├── .github └── workflows │ └── lint.yml ├── .travis.yml ├── CONTRIBUTING.md ├── LICENSE.md ├── README.md └── logo.png /.github/workflows/lint.yml: -------------------------------------------------------------------------------- 1 | 2 | name: Lint Awesome List 3 | on: [push, pull_request] 4 | jobs: 5 | lint: 6 | name: Lint 7 | runs-on: ubuntu-latest 8 | steps: 9 | - uses: actions/checkout@v4 10 | with: 11 | fetch-depth: 0 12 | - name: Install awesome-lint 13 | run: npm install -g awesome-lint 14 | - name: Run awesome-lint 15 | run: npx awesome-lint ./README.md 16 | -------------------------------------------------------------------------------- /.travis.yml: -------------------------------------------------------------------------------- 1 | language: ruby 2 | rvm: 3 | - 2.2 4 | before_script: 5 | - gem install awesome_bot 6 | script: 7 | - awesome_bot README.md 8 | -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | # Contribution Guidelines 2 | 3 | Please ensure your pull request adheres to the following: 4 | 5 | ## New Categories 6 | 7 | * Ensure the new category has at least one entry within. 8 | * Ensure categories are listed in alphanumeric order. 9 | * Ensure category is properly linked to in the table of contents (see Formatting). 10 | 11 | ## New Entries 12 | 13 | * Ensure that new entry is not a duplicate. 14 | * Make an individual pull request for each new entry. 15 | * Use the following format: \[NAME\]\(LINK\) - DESCRIPTION. 16 | * Keep descriptions simple. 17 | * Do not use the entry's name in the description. 18 | * Do not use "LOVE", "LOVE2D", or any other variant within the description unless absolutely necessary. 19 | * If the entry is written for Lua or LuaJIT, it is okay to mention this. 20 | * Do not use periods/full stops (.) in description. 21 | * Separate ideas using a semi-colon (;). 22 | * Ensure the new entry does not have trailing whitespace. 23 | * Try to ensure your pull requests only have one commit if possible. 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Any map (grid, point, mesh or infinite map) and support path cost. 58 | * [pathfun](https://codeberg.org/apicici/pathfun) - Pure Lua library for 2D pathfinding using the funnel algorithm. 59 | * [beehive.lua](https://github.com/drhayes/beehive.lua) - A functional behavior tree implementation. 60 | * [Luafinding](https://github.com/GlorifiedPig/Luafinding) - Class-based A* implementation written purely in Lua. 61 | * [LÖVElyTrees](https://github.com/Nrosa01/LOVElyTrees) - Fully featured behaviour tree implementation with tree rendering. 62 | 63 | ## Animation 64 | *Animation & Frame-Managing Libraries* 65 | 66 | * [andross](https://github.com/pfirsich/andross) - A Lua library for 2D skeletal/bone animations with a Löve backend. 67 | * [anim8](https://github.com/kikito/anim8) - Animation library. 68 | * [animx](https://github.com/YoungNeer/animx) - A featureful Animation library for loading animations from XML files!. 69 | * [Aseprite loader](https://github.com/elloramir/love-ase) - Complete ase/aseprite file loader (no json). 70 | * [chiro](https://github.com/bjornbytes/chiro) - Convenience wrapper around [Spine](http://esotericsoftware.com). 71 | * [Peachy](https://github.com/josh-perry/peachy) - A parser/renderer for Aseprite animations in LÖVE. 72 | * [skeletor](https://github.com/pelevesque/skeletor) - 2D skeletal animation system. 73 | * [Walt](https://github.com/davisdude/Walt) - Animation library. 74 | * [Lump](https://github.com/sixFingers/lump) - Adobe Flash animation runtime. 75 | * [lovanim](https://github.com/patrixr/love-animation) - A minimal stateful animation library. 76 | * [SYSL-Text](https://github.com/SystemLogoff/SYSL-Text) - Text animation and automatic wrapping library based on tags. 77 | 78 | ## Camera 79 | *Viewport & Camera Libraries* 80 | 81 | * [Brady](https://github.com/davisdude/Brady) - Camera library with parallax scrolling. 82 | * [cam11](https://notabug.org/pgimeno/cam11) - Camera library that leverages the Transform object introduced in love2d 11.0+. 83 | * [Editgrid](https://github.com/bakpakin/Editgrid) - Gamera and HUMP compatible scaling grid. 84 | * [gamera](https://github.com/kikito/gamera) - Camera system. 85 | * [hump.camera](https://hump.readthedocs.io/en/latest/camera.html) - Camera library with window locking and smooth camera movement interpolation. 86 | * [parallax](https://github.com/idbrii/love-parallax) - Parallax scrolling with any camera system; seamlessly tile background images. 87 | 88 | ## Development 89 | *Development assisting Libraries, that enrich your development experience* 90 | 91 | * [FPSGraph](https://github.com/icrawler/FPSGraph) - Small FPS graphing utility. 92 | * [debugGraph](https://github.com/Mechazawa/Love-Debug-Graph) - Small OO FPS graphing utillity based on FPSGraph. 93 | * [Lovebird](https://github.com/rxi/lovebird) - Browser-based debug console. 94 | * [LoveDebug](https://github.com/flamendless/lovedebug) - Inline console-like debugger utility. 95 | * [lurker](https://github.com/rxi/lurker) - Auto-swaps changed Lua files in a running game. 96 | * [LÖVE API](https://github.com/love2d-community/love-api) - The complete API documentation of LÖVE in a Lua table. 97 | * [LÖVE Build](https://github.com/nhartland/love-build) - GitHub Action for automated cross-platform builds. 98 | * [LÖVE TypeScript Definitions](https://github.com/hazzard993/love-typescript-definitions) - Write LÖVE games with TypeScript. 99 | * [lovelier](https://github.com/patrixr/lovelier) - A LÖVE live reloader with Moonscript support. 100 | * [loveprofiler](https://github.com/dknight/loveprofiler) - LoveProfiler is an extremely simple logger and profiler. 101 | * [vudu](https://github.com/deltadaedalus/vudu) - Broad in-game debugging gui with a console, variable browser/editor, speed controls, and more. 102 | 103 | ## Drawing 104 | *Drawing specific Libraries, that simplify the Drawing process* 105 | 106 | * [Artal](https://github.com/unXedDani/Artal) - A .PSD parsing library for LÖVE. 107 | * [Autobatch](https://github.com/rxi/autobatch) - Small LÖVE module to automate the use of SpriteBatches. 108 | * [center](https://github.com/S-Walrus/center) - A simple module to dynamically align and fit content to screens of any size. 109 | * [deep](https://github.com/Nikaoto/deep) - Adds Z axis; allows you to queue actions and draw calls. 110 | * [draft](https://github.com/pelevesque/draft) - A module for drawing complex shapes. 111 | * [grove.draworder](https://github.com/FloatingBanana/Grove/blob/master/grove/draworder.lua) - Similar to deep, but you can set a custom sorting method and create multiple, nestable instances. 112 | * [Hot particles](https://github.com/ReFreezed/HotParticles) - "Hot Particles is a particle editor for the LÖVE game framework." 113 | * [HSLUV](https://github.com/hsluv/hsluv-lua) - Lua implementation of HSLuv (a human-friendly alternative to HSL). 114 | * [Maid64](https://github.com/adekto/maid64) - Low resolution scaler for LÖVE. 115 | * [Push](https://github.com/Ulydev/push) - A simple resolution-handling library for LÖVE. 116 | * [renderplanet](https://github.com/meric/renderplanet/) - Realistic orthographic planet rendering. 117 | * [Resolution Solution](https://github.com/Vovkiv/resolution_solution) - Scale library, that help you add resolution support to your games! 118 | * [svglover](https://github.com/globalcitizen/svglover) - Library to import and display simple SVGs in LÖVE. 119 | * [SYSL-Pixel](https://github.com/SystemLogoff/Sysl-Pixel) - Pixel art focused scaler for graphics, position, screen-captures and shaders. 120 | * [Sölar](https://github.com/JanWerder/soelar) - A fairly simple solar system simulator. 121 | * [Tove2d](https://github.com/poke1024/tove2d) - Animated vector graphics for LÖVE. 122 | * [turtle.lua](https://github.com/arthurealike/turtle.lua) - Turtle graphics library for LÖVE. 123 | * [Runtime-TextureAtlas](https://github.com/EngineerSmith/Runtime-TextureAtlas) - Texture atlas packer and renderer at runtime; no external tools. 124 | * [Export-TextureAtlas](https://github.com/EngineerSmith/Export-TextureAtlas) - Extends Runtime-TextureAtlas as a commandline tool to export an atlas. 125 | 126 | ## Entity 127 | *Entity and Gameobject Managing Libraries* 128 | 129 | * [adorbs](https://github.com/JosephShering/adorbs) - Minimal, Functional Entity Component System. 130 | * [Concord](https://github.com/Tjakka5/Concord) - A feature-complete ECS library. 131 | * [ecs-lua](https://github.com/nidorx/ecs-lua) - ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development. 132 | * [knife.system](https://github.com/airstruck/knife/blob/master/readme/system.md) - Minimalist functional ECS. 133 | * [nata](https://github.com/tesselode/nata) - Hybrid OOP/ECS entity management. 134 | * [tiny-ecs](https://github.com/bakpakin/tiny-ecs) - Entity Component System for Lua that's simple, flexible, and useful. 135 | 136 | ## Helpers 137 | *Game specific Library bundles, that provide reuseable functions* 138 | 139 | * [astray](https://github.com/SiENcE/astray) - Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and roguelike video games. 140 | * [batteries](https://github.com/1bardesign/batteries/) - Fills out lua's sparse standard library and provides implementations of common algorithms and data structures useful for games. 141 | * [cartographer](https://github.com/tesselode/cartographer) - Small Tiled map loader and drawer. 142 | * [clove](https://github.com/YoungNeer/clove) - A helper library which allows you to quickly loads huge amount of assets. 143 | * [grove.color](https://github.com/FloatingBanana/Grove/blob/master/grove/color.lua) - Blend, convert and interpolate colors using 'color objects'. 144 | * [hump](https://github.com/HDictus/hump) - Collection of tools for developing games with LÖVE (Gamestates, Timers/Tweens, Vectors, Classes, Signals, Cameras). 145 | * [iffy](https://github.com/YoungNeer/iffy) - A SpriteSheet and Tileset helper library for LÖVE. 146 | * [knife](https://github.com/airstruck/knife) - Collection of useful micro-modules for Lua (Class, State Machines, Bind, Chain, Coroutines, Event, Memoize, Entity, Tests, Timer). 147 | * [shard](https://github.com/MineGame159/shard) - Collection of useful mini modules. 148 | * [lovely-windows](https://github.com/flamendless/lovely-windows) - A Window/Screen Manager Module for virtual windows. 149 | * [love-state-switcher](https://github.com/nekromoff/love-state-switcher) - State switcher class for Lua LÖVE Engine. 150 | * [lua-state-machine](https://github.com/kyleconroy/lua-state-machine) - Lua Finite State Machine. 151 | * [lue](https://github.com/Ulydev/lue) - Lue is a LÖVE library that allows you to display hue color effects in your game. 152 | * [lume](https://github.com/rxi/lume/) - Collection of functions for Lua, geared towards game development. 153 | * [Manami](https://github.com/MikuAuahDark/NPad93/blob/master/manami.lua) - An improved "reflowprint" with UTF-8, multicolor, and justify support. 154 | * [narrator](https://github.com/astrochili/narrator) - An Ink narrative scripting language parser and runtime implementation. 155 | * [reflowprint](https://github.com/josefnpat/reflowprint) - A library designed for alignment of text that is shown one character at a time. 156 | * [roomy](https://github.com/tesselode/roomy) - Screen management library for LÖVE. 157 | * [rotLove](https://github.com/paulofmandown/rotLove) - Roguelike Toolkit in LÖVE. A LÖVE/lua port of rot.js. 158 | * [YAS](https://github.com/kithf/yas) - Yet Another Screen manager. 159 | * [SceneMan](https://github.com/KINGTUT10101/SceneMan) - A simple, but powerful scene/gamestate manager that uses a stack, allowing you to run multiple scenes at once. 160 | * [Scenery](https://github.com/paltze/scenery) - A dead simple scene/state management system. 161 | * [ScreenManager](https://github.com/rm-code/screenmanager) - Screen/State Management for the LÖVE framework. 162 | * [shack](https://github.com/Ulydev/shack) - Shack is a LÖVE library that lets you easily add screen effects such as shake and rotation. 163 | * [Simple Tiled Implementation](https://github.com/karai17/Simple-Tiled-Implementation) - Tiled map loader and renderer. 164 | * [Vivid](https://github.com/WetDesertRock/vivid) - Color math, manipulation and conversion library. 165 | * [Yonder](https://github.com/thenerdie/Yonder) - A ridiculously easy to use game state management library for LOVE2D. 166 | * [GameStateManager](https://github.com/GwyrddGlas/GameStateManager) - A lightweight, optimized, and easy-to-implement solution for efficient game state management. 167 | * [Love dialogue](https://github.com/Miisan-png/Love-Dialogue) - Simple to use Dialogue Library for Love2d with custom scripting language for dialogues . 168 | 169 | ## Input 170 | *Input & Binding Libraries* 171 | 172 | * [baton](https://github.com/tesselode/baton) - Input library for LÖVE that bridges the gap between keyboard and gamepad controls. 173 | * [GamepadGuesser](https://github.com/idbrii/love-gamepadguesser) - Get the right button icons for gamepads; load updated gamepad db. 174 | * [input](https://github.com/xiejiangzhi/input) - Simple and powerful input library. support check operation time, sequence. 175 | * [Kazari](https://github.com/MikuAuahDark/Kazari) - Multitouch gesture and input library. 176 | * [love-microphone](https://github.com/LPGhatguy/love-microphone) - Simple microphone support for LÖVE. 177 | * [LoveKeys](https://github.com/SpaceCat-Chan/LoveKeys) - A simple input handeling library that keeps track of things for you. 178 | * [Swipe](https://github.com/zombrodo/swipe) - A simple radial keyboard library. 179 | * [tactile](https://github.com/tesselode/tactile) - A straightforward and flexible input library. 180 | 181 | ## Lighting 182 | *Lighting & Shadow Libraries* 183 | 184 | * [bitumbra](https://github.com/a13X-B/bitumbra) - GPU accelerated many lights 2D shadows. 185 | * [lighter](https://github.com/speakk/lighter) - A performant dynamic light implementation with a simple API. 186 | * [Shädows](https://github.com/matiasah/shadows) - A Shadows & Lights engine for LÖVE. 187 | * [Light World](https://github.com/tanema/light_world.lua) - A lighting model. 188 | * [Simple Love Lights](https://github.com/dylhunn/simple-love-lights) - A very simple raycasting light implementation. 189 | * [Light](https://github.com/xiejiangzhi/light) - A simple dynamic light implementation. 190 | 191 | ## Math 192 | *Math specific Libraries* 193 | 194 | * [Bresenham](https://github.com/rm-code/Bresenham) - Bresenham's line algorithm written in Lua. 195 | * [brinevector](https://github.com/novemberisms/brinevector) - Standalone lightweight luajit ffi-accelerated 2D vector library for great performance. 196 | * [Cirno's Perfect Math Library](https://github.com/excessive/cpml) - Math/intersection library designed for games. 197 | * [delaunay](https://github.com/Yonaba/delaunay) - Delaunay triangulation for convex polygons. 198 | * [hump.vector](https://hump.readthedocs.io/en/latest/vector.html) - Powerful 2D vector class. 199 | * [loaded_dice](https://github.com/a13X-B/loaded_dice) - Walker-Vose alias method implementation (loaded dice-like RNG) useful for rolling loot tables, etc. 200 | * [MLib](https://github.com/davisdude/mlib) - Math and shape-intersection detection library written in Lua. It's aim is to be robust and easy to use. 201 | * [nvec](https://github.com/MikuAuahDark/NPad93/blob/master/nvec.lua) - Hump.vector-compatible LuaJIT FFI-accelerated 2D vector library. 202 | * [shash](https://github.com/rxi/shash) - A simple, lightweight spatial hash for Lua. 203 | * [vector.lua](https://github.com/themousery/vector.lua) - A simple vector library based on the PVector class from processing. 204 | * [Vornmath](https://github.com/DUznanski/vornmath) - The most comprehensive small vector & matrix, complex number, and quaternion library for Lua. 205 | * [polysec](https://github.com/dknight/polysec) - A performant and lightweight library to detect polygon and rectangle intersections. 206 | 207 | ## Music 208 | *Music related libraries* 209 | 210 | * [denver](https://github.com/superzazu/denver.lua) - A Löve custom waveform generation library. 211 | * [lovebpm](https://github.com/rxi/lovebpm) - A LÖVE library for syncing events to the BPM of an audio track. 212 | * [ripple](https://github.com/tesselode/ripple) - An audio manager with tagging support. 213 | * [wave](https://github.com/Ulydev/wave) - A sound manager with audio parsing and rhythm functionalities. 214 | 215 | ## Networking 216 | *Networking & Online-Play Libraries* 217 | 218 | * [Grease](https://github.com/bartbes/love-misc-libs/tree/master/grease) - Networking library intended to make networking easy for lovers (TCP, UDP, Enet). (IPv6) 219 | * [LoverNet](https://github.com/josefnpat/LoverNet) - A networking library that leverages bitser and enet. (IPv4) 220 | * [NoobHub](https://github.com/Overtorment/NoobHub) - OpenSource multiplayer and network messaging. (IPv6) 221 | * [Sock.lua](https://github.com/camchenry/sock.lua) - A Lua networking library for LÖVE games. (IPv4) 222 | * [löve-ws](https://github.com/holywyvern/love-ws) - A websocket client and server library. 223 | * [love2d-lua-websocket](https://github.com/flaribbit/love2d-lua-websocket) - A simple event-driven websocket client library. (IPv4) 224 | 225 | ## OO 226 | *Object Orientation Libraries that support [Class-Commons](https://github.com/bartbes/Class-Commons)* 227 | 228 | * [30log](https://github.com/Yonaba/30log) - Minified framework for object-orientation in Lua. It features named (and unnamed) classes, single inheritance and a basic support for mixins. 229 | * [classic](https://github.com/rxi/classic/) - Tiny class module for Lua. Attempts to stay simple and provide decent performance by avoiding unnecessary over-abstraction. 230 | * [hump.class](https://hump.readthedocs.io/en/latest/class.html) - Small, fast class/prototype implementation with multiple inheritance (class-commons). 231 | * [knife.base](https://github.com/airstruck/knife/blob/master/readme/base.md) - Extremely minimal base class providing single inheritance and constructors. 232 | * [middleclass](https://github.com/kikito/middleclass) - Simple OOP library for Lua; has inheritance, metamethods (operators), class variables and weak mixin support (class-commons). 233 | * [muun](https://github.com/megagrump/muun) - Moonscript compatible class implementation. 234 | * [selene](https://github.com/novafacing/selene) - Project template for writing games in Moonscript instead of Lua without precompiling. 235 | * [Object-Library](https://github.com/Virus01Official/Object-Library) - ObjectLibrary is a simple library for the LÖVE2D game engine that allows users to create objects with collision detection and optional textures. 236 | * [LowerClass](https://github.com/DevonPalma/LowerClass) - A MiddleClass Inspired library with extended features. 237 | 238 | ## Performance 239 | *Performance measurement tools* 240 | 241 | * [AppleCake](https://github.com/EngineerSmith/AppleCake) - Profiling library for LÖVE, with detailed profiling and thread support. 242 | * [jprof](https://github.com/pfirsich/jprof) - Profiling library/tool for LÖVE. 243 | * [Piefiller](https://github.com/Polynominal/Piefiller) - Graphical profiler for LÖVE. 244 | * [ProFi](https://gist.github.com/rm-code/383c98a6af04652ed9f39b7ae536bcc5) - A simple lua profiler that works with LuaJIT and prints a pretty report file in columns. 245 | 246 | ## Physics 247 | *Collision Detection & Physics Wrappers* 248 | 249 | * [breezefield](https://github.com/HDictus/breezefield) - A lightweight and easy love.physics wrapper (windfield alternative). 250 | * [Bump](https://github.com/kikito/bump.lua) - Collision detection library for Lua. 251 | * [HC](https://hc.readthedocs.io/en/latest/) - Collision detection with arbitrary polygons; allows rotation of objects. 252 | * [loveblobs](https://github.com/exezin/loveblobs) - A softbody library with support for both dynamic and static arbitrary softbodies. 253 | * [slick](https://github.com/erinmaus/slick/) - A simple to use polygon collision library inspired by bump.lua. 254 | * [Strike](https://github.com/Aweptimum/Strike) - 2D collision detection library. Extendable, based on Separating-Axis-Theorem. 255 | 256 | ## Platforms 257 | *Ports for Platforms other than the ones officially supported by LÖVE* 258 | 259 | * [LoveDos](https://github.com/rxi/lovedos) - A Lua framework for 2D DOS games, implementing a subset of the LÖVE API. 260 | * [LoveFTW](https://bitbucket.org/T-BoneISS/l-veftw) - Work-in-progress port to Windows phone 8.1. 261 | * [LÖVE Potion](https://github.com/lovebrew/lovepotion) - Unofficial implementation of the LÖVE for Nintendo (3DS, Switch and Wii U) Homebrew. 262 | * [LOVE-WrapLua](https://github.com/LukeZGD/LOVE-WrapLua) - A small and simple wrapper for OneLua, lpp-vita, and Lua Player PS3. 263 | * [Love.js](https://github.com/Davidobot/love.js) - LÖVE ported to the web using Emscripten. 264 | * [LÖVR](https://github.com/bjornbytes/lovr) - LÖVE for virtual reality devices. 265 | 266 | ## Publishing 267 | *Guides to distributing LÖVE games in 3rd party stores* 268 | 269 | * [Love-Snap-Template](https://github.com/popey/love-snap-template) - A template for packaging LÖVE games for distribution in the Snappy Store. 270 | * [AppImageKit](https://github.com/AppImage/AppImageKit) - Using AppImageKit you can package LÖVE games as AppImages that run on common Linux-based operating systems, such as RHEL, CentOS, Ubuntu, Fedora, debian and derivatives; one game = one file. 271 | 272 | ## Serialization 273 | *Save Game & Storage Libraries* 274 | 275 | * [arson](https://github.com/flamendless/arson.lua) - Companion library for registering custom data types that can be encoded and decoded by json.lua. 276 | * [binser](https://github.com/bakpakin/binser) - Customizable Lua Serializer. 277 | * [bitser](https://github.com/gvx/bitser) - Serializes and deserializes Lua values with LuaJIT. 278 | * [cdata](https://github.com/excessive/cdata) - Serialize between Lua data and C data using LuaJIT's FFI. 279 | * [knife.serialize](https://github.com/airstruck/knife/blob/master/readme/serialize.md) - Serialize data as a Lua script. 280 | * [Lady](https://github.com/gvx/Lady) - Saving and loading savegames; based on Ser. 281 | * [moonblob](https://github.com/megagrump/moonblob) - Binary serialization and data parsing library. 282 | * [Ser](https://github.com/gvx/Ser) - Fast, robust, richly-featured table serialization library for Lua. 283 | * [Smallfolk](https://github.com/gvx/Smallfolk) - A fast, robust, secure, richly-featured table serialization library for Lua. 284 | * [trickle](https://github.com/bjornbytes/trickle) - A bitstream library focused on high compression for use in networking. 285 | 286 | ## Shaders 287 | *GLSL related Libraries* 288 | 289 | * [LoveShaderConverter](https://github.com/tsteinholz/LoveShaderConverter) - Convert Shadertoy Shader files to LÖVE GLSL Files with handy utilities for infinite purposes. 290 | * [ngrading](https://github.com/MikuAuahDark/NPad93/tree/master/ngrading) - Simple color grading library. 291 | * [Shadertoy viewer](http://love2d.org/forums/viewtopic.php?f=5&t=80885) - Run code copied from shadertoy directly or output the converted code to a LÖVE shader. 292 | * [Moonshine](https://github.com/vrld/moonshine) - Repository of common post-processing effects like blur, vignette, color-grading, etc. 293 | * [ShaderScan](https://github.com/idbrii/love-shaderscan) - Adds hot reload, includes, and better error messages for faster shader iteration. 294 | 295 | ## Testing 296 | *Libraries and Tools for Unit Testing* 297 | 298 | * [busted](https://github.com/Olivine-Labs/busted) - Simple unit-testing framework with customizable assertions. 299 | * [knife.test](https://github.com/airstruck/knife/blob/master/readme/test.md) - Fixture-free test framework. 300 | * [Luassert](https://github.com/Olivine-Labs/luassert) - Extends `assert()` with additional, customizable tests. 301 | * [Lunatest](https://github.com/silentbicycle/lunatest) - xUnit-style randomized unit testing framework. 302 | * [lust](https://github.com/bjornbytes/lust) - Minimal test framework. 303 | * [Specl](http://gvvaughan.github.io/specl/) - Behavior Driven Development (BDD) tool. 304 | * [Telescope](http://norman.github.io/telescope/) - Highly-customizable BDD-style testing library. 305 | 306 | ## Tweening 307 | *Smoothing & Timer Libraries* 308 | 309 | * [Flux](https://github.com/rxi/flux) - A fast, lightweight tweening library for Lua. 310 | * [hump.timer](https://hump.readthedocs.io/en/latest/timer.html) - Timer and tweening library with flexible tweening methods. 311 | * [knife.timer](https://github.com/airstruck/knife/blob/master/readme/timer.md) - Create timers and tweens with ease. 312 | * [NAniTe](https://github.com/MikuAuahDark/NPad93/blob/master/nanite.lua) - Timeline-based animation system that supports forward and backward update. 313 | * [tick](https://github.com/rxi/tick) - Lua module for delaying function calls. 314 | * [tween.lua](https://github.com/kikito/tween.lua) - Tweening/Easing/Interpolating functions for Lua inspired on jQuery's animate method. 315 | 316 | ## UI 317 | *User Interface Libraries* 318 | 319 | * [CatUI](https://github.com/wilhantian/catui) - A very light-weight GUI library for LÖVE. 320 | * [cimgui-love](https://codeberg.org/apicici/cimgui-love) - LÖVE module for Dear ImGui obtained by wrapping cimgui (programmatically generated C-api) using LuaJIT FFI, easy to update to the latest Dear Imgui version. 321 | * [GOOi](https://github.com/tavuntu/gooi) - Android-oriented GUI library. 322 | * [Gspöt](https://notabug.org/pgimeno/Gspot) - A stateful GUI lib for LÖVE. 323 | * [Hanker](https://gitlab.com/Alloyed/hanker) - Maximalist immediate mode-ish UI elements; gamepad-friendly. 324 | * [Helium](https://github.com/qeffects/helium) - A modern, customizable, high performance retained UI framework. 325 | * [Layouter](https://github.com/nekromoff/layouter) - A simple UI **grid layout** library for LÖVE 2D game engine. 326 | * [ListBox](https://github.com/darkmetalic/ListBox) - A dynamic ListBox for LÖVE that supports touch, mouse, and keyboard inputs. 327 | * [LoveFrames Fork](https://github.com/linux-man/LoveFrames) - 11.2 Fork of a GUI library. 328 | * [Love Imgui](https://github.com/slages/love-imgui) - Imgui module for the LÖVE game engine. 329 | * [Löve-Nuklear](https://github.com/keharriso/love-nuklear) - Lightweight immediate mode GUI for LÖVE games. 330 | * [Lovely Toasts](https://codeberg.org/togfox/Lovely-Toasts) - Floating speech bubbles with text of your choice. 331 | * [lovr-ui2d](https://github.com/immortalx74/lovr-ui2d) - An immediate mode GUI library for LÖVR and LÖVE. 332 | * [Luis](https://github.com/SiENcE/luis) - LUIS (Love UI System) - A retained Mode UI Framework for LÖVE with Input processing (mouse, keyboard, touch, gamepad), Layer-, Grid-, State-, Theming-system, UI Editor, 16+ Widgets (for Desktop & Mobile). 333 | * [Lynx](https://gitlab.com/TSnake41/lynx) - Very-lightweight list-based UI library. 334 | * [NLay](https://github.com/MikuAuahDark/NPad93#nlay) - Flexible layouting library. 335 | * [Patchy](https://github.com/excessive/patchy) - 9patch library. 336 | * [Slicy](https://github.com/wqferr/slicy) - A newer 9patch/9slice library fixing some issues with Patchy. 337 | * [Plan](https://github.com/zombrodo/plan) - A super simple Rule-based layout library. 338 | * [Polywell](https://gitlab.com/technomancy/polywell) - A highly-configurable text editor / coding tool written in Lua that runs on the LÖVE game engine. 339 | * [SafeWord](https://github.com/josefnpat/safeword) - An overscan detection library for LÖVE. 340 | * [Slab](https://github.com/flamendless/Slab) - Slab is an immediate mode GUI toolkit for the LÖVE framework. 341 | * [SUIT](https://github.com/vrld/SUIT) - Small immediate mode GUI library. 342 | * [TuxRedux](https://github.com/KINGTUT10101/TuxRedux) - An immediate-mode UI system for LOVE2D inspired by SUIT. 343 | * [YALG](https://github.com/sasszem/yalg) - A very simple, cross-platform, reactive UI for last minute UIs. 344 | * [YUI](https://gitea.it/1414codeforge/yui) - Declarative UI library for LÖVE. 345 | * [Inky](https://github.com/Keyslam/Inky) - Any-purpose GUI framework. 346 | * [Badar 🌕](https://github.com/Nabeel20/Badar) - Simple **custom UI syntax** for easy components compositions. 347 | * [MeowUI](https://github.com/MoonGameLab/MeowUI) - Extensible library written in MoonScript that enables you to create your own GUI controls based on provided core modules for Löve2D. 348 | 349 | ## Utilities 350 | *Non-Game specific libraries and tools* 351 | 352 | * [andromeda](https://github.com/itzKiwiSky/Andromeda) - Asset database and loader for love. 353 | * [ArrayRotation](https://gist.github.com/rm-code/4118d4a97d8cde16952199d94b84ead0) - Rotation of two dimensional arrays (square and non-square). 354 | * [bar128-love](https://github.com/Nawias/bar128-love) - Barcode rendering library for LÖVE. 355 | * [cargo](https://github.com/bjornbytes/cargo) - Asset manager. 356 | * [chance.lua](http://ejmr.github.io/chance.lua/) - Library for generating random data. 357 | * [colorchanger](https://github.com/santoslove/colorchanger) - Change the colors in your LÖVE game. 358 | * [Flirt](https://github.com/Alloyed/flirt) - LÖVE version manager; allows to switch between multiple versions of engine on same machine. 359 | * [GifCat](https://github.com/WetDesertRock/GifCat) - A simple module for saving gifs from LÖVE. 360 | * [hex2color](https://github.com/S-Walrus/hex2color/) - A single function to use HEX color values. 361 | * [i18n](https://github.com/excessive/i18n) - Internationalization library designed to help localize your game. 362 | * [Ini Parser](https://github.com/FivosM/ini_parser) - General purpose ini configuration parser. 363 | * [KeyedArray](https://github.com/KINGTUT10101/KeyedArray) - A special data structure where items can be found by their position or key. Similar to an ordered dictionary. 364 | * [log.lua](https://github.com/rxi/log.lua) - Library for configurable log output. 365 | * [love-loader](https://github.com/kikito/love-loader) - Threaded resource loading. 366 | * [love-qrcode](https://github.com/Nawias/love-qrcode) - QR Code rendering library for LÖVE. 367 | * [love2d-assets-loader](https://github.com/Yonaba/love2d-assets-loader) - Assets Loader. 368 | * [love-pe](https://github.com/RamiLego4Game/love-pe) - A tool made in LÖVE for changing LÖVE icon itself. 369 | * [lovely-engine](https://github.com/vinnyhorgan/lovely-engine) - A tool that makes setting up and using LÖVE easier and with Moonscript support. 370 | * [Lily](https://github.com/MikuAuahDark/lily) - Async Asset Loader. 371 | * [LuaRequireExtended](https://github.com/KINGTUT10101/LuaRequireExtended) - A Lua module that lets you require files with input parameters and multiple output values. 372 | * [luasteam](https://github.com/uspgamedev/luasteam) - Lua bindings for the Steamworks API. 373 | * [Luvent](https://github.com/ejmr/Luvent) - Simple event-driven programming. 374 | * [nativefiledialog](https://github.com/Alloyed/nativefiledialog/tree/master/lua) - Open a file picker on Windows/Mac/Linux. 375 | * [nativefs](https://github.com/EngineerSmith/nativefs) - Read and write files outside of LÖVE's allowed paths. 376 | * [ParticleEditor](https://github.com/MusouCrow/ParticleEditor) - An editor of particle for LÖVE. 377 | * [particle-system-playground](https://github.com/santoslove/particle-system-playground) - A basic LÖVE particle system editor. 378 | * [require.lua](https://github.com/premek/require.lua) - Require all files in a folder. 379 | * [smiti18n](https://github.com/Oval-Tutu/smiti18n) - A very complete internationalization library for Lua with LÖVE support. 380 | * [splashy](https://github.com/videah/splashy) - Splash Screen Library. 381 | * [ShakeDetectorLua](https://github.com/azoyan/ShakeDetectorLua) - Uses accelerometer data for shake device detection written in Lua. 382 | * [text2.love](https://git.sr.ht/~akkartik/text2.love) - Full-featured text editor for prose (not code). 383 | * [tick](https://github.com/bjornbytes/tick) - Useful timing tweaks for LÖVE's run loop. 384 | * [servelove](https://github.com/YellowButShort/servelove/) - A web server library that runs on love. 385 | 386 | ## Tutorials 387 | *Blogs and tutorials* 388 | 389 | * [learn2love](https://rvagamejams.com/learn2love/) - Book for learning programming with Lua and LÖVE (Version 11.0+). 390 | * [Using Tiled Maps in LÖVE](http://lua.space/gamedev/using-tiled-maps-in-love) - An article about using maps created with Tiled in your LÖVE game. 391 | * [Tutorial on making an Arkanoid-type game](https://github.com/noooway/love2d_arkanoid_tutorial/wiki) - A complete tutorial on how to make a breakout clone by nooowaay. 392 | * [Simple Game Tutorials](https://simplegametutorials.github.io/) - Tutorials for making simple games with LÖVE (Snake, Sokoban, Tetris, etc.). 393 | * [How to LÖVE](https://sheepolution.com/learn/book/contents) - A book by Sheepolution teaching LÖVE from the ground up. 394 | * [CS50 Introduction to Game Development](https://cs50.harvard.edu/games/) - Harvard Colleges CS50 OpenCourseWare. 395 | * [Building love2d games for the web with love.js and Docker](https://kalis.me/building-love2d-games-web-docker/) - A tutorial on packaging LÖVE games for the web. 396 | 397 | ## IDEs 398 | *Integrated Development Environments and text editor plugins* 399 | 400 | * [Brackets](http://brackets.io/) - A modern, open source text editor by Adobe (obsolete). 401 | * [Lua Syntax Highlighter](https://github.com/ForbesLindesay/brackets-language-extensions) - Add Lua syntax highlighting in Brackets. 402 | * [LÖVE Hints for Brackets.io](https://gitlab.com/sdonalcreative/brackets-love-hints/) - Provides LÖVE code hints. 403 | * [Run LÖVE](https://github.com/instilledbee/run-love2d) - Run LÖVE projects with a hotkey. 404 | * [ZeroBrane Studio](https://studio.zerobrane.com/) - ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax highlighting, live coding, code analyzer, and debugging support. 405 | * [API Syntax Hightlight](https://github.com/flamendless/LOVE-API-Extractor-for-ZeroBraneStudio) - Script to add LOVE API syntax highlighting to ZBS. 406 | * [IntelliJ IDEA](https://www.jetbrains.com/idea/) - Capable and Ergonomic Java IDE. 407 | * [EmmyLua](https://github.com/EmmyLua/VSCode-EmmyLua) - Lua IDE/Debugger Plugin for VSCode. 408 | * [LÖVE IDEA](https://github.com/rm-code/love-IDEA-plugin) - Snippets and code completion for IntelliJ-IDEA. 409 | * [Vim](https://vim.sourceforge.io/) - Vim is a highly configurable text editor built to make creating and changing any kind of text very efficient. 410 | * [Vim LOVE Docs](https://github.com/davisdude/vim-love-docs) - Syntax highlighting for Vim. 411 | * [Notepad++](https://notepad-plus-plus.org) - Notepad++ is a free source code editor and Notepad replacement that supports several languages. 412 | * [LÖVE API for Notepad++](https://github.com/dail8859/love-api-npp) - Code completion and documentation for Notepad++. 413 | * [Visual Studio Code](https://code.visualstudio.com/) - VS Code is a new type of tool that combines the simplicity of a code editor with what developers need for their core edit-build-debug cycle. 414 | * [Local Lua Debugger](https://marketplace.visualstudio.com/items?itemName=tomblind.local-lua-debugger-vscode) - Simple Lua debugger with no dependencies. Löve specific launch.json example provided. 415 | * [Lua for Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=trixnz.vscode-lua) - Provides Intellisense and Linting for Lua in VSCode. 416 | * [Lua Language Server](https://marketplace.visualstudio.com/items?itemName=sumneko.lua) - Various language features for Lua to make development easier and faster; includes LÖVE code completion and documentation. 417 | * [Visual Studio Code LÖVE Launcher](https://marketplace.visualstudio.com/items?itemName=JanW.love-launcher) - A Löve Launcher Extension for Visual Studio Code. 418 | * [Sublime Text](https://www.sublimetext.com) - Sublime Text is a sophisticated text editor for code, markup and prose. You'll love the slick user interface, extraordinary features and amazing performance. 419 | * [Package Manager](https://packagecontrol.io/) - The Sublime Text package manager that makes it exceedingly simple to find, install and keep packages up-to-date. 420 | * [SublimeLove](https://packagecontrol.io/packages/SublimeLove) - Supports syntax highlighting, auto-completion, and build system. 421 | * [SublimeLinter-luacheck](https://packagecontrol.io/packages/SublimeLinter-luacheck) - Provides linting and static analysis of your Lua code. 422 | * [Pulsar](https://pulsar-edit.dev/) - Hackable text editor based on the extinct Atom; Has great support and auto-completion works nicely, but for now lacks error highlighting. 423 | * [autocomplete-love](https://github.com/rameshvarun/autocomplete-love) - Auto-complete and snippets for LÖVE. 424 | * [love-ide](https://github.com/rameshvarun/love-ide) - Auto-installs several utilities for writing Love2D games in Pulsar. 425 | * [language-lua](https://github.com/FireZenk/language-lua) - Add syntax highlighting and snippets to lua files. 426 | * [atom-autocomplete-lua](https://github.com/dapetcu21/atom-autocomplete-lua) - Autocomplete for Lua. 427 | * [Zed](https://zed.dev) - Zed is a next-generation code editor designed for high-performance written in rust. 428 | * [love2z](https://github.com/alejandro-alzate/love2z) - Alejandro's Beta typing hints for Zed. 429 | * [love2d](https://github.com/LuaCATS/love2d) - LuaCATS typing hints for the lua language server. 430 | 431 | 432 | ## Distribution 433 | *Tools that automate game publishing in one way or another* 434 | * [lover](https://github.com/Wolfyxon/lover) - Bringing the joys of rust's package manager (`Cargo`) to love. 435 | * [LÖVE Actions](https://github.com/love-actions) - Build & deploy cross-platform game packages on ***ALL*** popular platforms. Supports Android, iOS, Linux, maxOS, Windows. 436 | * [love-packager](https://github.com/simplifylabs/love-packager) - Simple CLI to package your LÖVE Game in seconds. 437 | * [boon](https://github.com/camchenry/boon) - Multi-platform, easy to use tool supporting Windows, macOS, Linux. 438 | * [LÖVE Game Development & Automated Build System](https://github.com/Oval-Tutu/bootstrap-love2d-project) - Preconfigured VSCode/Codium. Build for Android, iOS, HTML5, Linux, macOS and Windows and automatically publish to Itch.io. 439 | * [love-export](https://github.com/dmoa/love-export) - Fast and simple command-line tool that builds binaries for you. Supports Windows, macOS, and Linux. 440 | * [love-release](https://github.com/MisterDA/love-release) - A Lua script that automates game distribution. Supports Windows, macOS, Debian, Linux. 441 | * [lovesfx](https://github.com/tpimh/lovesfx) - Packs love games in a single file for windows. 442 | * [makelove](https://github.com/pfirsich/makelove) - Advanced multi-platform tool to fuse your game written in Python 3. Supports Windows and Linux with AppImage. 443 | * [love-build](https://github.com/ellraiser/love-build) - Downloadable application (made in LÖVE!) that can build games for Windows, macOS, and Linux regardless of your own OS. 444 | * [love-deploy](https://github.com/tducasse/love-deploy) - Build and deploy games on itch.io (supports windows and web exports). 445 | * [love-fuser](https://github.com/MikuAuahDark/love-fuser) - Packages LÖVE Games using GitHub Actions. Supports Windows, Linux, and Android. 446 | 447 | ## Related 448 | 449 | * [awesome-lua](https://github.com/LewisJEllis/awesome-lua) - A list like this one, but more general and encompassing all of Lua's uses. 450 | * [awesome-love-shaders](https://github.com/karai17/awesome-love-shaders) - A collection of shaders designed to work in LÖVE. 451 | * [awesome-pico8](https://github.com/pico-8/awesome-PICO-8) - A curated list of PICO-8 resources, tutorials, tools and more. 452 | 453 | Other awesome lists can be found in the [awesome-awesomeness](https://github.com/bayandin/awesome-awesomeness) list. 454 | -------------------------------------------------------------------------------- /logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/love2d-community/awesome-love2d/2bf7ae94da30fe848f69416c4fa018402b2cd429/logo.png --------------------------------------------------------------------------------