├── .gitignore ├── README.md └── snes ├── ASCII ├── Shuichi Ukai │ ├── ASCII Shuichi Ukai Build Sorting Notes.txt │ ├── Down the World - Mervil's Ambition ($0097).bin │ ├── Down the World - Mervil's Ambition ($00ac).bin │ ├── Down the World - Mervil's Ambition ($00b1).bin │ ├── Down the World - Mervil's Ambition ($00c7).bin │ ├── Down the World - Mervil's Ambition ($0171).bin │ ├── Down the World - Mervil's Ambition ($03b9).bin │ ├── Down the World - Mervil's Ambition ($0488).bin │ ├── Down the World - Mervil's Ambition ($04e8).bin │ ├── Down the World - Mervil's Ambition.s │ ├── Wizardry VI - Bane of the Cosmic Forge ($00a2).bin │ ├── Wizardry VI - Bane of the Cosmic Forge ($00b7).bin │ ├── Wizardry VI - Bane of the Cosmic Forge ($00bc).bin │ ├── Wizardry VI - Bane of the Cosmic Forge ($00d2).bin │ ├── Wizardry VI - Bane of the Cosmic Forge ($017c).bin │ ├── Wizardry VI - Bane of the Cosmic Forge ($03dc).bin │ ├── Wizardry VI - Bane of the Cosmic Forge ($04a9).bin │ ├── Wizardry VI - Bane of the Cosmic Forge ($0500).bin │ └── Wizardry VI - Bane of the Cosmic Forge.s └── Yoshinori Hirahara and Kouji Yamada │ └── ASCII Yoshinori Hirahara Kouji Yamada Build Sorting Notes.txt ├── Act Japan ├── Act Japan Build Sorting Notes.txt ├── Super Nova ($0580).bin └── Super Nova.s ├── Advanced Real Time Dynamic Interplay ├── ARDI Build Sorting Notes.txt ├── Claymates ($1000).bin └── Claymates.s ├── Arc System Works ├── Arc System Works Build Sorting Notes.txt ├── Bishoujo Senshi Sailor Moon ($0800).bin ├── Bishoujo Senshi Sailor Moon R ($0800).bin ├── Bishoujo Senshi Sailor Moon R.s ├── Bishoujo Senshi Sailor Moon.s ├── Honoo no Toukyuuji Dodge Danpei ($0800).bin ├── Honoo no Toukyuuji Dodge Danpei.s ├── Shinseiki GPX Cyber Formula ($0800).bin ├── Shinseiki GPX Cyber Formula.s ├── Suzuka 8 Hours ($0800).bin └── Suzuka 8 Hours.s ├── Atlus ├── Atlus Build Sorting Notes.txt ├── Shin Megami Tensei ($0300).bin ├── Shin Megami Tensei II ($0300).bin ├── Shin Megami Tensei II ($0300).s ├── Shin Megami Tensei II ($0500).bin ├── Shin Megami Tensei II.s └── Shin Megami Tensei.s ├── Bitmasters └── Bitmasters Build Sorting Notes.txt ├── Capcom ├── Capcom Build Sorting Notes.txt ├── Mega Man X ($02c0).bin ├── Mega Man X.s ├── Super Ghouls 'N Ghosts ($0300).bin ├── Super Ghouls 'N Ghosts.s ├── The Great Circus Mystery Starring Mickey & Minnie ($02c0).bin ├── The Great Circus Mystery Starring Mickey & Minnie.s ├── The Magical Quest Starring Mickey Mouse ($02c0).bin └── The Magical Quest Starring Mickey Mouse.s ├── Chunsoft ├── Earlier │ ├── Chunsoft Build Sorting Notes.txt │ ├── Dragon Quest 5 - Tenkuu no Hanayome ($0774).bin │ ├── Dragon Quest 5 - Tenkuu no Hanayome.s │ ├── Kamaitachi no Yoru ($08a4).bin │ ├── Kamaitachi no Yoru.s │ ├── Otogirisou ($078e).bin │ ├── Otogirisou.s │ ├── Torneco no Daibouken - Fushigi no Dungeon ($07a1).bin │ └── Torneco no Daibouken - Fushigi no Dungeon.s ├── Fushigi no Dungeon - Fuurai no Shiren ($05b0).bin ├── Fushigi no Dungeon - Fuurai no Shiren.s └── Later Takenori Yamamori │ └── Chunsoft Takenori Yamamori Build Sorting Notes.txt ├── Compile ├── Compile Build Sorting Notes.txt ├── Naxat Super Pinball - Jaki Crush ($0600).bin ├── Naxat Super Pinball - Jaki Crush ($0721).bin ├── Naxat Super Pinball - Jaki Crush.s ├── Super Aleste ($0600).bin ├── Super Aleste ($06f3).bin ├── Super Aleste.s ├── Super Nazo Puyo - Ruru no Ruu ($0550).bin ├── Super Nazo Puyo - Ruru no Ruu ($0637).bin ├── Super Nazo Puyo - Ruru no Ruu.s ├── Super Puyo Puyo ($0550).bin ├── Super Puyo Puyo ($0637).bin ├── Super Puyo Puyo 2 ($0550).bin ├── Super Puyo Puyo 2 ($0637).bin ├── Super Puyo Puyo 2.s └── Super Puyo Puyo.s ├── Cube ├── Dougen Shibuya │ ├── Bishoujo Senshi Sailor Moon SuperS - Fuwa Fuwa Panic ($0200).bin │ ├── Bishoujo Senshi Sailor Moon SuperS - Fuwa Fuwa Panic.s │ ├── Cube Dougen Shibuya Build Sorting Notes.txt │ ├── Dragon Quest I & II ($0200).bin │ └── Dragon Quest I & II ($0200).s └── Masumi Takimoto │ └── Cube Masumi Takimoto Build Sorting Notes.txt ├── David Whittaker ├── Apocalypse II (In Game) ($0200).bin ├── Apocalypse II (Opening Logo) ($0200).bin ├── Batman Revenge of the Joker ($0200).bin ├── Batman Revenge of the Joker.s ├── Battle Cars ($0200).bin ├── Chavez ($0200).bin ├── David Whittaker Sound Driver Build Sorting Notes.txt ├── Dream TV ($0200).bin ├── Dream TV (Beta 2) ($0800).bin ├── Dream TV (Beta 2).s ├── Elite Soccer (In Game) ($0200).bin ├── Elite Soccer (Title Screen) ($0200).bin ├── Gods (Ending) ($0200).bin ├── Gods (Opening) ($0200).bin ├── Gods (Title Screen and In Game) ($0200).bin ├── Kick Off ($0300).bin ├── Kick Off 3 (Beta) (In Game) ($0200).bin ├── Kick Off 3 (Beta) (Title Screen) ($0200).bin ├── Krusty's Super Fun House Version 1 ($0300).bin ├── Krusty's Super Fun House Version 1.s ├── Krusty's Super Fun House Version 2 ($0300).bin ├── Lawnmower Man (Driving) ($0200).bin ├── Lawnmower Man (In Game) ($0200).bin ├── Lemmings 2 - The Tribes (Beach Tribe) ($0200).bin ├── Lemmings 2 - The Tribes (Cavelem Tribe) ($0200).bin ├── Lemmings 2 - The Tribes (Most Common Build) ($0200).bin ├── Lemmings 2 - The Tribes (Title Screen) ($0200).bin ├── Michael Jordan - Chaos in the Windy City ($0200).bin ├── Porky Pig's Haunted Holiday (Beta) ($0200).bin ├── Riddick Bowe Boxing (US) (During A Fight) ($0200).bin ├── Riddick Bowe Boxing (US) (Main Menus) ($0200).bin ├── Shaq Fu ($0200).bin ├── Super SWIV ($0200).bin ├── World Class Rugby (During A Game) ($0200).bin ├── World Class Rugby (Outside A Game) ($0200).bin ├── World Cup Striker (EU) (Title Screen) ($0200).bin └── World Cup Striker (JP) (In Game) ($0200).bin ├── Factor 5 ├── Chris Huelsbeck │ ├── Factor 5 Chris Huelsbeck Build Sorting Notes.txt │ ├── Super Turrican ($0200).bin │ └── Super Turrican.s └── TROET SoundSystem │ ├── Factor 5 TROET SoundSystem Build Sorting Notes.txt │ ├── Indiana Jones' Greatest Adventures ($0600).bin │ ├── Indiana Jones' Greatest Adventures.s │ ├── Super Turrican 2 ($0640).bin │ └── Super Turrican 2.s ├── Falcom ├── Falcom Build Sorting Notes.txt ├── Popful Mail ($0300).bin ├── Popful Mail.s └── Takahiro Tsunashima │ ├── Ys V - Ushinawareta Sunano Miyako Kefin ($0700).bin │ └── Ys V - Ushinawareta Sunano Miyako Kefin.s ├── Game Studio └── Game Studio Build Sorting Notes.txt ├── Graphic Research ├── Graphic Research Build Sorting Notes.txt ├── Mickey no Tokyo Disneyland Daibouken ($0380).bin └── Mickey no Tokyo Disneyland Daibouken.s ├── Heart Beat ├── Dragon Quest 3 - Soshite Densetsu he ($0b00).bin ├── Dragon Quest 3 - Soshite Densetsu he.s ├── Dragon Quest 6 - Maboroshi no Daichi ($0b00).bin ├── Dragon Quest 6 - Maboroshi no Daichi.s └── Heart Beat Build Sorting Notes.txt ├── Hudson ├── American Tail, An - Fievel Goes West ($0800).bin ├── American Tail, An - Fievel Goes West ($ff00).bin ├── Caravan Shooting Collection ($0800).bin ├── Caravan Shooting Collection ($ff00).bin ├── Hudson Build Sorting Notes.txt ├── Super Bomberman 2 ($0800).bin ├── Super Bomberman 2 ($ff00).bin ├── Super Bomberman 2.s ├── Super Bomberman 3 ($0800).bin ├── Super Bomberman 3 ($ff00).bin ├── Super Bomberman 3.s ├── Super Bomberman 4 ($0880).bin ├── Super Bomberman 4 ($ff00).bin ├── Super Bomberman 4.s ├── Super Bomberman 5 ($0880).bin ├── Super Bomberman 5 ($ff00).bin ├── Super Bomberman 5.s ├── Super Genjin 2 ($0800).bin └── Super Genjin 2 ($ff00).bin ├── Irem ├── Irem Build Sorting Notes.txt ├── R-Type 3 - The Third Lightning ($05b0).bin ├── R-Type 3 - The Third Lightning.s ├── Super R-Type ($0630).bin └── Super R-Type.s ├── Konami ├── Axelay ($0895).bin ├── Axelay.s ├── Contra III - The Alien Wars ($0896).bin ├── Contra III - The Alien Wars.s ├── Ganbare Goemon 2 - Kiteretsu Shougun Magginesu ($0c5f).bin ├── Ganbare Goemon 2 - Kiteretsu Shougun Magginesu.s ├── Ganbare Goemon 3 - Shishijyuurokubei no Karakuri Manjigatame ($0cb8).bin ├── Ganbare Goemon 3 - Shishijyuurokubei no Karakuri Manjigatame.s ├── Ganbare Goemon 4 Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu ($10e9).bin ├── Ganbare Goemon 4 Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu.s ├── Gokujou Parodius ($0978).bin ├── Gokujou Parodius.s ├── Jikkyou Oshaberi Parodius - Forever with Me ($0c27).bin ├── Jikkyou Oshaberi Parodius - Forever with Me.s ├── Konami Build Sorting Notes Expert Edition.txt ├── Konami Build Sorting Notes.txt ├── Mouryou Senki Madara 2 ($08ca).bin ├── Mouryou Senki Madara 2.s └── Pop'n Twinbee.s ├── Make Software ├── Make Software Build Sorting Notes.txt ├── Momotarou Dentetsu Happy ($0470).bin ├── Momotarou Dentetsu Happy.s ├── Super Adventure Island 2 ($0600).bin └── Super Adventure Island 2.s ├── Mint ├── Gokinjo Bouken Tai ($02dc).bin ├── Gokinjo Bouken Tai.s ├── Mint Build Sorting Notes.txt ├── README.md ├── Shien The Blade Chaser ($02f0).bin ├── Shien The Blade Chaser.s ├── Shin SD Sengokuden - Daishougun Retsuden ($02dc).bin └── Shin SD Sengokuden - Daishougun Retsuden.s ├── Motivetime └── Motivetime Build Sorting Notes.txt ├── NSPC ├── Chatnoir │ ├── Lemmings ($0800).bin │ ├── Lemmings.s │ └── NSPC Chatnoir Build Sorting Notes.txt ├── Chip Level Designs │ ├── Bubsy in Claws Encounters of the Furred Kind ($0460).bin │ ├── Bubsy in Claws Encounters of the Furred Kind.s │ ├── NSPC Chip Level Designs Build Sorting Notes.txt │ ├── The Death and Return of Superman ($0460).bin │ └── The Death and Return of Superman.s ├── Cube │ ├── NSPC Cube Build Sorting Notes.txt │ ├── Ys IV - Mask of the Sun ($0400).bin │ └── Ys IV - Mask of the Sun.s ├── Data East │ ├── Herakles no Eikou 3 - Kamigami no Chinmoku ($0600).bin │ ├── Herakles no Eikou 3 - Kamigami no Chinmoku.s │ ├── Herakles no Eikou 4 - Kamigami kara no Okurimono ($0600).bin │ ├── Herakles no Eikou 4 - Kamigami kara no Okurimono.s │ ├── Metal Max 2 ($0580).bin │ ├── Metal Max 2.s │ ├── Metal Max Returns ($0600).bin │ ├── Metal Max Returns.s │ └── NSPC Data East Build Sorting Notes.txt ├── HAL Laboratory │ ├── Kirby Super Star ($0700).bin │ ├── Kirby Super Star.s │ ├── Kirby's Dream Course ($0800).bin │ ├── Kirby's Dream Course.s │ ├── Kirby's Dream Land 3 ($0700).bin │ ├── Kirby's Kira Kira Kids ($0700).bin │ └── NSPC HAL Laboratory Build Sorting Notes.txt ├── Hect │ ├── Kyuuyaku Megami Tensei ($0700).bin │ ├── Kyuuyaku Megami Tensei.s │ └── NSPC Hect Build Sorting Notes.txt ├── Human │ ├── Clock Tower ($0500).bin │ ├── Clock Tower.s │ └── NSPC Human Build Sorting Notes.txt ├── Intelligent Systems │ ├── Fire Emblem - Monshou no Nazo ($0400).bin │ ├── Fire Emblem - Monshou no Nazo.s │ ├── Fire Emblem - Seisen no Keifu ($0660).bin │ ├── Fire Emblem - Seisen no Keifu.s │ ├── NSPC Intelligent Systems Build Sorting Notes.txt │ ├── Panel de Pon ($0800).bin │ ├── Panel de Pon.s │ ├── Tetris Attack ($0700).bin │ └── Tetris Attack.s ├── Kazuo Sawa │ ├── C-Lab │ │ ├── NSPC Kazuo Sawa C-Lab Build Sorting Notes.txt │ │ ├── Yadamon Wonderland Dreams ($0400).bin │ │ └── Yadamon Wonderland Dreams.s │ └── Taito │ │ └── NSPC Kazuo Sawa Taito Build Sorting Notes.txt ├── Konami │ ├── Gradius III ($0400).bin │ ├── Gradius III.s │ ├── NSPC Konami Build Sorting Notes.txt │ ├── Parodius Da! - Shinwa kara Owarai he ($0400).bin │ ├── Parodius Da! - Shinwa kara Owarai he.s │ ├── Super Castlevania IV ($0400).bin │ └── Super Castlevania IV.s ├── Make Software │ └── NSPC Make Software Build Sorting Notes.txt ├── Naohisa Morota │ └── NSPC Naohisa Morota Sound Driver Build Sorting Notes.txt ├── Nintendo │ ├── Akito Nakatsuka │ │ ├── Marvelous - Mouhitotsu no Takarajima ($0400).bin │ │ ├── Marvelous - Mouhitotsu no Takarajima ($108f).bin │ │ ├── Marvelous - Mouhitotsu no Takarajima.s │ │ └── NSPC Nintendo Akito Nakatsuka Build Sorting Notes.txt │ ├── F-Zero ($0800).bin │ ├── F-Zero.s │ ├── Hirokazu Tanaka │ │ ├── Earthbound ($0500).bin │ │ ├── Earthbound.s │ │ ├── Mario Paint ($0500).bin │ │ └── NSPC Nintendo Hirokazu Tanaka Build Sorting Notes.txt │ ├── Koji Kondo │ │ ├── Legend of Zelda - A Link to the Past ($0800).bin │ │ ├── Legend of Zelda - A Link to the Past.s │ │ ├── NSPC Koji Kondo Build Sorting Notes.txt │ │ ├── Prototype │ │ │ ├── NSPC Koji Kondo Prototype Build Sorting Notes.txt │ │ │ ├── Pilotwings ($0500).bin │ │ │ ├── Pilotwings.s │ │ │ ├── Super Mario World ($0500).bin │ │ │ └── Super Mario World.s │ │ ├── Sim City ($0800).bin │ │ ├── Sim City ($1378).bin │ │ ├── Sim City.s │ │ ├── Star Fox ($0400).bin │ │ ├── Star Fox.s │ │ ├── Super Mario All-Stars ($0500).bin │ │ ├── Super Mario All-Stars.s │ │ ├── Super Mario World 2 - Yoshi's Island ($0400).bin │ │ ├── Super Mario World 2 - Yoshi's Island.s │ │ └── Yoji Inagaki │ │ │ └── NSPC Yoji Inagaki Build Sorting Notes.txt │ ├── NSPC Nintendo Others Build Sorting Notes.txt │ ├── Super Metroid ($1500).bin │ ├── Super Metroid.s │ ├── Taro Bando │ │ ├── NSPC Nintendo Taro Bando Build Sorting Notes.txt │ │ ├── Super Mario Kart ($0800).bin │ │ ├── Super Mario Kart ($1664).bin │ │ └── Super Mario Kart ($3c00).bin │ └── Yumiko Kanki │ │ └── NSPC Nintendo Yumiko Kanki Build Sorting Notes.txt ├── Ocean │ ├── Jurassic Park ($0500).bin │ ├── Jurassic Park.s │ └── NSPC Ocean Build Sorting Notes.txt ├── Original Source Variant │ └── NSPC Original Source Variant Build Sorting Notes.txt ├── Quest │ ├── NSPC Quest Build Sorting Notes.txt │ └── Tactics Ogre - Let Us Cling Together.s ├── Quintet │ ├── ActRaiser ($0400).bin │ ├── ActRaiser 2 ($0400).bin │ ├── ActRaiser 2.s │ ├── ActRaiser.s │ ├── Adventure Island ($0400).bin │ ├── Adventure Island.s │ ├── Illusion of Gaia ($0400).bin │ ├── Illusion of Gaia.s │ ├── NSPC Quintet Build Sorting Notes.txt │ ├── Robotrek ($0400).bin │ ├── Robotrek.s │ ├── Soul Blazer ($0400).bin │ ├── Soul Blazer.s │ ├── Tenchi Souzou ($0300).bin │ └── Tenchi Souzou.s ├── Sunsoft │ └── NSPC Sunsoft Build Sorting Notes.txt ├── Tose │ ├── Dragon Ball Z - Super Butouden 2 ($0800).bin │ ├── Dragon Ball Z - Super Butouden 2.s │ ├── NSPC Tose Build Sorting Notes.txt │ ├── Super Tetris 2 & Bombliss ($0800).bin │ ├── Super Tetris 2 & Bombliss.s │ ├── Yoshi's Safari ($0800).bin │ └── Yoshi's Safari.s └── Yoshidayama-Workshop │ ├── NSPC Yoshidayama-Workshop Build Sorting Notes.txt │ ├── Zoot Mahjong ($0800).bin │ └── Zoot Mahjong.s ├── Namco ├── Blue Crystal Rod ($0548).bin ├── Blue Crystal Rod ($0800).bin ├── Blue Crystal Rod.s ├── Namco Build Sorting Notes.txt ├── Wagyan Paradise ($0550).bin ├── Wagyan Paradise.s ├── Yuu Yuu Hakusho - Tokubetsu-hen ($0550).bin └── Yuu Yuu Hakusho - Tokubetsu-hen.s ├── Neverland ├── Energy Breaker ($0300).bin ├── Energy Breaker ($1d8c).bin ├── Energy Breaker.s ├── Hat Trick Hero 2 ($0300).bin ├── Hat Trick Hero 2 ($0ed5).bin ├── Hat Trick Hero 2.s ├── Lufia & The Fortress of Doom ($0400).bin ├── Lufia & The Fortress of Doom ($1660).bin ├── Lufia & The Fortress of Doom.s ├── Lufia 2 - Rise of the Sinistrals ($0300).bin ├── Lufia 2 - Rise of the Sinistrals ($3560).bin ├── Lufia 2 - Rise of the Sinistrals.s └── Neverland Build Sorting Notes.txt ├── OeRSTED ├── Final Fight 3 ($0700).bin ├── Final Fight 3.s └── OeRSTED Build Sorting Notes.txt ├── Opus └── SQ │ ├── Brain Lord ($0800).bin │ ├── Brain Lord.s │ ├── Brandish ($081c).bin │ ├── Brandish 2 - The Planet Buster ($0840).bin │ ├── Brandish 2 - The Planet Buster.s │ ├── Brandish.s │ ├── Opus SQ Build Sorting Notes.txt │ ├── Super Bomberman ($0800).bin │ ├── Super Bomberman.s │ ├── The Twisted Tales of Spike McFang ($0800).bin │ └── The Twisted Tales of Spike McFang.s ├── Pandora Box ├── Gakkou de atta Kowai Hanashi ($f000).bin ├── Gakkou de atta Kowai Hanashi ($fe80).bin ├── Gakkou de atta Kowai Hanashi.s ├── Kishin Kourinden Oni ($f000).bin ├── Kishin Kourinden Oni ($fe80).bin ├── Kishin Kourinden Oni.s ├── Pandora Box Build Sorting Notes.txt ├── Traverse - Starlight and Prairie ($f000).bin ├── Traverse - Starlight and Prairie ($fe80).bin └── Traverse - Starlight and Prairie.s ├── Prism Kikaku ├── Cosmo Gang The Video ($0800).bin ├── Cosmo Gang The Video.s ├── Dual Orb - Seireiju Densetsu ($0800).bin ├── Dual Orb - Seireiju Densetsu.s ├── Dual Orb 2 ($0800).bin ├── Dual Orb 2.s ├── Prism Kikaku Build Sorting Notes.txt ├── The King of Dragons ($0800).bin └── The King of Dragons.s ├── Produce ├── 7th Saga ($0600).bin ├── 7th Saga.s └── Produce Build Sorting Notes.txt ├── Rare ├── Battletoads in Battlemaniacs ($0300).bin ├── Battletoads in Battlemaniacs ($ff98).bin ├── Battletoads in Battlemaniacs (Beta) ($0300).bin ├── Battletoads in Battlemaniacs (Beta) ($ff98).bin ├── Battletoads in Battlemaniacs Beta.s ├── Battletoads-Double Dragon ($0408).bin ├── Battletoads-Double Dragon ($ff98).bin ├── Battletoads-Double Dragon.s ├── Donkey Kong Country 2 - Diddy's Kong Quest ($04d8).bin ├── Donkey Kong Country 2 - Diddy's Kong Quest.s ├── Donkey Kong Country Earlier ($04b8).bin ├── Donkey Kong Country Earlier ($05e0).bin ├── Donkey Kong Country Earlier.s ├── Donkey Kong Country Later ($04b8).bin ├── Donkey Kong Country Later ($05E8).bin ├── Ken Griffey Jr.'s Winning Run ($04d8).bin ├── Ken Griffey Jr.'s Winning Run.s ├── Killer Instinct ($04d8).bin ├── Killer Instinct Beta ($04d8).bin ├── Killer Instinct Beta ($0640).bin ├── Killer Instinct Beta.s ├── Killer Instinct.s └── Rare Build Sorting Notes.txt ├── Sculptured Software ├── Initialization │ └── Sculptured Software Initialization Build Sorting Notes.txt └── Sculptured Software Build Sorting Notes.txt ├── Software Creations ├── Equinox ($0400).bin ├── Equinox.s ├── Foreman For Real ($0400).bin ├── Foreman For Real.s ├── Ken Griffey Jr. Presents Major League Baseball ($0400).bin ├── Ken Griffey Jr. Presents Major League Baseball.s ├── Plok! ($0400).bin ├── Plok!.s ├── Software Creations Build Sorting Notes.txt ├── Spider-Man & Venom - Maximum Carnage ($0400).bin ├── Spider-Man & Venom - Maximum Carnage.s ├── Spider-Man and the X-Men in Arcade's Revenge ($0400).bin ├── Spider-Man and the X-Men in Arcade's Revenge.s ├── The Tick ($0400).bin ├── The Tick.s ├── Tin Star ($0400).bin └── Tin Star.s ├── Sol └── H Sound │ └── Sol H Sound Sound Driver Build Sorting Notes.txt ├── Square ├── Hidenori Suzuki │ ├── Bahamut Lagoon ($0200).bin │ ├── Bahamut Lagoon.s │ ├── Seiken Densetsu 3 ($0200).bin │ ├── Seiken Densetsu 3.s │ ├── Square Hidenori Suzuki Build Sorting Notes.txt │ ├── Super Mario RPG - Legend of the Seven Stars ($0200).bin │ └── Super Mario RPG - Legend of the Seven Stars.s ├── Minoru Akao │ ├── Chrono Trigger ($0200).bin │ ├── Chrono Trigger.s │ ├── Dynami Tracer ($0200).bin │ ├── Dynami Tracer.s │ ├── Final Fantasy 4 ($0800).bin │ ├── Final Fantasy 4.s │ ├── Final Fantasy 5 ($0200).bin │ ├── Final Fantasy 5.s │ ├── Final Fantasy 6 ($0200).bin │ ├── Final Fantasy 6.s │ ├── Final Fantasy Mystic Quest ($0200).bin │ ├── Final Fantasy Mystic Quest.s │ ├── Front Mission ($0200).bin │ ├── Front Mission - Gun Hazard ($0200).bin │ ├── Front Mission - Gun Hazard.s │ ├── Front Mission.s │ ├── Live A Live ($0200).bin │ ├── Live A Live.s │ ├── Romancing SaGa ($0800).bin │ ├── Romancing SaGa 2 ($0200).bin │ ├── Romancing SaGa 2.s │ ├── Romancing SaGa 3 ($0200).bin │ ├── Romancing SaGa 3.s │ ├── Romancing SaGa.s │ ├── Seiken Densetsu 2 ($0200).bin │ ├── Seiken Densetsu 2.s │ └── Square Minoru Akao Build Sorting Notes.txt └── itikiti │ ├── Rudra no Hihou ($0200).bin │ ├── Rudra no Hihou ($ff00).bin │ ├── Rudra no Hihou.s │ └── Square Itiki Build Sorting Notes.txt ├── Sting ├── Melfand Stories ($0400).bin ├── Melfand Stories.s ├── Sting Build Sorting Notes.txt ├── Treasure Hunter G ($0800).bin └── Treasure Hunter G.s ├── Victor Entertainment ├── Sansara Naga 2 ($0800).bin ├── Sansara Naga 2.s └── Victor Entertainment Build Sorting Notes.txt ├── Winkysoft ├── Dai-4-ji Super Robot Taisen ($f180).bin ├── Dai-4-ji Super Robot Taisen.s └── Winkysoft Build Sorting Notes.txt └── Wolf Team ├── Arcus Spirits ($0700).bin ├── Arcus Spirits.s ├── Neugier ($0700).bin ├── Star Ocean ($0840).bin ├── Star Ocean.s ├── Tales of Phantasia ($0840).bin ├── Tales of Phantasia.s ├── Tenbu Spirits ($0700).bin └── Wolf Team Build Sorting Notes.txt /.gitignore: -------------------------------------------------------------------------------- 1 | .DS_Store 2 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Disassemblies of Various Video Game Music Drivers 2 | ================================================= 3 | 4 | Disassembly collection of classic video game music drivers. 5 | 6 | Disclaimer 7 | ---------- 8 | 9 | All of the codes offered in this repository are copyrighted and owned by their respective original software companies. 10 | All files are for educational and personal non-profit use only, offered as fair use samples for preservation purposes only. 11 | Every further use might need the approvement of the copyright holder. Please refer to your country's patent, intellectual property and copyright law for more detailed informations. 12 | -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/ASCII Shuichi Ukai Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 9 2 | 3 | (Program starts at $0500 - Using 8F ?? ?? 3F ?? ??) 4 | (Program starts at $0500 - 1C 08) 5 | - Ardy Lightfoot (Beta) 6 | 7 | (Program starts at $0500 - Using C5 ?? ?? 8F ?? ?? 3F ?? ??) 8 | (Program starts at $0500 - 35 08 & DB 10 (using D0 03 3F ?? ?? to distinguish)) 9 | - Ardy Lightfoot (Japanese version) 10 | (Program starts at $0500 - 35 08 & E4 10 (using D0 03 3F ?? ?? to distinguish)) 11 | - Ardy Lightfoot (US and European versions) 12 | (Program starts at $0500 - 3C 08) 13 | - Derby Stallion II 14 | (Program starts at $0500 - 3D 08) 15 | - Sanrio Shanghai 16 | (Program starts at $0500 - 44 08 & 49 11 (using E4 ?? D0 03 3F ?? ?? to distinguish)) 17 | - Derby Stallion III 18 | - Derby Stallion '96 19 | - Derby Stallion '98 20 | (Program starts at $0500 - 44 08 & 52 11 (using E4 ?? D0 03 3F ?? ?? to distinguish)) 21 | - Wizardry VI: Bane of the Cosmic Forge 22 | (Program starts at $0500 - 56 08) 23 | - Ganpuru: Gunman's Proof 24 | - Wizardry Gaiden IV: Throb of the Demon's Heart 25 | (Program starts at $04E8 - 33 08) 26 | - Down the World: Mervil's Ambition -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Down the World - Mervil's Ambition ($0097).bin: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Down the World - Mervil's Ambition ($00ac).bin: -------------------------------------------------------------------------------- 1 | P -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Down the World - Mervil's Ambition ($00b1).bin: -------------------------------------------------------------------------------- 1 | 34"2BRbr%5EUeu -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Down the World - Mervil's Ambition ($00c7).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/ASCII/Shuichi Ukai/Down the World - Mervil's Ambition ($00c7).bin -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Down the World - Mervil's Ambition ($0171).bin: -------------------------------------------------------------------------------- 1 |  0@P`p 0@ !$' -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Down the World - Mervil's Ambition ($03b9).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/ASCII/Shuichi Ukai/Down the World - Mervil's Ambition ($03b9).bin -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Down the World - Mervil's Ambition ($0488).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/ASCII/Shuichi Ukai/Down the World - Mervil's Ambition ($0488).bin -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Down the World - Mervil's Ambition ($04e8).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/ASCII/Shuichi Ukai/Down the World - Mervil's Ambition ($04e8).bin -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($00a2).bin: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($00b7).bin: -------------------------------------------------------------------------------- 1 | P -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($00bc).bin: -------------------------------------------------------------------------------- 1 | 34"2BRbr%5EUeu -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($00d2).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($00d2).bin -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($017c).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($017c).bin -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($03dc).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($03dc).bin -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($04a9).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($04a9).bin -------------------------------------------------------------------------------- /snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($0500).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/ASCII/Shuichi Ukai/Wizardry VI - Bane of the Cosmic Forge ($0500).bin -------------------------------------------------------------------------------- /snes/ASCII/Yoshinori Hirahara and Kouji Yamada/ASCII Yoshinori Hirahara Kouji Yamada Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 5 2 | 3 | (Program starts at $0400 - Using CD ?? BD 3F ?? ?? 3F ?? ?? 3F ?? ??) 4 | (Program starts at $0400 - 00 30, 9E 30, A4 30) 5 | - Spindizzy Worlds (US and European versions) 6 | (Program starts at $0400 - 00 30, A0 30, A6 30) 7 | - Spindizzy Worlds (Japanese version) 8 | (Program starts at $0400 - 00 30, A7 30, AD 30) 9 | - Daisenryaku Expert 10 | (Program starts at $0400 - 00 30, A8 30, AE 30) 11 | - Daisenryaku Expert WWII: War in Europe 12 | (Program starts at $0400 - 00 30, AA 30, B0 30) 13 | - Wizardry V: Heart of the Maelstrom -------------------------------------------------------------------------------- /snes/Act Japan/Act Japan Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 6 2 | 3 | (Program starts at $0580 - using 8F ?? ?? 8F ?? ?? 3F ?? ??) 4 | (Program starts at $0580 - 53 0D) 5 | - Darius Force/Super Nova (Beta) 6 | (Program starts at $0580 - 75 0D) 7 | - Super Nova 8 | (Program starts at $0800 - 32 11) 9 | - Daibakushou Jinsei Gekijou: Zukkoke Salary Man Hen 10 | (Program starts at $0800 - 33 11) 11 | - Daibakushou Jinsei Gekijou: Zukkoke Salary Man Hen (NP) 12 | (Program starts at $09C0 - 02 12) 13 | - Daibakushou Jinsei Gekijou: Ooedo Nikki 14 | (Program starts at $0B00 - FD 12) 15 | - Daibakushou Jinsei Gekijou: Dokidoki Seishun -------------------------------------------------------------------------------- /snes/Act Japan/Super Nova ($0580).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Act Japan/Super Nova ($0580).bin -------------------------------------------------------------------------------- /snes/Advanced Real Time Dynamic Interplay/ARDI Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | No relation to Rebecca Heineman's sound driver, used in RPM Racing, Wolfenstein 3D and Super 3D Noah's Ark (the latter two storing the music data on the SNES side and translating them to commands for the SPC700 to execute). 2 | 3 | Build sorting notes are SPC700-side only. 4 | 5 | Total number of known unique builds: 7 6 | 7 | (Program starts at $1000 - using CD ?? BD 3F ?? ?? 3F ?? ??) 8 | (Program starts at $1000 - 17 10 & F8 10) 9 | - Out of this World (Beta) 10 | (Program starts at $1000 - 17 10 & FE 10) 11 | - Out of this World/Outer World/Another World 12 | 13 | (Program starts at $1000 - using 8F ?? ?? 3F ?? ??) 14 | (Program starts at $1000 - 1D 10) 15 | - Lost Vikings (Beta) 16 | (Program starts at $1000 - 3E 10 & BA 11 (using a second 8F ?? ?? 3F ?? ?? right next to it to distinguish)) 17 | - Lost Vikings/Viking no Daimeiwaku 18 | (Program starts at $1000 - 3E 10 & C3 11 (using a second 8F ?? ?? 3F ?? ?? right next to it to distinguish) & CB 1D (using a third 8F ?? ?? 3F ?? ?? right next to it to distinguish)) 19 | - Claymates (European version) 20 | (Program starts at $1000 - 3E 10 & C3 11 (using a second 8F ?? ?? 3F ?? ?? right next to it to distinguish) & CC 1D (using a third 8F ?? ?? 3F ?? ?? right next to it to distinguish)) 21 | - Blackthrone/Blackhawk 22 | - Claymates (US version) 23 | - J.R.R. Tolkien's Lord of the Rings Volume 1 24 | (Program starts at $1000 - 4C 10) 25 | - Lost Vikings 2 -------------------------------------------------------------------------------- /snes/Advanced Real Time Dynamic Interplay/Claymates ($1000).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Advanced Real Time Dynamic Interplay/Claymates ($1000).bin -------------------------------------------------------------------------------- /snes/Arc System Works/Arc System Works Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 22 2 | (Does not count Oozumou Spirits and AIII S.V. - A Ressha de Ikou 3 - Super Version as unique builds because all of the differences are purely non-code based) 3 | 4 | (Program starts at $0800 - using E8 ?? 8D ?? 3F ?? ??) 5 | (Program starts at $0800 - 5A 0F) 6 | - Battle Commander 7 | (Program starts at $0800 - 85 11) 8 | - Cyber Spin 9 | (Program starts at $0800 - B5 11) 10 | - Aguri Suzuki F-1 Super Driving/Redline F1 Racer 11 | (Program starts at $0800 - EA 11) 12 | - Honoo no Toukyuuji Dodge Danpei 13 | (Program starts at $0800 - EC 11) 14 | - Oozumou Spirits 15 | (NOTE: This is actually identical to Honoo no Toukyuuji Dodge Danpei minus a drumkit difference that causes different memory locations to be output) 16 | (Program starts at $0800 - 2A 12) 17 | - Shinseiki GPX Cyber Formula 18 | (Program starts at $0800 - 29 13) 19 | - Great Battle 3 20 | (Program starts at $0800 - 6D 13) 21 | - Bishoujo Senshi Sailor Moon R 22 | (Program starts at $0800 - B1 13) 23 | - Crayon Shin-chan - Arashi o Yobu Enji 24 | - Kamen Rider 25 | - Kenyuu Densetsu Yaiba (prototype version) 26 | (Program starts at $0800 - CF 13) 27 | - Crayon Shin-chan 2 - Daimaou no Gyakushuu 28 | - Heisei Inu Monogatari Bow - Pop'n Smash!! 29 | - Kenyuu Densetsu Yaiba (final version) 30 | - Space Invaders 31 | (Program starts at $0800 - D1 13) 32 | - Bishoujo Senshi Sailor Moon 33 | (Program starts at $0800 - F4 13) 34 | - Tetsuwan Atom 35 | (Program starts at $0800 - FD 13) 36 | - Suzuka 8 Hours 37 | (Program starts at $0800 - FF 13) 38 | - Tsuri Tarou 39 | (Program starts at $0800 - 35 14) 40 | - Bonkers 41 | 42 | (Program starts at $0800 - has two jumps at the beginning) 43 | (Program starts at $0800 - has two jumps at the beginning - 3F 13) 44 | - Zero 4 Champ RR 45 | (Program starts at $0800 - has two jumps at the beginning - 56 13) 46 | - Bishoujo Senshi Sailor Moon S - Jougai Rantou! Shuyaku Soudatsusen 47 | (Program starts at $0800 - has two jumps at the beginning - 73 13) 48 | - Youchien Senki Madara (NOTE: Minus a few FIR table references, this is actually nearly identical to Asahi Shinbun Rensai - Katou Hifumi Kudan Shougi - Shingiryuu, Saikousoku Shikou Shougi Mahjong, and Wedding Peach: the only differences are two unused routines turned into a single RET opcode, making this a borderline case) 49 | (Program starts at $0800 - has two jumps at the beginning - 82 13) 50 | - Kawa no Nushi Tsuri 2 51 | (Program starts at $0800 - has two jumps at the beginning - 93 13) 52 | - Asahi Shinbun Rensai - Katou Hifumi Kudan Shougi - Shingiryuu 53 | - Saikousoku Shikou Shougi Mahjong 54 | - Wedding Peach 55 | (Program starts at $0800 - has two jumps at the beginning - 9F 13) 56 | - Go Go Ackman 2 57 | - Go Go Ackman 3 58 | (Program starts at $0800 - has two jumps at the beginning - A5 13) 59 | - Battle Racers 60 | (Program starts at $0800 - has two jumps at the beginning - A9 13) 61 | - AIII S.V. - A Ressha de Ikou 3 - Super Version (NOTE: This is actually identical to Battle Racers minus a drumkit difference that causes different memory locations to be output) 62 | (Program starts at $0800 - has two jumps at the beginning - 51 14) 63 | - Akagawa Jirou: Majo-tachi no Nemuri -------------------------------------------------------------------------------- /snes/Arc System Works/Bishoujo Senshi Sailor Moon ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Arc System Works/Bishoujo Senshi Sailor Moon ($0800).bin -------------------------------------------------------------------------------- /snes/Arc System Works/Bishoujo Senshi Sailor Moon R ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Arc System Works/Bishoujo Senshi Sailor Moon R ($0800).bin -------------------------------------------------------------------------------- /snes/Arc System Works/Honoo no Toukyuuji Dodge Danpei ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Arc System Works/Honoo no Toukyuuji Dodge Danpei ($0800).bin -------------------------------------------------------------------------------- /snes/Arc System Works/Shinseiki GPX Cyber Formula ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Arc System Works/Shinseiki GPX Cyber Formula ($0800).bin -------------------------------------------------------------------------------- /snes/Arc System Works/Suzuka 8 Hours ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Arc System Works/Suzuka 8 Hours ($0800).bin -------------------------------------------------------------------------------- /snes/Atlus/Atlus Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 12 2 | 3 | (Program starts at $0300 - using 3D D0 FA 3F ?? ??) 4 | (Program starts at $0300 - 5B 04) 5 | - Shin Megami Tensei 6 | (Program starts at $0300 - 68 04) 7 | - Uchuu no Kishi Tekkaman Blade (Beta) 8 | (Program starts at $0300 - 73 04) 9 | - Uchuu no Kishi Tekkaman Blade 10 | 11 | (Program starts at $0500 - using 3D D0 F4 3F ?? ??) 12 | (Program starts at $0500 - 32 06) 13 | - BlaZeon 14 | (Program starts at $0500 - 70 06) 15 | - Jammes 16 | (Program starts at $0500 - 80 06) 17 | - Gouketsuji Ichizoku/Power Instinct 18 | - Majin Tensei 19 | (Program starts at $0500 - 81 06) 20 | - Shin Megami Tensei if... 21 | (Program starts at $0500 - 84 06) 22 | - Shin Megami Tensei II 23 | (Program starts at $0500 - 88 06) 24 | - Last Bible III 25 | - Majin Tensei II: Spiral Nemesis 26 | (Program starts at $0500 - 8B 06) 27 | - Nontan to Issho: Kurukuru Puzzle 28 | (Program starts at $0500 - 92 06) 29 | - Kabuki Rocks 30 | (Program starts at $0500 - 9A 06) 31 | - Seijuu Maden: Beasts & Blades 32 | 33 | Except for BlaZeon, Shin Megami Tensei and Uchuu no Kishi Tekkaman Blade, there is an initialization build as following (though it never changes between games, regions and versions): 34 | 35 | (Program starts at $0300 - using C5 ?? ?? 3F ?? ??) 36 | (Program starts at $0300 - 17 04) 37 | - Gouketsuji Ichizoku/Power Instinct 38 | - Jammes 39 | - Kabuki Rocks 40 | - Last Bible III 41 | - Majin Tensei 42 | - Majin Tensei II: Spiral Nemesis 43 | - Nontan to Issho: Kurukuru Puzzle 44 | - Seijuu Maden: Beasts & Blades 45 | - Shin Megami Tensei if... 46 | - Shin Megami Tensei II -------------------------------------------------------------------------------- /snes/Atlus/Shin Megami Tensei ($0300).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Atlus/Shin Megami Tensei ($0300).bin -------------------------------------------------------------------------------- /snes/Atlus/Shin Megami Tensei II ($0300).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Atlus/Shin Megami Tensei II ($0300).bin -------------------------------------------------------------------------------- /snes/Atlus/Shin Megami Tensei II ($0300).s: -------------------------------------------------------------------------------- 1 | ; Shin Megami Tensei II (Japan) (Rev 2) 2 | 0300: 20 clrp 3 | 0301: cd ff mov x,#$ff 4 | 0303: bd mov sp,x 5 | 0304: e8 ff mov a,#$ff 6 | 0306: c5 f4 00 mov $00f4,a 7 | 0309: c5 f5 00 mov $00f5,a 8 | 030c: c5 f6 00 mov $00f6,a 9 | 030f: c5 f7 00 mov $00f7,a 10 | 0312: 3f 17 04 call $0417 ; initialize DSP registers 11 | 0315: e8 00 mov a,#$00 12 | 0317: c5 f4 00 mov $00f4,a 13 | 031a: c5 f5 00 mov $00f5,a 14 | 031d: 8f 00 08 mov $08,#$00 15 | 0320: f8 08 mov x,$08 16 | 0322: f5 f4 00 mov a,$00f4+x 17 | 0325: 68 fe cmp a,#$fe 18 | 0327: f0 07 beq $0330 19 | 0329: ab 08 inc $08 20 | 032b: 38 03 08 and $08,#$03 21 | 032e: 2f f0 bra $0320 22 | 0330: e8 30 mov a,#$30 23 | 0332: c5 f1 00 mov $00f1,a 24 | 0335: e8 00 mov a,#$00 25 | 0337: c5 f4 00 mov $00f4,a 26 | 033a: e8 ee mov a,#$ee 27 | 033c: c5 f5 00 mov $00f5,a 28 | 033f: e9 f4 00 mov x,$00f4 29 | 0342: f0 fb beq $033f 30 | 0344: e8 00 mov a,#$00 31 | 0346: c5 f5 00 mov $00f5,a 32 | 0349: e5 f6 00 mov a,$00f6 33 | 034c: c4 08 mov $08,a 34 | 034e: e4 08 mov a,$08 35 | 0350: c5 f6 00 mov $00f6,a 36 | 0353: e5 f7 00 mov a,$00f7 37 | 0356: c4 09 mov $09,a 38 | 0358: e4 09 mov a,$09 39 | 035a: c5 f7 00 mov $00f7,a 40 | 035d: e8 30 mov a,#$30 41 | 035f: c5 f1 00 mov $00f1,a 42 | 0362: c9 f4 00 mov $00f4,x 43 | 0365: e9 f4 00 mov x,$00f4 44 | 0368: f0 fb beq $0365 45 | 036a: e5 f5 00 mov a,$00f5 46 | 036d: d0 da bne $0349 47 | 036f: e5 f6 00 mov a,$00f6 48 | 0372: c4 00 mov $00,a 49 | 0374: e4 00 mov a,$00 50 | 0376: c5 f6 00 mov $00f6,a 51 | 0379: e5 f7 00 mov a,$00f7 52 | 037c: c4 01 mov $01,a 53 | 037e: e4 01 mov a,$01 54 | 0380: c5 f7 00 mov $00f7,a 55 | 0383: e8 30 mov a,#$30 56 | 0385: c5 f1 00 mov $00f1,a 57 | 0388: c9 f4 00 mov $00f4,x 58 | 038b: e9 f4 00 mov x,$00f4 59 | 038e: f0 fb beq $038b 60 | 0390: e5 f5 00 mov a,$00f5 61 | 0393: d0 da bne $036f 62 | 0395: 7d mov a,x 63 | 0396: fd mov y,a 64 | 0397: cd 00 mov x,#$00 65 | ; 66 | 0399: e5 f6 00 mov a,$00f6 67 | 039c: c7 00 mov ($00+x),a 68 | 039e: e7 00 mov a,($00+x) 69 | 03a0: 65 f6 00 cmp a,$00f6 70 | 03a3: d0 f4 bne $0399 71 | 03a5: c5 f6 00 mov $00f6,a 72 | 03a8: 3a 00 incw $00 73 | 03aa: 1a 08 decw $08 74 | 03ac: d0 02 bne $03b0 75 | 03ae: ab 08 inc $08 76 | ; 77 | 03b0: e5 f7 00 mov a,$00f7 78 | 03b3: c7 00 mov ($00+x),a 79 | 03b5: e7 00 mov a,($00+x) 80 | 03b7: 65 f7 00 cmp a,$00f7 81 | 03ba: d0 f4 bne $03b0 82 | 03bc: c5 f7 00 mov $00f7,a 83 | 03bf: 3a 00 incw $00 84 | 03c1: e8 30 mov a,#$30 85 | 03c3: c5 f1 00 mov $00f1,a 86 | 03c6: cc f4 00 mov $00f4,y 87 | ; 88 | 03c9: ec f4 00 mov y,$00f4 89 | 03cc: f0 fb beq $03c9 90 | 03ce: e5 f5 00 mov a,$00f5 91 | 03d1: d0 06 bne $03d9 92 | 03d3: 1a 08 decw $08 93 | 03d5: f0 0a beq $03e1 94 | 03d7: 2f c0 bra $0399 95 | 03d9: 1a 00 decw $00 96 | 03db: 1a 00 decw $00 97 | 03dd: 3a 08 incw $08 98 | 03df: 2f b8 bra $0399 99 | ; 100 | 03e1: e9 f4 00 mov x,$00f4 101 | 03e4: e8 78 mov a,#$78 102 | 03e6: c5 f6 00 mov $00f6,a 103 | 03e9: e8 9a mov a,#$9a 104 | 03eb: c5 f7 00 mov $00f7,a 105 | 03ee: ec f6 00 mov y,$00f6 106 | 03f1: e5 f7 00 mov a,$00f7 107 | 03f4: da 0a movw $0a,ya 108 | 03f6: 68 fe cmp a,#$fe 109 | 03f8: d0 07 bne $0401 110 | 03fa: ad fe cmp y,#$fe 111 | 03fc: d0 e3 bne $03e1 112 | 03fe: 5f 30 03 jmp $0330 113 | 114 | 0401: ba 0a movw ya,$0a 115 | 0403: d0 dc bne $03e1 116 | 0405: e8 30 mov a,#$30 117 | 0407: c5 f1 00 mov $00f1,a 118 | 040a: e8 ff mov a,#$ff 119 | 040c: c4 bd mov $bd,a 120 | 040e: c9 f4 00 mov $00f4,x 121 | 0411: c5 f5 00 mov $00f5,a 122 | 0414: 5f 00 05 jmp $0500 123 | 124 | ; initialize DSP registers 125 | 0417: 8d 6c mov y,#$6c 126 | 0419: cc f2 00 mov $00f2,y 127 | 041c: e8 a0 mov a,#$a0 128 | 041e: c5 f3 00 mov $00f3,a ; set EVOL(L) 129 | 0421: e8 00 mov a,#$00 130 | 0423: c4 02 mov $02,a 131 | 0425: c4 03 mov $03,a 132 | 0427: c5 f1 00 mov $00f1,a 133 | 042a: c5 f7 00 mov $00f7,a 134 | 042d: 8d 2c mov y,#$2c 135 | 042f: cc f2 00 mov $00f2,y 136 | 0432: c5 f3 00 mov $00f3,a ; set EVOL(R) 137 | 0435: 8d 3c mov y,#$3c 138 | 0437: cc f2 00 mov $00f2,y 139 | 043a: c5 f3 00 mov $00f3,a 140 | 043d: 8d 0d mov y,#$0d 141 | 043f: cc f2 00 mov $00f2,y 142 | 0442: c5 f3 00 mov $00f3,a ; set EFB 143 | 0445: 8d 2d mov y,#$2d 144 | 0447: cc f2 00 mov $00f2,y 145 | 044a: c5 f3 00 mov $00f3,a ; set PMON 146 | 044d: 8d 3d mov y,#$3d 147 | 044f: cc f2 00 mov $00f2,y 148 | 0452: c5 f3 00 mov $00f3,a ; set NON 149 | 0455: 8d 4d mov y,#$4d 150 | 0457: cc f2 00 mov $00f2,y 151 | 045a: c5 f3 00 mov $00f3,a ; set EON 152 | 045d: 8d 7d mov y,#$7d 153 | 045f: cc f2 00 mov $00f2,y 154 | 0462: e8 00 mov a,#$00 155 | 0464: c5 f3 00 mov $00f3,a ; set EDL 156 | 0467: 8d 6d mov y,#$6d 157 | 0469: cc f2 00 mov $00f2,y 158 | 046c: e8 80 mov a,#$80 159 | 046e: c5 f3 00 mov $00f3,a ; set ESA ($8000) 160 | 0471: 8d 0c mov y,#$0c 161 | 0473: cc f2 00 mov $00f2,y 162 | 0476: e8 60 mov a,#$60 163 | 0478: c5 f3 00 mov $00f3,a ; set MVOL(L) 164 | 047b: 8d 1c mov y,#$1c 165 | 047d: cc f2 00 mov $00f2,y 166 | 0480: c5 f3 00 mov $00f3,a ; set MVOL(R) 167 | 0483: 8d 5d mov y,#$5d 168 | 0485: cc f2 00 mov $00f2,y 169 | 0488: e8 20 mov a,#$20 170 | 048a: c5 f3 00 mov $00f3,a ; set DIR ($2000) 171 | 048d: 8d 6c mov y,#$6c 172 | 048f: cc f2 00 mov $00f2,y 173 | 0492: e8 14 mov a,#$14 174 | 0494: c5 f3 00 mov $00f3,a ; set FLG 175 | 0497: e8 30 mov a,#$30 176 | 0499: c5 f1 00 mov $00f1,a 177 | 049c: 6f ret 178 | -------------------------------------------------------------------------------- /snes/Atlus/Shin Megami Tensei II ($0500).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Atlus/Shin Megami Tensei II ($0500).bin -------------------------------------------------------------------------------- /snes/Bitmasters/Bitmasters Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique build variants: 36 2 | 3 | Build counts sorted by version: 4 | No signature (pre-dates SLICK/Audio in general): 19 5 | No signature (SLICK/Audio, pre-dates v1.01 and MusiCart Build 1.02): 4 6 | SLICK/Audio v1.0.1: 10 (counting MusiCart Build 1.02 and MusiCart Build 1.06) 7 | SLICK/Audio v1.0.7a: 1 8 | SLICK/Audio v1.0.7b: 2 (1 identical to v1.0.7a) (counting MusiCart Build 1.06) 9 | 10 | (No signature - Program starts at $0308, some bytes are initially overwritten, using D0 F7 CD ?? 3F ?? ??) 11 | (Program starts at $0308, some bytes are initially overwritten - 61 05) 12 | - Home Alone 13 | 14 | (No signature - Program starts at $0600 - using C8 ?? D0 FB 3F ?? ??) 15 | (No signature - Program starts at $0600 - 39 0A) 16 | - Might and Magic II (European Version only: Japanese version does not use this sound driver) 17 | - Super Battletank (Earlier US Version) 18 | 19 | (No signature - Program starts at $0600 - using E8 ?? C5 ?? ?? 3F ?? ??) 20 | (No signature - Program starts at $0600 - 51 0A & B6 18 (using 8F ?? ?? 3F ?? ?? at $0679 to distinguish)) 21 | - Home Alone 2 - Lost In New York 22 | - Race Drivin' 23 | - Super Battletank (Japanese and European version) 24 | (No signature - Program starts at $0600 - 51 0A & CD 18 (using 8F ?? ?? 3F ?? ?? at $0679 to distinguish)) 25 | - David Crane's Amazing Tennis 26 | - Jeopardy! 27 | 28 | (No signature - Program starts at $0600 - using 8F ?? ?? 3F ?? ??) 29 | (No signature - Program starts at $0600 - 52 0A) 30 | - David Crane's Amazing Tennis (Arcade) 31 | (No signature - Program starts at $0600 - 53 0A & 26 18 (using a second 8F ?? ?? 3F ?? ?? to distinguish)) 32 | - Race Drivin' (Prototype) 33 | - Super Battletank (US Version Revision 1) 34 | (No signature - Program starts at $0600 - 53 0A & 38 18 (using a second 8F ?? ?? 3F ?? ?? to distinguish)) 35 | - Rampart 36 | (No signature - Program starts at $0700 - D5 09 & CE 1B (using C5 ?? ?? 8F ?? ?? 3F ?? ?? to distinguish)) 37 | - Side Pocket 38 | (No signature - Program starts at $0700 - D5 09 & FB 1B (using C5 ?? ?? 8F ?? ?? 3F ?? ?? to distinguish)) 39 | - Aero the Acrobat 40 | - Might and Magic III (Beta) 41 | (No signature - Program starts at $0700 - D5 09 & 08 1C (using C5 ?? ?? 8F ?? ?? 3F ?? ?? to distinguish)) 42 | - Rap Basketball 43 | (No signature - Program starts at $0700 - D5 09 & 1F 1C (using C5 ?? ?? 8F ?? ?? 3F ?? ?? to distinguish) & 4D 0A (using 3F ?? ?? at $128F to distinguish)) 44 | - Casper (US and European versions only: Japanese version does not use this sound driver) 45 | - Frogger 46 | - Ren and Stimpy - Buckeroo$! 47 | (No signature - Program starts at $0700 - D5 09 & 1F 1C (using C5 ?? ?? 8F ?? ?? 3F ?? ?? to distinguish) & 38 1E (using 3F ?? ?? at $128F to distinguish)) 48 | - Super Battletank 2 49 | - Turn and Burn - No Fly Zone/Super Dogfight 50 | (No signature - Program starts at $0700 - D7 09) 51 | - ESPN Sunday Night NFL 52 | - Home Improvement 53 | (No signature - Program starts at $0700 - D7 09 (code difference at $1D09)) 54 | - Aero The Acrobat 2 55 | - Might and Magic III 56 | - Zero the Kamikaze Squirrel 57 | (No signature - Program starts at $070C - has a sub-routine beforehand starting from $0700 - E3 09) 58 | - NBA Jam 59 | (No signature - Program starts at $08C1 - has some sub-routines beforehand starting from $0700 - 96 0B) 60 | - Championship Pool/Super Billiard 61 | 62 | (No signature - Program starts at $0700 - using C5 ?? ?? C5 ?? ?? 3F ?? ??) 63 | (No signature - Program starts at $0700 - DD 09) 64 | - Family Feud 65 | (No signature - Program starts at $0700 - 7F 0C) 66 | - Toys 67 | (No signature - Program starts at $0700 - AF 0C) 68 | - Adventures of Rocky and Bullwinkle and Friends 69 | - Family Dog 70 | 71 | ---------------------SLICK/Audio builds start here-------------------------- 72 | 73 | (No signature - Program starts at $085E - has some code beforehand starting from $0580 - D8 0B & 49 1A (using C5 ?? ?? 8F ?? ?? 3F ?? ?? at $08B2 to distinguish)) 74 | - Lion King (earliest beta) 75 | (No signature - Program starts at $085E - has some code beforehand starting from $0580 - D8 0B & 4D 1A (using C5 ?? ?? 8F ?? ?? 3F ?? ?? at $08B2 to distinguish)) 76 | - ESPN Speedworld (Beta) 77 | (No signature - Program starts at $085E - has some code beforehand starting from $0580 - E1 0B) 78 | - Gargoyles 79 | - Spider-Man (Beta) 80 | (No signature - Program starts at $0876 - has some code beforehand starting from $0580 - EB 0B) 81 | - Ballz 3D (Prototype) 82 | (Copyright notice only for Bitmasters - Program starts at $0878 - has some code beforehand starting from $0580 - ED 0B) 83 | - MusiCart Build 1.02 84 | (Copyright notice only for Bitmasters - Program starts at $0801 - has some code beforehand starting from $0500 - 54 0B) 85 | - MusiCart Build 1.06 86 | 87 | (v1.01) 88 | (v1.01 - Program starts at ???? - has some code beforehand starting from $0580 - using 8F ?? ?? 8F ?? ?? 3F ?? ??) 89 | (v1.01 - Program starts at $0801 - has some code beforehand starting from $0500 - 54 0B) 90 | - Porky Pig's Haunted Holiday (non-beta only) 91 | (v1.01 - Program starts at $0816 - has some code beforehand starting from $0500 - 8F 0B) 92 | - Primal Rage 93 | (v1.01 - Program starts at $0874 - has some code beforehand starting from $0580 - E7 0B) 94 | - ESPN Speedworld 95 | (v1.01 - Program starts at $0876 - has some code beforehand starting from $0580 - EB 0B) 96 | - Ballz 3D 97 | (v1.01 - Program starts at $0878 - has some code beforehand starting from $0580 - ED 0B) 98 | - Earthworm Jim 99 | - Lion King 100 | - Prime 101 | (v1.01 - Program starts at $087A - has some code beforehand starting from $0580 - EF 0B) 102 | - College Slam Basketball 103 | - Frank Thomas' Big Hurt Baseball 104 | - NBA Jam ~ Tournament Edition 105 | - NCAA Football 106 | - NFL Quarterback Club 107 | - NFL Quarterback Club '96 108 | - Spider-Man 109 | - Super R.B.I. Baseball 110 | (v1.01 - Program starts at $087A - has some code beforehand starting from $0580 - F7 0B) 111 | - AAAHH!!! Real Monsters 112 | - Big Sky Trooper 113 | - Bobby's World 114 | - Demolition Man 115 | - ESPN National Hockey Night 116 | - MoHawk and Headphone Jack 117 | - NCAA Final Four Basketball 118 | - Shadowhawk 119 | - Wayne Gretzky and the NHLPA All-Stars 120 | (v1.01 - Program starts at $087A - has some code beforehand starting from $0580 - 05 0C) 121 | - Bass Masters Classic 122 | - Head-On Soccer/Fever Pitch Soccer 123 | - Izzy's Quest for the Olympic Rings 124 | - Jim Lee's WildC.A.T.S. 125 | - Justice League Task Force 126 | - XBAND 127 | (v1.01 - Program starts at $087A - has some code beforehand starting from $0580 - 0B 0C) 128 | - Mask (Beta) 129 | - Spot Goes to Hollywood (Earlier prototype) 130 | 131 | (v1.07a - Program starts at ???? - has some code beforehand starting from $0500 - using 8F ?? ?? 8F ?? ?? 3F ?? ??) 132 | (v1.07a - Program starts at $0801 - has some code beforehand starting from $0500 - 54 0B) 133 | - Bass Masters Classic ~ Pro Edition 134 | - Mask 135 | - MechWarrior 3050/Battletech 3050 136 | 137 | (v1.07b - Program starts at ???? - has some code beforehand starting from $0500 - using 8F ?? ?? 8F ?? ?? 3F ?? ??) 138 | (v1.07b - Program starts at $0801 - has some code beforehand starting from $0500 - 54 0B) 139 | (NOTE: this build is identical to the only v1.07a build above) 140 | - College Football '97 141 | - Emmitt Smith Football 142 | - FIFA 98 143 | - Lobo 144 | - Madden NFL '96 145 | - Ms. Pac-Man 146 | - Mutant Chronicles Doom Troopers 147 | - NBA Hang Time 148 | - Noughts and Crosses 149 | - Spot Goes to Hollywood (Later prototype) 150 | (v1.07b - Program starts at $0816 - has some code beforehand starting from $0500 - 8F 0B) 151 | - Earthworm Jim 2 -------------------------------------------------------------------------------- /snes/Capcom/Capcom Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 14 2 | (Does not count the US and European versions of Final Fight as well as Final Fight Guy as unique builds because the only difference is the number of FIR table entries) 3 | 4 | (Program starts at $0300 - using CD ?? BD 3F ?? ??) 5 | (Program starts at $0300 - 56 06) 6 | - U.N. Squadron (European version) 7 | - Super Ghouls 'n Ghosts (European version) 8 | (Program starts at $0300 - DF 06 & A6 0C (using D5 ?? ?? FD 3F ?? ?? at $04F3 to distinguish)) 9 | - Final Fight (Japanese Version) 10 | (Program starts at $0300 - DF 06 & 8E 0C (using D5 ?? ?? FD 3F ?? ?? at $04F3 to distinguish)) 11 | - Final Fight (US & European Version)/Final Fight Guy 12 | (NOTE: The only difference here is the number of FIR table entries compared to the above build, thus I consider this to be completely identical code-wise) 13 | (Program starts at $0300 - 11 0B) 14 | - Area 88/U.N. Squadron (US version) 15 | - Chou Makaimura/Super Ghouls 'n Ghosts (US version) 16 | 17 | (Program starts at $02C0 - using D0 F8 3F ?? ??) 18 | (Program starts at $02C0 - 25 04 & BB 0C (using 8D ?? E8 ?? 3F ?? ?? to distinguish)) 19 | - Aladdin 20 | - Final Fight 2 21 | - Goof Troop (French version) 22 | - Street Fighter II Turbo 23 | (Program starts at $02C0 - 25 04 & C2 0C (using 8D ?? E8 ?? 3F ?? ?? to distinguish)) 24 | - Captain Commando 25 | (Program starts at $02C0 - 2F 04) 26 | - Mickey no Magical Adventure/Magical Quest Starring Mickey Mouse/Magical Quest Con Topolino 27 | - Super Pang/Super Buster Bros. (US Version only, not revision 1) 28 | (Program starts at $02C0 - 36 04 & D6 0C (using 8D ?? E8 ?? 3F ?? ?? to distinguish)) 29 | - Goof Troop/Goofy to Max: Kaizoku Shima no Daibouken 30 | (Program starts at $02C0 - 36 04 & D9 0C (using 8D ?? E8 ?? 3F ?? ?? to distinguish)) 31 | - Breath of Fire - Ryuu no Senshi 32 | - Magical Quest Starring Mickey Mouse (German version) 33 | - Super Pang (European version and US Version Revision 1) 34 | (Program starts at $02C0 - 4C 04) 35 | - Street Fighter II: The World Warrior 36 | (Program starts at $02C0 - 51 04 & 4A 0D (using 8D ?? E8 ?? 3F ?? ?? to distinguish)) 37 | - Muscle Bomber - The Body Explosion 38 | - Super Street Fighter II: The New Challengers (US and European versions) 39 | (Program starts at $02C0 - 51 04 & 4B 0D (using 8D ?? E8 ?? 3F ?? ?? to distinguish)) 40 | - Saturday Night Slam Masters 41 | - Super Street Fighter II: The New Challengers (Japanese version) 42 | (Program starts at $02C0 - 51 04 & 61 0D (using 8D ?? E8 ?? 3F ?? ?? to distinguish)) 43 | - Mickey to Minnie - Magical Adventure 2 (Sample) 44 | (Program starts at $02C0 - 51 04 & 64 0D (using 8D ?? E8 ?? 3F ?? ?? to distinguish)) 45 | - Rockman X/Mega Man X 46 | (Program starts at $02C0 - 51 04 & 7E 0D (using 8D ?? E8 ?? 3F ?? ?? to distinguish)) 47 | - Breath of Fire II - Shimei no Ko 48 | - Demon's Blazon/Demon's Crest 49 | - Mickey to Minnie: Magical Adventure 2/Great Circus Mystery Starring Mickey & Minnie 50 | - Rockman 7: Shukumei no Taiketsu!/Mega Man 7 51 | - Rockman X2/Mega Man X2 52 | - Rockman X3/Mega Man X3 53 | - Rockman & Forte 54 | - X-Men: Mutant Apocalypse -------------------------------------------------------------------------------- /snes/Capcom/Mega Man X ($02c0).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Capcom/Mega Man X ($02c0).bin -------------------------------------------------------------------------------- /snes/Capcom/Super Ghouls 'N Ghosts ($0300).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Capcom/Super Ghouls 'N Ghosts ($0300).bin -------------------------------------------------------------------------------- /snes/Capcom/The Great Circus Mystery Starring Mickey & Minnie ($02c0).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Capcom/The Great Circus Mystery Starring Mickey & Minnie ($02c0).bin -------------------------------------------------------------------------------- /snes/Capcom/The Magical Quest Starring Mickey Mouse ($02c0).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Capcom/The Magical Quest Starring Mickey Mouse ($02c0).bin -------------------------------------------------------------------------------- /snes/Chunsoft/Earlier/Chunsoft Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 4 2 | 3 | NOTE: The comparison methodology used to confirm a unique build was opcode-based rather than memory location-based. 4 | 5 | (Program starts at $0200 - contains an opening jump opcode - using CD ?? BD 3F ?? ??) 6 | (summer OTOGIRISOU version $Revision: 2.0.1.3 $ - Program starts at $0200 - contains an opening jump opcode - CD 0D) 7 | - Otogirisou 8 | (winter DQ5 version $Revision: 1.44 - Program starts at $0200 - contains an opening jump opcode - A4 10) 9 | - Dragon Quest V 10 | (winter F version $Revision: 2.3 $ - Program starts at $0200 - contains an opening jump opcode - D6 10) 11 | - Torneko no Daibouken - Fushigi no Dungeon 12 | (winter SN2 version $Revision: 3.32 $ - Program starts at $0200 - contains an opening jump opcode - 10 13) 13 | - Kamaitachi no Yoru -------------------------------------------------------------------------------- /snes/Chunsoft/Earlier/Dragon Quest 5 - Tenkuu no Hanayome ($0774).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Chunsoft/Earlier/Dragon Quest 5 - Tenkuu no Hanayome ($0774).bin -------------------------------------------------------------------------------- /snes/Chunsoft/Earlier/Kamaitachi no Yoru ($08a4).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Chunsoft/Earlier/Kamaitachi no Yoru ($08a4).bin -------------------------------------------------------------------------------- /snes/Chunsoft/Earlier/Otogirisou ($078e).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Chunsoft/Earlier/Otogirisou ($078e).bin -------------------------------------------------------------------------------- /snes/Chunsoft/Earlier/Torneco no Daibouken - Fushigi no Dungeon ($07a1).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Chunsoft/Earlier/Torneco no Daibouken - Fushigi no Dungeon ($07a1).bin -------------------------------------------------------------------------------- /snes/Chunsoft/Fushigi no Dungeon - Fuurai no Shiren ($05b0).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Chunsoft/Fushigi no Dungeon - Fuurai no Shiren ($05b0).bin -------------------------------------------------------------------------------- /snes/Chunsoft/Later Takenori Yamamori/Chunsoft Takenori Yamamori Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 1 2 | 3 | NOTE: Fushigi no Dungeon 2 - Fuurai no Shiren stores its music on the SNES side and translates them to commands for the SPC700 to execute. The music format is not related to the earlier Chunsoft games. 4 | 5 | (Program starts at $8000 (code goes as far back as $05B0) - using 8F ?? ?? C4 ?? 3F ?? ??) 6 | (Program starts at $8000 (code goes as far back as $05B0) - 95 80) 7 | - Fushigi no Dungeon 2 - Fuurai no Shiren -------------------------------------------------------------------------------- /snes/Compile/Compile Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 7 2 | 3 | (Program starts at $0400 - code prior to $0600 is overwritten after initialization - using 8F ?? ?? 3F ?? ?? 3F ?? ??) 4 | (Program starts at $0400 - code prior to $0600 is overwritten after initialization - 3A 04 & 42 0A) 5 | - Super Aleste (Japanese version) 6 | (Program starts at $0400 - code prior to $0600 is overwritten after initialization - 42 04 & 74 09 & 30 09 & 5B 11 (using 3F ?? ?? 3F ?? ?? next to the initial signature to distinguish)) 7 | - Space Megaforce 8 | (Program starts at $0400 - code prior to $0600 is overwritten after initialization - 42 04 & 74 09 & 30 09 & 70 11 (using 3F ?? ?? 3F ?? ?? next to the initial signature to distinguish)) 9 | - Super Aleste (European Version) 10 | (Program starts at $0400 - code prior to $0600 is overwritten after initialization - 42 04 & A7 09) 11 | - Jaki Crush 12 | 13 | (Program starts at $0400 - code prior to $0550 is overwritten after initialization - using 3F ?? ?? 3F ?? ??) 14 | (Program starts at $0400 - code prior to $0550 is overwritten after initialization - CA 08 & 86 08) 15 | - Super Nazo Puyo: Ruruu no Ruu 16 | (Program starts at $0400 - code prior to $0550 is overwritten after initialization - DA 08 & 96 08) 17 | - Madou Monogatari - Hanamaru Daiyouchienji 18 | - Super Nazo Puyo Tsuu - Rulue no Tetsuwan Hanjouki 19 | - Super Puyo Puyo Tsuu 20 | - Super Puyo Puyo Tsuu Remix 21 | (Program starts at $0400 - code prior to $0550 is overwritten after initialization - 3A 09 & 8F 08) 22 | - Kirby's Avalanche/Kirby's Ghost Trap 23 | - Super Puyo Puyo -------------------------------------------------------------------------------- /snes/Compile/Naxat Super Pinball - Jaki Crush ($0600).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Compile/Naxat Super Pinball - Jaki Crush ($0600).bin -------------------------------------------------------------------------------- /snes/Compile/Naxat Super Pinball - Jaki Crush ($0721).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Compile/Naxat Super Pinball - Jaki Crush ($0721).bin -------------------------------------------------------------------------------- /snes/Compile/Super Aleste ($0600).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Compile/Super Aleste ($0600).bin -------------------------------------------------------------------------------- /snes/Compile/Super Aleste ($06f3).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Compile/Super Aleste ($06f3).bin -------------------------------------------------------------------------------- /snes/Compile/Super Nazo Puyo - Ruru no Ruu ($0550).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Compile/Super Nazo Puyo - Ruru no Ruu ($0550).bin -------------------------------------------------------------------------------- /snes/Compile/Super Nazo Puyo - Ruru no Ruu ($0637).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Compile/Super Nazo Puyo - Ruru no Ruu ($0637).bin -------------------------------------------------------------------------------- /snes/Compile/Super Puyo Puyo ($0550).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Compile/Super Puyo Puyo ($0550).bin -------------------------------------------------------------------------------- /snes/Compile/Super Puyo Puyo ($0637).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Compile/Super Puyo Puyo ($0637).bin -------------------------------------------------------------------------------- /snes/Compile/Super Puyo Puyo 2 ($0550).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Compile/Super Puyo Puyo 2 ($0550).bin -------------------------------------------------------------------------------- /snes/Compile/Super Puyo Puyo 2 ($0637).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Compile/Super Puyo Puyo 2 ($0637).bin -------------------------------------------------------------------------------- /snes/Cube/Dougen Shibuya/Bishoujo Senshi Sailor Moon SuperS - Fuwa Fuwa Panic ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Cube/Dougen Shibuya/Bishoujo Senshi Sailor Moon SuperS - Fuwa Fuwa Panic ($0200).bin -------------------------------------------------------------------------------- /snes/Cube/Dougen Shibuya/Cube Dougen Shibuya Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 9 2 | (Does not count Joushou Mahjong Tenpai, Gegege no Kitarou: Youkai Donjara, and Ring ni Kakero as unique builds because of game-specific non-code data causing a pointer offset) 3 | 4 | (Program starts at $0200 - using D5 ?? ?? 3D D0 FA 3F ?? ??) 5 | (Program starts at $0200 - 41 0D) 6 | - Dragon Quest I & II 7 | (Program starts at $0200 - 9F 0D) 8 | - Joushou Mahjong Tenpai 9 | (Program starts at $0200 - AF 0D) 10 | - Der Langrisser (NOTE: identical to Joushou Mahjong Tenpai except for game-specific data placed in between code towards the end) 11 | (Program starts at $0200 - C1 0D) 12 | - Sengoku no Hasha 13 | (Program starts at $0200 - C2 0D) 14 | - Gegege no Kitarou: Youkai Donjara 15 | (Program starts at $0200 - CC 0D) 16 | - Kaizou Chounin Shubibinman Zero 17 | - Shin Nihon Pro Wrestling Kounin - '94 18 | - Super Wrestle Angels 19 | (Program starts at $0200 - D1 0D) 20 | - Bishoujo Senshi Sailor Moon Sailor Stars: Fuwa Fuwa Panic 2 (NOTE: identical to Gegege no Kitarou: Youkai Donjara except for game-specific data placed in between code towards the end) 21 | - Crayon Shin-chan: Nagagutsu Dobon!! 22 | - Poi Poi Ninja World 23 | - SD Gundam Generation A - Ichinen Sensouki 24 | - SD Gundam Generation B - Gryps Senki 25 | - SD Gundam Generation C - Axis Senki 26 | - SD Gundam Generation D - Babylonia Kenkoku Senki 27 | - SD Gundam Generation E - Zansukaaru Senki 28 | - SD Gundam Generation F - Colony Kakutouki 29 | (Program starts at $0200 - D4 0D) 30 | - Ring ni Kakero (NOTE: identical to Ring ni Kakero except for game-specific data towards the end causing a pointer offset) 31 | (Program starts at $0200 - E0 0D) 32 | - Monstania 33 | (Program starts at $0200 - E3 0D) 34 | - Bishoujo Senshi Sailor Moon SuperS: Fuwa Fuwa Panic 35 | (Program starts at $0200 - E3 0D (code difference at $04A2)) 36 | - Chou Aniki - Bakuretsu Rantou Hen 37 | (Program starts at $0200 - 0C 0E) 38 | - Sufami Turbo BIOS -------------------------------------------------------------------------------- /snes/Cube/Dougen Shibuya/Dragon Quest I & II ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Cube/Dougen Shibuya/Dragon Quest I & II ($0200).bin -------------------------------------------------------------------------------- /snes/Cube/Masumi Takimoto/Cube Masumi Takimoto Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 13 2 | 3 | NOTE: Houkago in Beppin Jogakuin, Monster Maker Kids: Ousama ni Naritai and Feda - The Emblem of Justice are subject to data loss at the beginning of the program due to them being recycled for memory location usage afterwards. They also store their music on the SNES side and translate them to commands for the SPC700 to execute. The music format is known to carry over between the two. 4 | 5 | (Program starts at $0300 - using 05 ?? ?? 8D ?? 3F ?? ??) 6 | (Program starts at $0300 - 9E 09) 7 | - Feda - The Emblem of Justice (Beta) 8 | (Program starts at $0280 - D1 09) 9 | - Houkago in Beppin Jogakuin 10 | (Program starts at $0280 - 16 0A) 11 | - Monster Maker Kids: Ousama ni Naritai 12 | (Program starts at $0280 - 1D 0A) 13 | - Feda - The Emblem of Justice 14 | 15 | (Program starts at $0300 - using 8F ?? ?? 00 8F ?? ?? 00 3F ?? ??) 16 | (Program starts at $0300 - 09 06) 17 | - Majuu Ou 18 | (Program starts at $0300 - 2E 06) 19 | - Kishin Douji Zenki - Battle Raiden 20 | (Program starts at $0300 - 2E 06 (code difference at $0402) & 1D 10 (using 8F ?? ?? 3F ?? ?? at $048C to distinguish)) 21 | - Heiwa Pachinko World 2 22 | (Program starts at $0300 - 2E 06 (code difference at $0402) & 26 10 (using 8F ?? ?? 3F ?? ?? at $048C to distinguish)) 23 | - Heiwa Pachinko World 3 24 | (Program starts at $0300 - 2F 06 & CD 07 (using 80 A8 ?? C5 ?? ?? 5F ?? ?? to distinguish)) 25 | - Light Fantasy II 26 | (Program starts at $0300 - 2F 06 & DA 07 (using 80 A8 ?? C5 ?? ?? 5F ?? ?? to distinguish)) 27 | - Super Hanafuda 2 28 | (Program starts at $0300 - 3C 06) 29 | - Getsumen no Anubis 30 | (Program starts at $0300 - 6C 06) 31 | - Pikiinya! 32 | (Program starts at $0300 - 76 06) 33 | - Super Yakyuudou -------------------------------------------------------------------------------- /snes/David Whittaker/Apocalypse II (In Game) ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Apocalypse II (In Game) ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Apocalypse II (Opening Logo) ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Apocalypse II (Opening Logo) ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Batman Revenge of the Joker ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Batman Revenge of the Joker ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Battle Cars ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Battle Cars ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Chavez ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Chavez ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/David Whittaker Sound Driver Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 32 2 | 3 | (Program starts at $0800 - using D0 E8 E8 ?? 3F ?? ??) 4 | (Program starts at $0800 - F4 0B) 5 | - Dream TV (Beta 2) 6 | 7 | (Program starts at $0300 - using D0 F7 3F ?? ?? and D0 F5 3F ?? ?? as a differentiator) 8 | (Program starts at $0300 - 9D 07) 9 | - Kick Off 10 | (Program starts at $0300 - A8 07 & 94 09) 11 | - Krusty's Super Fun House (version 1) (Only version used in the Japanese version) 12 | (Program starts at $0300 - A8 07 & 99 09) 13 | - Krusty's Super Fun House (version 2) 14 | 15 | (Program starts at $0200 - using D0 F4 3F ?? ?? and CD ?? 3F ?? ?? as a differentiator) 16 | (Program starts at $0200 - 0D 08) 17 | - Gods (Ending) 18 | (Program starts at $0200 - 0D 09) 19 | - Gods (Title Screen & In-Game) 20 | (Program starts at $0200 - 15 09) 21 | - World Class Rugby (outside a game) 22 | (Program starts at $0200 - 1F 09 & E4 05) 23 | - Batman: Revenge of the Joker 24 | (Program starts at $0200 - 1F 09 & EB 05) 25 | - Gods (Opening) 26 | (Program starts at $0200 - 23 09) 27 | - Dream TV 28 | (Program starts at $0200 - D8 09) 29 | - Lemmings 2: The Tribes (Cavelem Tribe) 30 | 31 | (Program starts at $0200 - using D0 FA 3F ?? ??) 32 | (Program starts at $0200 - 1C 05) 33 | - World Class Rugby (during a game) 34 | (Program starts at $0200 - BC 08) 35 | - Super SWIV/Firepower 2000 36 | (Program starts at $0200 - F0 08) 37 | - Apocalypse II (Opening logo) 38 | - Lemmings 2: The Tribes (Opening logo) 39 | (Program starts at $0200 - 50 09) 40 | - Lemmings 2: The Tribes (Beach Tribe) 41 | (Program starts at $0200 - 55 09) 42 | - Lemmings 2: The Tribes (Title Screen) 43 | (Program starts at $0200 - 62 09) 44 | - Lemmings 2: The Tribes (Most common build used) 45 | - Riddick Bowe Boxing (Japanese version) 46 | (Program starts at $0200 - 65 09) 47 | - Apocalypse II (In-Game) 48 | (Program starts at $0200 - 99 09) 49 | - Kick Off 3 (beta) (In-Game) 50 | (Program starts at $0200 - FE 09) 51 | - Kick Off 3 (beta) (Title Screen) 52 | - Lawnmower Man/Virtual Wars (US Beta) 53 | (Program starts at $0200 - contains an opening jump - 0B 0A) 54 | - Porky Pig's Haunted Holiday (beta) 55 | 56 | (Program starts at $0200 - using E8 ?? C4 ?? 8D ?? 3F ?? ??) 57 | (Program starts at $0200 - 74 08) 58 | - Shaq Fu 59 | (Program starts at $0200 - 47 09) 60 | - Elite Soccer/World Cup Striker (Japanese version) (Title Screen) 61 | (Program starts at $0200 - A2 09) 62 | - Riddick Bowe Boxing (US version) (NOTE: Lots of memory location reference-related differences between the two builds I found, but none of it overall is actual code-related execution, thus I'm counting it as identical) 63 | (Program starts at $0200 - B9 09) 64 | - Chavez 65 | (Program starts at $0200 - E0 09) 66 | - Lawnmower Man/Virtual Wars (In-Game) 67 | (Program starts at $0200 - 3B 0A) 68 | - Elite Soccer/World Cup Striker (European version) (In-Game) 69 | (Program starts at $0200 - 3C 0A) 70 | - Battle Cars 71 | (Program starts at $0200 - 3E 0A) 72 | - World Cup Striker (Japanese version) (In-Game) 73 | (Program starts at $0200 - 47 0A) 74 | - World Cup Striker (European version) (Title Screen) 75 | 76 | (Program starts at $0200 - using E8 ?? 8D ?? 3F ?? ??) 77 | (Program starts at $0200 - 6F 0A) 78 | - Lawnmower Man/Virtual Wars (Driving) 79 | 80 | (Program starts at $0200 - using CD ?? 3F ?? ??) 81 | (Program starts at $0200 - 2E 05) 82 | - Michael Jordan Chaos in the Windy City -------------------------------------------------------------------------------- /snes/David Whittaker/Dream TV ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Dream TV ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Dream TV (Beta 2) ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Dream TV (Beta 2) ($0800).bin 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https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Gods (Ending) ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Gods (Opening) ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Gods (Opening) ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Gods (Title Screen and In Game) ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Gods (Title Screen and In Game) ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Kick Off ($0300).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Kick Off ($0300).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Kick Off 3 (Beta) (In Game) ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Kick Off 3 (Beta) (In Game) ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Kick Off 3 (Beta) (Title Screen) ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Kick Off 3 (Beta) (Title Screen) ($0200).bin 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($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Lemmings 2 - The Tribes (Cavelem Tribe) ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Lemmings 2 - The Tribes (Cavelem Tribe) ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Lemmings 2 - The Tribes (Most Common Build) ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Lemmings 2 - The Tribes (Most Common Build) ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Lemmings 2 - The Tribes (Title Screen) ($0200).bin: 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Whittaker/Porky Pig's Haunted Holiday (Beta) ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Riddick Bowe Boxing (US) (During A Fight) ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Riddick Bowe Boxing (US) (During A Fight) ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Riddick Bowe Boxing (US) (Main Menus) ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/David Whittaker/Riddick Bowe Boxing (US) (Main Menus) ($0200).bin -------------------------------------------------------------------------------- /snes/David Whittaker/Shaq Fu ($0200).bin: 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starting section of code is cleared out and overwritten, rest of the code starts at $0200 - C9 09) 9 | - Super Turrican 10 | (Program starts at $F000 - starting section of code is cleared out and overwritten, rest of the code starts at $0200 - D0 09) 11 | - Jim Power: The Lost Dimension in 3-D (European Version) 12 | 13 | (Program starts at $F000 - starting section of code is cleared out and overwritten, rest of the code starts at $0200 - using 3F ?? ?? at $0200) 14 | (Program starts at $F000 - starting section of code is cleared out and overwritten, rest of the code starts at $0200 - DA 09) 15 | - Jim Power: The Lost Dimension in 3-D (US Version) -------------------------------------------------------------------------------- /snes/Factor 5/Chris Huelsbeck/Super Turrican ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Factor 5/Chris Huelsbeck/Super Turrican ($0200).bin -------------------------------------------------------------------------------- /snes/Factor 5/TROET SoundSystem/Factor 5 TROET SoundSystem Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 3 2 | 3 | (Program starts at $0600 - using E8 ?? C5 ?? ?? 3F ?? ??) 4 | (Program starts at $0600 - 4E 08) 5 | - Indiana Jones' Greatest Adventures 6 | (Program starts at $0600 - 19 09) 7 | - Super Turrican 2 (Beta) 8 | (Program starts at $0600 - 32 09) 9 | - Super Turrican 2 -------------------------------------------------------------------------------- /snes/Factor 5/TROET SoundSystem/Indiana Jones' Greatest Adventures ($0600).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Factor 5/TROET SoundSystem/Indiana Jones' Greatest Adventures ($0600).bin -------------------------------------------------------------------------------- /snes/Factor 5/TROET SoundSystem/Super Turrican 2 ($0640).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Factor 5/TROET SoundSystem/Super Turrican 2 ($0640).bin -------------------------------------------------------------------------------- /snes/Falcom/Falcom Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | NOTE: These two sound driver builds do not share a music format at all between them (and are also probably completely different overall) 2 | 3 | (Program starts at $0300 - using 10 F1 BC 3F ?? ??) 4 | (Program starts at $0300 - 44 0C) 5 | - Popful Mail 6 | 7 | (Program starts at $0700 - using 8F ?? ?? C4 ?? 3F ?? ??) 8 | (Program starts at $0700 - 2C 0B) 9 | - Ys V - Ushinawareta Suna no Miyako Kefin -------------------------------------------------------------------------------- /snes/Falcom/Popful Mail ($0300).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Falcom/Popful Mail ($0300).bin -------------------------------------------------------------------------------- /snes/Falcom/Takahiro Tsunashima/Ys V - Ushinawareta Sunano Miyako Kefin ($0700).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Falcom/Takahiro Tsunashima/Ys V - Ushinawareta Sunano Miyako Kefin ($0700).bin -------------------------------------------------------------------------------- /snes/Game Studio/Game Studio Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 1 2 | 3 | (Program starts at $0200 - using 8F ?? ?? 8F ?? ?? 3F ?? ??) 4 | (Program starts at $0200 - 77 04) 5 | - Super Family Circuit -------------------------------------------------------------------------------- /snes/Graphic Research/Graphic Research Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 6 2 | 3 | (Program starts at ???? - using CD ?? BD 3F ?? ??) 4 | (Program starts at $0310 - 70 04) 5 | - Derby Jockey 6 | (Program starts at $0380 - F4 04) 7 | - Derby Jockey 2 8 | - Pachinko Tetsujin: Shichiban Shoubu 9 | (Program starts at $0380 - 04 05) 10 | - Tamagotch Town 11 | (Program starts at $0380 - 20 05 & 7D 07) 12 | - Oraga Land Shusai: Best Farmer Shuukaku-Sai 13 | - Zaitaku Touhyou System - SPAT4-Wide 14 | (Program starts at $0380 - 20 05 & 84 07 (using 3F ?? ?? at $039C to distinguish)) 15 | - Shinseiki Odysselya II 16 | (Program starts at $0380 - 7F 05) 17 | - Mickey no Tokyo Disneyland Daibouken -------------------------------------------------------------------------------- /snes/Graphic Research/Mickey no Tokyo Disneyland Daibouken ($0380).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Graphic Research/Mickey no Tokyo Disneyland Daibouken ($0380).bin -------------------------------------------------------------------------------- /snes/Heart Beat/Dragon Quest 3 - Soshite Densetsu he ($0b00).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Heart Beat/Dragon Quest 3 - Soshite Densetsu he ($0b00).bin -------------------------------------------------------------------------------- /snes/Heart Beat/Dragon Quest 6 - Maboroshi no Daichi ($0b00).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Heart Beat/Dragon Quest 6 - Maboroshi no Daichi ($0b00).bin -------------------------------------------------------------------------------- /snes/Heart Beat/Heart Beat Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | NOTE: See NSPC/Hect for this sound driver's predecessor (due to the music format more closely matching N-SPC's) 2 | 3 | Total number of known unique builds: 2 4 | 5 | (Program starts at $0B00 - using CD ?? BD 3F ?? ??) 6 | (Program starts at $0B00 - EC 12) 7 | - Dragon Quest VI: Maboroshi no Daichi 8 | (Program starts at $0B00 - 13 19) 9 | - Dragon Quest III: Soshite Densetsu e... -------------------------------------------------------------------------------- /snes/Hudson/American Tail, An - Fievel Goes West ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/American Tail, An - Fievel Goes West ($0800).bin -------------------------------------------------------------------------------- /snes/Hudson/American Tail, An - Fievel Goes West ($ff00).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/American Tail, An - Fievel Goes West ($ff00).bin -------------------------------------------------------------------------------- /snes/Hudson/Caravan Shooting Collection ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/Caravan Shooting Collection ($0800).bin -------------------------------------------------------------------------------- /snes/Hudson/Caravan Shooting Collection ($ff00).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/Caravan Shooting Collection ($ff00).bin -------------------------------------------------------------------------------- /snes/Hudson/Hudson Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique build variants: 16 2 | (Does not count Super Genjin 2 as a unique build despite a unique version marker: the only differences are purely with the allocation of its memory variables, and all differences start at $20DC) 3 | (Does not count Daikaijuu Monogatari II as a unique build because the only thing that happened was the code being pushed back by $80 bytes) 4 | 5 | (Program starts at $0800 - using 8F ?? ?? 3F ?? ??) 6 | (Program starts at $0800 - 37 0C) 7 | - Shin Momotarou Densetsu 8 | (Program starts at $0800 - 43 0C) 9 | - An American Tail: Fievel Goes West 10 | (Program starts at $0800 - 67 0C) 11 | - Super Bomberman 2 12 | (Program starts at $0800 - 89 0C) 13 | - Elfaria II: The Quest of the Meld 14 | (Program starts at $0800 - C2 0C) 15 | - Hagane: The Final Conflict 16 | 17 | (Version 1.08a - Program starts at $0800 - contains an opening branch - 74 0D) 18 | - Saikyou - Takada Nobuhiko 19 | 20 | (Version 1.12a - Program starts at $0800 - contains an opening branch - 17 0E) 21 | - Undake 30 Same Game Daisakusen - Mario Version (BS-X) 22 | 23 | (Version 1.16 - Program starts at $0800 - contains an opening branch - EA 0D & BC 20 (using C4 ?? 3F ?? ?? to distinguish)) 24 | - Super Bomberman 3 25 | (Version 1.16E - Program starts at $0800 - contains an opening branch - EA 0D & BC 20 (using C4 ?? 3F ?? ?? to distinguish)) 26 | - Super Genjin 2 (Identical to the build above minus what I suspect are variable-related memory location reference differences starting at $20DC, thus I won't count this as a unique build since this is only an allocation difference) 27 | 28 | (Version 1.17s - Program starts at $0800 - contains an opening branch - EA 0D & BF 20 (using C4 ?? 3F ?? ?? to distinguish) & 04 21 (using 90 09 3F ?? ?? to distinguish)) 29 | - Caravan Shooting Collection 30 | 31 | (Version 1.17 - Program starts at $0800 - contains an opening branch - EA 0D & BF 20 (using C4 ?? 3F ?? ?? to distinguish) & 02 21 (using 90 09 3F ?? ?? to distinguish)) 32 | - Undake 30 Ura Game Daisakusen 33 | 34 | (Version 1.17b - Program starts at $0800 - contains an opening branch - FF 0D) 35 | - Undake 30 Same Game Daisakusen - Mario Version 36 | 37 | (Ver 2.10 - Program starts at $0800 - contains an opening jump - B6 0E) 38 | - Do-Re-Mi Fantasy 39 | 40 | (Ver 2.11 - Program starts at $0800 - contains an opening jump - 36 0E) 41 | - Daikaijuu Monogatari II (identical to Do-Re-Mi Fantasy except for the code being located $80 bytes earlier for the most part not counting the opening jump and $FF00 and up) 42 | 43 | (Ver 2.27b - Program starts at $0800 - contains an opening jump - using 3F ?? ?? C4 ?? C4 ??) 44 | (Ver 2.27b - Program starts at $0800 - contains an opening jump - 9E 12) 45 | - Tengai Makyou Zero 46 | 47 | (Ver 2.28 - Program starts at $0800 - contains an opening jump - C4 12) 48 | - Kishin Douji Zenki - Tenchi Meidou 49 | - Super Bomberman 4 50 | 51 | (Ver 2.30a - Program starts at $0800 - contains an opening jump - BE 12) 52 | - Same Game 53 | 54 | (Ver 2.32 - Program starts at $0800 - contains an opening jump - C7 12) 55 | - Bakukyuu Renpatsu!! Super B-Daman 56 | - Bomberman B-Daman 57 | - Super Bomberman 5 -------------------------------------------------------------------------------- /snes/Hudson/Super Bomberman 2 ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/Super Bomberman 2 ($0800).bin -------------------------------------------------------------------------------- /snes/Hudson/Super Bomberman 2 ($ff00).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/Super Bomberman 2 ($ff00).bin -------------------------------------------------------------------------------- /snes/Hudson/Super Bomberman 3 ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/Super Bomberman 3 ($0800).bin -------------------------------------------------------------------------------- /snes/Hudson/Super Bomberman 3 ($ff00).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/Super Bomberman 3 ($ff00).bin -------------------------------------------------------------------------------- /snes/Hudson/Super Bomberman 4 ($0880).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/Super Bomberman 4 ($0880).bin -------------------------------------------------------------------------------- /snes/Hudson/Super Bomberman 4 ($ff00).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/Super Bomberman 4 ($ff00).bin -------------------------------------------------------------------------------- /snes/Hudson/Super Bomberman 5 ($0880).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/Super Bomberman 5 ($0880).bin -------------------------------------------------------------------------------- /snes/Hudson/Super Bomberman 5 ($ff00).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/Super Bomberman 5 ($ff00).bin -------------------------------------------------------------------------------- /snes/Hudson/Super Genjin 2 ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/Super Genjin 2 ($0800).bin -------------------------------------------------------------------------------- /snes/Hudson/Super Genjin 2 ($ff00).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Hudson/Super Genjin 2 ($ff00).bin -------------------------------------------------------------------------------- /snes/Irem/Irem Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique build variants: 9 2 | 3 | (Program starts at $0B92 (code starts at $0630) - loading program at beginning - using 8D ?? 3F ?? ??) 4 | (Program starts at $0B92 (code starts at $0630) - loading program at beginning - C1 06 & EB 0C (using 8F ?? ?? 3F ?? ?? at $0BEF to distinguish)) 5 | - Super R-Type 6 | (Program starts at $0B92 (code starts at $0630) - loading program at beginning - C1 06 & F7 0C (using 8F ?? ?? 3F ?? ?? at $0BEF to distinguish)) 7 | - Dino Wars/DinoCity 8 | - Irem Major Title/Irem Skins Game 9 | (Program starts at $0C0E (code starts at $0630) - loading program at beginning - 22 07) 10 | - Street Combat (US version of Ranma 1/2: Chounai Gekitouhen: has different sound driver compared to that game, in addition to having completely different music) 11 | (Program starts at $0C7D (code starts at $0630) - loading program at beginning - 55 07 & 05 0E (using 8F ?? ?? 3F ?? ?? at $0DD9 to distinguish)) 12 | - Nitro Punks - Might Heads/Rocky Rodent (European Version) 13 | (Program starts at $0C84 (code starts at $0630) - loading program at beginning - 55 07 (code difference at $08F4) & 0C 0E (using 8F ?? ?? 3F ?? ?? at $0CE0 to distinguish)) 14 | - Rocky Rodent (US version) 15 | (Program starts at $0C84 (code starts at $0630) - loading program at beginning - 55 07 (code difference at $08F4) & 40 0E (using 8F ?? ?? 3F ?? ?? at $0CE0 to distinguish)) 16 | - Ganbare! Daiku no Gen-san 17 | 18 | (Program starts at $05B0 - contains a JMP opcode at the beginning - loading program at beginning - using 5F ?? ??) 19 | (VER 2.73 93.9.10 - Program starts at $05B0 - contains a JMP opcode at the beginning - loading program at beginning - BD 0B) 20 | - R-Type III - The Third Lightning (Japanese version & Beta) 21 | (VER 2.80 93.10.27 - Program starts at $05B0 - contains a JMP opcode at the beginning - loading program at beginning - BF 0B) 22 | - R-Type III - The Third Lightning (US & European versions) 23 | 24 | (Program starts at $0D98 (code starts at $0670) - loading program at beginning - using 5F ?? ?? 3F ?? ??) 25 | (Program starts at $0D98 (code starts at $0670) - loading program at beginning - 45 07 & 0F 07) 26 | - Undercover Cops -------------------------------------------------------------------------------- /snes/Irem/R-Type 3 - The Third Lightning ($05b0).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Irem/R-Type 3 - The Third Lightning ($05b0).bin -------------------------------------------------------------------------------- /snes/Irem/Super R-Type ($0630).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Irem/Super R-Type ($0630).bin -------------------------------------------------------------------------------- /snes/Konami/Axelay ($0895).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Konami/Axelay ($0895).bin -------------------------------------------------------------------------------- /snes/Konami/Contra III - The Alien Wars ($0896).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Konami/Contra III - The Alien Wars ($0896).bin -------------------------------------------------------------------------------- /snes/Konami/Ganbare Goemon 2 - Kiteretsu Shougun Magginesu ($0c5f).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Konami/Ganbare Goemon 2 - Kiteretsu Shougun Magginesu ($0c5f).bin -------------------------------------------------------------------------------- /snes/Konami/Ganbare Goemon 3 - Shishijyuurokubei no Karakuri Manjigatame ($0cb8).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Konami/Ganbare Goemon 3 - Shishijyuurokubei no Karakuri Manjigatame ($0cb8).bin -------------------------------------------------------------------------------- /snes/Konami/Ganbare Goemon 4 Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu ($10e9).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Konami/Ganbare Goemon 4 Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu ($10e9).bin -------------------------------------------------------------------------------- /snes/Konami/Gokujou Parodius ($0978).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Konami/Gokujou Parodius ($0978).bin -------------------------------------------------------------------------------- /snes/Konami/Jikkyou Oshaberi Parodius - Forever with Me ($0c27).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Konami/Jikkyou Oshaberi Parodius - Forever with Me ($0c27).bin -------------------------------------------------------------------------------- /snes/Konami/Konami Build Sorting Notes Expert Edition.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 42 2 | 3 | The following unique builds are not included in this set, and instead are in the standard pointer-based comparison set: 4 | - Contra Spirits/Contra III: The Alien Wars/Super Probotector: Alien Rebels 5 | - Axelay 6 | - Mouryou Senki Madara 2 7 | - Tiny Toon Adventures: Buster Busts Loose! 8 | - Batman Returns 9 | 10 | These build sorting notes, sorted by raw hex opcodes, are more advanced than the others because the usual pointer-base methodology does not work for these cases. Instead, they are presented for the most part as raw hex output of opcodes, with additional notes, particularly if the comparison point either ends up quite far away or if it doesn't need to be included because the comparison points are otherwise unique. 11 | 12 | Pop'n Twinbee and its Putative Sample have a difference in the initialization code at $0200: namely, they only have a JMP opcode there, and the initialization code is otherwise located elsewhere. In addition, both of these have a branching distance difference preceding a code difference at $0ADE/$0AE3 (offset $15E), making them unique to each other. 13 | 14 | All other ones are initially based off of the signature FD 80 A8 xx 90 yy 1C 5D 1F zz zz, where xx is a sound driver command ID compared against (this would mean pointer differences in the array, which results in code differences), yy is a branching distance for the BCC opcode (again, not equal usually means a code difference), and zz zz is the very beginning of the code (in this case, the jump array) other than the initialization code stored at $0200 that is later overwritten. 15 | 16 | Thus, we begin our sorting based off of the signature above. 17 | 18 | Teenage Mutant Ninja Turtles: Tournament Fighters (Beta) 19 | FD 80 A8 A8 90 60 1C 5D 1F D4 08 20 | 21 | Teenage Mutant Ninja Turtles: Tournament Fighters 22 | FD 80 A8 E6 90 F9 1C 5D 1F 0F 0A 23 | Teenage Mutant Ninja Turtles: Mutant Warriors 24 | FD 80 A8 E6 90 F9 1C 5D 1F 12 0A 25 | Lethal Enforcers 26 | FD 80 A8 E6 90 F9 1C 5D 1F 3D 08 27 | Between Lethal Enforcers and Teenage Mutant Ninja Turtles: Tournament Fighters and Mutant Warriors (the two Teenage Mutant Ninja Turtles games are identical to each other minus pointer differences), the code doesn't match at the very beginning past the jump array. 28 | 29 | Biker Mice from Mars 30 | FD 80 A8 E4 90 F9 1C 5D 1F 29 08 31 | 32 | Akumajou Dracula XX 33 | FD 80 A8 E2 90 F9 1C 5D 1F 18 0E 34 | Castlevania: Dracula X/Castlevania: Vampire's Kiss 35 | FD 80 A8 E2 90 F9 1C 5D 1F 19 0E 36 | Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake 37 | FD 80 A8 E2 90 F9 1C 5D 1F CD 10 38 | Tokimeki Memorial: Densetsu no Ki no Shita de 39 | FD 80 A8 E2 90 F9 1C 5D 1F 45 09 40 | Between Akumajou Dracula XX (Castlevania: Dracula X/Caslevania: Vampire's Kiss is identical other minus pointer differences) and Ganbare Goemon Kirakira Douchuu, there is a code difference at $0E54/$1109 (offset $3C). 41 | Between Ganbare Goemon Kirakira Douchuu and Tokimeki Memorial, there is a code difference at $1122/$099A (offset $55). 42 | 43 | Chibi Maruko-chan: Mezase! Minami no Island!! 44 | 80 A8 E2 90 DC 1C 5D 1F 81 0A 45 | 46 | Jikkyou Oshaberi Parodius 47 | 80 A8 E6 90 E2 1C 5D 1F 27 0C 48 | 49 | Jikkyou Power Pro Wrestling '96 - Max Voltage 50 | 80 A8 E6 90 DE 1C 5D 1F 11 0E 51 | 52 | Jikkyou World Soccer 2: Fighting Eleven (Beta) 53 | 80 A8 E6 90 D6 1C 5D 1F E9 0E 54 | 55 | Jikkyou World Soccer 2: Fighting Eleven 56 | 80 A8 E6 90 C4 1C 5D 1F 28 0D 57 | International Superstar Soccer Deluxe 58 | 80 A8 E6 90 C4 1C 5D 1F D6 08 59 | Between Jikkyou World Soccer 2 and International Superstar Soccer Deluxe, there is a branching distance difference (which directly precedes a code difference) at $0ECF/$0A7D (offset $01A7). 60 | 61 | Soreyuke Ebisumaru Karakuri Meiro: Kieta Goemon no Nazo!! 62 | 80 A8 E4 90 DC 1C 5D 1F CF 08 63 | 64 | Beyond this point we need to use more than just the reference to the jump array. First off, here's everything that got eliminated by relatively early opcode cases (these are the first opcodes after the jump array)... 65 | 66 | Ganbare Goemon 2 67 | FD 80 A8 E5 90 F9 1C 5D 1F 49 0C 68 | 69 | E4 2C D0 06 8F 04 2C 8F 08 2D 6F 70 | 8F FF 2D 6F 71 | 72 | Stable Star: Kyuusha Monogatari 73 | 80 A8 E6 90 DC 1C 5D 1F 7C 0D 74 | 75 | 6F 02 1F 6F 12 1F 6F 76 | 77 | And here's everything where we had to narrow it down either before or after where the signature was located (the signature itself is located relatively nearby the beginning of the code overall, not counting the initialization code at $0200)... 78 | 79 | Gokujou Parodius! ~Kako no Eiko o Motomete~ (Sample) 80 | FD 80 A8 E5 90 F9 1C 5D 1F 6E 08 81 | 82 | 8F 10 2D 6F E4 2C F0 FB 78 FF 2D F0 F6 8F FF 2D 6F 83 | Gokujou Parodius! ~Kako no Eiko o Motomete~ 84 | FD 80 A8 E5 90 F9 1C 5D 1F 78 09 85 | 86 | 8F 10 2D 6F E4 2C F0 FB 78 FF 2D F0 F6 8F FF 2D 6F 87 | Between the sample and final versions of Gokujou Parodius, a code difference was caught at $08E1/$09EB (offset $73). 88 | 89 | Jikkyou World Soccer: Perfect Eleven 90 | 80 A8 E6 90 DC 1C 5D 1F FB 0C 91 | (NOTE: Bonus array at $0D0F) 92 | 52 1F E4 1C D0 30 8F 24 1E E8 04 5F D5 0D 93 | International Superstar Soccer 94 | 80 A8 E6 90 DC 1C 5D 1F 50 07 95 | (NOTE: Bonus array at $0764) 96 | 52 1F E4 1C D0 30 8F 24 1E E8 04 5F 2A 08 97 | Between Jikkyou World Soccer and International Superstar Soccer, there is a branching distance difference (which precedes a code difference a few bytes afterwards) at $0E42/$0897 (offset $0147). 98 | 99 | TwinBee - Rainbow Bell Adventure/Pop'n TwinBee: Rainbow Bell Adventures 100 | FD 80 A8 E5 90 F9 1C 5D 1F 9E 09 101 | 102 | E4 2C D0 06 8F 04 2C 8F 06 2D 6F 103 | E4 2C F0 FB 78 FF 2D F0 F6 8F FF 2D 6F 104 | 8F 3F 10 8F 00 0E 22 1F E8 36 5F 89 0B 105 | 32 1F E4 0F 78 8B D1 B0 02 28 3F C4 0E 6F 106 | 02 1F 6F 12 1F 6F 107 | E8 00 8D 0C CD 3F 2F 20 8F 00 26 8F 00 F1 8F 20 FA 8F 01 F1 E8 7C 8F 0C F2 C4 F3 8F 1C F2 C4 F3 E8 00 8D 10 CD FF C4 2A 32 1F D6 CF 00 D6 9F 01 D6 8E 01 DC FE F4 C4 1C 3F C0 16 7D 5F A4 0C 108 | 109 | Adventures of Batman and Robin 110 | FD 80 A8 E5 90 F9 1C 5D 1F 0C 0B 111 | 112 | E4 2C D0 06 8F 04 2C 8F 08 2D 6F 113 | E4 2C F0 FB 78 FF 2D F0 F6 8F FF 2D 6F 114 | 8F 3F 10 8F 00 0E 22 1F E8 A2 5F 53 0D 115 | 32 1F E4 0F 78 BD D0 B0 02 28 3F C4 0E 6F 116 | 02 1F 6F 12 1F 6F 117 | 8F 00 1C 8F 00 04 8F 80 05 8D 10 F6 8F 01 28 01 D0 09 09 05 04 D6 CE 00 D6 8E 01 4B 05 DC FE EB E4 04 5F B2 0E 118 | 119 | Shin Mahjong 120 | FD 80 A8 E5 90 F9 1C 5D 1F 3E 07 68 1D B0 03 5F 57 09 121 | 122 | E4 2C D0 06 8F 04 2C 8F 08 2D 6F 123 | E4 2C F0 FB 78 FF 2D F0 F6 8F FF 2D 6F 124 | 8F 3F 10 8F 00 0E 22 1F E8 06 5F 57 09 125 | 32 1F E4 0F 78 19 B1 B0 02 28 3F C4 0E 6F 126 | 02 1F 6F 12 1F 6F 127 | 3F EF 14 8F 00 1C 8F 00 04 8F 80 05 8D 10 F6 AF 01 28 01 D0 09 09 05 04 D6 AF 00 D6 BF 00 4B 05 DC FE EB E4 04 5F 7F 0A 128 | 8F 00 26 8F 00 F1 8F 20 FA 8F 01 F1 E8 7F 8F 0C F2 C4 F3 8F 1C F2 C4 F3 3F EF 14 E8 00 C4 1C C4 2A 32 1F 8D 10 D6 AF 00 D6 BF 00 DC FE F7 E8 FF 5F 7F 0A 129 | Contains a dummied out pointer in the initial array. 130 | 131 | Animaniacs 132 | FD 80 A8 E5 90 F9 1C 5D 1F 5C 07 68 85 B0 07 68 02 90 EC 5F 32 09 133 | 134 | E4 2C D0 06 8F 04 2C 8F 02 2D 6F 135 | E4 2C F0 FB 78 FF 2D F0 F6 8F FF 2D 6F 136 | 8F 3F 10 8F 00 0E 22 1F E8 57 5F 32 09 137 | 32 1F E4 0F 78 7C D0 B0 02 28 3F C4 0E 6F 138 | 02 1F 6F 12 1F 6F 139 | 3F BC 14 8F 00 1C 8F 00 04 8F 80 05 8D 10 F6 8F 01 28 01 D0 09 09 05 04 D6 CE 00 D6 8E 01 4B 05 DC FE EB E4 04 5F 51 0A 140 | 8F 00 26 8F 00 F1 8F 20 FA 8F 01 F1 E8 7F 8F 0C F2 C4 F3 8F 1C F2 C4 F3 3F BC 14 E8 00 C4 1C C4 2A 32 1F 8D 10 D6 CE 00 D6 8E 01 DC FE F7 E8 FF 5F 51 0A 141 | 142 | Ganbare Goemon 3 143 | FD 80 A8 E5 90 F9 1C 5D 1F A2 0C 144 | 145 | E4 2C D0 06 8F 04 2C 8F 08 2D 6F 146 | E4 2C F0 FB 78 FF 2D F0 F6 8F FF 2D 6F 147 | 8F 3F 10 8F 00 0E 22 1F E8 4C 5F D7 0E 148 | 32 1F E4 0F 78 95 D0 B0 02 28 3F C4 0E 6F 149 | 02 1F 6F 12 1F 6F 150 | 3F D1 1A 8F 00 1C 52 1F 8F 00 04 8F 80 05 8D 10 F6 8F 01 28 01 D0 09 09 05 04 D6 CE 00 D6 8E 01 4B 05 DC FE EB E4 04 5F 0D 10 151 | 8F 00 26 F2 1F 8F 00 F1 8F 20 FA 8F 01 F1 E8 7F 8F 0C F2 C4 F3 8F 1C F2 C4 F3 3F D1 1A E8 00 C4 1C C4 2A 52 1F 32 1F 8D 10 D6 CE 00 D6 9F 01 D6 8E 01 DC FE F4 E8 FF 5F 0D 10 152 | 153 | Tiny Toon Adventures: Dotabata Daiundoukai/Wacky Sports Challenge/Wild & Wacky Sports 154 | FD 80 A8 E5 90 F9 1C 5D 1F FF 09 68 4C B0 07 68 02 90 EC 5F 1C 0C 68 F0 90 E6 68 FF D0 03 5F A0 0B 28 0F 1C FD F6 E1 09 C4 2E F6 E2 09 C4 2F 5F DB 0B E2 1F 8F FF F7 6F 68 33 B0 FB 8D 43 64 27 D0 05 18 01 2A 2F 08 64 28 D0 B4 18 02 2A FC CB 09 8F 01 0C C4 0D 8F A9 04 8F 08 05 5F 2E 0C EB F5 D0 FC CB F5 EB F6 CB 2B 68 FD F0 C5 68 FF F0 50 8F 01 26 E4 2A 5C 90 0F 155 | 156 | E4 2C D0 06 8F 04 2C 8F 08 2D 6F 157 | E4 2C F0 FB 78 FF 2D F0 F6 8F FF 2D 6F 158 | 8F 3F 10 8F 00 0E 22 1F E8 2A 5F 1C 0C 159 | 32 1F E4 0F 78 45 D0 B0 02 28 3F C4 0E 6F 160 | 02 1F 6F 12 1F 6F 161 | 3F C3 17 8F 00 1C 8F 00 04 8F 80 05 8D 10 F6 8F 01 28 01 D0 09 09 05 04 D6 CE 00 D6 8E 01 4B 05 DC FE EB E4 04 5F 38 0D 162 | 8F 00 26 F2 1F 8F 00 F1 8F 20 FA 8F 01 F1 E8 7F 8F 0C F2 C4 F3 8F 1C F2 C4 F3 3F C3 17 E8 00 C4 1C C4 2A 32 1F 8D 10 D6 CE 00 D6 8E 01 DC FE F7 E8 FF 5F 38 0D 163 | 164 | Sparkster 165 | FD 80 A8 E5 90 F9 1C 5D 1F 89 09 68 6A B0 07 68 02 90 EC 5F A6 0B 68 F0 90 E6 68 FF D0 03 5F 2A 0B 28 0F 1C FD F6 6B 09 C4 2E F6 6C 09 C4 2F 5F 65 0B E2 1F 8F FF F7 6F 68 13 B0 FB 8D 46 64 27 D0 05 18 01 2A 2F 08 64 28 D0 B4 18 02 2A FC CB 09 8F 01 0C C4 0D 8F 2B 04 8F 08 05 5F B8 0B EB F5 D0 FC CB F5 EB F6 CB 2B 68 FD F0 C5 68 FF F0 50 8F 01 26 8F 00 29 E4 2A 5C 90 0F 166 | 167 | E4 2C D0 06 8F 04 2C 8F 08 2D 6F 168 | E4 2C F0 FB 78 FF 2D F0 F6 8F FF 2D 6F 169 | 8F 3F 10 8F 00 0E 22 1F E8 4F 5F A6 0B 170 | 32 1F E4 0F 78 68 D0 B0 02 28 3F C4 0E 6F 171 | 02 1F 6F 12 1F 6F 172 | 3F 61 17 8F 00 1C 8F 00 04 8F 80 05 8D 10 F6 8F 01 28 01 D0 09 09 05 04 D6 CE 00 D6 8E 01 4B 05 DC FE EB E4 04 5F C2 0C 173 | 8F 00 26 F2 1F 8F 00 F1 8F 20 FA 8F 01 F1 E8 7F 8F 0C F2 C4 F3 8F 1C F2 C4 F3 3F 61 17 E8 00 C4 1C C4 2A 32 1F 8D 10 D6 CE 00 D6 8E 01 DC FE F7 E8 FF 5F C2 0C 174 | 175 | Chibi Maruko-chan: Mezase! Minami no Island!! (Sample) 176 | 80 A8 E6 90 DC 1C 5D 1F 70 08 177 | 178 | 8F 3F 10 8F 00 0E 22 1F E8 05 5F 17 0B 179 | 32 1F E4 0F C4 0E 6F 180 | 181 | Jikkyou Powerful Pro Yakyuu '94 182 | 80 A8 E6 90 DC 1C 5D 1F 6B 0E 183 | 184 | 8F 3F 10 8F 00 0E 22 1F E8 1F 5F FD 10 185 | 32 1F E4 0F 78 38 D1 D0 02 28 3F C4 0E 6F 186 | 02 1F 6F 12 1F 6F 187 | 3F 68 1C E4 1C F0 1F E8 00 C4 1C F3 1E 18 C5 B1 01 C5 B3 01 C5 B5 01 C5 B7 01 C5 B9 01 C5 BB 01 C5 BD 01 C5 BF 01 C4 1E C4 04 8F 80 05 8D 10 F6 AF 01 28 01 D0 09 09 05 04 D6 CF 00 D6 AE 01 4B 05 DC FE EB E4 04 5F 4A 12 188 | 189 | Jikkyou Powerful Pro Yakyuu 2 190 | 80 A8 E6 90 DC 1C 5D 1F C1 0E 191 | 192 | 8F 3F 10 8F 00 0E 22 1F E8 16 5F 70 11 193 | 32 1F E4 0F 78 45 D0 D0 02 28 3F C4 0E 6F 194 | 02 1F 6F 12 1F 6F 195 | 3F 7E 1D E8 00 C4 1C C4 1E C4 04 8F 80 05 8D 10 F6 8F 01 28 01 D0 09 09 05 04 D6 CE 00 D6 8E 01 4B 05 DC FE EB E4 04 5F E1 12 196 | 197 | NBA Give 'n Go 198 | 80 A8 E6 90 DC 1C 5D 1F 87 08 199 | 200 | 8F 3F 10 8F 00 0E 22 1F E8 31 5F 4D 0B 201 | 32 1F E4 0F 78 3C D0 D0 02 28 3F C4 0E 6F 202 | 3F 1D 17 E8 00 C4 1C C5 91 01 C5 93 01 C5 95 01 C5 97 01 C5 99 01 C5 9B 01 C5 9D 01 C5 9F 01 C4 1E C4 04 8F 80 05 8D 10 F6 8F 01 28 01 D0 0C 09 05 04 D6 CE 00 D6 9F 01 D6 8E 01 4B 05 DC FE E8 E4 04 5F 97 0C 203 | 204 | NBA Jikkyou Basket: Winning Dunk 205 | 80 A8 E6 90 DC 1C 5D 1F C7 0B 206 | 207 | 8F 3F 10 8F 00 0E 22 1F E8 31 5F 75 0E 208 | 32 1F E4 0F 78 3C D0 D0 02 28 3F C4 0E 6F 209 | 02 1F 6F 12 1F 6F 210 | 3F 4A 1A E8 00 C4 1C C4 1E C4 04 8F 80 05 8D 10 F6 8F 01 28 01 D0 0C 09 05 04 D6 CE 00 D6 9F 01 D6 8E 01 4B 05 DC FE E8 E4 04 5F BF 0F 211 | E8 00 FD C4 25 E8 7F 8F 0C F2 C4 F3 8F 1C F2 C4 F3 3F 4A 1A E8 00 C4 1C C4 1E C4 27 32 1F 8D 10 D6 CE 00 D6 9F 01 D6 8E 01 DC FE F4 E8 FF 5F BF 0F 212 | 213 | Jikkyou Powerful Pro Yakyuu 3 214 | 80 A8 E6 90 DC 1C 5D 1F 0E 10 215 | 216 | 8F 3F 10 8F 00 0E 22 1F E8 1B 5F C1 12 217 | 32 1F E4 0F 78 47 D0 D0 02 28 3F C4 0E 6F 218 | 02 1F 6F 12 1F 6F 219 | 3F C4 1E E8 00 C4 1C C4 1E C4 04 8F 80 05 8D 10 F6 8F 01 28 01 D0 0C 09 05 04 D6 CE 00 D6 9F 01 D6 8E 01 4B 05 DC FE E8 E4 04 5F 15 14 220 | E8 00 FD C4 25 DA 28 DA 2A E8 7F 8F 0C F2 C4 F3 8F 1C F2 C4 F3 3F C4 1E E8 00 C4 1C C4 1E C4 27 38 7D 1F 8D 10 D6 CE 00 D6 9F 01 D6 8E 01 DC FE F4 E8 FF 5F 15 14 221 | Jikkyou Powerful Pro Yakyuu '96 Kaimaku Han 222 | 80 A8 E6 90 DC 1C 5D 1F 32 10 223 | 224 | 8F 3F 10 8F 00 0E 22 1F E8 1B 5F E5 12 225 | 32 1F E4 0F 78 47 D0 D0 02 28 3F C4 0E 6F 226 | 02 1F 6F 12 1F 6F 227 | 3F E3 1E E8 00 C4 1C C4 1E C4 04 8F 80 05 8D 10 F6 8F 01 28 01 D0 0C 09 05 04 D6 CE 00 D6 9F 01 D6 8E 01 4B 05 DC FE E8 E4 04 5F 39 14 228 | E8 00 FD C4 25 DA 28 DA 2A E8 7F 8F 0C F2 C4 F3 8F 1C F2 C4 F3 3F E3 1E E8 00 C4 1C C4 1E C4 27 38 7D 1F 8D 10 D6 CE 00 D6 9F 01 D6 8E 01 DC FE F4 E8 FF 5F 39 14 229 | Jikkyou Powerful Pro Yakyuu 3 - '97 Haru 230 | Jikkyou Powerful Pro Yakyuu - Basic Ban '98 231 | 80 A8 E6 90 DC 1C 5D 1F 36 10 232 | 233 | 8F 3F 10 8F 00 0E 22 1F E8 1B 5F E9 12 234 | 32 1F E4 0F 78 47 D0 D0 02 28 3F C4 0E 6F 235 | 02 1F 6F 12 1F 6F 236 | 3F E7 1E E8 00 C4 1C C4 1E C4 04 8F 80 05 8D 10 F6 8F 01 28 01 D0 0C 09 05 04 D6 CE 00 D6 9F 01 D6 8E 01 4B 05 DC FE E8 E4 04 5F 3D 14 237 | E8 00 FD C4 25 DA 28 DA 2A E8 7F 8F 0C F2 C4 F3 8F 1C F2 C4 F3 3F E7 1E E8 00 C4 1C C4 1E C4 27 38 7D 1F 8D 10 D6 CE 00 D6 9F 01 D6 8E 01 DC FE F4 E8 FF 5F 3D 14 238 | Between Jikkyou Powerful Pro Yakyuu 3 and Jikkyou Powerful Pro Yakyuu '96 (3 - '97 Haru and Basic Ban '98 are identical to each other minus pointer differences), there is a branching distance difference that precedes a code difference at $1504/$1528 (offset $04F6). This is also the only difference in the entire build that could be found, meaning this one barely qualifies. 239 | 240 | Tsuyoshi Shikkari Shinasai: Taisen Puzzle-dama 241 | FD 80 A8 E5 90 F9 1C 5D 1F A9 0C 68 30 B0 07 68 02 90 EC 5F 54 0F 68 F0 90 E6 68 FF D0 03 5F D8 0E 28 0F 1C FD F6 8B 0C C4 2E F6 8C 0C C4 2F 5F 13 0F 68 89 B0 C9 8D 2F 64 27 D0 04 02 2A 2F 07 242 | 243 | E4 2C D0 06 8F 04 2C 8F 08 2D 6F 244 | E4 2C F0 FB 78 FF 2D F0 F6 8F FF 2D 6F 245 | 8F 3F 10 8F 00 0E 22 1F E8 1A 5F 54 0F 246 | 32 1F E4 0F 78 28 D0 B0 02 28 3F C4 0E 6F 247 | 02 1F 6F 12 1F 6F 248 | 3F 1F 1B 8F 00 1C 8F 00 04 8F 80 05 8D 10 F6 8F 01 28 01 D0 09 09 05 04 D6 CE 00 D6 8E 01 4B 05 DC FE EB E4 04 5F 70 10 249 | 8F 00 26 F2 1F 8F 00 F1 8F 20 FA 8F 01 F1 E8 7F 8F 0C F2 C4 F3 8F 1C F2 C4 F3 3F 1F 1B E8 00 C4 1C C4 2A 32 1F 8D 10 D6 CE 00 D6 8E 01 DC FE F7 E8 FF 5F 70 10 250 | 251 | The end result is that the vast majority of these came out unique: there are a couple of these that were identical minus pointer differences, but otherwise none of them matched on every single known opcode. -------------------------------------------------------------------------------- /snes/Konami/Konami Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 42 2 | 3 | (Program starts at ???? - Using E8 ?? 3F ?? ??) 4 | (Program starts at $0896 - A1 11) 5 | - Contra Spirits/Contra III: The Alien Wars/Super Probotector: Alien Rebels 6 | (Program starts at $0895 - A6 11) 7 | - Axelay 8 | (Program starts at $08CA - A6 11) 9 | - Mouryou Senki Madara 2 10 | (Program starts at $09E5 - BB 12) 11 | - Tiny Toon Adventures: Buster Busts Loose! 12 | (Program starts at $08F7 - 1C 12) 13 | - Batman Returns 14 | 15 | NOTE: For the following cases, please see Konami Build Sorting Notes Expert Edition. The previous cases somewhat required an opcode-based comparison methodology because of game-specific sound data being stored beforehand, but the pointer differences become more massive beyond this point. The starting location is actually consistent, namely $0200: however under almost all conditions it gets overwritten after execution. 16 | 17 | (Program starts at $0200 (with most code starting at ???? - Sorting method TODO) 18 | (NOTE: All of these would normally start at $0200. For Pop 'n Twinbee, it only contains a JMP opcode, and for all others, they contain initialization code in general. However, they get overwritten AND there is game-specific sound data beyond this point resulting in massive differences prior to the code, where the code may or may not be subject to additional differences.) 19 | (Program starts at $0200 (with most code starting at $0980) - Program starts with a JMP opcode - Array of pointers to code at start - Sorting method TODO - TODO) 20 | - Pop'n Twinbee 21 | (Program starts at $0200 (with most code starting at $0985) - Program starts with a JMP opcode - Array of pointers to code at start - Sorting method TODO - TODO) 22 | - Pop'n Twinbee (Putative Sample) 23 | (Program starts at $0200 (with most code starting at $08D4) - Array of pointers to code at start - Sorting method TODO - TODO) 24 | - Teenage Mutant Ninja Turtles: Tournament Fighters (Beta) 25 | (Program starts at $0200 (with most code starting at $0A0F) - Array of pointers to code at start - Sorting method TODO - TODO) 26 | - Teenage Mutant Ninja Turtles: Tournament Fighters 27 | (Program starts at $0200 (with most code starting at $0A12) - Array of pointers to code at start - Sorting method TODO - TODO) 28 | (NOTE: Identical to Teenage Mutant Ninja Turtles: Tournament Fighters minus pointer differences) 29 | - Teenage Mutant Ninja Turtles: Mutant Warriors 30 | (Program starts at $0200 (with most code starting at $0C49) - Array of pointers to code at start - Sorting method TODO - TODO) 31 | - Ganbare Goemon 2 32 | (Program starts at $0200 (with most code starting at $099E) - Array of pointers to code at start - Sorting method TODO - TODO) 33 | - TwinBee - Rainbow Bell Adventure/Pop'n TwinBee: Rainbow Bell Adventures 34 | (Program starts at $0200 (with most code starting at $083D) - Array of pointers to code at start - Sorting method TODO - TODO) 35 | - Lethal Enforcers 36 | (Program starts at $0200 (with most code starting at $0E6B) - Array of pointers to code at start - Sorting method TODO - TODO) 37 | - Jikkyou Powerful Pro Yakyuu '94 38 | (Program starts at $0200 (with most code starting at $073E) - Array of pointers to code at start - Sorting method TODO - TODO) 39 | - Shin Mahjong 40 | (Program starts at $0200 (with most code starting at $075C) - Array of pointers to code at start - Sorting method TODO - TODO) 41 | - Animaniacs 42 | (Program starts at $0200 (with most code starting at $09FF) - Array of pointers to code at start - Sorting method TODO - TODO) 43 | - Tiny Toon Adventures: Dotabata Daiundoukai/Wacky Sports Challenge/Wild & Wacky Sports 44 | (Program starts at $0200 (with most code starting at $0989) - Array of pointers to code at start - Sorting method TODO - TODO) 45 | - Sparkster 46 | (Program starts at $0200 (with most code starting at $0CFB) - Array of pointers to code at start - Sorting method TODO - TODO) 47 | - Jikkyou World Soccer: Perfect Eleven 48 | (Program starts at $0200 (with most code starting at $0794) - Array of pointers to code at start - Sorting method TODO - TODO) 49 | - International Superstar Soccer 50 | (Program starts at $0200 (with most code starting at $0CA9) - Array of pointers to code at start - Sorting method TODO - TODO) 51 | - Tsuyoshi Shikkari Shinasai: Taisen Puzzle-dama 52 | (Program starts at $0200 (with most code starting at $086E) - Array of pointers to code at start - Sorting method TODO - TODO) 53 | - Gokujou Parodius! ~Kako no Eiko o Motomete~ (Sample) 54 | (Program starts at $0200 (with most code starting at $0978) - Array of pointers to code at start - Sorting method TODO - TODO) 55 | - Gokujou Parodius! ~Kako no Eiko o Motomete~ 56 | (Program starts at $0200 (with most code starting at $0B0C) - Array of pointers to code at start - Sorting method TODO - TODO) 57 | - Adventures of Batman and Robin 58 | (Program starts at $0200 (with most code starting at $0829) - Array of pointers to code at start - Sorting method TODO - TODO) 59 | - Biker Mice from Mars 60 | (Program starts at $0200 (with most code starting at $0CA2) - Array of pointers to code at start - Sorting method TODO - TODO) 61 | - Ganbare Goemon 3 62 | (Program starts at $0200 (with most code starting at $0EC1) - Array of pointers to code at start - Sorting method TODO - TODO) 63 | - Jikkyou Powerful Pro Yakyuu 2 64 | (Program starts at $0200 (with most code starting at $0E18) - Array of pointers to code at start - Sorting method TODO - TODO) 65 | - Akumajou Dracula XX 66 | (Program starts at $0200 (with most code starting at $0E19) - Array of pointers to code at start - Sorting method TODO - TODO) 67 | (NOTE: Identical to Akumajou Dracula XX minus pointer differences) 68 | - Castlevania: Dracula X/Castlevania: Vampire's Kiss 69 | (Program starts at $0200 (with most code starting at $0EE9) - Array of pointers to code at start - Sorting method TODO - TODO) 70 | - Jikkyou World Soccer 2: Fighting Eleven (Beta) 71 | (Program starts at $0200 (with most code starting at $0D28) - Array of pointers to code at start - Sorting method TODO - TODO) 72 | - Jikkyou World Soccer 2: Fighting Eleven 73 | (Program starts at $0200 (with most code starting at $08D6) - Array of pointers to code at start - Sorting method TODO - TODO) 74 | - International Superstar Soccer Deluxe 75 | (Program starts at $0200 (with most code starting at $0BC7) - Array of pointers to code at start - Sorting method TODO - TODO) 76 | - NBA Jikkyou Basket: Winning Dunk 77 | (Program starts at $0200 (with most code starting at $0887) - Array of pointers to code at start - Sorting method TODO - TODO) 78 | - NBA Give 'n Go 79 | (Program starts at $0200 (with most code starting at $0870) - Array of pointers to code at start - Sorting method TODO - TODO) 80 | - Chibi Maruko-chan: Mezase! Minami no Island!! (Sample) 81 | (Program starts at $0200 (with most code starting at $0A81) - Array of pointers to code at start - Sorting method TODO - TODO) 82 | - Chibi Maruko-chan: Mezase! Minami no Island!! 83 | (Program starts at $0200 (with most code starting at $0C27) - Array of pointers to code at start - Sorting method TODO - TODO) 84 | - Jikkyou Oshaberi Parodius 85 | (Program starts at $0200 (with most code starting at $10CD) - Array of pointers to code at start - Sorting method TODO - TODO) 86 | - Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake 87 | (Program starts at $0200 (with most code starting at $0945) - Array of pointers to code at start - Sorting method TODO - TODO) 88 | - Tokimeki Memorial: Densetsu no Ki no Shita de 89 | (Program starts at $0200 (with most code starting at $100E) - Array of pointers to code at start - Sorting method TODO - TODO) 90 | - Jikkyou Powerful Pro Yakyuu 3 91 | (Program starts at $0200 (with most code starting at $0D7C) - Array of pointers to code at start - Sorting method TODO - TODO) 92 | - Stable Star: Kyuusha Monogatari 93 | (Program starts at $0200 (with most code starting at $08CF) - Array of pointers to code at start - Sorting method TODO - TODO) 94 | - Soreyuke Ebisumaru Karakuri Meiro: Kieta Goemon no Nazo!! 95 | (Program starts at $0200 (with most code starting at $0E11) - Array of pointers to code at start - Sorting method TODO - TODO) 96 | - Jikkyou Power Pro Wrestling '96 - Max Voltage 97 | (Program starts at $0200 (with most code starting at $1032) - Array of pointers to code at start - Sorting method TODO - TODO) 98 | - Jikkyou Powerful Pro Yakyuu '96 Kaimaku Han 99 | (Program starts at $0200 (with most code starting at $1036) - Array of pointers to code at start - Sorting method TODO - TODO) 100 | (NOTE: Identical to Jikkyou Powerful Pro Yakyuu '96 Kaimaku Han minus pointer differences) 101 | - Jikkyou Powerful Pro Yakyuu 3 - '97 Haru 102 | - Jikkyou Powerful Pro Yakyuu - Basic Ban '98 -------------------------------------------------------------------------------- /snes/Konami/Mouryou Senki Madara 2 ($08ca).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Konami/Mouryou Senki Madara 2 ($08ca).bin -------------------------------------------------------------------------------- /snes/Make Software/Make Software Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique build variants: 6 2 | 3 | (Program starts at $0800 - using D0 F7 3F ?? ??) 4 | (Program starts at $0800 - 0D 0B) 5 | - Elfaria 6 | - Super Momotarou Dentetsu II 7 | - Super Momotarou Dentetsu III 8 | (Program starts at $0600 - using D0 F1 3F ?? ??) 9 | (Program starts at $0600 - 67 09) 10 | - Super Adventure Island II (Beta) 11 | (Program starts at $0600 - 7E 09) 12 | - Takahashi Meijin no Daibouken-jima II/Super Adventure Island II 13 | (Program starts at $0600 - using CD ?? BD 8F ?? ?? 3F ?? ??) 14 | (Program starts at $0600 - 67 09) 15 | - Yokoyama Mitsuteru: Sangokushi Bangi: Sugoroku Eiyuuki 16 | (Program starts at $0480 - using CD ?? BD 3F ?? ??) 17 | (Program starts at $0480 - 35 08) 18 | - Nomark Baku Haitou: Shijou Saikyou no Jakushi Tatsu 19 | (Program starts at $0470 - 59 09) 20 | - Momotarou Dentetsu Happy 21 | - Super Momotarou Dentetsu DX -------------------------------------------------------------------------------- /snes/Make Software/Momotarou Dentetsu Happy ($0470).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Make Software/Momotarou Dentetsu Happy ($0470).bin -------------------------------------------------------------------------------- /snes/Make Software/Super Adventure Island 2 ($0600).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Make Software/Super Adventure Island 2 ($0600).bin -------------------------------------------------------------------------------- /snes/Mint/Gokinjo Bouken Tai ($02dc).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Mint/Gokinjo Bouken Tai ($02dc).bin -------------------------------------------------------------------------------- /snes/Mint/Mint Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique build variants: 12 2 | 3 | (Program starts at $0100 - contains an opening jump - Using C4 ?? 3F ?? ??) 4 | (Program starts at $0100 - contains an opening jump - 5F 0A) 5 | - CB Chara Wars 6 | (Program starts at $0100 - contains an opening jump - 94 0A) 7 | - Combatribes 8 | 9 | (Program starts at $0100 - Using C4 ?? E8 ?? 3F ?? ??) 10 | (Program starts at $0100 - contains an opening jump - F5 0E) 11 | - Kidou Senshi Gundam - Cross Dimension 0079 12 | - Otoboke Ninja Colosseum 13 | (Program starts at $0100 - contains an opening jump - 13 0F) 14 | - Shin SD Sengokuden: Taishou Gun Retsuden 15 | (Program starts at $0100 - contains an opening jump - 96 0F) 16 | - Shien: The Blade Chaser/Shien's Revenge 17 | (Program starts at $0100 - contains an opening jump - DF 0F) 18 | - Shin Nekketsu Kouha - Kunio-tachi no Banka 19 | (Program starts at $0100 - contains an opening jump - EA 0F) 20 | - Lennus II: Fuuin no Shito 21 | - Seifuku Densetsu: Pretty Fighter 22 | - Shounen Ninja Sasuke 23 | (Program starts at $0100 - contains an opening jump - EE 0F) 24 | - Super Black Bass 2/Bassin's Black Bass 25 | (Program starts at $0100 - contains an opening jump - F4 0F) 26 | - Bounty Sword 27 | - Gokinjo Boukentai 28 | - Koutetsu no Kishi 3: Gekitotsu Europe Sensen 29 | (Program starts at $0100 - contains an opening jump - 19 10) 30 | - Gon 31 | - Kidou Senshi Z Gundam: Away to the NewType 32 | (Program starts at $0100 - contains an opening jump - 34 10) 33 | - Mystic Ark 34 | - Wonder Project J 35 | (Program starts at $0100 - contains an opening jump - DD 13) 36 | - Super Black Bass 3 -------------------------------------------------------------------------------- /snes/Mint/README.md: -------------------------------------------------------------------------------- 1 | SNES Mint Driver 2 | ================ 3 | 4 | I highly recommend you to look the reverse engineering results done by Caitsith2. 5 | You can learn a lot from it, for both the snes side of the driver and the spc700 side. 6 | 7 | 8 | -------------------------------------------------------------------------------- /snes/Mint/Shien The Blade Chaser ($02f0).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Mint/Shien The Blade Chaser ($02f0).bin -------------------------------------------------------------------------------- /snes/Mint/Shin SD Sengokuden - Daishougun Retsuden ($02dc).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Mint/Shin SD Sengokuden - Daishougun Retsuden ($02dc).bin -------------------------------------------------------------------------------- /snes/Motivetime/Motivetime Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique build variants: 6 2 | NOTE: The beta version of Dragon's Lair is not known to have actually used the build in question. 3 | 4 | (Program starts at $0600 - using D8 ?? 3F ?? ??) 5 | (No signature - Program starts at $0600 - D9 0D) 6 | - Dragon's Lair (Beta) 7 | (1992 - Program starts at $0600 - 4D 0E) 8 | - Dragon's Lair/Dragon's Magic 9 | (1993 - Program starts at $0600 - 3F 0E) 10 | - Adventures of Dr. Franken (European version) 11 | (1993 - Program starts at $0600 - 44 0E) 12 | - Adventures of Dr. Franken (US version) 13 | - Power Slide 14 | 15 | (1994 - Program starts at $0570 - using D0 FC 3F ?? ??) 16 | (1994 - Program starts at $0570 - 07 10) 17 | - Dirt Racer 18 | (1994 - Program starts at $0570 - A3 10) 19 | - Micro Machines -------------------------------------------------------------------------------- /snes/NSPC/Chatnoir/Lemmings ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Chatnoir/Lemmings ($0800).bin -------------------------------------------------------------------------------- /snes/NSPC/Chatnoir/NSPC Chatnoir Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 1 2 | 3 | (Program starts at $0800 - Using D0 FB BC 3F ?? ??) 4 | (Program starts at $0800 - 3C 0D) 5 | - Lemmings -------------------------------------------------------------------------------- /snes/NSPC/Chip Level Designs/Bubsy in Claws Encounters of the Furred Kind ($0460).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Chip Level Designs/Bubsy in Claws Encounters of the Furred Kind ($0460).bin -------------------------------------------------------------------------------- /snes/NSPC/Chip Level Designs/NSPC Chip Level Designs Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 18 2 | 3 | NOTE: Some ROM text is noted as following as a partial versioning marker (earlier ones do not have this present): 4 | (C) 1992 Basement Boys Software 5 | 6 | Years may vary between builds, and are noted below. 7 | 8 | (No signature - Program starts at $0400 - Using D0 FB BC 3F ?? ??) 9 | (No signature - Program starts at $0400 - 6E 09) 10 | - Mickey's Ultimate Challenge (8/25/93 prototype) 11 | (No signature - Program starts at $0400 - 4F 0C) 12 | - Mickey's Ultimate Challenge 13 | (No signature - Program starts at $0400 - 59 0C) 14 | - Road Riot 4WD (outside of a race) 15 | (No signature - Program starts at $0400 - 73 0C) 16 | - Capcom's MVP Football (outside of playing a football game) 17 | 18 | (No signature - Program starts at $0460 - 70 0C) 19 | - Bebe's Kids 20 | - Cal Ripken Jr. Baseball 21 | - Hunt for Red October 22 | - Tom and Jerry 23 | (No signature - Program starts at $0460 - using D0 FB BC 3F ?? ??) 24 | (No signature - Program starts at $0460 - 8D 0C) 25 | - Kawasaki Caribbean Challenge (outside of a race) 26 | (1992 - Program starts at $0460 - using D0 FB BC 3F ?? ??) 27 | (1992 - Program starts at $0460 - 12 0D) 28 | - Bubsy in Claws Encounters of the Furred Kind 29 | - Kawasaki Caribbean Challenge (during a race) 30 | - Urban Strike 31 | (1992 - Program starts at $0460 - 13 0D) 32 | - Super Off Road: The Baja (Beta) 33 | (1992 - Program starts at $0460 - B9 0D) 34 | - Cool Spot 35 | - Young Merlin 36 | (1992 - Program starts at $0460 - E2 0D & 66 11 (Using F0 03 3F ?? ?? to distinguish)) 37 | - Super Off Road: The Baja/Super 4WD: The Baja 38 | (1992 - Program starts at $0460 - E2 0D & 7A 11 (Using F0 03 3F ?? ?? to distinguish)) 39 | - Troy Aikman NFL Football 40 | (1992 - Program starts at $0460 - F0 0D) 41 | - Beethoven's 2nd 42 | - Steven Seagal Is The Final Option 43 | (1992 - Program starts at $0460 - F0 0D (Code difference at $047F)) 44 | - Double Dragon V - The Shadow Falls 45 | - Fun 'N Games 46 | (1992 - Program starts at $0460 - FA 0D) 47 | - Champions - World Class Soccer 48 | - ESPN Baseball Tonight 49 | (1992 - Program starts at $0460 - FD 0D) 50 | - Kyle Petty's No Fear Racing/Circuit USA 51 | (1992, 1993 - Program starts at $0460 - using D0 FB 8F ?? ?? 3F ?? ??) 52 | (1992, 1993 - Program starts at $0460 - F1 0D) 53 | - Jammit 54 | - PGA European Tour (during a golf game) 55 | - PGA Tour '96 (during a golf game) 56 | - Street Hockey '95 57 | (1992, 1993 - Program starts at $0290 - BA 09) 58 | - PGA European Tour (outside of a golf game) 59 | - PGA Tour '96 (outside of a golf game) 60 | (1992-1994 - Program starts at $0460 - using D0 FB 8F ?? ?? 3F ?? ??) 61 | (1992-1994 - Program starts at $0460 - F9 0D) 62 | - Death and Return of Superman -------------------------------------------------------------------------------- /snes/NSPC/Chip Level Designs/The Death and Return of Superman ($0460).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Chip Level Designs/The Death and Return of Superman ($0460).bin -------------------------------------------------------------------------------- /snes/NSPC/Cube/NSPC Cube Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 13 2 | 3 | (Program starts at $0800 - using 8D ?? 3F ?? ??) 4 | (Program starts at $0800 - FE 0A) 5 | - 46 Okunen Monogatari - Harukanaru Eden e/E.V.O - Search for Eden 6 | (Program starts at $0800 - 2F 0B) 7 | - America Oudan Ultra Quiz 8 | (Program starts at $0800 - 43 0B) 9 | - Hakunetsu Pro Yakyuu '93 - Ganba League 10 | (Program starts at $0800 - 53 0B) 11 | - Super Black Bass 12 | (Program starts at $0800 - 55 0B) 13 | - Ancient Magic: Bazoe! Mahou Sekai 14 | 15 | (Program starts at $0800 - using D0 F8 3F ?? ??) 16 | (Program starts at $0800 - 2B 10) 17 | - Kousoku Shikou Shougi Ou 18 | (Program starts at $0800 - 36 10) 19 | - Habu Meijin no Omoshiro Shougi 20 | (Program starts at $0800 - 37 10) 21 | - Kakinoki Shougi 22 | 23 | (Program starts at $0800 (with code as far back as $0400) - using CD 00 3F ?? ??) 24 | (Program starts at $0800 (with code as far back as $0400) - E9 11) 25 | - Sgt. Saunders' Combat! 26 | - Super Hanafuda 27 | (Program starts at $0800 (with code as far back as $0400)- 10 12) 28 | - Ys IV 29 | (Program starts at $0800 (with code as far back as $0400) - 25 12) 30 | - Monster Maker III 31 | (Program starts at $0800 (with code as far back as $0400) - F2 12) 32 | - Power of the Hired 33 | (Program starts at $0800 (with code as far back as $0418) - 26 12) 34 | - Wizap! -------------------------------------------------------------------------------- /snes/NSPC/Cube/Ys IV - Mask of the Sun ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Cube/Ys IV - Mask of the Sun ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Data East/Herakles no Eikou 3 - Kamigami no Chinmoku ($0600).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Data East/Herakles no Eikou 3 - Kamigami no Chinmoku ($0600).bin -------------------------------------------------------------------------------- /snes/NSPC/Data East/Herakles no Eikou 4 - Kamigami kara no Okurimono ($0600).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Data East/Herakles no Eikou 4 - Kamigami kara no Okurimono ($0600).bin -------------------------------------------------------------------------------- /snes/NSPC/Data East/Metal Max 2 ($0580).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Data East/Metal Max 2 ($0580).bin -------------------------------------------------------------------------------- /snes/NSPC/Data East/Metal Max Returns ($0600).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Data East/Metal Max Returns ($0600).bin -------------------------------------------------------------------------------- /snes/NSPC/Data East/NSPC Data East Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 14 2 | 3 | (Program starts at $0600 - using BC C5 ?? ?? 3F ?? ??) 4 | (Program starts at $0600 - 5A 11) 5 | - Joe and Mac: Tatakae Genshijin/Joe and Mac: Caveman Ninja 6 | (Program starts at $0600 - 66 11) 7 | - Super Birdie Rush 8 | (Program starts at $0600 - 52 12) 9 | - Heracles no Eikou III 10 | (Program starts at $0600 - B1 12) 11 | - Tatakae Genshijin 2: Rookie no Bouken 12 | (Program starts at $0600 - FA 13) 13 | - ABC Monday Night Football 14 | (Program starts at $0580 - 28 14) 15 | - Metal Max 2 16 | (Program starts at $0600 - using D0 FB 3F ?? ??) 17 | (Program starts at $0600 - CE 12) 18 | - Congo's Caper 19 | (Program starts at $0600 - 69 14) 20 | - Tatakae Genshijin 3: Shuyaku wa Yappari Joe & Mac/Joe & Mac 2/3: Lost in the Tropics 21 | (Program starts at $0600 - C8 14) 22 | - Fighter's History 23 | (Program starts at $0600 - CD 14) 24 | - Fighter's History: Mizoguchi Kiki Ippatsu!! 25 | (Program starts at $0600 - using D0 FB BC 3F ?? ??) 26 | (Program starts at $0600 - 81 0F) 27 | - Metal Max Returns 28 | (Program starts at $0600 - 87 0F) 29 | - Motteke Oh! Dorobou 30 | (Program starts at $0600 - A2 0F) 31 | - Heracles no Eikou IV 32 | (Program starts at $0600 - 4C 10) 33 | - Magical Drop 34 | - Magical Drop 2 -------------------------------------------------------------------------------- /snes/NSPC/HAL Laboratory/Kirby Super Star ($0700).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/HAL Laboratory/Kirby Super Star ($0700).bin -------------------------------------------------------------------------------- /snes/NSPC/HAL Laboratory/Kirby's Dream Course ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/HAL Laboratory/Kirby's Dream Course ($0800).bin -------------------------------------------------------------------------------- /snes/NSPC/HAL Laboratory/Kirby's Dream Land 3 ($0700).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/HAL Laboratory/Kirby's Dream Land 3 ($0700).bin -------------------------------------------------------------------------------- /snes/NSPC/HAL Laboratory/Kirby's Kira Kira Kids ($0700).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/HAL Laboratory/Kirby's Kira Kira Kids ($0700).bin -------------------------------------------------------------------------------- /snes/NSPC/HAL Laboratory/NSPC HAL Laboratory Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 11 2 | 3 | (Program starts at $0800 - Using D0 FB BC 3F ?? ??) 4 | (Program starts at $0800 - CB 0C) 5 | - Kirby no Kirakira Kids (one of two builds, seems to be the main build used) 6 | (Program starts at $0800 - CF 0C) 7 | - Hoshi no Kirby 3/Kirby's Dream Land 3 8 | - Hoshi no Kirby Super Deluxe/Kirby Super Star/Kirby Fun Pak 9 | (Program starts at $0800 - A4 0E) 10 | - Shodan Morita Shougi 11 | - Super Stadium/Nolan Ryan's Baseball 12 | (Program starts at $0800 - B0 0E) 13 | - Card Master/Arcana 14 | (Program starts at $0800 - CA 0E) 15 | - Jumbo Ozaki no Hole in One/Hal's Hole In One Golf 16 | (Program starts at $0800 - 12 0F) 17 | - Othello World 18 | (Program starts at $0800 - 66 0F) 19 | - Hyper Zone 20 | 21 | (*Ver S1.20*) 22 | (*Ver S1.20* - Program starts at $0800 - Using D0 FB BC 3F ?? ??) 23 | (Program starts at $0800 - 7A 0D) 24 | - Alcahest 25 | - Kirby Bowl/Kirby's Dream Course 26 | (Program starts at $0800 - 7E 0D) 27 | - Kirby no Kirakira Kids (one of two builds, TODO identify where this is used) 28 | - Super Famicom Box 4S Attraction 29 | (Program starts at $0800 - 99 0D) 30 | - Las Vegas Dream in Golden Paradise/Vegas Steaks 31 | (Program starts at $0800 - A3 0D) 32 | - Itoi Shigesato no Bass Tsuri No. 1 -------------------------------------------------------------------------------- /snes/NSPC/Hect/Kyuuyaku Megami Tensei ($0700).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Hect/Kyuuyaku Megami Tensei ($0700).bin -------------------------------------------------------------------------------- /snes/NSPC/Hect/NSPC Hect Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | NOTE: See Heart Beat for this sound driver's successor (due to the music format diverging VCMD-wise, but still keeping the velocity/quantization of N-SPC) 2 | 3 | Total number of known unique builds: 8 4 | 5 | (*Ver S0.07*) 6 | (Program starts at $0700 - Using D0 E9 BC 3F ?? ??) 7 | (Program starts at $0700 - 77 0D) 8 | - Stealth 9 | (Program starts at $0700 - 8A 0D) 10 | - Classic Road 11 | - Super Hockey '94/Super Ice Hockey 12 | (Program starts at $0700 - B6 0D) 13 | - Ihatov Monogatari 14 | - Thoroughbred Breeder 15 | (Program starts at $0700 - Contains an opening branch - AC 0D) 16 | - Hourai Gakuen no Bouken! 17 | 18 | (*Ver S0.90*) 19 | (Program starts at $0700 - Using D0 E9 BC 3F ?? ??) 20 | (Program starts at $0700 - B2 0D) 21 | - Thoroughbred Breeder II 22 | (Program starts at $0700 - Contains an opening branch - BD 0D) 23 | - Furuta Atsuya no Simulation Pro Yakyuu 2 24 | - Igo Club 25 | - Katou Hifumi Kudan - Shougi Club 26 | - Mahjong Club 27 | - Shin Shougi Club 28 | - Shougi Club 29 | - Simulation Pro Yakyuu 30 | - Thoroughbred Breeder III 31 | (Program starts at $0700 - Using D0 F8 BC 3F ?? ??) 32 | (Program starts at $0700 - Contains an opening branch - 9D 0D) 33 | - Classic Road II 34 | - Super Bomber Man - Panic Bomber W 35 | (Program starts at $0700 - Contains an opening branch - A6 0D) 36 | - Kyuuyaku Megami Tensei 37 | -------------------------------------------------------------------------------- /snes/NSPC/Human/Clock Tower ($0500).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Human/Clock Tower ($0500).bin -------------------------------------------------------------------------------- /snes/NSPC/Human/NSPC Human Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 7 2 | 3 | NOTE: Does not count Hook as a unique build because of three unknown strips that aren't code being the only differences 4 | 5 | (Program starts at $0400 - contains an opening jump - using 5F ?? ??) 6 | (Program starts at $0400 - contains an opening jump - 4A 0E) 7 | - Little Magic 8 | - Super Fire Pro Wrestling 9 | - Super Formation Soccer/Super Soccer 10 | (Program starts at $0400 - contains an opening jump - 80 0E) 11 | - Hook (NOTE: Identical to the above build except that it contains three extra unknown strips of non-code data) 12 | (Program starts at $0380 - contains an opening jump - 74 0E) 13 | - Human Grand Prix/F1 Pole Position (Beta) 14 | (Program starts at $0380 - contains an opening jump - 76 0E) 15 | - Dragon's Earth 16 | - Super Fire Pro Wrestling 2 17 | - Super Fire Pro Wrestling 3 Final Bout 18 | (Program starts at $0380 - contains an opening jump - 77 0E) 19 | - F-1 Grand Prix Part 2 20 | - Human Baseball 21 | - Septentrion 22 | - Super Fire Pro Wrestling 3 Final Bout (Sample) 23 | - Super Formation Soccer 2 24 | (Program starts at $0380 - contains an opening jump - 79 0E) 25 | - F1 Pole Position 26 | - Human Grand Prix II/F1 Pole Position 2 27 | - SOS 28 | (Program starts at $0500 - contains an opening jump - A0 10) 29 | - Dream Basketball: Dunk & Hoop 30 | - Firemen 31 | - Fire Pro Joshi - All Star Dream Slam 32 | - Human Grand Prix III: F1 Triple Battle 33 | - Super Final Match Tennis 34 | - Super Formation Soccer '94 35 | - Tadaima Yuusha Boshuuchuu Okawari 36 | - Taekwon-Do 37 | - Waku Waku Ski Wonder Spur 38 | (Program starts at $0500 - contains an opening jump - 5B 11) 39 | - Clock Tower 40 | - Human Grand Prix IV: F1 Dream Battle 41 | - Super Fire Pro Wrestling: Queen's Special 42 | - Super Fire Pro Wrestling Special 43 | - Super Fire Pro Wrestling X/Super Fire Pro Wrestling X Premium 44 | - Super Formation Soccer '95 -------------------------------------------------------------------------------- /snes/NSPC/Intelligent Systems/Fire Emblem - Monshou no Nazo ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Intelligent Systems/Fire Emblem - Monshou no Nazo ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Intelligent Systems/Fire Emblem - Seisen no Keifu ($0660).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Intelligent Systems/Fire Emblem - Seisen no Keifu ($0660).bin -------------------------------------------------------------------------------- /snes/NSPC/Intelligent Systems/NSPC Intelligent Systems Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 11 2 | 3 | (Program starts at $0400 - using D0 F4 BC 3F ?? ??) 4 | (Program starts at $0480 - 06 0B) 5 | - Battle Clash 6 | (Program starts at $0400 - code before $0480 is overwritten after initialization - 06 0B) 7 | - Space Bazooka 8 | (NOTE: The only difference between this and Battle Clash is the presence of the initialization code snippet.) 9 | (Program starts at $0300 - code before $0400 is overwritten after initialization - 0A 0B & 45 FF (using E5 ?? ?? D0 01 6F 5F ?? ?? to distinguish)) 10 | - Metal Combat: Falcon's Revenge (US version) 11 | (Program starts at $0300 - code before $0400 is overwritten after initialization - 0A 0B & 48 FF (using E5 ?? ?? D0 01 6F 5F ?? ?? to distinguish)) 12 | - Metal Combat: Falcon's Revenge (European version) 13 | (Program starts at $0300 - code before $0400 is overwritten after initialization - 2D 0B) 14 | - Fire Emblem: Monshou no Nazo 15 | 16 | (Program starts at $0500 - using D0 F1 BC 3F ?? ??) 17 | (Program starts at $0500 - AD 0B) 18 | - Shinri Game: Akuma no Kokoroji 19 | 20 | (Program starts at $0200 - using D0 E8 BC 3F ?? ??) 21 | (Program starts at $0200 - code before $0400 is overwritten after initialization - 68 0F) 22 | - Panel de Pon 23 | 24 | (Program starts at $0200 - code before $0700 is overwritten after initialization - using D0 EB BC 3F ?? ??) 25 | (Program starts at $0700 - 56 0E) 26 | - Tetris Attack 27 | 28 | (Program starts at $0200 - code before $0660 is overwritten after initialization - using 10 FA BC C4 ?? 3F ?? ?? (using 78 ?? ?? B0 03 3F ?? ?? at $119A to distinguish)) 29 | (Program starts at $0200 - code before $0660 is overwritten after initialization - 92 0C & C3 19) 30 | - Super Famicom Wars 31 | (Program starts at $0200 - code before $0660 is overwritten after initialization - 92 0C & C7 19) 32 | - Fire Emblem: Seisen no Keifu 33 | (Program starts at $0200 - code before $0660 is overwritten after initialization - 92 0C & CC 18) 34 | - Fire Emblem: Thracia 776 -------------------------------------------------------------------------------- /snes/NSPC/Intelligent Systems/Panel de Pon ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Intelligent Systems/Panel de Pon ($0800).bin -------------------------------------------------------------------------------- /snes/NSPC/Intelligent Systems/Tetris Attack ($0700).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Intelligent Systems/Tetris Attack ($0700).bin -------------------------------------------------------------------------------- /snes/NSPC/Kazuo Sawa/C-Lab/NSPC Kazuo Sawa C-Lab Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 22 2 | 3 | (Program starts at $0400 - contains an opening branch - using BD 3F ?? ??) 4 | (Program starts at $0400 - contains an opening branch - 61 0E) 5 | - Pro Soccer/World League Soccer 6 | (Program starts at $0400 - contains an opening branch - 7C 0E) 7 | - SimEarth 8 | 9 | (Program starts at $0345 - using BD 3F ?? ??) 10 | (Program starts at $0345 - BB 0D) 11 | - Death Brade 12 | 13 | (Program starts at $0400 - contains an opening branch - using BD E8 ?? C4 ?? 3F ?? ??) 14 | (Program starts at $0400 - contains an opening branch - 5F 0E) 15 | - Ultimate Football/Football Fury 16 | (Program starts at $0400 - contains an opening branch - 62 0E & 6E 0E (using E8 ?? 3F ?? ?? at $05AB to distinguish)) 17 | - Battle Blaze 18 | (Program starts at $0400 - contains an opening branch - 62 0E & 72 0E (using E8 ?? 3F ?? ?? at $05AB to distinguish)) 19 | - Kikou Keisatsu Metal Jack 20 | - Super Dunk Star 21 | (Program starts at $0400 - contains an opening branch - 7F 0E) 22 | - Action Pachio 23 | (Program starts at $0400 - contains an opening branch - 84 0E) 24 | - Kikuni Masahiko no Jantoushi Dora Ou 25 | (Program starts at $0400 - contains an opening branch - 96 0E) 26 | - Keiba Eight Special 2 27 | (Program starts at $0400 - contains an opening branch - 96 0E (code difference at $0830)) 28 | - Love Quest (NOTE: Compared to Keiba Eight Special 2, the only difference mainly lies in not overwriting a value loaded by one memory location by another by doing an opcode swap) 29 | (Program starts at $0400 - contains an opening branch - 9C 0E) 30 | - Yadamon: Wonderland Dreams 31 | (Program starts at $0400 - contains an opening branch - 9F 0E) 32 | - Higashio Osamu Kanshuu Super Pro Yakyuu Stadium 33 | (Program starts at $0400 - contains an opening branch - A2 0E) 34 | - Keiba Eight Special 35 | (Program starts at $0400 - contains an opening branch - B5 0E & 79 0F (using CD ?? 3F ?? ?? at $0690 to distinguish)) 36 | - Nakano Koichi Kanshuu: Keirin-Ou 37 | (Program starts at $0400 - contains an opening branch - B5 0E & 81 0F (using CD ?? 3F ?? ?? at $0690 to distinguish)) 38 | - Galaxy Wars 39 | - Hanafuda Ou 40 | (Program starts at $0400 - contains an opening branch - D8 0E) 41 | - Populous II (Outside of a game) 42 | (Program starts at $0400 - contains an opening branch - 09 0F) 43 | - Ultima VI - The False Prophet 44 | (Program starts at $0400 - contains an opening branch - 48 0F & EF 06 (using 3F ?? ?? right next to the preceding one to distinguish)) 45 | - Populous II (During a game) 46 | (Program starts at $0400 - contains an opening branch - 48 0F & F2 06 (using 3F ?? ?? right next to the preceding one to distinguish)) 47 | - Sugoro Quest++ - Dicenics 48 | (Program starts at $0400 - contains an opening branch - 7A 0F) 49 | - Bishoujo Senshi Sailor Moon S - Kurukkurin 50 | (Program starts at $0400 - contains an opening branch - 9B 0F) 51 | - 4-nin Shougi 52 | - Chinhai 53 | - Dun Quest: Majin Fuuin no Densetsu 54 | - New Yatterman: Nandai Kandai Yajirobee 55 | - Ultra League: Moero! Soccer Daikessen!! 56 | 57 | (Program starts at $0400 - contains an opening branch - using 78 ?? ?? D0 F4 3F ?? ??) 58 | (Program starts at $0400 - contains an opening branch - AD 0E) 59 | - Dekitate High School -------------------------------------------------------------------------------- /snes/NSPC/Kazuo Sawa/C-Lab/Yadamon Wonderland Dreams ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Kazuo Sawa/C-Lab/Yadamon Wonderland Dreams ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Kazuo Sawa/Taito/NSPC Kazuo Sawa Taito Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 11 2 | 3 | (Program starts at $0400 - using BD 3F ?? ?? 3F ?? ??) 4 | (Program starts at $0400 - 89 0D & 8A 05) 5 | - Populous 6 | (Program starts at $0800 - 96 11 & A2 09) 7 | - Hat Trick Hero/Super Soccer Champ/Euro Football Champ 8 | (Program starts at $0800 - BE 11 & 9C 09) 9 | - Darius Twin (Japanese Version) 10 | (Program starts at $0800 - C0 11 & 97 09) 11 | - Darius Twin (US and European version) 12 | (Program starts at $0800 - E1 11 & A2 09) 13 | - Cameltry/On the Ball 14 | (Program starts at $0800 - 12 12 & AF 09) 15 | - Choukou Gasshin Xardion 16 | (Program starts at $0800 - 14 12 & B1 09) 17 | - Gousou Jinrai Densetsu Musha/Musya 18 | (Program starts at $0800 - 24 12 & C1 09) 19 | - Super Shanghai: Dragon's Eye 20 | 21 | (Program starts at $0800 - using D0 F4 3F ?? ?? 3F ?? ??) 22 | (Program starts at $0800 - 0E 12 & C4 09) 23 | - Shanghai II: Dragon's Eye 24 | 25 | (*Ver S1.20*) 26 | (Program starts at $0800 - using BD 3F ?? ?? 3F ?? ??) 27 | (Program starts at $0800 - 24 12 & DB 09) 28 | - King of the Monsters 29 | - Sonic Blast Man 30 | (Program starts at $0800 - 42 12 & DB 09) 31 | - Hit the Ice -------------------------------------------------------------------------------- /snes/NSPC/Konami/Gradius III ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Konami/Gradius III ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Konami/NSPC Konami Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 7 2 | 3 | (Program starts at $0400 - Using E8 ?? 8D ?? 3F ?? ?? 3F ?? ??) 4 | (Program starts at $0400 - 05 07 & 54 07) 5 | - Ganbare Goemon - Yuki Hime Kyuushutsu Emaki/Legend of the Mystical Ninja 6 | (Program starts at $0400 - 1D 07 & 6C 07) 7 | - Gradius 3 8 | (Program starts at $0400 - 1D 07 & 6F 07) 9 | - Akumajou Dracula/Super Castlevania IV 10 | (Program starts at $0400 - 39 07 & 88 07) 11 | - Akumajou Dracula (1991-06-13 Prototype) 12 | (Program starts at $0400 - Using E4 ?? 8D ?? 3F ?? ??) 13 | (Program starts at $0400 - 4F 07 & 7C 09 (using 90 08 3F ?? ?? to distinguish)) 14 | - Teenage Mutant Ninja Turtles - Turtles in Time (Beta) 15 | (Program starts at $0400 - 4F 07 & A0 09 (using 90 08 3F ?? ?? to distinguish)) 16 | - Teenage Mutant Ninja Turtles - Turtles in Time 17 | (Program starts at $0400 - 7E 07) 18 | - Parodius Da! - Shinwa kara Owarai e/Parodius: Non-Sense Fantasy -------------------------------------------------------------------------------- /snes/NSPC/Konami/Parodius Da! - Shinwa kara Owarai he ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Konami/Parodius Da! - Shinwa kara Owarai he ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Konami/Super Castlevania IV ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Konami/Super Castlevania IV ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Make Software/NSPC Make Software Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 2 2 | 3 | (Program starts at $0800 - using F0 EE E8 ?? 3F ?? ??) 4 | (Program starts at $0800 - F4 0D) 5 | - Bill Laimbeer's Combat Basketball 6 | (Program starts at $0800 - 08 0E) 7 | - Earth Light -------------------------------------------------------------------------------- /snes/NSPC/Naohisa Morota/NSPC Naohisa Morota Sound Driver Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 1 2 | 3 | (Program starts at $0420 - Using E8 ?? 8D ?? 3F ?? ??) 4 | (Program starts at $0420 - 5E 06) 5 | - Sunset Riders -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Akito Nakatsuka/Marvelous - Mouhitotsu no Takarajima ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Akito Nakatsuka/Marvelous - Mouhitotsu no Takarajima ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Akito Nakatsuka/Marvelous - Mouhitotsu no Takarajima ($108f).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Akito Nakatsuka/Marvelous - Mouhitotsu no Takarajima ($108f).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Akito Nakatsuka/NSPC Nintendo Akito Nakatsuka Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 9 2 | 3 | (Program starts at $0500 - Using D0 F3 BC 3F ?? ??) 4 | (Program starts at $0500 - 37 0B) 5 | - Super Scope 6 (Europe and Japanese versions) (one of two different builds used, used for Lazerblazer) 6 | (Program starts at $0500 - 33 0B) 7 | - Super Scope 6 (US version) (one of two different builds used, used for Lazerblaser) 8 | 9 | (*Ver S1.20*) 10 | (Program starts at $0400 - Using D0 F3 BC 3F ?? ??) 11 | (Program starts at $0400 - 5D 0A) 12 | - Super Game Boy 13 | - Super Game Boy 2 14 | (Program starts at $0400 - 23 0B) 15 | - SA-1 Demo 16 | (Program starts at $0400 - C5 0B) 17 | - Marvelous - Mouhitotsu no Takara-jima 18 | 19 | (Program starts at $0370 - Using 8F ?? ?? 8F ?? ?? 3F ?? ??) 20 | (Program starts at $0370 - AB 04) 21 | - BS-X BIOS 22 | - Cassette Kensaki - NUS-you S Cassette 23 | (Program starts at $06E0 - 39 07) 24 | - JRA PAT 25 | - JRA PAT - Wide Taiouban 26 | (Program starts at $06E0 - 4C 07) 27 | - Sutte Hakkun 28 | 29 | (Program starts at $0400 - Using D0 F3 8F ?? ?? BC 3F ?? ??) 30 | (Program starts at $0400 - 8D 0C) 31 | - Heisei Shin Onigashima - Kouhen 32 | - Heisei Shin Onigashima - Zenpen -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/F-Zero ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/F-Zero ($0800).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Hirokazu Tanaka/Earthbound ($0500).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Hirokazu Tanaka/Earthbound ($0500).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Hirokazu Tanaka/Mario Paint ($0500).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Hirokazu Tanaka/Mario Paint ($0500).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Hirokazu Tanaka/NSPC Nintendo Hirokazu Tanaka Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 4 2 | 3 | (Program starts at $0800 - Using E8 ?? C4 ?? C4 ?? 3F ?? ??) 4 | (Program starts at $0800 - 25 26) 5 | - Mario Paint (Beta) 6 | 7 | (Program starts at $0500 - Using D0 FB 3F ?? ??) 8 | (Program starts at $0800 - 30 14) 9 | - Mario Paint 10 | (Program starts at $0500 - A5 16) 11 | - Mother 2/Earthbound 12 | (Program starts at $0500 - EB 16) 13 | - Snoopy Concert -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Koji Kondo/Legend of Zelda - A Link to the Past ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Koji Kondo/Legend of Zelda - A Link to the Past ($0800).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Koji Kondo/NSPC Koji Kondo Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 8 2 | 3 | (Program starts at $0800 - using D0 FA BC 3F ?? ??) 4 | (Program starts at $0800 - 5D 17) 5 | - Sim-City 6 | (Program starts at $0800 - C9 1D) 7 | - Super Donkey 1 (Prototype) 8 | 9 | (*Ver S1.20*) 10 | (Nintendo/Koji Kondo - Program starts at $0800 - Using D0 FA BC 3F ?? ??) 11 | (Nintendo/Koji Kondo - Program starts at $0400 - 96 0A) 12 | - Super Mario: Yoshi Island/Super Mario World 2: Yoshi's Island 13 | (Nintendo/Koji Kondo - Program starts at $0400 - 08 0B) 14 | - Super Mario: Yoshi Island/Super Mario World 2: Yoshi's Island (Prototype version) 15 | (Nintendo/Koji Kondo - Program starts at $0500 - 14 0B) 16 | - Star Fox/Star Wing 17 | (Nintendo/Koji Kondo - Program starts at $0500 - 11 0C) 18 | - Super Mario All-Stars/Super Mario Collection 19 | (Nintendo/Koji Kondo - Program starts at $0800 - 22 0E) 20 | - Legend of Zelda - A Link to the Past/Zelda no Densetsu - Kamigami no Triforce 21 | (Nintendo/Koji Kondo - Program starts at $0800 - 97 0E) 22 | - Star Glider (Prototype of Star Fox) -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Koji Kondo/Prototype/NSPC Koji Kondo Prototype Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 4 2 | 3 | (Program starts at $0500 - Using CD ?? F5 ?? ?? FD F5 ?? ?? 3F ?? ??) 4 | (Program starts at $0500 - 97 06 & C0 0B (using E5 ?? ?? D0 03 3F ?? ?? to distinguish)) 5 | - Super Mario World 6 | (Program starts at $0500 - 97 06 & F4 0B (using E5 ?? ?? D0 03 3F ?? ?? to distinguish)) 7 | - Super Mario All-Stars + Super Mario World (Super Mario World Build) 8 | (Program starts at $0500 - A3 06 & CD 12 (using E8 ?? 3F ?? ?? to distinguish)) 9 | - Pilotwings (US & Japanese versions) 10 | (Program starts at $0500 - A3 06 & 6A 12 (using E8 ?? 3F ?? ?? to distinguish)) 11 | - Pilotwings (European version) -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Koji Kondo/Prototype/Pilotwings ($0500).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Koji Kondo/Prototype/Pilotwings ($0500).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Koji Kondo/Prototype/Super Mario World ($0500).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Koji Kondo/Prototype/Super Mario World ($0500).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Koji Kondo/Sim City ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Koji Kondo/Sim City ($0800).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Koji Kondo/Sim City ($1378).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Koji Kondo/Sim City ($1378).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Koji Kondo/Star Fox ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Koji Kondo/Star Fox ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Koji Kondo/Super Mario All-Stars ($0500).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Koji Kondo/Super Mario All-Stars ($0500).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Koji Kondo/Super Mario World 2 - Yoshi's Island ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Koji Kondo/Super Mario World 2 - Yoshi's Island ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Koji Kondo/Yoji Inagaki/NSPC Yoji Inagaki Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 9 2 | 3 | (Program starts at $0400 - Using D0 F7 BC 3F ?? ??) 4 | (Program starts at $0400 - 6F 0B) 5 | - Star Fox 2 (1994-04-01) 6 | (Program starts at $0400 - 6F 0B (code difference at $064C)) 7 | - Star Fox 2 (1994-04-15) 8 | (NOTE: Except for a single opcode's difference at $064C, all of the code differences are after the SFX data, and thus pointers cannot be fully factored in.) 9 | (Program starts at $0400 - 62 0B) 10 | - Star Fox 2 (1994-05-06 and 1994-05-13) 11 | (Program starts at $0400 - 6D 0B) 12 | - Star Fox 2 (1994-08-31) 13 | (Program starts at $0400 - 9C 0B) 14 | - Star Fox 2 (1994-12-28) 15 | (Program starts at $0400 - D4 0B) 16 | - Star Fox 2 (1995-06-08) 17 | (Program starts at $0400 - D7 0B (with notes)) 18 | - Star Fox 2 (1995-06-22) 19 | - Star Fox 2 (1995-06-29) 20 | (NOTE: These builds are identical to each other minus pointers placed after the SFX data.) 21 | (Program starts at $0400 - DA 0B) 22 | - Star Fox 2 (1995-07-25) 23 | (Program starts at $0400 - DF 0B) 24 | - Star Fox 2 (1995-08-31 and beyond) 25 | - Star Fox 2 26 | -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/NSPC Nintendo Others Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 10 2 | 3 | NOTE: These builds mostly don't have shared SFX code due to their hardcoded nature for the most part, and VCMD sets are not guaranteed to be an exact match, either. The only other special note is that Super Scope 6 (Blastris) has a shared VCMD set with Super Scope 6 (LazerBlazer), but the latter is under Akito Nakatsuka due to its shared SFX programming with later games. 4 | 5 | (Program starts at $0800 - Using D0 FB BC 3F ?? ??) 6 | (Program starts at $0800 - 3D 0E & 76 17 (using A2 ?? 3F ?? ?? to distinguish)) 7 | - F-Zero 8 | (Program starts at $0800 - 3D 0E & 78 17 (using A2 ?? 3F ?? ?? to distinguish)) 9 | - F-Zero (Beta) 10 | (Program starts at $0800 - 3A 11) 11 | - Aging Cassette 12 | - SNES Burn-In Test Cartridge (one of three different builds used, used for the Sound Module and Burn-In test) 13 | 14 | (Program starts at $0800 - Using D0 F8 BC 3F ?? ??) 15 | (Program starts at $0800 - 6D 0D) 16 | - SNES Burn-In Test Cartridge (one of three different builds used, used for the Super Scope Test) 17 | - World Class Service Super Nintendo Tester (one of the unused builds) 18 | 19 | (Program starts at $0800 - Using 90 F8 BC 3F ?? ??) 20 | (Program starts at $0800 - 89 0D) 21 | - Super Scope 6 (one of two different builds used, used for Blastris: builds are identical between all versions) 22 | 23 | (*Ver S1.20*) 24 | (Program starts at $0800 - Using C5 ?? ?? C5 ?? ?? BC 3F ?? ?? and 84 ?? C4 ?? 90 19 3F ?? ??) 25 | (Program starts at $0800 - 5C 0D & 8F 11) 26 | - Tetris & Dr. Mario (Mixed Match) 27 | (Program starts at $0800 - 5C 0D & 99 11) 28 | - Tetris & Dr. Mario (Dr. Mario) 29 | (Program starts at $0800 - 5C 0D & A1 11) 30 | - Tetris & Dr. Mario (Tetris) 31 | 32 | (Program starts at $0800 - Using D0 F8 BC 3F ?? ??) 33 | (Program starts at $0800 - CB 0D) 34 | - Nintendo Power Menu Program 35 | 36 | (Program starts at $1500 - Using E8 ?? C5 ?? ?? 3F ?? ??) 37 | (Program starts at $1500 - D7 1E) 38 | - Super Metroid (US & Japanese versions) 39 | - Super Metroid (European version) 40 | (NOTE: These builds are identical to each other minus pointers placed after the SFX data.) -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Super Metroid ($1500).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Super Metroid ($1500).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Taro Bando/NSPC Nintendo Taro Bando Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 14 2 | 3 | (Program starts at $0800 - Using 2F ?? BC 3F ?? ??) 4 | (Program starts at $0800 - 3D 0E) 5 | - Super Mario Kart (1992-01-21 build) 6 | (Refers to a sound.bin file with this timestamp that was not embedded in a known prototype build.) 7 | 8 | (*Ver S1.20*) 9 | (Program starts at $0800 - Using D0 FB BC 3F ?? ??) 10 | (Program starts at $0675 with *Ver S1.20* right at the beginning of the code, otherwise starts at $0800 - 73 0D & 1B 11 & C4 15 (using 33 ?? 04 12 ?? 32 ?? 3F ?? ?? 3F ?? ?? to distinguish)) 11 | - Wild Trax/Stunt Race FX (US version) 12 | 13 | (Program starts at $0675 with *Ver S1.20* right at the beginning of the code, otherwise starts at $0800 - 73 0D & 15 11 & BC 19 (using 33 ?? 04 12 ?? 32 ?? 3F ?? ?? 3F ?? ?? to distinguish)) 14 | - Wild Trax/Stunt Race FX (US version) (During certain races) 15 | 16 | (Program starts at $0675 with *Ver S1.20* right at the beginning of the code, otherwise starts at $0800 - 73 0D & EB 10 & 7B 1A (using 33 ?? 04 12 ?? 32 ?? 3F ?? ?? 3F ?? ?? to distinguish)) 17 | - Stunt Race FX (European version) 18 | (NOTE: There is a non-code related relocation prior to the first opcode that is actually different. Said signature is located after this difference.) 19 | 20 | (Program starts at $0675 with *Ver S1.20* right at the beginning of the code, otherwise starts at $0800 - 73 0D & E5 10 & A5 19 (using 33 ?? 04 12 ?? 32 ?? 3F ?? ?? 3F ?? ?? to distinguish)) 21 | - Stunt Race FX (European version) (During certain races) 22 | (NOTE: There is a non-code related relocation prior to the first opcode that is actually different. Said signature is located after this difference.) 23 | 24 | (Program starts at $06AA with *Ver S1.20* right at the beginning of the code, otherwise starts at $0800 - 6E 0D) 25 | - Stunt Race FX (Beta) 26 | (Refers to xlsound.bin) 27 | 28 | (Program starts at $06AA with *Ver S1.20* right at the beginning of the code, otherwise starts at $0800 - 6E 0D (opcode difference at $1092)) 29 | - Stunt Race FX (Beta) (During certain races) 30 | (Refers to xlsound.bin, with xlsound2.bin overwriting some of the code) 31 | 32 | (Program starts at $0800 - using E8 ?? BC 3F ?? ??) 33 | (Program starts at $0800 - 79 0D) 34 | - Super Mario Kart (beta version) (mkart) 35 | (Refers to a prototype from April 13, 1992.) 36 | 37 | (Program starts at $0800 - using C5 ?? ?? E8 ?? 3F ?? ??) 38 | (Program starts at $0800 - 65 0D) 39 | - Super Mario Kart (beta version) (mario_kart-01) 40 | (Refers to what is known as the Enigma prototype build.) 41 | 42 | (Program starts at $0800 - Using E8 ?? C4 ?? 3F ?? ??) 43 | (Program starts at $0800 - 6A 0D & 98 15 (using C4 ?? 90 0A 3F ?? ?? to distinguish)) 44 | - Super Mario Kart (beta version) (kar4t) 45 | (Refers to a prototype from late June 1992, created after mario_kart.) 46 | 47 | (Program starts at $0800 - 6A 0D & 64 16 (using C4 ?? 90 0A 3F ?? ?? to distinguish) & B4 19 (using 7D C4 ?? 5F ?? ?? to distinguish)) 48 | - Super Mario Kart (US version) 49 | (Program starts at $0800 - 6A 0D & 64 16 (using C4 ?? 90 0A 3F ?? ?? to distinguish) & BA 19 (using 7D C4 ?? 5F ?? ?? to distinguish)) 50 | - Super Mario Kart (Japanese and European version) 51 | 52 | (Program starts at $0800 - Using E8 ?? C5 ?? ?? 3F ?? ??) 53 | (Program starts at $0800 - 74 0D) 54 | - Super Mario Kart (beta version) (mario_kart) 55 | (Refers to a prototype from late June 1992, created before kar4t.) 56 | 57 | (Program starts at $0800 - Using D0 F7 E8 ?? 3F ?? ??) 58 | (Program starts at $0800 - 61 0D) 59 | - FX Trax (Stunt Race FX/Wild Trax Prototype) -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Taro Bando/Super Mario Kart ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Taro Bando/Super Mario Kart ($0800).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Taro Bando/Super Mario Kart ($1664).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Taro Bando/Super Mario Kart ($1664).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Taro Bando/Super Mario Kart ($3c00).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Nintendo/Taro Bando/Super Mario Kart ($3c00).bin -------------------------------------------------------------------------------- /snes/NSPC/Nintendo/Yumiko Kanki/NSPC Nintendo Yumiko Kanki Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 2 2 | 3 | (Program starts at $0460 - using D0 FB BC 3F ?? ??) 4 | (Program starts at $0460 - 78 0A) 5 | - Special Tee Shot (Prototype) 6 | (Program starts at $0400 - 86 0B) 7 | - Special Tee Shot (BS-X version) -------------------------------------------------------------------------------- /snes/NSPC/Ocean/Jurassic Park ($0500).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Ocean/Jurassic Park ($0500).bin -------------------------------------------------------------------------------- /snes/NSPC/Ocean/NSPC Ocean Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 12 2 | 3 | (Program starts at $0400 - using D0 E8 BC 3F ?? ??) 4 | (Program starts at $0400 - CA 0F) 5 | - Addams Family 6 | 7 | (Program starts at $0400 - using D0 F4 BC 3F ?? ??) 8 | (Program starts at $0400 - 02 0D) 9 | - RoboCop 3 (Title Screen) 10 | (Program starts at $0400 - 67 0D) 11 | - RoboCop 3 (In-Game) 12 | (Program starts at $0400 - AC 0D) 13 | - Push-Over 14 | (Program starts at $0440 - 18 0E) 15 | - Lethal Weapon 16 | 17 | (Program starts at $0440 - using E8 ?? 3F ?? ??) 18 | (Program starts at $0440 - DE 0D) 19 | - Addams Family: Pugsley's Scavenger Hunt (Beta) 20 | (Program starts at $0440 - F8 0D) 21 | - Addams Family: Pugsley's Scavenger Hunt (Prototype B) 22 | (Program starts at $0440 - 03 0E) 23 | - Addams Family: Pugsley's Scavenger Hunt 24 | (Program starts at $0440 - A7 0E) 25 | - Cool World (In-Game) 26 | (Program starts at $0440 - B1 0E) 27 | - Cool World (Title Screen) 28 | (Program starts at $0440 - 1A 0F) 29 | - Super James Pond II (European version only) 30 | 31 | (Program starts at $0500 - using D0 FB 3F ?? ??) 32 | (Program starts at $0500 - A7 12) 33 | - Jurassic Park -------------------------------------------------------------------------------- /snes/NSPC/Original Source Variant/NSPC Original Source Variant Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 6 2 | 3 | NOTE: These record the closest matches to the original source variant that would have been compiled from the code found in the IS-SPC SDK component. Of the ones listed, the exact matches are the ones that include Hong Kong '97 among the collection (they are the first entry under *Ver S1.20*). 4 | 5 | (Program starts at $0800 - Using D0 FB BC 3F ?? ??) 6 | (Program starts at $0800 - 35 0D & D7 0F (using F0 03 3F ?? ?? as a differentiator)) 7 | - Controller Test Cassette 8 | - SNES Burn-In Test Cartridge (one of three different builds used, used for the Controller Test) 9 | - World Class Service Super Nintendo Tester (one of the unused builds) 10 | 11 | (*Ver S1.20*) 12 | (Program starts at $0800 - Using D0 FB BC 3F ?? ??) 13 | (Program starts at $0800 - 35 0D & 04 10 (using F0 03 3F ?? ?? as a differentiator) & 15 11 (using 3F ?? ?? at $09C8 to distinguish)) 14 | - Hong Kong '97 15 | - SM Choukyoushi Hitomi - Bangai Hen 16 | - SM Choukyoushi Hitomi Vol. 2 17 | - SM Choukyoushi Hitomi Vol. 2 Remix 18 | (Program starts at $0800 - 35 0D & 04 10 (using F0 03 3F ?? ?? as a differentiator) & 00 07 (using 3F ?? ?? at $09C8 to distinguish)) 19 | - Wheel of Fortune - Deluxe Edition (not used by the game) 20 | (Program starts at $0800 - 35 0D & D9 0F (using F0 03 3F ?? ??) as a differentiator)) 21 | - World Class Service Super Nintendo Tester (only build actually in use: there are two other unused builds) 22 | (Program starts at $0800 - 39 0D) 23 | - SM Choukyoushi Hitomi Vol. 3 (Alt 1) 24 | (Program starts at $0800 - 40 0D) 25 | - Shijou Saikyou no Quiz Ou Ketteisen Super -------------------------------------------------------------------------------- /snes/NSPC/Quest/NSPC Quest Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 2 2 | 3 | (Program starts at $0500 - using 8F ?? ?? 8F ?? ?? 3F ?? ??) 4 | (Program starts at $0500 - 92 16) 5 | - Densetsu no Ogre Battle: The March of the Black Queen 6 | (Program starts at $0600 - using DA ?? DA ?? 3F ?? ??) 7 | (Program starts at $0600 - D3 18) 8 | - Tactics Ogre: Let Us Cling Together -------------------------------------------------------------------------------- /snes/NSPC/Quintet/ActRaiser ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Quintet/ActRaiser ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Quintet/ActRaiser 2 ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Quintet/ActRaiser 2 ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Quintet/Adventure Island ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Quintet/Adventure Island ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Quintet/Illusion of Gaia ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Quintet/Illusion of Gaia ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Quintet/NSPC Quintet Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 9 2 | 3 | (Program starts at $0400 - using D0 FB C5 ?? ?? BC 3F ?? ??) 4 | (Program starts at $0400 - A9 09 & 06 0F (using 3F ?? ?? at $0601 to distinguish)) 5 | - ActRaiser (English Prototype) 6 | (Program starts at $0400 - A9 09 & 0C 0F (using 3F ?? ?? at $0601 to distinguish)) 7 | - ActRaiser (US and European version) 8 | - Soul Blader/Soul Blazer 9 | (Program starts at $0400 - C3 09) 10 | - Magic Sword 11 | - Takahashi Meijin no Daibouken-jima/Super Adventure Island 12 | (Program starts at $0400 - C5 09) 13 | - ActRaiser (Japanese version) 14 | (Program starts at $0400 - using C2 ?? BC 3F ?? ??) 15 | (Program starts at $0400 - 6F 0A & 30 0E (using E4 ?? F0 03 3F ?? ?? to distinguish)) 16 | - ActRaiser 2 (US and Japanese versions) 17 | (Program starts at $0400 - 6F 0A & 80 0E (using E4 ?? F0 03 3F ?? ?? to distinguish)) 18 | - Slap Stick/Robotrek 19 | (Program starts at $0400 - 76 0A) 20 | - ActRaiser 2 (European version) 21 | - Illusion of Gaia/Illusion of Time 22 | - Miracle Casino Paradise 23 | (Program starts at $0400 - using D0 FB BC 3F ?? ??) 24 | (Program starts at $0400 - E9 09) 25 | - Gaia Gensouki 26 | 27 | (Program starts at $0300 - using 8F ?? ?? 3F ?? ??) 28 | (Program starts at $0300 - 22 0D) 29 | - Tenchi Souzou/Terranigma -------------------------------------------------------------------------------- /snes/NSPC/Quintet/Robotrek ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Quintet/Robotrek ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Quintet/Soul Blazer ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Quintet/Soul Blazer ($0400).bin -------------------------------------------------------------------------------- /snes/NSPC/Quintet/Tenchi Souzou ($0300).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Quintet/Tenchi Souzou ($0300).bin -------------------------------------------------------------------------------- /snes/NSPC/Sunsoft/NSPC Sunsoft Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 11 2 | 3 | (Program starts at $0800 - Using E8 ?? 8D ?? 3F ?? ??) 4 | (Program starts at $0800 - 2E 0C & 25 1D (using $08D9 to distinguish)) 5 | - Game no Tetsujin - The Shanghai 6 | - O-chan no Oekaki Logic 7 | - Shanghai III 8 | (Program starts at $0800 - 2E 0C & 3D 1D (using $08D9 to distinguish)) 9 | - Hebereke no Popoon/Hebereke's Popoon 10 | (Program starts at $0800 - 35 0C) 11 | - Albert Odyssey 2 12 | - Hissatsu Pachinko Collection 4 13 | 14 | (*Ver S1.20*) 15 | (Program starts at $0800 - Using D0 FB BC 3F ?? ??) 16 | (Program starts at $0800 - 40 11) 17 | - Benkei Gaiden: Suna no Shou 18 | - Xak - The Art of Visual Stage 19 | (Program starts at $0800 - Using E8 ?? 8D ?? 3F ?? ??) 20 | (Program starts at $0800 - 2E 0C) 21 | - Albert Odyssey 22 | (Program starts at $0800 - EA 0D) 23 | - Hissatsu Pachinko Collection 3 24 | (Program starts at $0800 - 30 0F) 25 | - Pirates of Dark Water (Beta) 26 | (Program starts at $0800 - D1 0F) 27 | - Pirates of Dark Water 28 | (Program starts at $0800 - CE 0F) 29 | - Hissatsu Pachinko Collection 30 | - Hissatsu Pachinko Collection 2 31 | (Program starts at $0400 - E8 09) 32 | - Hashire Hebereke 33 | (Program starts at $0400 - EB 09) 34 | - Sugoi Hebereke -------------------------------------------------------------------------------- /snes/NSPC/Tose/Dragon Ball Z - Super Butouden 2 ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Tose/Dragon Ball Z - Super Butouden 2 ($0800).bin -------------------------------------------------------------------------------- /snes/NSPC/Tose/NSPC Tose Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 38 2 | 3 | (Program starts at $0800 - using DC DC 10 F9 3F ?? ??) 4 | (Program starts at $0800 - 46 0F & 26 14 (using 3F ?? ?? CD ?? at $08FB to distinguish)) 5 | - Jaleco Rally Big Run 6 | (Program starts at $0800 - 46 0F & 28 14 (using 3F ?? ?? CD ?? at $08FB to distinguish)) 7 | - Super Professional Baseball 8 | (Program starts at $0800 - 46 0F & 56 14 (using 3F ?? ?? CD ?? at $08FB to distinguish)) 9 | - Super Earth Defense Force 10 | (Program starts at $0800 - 5C 0F) 11 | - Super Bases Loaded 12 | (Program starts at $0800 - using 1D 1D 10 F2 E8 ?? 3F ?? ?? and 8F ?? ?? 3F ?? ?? as needed) 13 | (Program starts at $0800 - 10 10) 14 | - Pipe Dream 15 | (Program starts at $0800 - 13 10) 16 | - Super Tennis: World Circuit 17 | (Program starts at $0800 - 1A 10) 18 | - Super Play Action Football 19 | (Program starts at $0800 - 1E 10) 20 | - SD Kidou Senshi Gundam - V Sakusen Shidou 21 | (Program starts at $0800 - 3B 10 & 91 15 (using 8F ?? ?? 3F ?? ?? to distinguish)) 22 | - SD Gundam Gaiden - Knight Gundam Monogatari - Ooinaru Isan 23 | - Super Cup Soccer/Super Goal! 24 | - Yokoyama Mitsuteru: Sangokushi 25 | (Program starts at $0800 - 3B 10 & 93 15 (using 8F ?? ?? 3F ?? ?? to distinguish)) 26 | - Dragon Ball Z: Super Saiya Densetsu 27 | (Program starts at $0800 - 4D 10 & AC 15 (using 8F ?? ?? 3F ?? ?? to distinguish)) 28 | - Bazooka Blitzkrieg/Destructive 29 | - Dragon Ball Z: Super Butouden 30 | - Namcot Open 31 | - SD Gundam Gaiden 2: Entaku no Kishi 32 | - Super Professional Baseball II 33 | - Super Tetris 2 + Bombliss 34 | - Yoshi's Cookie (beta only) 35 | - Yume Maboroshi no Gotoku 36 | (Program starts at $0800 - 4D 10 & C4 15 (using 8F ?? ?? 3F ?? ?? to distinguish)) 37 | - Oda Nobunaga: Haou no Gundan 38 | - USA Ice Hockey/Pro Sport Hockey 39 | - Volleyball Twin/Dig and Spike Volleyball 40 | - Yoshi's Cookie (final version only) 41 | - Yoshi no Kuruppon: Oven de Cookie 42 | 43 | (Program starts at $0800 - using 8D ?? E8 ?? 3F ?? ??) 44 | (Program starts at $0800 - 24 0F) 45 | - Takeda Nobuhiro no Super League Soccer 46 | (Program starts at $0800 - 41 0F) 47 | - Hana no Keiji: Kumo no Kanata ni 48 | (Program starts at $0800 - 4D 0F) 49 | - Super Bombliss 50 | (Program starts at $0800 - 4F 0F) 51 | - Super Moero!! Pro Yakyuu/Super Bases Loaded 3: License to Steal 52 | (Program starts at $0800 - 56 0F) 53 | - From TV Animation Slam Dunk - SD Heat Up!! 54 | (Program starts at $0800 - 57 0F) 55 | - Dragon Ball Z - Super Butouden 3/Dragon Ball Z - Ultime Menace/Dragon Ball Z - Chomutujeon 56 | (Program starts at $0800 - 61 0F) 57 | - From TV Animation Slam Dunk 2 - IH Yosen Kanzen Ban!! 58 | (Program starts at $0800 - 86 0F) 59 | - Take Yutaka GI Memory 60 | (Program starts at $0800 - 89 0F) 61 | - JB The Super Bass 62 | (Program starts at $0800 - 8E 0F) 63 | - Koushien 4 64 | - Shougi Saikyou II - Jissen Taikyoku Hen 65 | - Zenkoku Koukou Soccer Senshuken '96 66 | (Program starts at $0800 - A4 0F) 67 | - Dragon Ball Z - Super Gokuu Den - Kakusei Hen 68 | - Dragon Ball Z - Super Gokuu Den - Totsugeki Hen 69 | - Jissen Pachi-Slot Hisshouhou! Twin Vol. 2 70 | - Sterling Sharpe: End 2 End 71 | (Program starts at $0800 - A9 0F & A6 16 (using E5 ?? ?? D0 05 3F ?? ?? to distinguish)) 72 | - Dragon Ball Z - Hyper Dimension 73 | (Program starts at $0800 - A9 0F & C0 16 (using E5 ?? ?? D0 05 3F ?? ?? to distinguish)) 74 | - Yuu Yuu Hakusho Final - Makai Saikyou Retsuden 75 | (Program starts at $0800 - B9 0F) 76 | - Super Tetris 3 77 | (Program starts at $0800 - BE 0F) 78 | - Natsuki Crisis Battle 79 | (Program starts at $0800 - C3 0F) 80 | - Ruin Arm 81 | (Program starts at $0800 - 99 10) 82 | - Yoshi no Road Hunting/Yoshi's Safari 83 | (Program starts at $0800 - 9B 10) 84 | - SD Kidou Senshi Gundam 2 85 | (Program starts at $0800 - CF 10) 86 | - Super 3D Baseball/Hanguk Pro Yagu 87 | (Program starts at $0800 - ED 10) 88 | - Super Tetris 2 + Bombliss (Genteiban) 89 | - Yuu Yuu Hakusho 2 - Kakutou no Shou 90 | (Program starts at $0800 - ED 10 (opcode difference at $120C)) 91 | - Takeda Nobuhiro no Super Cup Soccer/Super Goal! 2 (NOTE: only difference from Super Tetris 2 + Bombliss Genteiban is a sub-routine call instead of a storage at $120C) 92 | (Program starts at $0800 - 4F 11) 93 | - Super Bases Loaded II 94 | - Rokudenashi Blues - Taiketsu! Tokyo Shitennou 95 | (Program starts at $0800 - 50 11) 96 | - Kidou Senshi V Gundam 97 | - Super Rugby 98 | (Program starts at $0800 - 54 11) 99 | - Dragon Ball Z - Super Butouden 2/Dragon Ball Z - La Legende Saien 100 | (Program starts at $0800 - 86 11) 101 | - From TV Animation Slam Dunk: Yonkyo Taiketsu!! 102 | - Yokoyama Mitsuteru: Sangokushi 2 103 | (Program starts at $0800 - 19 12) 104 | - Tetris Flash/Tetris 2 -------------------------------------------------------------------------------- /snes/NSPC/Tose/Super Tetris 2 & Bombliss ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Tose/Super Tetris 2 & Bombliss ($0800).bin -------------------------------------------------------------------------------- /snes/NSPC/Tose/Yoshi's Safari ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Tose/Yoshi's Safari ($0800).bin -------------------------------------------------------------------------------- /snes/NSPC/Yoshidayama-Workshop/NSPC Yoshidayama-Workshop Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 1 2 | 3 | (Program starts at $0800 - Using E8 ?? C5 ?? ?? 3F ?? ??) 4 | (Program starts at $0800 - 42 10) 5 | - Zootto Mahjong! -------------------------------------------------------------------------------- /snes/NSPC/Yoshidayama-Workshop/Zoot Mahjong ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/NSPC/Yoshidayama-Workshop/Zoot Mahjong ($0800).bin -------------------------------------------------------------------------------- /snes/Namco/Blue Crystal Rod ($0548).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Namco/Blue Crystal Rod ($0548).bin -------------------------------------------------------------------------------- /snes/Namco/Blue Crystal Rod ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Namco/Blue Crystal Rod ($0800).bin -------------------------------------------------------------------------------- /snes/Namco/Namco Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 7 2 | 3 | (Program starts at $0800 - has code preceding it starting at $0548 - using E8 ?? 8D ?? 3F ?? ??) 4 | (Program starts at $0800 - has code preceding it starting at $0548 - 65 0C) 5 | - Blue Crystal Rod 6 | 7 | (Program starts at $0550 - F7 09) 8 | - Wagyan Paradise 9 | (Program starts at $0550 - F9 09) 10 | - J.League Soccer Prime Goal 3/90 Minutes European Prime Goal 11 | (Program starts at $0550 - FE 09) 12 | - Super Famista 4 13 | - Super Famista 5 14 | (Program starts at $0550 - 08 0A) 15 | - J.League Soccer Prime Goal 2 16 | (Program starts at $0550 - 1C 0A) 17 | - Yuu Yuu Hakusho: Tokubetsu Hen 18 | 19 | (Program starts at $1000 - using F5 ?? ?? 3F ?? ??) 20 | (Program starts at $1000 - 46 16) 21 | - Super Family Gelände -------------------------------------------------------------------------------- /snes/Namco/Wagyan Paradise ($0550).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Namco/Wagyan Paradise ($0550).bin -------------------------------------------------------------------------------- /snes/Namco/Yuu Yuu Hakusho - Tokubetsu-hen ($0550).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Namco/Yuu Yuu Hakusho - Tokubetsu-hen ($0550).bin -------------------------------------------------------------------------------- /snes/Neverland/Energy Breaker ($0300).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Neverland/Energy Breaker ($0300).bin -------------------------------------------------------------------------------- /snes/Neverland/Energy Breaker ($1d8c).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Neverland/Energy Breaker ($1d8c).bin -------------------------------------------------------------------------------- /snes/Neverland/Hat Trick Hero 2 ($0300).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Neverland/Hat Trick Hero 2 ($0300).bin -------------------------------------------------------------------------------- /snes/Neverland/Hat Trick Hero 2 ($0ed5).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Neverland/Hat Trick Hero 2 ($0ed5).bin -------------------------------------------------------------------------------- /snes/Neverland/Lufia & The Fortress of Doom ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Neverland/Lufia & The Fortress of Doom ($0400).bin -------------------------------------------------------------------------------- /snes/Neverland/Lufia & The Fortress of Doom ($1660).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Neverland/Lufia & The Fortress of Doom ($1660).bin -------------------------------------------------------------------------------- /snes/Neverland/Lufia 2 - Rise of the Sinistrals ($0300).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Neverland/Lufia 2 - Rise of the Sinistrals ($0300).bin -------------------------------------------------------------------------------- /snes/Neverland/Lufia 2 - Rise of the Sinistrals ($3560).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Neverland/Lufia 2 - Rise of the Sinistrals ($3560).bin -------------------------------------------------------------------------------- /snes/Neverland/Neverland Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 6 2 | 3 | NOTE: Except for Estpolis Denki and Lufia and the Fortress of Doom (which have identical game-specific data between the code), all of the others don't use the first pointer reference due to game-specific data being inserted in between them, as well as a difference occurring prior to the game-specific data being encountered. 4 | 5 | (Program starts at $0400 - using C5 ?? ?? 3F ?? ??) 6 | (Program starts at $0400 - 59 05 & 90 1E (using 90 03 3F ?? ?? to distinguish)) 7 | - Estpolis Denki 8 | (Program starts at $0400 - 59 05 & A2 1E (using 90 03 3F ?? ?? to distinguish)) 9 | - Lufia and the Fortress of Doom 10 | 11 | (Program starts at $0300 - using 8F ?? ?? 8F ?? ?? 3F ?? ??) 12 | (Program starts at $0300 - C4 05) 13 | - Hat Trick Hero 2 14 | (Program starts at $0300 - CA 05) 15 | - Energy Breaker 16 | (Program starts at $0300 - D5 05) 17 | - Estpolis Denki II 18 | (Program starts at $0300 - EE 05) 19 | - Lufia II: Rise of the Sinistrals -------------------------------------------------------------------------------- /snes/OeRSTED/Final Fight 3 ($0700).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/OeRSTED/Final Fight 3 ($0700).bin -------------------------------------------------------------------------------- /snes/OeRSTED/OeRSTED Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 11 2 | 3 | (Program starts at $0600 - using E8 ?? 3F ?? ??) 4 | (Program starts at $0600 - BE 06) 5 | - Pachinko Wars 6 | 7 | (Program starts at $0800 - DC 08) 8 | - Super F1 Hero 9 | (Program starts at $0800 - 77 09) 10 | - Kachou Shima Kousaku: Super Business Adventure 11 | 12 | 13 | (Program starts at $0700 - using C5 ?? ?? 3F ?? ?? 3F ?? ??) 14 | (Program starts at $0700 - 3C 08 & 18 0C) 15 | - Pachinko Challenger 16 | (Program starts at $0700 - 3C 08 & 4E 0C & 7A 0D (using E4 ?? 5F ?? ?? at $1931 to distinguish)) 17 | - Block Kuzushi 18 | - Final Fight 3 (Beta) 19 | - Princess Maker: Legend of Another World 20 | - Super Okumanchouja Game 21 | (Program starts at $0700 - 3C 08 & 4E 0C & 7D 0D (using E4 ?? 5F ?? ?? at $1931 to distinguish)) 22 | - Nishijin Pachinko Monogatari 23 | (Program starts at $0700 - 3C 08 & 54 0C) 24 | - Bishoujo Wrestler Retsuden 25 | - Final Fight Tough/Final Fight 3 26 | - Ippatsu Gyakuten 27 | (Program starts at $0700 - 3E 08 & E7 0B) 28 | - Kikuni Masahiko no Jantoushi Dora Ou 2 29 | - Nakajima Satoru Kanshuu - F-1 Hero '94 30 | - Pachinko Wars II 31 | - Pachi-Slot Love Story 32 | (Program starts at $0700 - 41 08 & 1D 0C) 33 | - Miyaji Shachou no Pachinko Fan - Shouri Sengen 2 34 | (Program starts at $0700 - 42 08 & EE 0B) 35 | - Crystal Beans from Dungeon Explorer 36 | - Ganso Pachinko Ou 37 | - Ganso Pachi-Slot Nihonichi 38 | - Honkaku Shougi - Fuuunji Ryuuou 39 | - Pachinko Fan: Shouri Sengen 40 | (Program starts at $0700 - 42 08 & EE 0B (code difference at $1808)) 41 | - Super Casino 2 -------------------------------------------------------------------------------- /snes/Opus/SQ/Brain Lord ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Opus/SQ/Brain Lord ($0800).bin -------------------------------------------------------------------------------- /snes/Opus/SQ/Brandish ($081c).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Opus/SQ/Brandish ($081c).bin -------------------------------------------------------------------------------- /snes/Opus/SQ/Brandish 2 - The Planet Buster ($0840).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Opus/SQ/Brandish 2 - The Planet Buster ($0840).bin -------------------------------------------------------------------------------- /snes/Opus/SQ/Super Bomberman ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Opus/SQ/Super Bomberman ($0800).bin -------------------------------------------------------------------------------- /snes/Opus/SQ/The Twisted Tales of Spike McFang ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Opus/SQ/The Twisted Tales of Spike McFang ($0800).bin -------------------------------------------------------------------------------- /snes/Pandora Box/Gakkou de atta Kowai Hanashi ($f000).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Pandora Box/Gakkou de atta Kowai Hanashi ($f000).bin -------------------------------------------------------------------------------- /snes/Pandora Box/Gakkou de atta Kowai Hanashi ($fe80).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Pandora Box/Gakkou de atta Kowai Hanashi ($fe80).bin -------------------------------------------------------------------------------- /snes/Pandora Box/Kishin Kourinden Oni ($f000).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Pandora Box/Kishin Kourinden Oni ($f000).bin -------------------------------------------------------------------------------- /snes/Pandora Box/Kishin Kourinden Oni ($fe80).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Pandora Box/Kishin Kourinden Oni ($fe80).bin -------------------------------------------------------------------------------- /snes/Pandora Box/Pandora Box Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 9 2 | 3 | (Program starts at $0200 - using CD ?? BD 3F ?? ??) 4 | (Program starts at $0200 - EB 0A) 5 | - Battle Soccer 6 | 7 | (Program starts at $0140 - 7C 0A) 8 | - Ryuukihei Dan Danzarb 9 | 10 | (Program starts at $0300 - 07 0F) 11 | - Soul and Sword 12 | 13 | (Program starts at $F000 - using C5 ?? ?? 3F ?? ??) 14 | (Program starts at $F000 - D6 F9) 15 | - Kishin Korinden Oni 16 | (Program starts at $F000 - 4D FA) 17 | - Kishin Korinden Oni (Beta) 18 | (Program starts at $F000 - 62 FA) 19 | - Battle Soccer 2 20 | (Program starts at $F000 - 69 FA) 21 | - Arabian Nights - Sabaku no Seirei Ou 22 | - Bakumatsu Kourinden Oni 23 | - Gakkou de atta Kowai Hanashi 24 | - Magic Knight Rayearth 25 | - Tsukikomori 26 | - Yam Yam 27 | (Program starts at $F000 - B8 FA) 28 | - Kidou Butouden G-Gundam 29 | (Program starts at $F000 - BB FA) 30 | - Traverse: Starlight & Prairie -------------------------------------------------------------------------------- /snes/Pandora Box/Traverse - Starlight and Prairie ($f000).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Pandora Box/Traverse - Starlight and Prairie ($f000).bin -------------------------------------------------------------------------------- /snes/Pandora Box/Traverse - Starlight and Prairie ($fe80).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Pandora Box/Traverse - Starlight and Prairie ($fe80).bin -------------------------------------------------------------------------------- /snes/Prism Kikaku/Cosmo Gang The Video ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Prism Kikaku/Cosmo Gang The Video ($0800).bin -------------------------------------------------------------------------------- /snes/Prism Kikaku/Dual Orb - Seireiju Densetsu ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Prism Kikaku/Dual Orb - Seireiju Densetsu ($0800).bin -------------------------------------------------------------------------------- /snes/Prism Kikaku/Dual Orb 2 ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Prism Kikaku/Dual Orb 2 ($0800).bin -------------------------------------------------------------------------------- /snes/Prism Kikaku/Prism Kikaku Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 6 2 | 3 | (Program starts at $0800 - using 8F ?? ?? 3F ?? ??) 4 | (Program starts at $0800 - F0 13) 5 | - Cosmo Gang - The Video 6 | (Program starts at $0800 - 84 15) 7 | - Dual Orb (Beta) 8 | (Program starts at $0800 - 8C 15) 9 | - Jigsaw Party/Pieces 10 | - King of Dragons (Japanese version) 11 | (Program starts at $0800 - 99 15) 12 | - Dual Orb 13 | (Program starts at $0800 - BA 15) 14 | - King of Dragons (European version) 15 | (Program starts at $0800 - D7 15) 16 | - Dual Orb II 17 | - King of Dragons (US version) -------------------------------------------------------------------------------- /snes/Prism Kikaku/The King of Dragons ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Prism Kikaku/The King of Dragons ($0800).bin -------------------------------------------------------------------------------- /snes/Produce/7th Saga ($0600).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Produce/7th Saga ($0600).bin -------------------------------------------------------------------------------- /snes/Produce/Produce Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 1 2 | 3 | (Program starts at $0600 - using CD ?? BD 3F ?? ??) 4 | (Program starts at $0600 - 79 10) 5 | - Elnard/7th Saga -------------------------------------------------------------------------------- /snes/Rare/Battletoads in Battlemaniacs ($0300).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Battletoads in Battlemaniacs ($0300).bin -------------------------------------------------------------------------------- /snes/Rare/Battletoads in Battlemaniacs ($ff98).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Battletoads in Battlemaniacs ($ff98).bin -------------------------------------------------------------------------------- /snes/Rare/Battletoads in Battlemaniacs (Beta) ($0300).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Battletoads in Battlemaniacs (Beta) ($0300).bin -------------------------------------------------------------------------------- /snes/Rare/Battletoads in Battlemaniacs (Beta) ($ff98).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Battletoads in Battlemaniacs (Beta) ($ff98).bin -------------------------------------------------------------------------------- /snes/Rare/Battletoads-Double Dragon ($0408).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Battletoads-Double Dragon ($0408).bin -------------------------------------------------------------------------------- /snes/Rare/Battletoads-Double Dragon ($ff98).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Battletoads-Double Dragon ($ff98).bin -------------------------------------------------------------------------------- /snes/Rare/Donkey Kong Country 2 - Diddy's Kong Quest ($04d8).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Donkey Kong Country 2 - Diddy's Kong Quest ($04d8).bin -------------------------------------------------------------------------------- /snes/Rare/Donkey Kong Country Earlier ($04b8).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Donkey Kong Country Earlier ($04b8).bin -------------------------------------------------------------------------------- /snes/Rare/Donkey Kong Country Earlier ($05e0).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Donkey Kong Country Earlier ($05e0).bin -------------------------------------------------------------------------------- /snes/Rare/Donkey Kong Country Later ($04b8).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Donkey Kong Country Later ($04b8).bin -------------------------------------------------------------------------------- /snes/Rare/Donkey Kong Country Later ($05E8).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Donkey Kong Country Later ($05E8).bin -------------------------------------------------------------------------------- /snes/Rare/Ken Griffey Jr.'s Winning Run ($04d8).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Ken Griffey Jr.'s Winning Run ($04d8).bin -------------------------------------------------------------------------------- /snes/Rare/Killer Instinct ($04d8).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Killer Instinct ($04d8).bin -------------------------------------------------------------------------------- /snes/Rare/Killer Instinct Beta ($04d8).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Killer Instinct Beta ($04d8).bin -------------------------------------------------------------------------------- /snes/Rare/Killer Instinct Beta ($0640).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Rare/Killer Instinct Beta ($0640).bin -------------------------------------------------------------------------------- /snes/Rare/Rare Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 9 2 | 3 | (Program starts at $FF98 (code goes as far back as $0300) - using 8D ?? 3F ?? ??) 4 | (Program starts at $FF98 (code goes as far back as $0300) - BC 0D) 5 | - Battletoads in Battlemaniacs (Beta) 6 | (Program starts at $FF98 (code goes as far back as $0300) - BE 0D) 7 | - Battletoads in Battlemaniacs 8 | 9 | (Program starts at $FF98 (code goes as far back as $0408) - using D0 F7 3F ?? ??) 10 | (Program starts at $FF98 (code goes as far back as $0408) - DB 0C) 11 | - Battletoads and Double Dragon 12 | 13 | (Program starts at $04B8 - using C4 ?? 3F ?? ??) 14 | (Program starts at $04B8 - 71 10) 15 | - Donkey Kong Country (earlier versions) 16 | (Program starts at $04B8 - 76 10) 17 | - Donkey Kong Country (US Rev 2, EU Rev 1, Competition Cartridge)/Super Donkey Kong (NOTE: Not counting the starting memory location, there's literally only a single opcode added on here... and a slight memory location allocation adjustment.) 18 | 19 | (Program starts at $04D8 - using C4 ?? 5F ?? ??) 20 | (Program starts at $04D8 - 5C 06) 21 | - Killer Instinct (beta) 22 | 23 | (Program starts at $04D8 - using 1A ?? 10 ?? 5F ?? ??) 24 | (Program starts at $04D8 - F9 04) 25 | - Ken Griffey Jr.'s Winning Run 26 | (Program starts at $04D8 - 09 05) 27 | - Killer Instinct 28 | (Program starts at $04D8 - 0A 05) 29 | - Donkey Kong Country 2: Diddy Kong's Quest/Super Donkey Kong 2: Dixie & Diddy 30 | - Donkey Kong Country 3: Dixie Kong's Double Trouble!/Super Donkey Kong 3 - Nazo no Kremis-tou -------------------------------------------------------------------------------- /snes/Sculptured Software/Initialization/Sculptured Software Initialization Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 10 2 | 3 | NOTE: Some of these don't have a pointer-based signature because none exists: they don't have a signature yet for this reason. 4 | 5 | These games have no initialization build and instead immediately load the actual sound driver (probably because it intends on using the initialization code stored in the sound driver itself rather than using it separately): 6 | - Monopoly 7 | 8 | These games also have no initialization build because they immediately jump to $FFC0 when they load to $0700, that being the IPL Boot ROM... 9 | - Loony Tunes - Hoop It Up! 10 | 11 | (Program starts at $0700 - using 8F ?? ?? 3F ?? ??) 12 | (Program starts at $0700 - 61 07) 13 | - Simpsons: Bart's Nightmare/Simpsons: Bart no Fushigi na Yume no Daibouken 14 | (Program starts at $0700 - 66 07) 15 | - Jack Nicklaus Golf 16 | - WWF Super WrestleMania 17 | (Program starts at $0700 - 68 07) 18 | - Alfred Chicken 19 | - Andre Agassi Tennis 20 | - Barbie: Super Model 21 | - Boxing Legends of the Ring/Final Knockout 22 | - Bronkie 23 | - Bugs Bunny: Rabbit Rampage/Bugs Bunny - Hachamecha Daibouken 24 | - Captain Novolin 25 | - Cliffhanger 26 | - Clue 27 | - Daffy Duck: The Marvin Missions 28 | - Faceball 2000 29 | - Falcon 30 | - M.A.C.S. Basic Rifle Marksmanship 31 | - Mario is Missing! 32 | - Mario's Time Machine 33 | - Mer Wars 34 | - Mortal Kombat 35 | - NCAA Basketball/World League Basketball/Super Dunk Shot 36 | - Outlander 37 | - Out to Lunch 38 | - Packy and Marlon 39 | - Pink Panther in Pink Goes to Hollywood 40 | - Pro Quarterback 41 | - Rex Ronan: Experimental Surgeon 42 | - Robocop vs. The Terminator 43 | - Road Runner's Death Valley Rally/Looney Tunes: Road Runner/Road Runner vs. Wile E. Coyote 44 | - Roger Clemens' MVP Baseball 45 | - Spectre 46 | - SpellCraft 47 | - Super Battleship 48 | - Super Conflict 49 | - Super Star Wars 50 | - Super Star Wars: Teikoku no Gyakushuu 51 | - Super Strike Eagle 52 | - Tarzan 53 | - Tecmo Super NBA Basketball 54 | - Tony Meola's Sidekicks Soccer (Beta) 55 | - Total Carnage 56 | - Wild Snake/Super Snakey 57 | - Wing Commander 58 | - Wing Commander: The Secret Missions 59 | - Wizard of Oz 60 | - WWF Royal Rumble 61 | 62 | (Program starts at $0700 - no subroutine or JMP opcodes exist (other than the one to go to $0100) - TODO sort) 63 | - Super Star Wars: The Empire Strikes Back 64 | 65 | (Program starts at $0700 - no subroutine or JMP opcodes exist (other than the one to go to $0100) - TODO sort) 66 | - Sports Illustrated Championship Football & Baseball/All-American Championship Football 67 | - Mortal Kombat - Shinken Kourin Densetsu 68 | - Tony Meola's Sidekicks Soccer/World Soccer 69 | 70 | (Program starts at $0700 - no subroutine or JMP opcodes exist (other than the one to go to $0100) - TODO sort) 71 | - NHL Stanley Cup/Super Hockey 72 | 73 | (Program starts at $0700 - no subroutine or JMP opcodes exist (other than the one to go to $0100) - TODO sort) 74 | - Rocko's Modern Life: Spunky's Dangerous Day 75 | 76 | (Program starts at $0700 - no subroutine or JMP opcodes exist (other than the one to go to $0100) - TODO sort) 77 | - Ramos' World Wide Soccer 78 | 79 | (Program starts at $0700 - no subroutine or JMP opcodes exist (other than the one to go to $0000) - TODO sort) 80 | - Jungle Book 81 | - King Arthur and the Knights of Justice 82 | - Mortal Kombat 2 83 | - Pitfall: The Mayan Adventure 84 | - Secret of Evermore (US version) 85 | - Super Copa 86 | - Tecmo Super Baseball 87 | - Virtual Bart 88 | 89 | (Program starts at $0700 - no subroutine or JMP opcodes exist (other than the one to go to $0000) - TODO sort) 90 | - Air Calvary 91 | - Boogerman 92 | - Carrier Aces 93 | - Chavez II 94 | - Dirt Trax FX 95 | - Doom 96 | - Looney Tunes B-Ball 97 | - Mortal Kombat 3 98 | - Ren and Stimpy: Time Warp 99 | - Seaquest DSV 100 | - Secret of Evermore (European version) 101 | - Super Star Wars: Return of the Jedi/Jedi no Fukushuu 102 | - Untitled NFL Football Game 103 | - War 2410 104 | - War 3010 105 | - WWF Raw 106 | - WWF WrestleMania: The Arcade Game -------------------------------------------------------------------------------- /snes/Sculptured Software/Sculptured Software Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 40 2 | 3 | (Program starts at $0700 - using 8F ?? ?? 3F ?? ??) 4 | (Program starts at $0700 - D3 0D) 5 | - Jack Nicklaus Golf 6 | - Monopoly 7 | - WWF Super WrestleMania 8 | (Program starts at $0700 - EF 0D) 9 | - Faceball 2000 10 | - Super Conflict 11 | (Program starts at $0700 - F0 0D) 12 | - Clue 13 | - NCAA Basketball/World League Basketball/Super Dunk Shot 14 | (Program starts at $0700 - F1 0D) 15 | - Simpsons: Bart's Nightmare/Simpsons: Bart no Fushigi na Yume no Daibouken 16 | (Program starts at $0700 - F7 0D & 6F 15 (with D0 ?? 3F ?? ?? as a differentiator)) 17 | - Tecmo Super NBA Basketball 18 | (Program starts at $0700 - F7 0D & 86 15 (with D0 ?? 3F ?? ?? as a differentiator)) 19 | - Alfred Chicken 20 | - Andre Agassi Tennis 21 | - Captain Novolin 22 | - Daffy Duck: The Marvin Missions 23 | - M.A.C.S. Basic Rifle Marksmanship 24 | - Mario is Missing! 25 | - Mario's Time Machine 26 | - Outlander 27 | - Out to Lunch 28 | - Pink Panther in Pink Goes to Hollywood 29 | - Pro Quarterback 30 | - Road Runner's Death Valley Rally/Looney Tunes: Road Runner/Road Runner vs. Wile E. Coyote 31 | - SpellCraft 32 | - Super Star Wars 33 | - Total Carnage 34 | - Wing Commander 35 | - Wing Commander: The Secret Missions 36 | - Wizard of Oz 37 | (Program starts at $0700 - FB 0D) 38 | - Roger Clemens' MVP Baseball 39 | (Program starts at $0700 - 7E 0E) 40 | - Robocop vs. The Terminator 41 | - Tony Meola's Sidekicks Soccer/World Soccer (Beta) 42 | - WWF Royal Rumble 43 | (Program starts at $0700 - AD 0E) 44 | - Rex Ronan: Experimental Surgeon 45 | (Program starts at $0700 - AF 0E & 39 18 (with D0 ?? 3F ?? ?? as a differentiator)) 46 | - Boxing Legends of the Ring/Final Knockout 47 | (Program starts at $0700 - AF 0E & 3C 18 (with D0 ?? 3F ?? ?? as a differentiator)) 48 | - Bugs Bunny: Rabbit Rampage/Bugs Bunny - Hachamecha Daibouken 49 | - Super Battleship 50 | (Program starts at $0700 - C4 0E) 51 | - Barbie: Super Model 52 | - Cliffhanger 53 | - Tarzan 54 | - Wild Snake/Super Snakey 55 | (Program starts at $0700 - CA 0E) 56 | - Sports Illustrated Championship Football & Baseball/All-American Championship Football 57 | - Super Star Wars: The Empire Strikes Back/Teikoku no Gyakushuu 58 | - Tony Meola's Sidekicks Soccer/World Soccer 59 | (Program starts at $0700 - CF 0E) 60 | - Super Strike Eagle 61 | (Program starts at $0700 - D3 0E) 62 | - Rocko's Modern Life: Spunky's Dangerous Day 63 | (Program starts at $0700 - D5 0E) 64 | - NHL Stanley Cup/Super Hockey 65 | (Program starts at $0700 - D7 0E) 66 | - Bronkie 67 | - Falcon 68 | - Mer Wars 69 | - Packy and Marlon 70 | - Spectre 71 | (Program starts at $0700 - DF 0E & 51 0C (using 8F ?? ?? 8D ?? to distinguish)) 72 | - Mortal Kombat 73 | (Program starts at $0700 - DF 0E & 52 0C (using 8F ?? ?? 8D ?? to distinguish)) 74 | - Mortal Kombat - Shinken Kourin Densetsu 75 | (Program starts at $0700 - 66 0F) 76 | - Ramos' World Wide Soccer 77 | (Program starts at $0700 - 56 10) 78 | - Loony Tunes - Hoop It Up! 79 | (Program starts at $0700 - 73 10) 80 | - Secret of Evermore (US version) 81 | (Program starts at $0700 - 7B 10 & D1 10 (using 3F ?? ?? at $0789 to distinguish)) 82 | - Mortal Kombat 2 (European version) 83 | - Virtual Bart (European version) 84 | (Program starts at $0700 - 7B 10 & D8 10 (using 3F ?? ?? at $0789 to distinguish)) 85 | - Boogerman 86 | (Program starts at $0700 - 80 10) 87 | - Chavez II 88 | - Ren and Stimpy: Time Warp 89 | - Super Star Wars: Return of the Jedi/Jedi no Fukushuu 90 | (Program starts at $0700 - 80 10 (different at $1900 due to rearranged code)) 91 | - Seaquest DSV 92 | - WWF Raw 93 | (Program starts at $0700 - 83 10) 94 | - Doom 95 | (Program starts at $0700 - 86 10) 96 | - Air Calvary 97 | - Carrier Aces 98 | - Untitled NFL Football Game 99 | (Program starts at $0700 - 95 10 & 7F 0B (using 8F ?? ?? F6 ?? ?? 3F ?? ?? to distinguish)) 100 | - Mortal Kombat 2 - Kyuukyoku Shinken (US and Japanese versions) 101 | (Program starts at $0700 - 95 10 & EA 0B (using 8F ?? ?? F6 ?? ?? 3F ?? ?? to distinguish)) 102 | - Mortal Kombat 3 (Beta 1) 103 | (Program starts at $0700 - 9A 10) 104 | - War 2410 105 | - War 3010 106 | (Program starts at $0700 - 9C 10) 107 | - Dirt Trax FX 108 | - Looney Tunes B-Ball 109 | (Program starts at $0700 - 9F 10 & 91 1C (using 3F ?? ?? at $0D1C as a differentiator)) 110 | - Secret of Evermore (European version) 111 | - WWF WrestleMania: The Arcade Game 112 | (Program starts at $0700 - 9F 10 & 93 1C (using 3F ?? ?? at $0D1C as a differentiator)) 113 | - Mortal Kombat 3 114 | (Program starts at $0700 - C0 10) 115 | - Jungle Book 116 | (Program starts at $0700 - DA 10) 117 | - Super Copa (Beta) 118 | (Program starts at $0700 - E4 10) 119 | - Super Copa 120 | (Program starts at $0700 - E9 10) 121 | - King Arthur and the Knights of Justice 122 | - Pitfall: The Mayan Adventure 123 | (Program starts at $0700 - FD 10) 124 | - Tecmo Super Baseball 125 | - Virtual Bart -------------------------------------------------------------------------------- /snes/Software Creations/Equinox ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Software Creations/Equinox ($0400).bin -------------------------------------------------------------------------------- /snes/Software Creations/Foreman For Real ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Software Creations/Foreman For Real ($0400).bin -------------------------------------------------------------------------------- /snes/Software Creations/Ken Griffey Jr. Presents Major League Baseball ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Software Creations/Ken Griffey Jr. Presents Major League Baseball ($0400).bin -------------------------------------------------------------------------------- /snes/Software Creations/Plok! ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Software Creations/Plok! ($0400).bin -------------------------------------------------------------------------------- /snes/Software Creations/Software Creations Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 25 2 | 3 | (Program starts at $0400 - using 8F ?? ?? 3F ?? ??) 4 | (Program starts at $0400 - 9A 0C) 5 | - Super Off Road (US version) 6 | (Program starts at $0400 - 4F 10) 7 | - Super Off Road (European and Japanese versions) 8 | (Program starts at $0400 - 62 10) 9 | - Plok! 10 | (Program starts at $0400 - A5 10) 11 | - Troddlers 12 | (Program starts at $0400 - D0 11) 13 | - Spider-Man and the X-Men in Arcade's Revenge 14 | (Program starts at $0400 - DA 11) 15 | - Spider-Man and the X-Men in Arcade's Revenge (Beta) 16 | (Program starts at $0400 - E3 11) 17 | - Troddlers (Beta) 18 | (Program starts at $0400 - 03 12) 19 | - Equinox/Solstice 2 20 | (Program starts at $0400 - 45 12) 21 | - Rock 'n Roll Racing (US and Japanese versions) 22 | (Program starts at $0400 - 47 12) 23 | - Rock 'n Roll Racing (European version) 24 | (Program starts at $0400 - 57 12) 25 | - Tin Star 26 | (Program starts at $0400 - 63 12) 27 | - Rock 'n Roll Racing (US Beta) 28 | (Program starts at $0400 - 65 12) 29 | - Moto-X 30 | (Program starts at $0400 - 6C 12) 31 | - Thomas the Tank Engine & Friends 32 | (Program starts at $0400 - 6D 12) 33 | - Equinox/Solstice 2 (Beta) 34 | (Program starts at $0400 - 86 12) 35 | - Venom/Spider-Man: Separation Anxiety 36 | (Program starts at $0400 - 99 12) 37 | - Foreman for Real 38 | (Program starts at $0400 - D8 12) 39 | - Spider-Man and Venom: Maximum Carnage 40 | (Program starts at $0400 - F6 12) 41 | - Cutthroat Island 42 | (Program starts at $0400 - 25 13) 43 | - Ken Griffey Jr. Presents Major League Baseball 44 | (Program starts at $0400 - 37 13) 45 | - Barbie Vacation Adventure 46 | - Tick 47 | (Program starts at $0400 - 71 13) 48 | - Tom vs. Jerry - The Chase is On! 49 | - Wile E's Revenge 50 | (Program starts at $0400 - 7D 13) 51 | - Uniracers/Unirally 52 | (Program starts at $0400 - 96 13) 53 | - Pocahontas (NOTE: Analyzed from DRIVER.MEM) 54 | (Program starts at $0400 - C4 13) 55 | - Winter Gold -------------------------------------------------------------------------------- /snes/Software Creations/Spider-Man & Venom - Maximum Carnage ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Software Creations/Spider-Man & Venom - Maximum Carnage ($0400).bin -------------------------------------------------------------------------------- /snes/Software Creations/Spider-Man and the X-Men in Arcade's Revenge ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Software Creations/Spider-Man and the X-Men in Arcade's Revenge ($0400).bin -------------------------------------------------------------------------------- /snes/Software Creations/The Tick ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Software Creations/The Tick ($0400).bin -------------------------------------------------------------------------------- /snes/Software Creations/Tin Star ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Software Creations/Tin Star ($0400).bin -------------------------------------------------------------------------------- /snes/Sol/H Sound/Sol H Sound Sound Driver Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 3 2 | 3 | (Program starts at $0300 - using 8D ?? E8 ?? DA ?? 3F ?? ??) 4 | (Program starts at $0300 - 70 08 & B3 0E (using 8F ?? ?? 3F ?? ?? to distinguish)) 5 | - Kamen Rider SD 6 | (Program starts at $0300 - 70 08 & DF 0E (using 8F ?? ?? 3F ?? ?? to distinguish)) 7 | - Hisshou Pachi-Slot Fan 8 | - Honkakuha Igo - Gosei 9 | - Janyuuki Gokuu Randa 10 | (Program starts at $0300 - 72 08) 11 | - Yuujin no Furi Furi Girls (NOTE: The only difference compared to Kamen Rider SD is a single opcode addition that's a mere overwrite and a drumkit difference, thus barely qualifying if at all as a build variant.) -------------------------------------------------------------------------------- /snes/Square/Hidenori Suzuki/Bahamut Lagoon ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Hidenori Suzuki/Bahamut Lagoon ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Hidenori Suzuki/Seiken Densetsu 3 ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Hidenori Suzuki/Seiken Densetsu 3 ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Hidenori Suzuki/Square Hidenori Suzuki Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 4 2 | 3 | (Program starts at $0200 - Using D0 FB CD ?? BD 3F ?? ??) 4 | (Program starts at $0200 - 0A 03) 5 | - Seiken Densetsu 3/Trials of Mana 6 | (Program starts at $0200 - 11 03) 7 | - Bahamut Lagoon 8 | (Program starts at $0200 - 1A 03) 9 | - Super Mario RPG: Legend of the Seven Stars 10 | (Program starts at $0200 - 30 03) 11 | - Seiken Densetsu 3 (Sample) -------------------------------------------------------------------------------- /snes/Square/Hidenori Suzuki/Super Mario RPG - Legend of the Seven Stars ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Hidenori Suzuki/Super Mario RPG - Legend of the Seven Stars ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Chrono Trigger ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Chrono Trigger ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Dynami Tracer ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Dynami Tracer ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Final Fantasy 4 ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Final Fantasy 4 ($0800).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Final Fantasy 5 ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Final Fantasy 5 ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Final Fantasy 6 ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Final Fantasy 6 ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Final Fantasy Mystic Quest ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Final Fantasy Mystic Quest ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Front Mission ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Front Mission ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Front Mission - Gun Hazard ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Front Mission - Gun Hazard ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Live A Live ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Live A Live ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Romancing SaGa ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Romancing SaGa ($0800).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Romancing SaGa 2 ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Romancing SaGa 2 ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Romancing SaGa 3 ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Romancing SaGa 3 ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Seiken Densetsu 2 ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/Minoru Akao/Seiken Densetsu 2 ($0200).bin -------------------------------------------------------------------------------- /snes/Square/Minoru Akao/Square Minoru Akao Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 15 2 | 3 | (Program starts at $0800 - using 8F ?? ?? 3F ?? ??) 4 | (Program starts at $0800 - 82 10) 5 | - Final Fantasy IV/II 6 | (Program starts at $0800 - using E8 ?? 8D ?? 3F ?? ??) 7 | (Program starts at $0800 - ED 0C) 8 | - Romancing SaGa 9 | (Program starts at $0200 - 14 06) 10 | - Live A Live 11 | (Program starts at $0200 - 1B 06) 12 | - Seiken Densetsu 2/Secret of Mana 13 | (Program starts at $0200 - 38 06) 14 | - Final Fantasy Mystic Quest/Final Fantasy USA/Mystic Quest Legend 15 | (Program starts at $0200 - 48 06) 16 | - Final Fantasy VI/III 17 | (Program starts at $0200 - 55 06) 18 | - Final Fantasy V 19 | - Hanjuku Hero 20 | (Program starts at $0200 - 5C 06) 21 | - Romancing SaGa 2 22 | (Program starts at $0200 - 05 07) 23 | - Front Mission 24 | (Program starts at $0200 - 40 07) 25 | - Chrono Trigger (Sample) 26 | (Program starts at $0200 - using 1A ?? 8D ?? 3F ?? ??) 27 | (Program starts at $0200 - 40 07) 28 | - Front Mission - Gun Hazard 29 | (Program starts at $0200 - 94 07) 30 | - Romancing SaGa 3 (Sample) 31 | (Program starts at $0200 - 97 07) 32 | - Romancing SaGa 3 33 | (Program starts at $0200 - A3 07) 34 | - Chrono Trigger 35 | (Program starts at $0200 - 1F 08) 36 | - Dynami Tracer 37 | - Koi wa Balance - Tatoeba K-kun no Tabou na Ichinichi Hen 38 | - Radical Dreamers - Nusume Nai Houseki 39 | - Treasure Conflix -------------------------------------------------------------------------------- /snes/Square/itikiti/Rudra no Hihou ($0200).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/itikiti/Rudra no Hihou ($0200).bin -------------------------------------------------------------------------------- /snes/Square/itikiti/Rudra no Hihou ($ff00).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Square/itikiti/Rudra no Hihou ($ff00).bin -------------------------------------------------------------------------------- /snes/Square/itikiti/Square Itiki Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 1 2 | 3 | (Program starts at $0200 - Using 5F ?? ?? 3F ?? ??) 4 | (Program starts at $0200 - 01 02 & 51 0D) 5 | - Rudra no Hihou -------------------------------------------------------------------------------- /snes/Sting/Melfand Stories ($0400).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Sting/Melfand Stories ($0400).bin -------------------------------------------------------------------------------- /snes/Sting/Sting Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 7 2 | 3 | (Program starts at $0400 - using E8 ?? 8D ?? 3F ?? ??) 4 | (Program starts at $0400 - 44 11) 5 | - Daibakushou Jinsei Gekijou 6 | (Program starts at $0400 - 79 11) 7 | - Flying Hero: Bugyuru no Daibouken 8 | (Program starts at $0400 - using D0 03 5F ?? ??) 9 | (Program starts at $0400 - 6E 05) 10 | - Onizuka Katsuya Super Virtual Boxing - Shin Kentou Ou Densetsu 11 | (Program starts at $0400 - 7B 05) 12 | - Jetsons: Invasion of the Planet Pirates 13 | - Melfand Stories 14 | (Program starts at $0800 - using E8 ?? 8D ?? 3F ?? ??) 15 | (Program starts at $0800 - 04 16) 16 | - Dossun! Ganseki Battle 17 | - Super Kokou Yakyuu - Ichikyuu Jikkon 18 | - Youkai Buster: Ruka no Daibouken 19 | (Program starts at $0800 - 7A 16) 20 | - Treasure Hunter G 21 | (Program starts at $0800 - 7C 16) 22 | - Solid Runner -------------------------------------------------------------------------------- /snes/Sting/Treasure Hunter G ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Sting/Treasure Hunter G ($0800).bin -------------------------------------------------------------------------------- /snes/Victor Entertainment/Sansara Naga 2 ($0800).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Victor Entertainment/Sansara Naga 2 ($0800).bin -------------------------------------------------------------------------------- /snes/Victor Entertainment/Victor Entertainment Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 3 2 | 3 | (Program starts at $0800 - using BD 3F ?? ?? 3F ?? ?? 3F ?? ?? 3F ?? ??) 4 | (Program starts at $0800 - 12 08, 19 0B, 31 17) 5 | - Sansara Naga 2 6 | (Program starts at $0800 - 12 08, 19 0B, 5D 17) 7 | - Sougou Kakutougi: Astral Bout 8 | (Program starts at $0800 - 12 08, 19 0B, 60 17) 9 | - Dungeon Master -------------------------------------------------------------------------------- /snes/Winkysoft/Dai-4-ji Super Robot Taisen ($f180).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Winkysoft/Dai-4-ji Super Robot Taisen ($f180).bin -------------------------------------------------------------------------------- /snes/Winkysoft/Winkysoft Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 11 2 | 3 | (Program starts at $F600 - using CB ?? CB ?? 3F ?? ??) 4 | (Program starts at $F600 - 36 FA) 5 | - Kouryuu Densetsu Villgust 6 | (Program starts at $F600 - 4A FA) 7 | - Hero Senki: Project Olympus 8 | (Program starts at $F600 - 54 FA) 9 | - Mazinger Z (Putative Beta) 10 | (Program starts at $F600 - 54 FA (code difference at $FC70)) 11 | - Mazinger Z 12 | 13 | (Program starts at $F600 - using CB ?? CB ?? AB ?? 3F ?? ??) 14 | (Program starts at $F600 - 4E FA) 15 | - Jojo no Kimyou na Bouken 16 | 17 | (Program starts at $F500 - using 8F ?? ?? 3F ?? ??) 18 | (Program starts at $F500 - C3 FA) 19 | - Dai-3-ji Super Robot Taisen 20 | 21 | (Program starts at $F300 - using FA ?? ?? A3 ?? 06 3F ?? ??) 22 | (Program starts at $F300 - 0F F9) 23 | - Choujikuu Yousai Macross: Scrambled Valkyrie 24 | (Program starts at $F400 - 0F FA (code difference at $FAAE)) 25 | - Super Robot Taisen EX 26 | (Program starts at $F300 - 2E F9) 27 | - Ghost Chaser Densei 28 | 29 | (Program starts at $F180 - using 1F ?? ?? 3F ?? ??) 30 | (Program starts at $F180 - C9 FA) 31 | - Super Robot Taisen Gaiden - Masou Kishin - The Lord of Elemental 32 | (Program starts at $F180 - DC FA) 33 | - Battle Robot Retsuden 34 | - Dai-4-ji Super Robot Taisen -------------------------------------------------------------------------------- /snes/Wolf Team/Arcus Spirits ($0700).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Wolf Team/Arcus Spirits ($0700).bin -------------------------------------------------------------------------------- /snes/Wolf Team/Neugier ($0700).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Wolf Team/Neugier ($0700).bin -------------------------------------------------------------------------------- /snes/Wolf Team/Star Ocean ($0840).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Wolf Team/Star Ocean ($0840).bin -------------------------------------------------------------------------------- /snes/Wolf Team/Tales of Phantasia ($0840).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Wolf Team/Tales of Phantasia ($0840).bin -------------------------------------------------------------------------------- /snes/Wolf Team/Tenbu Spirits ($0700).bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/loveemu/vgm-disasm/99a6ddc6760f9cfdbf69570c1ab96caafcdbe256/snes/Wolf Team/Tenbu Spirits ($0700).bin -------------------------------------------------------------------------------- /snes/Wolf Team/Wolf Team Build Sorting Notes.txt: -------------------------------------------------------------------------------- 1 | Total number of known unique builds: 16 2 | 3 | (Program starts at $0700 - using 8D ?? E8 ?? CB ?? C4 ??) 4 | (Program starts at $0700 - 75 07 & FC 12 (using C4 ?? D0 05 3F ?? ?? to distinguish)) 5 | - Arcus Spirits 6 | (Program starts at $0700 - 75 07 & 02 13 (using C4 ?? D0 05 3F ?? ?? to distinguish) & B0 14 (at $146B for distinguishing)) 7 | - Neugier 8 | (Program starts at $0700 - 75 07 & 02 13 (using C4 ?? D0 05 3F ?? ?? to distinguish) & B3 14 (at $146B for distinguishing)) 9 | - Sangokushi Seishi - Tenbu Spirits 10 | 11 | (Program starts at $0B00 - has a loading program earlier in the code - using D7 ?? 3F ?? ??) 12 | (Program starts at $0B00 - has a loading program earlier in the code - B1 19) 13 | - Ace o Nerae! 14 | (Program starts at $0B00 - has a loading program earlier in the code - 18 1A) 15 | - Dark Kingdom (Beta) 16 | (Program starts at $0B00 - has a loading program earlier in the code - 24 1A) 17 | - Dark Kingdom 18 | (Program starts at $0B00 - has a loading program earlier in the code - 29 1A) 19 | - Hiouden - Mamono-tachi to no Chikai 20 | (Program starts at $0B00 - has a loading program earlier in the code - 9D 1F) 21 | - Zan III Spirits 22 | 23 | (Program starts at $0500 - using 58 ?? ?? FA ?? ?? 3F ?? ??) 24 | (Program starts at $0500 - 28 05) 25 | - Leading Jockey 26 | - Leading Jockey 2 27 | (Program starts at $0840 - 90 19) 28 | - Parlor! Parlor! 29 | (Program starts at $0840 - 9F 19 & F1 22 (using E4 ?? F0 09 3F ?? ?? to distinguish)) 30 | - Heiwa Parlor! Mini 8 - Pachinko Jikki Simulation Game 31 | - Parlor! Mini: Pachinko Jikki Simulation Game 32 | - Parlor! Mini 2: Pachinko Jikki Simulation Game 33 | - Parlor! Mini 3: Pachinko Jikki Simulation Game 34 | - Parlor! Mini 4: Pachinko Jikki Simulation Game 35 | - Parlor! Mini 5: Pachinko Jikki Simulation Game 36 | - Parlor! Mini 6: Pachinko Jikki Simulation Game 37 | - Parlor! Mini 7: Pachinko Jikki Simulation Game 38 | - Parlor! Parlor! 2 39 | - Parlor! Parlor! 3 40 | - Parlor! Parlor! IV CR 41 | (Program starts at $0840 - 9F 19 & 0D 23 (using E4 ?? F0 09 3F ?? ?? to distinguish)) 42 | - Tales of Phantasia 43 | (Program starts at $0840 - AF 19) 44 | - Sankyo Fever! Fever! 45 | (Program starts at $0840 - B2 19) 46 | - Parlor! Parlor! 5 47 | (Program starts at $0840 - F2 19) 48 | - Star Ocean 49 | (Program starts at $0840 - 0B 1B) 50 | - Tenshi no Uta: Shiroki Tsubasa no Inori --------------------------------------------------------------------------------