├── .gitignore ├── Arimo.ttf ├── Config ├── Android │ └── AndroidEngine.ini ├── DefaultEditor.ini ├── DefaultEngine.ini ├── DefaultGame.ini └── DefaultInput.ini ├── Content ├── Arimo.uasset ├── CustomAssets │ ├── Font │ │ ├── Arimo.uasset │ │ └── Jupiter.uasset │ ├── Knob.uasset │ ├── LGUI_Opaque.uasset │ ├── Lit.uasset │ ├── Material │ │ ├── AppBar.uasset │ │ ├── Background.uasset │ │ ├── ColorPalatte │ │ │ ├── BlueSlider.uasset │ │ │ ├── ColorHueSlider.uasset │ │ │ ├── ColorHueSlider_Horizontal.uasset │ │ │ ├── ColorSaturateAndValueSlider.uasset │ │ │ ├── ColorSaturateSlider.uasset │ │ │ ├── ColorValueSlider.uasset │ │ │ ├── GreenSlider.uasset │ │ │ └── RedSlider.uasset │ │ ├── Knob.uasset │ │ ├── LGUI_Opaque.uasset │ │ ├── Sphere.uasset │ │ └── UILighting.uasset │ ├── Sprite.uasset │ └── Texture │ │ ├── BackgroundNormal.uasset │ │ ├── Button.uasset │ │ ├── Button_Sprite.uasset │ │ ├── Checkmark.uasset │ │ ├── Checkmark_Sprite.uasset │ │ ├── ColorPattle_Picker.psd │ │ ├── ColorPattle_Picker.uasset │ │ ├── ColorPattle_Picker_Sprite.uasset │ │ ├── EditorLayout.uasset │ │ ├── Foreground.uasset │ │ ├── ForegroundNormal.uasset │ │ ├── Foreground_Sprite.uasset │ │ ├── Highlight_-_Shadowed.uasset │ │ ├── Highlight_-_Shadowed_Sprite.uasset │ │ ├── Knob.uasset │ │ ├── KnobNormal.uasset │ │ ├── Knob_Sprite.uasset │ │ ├── Normal_map_example_-_Map.uasset │ │ ├── Panel_albedo.tga │ │ ├── Panel_albedo.uasset │ │ ├── Tiled_Background.psd │ │ ├── Tiled_Background.uasset │ │ ├── Tiled_Background_Sprite.uasset │ │ ├── UIItem_40x.uasset │ │ ├── UIItem_40x_Sprite.uasset │ │ ├── UIPanel_40x.uasset │ │ ├── UIPanel_40x_Sprite.uasset │ │ ├── UIRing_40x.uasset │ │ ├── UIRing_40x_Sprite.uasset │ │ ├── UISector_40x.uasset │ │ ├── UISector_40x_Sprite.uasset │ │ ├── UISprite_40x.uasset │ │ ├── UISprite_40x_Sprite.uasset │ │ ├── UIText_40x.uasset │ │ ├── UIText_40x_Sprite.uasset │ │ ├── UITexture_40x.uasset │ │ ├── UITexture_40x_Sprite.uasset │ │ ├── Window.uasset │ │ └── Window_Sprite.uasset ├── DemoRoom │ ├── BluePrint │ │ ├── BPInterface_Button.uasset │ │ ├── BP_DemoDisplay.uasset │ │ ├── BP_DemoDisplay_Enum.uasset │ │ ├── BP_DemoRoom.uasset │ │ ├── BP_DemoRoom_Enum.uasset │ │ ├── BP_LightScultpureDynamic.uasset │ │ ├── DemoRoomStruct.uasset │ │ └── RoomDescription.uasset │ ├── Materials │ │ ├── DefaultTextMaterialTranslucentUnlit.uasset │ │ ├── M_Button.uasset │ │ ├── M_Button_Chrome.uasset │ │ ├── M_Button_Inst.uasset │ │ ├── M_DemoAnimated.uasset │ │ ├── M_DemoAnimated_Inst.uasset │ │ ├── M_DemoAnimated_Vertex.uasset │ │ ├── M_DemoLightFunktion.uasset │ │ ├── M_DemoLightFunktion_Inst.uasset │ │ ├── M_DemoMinRoughness_Inst.uasset │ │ ├── M_DemoRoomTiles.uasset │ │ ├── M_DemoRoomTiles_Inst.uasset │ │ ├── M_DemoRoomTiles_Inst_Color1.uasset │ │ ├── M_DemoRoomTiles_Inst_Color2.uasset │ │ ├── M_DemoRoomTiles_Inst_Color3.uasset │ │ ├── M_DemoRoomTiles_Inst_Color5_Inst.uasset │ │ ├── M_DemoWall.uasset │ │ ├── M_DemoWallPattern.uasset │ │ ├── M_DemoWallPattern_Inst.uasset │ │ ├── M_DemoWallPattern_Inst_Mirrored.uasset │ │ ├── M_DemoWallPattern_NoText.uasset │ │ ├── M_DemoWall_Inst.uasset │ │ ├── M_DemoWall_Inst2.uasset │ │ ├── M_DemoWall_Inst_3.uasset │ │ ├── M_DemoWall_Inst_BaseFloor_Inst.uasset │ │ ├── M_DemoWall_Inst_NamePlate.uasset │ │ ├── M_DemoWall_MattPlastic.uasset │ │ ├── M_Emissive.uasset │ │ ├── M_Emissive_1.uasset │ │ ├── M_Emissive_2.uasset │ │ ├── M_GlasDoor.uasset │ │ ├── M_GlasDoor_Inst.uasset │ │ ├── M_Glass.uasset │ │ ├── M_Glass_Inst.uasset │ │ ├── M_Gradient.uasset │ │ ├── M_Gradient_Blue.uasset │ │ ├── M_Gradient_EmissiveOverbright.uasset │ │ ├── M_Gradient_Green.uasset │ │ ├── M_Gradient_Red.uasset │ │ ├── M_LightSculpture.uasset │ │ ├── M_LightSculpture_Blue.uasset │ │ ├── M_LightSculpture_Green.uasset │ │ ├── M_LightSculpture_Red.uasset │ │ ├── M_LightTube.uasset │ │ ├── M_LightTube_Inst.uasset │ │ ├── M_ReflectionDemo_1.uasset │ │ ├── M_ReflectionDemo_2.uasset │ │ ├── M_ReflectionDemo_3.uasset │ │ ├── M_ReflectionDemo_MAT.uasset │ │ ├── M_ReflectionDemo_Metallic_1.uasset │ │ ├── M_ReflectionDemo_Metallic_2.uasset │ │ ├── M_ReflectionDemo_Metallic_3.uasset │ │ ├── M_SceneCapture2d.uasset │ │ ├── M_SceneCaptureCube.uasset │ │ ├── M_TestSky.uasset │ │ ├── M_TestSky_Inst.uasset │ │ ├── M_UE4_Logo_2.uasset │ │ ├── M_UE4_Logo_Door.uasset │ │ └── M_UE4_Logo_Doors.uasset │ ├── Meshes │ │ ├── SM_Base.uasset │ │ ├── SM_Base2.uasset │ │ ├── SM_BaseRoom.uasset │ │ ├── SM_BaseTrimSquare.uasset │ │ ├── SM_Base_FlatWall.uasset │ │ ├── SM_Button.uasset │ │ ├── SM_DemoCube.uasset │ │ ├── SM_DemoDivider_1.uasset │ │ ├── SM_DemoDivider_2.uasset │ │ ├── SM_DemoPlate.uasset │ │ ├── SM_DemoRoomBackWall.uasset │ │ ├── SM_DemoRoomBackWall2.uasset │ │ ├── SM_DemoRoomBox.uasset │ │ ├── SM_DemoRoomClamp.uasset │ │ ├── SM_DemoRoomClamp2.uasset │ │ ├── SM_DemoRoomL.uasset │ │ ├── SM_DemoRoomLTrim.uasset │ │ ├── SM_DemoRoomTrim.uasset │ │ ├── SM_DemoRoomTrim2.uasset │ │ ├── SM_DemoRoomTrimAdd.uasset │ │ ├── SM_DemoRoomU.uasset │ │ ├── SM_DemoRoomU2.uasset │ │ ├── SM_DemoRoomU_Hole.uasset │ │ ├── SM_DemoSurface.uasset │ │ ├── SM_Door.uasset │ │ ├── SM_DoorLock.uasset │ │ ├── SM_GraphFrame.uasset │ │ ├── SM_LightSculpture.uasset │ │ ├── SM_NamePlate.uasset │ │ ├── SM_Slider1.uasset │ │ ├── SM_SliderBase.uasset │ │ ├── SM_UE4_Logo.uasset │ │ ├── SM_URoom_Wall.uasset │ │ └── SM_URoom_Wall2.uasset │ ├── SkeletalMeshes │ │ ├── PHYSMAT_SK_RigidBodyDemo.uasset │ │ ├── SK_RigidBodyDemo.uasset │ │ ├── SK_RigidBodyDemo_PhysicsAsset.uasset │ │ └── SK_RigidBodyDemo_Skeleton.uasset │ └── Textures │ │ ├── NewTextureRenderTarget2D.uasset │ │ ├── NewTextureRenderTargetCube.uasset │ │ ├── T_Pattern_M.uasset │ │ ├── T_RoomTiles_M.uasset │ │ ├── T_RoomTiles_N.uasset │ │ ├── T_UE4_Logo_M.uasset │ │ └── T_UnrealEngineDecal.uasset ├── Example_1 │ ├── 727 │ │ ├── Arch73_05_BUMP.uasset │ │ ├── Arch73_05_Diff.uasset │ │ ├── Arch73_05_Spec.uasset │ │ ├── Boeing727.uasset │ │ ├── Boeing727_1.uasset │ │ ├── FbxScene_Boeing727.uasset │ │ ├── Material__120.uasset │ │ ├── Material__121.uasset │ │ ├── Material__122.uasset │ │ ├── Material__123.uasset │ │ ├── Material__124.uasset │ │ ├── Material__125.uasset │ │ ├── Material__126.uasset │ │ └── Material__127.uasset │ ├── A380 │ │ ├── A380.uasset │ │ ├── Arch73_04_BUMP.uasset │ │ ├── Arch73_04_Diff.uasset │ │ ├── Arch73_04_Spec.uasset │ │ ├── Archmod73_0400.uasset │ │ ├── Archmod73_0401.uasset │ │ ├── Archmod73_0402.uasset │ │ ├── Archmod73_0403.uasset │ │ ├── Archmod73_0404.uasset │ │ ├── Archmod73_0405.uasset │ │ ├── Archmod73_0406.uasset │ │ ├── Archmod73_0407.uasset │ │ ├── FbxScene_A380.uasset │ │ ├── Material__133.uasset │ │ ├── Material__134.uasset │ │ ├── Material__136.uasset │ │ ├── Material__137.uasset │ │ ├── Material__138.uasset │ │ ├── Material__144.uasset │ │ ├── Material__148.uasset │ │ ├── Material__149.uasset │ │ └── Material__150.uasset │ ├── AutoMove.uasset │ ├── AutoRotate.uasset │ ├── Bottom01.psd │ ├── Bottom01.uasset │ ├── Bottom01_Sprite.uasset │ ├── Character_Example_1.uasset │ ├── CharacteristicsController.uasset │ ├── CircleDot_14x14.psd │ ├── CircleDot_14x14.uasset │ ├── CircleDot_14x14_Sprite.uasset │ ├── Circle_14x14.psd │ ├── Circle_14x14.uasset │ ├── Circle_14x14_Sprite.uasset │ ├── Controller_Example_1.uasset │ ├── CurrentTime.uasset │ ├── DisableWhenBeginPlay.uasset │ ├── Example_1.umap │ ├── Font_Example_1.uasset │ ├── GameMode_Example_1.uasset │ ├── Helicopter1 │ │ ├── ArchM73_09_00.uasset │ │ ├── ArchM73_09_01.uasset │ │ ├── ArchM73_09_02.uasset │ │ ├── ArchM73_09_03.uasset │ │ ├── ArchM73_09_04.uasset │ │ ├── ArchM_73_09_NormalMaps.uasset │ │ ├── ArchM_73_09_diff.uasset │ │ ├── FbxScene_Helicopter1.uasset │ │ ├── Helicopter1.uasset │ │ ├── Material__162.uasset │ │ ├── Material__163.uasset │ │ ├── Material__164.uasset │ │ ├── Material__165.uasset │ │ ├── Material__166.uasset │ │ ├── Material__167.uasset │ │ ├── Material__168.uasset │ │ ├── Material__169.uasset │ │ ├── Material__170.uasset │ │ ├── Material__171.uasset │ │ └── Material__172.uasset │ ├── Helicopter2 │ │ ├── ArchM73_12_00.uasset │ │ ├── ArchM73_12_01.uasset │ │ ├── ArchM73_12_02.uasset │ │ ├── ArchM73_12_03.uasset │ │ ├── ArchM73_12_04.uasset │ │ ├── ArchM73_12_05.uasset │ │ ├── ArchM73_12_06.uasset │ │ ├── ArchM73_12_07.uasset │ │ ├── ArchM73_12_08.uasset │ │ ├── ArchM73_12_09.uasset │ │ ├── ArchM73_12_10.uasset │ │ ├── ArchM73_12_11.uasset │ │ ├── ArchM73_12_12.uasset │ │ ├── ArchM73_12_13.uasset │ │ ├── ArchM73_12_14.uasset │ │ ├── ArchM_73_12_Bump.uasset │ │ ├── ArchM_73_12_diff.uasset │ │ ├── FbxScene_Helicopter2.uasset │ │ ├── Helicopter2.uasset │ │ ├── Material__177.uasset │ │ ├── Material__178.uasset │ │ ├── Material__179.uasset │ │ ├── Material__180.uasset │ │ ├── Material__181.uasset │ │ ├── Material__182.uasset │ │ ├── Material__183.uasset │ │ ├── Material__184.uasset │ │ ├── Material__187.uasset │ │ └── Material__191.uasset │ ├── HorizontalLine2_1px.psd │ ├── HorizontalLine2_1px.uasset │ ├── HorizontalLine2_1px_Sprite.uasset │ ├── HorizontalLine_1px.psd │ ├── HorizontalLine_1px.uasset │ ├── HorizontalLine_1px_Sprite.uasset │ ├── LGUI_Standard_Inst.uasset │ ├── LGUI_Standard_RectClip_Inst.uasset │ ├── LGUI_Standard_TextureClip_Inst.uasset │ ├── Left04.psd │ ├── Left04.uasset │ ├── Left04_Sprite.uasset │ ├── LeftBottomFan.psd │ ├── LeftBottomFan.uasset │ ├── LeftBottomFan_Sprite.uasset │ ├── LeftButtonBehaviour.uasset │ ├── LeftFanBehaviour.uasset │ ├── LeftTop01.psd │ ├── LeftTop01.uasset │ ├── LeftTop01_Sprite.uasset │ ├── LeftTop02.psd │ ├── LeftTop02.uasset │ ├── LeftTop02_Sprite.uasset │ ├── LeftTop03.psd │ ├── LeftTop03.uasset │ ├── LeftTop03_Sprite.uasset │ ├── LeftTop05.psd │ ├── LeftTop05.uasset │ ├── LeftTop05_Sprite.uasset │ ├── LeftTop06.psd │ ├── LeftTop06.uasset │ ├── LeftTop06_Sprite.uasset │ ├── LeftTop07.psd │ ├── LeftTop07.uasset │ ├── LeftTop07_Sprite.uasset │ ├── LeftTop08.psd │ ├── LeftTop08.uasset │ ├── LeftTop08_Sprite.uasset │ ├── LeftTop09.psd │ ├── LeftTop09.uasset │ ├── LeftTop09_Sprite.uasset │ ├── LeftTop10.psd │ ├── LeftTop10.uasset │ ├── LeftTop10_Sprite.uasset │ ├── LeftTop11.psd │ ├── LeftTop11.uasset │ ├── LeftTop11_Sprite.uasset │ ├── LeftTop12.psd │ ├── LeftTop12.uasset │ ├── LeftTop12_Sprite.uasset │ ├── LeftTop_Mask.psd │ ├── LeftTop_Mask.uasset │ ├── LeftTop_Mask02.psd │ ├── LeftTop_Mask02.uasset │ ├── LeftTop_Mask03.psd │ ├── LeftTop_Mask03.uasset │ ├── LeftView.psd │ ├── LeftView.uasset │ ├── LeftViewFrame.psd │ ├── LeftViewFrame.uasset │ ├── LeftViewFrame_Sprite.uasset │ ├── LeftView_Sprite.uasset │ ├── Plant │ │ ├── AI20_010_Concretenew_bump.uasset │ │ ├── AI20_010_Concretenew_diff.uasset │ │ ├── FbxScene_Scene.uasset │ │ ├── Ground.uasset │ │ ├── Ground01.uasset │ │ ├── Holder.uasset │ │ ├── Holder00.uasset │ │ ├── Holder01.uasset │ │ ├── LightShutter.uasset │ │ ├── LightShutter01.uasset │ │ ├── LightShutter02.uasset │ │ ├── LightShutter03.uasset │ │ ├── Pillar.uasset │ │ ├── Pillar11.uasset │ │ ├── Pillar12.uasset │ │ ├── Pillar14.uasset │ │ ├── RailFence.uasset │ │ ├── RailFence01.uasset │ │ ├── Roof.uasset │ │ ├── Roof01.uasset │ │ ├── Scene.uasset │ │ ├── Wall.uasset │ │ ├── Wall01.uasset │ │ └── hdri-34_color.uasset │ ├── RealTimeScene.uasset │ ├── Right01.psd │ ├── Right01.uasset │ ├── Right01_2_Sprite.uasset │ ├── Right01_Sprite.uasset │ ├── Right02.psd │ ├── Right02.uasset │ ├── Right02_Sprite.uasset │ ├── Right03.psd │ ├── Right03.uasset │ ├── Right03_Sprite.uasset │ ├── Right04.psd │ ├── Right04.uasset │ ├── Right04_Sprite.uasset │ ├── Right05.psd │ ├── Right05.uasset │ ├── Right05_Sprite.uasset │ ├── Right06.psd │ ├── Right06.uasset │ ├── Right06_Sprite.uasset │ ├── Right07.psd │ ├── Right07.uasset │ ├── Right07_Sprite.uasset │ ├── Right08.psd │ ├── Right08.uasset │ ├── Right08_Sprite.uasset │ ├── Right09.psd │ ├── Right09.uasset │ ├── Right09_Sprite.uasset │ ├── Right10.psd │ ├── Right10.uasset │ ├── Right10_Sprite.uasset │ ├── Right11.psd │ ├── Right11.uasset │ ├── Right11_Sprite.uasset │ ├── Right12.psd │ ├── Right12.uasset │ ├── Right12_Sprite.uasset │ ├── Right13.psd │ ├── Right13.uasset │ ├── Right13_Sprite.uasset │ ├── Right14.psd │ ├── Right14.uasset │ ├── Right14_Sprite.uasset │ ├── Right15.psd │ ├── Right15.uasset │ ├── Right15_Sprite.uasset │ ├── Right16.psd │ ├── Right16.uasset │ ├── Right16_Sprite.uasset │ ├── Right17.psd │ ├── Right17.uasset │ ├── Right17_Sprite.uasset │ ├── Right18.psd │ ├── Right18.uasset │ ├── Right18_Sprite.uasset │ ├── Right19.psd │ ├── Right19.uasset │ ├── Right19_Sprite.uasset │ ├── Right20.psd │ ├── Right20.uasset │ ├── Right20_Sprite.uasset │ ├── Right21.psd │ ├── Right21.uasset │ ├── Right21_Sprite.uasset │ ├── Right22.psd │ ├── Right22.uasset │ ├── Right22_Sprite.uasset │ ├── Right23.psd │ ├── Right23.uasset │ ├── Right23_Sprite.uasset │ ├── ScanEffect.uasset │ ├── SmoothRect.psd │ ├── SmoothRect.uasset │ ├── SmoothRect_Sprite.uasset │ ├── TopView.psd │ ├── TopView.uasset │ ├── TopView_Sprite.uasset │ ├── VerticalLine_1px.psd │ ├── VerticalLine_1px.uasset │ └── VerticalLine_1px_Sprite.uasset └── SampleLevel │ ├── AnchorManager.uasset │ ├── AttachToHud.uasset │ ├── BP_SampleCharater.uasset │ ├── BaseUIElementItem.uasset │ ├── BlurMask.psd │ ├── BlurMask.uasset │ ├── ColorPalatteManager.uasset │ ├── ColorPalattePrefab.uasset │ ├── ColorPalatteSaturateAndValueDragArea.uasset │ ├── ControlManager.uasset │ ├── CustomClip_Radial180.uasset │ ├── CustomClip_Radial90.uasset │ ├── CustomClip_TopToBottom.uasset │ ├── DragToMove.uasset │ ├── DrawableEventCustomButton.uasset │ ├── DrawableEventManager.uasset │ ├── EditorLayoutSet.uasset │ ├── HudManager.uasset │ ├── IconMat.uasset │ ├── LightMaterialControl.uasset │ ├── MarketPlace.uasset │ ├── MobileVirtualInput.uasset │ ├── MobileVirtualJoystick.uasset │ ├── PrefabManager.uasset │ ├── RotateWindow.uasset │ ├── SampleGameMode.uasset │ ├── SampleLevel.umap │ ├── SamplePlayerController.uasset │ ├── SetTextValue.uasset │ ├── SliderText.uasset │ ├── Sprite │ ├── T_UI_Button01_Sprite.uasset │ ├── T_UI_Icon_Roll01_Sprite.uasset │ ├── Texture │ │ ├── T_UI_Button01.uasset │ │ ├── T_UI_Icon_Inventory01.uasset │ │ ├── T_UI_Icon_Roll01.uasset │ │ ├── T_UI_Icon_Settings01.uasset │ │ ├── T_UI_Icon_Souls01.uasset │ │ ├── T_UI_Icon_StatusArt01.uasset │ │ ├── T_UI_Icon_Time01.uasset │ │ ├── T_UI_Potion_Health.uasset │ │ ├── T_UI_Potion_Mana.uasset │ │ ├── VirtualJoystick_Background_2.uasset │ │ └── VirtualJoystick_Thumb_2.uasset │ ├── VirtualJoystick_Background_Sprite.uasset │ └── VirtualJoystick_Thumb_Sprite.uasset │ ├── TextShake.uasset │ ├── ToggleSelectionTransition.uasset │ ├── ToggleTransition.uasset │ ├── TweenSpriteFillAmount.uasset │ ├── TweenSpriteFillAmount_Curve.uasset │ ├── TweenTest.uasset │ ├── TweenWidthYoyo.uasset │ ├── UIDragWindow.uasset │ ├── UIToolsLibrary.uasset │ ├── WindowManager.uasset │ └── WorldSpaceCube.uasset ├── Jupiter.ttf ├── LGUISampleProject.uproject └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore UE4 files and VS / XCode solutions and projects 2 | 3 | *.sln 4 | *.vcxproj 5 | *.xcodeproj 6 | *.vc.db 7 | Binaries/ 8 | Build/ 9 | DerivedDataCache/ 10 | Intermediate/ 11 | Saved/ 12 | 13 | *_BuiltData.uasset 14 | Plugins/LGUI 15 | *TestActor.h 16 | *TestActor.cpp 17 | /Output/ 18 | References/ 19 | /Content/test/ 20 | 21 | ## Ignore Visual Studio temporary files, build results, and 22 | ## files generated by popular Visual Studio add-ons. 23 | 24 | # User-specific files 25 | *.suo 26 | *.user 27 | *.userosscache 28 | *.sln.docstates 29 | 30 | # User-specific files (MonoDevelop/Xamarin Studio) 31 | *.userprefs 32 | 33 | # Build results 34 | [Dd]ebug/ 35 | [Dd]ebugPublic/ 36 | [Rr]elease/ 37 | [Rr]eleases/ 38 | x64/ 39 | x86/ 40 | build/ 41 | bld/ 42 | [Bb]in/ 43 | [Oo]bj/ 44 | 45 | # Visual Studo 2015 cache/options directory 46 | .vs/ 47 | 48 | # MSTest test Results 49 | [Tt]est[Rr]esult*/ 50 | [Bb]uild[Ll]og.* 51 | 52 | # NUNIT 53 | *.VisualState.xml 54 | TestResult.xml 55 | 56 | # Build Results of an ATL Project 57 | [Dd]ebugPS/ 58 | [Rr]eleasePS/ 59 | dlldata.c 60 | 61 | *_i.c 62 | *_p.c 63 | *_i.h 64 | *.ilk 65 | *.meta 66 | *.obj 67 | *.pch 68 | *.pdb 69 | *.pgc 70 | *.pgd 71 | *.rsp 72 | *.sbr 73 | *.tlb 74 | *.tli 75 | *.tlh 76 | *.tmp 77 | *.tmp_proj 78 | *.log 79 | *.vspscc 80 | *.vssscc 81 | .builds 82 | *.pidb 83 | *.svclog 84 | *.scc 85 | 86 | # Chutzpah Test files 87 | _Chutzpah* 88 | 89 | # Visual C++ cache files 90 | ipch/ 91 | *.aps 92 | *.ncb 93 | *.opensdf 94 | *.sdf 95 | *.cachefile 96 | 97 | # Visual Studio profiler 98 | *.psess 99 | *.vsp 100 | *.vspx 101 | 102 | # TFS 2012 Local Workspace 103 | $tf/ 104 | 105 | # Guidance Automation Toolkit 106 | *.gpState 107 | 108 | # ReSharper is a .NET coding add-in 109 | _ReSharper*/ 110 | *.[Rr]e[Ss]harper 111 | *.DotSettings.user 112 | 113 | # JustCode is a .NET coding addin-in 114 | .JustCode 115 | 116 | # TeamCity is a build add-in 117 | _TeamCity* 118 | 119 | # DotCover is a Code Coverage Tool 120 | *.dotCover 121 | 122 | # NCrunch 123 | _NCrunch_* 124 | .*crunch*.local.xml 125 | 126 | # MightyMoose 127 | *.mm.* 128 | AutoTest.Net/ 129 | 130 | # Web workbench (sass) 131 | .sass-cache/ 132 | 133 | # Installshield output folder 134 | [Ee]xpress/ 135 | 136 | # DocProject is a documentation generator add-in 137 | DocProject/buildhelp/ 138 | DocProject/Help/*.HxT 139 | DocProject/Help/*.HxC 140 | DocProject/Help/*.hhc 141 | DocProject/Help/*.hhk 142 | DocProject/Help/*.hhp 143 | DocProject/Help/Html2 144 | DocProject/Help/html 145 | 146 | # Click-Once directory 147 | publish/ 148 | 149 | # Publish Web Output 150 | *.[Pp]ublish.xml 151 | *.azurePubxml 152 | # TODO: Comment the next line if you want to checkin your web deploy settings 153 | # but database connection strings (with potential passwords) will be unencrypted 154 | *.pubxml 155 | *.publishproj 156 | 157 | # NuGet Packages 158 | *.nupkg 159 | # The packages folder can be ignored because of Package Restore 160 | **/packages/* 161 | # except build/, which is used as an MSBuild target. 162 | !**/packages/build/ 163 | # Uncomment if necessary however generally it will be regenerated when needed 164 | #!**/packages/repositories.config 165 | 166 | # Windows Azure Build Output 167 | csx/ 168 | *.build.csdef 169 | 170 | # Windows Store app package directory 171 | AppPackages/ 172 | 173 | # Others 174 | *.[Cc]ache 175 | ClientBin/ 176 | [Ss]tyle[Cc]op.* 177 | ~$* 178 | *~ 179 | *.dbmdl 180 | *.dbproj.schemaview 181 | *.pfx 182 | *.publishsettings 183 | node_modules/ 184 | bower_components/ 185 | 186 | # RIA/Silverlight projects 187 | Generated_Code/ 188 | 189 | # Backup & report files from converting an old project file 190 | # to a newer Visual Studio version. Backup files are not needed, 191 | # because we have git ;-) 192 | _UpgradeReport_Files/ 193 | Backup*/ 194 | UpgradeLog*.XML 195 | UpgradeLog*.htm 196 | 197 | # SQL Server files 198 | *.mdf 199 | *.ldf 200 | 201 | # Business Intelligence projects 202 | *.rdl.data 203 | *.bim.layout 204 | *.bim_*.settings 205 | 206 | # Microsoft Fakes 207 | FakesAssemblies/ 208 | 209 | # Node.js Tools for Visual Studio 210 | .ntvs_analysis.dat 211 | 212 | # Visual Studio 6 build log 213 | *.plg 214 | 215 | # Visual Studio 6 workspace options file 216 | *.opt -------------------------------------------------------------------------------- /Arimo.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liufei2008/LGUISampleProject/30de56184a9c09e824fa90431e9d964fe6194023/Arimo.ttf -------------------------------------------------------------------------------- /Config/Android/AndroidEngine.ini: -------------------------------------------------------------------------------- 1 | 2 | [ForwardShadingQuality_GLSL_ES3_1_ANDROID ShaderPlatformQualitySettings] 3 | QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) 4 | QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) 5 | QualityOverrides[2]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) 6 | 7 | 8 | -------------------------------------------------------------------------------- /Config/DefaultEditor.ini: -------------------------------------------------------------------------------- 1 | 2 | 3 | [/Script/LGUI.LGUIEditorSettings] 4 | InitialAnchorControlPosition=False 5 | AnchorControlPosition=True 6 | 7 | -------------------------------------------------------------------------------- /Config/DefaultEngine.ini: -------------------------------------------------------------------------------- 1 | [/Script/EngineSettings.GameMapsSettings] 2 | EditorStartupMap=/Game/SampleLevel/SampleLevel.SampleLevel 3 | GameDefaultMap=/Game/SampleLevel/SampleLevel.SampleLevel 4 | 5 | [/Script/Engine.RendererSettings] 6 | r.DefaultFeature.AntiAliasing=2 7 | r.DefaultFeature.Bloom=False 8 | r.DefaultFeature.AutoExposure=False 9 | r.DefaultFeature.AmbientOcclusion=True 10 | r.DefaultFeature.MotionBlur=True 11 | r.EarlyZPass=0 12 | 13 | [/Script/Engine.Engine] 14 | +ActiveClassRedirects=(OldClassName="/Script/LGUI.2DLineChildrenAsPoints",NewClassName="/Script/LGUI.UI2DLineChildrenAsPoints") 15 | +ActiveClassRedirects=(OldClassName="/Script/LGUI.2DLineChildrenAsPointsActor",NewClassName="/Script/LGUI.UI2DLineChildrenAsPointsActor") 16 | +ActiveClassRedirects=(OldClassName="/Script/LGUI.2DLineRaw",NewClassName="/Script/LGUI.UI2DLineRaw") 17 | +ActiveClassRedirects=(OldClassName="/Script/LGUI.2DLineActor",NewClassName="/Script/LGUI.UI2DLineActor") 18 | +ActiveClassRedirects=(OldClassName="/Script/LGUI.2DLineRendererBase",NewClassName="/Script/LGUI.UI2DLineRendererBase") 19 | +ActiveClassRedirects=(OldClassName="/Script/LGUI.2DLineRing",NewClassName="/Script/LGUI.UI2DLineRing") 20 | +ActiveClassRedirects=(OldClassName="/Script/LGUI.2DLineRingActor",NewClassName="/Script/LGUI.UI2DLineRingActor") 21 | +ActiveClassRedirects=(OldClassName="/Script/LGUI.2DLineRingFrame",NewClassName="/Script/LGUI.UI2DLineRingFrame") 22 | +ActiveClassRedirects=(OldClassName="/Script/LGUI.2DLineRingFrameActor",NewClassName="/Script/LGUI.UI2DLineRingFrameActor") 23 | NearClipPlane=0.100000 24 | 25 | [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] 26 | PackageName=com.LexLiu.LGUISample 27 | ApplicationDisplayName=LGUISample 28 | InstallLocation=Auto 29 | bEnableGradle=true 30 | bBuildForArm64=True 31 | bSupportsVulkan=True 32 | 33 | [/Script/IOSRuntimeSettings.IOSRuntimeSettings] 34 | bSupportsPortraitOrientation=False 35 | bSupportsUpsideDownOrientation=False 36 | bSupportsLandscapeLeftOrientation=True 37 | PreferredLandscapeOrientation=LandscapeLeft 38 | RemoteServerName=192.168.10.156 39 | RSyncUsername=developer 40 | BundleDisplayName=LGUISample 41 | BundleName=LGUISample 42 | BundleIdentifier=com.LexLiu.LGUISample 43 | MobileProvision=LGUISampleProject.mobileprovision 44 | SigningCertificate=iPhone Developer: wenhua shi (53H2WQZD4N) 45 | 46 | [/Script/Engine.CollisionProfile] 47 | -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) 48 | -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 49 | -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 50 | -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 51 | -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 52 | -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) 53 | -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) 54 | -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) 55 | -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) 56 | -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) 57 | -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) 58 | -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) 59 | -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) 60 | -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) 61 | -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) 62 | -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) 63 | -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) 64 | -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 65 | +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) 66 | +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 67 | +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 68 | +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 69 | +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 70 | +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) 71 | +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) 72 | +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) 73 | +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) 74 | +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) 75 | +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) 76 | +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) 77 | +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) 78 | +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) 79 | +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) 80 | +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) 81 | +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) 82 | +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 83 | +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="LGUI",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) 84 | +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="LGUI_PC",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) 85 | -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") 86 | -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") 87 | -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") 88 | -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") 89 | -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") 90 | +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") 91 | +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") 92 | +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") 93 | +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") 94 | +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") 95 | -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") 96 | -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") 97 | -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") 98 | -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") 99 | +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") 100 | +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") 101 | +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") 102 | +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") 103 | 104 | [/Script/Engine.PhysicsSettings] 105 | DefaultGravityZ=-980.000000 106 | DefaultTerminalVelocity=4000.000000 107 | DefaultFluidFriction=0.300000 108 | SimulateScratchMemorySize=262144 109 | RagdollAggregateThreshold=4 110 | TriangleMeshTriangleMinAreaThreshold=5.000000 111 | bEnableShapeSharing=False 112 | bEnablePCM=True 113 | bEnableStabilization=False 114 | bWarnMissingLocks=True 115 | bEnable2DPhysics=False 116 | PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) 117 | LockedAxis=Invalid 118 | DefaultDegreesOfFreedom=Full3D 119 | BounceThresholdVelocity=200.000000 120 | FrictionCombineMode=Average 121 | RestitutionCombineMode=Average 122 | MaxAngularVelocity=3600.000000 123 | MaxDepenetrationVelocity=0.000000 124 | ContactOffsetMultiplier=0.020000 125 | MinContactOffset=2.000000 126 | MaxContactOffset=8.000000 127 | bSimulateSkeletalMeshOnDedicatedServer=True 128 | DefaultShapeComplexity=CTF_UseSimpleAndComplex 129 | bDefaultHasComplexCollision=True 130 | bSuppressFaceRemapTable=False 131 | bSupportUVFromHitResults=False 132 | bDisableActiveActors=False 133 | bDisableKinematicStaticPairs=False 134 | bDisableKinematicKinematicPairs=False 135 | bDisableCCD=False 136 | bEnableEnhancedDeterminism=False 137 | AnimPhysicsMinDeltaTime=0.000000 138 | bSimulateAnimPhysicsAfterReset=False 139 | MaxPhysicsDeltaTime=0.033333 140 | bSubstepping=False 141 | bSubsteppingAsync=False 142 | MaxSubstepDeltaTime=0.016667 143 | MaxSubsteps=6 144 | SyncSceneSmoothingFactor=0.000000 145 | InitialAverageFrameRate=0.016667 146 | PhysXTreeRebuildRate=10 147 | DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) 148 | ChaosSettings=(DefaultThreadingModel=DedicatedThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) 149 | 150 | [/Script/LGUI.LGUISettings] 151 | defaultAtlasSetting=(atlasTextureInitialSize=SIZE_1024x1024,atlasTextureUseSRGB=True,atlasTextureFilter=TF_Trilinear,spaceBetweenSprites=2) 152 | atlasSettingForSpecificPackingTag=() 153 | defaultTraceChannel=TraceTypeQuery3 154 | maxCanvasUpdateTimeInOneFrame=10 155 | +LGUIBehaviourExecuteOrder=BlueprintGeneratedClass'/Game/SampleLevel/LGUIBehaviourExecuteOrder1.LGUIBehaviourExecuteOrder1_C' 156 | +LGUIBehaviourExecuteOrder=BlueprintGeneratedClass'/Game/SampleLevel/LGUIBehaviourExecuteOrder2.LGUIBehaviourExecuteOrder2_C' 157 | antiAliasing=Disabled 158 | OrderManagementThreshold=0.010000 159 | 160 | -------------------------------------------------------------------------------- /Config/DefaultGame.ini: -------------------------------------------------------------------------------- 1 | [/Script/EngineSettings.GeneralProjectSettings] 2 | ProjectID=153125224DDBC40F53C95C9048986E91 3 | 4 | [/Script/UnrealEd.ProjectPackagingSettings] 5 | Build=IfProjectHasCode 6 | BuildConfiguration=PPBC_Development 7 | BuildTarget= 8 | StagingDirectory=(Path="E:/UnrealProjects/LGUISampleProject/Build") 9 | FullRebuild=False 10 | ForDistribution=False 11 | IncludeDebugFiles=True 12 | BlueprintNativizationMethod=Disabled 13 | bIncludeNativizedAssetsInProjectGeneration=False 14 | bExcludeMonolithicEngineHeadersInNativizedCode=False 15 | UsePakFile=True 16 | bUseIoStore=False 17 | bGenerateChunks=False 18 | bGenerateNoChunks=False 19 | bChunkHardReferencesOnly=False 20 | bForceOneChunkPerFile=False 21 | MaxChunkSize=0 22 | bBuildHttpChunkInstallData=False 23 | HttpChunkInstallDataDirectory=(Path="") 24 | PakFileCompressionFormats= 25 | PakFileAdditionalCompressionOptions= 26 | HttpChunkInstallDataVersion= 27 | IncludePrerequisites=True 28 | IncludeAppLocalPrerequisites=False 29 | bShareMaterialShaderCode=False 30 | bDeterministicShaderCodeOrder=False 31 | bSharedMaterialNativeLibraries=False 32 | ApplocalPrerequisitesDirectory=(Path="") 33 | IncludeCrashReporter=False 34 | InternationalizationPreset=English 35 | -CulturesToStage=en 36 | +CulturesToStage=en 37 | LocalizationTargetCatchAllChunkId=0 38 | bCookAll=False 39 | bCookMapsOnly=False 40 | bCompressed=False 41 | bSkipEditorContent=False 42 | bSkipMovies=False 43 | -IniKeyBlacklist=KeyStorePassword 44 | -IniKeyBlacklist=KeyPassword 45 | -IniKeyBlacklist=rsa.privateexp 46 | -IniKeyBlacklist=rsa.modulus 47 | -IniKeyBlacklist=rsa.publicexp 48 | -IniKeyBlacklist=aes.key 49 | -IniKeyBlacklist=SigningPublicExponent 50 | -IniKeyBlacklist=SigningModulus 51 | -IniKeyBlacklist=SigningPrivateExponent 52 | -IniKeyBlacklist=EncryptionKey 53 | -IniKeyBlacklist=IniKeyBlacklist 54 | -IniKeyBlacklist=IniSectionBlacklist 55 | +IniKeyBlacklist=KeyStorePassword 56 | +IniKeyBlacklist=KeyPassword 57 | +IniKeyBlacklist=rsa.privateexp 58 | +IniKeyBlacklist=rsa.modulus 59 | +IniKeyBlacklist=rsa.publicexp 60 | +IniKeyBlacklist=aes.key 61 | +IniKeyBlacklist=SigningPublicExponent 62 | +IniKeyBlacklist=SigningModulus 63 | +IniKeyBlacklist=SigningPrivateExponent 64 | +IniKeyBlacklist=EncryptionKey 65 | +IniKeyBlacklist=IniKeyBlacklist 66 | +IniKeyBlacklist=IniSectionBlacklist 67 | +DirectoriesToNeverCook=(Path="/Game/test") 68 | +DirectoriesToNeverCook=(Path="/Game/Tutorials") 69 | +DirectoriesToNeverCook=(Path="/Game/Example_1") 70 | 71 | -------------------------------------------------------------------------------- /Config/DefaultInput.ini: -------------------------------------------------------------------------------- 1 | 2 | [/Script/Engine.InputSettings] 3 | -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 4 | -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 5 | -AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 6 | -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 7 | -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 8 | -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 9 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 10 | +AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 11 | +AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 12 | +AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 13 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 14 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 15 | +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 16 | +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 17 | +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 18 | +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 19 | +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 20 | +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 21 | +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 22 | +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 23 | +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 24 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 25 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 26 | +AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 27 | +AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 28 | +AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 29 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 30 | +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 31 | +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 32 | +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 33 | +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 34 | +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 35 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 36 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 37 | +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 38 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 39 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 40 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 41 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 42 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 43 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 44 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 45 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 46 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 47 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 48 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 49 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 50 | +AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 51 | +AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 52 | +AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 53 | +AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 54 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 55 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 56 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 57 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 58 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 59 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 60 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 61 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 62 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 63 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 64 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 65 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 66 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 67 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 68 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 69 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 70 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 71 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 72 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 73 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 74 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 75 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 76 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 77 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 78 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 79 | bAltEnterTogglesFullscreen=True 80 | bF11TogglesFullscreen=True 81 | bUseMouseForTouch=False 82 | bEnableMouseSmoothing=True 83 | bEnableFOVScaling=True 84 | bCaptureMouseOnLaunch=True 85 | bAlwaysShowTouchInterface=False 86 | bShowConsoleOnFourFingerTap=True 87 | bEnableGestureRecognizer=False 88 | bUseAutocorrect=False 89 | DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown 90 | DefaultViewportMouseLockMode=LockOnCapture 91 | FOVScale=0.011110 92 | DoubleClickTime=0.200000 93 | +ActionMappings=(ActionName="SpeedUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) 94 | +ActionMappings=(ActionName="YawAndPitch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) 95 | +AxisMappings=(AxisName="Forward",Scale=1.000000,Key=W) 96 | +AxisMappings=(AxisName="Forward",Scale=-1.000000,Key=S) 97 | +AxisMappings=(AxisName="Right",Scale=1.000000,Key=D) 98 | +AxisMappings=(AxisName="Right",Scale=-1.000000,Key=A) 99 | +AxisMappings=(AxisName="MouseX",Scale=1.000000,Key=MouseX) 100 | +AxisMappings=(AxisName="MouseY",Scale=1.000000,Key=MouseY) 101 | +AxisMappings=(AxisName="Up",Scale=1.000000,Key=E) 102 | +AxisMappings=(AxisName="Up",Scale=-1.000000,Key=Q) 103 | +AxisMappings=(AxisName="MouseX",Scale=1.000000,Key=Gamepad_RightX) 104 | +AxisMappings=(AxisName="MouseY",Scale=1.000000,Key=Gamepad_RightY) 105 | +AxisMappings=(AxisName="Forward",Scale=1.000000,Key=Gamepad_LeftY) 106 | +AxisMappings=(AxisName="Right",Scale=1.000000,Key=Gamepad_LeftX) 107 | DefaultTouchInterface=None 108 | -ConsoleKeys=Tilde 109 | +ConsoleKeys=Tilde 110 | 111 | -------------------------------------------------------------------------------- /Content/Arimo.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liufei2008/LGUISampleProject/30de56184a9c09e824fa90431e9d964fe6194023/Content/Arimo.uasset -------------------------------------------------------------------------------- /Content/CustomAssets/Font/Arimo.uasset: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /Jupiter.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/liufei2008/LGUISampleProject/30de56184a9c09e824fa90431e9d964fe6194023/Jupiter.ttf -------------------------------------------------------------------------------- /LGUISampleProject.uproject: -------------------------------------------------------------------------------- 1 | { 2 | "FileVersion": 3, 3 | "EngineAssociation": "5.3", 4 | "Category": "", 5 | "Description": "", 6 | "Plugins": [ 7 | { 8 | "Name": "LGUI", 9 | "Enabled": true, 10 | "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/92c868e93e1d4dd596f87b200102f0cf" 11 | }, 12 | { 13 | "Name": "OculusVR", 14 | "Enabled": false 15 | }, 16 | { 17 | "Name": "SteamVR", 18 | "Enabled": false 19 | }, 20 | { 21 | "Name": "MagicLeapMedia", 22 | "Enabled": false, 23 | "SupportedTargetPlatforms": [ 24 | "Lumin" 25 | ] 26 | }, 27 | { 28 | "Name": "MagicLeap", 29 | "Enabled": false, 30 | "SupportedTargetPlatforms": [ 31 | "Lumin" 32 | ] 33 | }, 34 | { 35 | "Name": "Paper2D", 36 | "Enabled": false 37 | } 38 | ] 39 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # LGUISampleProject 2 | 3 | A sample project to introduce features of LGUI. LGUI is a 3D UI solution for UnrealEngin4, it's kind like UE4-version-UGUI/NGUI, UGUI/NGUI is the most popular UI solution/plugin for unity. --------------------------------------------------------------------------------