├── .gitignore ├── App.xaml ├── App.xaml.cs ├── Assets ├── LargeTile.scale-100.png ├── LargeTile.scale-125.png ├── LargeTile.scale-150.png ├── LargeTile.scale-200.png ├── LargeTile.scale-400.png ├── LockScreenLogo.scale-200.png ├── SmallTile.scale-100.png ├── SmallTile.scale-125.png ├── SmallTile.scale-150.png ├── SmallTile.scale-200.png ├── SmallTile.scale-400.png ├── SplashScreen.scale-100.png ├── SplashScreen.scale-125.png ├── SplashScreen.scale-150.png ├── SplashScreen.scale-200.png ├── SplashScreen.scale-400.png ├── Square150x150Logo.scale-100.png ├── Square150x150Logo.scale-125.png ├── Square150x150Logo.scale-150.png ├── Square150x150Logo.scale-200.png ├── Square150x150Logo.scale-400.png ├── Square44x44Logo.altform-lightunplated_targetsize-16.png ├── Square44x44Logo.altform-lightunplated_targetsize-24.png ├── Square44x44Logo.altform-lightunplated_targetsize-256.png ├── Square44x44Logo.altform-lightunplated_targetsize-32.png ├── Square44x44Logo.altform-lightunplated_targetsize-48.png ├── Square44x44Logo.altform-unplated_targetsize-16.png ├── Square44x44Logo.altform-unplated_targetsize-256.png ├── Square44x44Logo.altform-unplated_targetsize-32.png ├── Square44x44Logo.altform-unplated_targetsize-48.png ├── Square44x44Logo.scale-100.png ├── Square44x44Logo.scale-125.png ├── Square44x44Logo.scale-150.png ├── Square44x44Logo.scale-200.png ├── Square44x44Logo.scale-400.png ├── Square44x44Logo.targetsize-16.png ├── Square44x44Logo.targetsize-24.png ├── Square44x44Logo.targetsize-24_altform-unplated.png ├── Square44x44Logo.targetsize-256.png ├── Square44x44Logo.targetsize-32.png ├── Square44x44Logo.targetsize-48.png ├── StoreLogo.backup.png ├── StoreLogo.scale-100.png ├── StoreLogo.scale-125.png ├── StoreLogo.scale-150.png ├── StoreLogo.scale-200.png ├── StoreLogo.scale-400.png ├── Wide310x150Logo.scale-100.png ├── Wide310x150Logo.scale-125.png ├── Wide310x150Logo.scale-150.png ├── Wide310x150Logo.scale-200.png └── Wide310x150Logo.scale-400.png ├── Document └── mainpage.md ├── FFmpegService ├── FfmpegService.cs └── IFfmpegService.cs ├── FFmpegWinUI.csproj ├── FFmpegWinUI.csproj.user ├── FFmpegWinUI.sln ├── Info.xaml ├── Info.xaml.cs ├── LICENSE ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── NavigationBadgeHelper.cs ├── Package.appxmanifest ├── Page ├── Home.xaml ├── Home.xaml.cs ├── Transcoder.xaml └── Transcoder.xaml.cs ├── Properties └── PublishProfiles │ ├── win-arm64.pubxml │ ├── win-arm64.pubxml.user │ ├── win-x64.pubxml │ └── win-x86.pubxml ├── README.md ├── Settings.xaml ├── Settings.xaml.cs └── app.manifest /.gitignore: -------------------------------------------------------------------------------- 1 | ################################################################################ 2 | # 此 .gitignore 文件已由 Microsoft(R) Visual Studio 自动创建。 3 | ################################################################################ 4 | 5 | /bin/x64/Debug/net8.0-windows10.0.19041.0/win-x64 6 | 7 | # VS2022 相关文件 8 | .vs/ 9 | bin/ 10 | obj/ 11 | 12 | # 依赖项(如果使用) 13 | node_modules/ 14 | packages/ 15 | 16 | # 日志文件 17 | *.log 18 | 19 | # 编译文件 20 | *.dll 21 | *.exe 22 | 23 | # 配置文件(如果有敏感信息) 24 | *.config 25 | *.json -------------------------------------------------------------------------------- /App.xaml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Runtime.InteropServices.WindowsRuntime; 6 | using FFmpegWinUI.FFmpegService; 7 | using Microsoft.UI.Xaml; 8 | using Microsoft.UI.Xaml.Controls; 9 | using Microsoft.UI.Xaml.Controls.Primitives; 10 | using Microsoft.UI.Xaml.Data; 11 | using Microsoft.UI.Xaml.Input; 12 | using Microsoft.UI.Xaml.Media; 13 | using Microsoft.UI.Xaml.Navigation; 14 | using Microsoft.UI.Xaml.Shapes; 15 | using Windows.ApplicationModel; 16 | using Windows.ApplicationModel.Activation; 17 | using Windows.Foundation; 18 | using Windows.Foundation.Collections; 19 | 20 | // To learn more about WinUI, the WinUI project structure, 21 | // and more about our project templates, see: http://aka.ms/winui-project-info. 22 | 23 | namespace FFmpegWinUI 24 | { 25 | /// 26 | /// Provides application-specific behavior to supplement the default Application class. 27 | /// 28 | public partial class App : Application 29 | { 30 | public static Window MainWindow { get; private set; } 31 | public static IFfmpegService FfmpegService { get; private set; } 32 | 33 | /// 34 | /// Initializes the singleton application object. This is the first line of authored code 35 | /// executed, and as such is the logical equivalent of main() or WinMain(). 36 | /// 37 | public App() 38 | { 39 | InitializeComponent(); 40 | UnhandledException += App_UnhandledException; 41 | } 42 | 43 | /// 44 | /// Invoked when the application is launched. 45 | /// 46 | /// Details about the launch request and process. 47 | protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args) 48 | { 49 | // 首先初始化服务 50 | FfmpegService = new FfmpegService(AppContext.BaseDirectory); 51 | 52 | MainWindow = new MainWindow(); 53 | MainWindow.Activate(); 54 | } 55 | 56 | private void App_UnhandledException(object sender, Microsoft.UI.Xaml.UnhandledExceptionEventArgs e) 57 | { 58 | e.Handled = true; 59 | } 60 | } 61 | } 62 | -------------------------------------------------------------------------------- /Assets/LargeTile.scale-100.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /Document/mainpage.md: -------------------------------------------------------------------------------- 1 | ## 如何在其他页面控制“设置”导航项的 InfoBadge(角标) 2 | 3 | 你可以通过静态帮助类 `NavigationBadgeHelper` 在任意页面显示或隐藏“设置”项的 InfoBadge。例如: 4 | 5 | ```Csharp 6 | // 显示角标 NavigationBadgeHelper.SetSettingsInfoBadgeVisible(true); 7 | // 隐藏角标 NavigationBadgeHelper.SetSettingsInfoBadgeVisible(false); 8 | ``` 9 | 10 | 只需在需要的地方调用上述方法,无需直接操作 MainWindow 实例。 -------------------------------------------------------------------------------- /FFmpegService/FfmpegService.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liubili/FFmpegWinUI/3bc828baa0be52e7d0c2f7f784fc0b83937f03e3/FFmpegService/FfmpegService.cs -------------------------------------------------------------------------------- /FFmpegService/IFfmpegService.cs: 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85 | False 86 | True 87 | zh-CN 88 | 89 | -------------------------------------------------------------------------------- /FFmpegWinUI.csproj.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | ProjectDebugger 5 | 6 | 7 | FFmpegWinUI (Unpackaged) 8 | G:\Work\Ai工程文件\ffmpegUI\1x\UWP画板 1.png 9 | G:\Work\Ai工程文件\ffmpegUI\1x\UWP画板 1.png 10 | G:\Work\Ai工程文件\ffmpegUI\1x\UWP画板 1.png 11 | G:\Work\Ai工程文件\ffmpegUI\1x\UWP画板 1.png 12 | G:\Work\Ai工程文件\ffmpegUI\1x\UWP画板 1.png 13 | G:\Work\Ai工程文件\ffmpegUI\1x\UWP画板 1.png 14 | G:\Work\Ai工程文件\ffmpegUI\1x\UWP画板 1.png 15 | G:\Work\Ai工程文件\ffmpegUI\1x\UWP画板 1.png 16 | <_LastSelectedProfileId>C:\Users\27180\source\repos\FFmpegFreeUI\Properties\PublishProfiles\win-arm64.pubxml 17 | 18 | 19 | 20 | Designer 21 | 22 | 23 | Designer 24 | 25 | 26 | Designer 27 | 28 | 29 | Designer 30 | 31 | 32 | Designer 33 | 34 | 35 | Designer 36 | 37 | 38 | Designer 39 | 40 | 41 | -------------------------------------------------------------------------------- /FFmpegWinUI.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.14.36119.2 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FFmpegWinUI", "FFmpegWinUI.csproj", "{12849900-9925-42AD-B96B-B120A60C1485}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|ARM64 = Debug|ARM64 11 | Debug|x64 = Debug|x64 12 | Debug|x86 = Debug|x86 13 | Release|ARM64 = Release|ARM64 14 | Release|x64 = Release|x64 15 | Release|x86 = Release|x86 16 | EndGlobalSection 17 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 18 | {12849900-9925-42AD-B96B-B120A60C1485}.Debug|ARM64.ActiveCfg = Debug|ARM64 19 | {12849900-9925-42AD-B96B-B120A60C1485}.Debug|ARM64.Build.0 = Debug|ARM64 20 | {12849900-9925-42AD-B96B-B120A60C1485}.Debug|ARM64.Deploy.0 = Debug|ARM64 21 | {12849900-9925-42AD-B96B-B120A60C1485}.Debug|x64.ActiveCfg = Debug|x64 22 | {12849900-9925-42AD-B96B-B120A60C1485}.Debug|x64.Build.0 = Debug|x64 23 | {12849900-9925-42AD-B96B-B120A60C1485}.Debug|x64.Deploy.0 = Debug|x64 24 | {12849900-9925-42AD-B96B-B120A60C1485}.Debug|x86.ActiveCfg = Debug|x86 25 | {12849900-9925-42AD-B96B-B120A60C1485}.Debug|x86.Build.0 = Debug|x86 26 | {12849900-9925-42AD-B96B-B120A60C1485}.Debug|x86.Deploy.0 = Debug|x86 27 | {12849900-9925-42AD-B96B-B120A60C1485}.Release|ARM64.ActiveCfg = Release|ARM64 28 | {12849900-9925-42AD-B96B-B120A60C1485}.Release|ARM64.Build.0 = Release|ARM64 29 | {12849900-9925-42AD-B96B-B120A60C1485}.Release|ARM64.Deploy.0 = Release|ARM64 30 | {12849900-9925-42AD-B96B-B120A60C1485}.Release|x64.ActiveCfg = Release|x64 31 | {12849900-9925-42AD-B96B-B120A60C1485}.Release|x64.Build.0 = Release|x64 32 | {12849900-9925-42AD-B96B-B120A60C1485}.Release|x64.Deploy.0 = Release|x64 33 | {12849900-9925-42AD-B96B-B120A60C1485}.Release|x86.ActiveCfg = Release|x86 34 | {12849900-9925-42AD-B96B-B120A60C1485}.Release|x86.Build.0 = Release|x86 35 | {12849900-9925-42AD-B96B-B120A60C1485}.Release|x86.Deploy.0 = Release|x86 36 | EndGlobalSection 37 | GlobalSection(SolutionProperties) = preSolution 38 | HideSolutionNode = FALSE 39 | EndGlobalSection 40 | GlobalSection(ExtensibilityGlobals) = postSolution 41 | SolutionGuid = {CC0CBF33-F692-460F-9E0B-B3B835374021} 42 | EndGlobalSection 43 | EndGlobal 44 | -------------------------------------------------------------------------------- /Info.xaml: -------------------------------------------------------------------------------- 1 | 2 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /Info.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Runtime.InteropServices.WindowsRuntime; 6 | using Windows.Foundation; 7 | using Windows.Foundation.Collections; 8 | using Microsoft.UI.Xaml; 9 | using Microsoft.UI.Xaml.Controls; 10 | using Microsoft.UI.Xaml.Controls.Primitives; 11 | using Microsoft.UI.Xaml.Data; 12 | using Microsoft.UI.Xaml.Input; 13 | using Microsoft.UI.Xaml.Media; 14 | using Microsoft.UI.Xaml.Navigation; 15 | 16 | // To learn more about WinUI, the WinUI project structure, 17 | // and more about our project templates, see: http://aka.ms/winui-project-info. 18 | 19 | namespace FFmpegWinUI; 20 | 21 | /// 22 | /// An empty page that can be used on its own or navigated to within a Frame. 23 | /// 24 | public sealed partial class Info : Microsoft.UI.Xaml.Controls.Page 25 | { 26 | public Info() 27 | { 28 | InitializeComponent(); 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2025 liu_bili_Grass 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /MainWindow.xaml: -------------------------------------------------------------------------------- 1 | 2 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | -------------------------------------------------------------------------------- /MainWindow.xaml.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liubili/FFmpegWinUI/3bc828baa0be52e7d0c2f7f784fc0b83937f03e3/MainWindow.xaml.cs -------------------------------------------------------------------------------- /NavigationBadgeHelper.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liubili/FFmpegWinUI/3bc828baa0be52e7d0c2f7f784fc0b83937f03e3/NavigationBadgeHelper.cs -------------------------------------------------------------------------------- /Package.appxmanifest: -------------------------------------------------------------------------------- 1 |  2 | 3 | 9 | 10 | 14 | 15 | 16 | 17 | 18 | FFmpegWinUI 19 | 27180 20 | Assets\StoreLogo.png 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 36 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | -------------------------------------------------------------------------------- /Page/Home.xaml: -------------------------------------------------------------------------------- 1 | 2 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /Page/Home.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Runtime.InteropServices.WindowsRuntime; 6 | using Windows.Foundation; 7 | using Windows.Foundation.Collections; 8 | using Microsoft.UI.Xaml; 9 | using Microsoft.UI.Xaml.Controls; 10 | using Microsoft.UI.Xaml.Controls.Primitives; 11 | using Microsoft.UI.Xaml.Data; 12 | using Microsoft.UI.Xaml.Input; 13 | using Microsoft.UI.Xaml.Media; 14 | using Microsoft.UI.Xaml.Navigation; 15 | 16 | // To learn more about WinUI, the WinUI project structure, 17 | // and more about our project templates, see: http://aka.ms/winui-project-info. 18 | 19 | namespace FFmpegWinUI.Page 20 | { 21 | /// 22 | /// An empty page that can be used on its own or navigated to within a Frame. 23 | /// 24 | public sealed partial class Home : Microsoft.UI.Xaml.Controls.Page 25 | { 26 | public Home() 27 | { 28 | InitializeComponent(); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Page/Transcoder.xaml: -------------------------------------------------------------------------------- 1 | 2 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /Page/Transcoder.xaml.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.UI.Xaml; 2 | using Microsoft.UI.Xaml.Controls; 3 | using Microsoft.UI.Xaml.Controls.Primitives; 4 | using Microsoft.UI.Xaml.Data; 5 | using Microsoft.UI.Xaml.Input; 6 | using Microsoft.UI.Xaml.Media; 7 | using Microsoft.UI.Xaml.Navigation; 8 | using System; 9 | using System.Collections.Generic; 10 | using System.IO; 11 | using System.Linq; 12 | using System.Runtime.InteropServices.WindowsRuntime; 13 | using Windows.Foundation; 14 | using Windows.Foundation.Collections; 15 | 16 | // To learn more about WinUI, the WinUI project structure, 17 | // and more about our project templates, see: http://aka.ms/winui-project-info. 18 | 19 | namespace FFmpegWinUI.Page 20 | { 21 | /// 22 | /// An empty page that can be used on its own or navigated to within a Frame. 23 | /// 24 | public sealed partial class Transcoder : Microsoft.UI.Xaml.Controls.Page 25 | { 26 | public Transcoder() 27 | { 28 | InitializeComponent(); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Properties/PublishProfiles/win-arm64.pubxml: -------------------------------------------------------------------------------- 1 |  2 | 5 | 6 | 7 | FileSystem 8 | x64 9 | win-x64 10 | bin\\\x64\publish\ 11 | true 12 | false 13 | Release 14 | net8.0-windows10.0.19041.0 15 | true 16 | true 17 | 18 | -------------------------------------------------------------------------------- /Properties/PublishProfiles/win-arm64.pubxml.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | True|2025-05-25T12:53:23.7245298Z||;False|2025-05-25T20:52:35.1911120+08:00||;True|2025-05-25T20:49:55.7325386+08:00||;True|2025-05-25T20:49:27.9524203+08:00||; 6 | 7 | 8 | -------------------------------------------------------------------------------- /Properties/PublishProfiles/win-x64.pubxml: -------------------------------------------------------------------------------- 1 |  2 | 5 | 6 | 7 | FileSystem 8 | x64 9 | win-x64 10 | bin\$(Configuration)\$(TargetFramework)\$(RuntimeIdentifier)\publish\ 11 | true 12 | False 13 | 14 | -------------------------------------------------------------------------------- /Properties/PublishProfiles/win-x86.pubxml: -------------------------------------------------------------------------------- 1 |  2 | 5 | 6 | 7 | FileSystem 8 | x86 9 | win-x86 10 | bin\$(Configuration)\$(TargetFramework)\$(RuntimeIdentifier)\publish\ 11 | true 12 | False 13 | 14 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # FFmpegWinUI - WinUI 3 FFmpeg 管理工具 2 | 3 | FFmpeg 管理与命令,基于 WinUI 3 和 .NET 8 开发。提供直观的界面来配置和管理 FFmpeg,让 FFmpeg 的安装和使用变得简单。 4 | 5 | ## 最新截图 6 | ![image](https://github.com/user-attachments/assets/aeeef237-78cc-4cdf-9517-70901203cebc) 7 | 8 | ## 功能概览 9 | 10 | ✅ **已完成功能** 11 | - 自动检测/一键下载/添加到PATH 12 | 13 | 🚧 **开发中功能** 14 | - [ ] FFmpeg 完整性检查 15 | - [ ] 多版本管理 16 | - [ ] 命令生成器 17 | - [ ] 系统托盘支持 18 | - [ ] 自动更新检查 19 | - [ ] 国际化支持 20 | - [ ] 深色模式优化 21 | 22 | ## 编译/开发 23 | 24 | - Windows 10 1809 (17763) 或更高版本 25 | - [.NET 8 Desktop Runtime](https://dotnet.microsoft.com/download/dotnet/8.0) 26 | - [Windows App SDK 1.4+](https://learn.microsoft.com/windows/apps/windows-app-sdk/downloads) 27 | 28 | ## 开发环境配置 29 | 30 | 1. **必需组件** 31 | - Visual Studio 2022 32 | - .NET 8 SDK 33 | - Windows App SDK 34 | - WinUI 3 工具 35 | 36 | 2. **克隆项目** 37 | ```bash 38 | git clone https://github.com/yourusername/FFmpegFreeUI.git 39 | cd FFmpegFreeUI 40 | ``` 41 | 42 | 3. **运行项目** 43 | ```bash 44 | dotnet restore 45 | dotnet build 46 | dotnet run 47 | ``` 48 | 49 | 50 | **注意**:项目处于活跃开发中,功能可能随时变更。欢迎提交 Issue 和 PR! 51 | 52 | -------------------------------------------------------------------------------- /Settings.xaml: -------------------------------------------------------------------------------- 1 | 2 | 10 | 11 | 12 | 13 | 14 | 19 | 20 | 21 | 22 | 25 | 26 | 27 | 28 | 30 | 31 | 35 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 64 | 65 | 76 | 85 | 86 | 87 | 88 | 92 | 93 | 94 | 95 | 100 | 106 | 107 | 108 | 111 | 114 | 115 | 116 | 117 | 118 | 119 | 128 | 129 | 133 | 136 | 137 | 138 | 139 | 140 | 141 | 146 | 147 | 148 | -------------------------------------------------------------------------------- /Settings.xaml.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liubili/FFmpegWinUI/3bc828baa0be52e7d0c2f7f784fc0b83937f03e3/Settings.xaml.cs -------------------------------------------------------------------------------- /app.manifest: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | PerMonitorV2 17 | 18 | 19 | --------------------------------------------------------------------------------