├── .gitignore
├── Assets
├── Editor.meta
├── Editor
│ ├── CrossPlatformInput.meta
│ └── CrossPlatformInput
│ │ ├── CrossPlatformInputInitialize.cs
│ │ └── CrossPlatformInputInitialize.cs.meta
├── Main.unity
├── Main.unity.meta
├── New Terrain.asset
├── New Terrain.asset.meta
├── Prefabs.meta
├── Prefabs
│ ├── FPSController.prefab
│ ├── FPSController.prefab.meta
│ ├── Materials.meta
│ ├── Materials
│ │ ├── Material.001.mat
│ │ └── Material.001.mat.meta
│ ├── Runa Gibs.fbx
│ └── Runa Gibs.fbx.meta
├── Scripts.meta
├── Scripts
│ ├── Debug.meta
│ ├── Debug
│ │ ├── FileDebug.cs
│ │ ├── FileDebug.cs.meta
│ │ ├── NetcodeMessagesDebug.cs
│ │ ├── NetcodeMessagesDebug.cs.meta
│ │ ├── NetworkDebug.cs
│ │ ├── NetworkDebug.cs.meta
│ │ ├── RTTDebug.cs
│ │ └── RTTDebug.cs.meta
│ ├── GameOptions.cs
│ ├── GameOptions.cs.meta
│ ├── InputListMessage.cs
│ ├── InputListMessage.cs.meta
│ ├── NetworkTurnOn.cs
│ ├── NetworkTurnOn.cs.meta
│ ├── PlayerID.cs
│ ├── PlayerID.cs.meta
│ ├── UNETFirstPersonController.cs
│ ├── UNETFirstPersonController.cs.meta
│ ├── Util.meta
│ └── Util
│ │ ├── Singleton.cs
│ │ └── Singleton.cs.meta
├── Standard Assets.meta
├── Standard Assets
│ ├── Cameras.meta
│ ├── Cameras
│ │ ├── CameraGuidelines.txt
│ │ ├── CameraGuidelines.txt.meta
│ │ ├── Prefabs.meta
│ │ ├── Prefabs
│ │ │ ├── CctvCamera.prefab
│ │ │ ├── CctvCamera.prefab.meta
│ │ │ ├── FreeLookCameraRig.prefab
│ │ │ ├── FreeLookCameraRig.prefab.meta
│ │ │ ├── HandheldCamera.prefab
│ │ │ ├── HandheldCamera.prefab.meta
│ │ │ ├── MultipurposeCameraRig.prefab
│ │ │ └── MultipurposeCameraRig.prefab.meta
│ │ ├── Scripts.meta
│ │ └── Scripts
│ │ │ ├── AbstractTargetFollower.cs
│ │ │ ├── AbstractTargetFollower.cs.meta
│ │ │ ├── AutoCam.cs
│ │ │ ├── AutoCam.cs.meta
│ │ │ ├── FreeLookCam.cs
│ │ │ ├── FreeLookCam.cs.meta
│ │ │ ├── HandHeldCam.cs
│ │ │ ├── HandHeldCam.cs.meta
│ │ │ ├── LookatTarget.cs
│ │ │ ├── LookatTarget.cs.meta
│ │ │ ├── PivotBasedCameraRig.cs
│ │ │ ├── PivotBasedCameraRig.cs.meta
│ │ │ ├── ProtectCameraFromWallClip.cs
│ │ │ ├── ProtectCameraFromWallClip.cs.meta
│ │ │ ├── TargetFieldOfView.cs
│ │ │ └── TargetFieldOfView.cs.meta
│ ├── Characters.meta
│ ├── Characters
│ │ ├── FirstPersonCharacter.meta
│ │ ├── FirstPersonCharacter
│ │ │ ├── Audio.meta
│ │ │ ├── Audio
│ │ │ │ ├── Footstep01.wav
│ │ │ │ ├── Footstep01.wav.meta
│ │ │ │ ├── Footstep02.wav
│ │ │ │ ├── Footstep02.wav.meta
│ │ │ │ ├── Footstep03.wav
│ │ │ │ ├── Footstep03.wav.meta
│ │ │ │ ├── Footstep04.wav
│ │ │ │ ├── Footstep04.wav.meta
│ │ │ │ ├── Jump.wav
│ │ │ │ ├── Jump.wav.meta
│ │ │ │ ├── Land.wav
│ │ │ │ └── Land.wav.meta
│ │ │ ├── FirstPersonCharacterGuidelines.txt
│ │ │ ├── FirstPersonCharacterGuidelines.txt.meta
│ │ │ ├── Prefabs.meta
│ │ │ ├── Prefabs
│ │ │ │ ├── RigidBodyFPSController.prefab
│ │ │ │ └── RigidBodyFPSController.prefab.meta
│ │ │ ├── Scripts.meta
│ │ │ └── Scripts
│ │ │ │ ├── FirstPersonController.cs
│ │ │ │ ├── FirstPersonController.cs.meta
│ │ │ │ ├── HeadBob.cs
│ │ │ │ ├── HeadBob.cs.meta
│ │ │ │ ├── MouseLook.cs
│ │ │ │ ├── MouseLook.cs.meta
│ │ │ │ ├── RigidbodyFirstPersonController.cs
│ │ │ │ └── RigidbodyFirstPersonController.cs.meta
│ │ ├── RollerBall.meta
│ │ ├── RollerBall
│ │ │ ├── Materials.meta
│ │ │ ├── Materials
│ │ │ │ ├── RollerBallGrey.mat
│ │ │ │ ├── RollerBallGrey.mat.meta
│ │ │ │ ├── RollerBallWhite.mat
│ │ │ │ └── RollerBallWhite.mat.meta
│ │ │ ├── Models.meta
│ │ │ ├── Models
│ │ │ │ ├── RollerBall.fbx
│ │ │ │ └── RollerBall.fbx.meta
│ │ │ ├── Prefabs.meta
│ │ │ ├── Prefabs
│ │ │ │ ├── RollerBall.prefab
│ │ │ │ └── RollerBall.prefab.meta
│ │ │ ├── RollerBallGuidelines.txt
│ │ │ ├── RollerBallGuidelines.txt.meta
│ │ │ ├── Scripts.meta
│ │ │ ├── Scripts
│ │ │ │ ├── Ball.cs
│ │ │ │ ├── Ball.cs.meta
│ │ │ │ ├── BallUserControl.cs
│ │ │ │ └── BallUserControl.cs.meta
│ │ │ ├── Textures.meta
│ │ │ └── Textures
│ │ │ │ ├── RollerBallAlbedo.png
│ │ │ │ ├── RollerBallAlbedo.png.meta
│ │ │ │ ├── RollerBallSpecularGloss.png
│ │ │ │ └── RollerBallSpecularGloss.png.meta
│ │ ├── ThirdPersonCharacter.meta
│ │ └── ThirdPersonCharacter
│ │ │ ├── Animation.meta
│ │ │ ├── Animation
│ │ │ ├── HumanoidCrouch.fbx
│ │ │ ├── HumanoidCrouch.fbx.meta
│ │ │ ├── HumanoidIdle.fbx
│ │ │ ├── HumanoidIdle.fbx.meta
│ │ │ ├── HumanoidIdleJumpUp.fbx
│ │ │ ├── HumanoidIdleJumpUp.fbx.meta
│ │ │ ├── HumanoidJumpAndFall.fbx
│ │ │ ├── HumanoidJumpAndFall.fbx.meta
│ │ │ ├── HumanoidMidAir.fbx
│ │ │ ├── HumanoidMidAir.fbx.meta
│ │ │ ├── HumanoidRun.fbx
│ │ │ ├── HumanoidRun.fbx.meta
│ │ │ ├── HumanoidRunTurn.fbx
│ │ │ ├── HumanoidRunTurn.fbx.meta
│ │ │ ├── HumanoidRunTurnSharp.fbx
│ │ │ ├── HumanoidRunTurnSharp.fbx.meta
│ │ │ ├── HumanoidStandTurn.fbx
│ │ │ ├── HumanoidStandTurn.fbx.meta
│ │ │ ├── HumanoidWalk.fbx
│ │ │ ├── HumanoidWalk.fbx.meta
│ │ │ ├── HumanoidWalkTurn.fbx
│ │ │ ├── HumanoidWalkTurn.fbx.meta
│ │ │ ├── HumanoidWalkTurnSharp.fbx
│ │ │ └── HumanoidWalkTurnSharp.fbx.meta
│ │ │ ├── Animator.meta
│ │ │ ├── Animator
│ │ │ ├── ThirdPersonAnimatorController.controller
│ │ │ └── ThirdPersonAnimatorController.controller.meta
│ │ │ ├── Materials.meta
│ │ │ ├── Materials
│ │ │ ├── EthanGrey.mat
│ │ │ ├── EthanGrey.mat.meta
│ │ │ ├── EthanWhite.mat
│ │ │ └── EthanWhite.mat.meta
│ │ │ ├── Models.meta
│ │ │ ├── Models
│ │ │ ├── Ethan.fbx
│ │ │ └── Ethan.fbx.meta
│ │ │ ├── Prefabs.meta
│ │ │ ├── Prefabs
│ │ │ ├── AIThirdPersonController.prefab
│ │ │ ├── AIThirdPersonController.prefab.meta
│ │ │ ├── ThirdPersonController.prefab
│ │ │ └── ThirdPersonController.prefab.meta
│ │ │ ├── Scripts.meta
│ │ │ ├── Scripts
│ │ │ ├── AICharacterControl.cs
│ │ │ ├── AICharacterControl.cs.meta
│ │ │ ├── ThirdPersonCharacter.cs
│ │ │ ├── ThirdPersonCharacter.cs.meta
│ │ │ ├── ThirdPersonUserControl.cs
│ │ │ └── ThirdPersonUserControl.cs.meta
│ │ │ ├── Textures.meta
│ │ │ ├── Textures
│ │ │ ├── EthanNormals.png
│ │ │ ├── EthanNormals.png.meta
│ │ │ ├── EthanOcclusion.png
│ │ │ └── EthanOcclusion.png.meta
│ │ │ ├── ThirdPersonCharacterGuidelines.txt
│ │ │ └── ThirdPersonCharacterGuidelines.txt.meta
│ ├── CrossPlatformInput.meta
│ ├── CrossPlatformInput
│ │ ├── CrossPlatformInputGuidelines.txt
│ │ ├── CrossPlatformInputGuidelines.txt.meta
│ │ ├── Prefabs.meta
│ │ ├── Prefabs
│ │ │ ├── CarTiltControls.prefab
│ │ │ ├── CarTiltControls.prefab.meta
│ │ │ ├── DualTouchControls.prefab
│ │ │ ├── DualTouchControls.prefab.meta
│ │ │ ├── MobileAircraftControls.prefab
│ │ │ ├── MobileAircraftControls.prefab.meta
│ │ │ ├── MobileSingleStickControl.prefab
│ │ │ ├── MobileSingleStickControl.prefab.meta
│ │ │ ├── MobileTiltControlRig.prefab
│ │ │ └── MobileTiltControlRig.prefab.meta
│ │ ├── Scripts.meta
│ │ ├── Scripts
│ │ │ ├── AxisTouchButton.cs
│ │ │ ├── AxisTouchButton.cs.meta
│ │ │ ├── ButtonHandler.cs
│ │ │ ├── ButtonHandler.cs.meta
│ │ │ ├── CrossPlatformInputManager.cs
│ │ │ ├── CrossPlatformInputManager.cs.meta
│ │ │ ├── InputAxisScrollbar.cs
│ │ │ ├── InputAxisScrollbar.cs.meta
│ │ │ ├── Joystick.cs
│ │ │ ├── Joystick.cs.meta
│ │ │ ├── MobileControlRig.cs
│ │ │ ├── MobileControlRig.cs.meta
│ │ │ ├── PlatformSpecific.meta
│ │ │ ├── PlatformSpecific
│ │ │ │ ├── MobileInput.cs
│ │ │ │ ├── MobileInput.cs.meta
│ │ │ │ ├── StandaloneInput.cs
│ │ │ │ └── StandaloneInput.cs.meta
│ │ │ ├── TiltInput.cs
│ │ │ ├── TiltInput.cs.meta
│ │ │ ├── TouchPad.cs
│ │ │ ├── TouchPad.cs.meta
│ │ │ ├── VirtualInput.cs
│ │ │ └── VirtualInput.cs.meta
│ │ ├── Sprites.meta
│ │ └── Sprites
│ │ │ ├── ButtonAcceleratorOverSprite.png
│ │ │ ├── ButtonAcceleratorOverSprite.png.meta
│ │ │ ├── ButtonAcceleratorUpSprite.png
│ │ │ ├── ButtonAcceleratorUpSprite.png.meta
│ │ │ ├── ButtonArrowOverSprite.png
│ │ │ ├── ButtonArrowOverSprite.png.meta
│ │ │ ├── ButtonArrowUpSprite.png
│ │ │ ├── ButtonArrowUpSprite.png.meta
│ │ │ ├── ButtonBrakeOverSprite.png
│ │ │ ├── ButtonBrakeOverSprite.png.meta
│ │ │ ├── ButtonBrakeUpSprite.png
│ │ │ ├── ButtonBrakeUpSprite.png.meta
│ │ │ ├── ButtonCameraCycleUpSprite.png
│ │ │ ├── ButtonCameraCycleUpSprite.png.meta
│ │ │ ├── ButtonResetSprite.png
│ │ │ ├── ButtonResetSprite.png.meta
│ │ │ ├── ButtonSpacebarSprite.png
│ │ │ ├── ButtonSpacebarSprite.png.meta
│ │ │ ├── ButtonThumbstickOverSprite.png
│ │ │ ├── ButtonThumbstickOverSprite.png.meta
│ │ │ ├── ButtonThumbstickUpSprite.png
│ │ │ ├── ButtonThumbstickUpSprite.png.meta
│ │ │ ├── ButtonTimescaleFullUpSprite.png
│ │ │ ├── ButtonTimescaleFullUpSprite.png.meta
│ │ │ ├── ButtonTimescaleSlowUpSprite.png
│ │ │ ├── ButtonTimescaleSlowUpSprite.png.meta
│ │ │ ├── SliderBackgroundSprite.png
│ │ │ ├── SliderBackgroundSprite.png.meta
│ │ │ ├── SliderHandleSprite.png
│ │ │ ├── SliderHandleSprite.png.meta
│ │ │ ├── TouchpadSprite.png
│ │ │ └── TouchpadSprite.png.meta
│ ├── Environment.meta
│ ├── Environment
│ │ ├── SpeedTree.meta
│ │ ├── SpeedTree
│ │ │ ├── Broadleaf.meta
│ │ │ ├── Broadleaf
│ │ │ │ ├── BroadleafBark.tga
│ │ │ │ ├── BroadleafBark.tga.meta
│ │ │ │ ├── BroadleafBark_Normal.tga
│ │ │ │ ├── BroadleafBark_Normal.tga.meta
│ │ │ │ ├── Broadleaf_Desktop Materials.meta
│ │ │ │ ├── Broadleaf_Desktop Materials
│ │ │ │ │ ├── Billboard.mat
│ │ │ │ │ ├── Billboard.mat.meta
│ │ │ │ │ ├── LOD0.meta
│ │ │ │ │ ├── LOD0
│ │ │ │ │ │ ├── Branches_0.mat
│ │ │ │ │ │ ├── Branches_0.mat.meta
│ │ │ │ │ │ ├── Branches_1.mat
│ │ │ │ │ │ ├── Branches_1.mat.meta
│ │ │ │ │ │ ├── FacingLeaves_4.mat
│ │ │ │ │ │ ├── FacingLeaves_4.mat.meta
│ │ │ │ │ │ ├── Fronds_2.mat
│ │ │ │ │ │ ├── Fronds_2.mat.meta
│ │ │ │ │ │ ├── Leaves_3.mat
│ │ │ │ │ │ └── Leaves_3.mat.meta
│ │ │ │ │ ├── LOD1.meta
│ │ │ │ │ ├── LOD1
│ │ │ │ │ │ ├── Branches_0.mat
│ │ │ │ │ │ ├── Branches_0.mat.meta
│ │ │ │ │ │ ├── Branches_1.mat
│ │ │ │ │ │ ├── Branches_1.mat.meta
│ │ │ │ │ │ ├── FacingLeaves_4.mat
│ │ │ │ │ │ ├── FacingLeaves_4.mat.meta
│ │ │ │ │ │ ├── Fronds_2.mat
│ │ │ │ │ │ ├── Fronds_2.mat.meta
│ │ │ │ │ │ ├── Leaves_3.mat
│ │ │ │ │ │ └── Leaves_3.mat.meta
│ │ │ │ │ ├── LOD2.meta
│ │ │ │ │ └── LOD2
│ │ │ │ │ │ ├── Branches_0.mat
│ │ │ │ │ │ ├── Branches_0.mat.meta
│ │ │ │ │ │ ├── Branches_1.mat
│ │ │ │ │ │ ├── Branches_1.mat.meta
│ │ │ │ │ │ ├── FacingLeaves_4.mat
│ │ │ │ │ │ ├── FacingLeaves_4.mat.meta
│ │ │ │ │ │ ├── Fronds_2.mat
│ │ │ │ │ │ ├── Fronds_2.mat.meta
│ │ │ │ │ │ ├── Leaves_3.mat
│ │ │ │ │ │ └── Leaves_3.mat.meta
│ │ │ │ ├── Broadleaf_Desktop.spm
│ │ │ │ ├── Broadleaf_Desktop.spm.meta
│ │ │ │ ├── Broadleaf_Desktop_Atlas.tga
│ │ │ │ ├── Broadleaf_Desktop_Atlas.tga.meta
│ │ │ │ ├── Broadleaf_Desktop_Atlas_Billboards.tga
│ │ │ │ ├── Broadleaf_Desktop_Atlas_Billboards.tga.meta
│ │ │ │ ├── Broadleaf_Desktop_Atlas_Billboards_Normal.tga
│ │ │ │ ├── Broadleaf_Desktop_Atlas_Billboards_Normal.tga.meta
│ │ │ │ ├── Broadleaf_Desktop_Atlas_Normal.tga
│ │ │ │ ├── Broadleaf_Desktop_Atlas_Normal.tga.meta
│ │ │ │ ├── Broadleaf_Desktop_Atlas_Specular.tga
│ │ │ │ ├── Broadleaf_Desktop_Atlas_Specular.tga.meta
│ │ │ │ ├── Broadleaf_Mobile Materials.meta
│ │ │ │ ├── Broadleaf_Mobile Materials
│ │ │ │ │ ├── Billboard.mat
│ │ │ │ │ ├── Billboard.mat.meta
│ │ │ │ │ ├── LOD0.meta
│ │ │ │ │ ├── LOD0
│ │ │ │ │ │ ├── Branches_0.mat
│ │ │ │ │ │ ├── Branches_0.mat.meta
│ │ │ │ │ │ ├── Leaves_1.mat
│ │ │ │ │ │ └── Leaves_1.mat.meta
│ │ │ │ │ ├── LOD1.meta
│ │ │ │ │ ├── LOD1
│ │ │ │ │ │ ├── Branches_0.mat
│ │ │ │ │ │ ├── Branches_0.mat.meta
│ │ │ │ │ │ ├── Leaves_1.mat
│ │ │ │ │ │ └── Leaves_1.mat.meta
│ │ │ │ │ ├── LOD2.meta
│ │ │ │ │ └── LOD2
│ │ │ │ │ │ ├── Branches_0.mat
│ │ │ │ │ │ ├── Branches_0.mat.meta
│ │ │ │ │ │ ├── Leaves_1.mat
│ │ │ │ │ │ └── Leaves_1.mat.meta
│ │ │ │ ├── Broadleaf_Mobile.spm
│ │ │ │ ├── Broadleaf_Mobile.spm.meta
│ │ │ │ ├── Broadleaf_Mobile_Atlas.tga
│ │ │ │ ├── Broadleaf_Mobile_Atlas.tga.meta
│ │ │ │ ├── Broadleaf_Mobile_Atlas_Billboards.tga
│ │ │ │ ├── Broadleaf_Mobile_Atlas_Billboards.tga.meta
│ │ │ │ ├── Broadleaf_Mobile_Atlas_Billboards_Normal.tga
│ │ │ │ ├── Broadleaf_Mobile_Atlas_Billboards_Normal.tga.meta
│ │ │ │ ├── Broadleaf_Mobile_Atlas_Normal.tga
│ │ │ │ ├── Broadleaf_Mobile_Atlas_Normal.tga.meta
│ │ │ │ ├── Broadleaf_Mobile_Atlas_Specular.tga
│ │ │ │ ├── Broadleaf_Mobile_Atlas_Specular.tga.meta
│ │ │ │ ├── Broadleaves_Card_Desktop.tga
│ │ │ │ ├── Broadleaves_Card_Desktop.tga.meta
│ │ │ │ ├── Broadleaves_Card_Desktop_Normal.tga
│ │ │ │ ├── Broadleaves_Card_Desktop_Normal.tga.meta
│ │ │ │ ├── Broadleaves_Card_Desktop_Spec.tga
│ │ │ │ ├── Broadleaves_Card_Desktop_Spec.tga.meta
│ │ │ │ ├── Broadleaves_Desktop.tga
│ │ │ │ ├── Broadleaves_Desktop.tga.meta
│ │ │ │ ├── Broadleaves_Desktop_Normal.tga
│ │ │ │ ├── Broadleaves_Desktop_Normal.tga.meta
│ │ │ │ ├── Broadleaves_Desktop_Spec.tga
│ │ │ │ ├── Broadleaves_Desktop_Spec.tga.meta
│ │ │ │ ├── Broadleaves_Mobile.tga
│ │ │ │ ├── Broadleaves_Mobile.tga.meta
│ │ │ │ ├── Broadleaves_Mobile_Normal.tga
│ │ │ │ ├── Broadleaves_Mobile_Normal.tga.meta
│ │ │ │ ├── Broadleaves_Mobile_Spec.tga
│ │ │ │ ├── Broadleaves_Mobile_Spec.tga.meta
│ │ │ │ ├── Cap_01.tga
│ │ │ │ ├── Cap_01.tga.meta
│ │ │ │ ├── Cap_01_Normal.tga
│ │ │ │ ├── Cap_01_Normal.tga.meta
│ │ │ │ ├── Cap_02.tga
│ │ │ │ ├── Cap_02.tga.meta
│ │ │ │ ├── Cap_02_Normal.tga
│ │ │ │ ├── Cap_02_Normal.tga.meta
│ │ │ │ ├── ClippedFrond.tga
│ │ │ │ ├── ClippedFrond.tga.meta
│ │ │ │ ├── ClippedFrond_Normal.tga
│ │ │ │ └── ClippedFrond_Normal.tga.meta
│ │ │ ├── Conifer.meta
│ │ │ ├── Conifer
│ │ │ │ ├── ConiferBark.tga
│ │ │ │ ├── ConiferBark.tga.meta
│ │ │ │ ├── ConiferBark_Normal.tga
│ │ │ │ ├── ConiferBark_Normal.tga.meta
│ │ │ │ ├── Conifer_Desktop Materials.meta
│ │ │ │ ├── Conifer_Desktop Materials
│ │ │ │ │ ├── Billboard.mat
│ │ │ │ │ ├── Billboard.mat.meta
│ │ │ │ │ ├── LOD0.meta
│ │ │ │ │ ├── LOD0
│ │ │ │ │ │ ├── Branches_0.mat
│ │ │ │ │ │ ├── Branches_0.mat.meta
│ │ │ │ │ │ ├── Branches_1.mat
│ │ │ │ │ │ ├── Branches_1.mat.meta
│ │ │ │ │ │ ├── Fronds_2.mat
│ │ │ │ │ │ ├── Fronds_2.mat.meta
│ │ │ │ │ │ ├── Leaves_3.mat
│ │ │ │ │ │ └── Leaves_3.mat.meta
│ │ │ │ │ ├── LOD1.meta
│ │ │ │ │ ├── LOD1
│ │ │ │ │ │ ├── Branches_0.mat
│ │ │ │ │ │ ├── Branches_0.mat.meta
│ │ │ │ │ │ ├── Branches_1.mat
│ │ │ │ │ │ ├── Branches_1.mat.meta
│ │ │ │ │ │ ├── Fronds_2.mat
│ │ │ │ │ │ ├── Fronds_2.mat.meta
│ │ │ │ │ │ ├── Leaves_3.mat
│ │ │ │ │ │ └── Leaves_3.mat.meta
│ │ │ │ │ ├── LOD2.meta
│ │ │ │ │ └── LOD2
│ │ │ │ │ │ ├── Branches_0.mat
│ │ │ │ │ │ ├── Branches_0.mat.meta
│ │ │ │ │ │ ├── Branches_1.mat
│ │ │ │ │ │ ├── Branches_1.mat.meta
│ │ │ │ │ │ ├── Leaves_3.mat
│ │ │ │ │ │ └── Leaves_3.mat.meta
│ │ │ │ ├── Conifer_Desktop.spm
│ │ │ │ ├── Conifer_Desktop.spm.meta
│ │ │ │ ├── Conifer_Desktop_Atlas.tga
│ │ │ │ ├── Conifer_Desktop_Atlas.tga.meta
│ │ │ │ ├── Conifer_Desktop_Atlas_Billboards.tga
│ │ │ │ ├── Conifer_Desktop_Atlas_Billboards.tga.meta
│ │ │ │ ├── Conifer_Desktop_Atlas_Billboards_Normal.tga
│ │ │ │ ├── Conifer_Desktop_Atlas_Billboards_Normal.tga.meta
│ │ │ │ ├── Conifer_Desktop_Atlas_Normal.tga
│ │ │ │ ├── Conifer_Desktop_Atlas_Normal.tga.meta
│ │ │ │ ├── Conifer_Desktop_Atlas_Specular.tga
│ │ │ │ ├── Conifer_Desktop_Atlas_Specular.tga.meta
│ │ │ │ ├── Conifer_Needles_Dekstop_Spec.tga
│ │ │ │ ├── Conifer_Needles_Dekstop_Spec.tga.meta
│ │ │ │ ├── Conifer_Needles_Desktop.tga
│ │ │ │ ├── Conifer_Needles_Desktop.tga.meta
│ │ │ │ ├── Conifer_Needles_Desktop_Normal.tga
│ │ │ │ ├── Conifer_Needles_Desktop_Normal.tga.meta
│ │ │ │ ├── Thumb_Conifer_Desktop.jpg
│ │ │ │ └── Thumb_Conifer_Desktop.jpg.meta
│ │ │ ├── Palm.meta
│ │ │ └── Palm
│ │ │ │ ├── PalmBark.tga
│ │ │ │ ├── PalmBark.tga.meta
│ │ │ │ ├── PalmBark_Detail.tga
│ │ │ │ ├── PalmBark_Detail.tga.meta
│ │ │ │ ├── PalmBark_Detail_Normal.tga
│ │ │ │ ├── PalmBark_Detail_Normal.tga.meta
│ │ │ │ ├── PalmBark_Normal.tga
│ │ │ │ ├── PalmBark_Normal.tga.meta
│ │ │ │ ├── PalmFrond.tga
│ │ │ │ ├── PalmFrond.tga.meta
│ │ │ │ ├── PalmFrond_Normal.tga
│ │ │ │ ├── PalmFrond_Normal.tga.meta
│ │ │ │ ├── PalmFrond_Spec.tga
│ │ │ │ ├── PalmFrond_Spec.tga.meta
│ │ │ │ ├── Palm_Desktop Materials.meta
│ │ │ │ ├── Palm_Desktop Materials
│ │ │ │ ├── Billboard.mat
│ │ │ │ ├── Billboard.mat.meta
│ │ │ │ ├── LOD0.meta
│ │ │ │ ├── LOD0
│ │ │ │ │ ├── Branches_0.mat
│ │ │ │ │ ├── Branches_0.mat.meta
│ │ │ │ │ ├── Branches_1.mat
│ │ │ │ │ ├── Branches_1.mat.meta
│ │ │ │ │ ├── Fronds_2.mat
│ │ │ │ │ ├── Fronds_2.mat.meta
│ │ │ │ │ ├── Leaves_3.mat
│ │ │ │ │ └── Leaves_3.mat.meta
│ │ │ │ ├── LOD1.meta
│ │ │ │ ├── LOD1
│ │ │ │ │ ├── Branches_0.mat
│ │ │ │ │ ├── Branches_0.mat.meta
│ │ │ │ │ ├── Fronds_2.mat
│ │ │ │ │ ├── Fronds_2.mat.meta
│ │ │ │ │ ├── Leaves_3.mat
│ │ │ │ │ └── Leaves_3.mat.meta
│ │ │ │ ├── LOD2.meta
│ │ │ │ └── LOD2
│ │ │ │ │ ├── Branches_0.mat
│ │ │ │ │ ├── Branches_0.mat.meta
│ │ │ │ │ ├── Fronds_2.mat
│ │ │ │ │ └── Fronds_2.mat.meta
│ │ │ │ ├── Palm_Desktop.spm
│ │ │ │ ├── Palm_Desktop.spm.meta
│ │ │ │ ├── Palm_Desktop_Atlas.tga
│ │ │ │ ├── Palm_Desktop_Atlas.tga.meta
│ │ │ │ ├── Palm_Desktop_Atlas_Billboards.tga
│ │ │ │ ├── Palm_Desktop_Atlas_Billboards.tga.meta
│ │ │ │ ├── Palm_Desktop_Atlas_Billboards_Normal.tga
│ │ │ │ ├── Palm_Desktop_Atlas_Billboards_Normal.tga.meta
│ │ │ │ ├── Palm_Desktop_Atlas_Normal.tga
│ │ │ │ ├── Palm_Desktop_Atlas_Normal.tga.meta
│ │ │ │ ├── Palm_Desktop_Atlas_Specular.tga
│ │ │ │ ├── Palm_Desktop_Atlas_Specular.tga.meta
│ │ │ │ ├── Thumb_Palm_Desktop.jpg
│ │ │ │ └── Thumb_Palm_Desktop.jpg.meta
│ │ ├── TerrainAssets.meta
│ │ ├── TerrainAssets
│ │ │ ├── BillboardTextures.meta
│ │ │ ├── BillboardTextures
│ │ │ │ ├── GrassFrond01AlbedoAlpha.psd
│ │ │ │ ├── GrassFrond01AlbedoAlpha.psd.meta
│ │ │ │ ├── GrassFrond02AlbedoAlpha.psd
│ │ │ │ └── GrassFrond02AlbedoAlpha.psd.meta
│ │ │ ├── SurfaceTextures.meta
│ │ │ └── SurfaceTextures
│ │ │ │ ├── CliffAlbedoSpecular.psd
│ │ │ │ ├── CliffAlbedoSpecular.psd.meta
│ │ │ │ ├── GrassHillAlbedo.psd
│ │ │ │ ├── GrassHillAlbedo.psd.meta
│ │ │ │ ├── GrassRockyAlbedo.psd
│ │ │ │ ├── GrassRockyAlbedo.psd.meta
│ │ │ │ ├── MudRockyAlbedoSpecular.bmp
│ │ │ │ ├── MudRockyAlbedoSpecular.bmp.meta
│ │ │ │ ├── MudRockyNormals.bmp
│ │ │ │ ├── MudRockyNormals.bmp.meta
│ │ │ │ ├── SandAlbedo.psd
│ │ │ │ └── SandAlbedo.psd.meta
│ │ ├── Water (Basic).meta
│ │ ├── Water (Basic)
│ │ │ ├── Materials.meta
│ │ │ ├── Materials
│ │ │ │ ├── WaterBasicDaytime.mat
│ │ │ │ ├── WaterBasicDaytime.mat.meta
│ │ │ │ ├── WaterBasicNighttime.mat
│ │ │ │ ├── WaterBasicNighttime.mat.meta
│ │ │ │ ├── WaterDefault.mat
│ │ │ │ └── WaterDefault.mat.meta
│ │ │ ├── Models.meta
│ │ │ ├── Models
│ │ │ │ ├── WaterBasicPlane.fbx
│ │ │ │ └── WaterBasicPlane.fbx.meta
│ │ │ ├── Prefabs.meta
│ │ │ ├── Prefabs
│ │ │ │ ├── WaterBasicDaytime.prefab
│ │ │ │ ├── WaterBasicDaytime.prefab.meta
│ │ │ │ ├── WaterBasicNightime.prefab
│ │ │ │ └── WaterBasicNightime.prefab.meta
│ │ │ ├── Scripts.meta
│ │ │ ├── Scripts
│ │ │ │ ├── WaterBasic.cs
│ │ │ │ └── WaterBasic.cs.meta
│ │ │ ├── Shaders.meta
│ │ │ ├── Shaders
│ │ │ │ ├── FXWaterBasic.shader
│ │ │ │ └── FXWaterBasic.shader.meta
│ │ │ ├── Textures.meta
│ │ │ └── Textures
│ │ │ │ ├── WaterBasicDaytimeGradient.psd
│ │ │ │ ├── WaterBasicDaytimeGradient.psd.meta
│ │ │ │ ├── WaterBasicNighttimeGradient.psd
│ │ │ │ ├── WaterBasicNighttimeGradient.psd.meta
│ │ │ │ ├── WaterBasicNormals.jpg
│ │ │ │ └── WaterBasicNormals.jpg.meta
│ │ ├── Water.meta
│ │ └── Water
│ │ │ ├── Water.meta
│ │ │ ├── Water
│ │ │ ├── Materials.meta
│ │ │ ├── Materials
│ │ │ │ ├── WaterPlaneMaterial.mat
│ │ │ │ ├── WaterPlaneMaterial.mat.meta
│ │ │ │ ├── WaterProDaytime.mat
│ │ │ │ ├── WaterProDaytime.mat.meta
│ │ │ │ ├── WaterProNighttime.mat
│ │ │ │ └── WaterProNighttime.mat.meta
│ │ │ ├── Models.meta
│ │ │ ├── Models
│ │ │ │ ├── WaterPlane.fbx
│ │ │ │ └── WaterPlane.fbx.meta
│ │ │ ├── Prefabs.meta
│ │ │ ├── Prefabs
│ │ │ │ ├── WaterProDaytime.prefab
│ │ │ │ ├── WaterProDaytime.prefab.meta
│ │ │ │ ├── WaterProNighttime.prefab
│ │ │ │ └── WaterProNighttime.prefab.meta
│ │ │ ├── Scripts.meta
│ │ │ ├── Scripts
│ │ │ │ ├── Displace.cs
│ │ │ │ ├── Displace.cs.meta
│ │ │ │ ├── GerstnerDisplace.cs
│ │ │ │ ├── GerstnerDisplace.cs.meta
│ │ │ │ ├── MeshContainer.cs
│ │ │ │ ├── MeshContainer.cs.meta
│ │ │ │ ├── PlanarReflection.cs
│ │ │ │ ├── PlanarReflection.cs.meta
│ │ │ │ ├── SpecularLighting.cs
│ │ │ │ ├── SpecularLighting.cs.meta
│ │ │ │ ├── Water.cs
│ │ │ │ ├── Water.cs.meta
│ │ │ │ ├── WaterBase.cs
│ │ │ │ ├── WaterBase.cs.meta
│ │ │ │ ├── WaterTile.cs
│ │ │ │ └── WaterTile.cs.meta
│ │ │ ├── Shaders.meta
│ │ │ ├── Shaders
│ │ │ │ ├── FXWaterPro.shader
│ │ │ │ └── FXWaterPro.shader.meta
│ │ │ ├── Textures.meta
│ │ │ └── Textures
│ │ │ │ ├── WaterBump.jpg
│ │ │ │ ├── WaterBump.jpg.meta
│ │ │ │ ├── WaterFresnel.psd
│ │ │ │ ├── WaterFresnel.psd.meta
│ │ │ │ ├── WaterProDaytimeGradient.psd
│ │ │ │ ├── WaterProDaytimeGradient.psd.meta
│ │ │ │ ├── WaterProNighttimeGradient.psd
│ │ │ │ └── WaterProNighttimeGradient.psd.meta
│ │ │ ├── Water4.meta
│ │ │ └── Water4
│ │ │ ├── Materials.meta
│ │ │ ├── Materials
│ │ │ ├── OceanPlaneMaterial.mat
│ │ │ ├── OceanPlaneMaterial.mat.meta
│ │ │ ├── Water4Advanced.mat
│ │ │ ├── Water4Advanced.mat.meta
│ │ │ ├── Water4Simple.mat
│ │ │ └── Water4Simple.mat.meta
│ │ │ ├── Models.meta
│ │ │ ├── Models
│ │ │ ├── OceanPlane.FBX
│ │ │ └── OceanPlane.FBX.meta
│ │ │ ├── Prefabs.meta
│ │ │ ├── Prefabs
│ │ │ ├── Water4Advanced.prefab
│ │ │ ├── Water4Advanced.prefab.meta
│ │ │ ├── Water4Simple.prefab
│ │ │ └── Water4Simple.prefab.meta
│ │ │ ├── Shaders.meta
│ │ │ ├── Shaders
│ │ │ ├── FXWater4Advanced.shader
│ │ │ ├── FXWater4Advanced.shader.meta
│ │ │ ├── FXWater4Simple.shader
│ │ │ ├── FXWater4Simple.shader.meta
│ │ │ ├── WaterInclude.cginc
│ │ │ └── WaterInclude.cginc.meta
│ │ │ ├── Textures.meta
│ │ │ └── Textures
│ │ │ ├── SimpleFoam.png
│ │ │ ├── SimpleFoam.png.meta
│ │ │ ├── SmallWaves.png
│ │ │ └── SmallWaves.png.meta
│ ├── PhysicsMaterials.meta
│ ├── PhysicsMaterials
│ │ ├── Bouncy.physicmaterial
│ │ ├── Bouncy.physicmaterial.meta
│ │ ├── Ice.physicmaterial
│ │ ├── Ice.physicmaterial.meta
│ │ ├── MaxFriction.physicMaterial
│ │ ├── MaxFriction.physicMaterial.meta
│ │ ├── Metal.physicmaterial
│ │ ├── Metal.physicmaterial.meta
│ │ ├── Rubber.physicmaterial
│ │ ├── Rubber.physicmaterial.meta
│ │ ├── Wood.physicmaterial
│ │ ├── Wood.physicmaterial.meta
│ │ ├── ZeroFriction.physicMaterial
│ │ └── ZeroFriction.physicMaterial.meta
│ ├── Prototyping.meta
│ ├── Prototyping
│ │ ├── Materials.meta
│ │ ├── Materials
│ │ │ ├── NavyGrid.mat
│ │ │ ├── NavyGrid.mat.meta
│ │ │ ├── NavyGridNormal.mat
│ │ │ ├── NavyGridNormal.mat.meta
│ │ │ ├── NavySmooth.mat
│ │ │ ├── NavySmooth.mat.meta
│ │ │ ├── PinkGrid.mat
│ │ │ ├── PinkGrid.mat.meta
│ │ │ ├── PinkSmooth.mat
│ │ │ ├── PinkSmooth.mat.meta
│ │ │ ├── TestGrid.mat
│ │ │ ├── TestGrid.mat.meta
│ │ │ ├── YellowGrid.mat
│ │ │ ├── YellowGrid.mat.meta
│ │ │ ├── YellowSmooth.mat
│ │ │ └── YellowSmooth.mat.meta
│ │ ├── Models.meta
│ │ ├── Models
│ │ │ ├── BlockPrototype04x04x04.fbx
│ │ │ ├── BlockPrototype04x04x04.fbx.meta
│ │ │ ├── CubePrototype02x02x02.fbx
│ │ │ ├── CubePrototype02x02x02.fbx.meta
│ │ │ ├── CubePrototype04x04x04.fbx
│ │ │ ├── CubePrototype04x04x04.fbx.meta
│ │ │ ├── CubePrototype08x08x08.fbx
│ │ │ ├── CubePrototype08x08x08.fbx.meta
│ │ │ ├── FloorPrototype04x01x04.fbx
│ │ │ ├── FloorPrototype04x01x04.fbx.meta
│ │ │ ├── FloorPrototype08x01x08.fbx
│ │ │ ├── FloorPrototype08x01x08.fbx.meta
│ │ │ ├── FloorPrototype64x01x64.fbx
│ │ │ ├── FloorPrototype64x01x64.fbx.meta
│ │ │ ├── HousePrototype16x16x24.fbx
│ │ │ ├── HousePrototype16x16x24.fbx.meta
│ │ │ ├── JoinInnerPrototype01x06x01.fbx
│ │ │ ├── JoinInnerPrototype01x06x01.fbx.meta
│ │ │ ├── JoinMidPrototype04x06x01.fbx
│ │ │ ├── JoinMidPrototype04x06x01.fbx.meta
│ │ │ ├── JoinOuterPrototype02x06x02.fbx
│ │ │ ├── JoinOuterPrototype02x06x02.fbx.meta
│ │ │ ├── PickupPrototype01x01x01.fbx
│ │ │ ├── PickupPrototype01x01x01.fbx.meta
│ │ │ ├── PillarPrototype01x02x01.fbx
│ │ │ ├── PillarPrototype01x02x01.fbx.meta
│ │ │ ├── PillarPrototype02x08x02.fbx
│ │ │ ├── PillarPrototype02x08x02.fbx.meta
│ │ │ ├── PlatformPrototype02x01x02.fbx
│ │ │ ├── PlatformPrototype02x01x02.fbx.meta
│ │ │ ├── PlatformPrototype04x01x04.fbx
│ │ │ ├── PlatformPrototype04x01x04.fbx.meta
│ │ │ ├── PlatformPrototype08x01x08.fbx
│ │ │ ├── PlatformPrototype08x01x08.fbx.meta
│ │ │ ├── RampPrototype04x02x02.fbx
│ │ │ ├── RampPrototype04x02x02.fbx.meta
│ │ │ ├── StepsPrototype04x02x02.fbx
│ │ │ ├── StepsPrototype04x02x02.fbx.meta
│ │ │ ├── WallPrototype08x08x01.fbx
│ │ │ └── WallPrototype08x08x01.fbx.meta
│ │ ├── Prefabs.meta
│ │ ├── Prefabs
│ │ │ ├── BlockPrototype04x04x04.prefab
│ │ │ ├── BlockPrototype04x04x04.prefab.meta
│ │ │ ├── CubePrototype02x02x02.prefab
│ │ │ ├── CubePrototype02x02x02.prefab.meta
│ │ │ ├── CubePrototype04x04x04.prefab
│ │ │ ├── CubePrototype04x04x04.prefab.meta
│ │ │ ├── CubePrototype08x08x08.prefab
│ │ │ ├── CubePrototype08x08x08.prefab.meta
│ │ │ ├── FloorPrototype04x01x04.prefab
│ │ │ ├── FloorPrototype04x01x04.prefab.meta
│ │ │ ├── FloorPrototype08x01x08.prefab
│ │ │ ├── FloorPrototype08x01x08.prefab.meta
│ │ │ ├── FloorPrototype64x01x64.prefab
│ │ │ ├── FloorPrototype64x01x64.prefab.meta
│ │ │ ├── HousePrototype16x16x24.prefab
│ │ │ ├── HousePrototype16x16x24.prefab.meta
│ │ │ ├── JoinInnerPrototype01x06x01.prefab
│ │ │ ├── JoinInnerPrototype01x06x01.prefab.meta
│ │ │ ├── JoinMidPrototype04x06x01.prefab
│ │ │ ├── JoinMidPrototype04x06x01.prefab.meta
│ │ │ ├── JoinOuterPrototype02x06x02.prefab
│ │ │ ├── JoinOuterPrototype02x06x02.prefab.meta
│ │ │ ├── PickupPrototype.prefab
│ │ │ ├── PickupPrototype.prefab.meta
│ │ │ ├── PillarPrototype01x02x01.prefab
│ │ │ ├── PillarPrototype01x02x01.prefab.meta
│ │ │ ├── PillarPrototype02x08x02.prefab
│ │ │ ├── PillarPrototype02x08x02.prefab.meta
│ │ │ ├── PlatformPrototype02x01x02.prefab
│ │ │ ├── PlatformPrototype02x01x02.prefab.meta
│ │ │ ├── PlatformPrototype04x01x04.prefab
│ │ │ ├── PlatformPrototype04x01x04.prefab.meta
│ │ │ ├── PlatformPrototype08x01x08.prefab
│ │ │ ├── PlatformPrototype08x01x08.prefab.meta
│ │ │ ├── RampPrototype04x02x02.prefab
│ │ │ ├── RampPrototype04x02x02.prefab.meta
│ │ │ ├── StepsPrototype04x02x02.prefab
│ │ │ ├── StepsPrototype04x02x02.prefab.meta
│ │ │ ├── WallPrototype08x08x01.prefab
│ │ │ └── WallPrototype08x08x01.prefab.meta
│ │ ├── Shaders.meta
│ │ ├── Shaders
│ │ │ ├── WorldCoordDiffuse.shader
│ │ │ └── WorldCoordDiffuse.shader.meta
│ │ ├── Textures.meta
│ │ └── Textures
│ │ │ ├── GridEmissive.png
│ │ │ ├── GridEmissive.png.meta
│ │ │ ├── SwatchMauveAlbedo.png
│ │ │ ├── SwatchMauveAlbedo.png.meta
│ │ │ ├── SwatchNavyAlbedo.png
│ │ │ ├── SwatchNavyAlbedo.png.meta
│ │ │ ├── SwatchNavyDarkAlbedo.png
│ │ │ ├── SwatchNavyDarkAlbedo.png.meta
│ │ │ ├── SwatchOrangeAlbedo.png
│ │ │ ├── SwatchOrangeAlbedo.png.meta
│ │ │ ├── SwatchPinkDAlbedo.png
│ │ │ ├── SwatchPinkDAlbedo.png.meta
│ │ │ ├── SwatchTealAlbedo.png
│ │ │ ├── SwatchTealAlbedo.png.meta
│ │ │ ├── SwatchTurquoiseAlbedo.png
│ │ │ ├── SwatchTurquoiseAlbedo.png.meta
│ │ │ ├── SwatchWhiteAlbedo.png
│ │ │ ├── SwatchWhiteAlbedo.png.meta
│ │ │ ├── SwatchYellowAlbedo.png
│ │ │ └── SwatchYellowAlbedo.png.meta
│ ├── Utility.meta
│ └── Utility
│ │ ├── ActivateTrigger.cs
│ │ ├── ActivateTrigger.cs.meta
│ │ ├── AutoMobileShaderSwitch.cs
│ │ ├── AutoMobileShaderSwitch.cs.meta
│ │ ├── AutoMoveAndRotate.cs
│ │ ├── AutoMoveAndRotate.cs.meta
│ │ ├── CameraRefocus.cs
│ │ ├── CameraRefocus.cs.meta
│ │ ├── CurveControlledBob.cs
│ │ ├── CurveControlledBob.cs.meta
│ │ ├── DragRigidbody.cs
│ │ ├── DragRigidbody.cs.meta
│ │ ├── DynamicShadowSettings.cs
│ │ ├── DynamicShadowSettings.cs.meta
│ │ ├── EventSystemChecker.cs
│ │ ├── EventSystemChecker.cs.meta
│ │ ├── FOVKick.cs
│ │ ├── FOVKick.cs.meta
│ │ ├── FPSCounter.cs
│ │ ├── FPSCounter.cs.meta
│ │ ├── FollowTarget.cs
│ │ ├── FollowTarget.cs.meta
│ │ ├── ForcedReset.cs
│ │ ├── ForcedReset.cs.meta
│ │ ├── LerpControlledBob.cs
│ │ ├── LerpControlledBob.cs.meta
│ │ ├── ObjectResetter.cs
│ │ ├── ObjectResetter.cs.meta
│ │ ├── ParticleSystemDestroyer.cs
│ │ ├── ParticleSystemDestroyer.cs.meta
│ │ ├── PlatformSpecificContent.cs
│ │ ├── PlatformSpecificContent.cs.meta
│ │ ├── Prefabs.meta
│ │ ├── Prefabs
│ │ ├── FramerateCounter.prefab
│ │ └── FramerateCounter.prefab.meta
│ │ ├── SimpleActivatorMenu.cs
│ │ ├── SimpleActivatorMenu.cs.meta
│ │ ├── SimpleMouseRotator.cs
│ │ ├── SimpleMouseRotator.cs.meta
│ │ ├── SmoothFollow.cs
│ │ ├── SmoothFollow.cs.meta
│ │ ├── TimedObjectActivator.cs
│ │ ├── TimedObjectActivator.cs.meta
│ │ ├── TimedObjectDestructor.cs
│ │ ├── TimedObjectDestructor.cs.meta
│ │ ├── WaypointCircuit.cs
│ │ ├── WaypointCircuit.cs.meta
│ │ ├── WaypointProgressTracker.cs
│ │ └── WaypointProgressTracker.cs.meta
├── UnityVS.meta
└── UnityVS
│ ├── Editor.meta
│ └── Editor
│ ├── SyntaxTree.VisualStudio.Unity.Bridge.dll
│ ├── SyntaxTree.VisualStudio.Unity.Bridge.dll.meta
│ ├── SyntaxTree.VisualStudio.Unity.Messaging.dll
│ └── SyntaxTree.VisualStudio.Unity.Messaging.dll.meta
├── ClassDiagram1.cd
├── LICENSE
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityAdsSettings.asset
└── UnityConnectSettings.asset
├── README.md
└── client_netcode_structure.txt
/.gitignore:
--------------------------------------------------------------------------------
1 | /[Ll]ibrary/
2 | /[Tt]emp/
3 | /[Oo]bj/
4 | /[Bb]uild/
5 | /[Bb]uilds/
6 | /Assets/AssetStoreTools*
7 |
8 | #Unity builds
9 | Build_Data/*
10 | LinuxBuild_Data/*
11 | Build.exe
12 | # Linux builds
13 | *.x86
14 | *.x86_64
15 |
16 | # Autogenerated VS/MD solution and project files
17 | ExportedObj/
18 | *.csproj
19 | *.unityproj
20 | *.sln
21 | *.suo
22 | *.tmp
23 | *.user
24 | *.userprefs
25 | *.pidb
26 | *.booproj
27 | *.svd
28 |
29 |
30 | # Unity3D generated meta files
31 | *.pidb.meta
32 |
33 | # Unity3D Generated File On Crash Reports
34 | sysinfo.txt
35 |
36 | *.pdb
37 | player_win_x86.pdb
38 | player_win_x86_s.pdb
39 |
40 |
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1 | using UnityEngine;
2 | using System.Collections;
3 | using UnityEngine.Networking;
4 |
5 | ///
6 | /// A Script to log RTT to the clients (or server clients)
7 | ///
8 | public class RTTDebug : NetworkBehaviour {
9 |
10 | private NetworkManager nwManager;
11 | private System.Text.StringBuilder debugString = new System.Text.StringBuilder();
12 |
13 | void Start() {
14 | nwManager = GameObject.FindObjectOfType();
15 | }
16 |
17 | void Update () {
18 |
19 | }
20 |
21 | void OnGUI() {
22 | if (nwManager == null) {
23 | GUI.Label(new Rect(20, 20, 100, 30), "Network manager not found!");
24 | } else {
25 | NetworkClient client = nwManager.client;
26 | debugString.Remove(0, debugString.Length);
27 | if (client != null) {
28 | debugString.Append("RTT: ");
29 | debugString.Append(client.GetRTT().ToString());
30 | } else {
31 | debugString.Append("Null client");
32 | }
33 | GUI.Label(new Rect(20, 20, 100, 30), debugString.ToString());
34 | }
35 | }
36 | }
37 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class GameOptions : MonoBehaviour {
5 |
6 | [SerializeField]
7 | [Range(0.05f, 2f)]
8 | private float timescale = 1f;
9 |
10 | void Awake () {
11 | Time.timeScale = timescale;
12 | //Application.targetFrameRate = 10;
13 | }
14 |
15 | }
16 |
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1 | using UnityEngine;
2 | using System.Collections;
3 | using UnityEngine.Networking;
4 |
5 | ///
6 | /// This class is just a simple controller that enables
7 | /// certain client side components that need to be turned off for
8 | /// multiplayer.
9 | ///
10 | public class NetworkTurnOn : NetworkBehaviour {
11 |
12 | /*
13 | * Network setup
14 | */
15 | [SerializeField]
16 | Camera fpsCharacterCam;
17 | [SerializeField]
18 | AudioListener audioListener;
19 |
20 | // Player network setup
21 | void Start () {
22 | if (isLocalPlayer) {
23 | //GetComponent ().enabled = true; - This is now a shared script
24 | //If want to disable player to player collision, disable controller and enable only for local player
25 | //GetComponent().enabled = true;
26 | fpsCharacterCam.enabled = true;
27 | audioListener.enabled = true;
28 | }
29 | }
30 | }
31 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class Singleton : MonoBehaviour where T : MonoBehaviour
5 | {
6 | private static T m_Instance;
7 | private static object m_Lock = new object();
8 | private static bool m_ApplicationIsQuitting = false;
9 |
10 | public static T Instance
11 | {
12 | get
13 | {
14 | if (m_ApplicationIsQuitting)
15 | return null;
16 |
17 | lock(m_Lock)
18 | {
19 | if (m_Instance == null)
20 | {
21 | m_Instance = (T)FindObjectOfType(typeof(T));
22 | if (FindObjectsOfType(typeof(T)).Length > 1)
23 | return m_Instance;
24 |
25 | if (m_Instance == null)
26 | {
27 | GameObject singleton = new GameObject();
28 | m_Instance = singleton.AddComponent();
29 | singleton.name = typeof(T).ToString();
30 | DontDestroyOnLoad(singleton);
31 | }
32 | }
33 | }
34 |
35 | return m_Instance;
36 | }
37 | }
38 |
39 | public void OnDestroy()
40 | {
41 | m_ApplicationIsQuitting = true;
42 | }
43 | }
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityStandardAssets.Cameras
5 | {
6 | public class HandHeldCam : LookatTarget
7 | {
8 | [SerializeField] private float m_SwaySpeed = .5f;
9 | [SerializeField] private float m_BaseSwayAmount = .5f;
10 | [SerializeField] private float m_TrackingSwayAmount = .5f;
11 | [Range(-1, 1)] [SerializeField] private float m_TrackingBias = 0;
12 |
13 |
14 | protected override void FollowTarget(float deltaTime)
15 | {
16 | base.FollowTarget(deltaTime);
17 |
18 | float bx = (Mathf.PerlinNoise(0, Time.time*m_SwaySpeed) - 0.5f);
19 | float by = (Mathf.PerlinNoise(0, (Time.time*m_SwaySpeed) + 100)) - 0.5f;
20 |
21 | bx *= m_BaseSwayAmount;
22 | by *= m_BaseSwayAmount;
23 |
24 | float tx = (Mathf.PerlinNoise(0, Time.time*m_SwaySpeed) - 0.5f) + m_TrackingBias;
25 | float ty = ((Mathf.PerlinNoise(0, (Time.time*m_SwaySpeed) + 100)) - 0.5f) + m_TrackingBias;
26 |
27 | tx *= -m_TrackingSwayAmount*m_FollowVelocity.x;
28 | ty *= m_TrackingSwayAmount*m_FollowVelocity.y;
29 |
30 | transform.Rotate(bx + tx, by + ty, 0);
31 | }
32 | }
33 | }
34 |
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1 | using System;
2 | using UnityEngine;
3 |
4 |
5 | namespace UnityStandardAssets.Cameras
6 | {
7 | public abstract class PivotBasedCameraRig : AbstractTargetFollower
8 | {
9 | // This script is designed to be placed on the root object of a camera rig,
10 | // comprising 3 gameobjects, each parented to the next:
11 |
12 | // Camera Rig
13 | // Pivot
14 | // Camera
15 |
16 | protected Transform m_Cam; // the transform of the camera
17 | protected Transform m_Pivot; // the point at which the camera pivots around
18 | protected Vector3 m_LastTargetPosition;
19 |
20 |
21 | protected virtual void Awake()
22 | {
23 | // find the camera in the object hierarchy
24 | m_Cam = GetComponentInChildren().transform;
25 | m_Pivot = m_Cam.parent;
26 | }
27 | }
28 | }
29 |
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1 | The RollerBall prefab is a very simple controllable example which is designed to be used as-is. Just drop the prefab into your scene and you're good to go. It's designed as a minimal demonstration of using our Cross Platform Input scripts, and to demonstrate the way we've chosen to separate the input from the mechanics of the controller, so that you're free to swap in other input styles or AI controls.
2 |
3 | The ball converts its input to camera-relative motion, so it works fine with any of the camera rigs provided - even the CCTV Camera Rig!
4 |
5 | The simplest way to get started with the rolling ball controller is to:
6 |
7 | 1) Start with a suitable scene. There ought to be enough flat ground to roll around on.
8 |
9 | 2) Place the "RollerBall" prefab in the scene.
10 |
11 | 3) Place a camera rig in the scene, from the Cameras folder.
12 |
13 | 4) If present, delete the "Main Camera" that exists in new scenes by default. The camera rigs contain their own camera, so you don't need the default camera.
14 |
15 | There are a number of simple adjustable settings on the Ball allowing you to change the handling and jump power. For more information, see the comments in the script.
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityStandardAssets.CrossPlatformInput
5 | {
6 | public class ButtonHandler : MonoBehaviour
7 | {
8 |
9 | public string Name;
10 |
11 | void OnEnable()
12 | {
13 |
14 | }
15 |
16 | public void SetDownState()
17 | {
18 | CrossPlatformInputManager.SetButtonDown(Name);
19 | }
20 |
21 |
22 | public void SetUpState()
23 | {
24 | CrossPlatformInputManager.SetButtonUp(Name);
25 | }
26 |
27 |
28 | public void SetAxisPositiveState()
29 | {
30 | CrossPlatformInputManager.SetAxisPositive(Name);
31 | }
32 |
33 |
34 | public void SetAxisNeutralState()
35 | {
36 | CrossPlatformInputManager.SetAxisZero(Name);
37 | }
38 |
39 |
40 | public void SetAxisNegativeState()
41 | {
42 | CrossPlatformInputManager.SetAxisNegative(Name);
43 | }
44 |
45 | public void Update()
46 | {
47 |
48 | }
49 | }
50 | }
51 |
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityStandardAssets.CrossPlatformInput
5 | {
6 | public class InputAxisScrollbar : MonoBehaviour
7 | {
8 | public string axis;
9 |
10 | void Update() { }
11 |
12 | public void HandleInput(float value)
13 | {
14 | CrossPlatformInputManager.SetAxis(axis, (value*2f) - 1f);
15 | }
16 | }
17 | }
18 |
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityStandardAssets.Water
5 | {
6 | [ExecuteInEditMode]
7 | public class WaterBasic : MonoBehaviour
8 | {
9 | void Update()
10 | {
11 | Renderer r = GetComponent();
12 | if (!r)
13 | {
14 | return;
15 | }
16 | Material mat = r.sharedMaterial;
17 | if (!mat)
18 | {
19 | return;
20 | }
21 |
22 | Vector4 waveSpeed = mat.GetVector("WaveSpeed");
23 | float waveScale = mat.GetFloat("_WaveScale");
24 | float t = Time.time / 20.0f;
25 |
26 | Vector4 offset4 = waveSpeed * (t * waveScale);
27 | Vector4 offsetClamped = new Vector4(Mathf.Repeat(offset4.x, 1.0f), Mathf.Repeat(offset4.y, 1.0f),
28 | Mathf.Repeat(offset4.z, 1.0f), Mathf.Repeat(offset4.w, 1.0f));
29 | mat.SetVector("_WaveOffset", offsetClamped);
30 | }
31 | }
32 | }
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityStandardAssets.Water
5 | {
6 | [ExecuteInEditMode]
7 | [RequireComponent(typeof(WaterBase))]
8 | public class Displace : MonoBehaviour
9 | {
10 | public void Awake()
11 | {
12 | if (enabled)
13 | {
14 | OnEnable();
15 | }
16 | else
17 | {
18 | OnDisable();
19 | }
20 | }
21 |
22 |
23 | public void OnEnable()
24 | {
25 | Shader.EnableKeyword("WATER_VERTEX_DISPLACEMENT_ON");
26 | Shader.DisableKeyword("WATER_VERTEX_DISPLACEMENT_OFF");
27 | }
28 |
29 |
30 | public void OnDisable()
31 | {
32 | Shader.EnableKeyword("WATER_VERTEX_DISPLACEMENT_OFF");
33 | Shader.DisableKeyword("WATER_VERTEX_DISPLACEMENT_ON");
34 | }
35 | }
36 | }
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityStandardAssets.Water
5 | {
6 | [ExecuteInEditMode]
7 | [RequireComponent(typeof(WaterBase))]
8 | public class GerstnerDisplace : Displace { }
9 | }
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityStandardAssets.Water
5 | {
6 | public class MeshContainer
7 | {
8 | public Mesh mesh;
9 | public Vector3[] vertices;
10 | public Vector3[] normals;
11 |
12 |
13 | public MeshContainer(Mesh m)
14 | {
15 | mesh = m;
16 | vertices = m.vertices;
17 | normals = m.normals;
18 | }
19 |
20 |
21 | public void Update()
22 | {
23 | mesh.vertices = vertices;
24 | mesh.normals = normals;
25 | }
26 | }
27 | }
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityStandardAssets.Water
5 | {
6 | [RequireComponent(typeof(WaterBase))]
7 | [ExecuteInEditMode]
8 | public class SpecularLighting : MonoBehaviour
9 | {
10 | public Transform specularLight;
11 | private WaterBase m_WaterBase;
12 |
13 |
14 | public void Start()
15 | {
16 | m_WaterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase));
17 | }
18 |
19 |
20 | public void Update()
21 | {
22 | if (!m_WaterBase)
23 | {
24 | m_WaterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase));
25 | }
26 |
27 | if (specularLight && m_WaterBase.sharedMaterial)
28 | {
29 | m_WaterBase.sharedMaterial.SetVector("_WorldLightDir", specularLight.transform.forward);
30 | }
31 | }
32 | }
33 | }
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1 | Shader "Custom/WorldCoord Diffuse" {
2 | Properties {
3 | _Color ("Main Color", Color) = (1,1,1,1)
4 | _MainTex ("Base (RGB)", 2D) = "white" {}
5 | _BaseScale ("Base Tiling", Vector) = (1,1,1,0)
6 | }
7 |
8 | SubShader {
9 | Tags { "RenderType"="Opaque" }
10 | LOD 150
11 |
12 | CGPROGRAM
13 | #pragma surface surf Lambert
14 |
15 | sampler2D _MainTex;
16 |
17 | fixed4 _Color;
18 | fixed3 _BaseScale;
19 |
20 | struct Input {
21 | float2 uv_MainTex;
22 | float3 worldPos;
23 | float3 worldNormal;
24 |
25 | };
26 |
27 | void surf (Input IN, inout SurfaceOutput o) {
28 | fixed4 texXY = tex2D(_MainTex, IN.worldPos.xy * _BaseScale.z);// IN.uv_MainTex);
29 | fixed4 texXZ = tex2D(_MainTex, IN.worldPos.xz * _BaseScale.y);// IN.uv_MainTex);
30 | fixed4 texYZ = tex2D(_MainTex, IN.worldPos.yz * _BaseScale.x);// IN.uv_MainTex);
31 | fixed3 mask = fixed3(
32 | dot (IN.worldNormal, fixed3(0,0,1)),
33 | dot (IN.worldNormal, fixed3(0,1,0)),
34 | dot (IN.worldNormal, fixed3(1,0,0)));
35 |
36 | fixed4 tex =
37 | texXY * abs(mask.x) +
38 | texXZ * abs(mask.y) +
39 | texYZ * abs(mask.z);
40 | fixed4 c = tex * _Color;
41 | o.Albedo = c.rgb;
42 | }
43 | ENDCG
44 | }
45 |
46 | FallBack "Diffuse"
47 | }
48 |
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityStandardAssets.Utility
5 | {
6 | public class AutoMoveAndRotate : MonoBehaviour
7 | {
8 | public Vector3andSpace moveUnitsPerSecond;
9 | public Vector3andSpace rotateDegreesPerSecond;
10 | public bool ignoreTimescale;
11 | private float m_LastRealTime;
12 |
13 |
14 | private void Start()
15 | {
16 | m_LastRealTime = Time.realtimeSinceStartup;
17 | }
18 |
19 |
20 | // Update is called once per frame
21 | private void Update()
22 | {
23 | float deltaTime = Time.deltaTime;
24 | if (ignoreTimescale)
25 | {
26 | deltaTime = (Time.realtimeSinceStartup - m_LastRealTime);
27 | m_LastRealTime = Time.realtimeSinceStartup;
28 | }
29 | transform.Translate(moveUnitsPerSecond.value*deltaTime, moveUnitsPerSecond.space);
30 | transform.Rotate(rotateDegreesPerSecond.value*deltaTime, moveUnitsPerSecond.space);
31 | }
32 |
33 |
34 | [Serializable]
35 | public class Vector3andSpace
36 | {
37 | public Vector3 value;
38 | public Space space = Space.Self;
39 | }
40 | }
41 | }
42 |
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/Assets/Standard Assets/Utility/EventSystemChecker.cs:
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1 | using System;
2 | using System.Collections;
3 | using UnityEngine;
4 | using UnityEngine.EventSystems;
5 |
6 | public class EventSystemChecker : MonoBehaviour
7 | {
8 | //public GameObject eventSystem;
9 |
10 | // Use this for initialization
11 | void Awake ()
12 | {
13 | if(!FindObjectOfType())
14 | {
15 | //Instantiate(eventSystem);
16 | GameObject obj = new GameObject("EventSystem");
17 | obj.AddComponent();
18 | obj.AddComponent().forceModuleActive = true;
19 | }
20 | }
21 | }
22 |
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1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 |
5 | namespace UnityStandardAssets.Utility
6 | {
7 | [RequireComponent(typeof (Text))]
8 | public class FPSCounter : MonoBehaviour
9 | {
10 | const float fpsMeasurePeriod = 0.5f;
11 | private int m_FpsAccumulator = 0;
12 | private float m_FpsNextPeriod = 0;
13 | private int m_CurrentFps;
14 | const string display = "{0} FPS";
15 | private Text m_Text;
16 |
17 |
18 | private void Start()
19 | {
20 | m_FpsNextPeriod = Time.realtimeSinceStartup + fpsMeasurePeriod;
21 | m_Text = GetComponent();
22 | }
23 |
24 |
25 | private void Update()
26 | {
27 | // measure average frames per second
28 | m_FpsAccumulator++;
29 | if (Time.realtimeSinceStartup > m_FpsNextPeriod)
30 | {
31 | m_CurrentFps = (int) (m_FpsAccumulator/fpsMeasurePeriod);
32 | m_FpsAccumulator = 0;
33 | m_FpsNextPeriod += fpsMeasurePeriod;
34 | m_Text.text = string.Format(display, m_CurrentFps);
35 | }
36 | }
37 | }
38 | }
39 |
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1 | using System;
2 | using UnityEngine;
3 |
4 |
5 | namespace UnityStandardAssets.Utility
6 | {
7 | public class FollowTarget : MonoBehaviour
8 | {
9 | public Transform target;
10 | public Vector3 offset = new Vector3(0f, 7.5f, 0f);
11 |
12 |
13 | private void LateUpdate()
14 | {
15 | transform.position = target.position + offset;
16 | }
17 | }
18 | }
19 |
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1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.SceneManagement;
4 | using UnityStandardAssets.CrossPlatformInput;
5 |
6 | [RequireComponent(typeof (GUITexture))]
7 | public class ForcedReset : MonoBehaviour
8 | {
9 | private void Update()
10 | {
11 | // if we have forced a reset ...
12 | if (CrossPlatformInputManager.GetButtonDown("ResetObject"))
13 | {
14 | //... reload the scene
15 | SceneManager.LoadScene(SceneManager.GetSceneAt(0).path);
16 | }
17 | }
18 | }
19 |
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1 | using System;
2 | using System.Collections;
3 | using UnityEngine;
4 |
5 | namespace UnityStandardAssets.Utility
6 | {
7 | [Serializable]
8 | public class LerpControlledBob
9 | {
10 | public float BobDuration;
11 | public float BobAmount;
12 |
13 | private float m_Offset = 0f;
14 |
15 |
16 | // provides the offset that can be used
17 | public float Offset()
18 | {
19 | return m_Offset;
20 | }
21 |
22 |
23 | public IEnumerator DoBobCycle()
24 | {
25 | // make the camera move down slightly
26 | float t = 0f;
27 | while (t < BobDuration)
28 | {
29 | m_Offset = Mathf.Lerp(0f, BobAmount, t/BobDuration);
30 | t += Time.deltaTime;
31 | yield return new WaitForFixedUpdate();
32 | }
33 |
34 | // make it move back to neutral
35 | t = 0f;
36 | while (t < BobDuration)
37 | {
38 | m_Offset = Mathf.Lerp(BobAmount, 0f, t/BobDuration);
39 | t += Time.deltaTime;
40 | yield return new WaitForFixedUpdate();
41 | }
42 | m_Offset = 0f;
43 | }
44 | }
45 | }
46 |
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityStandardAssets.Utility
5 | {
6 | public class SimpleActivatorMenu : MonoBehaviour
7 | {
8 | // An incredibly simple menu which, when given references
9 | // to gameobjects in the scene
10 | public GUIText camSwitchButton;
11 | public GameObject[] objects;
12 |
13 |
14 | private int m_CurrentActiveObject;
15 |
16 |
17 | private void OnEnable()
18 | {
19 | // active object starts from first in array
20 | m_CurrentActiveObject = 0;
21 | camSwitchButton.text = objects[m_CurrentActiveObject].name;
22 | }
23 |
24 |
25 | public void NextCamera()
26 | {
27 | int nextactiveobject = m_CurrentActiveObject + 1 >= objects.Length ? 0 : m_CurrentActiveObject + 1;
28 |
29 | for (int i = 0; i < objects.Length; i++)
30 | {
31 | objects[i].SetActive(i == nextactiveobject);
32 | }
33 |
34 | m_CurrentActiveObject = nextactiveobject;
35 | camSwitchButton.text = objects[m_CurrentActiveObject].name;
36 | }
37 | }
38 | }
39 |
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityStandardAssets.Utility
5 | {
6 | public class TimedObjectDestructor : MonoBehaviour
7 | {
8 | [SerializeField] private float m_TimeOut = 1.0f;
9 | [SerializeField] private bool m_DetachChildren = false;
10 |
11 |
12 | private void Awake()
13 | {
14 | Invoke("DestroyNow", m_TimeOut);
15 | }
16 |
17 |
18 | private void DestroyNow()
19 | {
20 | if (m_DetachChildren)
21 | {
22 | transform.DetachChildren();
23 | }
24 | DestroyObject(gameObject);
25 | }
26 | }
27 | }
28 |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 | Assets\Scripts\UNETFirstPersonController.cs
12 |
13 |
14 |
15 |
16 | Assets\Scripts\UNETFirstPersonController.cs
17 |
18 |
19 |
20 |
21 | lUQAFVBqBiAUMMSAcgw6TAAEQQIilQAcCGoAYUgBUQA=
22 | Assets\Scripts\UNETFirstPersonController.cs
23 |
24 |
25 |
26 |
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/LICENSE:
--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2016 InVoid
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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