├── Assets ├── AllSkyFree.meta ├── AllSkyFree │ ├── Epic_GloriousPink.meta │ └── Epic_GloriousPink │ │ ├── Epic_GloriousPink Equirect.mat │ │ ├── Epic_GloriousPink Equirect.mat.meta │ │ ├── Epic_GloriousPinkSettings.lighting │ │ ├── Epic_GloriousPinkSettings.lighting.meta │ │ ├── Epic_GloriousPink_EquiRect.png │ │ └── Epic_GloriousPink_EquiRect.png.meta ├── Animator.meta ├── Animator │ ├── GruntAnimator.controller │ ├── GruntAnimator.controller.meta │ ├── RemoteAnimator.controller │ └── RemoteAnimator.controller.meta ├── Fantasy Wooden GUI Free.meta ├── Fantasy Wooden GUI Free │ ├── normal_ui_set A.meta │ └── normal_ui_set A │ │ ├── Exclamation_Gray.png │ │ ├── Exclamation_Gray.png.meta │ │ ├── IRONY TITLE Large.png │ │ ├── IRONY TITLE Large.png.meta │ │ ├── IRONY TITLE empty.png │ │ ├── IRONY TITLE empty.png.meta │ │ ├── TextBTN_Medium.png │ │ ├── TextBTN_Medium.png.meta │ │ ├── UI board Large parchment.png │ │ ├── UI board Large parchment.png.meta │ │ ├── UI board Large Set.png │ │ ├── UI board Large Set.png.meta │ │ ├── UI board Medium parchment.png │ │ ├── UI board Medium parchment.png.meta │ │ ├── UI board Medium stone.png │ │ ├── UI board Medium stone.png.meta │ │ ├── UI board Small stone.png │ │ └── UI board Small stone.png.meta ├── Homeless.meta ├── Homeless │ ├── UI Assets.meta │ └── UI Assets │ │ ├── Item_Icons.meta │ │ └── Item_Icons │ │ ├── UI_Icon_Coin.png │ │ ├── UI_Icon_Coin.png.meta │ │ ├── UI_Icon_Meat_2.png │ │ ├── UI_Icon_Meat_2.png.meta │ │ ├── UI_Icon_Potion_3.png │ │ ├── UI_Icon_Potion_3.png.meta │ │ ├── UI_Icon_Potion_4.png │ │ └── UI_Icon_Potion_4.png.meta ├── Hovl Studio.meta ├── Hovl Studio │ ├── Procedural fire.meta │ └── Procedural fire │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── FireSphere1.mat │ │ ├── FireSphere1.mat.meta │ │ ├── SparkSphere.mat │ │ └── SparkSphere.mat.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── FireSphere.shader │ │ └── FireSphere.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── FireSphere1.png │ │ └── FireSphere1.png.meta ├── KTK_Effect_Samples.meta ├── KTK_Effect_Samples │ ├── FBX.meta │ ├── FBX │ │ ├── Eff_Aura1.FBX │ │ ├── Eff_Aura1.FBX.meta │ │ ├── eff_shock_cone1.FBX │ │ └── eff_shock_cone1.FBX.meta │ ├── Materials.meta │ ├── Materials │ │ ├── eff_aura1.mat │ │ ├── eff_aura1.mat.meta │ │ ├── eff_fire_1.mat │ │ ├── eff_fire_1.mat.meta │ │ ├── eff_glitter_1.mat │ │ ├── eff_glitter_1.mat.meta │ │ ├── eff_glitter_2.mat │ │ ├── eff_glitter_2.mat.meta │ │ ├── eff_par_1.mat │ │ ├── eff_par_1.mat.meta │ │ ├── eff_par_2.mat │ │ ├── eff_par_2.mat.meta │ │ ├── eff_ring_1.mat │ │ ├── eff_ring_1.mat.meta │ │ ├── eff_ring_2.mat │ │ ├── eff_ring_2.mat.meta │ │ ├── eff_ring_3.mat │ │ ├── eff_ring_3.mat.meta │ │ ├── eff_shock1.mat │ │ ├── eff_shock1.mat.meta │ │ ├── eff_smoke_1.mat │ │ ├── eff_smoke_1.mat.meta │ │ ├── eff_smoke_2.mat │ │ ├── eff_smoke_2.mat.meta │ │ ├── eff_stone_1.mat │ │ ├── eff_stone_1.mat.meta │ │ ├── eff_water_1.mat │ │ ├── eff_water_1.mat.meta │ │ ├── eff_water_2.mat │ │ ├── eff_water_2.mat.meta │ │ ├── eff_wind_1.mat │ │ └── eff_wind_1.mat.meta │ ├── Prefab.meta │ ├── Prefab │ │ ├── Eff_Aura_1_loop.prefab │ │ ├── Eff_Aura_1_loop.prefab.meta │ │ ├── Eff_Aura_1_oneShot.prefab │ │ ├── Eff_Aura_1_oneShot.prefab.meta │ │ ├── Eff_Aura_2_loop.prefab │ │ ├── Eff_Aura_2_loop.prefab.meta │ │ ├── Eff_Aura_2_oneShot.prefab │ │ ├── Eff_Aura_2_oneShot.prefab.meta │ │ ├── Eff_Burst_1_loop.prefab │ │ ├── Eff_Burst_1_loop.prefab.meta │ │ ├── Eff_Burst_1_oneShot.prefab │ │ ├── Eff_Burst_1_oneShot.prefab.meta │ │ ├── Eff_Burst_2_loop.prefab │ │ ├── Eff_Burst_2_loop.prefab.meta │ │ ├── Eff_Burst_2_oneShot.prefab │ │ ├── Eff_Burst_2_oneShot.prefab.meta │ │ ├── Eff_Heal_1_loop.prefab │ │ ├── Eff_Heal_1_loop.prefab.meta │ │ ├── Eff_Heal_1_oneShot.prefab │ │ ├── Eff_Heal_1_oneShot.prefab.meta │ │ ├── Eff_Heal_2_loop.prefab │ │ ├── Eff_Heal_2_loop.prefab.meta │ │ ├── Eff_Heal_2_oneShot.prefab │ │ ├── Eff_Heal_2_oneShot.prefab.meta │ │ ├── Effect_Sample_Set.prefab │ │ └── Effect_Sample_Set.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── Effect_Asset_Set_Sample1.unity │ │ ├── Effect_Asset_Set_Sample1.unity.meta │ │ ├── Effect_Asset_Set_Sample1Settings.lighting │ │ └── Effect_Asset_Set_Sample1Settings.lighting.meta │ ├── Textures.meta │ └── Textures │ │ ├── Eff_Glitter.png │ │ ├── Eff_Glitter.png.meta │ │ ├── Eff_Glitter2.png │ │ ├── Eff_Glitter2.png.meta │ │ ├── Eff_aura1.png │ │ ├── Eff_aura1.png.meta │ │ ├── Eff_par_2.png │ │ ├── Eff_par_2.png.meta │ │ ├── Eff_ring_1.png │ │ ├── Eff_ring_1.png.meta │ │ ├── Eff_ring_2.png │ │ ├── Eff_ring_2.png.meta │ │ ├── Eff_ring_3.png │ │ ├── Eff_ring_3.png.meta │ │ ├── Eff_smoke_1.png │ │ ├── Eff_smoke_1.png.meta │ │ ├── Eff_stone_1.png │ │ ├── Eff_stone_1.png.meta │ │ ├── Eff_water_1.png │ │ ├── Eff_water_1.png.meta │ │ ├── Eff_water_2.png │ │ ├── Eff_water_2.png.meta │ │ ├── eff_fire_1.png │ │ ├── eff_fire_1.png.meta │ │ ├── eff_par_1.tga │ │ ├── eff_par_1.tga.meta │ │ ├── eff_shock1.png │ │ ├── eff_shock1.png.meta │ │ ├── eff_wind_1.tga │ │ └── eff_wind_1.tga.meta ├── Meshtint Free Barbarian.meta ├── Meshtint Free Barbarian │ ├── Legacy (No longer supported).meta │ ├── Legacy (No longer supported) │ │ ├── Animations.meta │ │ ├── Animations │ │ │ ├── Barbarian Wyder@die.FBX │ │ │ ├── Barbarian Wyder@die.FBX.meta │ │ │ ├── Barbarian Wyder@idle.FBX │ │ │ └── Barbarian Wyder@idle.FBX.meta │ │ ├── Controller.meta │ │ ├── Controller │ │ │ ├── Barbarian Wyder Controller.controller │ │ │ └── Barbarian Wyder Controller.controller.meta │ │ ├── FBX.meta │ │ ├── FBX │ │ │ ├── Barbarian Wyder.FBX │ │ │ └── Barbarian Wyder.FBX.meta │ │ ├── Prefabs.meta │ │ └── Prefabs │ │ │ ├── Barbarian Wyder-Blue.prefab │ │ │ └── Barbarian Wyder-Blue.prefab.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Barbarian Wyder-Blue.mat │ │ └── Barbarian Wyder-Blue.mat.meta │ ├── Textures.meta │ └── Textures │ │ ├── BarbarianWyder-Blue.tga │ │ └── BarbarianWyder-Blue.tga.meta ├── Mini Legion Grunt PBR HP Polyart.meta ├── Mini Legion Grunt PBR HP Polyart │ ├── Animations.meta │ ├── Animations │ │ ├── Attack01.anim │ │ ├── Attack01.anim.meta │ │ ├── Die.anim │ │ ├── Die.anim.meta │ │ ├── Idle.anim │ │ ├── Idle.anim.meta │ │ ├── Run.anim │ │ ├── Run.anim.meta │ │ ├── Victory.anim │ │ └── Victory.anim.meta │ ├── Material.meta │ ├── Material │ │ ├── HP.mat │ │ └── HP.mat.meta │ ├── Mesh.meta │ ├── Mesh │ │ ├── Grunt.fbx │ │ └── Grunt.fbx.meta │ ├── Textures.meta │ └── Textures │ │ ├── HP.meta │ │ ├── HP │ │ ├── Grunt_Red.png │ │ └── Grunt_Red.png.meta │ │ ├── PBR.meta │ │ └── PBR │ │ ├── FreeEmission.png │ │ └── FreeEmission.png.meta ├── Mini Legion Lich PBR HP Polyart.meta ├── Mini Legion Lich PBR HP Polyart │ ├── Animations.meta │ ├── Animations │ │ ├── Lich.meta │ │ └── Lich │ │ │ ├── attack01.anim │ │ │ ├── attack01.anim.meta │ │ │ ├── die.anim │ │ │ ├── die.anim.meta │ │ │ ├── idle.anim │ │ │ ├── idle.anim.meta │ │ │ ├── run.anim │ │ │ ├── run.anim.meta │ │ │ ├── victory.anim │ │ │ └── victory.anim.meta │ ├── Materials.meta │ ├── Materials │ │ ├── HP.mat │ │ └── HP.mat.meta │ ├── Meshes.meta │ ├── Meshes │ │ ├── FreeLich.fbx │ │ └── FreeLich.fbx.meta │ ├── Textures.meta │ └── Textures │ │ ├── freeUV.png │ │ └── freeUV.png.meta ├── Pixel Cursors.meta ├── Pixel Cursors │ ├── Cursors.meta │ └── Cursors │ │ ├── Bonus_15.png │ │ ├── Bonus_15.png.meta │ │ ├── Bonus_41.png │ │ ├── Bonus_41.png.meta │ │ ├── basic_01 GREEN.png │ │ └── basic_01 GREEN.png.meta ├── PocketRPG Trails.meta ├── PocketRPG Trails │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Effects.meta │ │ └── Effects │ │ │ ├── Attacks.meta │ │ │ └── Attacks │ │ │ ├── WeaponTrail.mat │ │ │ ├── WeaponTrail.mat.meta │ │ │ ├── weaponTrail02.psd │ │ │ └── weaponTrail02.psd.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── Effects.meta │ │ ├── Effects │ │ ├── WeaponTrail.cs │ │ └── WeaponTrail.cs.meta │ │ ├── Utility.meta │ │ └── Utility │ │ ├── AnimationController.cs │ │ └── AnimationController.cs.meta ├── Prefabs.meta ├── Prefabs │ ├── Item.meta │ ├── Item │ │ ├── StoreAttackItemBG.prefab │ │ ├── StoreAttackItemBG.prefab.meta │ │ ├── StoreHPItemBG.prefab │ │ ├── StoreHPItemBG.prefab.meta │ │ ├── StoreMPItemBG.prefab │ │ ├── StoreMPItemBG.prefab.meta │ │ ├── 火力蘑Icon.PNG │ │ ├── 火力蘑Icon.PNG.meta │ │ ├── 香薰草Icon.PNG │ │ ├── 香薰草Icon.PNG.meta │ │ ├── 魔力蘑Icon.PNG │ │ └── 魔力蘑Icon.PNG.meta │ ├── PickItemGameObject.meta │ ├── PickItemGameObject │ │ ├── 火力蘑GameObject.prefab │ │ ├── 火力蘑GameObject.prefab.meta │ │ ├── 香薰草GameObject.prefab │ │ ├── 香薰草GameObject.prefab.meta │ │ ├── 魔力蘑GameObject.prefab │ │ └── 魔力蘑GameObject.prefab.meta │ ├── RPGHero.prefab │ └── RPGHero.prefab.meta ├── Pure Poly.meta ├── Pure Poly │ ├── Free Low Poly Nature Pack.meta │ └── Free Low Poly Nature Pack │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── PP_Standard_Material.mat │ │ └── PP_Standard_Material.mat.meta │ │ ├── Meshes.meta │ │ ├── Meshes │ │ ├── PP_Birch_Tree_05.fbx │ │ ├── PP_Birch_Tree_05.fbx.meta │ │ ├── PP_Birch_Tree_06.fbx │ │ ├── PP_Birch_Tree_06.fbx.meta │ │ ├── PP_Daffodil_03.fbx │ │ ├── PP_Daffodil_03.fbx.meta │ │ ├── PP_Forest_Mountain_Moss_01.fbx │ │ ├── PP_Forest_Mountain_Moss_01.fbx.meta │ │ ├── PP_Forest_Mountain_Moss_02.fbx │ │ ├── PP_Forest_Mountain_Moss_02.fbx.meta │ │ ├── PP_Grass_11.fbx │ │ ├── PP_Grass_11.fbx.meta │ │ ├── PP_Grass_15.fbx │ │ ├── PP_Grass_15.fbx.meta │ │ ├── PP_Hyacinth_04.fbx │ │ ├── PP_Hyacinth_04.fbx.meta │ │ ├── PP_Lake_Ground_04.fbx │ │ ├── PP_Lake_Ground_04.fbx.meta │ │ ├── PP_Meadow_07.fbx │ │ ├── PP_Meadow_07.fbx.meta │ │ ├── PP_Meadow_08.fbx │ │ ├── PP_Meadow_08.fbx.meta │ │ ├── PP_Meadow_Path_05.fbx │ │ ├── PP_Meadow_Path_05.fbx.meta │ │ ├── PP_Mushroom_Fantasy_Orange_09.fbx │ │ ├── PP_Mushroom_Fantasy_Orange_09.fbx.meta │ │ ├── PP_Mushroom_Fantasy_Purple_05.fbx │ │ ├── PP_Mushroom_Fantasy_Purple_05.fbx.meta │ │ ├── PP_Rock_Moss_Grown_09.fbx │ │ ├── PP_Rock_Moss_Grown_09.fbx.meta │ │ ├── PP_Rock_Moss_Grown_11.fbx │ │ ├── PP_Rock_Moss_Grown_11.fbx.meta │ │ ├── PP_Rock_Pile_Forest_Moss_05.fbx │ │ ├── PP_Rock_Pile_Forest_Moss_05.fbx.meta │ │ ├── PP_Rock_Pile_Forest_Moss_10.fbx │ │ ├── PP_Rock_Pile_Forest_Moss_10.fbx.meta │ │ ├── PP_Sunflower_04.fbx │ │ ├── PP_Sunflower_04.fbx.meta │ │ ├── PP_Tree_02.fbx │ │ ├── PP_Tree_02.fbx.meta │ │ ├── PP_Tree_10.fbx │ │ └── PP_Tree_10.fbx.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── PP_Birch_Tree_05.prefab │ │ ├── PP_Birch_Tree_05.prefab.meta │ │ ├── PP_Birch_Tree_06.prefab │ │ ├── PP_Birch_Tree_06.prefab.meta │ │ ├── PP_Daffodil_03.prefab │ │ ├── PP_Daffodil_03.prefab.meta │ │ ├── PP_Forest_Mountain_Moss_01.prefab │ │ ├── PP_Forest_Mountain_Moss_01.prefab.meta │ │ ├── PP_Forest_Mountain_Moss_02.prefab │ │ ├── PP_Forest_Mountain_Moss_02.prefab.meta │ │ ├── PP_Grass_11.prefab │ │ ├── PP_Grass_11.prefab.meta │ │ ├── PP_Grass_15.prefab │ │ ├── PP_Grass_15.prefab.meta │ │ ├── PP_Lake_Ground_04.prefab │ │ ├── PP_Lake_Ground_04.prefab.meta │ │ ├── PP_Meadow_07.prefab │ │ ├── PP_Meadow_07.prefab.meta │ │ ├── PP_Meadow_08.prefab │ │ ├── PP_Meadow_08.prefab.meta │ │ ├── PP_Meadow_Path_05.prefab │ │ ├── PP_Meadow_Path_05.prefab.meta │ │ ├── PP_Rock_Moss_Grown_09.prefab │ │ ├── PP_Rock_Moss_Grown_09.prefab.meta │ │ ├── PP_Rock_Moss_Grown_11.prefab │ │ ├── PP_Rock_Moss_Grown_11.prefab.meta │ │ ├── PP_Rock_Pile_Forest_Moss_05.prefab │ │ ├── PP_Rock_Pile_Forest_Moss_05.prefab.meta │ │ ├── PP_Rock_Pile_Forest_Moss_10.prefab │ │ ├── PP_Rock_Pile_Forest_Moss_10.prefab.meta │ │ ├── PP_Sunflower_04.prefab │ │ ├── PP_Sunflower_04.prefab.meta │ │ ├── PP_Tree_02.prefab │ │ ├── PP_Tree_02.prefab.meta │ │ ├── PP_Tree_10.prefab │ │ └── PP_Tree_10.prefab.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── PP_Color_Palette.png │ │ └── PP_Color_Palette.png.meta ├── RPGHero.meta ├── RPGHero │ ├── Animations.meta │ ├── Animations │ │ ├── Die_SwordShield.anim │ │ ├── Die_SwordShield.anim.meta │ │ ├── Idle_SwordShield.anim │ │ ├── Idle_SwordShield.anim.meta │ │ ├── NormalAttack01_SwordShield.anim │ │ ├── NormalAttack01_SwordShield.anim.meta │ │ ├── NormalAttack02_SwordShield.anim │ │ ├── NormalAttack02_SwordShield.anim.meta │ │ ├── Run_SwordShield.anim │ │ └── Run_SwordShield.anim.meta │ ├── Animator.meta │ ├── Animator │ │ ├── SwordAndShield.controller │ │ └── SwordAndShield.controller.meta │ ├── Materials.meta │ ├── Materials │ │ ├── HandPainted.mat │ │ └── HandPainted.mat.meta │ ├── Meshes.meta │ ├── Meshes │ │ ├── NewFreeRPGHero.fbx │ │ ├── NewFreeRPGHero.fbx.meta │ │ ├── Shield.fbx │ │ ├── Shield.fbx.meta │ │ ├── Sword.fbx │ │ └── Sword.fbx.meta │ ├── Textures.meta │ └── Textures │ │ ├── HandPaintedTexture.png │ │ └── HandPaintedTexture.png.meta ├── Resources.meta ├── Resources │ ├── Audio.meta │ ├── Audio │ │ ├── AttackAudio.wav │ │ ├── AttackAudio.wav.meta │ │ ├── DieAudio.ogg │ │ ├── DieAudio.ogg.meta │ │ ├── LoginBgm.ogg │ │ ├── LoginBgm.ogg.meta │ │ ├── MainBgm.ogg │ │ ├── MainBgm.ogg.meta │ │ ├── UIAudio.wav │ │ └── UIAudio.wav.meta │ ├── Effects.meta │ ├── Effects │ │ ├── MagicFire.prefab │ │ └── MagicFire.prefab.meta │ ├── Item.meta │ ├── Item │ │ ├── 大力丸Item.prefab │ │ ├── 大力丸Item.prefab.meta │ │ ├── 火力蘑Item.prefab │ │ ├── 火力蘑Item.prefab.meta │ │ ├── 蓝瓶Item.prefab │ │ ├── 蓝瓶Item.prefab.meta │ │ ├── 血瓶Item.prefab │ │ ├── 血瓶Item.prefab.meta │ │ ├── 香薰草Item.prefab │ │ ├── 香薰草Item.prefab.meta │ │ ├── 魔力蘑Item.prefab │ │ └── 魔力蘑Item.prefab.meta │ ├── MapCreate.meta │ ├── MapCreate │ │ ├── 火力蘑.prefab │ │ ├── 火力蘑.prefab.meta │ │ ├── 香薰草.prefab │ │ ├── 香薰草.prefab.meta │ │ ├── 魔法蘑.prefab │ │ └── 魔法蘑.prefab.meta │ ├── Skills.meta │ ├── Skills │ │ ├── TTKSkills.prefab │ │ └── TTKSkills.prefab.meta │ ├── UI.meta │ └── UI │ │ ├── RewardBG.prefab │ │ ├── RewardBG.prefab.meta │ │ ├── TaskBG.prefab │ │ └── TaskBG.prefab.meta ├── Scene.meta ├── Scene │ ├── 01-Login.unity │ ├── 01-Login.unity.meta │ ├── 02-Main.meta │ ├── 02-Main.unity │ ├── 02-Main.unity.meta │ └── 02-Main │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── NavMesh.asset │ │ ├── NavMesh.asset.meta │ │ ├── ReflectionProbe-0.exr │ │ └── ReflectionProbe-0.exr.meta ├── Scripts.meta ├── Scripts │ ├── Audio.meta │ ├── Audio │ │ ├── AudioManager.cs │ │ └── AudioManager.cs.meta │ ├── Const.meta │ ├── Const │ │ ├── FieldManager.cs │ │ └── FieldManager.cs.meta │ ├── CursorManager.cs │ ├── CursorManager.cs.meta │ ├── DataManager.meta │ ├── DataManager │ │ ├── Data.meta │ │ ├── Data │ │ │ ├── BackGroundDataModel.cs │ │ │ ├── BackGroundDataModel.cs.meta │ │ │ ├── Data.cs │ │ │ ├── Data.cs.meta │ │ │ ├── EnemyData.cs │ │ │ ├── EnemyData.cs.meta │ │ │ ├── LoginData.cs │ │ │ ├── LoginData.cs.meta │ │ │ ├── PlayerData.cs │ │ │ ├── PlayerData.cs.meta │ │ │ ├── RewardData.cs │ │ │ ├── RewardData.cs.meta │ │ │ ├── TaskMesData.cs │ │ │ └── TaskMesData.cs.meta │ │ ├── DataReadCenter.cs │ │ ├── DataReadCenter.cs.meta │ │ ├── EnemyDataManager.cs │ │ ├── EnemyDataManager.cs.meta │ │ ├── PlayDataManager.cs │ │ ├── PlayDataManager.cs.meta │ │ ├── TaskData.cs │ │ └── TaskData.cs.meta │ ├── Enemy.meta │ ├── Enemy │ │ ├── IEnemy.cs │ │ ├── IEnemy.cs.meta │ │ ├── NearEnemyController.cs │ │ ├── NearEnemyController.cs.meta │ │ ├── RemoteEffect.cs │ │ ├── RemoteEffect.cs.meta │ │ ├── RemoteEnemyController.cs │ │ └── RemoteEnemyController.cs.meta │ ├── FSM.meta │ ├── FSM │ │ ├── EnemyFsm.meta │ │ ├── EnemyFsm │ │ │ ├── AttackState.cs │ │ │ ├── AttackState.cs.meta │ │ │ ├── ChaseState.cs │ │ │ ├── ChaseState.cs.meta │ │ │ ├── EnemyStateController.cs │ │ │ ├── EnemyStateController.cs.meta │ │ │ ├── ReleaseSkillState.cs │ │ │ ├── ReleaseSkillState.cs.meta │ │ │ ├── ReturnState.cs │ │ │ ├── ReturnState.cs.meta │ │ │ ├── VictoryState.cs │ │ │ └── VictoryState.cs.meta │ │ ├── FSMState.cs │ │ ├── FSMState.cs.meta │ │ ├── FSMSystem.cs │ │ └── FSMSystem.cs.meta │ ├── GameObject.meta │ ├── GameObject │ │ ├── PickUpItem.meta │ │ └── PickUpItem │ │ │ ├── PickItemGameObkjectController.cs │ │ │ └── PickItemGameObkjectController.cs.meta │ ├── Item.meta │ ├── Item │ │ ├── Item.cs │ │ ├── Item.cs.meta │ │ ├── ItemDataModel.cs │ │ └── ItemDataModel.cs.meta │ ├── ItemController.meta │ ├── ItemController │ │ ├── Icontroller.meta │ │ ├── Icontroller │ │ │ ├── IItemController.cs │ │ │ ├── IItemController.cs.meta │ │ │ ├── ItemController.cs │ │ │ └── ItemController.cs.meta │ │ ├── ItemClass.meta │ │ └── ItemClass │ │ │ ├── HpController.cs │ │ │ ├── HpController.cs.meta │ │ │ ├── HuoLiMoController.cs │ │ │ ├── HuoLiMoController.cs.meta │ │ │ ├── MeatController.cs │ │ │ ├── MeatController.cs.meta │ │ │ ├── MoLiMoController.cs │ │ │ ├── MoLiMoController.cs.meta │ │ │ ├── MpController.cs │ │ │ ├── MpController.cs.meta │ │ │ ├── XiangXunCaoController.cs │ │ │ └── XiangXunCaoController.cs.meta │ ├── Login.meta │ ├── Login │ │ ├── LoginManager.cs │ │ └── LoginManager.cs.meta │ ├── NPC.meta │ ├── NPC │ │ ├── TaskNpc.cs │ │ └── TaskNpc.cs.meta │ ├── ObjectPool.meta │ ├── ObjectPool │ │ ├── ObjectPool.cs │ │ └── ObjectPool.cs.meta │ ├── Player.meta │ ├── Player │ │ ├── CameraLookPlayer.cs │ │ ├── CameraLookPlayer.cs.meta │ │ ├── PlayerController.cs │ │ └── PlayerController.cs.meta │ ├── QFramework.meta │ ├── QFramework │ │ ├── GameFramework.cs │ │ ├── GameFramework.cs.meta │ │ ├── QFramework.cs │ │ └── QFramework.cs.meta │ ├── TestMyTrail.cs │ ├── TestMyTrail.cs.meta │ ├── UI.meta │ └── UI │ │ ├── BackGround.meta │ │ ├── BackGround │ │ ├── BackGroundManager.cs │ │ ├── BackGroundManager.cs.meta │ │ ├── ItemMessageController.cs │ │ ├── ItemMessageController.cs.meta │ │ ├── UseOrSellController.cs │ │ └── UseOrSellController.cs.meta │ │ ├── Consumable.meta │ │ ├── Consumable │ │ ├── ConsumableStoreItem.cs │ │ ├── ConsumableStoreItem.cs.meta │ │ ├── ConsumableStoreManager.cs │ │ ├── ConsumableStoreManager.cs.meta │ │ ├── StoreItemBuyController.cs │ │ └── StoreItemBuyController.cs.meta │ │ ├── Hint.meta │ │ ├── Hint │ │ ├── HintManager.cs │ │ └── HintManager.cs.meta │ │ ├── Player.meta │ │ ├── Player │ │ ├── PlayerDataMessageManager.cs │ │ └── PlayerDataMessageManager.cs.meta │ │ ├── Reward.meta │ │ ├── Reward │ │ ├── RewardManager.cs │ │ ├── RewardManager.cs.meta │ │ ├── RewardMessage.cs │ │ └── RewardMessage.cs.meta │ │ ├── SetPanel.meta │ │ ├── SetPanel │ │ ├── SetPanelManager.cs │ │ └── SetPanelManager.cs.meta │ │ ├── Skill.meta │ │ ├── Skill │ │ ├── DoubleAttackSkill.cs │ │ ├── DoubleAttackSkill.cs.meta │ │ ├── ISkill.cs │ │ ├── ISkill.cs.meta │ │ ├── SkillManager.cs │ │ └── SkillManager.cs.meta │ │ ├── Task.meta │ │ └── Task │ │ ├── TaskDetails.cs │ │ ├── TaskDetails.cs.meta │ │ ├── TaskManager.cs │ │ ├── TaskManager.cs.meta │ │ ├── TaskMessage.cs │ │ └── TaskMessage.cs.meta ├── StreamingAssets.meta ├── Texture2D.meta ├── Texture2D │ ├── MiniMapTexture.renderTexture │ └── MiniMapTexture.renderTexture.meta ├── Tool-UnityAssetCleaner-master.meta ├── Tool-UnityAssetCleaner-master │ ├── Tool-UnityAssetCleaner-master.meta │ └── Tool-UnityAssetCleaner-master │ │ ├── .gitignore │ │ ├── Assets.meta │ │ └── Assets │ │ ├── Cleaner.meta │ │ └── Cleaner │ │ ├── Editor.meta │ │ └── Editor │ │ ├── AssetCollector.cs │ │ ├── AssetCollector.cs.meta │ │ ├── AssetReferenceCollection.cs │ │ ├── AssetReferenceCollection.cs.meta │ │ ├── ClassReferenceCollection.cs │ │ ├── ClassReferenceCollection.cs.meta │ │ ├── CollectionData.cs │ │ ├── CollectionData.cs.meta │ │ ├── FindUnusedAssetsWindow.cs │ │ ├── FindUnusedAssetsWindow.cs.meta │ │ ├── ShaderReferenceCollection.cs │ │ └── ShaderReferenceCollection.cs.meta ├── [UIFabrica]TrollNest_Free_v01.meta └── [UIFabrica]TrollNest_Free_v01 │ ├── 02.PNG.meta │ ├── 02.PNG │ ├── trollnest_cancel-over.png │ ├── trollnest_cancel-over.png.meta │ ├── trollnest_checkbox-press.png │ ├── trollnest_checkbox-press.png.meta │ ├── trollnest_options-over.png │ ├── trollnest_options-over.png.meta │ ├── trollnest_square-btn-over.png │ ├── trollnest_square-btn-over.png.meta │ ├── trollnest_sword-over.png │ └── trollnest_sword-over.png.meta │ ├── 05.FONT.meta │ └── 05.FONT │ ├── Glue Gun.otf │ └── Glue Gun.otf.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── AutoStreamingSettings.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config └── README.md /Assets/AllSkyFree.meta: -------------------------------------------------------------------------------- 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