├── .gitattributes ├── .gitignore ├── CodingGirls ├── .gitignore ├── Assets │ ├── Editor.meta │ ├── Editor │ │ ├── Live2DImporter.cs │ │ ├── Live2DImporter.cs.meta │ │ ├── Live2DMenu.cs │ │ └── Live2DMenu.cs.meta │ ├── Live2D.meta │ ├── Live2D │ │ ├── ReadMe.txt │ │ ├── ReadMe.txt.meta │ │ ├── framework.meta │ │ ├── framework │ │ │ ├── IPlatformManager.cs │ │ │ ├── IPlatformManager.cs.meta │ │ │ ├── L2DBaseModel.cs │ │ │ ├── L2DBaseModel.cs.meta │ │ │ ├── L2DColorConvertUtil.cs │ │ │ ├── L2DColorConvertUtil.cs.meta │ │ │ ├── L2DExpressionMotion.cs │ │ │ ├── L2DExpressionMotion.cs.meta │ │ │ ├── L2DEyeBlink.cs │ │ │ ├── L2DEyeBlink.cs.meta │ │ │ ├── L2DMatrix44.cs │ │ │ ├── L2DMatrix44.cs.meta │ │ │ ├── L2DModelMatrix.cs │ │ │ ├── L2DModelMatrix.cs.meta │ │ │ ├── L2DMotionManager.cs │ │ │ ├── L2DMotionManager.cs.meta │ │ │ ├── L2DPhysics.cs │ │ │ ├── L2DPhysics.cs.meta │ │ │ ├── L2DPose.cs │ │ │ ├── L2DPose.cs.meta │ │ │ ├── L2DStandardID.cs │ │ │ ├── L2DStandardID.cs.meta │ │ │ ├── L2DTargetPoint.cs │ │ │ ├── L2DTargetPoint.cs.meta │ │ │ ├── L2DViewMatrix.cs │ │ │ ├── L2DViewMatrix.cs.meta │ │ │ ├── Live2DFramework.cs │ │ │ └── Live2DFramework.cs.meta │ │ ├── lib.meta │ │ ├── lib │ │ │ ├── Live2DUnity.dll │ │ │ ├── Live2DUnity.dll.meta │ │ │ ├── Resources.meta │ │ │ └── Resources │ │ │ │ ├── shader.meta │ │ │ │ └── shader │ │ │ │ ├── Live2D-SetupMask.shader │ │ │ │ ├── Live2D-SetupMask.shader.meta │ │ │ │ ├── merged.meta │ │ │ │ └── merged │ │ │ │ ├── Live2D-Add.shader │ │ │ │ ├── Live2D-Add.shader.meta │ │ │ │ ├── Live2D-AddCull.shader │ │ │ │ ├── Live2D-AddCull.shader.meta │ │ │ │ ├── Live2D-AddCullMasked.shader │ │ │ │ ├── Live2D-AddCullMasked.shader.meta │ │ │ │ ├── Live2D-AddMasked.shader │ │ │ │ ├── Live2D-AddMasked.shader.meta │ │ │ │ ├── Live2D-Mult.shader │ │ │ │ ├── Live2D-Mult.shader.meta │ │ │ │ ├── Live2D-MultCull.shader │ │ │ │ ├── Live2D-MultCull.shader.meta │ │ │ │ ├── Live2D-MultCullMasked.shader │ │ │ │ ├── Live2D-MultCullMasked.shader.meta │ │ │ │ ├── Live2D-MultMasked.shader │ │ │ │ ├── Live2D-MultMasked.shader.meta │ │ │ │ ├── Live2D-Normal.shader │ │ │ │ ├── Live2D-Normal.shader.meta │ │ │ │ ├── Live2D-NormalCull.shader │ │ │ │ ├── Live2D-NormalCull.shader.meta │ │ │ │ ├── Live2D-NormalCullMasked.shader │ │ │ │ ├── Live2D-NormalCullMasked.shader.meta │ │ │ │ ├── Live2D-NormalMasked.shader │ │ │ │ └── Live2D-NormalMasked.shader.meta │ │ ├── tool.meta │ │ └── tool │ │ │ ├── add_bytes_ext.bat │ │ │ └── add_bytes_ext.bat.meta │ ├── Resources.meta │ ├── Resources │ │ ├── BGM.meta │ │ ├── BGM │ │ │ ├── Cool.mp3 │ │ │ ├── Cool.mp3.meta │ │ │ ├── Normal.mp3 │ │ │ ├── Normal.mp3.meta │ │ │ ├── tam-n13.mp3 │ │ │ └── tam-n13.mp3.meta │ │ ├── Live2D.meta │ │ ├── Live2D │ │ │ ├── ModelCam.prefab │ │ │ ├── ModelCam.prefab.meta │ │ │ ├── PlaneMaterial.mat │ │ │ ├── PlaneMaterial.mat.meta │ │ │ ├── Plane_2.asset │ │ │ ├── Plane_2.asset.meta │ │ │ ├── Plane_2.prefab │ │ │ └── Plane_2.prefab.meta │ │ ├── Model.meta │ │ ├── Model │ │ │ ├── Epsilon_free.meta │ │ │ ├── Epsilon_free │ │ │ │ ├── Epsilon_free.2048.meta │ │ │ │ ├── Epsilon_free.2048 │ │ │ │ │ ├── texture_00.png │ │ │ │ │ └── texture_00.png.meta │ │ │ │ ├── Epsilon_free.moc.bytes │ │ │ │ ├── Epsilon_free.moc.bytes.meta │ │ │ │ ├── Epsilon_free.model.json │ │ │ │ ├── Epsilon_free.model.json.meta │ │ │ │ ├── Epsilon_free.physics.json │ │ │ │ ├── Epsilon_free.physics.json.meta │ │ │ │ ├── expressions.meta │ │ │ │ ├── expressions │ │ │ │ │ ├── f01.exp.json │ │ │ │ │ ├── f01.exp.json.meta │ │ │ │ │ ├── f02.exp.json │ │ │ │ │ ├── f02.exp.json.meta │ │ │ │ │ ├── f03.exp.json │ │ │ │ │ ├── f03.exp.json.meta │ │ │ │ │ ├── f04.exp.json │ │ │ │ │ ├── f04.exp.json.meta │ │ │ │ │ ├── f05.exp.json │ │ │ │ │ ├── f05.exp.json.meta │ │ │ │ │ ├── f06.exp.json │ │ │ │ │ ├── f06.exp.json.meta │ │ │ │ │ ├── f07.exp.json │ │ │ │ │ ├── f07.exp.json.meta │ │ │ │ │ ├── f08.exp.json │ │ │ │ │ └── f08.exp.json.meta │ │ │ │ ├── motions.meta │ │ │ │ └── motions │ │ │ │ │ ├── Epsilon_free_idle_01.mtn.bytes │ │ │ │ │ ├── Epsilon_free_idle_01.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_01.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_01.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_02.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_02.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_03.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_03.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_04.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_04.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_05.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_05.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_06.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_06.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_07.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_07.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_08.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_08.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_sp_01.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_sp_01.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_sp_02.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_sp_02.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_sp_03.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_sp_03.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_sp_04.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_sp_04.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_m_sp_05.mtn.bytes │ │ │ │ │ ├── Epsilon_free_m_sp_05.mtn.bytes.meta │ │ │ │ │ ├── Epsilon_free_shake_01.mtn.bytes │ │ │ │ │ └── Epsilon_free_shake_01.mtn.bytes.meta │ │ │ ├── haru.meta │ │ │ └── haru │ │ │ │ ├── expressions.meta │ │ │ │ ├── expressions │ │ │ │ ├── f01.exp.json │ │ │ │ ├── f01.exp.json.meta │ │ │ │ ├── f02.exp.json │ │ │ │ ├── f02.exp.json.meta │ │ │ │ ├── f03.exp.json │ │ │ │ ├── f03.exp.json.meta │ │ │ │ ├── f04.exp.json │ │ │ │ ├── f04.exp.json.meta │ │ │ │ ├── f05.exp.json │ │ │ │ ├── f05.exp.json.meta │ │ │ │ ├── f06.exp.json │ │ │ │ ├── f06.exp.json.meta │ │ │ │ ├── f07.exp.json │ │ │ │ ├── f07.exp.json.meta │ │ │ │ ├── f08.exp.json │ │ │ │ └── f08.exp.json.meta │ │ │ │ ├── haru.model.json │ │ │ │ ├── haru.model.json.meta │ │ │ │ ├── haru.physics.json │ │ │ │ ├── haru.physics.json.meta │ │ │ │ ├── haru.pose.json │ │ │ │ ├── haru.pose.json.meta │ │ │ │ ├── haru_01.1024.meta │ │ │ │ ├── haru_01.1024 │ │ │ │ ├── texture_00.png │ │ │ │ ├── texture_00.png.meta │ │ │ │ ├── texture_01.png │ │ │ │ ├── texture_01.png.meta │ │ │ │ ├── texture_02.png │ │ │ │ └── texture_02.png.meta │ │ │ │ ├── haru_01.moc.bytes │ │ │ │ ├── haru_01.moc.bytes.meta │ │ │ │ ├── haru_01.model.json │ │ │ │ ├── haru_01.model.json.meta │ │ │ │ ├── motions.meta │ │ │ │ └── motions │ │ │ │ ├── haru_idle_01.mtn.bytes │ │ │ │ ├── haru_idle_01.mtn.bytes.meta │ │ │ │ ├── haru_idle_02.mtn.bytes │ │ │ │ ├── haru_idle_02.mtn.bytes.meta │ │ │ │ ├── haru_idle_03.mtn.bytes │ │ │ │ ├── haru_idle_03.mtn.bytes.meta │ │ │ │ ├── haru_m_01.mtn.bytes │ │ │ │ ├── haru_m_01.mtn.bytes.meta │ │ │ │ ├── haru_m_02.mtn.bytes │ │ │ │ ├── haru_m_02.mtn.bytes.meta │ │ │ │ ├── haru_m_03.mtn.bytes │ │ │ │ ├── haru_m_03.mtn.bytes.meta │ │ │ │ ├── haru_m_04.mtn.bytes │ │ │ │ ├── haru_m_04.mtn.bytes.meta │ │ │ │ ├── haru_m_05.mtn.bytes │ │ │ │ ├── haru_m_05.mtn.bytes.meta │ │ │ │ ├── haru_m_06.mtn.bytes │ │ │ │ ├── haru_m_06.mtn.bytes.meta │ │ │ │ ├── haru_m_07.mtn.bytes │ │ │ │ ├── haru_m_07.mtn.bytes.meta │ │ │ │ ├── haru_m_08.mtn.bytes │ │ │ │ ├── haru_m_08.mtn.bytes.meta │ │ │ │ ├── haru_m_09.mtn.bytes │ │ │ │ ├── haru_m_09.mtn.bytes.meta │ │ │ │ ├── haru_m_10.mtn.bytes │ │ │ │ ├── haru_m_10.mtn.bytes.meta │ │ │ │ ├── haru_normal_01.mtn.bytes │ │ │ │ ├── haru_normal_01.mtn.bytes.meta │ │ │ │ ├── haru_normal_02.mtn.bytes │ │ │ │ ├── haru_normal_02.mtn.bytes.meta │ │ │ │ ├── haru_normal_03.mtn.bytes │ │ │ │ ├── haru_normal_03.mtn.bytes.meta │ │ │ │ ├── haru_normal_04.mtn.bytes │ │ │ │ ├── haru_normal_04.mtn.bytes.meta │ │ │ │ ├── haru_normal_05.mtn.bytes │ │ │ │ ├── haru_normal_05.mtn.bytes.meta │ │ │ │ ├── haru_normal_06.mtn.bytes │ │ │ │ ├── haru_normal_06.mtn.bytes.meta │ │ │ │ ├── haru_normal_07.mtn.bytes │ │ │ │ ├── haru_normal_07.mtn.bytes.meta │ │ │ │ ├── haru_normal_08.mtn.bytes │ │ │ │ ├── haru_normal_08.mtn.bytes.meta │ │ │ │ ├── haru_normal_09.mtn.bytes │ │ │ │ ├── haru_normal_09.mtn.bytes.meta │ │ │ │ ├── haru_normal_10.mtn.bytes │ │ │ │ └── haru_normal_10.mtn.bytes.meta │ │ ├── ModelInfo.meta │ │ ├── ModelInfo │ │ │ ├── Epsilon.json │ │ │ ├── Epsilon.json.meta │ │ │ ├── Haru.json │ │ │ └── Haru.json.meta │ │ ├── Scenario.meta │ │ ├── Scenario │ │ │ ├── PresentationTest.txt │ │ │ ├── PresentationTest.txt.meta │ │ │ ├── Scenario001.txt │ │ │ ├── Scenario001.txt.meta │ │ │ ├── Scenario002.txt │ │ │ ├── Scenario002.txt.meta │ │ │ ├── Scenario003.txt │ │ │ ├── Scenario003.txt.meta │ │ │ ├── Scenario004.txt │ │ │ ├── Scenario004.txt.meta │ │ │ ├── Scenario005.txt │ │ │ ├── Scenario005.txt.meta │ │ │ ├── Scenario006.txt │ │ │ ├── Scenario006.txt.meta │ │ │ ├── Scenario007.txt │ │ │ └── Scenario007.txt.meta │ │ ├── Sound.meta │ │ ├── Sound │ │ │ ├── DooDoong.mp3 │ │ │ ├── DooDoong.mp3.meta │ │ │ ├── Jjan.wav │ │ │ ├── Jjan.wav.meta │ │ │ ├── Paper.wav │ │ │ ├── Paper.wav.meta │ │ │ ├── Ppi.wav │ │ │ ├── Ppi.wav.meta │ │ │ ├── decide1.wav │ │ │ ├── decide1.wav.meta │ │ │ ├── select.wav │ │ │ └── select.wav.meta │ │ ├── System.meta │ │ ├── System │ │ │ ├── Background.prefab │ │ │ ├── Background.prefab.meta │ │ │ ├── Foreground.prefab │ │ │ ├── Foreground.prefab.meta │ │ │ ├── Presentation.meta │ │ │ ├── Presentation │ │ │ │ ├── Layout.meta │ │ │ │ ├── Layout │ │ │ │ │ ├── SectionHeader.prefab │ │ │ │ │ ├── SectionHeader.prefab.meta │ │ │ │ │ ├── TitleAndCode.prefab │ │ │ │ │ ├── TitleAndCode.prefab.meta │ │ │ │ │ ├── TitleAndContent.prefab │ │ │ │ │ ├── TitleAndContent.prefab.meta │ │ │ │ │ ├── TitleAndDoubleCode.prefab │ │ │ │ │ ├── TitleAndDoubleCode.prefab.meta │ │ │ │ │ ├── TitleAndHalfCode.prefab │ │ │ │ │ ├── TitleAndHalfCode.prefab.meta │ │ │ │ │ ├── TitleSlide.prefab │ │ │ │ │ └── TitleSlide.prefab.meta │ │ │ │ ├── Presentation.prefab │ │ │ │ └── Presentation.prefab.meta │ │ │ ├── ScenarioInfo.json │ │ │ ├── ScenarioInfo.json.meta │ │ │ ├── ScenarioList.json │ │ │ ├── ScenarioList.json.meta │ │ │ ├── SoundManager.prefab │ │ │ ├── SoundManager.prefab.meta │ │ │ ├── Sprite.prefab │ │ │ └── Sprite.prefab.meta │ │ ├── Texture.meta │ │ ├── Texture │ │ │ ├── Park.png │ │ │ ├── Park.png.meta │ │ │ ├── Portrait_Epsilon.png │ │ │ ├── Portrait_Epsilon.png.meta │ │ │ ├── Portrait_Haru.png │ │ │ ├── Portrait_Haru.png.meta │ │ │ ├── RadioStudio.png │ │ │ ├── RadioStudio.png.meta │ │ │ ├── Restaurant.png │ │ │ ├── Restaurant.png.meta │ │ │ ├── Room.png │ │ │ ├── Room.png.meta │ │ │ ├── Sprite.meta │ │ │ ├── Sprite │ │ │ │ ├── BanyaBook.png │ │ │ │ ├── BanyaBook.png.meta │ │ │ │ ├── DecompileApk.png │ │ │ │ ├── DecompileApk.png.meta │ │ │ │ ├── DecompileChinaHS.png │ │ │ │ ├── DecompileChinaHS.png.meta │ │ │ │ ├── DecompileDll.png │ │ │ │ ├── DecompileDll.png.meta │ │ │ │ ├── DecompileExample.png │ │ │ │ ├── DecompileExample.png.meta │ │ │ │ ├── DecompileProj.png │ │ │ │ ├── DecompileProj.png.meta │ │ │ │ ├── DecompileTagClass.png │ │ │ │ ├── DecompileTagClass.png.meta │ │ │ │ ├── ForeachCode.png │ │ │ │ ├── ForeachCode.png.meta │ │ │ │ ├── ForeachDecompileCode.png │ │ │ │ ├── ForeachDecompileCode.png.meta │ │ │ │ ├── ForeachProfile.png │ │ │ │ ├── ForeachProfile.png.meta │ │ │ │ ├── ForeachUnityFinally.png │ │ │ │ ├── ForeachUnityFinally.png.meta │ │ │ │ ├── ForeachUnityIL.png │ │ │ │ ├── ForeachUnityIL.png.meta │ │ │ │ ├── ForeachVSIL.png │ │ │ │ ├── ForeachVSIL.png.meta │ │ │ │ ├── ILSpyLogo.png │ │ │ │ ├── ILSpyLogo.png.meta │ │ │ │ ├── MonoLogo.png │ │ │ │ ├── MonoLogo.png.meta │ │ │ │ ├── SonarDashboard.png │ │ │ │ ├── SonarDashboard.png.meta │ │ │ │ ├── SonarLogo.png │ │ │ │ ├── SonarLogo.png.meta │ │ │ │ ├── SonarSmellCode.png │ │ │ │ ├── SonarSmellCode.png.meta │ │ │ │ ├── SonarSmellCodeAnswer.png │ │ │ │ ├── SonarSmellCodeAnswer.png.meta │ │ │ │ ├── UnityLogo.png │ │ │ │ ├── UnityLogo.png.meta │ │ │ │ ├── XamarinLogo.png │ │ │ │ └── XamarinLogo.png.meta │ │ │ ├── Town.png │ │ │ └── Town.png.meta │ │ ├── UI.meta │ │ └── UI │ │ │ ├── Game.meta │ │ │ ├── Game │ │ │ ├── Dialogue.prefab │ │ │ ├── Dialogue.prefab.meta │ │ │ ├── Input.prefab │ │ │ ├── Input.prefab.meta │ │ │ ├── Link.prefab │ │ │ ├── Link.prefab.meta │ │ │ ├── Loading.prefab │ │ │ ├── Loading.prefab.meta │ │ │ ├── Menu.prefab │ │ │ ├── Menu.prefab.meta │ │ │ ├── Select.prefab │ │ │ ├── Select.prefab.meta │ │ │ ├── SelectItem.prefab │ │ │ └── SelectItem.prefab.meta │ │ │ ├── Title.meta │ │ │ └── Title │ │ │ ├── About.prefab │ │ │ ├── About.prefab.meta │ │ │ ├── ScenarioItem.prefab │ │ │ ├── ScenarioItem.prefab.meta │ │ │ ├── ScenarioList.prefab │ │ │ ├── ScenarioList.prefab.meta │ │ │ ├── TitleMenu.prefab │ │ │ └── TitleMenu.prefab.meta │ ├── ResourcesBackup.meta │ ├── ResourcesBackup │ │ ├── Model.meta │ │ ├── Model │ │ │ ├── wanko.meta │ │ │ └── wanko │ │ │ │ ├── expressions.meta │ │ │ │ ├── expressions │ │ │ │ ├── f01.exp.json │ │ │ │ └── f01.exp.json.meta │ │ │ │ ├── motions.meta │ │ │ │ ├── motions │ │ │ │ ├── idle_01.mtn.bytes │ │ │ │ ├── idle_01.mtn.bytes.meta │ │ │ │ ├── idle_02.mtn.bytes │ │ │ │ ├── idle_02.mtn.bytes.meta │ │ │ │ ├── idle_03.mtn.bytes │ │ │ │ ├── idle_03.mtn.bytes.meta │ │ │ │ ├── idle_04.mtn.bytes │ │ │ │ ├── idle_04.mtn.bytes.meta │ │ │ │ ├── shake_01.mtn.bytes │ │ │ │ ├── shake_01.mtn.bytes.meta │ │ │ │ ├── shake_02.mtn.bytes │ │ │ │ ├── shake_02.mtn.bytes.meta │ │ │ │ ├── touch_01.mtn.bytes │ │ │ │ ├── touch_01.mtn.bytes.meta │ │ │ │ ├── touch_02.mtn.bytes │ │ │ │ ├── touch_02.mtn.bytes.meta │ │ │ │ ├── touch_03.mtn.bytes │ │ │ │ └── touch_03.mtn.bytes.meta │ │ │ │ ├── wanko.1024.meta │ │ │ │ ├── wanko.1024 │ │ │ │ ├── texture_00.png │ │ │ │ └── texture_00.png.meta │ │ │ │ ├── wanko.moc.bytes │ │ │ │ ├── wanko.moc.bytes.meta │ │ │ │ ├── wanko.model.json │ │ │ │ └── wanko.model.json.meta │ │ ├── ModelInfo.meta │ │ ├── ModelInfo │ │ │ ├── Wanko.json │ │ │ └── Wanko.json.meta │ │ ├── Scenario.meta │ │ └── Scenario │ │ │ ├── Capture.txt │ │ │ ├── Capture.txt.meta │ │ │ ├── Test.txt │ │ │ └── Test.txt.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── Game.unity │ │ ├── Game.unity.meta │ │ ├── Title.unity │ │ └── Title.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── App.meta │ │ ├── App │ │ │ ├── AppSystem.cs │ │ │ └── AppSystem.cs.meta │ │ ├── Define.cs │ │ ├── Define.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── IosInfoPlistPostprocessBuild.cs │ │ │ ├── IosInfoPlistPostprocessBuild.cs.meta │ │ │ ├── StringDefineTest.cs │ │ │ └── StringDefineTest.cs.meta │ │ ├── Game.meta │ │ ├── Game │ │ │ ├── Background.cs │ │ │ ├── Background.cs.meta │ │ │ ├── Command.meta │ │ │ ├── Command │ │ │ │ ├── Command.cs │ │ │ │ ├── Command.cs.meta │ │ │ │ ├── CommandError.cs │ │ │ │ ├── CommandError.cs.meta │ │ │ │ ├── Command_Background.cs │ │ │ │ ├── Command_Background.cs.meta │ │ │ │ ├── Command_Foreground.cs │ │ │ │ ├── Command_Foreground.cs.meta │ │ │ │ ├── Command_Game.cs │ │ │ │ ├── Command_Game.cs.meta │ │ │ │ ├── Command_Model.cs │ │ │ │ ├── Command_Model.cs.meta │ │ │ │ ├── Command_Presentation.cs │ │ │ │ ├── Command_Presentation.cs.meta │ │ │ │ ├── Command_Sound.cs │ │ │ │ ├── Command_Sound.cs.meta │ │ │ │ ├── Command_Sprite.cs │ │ │ │ ├── Command_Sprite.cs.meta │ │ │ │ ├── Command_Text.cs │ │ │ │ ├── Command_Text.cs.meta │ │ │ │ ├── Command_UI.cs │ │ │ │ ├── Command_UI.cs.meta │ │ │ │ ├── Editor.meta │ │ │ │ └── Editor │ │ │ │ │ ├── CommandTest.cs │ │ │ │ │ └── CommandTest.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── GameMenu.cs │ │ │ │ ├── GameMenu.cs.meta │ │ │ │ ├── ScenarioInfoTest.cs │ │ │ │ ├── ScenarioInfoTest.cs.meta │ │ │ │ ├── ScenarioManagerTest.cs │ │ │ │ └── ScenarioManagerTest.cs.meta │ │ │ ├── Foreground.cs │ │ │ ├── Foreground.cs.meta │ │ │ ├── GameSystem.cs │ │ │ ├── GameSystem.cs.meta │ │ │ ├── ModelManager.cs │ │ │ ├── ModelManager.cs.meta │ │ │ ├── Presentation.cs │ │ │ ├── Presentation.cs.meta │ │ │ ├── PresentationLayout.cs │ │ │ ├── PresentationLayout.cs.meta │ │ │ ├── ScenarioInfo.cs │ │ │ ├── ScenarioInfo.cs.meta │ │ │ ├── ScenarioManager.cs │ │ │ ├── ScenarioManager.cs.meta │ │ │ ├── Sprite.cs │ │ │ ├── Sprite.cs.meta │ │ │ ├── SpriteManager.cs │ │ │ ├── SpriteManager.cs.meta │ │ │ ├── UIDialogue.cs │ │ │ ├── UIDialogue.cs.meta │ │ │ ├── UIInput.cs │ │ │ ├── UIInput.cs.meta │ │ │ ├── UILink.cs │ │ │ ├── UILink.cs.meta │ │ │ ├── UILoading.cs │ │ │ ├── UILoading.cs.meta │ │ │ ├── UIManager.cs │ │ │ ├── UIManager.cs.meta │ │ │ ├── UIMenu.cs │ │ │ ├── UIMenu.cs.meta │ │ │ ├── UISelect.cs │ │ │ ├── UISelect.cs.meta │ │ │ ├── UISelectItem.cs │ │ │ └── UISelectItem.cs.meta │ │ ├── L2DModel.cs │ │ ├── L2DModel.cs.meta │ │ ├── L2DModelCamera.cs │ │ ├── L2DModelCamera.cs.meta │ │ ├── L2DModelInfo.cs │ │ ├── L2DModelInfo.cs.meta │ │ ├── L2DModelPlane.cs │ │ ├── L2DModelPlane.cs.meta │ │ ├── L2DModelProxy.cs │ │ ├── L2DModelProxy.cs.meta │ │ ├── Live2DUtils.meta │ │ ├── Live2DUtils │ │ │ ├── AccelHelper.cs │ │ │ ├── AccelHelper.cs.meta │ │ │ ├── FileManager.cs │ │ │ ├── FileManager.cs.meta │ │ │ ├── HitAreaUtil.cs │ │ │ ├── HitAreaUtil.cs.meta │ │ │ ├── ModelSetting.cs │ │ │ ├── ModelSetting.cs.meta │ │ │ ├── ModelSettingJson.cs │ │ │ ├── ModelSettingJson.cs.meta │ │ │ ├── TouchManager.cs │ │ │ └── TouchManager.cs.meta │ │ ├── Sample.meta │ │ ├── Sample │ │ │ ├── LAppDefine.cs │ │ │ ├── LAppDefine.cs.meta │ │ │ ├── LAppLive2DManager.cs │ │ │ ├── LAppLive2DManager.cs.meta │ │ │ ├── LAppModel.cs │ │ │ ├── LAppModel.cs.meta │ │ │ ├── LAppModelProxy.cs │ │ │ ├── LAppModelProxy.cs.meta │ │ │ ├── LAppView.cs │ │ │ ├── LAppView.cs.meta │ │ │ ├── Live2DModelTest.cs │ │ │ ├── Live2DModelTest.cs.meta │ │ │ ├── PlatformManager.cs │ │ │ └── PlatformManager.cs.meta │ │ ├── SoundManager.cs │ │ ├── SoundManager.cs.meta │ │ ├── StringDefine.cs │ │ ├── StringDefine.cs.meta │ │ ├── Title.meta │ │ ├── Title │ │ │ ├── FadeOverlay.cs │ │ │ ├── FadeOverlay.cs.meta │ │ │ ├── ScenarioItem.cs │ │ │ ├── ScenarioItem.cs.meta │ │ │ ├── TitleSystem.cs │ │ │ ├── TitleSystem.cs.meta │ │ │ ├── TitleUIManager.cs │ │ │ ├── TitleUIManager.cs.meta │ │ │ ├── UIAbout.cs │ │ │ ├── UIAbout.cs.meta │ │ │ ├── UIScenarioItem.cs │ │ │ ├── UIScenarioItem.cs.meta │ │ │ ├── UIScenarioList.cs │ │ │ ├── UIScenarioList.cs.meta │ │ │ ├── UITitleMenu.cs │ │ │ └── UITitleMenu.cs.meta │ │ ├── UIManager.cs │ │ ├── UIManager.cs.meta │ │ ├── UIWindow.cs │ │ └── UIWindow.cs.meta │ ├── StaticResources.meta │ └── StaticResources │ │ ├── Background.meta │ │ ├── Background │ │ ├── Color.mat │ │ ├── Color.mat.meta │ │ ├── Texture.mat │ │ └── Texture.mat.meta │ │ ├── Font.meta │ │ ├── Font │ │ ├── NanumBarunGothic.ttf │ │ └── NanumBarunGothic.ttf.meta │ │ ├── Foreground.meta │ │ ├── Foreground │ │ ├── LeftGradation.mat │ │ ├── LeftGradation.mat.meta │ │ ├── RightGradation.mat │ │ ├── RightGradation.mat.meta │ │ ├── SingleColor.mat │ │ ├── SingleColor.mat.meta │ │ ├── TransparentGradation.shader │ │ └── TransparentGradation.shader.meta │ │ ├── Shader.meta │ │ ├── Shader │ │ ├── Live2D-Lines-HitArea.shader │ │ └── Live2D-Lines-HitArea.shader.meta │ │ ├── Texture.meta │ │ └── Texture │ │ ├── Border.png │ │ ├── Border.png.meta │ │ ├── Icon.meta │ │ ├── Icon │ │ ├── Icon1024.png │ │ ├── Icon1024.png.meta │ │ ├── Icon180.png │ │ └── Icon180.png.meta │ │ ├── ic_label_outline_black_18dp.png │ │ ├── ic_label_outline_black_18dp.png.meta │ │ ├── ic_settings_white_18dp.png │ │ └── ic_settings_white_18dp.png.meta ├── Packages │ ├── manifest.json │ └── packages-lock.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── MemorySettings.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── PackageManagerSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── TimelineSettings.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ ├── VersionControlSettings.asset │ └── XRSettings.asset ├── Files ├── Icon │ ├── Capture │ │ ├── Capture01.png │ │ ├── Capture02.png │ │ ├── Capture03.png │ │ └── Capture04.png │ ├── Icon1024.png │ ├── Icon180.png │ ├── Icon512.png │ └── Source │ │ ├── Icon1024.xcf │ │ └── Icon180.xcf └── Images │ ├── GraphicImage.png │ ├── ScreenShot02.png │ ├── ScreenShot03.png │ ├── ScreenShot04.png │ └── iOS │ ├── Screenshot_12.9_01.png │ ├── Screenshot_12.9_02.png │ ├── Screenshot_12.9_03.png │ ├── Screenshot_12.9_04.png │ ├── Screenshot_5.5_01.png │ ├── Screenshot_5.5_02.png │ ├── Screenshot_5.5_03.png │ ├── Screenshot_5.5_04.png │ ├── Screenshot_6.5_01.png │ ├── Screenshot_6.5_02.png │ ├── Screenshot_6.5_03.png │ └── Screenshot_6.5_04.png ├── README.md ├── UnityTestProject ├── .gitignore ├── Assets │ ├── Scenes.meta │ ├── Scenes │ │ ├── ForeachTest.unity │ │ └── ForeachTest.unity.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── CInt.cs │ │ ├── CInt.cs.meta │ │ ├── ForeachTest.cs │ │ ├── ForeachTest.cs.meta │ │ ├── MonoTest.cs │ │ └── MonoTest.cs.meta └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityAdsSettings.asset │ └── UnityConnectSettings.asset └── VSTestProject ├── .gitignore ├── VSTestProject.sln └── VSTestProject ├── App.config ├── ForeachTest.cs ├── ForeachTest.csproj ├── Program.cs └── Properties └── AssemblyInfo.cs /.gitignore: -------------------------------------------------------------------------------- 1 | Build_*/ 2 | FilesBackup/ 3 | .DS_Store 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 558a814c48ab62945b525aca6aa183dc 3 | timeCreated: 1456232860 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1de5941da0da4804ab643b553fa5c4ab 3 | folderAsset: yes 4 | timeCreated: 1458651169 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/Command.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3383f6dc55b8e14d85c55eb3971f461 3 | timeCreated: 1456235460 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/CommandError.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb11ca254edcb9340b69a7d8ffdce252 3 | timeCreated: 1459600264 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/Command_Background.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 923bf126909587a4a9b19b6d454c7732 3 | timeCreated: 1459076902 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/Command_Foreground.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1f391cdecb606514c91980c89eb4c63c 3 | timeCreated: 1459076986 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/Command_Game.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aaffb986c27609341a0e72274d811c3f 3 | timeCreated: 1459077619 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/Command_Model.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e7f1e43286863f445ba51a98de74d5a6 3 | timeCreated: 1459077511 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/Command_Presentation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b65740a1174b1748a818b734213e870 3 | timeCreated: 1477720933 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/Command_Sound.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3c84830f467fb44408dd7a14e6222b90 3 | timeCreated: 1459077465 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/Command_Sprite.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4421ec00c0db1349806c298d06605d5 3 | timeCreated: 1462499766 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/Command_Text.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1cbc0359cc5d6834aa72dc2a79b81b5b 3 | timeCreated: 1459077060 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/Command_UI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38dea35a412176741be1af26915c72ac 3 | timeCreated: 1464432699 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04ec82486e6b89b4aaca44b5d59d8da5 3 | folderAsset: yes 4 | timeCreated: 1459077855 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Command/Editor/CommandTest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4d1e7d19829783439e22b2930b08da7 3 | timeCreated: 1456812783 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f32e9ae371292fe46a2e2ce4f8d39262 3 | folderAsset: yes 4 | timeCreated: 1456812777 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Editor/GameMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b131333be854934a80ed0d66662d015 3 | timeCreated: 1457964622 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Editor/ScenarioInfoTest.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using NUnit.Framework; 3 | 4 | namespace Game 5 | { 6 | public static class ScenarioInfoTest 7 | { 8 | [Test] 9 | public static void ScenarioInfoConvertTest() 10 | { 11 | ScenarioInfo info = new ScenarioInfo(); 12 | info._defaultMainFileName = "Main"; 13 | info._nameColors.Add("나래", new Color(0.5f, 0.5f, 0.5f)); 14 | info._nameColors.Add("나", Color.blue); 15 | info._defaultNameColor = Color.red; 16 | 17 | ScenarioInfoJson jsonData = ScenarioInfo.ConvertToJson(info); 18 | string jsonString = JsonUtility.ToJson(jsonData, true); 19 | 20 | ScenarioInfoJson loadedJsonData = JsonUtility.FromJson(jsonString); 21 | ScenarioInfo loadedInfo = ScenarioInfo.ConvertFromJson(loadedJsonData); 22 | 23 | Assert.AreEqual(info.ToAssertableString(), loadedInfo.ToAssertableString()); 24 | } 25 | } 26 | } -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Editor/ScenarioInfoTest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48ea31ae61ed87c4e8c58eddb24cea6d 3 | timeCreated: 1457965878 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Editor/ScenarioManagerTest.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | 3 | namespace Game 4 | { 5 | public class ScenarioManagerTest 6 | { 7 | [Test] 8 | public void InitializeTest() 9 | { 10 | ScenarioManager _scenarioManager = new ScenarioManager(); 11 | Assert.DoesNotThrow(() => _scenarioManager.Initialize()); 12 | } 13 | } 14 | } -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Editor/ScenarioManagerTest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc96c7e8abad01b448a581e1faab0a8d 3 | timeCreated: 1458653990 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Foreground.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 45d28af3ca52e284f9eaf432df789baa 3 | timeCreated: 1456494216 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/GameSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd143f98fa3f1c0468b1bf830f6939aa 3 | timeCreated: 1454247920 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/ModelManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 76137f472abb1be46be368bd7811c11f 3 | timeCreated: 1460203531 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Presentation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c700c8ffb407e1243b57136b5a4aed05 3 | timeCreated: 1477717452 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/PresentationLayout.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 35ecf4def96e4f741ae66bf44c63c5f9 3 | timeCreated: 1477718019 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/ScenarioInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 170ca10a7b7972c4e893590b40d7f4e9 3 | timeCreated: 1457963027 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/ScenarioManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5dff31616335a004db8b4245bf496927 3 | timeCreated: 1456808084 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Sprite.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Game 4 | { 5 | /// 6 | /// 인게임 스프라이트 7 | /// 8 | public class Sprite : MonoBehaviour 9 | { 10 | [SerializeField] 11 | private SpriteRenderer _renderer = null; 12 | private const float _defaultZ = 0.5f; 13 | 14 | public void Initialize(UnityEngine.Sprite sprite) 15 | { 16 | SetSprite(sprite); 17 | SetPosition(Vector2.zero); 18 | SetScale(1.0f); 19 | } 20 | 21 | private void SetSprite(UnityEngine.Sprite sprite) 22 | { 23 | _renderer.sprite = sprite; 24 | } 25 | 26 | public void SetPosition(Vector2 pos) 27 | { 28 | transform.localPosition = new Vector3(pos.x, pos.y, _defaultZ); 29 | } 30 | 31 | public void SetScale(float scale) 32 | { 33 | transform.localScale = new Vector3(scale, scale, 1.0f); 34 | } 35 | } 36 | } -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/Sprite.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e0b04b72e65e83c45bf98a801630fba4 3 | timeCreated: 1462463942 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/SpriteManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 44b755045dfa63643b4b8965bf69001b 3 | timeCreated: 1462464352 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/UIDialogue.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c230a8970e2eedf419176aaf74acc6f1 3 | timeCreated: 1456146033 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/UIInput.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.EventSystems; 2 | 3 | namespace Game 4 | { 5 | public class UIInput : UIWindow, IPointerDownHandler 6 | { 7 | private bool _isClicked = false; 8 | 9 | public void OnPointerDown(PointerEventData eventData) 10 | { 11 | _isClicked = true; 12 | } 13 | 14 | public bool PopIsClicked() 15 | { 16 | bool isClicked = _isClicked; 17 | _isClicked = false; 18 | return isClicked; 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/UIInput.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 79af1c8e2d947f640a899e3ae81945cb 3 | timeCreated: 1462021398 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/UILink.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Game 4 | { 5 | /// 6 | /// URL 링크 UI 7 | /// 8 | public class UILink : UIWindow 9 | { 10 | private string _url; 11 | 12 | public void SetUrl(string url) 13 | { 14 | _url = url; 15 | } 16 | 17 | public void OnClicked() 18 | { 19 | OpenUrl(); 20 | } 21 | 22 | private void OpenUrl() 23 | { 24 | Application.OpenURL(_url); 25 | } 26 | } 27 | } -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/UILink.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 990afcdd0cf026b4dbe19a4588f409c4 3 | timeCreated: 1464435831 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/UILoading.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Game 4 | { 5 | public class UILoading : UIWindow 6 | { 7 | private void Awake() 8 | { 9 | MoveAnchorToSafeArea(); 10 | } 11 | 12 | private void MoveAnchorToSafeArea() 13 | { 14 | // 우하단이 Safe Area 우하단과 일치하도록 이동 15 | Vector2 rightBottomAnchor = new Vector2( 16 | (Screen.safeArea.x + Screen.safeArea.width) / (float)Screen.width, 17 | Screen.safeArea.y / (float)Screen.height 18 | ); 19 | 20 | RectTransform rectTransform = GetComponent(); 21 | rectTransform.anchorMin = rightBottomAnchor; 22 | rectTransform.anchorMax = rightBottomAnchor; 23 | } 24 | } 25 | } -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/UILoading.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d45f1ee1fc5244dc89246f842e6bde5e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/UIManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 131f5d1ebdfe451438fe51a207c9c75a 3 | timeCreated: 1456146016 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/UIMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e72eedeade1b6174eb2567401a498536 3 | timeCreated: 1462018812 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/UISelect.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d334d5cf89c6ca4d831a9563cdcf910 3 | timeCreated: 1457262526 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Game/UISelectItem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 564860e3de6d63d4290a957cc1601a3b 3 | timeCreated: 1457262623 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/L2DModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: df9cf7558fb8c5148b06e8c624c1da51 3 | timeCreated: 1454229199 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/L2DModelCamera.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class L2DModelCamera : MonoBehaviour 4 | { 5 | [SerializeField] 6 | private Camera _cam = null; 7 | private Camera _Cam { get { return _cam; } } 8 | private Transform _trans; 9 | private Transform _Trans { get { if (_trans == null) { _trans = transform; } return _trans; } } 10 | private GameObject _go; 11 | public GameObject _Go { get { if (_go == null) { _go = gameObject; } return _go; } } 12 | 13 | public void Initialize(string modelName, Vector3 modelRendererPos, RenderTexture targetTexture) 14 | { 15 | _Go.name = modelName + "_Cam"; 16 | 17 | Vector3 pos = modelRendererPos; 18 | pos.z -= 10.0f; 19 | _Trans.position = pos; 20 | 21 | _Cam.targetTexture = targetTexture; 22 | } 23 | 24 | public void SetActivate(bool activate) 25 | { 26 | _Go.SetActive(activate); 27 | } 28 | } -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/L2DModelCamera.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1909dd286a737884daee483a5e5c822d 3 | timeCreated: 1454850940 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/L2DModelInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5de457ec86645be46bb22972c665e23e 3 | timeCreated: 1455981157 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/L2DModelPlane.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class L2DModelPlane : MonoBehaviour 4 | { 5 | [SerializeField] 6 | private float _size = 1.0f; // 메쉬 한 변의 길이 7 | private float _Size { get { return _size; } } 8 | [SerializeField] 9 | private Renderer _renderer = null; 10 | private Transform _trans; 11 | private Transform _Trans { get { if (_trans == null) { _trans = transform; } return _trans; } } 12 | 13 | public void Initialize(Transform proxyTrans, Texture texture) 14 | { 15 | _Trans.parent = proxyTrans; 16 | _Trans.localPosition = new Vector3(0.0f, _Size / 2.0f, 0.0f); // 캐릭터 중앙바닥이 모델 원점 되도록 17 | _Trans.localEulerAngles = new Vector3(-90.0f, 0.0f, 0.0f); 18 | _Trans.localScale = Vector3.one; 19 | 20 | _renderer.material.SetTexture("_MainTex", texture); 21 | } 22 | 23 | public void SetAlpha(float alpha) 24 | { 25 | const string tintName = "_Color"; 26 | Color color = _renderer.material.GetColor(tintName); 27 | color.a = alpha; 28 | _renderer.material.SetColor(tintName, color); 29 | } 30 | } -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/L2DModelPlane.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 35d996270f2d46c46939aa92996b068d 3 | timeCreated: 1454854755 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/L2DModelProxy.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e88159ebe9c04e948be6fcd314e4d204 3 | timeCreated: 1454229251 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Live2DUtils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8800636ed284d0440b5137ff0773d81d 3 | folderAsset: yes 4 | timeCreated: 1454217562 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Live2DUtils/AccelHelper.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lsm1987/CodingGirls/1fbb7e52cd9b99038301ecc29dd179c97b107d23/CodingGirls/Assets/Scripts/Live2DUtils/AccelHelper.cs 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| MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Sample/PlatformManager.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lsm1987/CodingGirls/1fbb7e52cd9b99038301ecc29dd179c97b107d23/CodingGirls/Assets/Scripts/Sample/PlatformManager.cs -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Sample/PlatformManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 163ce62bf19c7b1419f950d457ba9593 3 | timeCreated: 1454217897 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 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executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Title.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e6ae2b7b8d8e0a24b94ac55b5386a946 3 | folderAsset: yes 4 | timeCreated: 1455459360 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Title/FadeOverlay.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f154851940d40b4e805e9043967a42d 3 | timeCreated: 1455946057 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Title/ScenarioItem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | /// 5 | /// 시나리오 정보 목록 6 | /// 7 | [Serializable] 8 | public class ScenarioList 9 | { 10 | /// 11 | /// 단일 시나리오 정보 12 | /// 13 | [Serializable] 14 | public class Item 15 | { 16 | public int _ID; 17 | public string _title; 18 | public List _tags = new List(); 19 | } 20 | 21 | public List _items = new List(); 22 | } -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Title/ScenarioItem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 778bd8a9c4e48b847af9e020459f2ffc 3 | timeCreated: 1460857232 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Title/TitleSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5b5a5697559dc9042b671ba5e0a17567 3 | timeCreated: 1455456711 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Title/TitleUIManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 62d312c09c46e564f8fefcf67de164a6 3 | timeCreated: 1455945872 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Title/UIAbout.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | /// 5 | /// 제작 정보 창 6 | /// 7 | public class UIAbout : UIWindow 8 | { 9 | [SerializeField] 10 | private Button _btnClose = null; 11 | 12 | private void Awake() 13 | { 14 | _btnClose.onClick.AddListener(OnClickBack); 15 | } 16 | 17 | public override bool OnKeyInput() 18 | { 19 | if (Input.GetKeyDown(KeyCode.Escape)) 20 | { 21 | OnClickBack(); 22 | } 23 | 24 | return true; 25 | } 26 | 27 | private void OnClickBack() 28 | { 29 | PlaySelectSound(); 30 | TitleSystem._Instance._UIManager.CloseAbout(); 31 | TitleSystem._Instance._UIManager.OpenTitleMenu(); 32 | } 33 | 34 | private void PlaySelectSound() 35 | { 36 | SoundManager._Instance.PlaySound(Define._menuSelectSound); 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Title/UIAbout.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c85da450bab0bce4fb54e130e76f07bd 3 | timeCreated: 1472573253 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Title/UIScenarioItem.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using UnityEngine.Events; 4 | 5 | /// 6 | /// 시나리오 리스트의 한 항목 7 | /// 8 | public class UIScenarioItem : MonoBehaviour 9 | { 10 | [SerializeField] 11 | private Button _btn = null; 12 | [SerializeField] 13 | private Text _number = null; 14 | [SerializeField] 15 | private Text _title = null; 16 | [SerializeField] 17 | private Text _tag = null; 18 | 19 | public void Set(ScenarioList.Item item, UnityAction onClick) 20 | { 21 | _number.text = item._ID.ToString(); 22 | _title.text = item._title; 23 | 24 | System.Text.StringBuilder sb = new System.Text.StringBuilder(); 25 | for (int i = 0; i < item._tags.Count; ++i) 26 | { 27 | if (i != 0) 28 | { 29 | sb.Append(", "); 30 | } 31 | sb.Append(item._tags[i]); 32 | } 33 | _tag.text = sb.ToString(); 34 | 35 | _btn.onClick.AddListener(onClick); 36 | } 37 | } -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/Title/UIScenarioItem.cs.meta: -------------------------------------------------------------------------------- 1 | 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/CodingGirls/Assets/Scripts/UIWindow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class UIWindow : MonoBehaviour 4 | { 5 | private GameObject _go; 6 | public GameObject _Go { get { if (_go == null) { _go = gameObject; } return _go; } } 7 | private Transform _trans; 8 | public Transform _Trans { get { if (_trans == null) { _trans = transform; } return _trans; } } 9 | private RectTransform _rectTrans; 10 | public RectTransform _RectTrans { get { if (_rectTrans == null) { _rectTrans = GetComponent(); } return _rectTrans; } } 11 | 12 | public void SetActivate(bool activate) 13 | { 14 | _Go.SetActive(activate); 15 | } 16 | 17 | public bool IsActivate() 18 | { 19 | return _Go.activeSelf; 20 | } 21 | 22 | public void SetPosition(Vector2 pos) 23 | { 24 | _RectTrans.localPosition = new Vector3(pos.x, pos.y, _RectTrans.localPosition.z); 25 | } 26 | 27 | /// 28 | /// 키입력 처리. 상위 윈도우부터 호출함 29 | /// 30 | /// true: 하위 윈도우까지 키입력 처리를 전달하지 않는다. 31 | public virtual bool OnKeyInput() 32 | { 33 | return false; 34 | } 35 | } -------------------------------------------------------------------------------- /CodingGirls/Assets/Scripts/UIWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48da210a35e160843b92ab75ae2add05 3 | timeCreated: 1455950138 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /CodingGirls/Assets/StaticResources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20747f57c0390ba40985c3c0ea63d2df 3 | folderAsset: yes 4 | timeCreated: 1456232059 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | 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%YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: [] 7 | -------------------------------------------------------------------------------- /CodingGirls/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2022.3.46f1 2 | m_EditorVersionWithRevision: 2022.3.46f1 (8e9b8558c41a) 3 | -------------------------------------------------------------------------------- /CodingGirls/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /CodingGirls/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | -------------------------------------------------------------------------------- /CodingGirls/ProjectSettings/TimelineSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 53 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: 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1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /CodingGirls/ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | m_CompiledVersion: 0 14 | m_RuntimeVersion: 0 15 | -------------------------------------------------------------------------------- /CodingGirls/ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /CodingGirls/ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /Files/Icon/Capture/Capture01.png: -------------------------------------------------------------------------------- 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https://raw.githubusercontent.com/lsm1987/CodingGirls/1fbb7e52cd9b99038301ecc29dd179c97b107d23/Files/Images/iOS/Screenshot_6.5_03.png -------------------------------------------------------------------------------- /Files/Images/iOS/Screenshot_6.5_04.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lsm1987/CodingGirls/1fbb7e52cd9b99038301ecc29dd179c97b107d23/Files/Images/iOS/Screenshot_6.5_04.png -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # 가르쳐줘! 코딩 소녀 2 | 3 | ![GraphicImage](Files/Images/GraphicImage.png) 4 | 5 | 코딩 소녀들과 함께하는 프로그래밍 이야기! 6 | 7 | 코딩 소녀들의 프로그래밍 만담을 비주얼 노벨로 만나보세요. 8 | Live2D 로 움직이는 귀여운 코딩 소녀와 함께라면 어려운 프로그래밍 이야기도 조금은 쉬워...질까요? 9 | 10 | 가르쳐줘! 코딩 소녀의 소스코드는 GitHub 에 공개되어 있습니다. 11 | [https://github.com/lsm1987/CodingGirls](https://github.com/lsm1987/CodingGirls) 12 | 13 | ## Download 14 | 15 | * [Google Play](https://play.google.com/store/apps/details?id=com.lsm1987.CodingGirls) 16 | * [App Store](https://apps.apple.com/app/id1437807884) 17 | 18 | ## Screenshot 19 | 20 | ![ScreenShot02](Files/Images/iOS/Screenshot_5.5_02.png) 21 | ![ScreenShot03](Files/Images/iOS/Screenshot_5.5_03.png) 22 | ![ScreenShot04](Files/Images/iOS/Screenshot_5.5_04.png) 23 | ![ScreenShot01](Files/Images/iOS/Screenshot_5.5_01.png) 24 | 25 | 26 | ## Movie 27 | 28 | * [유니티에서 foreach를 쓰면 안된다는게 정말인가요? 전편](https://www.youtube.com/watch?v=41syxzusX0w) 29 | * [유니티에서 foreach를 쓰면 안된다는게 정말인가요? 후편](https://www.youtube.com/watch?v=WgEz6DutNkM) 30 | 31 | ## 참고 32 | 33 | * [유니티 버전](CodingGirls/ProjectSettings/ProjectVersion.txt) 34 | -------------------------------------------------------------------------------- /UnityTestProject/.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | 6 | # Autogenerated VS/MD solution and project files 7 | /*.csproj 8 | /*.unityproj 9 | /*.sln 10 | /*.suo 11 | /*.user 12 | /*.userprefs 13 | /*.pidb 14 | /*.booproj 15 | 16 | #Unity3D Generated File On Crash Reports 17 | sysinfo.txt 18 | 19 | #VS 20 | .vs/ 21 | Assets/UnityVS 22 | Assets/UnityVS.meta -------------------------------------------------------------------------------- /UnityTestProject/Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ea16efc686a44014c9bd2b1d0dfb63dc 3 | folderAsset: yes 4 | timeCreated: 1462196802 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /UnityTestProject/Assets/Scenes/ForeachTest.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lsm1987/CodingGirls/1fbb7e52cd9b99038301ecc29dd179c97b107d23/UnityTestProject/Assets/Scenes/ForeachTest.unity -------------------------------------------------------------------------------- /UnityTestProject/Assets/Scenes/ForeachTest.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 07b210f8e43a70b42a77bae1514848e6 3 | timeCreated: 1462196818 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UnityTestProject/Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca95a41d999817c408f449e15928928f 3 | folderAsset: yes 4 | timeCreated: 1462196784 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /UnityTestProject/Assets/Scripts/CInt.cs: -------------------------------------------------------------------------------- 1 | public class CInt 2 | { 3 | private int value; 4 | 5 | public CInt(int value) 6 | { 7 | this.value = value; 8 | } 9 | 10 | public int Value 11 | { 12 | get { return value; } 13 | } 14 | } -------------------------------------------------------------------------------- /UnityTestProject/Assets/Scripts/CInt.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a7b96d0f595562a45a5a0f852bf27e38 3 | timeCreated: 1462584857 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /UnityTestProject/Assets/Scripts/ForeachTest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4d0f865b990222a4386e9b4661ed533e 3 | timeCreated: 1462196790 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /UnityTestProject/Assets/Scripts/MonoTest.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System; 3 | using System.Reflection; 4 | using System.Collections; 5 | 6 | public class MonoTest : MonoBehaviour 7 | { 8 | private void Update() 9 | { 10 | if (Input.GetKeyDown(KeyCode.Alpha1)) 11 | { 12 | MonoInfo(); 13 | } 14 | } 15 | 16 | /* 17 | * C:\Program Files (x86)\Unity\Editor\Data\Mono\bin>monop2 --runtime-version mono.exe 18 | * runtime version: 2.0.50727.1433 19 | */ 20 | private void MonoInfo() 21 | { 22 | Type type = Type.GetType("Mono.Runtime"); 23 | if (type != null) 24 | { 25 | MethodInfo displayName = type.GetMethod("GetDisplayName", BindingFlags.NonPublic | BindingFlags.Static); 26 | if (displayName != null) 27 | { 28 | Debug.Log(displayName.Invoke(null, null)); 29 | } 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /UnityTestProject/Assets/Scripts/MonoTest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 598ca4c797816334f998ec5cb9f55c8d 3 | timeCreated: 1462622708 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | 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"VSTestProject\ForeachTest.csproj", "{607E75DB-DA73-43A6-837C-E71FB6DF6FE7}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {607E75DB-DA73-43A6-837C-E71FB6DF6FE7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {607E75DB-DA73-43A6-837C-E71FB6DF6FE7}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {607E75DB-DA73-43A6-837C-E71FB6DF6FE7}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {607E75DB-DA73-43A6-837C-E71FB6DF6FE7}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | EndGlobal 23 | -------------------------------------------------------------------------------- /VSTestProject/VSTestProject/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /VSTestProject/VSTestProject/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace VSTestProject 8 | { 9 | class Program 10 | { 11 | static void Main(string[] args) 12 | { 13 | ForeachTest test = new ForeachTest(); 14 | test.Initialize(); 15 | } 16 | } 17 | } 18 | --------------------------------------------------------------------------------