├── .gitignore
├── .idea
├── .gitignore
├── compiler.xml
├── deploymentTargetDropDown.xml
├── gradle.xml
├── inspectionProfiles
│ └── Project_Default.xml
├── kotlinc.xml
├── migrations.xml
├── misc.xml
└── vcs.xml
├── README.md
├── app
├── .gitignore
├── build.gradle.kts
├── proguard-rules.pro
└── src
│ ├── androidTest
│ └── java
│ │ └── com
│ │ └── codescape
│ │ └── canvas
│ │ └── ExampleInstrumentedTest.kt
│ ├── main
│ ├── AndroidManifest.xml
│ ├── java
│ │ └── com
│ │ │ └── codescape
│ │ │ └── canvas
│ │ │ ├── MainActivity.kt
│ │ │ └── ui
│ │ │ ├── animations
│ │ │ ├── PathAnimation.kt
│ │ │ └── Transformations.kt
│ │ │ ├── blendmodes
│ │ │ ├── BlendModes.kt
│ │ │ └── DrawWithContent.kt
│ │ │ ├── navigation
│ │ │ └── Navigation.kt
│ │ │ ├── painter
│ │ │ └── VectorPainter.kt
│ │ │ ├── rendereffects
│ │ │ └── BlurEffect.kt
│ │ │ ├── shaders
│ │ │ ├── Shader.kt
│ │ │ ├── ShaderBrush.kt
│ │ │ └── ShaderScripts.kt
│ │ │ ├── text
│ │ │ └── TextWithShadow.kt
│ │ │ └── theme
│ │ │ ├── Color.kt
│ │ │ ├── Theme.kt
│ │ │ └── Type.kt
│ └── res
│ │ ├── drawable
│ │ ├── android_robot.xml
│ │ ├── ic_launcher_background.xml
│ │ ├── ic_launcher_foreground.xml
│ │ ├── lines.jpg
│ │ └── palms.jpg
│ │ ├── mipmap-anydpi-v26
│ │ ├── ic_launcher.xml
│ │ └── ic_launcher_round.xml
│ │ ├── mipmap-hdpi
│ │ ├── ic_launcher.webp
│ │ └── ic_launcher_round.webp
│ │ ├── mipmap-mdpi
│ │ ├── ic_launcher.webp
│ │ └── ic_launcher_round.webp
│ │ ├── mipmap-xhdpi
│ │ ├── ic_launcher.webp
│ │ └── ic_launcher_round.webp
│ │ ├── mipmap-xxhdpi
│ │ ├── ic_launcher.webp
│ │ └── ic_launcher_round.webp
│ │ ├── mipmap-xxxhdpi
│ │ ├── ic_launcher.webp
│ │ └── ic_launcher_round.webp
│ │ ├── values
│ │ ├── colors.xml
│ │ ├── strings.xml
│ │ └── themes.xml
│ │ └── xml
│ │ ├── backup_rules.xml
│ │ └── data_extraction_rules.xml
│ └── test
│ └── java
│ └── com
│ └── codescape
│ └── canvas
│ └── ExampleUnitTest.kt
├── build.gradle.kts
├── gradle.properties
├── gradle
├── libs.versions.toml
└── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
├── screenshots
├── blend_modes.gif
├── blur_effect.png
├── draw_with_content.gif
├── path_animation.gif
├── shader_brush.gif
├── shaders.gif
├── text_with_shadow.gif
├── transformations.gif
└── vector_painter.gif
└── settings.gradle.kts
/.gitignore:
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1 | *.iml
2 | .gradle
3 | /local.properties
4 | /.idea/caches
5 | /.idea/libraries
6 | /.idea/modules.xml
7 | /.idea/workspace.xml
8 | /.idea/navEditor.xml
9 | /.idea/assetWizardSettings.xml
10 | .DS_Store
11 | /build
12 | /captures
13 | .externalNativeBuild
14 | .cxx
15 | local.properties
16 |
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/.idea/.gitignore:
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1 | # Default ignored files
2 | /shelf/
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/README.md:
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1 | # Example project for Android Bangkok 2023 GDG event.
2 |
3 | [](http://kotlinlang.org)
4 | [](https://developer.android.com/jetpack/compose)
5 |
6 | This is an example project for Hidden Powers of Compose Canvas presentation.
7 |
8 | ### 1. Path Animation
9 |
10 |
11 | ### 2. Transformations
12 |
13 |
14 | ### 3. Blend Modes
15 |
16 |
17 | ### 4. Draw With Content
18 |
19 |
20 | ### 5. Text With Shadow
21 |
22 |
23 | ### 6. Blur Effect
24 |
25 |
26 | ### 7. Shader Bursh
27 |
28 |
29 | ### 8. Shader
30 |
31 |
32 | ### 9. Vector Painter
33 |
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/app/.gitignore:
--------------------------------------------------------------------------------
1 | /build
--------------------------------------------------------------------------------
/app/build.gradle.kts:
--------------------------------------------------------------------------------
1 | plugins {
2 | alias(libs.plugins.agp)
3 | alias(libs.plugins.kotlin)
4 | }
5 |
6 | android {
7 | namespace = "com.codescape.canvas"
8 | compileSdk = 34
9 |
10 | defaultConfig {
11 | applicationId = "com.codescape.canvas"
12 | minSdk = 24
13 | targetSdk = 34
14 | versionCode = 1
15 | versionName = "1.0"
16 |
17 | testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
18 | vectorDrawables {
19 | useSupportLibrary = true
20 | }
21 | }
22 |
23 | buildTypes {
24 | release {
25 | isMinifyEnabled = false
26 | proguardFiles(
27 | getDefaultProguardFile("proguard-android-optimize.txt"),
28 | "proguard-rules.pro"
29 | )
30 | }
31 | }
32 | compileOptions {
33 | sourceCompatibility = JavaVersion.VERSION_11
34 | targetCompatibility = JavaVersion.VERSION_11
35 | }
36 | kotlinOptions {
37 | jvmTarget = "11"
38 | }
39 | buildFeatures {
40 | compose = true
41 | }
42 | composeOptions {
43 | kotlinCompilerExtensionVersion = "1.5.3"
44 | }
45 | packaging {
46 | resources {
47 | excludes += "/META-INF/{AL2.0,LGPL2.1}"
48 | }
49 | }
50 | }
51 |
52 | dependencies {
53 |
54 | implementation(libs.core.ktx)
55 | implementation(libs.lifecycle.runtime.ktx)
56 | implementation(libs.activity.compose)
57 | implementation(platform(libs.compose.bom))
58 | implementation(libs.ui)
59 | implementation(libs.ui.graphics)
60 | implementation(libs.ui.tooling.preview)
61 | implementation(libs.material3)
62 | implementation(libs.material.icons)
63 | implementation(libs.navigation.compose)
64 | testImplementation(libs.junit)
65 | androidTestImplementation(libs.androidx.test.ext.junit)
66 | androidTestImplementation(libs.espresso.core)
67 | androidTestImplementation(platform(libs.compose.bom))
68 | androidTestImplementation(libs.ui.test.junit4)
69 | debugImplementation(libs.ui.tooling)
70 | debugImplementation(libs.ui.test.manifest)
71 | }
--------------------------------------------------------------------------------
/app/proguard-rules.pro:
--------------------------------------------------------------------------------
1 | # Add project specific ProGuard rules here.
2 | # You can control the set of applied configuration files using the
3 | # proguardFiles setting in build.gradle.
4 | #
5 | # For more details, see
6 | # http://developer.android.com/guide/developing/tools/proguard.html
7 |
8 | # If your project uses WebView with JS, uncomment the following
9 | # and specify the fully qualified class name to the JavaScript interface
10 | # class:
11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
12 | # public *;
13 | #}
14 |
15 | # Uncomment this to preserve the line number information for
16 | # debugging stack traces.
17 | #-keepattributes SourceFile,LineNumberTable
18 |
19 | # If you keep the line number information, uncomment this to
20 | # hide the original source file name.
21 | #-renamesourcefileattribute SourceFile
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/app/src/androidTest/java/com/codescape/canvas/ExampleInstrumentedTest.kt:
--------------------------------------------------------------------------------
1 | package com.codescape.canvas
2 |
3 | import androidx.test.platform.app.InstrumentationRegistry
4 | import androidx.test.ext.junit.runners.AndroidJUnit4
5 |
6 | import org.junit.Test
7 | import org.junit.runner.RunWith
8 |
9 | import org.junit.Assert.*
10 |
11 | /**
12 | * Instrumented test, which will execute on an Android device.
13 | *
14 | * See [testing documentation](http://d.android.com/tools/testing).
15 | */
16 | @RunWith(AndroidJUnit4::class)
17 | class ExampleInstrumentedTest {
18 | @Test
19 | fun useAppContext() {
20 | // Context of the app under test.
21 | val appContext = InstrumentationRegistry.getInstrumentation().targetContext
22 | assertEquals("com.codescape.canvas", appContext.packageName)
23 | }
24 | }
--------------------------------------------------------------------------------
/app/src/main/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 |
15 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
--------------------------------------------------------------------------------
/app/src/main/java/com/codescape/canvas/MainActivity.kt:
--------------------------------------------------------------------------------
1 | package com.codescape.canvas
2 |
3 | import android.os.Build
4 | import android.os.Bundle
5 | import androidx.activity.ComponentActivity
6 | import androidx.activity.compose.setContent
7 | import androidx.annotation.RequiresApi
8 | import com.codescape.canvas.ui.navigation.Navigation
9 | import com.codescape.canvas.ui.theme.CanvasTheme
10 |
11 | class MainActivity : ComponentActivity() {
12 | @RequiresApi(Build.VERSION_CODES.TIRAMISU)
13 | override fun onCreate(savedInstanceState: Bundle?) {
14 | super.onCreate(savedInstanceState)
15 | setContent {
16 | CanvasTheme {
17 | Navigation()
18 | }
19 | }
20 | }
21 | }
22 |
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/app/src/main/java/com/codescape/canvas/ui/animations/PathAnimation.kt:
--------------------------------------------------------------------------------
1 | package com.codescape.canvas.ui.animations
2 |
3 | import androidx.compose.animation.core.LinearEasing
4 | import androidx.compose.animation.core.RepeatMode
5 | import androidx.compose.animation.core.animateFloat
6 | import androidx.compose.animation.core.infiniteRepeatable
7 | import androidx.compose.animation.core.rememberInfiniteTransition
8 | import androidx.compose.animation.core.tween
9 | import androidx.compose.foundation.Canvas
10 | import androidx.compose.foundation.background
11 | import androidx.compose.foundation.layout.Box
12 | import androidx.compose.foundation.layout.aspectRatio
13 | import androidx.compose.foundation.layout.fillMaxWidth
14 | import androidx.compose.foundation.layout.size
15 | import androidx.compose.runtime.Composable
16 | import androidx.compose.runtime.getValue
17 | import androidx.compose.runtime.remember
18 | import androidx.compose.ui.Alignment
19 | import androidx.compose.ui.Modifier
20 | import androidx.compose.ui.graphics.Brush
21 | import androidx.compose.ui.graphics.Color
22 | import androidx.compose.ui.graphics.Path
23 | import androidx.compose.ui.graphics.PathMeasure
24 | import androidx.compose.ui.graphics.StrokeCap
25 | import androidx.compose.ui.graphics.StrokeJoin
26 | import androidx.compose.ui.graphics.drawscope.Stroke
27 | import androidx.compose.ui.graphics.vector.PathParser
28 | import androidx.compose.ui.platform.LocalDensity
29 | import androidx.compose.ui.platform.LocalInspectionMode
30 | import androidx.compose.ui.tooling.preview.Preview
31 | import androidx.compose.ui.unit.dp
32 | import kotlin.time.Duration.Companion.seconds
33 | import kotlin.time.DurationUnit
34 |
35 | const val SVG_PATH = "m0,205.49825l216.31496,0l66.84299,-205.49825l66.84302,205.49825l216.31492,0l-175.00216,127.00345l66.84644,205.49825l-175.00223,-127.00691l-175.00219,127.00691l66.84646,-205.49825l-175.00221,-127.00345z"
36 |
37 | @Composable
38 | fun PathAnimation() {
39 |
40 | // Step 1. Check if the current composition is being inspected (preview mode).
41 | val isPreview = LocalInspectionMode.current
42 |
43 | // Step 2. Create infinite transition to play animation infinitely.
44 | val infiniteTransition = rememberInfiniteTransition(label = "infinite_transition")
45 |
46 | // Step 3. Indefinitely animate float from 0f to 1f. If in preview mode, skip the animation.
47 | val pathProgress by infiniteTransition.animateFloat(
48 | initialValue = if (isPreview) 1f else 0f,
49 | targetValue = 1f,
50 | animationSpec = infiniteRepeatable(
51 | animation = tween(
52 | durationMillis = 5.seconds.toInt(DurationUnit.MILLISECONDS),
53 | easing = LinearEasing
54 | ),
55 | repeatMode = RepeatMode.Reverse
56 | ),
57 | label = "path_progress"
58 | )
59 |
60 | // Step 4. Read the path from SVG string and create a Path.
61 | val path = remember { PathParser().parsePathString(pathData = SVG_PATH).toPath() }
62 |
63 | // Step 5. Create PathMeasure.
64 | val pathMeasure = remember { PathMeasure() }
65 |
66 | // Step 6. Check the size of the Path.
67 | val size = LocalDensity.current.run { path.getBounds().maxDimension.toDp() }
68 | Box(
69 | modifier = Modifier
70 | .fillMaxWidth()
71 | .aspectRatio(1f),
72 | contentAlignment = Alignment.Center
73 | ) {
74 | Canvas(modifier = Modifier.size(size)) {
75 |
76 | // Step 7. Create a new Path.
77 | val animatedPath = Path()
78 |
79 | // Step 8. Set Path to PathMeasure.
80 | pathMeasure.setPath(path, false)
81 |
82 | // Step 9. Get a segment (part) of the path based on the progress of animation.
83 | pathMeasure.getSegment(
84 | 0f,
85 | pathProgress * pathMeasure.length,
86 | animatedPath
87 | )
88 |
89 | // Step 10. Draw our new animated Path.
90 | drawPath(
91 | path = animatedPath,
92 | brush = Brush.linearGradient(listOf(Color.Red, Color.Blue)),
93 | style = Stroke(
94 | width = 14.dp.toPx(),
95 | cap = StrokeCap.Round,
96 | join = StrokeJoin.Round
97 | )
98 | )
99 | }
100 | }
101 | }
102 |
103 | @Preview(
104 | showBackground = true,
105 | backgroundColor = 0xFFFFFFFF
106 | )
107 | @Composable
108 | fun PathAnimationComponentPreview() {
109 | PathAnimation()
110 | }
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/app/src/main/java/com/codescape/canvas/ui/animations/Transformations.kt:
--------------------------------------------------------------------------------
1 | package com.codescape.canvas.ui.animations
2 |
3 | import androidx.compose.animation.core.RepeatMode
4 | import androidx.compose.animation.core.VectorConverter
5 | import androidx.compose.animation.core.animateValue
6 | import androidx.compose.animation.core.infiniteRepeatable
7 | import androidx.compose.animation.core.keyframes
8 | import androidx.compose.animation.core.rememberInfiniteTransition
9 | import androidx.compose.foundation.Canvas
10 | import androidx.compose.foundation.layout.size
11 | import androidx.compose.runtime.Composable
12 | import androidx.compose.runtime.getValue
13 | import androidx.compose.ui.Modifier
14 | import androidx.compose.ui.geometry.Offset
15 | import androidx.compose.ui.graphics.Color
16 | import androidx.compose.ui.graphics.StrokeCap
17 | import androidx.compose.ui.graphics.drawscope.rotate
18 | import androidx.compose.ui.tooling.preview.Preview
19 | import androidx.compose.ui.unit.Dp
20 | import androidx.compose.ui.unit.dp
21 |
22 | @Composable
23 | fun Spinner(
24 | modifier: Modifier = Modifier,
25 | sections: Int = 12,
26 | color: Color = Color.White,
27 | sectionLength: Dp = 6.dp,
28 | sectionWidth: Dp = 6.dp
29 | ) {
30 |
31 | // Step 1. Create infinite transition to play animation infinitely.
32 | val infiniteTransition = rememberInfiniteTransition(label = "infinite_transition")
33 |
34 | // Step 2. Establish the initial and final position of offset. Animate Int from 0 to number of sections.
35 | val sectionOffset by infiniteTransition.animateValue(
36 | initialValue = 0,
37 | targetValue = sections,
38 | typeConverter = Int.VectorConverter,
39 | animationSpec = infiniteRepeatable(
40 | keyframes {
41 | durationMillis = 1000
42 | },
43 | repeatMode = RepeatMode.Restart
44 | ),
45 | label = "angle_animation"
46 | )
47 | Canvas(modifier = modifier) {
48 |
49 | // Step 3. Define rotation radius and angle separation for each section.
50 | val radius = size.height / 2
51 | val angle = 360f / sections
52 | val alpha = 1f / sections
53 |
54 | // Step 4. Rotate the animated angle.
55 | rotate(sectionOffset * angle) {
56 |
57 | // Step 5. For each section, rotate and draw a line with graduated opacity.
58 | for (i in 1..sections) {
59 | rotate(angle * i) {
60 | drawLine(
61 | color = color.copy(alpha = alpha * i),
62 | strokeWidth = sectionWidth.toPx(),
63 | start = Offset(
64 | x = radius,
65 | y = sectionLength.toPx()
66 | ),
67 | end = Offset(
68 | x = radius,
69 | y = sectionLength.toPx() * 2
70 | ),
71 | cap = StrokeCap.Round
72 | )
73 | }
74 | }
75 | }
76 | }
77 | }
78 |
79 | @Preview(
80 | showBackground = true,
81 | backgroundColor = 0xFF0000000
82 | )
83 | @Composable
84 | fun SpinnerPreview() {
85 | Spinner(modifier = Modifier.size(64.dp))
86 | }
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/app/src/main/java/com/codescape/canvas/ui/blendmodes/BlendModes.kt:
--------------------------------------------------------------------------------
1 | package com.codescape.canvas.ui.blendmodes
2 |
3 | import androidx.annotation.FloatRange
4 | import androidx.compose.animation.core.Animatable
5 | import androidx.compose.animation.core.tween
6 | import androidx.compose.foundation.Canvas
7 | import androidx.compose.foundation.layout.aspectRatio
8 | import androidx.compose.foundation.layout.padding
9 | import androidx.compose.runtime.Composable
10 | import androidx.compose.runtime.LaunchedEffect
11 | import androidx.compose.runtime.remember
12 | import androidx.compose.ui.Modifier
13 | import androidx.compose.ui.geometry.Offset
14 | import androidx.compose.ui.graphics.BlendMode
15 | import androidx.compose.ui.graphics.Color
16 | import androidx.compose.ui.graphics.CompositingStrategy
17 | import androidx.compose.ui.graphics.drawscope.Stroke
18 | import androidx.compose.ui.graphics.graphicsLayer
19 | import androidx.compose.ui.platform.LocalInspectionMode
20 | import androidx.compose.ui.tooling.preview.Preview
21 | import androidx.compose.ui.unit.Dp
22 | import androidx.compose.ui.unit.dp
23 | import kotlin.math.cos
24 | import kotlin.math.sin
25 |
26 | data class PieSlice(
27 | val color: Color,
28 | @FloatRange(from = 0.0, to = 1.0)
29 | val size: Float,
30 | val name: String
31 | )
32 |
33 | @Composable
34 | fun PieChart(
35 | modifier: Modifier = Modifier,
36 | slices: List,
37 | strokeWidth: Dp = 24.dp,
38 | dividerWidth: Dp = 24.dp,
39 | animationDuration: Int = 1000
40 | ) {
41 |
42 | // Step 1. Check if the current composition is being inspected (preview mode).
43 | val isPreview = LocalInspectionMode.current
44 |
45 | // Step 2. Remember the animated angles for each slice. If in preview mode, skip the animation.
46 | val animatedSweepAngles = remember(slices) {
47 | slices.map { Animatable(if (isPreview) it.size * 360 else 0f) }
48 | }
49 |
50 | // Step 3. Animate the sweep angles to their final positions when the composition is launched.
51 | LaunchedEffect(animatedSweepAngles) {
52 | slices.forEachIndexed { index, slice ->
53 | animatedSweepAngles[index].animateTo(
54 | targetValue = slice.size * 360,
55 | animationSpec = tween(animationDuration)
56 | )
57 | }
58 | }
59 |
60 | // Step 4. Draw the pie chart on a Canvas, with an aspect ratio of 1:1 (circle).
61 | Canvas(
62 | modifier = modifier
63 | .aspectRatio(1f)
64 | .graphicsLayer(compositingStrategy = CompositingStrategy.Offscreen)
65 | ) {
66 |
67 | // Step 5. Calculate the radius of the pie chart (half the minimum dimension of the Canvas).
68 | val radius = size.minDimension / 2
69 | var sliceAngle = 0f
70 |
71 | // Step 6. For each slice, draw an arc of the pie chart with the appropriate color and size.
72 | for ((index, slice) in slices.withIndex()) {
73 | drawArc(
74 | color = slice.color,
75 | startAngle = sliceAngle,
76 | sweepAngle = animatedSweepAngles[index].value,
77 | useCenter = false,
78 | topLeft = center - Offset(
79 | radius - strokeWidth.toPx() / 2,
80 | radius - strokeWidth.toPx() / 2
81 | ),
82 | size = size.copy(
83 | width = size.width - strokeWidth.toPx(),
84 | height = size.height - strokeWidth.toPx()
85 | ),
86 | style = Stroke(width = strokeWidth.toPx())
87 | )
88 | sliceAngle += animatedSweepAngles[index].value
89 | }
90 |
91 | // Step 7. Draw dividers for each slice to clearly separate them.
92 | var spacerAngle = 0f
93 | for (slice in slices) {
94 | val angleRadian = Math.toRadians(spacerAngle.toDouble())
95 | val endX = center.x + radius * cos(angleRadian).toFloat()
96 | val endY = center.y + radius * sin(angleRadian).toFloat()
97 | drawLine(
98 | color = Color.Black,
99 | start = Offset(center.x, center.y),
100 | end = Offset(endX, endY),
101 | strokeWidth = dividerWidth.toPx(),
102 | blendMode = BlendMode.DstOut
103 | )
104 | spacerAngle += slice.size * 360
105 | }
106 | }
107 | }
108 |
109 | @Preview(
110 | showBackground = true,
111 | backgroundColor = 0xFFFFFFFF
112 | )
113 | @Composable
114 | fun PieChartPreview() {
115 | val slices = listOf(
116 | PieSlice(
117 | color = Color.Red,
118 | size = 0.5f,
119 | name = "first"
120 | ),
121 | PieSlice(
122 | color = Color.Blue,
123 | size = 0.3f,
124 | name = "two"
125 | ),
126 | PieSlice(
127 | color = Color.Green,
128 | size = 0.2f,
129 | name = "three"
130 | )
131 | )
132 | PieChart(
133 | modifier = Modifier
134 | .aspectRatio(1f)
135 | .padding(24.dp),
136 | slices = slices,
137 | strokeWidth = 64.dp
138 | )
139 | }
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/app/src/main/java/com/codescape/canvas/ui/blendmodes/DrawWithContent.kt:
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1 | package com.codescape.canvas.ui.blendmodes
2 |
3 | import androidx.compose.animation.core.LinearEasing
4 | import androidx.compose.animation.core.RepeatMode
5 | import androidx.compose.animation.core.animateFloat
6 | import androidx.compose.animation.core.infiniteRepeatable
7 | import androidx.compose.animation.core.keyframes
8 | import androidx.compose.animation.core.rememberInfiniteTransition
9 | import androidx.compose.animation.core.tween
10 | import androidx.compose.foundation.layout.Box
11 | import androidx.compose.foundation.layout.Column
12 | import androidx.compose.foundation.layout.padding
13 | import androidx.compose.foundation.layout.size
14 | import androidx.compose.material.icons.Icons
15 | import androidx.compose.material.icons.rounded.AirplaneTicket
16 | import androidx.compose.material3.Icon
17 | import androidx.compose.material3.Text
18 | import androidx.compose.runtime.Composable
19 | import androidx.compose.runtime.getValue
20 | import androidx.compose.runtime.remember
21 | import androidx.compose.ui.Alignment
22 | import androidx.compose.ui.Modifier
23 | import androidx.compose.ui.draw.drawWithContent
24 | import androidx.compose.ui.geometry.Offset
25 | import androidx.compose.ui.geometry.Size
26 | import androidx.compose.ui.graphics.BlendMode
27 | import androidx.compose.ui.graphics.Color
28 | import androidx.compose.ui.graphics.CompositingStrategy
29 | import androidx.compose.ui.graphics.ImageBitmap
30 | import androidx.compose.ui.graphics.LinearGradientShader
31 | import androidx.compose.ui.graphics.Shader
32 | import androidx.compose.ui.graphics.ShaderBrush
33 | import androidx.compose.ui.graphics.TileMode
34 | import androidx.compose.ui.graphics.drawscope.scale
35 | import androidx.compose.ui.graphics.graphicsLayer
36 | import androidx.compose.ui.res.imageResource
37 | import androidx.compose.ui.text.font.FontWeight
38 | import androidx.compose.ui.tooling.preview.Preview
39 | import androidx.compose.ui.unit.dp
40 | import androidx.compose.ui.unit.sp
41 | import com.codescape.canvas.R
42 |
43 | // Image by Quang Nguyen vinh from Pixabay: https://pixabay.com/photos/palm-trees-coconut-trees-tropical-3058728/
44 |
45 | @Composable
46 | fun DrawWithContent() {
47 |
48 | // Step 1. Create an infinite transition with desired label
49 | val infiniteTransition = rememberInfiniteTransition(label = "infinite_transition")
50 |
51 | // Step 2. Animate vertical gradient offset using defined infinite transition
52 | val gradientOffset by infiniteTransition.animateFloat(
53 | initialValue = 1f,
54 | targetValue = 0f,
55 | animationSpec = infiniteRepeatable(
56 | animation = tween(
57 | durationMillis = 5000,
58 | easing = LinearEasing
59 | ),
60 | repeatMode = RepeatMode.Restart
61 | ),
62 | label = "gradient_progress"
63 | )
64 |
65 | // Step 3. Animate scale changes for the image
66 | val imageScale by infiniteTransition.animateFloat(
67 | initialValue = 1f,
68 | targetValue = 1.25f,
69 | animationSpec = infiniteRepeatable(
70 | animation = keyframes {
71 | durationMillis = 5000
72 | },
73 | repeatMode = RepeatMode.Reverse
74 | ),
75 | label = "indicator_scale"
76 | )
77 |
78 | // Step 4. Create a Linear Gradient Brush with dynamic offsets dependent on the infinite transition
79 | val brush = remember(gradientOffset) {
80 | object : ShaderBrush() {
81 | override fun createShader(size: Size): Shader {
82 | val widthOffset = size.width * gradientOffset
83 | val heightOffset = size.height * gradientOffset
84 | return LinearGradientShader(
85 | colors = listOf(Color.Yellow, Color.Blue, Color.Yellow),
86 | from = Offset(
87 | x = widthOffset,
88 | y = heightOffset + size.height
89 | ),
90 | to = Offset(
91 | x = widthOffset,
92 | y = heightOffset
93 | ),
94 | tileMode = TileMode.Mirror
95 | )
96 | }
97 | }
98 | }
99 |
100 | // Step 5. Load image resource that will have applied animations and effects
101 | val image = ImageBitmap.imageResource(id = R.drawable.palms)
102 |
103 | // Step 6. Draw a Box with nested content including the image, gradient effect and design elements
104 | Box(
105 | modifier = Modifier
106 | .graphicsLayer(compositingStrategy = CompositingStrategy.Offscreen)
107 | .drawWithContent {
108 | drawContent()
109 | scale(imageScale) {
110 | drawImage(image = image, blendMode = BlendMode.SrcIn)
111 | }
112 | drawRect(
113 | brush = brush,
114 | blendMode = BlendMode.SrcAtop,
115 | alpha = 0.5f
116 | )
117 | },
118 | contentAlignment = Alignment.Center
119 | ) {
120 | Column(
121 | modifier = Modifier.padding(24.dp),
122 | horizontalAlignment = Alignment.CenterHorizontally
123 | ) {
124 | Icon(
125 | modifier = Modifier.size(148.dp),
126 | imageVector = Icons.Rounded.AirplaneTicket,
127 | contentDescription = "Place"
128 | )
129 | Text(
130 | text = "Travel",
131 | fontSize = 100.sp,
132 | fontWeight = FontWeight.W900
133 | )
134 | }
135 | }
136 | }
137 |
138 | @Preview(
139 | showBackground = true,
140 | backgroundColor = 0xFFFFFFFF
141 | )
142 | @Composable
143 | fun DrawWithContentPreview() {
144 | DrawWithContent()
145 | }
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/app/src/main/java/com/codescape/canvas/ui/navigation/Navigation.kt:
--------------------------------------------------------------------------------
1 | package com.codescape.canvas.ui.navigation
2 |
3 | import android.os.Build
4 | import androidx.annotation.RequiresApi
5 | import androidx.compose.foundation.layout.Arrangement
6 | import androidx.compose.foundation.layout.Box
7 | import androidx.compose.foundation.layout.PaddingValues
8 | import androidx.compose.foundation.layout.aspectRatio
9 | import androidx.compose.foundation.layout.fillMaxSize
10 | import androidx.compose.foundation.layout.fillMaxWidth
11 | import androidx.compose.foundation.layout.padding
12 | import androidx.compose.foundation.layout.size
13 | import androidx.compose.foundation.lazy.LazyColumn
14 | import androidx.compose.foundation.lazy.items
15 | import androidx.compose.material.icons.Icons
16 | import androidx.compose.material.icons.rounded.ChevronLeft
17 | import androidx.compose.material3.Button
18 | import androidx.compose.material3.CenterAlignedTopAppBar
19 | import androidx.compose.material3.ExperimentalMaterial3Api
20 | import androidx.compose.material3.Icon
21 | import androidx.compose.material3.IconButton
22 | import androidx.compose.material3.Scaffold
23 | import androidx.compose.material3.Text
24 | import androidx.compose.runtime.Composable
25 | import androidx.compose.runtime.getValue
26 | import androidx.compose.runtime.remember
27 | import androidx.compose.ui.Alignment
28 | import androidx.compose.ui.Modifier
29 | import androidx.compose.ui.graphics.Color
30 | import androidx.compose.ui.unit.dp
31 | import androidx.navigation.compose.NavHost
32 | import androidx.navigation.compose.composable
33 | import androidx.navigation.compose.currentBackStackEntryAsState
34 | import androidx.navigation.compose.rememberNavController
35 | import com.codescape.canvas.ui.animations.PathAnimation
36 | import com.codescape.canvas.ui.animations.Spinner
37 | import com.codescape.canvas.ui.blendmodes.DrawWithContent
38 | import com.codescape.canvas.ui.blendmodes.PieChart
39 | import com.codescape.canvas.ui.blendmodes.PieSlice
40 | import com.codescape.canvas.ui.painter.VectorPainter
41 | import com.codescape.canvas.ui.rendereffects.BlurEffectComponent
42 | import com.codescape.canvas.ui.shaders.SHADER_1
43 | import com.codescape.canvas.ui.shaders.ShaderBrushGradient
44 | import com.codescape.canvas.ui.shaders.ShaderComponent
45 | import com.codescape.canvas.ui.text.TextWithShadow
46 |
47 | sealed class Screen(
48 | val route: String,
49 | val title: String,
50 | val showBackButton: Boolean = true
51 | ) {
52 | data object Menu: Screen(
53 | route = "menu",
54 | title = "Menu",
55 | showBackButton = false
56 | )
57 | data object PathAnimation: Screen(
58 | route = "path_animation",
59 | title = "Path Animation"
60 | )
61 | data object Transformations: Screen(
62 | route = "transformations",
63 | title = "Transformations"
64 | )
65 | data object BlendModes: Screen(
66 | route = "blend_modes",
67 | title = "Blend Modes"
68 | )
69 | data object DrawWithContent: Screen(
70 | route = "draw_with_content",
71 | title = "Draw With Content"
72 | )
73 | data object TextWithShadow: Screen(
74 | route = "text_with_shadow",
75 | title = "Text With Shadow"
76 | )
77 | data object BlurEffect: Screen(
78 | route = "blur_effect",
79 | title = "Blur Effect"
80 | )
81 | data object ShaderBrush: Screen(
82 | route = "shader_brush",
83 | title = "Shader Brush"
84 | )
85 | data object Shader: Screen(
86 | route = "shader",
87 | title = "Shader"
88 | )
89 | data object VectorPainter: Screen(
90 | route = "vector_painter",
91 | title = "VectorPainter"
92 | )
93 | }
94 |
95 | val allScreens = listOf(
96 | Screen.PathAnimation,
97 | Screen.Transformations,
98 | Screen.BlendModes,
99 | Screen.DrawWithContent,
100 | Screen.TextWithShadow,
101 | Screen.BlurEffect,
102 | Screen.ShaderBrush,
103 | Screen.Shader,
104 | Screen.VectorPainter
105 | )
106 |
107 | @RequiresApi(Build.VERSION_CODES.TIRAMISU)
108 | @OptIn(ExperimentalMaterial3Api::class)
109 | @Composable
110 | fun Navigation() {
111 | val navController = rememberNavController()
112 | val navBackStackEntry by navController.currentBackStackEntryAsState()
113 | val route = remember(navBackStackEntry) { navBackStackEntry?.destination?.route }
114 | val currentScreen = remember(route) {
115 | when (route) {
116 | Screen.BlurEffect.route -> Screen.BlurEffect
117 | Screen.BlendModes.route -> Screen.BlendModes
118 | Screen.DrawWithContent.route -> Screen.DrawWithContent
119 | Screen.Menu.route -> Screen.Menu
120 | Screen.PathAnimation.route -> Screen.PathAnimation
121 | Screen.Shader.route -> Screen.Shader
122 | Screen.ShaderBrush.route -> Screen.ShaderBrush
123 | Screen.Transformations.route -> Screen.Transformations
124 | Screen.TextWithShadow.route -> Screen.TextWithShadow
125 | Screen.VectorPainter.route -> Screen.VectorPainter
126 | else -> null
127 | }
128 | }
129 | Scaffold(
130 | topBar = {
131 | CenterAlignedTopAppBar(
132 | title = {
133 | currentScreen?.let {
134 | Text(text = currentScreen.title)
135 | }
136 | },
137 | navigationIcon = {
138 | if (currentScreen?.showBackButton == true) {
139 | IconButton(onClick = { navController.navigateUp() }) {
140 | Icon(
141 | imageVector = Icons.Rounded.ChevronLeft,
142 | contentDescription = "Chevron Left"
143 | )
144 | }
145 | }
146 | }
147 | )
148 | },
149 | modifier = Modifier.fillMaxSize()
150 | ) { padding ->
151 | NavHost(
152 | modifier = Modifier
153 | .fillMaxSize()
154 | .padding(padding),
155 | navController = navController,
156 | startDestination = Screen.Menu.route,
157 | ) {
158 | composable(route = Screen.Menu.route) {
159 | LazyColumn(
160 | modifier = Modifier.fillMaxSize(),
161 | contentPadding = PaddingValues(24.dp),
162 | verticalArrangement = Arrangement.spacedBy(
163 | space = 16.dp,
164 | alignment = Alignment.CenterVertically
165 | )
166 | ) {
167 | items(
168 | items = allScreens,
169 | key = { screen -> screen.route }
170 | ) { screen ->
171 | Button(
172 | modifier = Modifier.fillMaxWidth(),
173 | onClick = { navController.navigate(route = screen.route) }
174 | ) {
175 | Text(text = screen.title)
176 | }
177 | }
178 | }
179 | }
180 | composable(route = Screen.PathAnimation.route) {
181 | Box(
182 | modifier = Modifier.fillMaxSize(),
183 | contentAlignment = Alignment.Center
184 | ) {
185 | PathAnimation()
186 | }
187 | }
188 | composable(route = Screen.Transformations.route) {
189 | Box(
190 | modifier = Modifier.fillMaxSize(),
191 | contentAlignment = Alignment.Center
192 | ) {
193 | Spinner(
194 | modifier = Modifier.size(120.dp),
195 | color = Color.Black,
196 | sectionLength = 12.dp,
197 | sectionWidth = 12.dp
198 | )
199 | }
200 | }
201 | composable(route = Screen.BlendModes.route) {
202 | Box(
203 | modifier = Modifier.fillMaxSize(),
204 | contentAlignment = Alignment.Center
205 | ) {
206 | val slices = remember {
207 | listOf(
208 | PieSlice(
209 | color = Color.Red,
210 | size = 0.5f,
211 | name = "first"
212 | ),
213 | PieSlice(
214 | color = Color.Blue,
215 | size = 0.3f,
216 | name = "two"
217 | ),
218 | PieSlice(
219 | color = Color.Green,
220 | size = 0.2f,
221 | name = "three"
222 | )
223 | )
224 | }
225 | PieChart(
226 | modifier = Modifier
227 | .aspectRatio(1f)
228 | .padding(24.dp),
229 | slices = slices,
230 | strokeWidth = 64.dp
231 | )
232 | }
233 | }
234 | composable(route = Screen.DrawWithContent.route) {
235 | Box(
236 | modifier = Modifier.fillMaxSize(),
237 | contentAlignment = Alignment.Center
238 | ) {
239 | DrawWithContent()
240 | }
241 | }
242 | composable(route = Screen.TextWithShadow.route) {
243 | Box(
244 | modifier = Modifier.fillMaxSize(),
245 | contentAlignment = Alignment.Center
246 | ) {
247 | TextWithShadow(text = "Text")
248 | }
249 | }
250 | composable(route = Screen.BlurEffect.route) {
251 | Box(
252 | modifier = Modifier.fillMaxSize(),
253 | contentAlignment = Alignment.Center
254 | ) {
255 | BlurEffectComponent()
256 | }
257 | }
258 | composable(route = Screen.ShaderBrush.route) {
259 | Box(
260 | modifier = Modifier.fillMaxSize(),
261 | contentAlignment = Alignment.Center
262 | ) {
263 | ShaderBrushGradient(text = "Click Me")
264 | }
265 | }
266 | composable(route = Screen.Shader.route) {
267 | Box(
268 | modifier = Modifier.fillMaxSize(),
269 | contentAlignment = Alignment.Center
270 | ) {
271 | ShaderComponent(shaderScript = SHADER_1)
272 | }
273 | }
274 | composable(route = Screen.VectorPainter.route) {
275 | Box(
276 | modifier = Modifier.fillMaxSize(),
277 | contentAlignment = Alignment.Center
278 | ) {
279 | VectorPainter(modifier = Modifier.fillMaxSize())
280 | }
281 | }
282 | }
283 | }
284 | }
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/app/src/main/java/com/codescape/canvas/ui/painter/VectorPainter.kt:
--------------------------------------------------------------------------------
1 | package com.codescape.canvas.ui.painter
2 |
3 | import androidx.compose.animation.core.LinearEasing
4 | import androidx.compose.animation.core.RepeatMode
5 | import androidx.compose.animation.core.animateFloat
6 | import androidx.compose.animation.core.infiniteRepeatable
7 | import androidx.compose.animation.core.rememberInfiniteTransition
8 | import androidx.compose.animation.core.tween
9 | import androidx.compose.foundation.Canvas
10 | import androidx.compose.foundation.layout.fillMaxSize
11 | import androidx.compose.runtime.Composable
12 | import androidx.compose.runtime.getValue
13 | import androidx.compose.ui.Modifier
14 | import androidx.compose.ui.graphics.Color
15 | import androidx.compose.ui.graphics.ColorFilter
16 | import androidx.compose.ui.graphics.drawscope.inset
17 | import androidx.compose.ui.graphics.drawscope.scale
18 | import androidx.compose.ui.graphics.vector.ImageVector
19 | import androidx.compose.ui.graphics.vector.rememberVectorPainter
20 | import androidx.compose.ui.res.vectorResource
21 | import androidx.compose.ui.tooling.preview.Preview
22 | import com.codescape.canvas.R
23 |
24 | @Composable
25 | fun VectorPainter(modifier: Modifier = Modifier) {
26 |
27 | // Step 1. Create infinite transition to play animation infinitely.
28 | val infiniteTransition = rememberInfiniteTransition(label = "infinite_transition")
29 |
30 | // Step 2. Animate the scale of the shadow 1f to 1.5.dp indefinitely.
31 | val backgroundScale by infiniteTransition.animateFloat(
32 | initialValue = 1f,
33 | targetValue = 1.5f,
34 | animationSpec = infiniteRepeatable(
35 | animation = tween(
36 | durationMillis = 1000,
37 | easing = LinearEasing
38 | ),
39 | repeatMode = RepeatMode.Reverse
40 | ),
41 | label = "gradient_rotation"
42 | )
43 |
44 | // Step 3. Create VectorPainter from drawable resource.
45 | val vectorPainter = rememberVectorPainter(image = ImageVector.vectorResource(id = R.drawable.android_robot))
46 |
47 | Canvas(modifier = modifier) {
48 | with(vectorPainter) {
49 | // Step 4. Scale the image
50 | val scale = size.width / vectorPainter.intrinsicSize.width
51 | val scaledSize = vectorPainter.intrinsicSize * scale / 2f
52 | inset(
53 | horizontal = (size.width - scaledSize.width) / 2f,
54 | vertical = (size.height - scaledSize.height) / 2f
55 | ) {
56 | // Step 5. Use VectorPainter DrawScope.draw() function
57 | scale(backgroundScale) {
58 | draw(
59 | size = scaledSize,
60 | alpha = 0.5f,
61 | colorFilter = ColorFilter.tint(color = Color.LightGray)
62 | )
63 | }
64 | draw(size = scaledSize)
65 | }
66 | }
67 | }
68 | }
69 |
70 | @Preview(
71 | showBackground = true,
72 | backgroundColor = 0xFFFFFFFF
73 | )
74 | @Composable
75 | fun VectorPainterPreview() {
76 | VectorPainter(modifier = Modifier.fillMaxSize())
77 | }
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/app/src/main/java/com/codescape/canvas/ui/rendereffects/BlurEffect.kt:
--------------------------------------------------------------------------------
1 | package com.codescape.canvas.ui.rendereffects
2 |
3 | import androidx.compose.foundation.Image
4 | import androidx.compose.foundation.layout.Box
5 | import androidx.compose.foundation.layout.aspectRatio
6 | import androidx.compose.foundation.layout.padding
7 | import androidx.compose.foundation.shape.RoundedCornerShape
8 | import androidx.compose.material.icons.Icons
9 | import androidx.compose.material.icons.filled.ArrowBack
10 | import androidx.compose.runtime.Composable
11 | import androidx.compose.ui.Alignment
12 | import androidx.compose.ui.Modifier
13 | import androidx.compose.ui.draw.shadow
14 | import androidx.compose.ui.graphics.BlurEffect
15 | import androidx.compose.ui.graphics.graphicsLayer
16 | import androidx.compose.ui.layout.FixedScale
17 | import androidx.compose.ui.res.painterResource
18 | import androidx.compose.ui.tooling.preview.Preview
19 | import androidx.compose.ui.unit.dp
20 | import com.codescape.canvas.R
21 |
22 | // Image by David Yu from Pixabay: https://pixabay.com/photos/lines-symmetry-art-architecture-3659995/
23 |
24 | @Composable
25 | fun BlurEffectComponent() {
26 | Box(
27 | modifier = Modifier.aspectRatio(1f),
28 | contentAlignment = Alignment.Center
29 | ) {
30 |
31 | // Step 1. Add an Image composable to show as background. Force the image to use its original size.
32 | Image(
33 | painter = painterResource(id = R.drawable.lines),
34 | contentScale = FixedScale(1f),
35 | contentDescription = "Background"
36 | )
37 |
38 | // Step 2. Add another Image composable to show as a blur card. Force the image to use its original size.
39 | Image(
40 | modifier = Modifier
41 | .padding(48.dp)
42 | .shadow(
43 | elevation = 18.dp,
44 | shape = RoundedCornerShape(24.dp)
45 | )
46 | .graphicsLayer {
47 | // Step 3. Add a blur effect graphic layer. Define horizontal and vertical blur radius.
48 | renderEffect = BlurEffect(
49 | radiusX = 4.dp.toPx(),
50 | radiusY = 4.dp.toPx()
51 | )
52 | // Step 4. Set the shape of the graphic layer.
53 | shape = RoundedCornerShape(24.dp)
54 | // Step 5. Clip the content to the defined shape.
55 | clip = true
56 | },
57 | painter = painterResource(id = R.drawable.lines),
58 | contentScale = FixedScale(1f),
59 | contentDescription = "Blur Card"
60 | )
61 | }
62 | }
63 |
64 | @Preview(
65 | showBackground = true,
66 | backgroundColor = 0xFFFFFFFF
67 | )
68 | @Composable
69 | fun BlurEffectComponentPreview() {
70 | BlurEffectComponent()
71 | }
72 |
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/app/src/main/java/com/codescape/canvas/ui/shaders/Shader.kt:
--------------------------------------------------------------------------------
1 | package com.codescape.canvas.ui.shaders
2 |
3 | import android.graphics.Matrix
4 | import android.graphics.RuntimeShader
5 | import android.os.Build
6 | import androidx.annotation.RequiresApi
7 | import androidx.compose.animation.core.withInfiniteAnimationFrameNanos
8 | import androidx.compose.foundation.gestures.detectDragGestures
9 | import androidx.compose.foundation.gestures.detectTapGestures
10 | import androidx.compose.foundation.layout.Box
11 | import androidx.compose.foundation.layout.aspectRatio
12 | import androidx.compose.foundation.layout.fillMaxWidth
13 | import androidx.compose.runtime.Composable
14 | import androidx.compose.runtime.getValue
15 | import androidx.compose.runtime.mutableStateOf
16 | import androidx.compose.runtime.produceState
17 | import androidx.compose.runtime.remember
18 | import androidx.compose.runtime.setValue
19 | import androidx.compose.ui.Modifier
20 | import androidx.compose.ui.draw.drawBehind
21 | import androidx.compose.ui.geometry.Offset
22 | import androidx.compose.ui.geometry.Size
23 | import androidx.compose.ui.graphics.Color
24 | import androidx.compose.ui.graphics.ShaderBrush
25 | import androidx.compose.ui.input.pointer.pointerInput
26 | import androidx.compose.ui.layout.onGloballyPositioned
27 | import androidx.compose.ui.tooling.preview.Preview
28 | import org.intellij.lang.annotations.Language
29 |
30 | // Online Shader editor: https://thebookofshaders.com/edit.php
31 |
32 | @Language("AGSL")
33 | const val SIMPLE_SHADER =
34 | """
35 | uniform float2 iResolution;
36 | uniform float iTime;
37 | uniform float2 iMouse;
38 | half4 main(float2 fragCoord) {
39 | float2 pct = fragCoord/iResolution.xy;
40 | float d = distance(pct, iMouse.xy/iResolution.xy);
41 | return half4(half3(1, 0, 0)*(1-d)*(1-d), 1);
42 | }
43 | """
44 |
45 | @RequiresApi(Build.VERSION_CODES.TIRAMISU)
46 | @Composable
47 | fun ShaderComponent(shaderScript: String) {
48 | // Step 1. Create a RuntimeShader.
49 | val runtimeShader = remember(shaderScript) { RuntimeShader(shaderScript) }
50 |
51 | // Step 2. Create a ShaderBrush from the RuntimeShader.
52 | val shaderBrush = remember(runtimeShader) { ShaderBrush(runtimeShader) }
53 |
54 | // Step 3. Set an animator to continuously update the time state every second.
55 | val time by produceState(0f) {
56 | while (true) {
57 | withInfiniteAnimationFrameNanos { frameTimeNanos ->
58 | value = frameTimeNanos / 1000000000f
59 | }
60 | }
61 | }
62 |
63 | // Step 4. Create a position state to store the position of the touch event.
64 | var position by remember { mutableStateOf(Offset.Zero) }
65 | Box(
66 | modifier = Modifier
67 | .fillMaxWidth()
68 | .aspectRatio(1f)
69 | .pointerInput(Unit) {
70 | // Step 5. Add a gesture detector to update the position state on touch events.
71 | detectTapGestures {
72 | position = Offset(
73 | x = it.x,
74 | y = size.height - it.y
75 | )
76 | }
77 | }
78 | .pointerInput(Unit) {
79 | // Step 6. Add a gesture detector to update the position state when drag events occur.
80 | detectDragGestures { _, dragAmount ->
81 | position = Offset(
82 | x = position.x + dragAmount.x,
83 | y = position.y - dragAmount.y
84 | )
85 | }
86 | }
87 | // Step 7. Update the size state when the component is placed in the Compose hierarchy.
88 | .drawBehind {
89 | // Step 8. Set global constants for the Shader.
90 | runtimeShader.setFloatUniform("iResolution", size.width, size.height)
91 | runtimeShader.setFloatUniform("iTime", time)
92 | runtimeShader.setFloatUniform("iMouse", position.x, position.y)
93 |
94 | // Step 9. Transform the AGSL to GLSL coordinate space.
95 | val localMatrix = Matrix()
96 | localMatrix.postScale(1.0f, -1.0f)
97 | localMatrix.postTranslate(0.0f, size.height)
98 | runtimeShader.setLocalMatrix(localMatrix)
99 |
100 | // Step 10. Draw the shader rect.
101 | drawRect(brush = shaderBrush)
102 | }
103 | )
104 | }
105 |
106 | @RequiresApi(Build.VERSION_CODES.TIRAMISU)
107 | @Preview(
108 | showBackground = true,
109 | backgroundColor = 0xFFFFFFFF
110 | )
111 | @Composable
112 | fun ShaderComponentPreview() {
113 | ShaderComponent(shaderScript = SIMPLE_SHADER)
114 | }
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/app/src/main/java/com/codescape/canvas/ui/shaders/ShaderBrush.kt:
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1 | package com.codescape.canvas.ui.shaders
2 |
3 | import androidx.compose.animation.core.LinearEasing
4 | import androidx.compose.animation.core.RepeatMode
5 | import androidx.compose.animation.core.animateFloat
6 | import androidx.compose.animation.core.infiniteRepeatable
7 | import androidx.compose.animation.core.rememberInfiniteTransition
8 | import androidx.compose.animation.core.tween
9 | import androidx.compose.foundation.layout.Box
10 | import androidx.compose.foundation.layout.padding
11 | import androidx.compose.material3.Text
12 | import androidx.compose.runtime.Composable
13 | import androidx.compose.runtime.getValue
14 | import androidx.compose.runtime.remember
15 | import androidx.compose.ui.Modifier
16 | import androidx.compose.ui.draw.drawBehind
17 | import androidx.compose.ui.geometry.CornerRadius
18 | import androidx.compose.ui.geometry.Offset
19 | import androidx.compose.ui.geometry.Size
20 | import androidx.compose.ui.geometry.center
21 | import androidx.compose.ui.graphics.Color
22 | import androidx.compose.ui.graphics.LinearGradientShader
23 | import androidx.compose.ui.graphics.Shader
24 | import androidx.compose.ui.graphics.ShaderBrush
25 | import androidx.compose.ui.graphics.StrokeJoin
26 | import androidx.compose.ui.graphics.TileMode
27 | import androidx.compose.ui.graphics.drawscope.Stroke
28 | import androidx.compose.ui.graphics.drawscope.inset
29 | import androidx.compose.ui.tooling.preview.Preview
30 | import androidx.compose.ui.unit.Dp
31 | import androidx.compose.ui.unit.dp
32 | import androidx.compose.ui.unit.sp
33 | import kotlin.math.cos
34 | import kotlin.math.sin
35 |
36 | /**
37 | * Created by Fedor Erofeev on 23.10.2023
38 | */
39 |
40 | @Composable
41 | fun ShaderBrushGradient(
42 | strokeWidth: Dp = 16.dp,
43 | cornerRadius: Dp = 16.dp,
44 | text: String
45 | ) {
46 | // Step 1: Create an infinite transition for the gradient rotation.
47 | val infiniteTransition = rememberInfiniteTransition(label = "infinite_transition")
48 |
49 | // Step 2: Animate the gradient rotation from 0 to 360 degrees.
50 | val gradientRotation by infiniteTransition.animateFloat(
51 | initialValue = 0f,
52 | targetValue = 360f,
53 | animationSpec = infiniteRepeatable(
54 | animation = tween(
55 | durationMillis = 5000,
56 | easing = LinearEasing
57 | ),
58 | repeatMode = RepeatMode.Restart
59 | ),
60 | label = "gradient_rotation"
61 | )
62 |
63 | // Step 3: Define a LinearGradientShader to rotate the linear gradient.
64 | val brush = remember(gradientRotation) {
65 | object : ShaderBrush() {
66 | override fun createShader(size: Size): Shader {
67 | val angleRadian = Math.toRadians(gradientRotation.toDouble())
68 | val endX = size.center.x + (size.maxDimension / 2) * cos(angleRadian).toFloat()
69 | val endY = size.center.y + (size.maxDimension / 2) * sin(angleRadian).toFloat()
70 | return LinearGradientShader(
71 | colors = listOf(Color.Green, Color.Blue),
72 | from = size.center,
73 | to = Offset(
74 | x = endX,
75 | y = endY
76 | ),
77 | tileMode = TileMode.Mirror
78 | )
79 | }
80 | }
81 | }
82 | Box(
83 | modifier = Modifier
84 | .drawBehind {
85 | inset(
86 | top = strokeWidth.toPx() / 2,
87 | right = strokeWidth.toPx() / 2,
88 | bottom = strokeWidth.toPx() / 2,
89 | left = strokeWidth.toPx() / 2
90 | ) {
91 | // Step 4. Draw round rectangle with animated gradient brush.
92 | drawRoundRect(
93 | cornerRadius = CornerRadius(
94 | x = cornerRadius.toPx(),
95 | y = cornerRadius.toPx()
96 | ),
97 | brush = brush,
98 | style = Stroke(
99 | width = strokeWidth.toPx(),
100 | join = StrokeJoin.Round
101 | )
102 | )
103 | }
104 | }
105 | .padding(strokeWidth * 2)
106 | ) {
107 | Text(
108 | text = text,
109 | fontSize = 50.sp
110 | )
111 | }
112 | }
113 |
114 | @Preview(
115 | showBackground = true,
116 | backgroundColor = 0xFFFFFFFF
117 | )
118 | @Composable
119 | fun ShaderBrushGradientPreview() {
120 | ShaderBrushGradient(text = "Click Me")
121 | }
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/app/src/main/java/com/codescape/canvas/ui/shaders/ShaderScripts.kt:
--------------------------------------------------------------------------------
1 | package com.codescape.canvas.ui.shaders
2 |
3 | import org.intellij.lang.annotations.Language
4 |
5 | // From Skia Shaders Playground: https://shaders.skia.org/?id=de2a4d7d893a7251eb33129ddf9d76ea517901cec960db116a1bbd7832757c1f
6 | @Language("AGSL")
7 | const val SHADER_1 =
8 | """
9 | uniform float2 iResolution;
10 | uniform float iTime;
11 | uniform float2 iMouse;
12 |
13 | // Source: @notargs https://twitter.com/notargs/status/1250468645030858753
14 | float f(vec3 p) {
15 | p.z -= iTime * 10.;
16 | float a = p.z * .1;
17 | p.xy *= mat2(cos(a), sin(a), -sin(a), cos(a));
18 | return .1 - length(cos(p.xy) + sin(p.yz));
19 | }
20 |
21 | half4 main(vec2 fragcoord) {
22 | vec3 d = .5 - fragcoord.xy1 / iResolution.y;
23 | vec3 p=vec3(0);
24 | for (int i = 0; i < 32; i++) {
25 | p += f(p) * d;
26 | }
27 | return ((sin(p) + vec3(2, 5, 9)) / length(p)).xyz1;
28 | }
29 | """
30 |
31 | // From Skia Shaders Playground: https://shaders.skia.org/?id=e0ec9ef204763445036d8a157b1b5c8929829c3e1ee0a265ed984aeddc8929e2
32 | @Language("AGSL")
33 | const val SHADER_2 =
34 | """
35 | uniform float2 iResolution;
36 | uniform float iTime;
37 | uniform float2 iMouse;
38 |
39 | // Star Nest by Pablo Roman Andrioli
40 |
41 | // This content is under the MIT License.
42 |
43 | const int iterations = 17;
44 | const float formuparam = 0.53;
45 |
46 | const int volsteps = 20;
47 | const float stepsize = 0.1;
48 |
49 | const float zoom = 0.800;
50 | const float tile = 0.850;
51 | const float speed =0.010 ;
52 |
53 | const float brightness =0.0015;
54 | const float darkmatter =0.300;
55 | const float distfading =0.730;
56 | const float saturation =0.850;
57 |
58 |
59 | half4 main( in vec2 fragCoord )
60 | {
61 | //get coords and direction
62 | vec2 uv=fragCoord.xy/iResolution.xy-.5;
63 | uv.y*=iResolution.y/iResolution.x;
64 | vec3 dir=vec3(uv*zoom,1.);
65 | float time=iTime*speed+.25;
66 |
67 | //mouse rotation
68 | float a1=.5+iMouse.x/iResolution.x*2.;
69 | float a2=.8+iMouse.y/iResolution.y*2.;
70 | mat2 rot1=mat2(cos(a1),sin(a1),-sin(a1),cos(a1));
71 | mat2 rot2=mat2(cos(a2),sin(a2),-sin(a2),cos(a2));
72 | dir.xz*=rot1;
73 | dir.xy*=rot2;
74 | vec3 from=vec3(1.,.5,0.5);
75 | from+=vec3(time*2.,time,-2.);
76 | from.xz*=rot1;
77 | from.xy*=rot2;
78 |
79 | //volumetric rendering
80 | float s=0.1,fade=1.;
81 | vec3 v=vec3(0.);
82 | for (int r=0; r6) fade*=1.-dm; // dark matter, don't render near
94 | //v+=vec3(dm,dm*.5,0.);
95 | v+=fade;
96 | v+=vec3(s,s*s,s*s*s*s)*a*brightness*fade; // coloring based on distance
97 | fade*=distfading; // distance fading
98 | s+=stepsize;
99 | }
100 | v=mix(vec3(length(v)),v,saturation); //color adjust
101 | return vec4(v*.01,1.);
102 |
103 | }
104 | """
105 |
106 | // From Skia Shaders Playground: https://shaders.skia.org/?id=2bee4488820c3253cd8861e85ce3cab86f482cfddd79cfd240591bf64f7bcc38
107 | @Language("AGSL")
108 | const val SHADER_3 =
109 | """
110 | uniform float2 iResolution;
111 | uniform float iTime;
112 | uniform float2 iMouse;
113 |
114 | // Source: @XorDev https://twitter.com/XorDev/status/1475524322785640455
115 | vec4 main(vec2 FC) {
116 | vec4 o = vec4(0);
117 | vec2 p = vec2(0), c=p, u=FC.xy*2.-iResolution.xy;
118 | float a;
119 | for (float i=0; i<4e2; i++) {
120 | a = i/2e2-1.;
121 | p = cos(i*2.4+iTime+vec2(0,11))*sqrt(1.-a*a);
122 | c = u/iResolution.y+vec2(p.x,a)/(p.y+2.);
123 | o += (cos(i+vec4(0,2,4,0))+1.)/dot(c,c)*(1.-p.y)/3e4;
124 | }
125 | return o;
126 | }
127 | """
128 |
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/app/src/main/java/com/codescape/canvas/ui/text/TextWithShadow.kt:
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1 | package com.codescape.canvas.ui.text
2 |
3 | import androidx.compose.animation.core.LinearEasing
4 | import androidx.compose.animation.core.RepeatMode
5 | import androidx.compose.animation.core.animateFloat
6 | import androidx.compose.animation.core.infiniteRepeatable
7 | import androidx.compose.animation.core.rememberInfiniteTransition
8 | import androidx.compose.animation.core.tween
9 | import androidx.compose.foundation.Canvas
10 | import androidx.compose.foundation.layout.size
11 | import androidx.compose.runtime.Composable
12 | import androidx.compose.runtime.getValue
13 | import androidx.compose.runtime.remember
14 | import androidx.compose.ui.Modifier
15 | import androidx.compose.ui.geometry.Offset
16 | import androidx.compose.ui.graphics.Color
17 | import androidx.compose.ui.graphics.Shadow
18 | import androidx.compose.ui.graphics.drawscope.translate
19 | import androidx.compose.ui.platform.LocalDensity
20 | import androidx.compose.ui.text.TextStyle
21 | import androidx.compose.ui.text.drawText
22 | import androidx.compose.ui.text.font.FontWeight
23 | import androidx.compose.ui.text.rememberTextMeasurer
24 | import androidx.compose.ui.tooling.preview.Preview
25 | import androidx.compose.ui.unit.Dp
26 | import androidx.compose.ui.unit.dp
27 | import androidx.compose.ui.unit.sp
28 | import androidx.compose.ui.unit.toSize
29 |
30 | /**
31 | * Created by Fedor Erofeev on 29.10.2023
32 | */
33 |
34 | @Composable
35 | fun TextWithShadow(
36 | modifier: Modifier = Modifier,
37 | text: String,
38 | textStyle: TextStyle = TextStyle.Default.copy(
39 | fontSize = 100.sp,
40 | fontWeight = FontWeight.W600
41 | ),
42 | shadowSize: Dp = 8.dp
43 | ) {
44 |
45 | // Step 1. Create infinite transition to play animation infinitely.
46 | val infiniteTransition = rememberInfiniteTransition(label = "infinite_transition")
47 |
48 | // Step 2. Animate the offset of the shadow from -16.dp to 0.dp indefinitely.
49 | val offset by infiniteTransition.animateFloat(
50 | initialValue = LocalDensity.current.run { -16.dp.toPx() },
51 | targetValue = LocalDensity.current.run { 0.dp.toPx() },
52 | animationSpec = infiniteRepeatable(
53 | animation = tween(
54 | durationMillis = 1000,
55 | easing = LinearEasing
56 | ),
57 | repeatMode = RepeatMode.Reverse
58 | ),
59 | label = "gradient_rotation"
60 | )
61 |
62 | // Step 3. Create a TextMeasurer to measure text metrics for text layout.
63 | val textMeasurer = rememberTextMeasurer()
64 |
65 | // Step 4. Measure the text and produce a TextLayoutResult.
66 | val textLayoutResult = remember(text) {
67 | textMeasurer.measure(
68 | text = text,
69 | style = textStyle
70 | )
71 | }
72 |
73 | // Step 5. Determine the size of the Text based on its measured dimensions.
74 | val textSize = LocalDensity.current.run { textLayoutResult.size.toSize().toDpSize() }
75 |
76 | // Step 6. Create a Canvas to draw the Text.
77 | Canvas(
78 | modifier = modifier
79 | .size(textSize * 2)
80 | ) {
81 |
82 | // Step 7. Apply a translation transformation to the drawing operations within this block
83 | translate(top = offset) {
84 |
85 | // Step 8. Draw the Text with the specified layout result, color and shadow
86 | drawText(
87 | textLayoutResult = textLayoutResult,
88 | topLeft = Offset(
89 | x = textLayoutResult.size.width.toFloat() / 2,
90 | y = textLayoutResult.size.height.toFloat() / 2
91 | ),
92 | color = Color.Black,
93 | shadow = Shadow(
94 | color = Color.Gray,
95 | offset = Offset(
96 | x = 2.dp.toPx(),
97 | y = offset * -2
98 | ),
99 | blurRadius = shadowSize.toPx()
100 | )
101 | )
102 | }
103 | }
104 | }
105 |
106 | @Preview(
107 | showBackground = true,
108 | backgroundColor = 0xFFFFFFFF
109 | )
110 | @Composable
111 | fun TextWithShadowPreview() {
112 | TextWithShadow(text = "Text")
113 | }
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/app/src/main/java/com/codescape/canvas/ui/theme/Color.kt:
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1 | package com.codescape.canvas.ui.theme
2 |
3 | import androidx.compose.ui.graphics.Color
4 |
5 | val Purple80 = Color(0xFFD0BCFF)
6 | val PurpleGrey80 = Color(0xFFCCC2DC)
7 | val Pink80 = Color(0xFFEFB8C8)
8 |
9 | val Purple40 = Color(0xFF6650a4)
10 | val PurpleGrey40 = Color(0xFF625b71)
11 | val Pink40 = Color(0xFF7D5260)
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/app/src/main/java/com/codescape/canvas/ui/theme/Theme.kt:
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1 | package com.codescape.canvas.ui.theme
2 |
3 | import android.app.Activity
4 | import android.os.Build
5 | import androidx.compose.foundation.isSystemInDarkTheme
6 | import androidx.compose.material3.MaterialTheme
7 | import androidx.compose.material3.darkColorScheme
8 | import androidx.compose.material3.dynamicDarkColorScheme
9 | import androidx.compose.material3.dynamicLightColorScheme
10 | import androidx.compose.material3.lightColorScheme
11 | import androidx.compose.runtime.Composable
12 | import androidx.compose.runtime.SideEffect
13 | import androidx.compose.ui.graphics.toArgb
14 | import androidx.compose.ui.platform.LocalContext
15 | import androidx.compose.ui.platform.LocalView
16 | import androidx.core.view.WindowCompat
17 |
18 | private val DarkColorScheme = darkColorScheme(
19 | primary = Purple80,
20 | secondary = PurpleGrey80,
21 | tertiary = Pink80
22 | )
23 |
24 | private val LightColorScheme = lightColorScheme(
25 | primary = Purple40,
26 | secondary = PurpleGrey40,
27 | tertiary = Pink40
28 |
29 | /* Other default colors to override
30 | background = Color(0xFFFFFBFE),
31 | surface = Color(0xFFFFFBFE),
32 | onPrimary = Color.White,
33 | onSecondary = Color.White,
34 | onTertiary = Color.White,
35 | onBackground = Color(0xFF1C1B1F),
36 | onSurface = Color(0xFF1C1B1F),
37 | */
38 | )
39 |
40 | @Composable
41 | fun CanvasTheme(
42 | darkTheme: Boolean = isSystemInDarkTheme(),
43 | // Dynamic color is available on Android 12+
44 | dynamicColor: Boolean = true,
45 | content: @Composable () -> Unit
46 | ) {
47 | val colorScheme = when {
48 | dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
49 | val context = LocalContext.current
50 | if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
51 | }
52 |
53 | darkTheme -> DarkColorScheme
54 | else -> LightColorScheme
55 | }
56 | val view = LocalView.current
57 | if (!view.isInEditMode) {
58 | SideEffect {
59 | val window = (view.context as Activity).window
60 | window.statusBarColor = colorScheme.primary.toArgb()
61 | WindowCompat.getInsetsController(window, view).isAppearanceLightStatusBars = darkTheme
62 | }
63 | }
64 |
65 | MaterialTheme(
66 | colorScheme = colorScheme,
67 | typography = Typography,
68 | content = content
69 | )
70 | }
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/app/src/main/java/com/codescape/canvas/ui/theme/Type.kt:
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1 | package com.codescape.canvas.ui.theme
2 |
3 | import androidx.compose.material3.Typography
4 | import androidx.compose.ui.text.TextStyle
5 | import androidx.compose.ui.text.font.FontFamily
6 | import androidx.compose.ui.text.font.FontWeight
7 | import androidx.compose.ui.unit.sp
8 |
9 | // Set of Material typography styles to start with
10 | val Typography = Typography(
11 | bodyLarge = TextStyle(
12 | fontFamily = FontFamily.Default,
13 | fontWeight = FontWeight.Normal,
14 | fontSize = 16.sp,
15 | lineHeight = 24.sp,
16 | letterSpacing = 0.5.sp
17 | )
18 | /* Other default text styles to override
19 | titleLarge = TextStyle(
20 | fontFamily = FontFamily.Default,
21 | fontWeight = FontWeight.Normal,
22 | fontSize = 22.sp,
23 | lineHeight = 28.sp,
24 | letterSpacing = 0.sp
25 | ),
26 | labelSmall = TextStyle(
27 | fontFamily = FontFamily.Default,
28 | fontWeight = FontWeight.Medium,
29 | fontSize = 11.sp,
30 | lineHeight = 16.sp,
31 | letterSpacing = 0.5.sp
32 | )
33 | */
34 | )
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/app/src/main/res/drawable/android_robot.xml:
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1 |
6 |
9 |
10 |
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/app/src/main/res/drawable/ic_launcher_background.xml:
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1 |
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85 |
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95 |
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105 |
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115 |
120 |
125 |
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170 |
171 |
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/app/src/main/res/drawable/ic_launcher_foreground.xml:
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1 |
7 |
8 |
9 |
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18 |
21 |
22 |
23 |
24 |
30 |
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/app/src/main/res/drawable/lines.jpg:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/app/src/main/res/drawable/lines.jpg
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/app/src/main/res/drawable/palms.jpg:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/app/src/main/res/drawable/palms.jpg
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/app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml:
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1 |
2 |
3 |
4 |
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6 |
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/app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml:
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/app/src/main/res/mipmap-hdpi/ic_launcher.webp:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/app/src/main/res/mipmap-hdpi/ic_launcher.webp
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/app/src/main/res/mipmap-hdpi/ic_launcher_round.webp:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/app/src/main/res/mipmap-hdpi/ic_launcher_round.webp
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/app/src/main/res/mipmap-mdpi/ic_launcher.webp:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/app/src/main/res/mipmap-mdpi/ic_launcher.webp
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/app/src/main/res/mipmap-mdpi/ic_launcher_round.webp:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/app/src/main/res/mipmap-mdpi/ic_launcher_round.webp
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/app/src/main/res/mipmap-xhdpi/ic_launcher.webp:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/app/src/main/res/mipmap-xhdpi/ic_launcher.webp
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/app/src/main/res/mipmap-xhdpi/ic_launcher_round.webp:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/app/src/main/res/mipmap-xhdpi/ic_launcher_round.webp
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/app/src/main/res/mipmap-xxhdpi/ic_launcher.webp:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/app/src/main/res/mipmap-xxhdpi/ic_launcher.webp
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/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.webp:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.webp
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/app/src/main/res/mipmap-xxxhdpi/ic_launcher.webp:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/app/src/main/res/mipmap-xxxhdpi/ic_launcher.webp
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/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.webp:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.webp
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/app/src/main/res/values/colors.xml:
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1 |
2 |
3 | #FFBB86FC
4 | #FF6200EE
5 | #FF3700B3
6 | #FF03DAC5
7 | #FF018786
8 | #FF000000
9 | #FFFFFFFF
10 |
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/app/src/main/res/values/strings.xml:
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1 |
2 | Canvas
3 |
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/app/src/main/res/values/themes.xml:
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1 |
2 |
3 |
4 |
5 |
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/app/src/main/res/xml/backup_rules.xml:
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1 |
8 |
9 |
13 |
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/app/src/main/res/xml/data_extraction_rules.xml:
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1 |
6 |
7 |
8 |
12 |
13 |
19 |
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/app/src/test/java/com/codescape/canvas/ExampleUnitTest.kt:
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1 | package com.codescape.canvas
2 |
3 | import org.junit.Test
4 |
5 | import org.junit.Assert.*
6 |
7 | /**
8 | * Example local unit test, which will execute on the development machine (host).
9 | *
10 | * See [testing documentation](http://d.android.com/tools/testing).
11 | */
12 | class ExampleUnitTest {
13 | @Test
14 | fun addition_isCorrect() {
15 | assertEquals(4, 2 + 2)
16 | }
17 | }
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/build.gradle.kts:
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1 | plugins {
2 | alias(libs.plugins.agp) apply false
3 | alias(libs.plugins.kotlin) apply false
4 | alias(libs.plugins.ktlint)
5 | }
6 |
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/gradle.properties:
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1 | # Project-wide Gradle settings.
2 | # IDE (e.g. Android Studio) users:
3 | # Gradle settings configured through the IDE *will override*
4 | # any settings specified in this file.
5 | # For more details on how to configure your build environment visit
6 | # http://www.gradle.org/docs/current/userguide/build_environment.html
7 | # Specifies the JVM arguments used for the daemon process.
8 | # The setting is particularly useful for tweaking memory settings.
9 | org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
10 | # When configured, Gradle will run in incubating parallel mode.
11 | # This option should only be used with decoupled projects. More details, visit
12 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
13 | # org.gradle.parallel=true
14 | # AndroidX package structure to make it clearer which packages are bundled with the
15 | # Android operating system, and which are packaged with your app's APK
16 | # https://developer.android.com/topic/libraries/support-library/androidx-rn
17 | android.useAndroidX=true
18 | # Kotlin code style for this project: "official" or "obsolete":
19 | kotlin.code.style=official
20 | # Enables namespacing of each library's R class so that its R class includes only the
21 | # resources declared in the library itself and none from the library's dependencies,
22 | # thereby reducing the size of the R class for that library
23 | android.nonTransitiveRClass=true
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/gradle/libs.versions.toml:
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1 | [versions]
2 | agp = "8.1.2"
3 | kotlin = "1.9.10"
4 | core-ktx = "1.12.0"
5 | junit = "4.13.2"
6 | androidx-test-ext-junit = "1.1.5"
7 | espresso-core = "3.5.1"
8 | lifecycle-runtime-ktx = "2.6.2"
9 | activity-compose = "1.8.0"
10 | compose-bom = "2023.10.00"
11 | navigation-compose = "2.7.4"
12 | ktlint = "11.6.0"
13 |
14 | [libraries]
15 | core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "core-ktx" }
16 | junit = { group = "junit", name = "junit", version.ref = "junit" }
17 | androidx-test-ext-junit = { group = "androidx.test.ext", name = "junit", version.ref = "androidx-test-ext-junit" }
18 | espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espresso-core" }
19 | lifecycle-runtime-ktx = { group = "androidx.lifecycle", name = "lifecycle-runtime-ktx", version.ref = "lifecycle-runtime-ktx" }
20 | activity-compose = { group = "androidx.activity", name = "activity-compose", version.ref = "activity-compose" }
21 | compose-bom = { group = "androidx.compose", name = "compose-bom", version.ref = "compose-bom" }
22 | ui = { group = "androidx.compose.ui", name = "ui" }
23 | ui-graphics = { group = "androidx.compose.ui", name = "ui-graphics" }
24 | ui-tooling = { group = "androidx.compose.ui", name = "ui-tooling" }
25 | ui-tooling-preview = { group = "androidx.compose.ui", name = "ui-tooling-preview" }
26 | ui-test-manifest = { group = "androidx.compose.ui", name = "ui-test-manifest" }
27 | ui-test-junit4 = { group = "androidx.compose.ui", name = "ui-test-junit4" }
28 | material3 = { group = "androidx.compose.material3", name = "material3" }
29 | material-icons = { module = "androidx.compose.material:material-icons-extended" }
30 | navigation-compose = { module = "androidx.navigation:navigation-compose", version.ref = "navigation-compose" }
31 |
32 | [plugins]
33 | agp = { id = "com.android.application", version.ref = "agp" }
34 | kotlin = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }
35 | ktlint = { id = "org.jlleitschuh.gradle.ktlint", version.ref = "ktlint" }
36 |
37 |
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/gradle/wrapper/gradle-wrapper.jar:
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https://raw.githubusercontent.com/logomount/canvas/6a8057935b73d07365624d84266bce44fef798f8/gradle/wrapper/gradle-wrapper.jar
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/gradle/wrapper/gradle-wrapper.properties:
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1 | #Tue Oct 10 10:25:31 ICT 2023
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-all.zip
5 | zipStoreBase=GRADLE_USER_HOME
6 | zipStorePath=wrapper/dists
7 |
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/gradlew:
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1 | #!/usr/bin/env sh
2 |
3 | #
4 | # Copyright 2015 the original author or authors.
5 | #
6 | # Licensed under the Apache License, Version 2.0 (the "License");
7 | # you may not use this file except in compliance with the License.
8 | # You may obtain a copy of the License at
9 | #
10 | # https://www.apache.org/licenses/LICENSE-2.0
11 | #
12 | # Unless required by applicable law or agreed to in writing, software
13 | # distributed under the License is distributed on an "AS IS" BASIS,
14 | # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 | # See the License for the specific language governing permissions and
16 | # limitations under the License.
17 | #
18 |
19 | ##############################################################################
20 | ##
21 | ## Gradle start up script for UN*X
22 | ##
23 | ##############################################################################
24 |
25 | # Attempt to set APP_HOME
26 | # Resolve links: $0 may be a link
27 | PRG="$0"
28 | # Need this for relative symlinks.
29 | while [ -h "$PRG" ] ; do
30 | ls=`ls -ld "$PRG"`
31 | link=`expr "$ls" : '.*-> \(.*\)$'`
32 | if expr "$link" : '/.*' > /dev/null; then
33 | PRG="$link"
34 | else
35 | PRG=`dirname "$PRG"`"/$link"
36 | fi
37 | done
38 | SAVED="`pwd`"
39 | cd "`dirname \"$PRG\"`/" >/dev/null
40 | APP_HOME="`pwd -P`"
41 | cd "$SAVED" >/dev/null
42 |
43 | APP_NAME="Gradle"
44 | APP_BASE_NAME=`basename "$0"`
45 |
46 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
47 | DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
48 |
49 | # Use the maximum available, or set MAX_FD != -1 to use that value.
50 | MAX_FD="maximum"
51 |
52 | warn () {
53 | echo "$*"
54 | }
55 |
56 | die () {
57 | echo
58 | echo "$*"
59 | echo
60 | exit 1
61 | }
62 |
63 | # OS specific support (must be 'true' or 'false').
64 | cygwin=false
65 | msys=false
66 | darwin=false
67 | nonstop=false
68 | case "`uname`" in
69 | CYGWIN* )
70 | cygwin=true
71 | ;;
72 | Darwin* )
73 | darwin=true
74 | ;;
75 | MINGW* )
76 | msys=true
77 | ;;
78 | NONSTOP* )
79 | nonstop=true
80 | ;;
81 | esac
82 |
83 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
84 |
85 |
86 | # Determine the Java command to use to start the JVM.
87 | if [ -n "$JAVA_HOME" ] ; then
88 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
89 | # IBM's JDK on AIX uses strange locations for the executables
90 | JAVACMD="$JAVA_HOME/jre/sh/java"
91 | else
92 | JAVACMD="$JAVA_HOME/bin/java"
93 | fi
94 | if [ ! -x "$JAVACMD" ] ; then
95 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
96 |
97 | Please set the JAVA_HOME variable in your environment to match the
98 | location of your Java installation."
99 | fi
100 | else
101 | JAVACMD="java"
102 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
103 |
104 | Please set the JAVA_HOME variable in your environment to match the
105 | location of your Java installation."
106 | fi
107 |
108 | # Increase the maximum file descriptors if we can.
109 | if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
110 | MAX_FD_LIMIT=`ulimit -H -n`
111 | if [ $? -eq 0 ] ; then
112 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
113 | MAX_FD="$MAX_FD_LIMIT"
114 | fi
115 | ulimit -n $MAX_FD
116 | if [ $? -ne 0 ] ; then
117 | warn "Could not set maximum file descriptor limit: $MAX_FD"
118 | fi
119 | else
120 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
121 | fi
122 | fi
123 |
124 | # For Darwin, add options to specify how the application appears in the dock
125 | if $darwin; then
126 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
127 | fi
128 |
129 | # For Cygwin or MSYS, switch paths to Windows format before running java
130 | if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
131 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
132 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
133 |
134 | JAVACMD=`cygpath --unix "$JAVACMD"`
135 |
136 | # We build the pattern for arguments to be converted via cygpath
137 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
138 | SEP=""
139 | for dir in $ROOTDIRSRAW ; do
140 | ROOTDIRS="$ROOTDIRS$SEP$dir"
141 | SEP="|"
142 | done
143 | OURCYGPATTERN="(^($ROOTDIRS))"
144 | # Add a user-defined pattern to the cygpath arguments
145 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
146 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
147 | fi
148 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
149 | i=0
150 | for arg in "$@" ; do
151 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
152 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
153 |
154 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
155 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
156 | else
157 | eval `echo args$i`="\"$arg\""
158 | fi
159 | i=`expr $i + 1`
160 | done
161 | case $i in
162 | 0) set -- ;;
163 | 1) set -- "$args0" ;;
164 | 2) set -- "$args0" "$args1" ;;
165 | 3) set -- "$args0" "$args1" "$args2" ;;
166 | 4) set -- "$args0" "$args1" "$args2" "$args3" ;;
167 | 5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
168 | 6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
169 | 7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
170 | 8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
171 | 9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
172 | esac
173 | fi
174 |
175 | # Escape application args
176 | save () {
177 | for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
178 | echo " "
179 | }
180 | APP_ARGS=`save "$@"`
181 |
182 | # Collect all arguments for the java command, following the shell quoting and substitution rules
183 | eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
184 |
185 | exec "$JAVACMD" "$@"
186 |
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/gradlew.bat:
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1 | @rem
2 | @rem Copyright 2015 the original author or authors.
3 | @rem
4 | @rem Licensed under the Apache License, Version 2.0 (the "License");
5 | @rem you may not use this file except in compliance with the License.
6 | @rem You may obtain a copy of the License at
7 | @rem
8 | @rem https://www.apache.org/licenses/LICENSE-2.0
9 | @rem
10 | @rem Unless required by applicable law or agreed to in writing, software
11 | @rem distributed under the License is distributed on an "AS IS" BASIS,
12 | @rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | @rem See the License for the specific language governing permissions and
14 | @rem limitations under the License.
15 | @rem
16 |
17 | @if "%DEBUG%" == "" @echo off
18 | @rem ##########################################################################
19 | @rem
20 | @rem Gradle startup script for Windows
21 | @rem
22 | @rem ##########################################################################
23 |
24 | @rem Set local scope for the variables with windows NT shell
25 | if "%OS%"=="Windows_NT" setlocal
26 |
27 | set DIRNAME=%~dp0
28 | if "%DIRNAME%" == "" set DIRNAME=.
29 | set APP_BASE_NAME=%~n0
30 | set APP_HOME=%DIRNAME%
31 |
32 | @rem Resolve any "." and ".." in APP_HOME to make it shorter.
33 | for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
34 |
35 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
36 | set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
37 |
38 | @rem Find java.exe
39 | if defined JAVA_HOME goto findJavaFromJavaHome
40 |
41 | set JAVA_EXE=java.exe
42 | %JAVA_EXE% -version >NUL 2>&1
43 | if "%ERRORLEVEL%" == "0" goto execute
44 |
45 | echo.
46 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
47 | echo.
48 | echo Please set the JAVA_HOME variable in your environment to match the
49 | echo location of your Java installation.
50 |
51 | goto fail
52 |
53 | :findJavaFromJavaHome
54 | set JAVA_HOME=%JAVA_HOME:"=%
55 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
56 |
57 | if exist "%JAVA_EXE%" goto execute
58 |
59 | echo.
60 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
61 | echo.
62 | echo Please set the JAVA_HOME variable in your environment to match the
63 | echo location of your Java installation.
64 |
65 | goto fail
66 |
67 | :execute
68 | @rem Setup the command line
69 |
70 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
71 |
72 |
73 | @rem Execute Gradle
74 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
75 |
76 | :end
77 | @rem End local scope for the variables with windows NT shell
78 | if "%ERRORLEVEL%"=="0" goto mainEnd
79 |
80 | :fail
81 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
82 | rem the _cmd.exe /c_ return code!
83 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
84 | exit /b 1
85 |
86 | :mainEnd
87 | if "%OS%"=="Windows_NT" endlocal
88 |
89 | :omega
90 |
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/settings.gradle.kts:
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1 | pluginManagement {
2 | repositories {
3 | google()
4 | mavenCentral()
5 | gradlePluginPortal()
6 | }
7 | }
8 | dependencyResolutionManagement {
9 | repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
10 | repositories {
11 | google()
12 | mavenCentral()
13 | }
14 | }
15 |
16 | rootProject.name = "Canvas"
17 | include(":app")
18 |
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