path and order by changing the ProGuard
8 | # include property in project.properties.
9 | #
10 | # For more details, see
11 | # http://developer.android.com/guide/developing/tools/proguard.html
12 |
13 | # Add any project specific keep options here:
14 |
15 | # If your project uses WebView with JS, uncomment the following
16 | # and specify the fully qualified class name to the JavaScript interface
17 | # class:
18 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
19 | # public *;
20 | #}
21 |
--------------------------------------------------------------------------------
/DthUpdate.userprefs:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/.idea/compiler.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/gen/com/unity3d/plugin/downloader/UpdateInfo.java:
--------------------------------------------------------------------------------
1 | package com.unity3d.plugin.downloader;
2 |
3 | public class UpdateInfo {
4 | private String version;
5 | private String url;
6 | private String description;
7 | private String path;
8 | private String file;
9 |
10 | public String getVersion() {
11 | return version;
12 | }
13 | public void setVersion(String version) {
14 | this.version = version;
15 | }
16 | public String getUrl() {
17 | return url;
18 | }
19 | public void setUrl(String url) {
20 | this.url = url;
21 | }
22 | public String getDescription() {
23 | return description;
24 | }
25 | public void setDescription(String description) {
26 | this.description = description;
27 | }
28 |
29 | public void setPath(String path) {
30 | this.path = path;
31 | }
32 |
33 | public String getPath() {
34 | return path;
35 | }
36 |
37 | public void setFile(String file) {
38 | this.file = file;
39 | }
40 |
41 | public String getFile() {
42 | return file;
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/proguard.cfg:
--------------------------------------------------------------------------------
1 | -optimizationpasses 5
2 | -dontusemixedcaseclassnames
3 | -dontskipnonpubliclibraryclasses
4 | -dontpreverify
5 | -verbose
6 | -optimizations !code/simplification/arithmetic,!field/*,!class/merging/*
7 |
8 | -keep public class * extends android.app.Activity
9 | -keep public class * extends android.app.Application
10 | -keep public class * extends com.google.android.vending.expansion.downloader.impl.DownloaderService
11 | -keep public class * extends android.content.BroadcastReceiver
12 | -keep public class * extends android.content.ContentProvider
13 | -keep public class * extends android.app.backup.BackupAgentHelper
14 | -keep public class * extends android.preference.Preference
15 |
16 | -keepclasseswithmembernames class * {
17 | native ;
18 | }
19 |
20 | -keepclasseswithmembers class * {
21 | public (android.content.Context, android.util.AttributeSet);
22 | }
23 |
24 | -keepclasseswithmembers class * {
25 | public (android.content.Context, android.util.AttributeSet, int);
26 | }
27 |
28 | -keepclassmembers class * extends android.app.Activity {
29 | public void *(android.view.View);
30 | }
31 |
32 | -keepclassmembers enum * {
33 | public static **[] values();
34 | public static ** valueOf(java.lang.String);
35 | }
36 |
37 | -keepclassmembers class * implements android.os.Parcelable {
38 | public static final android.os.Parcelable$Creator *;
39 | }
40 |
41 | # remove obfuscation on critical parts of the google play downloader
42 | -keepclassmembers class * extends android.app.Service { ; }
43 | -flattenpackagehierarchy com.unity3d.plugin.downloader
44 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/Android.iml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 | /res-overlay
26 |
27 | true
28 | false
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
--------------------------------------------------------------------------------
/DthUpdate.sln:
--------------------------------------------------------------------------------
1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
3 |
4 | Project("{99106684-0126-2082-5D20-88481862B907}") = "DthUpdate", "Assembly-CSharp-firstpass.csproj", "{84FEC96F-4F44-3736-D28B-6F8180E887D3}"
5 | EndProject
6 | Project("{99106684-0126-2082-5D20-88481862B907}") = "DthUpdate", "Assembly-CSharp.csproj", "{AF06FC5E-A298-425A-1B19-D0E56A715A5A}"
7 | EndProject
8 | Project("{99106684-0126-2082-5D20-88481862B907}") = "DthUpdate", "Assembly-CSharp-Editor.csproj", "{7B12F77F-5F53-864B-C196-ABDC2535B1FF}"
9 | EndProject
10 | Global
11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
12 | Debug|Any CPU = Debug|Any CPU
13 | Release|Any CPU = Release|Any CPU
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {84FEC96F-4F44-3736-D28B-6F8180E887D3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
17 | {84FEC96F-4F44-3736-D28B-6F8180E887D3}.Debug|Any CPU.Build.0 = Debug|Any CPU
18 | {84FEC96F-4F44-3736-D28B-6F8180E887D3}.Release|Any CPU.ActiveCfg = Release|Any CPU
19 | {84FEC96F-4F44-3736-D28B-6F8180E887D3}.Release|Any CPU.Build.0 = Release|Any CPU
20 | {AF06FC5E-A298-425A-1B19-D0E56A715A5A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
21 | {AF06FC5E-A298-425A-1B19-D0E56A715A5A}.Debug|Any CPU.Build.0 = Debug|Any CPU
22 | {AF06FC5E-A298-425A-1B19-D0E56A715A5A}.Release|Any CPU.ActiveCfg = Release|Any CPU
23 | {AF06FC5E-A298-425A-1B19-D0E56A715A5A}.Release|Any CPU.Build.0 = Release|Any CPU
24 | {7B12F77F-5F53-864B-C196-ABDC2535B1FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
25 | {7B12F77F-5F53-864B-C196-ABDC2535B1FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
26 | {7B12F77F-5F53-864B-C196-ABDC2535B1FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
27 | {7B12F77F-5F53-864B-C196-ABDC2535B1FF}.Release|Any CPU.Build.0 = Release|Any CPU
28 | EndGlobalSection
29 | GlobalSection(SolutionProperties) = preSolution
30 | HideSolutionNode = FALSE
31 | EndGlobalSection
32 | GlobalSection(MonoDevelopProperties) = preSolution
33 | StartupItem = Assembly-CSharp.csproj
34 | Policies = $0
35 | $0.TextStylePolicy = $1
36 | $1.inheritsSet = null
37 | $1.scope = text/x-csharp
38 | $0.CSharpFormattingPolicy = $2
39 | $2.inheritsSet = Mono
40 | $2.inheritsScope = text/x-csharp
41 | $2.scope = text/x-csharp
42 | $0.TextStylePolicy = $3
43 | $3.FileWidth = 120
44 | $3.TabWidth = 4
45 | $3.EolMarker = Unix
46 | $3.inheritsSet = Mono
47 | $3.inheritsScope = text/plain
48 | $3.scope = text/plain
49 | EndGlobalSection
50 |
51 | EndGlobal
52 |
--------------------------------------------------------------------------------
/DthUpdate-csharp.sln:
--------------------------------------------------------------------------------
1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
3 |
4 | Project("{99106684-0126-2082-5D20-88481862B907}") = "DthUpdate", "Assembly-CSharp-firstpass-vs.csproj", "{84FEC96F-4F44-3736-D28B-6F8180E887D3}"
5 | EndProject
6 | Project("{99106684-0126-2082-5D20-88481862B907}") = "DthUpdate", "Assembly-CSharp-vs.csproj", "{AF06FC5E-A298-425A-1B19-D0E56A715A5A}"
7 | EndProject
8 | Project("{99106684-0126-2082-5D20-88481862B907}") = "DthUpdate", "Assembly-CSharp-Editor-vs.csproj", "{7B12F77F-5F53-864B-C196-ABDC2535B1FF}"
9 | EndProject
10 | Global
11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
12 | Debug|Any CPU = Debug|Any CPU
13 | Release|Any CPU = Release|Any CPU
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {84FEC96F-4F44-3736-D28B-6F8180E887D3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
17 | {84FEC96F-4F44-3736-D28B-6F8180E887D3}.Debug|Any CPU.Build.0 = Debug|Any CPU
18 | {84FEC96F-4F44-3736-D28B-6F8180E887D3}.Release|Any CPU.ActiveCfg = Release|Any CPU
19 | {84FEC96F-4F44-3736-D28B-6F8180E887D3}.Release|Any CPU.Build.0 = Release|Any CPU
20 | {AF06FC5E-A298-425A-1B19-D0E56A715A5A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
21 | {AF06FC5E-A298-425A-1B19-D0E56A715A5A}.Debug|Any CPU.Build.0 = Debug|Any CPU
22 | {AF06FC5E-A298-425A-1B19-D0E56A715A5A}.Release|Any CPU.ActiveCfg = Release|Any CPU
23 | {AF06FC5E-A298-425A-1B19-D0E56A715A5A}.Release|Any CPU.Build.0 = Release|Any CPU
24 | {7B12F77F-5F53-864B-C196-ABDC2535B1FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
25 | {7B12F77F-5F53-864B-C196-ABDC2535B1FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
26 | {7B12F77F-5F53-864B-C196-ABDC2535B1FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
27 | {7B12F77F-5F53-864B-C196-ABDC2535B1FF}.Release|Any CPU.Build.0 = Release|Any CPU
28 | EndGlobalSection
29 | GlobalSection(SolutionProperties) = preSolution
30 | HideSolutionNode = FALSE
31 | EndGlobalSection
32 | GlobalSection(MonoDevelopProperties) = preSolution
33 | StartupItem = Assembly-CSharp.csproj
34 | Policies = $0
35 | $0.TextStylePolicy = $1
36 | $1.inheritsSet = null
37 | $1.scope = text/x-csharp
38 | $0.CSharpFormattingPolicy = $2
39 | $2.inheritsSet = Mono
40 | $2.inheritsScope = text/x-csharp
41 | $2.scope = text/x-csharp
42 | $0.TextStylePolicy = $3
43 | $3.FileWidth = 120
44 | $3.TabWidth = 4
45 | $3.EolMarker = Unix
46 | $3.inheritsSet = Mono
47 | $3.inheritsScope = text/plain
48 | $3.scope = text/plain
49 | EndGlobalSection
50 |
51 | EndGlobal
52 |
--------------------------------------------------------------------------------
/Assets/Plugins/Android/build.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
11 |
12 |
13 |
14 |
15 |
16 |
18 |
19 |
20 |
21 |
22 | Creating output directory: ${output.dir}
23 |
24 |
25 |
26 |
27 |
29 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
42 |
43 |
44 |
45 | Removing post-build-jar-clean
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 | Android Ant Build for Unity Android Plugin
55 | help: Displays this help.
56 | clean: Removes output files created by other targets.
57 | compile: Compiles project's .java files into .class files.
58 | build: Compiles project's .class files into .jar file.
59 |
60 |
61 |
--------------------------------------------------------------------------------
/Assets/Editor/ExportAssetBundles.cs:
--------------------------------------------------------------------------------
1 | // C# Example
2 | // Builds an asset bundle from the selected objects in the project view.
3 | // Once compiled go to "Menu" -> "Assets" and select one of the choices
4 | // to build the Asset Bundle
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 | using System.IO;
9 |
10 |
11 | public class ExportAssetBundles {
12 | [MenuItem("Assets/Build AssetBundle From Selection - Track dependencies")]
13 | static void ExportResource () {
14 | // Bring up save panel
15 | string path = EditorUtility.SaveFilePanel ("Save Resource", "", "New Resource", "unity3d");
16 | if (path.Length != 0) {
17 | // Build the resource file from the active selection.
18 | Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
19 | BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets,BuildTarget.Android);
20 | Selection.objects = selection;
21 | }
22 | }
23 | [MenuItem("Assets/Build AssetBundle From Selection - No dependency tracking")]
24 | static void ExportResourceNoTrack () {
25 | // Bring up save panel
26 | string path = EditorUtility.SaveFilePanel ("Save Resource", "", "New Resource", "unity3d");
27 | if (path.Length != 0) {
28 | // Build the resource file from the active selection.
29 | BuildPipeline.BuildAssetBundle(Selection.activeObject, Selection.objects, path);
30 | }
31 | }
32 | [@MenuItem ("Assets/BuildAndroidStreamed")]
33 | static void BuildScene(){
34 | string[] levels = {"Assets/ProfabsEditor.unity"};
35 | BuildPipeline.BuildStreamedSceneAssetBundle(levels, "Streamed-Level1.unity3d", BuildTarget.Android);
36 | }
37 | [@MenuItem("Assets/ForBuildNpc")]
38 | static void ForBuildNpc(){
39 | int dirs=Selection.objects.Length;
40 | string unity3dFileName;
41 | for(int i=0;i
2 |
8 |
14 |
15 |
18 |
21 |
22 |
23 |
24 |
25 |
26 |
29 |
30 |
33 |
34 |
35 |
36 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
--------------------------------------------------------------------------------
/Assets/GameLoader.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System.Collections;
3 | using System.Reflection;
4 |
5 | public class GameLoader : MonoBehaviour {
6 |
7 | void OnGUI()
8 | {
9 | if (GUI.Button(new Rect(10, 200, 100, 30), "Start")){
10 | loadBytes();
11 |
12 | Application.LoadLevel("GameMenu");
13 | }
14 |
15 | if(GUI.Button(new Rect(10, 300, 100, 30), "Update")){
16 | using (AndroidJavaClass unity_player = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
17 | {
18 | AndroidJavaObject current_activity = unity_player.GetStatic("currentActivity");
19 |
20 | AndroidJavaObject intent = new AndroidJavaObject("android.content.Intent",
21 | current_activity,
22 | new AndroidJavaClass("com.unity3d.plugin.downloader.UnityDownloaderActivity"));
23 |
24 | int Intent_FLAG_ACTIVITY_NO_ANIMATION = 0x10000;
25 | intent.Call("addFlags", Intent_FLAG_ACTIVITY_NO_ANIMATION);
26 | intent.Call("putExtra", "name", "Downloading...");
27 |
28 | // intent.Call("putExtra", "unityplayer.Activity",
29 | // current_activity.Call("getClass").Call("getName"));
30 | current_activity.Call("startActivity", intent);
31 |
32 | if (AndroidJNI.ExceptionOccurred() != System.IntPtr.Zero)
33 | {
34 | Debug.LogError("Exception occurred while attempting to start DownloaderActivity - is the AndroidManifest.xml incorrect?");
35 | AndroidJNI.ExceptionDescribe();
36 | AndroidJNI.ExceptionClear();
37 | }
38 | }
39 | }
40 | }
41 |
42 | void Update ()
43 | {
44 | if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home) )
45 | {
46 | Application.Quit();
47 | }
48 | }
49 |
50 | private bool loadBytes()
51 | {
52 | //string link = "http://192.168.1.21:8080/scripts.unity3d";
53 | string link = "file://" + Application.dataPath + "/bundles/scripts.unity3d";
54 | WWW download = WWW.LoadFromCacheOrDownload(link, 1);
55 | Debug.Log("start load bytes from" + link + "---"+Time.fixedTime );
56 |
57 | if (download.error != null)
58 | {
59 | Debug.LogError(download.error);
60 | return false;
61 | }
62 |
63 | AssetBundle bundleBytes = download.assetBundle;
64 | Debug.Log("end load bytes-------------------------------"+Time.fixedTime);
65 |
66 | // Load the TextAsset object
67 | Object [] objs = bundleBytes.LoadAll(typeof(TextAsset));
68 | foreach(TextAsset o in objs){
69 | Debug.Log(o.name);
70 | Assembly assembly = Assembly.Load(o.bytes);
71 | System.Type type = assembly.GetType("GameMenu");
72 | GameObject go = new GameObject();
73 | go.AddComponent(type);
74 | // GameObject cam = GameObject.Find("Main Camera");
75 | // cam.AddComponent(type);
76 | // Camera.main.AddComponent( "GameMenu" );
77 |
78 | // MethodInfo dump = type.GetMethod("Dump", new System.Type[0]);
79 | // if (dump != null)
80 | // {
81 | // dump.Invoke(assembly, null);
82 | // }
83 | }
84 |
85 | return true;
86 | }
87 |
88 | private bool loadScenes()
89 | {
90 | //string link = "http://192.168.1.21:8080/scenes.unity3d";
91 | string link = "file://" + Application.dataPath + "/bundles/scenes.unity3d";
92 | WWW download = WWW.LoadFromCacheOrDownload(link, 1);
93 | Debug.Log("start load scenes from" + link + "---"+Time.fixedTime );
94 |
95 | if (download.error != null)
96 | {
97 | Debug.LogError(download.error);
98 | return false;
99 | }
100 |
101 | Debug.Log("end load scenes-------------------------------"+Time.fixedTime);
102 |
103 | return true;
104 | }
105 |
106 | }
107 |
--------------------------------------------------------------------------------
/Assembly-CSharp.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {AF06FC5E-A298-425A-1B19-D0E56A715A5A}
9 | Library
10 | Properties
11 |
12 | Assembly-CSharp
13 | v3.5
14 | 512
15 |
16 |
17 | true
18 | full
19 | false
20 | Temp\bin\Debug\
21 | DEBUG;TRACE;UNITY_WEBPLAYER;WEBPLUG;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_0;UNITY_4_0;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE
22 | prompt
23 | 4
24 | 0169
25 |
26 |
27 | pdbonly
28 | true
29 | Temp\bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | 0169
34 |
35 |
36 |
37 |
38 |
39 |
40 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
41 |
42 |
43 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 | {84FEC96F-4F44-3736-D28B-6F8180E887D3} Assembly-CSharp-firstpass
65 |
66 |
67 |
74 |
75 |
76 |
--------------------------------------------------------------------------------
/Assembly-CSharp-vs.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {AF06FC5E-A298-425A-1B19-D0E56A715A5A}
9 | Library
10 | Properties
11 |
12 | Assembly-CSharp
13 | v3.5
14 | 512
15 |
16 |
17 | true
18 | full
19 | false
20 | Temp\bin\Debug\
21 | DEBUG;TRACE;UNITY_WEBPLAYER;WEBPLUG;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_0;UNITY_4_0;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE
22 | prompt
23 | 4
24 | 0169
25 |
26 |
27 | pdbonly
28 | true
29 | Temp\bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | 0169
34 |
35 |
36 |
37 |
38 |
39 |
40 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
41 |
42 |
43 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 | {84FEC96F-4F44-3736-D28B-6F8180E887D3} Assembly-CSharp-firstpass-vs
65 |
66 |
67 |
74 |
75 |
76 |
--------------------------------------------------------------------------------
/Assembly-CSharp-Editor.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {7B12F77F-5F53-864B-C196-ABDC2535B1FF}
9 | Library
10 | Properties
11 |
12 | Assembly-CSharp-Editor
13 | v3.5
14 | 512
15 |
16 |
17 | true
18 | full
19 | false
20 | Temp\bin\Debug\
21 | DEBUG;TRACE;UNITY_WEBPLAYER;WEBPLUG;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_0;UNITY_4_0;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE
22 | prompt
23 | 4
24 | 0169
25 |
26 |
27 | pdbonly
28 | true
29 | Temp\bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | 0169
34 |
35 |
36 |
37 |
38 |
39 |
40 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
41 |
42 |
43 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 | \Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs.dll
61 |
62 |
63 |
64 |
65 | {84FEC96F-4F44-3736-D28B-6F8180E887D3} Assembly-CSharp-firstpass
66 |
67 | {AF06FC5E-A298-425A-1B19-D0E56A715A5A} Assembly-CSharp
68 |
69 |
70 |
77 |
78 |
79 |
--------------------------------------------------------------------------------
/Assembly-CSharp-Editor-vs.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {7B12F77F-5F53-864B-C196-ABDC2535B1FF}
9 | Library
10 | Properties
11 |
12 | Assembly-CSharp-Editor
13 | v3.5
14 | 512
15 |
16 |
17 | true
18 | full
19 | false
20 | Temp\bin\Debug\
21 | DEBUG;TRACE;UNITY_WEBPLAYER;WEBPLUG;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_0;UNITY_4_0;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE
22 | prompt
23 | 4
24 | 0169
25 |
26 |
27 | pdbonly
28 | true
29 | Temp\bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | 0169
34 |
35 |
36 |
37 |
38 |
39 |
40 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
41 |
42 |
43 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 | \Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs.dll
61 |
62 |
63 |
64 |
65 | {84FEC96F-4F44-3736-D28B-6F8180E887D3} Assembly-CSharp-firstpass-vs
66 |
67 | {AF06FC5E-A298-425A-1B19-D0E56A715A5A} Assembly-CSharp-vs
68 |
69 |
70 |
77 |
78 |
79 |
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/Assets/Plugins/Android/.idea/misc.xml:
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127 | localhost
128 | 5050
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133 |
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/Assets/Plugins/Android/src/com/unity3d/plugin/downloader/UnityDownloaderActivity.java:
--------------------------------------------------------------------------------
1 | package com.unity3d.plugin.downloader;
2 |
3 | import android.content.Intent;
4 | import android.net.Uri;
5 | import android.os.Bundle;
6 | import android.os.Environment;
7 | import android.util.Log;
8 | import android.view.LayoutInflater;
9 | import android.widget.CompoundButton;
10 | import android.widget.FrameLayout;
11 | import android.widget.ToggleButton;
12 | import com.unity3d.player.UnityPlayerActivity;
13 | import org.w3c.dom.Document;
14 | import org.w3c.dom.Element;
15 | import org.w3c.dom.NodeList;
16 |
17 | import javax.xml.parsers.DocumentBuilder;
18 | import javax.xml.parsers.DocumentBuilderFactory;
19 | import java.io.BufferedInputStream;
20 | import java.io.File;
21 | import java.io.FileOutputStream;
22 | import java.io.InputStream;
23 | import java.net.HttpURLConnection;
24 | import java.net.URL;
25 |
26 | public class UnityDownloaderActivity extends UnityPlayerActivity
27 | {
28 | private static final String TAG = "UnityDownloaderActivity";
29 |
30 | public void onCreate(Bundle savedInstanceState)
31 | {
32 | super.onCreate(savedInstanceState);
33 |
34 | int layoutID = getResources().getIdentifier("main", "layout", getPackageName());
35 | int buttonID = getResources().getIdentifier("toggleButton", "id", getPackageName());
36 |
37 | FrameLayout layout = (FrameLayout) LayoutInflater.from(this).inflate(layoutID, null);
38 | ToggleButton button = (ToggleButton) layout.findViewById(buttonID);
39 |
40 | addContentView(layout, new FrameLayout.LayoutParams(FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT));
41 |
42 | button.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() {
43 | @Override
44 | public void onCheckedChanged(CompoundButton buttonView,
45 | boolean isChecked) {
46 | new Thread(downloadRun).start();
47 | }
48 | });
49 | }
50 |
51 | Runnable downloadRun = new Runnable(){
52 | @Override
53 | public void run() {
54 | String update_url = getString(getResources().getIdentifier("update_xml", "string", getPackageName()));
55 | checkVersion(update_url);
56 | }
57 | };
58 |
59 | private void checkVersion(String update_xml){
60 | Log.d(TAG, "checkVersion: " + update_xml);
61 |
62 | try {
63 | URL url = new URL(update_xml);
64 | HttpURLConnection connection = (HttpURLConnection) url.openConnection();
65 | connection.setConnectTimeout(5000);
66 | UpdateInfo updateInfo = parseXml(connection.getInputStream());
67 | Log.d(TAG, "version:" + updateInfo.getVersion());
68 | Log.d(TAG, "url:" + updateInfo.getUrl());
69 | Log.d(TAG, "desc:" + updateInfo.getDescription());
70 |
71 | String versionName = this.getPackageManager().getPackageInfo(getPackageName(), 0).versionName;
72 | Log.d(TAG, "versionName:" + versionName);
73 |
74 | if(updateInfo.getVersion() == versionName){
75 | Log.d(TAG, "This is the latest version.");
76 | return;
77 | }
78 |
79 | File parent = new File(Environment.getExternalStorageDirectory(), updateInfo.getPath());
80 | parent.mkdirs();
81 | String filename = parent.getPath() + updateInfo.getFile();
82 | Log.d(TAG, "filename:" + filename);
83 |
84 | updateGame(updateInfo.getUrl(), filename);
85 | installGame(filename);
86 | } catch (Exception e) {
87 | Log.e(TAG, e.toString());
88 | }
89 | }
90 |
91 | private void installGame(String filename) {
92 | Log.d(TAG, "installGame: " + filename);
93 | Intent intent = new Intent();
94 | intent.setAction(Intent.ACTION_VIEW);
95 | intent.setDataAndType(Uri.fromFile(new File(filename)), "application/vnd.android.package-archive");
96 | startActivity(intent);
97 | }
98 |
99 | private void updateGame(String fileurl, String filename) {
100 | Log.d(TAG, "UpdateGame: " + fileurl + " path: " + filename);
101 |
102 | try{
103 | URL url = new URL(fileurl);
104 | HttpURLConnection conn = (HttpURLConnection) url.openConnection();
105 | conn.setConnectTimeout(5000);
106 |
107 | InputStream is = conn.getInputStream();
108 | File file = new File(filename);
109 | FileOutputStream fos = new FileOutputStream(file);
110 | BufferedInputStream bis = new BufferedInputStream(is);
111 | byte[] buffer = new byte[1024];
112 | int len ;
113 | while((len = bis.read(buffer))!=-1){
114 | fos.write(buffer, 0, len);
115 | }
116 | fos.close();
117 | bis.close();
118 | is.close();
119 | Log.d(TAG, "UpdateGame done.");
120 | } catch (Exception e) {
121 | Log.e(TAG, e.toString());
122 | }
123 |
124 | }
125 |
126 | private UpdateInfo parseXml(InputStream in){
127 | UpdateInfo updateInfo = new UpdateInfo();
128 | DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance();
129 | try {
130 | DocumentBuilder db = dbf.newDocumentBuilder();
131 | Document doc = db.parse(in);
132 | Element root = doc.getDocumentElement();
133 | NodeList resultNode = root.getElementsByTagName("info");
134 | for(int i = 0; i < resultNode.getLength();i++){
135 | Element res = (Element)resultNode.item(i);
136 | updateInfo.setVersion(res.getElementsByTagName("version").item(0).getFirstChild().getNodeValue());
137 | updateInfo.setUrl(res.getElementsByTagName("url").item(0).getFirstChild().getNodeValue());
138 | updateInfo.setPath(res.getElementsByTagName("path").item(0).getFirstChild().getNodeValue());
139 | updateInfo.setFile(res.getElementsByTagName("file").item(0).getFirstChild().getNodeValue());
140 | updateInfo.setDescription(res.getElementsByTagName("description").item(0).getFirstChild().getNodeValue());
141 | }
142 | } catch (Exception e) {
143 | Log.e(TAG, e.toString());
144 | }
145 | return updateInfo;
146 | }
147 | }
148 |
--------------------------------------------------------------------------------
/Assembly-CSharp-firstpass-vs.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {84FEC96F-4F44-3736-D28B-6F8180E887D3}
9 | Library
10 | Properties
11 |
12 | Assembly-CSharp-firstpass
13 | v3.5
14 | 512
15 |
16 |
17 | true
18 | full
19 | false
20 | Temp\bin\Debug\
21 | DEBUG;TRACE;UNITY_WEBPLAYER;WEBPLUG;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_0;UNITY_4_0;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE
22 | prompt
23 | 4
24 | 0169
25 |
26 |
27 | pdbonly
28 | true
29 | Temp\bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | 0169
34 |
35 |
36 |
37 |
38 |
39 |
40 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
41 |
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43 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
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--------------------------------------------------------------------------------
/Assembly-CSharp-firstpass.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {84FEC96F-4F44-3736-D28B-6F8180E887D3}
9 | Library
10 | Properties
11 |
12 | Assembly-CSharp-firstpass
13 | v3.5
14 | 512
15 |
16 |
17 | true
18 | full
19 | false
20 | Temp\bin\Debug\
21 | DEBUG;TRACE;UNITY_WEBPLAYER;WEBPLUG;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_0;UNITY_4_0;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE
22 | prompt
23 | 4
24 | 0169
25 |
26 |
27 | pdbonly
28 | true
29 | Temp\bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | 0169
34 |
35 |
36 |
37 |
38 |
39 |
40 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
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/Assets/Plugins/Android/.idea/workspace.xml:
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