├── .gitignore ├── CMakeLists.txt ├── LICENSE ├── README.md ├── assets ├── .server_meta ├── .user_meta ├── font │ ├── atarian.fnt │ ├── atarian.png │ ├── consolas.fnt │ ├── consolas.png │ ├── fixedsys.fnt │ ├── fixedsys.png │ ├── liberation_mono.fnt │ ├── liberation_mono.png │ ├── menlo.fnt │ └── menlo.png ├── maps │ ├── ice.map │ └── map_names ├── misc │ └── startup │ │ └── default.startup ├── models │ ├── ball.mesh │ ├── bullet.mesh │ ├── player.animations │ ├── player.animations.link │ ├── player.mesh │ ├── player.skeleton │ ├── player_animations.fbx │ └── player_walking.fbx ├── screenshots │ ├── coolstructure.png │ ├── epic_logo.png │ ├── ingame.png │ ├── logo16.png │ ├── logo32.png │ ├── logo48.png │ ├── main_menu.png │ ├── meteorite.png │ ├── opening_screen.png │ ├── rolling.png │ ├── rolling2.png │ ├── screenshot.png │ ├── servers127.png │ ├── servers_menu.png │ ├── standing.png │ ├── standingmodel.png │ ├── teams.png │ └── terraforming.png ├── sound │ ├── click.wav │ ├── convert.py │ ├── hard_step0.wav │ ├── hard_step1.wav │ ├── hard_step2.wav │ ├── hard_step3.wav │ ├── hard_step4.wav │ └── hit.wav └── textures │ ├── circle.png │ └── gui │ ├── build_icon.png │ ├── color_table.png │ ├── crosshair.png │ ├── damage.png │ ├── host_icon.png │ ├── play_icon.png │ ├── quit_icon.png │ ├── settings_icon.png │ ├── spawn_icon.png │ └── team.png ├── cmake ├── FindOpenAL.cmake └── modules │ └── FindOpenAL.cmake ├── dependencies ├── curl │ └── x64 │ │ ├── include │ │ └── curl │ │ │ ├── curl.h │ │ │ ├── curlver.h │ │ │ ├── easy.h │ │ │ ├── mprintf.h │ │ │ ├── multi.h │ │ │ ├── options.h │ │ │ ├── stdcheaders.h │ │ │ ├── system.h │ │ │ ├── typecheck-gcc.h │ │ │ └── urlapi.h │ │ └── lib │ │ └── libcurl_a.lib ├── glfw │ ├── COPYING.txt │ ├── include │ │ └── GLFW │ │ │ ├── glfw3.h │ │ │ └── glfw3native.h │ └── lib │ │ ├── glfw3.dll │ │ ├── glfw3.lib │ │ └── glfw3dll.lib ├── glm │ └── glm │ │ ├── CMakeLists.txt │ │ ├── common.hpp │ │ ├── detail │ │ ├── _features.hpp │ │ ├── _fixes.hpp │ │ ├── _noise.hpp │ │ ├── _swizzle.hpp │ │ ├── _swizzle_func.hpp │ │ ├── _vectorize.hpp │ │ ├── compute_vector_relational.hpp │ │ ├── dummy.cpp │ │ ├── func_common.inl │ │ ├── func_common_simd.inl │ │ ├── func_exponential.inl │ │ ├── func_exponential_simd.inl │ │ ├── func_geometric.inl │ │ ├── func_geometric_simd.inl │ │ ├── func_integer.inl │ │ ├── func_integer_simd.inl │ │ ├── func_matrix.inl │ │ ├── func_matrix_simd.inl │ │ ├── func_packing.inl │ │ ├── func_packing_simd.inl │ │ ├── func_trigonometric.inl │ │ ├── func_trigonometric_simd.inl │ │ ├── func_vector_relational.inl │ │ ├── func_vector_relational_simd.inl │ │ ├── glm.cpp │ │ ├── qualifier.hpp │ │ ├── setup.hpp │ │ ├── type_float.hpp │ │ ├── type_gentype.hpp │ │ ├── type_gentype.inl │ │ ├── type_half.hpp │ │ ├── type_half.inl │ │ ├── type_int.hpp │ │ ├── type_mat.hpp │ │ ├── type_mat.inl │ │ ├── type_mat2x2.hpp │ │ ├── type_mat2x2.inl │ │ ├── type_mat2x3.hpp │ │ ├── type_mat2x3.inl │ │ ├── type_mat2x4.hpp │ │ ├── type_mat2x4.inl │ │ ├── type_mat3x2.hpp │ │ ├── type_mat3x2.inl │ │ ├── type_mat3x3.hpp │ │ ├── type_mat3x3.inl │ │ ├── type_mat3x4.hpp │ │ ├── type_mat3x4.inl │ │ ├── type_mat4x2.hpp │ │ ├── type_mat4x2.inl │ │ ├── type_mat4x3.hpp │ │ ├── type_mat4x3.inl │ │ ├── type_mat4x4.hpp │ │ ├── type_mat4x4.inl │ │ ├── type_mat4x4_simd.inl │ │ ├── type_vec.hpp │ │ ├── type_vec.inl │ │ ├── type_vec1.hpp │ │ ├── type_vec1.inl │ │ ├── type_vec2.hpp │ │ ├── type_vec2.inl │ │ ├── type_vec3.hpp │ │ ├── type_vec3.inl │ │ ├── type_vec4.hpp │ │ ├── type_vec4.inl │ │ └── type_vec4_simd.inl │ │ ├── exponential.hpp │ │ ├── ext.hpp │ │ ├── ext │ │ ├── vec1.hpp │ │ ├── vec1.inl │ │ ├── vector_relational.hpp │ │ └── vector_relational.inl │ │ ├── fwd.hpp │ │ ├── geometric.hpp │ │ ├── glm.hpp │ │ ├── gtc │ │ ├── bitfield.hpp │ │ ├── bitfield.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── constants.hpp │ │ ├── constants.inl │ │ ├── epsilon.hpp │ │ ├── epsilon.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── matrix_access.hpp │ │ ├── matrix_access.inl │ │ ├── matrix_integer.hpp │ │ ├── matrix_inverse.hpp │ │ ├── matrix_inverse.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── noise.hpp │ │ ├── noise.inl │ │ ├── packing.hpp │ │ ├── packing.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── quaternion_simd.inl │ │ ├── random.hpp │ │ ├── random.inl │ │ ├── reciprocal.hpp │ │ ├── reciprocal.inl │ │ ├── round.hpp │ │ ├── round.inl │ │ ├── type_aligned.hpp │ │ ├── type_precision.hpp │ │ ├── type_precision.inl │ │ ├── type_ptr.hpp │ │ ├── type_ptr.inl │ │ ├── ulp.hpp │ │ ├── ulp.inl │ │ ├── vec1.hpp │ │ └── vec1.inl │ │ ├── gtx │ │ ├── associated_min_max.hpp │ │ ├── associated_min_max.inl │ │ ├── bit.hpp │ │ ├── bit.inl │ │ ├── closest_point.hpp │ │ ├── closest_point.inl │ │ ├── color_encoding.hpp │ │ ├── color_encoding.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── color_space_YCoCg.hpp │ │ ├── color_space_YCoCg.inl │ │ ├── common.hpp │ │ ├── common.inl │ │ ├── compatibility.hpp │ │ ├── compatibility.inl │ │ ├── component_wise.hpp │ │ ├── component_wise.inl │ │ ├── dual_quaternion.hpp │ │ ├── dual_quaternion.inl │ │ ├── euler_angles.hpp │ │ ├── euler_angles.inl │ │ ├── extend.hpp │ │ ├── extend.inl │ │ ├── extended_min_max.hpp │ │ ├── extended_min_max.inl │ │ ├── exterior_product.hpp │ │ ├── exterior_product.inl │ │ ├── fast_exponential.hpp │ │ ├── fast_exponential.inl │ │ ├── fast_square_root.hpp │ │ ├── fast_square_root.inl │ │ ├── fast_trigonometry.hpp │ │ ├── fast_trigonometry.inl │ │ ├── float_notmalize.inl │ │ ├── functions.hpp │ │ ├── functions.inl │ │ ├── gradient_paint.hpp │ │ ├── gradient_paint.inl │ │ ├── handed_coordinate_space.hpp │ │ ├── handed_coordinate_space.inl │ │ ├── hash.hpp │ │ ├── hash.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── intersect.hpp │ │ ├── intersect.inl │ │ ├── io.hpp │ │ ├── io.inl │ │ ├── log_base.hpp │ │ ├── log_base.inl │ │ ├── matrix_cross_product.hpp │ │ ├── matrix_cross_product.inl │ │ ├── matrix_decompose.hpp │ │ ├── matrix_decompose.inl │ │ ├── matrix_factorisation.hpp │ │ ├── matrix_factorisation.inl │ │ ├── matrix_interpolation.hpp │ │ ├── matrix_interpolation.inl │ │ ├── matrix_major_storage.hpp │ │ ├── matrix_major_storage.inl │ │ ├── matrix_operation.hpp │ │ ├── matrix_operation.inl │ │ ├── matrix_query.hpp │ │ ├── matrix_query.inl │ │ ├── matrix_transform_2d.hpp │ │ ├── matrix_transform_2d.inl │ │ ├── mixed_product.hpp │ │ ├── mixed_product.inl │ │ ├── norm.hpp │ │ ├── norm.inl │ │ ├── normal.hpp │ │ ├── normal.inl │ │ ├── normalize_dot.hpp │ │ ├── normalize_dot.inl │ │ ├── number_precision.hpp │ │ ├── number_precision.inl │ │ ├── optimum_pow.hpp │ │ ├── optimum_pow.inl │ │ ├── orthonormalize.hpp │ │ ├── orthonormalize.inl │ │ ├── perpendicular.hpp │ │ ├── perpendicular.inl │ │ ├── polar_coordinates.hpp │ │ ├── polar_coordinates.inl │ │ ├── projection.hpp │ │ ├── projection.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── range.hpp │ │ ├── raw_data.hpp │ │ ├── raw_data.inl │ │ ├── rotate_normalized_axis.hpp │ │ ├── rotate_normalized_axis.inl │ │ ├── rotate_vector.hpp │ │ ├── rotate_vector.inl │ │ ├── scalar_multiplication.hpp │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── spline.hpp │ │ ├── spline.inl │ │ ├── std_based_type.hpp │ │ ├── std_based_type.inl │ │ ├── string_cast.hpp │ │ ├── string_cast.inl │ │ ├── texture.hpp │ │ ├── texture.inl │ │ ├── transform.hpp │ │ ├── transform.inl │ │ ├── transform2.hpp │ │ ├── transform2.inl │ │ ├── type_aligned.hpp │ │ ├── type_aligned.inl │ │ ├── type_trait.hpp │ │ ├── type_trait.inl │ │ ├── vec_swizzle.hpp │ │ ├── vector_angle.hpp │ │ ├── vector_angle.inl │ │ ├── vector_query.hpp │ │ ├── vector_query.inl │ │ ├── wrap.hpp │ │ └── wrap.inl │ │ ├── integer.hpp │ │ ├── mat2x2.hpp │ │ ├── mat2x3.hpp │ │ ├── mat2x4.hpp │ │ ├── mat3x2.hpp │ │ ├── mat3x3.hpp │ │ ├── mat3x4.hpp │ │ ├── mat4x2.hpp │ │ ├── mat4x3.hpp │ │ ├── mat4x4.hpp │ │ ├── matrix.hpp │ │ ├── packing.hpp │ │ ├── simd │ │ ├── common.h │ │ ├── exponential.h │ │ ├── geometric.h │ │ ├── integer.h │ │ ├── matrix.h │ │ ├── packing.h │ │ ├── platform.h │ │ ├── trigonometric.h │ │ └── vector_relational.h │ │ ├── trigonometric.hpp │ │ ├── vec2.hpp │ │ ├── vec3.hpp │ │ ├── vec4.hpp │ │ └── vector_relational.hpp ├── imgui │ ├── include │ │ ├── imconfig.h │ │ ├── imgui.h │ │ ├── imgui_impl_glfw.h │ │ ├── imgui_impl_vulkan.h │ │ ├── imgui_internal.h │ │ ├── imstb_rectpack.h │ │ ├── imstb_textedit.h │ │ └── imstb_truetype.h │ └── lib │ │ ├── imgui.cpp │ │ ├── imgui_draw.cpp │ │ ├── imgui_impl_glfw.cpp │ │ ├── imgui_impl_vulkan.cpp │ │ └── imgui_widgets.cpp ├── lua │ ├── lapi.c │ ├── lapi.h │ ├── lauxlib.c │ ├── lauxlib.h │ ├── lbaselib.c │ ├── lcode.c │ ├── lcode.h │ ├── ldblib.c │ ├── ldebug.c │ ├── ldebug.h │ ├── ldo.c │ ├── ldo.h │ ├── ldump.c │ ├── lfunc.c │ ├── lfunc.h │ ├── lgc.c │ ├── lgc.h │ ├── linit.c │ ├── liolib.c │ ├── llex.c │ ├── llex.h │ ├── llimits.h │ ├── lmathlib.c │ ├── lmem.c │ ├── lmem.h │ ├── loadlib.c │ ├── lobject.c │ ├── lobject.h │ ├── lopcodes.c │ ├── lopcodes.h │ ├── loslib.c │ ├── lparser.c │ ├── lparser.h │ ├── lstate.c │ ├── lstate.h │ ├── lstring.c │ ├── lstring.h │ ├── lstrlib.c │ ├── ltable.c │ ├── ltable.h │ ├── ltablib.c │ ├── ltm.c │ ├── ltm.h │ ├── lua.c │ ├── lua.h │ ├── luac.c │ ├── luaconf.h │ ├── lualib.h │ ├── lundump.c │ ├── lundump.h │ ├── lvm.c │ ├── lvm.h │ ├── lzio.c │ ├── lzio.h │ └── print.c ├── openal-soft-bin-include │ ├── bin │ │ ├── Debug │ │ │ ├── OpenAL32.dll │ │ │ ├── OpenAL32.exp │ │ │ ├── OpenAL32.lib │ │ │ └── common.lib │ │ └── Release │ │ │ ├── OpenAL32.dll │ │ │ ├── OpenAL32.exp │ │ │ ├── OpenAL32.lib │ │ │ ├── common.lib │ │ │ └── ex-common.lib │ └── include │ │ └── AL │ │ ├── al.h │ │ ├── alc.h │ │ ├── alext.h │ │ ├── efx-creative.h │ │ ├── efx-presets.h │ │ └── efx.h ├── sha │ ├── sha1.cpp │ └── sha1.hpp ├── stb │ └── stb_image.h └── vulkan │ ├── include │ └── vulkan │ │ ├── vk_icd.h │ │ ├── vk_layer.h │ │ ├── vk_platform.h │ │ ├── vk_sdk_platform.h │ │ ├── vulkan.h │ │ ├── vulkan.hpp │ │ ├── vulkan_android.h │ │ ├── vulkan_core.h │ │ ├── vulkan_fuchsia.h │ │ ├── vulkan_ggp.h │ │ ├── vulkan_ios.h │ │ ├── vulkan_macos.h │ │ ├── vulkan_metal.h │ │ ├── vulkan_vi.h │ │ ├── vulkan_wayland.h │ │ ├── vulkan_win32.h │ │ ├── vulkan_xcb.h │ │ ├── vulkan_xlib.h │ │ └── vulkan_xlib_xrandr.h │ └── lib │ └── vulkan-1.lib ├── docs ├── assets │ ├── cmake0.png │ ├── cmake1.png │ ├── files.png │ └── vs0.png ├── game.md ├── multiple_clients.md ├── project_structure.md ├── renderer.md ├── servers.md ├── setup_linux.md ├── setup_windows.md └── tutorial.md ├── shaders ├── SPV │ ├── atmosphere_scatter_cubemap_init.frag.spv │ ├── atmosphere_scatter_cubemap_init.geom.spv │ ├── atmosphere_scatter_cubemap_init.vert.spv │ ├── chunk_mesh.frag.spv │ ├── chunk_mesh.geom.spv │ ├── chunk_mesh.vert.spv │ ├── chunk_mesh_shadow.vert.spv │ ├── cubemap.frag.spv │ ├── cubemap.vert.spv │ ├── diffuse_ibl.frag.spv │ ├── diffuse_ibl.geom.spv │ ├── diffuse_ibl.vert.spv │ ├── final.frag.spv │ ├── final.vert.spv │ ├── gauss_blur.vert.spv │ ├── gauss_blur_k7.frag.spv │ ├── gauss_blur_k9.frag.spv │ ├── integral_lookup.frag.spv │ ├── integral_lookup.vert.spv │ ├── lighting.frag.spv │ ├── lighting.vert.spv │ ├── mesh.frag.spv │ ├── mesh.geom.spv │ ├── mesh.vert.spv │ ├── mesh_alpha.frag.spv │ ├── mesh_shadow.vert.spv │ ├── morph.frag.spv │ ├── morph.geom.spv │ ├── morph.vert.spv │ ├── morph_ball.geom.spv │ ├── morph_ball_shadow.geom.spv │ ├── morph_dude.geom.spv │ ├── morph_dude_shadow.geom.spv │ ├── motion_blur.frag.spv │ ├── motion_blur.vert.spv │ ├── render_quad.frag.spv │ ├── render_quad.vert.spv │ ├── shadow.frag.spv │ ├── skeletal.frag.spv │ ├── skeletal.geom.spv │ ├── skeletal.vert.spv │ ├── skeletal_shadow.vert.spv │ ├── specular_ibl.frag.spv │ ├── specular_ibl.vert.spv │ ├── ssao.frag.spv │ ├── ssao.vert.spv │ ├── ssao_blur.frag.spv │ ├── ssao_blur.vert.spv │ ├── uiquad.frag.spv │ ├── uiquad.vert.spv │ ├── uiquadtex.frag.spv │ ├── uiquadtex.vert.spv │ ├── untextured_mesh.frag.spv │ ├── untextured_mesh.geom.spv │ ├── untextured_mesh.vert.spv │ └── untextured_mesh_shadow.vert.spv ├── atmosphere_scatter_cubemap_init.frag ├── atmosphere_scatter_cubemap_init.geom ├── atmosphere_scatter_cubemap_init.vert ├── build.bat ├── chunk_mesh.frag ├── chunk_mesh.geom ├── chunk_mesh.vert ├── chunk_mesh_shadow.vert ├── cubemap.frag ├── cubemap.vert ├── diffuse_ibl.frag ├── diffuse_ibl.geom ├── diffuse_ibl.vert ├── final.frag ├── final.vert ├── gauss_blur.vert ├── gauss_blur_k7.frag ├── gauss_blur_k9.frag ├── integral_lookup.frag ├── integral_lookup.vert ├── lighting.frag ├── lighting.vert ├── mesh.frag ├── mesh.geom ├── mesh.vert ├── mesh_alpha.frag ├── mesh_shadow.vert ├── morph.frag ├── morph.vert ├── morph_ball.geom ├── morph_ball_shadow.geom ├── morph_dude.geom ├── morph_dude_shadow.geom ├── motion_blur.frag ├── motion_blur.vert ├── render_quad.frag ├── render_quad.vert ├── shadow.frag ├── skeletal.frag ├── skeletal.geom ├── skeletal.vert ├── skeletal_shadow.vert ├── specular_ibl.frag ├── specular_ibl.vert ├── ssao.frag ├── ssao.vert ├── ssao_blur.frag ├── ssao_blur.vert ├── uiquad.frag ├── uiquad.vert ├── uiquadtex.frag ├── uiquadtex.vert ├── untextured_mesh.frag ├── untextured_mesh.geom ├── untextured_mesh.vert └── untextured_mesh_shadow.vert ├── source ├── audio │ ├── al_context.cpp │ ├── al_context.hpp │ ├── al_load.cpp │ ├── al_load.hpp │ ├── al_play.cpp │ ├── al_play.hpp │ ├── al_sounddb.cpp │ ├── al_sounddb.hpp │ ├── al_source.cpp │ └── al_source.hpp ├── client │ ├── cl_frame.cpp │ ├── cl_frame.hpp │ ├── cl_game.cpp │ ├── cl_game.hpp │ ├── cl_game_events.cpp │ ├── cl_game_events.hpp │ ├── cl_game_interp.cpp │ ├── cl_game_interp.hpp │ ├── cl_game_predict.cpp │ ├── cl_game_predict.hpp │ ├── cl_game_spectate.cpp │ ├── cl_game_spectate.hpp │ ├── cl_main.cpp │ ├── cl_main.hpp │ ├── cl_net.cpp │ ├── cl_net.hpp │ ├── cl_net_meta.cpp │ ├── cl_net_meta.hpp │ ├── cl_net_receive.cpp │ ├── cl_net_receive.hpp │ ├── cl_net_send.cpp │ ├── cl_net_send.hpp │ ├── cl_render.cpp │ ├── cl_render.hpp │ ├── cl_render_chunk.cpp │ ├── cl_render_player.cpp │ ├── cl_render_premade_scene.cpp │ ├── cl_render_projectiles.cpp │ ├── cl_scene.cpp │ ├── cl_scene.hpp │ ├── cl_scene_debug.cpp │ ├── cl_scene_main.cpp │ ├── cl_scene_map_creator.cpp │ ├── cl_scene_play.cpp │ ├── cl_scene_transition.cpp │ ├── cl_scene_transition.hpp │ ├── cl_sound3d.cpp │ ├── cl_sound3d.hpp │ ├── cl_view.cpp │ └── cl_view.hpp ├── common │ ├── allocators.cpp │ ├── allocators.hpp │ ├── constant.hpp │ ├── containers.hpp │ ├── files.cpp │ ├── files.hpp │ ├── log.cpp │ ├── log.hpp │ ├── math.cpp │ ├── math.hpp │ ├── project.hpp │ ├── serialiser.cpp │ ├── serialiser.hpp │ ├── string.hpp │ ├── t_types.hpp │ ├── time.cpp │ ├── time.hpp │ ├── tokeniser.cpp │ ├── tokeniser.hpp │ ├── tools.hpp │ └── triangle_table.inc ├── engine │ ├── vkph_chunk.cpp │ ├── vkph_chunk.hpp │ ├── vkph_constant.hpp │ ├── vkph_event.hpp │ ├── vkph_event_data.hpp │ ├── vkph_events.cpp │ ├── vkph_events.hpp │ ├── vkph_map.hpp │ ├── vkph_physics.cpp │ ├── vkph_physics.hpp │ ├── vkph_player.cpp │ ├── vkph_player.hpp │ ├── vkph_player_action.hpp │ ├── vkph_player_snapshot.hpp │ ├── vkph_projectile.cpp │ ├── vkph_projectile.hpp │ ├── vkph_projectile_tracker.hpp │ ├── vkph_state.cpp │ ├── vkph_state.hpp │ ├── vkph_team.cpp │ ├── vkph_team.hpp │ ├── vkph_terraform.hpp │ ├── vkph_triangle_table.cpp │ ├── vkph_triangle_table.hpp │ ├── vkph_voxel.cpp │ ├── vkph_voxel.hpp │ ├── vkph_weapon.cpp │ └── vkph_weapon.hpp ├── net │ ├── net_chunk_tracker.cpp │ ├── net_chunk_tracker.hpp │ ├── net_client_prediction.hpp │ ├── net_context.cpp │ ├── net_context.hpp │ ├── net_debug.hpp │ ├── net_game_client.hpp │ ├── net_game_server.hpp │ ├── net_meta.cpp │ ├── net_meta.hpp │ ├── net_packets.cpp │ ├── net_packets.hpp │ ├── net_socket.cpp │ └── net_socket.hpp ├── renderer │ ├── al_context.cpp │ ├── app_context.cpp │ ├── app_context.hpp │ ├── app_settings.cpp │ ├── include │ │ ├── app.hpp │ │ └── vk.hpp │ ├── vk_animation.cpp │ ├── vk_animation.hpp │ ├── vk_buffer.cpp │ ├── vk_buffer.hpp │ ├── vk_cmdbuf.cpp │ ├── vk_cmdbuf.hpp │ ├── vk_context.cpp │ ├── vk_context.hpp │ ├── vk_debug.cpp │ ├── vk_debug.hpp │ ├── vk_descriptor.cpp │ ├── vk_descriptor.hpp │ ├── vk_frame.cpp │ ├── vk_gpu.cpp │ ├── vk_gpu.hpp │ ├── vk_imgui.cpp │ ├── vk_imgui.hpp │ ├── vk_instance.cpp │ ├── vk_instance.hpp │ ├── vk_load_mesh.cpp │ ├── vk_load_mesh.hpp │ ├── vk_memory.cpp │ ├── vk_memory.hpp │ ├── vk_mesh.cpp │ ├── vk_present.cpp │ ├── vk_present.hpp │ ├── vk_render_pipeline.cpp │ ├── vk_render_pipeline.hpp │ ├── vk_scene3d.cpp │ ├── vk_scene3d.hpp │ ├── vk_scene3d_camera.cpp │ ├── vk_scene3d_camera.hpp │ ├── vk_scene3d_environment.cpp │ ├── vk_scene3d_environment.hpp │ ├── vk_scene3d_lighting.cpp │ ├── vk_scene3d_lighting.hpp │ ├── vk_settings.cpp │ ├── vk_settings.hpp │ ├── vk_shader.cpp │ ├── vk_shader.hpp │ ├── vk_skeleton.cpp │ ├── vk_skeleton.hpp │ ├── vk_stage_blur.cpp │ ├── vk_stage_blur.hpp │ ├── vk_stage_deferred.cpp │ ├── vk_stage_deferred.hpp │ ├── vk_stage_final.cpp │ ├── vk_stage_final.hpp │ ├── vk_stage_lighting.cpp │ ├── vk_stage_lighting.hpp │ ├── vk_stage_post.cpp │ ├── vk_stage_post.hpp │ ├── vk_stage_shadow.cpp │ ├── vk_stage_shadow.hpp │ ├── vk_stage_ui.cpp │ ├── vk_stage_ui.hpp │ ├── vk_sync.cpp │ ├── vk_sync.hpp │ ├── vk_texture.cpp │ └── vk_texture.hpp ├── server │ ├── srv_event.cpp │ ├── srv_event.hpp │ ├── srv_game.cpp │ ├── srv_game.hpp │ ├── srv_main.cpp │ ├── srv_main.hpp │ ├── srv_net.cpp │ ├── srv_net.hpp │ ├── srv_net_meta.cpp │ └── srv_net_meta.hpp └── uiux │ ├── ui_box.cpp │ ├── ui_box.hpp │ ├── ui_font.cpp │ ├── ui_font.hpp │ ├── ui_math.cpp │ ├── ui_math.hpp │ ├── ui_submit.cpp │ ├── ui_submit.hpp │ ├── ux.cpp │ ├── ux.hpp │ ├── ux_hover.cpp │ ├── ux_hover.hpp │ ├── ux_hud.cpp │ ├── ux_hud.hpp │ ├── ux_list.cpp │ ├── ux_list.hpp │ ├── 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