├── .gitignore ├── Assets ├── Editor.meta ├── Editor │ ├── CrossPlatformInput.meta │ └── CrossPlatformInput │ │ ├── CrossPlatformInputInitialize.cs │ │ └── CrossPlatformInputInitialize.cs.meta ├── Main.unity ├── Main.unity.meta ├── New Terrain.asset ├── New Terrain.asset.meta ├── Prefabs.meta ├── Prefabs │ ├── FPSController.prefab │ ├── FPSController.prefab.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Material.001.mat │ │ └── Material.001.mat.meta │ ├── Runa Gibs.fbx │ └── Runa Gibs.fbx.meta ├── Scripts.meta ├── Scripts │ ├── Debug.meta │ ├── Debug │ │ ├── FileDebug.cs │ │ ├── FileDebug.cs.meta │ │ ├── NetcodeMessagesDebug.cs │ │ ├── NetcodeMessagesDebug.cs.meta │ │ ├── NetworkDebug.cs │ │ ├── NetworkDebug.cs.meta │ │ ├── RTTDebug.cs │ │ └── RTTDebug.cs.meta │ ├── GameOptions.cs │ ├── GameOptions.cs.meta │ ├── InputListMessage.cs │ ├── InputListMessage.cs.meta │ ├── NetworkTurnOn.cs │ ├── NetworkTurnOn.cs.meta │ ├── PlayerID.cs │ ├── PlayerID.cs.meta │ ├── UNETFirstPersonController.cs │ ├── UNETFirstPersonController.cs.meta │ ├── Util.meta │ └── Util │ │ ├── Singleton.cs │ │ └── Singleton.cs.meta ├── Standard Assets.meta ├── Standard Assets │ ├── Cameras.meta │ ├── Cameras │ │ ├── CameraGuidelines.txt │ │ ├── CameraGuidelines.txt.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── CctvCamera.prefab │ │ │ ├── CctvCamera.prefab.meta │ │ │ ├── FreeLookCameraRig.prefab │ │ │ ├── FreeLookCameraRig.prefab.meta │ │ │ ├── HandheldCamera.prefab │ │ │ ├── HandheldCamera.prefab.meta │ │ │ ├── MultipurposeCameraRig.prefab │ │ │ └── MultipurposeCameraRig.prefab.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── AbstractTargetFollower.cs │ │ │ ├── AbstractTargetFollower.cs.meta │ │ │ ├── AutoCam.cs │ │ │ ├── AutoCam.cs.meta │ │ │ ├── FreeLookCam.cs │ │ │ ├── FreeLookCam.cs.meta │ │ │ ├── HandHeldCam.cs │ │ │ ├── HandHeldCam.cs.meta │ │ │ ├── LookatTarget.cs │ │ │ ├── LookatTarget.cs.meta │ │ │ ├── PivotBasedCameraRig.cs │ │ │ ├── PivotBasedCameraRig.cs.meta │ │ │ ├── ProtectCameraFromWallClip.cs │ │ │ ├── ProtectCameraFromWallClip.cs.meta │ │ │ ├── TargetFieldOfView.cs │ │ │ └── TargetFieldOfView.cs.meta │ ├── Characters.meta │ ├── Characters │ │ ├── FirstPersonCharacter.meta │ │ ├── FirstPersonCharacter │ │ │ ├── Audio.meta │ │ │ ├── Audio │ │ │ │ ├── Footstep01.wav │ │ │ │ ├── Footstep01.wav.meta │ │ │ │ ├── Footstep02.wav │ │ │ │ ├── Footstep02.wav.meta │ │ │ │ ├── Footstep03.wav │ │ │ │ ├── Footstep03.wav.meta │ │ │ │ ├── Footstep04.wav │ │ │ │ ├── Footstep04.wav.meta │ │ │ │ ├── Jump.wav │ │ │ │ ├── Jump.wav.meta │ │ │ │ ├── Land.wav │ │ │ │ └── Land.wav.meta │ │ │ ├── FirstPersonCharacterGuidelines.txt │ │ │ ├── FirstPersonCharacterGuidelines.txt.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ │ ├── RigidBodyFPSController.prefab │ │ │ │ └── RigidBodyFPSController.prefab.meta │ │ │ ├── Scripts.meta │ │ │ └── Scripts │ │ │ │ ├── FirstPersonController.cs │ │ │ │ ├── FirstPersonController.cs.meta │ │ │ │ ├── HeadBob.cs │ │ │ │ ├── HeadBob.cs.meta │ │ │ │ ├── MouseLook.cs │ │ │ │ ├── MouseLook.cs.meta │ │ │ │ ├── RigidbodyFirstPersonController.cs │ │ │ │ └── RigidbodyFirstPersonController.cs.meta │ │ ├── RollerBall.meta │ │ ├── RollerBall │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── RollerBallGrey.mat │ │ │ │ ├── RollerBallGrey.mat.meta │ │ │ │ ├── RollerBallWhite.mat │ │ │ │ └── RollerBallWhite.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── RollerBall.fbx │ │ │ │ └── RollerBall.fbx.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ │ ├── RollerBall.prefab │ │ │ │ └── RollerBall.prefab.meta │ │ │ ├── RollerBallGuidelines.txt │ │ │ ├── RollerBallGuidelines.txt.meta │ │ │ ├── Scripts.meta │ │ │ ├── Scripts │ │ │ │ ├── Ball.cs │ │ │ │ ├── Ball.cs.meta │ │ │ │ ├── BallUserControl.cs │ │ │ │ └── BallUserControl.cs.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── RollerBallAlbedo.png │ │ │ │ ├── RollerBallAlbedo.png.meta │ │ │ │ ├── RollerBallSpecularGloss.png │ │ │ │ └── RollerBallSpecularGloss.png.meta │ │ ├── ThirdPersonCharacter.meta │ │ └── ThirdPersonCharacter │ │ │ ├── Animation.meta │ │ │ ├── Animation │ │ │ ├── HumanoidCrouch.fbx │ │ │ ├── HumanoidCrouch.fbx.meta │ │ │ ├── HumanoidIdle.fbx │ │ │ ├── HumanoidIdle.fbx.meta │ │ │ ├── HumanoidIdleJumpUp.fbx │ │ │ ├── HumanoidIdleJumpUp.fbx.meta │ │ │ ├── HumanoidJumpAndFall.fbx │ │ │ ├── HumanoidJumpAndFall.fbx.meta │ │ │ ├── HumanoidMidAir.fbx │ │ │ ├── HumanoidMidAir.fbx.meta │ │ │ ├── HumanoidRun.fbx │ │ │ ├── HumanoidRun.fbx.meta │ │ │ ├── HumanoidRunTurn.fbx │ │ │ ├── HumanoidRunTurn.fbx.meta │ │ │ ├── HumanoidRunTurnSharp.fbx │ │ │ ├── HumanoidRunTurnSharp.fbx.meta │ │ │ ├── HumanoidStandTurn.fbx │ │ │ ├── HumanoidStandTurn.fbx.meta │ │ │ ├── HumanoidWalk.fbx │ │ │ ├── HumanoidWalk.fbx.meta │ │ │ ├── HumanoidWalkTurn.fbx │ │ │ ├── HumanoidWalkTurn.fbx.meta │ │ │ ├── HumanoidWalkTurnSharp.fbx │ │ │ └── HumanoidWalkTurnSharp.fbx.meta │ │ │ ├── Animator.meta │ │ │ ├── Animator │ │ │ ├── ThirdPersonAnimatorController.controller │ │ │ └── ThirdPersonAnimatorController.controller.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── EthanGrey.mat │ │ │ ├── EthanGrey.mat.meta │ │ │ ├── EthanWhite.mat │ │ │ └── EthanWhite.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ ├── Ethan.fbx │ │ │ └── Ethan.fbx.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ ├── AIThirdPersonController.prefab │ │ │ ├── AIThirdPersonController.prefab.meta │ │ │ ├── ThirdPersonController.prefab │ │ │ └── ThirdPersonController.prefab.meta │ │ │ ├── Scripts.meta │ │ │ ├── Scripts │ │ │ ├── AICharacterControl.cs │ │ │ ├── AICharacterControl.cs.meta │ │ │ ├── ThirdPersonCharacter.cs │ │ │ ├── ThirdPersonCharacter.cs.meta │ │ │ ├── ThirdPersonUserControl.cs │ │ │ └── ThirdPersonUserControl.cs.meta │ │ │ ├── Textures.meta │ │ │ ├── Textures │ │ │ ├── EthanNormals.png │ │ │ ├── EthanNormals.png.meta │ │ │ ├── EthanOcclusion.png │ │ │ └── EthanOcclusion.png.meta │ │ │ ├── ThirdPersonCharacterGuidelines.txt │ │ │ └── ThirdPersonCharacterGuidelines.txt.meta │ ├── CrossPlatformInput.meta │ ├── CrossPlatformInput │ │ ├── CrossPlatformInputGuidelines.txt │ │ ├── CrossPlatformInputGuidelines.txt.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── CarTiltControls.prefab │ │ │ ├── CarTiltControls.prefab.meta │ │ │ ├── DualTouchControls.prefab │ │ │ ├── DualTouchControls.prefab.meta │ │ │ ├── MobileAircraftControls.prefab │ │ │ ├── MobileAircraftControls.prefab.meta │ │ │ ├── MobileSingleStickControl.prefab │ │ │ ├── MobileSingleStickControl.prefab.meta │ │ │ ├── MobileTiltControlRig.prefab │ │ │ └── MobileTiltControlRig.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── AxisTouchButton.cs │ │ │ ├── AxisTouchButton.cs.meta │ │ │ ├── ButtonHandler.cs │ │ │ ├── ButtonHandler.cs.meta │ │ │ ├── CrossPlatformInputManager.cs │ │ │ ├── CrossPlatformInputManager.cs.meta │ │ │ ├── InputAxisScrollbar.cs │ │ │ ├── InputAxisScrollbar.cs.meta │ │ │ ├── Joystick.cs │ │ │ ├── Joystick.cs.meta │ │ │ ├── MobileControlRig.cs │ │ │ ├── MobileControlRig.cs.meta │ │ │ ├── PlatformSpecific.meta │ │ │ ├── PlatformSpecific │ │ │ │ ├── MobileInput.cs │ │ │ │ ├── MobileInput.cs.meta │ │ │ │ ├── StandaloneInput.cs │ │ │ │ └── StandaloneInput.cs.meta │ │ │ ├── TiltInput.cs │ │ │ ├── TiltInput.cs.meta │ │ │ ├── TouchPad.cs │ │ │ ├── TouchPad.cs.meta │ │ │ ├── VirtualInput.cs │ │ │ └── VirtualInput.cs.meta │ │ ├── Sprites.meta │ │ └── Sprites │ │ │ ├── ButtonAcceleratorOverSprite.png │ │ │ ├── ButtonAcceleratorOverSprite.png.meta │ │ │ ├── ButtonAcceleratorUpSprite.png │ │ │ ├── ButtonAcceleratorUpSprite.png.meta │ │ │ ├── ButtonArrowOverSprite.png │ │ │ ├── ButtonArrowOverSprite.png.meta │ │ │ ├── ButtonArrowUpSprite.png │ │ │ ├── ButtonArrowUpSprite.png.meta │ │ │ ├── ButtonBrakeOverSprite.png │ │ │ ├── ButtonBrakeOverSprite.png.meta │ │ │ ├── ButtonBrakeUpSprite.png │ │ │ ├── ButtonBrakeUpSprite.png.meta │ │ │ ├── ButtonCameraCycleUpSprite.png │ │ │ ├── ButtonCameraCycleUpSprite.png.meta │ │ │ ├── ButtonResetSprite.png │ │ │ ├── ButtonResetSprite.png.meta │ │ │ ├── ButtonSpacebarSprite.png │ │ │ ├── ButtonSpacebarSprite.png.meta │ │ │ ├── ButtonThumbstickOverSprite.png │ │ │ ├── ButtonThumbstickOverSprite.png.meta │ │ │ ├── ButtonThumbstickUpSprite.png │ │ │ ├── ButtonThumbstickUpSprite.png.meta │ │ │ ├── ButtonTimescaleFullUpSprite.png │ │ │ ├── ButtonTimescaleFullUpSprite.png.meta │ │ │ ├── ButtonTimescaleSlowUpSprite.png │ │ │ ├── ButtonTimescaleSlowUpSprite.png.meta │ │ │ ├── SliderBackgroundSprite.png │ │ │ ├── SliderBackgroundSprite.png.meta │ │ │ ├── SliderHandleSprite.png │ │ │ ├── SliderHandleSprite.png.meta │ │ │ ├── TouchpadSprite.png │ │ │ └── TouchpadSprite.png.meta │ ├── Environment.meta │ ├── Environment │ │ ├── SpeedTree.meta │ │ ├── SpeedTree │ │ │ ├── Broadleaf.meta │ │ │ ├── Broadleaf │ │ │ │ ├── BroadleafBark.tga │ │ │ │ ├── BroadleafBark.tga.meta │ │ │ │ ├── BroadleafBark_Normal.tga │ │ │ │ ├── BroadleafBark_Normal.tga.meta │ │ │ │ ├── Broadleaf_Desktop Materials.meta │ │ │ │ ├── Broadleaf_Desktop Materials │ │ │ │ │ ├── Billboard.mat │ │ │ │ │ ├── Billboard.mat.meta │ │ │ │ │ ├── LOD0.meta │ │ │ │ │ ├── LOD0 │ │ │ │ │ │ ├── Branches_0.mat │ │ │ │ │ │ ├── Branches_0.mat.meta │ │ │ │ │ │ ├── Branches_1.mat │ │ │ │ │ │ ├── Branches_1.mat.meta │ │ │ │ │ │ ├── FacingLeaves_4.mat │ │ │ │ │ │ ├── FacingLeaves_4.mat.meta │ │ │ │ │ │ ├── Fronds_2.mat │ │ │ │ │ │ ├── Fronds_2.mat.meta │ │ │ │ │ │ ├── Leaves_3.mat │ │ │ │ │ │ └── Leaves_3.mat.meta │ │ │ │ │ ├── LOD1.meta │ │ │ │ │ ├── LOD1 │ │ │ │ │ │ ├── Branches_0.mat │ │ │ │ │ │ ├── Branches_0.mat.meta │ │ │ │ │ │ ├── Branches_1.mat │ │ │ │ │ │ ├── Branches_1.mat.meta │ │ │ │ │ │ ├── FacingLeaves_4.mat │ │ │ │ │ │ ├── FacingLeaves_4.mat.meta │ │ │ │ │ │ ├── Fronds_2.mat │ │ │ │ │ │ ├── Fronds_2.mat.meta │ │ │ │ │ │ ├── Leaves_3.mat │ │ │ │ │ │ └── Leaves_3.mat.meta │ │ │ │ │ ├── LOD2.meta │ │ │ │ │ └── LOD2 │ │ │ │ │ │ ├── Branches_0.mat │ │ │ │ │ │ ├── Branches_0.mat.meta │ │ │ │ │ │ ├── Branches_1.mat │ │ │ │ │ │ ├── Branches_1.mat.meta │ │ │ │ │ │ ├── FacingLeaves_4.mat │ │ │ │ │ │ ├── FacingLeaves_4.mat.meta │ │ │ │ │ │ ├── Fronds_2.mat │ │ │ │ │ │ ├── Fronds_2.mat.meta │ │ │ │ │ │ ├── Leaves_3.mat │ │ │ │ │ │ └── Leaves_3.mat.meta │ │ │ │ ├── Broadleaf_Desktop.spm │ │ │ │ ├── Broadleaf_Desktop.spm.meta │ │ │ │ ├── Broadleaf_Desktop_Atlas.tga │ │ │ │ ├── Broadleaf_Desktop_Atlas.tga.meta │ │ │ │ ├── Broadleaf_Desktop_Atlas_Billboards.tga │ │ │ │ ├── Broadleaf_Desktop_Atlas_Billboards.tga.meta │ │ │ │ ├── Broadleaf_Desktop_Atlas_Billboards_Normal.tga │ │ │ │ ├── Broadleaf_Desktop_Atlas_Billboards_Normal.tga.meta │ │ │ │ ├── Broadleaf_Desktop_Atlas_Normal.tga │ │ │ │ ├── Broadleaf_Desktop_Atlas_Normal.tga.meta │ │ │ │ ├── Broadleaf_Desktop_Atlas_Specular.tga │ │ │ │ ├── Broadleaf_Desktop_Atlas_Specular.tga.meta │ │ │ │ ├── Broadleaf_Mobile Materials.meta │ │ │ │ ├── Broadleaf_Mobile Materials │ │ │ │ │ ├── Billboard.mat │ │ │ │ │ ├── Billboard.mat.meta │ │ │ │ │ ├── LOD0.meta │ │ │ │ │ ├── LOD0 │ │ │ │ │ │ ├── Branches_0.mat │ │ │ │ │ │ ├── Branches_0.mat.meta │ │ │ │ │ │ ├── Leaves_1.mat │ │ │ │ │ │ └── Leaves_1.mat.meta │ │ │ │ │ ├── LOD1.meta │ │ │ │ │ ├── LOD1 │ │ │ │ │ │ ├── Branches_0.mat │ │ │ │ │ │ ├── Branches_0.mat.meta │ │ │ │ │ │ ├── Leaves_1.mat │ │ │ │ │ │ └── Leaves_1.mat.meta │ │ │ │ │ ├── LOD2.meta │ │ │ │ │ └── LOD2 │ │ │ │ │ │ ├── Branches_0.mat │ │ │ │ │ │ ├── Branches_0.mat.meta │ │ │ │ │ │ ├── Leaves_1.mat │ │ │ │ │ │ └── Leaves_1.mat.meta │ │ │ │ ├── Broadleaf_Mobile.spm │ │ │ │ ├── Broadleaf_Mobile.spm.meta │ │ │ │ ├── Broadleaf_Mobile_Atlas.tga │ │ │ │ ├── Broadleaf_Mobile_Atlas.tga.meta │ │ │ │ ├── Broadleaf_Mobile_Atlas_Billboards.tga │ │ │ │ ├── Broadleaf_Mobile_Atlas_Billboards.tga.meta │ │ │ │ ├── Broadleaf_Mobile_Atlas_Billboards_Normal.tga │ │ │ │ ├── Broadleaf_Mobile_Atlas_Billboards_Normal.tga.meta │ │ │ │ ├── Broadleaf_Mobile_Atlas_Normal.tga │ │ │ │ ├── Broadleaf_Mobile_Atlas_Normal.tga.meta │ │ │ │ ├── Broadleaf_Mobile_Atlas_Specular.tga │ │ │ │ ├── Broadleaf_Mobile_Atlas_Specular.tga.meta │ │ │ │ ├── Broadleaves_Card_Desktop.tga │ │ │ │ ├── Broadleaves_Card_Desktop.tga.meta │ │ │ │ ├── Broadleaves_Card_Desktop_Normal.tga │ │ │ │ ├── Broadleaves_Card_Desktop_Normal.tga.meta │ │ │ │ ├── Broadleaves_Card_Desktop_Spec.tga │ │ │ │ ├── Broadleaves_Card_Desktop_Spec.tga.meta │ │ │ │ ├── Broadleaves_Desktop.tga │ │ │ │ ├── Broadleaves_Desktop.tga.meta │ │ │ │ ├── Broadleaves_Desktop_Normal.tga │ │ │ │ ├── Broadleaves_Desktop_Normal.tga.meta │ │ │ │ ├── Broadleaves_Desktop_Spec.tga │ │ │ │ ├── Broadleaves_Desktop_Spec.tga.meta │ │ │ │ ├── Broadleaves_Mobile.tga │ │ │ │ ├── Broadleaves_Mobile.tga.meta │ │ │ │ ├── Broadleaves_Mobile_Normal.tga │ │ │ │ ├── Broadleaves_Mobile_Normal.tga.meta │ │ │ │ ├── Broadleaves_Mobile_Spec.tga │ │ │ │ ├── Broadleaves_Mobile_Spec.tga.meta │ │ │ │ ├── Cap_01.tga │ │ │ │ ├── Cap_01.tga.meta │ │ │ │ ├── Cap_01_Normal.tga │ │ │ │ ├── Cap_01_Normal.tga.meta │ │ │ │ ├── Cap_02.tga │ │ │ │ ├── Cap_02.tga.meta │ │ │ │ ├── Cap_02_Normal.tga │ │ │ │ ├── Cap_02_Normal.tga.meta │ │ │ │ ├── ClippedFrond.tga │ │ │ │ ├── ClippedFrond.tga.meta │ │ │ │ ├── ClippedFrond_Normal.tga │ │ │ │ └── ClippedFrond_Normal.tga.meta │ │ │ ├── Conifer.meta │ │ │ ├── Conifer │ │ │ │ ├── ConiferBark.tga │ │ │ │ ├── ConiferBark.tga.meta │ │ │ │ ├── ConiferBark_Normal.tga │ │ │ │ ├── ConiferBark_Normal.tga.meta │ │ │ │ ├── Conifer_Desktop Materials.meta │ │ │ │ ├── Conifer_Desktop Materials │ │ │ │ │ ├── Billboard.mat │ │ │ │ │ ├── Billboard.mat.meta │ │ │ │ │ ├── LOD0.meta │ │ │ │ │ ├── LOD0 │ │ │ │ │ │ ├── Branches_0.mat │ │ │ │ │ │ ├── Branches_0.mat.meta │ │ │ │ │ │ ├── Branches_1.mat │ │ │ │ │ │ ├── Branches_1.mat.meta │ │ │ │ │ │ ├── Fronds_2.mat │ │ │ │ │ │ ├── Fronds_2.mat.meta │ │ │ │ │ │ ├── Leaves_3.mat │ │ │ │ │ │ └── Leaves_3.mat.meta │ │ │ │ │ ├── LOD1.meta │ │ │ │ │ ├── LOD1 │ │ │ │ │ │ ├── Branches_0.mat │ │ │ │ │ │ ├── Branches_0.mat.meta │ │ │ │ │ │ ├── Branches_1.mat │ │ │ │ │ │ ├── Branches_1.mat.meta │ │ │ │ │ │ ├── Fronds_2.mat │ │ │ │ │ │ ├── Fronds_2.mat.meta │ │ │ │ │ │ ├── Leaves_3.mat │ │ │ │ │ │ └── Leaves_3.mat.meta │ │ │ │ │ ├── LOD2.meta │ │ │ │ │ └── LOD2 │ │ │ │ │ │ ├── Branches_0.mat │ │ │ │ │ │ ├── Branches_0.mat.meta │ │ │ │ │ │ ├── Branches_1.mat │ │ │ │ │ │ ├── Branches_1.mat.meta │ │ │ │ │ │ ├── Leaves_3.mat │ │ │ │ │ │ └── Leaves_3.mat.meta │ │ │ │ ├── Conifer_Desktop.spm │ │ │ │ ├── Conifer_Desktop.spm.meta │ │ │ │ ├── Conifer_Desktop_Atlas.tga │ │ │ │ ├── Conifer_Desktop_Atlas.tga.meta │ │ │ │ ├── Conifer_Desktop_Atlas_Billboards.tga │ │ │ │ ├── Conifer_Desktop_Atlas_Billboards.tga.meta │ │ │ │ ├── Conifer_Desktop_Atlas_Billboards_Normal.tga │ │ │ │ ├── Conifer_Desktop_Atlas_Billboards_Normal.tga.meta │ │ │ │ ├── Conifer_Desktop_Atlas_Normal.tga │ │ │ │ ├── Conifer_Desktop_Atlas_Normal.tga.meta │ │ │ │ ├── Conifer_Desktop_Atlas_Specular.tga │ │ │ │ ├── Conifer_Desktop_Atlas_Specular.tga.meta │ │ │ │ ├── Conifer_Needles_Dekstop_Spec.tga │ │ │ │ ├── Conifer_Needles_Dekstop_Spec.tga.meta │ │ │ │ ├── Conifer_Needles_Desktop.tga │ │ │ │ ├── Conifer_Needles_Desktop.tga.meta │ │ │ │ ├── Conifer_Needles_Desktop_Normal.tga │ │ │ │ ├── Conifer_Needles_Desktop_Normal.tga.meta │ │ │ │ ├── Thumb_Conifer_Desktop.jpg │ │ │ │ └── Thumb_Conifer_Desktop.jpg.meta │ │ │ ├── Palm.meta │ │ │ └── Palm │ │ │ │ ├── PalmBark.tga │ │ │ │ ├── PalmBark.tga.meta │ │ │ │ ├── PalmBark_Detail.tga │ │ │ │ ├── PalmBark_Detail.tga.meta │ │ │ │ ├── PalmBark_Detail_Normal.tga │ │ │ │ ├── PalmBark_Detail_Normal.tga.meta │ │ │ │ ├── PalmBark_Normal.tga │ │ │ │ ├── PalmBark_Normal.tga.meta │ │ │ │ ├── PalmFrond.tga │ │ │ │ ├── PalmFrond.tga.meta │ │ │ │ ├── PalmFrond_Normal.tga │ │ │ │ ├── PalmFrond_Normal.tga.meta │ │ │ │ ├── PalmFrond_Spec.tga │ │ │ │ ├── PalmFrond_Spec.tga.meta │ │ │ │ ├── Palm_Desktop Materials.meta │ │ │ │ ├── Palm_Desktop Materials │ │ │ │ ├── Billboard.mat │ │ │ │ ├── Billboard.mat.meta │ │ │ │ ├── LOD0.meta │ │ │ │ ├── LOD0 │ │ │ │ │ ├── Branches_0.mat │ │ │ │ │ ├── Branches_0.mat.meta │ │ │ │ │ ├── Branches_1.mat │ │ │ │ │ ├── Branches_1.mat.meta │ │ │ │ │ ├── Fronds_2.mat │ │ │ │ │ ├── Fronds_2.mat.meta │ │ │ │ │ ├── Leaves_3.mat │ │ │ │ │ └── Leaves_3.mat.meta │ │ │ │ ├── LOD1.meta │ │ │ │ ├── LOD1 │ │ │ │ │ ├── Branches_0.mat │ │ │ │ │ ├── Branches_0.mat.meta │ │ │ │ │ ├── Fronds_2.mat │ │ │ │ │ ├── Fronds_2.mat.meta │ │ │ │ │ ├── Leaves_3.mat │ │ │ │ │ └── Leaves_3.mat.meta │ │ │ │ ├── LOD2.meta │ │ │ │ └── LOD2 │ │ │ │ │ ├── Branches_0.mat │ │ │ │ │ ├── Branches_0.mat.meta │ │ │ │ │ ├── Fronds_2.mat │ │ │ │ │ └── Fronds_2.mat.meta │ │ │ │ ├── Palm_Desktop.spm │ │ │ │ ├── Palm_Desktop.spm.meta │ │ │ │ ├── Palm_Desktop_Atlas.tga │ │ │ │ ├── Palm_Desktop_Atlas.tga.meta │ │ │ │ ├── Palm_Desktop_Atlas_Billboards.tga │ │ │ │ ├── Palm_Desktop_Atlas_Billboards.tga.meta │ │ │ │ ├── Palm_Desktop_Atlas_Billboards_Normal.tga │ │ │ │ ├── Palm_Desktop_Atlas_Billboards_Normal.tga.meta │ │ │ │ ├── Palm_Desktop_Atlas_Normal.tga │ │ │ │ ├── Palm_Desktop_Atlas_Normal.tga.meta │ │ │ │ ├── Palm_Desktop_Atlas_Specular.tga │ │ │ │ ├── Palm_Desktop_Atlas_Specular.tga.meta │ │ │ │ ├── Thumb_Palm_Desktop.jpg │ │ │ │ └── Thumb_Palm_Desktop.jpg.meta │ │ ├── TerrainAssets.meta │ │ ├── TerrainAssets │ │ │ ├── BillboardTextures.meta │ │ │ ├── BillboardTextures │ │ │ │ ├── GrassFrond01AlbedoAlpha.psd │ │ │ │ ├── GrassFrond01AlbedoAlpha.psd.meta │ │ │ │ ├── GrassFrond02AlbedoAlpha.psd │ │ │ │ └── GrassFrond02AlbedoAlpha.psd.meta │ │ │ ├── SurfaceTextures.meta │ │ │ └── SurfaceTextures │ │ │ │ ├── CliffAlbedoSpecular.psd │ │ │ │ ├── CliffAlbedoSpecular.psd.meta │ │ │ │ ├── GrassHillAlbedo.psd │ │ │ │ ├── GrassHillAlbedo.psd.meta │ │ │ │ ├── GrassRockyAlbedo.psd │ │ │ │ ├── GrassRockyAlbedo.psd.meta │ │ │ │ ├── MudRockyAlbedoSpecular.bmp │ │ │ │ ├── MudRockyAlbedoSpecular.bmp.meta │ │ │ │ ├── MudRockyNormals.bmp │ │ │ │ ├── MudRockyNormals.bmp.meta │ │ │ │ ├── SandAlbedo.psd │ │ │ │ └── SandAlbedo.psd.meta │ │ ├── Water (Basic).meta │ │ ├── Water (Basic) │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── WaterBasicDaytime.mat │ │ │ │ ├── WaterBasicDaytime.mat.meta │ │ │ │ ├── WaterBasicNighttime.mat │ │ │ │ ├── WaterBasicNighttime.mat.meta │ │ │ │ ├── WaterDefault.mat │ │ │ │ └── WaterDefault.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── WaterBasicPlane.fbx │ │ │ │ └── WaterBasicPlane.fbx.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ │ ├── WaterBasicDaytime.prefab │ │ │ │ ├── WaterBasicDaytime.prefab.meta │ │ │ │ ├── WaterBasicNightime.prefab │ │ │ │ └── WaterBasicNightime.prefab.meta │ │ │ ├── Scripts.meta │ │ │ ├── Scripts │ │ │ │ ├── WaterBasic.cs │ │ │ │ └── WaterBasic.cs.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ │ ├── FXWaterBasic.shader │ │ │ │ └── FXWaterBasic.shader.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── WaterBasicDaytimeGradient.psd │ │ │ │ ├── WaterBasicDaytimeGradient.psd.meta │ │ │ │ ├── WaterBasicNighttimeGradient.psd │ │ │ │ ├── WaterBasicNighttimeGradient.psd.meta │ │ │ │ ├── WaterBasicNormals.jpg │ │ │ │ └── WaterBasicNormals.jpg.meta │ │ ├── Water.meta │ │ └── Water │ │ │ ├── Water.meta │ │ │ ├── Water │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── WaterPlaneMaterial.mat │ │ │ │ ├── WaterPlaneMaterial.mat.meta │ │ │ │ ├── WaterProDaytime.mat │ │ │ │ ├── WaterProDaytime.mat.meta │ │ │ │ ├── WaterProNighttime.mat │ │ │ │ └── WaterProNighttime.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── WaterPlane.fbx │ │ │ │ └── WaterPlane.fbx.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ │ ├── WaterProDaytime.prefab │ │ │ │ ├── WaterProDaytime.prefab.meta │ │ │ │ ├── WaterProNighttime.prefab │ │ │ │ └── WaterProNighttime.prefab.meta │ │ │ ├── Scripts.meta │ │ │ ├── Scripts │ │ │ │ ├── Displace.cs │ │ │ │ ├── Displace.cs.meta │ │ │ │ ├── GerstnerDisplace.cs │ │ │ │ ├── GerstnerDisplace.cs.meta │ │ │ │ ├── MeshContainer.cs │ │ │ │ ├── MeshContainer.cs.meta │ │ │ │ ├── PlanarReflection.cs │ │ │ │ ├── PlanarReflection.cs.meta │ │ │ │ ├── SpecularLighting.cs │ │ │ │ ├── SpecularLighting.cs.meta │ │ │ │ ├── Water.cs │ │ │ │ ├── Water.cs.meta │ │ │ │ ├── WaterBase.cs │ │ │ │ ├── WaterBase.cs.meta │ │ │ │ ├── WaterTile.cs │ │ │ │ └── WaterTile.cs.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ │ ├── FXWaterPro.shader │ │ │ │ └── FXWaterPro.shader.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── WaterBump.jpg │ │ │ │ ├── WaterBump.jpg.meta │ │ │ │ ├── WaterFresnel.psd │ │ │ │ ├── WaterFresnel.psd.meta │ │ │ │ ├── WaterProDaytimeGradient.psd │ │ │ │ ├── WaterProDaytimeGradient.psd.meta │ │ │ │ ├── WaterProNighttimeGradient.psd │ │ │ │ └── WaterProNighttimeGradient.psd.meta │ │ │ ├── Water4.meta │ │ │ └── Water4 │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── OceanPlaneMaterial.mat │ │ │ ├── OceanPlaneMaterial.mat.meta │ │ │ ├── Water4Advanced.mat │ │ │ ├── Water4Advanced.mat.meta │ │ │ ├── Water4Simple.mat │ │ │ └── Water4Simple.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ ├── OceanPlane.FBX │ │ │ └── OceanPlane.FBX.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ ├── Water4Advanced.prefab │ │ │ ├── Water4Advanced.prefab.meta │ │ │ ├── Water4Simple.prefab │ │ │ └── Water4Simple.prefab.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ ├── FXWater4Advanced.shader │ │ │ ├── FXWater4Advanced.shader.meta │ │ │ ├── FXWater4Simple.shader │ │ │ ├── FXWater4Simple.shader.meta │ │ │ ├── WaterInclude.cginc │ │ │ └── WaterInclude.cginc.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ ├── SimpleFoam.png │ │ │ ├── SimpleFoam.png.meta │ │ │ ├── SmallWaves.png │ │ │ └── SmallWaves.png.meta │ ├── PhysicsMaterials.meta │ ├── PhysicsMaterials │ │ ├── Bouncy.physicmaterial │ │ ├── Bouncy.physicmaterial.meta │ │ ├── Ice.physicmaterial │ │ ├── Ice.physicmaterial.meta │ │ ├── MaxFriction.physicMaterial │ │ ├── MaxFriction.physicMaterial.meta │ │ ├── Metal.physicmaterial │ │ ├── Metal.physicmaterial.meta │ │ ├── Rubber.physicmaterial │ │ ├── Rubber.physicmaterial.meta │ │ ├── Wood.physicmaterial │ │ ├── Wood.physicmaterial.meta │ │ ├── ZeroFriction.physicMaterial │ │ └── ZeroFriction.physicMaterial.meta │ ├── Prototyping.meta │ ├── Prototyping │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── NavyGrid.mat │ │ │ ├── NavyGrid.mat.meta │ │ │ ├── NavyGridNormal.mat │ │ │ ├── NavyGridNormal.mat.meta │ │ │ ├── NavySmooth.mat │ │ │ ├── NavySmooth.mat.meta │ │ │ ├── PinkGrid.mat │ │ │ ├── PinkGrid.mat.meta │ │ │ ├── PinkSmooth.mat │ │ │ ├── PinkSmooth.mat.meta │ │ │ ├── TestGrid.mat │ │ │ ├── TestGrid.mat.meta │ │ │ ├── YellowGrid.mat │ │ │ ├── YellowGrid.mat.meta │ │ │ ├── YellowSmooth.mat │ │ │ └── YellowSmooth.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── BlockPrototype04x04x04.fbx │ │ │ ├── BlockPrototype04x04x04.fbx.meta │ │ │ ├── CubePrototype02x02x02.fbx │ │ │ ├── CubePrototype02x02x02.fbx.meta │ │ │ ├── CubePrototype04x04x04.fbx │ │ │ ├── CubePrototype04x04x04.fbx.meta │ │ │ ├── CubePrototype08x08x08.fbx │ │ │ ├── CubePrototype08x08x08.fbx.meta │ │ │ ├── FloorPrototype04x01x04.fbx │ │ │ ├── FloorPrototype04x01x04.fbx.meta │ │ │ ├── FloorPrototype08x01x08.fbx │ │ │ ├── FloorPrototype08x01x08.fbx.meta │ │ │ ├── FloorPrototype64x01x64.fbx │ │ │ ├── FloorPrototype64x01x64.fbx.meta │ │ │ ├── HousePrototype16x16x24.fbx │ │ │ ├── HousePrototype16x16x24.fbx.meta │ │ │ ├── JoinInnerPrototype01x06x01.fbx │ │ │ ├── JoinInnerPrototype01x06x01.fbx.meta │ │ │ ├── JoinMidPrototype04x06x01.fbx │ │ │ ├── JoinMidPrototype04x06x01.fbx.meta │ │ │ ├── JoinOuterPrototype02x06x02.fbx │ │ │ ├── JoinOuterPrototype02x06x02.fbx.meta │ │ │ ├── PickupPrototype01x01x01.fbx │ │ │ ├── PickupPrototype01x01x01.fbx.meta │ │ │ ├── PillarPrototype01x02x01.fbx │ │ │ ├── PillarPrototype01x02x01.fbx.meta │ │ │ ├── PillarPrototype02x08x02.fbx │ │ │ ├── PillarPrototype02x08x02.fbx.meta │ │ │ ├── PlatformPrototype02x01x02.fbx │ │ │ ├── PlatformPrototype02x01x02.fbx.meta │ │ │ ├── PlatformPrototype04x01x04.fbx │ │ │ ├── PlatformPrototype04x01x04.fbx.meta │ │ │ ├── PlatformPrototype08x01x08.fbx │ │ │ ├── PlatformPrototype08x01x08.fbx.meta │ │ │ ├── RampPrototype04x02x02.fbx │ │ │ ├── RampPrototype04x02x02.fbx.meta │ │ │ ├── StepsPrototype04x02x02.fbx │ │ │ ├── StepsPrototype04x02x02.fbx.meta │ │ │ ├── WallPrototype08x08x01.fbx │ │ │ └── WallPrototype08x08x01.fbx.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── BlockPrototype04x04x04.prefab │ │ │ ├── BlockPrototype04x04x04.prefab.meta │ │ │ ├── CubePrototype02x02x02.prefab │ │ │ ├── CubePrototype02x02x02.prefab.meta │ │ │ ├── CubePrototype04x04x04.prefab │ │ │ ├── CubePrototype04x04x04.prefab.meta │ │ │ ├── CubePrototype08x08x08.prefab │ │ │ ├── CubePrototype08x08x08.prefab.meta │ │ │ ├── FloorPrototype04x01x04.prefab │ │ │ ├── FloorPrototype04x01x04.prefab.meta │ │ │ ├── FloorPrototype08x01x08.prefab │ │ │ ├── FloorPrototype08x01x08.prefab.meta │ │ │ ├── FloorPrototype64x01x64.prefab │ │ │ ├── FloorPrototype64x01x64.prefab.meta │ │ │ ├── HousePrototype16x16x24.prefab │ │ │ ├── HousePrototype16x16x24.prefab.meta │ │ │ ├── JoinInnerPrototype01x06x01.prefab │ │ │ ├── JoinInnerPrototype01x06x01.prefab.meta │ │ │ ├── JoinMidPrototype04x06x01.prefab │ │ │ ├── JoinMidPrototype04x06x01.prefab.meta │ │ │ ├── JoinOuterPrototype02x06x02.prefab │ │ │ ├── JoinOuterPrototype02x06x02.prefab.meta │ │ │ ├── PickupPrototype.prefab │ │ │ ├── PickupPrototype.prefab.meta │ │ │ ├── PillarPrototype01x02x01.prefab │ │ │ ├── PillarPrototype01x02x01.prefab.meta │ │ │ ├── PillarPrototype02x08x02.prefab │ │ │ ├── PillarPrototype02x08x02.prefab.meta │ │ │ ├── PlatformPrototype02x01x02.prefab │ │ │ ├── PlatformPrototype02x01x02.prefab.meta │ │ │ ├── PlatformPrototype04x01x04.prefab │ │ │ ├── PlatformPrototype04x01x04.prefab.meta │ │ │ ├── PlatformPrototype08x01x08.prefab │ │ │ ├── PlatformPrototype08x01x08.prefab.meta │ │ │ ├── RampPrototype04x02x02.prefab │ │ │ ├── RampPrototype04x02x02.prefab.meta │ │ │ ├── StepsPrototype04x02x02.prefab │ │ │ ├── StepsPrototype04x02x02.prefab.meta │ │ │ ├── WallPrototype08x08x01.prefab │ │ │ └── WallPrototype08x08x01.prefab.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── WorldCoordDiffuse.shader │ │ │ └── WorldCoordDiffuse.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── GridEmissive.png │ │ │ ├── GridEmissive.png.meta │ │ │ ├── SwatchMauveAlbedo.png │ │ │ ├── SwatchMauveAlbedo.png.meta │ │ │ ├── SwatchNavyAlbedo.png │ │ │ ├── SwatchNavyAlbedo.png.meta │ │ │ ├── SwatchNavyDarkAlbedo.png │ │ │ ├── SwatchNavyDarkAlbedo.png.meta │ │ │ ├── SwatchOrangeAlbedo.png │ │ │ ├── SwatchOrangeAlbedo.png.meta │ │ │ ├── SwatchPinkDAlbedo.png │ │ │ ├── SwatchPinkDAlbedo.png.meta │ │ │ ├── SwatchTealAlbedo.png │ │ │ ├── SwatchTealAlbedo.png.meta │ │ │ ├── SwatchTurquoiseAlbedo.png │ │ │ ├── SwatchTurquoiseAlbedo.png.meta │ │ │ ├── SwatchWhiteAlbedo.png │ │ │ ├── SwatchWhiteAlbedo.png.meta │ │ │ ├── SwatchYellowAlbedo.png │ │ │ └── SwatchYellowAlbedo.png.meta │ ├── Utility.meta │ └── Utility │ │ ├── ActivateTrigger.cs │ │ ├── ActivateTrigger.cs.meta │ │ ├── AutoMobileShaderSwitch.cs │ │ ├── AutoMobileShaderSwitch.cs.meta │ │ ├── AutoMoveAndRotate.cs │ │ ├── AutoMoveAndRotate.cs.meta │ │ ├── CameraRefocus.cs │ │ ├── CameraRefocus.cs.meta │ │ ├── CurveControlledBob.cs │ │ ├── CurveControlledBob.cs.meta │ │ ├── DragRigidbody.cs │ │ ├── DragRigidbody.cs.meta │ │ ├── DynamicShadowSettings.cs │ │ ├── DynamicShadowSettings.cs.meta │ │ ├── EventSystemChecker.cs │ │ ├── EventSystemChecker.cs.meta │ │ ├── FOVKick.cs │ │ ├── FOVKick.cs.meta │ │ ├── FPSCounter.cs │ │ ├── FPSCounter.cs.meta │ │ ├── FollowTarget.cs │ │ ├── FollowTarget.cs.meta │ │ ├── ForcedReset.cs │ │ ├── ForcedReset.cs.meta │ │ ├── LerpControlledBob.cs │ │ ├── LerpControlledBob.cs.meta │ │ ├── ObjectResetter.cs │ │ ├── ObjectResetter.cs.meta │ │ ├── ParticleSystemDestroyer.cs │ │ ├── ParticleSystemDestroyer.cs.meta │ │ ├── PlatformSpecificContent.cs │ │ ├── PlatformSpecificContent.cs.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── FramerateCounter.prefab │ │ └── FramerateCounter.prefab.meta │ │ ├── SimpleActivatorMenu.cs │ │ ├── SimpleActivatorMenu.cs.meta │ │ ├── SimpleMouseRotator.cs │ │ ├── SimpleMouseRotator.cs.meta │ │ ├── SmoothFollow.cs │ │ ├── SmoothFollow.cs.meta │ │ ├── TimedObjectActivator.cs │ │ ├── TimedObjectActivator.cs.meta │ │ ├── TimedObjectDestructor.cs │ │ ├── TimedObjectDestructor.cs.meta │ │ ├── WaypointCircuit.cs │ │ ├── WaypointCircuit.cs.meta │ │ ├── WaypointProgressTracker.cs │ │ └── WaypointProgressTracker.cs.meta ├── UnityVS.meta └── UnityVS │ ├── Editor.meta │ └── Editor │ ├── SyntaxTree.VisualStudio.Unity.Bridge.dll │ ├── SyntaxTree.VisualStudio.Unity.Bridge.dll.meta │ ├── SyntaxTree.VisualStudio.Unity.Messaging.dll │ └── SyntaxTree.VisualStudio.Unity.Messaging.dll.meta ├── ClassDiagram1.cd ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityAdsSettings.asset └── UnityConnectSettings.asset ├── README.md └── client_netcode_structure.txt /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | #Unity builds 9 | Build_Data/* 10 | LinuxBuild_Data/* 11 | Build.exe 12 | # Linux builds 13 | *.x86 14 | *.x86_64 15 | 16 | # Autogenerated VS/MD solution and project files 17 | ExportedObj/ 18 | *.csproj 19 | *.unityproj 20 | *.sln 21 | *.suo 22 | *.tmp 23 | *.user 24 | *.userprefs 25 | *.pidb 26 | *.booproj 27 | *.svd 28 | 29 | 30 | # Unity3D generated meta files 31 | *.pidb.meta 32 | 33 | # Unity3D Generated File On Crash Reports 34 | sysinfo.txt 35 | 36 | *.pdb 37 | player_win_x86.pdb 38 | player_win_x86_s.pdb 39 | 40 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 92c35c76acd2ea243a624a9edb7290d8 3 | folderAsset: yes 4 | timeCreated: 1453239848 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Editor/CrossPlatformInput.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 41e4f29e5dee9ec48a2538955ef1de71 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | 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-------------------------------------------------------------------------------- /Assets/Scripts/Debug/RTTDebug.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using UnityEngine.Networking; 4 | 5 | /// 6 | /// A Script to log RTT to the clients (or server clients) 7 | /// 8 | public class RTTDebug : NetworkBehaviour { 9 | 10 | private NetworkManager nwManager; 11 | private System.Text.StringBuilder debugString = new System.Text.StringBuilder(); 12 | 13 | void Start() { 14 | nwManager = GameObject.FindObjectOfType(); 15 | } 16 | 17 | void Update () { 18 | 19 | } 20 | 21 | void OnGUI() { 22 | if (nwManager == null) { 23 | GUI.Label(new Rect(20, 20, 100, 30), "Network manager not found!"); 24 | } else { 25 | NetworkClient client = nwManager.client; 26 | debugString.Remove(0, debugString.Length); 27 | if (client != null) { 28 | debugString.Append("RTT: "); 29 | debugString.Append(client.GetRTT().ToString()); 30 | } else { 31 | debugString.Append("Null client"); 32 | } 33 | GUI.Label(new Rect(20, 20, 100, 30), debugString.ToString()); 34 | } 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /Assets/Scripts/Debug/RTTDebug.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ed1b6d7e4a51054796158ffe68066d0 3 | timeCreated: 1453287890 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/GameOptions.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class GameOptions : MonoBehaviour { 5 | 6 | [SerializeField] 7 | [Range(0.05f, 2f)] 8 | private float timescale = 1f; 9 | 10 | void Awake () { 11 | Time.timeScale = timescale; 12 | //Application.targetFrameRate = 10; 13 | } 14 | 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Scripts/GameOptions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ecc4b1e5e70e7ec4f8a8704f193e0df1 3 | timeCreated: 1454269414 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/InputListMessage.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 041b608ac8e2851479c991cb69562460 3 | timeCreated: 1454713931 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/NetworkTurnOn.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using UnityEngine.Networking; 4 | 5 | /// 6 | /// This class is just a simple controller that enables 7 | /// certain client side components that need to be turned off for 8 | /// multiplayer. 9 | /// 10 | public class NetworkTurnOn : NetworkBehaviour { 11 | 12 | /* 13 | * Network setup 14 | */ 15 | [SerializeField] 16 | Camera fpsCharacterCam; 17 | [SerializeField] 18 | AudioListener audioListener; 19 | 20 | // Player network setup 21 | void Start () { 22 | if (isLocalPlayer) { 23 | //GetComponent ().enabled = true; - This is now a shared script 24 | //If want to disable player to player collision, disable controller and enable only for local player 25 | //GetComponent().enabled = true; 26 | fpsCharacterCam.enabled = true; 27 | audioListener.enabled = true; 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/Scripts/NetworkTurnOn.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 54a7cb9b428a6334bb269e24234a084f 3 | timeCreated: 1453286703 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerID.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a604a5c856d5984ebe68fbb3ed1b7d3 3 | timeCreated: 1453286703 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/UNETFirstPersonController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0ab17209d6bac0b4bb57938c8ad58bd4 3 | timeCreated: 1453240546 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Util.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c8ccd0c3a73d38459d04166e9888b05 3 | folderAsset: yes 4 | timeCreated: 1453416901 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Util/Singleton.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class Singleton : MonoBehaviour where T : MonoBehaviour 5 | { 6 | private static T m_Instance; 7 | private static object m_Lock = new object(); 8 | private static bool m_ApplicationIsQuitting = false; 9 | 10 | public static T Instance 11 | { 12 | get 13 | { 14 | if (m_ApplicationIsQuitting) 15 | return null; 16 | 17 | lock(m_Lock) 18 | { 19 | if (m_Instance == null) 20 | { 21 | m_Instance = (T)FindObjectOfType(typeof(T)); 22 | if (FindObjectsOfType(typeof(T)).Length > 1) 23 | return m_Instance; 24 | 25 | if (m_Instance == null) 26 | { 27 | GameObject singleton = new GameObject(); 28 | m_Instance = singleton.AddComponent(); 29 | singleton.name = typeof(T).ToString(); 30 | DontDestroyOnLoad(singleton); 31 | } 32 | } 33 | } 34 | 35 | return m_Instance; 36 | } 37 | } 38 | 39 | public void OnDestroy() 40 | { 41 | m_ApplicationIsQuitting = true; 42 | } 43 | } -------------------------------------------------------------------------------- /Assets/Scripts/Util/Singleton.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 16debae22ad879446be9da5ad6e8d725 3 | timeCreated: 1453417064 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Standard Assets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d264080cccf7584380683e5cc365e87 3 | folderAsset: yes 4 | timeCreated: 1453239848 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 604bd9e7358cf48c0969f5b515a8c51c 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/CameraGuidelines.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 86f4276d9602ff547968823666aa5699 3 | TextScriptImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a869b219648fd6c47a3c134f3520ccff 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Prefabs/CctvCamera.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 851d11542d51c464e89acf6875599172 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Prefabs/FreeLookCameraRig.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 49a0e923d39ec3c4c8bb97699e2f2903 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Prefabs/HandheldCamera.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a5be31db3f71b0642af74fe491b4bc89 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Prefabs/MultipurposeCameraRig.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: baec086904791744185aaa07a6cf55c2 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e7b22774d57de9f4eb961b3ff68ed80a 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/AbstractTargetFollower.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 89a534d869bfccd49bebf7cb6fb244b6 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/AutoCam.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a8d3968294210ba4a9d2bb96dfa74a16 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/FreeLookCam.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e44af8091779fcb40801d5b284353dbe 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/HandHeldCam.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Cameras 5 | { 6 | public class HandHeldCam : LookatTarget 7 | { 8 | [SerializeField] private float m_SwaySpeed = .5f; 9 | [SerializeField] private float m_BaseSwayAmount = .5f; 10 | [SerializeField] private float m_TrackingSwayAmount = .5f; 11 | [Range(-1, 1)] [SerializeField] private float m_TrackingBias = 0; 12 | 13 | 14 | protected override void FollowTarget(float deltaTime) 15 | { 16 | base.FollowTarget(deltaTime); 17 | 18 | float bx = (Mathf.PerlinNoise(0, Time.time*m_SwaySpeed) - 0.5f); 19 | float by = (Mathf.PerlinNoise(0, (Time.time*m_SwaySpeed) + 100)) - 0.5f; 20 | 21 | bx *= m_BaseSwayAmount; 22 | by *= m_BaseSwayAmount; 23 | 24 | float tx = (Mathf.PerlinNoise(0, Time.time*m_SwaySpeed) - 0.5f) + m_TrackingBias; 25 | float ty = ((Mathf.PerlinNoise(0, (Time.time*m_SwaySpeed) + 100)) - 0.5f) + m_TrackingBias; 26 | 27 | tx *= -m_TrackingSwayAmount*m_FollowVelocity.x; 28 | ty *= m_TrackingSwayAmount*m_FollowVelocity.y; 29 | 30 | transform.Rotate(bx + tx, by + ty, 0); 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/HandHeldCam.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d947636a9390f6a46a121124154e6e3f 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/LookatTarget.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f2ec2b96de5640e42a622fc3064f1c80 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/PivotBasedCameraRig.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | 5 | namespace UnityStandardAssets.Cameras 6 | { 7 | public abstract class PivotBasedCameraRig : AbstractTargetFollower 8 | { 9 | // This script is designed to be placed on the root object of a camera rig, 10 | // comprising 3 gameobjects, each parented to the next: 11 | 12 | // Camera Rig 13 | // Pivot 14 | // Camera 15 | 16 | protected Transform m_Cam; // the transform of the camera 17 | protected Transform m_Pivot; // the point at which the camera pivots around 18 | protected Vector3 m_LastTargetPosition; 19 | 20 | 21 | protected virtual void Awake() 22 | { 23 | // find the camera in the object hierarchy 24 | m_Cam = GetComponentInChildren().transform; 25 | m_Pivot = m_Cam.parent; 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/PivotBasedCameraRig.cs.meta: 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1 | fileFormatVersion: 2 2 | guid: 5d2f1a0944eff024ab396500807b91cd 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Characters/RollerBall/Prefabs/RollerBall.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 753ea9ccf9eee6c42a0954ec8663b992 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Characters/RollerBall/RollerBallGuidelines.txt: -------------------------------------------------------------------------------- 1 | The RollerBall prefab is a very simple controllable example which is designed to be used as-is. Just drop the prefab into your scene and you're good to go. It's designed as a minimal demonstration of using our Cross Platform Input scripts, and to demonstrate the way we've chosen to separate the input from the mechanics of the controller, so that you're free to swap in other input styles or AI controls. 2 | 3 | The ball converts its input to camera-relative motion, so it works fine with any of the camera rigs provided - even the CCTV Camera Rig! 4 | 5 | The simplest way to get started with the rolling ball controller is to: 6 | 7 | 1) Start with a suitable scene. There ought to be enough flat ground to roll around on. 8 | 9 | 2) Place the "RollerBall" prefab in the scene. 10 | 11 | 3) Place a camera rig in the scene, from the Cameras folder. 12 | 13 | 4) If present, delete the "Main Camera" that exists in new scenes by default. The camera rigs contain their own camera, so you don't need the default camera. 14 | 15 | There are a number of simple adjustable settings on the Ball allowing you to change the handling and jump power. For more information, see the comments in the script. -------------------------------------------------------------------------------- /Assets/Standard Assets/Characters/RollerBall/RollerBallGuidelines.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0cdb788e79be7594e8cc8e1f742d23b7 3 | TextScriptImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Characters/RollerBall/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 41b808ba7c2f15e47bef4912db87d7c5 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs.meta: 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| defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.CrossPlatformInput 5 | { 6 | public class ButtonHandler : MonoBehaviour 7 | { 8 | 9 | public string Name; 10 | 11 | void OnEnable() 12 | { 13 | 14 | } 15 | 16 | public void SetDownState() 17 | { 18 | CrossPlatformInputManager.SetButtonDown(Name); 19 | } 20 | 21 | 22 | public void SetUpState() 23 | { 24 | CrossPlatformInputManager.SetButtonUp(Name); 25 | } 26 | 27 | 28 | public void SetAxisPositiveState() 29 | { 30 | CrossPlatformInputManager.SetAxisPositive(Name); 31 | } 32 | 33 | 34 | public void SetAxisNeutralState() 35 | { 36 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bcae914220acd4907840a029bb9d9aec 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Environment/Water/Water/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b5b8c0f9acc2944f086c02cb83f4ae76 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Environment/Water/Water/Scripts/Displace.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Water 5 | { 6 | [ExecuteInEditMode] 7 | [RequireComponent(typeof(WaterBase))] 8 | public class Displace : MonoBehaviour 9 | { 10 | public void Awake() 11 | { 12 | if (enabled) 13 | { 14 | OnEnable(); 15 | } 16 | else 17 | { 18 | OnDisable(); 19 | } 20 | } 21 | 22 | 23 | public void OnEnable() 24 | { 25 | Shader.EnableKeyword("WATER_VERTEX_DISPLACEMENT_ON"); 26 | Shader.DisableKeyword("WATER_VERTEX_DISPLACEMENT_OFF"); 27 | } 28 | 29 | 30 | public void OnDisable() 31 | { 32 | Shader.EnableKeyword("WATER_VERTEX_DISPLACEMENT_OFF"); 33 | Shader.DisableKeyword("WATER_VERTEX_DISPLACEMENT_ON"); 34 | } 35 | } 36 | } -------------------------------------------------------------------------------- /Assets/Standard Assets/Environment/Water/Water/Scripts/Displace.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c62b7d87755b447919138e67f8e22e0c 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Water 5 | { 6 | [ExecuteInEditMode] 7 | [RequireComponent(typeof(WaterBase))] 8 | public class GerstnerDisplace : Displace { } 9 | } -------------------------------------------------------------------------------- /Assets/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 42e7f46d0e5a84171a3909479c1646ba 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Water 5 | { 6 | public class MeshContainer 7 | { 8 | public Mesh mesh; 9 | public Vector3[] vertices; 10 | public Vector3[] normals; 11 | 12 | 13 | public MeshContainer(Mesh m) 14 | { 15 | mesh = m; 16 | vertices = m.vertices; 17 | normals = m.normals; 18 | } 19 | 20 | 21 | public void Update() 22 | { 23 | mesh.vertices = vertices; 24 | mesh.normals = normals; 25 | } 26 | } 27 | } -------------------------------------------------------------------------------- /Assets/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 951d74f7d57bed84cb623c62436bd064 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4185bc77c7194462ca3b1097ef4a5de0 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Water 5 | { 6 | [RequireComponent(typeof(WaterBase))] 7 | [ExecuteInEditMode] 8 | public class SpecularLighting : MonoBehaviour 9 | { 10 | public Transform specularLight; 11 | private WaterBase m_WaterBase; 12 | 13 | 14 | public void Start() 15 | { 16 | m_WaterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase)); 17 | } 18 | 19 | 20 | public void Update() 21 | { 22 | if (!m_WaterBase) 23 | { 24 | m_WaterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase)); 25 | } 26 | 27 | if (specularLight && m_WaterBase.sharedMaterial) 28 | { 29 | m_WaterBase.sharedMaterial.SetVector("_WorldLightDir", specularLight.transform.forward); 30 | } 31 | } 32 | } 33 | } -------------------------------------------------------------------------------- /Assets/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: de2ab2b9ac93bb544b9552e49030371b 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | 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-------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/AutoMoveAndRotate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Utility 5 | { 6 | public class AutoMoveAndRotate : MonoBehaviour 7 | { 8 | public Vector3andSpace moveUnitsPerSecond; 9 | public Vector3andSpace rotateDegreesPerSecond; 10 | public bool ignoreTimescale; 11 | private float m_LastRealTime; 12 | 13 | 14 | private void Start() 15 | { 16 | m_LastRealTime = Time.realtimeSinceStartup; 17 | } 18 | 19 | 20 | // Update is called once per frame 21 | private void Update() 22 | { 23 | float deltaTime = Time.deltaTime; 24 | if (ignoreTimescale) 25 | { 26 | deltaTime = (Time.realtimeSinceStartup - m_LastRealTime); 27 | m_LastRealTime = Time.realtimeSinceStartup; 28 | } 29 | transform.Translate(moveUnitsPerSecond.value*deltaTime, moveUnitsPerSecond.space); 30 | transform.Rotate(rotateDegreesPerSecond.value*deltaTime, moveUnitsPerSecond.space); 31 | } 32 | 33 | 34 | [Serializable] 35 | public class Vector3andSpace 36 | { 37 | public Vector3 value; 38 | public Space space = Space.Self; 39 | } 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/AutoMoveAndRotate.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1347817507220a4384f3ff6f7c24546 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/CameraRefocus.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d1e2e7a54dcc8694ab1eca46d072f264 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/CurveControlledBob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 492f54f4accf00440828ffcb9e4fcc19 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/DragRigidbody.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58650e15a2607e44daa0f150e0061d89 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/DynamicShadowSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8566902b50d5bfb4fb7f8b89f9cdbe8b 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/EventSystemChecker.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using UnityEngine; 4 | using UnityEngine.EventSystems; 5 | 6 | public class EventSystemChecker : MonoBehaviour 7 | { 8 | //public GameObject eventSystem; 9 | 10 | // Use this for initialization 11 | void Awake () 12 | { 13 | if(!FindObjectOfType()) 14 | { 15 | //Instantiate(eventSystem); 16 | GameObject obj = new GameObject("EventSystem"); 17 | obj.AddComponent(); 18 | obj.AddComponent().forceModuleActive = true; 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/EventSystemChecker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c0578910bbe00d43919a92c7b9893fe 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/FOVKick.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6045a93fb05b9c74884821030da2c46c 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/FPSCounter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | 5 | namespace UnityStandardAssets.Utility 6 | { 7 | [RequireComponent(typeof (Text))] 8 | public class FPSCounter : MonoBehaviour 9 | { 10 | const float fpsMeasurePeriod = 0.5f; 11 | private int m_FpsAccumulator = 0; 12 | private float m_FpsNextPeriod = 0; 13 | private int m_CurrentFps; 14 | const string display = "{0} FPS"; 15 | private Text m_Text; 16 | 17 | 18 | private void Start() 19 | { 20 | m_FpsNextPeriod = Time.realtimeSinceStartup + fpsMeasurePeriod; 21 | m_Text = GetComponent(); 22 | } 23 | 24 | 25 | private void Update() 26 | { 27 | // measure average frames per second 28 | m_FpsAccumulator++; 29 | if (Time.realtimeSinceStartup > m_FpsNextPeriod) 30 | { 31 | m_CurrentFps = (int) (m_FpsAccumulator/fpsMeasurePeriod); 32 | m_FpsAccumulator = 0; 33 | m_FpsNextPeriod += fpsMeasurePeriod; 34 | m_Text.text = string.Format(display, m_CurrentFps); 35 | } 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/FPSCounter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22bbf57ec543cee42a5aa0ec2dd9e457 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/FollowTarget.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | 5 | namespace UnityStandardAssets.Utility 6 | { 7 | public class FollowTarget : MonoBehaviour 8 | { 9 | public Transform target; 10 | public Vector3 offset = new Vector3(0f, 7.5f, 0f); 11 | 12 | 13 | private void LateUpdate() 14 | { 15 | transform.position = target.position + offset; 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/FollowTarget.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 246cc59c7a84ea44f87f6b70acfe30c5 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/ForcedReset.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.SceneManagement; 4 | using UnityStandardAssets.CrossPlatformInput; 5 | 6 | [RequireComponent(typeof (GUITexture))] 7 | public class ForcedReset : MonoBehaviour 8 | { 9 | private void Update() 10 | { 11 | // if we have forced a reset ... 12 | if (CrossPlatformInputManager.GetButtonDown("ResetObject")) 13 | { 14 | //... reload the scene 15 | SceneManager.LoadScene(SceneManager.GetSceneAt(0).path); 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/ForcedReset.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b886447cba80f74e820adb3c9e70c76 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/LerpControlledBob.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using UnityEngine; 4 | 5 | namespace UnityStandardAssets.Utility 6 | { 7 | [Serializable] 8 | public class LerpControlledBob 9 | { 10 | public float BobDuration; 11 | public float BobAmount; 12 | 13 | private float m_Offset = 0f; 14 | 15 | 16 | // provides the offset that can be used 17 | public float Offset() 18 | { 19 | return m_Offset; 20 | } 21 | 22 | 23 | public IEnumerator DoBobCycle() 24 | { 25 | // make the camera move down slightly 26 | float t = 0f; 27 | while (t < BobDuration) 28 | { 29 | m_Offset = Mathf.Lerp(0f, BobAmount, t/BobDuration); 30 | t += Time.deltaTime; 31 | yield return new WaitForFixedUpdate(); 32 | } 33 | 34 | // make it move back to neutral 35 | t = 0f; 36 | while (t < BobDuration) 37 | { 38 | m_Offset = Mathf.Lerp(BobAmount, 0f, t/BobDuration); 39 | t += Time.deltaTime; 40 | yield return new WaitForFixedUpdate(); 41 | } 42 | m_Offset = 0f; 43 | } 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/LerpControlledBob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1bbfafbde15c854681023b9e01e12dd 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/ObjectResetter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 643c971818f68d3439e84b5d8bdafe07 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 29014cd42b6d273408e0ceefd336c0b3 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/PlatformSpecificContent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b27507c5d0efbbd47ac8c1de9a1a0a35 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b43a4ef15621158419a2b639f7a98245 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/Prefabs/FramerateCounter.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 81154777d5417884981849c5243f6c01 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/SimpleActivatorMenu.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Utility 5 | { 6 | public class SimpleActivatorMenu : MonoBehaviour 7 | { 8 | // An incredibly simple menu which, when given references 9 | // to gameobjects in the scene 10 | public GUIText camSwitchButton; 11 | public GameObject[] objects; 12 | 13 | 14 | private int m_CurrentActiveObject; 15 | 16 | 17 | private void OnEnable() 18 | { 19 | // active object starts from first in array 20 | m_CurrentActiveObject = 0; 21 | camSwitchButton.text = objects[m_CurrentActiveObject].name; 22 | } 23 | 24 | 25 | public void NextCamera() 26 | { 27 | int nextactiveobject = m_CurrentActiveObject + 1 >= objects.Length ? 0 : m_CurrentActiveObject + 1; 28 | 29 | for (int i = 0; i < objects.Length; i++) 30 | { 31 | objects[i].SetActive(i == nextactiveobject); 32 | } 33 | 34 | m_CurrentActiveObject = nextactiveobject; 35 | camSwitchButton.text = objects[m_CurrentActiveObject].name; 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/SimpleActivatorMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 69b69a5b0e0a85b4aa97a7edc40c37d1 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/SimpleMouseRotator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cadd54e4832aeef4b9359f44cbe335cd 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/SmoothFollow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f76806479d916a64aa03f8e3eba7912f 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/TimedObjectActivator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3a7cedf246fca744f90cbdc9dbe41166 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/TimedObjectDestructor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Utility 5 | { 6 | public class TimedObjectDestructor : MonoBehaviour 7 | { 8 | [SerializeField] private float m_TimeOut = 1.0f; 9 | [SerializeField] private bool m_DetachChildren = false; 10 | 11 | 12 | private void Awake() 13 | { 14 | Invoke("DestroyNow", m_TimeOut); 15 | } 16 | 17 | 18 | private void DestroyNow() 19 | { 20 | if (m_DetachChildren) 21 | { 22 | transform.DetachChildren(); 23 | } 24 | DestroyObject(gameObject); 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/TimedObjectDestructor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 37fac21d1f093d344816942d1abce94e 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/WaypointCircuit.cs.meta: 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/Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll.meta: -------------------------------------------------------------------------------- 1 | guid: 4ad02dc83da735c4e8d945332b9202f6 2 | -------------------------------------------------------------------------------- /ClassDiagram1.cd: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Assets\Scripts\UNETFirstPersonController.cs 12 | 13 | 14 | 15 | 16 | Assets\Scripts\UNETFirstPersonController.cs 17 | 18 | 19 | 20 | 21 | lUQAFVBqBiAUMMSAcgw6TAAEQQIilQAcCGoAYUgBUQA= 22 | Assets\Scripts\UNETFirstPersonController.cs 23 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2016 InVoid 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lucasmontec/UnetCharacterController/3e1d1f027ab67b57fe319c1397f52c6178facdb7/ProjectSettings/AudioManager.asset -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lucasmontec/UnetCharacterController/3e1d1f027ab67b57fe319c1397f52c6178facdb7/ProjectSettings/ClusterInputManager.asset 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