├── .github └── FUNDING.yml ├── .gitignore ├── .vsconfig ├── Assets ├── Editor.meta ├── New Material.mat ├── New Material.mat.meta ├── ProBuilder Data.meta ├── ProBuilder Data │ ├── Default Color Palette.asset │ ├── Default Color Palette.asset.meta │ ├── Default Material Palette.asset │ └── Default Material Palette.asset.meta ├── Samples.meta ├── Samples │ ├── ProBuilder.meta │ └── ProBuilder │ │ ├── 5.0.4.meta │ │ └── 5.0.4 │ │ ├── Universal Render Pipeline Support.meta │ │ └── Universal Render Pipeline Support │ │ ├── .sample.json │ │ ├── Material.meta │ │ ├── Material │ │ ├── ProBuilder Default URP.mat │ │ └── ProBuilder Default URP.mat.meta │ │ ├── Shader.meta │ │ └── Shader │ │ ├── Standard Vertex Color.shadergraph │ │ └── Standard Vertex Color.shadergraph.meta ├── Scenes.meta ├── Scenes │ ├── PostProcess.asset │ ├── PostProcess.asset.meta │ ├── SampleScene.lighting │ ├── SampleScene.lighting.meta │ ├── SampleScene.meta │ ├── SampleScene │ │ ├── MainCamera Profile.asset │ │ ├── MainCamera Profile.asset.meta │ │ ├── NavMesh-Environment.asset │ │ └── NavMesh-Environment.asset.meta │ ├── SampleScene2D.unity │ ├── SampleScene2D.unity.meta │ ├── SampleScene3D.unity │ └── SampleScene3D.unity.meta ├── Scripts.meta ├── Scripts │ ├── Demo2D.cs │ ├── Demo2D.cs.meta │ ├── Spring.meta │ └── Spring │ │ ├── BaseSpring.cs │ │ ├── BaseSpring.cs.meta │ │ ├── FloatSpring.cs │ │ ├── FloatSpring.cs.meta │ │ ├── Runtime.meta │ │ ├── Runtime │ │ ├── BaseSpringBehaviour.cs │ │ ├── BaseSpringBehaviour.cs.meta │ │ ├── INudgeable.cs │ │ ├── INudgeable.cs.meta │ │ ├── ISpringToTarget.cs │ │ ├── ISpringToTarget.cs.meta │ │ ├── SpringToRotation.cs │ │ ├── SpringToRotation.cs.meta │ │ ├── SpringToScale.cs │ │ ├── SpringToScale.cs.meta │ │ ├── SpringToTarget2D.cs │ │ ├── SpringToTarget2D.cs.meta │ │ ├── SpringToTarget3D.cs │ │ ├── SpringToTarget3D.cs.meta │ │ ├── Vector2Nudger.cs │ │ ├── Vector2Nudger.cs.meta │ │ ├── Vector3Nudger.cs │ │ └── Vector3Nudger.cs.meta │ │ ├── SpringVector2.cs │ │ ├── SpringVector2.cs.meta │ │ ├── SpringVector3.cs │ │ └── SpringVector3.cs.meta ├── Settings.meta ├── Settings │ ├── URP-HighFidelity-Renderer.asset │ ├── URP-HighFidelity-Renderer.asset.meta │ ├── URP-HighFidelity.asset │ └── URP-HighFidelity.asset.meta ├── StreamingAssets.meta ├── TextMesh Pro.meta ├── TextMesh Pro │ ├── Documentation.meta │ ├── Documentation │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Fonts.meta │ ├── Fonts │ │ ├── LiberationSans - OFL.txt │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── LiberationSans.ttf │ │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ │ ├── TMP_Bitmap-Mobile.shader │ │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ │ ├── TMP_Bitmap.shader │ │ │ ├── TMP_Bitmap.shader.meta │ │ │ ├── TMP_SDF Overlay.shader │ │ │ ├── TMP_SDF Overlay.shader.meta │ │ │ ├── TMP_SDF-Mobile Masking.shader │ │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ │ ├── TMP_SDF-Mobile.shader │ │ │ ├── TMP_SDF-Mobile.shader.meta │ │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ │ ├── TMP_SDF-Surface.shader │ │ │ ├── TMP_SDF-Surface.shader.meta │ │ │ ├── TMP_SDF.shader │ │ │ ├── TMP_SDF.shader.meta │ │ │ ├── TMP_Sprite.shader │ │ │ ├── TMP_Sprite.shader.meta │ │ │ ├── TMPro.cginc │ │ │ ├── TMPro.cginc.meta │ │ │ ├── TMPro_Properties.cginc │ │ │ ├── TMPro_Properties.cginc.meta │ │ │ ├── TMPro_Surface.cginc │ │ │ └── TMPro_Surface.cginc.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── UniversalRenderPipelineGlobalSettings.asset ├── UniversalRenderPipelineGlobalSettings.asset.meta ├── rounded-square-border-02.png ├── rounded-square-border-02.png.meta ├── rounded-square.png └── rounded-square.png.meta ├── LICENSE ├── Packages ├── System.Buffers.4.4.0 │ ├── .signature.p7s │ ├── LICENSE.TXT │ ├── System.Buffers.4.4.0.nupkg │ ├── THIRD-PARTY-NOTICES.TXT │ ├── lib │ │ ├── netcoreapp2.0 │ │ │ └── _._ │ │ ├── netstandard1.1 │ │ │ ├── System.Buffers.dll │ │ │ └── System.Buffers.xml │ │ └── netstandard2.0 │ │ │ ├── System.Buffers.dll │ │ │ └── System.Buffers.xml │ ├── ref │ │ ├── netcoreapp2.0 │ │ │ └── _._ │ │ ├── netstandard1.1 │ │ │ ├── System.Buffers.dll │ │ │ └── System.Buffers.xml │ │ └── netstandard2.0 │ │ │ ├── System.Buffers.dll │ │ │ └── System.Buffers.xml │ ├── useSharedDesignerContext.txt │ └── version.txt ├── System.Memory.4.5.3 │ ├── .signature.p7s │ ├── LICENSE.TXT │ ├── System.Memory.4.5.3.nupkg │ ├── THIRD-PARTY-NOTICES.TXT │ ├── lib │ │ ├── netcoreapp2.1 │ │ │ └── _._ │ │ ├── netstandard1.1 │ │ │ ├── System.Memory.dll │ │ │ └── System.Memory.xml │ │ └── netstandard2.0 │ │ │ ├── System.Memory.dll │ │ │ └── System.Memory.xml │ ├── ref │ │ └── netcoreapp2.1 │ │ │ └── _._ │ ├── useSharedDesignerContext.txt │ └── version.txt ├── System.Numerics.Vectors.4.4.0 │ ├── .signature.p7s │ ├── LICENSE.TXT │ ├── System.Numerics.Vectors.4.4.0.nupkg │ ├── THIRD-PARTY-NOTICES.TXT │ ├── lib │ │ ├── MonoAndroid10 │ │ │ └── _._ │ │ ├── MonoTouch10 │ │ │ └── _._ │ │ ├── net46 │ │ │ ├── System.Numerics.Vectors.dll │ │ │ └── System.Numerics.Vectors.xml │ │ ├── netcoreapp2.0 │ │ │ └── _._ │ │ ├── netstandard1.0 │ │ │ ├── System.Numerics.Vectors.dll │ │ │ └── System.Numerics.Vectors.xml │ │ ├── netstandard2.0 │ │ │ ├── System.Numerics.Vectors.dll │ │ │ └── System.Numerics.Vectors.xml │ │ ├── portable-net45+win8+wp8+wpa81 │ │ │ ├── System.Numerics.Vectors.dll │ │ │ └── System.Numerics.Vectors.xml │ │ ├── xamarinios10 │ │ │ └── _._ │ │ ├── xamarinmac20 │ │ │ └── _._ │ │ ├── xamarintvos10 │ │ │ └── _._ │ │ └── xamarinwatchos10 │ │ │ └── _._ │ ├── ref │ │ ├── MonoAndroid10 │ │ │ └── _._ │ │ ├── MonoTouch10 │ │ │ └── _._ │ │ ├── net46 │ │ │ ├── System.Numerics.Vectors.dll │ │ │ └── System.Numerics.Vectors.xml │ │ ├── netcoreapp2.0 │ │ │ └── _._ │ │ ├── netstandard1.0 │ │ │ ├── System.Numerics.Vectors.dll │ │ │ └── System.Numerics.Vectors.xml │ │ ├── netstandard2.0 │ │ │ ├── System.Numerics.Vectors.dll │ │ │ └── System.Numerics.Vectors.xml │ │ ├── xamarinios10 │ │ │ └── _._ │ │ ├── xamarinmac20 │ │ │ └── _._ │ │ ├── xamarintvos10 │ │ │ └── _._ │ │ └── xamarinwatchos10 │ │ │ └── _._ │ ├── useSharedDesignerContext.txt │ └── version.txt ├── System.Runtime.CompilerServices.Unsafe.6.0.0 │ ├── .signature.p7s │ ├── Icon.png │ ├── LICENSE.TXT │ ├── System.Runtime.CompilerServices.Unsafe.6.0.0.nupkg │ ├── THIRD-PARTY-NOTICES.TXT │ ├── buildTransitive │ │ ├── netcoreapp2.0 │ │ │ └── System.Runtime.CompilerServices.Unsafe.targets │ │ └── netcoreapp3.1 │ │ │ └── _._ │ ├── lib │ │ ├── net461 │ │ │ ├── System.Runtime.CompilerServices.Unsafe.dll │ │ │ └── System.Runtime.CompilerServices.Unsafe.xml │ │ ├── net6.0 │ │ │ ├── System.Runtime.CompilerServices.Unsafe.dll │ │ │ └── System.Runtime.CompilerServices.Unsafe.xml │ │ ├── netcoreapp3.1 │ │ │ ├── System.Runtime.CompilerServices.Unsafe.dll │ │ │ └── System.Runtime.CompilerServices.Unsafe.xml │ │ └── netstandard2.0 │ │ │ ├── System.Runtime.CompilerServices.Unsafe.dll │ │ │ └── System.Runtime.CompilerServices.Unsafe.xml │ └── useSharedDesignerContext.txt ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_Android.json ├── BurstAotSettings_StandaloneWindows.json ├── BurstAotSettings_WebGL.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ ├── com.unity.probuilder │ │ └── Settings.json │ ├── com.unity.progrids │ │ └── Settings.json │ └── com.unity.settings-manager │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config ├── README.md ├── UserSettings ├── EditorUserSettings.asset ├── Layouts │ ├── CurrentMaximizeLayout.dwlt │ └── default-2021.dwlt ├── Search.index └── Search.settings ├── Video Screenshot.jpg ├── app.config └── packages.config /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | # These are supported funding model platforms 2 | 3 | github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] 4 | patreon: llamacademy 5 | open_collective: # Replace with a single Open Collective username 6 | ko_fi: # Replace with a single Ko-fi username 7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel 8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry 9 | liberapay: # Replace with a single Liberapay username 10 | issuehunt: # Replace with a single IssueHunt username 11 | otechie: # Replace with a single Otechie username 12 | custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] 13 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | **/[Ll]ibrary/ 6 | **/[Tt]emp/ 7 | **/[Oo]bj/ 8 | **/[Bb]uild/ 9 | **/[Bb]uilds/ 10 | **/[Ll]ogs/ 11 | **/[Mm]emoryCaptures/ 12 | **/[Vv]endor/ 13 | **/Assets/[Ee]ffectExamples/ 14 | 15 | # Asset meta data should only be ignored when the corresponding asset is also ignored 16 | !/[Aa]ssets/**/*.meta 17 | 18 | # Uncomment this line if you wish to ignore the asset store tools plugin 19 | # /[Aa]ssets/AssetStoreTools* 20 | 21 | # Autogenerated Jetbrains Rider plugin 22 | [Aa]ssets/Plugins/Editor/JetBrains* 23 | 24 | # Visual Studio cache directory 25 | .vs/ 26 | 27 | # Gradle cache directory 28 | .gradle/ 29 | 30 | # Autogenerated VS/MD/Consulo solution and project files 31 | ExportedObj/ 32 | .consulo/ 33 | *.csproj 34 | *.unityproj 35 | *.sln 36 | *.suo 37 | *.tmp 38 | *.user 39 | *.userprefs 40 | *.pidb 41 | *.booproj 42 | *.svd 43 | *.pdb 44 | *.mdb 45 | *.opendb 46 | *.VC.db 47 | 48 | # Unity3D generated meta files 49 | *.pidb.meta 50 | *.pdb.meta 51 | *.mdb.meta 52 | 53 | # Unity3D generated file on crash reports 54 | sysinfo.txt 55 | 56 | # Builds 57 | *.apk 58 | *.unitypackage 59 | 60 | # Crashlytics generated file 61 | crashlytics-build.properties -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 221e2777031dd4d438041c7f3dafdcee 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/New Material.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2317628515172397096 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: New Material 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | RenderType: Opaque 33 | disabledShaderPasses: [] 34 | m_SavedProperties: 35 | serializedVersion: 3 36 | m_TexEnvs: 37 | - _BaseMap: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _BumpMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _DetailAlbedoMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailMask: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailNormalMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _EmissionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _MainTex: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MetallicGlossMap: 66 | m_Texture: {fileID: 0} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _OcclusionMap: 70 | m_Texture: {fileID: 0} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _ParallaxMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _SpecGlossMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - unity_Lightmaps: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_LightmapsInd: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_ShadowMasks: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | m_Ints: [] 94 | m_Floats: 95 | - _AlphaClip: 0 96 | - _Blend: 0 97 | - _BumpScale: 1 98 | - _ClearCoatMask: 0 99 | - _ClearCoatSmoothness: 0 100 | - _Cull: 2 101 | - _Cutoff: 0.5 102 | - _DetailAlbedoMapScale: 1 103 | - _DetailNormalMapScale: 1 104 | - _DstBlend: 0 105 | - _EnvironmentReflections: 1 106 | - _GlossMapScale: 0 107 | - _Glossiness: 0 108 | - _GlossyReflections: 0 109 | - _Metallic: 0 110 | - _OcclusionStrength: 1 111 | - _Parallax: 0.005 112 | - _QueueOffset: 0 113 | - _ReceiveShadows: 1 114 | - _Smoothness: 0.5 115 | - _SmoothnessTextureChannel: 0 116 | - _SpecularHighlights: 1 117 | - _SrcBlend: 1 118 | - _Surface: 0 119 | - _WorkflowMode: 1 120 | - _ZWrite: 1 121 | m_Colors: 122 | - _BaseColor: {r: 1, g: 1, b: 1, a: 1} 123 | - _Color: {r: 1, g: 1, b: 1, a: 1} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 126 | m_BuildTextureStacks: [] 127 | -------------------------------------------------------------------------------- /Assets/New Material.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98b1e6c3418e2fa489a3f4e1f9331897 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ProBuilder Data.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e46f0ceec28aa64eb61b434e3c2d0d2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ProBuilder Data/Default Color Palette.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: dda436a9c8bbd4d109478acf25cd48d8, type: 3} 13 | m_Name: Default Color Palette 14 | m_EditorClassIdentifier: 15 | m_Colors: 16 | - {r: 0, g: 0.122, b: 0.247, a: 1} 17 | - {r: 0, g: 0.455, b: 0.851, a: 1} 18 | - {r: 0.498, g: 0.859, b: 1, a: 1} 19 | - {r: 0.224, g: 0.8, b: 0.8, a: 1} 20 | - {r: 0.239, g: 0.6, b: 0.439, a: 1} 21 | - {r: 0.18, g: 0.8, b: 0.251, a: 1} 22 | - {r: 0.004, g: 1, b: 0.439, a: 1} 23 | - {r: 1, g: 0.863, b: 0, a: 1} 24 | - {r: 1, g: 0.522, b: 0.106, a: 1} 25 | - {r: 1, g: 0.255, b: 0.212, a: 1} 26 | - {r: 0.522, g: 0.078, b: 0.294, a: 1} 27 | - {r: 0.941, g: 0.071, b: 0.745, a: 1} 28 | - {r: 0.694, g: 0.051, b: 0.788, a: 1} 29 | - {r: 0.2, g: 0.2, b: 0.2, a: 1} 30 | - {r: 0.667, g: 0.667, b: 0.667, a: 1} 31 | - {r: 1, g: 0, b: 0, a: 1} 32 | -------------------------------------------------------------------------------- /Assets/ProBuilder Data/Default Color Palette.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a32600cd803f8474db195dbb4554b5a4 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ProBuilder Data/Default Material Palette.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 3f1ca63a91b17724bbd99c8fa67e0180, type: 3} 13 | m_Name: Default Material Palette 14 | m_EditorClassIdentifier: 15 | array: 16 | - {fileID: 2100000, guid: c22777d6e868e4f2fb421913386b154e, type: 2} 17 | - {fileID: 0} 18 | - {fileID: 0} 19 | - {fileID: 0} 20 | - {fileID: 0} 21 | - {fileID: 0} 22 | - {fileID: 0} 23 | - {fileID: 0} 24 | - {fileID: 0} 25 | - {fileID: 0} 26 | -------------------------------------------------------------------------------- /Assets/ProBuilder Data/Default Material Palette.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 26d8fb33e95ed514095cd64b6a2aa2a2 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Samples.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 49869cc2cc1dde44a9eb835b43ec628d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Samples/ProBuilder.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f6f06e98d8b12b40b1fefc38c523169 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Samples/ProBuilder/5.0.4.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c7368df5d3401924694dcaba49a25ed8 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Samples/ProBuilder/5.0.4/Universal Render Pipeline Support.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d1f0fa1ee87c4e3498181debc8cc8cc0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Samples/ProBuilder/5.0.4/Universal Render Pipeline Support/.sample.json: -------------------------------------------------------------------------------- 1 | { 2 | "displayName":"Universal Render Pipeline Support", 3 | "description": "Shaders and materials for the Universal Render Pipeline.", 4 | "createSeparatePackage": false 5 | } 6 | -------------------------------------------------------------------------------- /Assets/Samples/ProBuilder/5.0.4/Universal Render Pipeline Support/Material.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a87ab085704cc400587af8e4ae0899db 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Samples/ProBuilder/5.0.4/Universal Render Pipeline Support/Material/ProBuilder Default URP.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-7913900834481376820 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: ProBuilder Default URP 24 | m_Shader: {fileID: 4800000, guid: a5e1047f27bee462089b2bc3104f90fd, type: 3} 25 | m_ValidKeywords: [] 26 | m_InvalidKeywords: [] 27 | m_LightmapFlags: 4 28 | m_EnableInstancingVariants: 0 29 | m_DoubleSidedGI: 0 30 | m_CustomRenderQueue: -1 31 | stringTagMap: 32 | MotionVector: User 33 | disabledShaderPasses: 34 | - MOTIONVECTORS 35 | m_SavedProperties: 36 | serializedVersion: 3 37 | m_TexEnvs: 38 | - Texture2D_BF5F6835: 39 | m_Texture: {fileID: 2800000, guid: 6344bf96fbda94141a525046d088fb23, type: 3} 40 | m_Scale: {x: 1, y: 1} 41 | m_Offset: {x: 0, y: 0} 42 | - _BaseMap: 43 | m_Texture: {fileID: 0} 44 | m_Scale: {x: 1, y: 1} 45 | m_Offset: {x: 0, y: 0} 46 | - _BumpMap: 47 | m_Texture: {fileID: 0} 48 | m_Scale: {x: 1, y: 1} 49 | m_Offset: {x: 0, y: 0} 50 | - _EmissionMap: 51 | m_Texture: {fileID: 0} 52 | m_Scale: {x: 1, y: 1} 53 | m_Offset: {x: 0, y: 0} 54 | - _MainTex: 55 | m_Texture: {fileID: 2800000, guid: 6344bf96fbda94141a525046d088fb23, type: 3} 56 | m_Scale: {x: 1, y: 1} 57 | m_Offset: {x: 0, y: 0} 58 | - _MetallicGlossMap: 59 | m_Texture: {fileID: 0} 60 | m_Scale: {x: 1, y: 1} 61 | m_Offset: {x: 0, y: 0} 62 | - _OcclusionMap: 63 | m_Texture: {fileID: 0} 64 | m_Scale: {x: 1, y: 1} 65 | m_Offset: {x: 0, y: 0} 66 | - _SpecGlossMap: 67 | m_Texture: {fileID: 0} 68 | m_Scale: {x: 1, y: 1} 69 | m_Offset: {x: 0, y: 0} 70 | - unity_Lightmaps: 71 | m_Texture: {fileID: 0} 72 | m_Scale: {x: 1, y: 1} 73 | m_Offset: {x: 0, y: 0} 74 | - unity_LightmapsInd: 75 | m_Texture: {fileID: 0} 76 | m_Scale: {x: 1, y: 1} 77 | m_Offset: {x: 0, y: 0} 78 | - unity_ShadowMasks: 79 | m_Texture: {fileID: 0} 80 | m_Scale: {x: 1, y: 1} 81 | m_Offset: {x: 0, y: 0} 82 | m_Ints: [] 83 | m_Floats: 84 | - _AlphaClip: 0 85 | - _Blend: 0 86 | - _BumpScale: 1 87 | - _Cull: 2 88 | - _Cutoff: 0.5 89 | - _DstBlend: 0 90 | - _EnvironmentReflections: 1 91 | - _GlossMapScale: 0 92 | - _Glossiness: 0 93 | - _GlossyReflections: 0 94 | - _Metallic: 0 95 | - _OcclusionStrength: 1 96 | - _QueueControl: 0 97 | - _QueueOffset: 0 98 | - _ReceiveShadows: 1 99 | - _Smoothness: 0.5 100 | - _SmoothnessTextureChannel: 0 101 | - _SpecularHighlights: 1 102 | - _SrcBlend: 1 103 | - _Surface: 0 104 | - _WorkflowMode: 1 105 | - _ZWrite: 1 106 | m_Colors: 107 | - _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 108 | - _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1} 109 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 110 | - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} 111 | m_BuildTextureStacks: [] 112 | -------------------------------------------------------------------------------- /Assets/Samples/ProBuilder/5.0.4/Universal Render Pipeline Support/Material/ProBuilder Default URP.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 25a9fb42d361f46ad89221f6d301e96e 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Samples/ProBuilder/5.0.4/Universal Render Pipeline Support/Shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 864b60f9a756846af84d0a15e19d7cb4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Samples/ProBuilder/5.0.4/Universal Render Pipeline Support/Shader/Standard Vertex Color.shadergraph.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a5e1047f27bee462089b2bc3104f90fd 3 | ScriptedImporter: 4 | fileIDToRecycleName: 5 | 4800000: MainAsset 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} 11 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 586540ed41e3fa44b950452472e850cc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/PostProcess.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1ef789be5a1d5db4dbed165061f927da 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.lighting: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!850595691 &4890085278179872738 4 | LightingSettings: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_Name: SampleScene 10 | serializedVersion: 4 11 | m_GIWorkflowMode: 1 12 | m_EnableBakedLightmaps: 0 13 | m_EnableRealtimeLightmaps: 1 14 | m_RealtimeEnvironmentLighting: 1 15 | m_BounceScale: 1 16 | m_AlbedoBoost: 1 17 | m_IndirectOutputScale: 1 18 | m_UsingShadowmask: 1 19 | m_BakeBackend: 1 20 | m_LightmapMaxSize: 1024 21 | m_BakeResolution: 1 22 | m_Padding: 2 23 | m_LightmapCompression: 3 24 | m_AO: 0 25 | m_AOMaxDistance: 1 26 | m_CompAOExponent: 1 27 | m_CompAOExponentDirect: 0 28 | m_ExtractAO: 0 29 | m_MixedBakeMode: 2 30 | m_LightmapsBakeMode: 1 31 | m_FilterMode: 1 32 | m_LightmapParameters: {fileID: 15203, guid: 0000000000000000f000000000000000, type: 0} 33 | m_ExportTrainingData: 0 34 | m_TrainingDataDestination: TrainingData 35 | m_RealtimeResolution: 1 36 | m_ForceWhiteAlbedo: 0 37 | m_ForceUpdates: 0 38 | m_FinalGather: 0 39 | m_FinalGatherRayCount: 256 40 | m_FinalGatherFiltering: 1 41 | m_PVRCulling: 1 42 | m_PVRSampling: 1 43 | m_PVRDirectSampleCount: 32 44 | m_PVRSampleCount: 128 45 | m_PVREnvironmentSampleCount: 8 46 | m_PVREnvironmentReferencePointCount: 2048 47 | m_LightProbeSampleCountMultiplier: 4 48 | m_PVRBounces: 2 49 | m_PVRMinBounces: 1 50 | m_PVREnvironmentMIS: 1 51 | m_PVRFilteringMode: 1 52 | m_PVRDenoiserTypeDirect: 1 53 | m_PVRDenoiserTypeIndirect: 1 54 | m_PVRDenoiserTypeAO: 1 55 | m_PVRFilterTypeDirect: 0 56 | m_PVRFilterTypeIndirect: 0 57 | m_PVRFilterTypeAO: 0 58 | m_PVRFilteringGaussRadiusDirect: 1 59 | m_PVRFilteringGaussRadiusIndirect: 5 60 | m_PVRFilteringGaussRadiusAO: 2 61 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 62 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 63 | m_PVRFilteringAtrousPositionSigmaAO: 1 64 | m_PVRTiledBaking: 0 65 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.lighting.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 33fa169c697c9514aa69ef7f328a66c4 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 4890085278179872738 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 544eea8e7be50fe4c9e13f17aac68928 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene/MainCamera Profile.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-3805519505768362151 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 3 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3} 13 | m_Name: ColorAdjustments 14 | m_EditorClassIdentifier: 15 | active: 1 16 | postExposure: 17 | m_OverrideState: 1 18 | m_Value: 0.7 19 | contrast: 20 | m_OverrideState: 1 21 | m_Value: 25 22 | colorFilter: 23 | m_OverrideState: 0 24 | m_Value: {r: 1, g: 1, b: 1, a: 1} 25 | hueShift: 26 | m_OverrideState: 0 27 | m_Value: 0 28 | saturation: 29 | m_OverrideState: 1 30 | m_Value: 30 31 | --- !u!114 &-3276843242992884494 32 | MonoBehaviour: 33 | m_ObjectHideFlags: 3 34 | m_CorrespondingSourceObject: {fileID: 0} 35 | m_PrefabInstance: {fileID: 0} 36 | m_PrefabAsset: {fileID: 0} 37 | m_GameObject: {fileID: 0} 38 | m_Enabled: 1 39 | m_EditorHideFlags: 0 40 | m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3} 41 | m_Name: Bloom 42 | m_EditorClassIdentifier: 43 | active: 1 44 | threshold: 45 | m_OverrideState: 1 46 | m_Value: 0.8 47 | intensity: 48 | m_OverrideState: 1 49 | m_Value: 2.04 50 | scatter: 51 | m_OverrideState: 1 52 | m_Value: 0.7 53 | clamp: 54 | m_OverrideState: 0 55 | m_Value: 65472 56 | tint: 57 | m_OverrideState: 0 58 | m_Value: {r: 1, g: 1, b: 1, a: 1} 59 | highQualityFiltering: 60 | m_OverrideState: 0 61 | m_Value: 0 62 | skipIterations: 63 | m_OverrideState: 0 64 | m_Value: 1 65 | dirtTexture: 66 | m_OverrideState: 0 67 | m_Value: {fileID: 0} 68 | dirtIntensity: 69 | m_OverrideState: 0 70 | m_Value: 0 71 | --- !u!114 &11400000 72 | MonoBehaviour: 73 | m_ObjectHideFlags: 0 74 | m_CorrespondingSourceObject: {fileID: 0} 75 | m_PrefabInstance: {fileID: 0} 76 | m_PrefabAsset: {fileID: 0} 77 | m_GameObject: {fileID: 0} 78 | m_Enabled: 1 79 | m_EditorHideFlags: 0 80 | m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} 81 | m_Name: MainCamera Profile 82 | m_EditorClassIdentifier: 83 | components: 84 | - {fileID: 5643579090120599309} 85 | - {fileID: -3276843242992884494} 86 | - {fileID: -3805519505768362151} 87 | --- !u!114 &5643579090120599309 88 | MonoBehaviour: 89 | m_ObjectHideFlags: 3 90 | m_CorrespondingSourceObject: {fileID: 0} 91 | m_PrefabInstance: {fileID: 0} 92 | m_PrefabAsset: {fileID: 0} 93 | m_GameObject: {fileID: 0} 94 | m_Enabled: 1 95 | m_EditorHideFlags: 0 96 | m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3} 97 | m_Name: Tonemapping 98 | m_EditorClassIdentifier: 99 | active: 1 100 | mode: 101 | m_OverrideState: 1 102 | m_Value: 2 103 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene/MainCamera Profile.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 437fdee4c9c5ef141be5193f68c27395 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene/NavMesh-Environment.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Assets/Scenes/SampleScene/NavMesh-Environment.asset -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene/NavMesh-Environment.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 42537bf58e20c134fabf14bb2cca48dd 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 23800000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene2D.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 08963372588eba4468b094d51213d10f 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene3D.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ced5d61d2d3d93247b51654d01b03b3d 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5b3002d55208b6b42a4da0185dadbc26 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Demo2D.cs: -------------------------------------------------------------------------------- 1 | using LlamAcademy.Spring; 2 | using LlamAcademy.Spring.Runtime; 3 | using TMPro; 4 | using UnityEngine; 5 | using UnityEngine.InputSystem; 6 | 7 | public class Demo2D : MonoBehaviour 8 | { 9 | [SerializeField] 10 | private Transform Target; 11 | [SerializeField] 12 | private TMP_InputField RotationInputField; 13 | [SerializeField] 14 | private SpringToTarget2D SpringToTarget; 15 | [SerializeField] 16 | private SpringToRotation RotationSpring; 17 | [SerializeField] 18 | private SpringToScale ScaleSpring; 19 | [SerializeField] 20 | [Range(1, 10)] 21 | private float NudgeFrequency = 5; 22 | [SerializeField] 23 | private Vector2 PositionNudgeAmount = new Vector2(-300, 1000); 24 | [SerializeField] 25 | private Vector3 RotationNudgeAmount = new Vector3(0, 0, 1000); 26 | [SerializeField] 27 | private Vector3 ScaleNudgeAmount = new Vector3(-50, -50, -50); 28 | 29 | [SerializeField] 30 | private bool EnableClickToMove = true; 31 | [SerializeField] 32 | private bool IsNudgingEnabled = true; 33 | 34 | private float LastMovementNudge; 35 | private float LastRotationNudge; 36 | private float LastScaleNudge; 37 | 38 | private void Awake() 39 | { 40 | LastMovementNudge = 0; 41 | LastRotationNudge = 2; 42 | LastScaleNudge = 3.5f; 43 | } 44 | 45 | public void SetRotation() 46 | { 47 | Target.transform.rotation = Quaternion.Euler(0, 0, float.Parse(RotationInputField.text)); 48 | RotationSpring.SpringTo(new Vector3(0, 0, float.Parse(RotationInputField.text))); 49 | } 50 | 51 | public void ToggleMovementSpring() 52 | { 53 | EnableClickToMove = !EnableClickToMove; 54 | } 55 | 56 | public void ToggleNudging() 57 | { 58 | IsNudgingEnabled = !IsNudgingEnabled; 59 | } 60 | 61 | private void Update() 62 | { 63 | if (Application.isFocused && EnableClickToMove 64 | && Mouse.current.leftButton.wasReleasedThisFrame) 65 | { 66 | Target.transform.position = Mouse.current.position.ReadValue(); 67 | SpringToTarget.SpringTo(Target.transform.position); 68 | } 69 | 70 | if (IsNudgingEnabled && LastMovementNudge + NudgeFrequency < Time.time) 71 | { 72 | SpringToTarget.Nudge(PositionNudgeAmount); 73 | LastMovementNudge = Time.time; 74 | } 75 | if (IsNudgingEnabled && LastRotationNudge + NudgeFrequency < Time.time) 76 | { 77 | RotationSpring.Nudge(RotationNudgeAmount); 78 | LastRotationNudge = Time.time; 79 | } 80 | if (IsNudgingEnabled && LastScaleNudge + NudgeFrequency < Time.time) 81 | { 82 | ScaleSpring.Nudge(ScaleNudgeAmount); 83 | LastScaleNudge = Time.time; 84 | } 85 | } 86 | } 87 | -------------------------------------------------------------------------------- /Assets/Scripts/Demo2D.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8713176f7a898c47a54b3b50f6a80b7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 348d24a7c6e609f4199508a67af3ed37 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/BaseSpring.cs: -------------------------------------------------------------------------------- 1 | /* Code obtained originally from: https://github.com/thammin/unity-spring. 2 | * Modified by Chris from LlamAcademy 3 | MIT License 4 | 5 | Copyright (c) 2019 Paul Young 6 | Copyright (c) 2022 LlamAcademy 7 | 8 | Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: 9 | 10 | The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. 11 | 12 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 13 | */ 14 | 15 | namespace LlamAcademy.Spring 16 | { 17 | public abstract class BaseSpring 18 | { 19 | // Default to critically damped 20 | public virtual float Damping { get; set; } = 26f; 21 | public virtual float Mass { get; set; } = 1f; 22 | public virtual float Stiffness { get; set; } = 169f; 23 | public virtual T StartValue { get; set; } 24 | public virtual T EndValue { get; set; } 25 | public virtual T InitialVelocity { get; set; } 26 | public virtual T CurrentValue { get; set; } 27 | public virtual T CurrentVelocity { get; set; } 28 | 29 | /// 30 | /// Reset all values to initial states. 31 | /// 32 | public abstract void Reset(); 33 | 34 | /// 35 | /// Update the end value in the middle of motion. 36 | /// This reuse the current velocity and interpolate the value smoothly afterwards. 37 | /// 38 | /// End value 39 | public virtual void UpdateEndValue(T Value) => UpdateEndValue(Value, CurrentVelocity); 40 | 41 | /// 42 | /// Update the end value in the middle of motion but using a new velocity. 43 | /// 44 | /// End value 45 | /// New velocity 46 | public abstract void UpdateEndValue(T Value, T Velocity); 47 | 48 | /// 49 | /// Advance a step by deltaTime(seconds). 50 | /// 51 | /// Delta time since previous frame 52 | /// Evaluated value 53 | public abstract T Evaluate(float DeltaTime); 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/BaseSpring.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 61f861064914b564aaa67346a121cdcf 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/FloatSpring.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | /* Code obtained originally from: https://github.com/thammin/unity-spring. 4 | * Modified by Chris from LlamAcademy 5 | MIT License 6 | 7 | Copyright (c) 2019 Paul Young 8 | Copyright (c) 2022 LlamAcademy 9 | 10 | Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. 13 | 14 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 15 | */ 16 | /// 17 | /// Closed-form solution for the ODE of damped harmonic oscillator. 18 | /// https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator 19 | /// 20 | /// Proof and derived from http://www.ryanjuckett.com/programming/damped-springs/ 21 | /// 26 | { 27 | /// 28 | /// Closed-form solution for the ODE of damped harmonic oscillator. 29 | /// https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator 30 | /// 31 | /// Proof and derived from http://www.ryanjuckett.com/programming/damped-springs/ 32 | /// 33 | protected float SpringTime; 34 | 35 | public override void Reset() 36 | { 37 | SpringTime = 0f; 38 | CurrentValue = 0f; 39 | CurrentVelocity = 0f; 40 | InitialVelocity = 0f; 41 | } 42 | 43 | public override void UpdateEndValue(float Value, float Velocity) 44 | { 45 | StartValue = CurrentValue; 46 | EndValue = Value; 47 | InitialVelocity = Velocity; 48 | SpringTime = 0f; 49 | } 50 | 51 | public override float Evaluate(float deltaTime) 52 | { 53 | SpringTime += deltaTime; 54 | 55 | float c = Damping; 56 | float m = Mass; 57 | float k = Stiffness; 58 | float v0 = -InitialVelocity; 59 | float t = SpringTime; 60 | 61 | float zeta = c / (2 * Mathf.Sqrt(k * m)); // damping ratio 62 | float omega0 = Mathf.Sqrt(k / m); // undamped angular frequency of the oscillator (rad/s) 63 | float x0 = EndValue - StartValue; 64 | 65 | float omegaZeta = omega0 * zeta; 66 | float x; 67 | float v; 68 | 69 | if (zeta < 1) // Under damped 70 | { 71 | float omega1 = omega0 * Mathf.Sqrt(1.0f - zeta * zeta); // exponential decay 72 | float e = Mathf.Exp(-omegaZeta * t); 73 | float c1 = x0; 74 | float c2 = (v0 + omegaZeta * x0) / omega1; 75 | float cos = Mathf.Cos(omega1 * t); 76 | float sin = Mathf.Sin(omega1 * t); 77 | x = e * (c1 * cos + c2 * sin); 78 | v = -e * ((x0 * omegaZeta - c2 * omega1) * cos + (x0 * omega1 + c2 * omegaZeta) * sin); 79 | } 80 | else if (zeta > 1) // Over damped 81 | { 82 | float omega2 = omega0 * Mathf.Sqrt(zeta * zeta - 1.0f); // frequency of damped oscillation 83 | float z1 = -omegaZeta - omega2; 84 | float z2 = -omegaZeta + omega2; 85 | float e1 = Mathf.Exp(z1 * t); 86 | float e2 = Mathf.Exp(z2 * t); 87 | float c1 = (v0 - x0 * z2) / (-2 * omega2); 88 | float c2 = x0 - c1; 89 | x = c1 * e1 + c2 * e2; 90 | v = c1 * z1 * e1 + c2 * z2 * e2; 91 | } 92 | else // Critically damped 93 | { 94 | float e = Mathf.Exp(-omega0 * t); 95 | x = e * (x0 + (v0 + omega0 * x0) * t); 96 | v = e * (v0 * (1 - t * omega0) + t * x0 * (omega0 * omega0)); 97 | } 98 | 99 | CurrentValue = EndValue - x; 100 | CurrentVelocity = v; 101 | 102 | return CurrentValue; 103 | } 104 | } 105 | } 106 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/FloatSpring.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6fc27a1c03d129e43a63c2d868c85eec 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a7944777b5244c644bbc2ad4daf4b2b4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/BaseSpringBehaviour.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace LlamAcademy.Spring.Runtime 4 | { 5 | public class BaseSpringBehaviour : MonoBehaviour 6 | { 7 | [SerializeField] 8 | [Range(0.01f, 100f)] 9 | protected float Damping = 26; 10 | [SerializeField] 11 | [Range(0, 500)] 12 | protected float Stiffness = 169f; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/BaseSpringBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 74ac14630268e97409172bbc55fda129 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/INudgeable.cs: -------------------------------------------------------------------------------- 1 | namespace LlamAcademy.Spring.Runtime 2 | { 3 | public interface INudgeable 4 | { 5 | void Nudge(T Amount); 6 | } 7 | } -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/INudgeable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a2f4d89ca0a5824b9c105b186e53f60 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/ISpringToTarget.cs: -------------------------------------------------------------------------------- 1 | namespace LlamAcademy.Spring.Runtime 2 | { 3 | public interface ISpringTo 4 | { 5 | void SpringTo(T Target); 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/ISpringToTarget.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9daf45e475c0f0e42ae9a64348aa02b5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/SpringToRotation.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | 4 | namespace LlamAcademy.Spring.Runtime 5 | { 6 | public class SpringToRotation : BaseSpringBehaviour, ISpringTo, ISpringTo, INudgeable, INudgeable 7 | { 8 | private SpringVector3 Spring; 9 | 10 | private void Awake() 11 | { 12 | Spring = new SpringVector3() 13 | { 14 | StartValue = transform.rotation.eulerAngles, 15 | EndValue = transform.rotation.eulerAngles, 16 | Damping = Damping, 17 | Stiffness = Stiffness 18 | }; 19 | } 20 | 21 | public void SpringTo(Vector3 TargetRotation) 22 | { 23 | SpringTo(Quaternion.Euler(TargetRotation)); 24 | } 25 | 26 | 27 | public void SpringTo(Quaternion TargetRotation) 28 | { 29 | StopAllCoroutines(); 30 | 31 | CheckInspectorChanges(); 32 | 33 | StartCoroutine(DoSpringToTarget(TargetRotation)); 34 | } 35 | 36 | private IEnumerator DoSpringToTarget(Quaternion TargetRotation) 37 | { 38 | if (Mathf.Approximately(Spring.CurrentVelocity.sqrMagnitude, 0)) 39 | { 40 | Spring.Reset(); 41 | Spring.StartValue = transform.eulerAngles; 42 | Spring.EndValue = TargetRotation.eulerAngles; 43 | } 44 | else 45 | { 46 | Spring.UpdateEndValue(TargetRotation.eulerAngles, Spring.CurrentVelocity); 47 | } 48 | 49 | while (!Mathf.Approximately(0, 1 - Quaternion.Dot(transform.rotation, TargetRotation))) 50 | { 51 | transform.rotation = Quaternion.Euler(Spring.Evaluate(Time.deltaTime)); 52 | 53 | yield return null; 54 | } 55 | 56 | Spring.Reset(); 57 | } 58 | 59 | private void CheckInspectorChanges() 60 | { 61 | Spring.Damping = Damping; 62 | Spring.Stiffness = Stiffness; 63 | } 64 | 65 | public void Nudge(Vector3 Amount) 66 | { 67 | CheckInspectorChanges(); 68 | if (Mathf.Approximately(Spring.CurrentVelocity.sqrMagnitude, 0)) 69 | { 70 | StartCoroutine(HandleNudge(Amount)); 71 | } 72 | else 73 | { 74 | Spring.UpdateEndValue(Spring.EndValue, Spring.CurrentVelocity + Amount); 75 | } 76 | } 77 | 78 | private IEnumerator HandleNudge(Vector3 Amount) 79 | { 80 | Spring.Reset(); 81 | Spring.StartValue = transform.rotation.eulerAngles; 82 | Spring.EndValue = transform.rotation.eulerAngles; 83 | Spring.InitialVelocity = Amount; 84 | Quaternion targetRotation = transform.rotation; 85 | transform.rotation = Quaternion.Euler(Spring.Evaluate(Time.deltaTime)); 86 | 87 | while (!Mathf.Approximately( 88 | 0, 89 | 1 - Quaternion.Dot(targetRotation, transform.rotation) 90 | )) 91 | { 92 | transform.rotation = Quaternion.Euler(Spring.Evaluate(Time.deltaTime)); 93 | 94 | yield return null; 95 | } 96 | 97 | Spring.Reset(); 98 | } 99 | 100 | public void Nudge(Quaternion Amount) 101 | { 102 | Nudge(Amount.eulerAngles); 103 | } 104 | } 105 | } -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/SpringToRotation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2ee8a22c7ae82e140b816b29b2ac2133 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/SpringToScale.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | 4 | namespace LlamAcademy.Spring.Runtime 5 | { 6 | public class SpringToScale : BaseSpringBehaviour, ISpringTo, INudgeable 7 | { 8 | private SpringVector3 Spring; 9 | 10 | private void Awake() 11 | { 12 | Spring = new SpringVector3() 13 | { 14 | StartValue = transform.localScale, 15 | EndValue = transform.localScale, 16 | Damping = Damping, 17 | Stiffness = Stiffness 18 | }; 19 | } 20 | 21 | public void SpringTo(Vector3 TargetScale) 22 | { 23 | StopAllCoroutines(); 24 | 25 | CheckInspectorChanges(); 26 | 27 | StartCoroutine(DoSpringToTarget(TargetScale)); 28 | } 29 | 30 | 31 | public void Nudge(Vector3 Amount) 32 | { 33 | CheckInspectorChanges(); 34 | if (Mathf.Approximately(Spring.CurrentVelocity.sqrMagnitude, 0)) 35 | { 36 | StartCoroutine(HandleNudge(Amount)); 37 | } 38 | else 39 | { 40 | Spring.UpdateEndValue(Spring.EndValue, Spring.CurrentVelocity + Amount); 41 | } 42 | } 43 | 44 | private IEnumerator HandleNudge(Vector3 Amount) 45 | { 46 | Spring.Reset(); 47 | Spring.StartValue = transform.localScale; 48 | Spring.EndValue = transform.localScale; 49 | Spring.InitialVelocity = Amount; 50 | Vector3 targetScale = transform.localScale; 51 | transform.localScale = Spring.Evaluate(Time.deltaTime); 52 | 53 | while (!Mathf.Approximately( 54 | 0, 55 | Vector3.SqrMagnitude(targetScale - transform.localScale) 56 | )) 57 | { 58 | transform.localScale = Spring.Evaluate(Time.deltaTime); 59 | 60 | yield return null; 61 | } 62 | 63 | Spring.Reset(); 64 | } 65 | 66 | private IEnumerator DoSpringToTarget(Vector3 TargetScale) 67 | { 68 | if (Mathf.Approximately(Spring.CurrentVelocity.sqrMagnitude, 0)) 69 | { 70 | Spring.Reset(); 71 | Spring.StartValue = transform.localScale; 72 | Spring.EndValue = TargetScale; 73 | } 74 | else 75 | { 76 | Spring.UpdateEndValue(TargetScale, Spring.CurrentVelocity); 77 | } 78 | 79 | while (!Mathf.Approximately(Vector3.SqrMagnitude(transform.localScale - TargetScale), 0)) 80 | { 81 | transform.localScale = Spring.Evaluate(Time.deltaTime); 82 | 83 | yield return null; 84 | } 85 | 86 | Spring.Reset(); 87 | } 88 | 89 | private void CheckInspectorChanges() 90 | { 91 | Spring.Damping = Damping; 92 | Spring.Stiffness = Stiffness; 93 | } 94 | } 95 | } -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/SpringToScale.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbb8c4bc2fe74bc48ac4f5b5f056a803 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/SpringToTarget2D.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | 4 | namespace LlamAcademy.Spring.Runtime 5 | { 6 | public class SpringToTarget2D : BaseSpringBehaviour, ISpringTo, INudgeable 7 | { 8 | private SpringVector2 Spring; 9 | 10 | private void Awake() 11 | { 12 | Spring = new SpringVector2() 13 | { 14 | StartValue = transform.position, 15 | EndValue = transform.position, 16 | Damping = Damping, 17 | Stiffness = Stiffness 18 | }; 19 | } 20 | 21 | private IEnumerator DoSpringToTarget(Vector2 TargetPosition) 22 | { 23 | if (Mathf.Approximately(Spring.CurrentVelocity.sqrMagnitude, 0)) 24 | { 25 | Spring.Reset(); 26 | Spring.StartValue = transform.position; 27 | Spring.EndValue = TargetPosition; 28 | } 29 | else 30 | { 31 | Spring.UpdateEndValue(TargetPosition, Spring.CurrentVelocity); 32 | } 33 | 34 | while (!Mathf.Approximately(Vector2.SqrMagnitude( 35 | new Vector2(transform.position.x, 36 | transform.position.y 37 | ) - TargetPosition), 0)) 38 | { 39 | transform.position = Spring.Evaluate(Time.deltaTime); 40 | 41 | yield return null; 42 | } 43 | 44 | Spring.Reset(); 45 | } 46 | 47 | public void SpringTo(Vector2 TargetPosition) 48 | { 49 | StopAllCoroutines(); 50 | 51 | CheckInspectorChanges(); 52 | 53 | StartCoroutine(DoSpringToTarget(TargetPosition)); 54 | } 55 | 56 | private void CheckInspectorChanges() 57 | { 58 | Spring.Damping = Damping; 59 | Spring.Stiffness = Stiffness; 60 | } 61 | 62 | public void Nudge(Vector2 Amount) 63 | { 64 | CheckInspectorChanges(); 65 | if (Mathf.Approximately(Spring.CurrentVelocity.sqrMagnitude, 0)) 66 | { 67 | StartCoroutine(HandleNudge(Amount)); 68 | } 69 | else 70 | { 71 | Spring.UpdateEndValue(Spring.EndValue, Spring.CurrentVelocity + Amount); 72 | } 73 | } 74 | 75 | private IEnumerator HandleNudge(Vector2 Amount) 76 | { 77 | Spring.Reset(); 78 | Spring.StartValue = transform.position; 79 | Spring.EndValue = transform.position; 80 | Spring.InitialVelocity = Amount; 81 | Vector3 targetPosition = transform.position; 82 | transform.position = Spring.Evaluate(Time.deltaTime); 83 | 84 | while (!Mathf.Approximately( 85 | 0, 86 | Vector2.SqrMagnitude(targetPosition - transform.position) 87 | )) 88 | { 89 | transform.position = Spring.Evaluate(Time.deltaTime); 90 | 91 | yield return null; 92 | } 93 | 94 | Spring.Reset(); 95 | } 96 | } 97 | } -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/SpringToTarget2D.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 60cc50cac5553464b96284219ab94b20 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/SpringToTarget3D.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | 4 | namespace LlamAcademy.Spring.Runtime 5 | { 6 | public class SpringToTarget3D : BaseSpringBehaviour, ISpringTo, INudgeable 7 | { 8 | private SpringVector3 Spring; 9 | 10 | private void Awake() 11 | { 12 | Spring = new SpringVector3() 13 | { 14 | StartValue = transform.position, 15 | EndValue = transform.position, 16 | Damping = Damping, 17 | Stiffness = Stiffness 18 | }; 19 | } 20 | 21 | public void SpringTo(Vector3 TargetPosition) 22 | { 23 | StopAllCoroutines(); 24 | 25 | CheckInspectorChanges(); 26 | 27 | StartCoroutine(DoSpringToTarget(TargetPosition)); 28 | } 29 | 30 | 31 | public void Nudge(Vector3 Amount) 32 | { 33 | CheckInspectorChanges(); 34 | if (Mathf.Approximately(Spring.CurrentVelocity.sqrMagnitude, 0)) 35 | { 36 | StartCoroutine(HandleNudge(Amount)); 37 | } 38 | else 39 | { 40 | Spring.UpdateEndValue(Spring.EndValue, Spring.CurrentVelocity + Amount); 41 | } 42 | } 43 | 44 | private IEnumerator HandleNudge(Vector3 Amount) 45 | { 46 | Spring.Reset(); 47 | Spring.StartValue = transform.position; 48 | Spring.EndValue = transform.position; 49 | Spring.InitialVelocity = Amount; 50 | Vector3 targetPosition = transform.position; 51 | transform.position = Spring.Evaluate(Time.deltaTime); 52 | 53 | while (!Mathf.Approximately( 54 | 0, 55 | Vector3.SqrMagnitude(targetPosition - transform.position) 56 | )) 57 | { 58 | transform.position = Spring.Evaluate(Time.deltaTime); 59 | 60 | yield return null; 61 | } 62 | 63 | Spring.Reset(); 64 | } 65 | 66 | private IEnumerator DoSpringToTarget(Vector3 TargetPosition) 67 | { 68 | if (Mathf.Approximately(Spring.CurrentVelocity.sqrMagnitude, 0)) 69 | { 70 | Spring.Reset(); 71 | Spring.StartValue = transform.position; 72 | Spring.EndValue = TargetPosition; 73 | } 74 | else 75 | { 76 | Spring.UpdateEndValue(TargetPosition, Spring.CurrentVelocity); 77 | } 78 | 79 | while (!Mathf.Approximately(Vector3.SqrMagnitude(transform.position - TargetPosition), 0)) 80 | { 81 | transform.position = Spring.Evaluate(Time.deltaTime); 82 | 83 | yield return null; 84 | } 85 | 86 | Spring.Reset(); 87 | } 88 | 89 | private void CheckInspectorChanges() 90 | { 91 | Spring.Damping = Damping; 92 | Spring.Stiffness = Stiffness; 93 | } 94 | } 95 | } -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/SpringToTarget3D.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e58bac0b67faf241b89753e760d929a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/Vector2Nudger.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace LlamAcademy.Spring.Runtime 4 | { 5 | public class Vector2Nudger : MonoBehaviour 6 | { 7 | public BaseSpringBehaviour Nudgeable; 8 | public Vector3 NudgeAmount = new Vector2(0, 500); 9 | public Vector2 NudgeFrequency = new Vector2(2, 10); 10 | public bool AutoNudge = true; 11 | 12 | private float LastNudgeTime; 13 | private float NextNudgeFrequency; 14 | 15 | private void Awake() 16 | { 17 | NextNudgeFrequency = Random.Range(NudgeFrequency.x, NudgeFrequency.y); 18 | } 19 | 20 | private void Update() 21 | { 22 | if (AutoNudge && LastNudgeTime + NextNudgeFrequency < Time.time) 23 | { 24 | Nudge(); 25 | } 26 | } 27 | 28 | public void Nudge() 29 | { 30 | (Nudgeable as INudgeable).Nudge(NudgeAmount); 31 | LastNudgeTime = Time.time; 32 | NextNudgeFrequency = Random.Range(NudgeFrequency.x, NudgeFrequency.y); 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/Vector2Nudger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 19e8e46f07683224bbdca796ee4ef5ce 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/Vector3Nudger.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace LlamAcademy.Spring.Runtime 4 | { 5 | public class Vector3Nudger : MonoBehaviour 6 | { 7 | public BaseSpringBehaviour Nudgeable; 8 | public Vector3 NudgeAmount = new Vector3(0, 500, 0); 9 | public Vector2 NudgeFrequency = new Vector2(2, 10); 10 | public bool AutoNudge = true; 11 | 12 | private float LastNudgeTime; 13 | private float NextNudgeFrequency; 14 | 15 | private void Awake() 16 | { 17 | NextNudgeFrequency = Random.Range(NudgeFrequency.x, NudgeFrequency.y); 18 | } 19 | 20 | private void Update() 21 | { 22 | if (AutoNudge && LastNudgeTime + NextNudgeFrequency < Time.time) 23 | { 24 | Nudge(); 25 | } 26 | } 27 | 28 | public void Nudge() 29 | { 30 | (Nudgeable as INudgeable).Nudge(NudgeAmount); 31 | LastNudgeTime = Time.time; 32 | NextNudgeFrequency = Random.Range(NudgeFrequency.x, NudgeFrequency.y); 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/Runtime/Vector3Nudger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b3c8153f9b70c884ea013764ceb567ba 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/SpringVector2.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace LlamAcademy.Spring 4 | { 5 | public class SpringVector2 : BaseSpring 6 | { 7 | private FloatSpring XSpring = new(); 8 | private FloatSpring YSpring = new(); 9 | 10 | public override float Damping 11 | { 12 | get { return base.Damping; } 13 | set 14 | { 15 | XSpring.Damping = value; 16 | YSpring.Damping = value; 17 | base.Damping = value; 18 | } 19 | } 20 | 21 | public override float Stiffness 22 | { 23 | get { return base.Stiffness; } 24 | set 25 | { 26 | XSpring.Stiffness = value; 27 | YSpring.Stiffness = value; 28 | base.Stiffness = value; 29 | } 30 | } 31 | 32 | public override Vector2 InitialVelocity 33 | { 34 | get 35 | { 36 | return new Vector2(XSpring.InitialVelocity, YSpring.InitialVelocity); 37 | } 38 | set 39 | { 40 | XSpring.InitialVelocity = value.x; 41 | YSpring.InitialVelocity = value.y; 42 | } 43 | } 44 | 45 | public override Vector2 StartValue 46 | { 47 | get 48 | { 49 | return new Vector2(XSpring.StartValue, YSpring.StartValue); 50 | } 51 | set 52 | { 53 | XSpring.StartValue = value.x; 54 | YSpring.StartValue = value.y; 55 | } 56 | } 57 | public override Vector2 EndValue 58 | { 59 | get 60 | { 61 | return new Vector2(XSpring.EndValue, YSpring.EndValue); 62 | } 63 | set 64 | { 65 | XSpring.EndValue = value.x; 66 | YSpring.EndValue = value.y; 67 | } 68 | } 69 | 70 | public override Vector2 CurrentVelocity 71 | { 72 | get 73 | { 74 | return new Vector2(XSpring.CurrentVelocity, YSpring.CurrentVelocity); 75 | } 76 | set 77 | { 78 | XSpring.CurrentVelocity = value.x; 79 | YSpring.CurrentVelocity = value.y; 80 | } 81 | } 82 | 83 | public override Vector2 CurrentValue 84 | { 85 | get 86 | { 87 | return new Vector2(XSpring.CurrentValue, YSpring.CurrentValue); 88 | } 89 | set 90 | { 91 | XSpring.CurrentValue = value.x; 92 | YSpring.CurrentValue = value.y; 93 | } 94 | } 95 | 96 | public override Vector2 Evaluate(float DeltaTime) 97 | { 98 | CurrentValue = new Vector2(XSpring.Evaluate(DeltaTime), YSpring.Evaluate(DeltaTime)); 99 | CurrentVelocity = new Vector2(XSpring.CurrentVelocity, YSpring.CurrentVelocity); 100 | return CurrentValue; 101 | } 102 | 103 | public override void Reset() 104 | { 105 | XSpring.Reset(); 106 | YSpring.Reset(); 107 | } 108 | 109 | public override void UpdateEndValue(Vector2 Value, Vector2 Velocity) 110 | { 111 | XSpring.UpdateEndValue(Value.x, Velocity.x); 112 | YSpring.UpdateEndValue(Value.y, Velocity.y); 113 | } 114 | } 115 | } 116 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/SpringVector2.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 95ae16d631216c24e9f3fe40c20483ec 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/SpringVector3.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace LlamAcademy.Spring 4 | { 5 | public class SpringVector3 : BaseSpring 6 | { 7 | private FloatSpring XSpring = new(); 8 | private FloatSpring YSpring = new(); 9 | private FloatSpring ZSpring = new(); 10 | 11 | public override float Damping 12 | { 13 | get { return base.Damping; } 14 | set 15 | { 16 | XSpring.Damping = value; 17 | YSpring.Damping = value; 18 | ZSpring.Damping = value; 19 | base.Damping = value; 20 | } 21 | } 22 | 23 | public override float Stiffness 24 | { 25 | get { return base.Stiffness; } 26 | set 27 | { 28 | XSpring.Stiffness = value; 29 | YSpring.Stiffness = value; 30 | ZSpring.Stiffness = value; 31 | base.Stiffness = value; 32 | } 33 | } 34 | 35 | public override Vector3 StartValue 36 | { 37 | get 38 | { 39 | return new Vector3( 40 | XSpring.StartValue, 41 | YSpring.StartValue, 42 | ZSpring.StartValue 43 | ); 44 | } 45 | set 46 | { 47 | XSpring.StartValue = value.x; 48 | YSpring.StartValue = value.y; 49 | ZSpring.StartValue = value.z; 50 | } 51 | } 52 | public override Vector3 EndValue 53 | { 54 | get 55 | { 56 | return new Vector3( 57 | XSpring.EndValue, 58 | YSpring.EndValue, 59 | ZSpring.EndValue 60 | ); 61 | } 62 | set 63 | { 64 | XSpring.EndValue = value.x; 65 | YSpring.EndValue = value.y; 66 | ZSpring.EndValue = value.z; 67 | } 68 | } 69 | 70 | public override Vector3 InitialVelocity 71 | { 72 | get 73 | { 74 | return new Vector3( 75 | XSpring.InitialVelocity, 76 | YSpring.InitialVelocity, 77 | ZSpring.InitialVelocity 78 | ); 79 | } 80 | set 81 | { 82 | XSpring.InitialVelocity = value.x; 83 | YSpring.InitialVelocity = value.y; 84 | ZSpring.InitialVelocity = value.z; 85 | } 86 | } 87 | 88 | public override Vector3 CurrentVelocity 89 | { 90 | get 91 | { 92 | return new Vector3( 93 | XSpring.CurrentVelocity, 94 | YSpring.CurrentVelocity, 95 | ZSpring.CurrentVelocity 96 | ); 97 | } 98 | set 99 | { 100 | XSpring.CurrentVelocity = value.x; 101 | YSpring.CurrentVelocity = value.y; 102 | ZSpring.CurrentVelocity = value.z; 103 | } 104 | } 105 | 106 | public override Vector3 CurrentValue 107 | { 108 | get 109 | { 110 | return new Vector3( 111 | XSpring.CurrentValue, 112 | YSpring.CurrentValue, 113 | ZSpring.CurrentValue 114 | ); 115 | } 116 | set 117 | { 118 | XSpring.CurrentValue = value.x; 119 | YSpring.CurrentValue = value.y; 120 | ZSpring.CurrentValue = value.z; 121 | } 122 | } 123 | 124 | public override Vector3 Evaluate(float DeltaTime) 125 | { 126 | CurrentValue = new Vector3( 127 | XSpring.Evaluate(DeltaTime), 128 | YSpring.Evaluate(DeltaTime), 129 | ZSpring.Evaluate(DeltaTime) 130 | ); 131 | CurrentVelocity = new Vector3( 132 | XSpring.CurrentVelocity, 133 | YSpring.CurrentVelocity, 134 | ZSpring.CurrentVelocity 135 | ); 136 | return CurrentValue; 137 | } 138 | 139 | public override void Reset() 140 | { 141 | XSpring.Reset(); 142 | YSpring.Reset(); 143 | ZSpring.Reset(); 144 | } 145 | 146 | public override void UpdateEndValue(Vector3 Value, Vector3 Velocity) 147 | { 148 | XSpring.UpdateEndValue(Value.x, Velocity.x); 149 | YSpring.UpdateEndValue(Value.y, Velocity.y); 150 | ZSpring.UpdateEndValue(Value.z, Velocity.z); 151 | } 152 | } 153 | } 154 | -------------------------------------------------------------------------------- /Assets/Scripts/Spring/SpringVector3.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 209244b15ad5c9942986e2a558094edb 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Settings.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cac4b4c1172af8e4592aa3d880bb0b11 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity-Renderer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-1878332245247344467 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3} 13 | m_Name: SSAO 14 | m_EditorClassIdentifier: 15 | m_Active: 1 16 | m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3} 17 | m_Settings: 18 | Downsample: 0 19 | AfterOpaque: 0 20 | Source: 1 21 | NormalSamples: 1 22 | Intensity: 0.5 23 | DirectLightingStrength: 0.25 24 | Radius: 0.25 25 | SampleCount: 12 26 | --- !u!114 &11400000 27 | MonoBehaviour: 28 | m_ObjectHideFlags: 0 29 | m_CorrespondingSourceObject: {fileID: 0} 30 | m_PrefabInstance: {fileID: 0} 31 | m_PrefabAsset: {fileID: 0} 32 | m_GameObject: {fileID: 0} 33 | m_Enabled: 1 34 | m_EditorHideFlags: 0 35 | m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} 36 | m_Name: URP-HighFidelity-Renderer 37 | m_EditorClassIdentifier: 38 | debugShaders: 39 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, 40 | type: 3} 41 | m_RendererFeatures: 42 | - {fileID: -1878332245247344467} 43 | m_RendererFeatureMap: adc0de57c6d2eee5 44 | m_UseNativeRenderPass: 0 45 | postProcessData: {fileID: 11400000, guid: 1ef789be5a1d5db4dbed165061f927da, type: 2} 46 | xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} 47 | shaders: 48 | blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 49 | copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} 50 | screenSpaceShadowPS: {fileID: 0} 51 | samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 52 | stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} 53 | fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 54 | materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} 55 | coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} 56 | coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, 57 | type: 3} 58 | cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, 59 | type: 3} 60 | objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, 61 | type: 3} 62 | m_AssetVersion: 1 63 | m_OpaqueLayerMask: 64 | serializedVersion: 2 65 | m_Bits: 4294967295 66 | m_TransparentLayerMask: 67 | serializedVersion: 2 68 | m_Bits: 4294967295 69 | m_DefaultStencilState: 70 | overrideStencilState: 0 71 | stencilReference: 0 72 | stencilCompareFunction: 8 73 | passOperation: 2 74 | failOperation: 0 75 | zFailOperation: 0 76 | m_ShadowTransparentReceive: 1 77 | m_RenderingMode: 1 78 | m_DepthPrimingMode: 0 79 | m_AccurateGbufferNormals: 0 80 | m_ClusteredRendering: 0 81 | m_TileSize: 32 82 | m_IntermediateTextureMode: 1 83 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity-Renderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 617d58fddf90ab24580393470ef3c866 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: URP-HighFidelity 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 9 16 | k_AssetPreviousVersion: 9 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: 617d58fddf90ab24580393470ef3c866, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 1 26 | m_StoreActionsOptimization: 0 27 | m_SupportsHDR: 1 28 | m_MSAA: 1 29 | m_RenderScale: 1 30 | m_UpscalingFilter: 0 31 | m_FsrOverrideSharpness: 0 32 | m_FsrSharpness: 0.92 33 | m_MainLightRenderingMode: 1 34 | m_MainLightShadowsSupported: 1 35 | m_MainLightShadowmapResolution: 4096 36 | m_AdditionalLightsRenderingMode: 1 37 | m_AdditionalLightsPerObjectLimit: 8 38 | m_AdditionalLightShadowsSupported: 1 39 | m_AdditionalLightsShadowmapResolution: 4096 40 | m_AdditionalLightsShadowResolutionTierLow: 128 41 | m_AdditionalLightsShadowResolutionTierMedium: 256 42 | m_AdditionalLightsShadowResolutionTierHigh: 512 43 | m_ReflectionProbeBlending: 1 44 | m_ReflectionProbeBoxProjection: 1 45 | m_ShadowDistance: 150 46 | m_ShadowCascadeCount: 4 47 | m_Cascade2Split: 0.25 48 | m_Cascade3Split: {x: 0.1, y: 0.3} 49 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 50 | m_CascadeBorder: 0.1 51 | m_ShadowDepthBias: 1 52 | m_ShadowNormalBias: 0 53 | m_SoftShadowsSupported: 1 54 | m_ConservativeEnclosingSphere: 0 55 | m_NumIterationsEnclosingSphere: 64 56 | m_AdditionalLightsCookieResolution: 4096 57 | m_AdditionalLightsCookieFormat: 4 58 | m_UseSRPBatcher: 1 59 | m_SupportsDynamicBatching: 0 60 | m_MixedLightingSupported: 1 61 | m_SupportsLightLayers: 0 62 | m_DebugLevel: 0 63 | m_UseAdaptivePerformance: 1 64 | m_ColorGradingMode: 1 65 | m_ColorGradingLutSize: 32 66 | m_UseFastSRGBLinearConversion: 0 67 | m_ShadowType: 1 68 | m_LocalShadowsSupported: 0 69 | m_LocalShadowsAtlasResolution: 256 70 | m_MaxPixelLights: 0 71 | m_ShadowAtlasResolution: 256 72 | m_ShaderVariantLogLevel: 0 73 | m_VolumeFrameworkUpdateMode: 0 74 | m_ShadowCascades: 1 75 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b3079bf5de1f2b4ea875a17653aa1ea 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StreamingAssets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4af51cfcdb52bf34296fd3658e18de76 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f54d1bd14bd3ca042bd867b519fee8cc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Documentation.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e7e8f5a82a3a134e91c54efd2274ea9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b8d251f9af63b746bf2f7ffe00ebb9b 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ab70aee4d56447429c680537fbf93ed 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt: -------------------------------------------------------------------------------- 1 | Digitized data copyright (c) 2010 Google Corporation 2 | with Reserved Font Arimo, Tinos and Cousine. 3 | Copyright (c) 2012 Red Hat, Inc. 4 | with Reserved Font Name Liberation. 5 | 6 | This Font Software is licensed under the SIL Open Font License, Version 1.1. 7 | This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL 8 | 9 | ----------------------------------------------------------- 10 | SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 11 | ----------------------------------------------------------- 12 | 13 | PREAMBLE 14 | The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. 15 | 16 | The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. 17 | 18 | DEFINITIONS 19 | "Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. 20 | 21 | "Reserved Font Name" refers to any names specified as such after the copyright statement(s). 22 | 23 | "Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). 24 | 25 | "Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. 26 | 27 | "Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. 28 | 29 | PERMISSION & CONDITIONS 30 | Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: 31 | 32 | 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. 33 | 34 | 2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. 35 | 36 | 3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. 37 | 38 | 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. 39 | 40 | 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. 41 | 42 | TERMINATION 43 | This license becomes null and void if any of the above conditions are not met. 44 | 45 | DISCLAIMER 46 | THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e59c59b81ab47f9b6ec5781fa725d2c 3 | timeCreated: 1484171296 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Assets/TextMesh Pro/Fonts/LiberationSans.ttf -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e3265ab4bf004d28a9537516768c1c75 3 | timeCreated: 1484171297 4 | licenseType: Pro 5 | TrueTypeFontImporter: 6 | serializedVersion: 2 7 | fontSize: 16 8 | forceTextureCase: -2 9 | characterSpacing: 1 10 | characterPadding: 0 11 | includeFontData: 1 12 | use2xBehaviour: 0 13 | fontNames: [] 14 | fallbackFontReferences: [] 15 | customCharacters: 16 | fontRenderingMode: 0 17 | userData: 18 | assetBundleName: 19 | assetBundleVariant: 20 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 243e06394e614e5d99fab26083b707fa 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 731f1baa9d144a9897cb1d341c2092b8 3 | folderAsset: yes 4 | timeCreated: 1442040525 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: LiberationSans SDF - Drop Shadow 11 | m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} 12 | m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON 13 | m_LightmapFlags: 5 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _Cube: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _FaceTex: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _MainTex: 35 | m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, 36 | type: 2} 37 | m_Scale: {x: 1, y: 1} 38 | m_Offset: {x: 0, y: 0} 39 | - _OutlineTex: 40 | m_Texture: {fileID: 0} 41 | m_Scale: {x: 1, y: 1} 42 | m_Offset: {x: 0, y: 0} 43 | m_Floats: 44 | - _Ambient: 0.5 45 | - _Bevel: 0.5 46 | - _BevelClamp: 0 47 | - _BevelOffset: 0 48 | - _BevelRoundness: 0 49 | - _BevelWidth: 0 50 | - _BumpFace: 0 51 | - _BumpOutline: 0 52 | - _ColorMask: 15 53 | - _Diffuse: 0.5 54 | - _DiffusePower: 1 55 | - _FaceDilate: 0.1 56 | - _FaceUVSpeedX: 0 57 | - _FaceUVSpeedY: 0 58 | - _GlowInner: 0.05 59 | - _GlowOffset: 0 60 | - _GlowOuter: 0.05 61 | - _GlowPower: 0.75 62 | - _GradientScale: 10 63 | - _LightAngle: 3.1416 64 | - _MaskSoftnessX: 0 65 | - _MaskSoftnessY: 0 66 | - _OutlineSoftness: 0 67 | - _OutlineUVSpeedX: 0 68 | - _OutlineUVSpeedY: 0 69 | - _OutlineWidth: 0.1 70 | - _PerspectiveFilter: 0.875 71 | - _Reflectivity: 10 72 | - _ScaleRatioA: 0.9 73 | - _ScaleRatioB: 0.73125 74 | - _ScaleRatioC: 0.64125 75 | - _ScaleX: 1 76 | - _ScaleY: 1 77 | - _ShaderFlags: 0 78 | - _Sharpness: 0 79 | - _SpecularPower: 2 80 | - _Stencil: 0 81 | - _StencilComp: 8 82 | - _StencilOp: 0 83 | - _StencilReadMask: 255 84 | - _StencilWriteMask: 255 85 | - _TextureHeight: 1024 86 | - _TextureWidth: 1024 87 | - _UnderlayDilate: 0 88 | - _UnderlayOffsetX: 0.5 89 | - _UnderlayOffsetY: -0.5 90 | - _UnderlaySoftness: 0.05 91 | - _VertexOffsetX: 0 92 | - _VertexOffsetY: 0 93 | - _WeightBold: 0.75 94 | - _WeightNormal: 0 95 | m_Colors: 96 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} 97 | - _Color: {r: 1, g: 1, b: 1, a: 1} 98 | - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} 99 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1} 100 | - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5} 101 | - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767} 102 | - _OutlineColor: {r: 0, g: 0, b: 0, a: 1} 103 | - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} 104 | - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} 105 | - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} 106 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} 107 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e73a58f6e2794ae7b1b7e50b7fb811b0 3 | timeCreated: 1484172806 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2e498d1c8094910479dc3e1b768306a4 3 | timeCreated: 1484171803 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: LiberationSans SDF - Outline 11 | m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} 12 | m_ShaderKeywords: OUTLINE_ON 13 | m_LightmapFlags: 5 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _Cube: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _FaceTex: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _MainTex: 35 | m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, 36 | type: 2} 37 | m_Scale: {x: 1, y: 1} 38 | m_Offset: {x: 0, y: 0} 39 | - _OutlineTex: 40 | m_Texture: {fileID: 0} 41 | m_Scale: {x: 1, y: 1} 42 | m_Offset: {x: 0, y: 0} 43 | m_Floats: 44 | - _Ambient: 0.5 45 | - _Bevel: 0.5 46 | - _BevelClamp: 0 47 | - _BevelOffset: 0 48 | - _BevelRoundness: 0 49 | - _BevelWidth: 0 50 | - _BumpFace: 0 51 | - _BumpOutline: 0 52 | - _ColorMask: 15 53 | - _Diffuse: 0.5 54 | - _FaceDilate: 0.1 55 | - _FaceUVSpeedX: 0 56 | - _FaceUVSpeedY: 0 57 | - _GlowInner: 0.05 58 | - _GlowOffset: 0 59 | - _GlowOuter: 0.05 60 | - _GlowPower: 0.75 61 | - _GradientScale: 10 62 | - _LightAngle: 3.1416 63 | - _MaskSoftnessX: 0 64 | - _MaskSoftnessY: 0 65 | - _OutlineSoftness: 0 66 | - _OutlineUVSpeedX: 0 67 | - _OutlineUVSpeedY: 0 68 | - _OutlineWidth: 0.1 69 | - _PerspectiveFilter: 0.875 70 | - _Reflectivity: 10 71 | - _ScaleRatioA: 0.9 72 | - _ScaleRatioB: 0.73125 73 | - _ScaleRatioC: 0.64125 74 | - _ScaleX: 1 75 | - _ScaleY: 1 76 | - _ShaderFlags: 0 77 | - _Sharpness: 0 78 | - _SpecularPower: 2 79 | - _Stencil: 0 80 | - _StencilComp: 8 81 | - _StencilOp: 0 82 | - _StencilReadMask: 255 83 | - _StencilWriteMask: 255 84 | - _TextureHeight: 1024 85 | - _TextureWidth: 1024 86 | - _UnderlayDilate: 0 87 | - _UnderlayOffsetX: 0 88 | - _UnderlayOffsetY: 0 89 | - _UnderlaySoftness: 0 90 | - _VertexOffsetX: 0 91 | - _VertexOffsetY: 0 92 | - _WeightBold: 0.75 93 | - _WeightNormal: 0 94 | m_Colors: 95 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} 96 | - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} 97 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1} 98 | - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5} 99 | - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767} 100 | - _OutlineColor: {r: 0, g: 0, b: 0, a: 1} 101 | - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} 102 | - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} 103 | - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} 104 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} 105 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 79459efec17a4d00a321bdcc27bbc385 3 | timeCreated: 1484172856 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f586378b4e144a9851e7b34d9b748ee 3 | timeCreated: 1484171803 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt: -------------------------------------------------------------------------------- 1 | )]}〕〉》」』】〙〗〟’”⦆»ヽヾーァィゥェォッャュョヮヵヶぁぃぅぇぉっゃゅょゎゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇺㇻㇼㇽㇾㇿ々〻‐゠–〜?!‼⁇⁈⁉・、%,.:;。!?]):;=}¢°"†‡℃〆%,. -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fade42e8bc714b018fac513c043d323b 3 | timeCreated: 1425440388 4 | licenseType: Store 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt: -------------------------------------------------------------------------------- 1 | ([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇〉》」$⦆¥₩ # -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d82c1b31c7e74239bff1220585707d2b 3 | timeCreated: 1425440388 4 | licenseType: Store 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99f836c9cb9345dba2e72c4a1f2d0695 3 | folderAsset: yes 4 | timeCreated: 1436068007 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Bitmap Custom Atlas" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | _FaceTex ("Font Texture", 2D) = "white" {} 6 | _FaceColor ("Text Color", Color) = (1,1,1,1) 7 | 8 | _VertexOffsetX ("Vertex OffsetX", float) = 0 9 | _VertexOffsetY ("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | _Padding ("Padding", float) = 0 15 | 16 | _StencilComp("Stencil Comparison", Float) = 8 17 | _Stencil("Stencil ID", Float) = 0 18 | _StencilOp("Stencil Operation", Float) = 0 19 | _StencilWriteMask("Stencil Write Mask", Float) = 255 20 | _StencilReadMask("Stencil Read Mask", Float) = 255 21 | 22 | _ColorMask("Color Mask", Float) = 15 23 | } 24 | 25 | SubShader{ 26 | 27 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } 28 | 29 | Stencil 30 | { 31 | Ref[_Stencil] 32 | Comp[_StencilComp] 33 | Pass[_StencilOp] 34 | ReadMask[_StencilReadMask] 35 | WriteMask[_StencilWriteMask] 36 | } 37 | 38 | 39 | Lighting Off 40 | Cull [_CullMode] 41 | ZTest [unity_GUIZTestMode] 42 | ZWrite Off 43 | Fog { Mode Off } 44 | Blend SrcAlpha OneMinusSrcAlpha 45 | ColorMask[_ColorMask] 46 | 47 | Pass { 48 | CGPROGRAM 49 | #pragma vertex vert 50 | #pragma fragment frag 51 | 52 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 53 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 54 | 55 | 56 | #include "UnityCG.cginc" 57 | 58 | struct appdata_t { 59 | float4 vertex : POSITION; 60 | fixed4 color : COLOR; 61 | float2 texcoord0 : TEXCOORD0; 62 | float2 texcoord1 : TEXCOORD1; 63 | }; 64 | 65 | struct v2f { 66 | float4 vertex : SV_POSITION; 67 | fixed4 color : COLOR; 68 | float2 texcoord0 : TEXCOORD0; 69 | float2 texcoord1 : TEXCOORD1; 70 | float4 mask : TEXCOORD2; 71 | }; 72 | 73 | uniform sampler2D _MainTex; 74 | uniform sampler2D _FaceTex; 75 | uniform float4 _FaceTex_ST; 76 | uniform fixed4 _FaceColor; 77 | 78 | uniform float _VertexOffsetX; 79 | uniform float _VertexOffsetY; 80 | uniform float4 _ClipRect; 81 | uniform float _MaskSoftnessX; 82 | uniform float _MaskSoftnessY; 83 | 84 | float2 UnpackUV(float uv) 85 | { 86 | float2 output; 87 | output.x = floor(uv / 4096); 88 | output.y = uv - 4096 * output.x; 89 | 90 | return output * 0.001953125; 91 | } 92 | 93 | v2f vert (appdata_t v) 94 | { 95 | float4 vert = v.vertex; 96 | vert.x += _VertexOffsetX; 97 | vert.y += _VertexOffsetY; 98 | 99 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 100 | 101 | float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); 102 | 103 | fixed4 faceColor = v.color; 104 | faceColor *= _FaceColor; 105 | 106 | v2f OUT; 107 | OUT.vertex = vPosition; 108 | OUT.color = faceColor; 109 | OUT.texcoord0 = v.texcoord0; 110 | OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); 111 | float2 pixelSize = vPosition.w; 112 | pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 113 | 114 | // Clamp _ClipRect to 16bit. 115 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 116 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 117 | 118 | return OUT; 119 | } 120 | 121 | fixed4 frag (v2f IN) : SV_Target 122 | { 123 | fixed4 color = tex2D(_MainTex, IN.texcoord0) * tex2D(_FaceTex, IN.texcoord1) * IN.color; 124 | 125 | // Alternative implementation to UnityGet2DClipping with support for softness. 126 | #if UNITY_UI_CLIP_RECT 127 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 128 | color *= m.x * m.y; 129 | #endif 130 | 131 | #if UNITY_UI_ALPHACLIP 132 | clip(color.a - 0.001); 133 | #endif 134 | 135 | return color; 136 | } 137 | ENDCG 138 | } 139 | } 140 | 141 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 142 | } 143 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48bb5f55d8670e349b6e614913f9d910 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Mobile/Bitmap" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | _Color ("Text Color", Color) = (1,1,1,1) 6 | _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 7 | 8 | _VertexOffsetX("Vertex OffsetX", float) = 0 9 | _VertexOffsetY("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | 15 | _StencilComp("Stencil Comparison", Float) = 8 16 | _Stencil("Stencil ID", Float) = 0 17 | _StencilOp("Stencil Operation", Float) = 0 18 | _StencilWriteMask("Stencil Write Mask", Float) = 255 19 | _StencilReadMask("Stencil Read Mask", Float) = 255 20 | 21 | _ColorMask("Color Mask", Float) = 15 22 | } 23 | 24 | SubShader { 25 | 26 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 27 | 28 | Stencil 29 | { 30 | Ref[_Stencil] 31 | Comp[_StencilComp] 32 | Pass[_StencilOp] 33 | ReadMask[_StencilReadMask] 34 | WriteMask[_StencilWriteMask] 35 | } 36 | 37 | 38 | Lighting Off 39 | Cull Off 40 | ZTest [unity_GUIZTestMode] 41 | ZWrite Off 42 | Fog { Mode Off } 43 | Blend SrcAlpha OneMinusSrcAlpha 44 | ColorMask[_ColorMask] 45 | 46 | Pass { 47 | CGPROGRAM 48 | #pragma vertex vert 49 | #pragma fragment frag 50 | #pragma fragmentoption ARB_precision_hint_fastest 51 | 52 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 53 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 54 | 55 | 56 | #include "UnityCG.cginc" 57 | 58 | struct appdata_t { 59 | float4 vertex : POSITION; 60 | fixed4 color : COLOR; 61 | float2 texcoord0 : TEXCOORD0; 62 | float2 texcoord1 : TEXCOORD1; 63 | }; 64 | 65 | struct v2f { 66 | float4 vertex : POSITION; 67 | fixed4 color : COLOR; 68 | float2 texcoord0 : TEXCOORD0; 69 | float4 mask : TEXCOORD2; 70 | }; 71 | 72 | sampler2D _MainTex; 73 | fixed4 _Color; 74 | float _DiffusePower; 75 | 76 | uniform float _VertexOffsetX; 77 | uniform float _VertexOffsetY; 78 | uniform float4 _ClipRect; 79 | uniform float _MaskSoftnessX; 80 | uniform float _MaskSoftnessY; 81 | 82 | v2f vert (appdata_t v) 83 | { 84 | v2f OUT; 85 | float4 vert = v.vertex; 86 | vert.x += _VertexOffsetX; 87 | vert.y += _VertexOffsetY; 88 | 89 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 90 | 91 | OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); 92 | OUT.color = v.color; 93 | OUT.color *= _Color; 94 | OUT.color.rgb *= _DiffusePower; 95 | OUT.texcoord0 = v.texcoord0; 96 | 97 | float2 pixelSize = OUT.vertex.w; 98 | //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 99 | 100 | // Clamp _ClipRect to 16bit. 101 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 102 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 103 | 104 | return OUT; 105 | } 106 | 107 | fixed4 frag (v2f IN) : COLOR 108 | { 109 | fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a); 110 | 111 | // Alternative implementation to UnityGet2DClipping with support for softness. 112 | #if UNITY_UI_CLIP_RECT 113 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 114 | color *= m.x * m.y; 115 | #endif 116 | 117 | #if UNITY_UI_ALPHACLIP 118 | clip(color.a - 0.001); 119 | #endif 120 | 121 | return color; 122 | } 123 | ENDCG 124 | } 125 | } 126 | 127 | SubShader { 128 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 129 | Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off } 130 | Blend SrcAlpha OneMinusSrcAlpha 131 | BindChannels { 132 | Bind "Color", color 133 | Bind "Vertex", vertex 134 | Bind "TexCoord", texcoord0 135 | } 136 | Pass { 137 | SetTexture [_MainTex] { 138 | constantColor [_Color] combine constant * primary, constant * texture 139 | } 140 | } 141 | } 142 | 143 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 144 | } 145 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e3b057af24249748ff873be7fafee47 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Bitmap" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | _FaceTex ("Font Texture", 2D) = "white" {} 6 | _FaceColor ("Text Color", Color) = (1,1,1,1) 7 | 8 | _VertexOffsetX ("Vertex OffsetX", float) = 0 9 | _VertexOffsetY ("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | 15 | _StencilComp("Stencil Comparison", Float) = 8 16 | _Stencil("Stencil ID", Float) = 0 17 | _StencilOp("Stencil Operation", Float) = 0 18 | _StencilWriteMask("Stencil Write Mask", Float) = 255 19 | _StencilReadMask("Stencil Read Mask", Float) = 255 20 | 21 | _ColorMask("Color Mask", Float) = 15 22 | } 23 | 24 | SubShader{ 25 | 26 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } 27 | 28 | Stencil 29 | { 30 | Ref[_Stencil] 31 | Comp[_StencilComp] 32 | Pass[_StencilOp] 33 | ReadMask[_StencilReadMask] 34 | WriteMask[_StencilWriteMask] 35 | } 36 | 37 | 38 | Lighting Off 39 | Cull [_CullMode] 40 | ZTest [unity_GUIZTestMode] 41 | ZWrite Off 42 | Fog { Mode Off } 43 | Blend SrcAlpha OneMinusSrcAlpha 44 | ColorMask[_ColorMask] 45 | 46 | Pass { 47 | CGPROGRAM 48 | #pragma vertex vert 49 | #pragma fragment frag 50 | 51 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 52 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 53 | 54 | 55 | #include "UnityCG.cginc" 56 | 57 | struct appdata_t { 58 | float4 vertex : POSITION; 59 | fixed4 color : COLOR; 60 | float2 texcoord0 : TEXCOORD0; 61 | float2 texcoord1 : TEXCOORD1; 62 | }; 63 | 64 | struct v2f { 65 | float4 vertex : SV_POSITION; 66 | fixed4 color : COLOR; 67 | float2 texcoord0 : TEXCOORD0; 68 | float2 texcoord1 : TEXCOORD1; 69 | float4 mask : TEXCOORD2; 70 | }; 71 | 72 | uniform sampler2D _MainTex; 73 | uniform sampler2D _FaceTex; 74 | uniform float4 _FaceTex_ST; 75 | uniform fixed4 _FaceColor; 76 | 77 | uniform float _VertexOffsetX; 78 | uniform float _VertexOffsetY; 79 | uniform float4 _ClipRect; 80 | uniform float _MaskSoftnessX; 81 | uniform float _MaskSoftnessY; 82 | 83 | float2 UnpackUV(float uv) 84 | { 85 | float2 output; 86 | output.x = floor(uv / 4096); 87 | output.y = uv - 4096 * output.x; 88 | 89 | return output * 0.001953125; 90 | } 91 | 92 | v2f vert (appdata_t v) 93 | { 94 | float4 vert = v.vertex; 95 | vert.x += _VertexOffsetX; 96 | vert.y += _VertexOffsetY; 97 | 98 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 99 | 100 | float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); 101 | 102 | fixed4 faceColor = v.color; 103 | faceColor *= _FaceColor; 104 | 105 | v2f OUT; 106 | OUT.vertex = vPosition; 107 | OUT.color = faceColor; 108 | OUT.texcoord0 = v.texcoord0; 109 | OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); 110 | float2 pixelSize = vPosition.w; 111 | pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 112 | 113 | // Clamp _ClipRect to 16bit. 114 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 115 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 116 | 117 | return OUT; 118 | } 119 | 120 | fixed4 frag (v2f IN) : SV_Target 121 | { 122 | fixed4 color = tex2D(_MainTex, IN.texcoord0); 123 | color = fixed4 (tex2D(_FaceTex, IN.texcoord1).rgb * IN.color.rgb, IN.color.a * color.a); 124 | 125 | // Alternative implementation to UnityGet2DClipping with support for softness. 126 | #if UNITY_UI_CLIP_RECT 127 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 128 | color *= m.x * m.y; 129 | #endif 130 | 131 | #if UNITY_UI_ALPHACLIP 132 | clip(color.a - 0.001); 133 | #endif 134 | 135 | return color; 136 | } 137 | ENDCG 138 | } 139 | } 140 | 141 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 142 | } 143 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 128e987d567d4e2c824d754223b3f3b0 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd89cf5b9246416f84610a006f916af7 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc1ede39bf3643ee8e493720e4259791 3 | timeCreated: 1463704911 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a02a7d8c237544f1962732b55a9aebf1 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe393ace9b354375a9cb14cdbbc28be4 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader: -------------------------------------------------------------------------------- 1 | // Simplified version of the SDF Surface shader : 2 | // - No support for Bevel, Bump or envmap 3 | // - Diffuse only lighting 4 | // - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. 5 | 6 | Shader "TextMeshPro/Mobile/Distance Field (Surface)" { 7 | 8 | Properties { 9 | _FaceTex ("Fill Texture", 2D) = "white" {} 10 | _FaceColor ("Fill Color", Color) = (1,1,1,1) 11 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0 12 | 13 | _OutlineColor ("Outline Color", Color) = (0,0,0,1) 14 | _OutlineTex ("Outline Texture", 2D) = "white" {} 15 | _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 16 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 17 | 18 | _GlowColor ("Color", Color) = (0, 1, 0, 0.5) 19 | _GlowOffset ("Offset", Range(-1,1)) = 0 20 | _GlowInner ("Inner", Range(0,1)) = 0.05 21 | _GlowOuter ("Outer", Range(0,1)) = 0.05 22 | _GlowPower ("Falloff", Range(1, 0)) = 0.75 23 | 24 | _WeightNormal ("Weight Normal", float) = 0 25 | _WeightBold ("Weight Bold", float) = 0.5 26 | 27 | // Should not be directly exposed to the user 28 | _ShaderFlags ("Flags", float) = 0 29 | _ScaleRatioA ("Scale RatioA", float) = 1 30 | _ScaleRatioB ("Scale RatioB", float) = 1 31 | _ScaleRatioC ("Scale RatioC", float) = 1 32 | 33 | _MainTex ("Font Atlas", 2D) = "white" {} 34 | _TextureWidth ("Texture Width", float) = 512 35 | _TextureHeight ("Texture Height", float) = 512 36 | _GradientScale ("Gradient Scale", float) = 5.0 37 | _ScaleX ("Scale X", float) = 1.0 38 | _ScaleY ("Scale Y", float) = 1.0 39 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 40 | _Sharpness ("Sharpness", Range(-1,1)) = 0 41 | 42 | _VertexOffsetX ("Vertex OffsetX", float) = 0 43 | _VertexOffsetY ("Vertex OffsetY", float) = 0 44 | 45 | //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) 46 | //_MaskSoftness ("Mask Softness", float) = 0 47 | } 48 | 49 | SubShader { 50 | 51 | Tags { 52 | "Queue"="Transparent" 53 | "IgnoreProjector"="True" 54 | "RenderType"="Transparent" 55 | } 56 | 57 | LOD 300 58 | Cull [_CullMode] 59 | 60 | CGPROGRAM 61 | #pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap 62 | #pragma target 3.0 63 | #pragma shader_feature __ GLOW_ON 64 | 65 | #include "TMPro_Properties.cginc" 66 | #include "TMPro.cginc" 67 | 68 | half _FaceShininess; 69 | half _OutlineShininess; 70 | 71 | struct Input 72 | { 73 | fixed4 color : COLOR; 74 | float2 uv_MainTex; 75 | float2 uv2_FaceTex; 76 | float2 uv2_OutlineTex; 77 | float2 param; // Weight, Scale 78 | float3 viewDirEnv; 79 | }; 80 | 81 | #include "TMPro_Surface.cginc" 82 | 83 | ENDCG 84 | 85 | // Pass to render object as a shadow caster 86 | Pass 87 | { 88 | Name "Caster" 89 | Tags { "LightMode" = "ShadowCaster" } 90 | Offset 1, 1 91 | 92 | Fog {Mode Off} 93 | ZWrite On ZTest LEqual Cull Off 94 | 95 | CGPROGRAM 96 | #pragma vertex vert 97 | #pragma fragment frag 98 | #pragma multi_compile_shadowcaster 99 | #include "UnityCG.cginc" 100 | 101 | struct v2f { 102 | V2F_SHADOW_CASTER; 103 | float2 uv : TEXCOORD1; 104 | float2 uv2 : TEXCOORD3; 105 | float alphaClip : TEXCOORD2; 106 | }; 107 | 108 | uniform float4 _MainTex_ST; 109 | uniform float4 _OutlineTex_ST; 110 | float _OutlineWidth; 111 | float _FaceDilate; 112 | float _ScaleRatioA; 113 | 114 | v2f vert( appdata_base v ) 115 | { 116 | v2f o; 117 | TRANSFER_SHADOW_CASTER(o) 118 | o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); 119 | o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); 120 | o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; 121 | return o; 122 | } 123 | 124 | uniform sampler2D _MainTex; 125 | 126 | float4 frag(v2f i) : COLOR 127 | { 128 | fixed4 texcol = tex2D(_MainTex, i.uv).a; 129 | clip(texcol.a - i.alphaClip); 130 | SHADOW_CASTER_FRAGMENT(i) 131 | } 132 | ENDCG 133 | } 134 | } 135 | 136 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" 137 | } 138 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85187c2149c549c5b33f0cdb02836b17 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7ada0af4f174f0694ca6a487b8f543d 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_SDF.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68e6db2ebdc24f95958faec2be5558d6 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Sprite" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Sprite Texture", 2D) = "white" {} 6 | _Color ("Tint", Color) = (1,1,1,1) 7 | 8 | _StencilComp ("Stencil Comparison", Float) = 8 9 | _Stencil ("Stencil ID", Float) = 0 10 | _StencilOp ("Stencil Operation", Float) = 0 11 | _StencilWriteMask ("Stencil Write Mask", Float) = 255 12 | _StencilReadMask ("Stencil Read Mask", Float) = 255 13 | 14 | _ColorMask ("Color Mask", Float) = 15 15 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 16 | 17 | [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 18 | } 19 | 20 | SubShader 21 | { 22 | Tags 23 | { 24 | "Queue"="Transparent" 25 | "IgnoreProjector"="True" 26 | "RenderType"="Transparent" 27 | "PreviewType"="Plane" 28 | "CanUseSpriteAtlas"="True" 29 | } 30 | 31 | Stencil 32 | { 33 | Ref [_Stencil] 34 | Comp [_StencilComp] 35 | Pass [_StencilOp] 36 | ReadMask [_StencilReadMask] 37 | WriteMask [_StencilWriteMask] 38 | } 39 | 40 | Cull Off 41 | Lighting Off 42 | ZWrite Off 43 | ZTest [unity_GUIZTestMode] 44 | Blend SrcAlpha OneMinusSrcAlpha 45 | ColorMask [_ColorMask] 46 | 47 | Pass 48 | { 49 | CGPROGRAM 50 | #pragma vertex vert 51 | #pragma fragment frag 52 | 53 | #include "UnityCG.cginc" 54 | #include "UnityUI.cginc" 55 | 56 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 57 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 58 | 59 | struct appdata_t 60 | { 61 | float4 vertex : POSITION; 62 | float4 color : COLOR; 63 | float2 texcoord : TEXCOORD0; 64 | }; 65 | 66 | struct v2f 67 | { 68 | float4 vertex : SV_POSITION; 69 | fixed4 color : COLOR; 70 | half2 texcoord : TEXCOORD0; 71 | float4 worldPosition : TEXCOORD1; 72 | }; 73 | 74 | fixed4 _Color; 75 | fixed4 _TextureSampleAdd; 76 | float4 _ClipRect; 77 | 78 | v2f vert(appdata_t IN) 79 | { 80 | v2f OUT; 81 | OUT.worldPosition = IN.vertex; 82 | OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); 83 | 84 | OUT.texcoord = IN.texcoord; 85 | 86 | #ifdef UNITY_HALF_TEXEL_OFFSET 87 | OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1); 88 | #endif 89 | 90 | OUT.color = IN.color * _Color; 91 | return OUT; 92 | } 93 | 94 | sampler2D _MainTex; 95 | 96 | fixed4 frag(v2f IN) : SV_Target 97 | { 98 | half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; 99 | 100 | #if UNITY_UI_CLIP_RECT 101 | color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); 102 | #endif 103 | 104 | #ifdef UNITY_UI_ALPHACLIP 105 | clip (color.a - 0.001); 106 | #endif 107 | 108 | return color; 109 | } 110 | ENDCG 111 | } 112 | } 113 | } 114 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf81c85f95fe47e1a27f6ae460cf182c 3 | timeCreated: 1450517184 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc: -------------------------------------------------------------------------------- 1 | float2 UnpackUV(float uv) 2 | { 3 | float2 output; 4 | output.x = floor(uv / 4096); 5 | output.y = uv - 4096 * output.x; 6 | 7 | return output * 0.001953125; 8 | } 9 | 10 | fixed4 GetColor(half d, fixed4 faceColor, fixed4 outlineColor, half outline, half softness) 11 | { 12 | half faceAlpha = 1-saturate((d - outline * 0.5 + softness * 0.5) / (1.0 + softness)); 13 | half outlineAlpha = saturate((d + outline * 0.5)) * sqrt(min(1.0, outline)); 14 | 15 | faceColor.rgb *= faceColor.a; 16 | outlineColor.rgb *= outlineColor.a; 17 | 18 | faceColor = lerp(faceColor, outlineColor, outlineAlpha); 19 | 20 | faceColor *= faceAlpha; 21 | 22 | return faceColor; 23 | } 24 | 25 | float3 GetSurfaceNormal(float4 h, float bias) 26 | { 27 | bool raisedBevel = step(1, fmod(_ShaderFlags, 2)); 28 | 29 | h += bias+_BevelOffset; 30 | 31 | float bevelWidth = max(.01, _OutlineWidth+_BevelWidth); 32 | 33 | // Track outline 34 | h -= .5; 35 | h /= bevelWidth; 36 | h = saturate(h+.5); 37 | 38 | if(raisedBevel) h = 1 - abs(h*2.0 - 1.0); 39 | h = lerp(h, sin(h*3.141592/2.0), _BevelRoundness); 40 | h = min(h, 1.0-_BevelClamp); 41 | h *= _Bevel * bevelWidth * _GradientScale * -2.0; 42 | 43 | float3 va = normalize(float3(1.0, 0.0, h.y - h.x)); 44 | float3 vb = normalize(float3(0.0, -1.0, h.w - h.z)); 45 | 46 | return cross(va, vb); 47 | } 48 | 49 | float3 GetSurfaceNormal(float2 uv, float bias, float3 delta) 50 | { 51 | // Read "height field" 52 | float4 h = {tex2D(_MainTex, uv - delta.xz).a, 53 | tex2D(_MainTex, uv + delta.xz).a, 54 | tex2D(_MainTex, uv - delta.zy).a, 55 | tex2D(_MainTex, uv + delta.zy).a}; 56 | 57 | return GetSurfaceNormal(h, bias); 58 | } 59 | 60 | float3 GetSpecular(float3 n, float3 l) 61 | { 62 | float spec = pow(max(0.0, dot(n, l)), _Reflectivity); 63 | return _SpecularColor.rgb * spec * _SpecularPower; 64 | } 65 | 66 | float4 GetGlowColor(float d, float scale) 67 | { 68 | float glow = d - (_GlowOffset*_ScaleRatioB) * 0.5 * scale; 69 | float t = lerp(_GlowInner, (_GlowOuter * _ScaleRatioB), step(0.0, glow)) * 0.5 * scale; 70 | glow = saturate(abs(glow/(1.0 + t))); 71 | glow = 1.0-pow(glow, _GlowPower); 72 | glow *= sqrt(min(1.0, t)); // Fade off glow thinner than 1 screen pixel 73 | return float4(_GlowColor.rgb, saturate(_GlowColor.a * glow * 2)); 74 | } 75 | 76 | float4 BlendARGB(float4 overlying, float4 underlying) 77 | { 78 | overlying.rgb *= overlying.a; 79 | underlying.rgb *= underlying.a; 80 | float3 blended = overlying.rgb + ((1-overlying.a)*underlying.rgb); 81 | float alpha = underlying.a + (1-underlying.a)*overlying.a; 82 | return float4(blended, alpha); 83 | } 84 | 85 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 407bc68d299748449bbf7f48ee690f8d 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc: -------------------------------------------------------------------------------- 1 | // UI Editable properties 2 | uniform sampler2D _FaceTex; // Alpha : Signed Distance 3 | uniform float _FaceUVSpeedX; 4 | uniform float _FaceUVSpeedY; 5 | uniform fixed4 _FaceColor; // RGBA : Color + Opacity 6 | uniform float _FaceDilate; // v[ 0, 1] 7 | uniform float _OutlineSoftness; // v[ 0, 1] 8 | 9 | uniform sampler2D _OutlineTex; // RGBA : Color + Opacity 10 | uniform float _OutlineUVSpeedX; 11 | uniform float _OutlineUVSpeedY; 12 | uniform fixed4 _OutlineColor; // RGBA : Color + Opacity 13 | uniform float _OutlineWidth; // v[ 0, 1] 14 | 15 | uniform float _Bevel; // v[ 0, 1] 16 | uniform float _BevelOffset; // v[-1, 1] 17 | uniform float _BevelWidth; // v[-1, 1] 18 | uniform float _BevelClamp; // v[ 0, 1] 19 | uniform float _BevelRoundness; // v[ 0, 1] 20 | 21 | uniform sampler2D _BumpMap; // Normal map 22 | uniform float _BumpOutline; // v[ 0, 1] 23 | uniform float _BumpFace; // v[ 0, 1] 24 | 25 | uniform samplerCUBE _Cube; // Cube / sphere map 26 | uniform fixed4 _ReflectFaceColor; // RGB intensity 27 | uniform fixed4 _ReflectOutlineColor; 28 | //uniform float _EnvTiltX; // v[-1, 1] 29 | //uniform float _EnvTiltY; // v[-1, 1] 30 | uniform float3 _EnvMatrixRotation; 31 | uniform float4x4 _EnvMatrix; 32 | 33 | uniform fixed4 _SpecularColor; // RGB intensity 34 | uniform float _LightAngle; // v[ 0,Tau] 35 | uniform float _SpecularPower; // v[ 0, 1] 36 | uniform float _Reflectivity; // v[ 5, 15] 37 | uniform float _Diffuse; // v[ 0, 1] 38 | uniform float _Ambient; // v[ 0, 1] 39 | 40 | uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity 41 | uniform float _UnderlayOffsetX; // v[-1, 1] 42 | uniform float _UnderlayOffsetY; // v[-1, 1] 43 | uniform float _UnderlayDilate; // v[-1, 1] 44 | uniform float _UnderlaySoftness; // v[ 0, 1] 45 | 46 | uniform fixed4 _GlowColor; // RGBA : Color + Intesity 47 | uniform float _GlowOffset; // v[-1, 1] 48 | uniform float _GlowOuter; // v[ 0, 1] 49 | uniform float _GlowInner; // v[ 0, 1] 50 | uniform float _GlowPower; // v[ 1, 1/(1+4*4)] 51 | 52 | // API Editable properties 53 | uniform float _ShaderFlags; 54 | uniform float _WeightNormal; 55 | uniform float _WeightBold; 56 | 57 | uniform float _ScaleRatioA; 58 | uniform float _ScaleRatioB; 59 | uniform float _ScaleRatioC; 60 | 61 | uniform float _VertexOffsetX; 62 | uniform float _VertexOffsetY; 63 | 64 | //uniform float _UseClipRect; 65 | uniform float _MaskID; 66 | uniform sampler2D _MaskTex; 67 | uniform float4 _MaskCoord; 68 | uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) 69 | //uniform float _MaskWipeControl; 70 | //uniform float _MaskEdgeSoftness; 71 | //uniform fixed4 _MaskEdgeColor; 72 | //uniform bool _MaskInverse; 73 | 74 | uniform float _MaskSoftnessX; 75 | uniform float _MaskSoftnessY; 76 | 77 | // Font Atlas properties 78 | uniform sampler2D _MainTex; 79 | uniform float _TextureWidth; 80 | uniform float _TextureHeight; 81 | uniform float _GradientScale; 82 | uniform float _ScaleX; 83 | uniform float _ScaleY; 84 | uniform float _PerspectiveFilter; 85 | uniform float _Sharpness; 86 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3997e2241185407d80309a82f9148466 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc: -------------------------------------------------------------------------------- 1 | void VertShader(inout appdata_full v, out Input data) 2 | { 3 | v.vertex.x += _VertexOffsetX; 4 | v.vertex.y += _VertexOffsetY; 5 | 6 | UNITY_INITIALIZE_OUTPUT(Input, data); 7 | 8 | float bold = step(v.texcoord1.y, 0); 9 | 10 | // Generate normal for backface 11 | float3 view = ObjSpaceViewDir(v.vertex); 12 | v.normal *= sign(dot(v.normal, view)); 13 | 14 | #if USE_DERIVATIVE 15 | data.param.y = 1; 16 | #else 17 | float4 vert = v.vertex; 18 | float4 vPosition = UnityObjectToClipPos(vert); 19 | float2 pixelSize = vPosition.w; 20 | 21 | pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy); 22 | float scale = rsqrt(dot(pixelSize, pixelSize)); 23 | scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1); 24 | scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert))))); 25 | data.param.y = scale; 26 | #endif 27 | 28 | //float opacity = v.color.a; 29 | 30 | data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // 31 | 32 | v.texcoord1.xy = UnpackUV(v.texcoord1.x); 33 | data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex)); 34 | } 35 | 36 | void PixShader(Input input, inout SurfaceOutput o) 37 | { 38 | 39 | #if USE_DERIVATIVE | BEVEL_ON 40 | float3 delta = float3(1.0 / _TextureWidth, 1.0 / _TextureHeight, 0.0); 41 | 42 | float4 smp4x = { tex2D(_MainTex, input.uv_MainTex - delta.xz).a, 43 | tex2D(_MainTex, input.uv_MainTex + delta.xz).a, 44 | tex2D(_MainTex, input.uv_MainTex - delta.zy).a, 45 | tex2D(_MainTex, input.uv_MainTex + delta.zy).a }; 46 | #endif 47 | 48 | #if USE_DERIVATIVE 49 | // Screen space scaling reciprocal with anisotropic correction 50 | float2 edgeNormal = Normalize(float2(smp4x.x - smp4x.y, smp4x.z - smp4x.w)); 51 | float2 res = float2(_TextureWidth * input.param.y, _TextureHeight); 52 | float2 tdx = ddx(input.uv_MainTex)*res; 53 | float2 tdy = ddy(input.uv_MainTex)*res; 54 | float lx = length(tdx); 55 | float ly = length(tdy); 56 | float s = sqrt(min(lx, ly) / max(lx, ly)); 57 | s = lerp(1, s, abs(dot(normalize(tdx + tdy), edgeNormal))); 58 | float scale = rsqrt(abs(tdx.x * tdy.y - tdx.y * tdy.x)) * (_GradientScale * 2) * s; 59 | #else 60 | float scale = input.param.y; 61 | #endif 62 | 63 | // Signed distance 64 | float c = tex2D(_MainTex, input.uv_MainTex).a; 65 | float sd = (.5 - c - input.param.x) * scale + .5; 66 | float outline = _OutlineWidth*_ScaleRatioA * scale; 67 | float softness = _OutlineSoftness*_ScaleRatioA * scale; 68 | 69 | // Color & Alpha 70 | float4 faceColor = _FaceColor; 71 | float4 outlineColor = _OutlineColor; 72 | faceColor *= input.color; 73 | outlineColor.a *= input.color.a; 74 | faceColor *= tex2D(_FaceTex, float2(input.uv2_FaceTex.x + _FaceUVSpeedX * _Time.y, input.uv2_FaceTex.y + _FaceUVSpeedY * _Time.y)); 75 | outlineColor *= tex2D(_OutlineTex, float2(input.uv2_OutlineTex.x + _OutlineUVSpeedX * _Time.y, input.uv2_OutlineTex.y + _OutlineUVSpeedY * _Time.y)); 76 | faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); 77 | faceColor.rgb /= max(faceColor.a, 0.0001); 78 | 79 | 80 | #if BEVEL_ON 81 | // Face Normal 82 | float3 n = GetSurfaceNormal(smp4x, input.param.x); 83 | 84 | // Bumpmap 85 | float3 bump = UnpackNormal(tex2D(_BumpMap, input.uv2_FaceTex.xy)).xyz; 86 | bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); 87 | bump = lerp(float3(0, 0, 1), bump, faceColor.a); 88 | n = normalize(n - bump); 89 | 90 | // Cubemap reflection 91 | fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDirEnv, mul((float3x3)unity_ObjectToWorld, n))); 92 | float3 emission = reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; 93 | #else 94 | float3 n = float3(0, 0, -1); 95 | float3 emission = float3(0, 0, 0); 96 | #endif 97 | 98 | 99 | 100 | #if GLOW_ON 101 | float4 glowColor = GetGlowColor(sd, scale); 102 | glowColor.a *= input.color.a; 103 | emission += glowColor.rgb*glowColor.a; 104 | faceColor = BlendARGB(glowColor, faceColor); 105 | faceColor.rgb /= max(faceColor.a, 0.0001); 106 | #endif 107 | 108 | // Set Standard output structure 109 | o.Albedo = faceColor.rgb; 110 | o.Normal = -n; 111 | o.Emission = emission; 112 | o.Specular = lerp(_FaceShininess, _OutlineShininess, saturate(sd + outline * 0.5)); 113 | o.Gloss = 1; 114 | o.Alpha = faceColor.a; 115 | } 116 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d930090c0cd643c7b55f19a38538c162 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Sprite Assets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 512a49d95c0c4332bdd98131869c23c9 3 | folderAsset: yes 4 | timeCreated: 1441876896 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c41005c129ba4d66911b75229fd70b45 3 | timeCreated: 1480316912 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Style Sheets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4aecb92fff08436c8303b10eab8da368 3 | folderAsset: yes 4 | timeCreated: 1441876950 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f952c082cb03451daed3ee968ac6c63e 3 | timeCreated: 1432805430 4 | licenseType: Store 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/TMP Settings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 2705215ac5b84b70bacc50632be6e391, type: 3} 13 | m_Name: TMP Settings 14 | m_EditorClassIdentifier: 15 | m_enableWordWrapping: 1 16 | m_enableKerning: 1 17 | m_enableExtraPadding: 0 18 | m_enableTintAllSprites: 0 19 | m_enableParseEscapeCharacters: 1 20 | m_EnableRaycastTarget: 1 21 | m_GetFontFeaturesAtRuntime: 1 22 | m_missingGlyphCharacter: 0 23 | m_warningsDisabled: 1 24 | m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} 25 | m_defaultFontAssetPath: Fonts & Materials/ 26 | m_defaultFontSize: 36 27 | m_defaultAutoSizeMinRatio: 0.5 28 | m_defaultAutoSizeMaxRatio: 2 29 | m_defaultTextMeshProTextContainerSize: {x: 20, y: 5} 30 | m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50} 31 | m_autoSizeTextContainer: 0 32 | m_fallbackFontAssets: [] 33 | m_matchMaterialPreset: 1 34 | m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, 35 | type: 2} 36 | m_defaultSpriteAssetPath: Sprite Assets/ 37 | m_defaultColorGradientPresetsPath: Color Gradient Presets/ 38 | m_enableEmojiSupport: 1 39 | m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, 40 | type: 2} 41 | m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3} 42 | m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, 43 | type: 3} 44 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/TMP Settings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3f5b5dff67a942289a9defa416b206f3 3 | timeCreated: 1436653997 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0603b6d5186471b96c778c3949c7ce2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt: -------------------------------------------------------------------------------- 1 | This sample of beautiful emojis are provided by EmojiOne https://www.emojione.com/ 2 | 3 | Please visit their website to view the complete set of their emojis and review their licensing terms. -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 381dcb09d5029d14897e55f98031fca5 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne.json: -------------------------------------------------------------------------------- 1 | {"frames": [ 2 | 3 | { 4 | "filename": "1f60a.png", 5 | "frame": {"x":0,"y":0,"w":128,"h":128}, 6 | "rotated": false, 7 | "trimmed": false, 8 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 9 | "sourceSize": {"w":128,"h":128}, 10 | "pivot": {"x":0.5,"y":0.5} 11 | }, 12 | { 13 | "filename": "1f60b.png", 14 | "frame": {"x":128,"y":0,"w":128,"h":128}, 15 | "rotated": false, 16 | "trimmed": false, 17 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 18 | "sourceSize": {"w":128,"h":128}, 19 | "pivot": {"x":0.5,"y":0.5} 20 | }, 21 | { 22 | "filename": "1f60d.png", 23 | "frame": {"x":256,"y":0,"w":128,"h":128}, 24 | "rotated": false, 25 | "trimmed": false, 26 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 27 | "sourceSize": {"w":128,"h":128}, 28 | "pivot": {"x":0.5,"y":0.5} 29 | }, 30 | { 31 | "filename": "1f60e.png", 32 | "frame": {"x":384,"y":0,"w":128,"h":128}, 33 | "rotated": false, 34 | "trimmed": false, 35 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 36 | "sourceSize": {"w":128,"h":128}, 37 | "pivot": {"x":0.5,"y":0.5} 38 | }, 39 | { 40 | "filename": "1f600.png", 41 | "frame": {"x":0,"y":128,"w":128,"h":128}, 42 | "rotated": false, 43 | "trimmed": false, 44 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 45 | "sourceSize": {"w":128,"h":128}, 46 | "pivot": {"x":0.5,"y":0.5} 47 | }, 48 | { 49 | "filename": "1f601.png", 50 | "frame": {"x":128,"y":128,"w":128,"h":128}, 51 | "rotated": false, 52 | "trimmed": false, 53 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 54 | "sourceSize": {"w":128,"h":128}, 55 | "pivot": {"x":0.5,"y":0.5} 56 | }, 57 | { 58 | "filename": "1f602.png", 59 | "frame": {"x":256,"y":128,"w":128,"h":128}, 60 | "rotated": false, 61 | "trimmed": false, 62 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 63 | "sourceSize": {"w":128,"h":128}, 64 | "pivot": {"x":0.5,"y":0.5} 65 | }, 66 | { 67 | "filename": "1f603.png", 68 | "frame": {"x":384,"y":128,"w":128,"h":128}, 69 | "rotated": false, 70 | "trimmed": false, 71 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 72 | "sourceSize": {"w":128,"h":128}, 73 | "pivot": {"x":0.5,"y":0.5} 74 | }, 75 | { 76 | "filename": "1f604.png", 77 | "frame": {"x":0,"y":256,"w":128,"h":128}, 78 | "rotated": false, 79 | "trimmed": false, 80 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 81 | "sourceSize": {"w":128,"h":128}, 82 | "pivot": {"x":0.5,"y":0.5} 83 | }, 84 | { 85 | "filename": "1f605.png", 86 | "frame": {"x":128,"y":256,"w":128,"h":128}, 87 | "rotated": false, 88 | "trimmed": false, 89 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 90 | "sourceSize": {"w":128,"h":128}, 91 | "pivot": {"x":0.5,"y":0.5} 92 | }, 93 | { 94 | "filename": "1f606.png", 95 | "frame": {"x":256,"y":256,"w":128,"h":128}, 96 | "rotated": false, 97 | "trimmed": false, 98 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 99 | "sourceSize": {"w":128,"h":128}, 100 | "pivot": {"x":0.5,"y":0.5} 101 | }, 102 | { 103 | "filename": "1f609.png", 104 | "frame": {"x":384,"y":256,"w":128,"h":128}, 105 | "rotated": false, 106 | "trimmed": false, 107 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 108 | "sourceSize": {"w":128,"h":128}, 109 | "pivot": {"x":0.5,"y":0.5} 110 | }, 111 | { 112 | "filename": "1f618.png", 113 | "frame": {"x":0,"y":384,"w":128,"h":128}, 114 | "rotated": false, 115 | "trimmed": false, 116 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 117 | "sourceSize": {"w":128,"h":128}, 118 | "pivot": {"x":0.5,"y":0.5} 119 | }, 120 | { 121 | "filename": "1f923.png", 122 | "frame": {"x":128,"y":384,"w":128,"h":128}, 123 | "rotated": false, 124 | "trimmed": false, 125 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 126 | "sourceSize": {"w":128,"h":128}, 127 | "pivot": {"x":0.5,"y":0.5} 128 | }, 129 | { 130 | "filename": "263a.png", 131 | "frame": {"x":256,"y":384,"w":128,"h":128}, 132 | "rotated": false, 133 | "trimmed": false, 134 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 135 | "sourceSize": {"w":128,"h":128}, 136 | "pivot": {"x":0.5,"y":0.5} 137 | }, 138 | { 139 | "filename": "2639.png", 140 | "frame": {"x":384,"y":384,"w":128,"h":128}, 141 | "rotated": false, 142 | "trimmed": false, 143 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 144 | "sourceSize": {"w":128,"h":128}, 145 | "pivot": {"x":0.5,"y":0.5} 146 | }], 147 | "meta": { 148 | "app": "http://www.codeandweb.com/texturepacker", 149 | "version": "1.0", 150 | "image": "EmojiOne.png", 151 | "format": "RGBA8888", 152 | "size": {"w":512,"h":512}, 153 | "scale": "1", 154 | "smartupdate": "$TexturePacker:SmartUpdate:196a26a2e149d875b91ffc8fa3581e76:fc928c7e275404b7e0649307410475cb:424723c3774975ddb2053fd5c4b85f6e$" 155 | } 156 | } 157 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f05276190cf498a8153f6cbe761d4e6 3 | timeCreated: 1480316860 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Assets/TextMesh Pro/Sprites/EmojiOne.png -------------------------------------------------------------------------------- /Assets/UniversalRenderPipelineGlobalSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3} 13 | m_Name: UniversalRenderPipelineGlobalSettings 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 2 16 | lightLayerName0: Light Layer default 17 | lightLayerName1: Light Layer 1 18 | lightLayerName2: Light Layer 2 19 | lightLayerName3: Light Layer 3 20 | lightLayerName4: Light Layer 4 21 | lightLayerName5: Light Layer 5 22 | lightLayerName6: Light Layer 6 23 | lightLayerName7: Light Layer 7 24 | m_StripDebugVariants: 1 25 | m_StripUnusedPostProcessingVariants: 1 26 | m_StripUnusedVariants: 1 27 | supportRuntimeDebugDisplay: 0 28 | -------------------------------------------------------------------------------- /Assets/UniversalRenderPipelineGlobalSettings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 980d092f0b69b0b4d95907278926d3b0 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/rounded-square-border-02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Assets/rounded-square-border-02.png -------------------------------------------------------------------------------- /Assets/rounded-square-border-02.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d2fa5a5d7ad947847863c42e6be153a8 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 11 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 0 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 1 40 | wrapV: 1 41 | wrapW: 0 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 7, y: 8, z: 7, w: 7} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 0 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 2048 82 | resizeAlgorithm: 0 83 | textureFormat: -1 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 0 91 | - serializedVersion: 3 92 | buildTarget: Server 93 | maxTextureSize: 2048 94 | resizeAlgorithm: 0 95 | textureFormat: -1 96 | textureCompression: 1 97 | compressionQuality: 50 98 | crunchedCompression: 0 99 | allowsAlphaSplitting: 0 100 | overridden: 0 101 | androidETC2FallbackOverride: 0 102 | forceMaximumCompressionQuality_BC6H_BC7: 0 103 | - serializedVersion: 3 104 | buildTarget: Android 105 | maxTextureSize: 2048 106 | resizeAlgorithm: 0 107 | textureFormat: -1 108 | textureCompression: 1 109 | compressionQuality: 50 110 | crunchedCompression: 0 111 | allowsAlphaSplitting: 0 112 | overridden: 0 113 | androidETC2FallbackOverride: 0 114 | forceMaximumCompressionQuality_BC6H_BC7: 0 115 | - serializedVersion: 3 116 | buildTarget: WebGL 117 | maxTextureSize: 2048 118 | resizeAlgorithm: 0 119 | textureFormat: -1 120 | textureCompression: 1 121 | compressionQuality: 50 122 | crunchedCompression: 0 123 | allowsAlphaSplitting: 0 124 | overridden: 0 125 | androidETC2FallbackOverride: 0 126 | forceMaximumCompressionQuality_BC6H_BC7: 0 127 | spriteSheet: 128 | serializedVersion: 2 129 | sprites: [] 130 | outline: [] 131 | physicsShape: [] 132 | bones: [] 133 | spriteID: 5e97eb03825dee720800000000000000 134 | internalID: 1537655665 135 | vertices: [] 136 | indices: 137 | edges: [] 138 | weights: [] 139 | secondaryTextures: [] 140 | nameFileIdTable: {} 141 | spritePackingTag: 142 | pSDRemoveMatte: 0 143 | pSDShowRemoveMatteOption: 0 144 | userData: 145 | assetBundleName: 146 | assetBundleVariant: 147 | -------------------------------------------------------------------------------- /Assets/rounded-square.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Assets/rounded-square.png -------------------------------------------------------------------------------- /Assets/rounded-square.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d2d8066ba3253154e98e752a1651dace 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 11 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 0 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 1 40 | wrapV: 1 41 | wrapW: 0 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 6, y: 6, z: 6, w: 6} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 0 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 2048 82 | resizeAlgorithm: 0 83 | textureFormat: -1 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 0 91 | - serializedVersion: 3 92 | buildTarget: Server 93 | maxTextureSize: 2048 94 | resizeAlgorithm: 0 95 | textureFormat: -1 96 | textureCompression: 1 97 | compressionQuality: 50 98 | crunchedCompression: 0 99 | allowsAlphaSplitting: 0 100 | overridden: 0 101 | androidETC2FallbackOverride: 0 102 | forceMaximumCompressionQuality_BC6H_BC7: 0 103 | - serializedVersion: 3 104 | buildTarget: Android 105 | maxTextureSize: 2048 106 | resizeAlgorithm: 0 107 | textureFormat: -1 108 | textureCompression: 1 109 | compressionQuality: 50 110 | crunchedCompression: 0 111 | allowsAlphaSplitting: 0 112 | overridden: 0 113 | androidETC2FallbackOverride: 0 114 | forceMaximumCompressionQuality_BC6H_BC7: 0 115 | - serializedVersion: 3 116 | buildTarget: WebGL 117 | maxTextureSize: 2048 118 | resizeAlgorithm: 0 119 | textureFormat: -1 120 | textureCompression: 1 121 | compressionQuality: 50 122 | crunchedCompression: 0 123 | allowsAlphaSplitting: 0 124 | overridden: 0 125 | androidETC2FallbackOverride: 0 126 | forceMaximumCompressionQuality_BC6H_BC7: 0 127 | spriteSheet: 128 | serializedVersion: 2 129 | sprites: [] 130 | outline: [] 131 | physicsShape: [] 132 | bones: [] 133 | spriteID: 5e97eb03825dee720800000000000000 134 | internalID: 1537655665 135 | vertices: [] 136 | indices: 137 | edges: [] 138 | weights: [] 139 | secondaryTextures: [] 140 | nameFileIdTable: {} 141 | spritePackingTag: 142 | pSDRemoveMatte: 0 143 | pSDShowRemoveMatteOption: 0 144 | userData: 145 | assetBundleName: 146 | assetBundleVariant: 147 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 LlamAcademy 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/.signature.p7s: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Buffers.4.4.0/.signature.p7s -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/LICENSE.TXT: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) .NET Foundation and Contributors 4 | 5 | All rights reserved. 6 | 7 | Permission is hereby granted, free of charge, to any person obtaining a copy 8 | of this software and associated documentation files (the "Software"), to deal 9 | in the Software without restriction, including without limitation the rights 10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 | copies of the Software, and to permit persons to whom the Software is 12 | furnished to do so, subject to the following conditions: 13 | 14 | The above copyright notice and this permission notice shall be included in all 15 | copies or substantial portions of the Software. 16 | 17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 | SOFTWARE. 24 | -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/System.Buffers.4.4.0.nupkg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Buffers.4.4.0/System.Buffers.4.4.0.nupkg -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/lib/netcoreapp2.0/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Buffers.4.4.0/lib/netcoreapp2.0/_._ -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/lib/netstandard1.1/System.Buffers.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Buffers.4.4.0/lib/netstandard1.1/System.Buffers.dll -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/lib/netstandard1.1/System.Buffers.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | System.Buffers 5 | 6 | 7 | 8 | Provides a resource pool that enables reusing instances of type . 9 | The type of the objects that are in the resource pool. 10 | 11 | 12 | Initializes a new instance of the class. 13 | 14 | 15 | Creates a new instance of the class. 16 | A new instance of the class. 17 | 18 | 19 | Creates a new instance of the class using the specifed configuration. 20 | The maximum length of an array instance that may be stored in the pool. 21 | The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access. 22 | A new instance of the class with the specified configuration. 23 | 24 | 25 | Retrieves a buffer that is at least the requested length. 26 | The minimum length of the array. 27 | An array of type that is at least minimumLength in length. 28 | 29 | 30 | Returns an array to the pool that was previously obtained using the method on the same instance. 31 | A buffer to return to the pool that was previously obtained using the method. 32 | Indicates whether the contents of the buffer should be cleared before reuse. If bufferLength is set to true, and if the pool will store the buffer to enable subsequent reuse, the method will clear the array of its contents so that a subsequent caller using the method will not see the content of the previous caller. If bufferLength is set to false or if the pool will release the buffer, the array's contents are left unchanged. 33 | 34 | 35 | Gets a shared instance. 36 | A shared instance. 37 | 38 | 39 | -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/lib/netstandard2.0/System.Buffers.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Buffers.4.4.0/lib/netstandard2.0/System.Buffers.dll -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/lib/netstandard2.0/System.Buffers.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | System.Buffers 5 | 6 | 7 | 8 | Provides a resource pool that enables reusing instances of type . 9 | The type of the objects that are in the resource pool. 10 | 11 | 12 | Initializes a new instance of the class. 13 | 14 | 15 | Creates a new instance of the class. 16 | A new instance of the class. 17 | 18 | 19 | Creates a new instance of the class using the specifed configuration. 20 | The maximum length of an array instance that may be stored in the pool. 21 | The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access. 22 | A new instance of the class with the specified configuration. 23 | 24 | 25 | Retrieves a buffer that is at least the requested length. 26 | The minimum length of the array. 27 | An array of type that is at least minimumLength in length. 28 | 29 | 30 | Returns an array to the pool that was previously obtained using the method on the same instance. 31 | A buffer to return to the pool that was previously obtained using the method. 32 | Indicates whether the contents of the buffer should be cleared before reuse. If bufferLength is set to true, and if the pool will store the buffer to enable subsequent reuse, the method will clear the array of its contents so that a subsequent caller using the method will not see the content of the previous caller. If bufferLength is set to false or if the pool will release the buffer, the array's contents are left unchanged. 33 | 34 | 35 | Gets a shared instance. 36 | A shared instance. 37 | 38 | 39 | -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/ref/netcoreapp2.0/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Buffers.4.4.0/ref/netcoreapp2.0/_._ -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/ref/netstandard1.1/System.Buffers.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Buffers.4.4.0/ref/netstandard1.1/System.Buffers.dll -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/ref/netstandard1.1/System.Buffers.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | System.Buffers 5 | 6 | 7 | 8 | Provides a resource pool that enables reusing instances of type . 9 | The type of the objects that are in the resource pool. 10 | 11 | 12 | Initializes a new instance of the class. 13 | 14 | 15 | Creates a new instance of the class. 16 | A new instance of the class. 17 | 18 | 19 | Creates a new instance of the class using the specifed configuration. 20 | The maximum length of an array instance that may be stored in the pool. 21 | The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access. 22 | A new instance of the class with the specified configuration. 23 | 24 | 25 | Retrieves a buffer that is at least the requested length. 26 | The minimum length of the array. 27 | An array of type that is at least minimumLength in length. 28 | 29 | 30 | Returns an array to the pool that was previously obtained using the method on the same instance. 31 | A buffer to return to the pool that was previously obtained using the method. 32 | Indicates whether the contents of the buffer should be cleared before reuse. If bufferLength is set to true, and if the pool will store the buffer to enable subsequent reuse, the method will clear the array of its contents so that a subsequent caller using the method will not see the content of the previous caller. If bufferLength is set to false or if the pool will release the buffer, the array's contents are left unchanged. 33 | 34 | 35 | Gets a shared instance. 36 | A shared instance. 37 | 38 | 39 | -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/ref/netstandard2.0/System.Buffers.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Buffers.4.4.0/ref/netstandard2.0/System.Buffers.dll -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/ref/netstandard2.0/System.Buffers.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | System.Buffers 5 | 6 | 7 | 8 | Provides a resource pool that enables reusing instances of type . 9 | The type of the objects that are in the resource pool. 10 | 11 | 12 | Initializes a new instance of the class. 13 | 14 | 15 | Creates a new instance of the class. 16 | A new instance of the class. 17 | 18 | 19 | Creates a new instance of the class using the specifed configuration. 20 | The maximum length of an array instance that may be stored in the pool. 21 | The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access. 22 | A new instance of the class with the specified configuration. 23 | 24 | 25 | Retrieves a buffer that is at least the requested length. 26 | The minimum length of the array. 27 | An array of type that is at least minimumLength in length. 28 | 29 | 30 | Returns an array to the pool that was previously obtained using the method on the same instance. 31 | A buffer to return to the pool that was previously obtained using the method. 32 | Indicates whether the contents of the buffer should be cleared before reuse. If bufferLength is set to true, and if the pool will store the buffer to enable subsequent reuse, the method will clear the array of its contents so that a subsequent caller using the method will not see the content of the previous caller. If bufferLength is set to false or if the pool will release the buffer, the array's contents are left unchanged. 33 | 34 | 35 | Gets a shared instance. 36 | A shared instance. 37 | 38 | 39 | -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/useSharedDesignerContext.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Buffers.4.4.0/useSharedDesignerContext.txt -------------------------------------------------------------------------------- /Packages/System.Buffers.4.4.0/version.txt: -------------------------------------------------------------------------------- 1 | 8321c729934c0f8be754953439b88e6e1c120c24 2 | -------------------------------------------------------------------------------- /Packages/System.Memory.4.5.3/.signature.p7s: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Memory.4.5.3/.signature.p7s -------------------------------------------------------------------------------- /Packages/System.Memory.4.5.3/LICENSE.TXT: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) .NET Foundation and Contributors 4 | 5 | All rights reserved. 6 | 7 | Permission is hereby granted, free of charge, to any person obtaining a copy 8 | of this software and associated documentation files (the "Software"), to deal 9 | in the Software without restriction, including without limitation the rights 10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 | copies of the Software, and to permit persons to whom the Software is 12 | furnished to do so, subject to the following conditions: 13 | 14 | The above copyright notice and this permission notice shall be included in all 15 | copies or substantial portions of the Software. 16 | 17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 | SOFTWARE. 24 | -------------------------------------------------------------------------------- /Packages/System.Memory.4.5.3/System.Memory.4.5.3.nupkg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Memory.4.5.3/System.Memory.4.5.3.nupkg -------------------------------------------------------------------------------- /Packages/System.Memory.4.5.3/lib/netcoreapp2.1/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Memory.4.5.3/lib/netcoreapp2.1/_._ -------------------------------------------------------------------------------- /Packages/System.Memory.4.5.3/lib/netstandard1.1/System.Memory.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Memory.4.5.3/lib/netstandard1.1/System.Memory.dll -------------------------------------------------------------------------------- /Packages/System.Memory.4.5.3/lib/netstandard2.0/System.Memory.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Memory.4.5.3/lib/netstandard2.0/System.Memory.dll -------------------------------------------------------------------------------- /Packages/System.Memory.4.5.3/ref/netcoreapp2.1/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Memory.4.5.3/ref/netcoreapp2.1/_._ -------------------------------------------------------------------------------- /Packages/System.Memory.4.5.3/useSharedDesignerContext.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Memory.4.5.3/useSharedDesignerContext.txt -------------------------------------------------------------------------------- /Packages/System.Memory.4.5.3/version.txt: -------------------------------------------------------------------------------- 1 | c6cf790234e063b855fcdb50f3fb1b3cfac73275 2 | -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/.signature.p7s: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/.signature.p7s -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/LICENSE.TXT: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) .NET Foundation and Contributors 4 | 5 | All rights reserved. 6 | 7 | Permission is hereby granted, free of charge, to any person obtaining a copy 8 | of this software and associated documentation files (the "Software"), to deal 9 | in the Software without restriction, including without limitation the rights 10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 | copies of the Software, and to permit persons to whom the Software is 12 | furnished to do so, subject to the following conditions: 13 | 14 | The above copyright notice and this permission notice shall be included in all 15 | copies or substantial portions of the Software. 16 | 17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 | SOFTWARE. 24 | -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/System.Numerics.Vectors.4.4.0.nupkg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/System.Numerics.Vectors.4.4.0.nupkg -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/lib/MonoAndroid10/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/lib/MonoAndroid10/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/lib/MonoTouch10/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/lib/MonoTouch10/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/lib/net46/System.Numerics.Vectors.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/lib/net46/System.Numerics.Vectors.dll -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/lib/netcoreapp2.0/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/lib/netcoreapp2.0/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/lib/netstandard1.0/System.Numerics.Vectors.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/lib/netstandard1.0/System.Numerics.Vectors.dll -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/lib/netstandard2.0/System.Numerics.Vectors.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/lib/netstandard2.0/System.Numerics.Vectors.dll -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/lib/portable-net45+win8+wp8+wpa81/System.Numerics.Vectors.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/lib/portable-net45+win8+wp8+wpa81/System.Numerics.Vectors.dll -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/lib/xamarinios10/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/lib/xamarinios10/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/lib/xamarinmac20/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/lib/xamarinmac20/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/lib/xamarintvos10/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/lib/xamarintvos10/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/lib/xamarinwatchos10/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/lib/xamarinwatchos10/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/ref/MonoAndroid10/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/ref/MonoAndroid10/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/ref/MonoTouch10/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/ref/MonoTouch10/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/ref/net46/System.Numerics.Vectors.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/ref/net46/System.Numerics.Vectors.dll -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/ref/netcoreapp2.0/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/ref/netcoreapp2.0/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/ref/netstandard1.0/System.Numerics.Vectors.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/ref/netstandard1.0/System.Numerics.Vectors.dll -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/ref/netstandard2.0/System.Numerics.Vectors.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/ref/netstandard2.0/System.Numerics.Vectors.dll -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/ref/xamarinios10/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/ref/xamarinios10/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/ref/xamarinmac20/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/ref/xamarinmac20/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/ref/xamarintvos10/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/ref/xamarintvos10/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/ref/xamarinwatchos10/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/ref/xamarinwatchos10/_._ -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/useSharedDesignerContext.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Numerics.Vectors.4.4.0/useSharedDesignerContext.txt -------------------------------------------------------------------------------- /Packages/System.Numerics.Vectors.4.4.0/version.txt: -------------------------------------------------------------------------------- 1 | 8321c729934c0f8be754953439b88e6e1c120c24 2 | -------------------------------------------------------------------------------- /Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/.signature.p7s: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/.signature.p7s -------------------------------------------------------------------------------- /Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/Icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/Icon.png -------------------------------------------------------------------------------- /Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/LICENSE.TXT: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) .NET Foundation and Contributors 4 | 5 | All rights reserved. 6 | 7 | Permission is hereby granted, free of charge, to any person obtaining a copy 8 | of this software and associated documentation files (the "Software"), to deal 9 | in the Software without restriction, including without limitation the rights 10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 | copies of the Software, and to permit persons to whom the Software is 12 | furnished to do so, subject to the following conditions: 13 | 14 | The above copyright notice and this permission notice shall be included in all 15 | copies or substantial portions of the Software. 16 | 17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 | SOFTWARE. 24 | -------------------------------------------------------------------------------- /Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/System.Runtime.CompilerServices.Unsafe.6.0.0.nupkg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/System.Runtime.CompilerServices.Unsafe.6.0.0.nupkg -------------------------------------------------------------------------------- /Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/buildTransitive/netcoreapp2.0/System.Runtime.CompilerServices.Unsafe.targets: -------------------------------------------------------------------------------- 1 | 2 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/buildTransitive/netcoreapp3.1/_._: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/buildTransitive/netcoreapp3.1/_._ -------------------------------------------------------------------------------- /Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/net461/System.Runtime.CompilerServices.Unsafe.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/net461/System.Runtime.CompilerServices.Unsafe.dll -------------------------------------------------------------------------------- /Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/net6.0/System.Runtime.CompilerServices.Unsafe.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/net6.0/System.Runtime.CompilerServices.Unsafe.dll -------------------------------------------------------------------------------- /Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netcoreapp3.1/System.Runtime.CompilerServices.Unsafe.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netcoreapp3.1/System.Runtime.CompilerServices.Unsafe.dll -------------------------------------------------------------------------------- /Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.dll -------------------------------------------------------------------------------- /Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/useSharedDesignerContext.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/useSharedDesignerContext.txt -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.sprite": "1.0.0", 4 | "com.unity.2d.tilemap": "1.0.0", 5 | "com.unity.cinemachine": "2.8.6", 6 | "com.unity.collab-proxy": "1.15.16", 7 | "com.unity.ide.rider": "3.0.13", 8 | "com.unity.ide.visualstudio": "2.0.14", 9 | "com.unity.ide.vscode": "1.2.5", 10 | "com.unity.inputsystem": "1.3.0", 11 | "com.unity.probuilder": "5.0.6", 12 | "com.unity.progrids": "3.0.3-preview.6", 13 | "com.unity.render-pipelines.universal": "12.1.6", 14 | "com.unity.textmeshpro": "3.0.6", 15 | "com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.2", 16 | "com.unity.ugui": "1.0.0", 17 | "com.unity.visualscripting": "1.7.6", 18 | "com.unity.modules.ai": "1.0.0", 19 | "com.unity.modules.androidjni": "1.0.0", 20 | "com.unity.modules.animation": "1.0.0", 21 | "com.unity.modules.assetbundle": "1.0.0", 22 | "com.unity.modules.audio": "1.0.0", 23 | "com.unity.modules.cloth": "1.0.0", 24 | "com.unity.modules.director": "1.0.0", 25 | "com.unity.modules.imageconversion": "1.0.0", 26 | "com.unity.modules.imgui": "1.0.0", 27 | "com.unity.modules.jsonserialize": "1.0.0", 28 | "com.unity.modules.particlesystem": "1.0.0", 29 | "com.unity.modules.physics": "1.0.0", 30 | "com.unity.modules.physics2d": "1.0.0", 31 | "com.unity.modules.screencapture": "1.0.0", 32 | "com.unity.modules.terrain": "1.0.0", 33 | "com.unity.modules.terrainphysics": "1.0.0", 34 | "com.unity.modules.tilemap": "1.0.0", 35 | "com.unity.modules.ui": "1.0.0", 36 | "com.unity.modules.uielements": "1.0.0", 37 | "com.unity.modules.umbra": "1.0.0", 38 | "com.unity.modules.unityanalytics": "1.0.0", 39 | "com.unity.modules.unitywebrequest": "1.0.0", 40 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 41 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 42 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 43 | "com.unity.modules.unitywebrequestwww": "1.0.0", 44 | "com.unity.modules.vehicles": "1.0.0", 45 | "com.unity.modules.video": "1.0.0", 46 | "com.unity.modules.vr": "1.0.0", 47 | "com.unity.modules.wind": "1.0.0", 48 | "com.unity.modules.xr": "1.0.0" 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /ProjectSettings/BurstAotSettings_Android.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 4, 4 | "EnableBurstCompilation": true, 5 | "EnableOptimisations": true, 6 | "EnableSafetyChecks": false, 7 | "EnableDebugInAllBuilds": false, 8 | "CpuMinTargetX32": 0, 9 | "CpuMaxTargetX32": 0, 10 | "CpuMinTargetX64": 0, 11 | "CpuMaxTargetX64": 0, 12 | "OptimizeFor": 0 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /ProjectSettings/BurstAotSettings_StandaloneWindows.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 4, 4 | "EnableBurstCompilation": true, 5 | "EnableOptimisations": true, 6 | "EnableSafetyChecks": false, 7 | "EnableDebugInAllBuilds": false, 8 | "UsePlatformSDKLinker": false, 9 | "CpuMinTargetX32": 0, 10 | "CpuMaxTargetX32": 0, 11 | "CpuMinTargetX64": 0, 12 | "CpuMaxTargetX64": 0, 13 | "CpuTargetsX32": 6, 14 | "CpuTargetsX64": 72, 15 | "OptimizeFor": 0 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /ProjectSettings/BurstAotSettings_WebGL.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 4, 4 | "EnableBurstCompilation": true, 5 | "EnableOptimisations": true, 6 | "EnableSafetyChecks": false, 7 | "EnableDebugInAllBuilds": false, 8 | "CpuMinTargetX32": 0, 9 | "CpuMaxTargetX32": 0, 10 | "CpuMinTargetX64": 0, 11 | "CpuMaxTargetX64": 0, 12 | "OptimizeFor": 0 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/CommonBurstAotSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 4, 4 | "DisabledWarnings": "" 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_DefaultMaxDepenetrationVelocity: 10 11 | m_SleepThreshold: 0.005 12 | m_DefaultContactOffset: 0.01 13 | m_DefaultSolverIterations: 6 14 | m_DefaultSolverVelocityIterations: 1 15 | m_QueriesHitBackfaces: 0 16 | m_QueriesHitTriggers: 1 17 | m_EnableAdaptiveForce: 0 18 | m_ClothInterCollisionDistance: 0 19 | m_ClothInterCollisionStiffness: 0 20 | m_ContactsGeneration: 1 21 | m_LayerCollisionMatrix: ff91ffffff81ffffff81ffffffffffffff81ffffff81ffffffffffffffffffffff99ffffc884ffffc8a2ffffc881ffffc981ffffc8c4ffffc8a0ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 22 | m_AutoSimulation: 1 23 | m_AutoSyncTransforms: 0 24 | m_ReuseCollisionCallbacks: 1 25 | m_ClothInterCollisionSettingsToggle: 0 26 | m_ClothGravity: {x: 0, y: -9.81, z: 0} 27 | m_ContactPairsMode: 0 28 | m_BroadphaseType: 0 29 | m_WorldBounds: 30 | m_Center: {x: 0, y: 0, z: 0} 31 | m_Extent: {x: 250, y: 250, z: 250} 32 | m_WorldSubdivisions: 8 33 | m_FrictionType: 0 34 | m_EnableEnhancedDeterminism: 0 35 | m_EnableUnifiedHeightmaps: 1 36 | m_ImprovedPatchFriction: 0 37 | m_SolverType: 0 38 | m_DefaultMaxAngularSpeed: 7 39 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: 9 | com.unity.input.settings: {fileID: 11400000, guid: 9e7be553448fa2546aea5752021cbcf7, 10 | type: 2} 11 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 9 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_AssetPipelineMode: 1 31 | m_CacheServerMode: 0 32 | m_CacheServerEndpoint: 33 | m_CacheServerNamespacePrefix: default 34 | m_CacheServerEnableDownload: 1 35 | m_CacheServerEnableUpload: 1 36 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 14 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_VideoShadersIncludeMode: 2 32 | m_AlwaysIncludedShaders: 33 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 38 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 39 | - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} 40 | - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} 41 | - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} 42 | m_PreloadedShaders: [] 43 | m_PreloadShadersBatchTimeLimit: -1 44 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 45 | type: 0} 46 | m_CustomRenderPipeline: {fileID: 11400000, guid: 1b3079bf5de1f2b4ea875a17653aa1ea, 47 | type: 2} 48 | m_TransparencySortMode: 0 49 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 50 | m_DefaultRenderingPath: 1 51 | m_DefaultMobileRenderingPath: 1 52 | m_TierSettings: [] 53 | m_LightmapStripping: 0 54 | m_FogStripping: 0 55 | m_InstancingStripping: 0 56 | m_LightmapKeepPlain: 1 57 | m_LightmapKeepDirCombined: 1 58 | m_LightmapKeepDynamicPlain: 1 59 | m_LightmapKeepDynamicDirCombined: 1 60 | m_LightmapKeepShadowMask: 1 61 | m_LightmapKeepSubtractive: 1 62 | m_FogKeepLinear: 1 63 | m_FogKeepExp: 1 64 | m_FogKeepExp2: 1 65 | m_AlbedoSwatchInfos: [] 66 | m_LightsUseLinearIntensity: 1 67 | m_LightsUseColorTemperature: 1 68 | m_DefaultRenderingLayerMask: 1 69 | m_LogWhenShaderIsCompiled: 0 70 | m_SRPDefaultSettings: 71 | UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 980d092f0b69b0b4d95907278926d3b0, 72 | type: 2} 73 | -------------------------------------------------------------------------------- /ProjectSettings/MemorySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!387306366 &1 4 | MemorySettings: 5 | m_ObjectHideFlags: 0 6 | m_EditorMemorySettings: 7 | m_MainAllocatorBlockSize: -1 8 | m_ThreadAllocatorBlockSize: -1 9 | m_MainGfxBlockSize: -1 10 | m_ThreadGfxBlockSize: -1 11 | m_CacheBlockSize: -1 12 | m_TypetreeBlockSize: -1 13 | m_ProfilerBlockSize: -1 14 | m_ProfilerEditorBlockSize: -1 15 | m_BucketAllocatorGranularity: -1 16 | m_BucketAllocatorBucketsCount: -1 17 | m_BucketAllocatorBlockSize: -1 18 | m_BucketAllocatorBlockCount: -1 19 | m_ProfilerBucketAllocatorGranularity: -1 20 | m_ProfilerBucketAllocatorBucketsCount: -1 21 | m_ProfilerBucketAllocatorBlockSize: -1 22 | m_ProfilerBucketAllocatorBlockCount: -1 23 | m_TempAllocatorSizeMain: -1 24 | m_JobTempAllocatorBlockSize: -1 25 | m_BackgroundJobTempAllocatorBlockSize: -1 26 | m_JobTempAllocatorReducedBlockSize: -1 27 | m_TempAllocatorSizeGIBakingWorker: -1 28 | m_TempAllocatorSizeNavMeshWorker: -1 29 | m_TempAllocatorSizeAudioWorker: -1 30 | m_TempAllocatorSizeCloudWorker: -1 31 | m_TempAllocatorSizeGfx: -1 32 | m_TempAllocatorSizeJobWorker: -1 33 | m_TempAllocatorSizeBackgroundWorker: -1 34 | m_TempAllocatorSizePreloadManager: -1 35 | m_PlatformMemorySettings: {} 36 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: 287145453 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.25 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.4 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | maxJobWorkers: 0 89 | preserveTilesOutsideBounds: 0 90 | debug: 91 | m_Flags: 0 92 | m_SettingNames: 93 | - Enemy 94 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreReleasePackages: 1 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | m_SeeAllPackageVersions: 0 20 | oneTimeWarningShown: 1 21 | m_Registries: 22 | - m_Id: main 23 | m_Name: 24 | m_Url: https://packages.unity.com 25 | m_Scopes: [] 26 | m_IsDefault: 1 27 | m_Capabilities: 7 28 | m_UserSelectedRegistryName: 29 | m_UserAddingNewScopedRegistry: 0 30 | m_RegistryInfoDraft: 31 | m_Modified: 0 32 | m_ErrorMessage: 33 | m_UserModificationsInstanceId: -828 34 | m_OriginalInstanceId: -830 35 | m_LoadAssets: 0 36 | -------------------------------------------------------------------------------- /ProjectSettings/Packages/com.unity.progrids/Settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "m_Name": "Settings", 3 | "m_Path": "ProjectSettings/Packages/com.unity.progrids/Settings.json", 4 | "m_Dictionary": { 5 | "m_DictionaryValues": [] 6 | } 7 | } -------------------------------------------------------------------------------- /ProjectSettings/Packages/com.unity.settings-manager/Settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "m_Name": "Settings", 3 | "m_Path": "ProjectSettings/Packages/com.unity.settings-manager/Settings.json", 4 | "m_Dictionary": { 5 | "m_DictionaryValues": [] 6 | } 7 | } -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_AutoSimulation: 1 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_ReuseCollisionCallbacks: 1 46 | m_AutoSyncTransforms: 0 47 | m_AlwaysShowColliders: 0 48 | m_ShowColliderSleep: 1 49 | m_ShowColliderContacts: 0 50 | m_ShowColliderAABB: 0 51 | m_ContactArrowScale: 0.2 52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 54 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 55 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 56 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 57 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2021.3.2f1 2 | m_EditorVersionWithRevision: 2021.3.2f1 (d6360bedb9a0) 3 | -------------------------------------------------------------------------------- /ProjectSettings/ShaderGraphSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | customInterpolatorErrorThreshold: 32 16 | customInterpolatorWarningThreshold: 16 17 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: 7 | - CinemachineTarget 8 | layers: 9 | - Default 10 | - TransparentFX 11 | - Ignore Raycast 12 | - 13 | - Water 14 | - UI 15 | - Player 16 | - Enemy 17 | - Floor 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | - 41 | m_SortingLayers: 42 | - name: CriticalText 43 | uniqueID: 128319441 44 | locked: 0 45 | - name: Default 46 | uniqueID: 0 47 | locked: 0 48 | - name: NormalDamage 49 | uniqueID: 2357185643 50 | locked: 0 51 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/TimelineSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | assetDefaultFramerate: 60 16 | m_DefaultFrameRate: 60 17 | -------------------------------------------------------------------------------- /ProjectSettings/URPProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_LastMaterialVersion: 5 16 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | UnityAdsSettings: 27 | m_Enabled: 0 28 | m_InitializeOnStartup: 1 29 | m_TestMode: 0 30 | m_IosGameId: 31 | m_AndroidGameId: 32 | m_GameIds: {} 33 | m_GameId: 34 | PerformanceReportingSettings: 35 | m_Enabled: 0 36 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Juicy Springs 2 | 3 | Something a lot of young indies skip over is the "juice factor" of their game. Simple, bland transitions and movement leaves the game feeling boring. In this tutorial repository and [accompanying video](https://youtu.be/6mR7NSsi91Y) you'll learn about Springs how to use them, and also get a framework to use them in your game today! 4 | 5 | Springs allow us to move, rotate, and scale objects in a, well, springy way that just ends up feeling a lot more satisfying than the simple Vector3.Lerp or Quaternion.Slerp you may be using today. They also achieve this without any animation keyframes or Animation Curve definitions so they're really fast to implement! 6 | 7 | They're not just limited to scaling, translating, or rotating objects either. You can use this on any arbitrary value. Why not fade an object in using a springy alpha? Need to transition a color? Maybe that might feel better if it were springy! 8 | Not all objects always need to be springy, but probably you'll find something in your game that just feels better if it had a little more juice! 9 | 10 | [![Youtube Tutorial](./Video%20Screenshot.jpg)](https://youtu.be/6mR7NSsi91Y) 11 | 12 | 📚 References 13 | 14 | 👉 Toyful Games Video (inspiration): https://youtu.be/bFOAipGJGA0 15 | 16 | 👉 Thaminn Unity Spring (foundation): https://github.com/thammin/unity-spring 17 | 18 | 👉 Springs In Depth (foundation): https://www.ryanjuckett.com/damped-springs/ 19 | 20 | 👉 Simple Harmonic Motion on Wikipedia (foundation): https://en.wikipedia.org/wiki/Simple_harmonic_motion 21 | 22 | ## Patreon Supporters 23 | Have you been getting value out of these tutorials? Do you believe in LlamAcademy's mission of helping everyone make their game dev dream become a reality? Consider becoming a Patreon supporter and get your name added to this list, as well as other cool perks. 24 | Head over to https://patreon.com/llamacademy to show your support. 25 | 26 | ### Phenomenal Supporter Tier 27 | * Andrew Bowen 28 | * YOUR NAME HERE! 29 | 30 | ### Tremendous Supporter Tier 31 | * YOUR NAME HERE! 32 | 33 | ### Awesome Supporter Tier 34 | * Gerald Anderson 35 | * AudemKay 36 | * Matt Parkin 37 | * Ivan 38 | * YOUR NAME HERE! 39 | 40 | ### Supporters 41 | * Bastian 42 | * Trey Briggs 43 | * YOUR NAME HERE! 44 | 45 | ## Other Projects 46 | Interested in other AI Topics in Unity, or other tutorials on Unity in general? 47 | 48 | * [Check out the LlamAcademy YouTube Channel](https://youtube.com/c/LlamAcademy)! 49 | * [Check out the LlamAcademy GitHub for more projects](https://github.com/llamacademy) 50 | 51 | ## Socials 52 | * [YouTube](https://youtube.com/c/LlamAcademy) 53 | * [Facebook](https://facebook.com/LlamAcademyOfficial) 54 | * [TikTok](https://www.tiktok.com/@llamacademy) 55 | * [Twitter](https://twitter.com/TheLlamAcademy) 56 | * [Instagram](https://www.instagram.com/llamacademy/) 57 | * [Reddit](https://www.reddit.com/user/LlamAcademyOfficial) 58 | 59 | ## Requirements 60 | * Requires Unity 2020.3 LTS or higher. -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | RecentlyUsedSceneGuid-0: 9 | value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a 10 | flags: 0 11 | RecentlyUsedSceneGuid-1: 12 | value: 0553035552050f0e595c087514200c4442164c282a7d72662b7c4b6bbae16d3a 13 | flags: 0 14 | RecentlyUsedSceneGuid-2: 15 | value: 0608045752515c5d54580e7b167306444e4e1a7e2e7b71357c2d4b36e0b9656c 16 | flags: 0 17 | RecentlyUsedSceneGuid-3: 18 | value: 015005515d0308095c595e2343700e44174f4f7d797b22347e7b1c31b0b5616b 19 | flags: 0 20 | RecentlyUsedSceneGuid-4: 21 | value: 53090d5056065e095856542712220b44404f1a7a757c22657c7b4c60e6b1643e 22 | flags: 0 23 | RecentlyUsedSceneGuid-5: 24 | value: 005450530103585f5f0a5f2649700d4441154d7b7a7d72347d781f63b1e2673c 25 | flags: 0 26 | vcSharedLogLevel: 27 | value: 0d5e400f0650 28 | flags: 0 29 | m_VCAutomaticAdd: 1 30 | m_VCDebugCom: 0 31 | m_VCDebugCmd: 0 32 | m_VCDebugOut: 0 33 | m_SemanticMergeMode: 2 34 | m_DesiredImportWorkerCount: 16 35 | m_StandbyImportWorkerCount: 2 36 | m_IdleImportWorkerShutdownDelay: 60000 37 | m_VCShowFailedCheckout: 1 38 | m_VCOverwriteFailedCheckoutAssets: 1 39 | m_VCProjectOverlayIcons: 1 40 | m_VCHierarchyOverlayIcons: 1 41 | m_VCOtherOverlayIcons: 1 42 | m_VCAllowAsyncUpdate: 0 43 | m_ArtifactGarbageCollection: 1 44 | -------------------------------------------------------------------------------- /UserSettings/Search.index: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Assets", 3 | "roots": ["Assets"], 4 | "includes": [], 5 | "excludes": ["Temp/", "External/"], 6 | "options": { 7 | "types": true, 8 | "properties": false, 9 | "extended": false, 10 | "dependencies": false 11 | }, 12 | "baseScore": 999 13 | } -------------------------------------------------------------------------------- /UserSettings/Search.settings: -------------------------------------------------------------------------------- 1 | trackSelection = true 2 | fetchPreview = true 3 | wantsMore = false 4 | keepOpen = false 5 | queryFolder = "Assets" 6 | onBoardingDoNotAskAgain = true 7 | showPackageIndexes = false 8 | showStatusBar = false 9 | scopes = { 10 | "last_search.8040E7BB" = "" 11 | "OpenInspectorPreview.8040E7BB" = "0" 12 | "currentGroup.8040E7BB" = "all" 13 | } 14 | providers = { 15 | adb = { 16 | active = false 17 | priority = 2500 18 | defaultAction = null 19 | } 20 | asset = { 21 | active = true 22 | priority = 25 23 | defaultAction = null 24 | } 25 | store = { 26 | active = true 27 | priority = 100 28 | defaultAction = null 29 | } 30 | find = { 31 | active = true 32 | priority = 25 33 | defaultAction = null 34 | } 35 | log = { 36 | active = false 37 | priority = 210 38 | defaultAction = null 39 | } 40 | packages = { 41 | active = true 42 | priority = 90 43 | defaultAction = null 44 | } 45 | performance = { 46 | active = false 47 | priority = 100 48 | defaultAction = null 49 | } 50 | scene = { 51 | active = true 52 | priority = 50 53 | defaultAction = null 54 | } 55 | } 56 | recentSearches = [ 57 | ] 58 | searchItemFavorites = [ 59 | ] 60 | savedSearchesSortOrder = 0 61 | showSavedSearchPanel = false 62 | expandedQueries = [ 63 | ] 64 | queryBuilder = false 65 | ignoredProperties = "id;name;classname;imagecontentshash" 66 | helperWidgetCurrentArea = "all" 67 | disabledIndexers = "" -------------------------------------------------------------------------------- /Video Screenshot.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/llamacademy/juicy-springs/865341a40a03e0f34a5948c68e0f666b71585997/Video Screenshot.jpg -------------------------------------------------------------------------------- /app.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | -------------------------------------------------------------------------------- /packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | --------------------------------------------------------------------------------