├── .gitignore
├── Assets
├── BTs.meta
├── BTs
│ ├── BenchmarkBT.asset
│ ├── BenchmarkBT.asset.meta
│ ├── ExperimentalBT.asset
│ ├── ExperimentalBT.asset.meta
│ ├── ParallelsAndInterrupts.asset
│ ├── ParallelsAndInterrupts.asset.meta
│ ├── ReactiveExample.asset
│ └── ReactiveExample.asset.meta
├── Plugins.meta
└── Plugins
│ ├── AutonomousAgents.meta
│ ├── AutonomousAgents
│ ├── Editor.meta
│ ├── Editor
│ │ ├── AgentMenuCreator.cs
│ │ ├── AgentMenuCreator.cs.meta
│ │ ├── Path2DEditor.cs
│ │ └── Path2DEditor.cs.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── Paths.meta
│ │ ├── Sprites.meta
│ │ └── Sprites
│ │ │ ├── Circle.png
│ │ │ ├── Circle.png.meta
│ │ │ ├── Large White Grid.png
│ │ │ ├── Large White Grid.png.meta
│ │ │ ├── Square.png
│ │ │ ├── Square.png.meta
│ │ │ ├── Triangle.png
│ │ │ ├── Triangle.png.meta
│ │ │ ├── Ultra White Grid.png
│ │ │ ├── Ultra White Grid.png.meta
│ │ │ ├── White Grid.png
│ │ │ └── White Grid.png.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── AgentsDisplayScene.unity
│ │ ├── AgentsDisplayScene.unity.meta
│ │ ├── AgentsTestScene.unity
│ │ └── AgentsTestScene.unity.meta
│ ├── Scripts.meta
│ └── Scripts
│ │ ├── Agent2D.cs
│ │ ├── Agent2D.cs.meta
│ │ ├── AreaWarp2D.cs
│ │ ├── AreaWarp2D.cs.meta
│ │ ├── AutonomousAgent2D.cs
│ │ ├── AutonomousAgent2D.cs.meta
│ │ ├── FlockGroup2D.cs
│ │ ├── FlockGroup2D.cs.meta
│ │ ├── Path2D.cs
│ │ ├── Path2D.cs.meta
│ │ ├── Sensors.meta
│ │ ├── Sensors
│ │ ├── AgentSensor2D.cs
│ │ ├── AgentSensor2D.cs.meta
│ │ ├── ArriveSensor2D.cs
│ │ ├── ArriveSensor2D.cs.meta
│ │ ├── EvadeSensor2D.cs
│ │ ├── EvadeSensor2D.cs.meta
│ │ ├── ObjectSensor2D.cs
│ │ ├── ObjectSensor2D.cs.meta
│ │ ├── ObstacleSensor2D.cs
│ │ └── ObstacleSensor2D.cs.meta
│ │ ├── Steering.meta
│ │ ├── Steering
│ │ ├── Alignment2D.cs
│ │ ├── Alignment2D.cs.meta
│ │ ├── Arrive2D.cs
│ │ ├── Arrive2D.cs.meta
│ │ ├── Cohesion2D.cs
│ │ ├── Cohesion2D.cs.meta
│ │ ├── Evade2D.cs
│ │ ├── Evade2D.cs.meta
│ │ ├── Flee2D.cs
│ │ ├── Flee2D.cs.meta
│ │ ├── Flocking2D.cs
│ │ ├── Flocking2D.cs.meta
│ │ ├── FollowMouse2D.cs
│ │ ├── FollowMouse2D.cs.meta
│ │ ├── FollowPath2D.cs
│ │ ├── FollowPath2D.cs.meta
│ │ ├── GroupSteering2D.cs
│ │ ├── GroupSteering2D.cs.meta
│ │ ├── Hide2D.cs
│ │ ├── Hide2D.cs.meta
│ │ ├── Homing2D.cs
│ │ ├── Homing2D.cs.meta
│ │ ├── Interpose2D.cs
│ │ ├── Interpose2D.cs.meta
│ │ ├── ObstacleAvoidance2D.cs
│ │ ├── ObstacleAvoidance2D.cs.meta
│ │ ├── OffsetPursuit2D.cs
│ │ ├── OffsetPursuit2D.cs.meta
│ │ ├── Pursuit2D.cs
│ │ ├── Pursuit2D.cs.meta
│ │ ├── Seek2D.cs
│ │ ├── Seek2D.cs.meta
│ │ ├── Separation2D.cs
│ │ ├── Separation2D.cs.meta
│ │ ├── SteeringBehavior2D.cs
│ │ ├── SteeringBehavior2D.cs.meta
│ │ ├── WallAvoidance2D.cs
│ │ ├── WallAvoidance2D.cs.meta
│ │ ├── Wander2D.cs
│ │ └── Wander2D.cs.meta
│ │ ├── Utilitiy.meta
│ │ └── Utilitiy
│ │ ├── DrawUtil.cs
│ │ ├── DrawUtil.cs.meta
│ │ ├── ExtensionMethods.cs
│ │ └── ExtensionMethods.cs.meta
│ ├── BonsaiBT.meta
│ └── BonsaiBT
│ ├── 3rdParty.meta
│ ├── 3rdParty
│ ├── NodeEditorFramework.meta
│ ├── NodeEditorFramework
│ │ ├── GUIScaleUtility.cs
│ │ ├── GUIScaleUtility.cs.meta
│ │ ├── License.txt
│ │ └── License.txt.meta
│ ├── Vexe.meta
│ └── Vexe
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ ├── Vexe.meta
│ │ └── Vexe
│ │ │ ├── Drawers.meta
│ │ │ ├── Drawers
│ │ │ ├── API.meta
│ │ │ ├── API
│ │ │ │ ├── Base.meta
│ │ │ │ ├── Base
│ │ │ │ │ ├── AttributeDrawer.cs
│ │ │ │ │ ├── AttributeDrawer.cs.meta
│ │ │ │ │ ├── BaseDrawer.cs
│ │ │ │ │ ├── BaseDrawer.cs.meta
│ │ │ │ │ ├── CompositeDrawer.cs
│ │ │ │ │ ├── CompositeDrawer.cs.meta
│ │ │ │ │ ├── ObjectDrawer.cs
│ │ │ │ │ └── ObjectDrawer.cs.meta
│ │ │ │ ├── Core.meta
│ │ │ │ ├── Core
│ │ │ │ │ ├── BasicDrawers.cs
│ │ │ │ │ ├── BasicDrawers.cs.meta
│ │ │ │ │ ├── DictionaryDrawer.cs
│ │ │ │ │ ├── DictionaryDrawer.cs.meta
│ │ │ │ │ ├── MethodDrawer.cs
│ │ │ │ │ ├── MethodDrawer.cs.meta
│ │ │ │ │ ├── NullableDrawer.cs
│ │ │ │ │ ├── NullableDrawer.cs.meta
│ │ │ │ │ ├── RecursiveDrawer.cs
│ │ │ │ │ ├── RecursiveDrawer.cs.meta
│ │ │ │ │ ├── SequenceDrawer.cs
│ │ │ │ │ └── SequenceDrawer.cs.meta
│ │ │ │ ├── MemberDrawersHandler.cs
│ │ │ │ ├── MemberDrawersHandler.cs.meta
│ │ │ │ ├── TypeDrawerMapper.cs
│ │ │ │ └── TypeDrawerMapper.cs.meta
│ │ │ ├── User.meta
│ │ │ └── User
│ │ │ │ ├── AnimVarDrawer.cs
│ │ │ │ ├── AnimVarDrawer.cs.meta
│ │ │ │ ├── AssignableDrawer.cs
│ │ │ │ ├── AssignableDrawer.cs.meta
│ │ │ │ ├── BetterVectorDrawer.cs
│ │ │ │ ├── BetterVectorDrawer.cs.meta
│ │ │ │ ├── ButtonDrawer.cs
│ │ │ │ ├── ButtonDrawer.cs.meta
│ │ │ │ ├── CommentDrawer.cs
│ │ │ │ ├── CommentDrawer.cs.meta
│ │ │ │ ├── ConstrainValueDrawers.cs
│ │ │ │ ├── ConstrainValueDrawers.cs.meta
│ │ │ │ ├── DraggableDrawer.cs
│ │ │ │ ├── DraggableDrawer.cs.meta
│ │ │ │ ├── EnumMaskDrawer.cs
│ │ │ │ ├── EnumMaskDrawer.cs.meta
│ │ │ │ ├── FilterDrawers.cs
│ │ │ │ ├── FilterDrawers.cs.meta
│ │ │ │ ├── InlineDrawer.cs
│ │ │ │ ├── InlineDrawer.cs.meta
│ │ │ │ ├── InputAxisDrawer.cs
│ │ │ │ ├── InputAxisDrawer.cs.meta
│ │ │ │ ├── OnChangedDrawer.cs
│ │ │ │ ├── OnChangedDrawer.cs.meta
│ │ │ │ ├── ParagraphDrawer.cs
│ │ │ │ ├── ParagraphDrawer.cs.meta
│ │ │ │ ├── PathDrawer.cs
│ │ │ │ ├── PathDrawer.cs.meta
│ │ │ │ ├── PopupDrawer.cs
│ │ │ │ ├── PopupDrawer.cs.meta
│ │ │ │ ├── RandomsDrawers.cs
│ │ │ │ ├── RandomsDrawers.cs.meta
│ │ │ │ ├── RegexDrawer.cs
│ │ │ │ ├── RegexDrawer.cs.meta
│ │ │ │ ├── ResourcePathDrawer.cs
│ │ │ │ ├── ResourcePathDrawer.cs.meta
│ │ │ │ ├── SelectEnumDrawer.cs
│ │ │ │ ├── SelectEnumDrawer.cs.meta
│ │ │ │ ├── SelectSceneDrawer.cs
│ │ │ │ ├── SelectSceneDrawer.cs.meta
│ │ │ │ ├── ShowTypeDrawer.cs
│ │ │ │ ├── ShowTypeDrawer.cs.meta
│ │ │ │ ├── SliderDrawers.cs
│ │ │ │ ├── SliderDrawers.cs.meta
│ │ │ │ ├── TagsDrawer.cs
│ │ │ │ ├── TagsDrawer.cs.meta
│ │ │ │ ├── WhiteSpaceDrawer.cs
│ │ │ │ └── WhiteSpaceDrawer.cs.meta
│ │ │ ├── Editors.meta
│ │ │ ├── Editors
│ │ │ ├── BaseBehaviourEditor.cs
│ │ │ ├── BaseBehaviourEditor.cs.meta
│ │ │ ├── BaseEditor.cs
│ │ │ ├── BaseEditor.cs.meta
│ │ │ ├── BaseScriptableObjectEditor.cs
│ │ │ ├── BaseScriptableObjectEditor.cs.meta
│ │ │ ├── Internal.meta
│ │ │ └── Internal
│ │ │ │ ├── CategoryDefinitionResolver.cs
│ │ │ │ ├── CategoryDefinitionResolver.cs.meta
│ │ │ │ ├── ConditionalVisibility.cs
│ │ │ │ ├── ConditionalVisibility.cs.meta
│ │ │ │ ├── MembersCategory.cs
│ │ │ │ └── MembersCategory.cs.meta
│ │ │ ├── GUIs.meta
│ │ │ ├── GUIs
│ │ │ ├── BaseGUI.meta
│ │ │ ├── BaseGUI
│ │ │ │ ├── BaseGUI.cs
│ │ │ │ ├── BaseGUI.cs.meta
│ │ │ │ ├── Controls.meta
│ │ │ │ ├── Controls
│ │ │ │ │ ├── Bounds.cs
│ │ │ │ │ ├── Bounds.cs.meta
│ │ │ │ │ ├── Boxes.cs
│ │ │ │ │ ├── Boxes.cs.meta
│ │ │ │ │ ├── Buttons.cs
│ │ │ │ │ ├── Buttons.cs.meta
│ │ │ │ │ ├── Colors.cs
│ │ │ │ │ ├── Colors.cs.meta
│ │ │ │ │ ├── Curves.cs
│ │ │ │ │ ├── Curves.cs.meta
│ │ │ │ │ ├── Doubles.cs
│ │ │ │ │ ├── Doubles.cs.meta
│ │ │ │ │ ├── DragDrop.cs
│ │ │ │ │ ├── DragDrop.cs.meta
│ │ │ │ │ ├── Enums.cs
│ │ │ │ │ ├── Enums.cs.meta
│ │ │ │ │ ├── Floats.cs
│ │ │ │ │ ├── Floats.cs.meta
│ │ │ │ │ ├── Foldouts.cs
│ │ │ │ │ ├── Foldouts.cs.meta
│ │ │ │ │ ├── Gradients.cs
│ │ │ │ │ ├── Gradients.cs.meta
│ │ │ │ │ ├── Ints.cs
│ │ │ │ │ ├── Ints.cs.meta
│ │ │ │ │ ├── Labels.cs
│ │ │ │ │ ├── Labels.cs.meta
│ │ │ │ │ ├── Layers.cs
│ │ │ │ │ ├── Layers.cs.meta
│ │ │ │ │ ├── Longs.cs
│ │ │ │ │ ├── Longs.cs.meta
│ │ │ │ │ ├── Masks.cs
│ │ │ │ │ ├── Masks.cs.meta
│ │ │ │ │ ├── Members.cs
│ │ │ │ │ ├── Members.cs.meta
│ │ │ │ │ ├── Objects.cs
│ │ │ │ │ ├── Objects.cs.meta
│ │ │ │ │ ├── Popups.cs
│ │ │ │ │ ├── Popups.cs.meta
│ │ │ │ │ ├── Quaternions.cs
│ │ │ │ │ ├── Quaternions.cs.meta
│ │ │ │ │ ├── Rects.cs
│ │ │ │ │ ├── Rects.cs.meta
│ │ │ │ │ ├── ScrollViews.cs
│ │ │ │ │ ├── ScrollViews.cs.meta
│ │ │ │ │ ├── Sliders.cs
│ │ │ │ │ ├── Sliders.cs.meta
│ │ │ │ │ ├── Spaces.cs
│ │ │ │ │ ├── Spaces.cs.meta
│ │ │ │ │ ├── Texts.cs
│ │ │ │ │ ├── Texts.cs.meta
│ │ │ │ │ ├── Toggles.cs
│ │ │ │ │ ├── Toggles.cs.meta
│ │ │ │ │ ├── Vectors.cs
│ │ │ │ │ └── Vectors.cs.meta
│ │ │ │ ├── GUIStyles.cs
│ │ │ │ ├── GUIStyles.cs.meta
│ │ │ │ ├── Layout.cs
│ │ │ │ └── Layout.cs.meta
│ │ │ ├── RabbitGUI.meta
│ │ │ ├── RabbitGUI
│ │ │ │ ├── Blocks.meta
│ │ │ │ ├── Blocks
│ │ │ │ │ ├── GUIBlock.cs
│ │ │ │ │ ├── GUIBlock.cs.meta
│ │ │ │ │ ├── HorizontalBlock.cs
│ │ │ │ │ ├── HorizontalBlock.cs.meta
│ │ │ │ │ ├── Others.cs
│ │ │ │ │ ├── Others.cs.meta
│ │ │ │ │ ├── VerticalBlock.cs
│ │ │ │ │ └── VerticalBlock.cs.meta
│ │ │ │ ├── GUIControl.cs
│ │ │ │ ├── GUIControl.cs.meta
│ │ │ │ ├── RabbitGUI.cs
│ │ │ │ └── RabbitGUI.cs.meta
│ │ │ ├── TurtleGUI.cs
│ │ │ └── TurtleGUI.cs.meta
│ │ │ ├── LICENSE.txt
│ │ │ ├── LICENSE.txt.meta
│ │ │ ├── Libs.meta
│ │ │ ├── Libs
│ │ │ ├── Extensions.meta
│ │ │ ├── Extensions
│ │ │ │ ├── EventExtensions.cs
│ │ │ │ └── EventExtensions.cs.meta
│ │ │ ├── Helpers.meta
│ │ │ └── Helpers
│ │ │ │ ├── DirectoryHelper.cs
│ │ │ │ ├── DirectoryHelper.cs.meta
│ │ │ │ ├── EditorHelper.cs
│ │ │ │ ├── EditorHelper.cs.meta
│ │ │ │ ├── GUIHelper.cs
│ │ │ │ ├── GUIHelper.cs.meta
│ │ │ │ ├── PrefabHelper.cs
│ │ │ │ └── PrefabHelper.cs.meta
│ │ │ ├── Types.meta
│ │ │ ├── Types
│ │ │ ├── BetterUndo.meta
│ │ │ ├── BetterUndo
│ │ │ │ ├── BetterUndo.cs
│ │ │ │ ├── BetterUndo.cs.meta
│ │ │ │ ├── Operations.meta
│ │ │ │ └── Operations
│ │ │ │ │ ├── BasicOp.cs
│ │ │ │ │ ├── BasicOp.cs.meta
│ │ │ │ │ ├── IUndoOp.cs
│ │ │ │ │ ├── IUndoOp.cs.meta
│ │ │ │ │ ├── ListOps.cs
│ │ │ │ │ ├── ListOps.cs.meta
│ │ │ │ │ ├── SelectionOp.cs
│ │ │ │ │ ├── SelectionOp.cs.meta
│ │ │ │ │ ├── SetVarOp.cs
│ │ │ │ │ └── SetVarOp.cs.meta
│ │ │ ├── EditorMember.cs
│ │ │ ├── EditorMember.cs.meta
│ │ │ ├── SelectionMemorizer.cs
│ │ │ ├── SelectionMemorizer.cs.meta
│ │ │ ├── VFWSettings.cs
│ │ │ └── VFWSettings.cs.meta
│ │ │ ├── Visibility.meta
│ │ │ ├── Visibility
│ │ │ ├── VisibilityAttributes.cs
│ │ │ ├── VisibilityAttributes.cs.meta
│ │ │ ├── VisibilityLogic.cs
│ │ │ └── VisibilityLogic.cs.meta
│ │ │ ├── Windows.meta
│ │ │ └── Windows
│ │ │ ├── BetterWindow.cs
│ │ │ ├── BetterWindow.cs.meta
│ │ │ ├── SelectionWindow.cs
│ │ │ └── SelectionWindow.cs.meta
│ │ ├── Vexe.meta
│ │ └── Vexe
│ │ ├── HISTORY.txt
│ │ ├── HISTORY.txt.meta
│ │ ├── LICENSE.txt
│ │ ├── LICENSE.txt.meta
│ │ ├── Runtime.meta
│ │ └── Runtime
│ │ ├── FastSave.meta
│ │ ├── FastSave
│ │ ├── Core.meta
│ │ ├── Core
│ │ │ ├── FSCommon.cs
│ │ │ ├── FSCommon.cs.meta
│ │ │ ├── Load.cs
│ │ │ ├── Load.cs.meta
│ │ │ ├── Save.cs
│ │ │ └── Save.cs.meta
│ │ ├── Other.meta
│ │ ├── Other
│ │ │ ├── FSAttributes.cs
│ │ │ ├── FSAttributes.cs.meta
│ │ │ ├── FSExtensions.cs
│ │ │ ├── FSExtensions.cs.meta
│ │ │ ├── FSMarker.cs
│ │ │ ├── FSMarker.cs.meta
│ │ │ ├── FSReference.cs
│ │ │ └── FSReference.cs.meta
│ │ ├── README.txt
│ │ ├── README.txt.meta
│ │ ├── Resources.meta
│ │ ├── Resources
│ │ │ ├── AssetStorage.asset
│ │ │ ├── AssetStorage.asset.meta
│ │ │ ├── PrefabStorage.asset
│ │ │ └── PrefabStorage.asset.meta
│ │ ├── Serializer.meta
│ │ ├── Serializer
│ │ │ ├── BasicSerializer.dll
│ │ │ ├── BasicSerializer.dll.meta
│ │ │ ├── BinaryX20.meta
│ │ │ └── BinaryX20
│ │ │ │ ├── BinaryX20.cs
│ │ │ │ ├── BinaryX20.cs.meta
│ │ │ │ ├── Internal.meta
│ │ │ │ ├── Internal
│ │ │ │ ├── X20Logic.cs
│ │ │ │ ├── X20Logic.cs.meta
│ │ │ │ ├── X20Member.cs
│ │ │ │ ├── X20Member.cs.meta
│ │ │ │ ├── X20Reflection.cs
│ │ │ │ └── X20Reflection.cs.meta
│ │ │ │ ├── Serializers.meta
│ │ │ │ └── Serializers
│ │ │ │ ├── ArraySerializer.cs
│ │ │ │ ├── ArraySerializer.cs.meta
│ │ │ │ ├── BaseSerializer.cs
│ │ │ │ ├── BaseSerializer.cs.meta
│ │ │ │ ├── CollectionSerializer.cs
│ │ │ │ ├── CollectionSerializer.cs.meta
│ │ │ │ ├── DictionarySerializer.cs
│ │ │ │ ├── DictionarySerializer.cs.meta
│ │ │ │ ├── EnumSerializer.cs
│ │ │ │ ├── EnumSerializer.cs.meta
│ │ │ │ ├── ListSerializer.cs
│ │ │ │ ├── ListSerializer.cs.meta
│ │ │ │ ├── PrimitiveSerializer.cs
│ │ │ │ ├── PrimitiveSerializer.cs.meta
│ │ │ │ ├── ReflectiveSerializer.cs
│ │ │ │ ├── ReflectiveSerializer.cs.meta
│ │ │ │ ├── StrongSerializer.cs
│ │ │ │ ├── StrongSerializer.cs.meta
│ │ │ │ ├── TypeSerializer.cs
│ │ │ │ ├── TypeSerializer.cs.meta
│ │ │ │ ├── UnityStructs.cs
│ │ │ │ └── UnityStructs.cs.meta
│ │ ├── Serializers.meta
│ │ ├── Serializers
│ │ │ ├── AnimationSerializer.cs
│ │ │ ├── AnimationSerializer.cs.meta
│ │ │ ├── AssetReferenceSerializer.cs
│ │ │ ├── AssetReferenceSerializer.cs.meta
│ │ │ ├── ExplicitComponentSerializer.cs
│ │ │ ├── ExplicitComponentSerializer.cs.meta
│ │ │ ├── GameObjectSerializer.cs
│ │ │ ├── GameObjectSerializer.cs.meta
│ │ │ ├── LightSerializer.cs
│ │ │ ├── LightSerializer.cs.meta
│ │ │ ├── ReflectiveComponentSerializer.cs
│ │ │ └── ReflectiveComponentSerializer.cs.meta
│ │ ├── Storage.meta
│ │ └── Storage
│ │ │ ├── AssetStorage.cs
│ │ │ ├── AssetStorage.cs.meta
│ │ │ ├── PrefabStorage.cs
│ │ │ └── PrefabStorage.cs.meta
│ │ ├── Libs.meta
│ │ ├── Libs
│ │ ├── Extensions.meta
│ │ ├── Extensions
│ │ │ ├── AnimatorExtensions.cs
│ │ │ ├── AnimatorExtensions.cs.meta
│ │ │ ├── ComponentExtensions.cs
│ │ │ ├── ComponentExtensions.cs.meta
│ │ │ ├── DelegateExtensions.cs
│ │ │ ├── DelegateExtensions.cs.meta
│ │ │ ├── FastReflection.cs
│ │ │ ├── FastReflection.cs.meta
│ │ │ ├── Flags.cs
│ │ │ ├── Flags.cs.meta
│ │ │ ├── GameObjectExtensions.cs
│ │ │ ├── GameObjectExtensions.cs.meta
│ │ │ ├── GenericEnumerableExtensions.cs
│ │ │ ├── GenericEnumerableExtensions.cs.meta
│ │ │ ├── LayerMaskExtensions.cs
│ │ │ ├── LayerMaskExtensions.cs.meta
│ │ │ ├── MemberInfoExtensions.cs
│ │ │ ├── MemberInfoExtensions.cs.meta
│ │ │ ├── MethodInfoExtensions.cs
│ │ │ ├── MethodInfoExtensions.cs.meta
│ │ │ ├── OtherExtensions.cs
│ │ │ ├── OtherExtensions.cs.meta
│ │ │ ├── PropertyInfoExtensions.cs
│ │ │ ├── PropertyInfoExtensions.cs.meta
│ │ │ ├── RendererExtensions.cs
│ │ │ ├── RendererExtensions.cs.meta
│ │ │ ├── RigidbodyExtensions.cs
│ │ │ ├── RigidbodyExtensions.cs.meta
│ │ │ ├── StringExtensions.cs
│ │ │ ├── StringExtensions.cs.meta
│ │ │ ├── SystemObjectExtensions.cs
│ │ │ ├── SystemObjectExtensions.cs.meta
│ │ │ ├── TransformExtensions.cs
│ │ │ ├── TransformExtensions.cs.meta
│ │ │ ├── TypeExtensions.cs
│ │ │ ├── TypeExtensions.cs.meta
│ │ │ ├── UnityObjectExtensions.cs
│ │ │ ├── UnityObjectExtensions.cs.meta
│ │ │ ├── VectorExtensions.cs
│ │ │ └── VectorExtensions.cs.meta
│ │ ├── Helpers.meta
│ │ └── Helpers
│ │ │ ├── ErrorHelper.cs
│ │ │ ├── ErrorHelper.cs.meta
│ │ │ ├── EventsHelper.cs
│ │ │ ├── EventsHelper.cs.meta
│ │ │ ├── GizHelper.cs
│ │ │ ├── GizHelper.cs.meta
│ │ │ ├── ReflectionHelper.cs
│ │ │ ├── ReflectionHelper.cs.meta
│ │ │ ├── RuntimeHelper.cs
│ │ │ └── RuntimeHelper.cs.meta
│ │ ├── Types.meta
│ │ └── Types
│ │ ├── Attributes.meta
│ │ ├── Attributes
│ │ ├── API.meta
│ │ ├── API
│ │ │ ├── Categories.meta
│ │ │ ├── Categories
│ │ │ │ ├── CategoryAttribute.cs
│ │ │ │ ├── CategoryAttribute.cs.meta
│ │ │ │ ├── CategoryDisplay.cs
│ │ │ │ ├── CategoryDisplay.cs.meta
│ │ │ │ ├── CategoryMemberType.cs
│ │ │ │ ├── CategoryMemberType.cs.meta
│ │ │ │ ├── CategorySetOp.cs
│ │ │ │ ├── CategorySetOp.cs.meta
│ │ │ │ ├── DefineCategoriesAttribute.cs
│ │ │ │ ├── DefineCategoriesAttribute.cs.meta
│ │ │ │ ├── DefineCategoryAttribute.cs
│ │ │ │ └── DefineCategoryAttribute.cs.meta
│ │ │ ├── DisplayAttribute.cs
│ │ │ ├── DisplayAttribute.cs.meta
│ │ │ ├── DrawingAttributes.cs
│ │ │ ├── DrawingAttributes.cs.meta
│ │ │ ├── UsingAttribute.cs
│ │ │ ├── UsingAttribute.cs.meta
│ │ │ ├── VisibilityAttributes.cs
│ │ │ └── VisibilityAttributes.cs.meta
│ │ ├── User.meta
│ │ └── User
│ │ │ ├── AnimVarAttribute.cs
│ │ │ ├── AnimVarAttribute.cs.meta
│ │ │ ├── AssignableAttribute.cs
│ │ │ ├── AssignableAttribute.cs.meta
│ │ │ ├── BetterVectorAttribute.cs
│ │ │ ├── BetterVectorAttribute.cs.meta
│ │ │ ├── ButtonAttribute.cs
│ │ │ ├── ButtonAttribute.cs.meta
│ │ │ ├── ClampAttributes.cs
│ │ │ ├── ClampAttributes.cs.meta
│ │ │ ├── CommentAttribute.cs
│ │ │ ├── CommentAttribute.cs.meta
│ │ │ ├── ConstrainValueAttribute.cs
│ │ │ ├── ConstrainValueAttribute.cs.meta
│ │ │ ├── DraggableAttribute.cs
│ │ │ ├── DraggableAttribute.cs.meta
│ │ │ ├── EnumMaskAttribute.cs
│ │ │ ├── EnumMaskAttribute.cs.meta
│ │ │ ├── FilterEnumAttribute.cs
│ │ │ ├── FilterEnumAttribute.cs.meta
│ │ │ ├── FilterTagsAttribute.cs
│ │ │ ├── FilterTagsAttribute.cs.meta
│ │ │ ├── IPAttribute.cs
│ │ │ ├── IPAttribute.cs.meta
│ │ │ ├── InlineAttribute.cs
│ │ │ ├── InlineAttribute.cs.meta
│ │ │ ├── InputAxisAttribute.cs
│ │ │ ├── InputAxisAttribute.cs.meta
│ │ │ ├── MaxAttributes.cs
│ │ │ ├── MaxAttributes.cs.meta
│ │ │ ├── MinAttributes.cs
│ │ │ ├── MinAttributes.cs.meta
│ │ │ ├── OnChangedAttribute.cs
│ │ │ ├── OnChangedAttribute.cs.meta
│ │ │ ├── ParagraphAttribute.cs
│ │ │ ├── ParagraphAttribute.cs.meta
│ │ │ ├── PathAttribute.cs
│ │ │ ├── PathAttribute.cs.meta
│ │ │ ├── PopupAttribute.cs
│ │ │ ├── PopupAttribute.cs.meta
│ │ │ ├── RandAttributes.cs
│ │ │ ├── RandAttributes.cs.meta
│ │ │ ├── RegexAttribute.cs
│ │ │ ├── RegexAttribute.cs.meta
│ │ │ ├── ResourcePathAttribute.cs
│ │ │ ├── ResourcePathAttribute.cs.meta
│ │ │ ├── SelectEnumAttribute.cs
│ │ │ ├── SelectEnumAttribute.cs.meta
│ │ │ ├── SelectSceneAttribute.cs
│ │ │ ├── SelectSceneAttribute.cs.meta
│ │ │ ├── ShowTypeAttribute.cs
│ │ │ ├── ShowTypeAttribute.cs.meta
│ │ │ ├── SliderAttributes.cs
│ │ │ ├── SliderAttributes.cs.meta
│ │ │ ├── TagsAttribute.cs
│ │ │ ├── TagsAttribute.cs.meta
│ │ │ ├── WhiteSpaceAttribute.cs
│ │ │ └── WhiteSpaceAttribute.cs.meta
│ │ ├── Core.meta
│ │ ├── Core
│ │ ├── BaseBehaviour.cs
│ │ ├── BaseBehaviour.cs.meta
│ │ ├── BaseScriptableObject.cs
│ │ └── BaseScriptableObject.cs.meta
│ │ ├── Others.meta
│ │ └── Others
│ │ ├── DataRecord.cs
│ │ ├── DataRecord.cs.meta
│ │ ├── ItemTuple.cs
│ │ ├── ItemTuple.cs.meta
│ │ ├── KVPList.cs
│ │ ├── KVPList.cs.meta
│ │ ├── SerializableDictionary.cs
│ │ └── SerializableDictionary.cs.meta
│ ├── Core.meta
│ ├── Core
│ ├── BehaviourIterator.cs
│ ├── BehaviourIterator.cs.meta
│ ├── BehaviourNode.cs
│ ├── BehaviourNode.cs.meta
│ ├── BehaviourTree.cs
│ ├── BehaviourTree.cs.meta
│ ├── Blackboard.cs
│ ├── Blackboard.cs.meta
│ ├── BonsaiManager.cs
│ ├── BonsaiManager.cs.meta
│ ├── BonsaiTreeComponent.cs
│ ├── BonsaiTreeComponent.cs.meta
│ ├── Composite.cs
│ ├── Composite.cs.meta
│ ├── ConditionalAbort.cs
│ ├── ConditionalAbort.cs.meta
│ ├── ConditionalTask.cs
│ ├── ConditionalTask.cs.meta
│ ├── Decorator.cs
│ ├── Decorator.cs.meta
│ ├── Task.cs
│ ├── Task.cs.meta
│ ├── TreeIterator.cs
│ └── TreeIterator.cs.meta
│ ├── Designer.meta
│ ├── Designer
│ ├── Editor.meta
│ ├── Editor
│ │ ├── BonsaiCanvas.cs
│ │ ├── BonsaiCanvas.cs.meta
│ │ ├── BonsaiEditor.cs
│ │ ├── BonsaiEditor.cs.meta
│ │ ├── BonsaiInputHandler.cs
│ │ ├── BonsaiInputHandler.cs.meta
│ │ ├── BonsaiInputKnob.cs
│ │ ├── BonsaiInputKnob.cs.meta
│ │ ├── BonsaiKnob.cs
│ │ ├── BonsaiKnob.cs.meta
│ │ ├── BonsaiNode.cs
│ │ ├── BonsaiNode.cs.meta
│ │ ├── BonsaiOutputKnob.cs
│ │ ├── BonsaiOutputKnob.cs.meta
│ │ ├── BonsaiResources.cs
│ │ ├── BonsaiResources.cs.meta
│ │ ├── BonsaiSaveManager.cs
│ │ ├── BonsaiSaveManager.cs.meta
│ │ ├── BonsaiWindow.cs
│ │ ├── BonsaiWindow.cs.meta
│ │ ├── Inspectors.meta
│ │ └── Inspectors
│ │ │ ├── BonsaiTreeInspector.cs
│ │ │ ├── BonsaiTreeInspector.cs.meta
│ │ │ ├── GuardInspector.cs
│ │ │ ├── GuardInspector.cs.meta
│ │ │ ├── InterruptorInspector.cs
│ │ │ ├── InterruptorInspector.cs.meta
│ │ │ ├── IsValueOfTypeInspector.cs
│ │ │ ├── IsValueOfTypeInspector.cs.meta
│ │ │ ├── KeyCodeDrawer.cs
│ │ │ └── KeyCodeDrawer.cs.meta
│ ├── NodePropertiesAttribute.cs
│ ├── NodePropertiesAttribute.cs.meta
│ ├── Temp.meta
│ ├── Textures.meta
│ └── Textures
│ │ ├── AbortHighlightGradient.png
│ │ ├── AbortHighlightGradient.png.meta
│ │ ├── Arrow.png
│ │ ├── Arrow.png.meta
│ │ ├── BottomChevron.png
│ │ ├── BottomChevron.png.meta
│ │ ├── Checkmark.png
│ │ ├── Checkmark.png.meta
│ │ ├── Condition.png
│ │ ├── Condition.png.meta
│ │ ├── Cross.png
│ │ ├── Cross.png.meta
│ │ ├── DarkGray.png
│ │ ├── DarkGray.png.meta
│ │ ├── DoubleChevron.png
│ │ ├── DoubleChevron.png.meta
│ │ ├── Exclamation.png
│ │ ├── Exclamation.png.meta
│ │ ├── GrayGradient.png
│ │ ├── GrayGradient.png.meta
│ │ ├── GrayGradientFresnel.png
│ │ ├── GrayGradientFresnel.png.meta
│ │ ├── GreenGradient.png
│ │ ├── GreenGradient.png.meta
│ │ ├── Grid.png
│ │ ├── Grid.png.meta
│ │ ├── Hourglass.png
│ │ ├── Hourglass.png.meta
│ │ ├── Interruptable.png
│ │ ├── Interruptable.png.meta
│ │ ├── Interruptor.png
│ │ ├── Interruptor.png.meta
│ │ ├── Keyboard.png
│ │ ├── Keyboard.png.meta
│ │ ├── LightGray.png
│ │ ├── LightGray.png.meta
│ │ ├── Log.png
│ │ ├── Log.png.meta
│ │ ├── Mouse.png
│ │ ├── Mouse.png.meta
│ │ ├── ParallelArrows.png
│ │ ├── ParallelArrows.png.meta
│ │ ├── ParallelQuestion.png
│ │ ├── ParallelQuestion.png.meta
│ │ ├── Play.png
│ │ ├── Play.png.meta
│ │ ├── Priority.png
│ │ ├── Priority.png.meta
│ │ ├── Question.png
│ │ ├── Question.png.meta
│ │ ├── Reactive.png
│ │ ├── Reactive.png.meta
│ │ ├── ReevaluateHighlightGradient.png
│ │ ├── ReevaluateHighlightGradient.png.meta
│ │ ├── ReferenceHighlightGradient.png
│ │ ├── ReferenceHighlightGradient.png.meta
│ │ ├── RepeatArrow.png
│ │ ├── RepeatArrow.png.meta
│ │ ├── RepeatCheckmark.png
│ │ ├── RepeatCheckmark.png.meta
│ │ ├── RepeatCross.png
│ │ ├── RepeatCross.png.meta
│ │ ├── RightChevron.png
│ │ ├── RightChevron.png.meta
│ │ ├── RootSymbol.png
│ │ ├── RootSymbol.png.meta
│ │ ├── Shield.png
│ │ ├── Shield.png.meta
│ │ ├── Shuffle.png
│ │ ├── Shuffle.png.meta
│ │ ├── ShuffleQuestion.png
│ │ ├── ShuffleQuestion.png.meta
│ │ ├── SmallCheckmark.png
│ │ ├── SmallCheckmark.png.meta
│ │ ├── SmallCross.png
│ │ ├── SmallCross.png.meta
│ │ ├── Timer.png
│ │ ├── Timer.png.meta
│ │ ├── TreeIcon.png
│ │ └── TreeIcon.png.meta
│ ├── Standard.meta
│ ├── Standard
│ ├── Composites.meta
│ ├── Composites
│ │ ├── Parallel.cs
│ │ ├── Parallel.cs.meta
│ │ ├── ParallelSelector.cs
│ │ ├── ParallelSelector.cs.meta
│ │ ├── PrioritySelector.cs
│ │ ├── PrioritySelector.cs.meta
│ │ ├── RandomSelector.cs
│ │ ├── RandomSelector.cs.meta
│ │ ├── RandomSequence.cs
│ │ ├── RandomSequence.cs.meta
│ │ ├── ReactiveSelector.cs
│ │ ├── ReactiveSelector.cs.meta
│ │ ├── Selector.cs
│ │ ├── Selector.cs.meta
│ │ ├── Sequence.cs
│ │ ├── Sequence.cs.meta
│ │ ├── UtilitySelector.cs
│ │ └── UtilitySelector.cs.meta
│ ├── ConditionalAborts.meta
│ ├── ConditionalAborts
│ │ ├── CompareEntries.cs
│ │ ├── CompareEntries.cs.meta
│ │ ├── Cooldown.cs
│ │ ├── Cooldown.cs.meta
│ │ ├── IsValueOfType.cs
│ │ ├── IsValueOfType.cs.meta
│ │ ├── IsValueSet.cs
│ │ ├── IsValueSet.cs.meta
│ │ ├── TimeLimit.cs
│ │ └── TimeLimit.cs.meta
│ ├── ConditionalTasks.meta
│ ├── ConditionalTasks
│ │ ├── Chance.cs
│ │ └── Chance.cs.meta
│ ├── Decorators.meta
│ ├── Decorators
│ │ ├── Failure.cs
│ │ ├── Failure.cs.meta
│ │ ├── Guard.cs
│ │ ├── Guard.cs.meta
│ │ ├── Interruptable.cs
│ │ ├── Interruptable.cs.meta
│ │ ├── Interruptor.cs
│ │ ├── Interruptor.cs.meta
│ │ ├── Inverter.cs
│ │ ├── Inverter.cs.meta
│ │ ├── Repeater.cs
│ │ ├── Repeater.cs.meta
│ │ ├── Success.cs
│ │ ├── Success.cs.meta
│ │ ├── UntilFailure.cs
│ │ ├── UntilFailure.cs.meta
│ │ ├── UntilSuccess.cs
│ │ └── UntilSuccess.cs.meta
│ ├── Input.meta
│ ├── Input
│ │ ├── GetKey.cs
│ │ ├── GetKey.cs.meta
│ │ ├── GetMouseButton.cs
│ │ ├── GetMouseButton.cs.meta
│ │ ├── IsKeyDown.cs
│ │ ├── IsKeyDown.cs.meta
│ │ ├── IsKeyUp.cs
│ │ ├── IsKeyUp.cs.meta
│ │ ├── IsMouseButtonDown.cs
│ │ ├── IsMouseButtonDown.cs.meta
│ │ ├── IsMouseButtonUp.cs
│ │ └── IsMouseButtonUp.cs.meta
│ ├── Tasks.meta
│ └── Tasks
│ │ ├── Idle.cs
│ │ ├── Idle.cs.meta
│ │ ├── Include.cs
│ │ ├── Include.cs.meta
│ │ ├── Print.cs
│ │ ├── Print.cs.meta
│ │ ├── Wait.cs
│ │ └── Wait.cs.meta
│ ├── TestScenes.meta
│ ├── TestScenes
│ ├── Behaviours.meta
│ ├── Behaviours
│ │ ├── FindTarget.cs
│ │ ├── FindTarget.cs.meta
│ │ ├── Fire.cs
│ │ ├── Fire.cs.meta
│ │ ├── Wander.cs
│ │ └── Wander.cs.meta
│ ├── NetScene.unity
│ ├── NetScene.unity.meta
│ ├── Prefabs.meta
│ ├── Prefabs
│ │ ├── Player.prefab
│ │ ├── Player.prefab.meta
│ │ ├── Projectile.prefab
│ │ ├── Projectile.prefab.meta
│ │ ├── TurretAI.prefab
│ │ └── TurretAI.prefab.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── Benchmark.cs
│ │ ├── Benchmark.cs.meta
│ │ ├── LifeTimer.cs
│ │ ├── LifeTimer.cs.meta
│ │ ├── PlayerControllerNet.cs
│ │ ├── PlayerControllerNet.cs.meta
│ │ ├── SpawerAI.cs
│ │ ├── SpawerAI.cs.meta
│ │ ├── TestInit.cs
│ │ └── TestInit.cs.meta
│ ├── TestScene.unity
│ └── TestScene.unity.meta
│ ├── Utility.meta
│ └── Utility
│ ├── StateMachine.cs
│ └── StateMachine.cs.meta
├── LICENSE
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
└── README.md
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1 |
2 | using UnityEngine;
3 |
4 | namespace AutonomousAgents
5 | {
6 |
7 | ///
8 | /// Detects 2D colliders.
9 | ///
10 | public class ObstacleSensor2D : ObjectSensor2D
11 | {
12 |
13 | }
14 |
15 | }
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1 | using UnityEngine;
2 | using Vexe.Editor.Helpers;
3 | using Vexe.Runtime.Types;
4 | using UnityObject = UnityEngine.Object;
5 |
6 | namespace Vexe.Editor.Drawers
7 | {
8 | public class DraggableDrawer : CompositeDrawer
9 | {
10 | public override void OnMemberDrawn(Rect rect)
11 | {
12 | gui.RegisterFieldForDrag(rect, memberValue);
13 | }
14 | }
15 | }
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1 | using Vexe.Runtime.Types;
2 |
3 | namespace Vexe.Editor.Drawers
4 | {
5 | public class TagsDrawer : AttributeDrawer
6 | {
7 | public override void OnGUI()
8 | {
9 | memberValue = gui.Tag(displayText, memberValue);
10 | }
11 | }
12 | }
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5 | {
6 | public abstract void Space(float pixels);
7 |
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9 |
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13 | Space(pixels.Value);
14 | }
15 | }
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1 | namespace Vexe.Runtime.Types
2 | {
3 | ///
4 | /// Used in cateogry definitions to determine whether members matching the definintion
5 | /// are intersected (only the common results between filters are picked) or united (results are combined)
6 | ///
7 | public enum CategorySetOp
8 | {
9 | Union,
10 | Intersection
11 | };
12 | }
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1 | using UnityEngine;
2 |
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4 | {
5 | public abstract class ConstrainValueAttribute : CompositeAttribute
6 | {
7 | public ConstrainValueAttribute()
8 | {
9 | }
10 |
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12 | {
13 | }
14 | }
15 | }
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1 | using UnityEngine;
2 |
3 | namespace Vexe.Runtime.Types
4 | {
5 | ///
6 | /// Annotate strings with it to have their values set from a popup of all the input axis in the project
7 | ///
8 | public class InputAxisAttribute : DrawnAttribute
9 | {
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11 | }
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1 | using UnityEngine;
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4 | {
5 | ///
6 | /// A very useful attribute - markup strings with it to have their values set from a popup of all the tags in the project
7 | ///
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1 |
2 | using Bonsai.Core;
3 | using Bonsai.Designer;
4 |
5 | namespace Bonsai.Standard
6 | {
7 | ///
8 | /// Alaways returns failure.
9 | ///
10 | [NodeEditorProperties("Decorators/", "SmallCross")]
11 | public class Failure : Decorator
12 | {
13 | public override Status Run()
14 | {
15 | return Status.Failure;
16 | }
17 | }
18 | }
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1 |
2 | using Bonsai.Core;
3 | using Bonsai.Designer;
4 |
5 | namespace Bonsai.Standard
6 | {
7 | ///
8 | /// Always returns success.
9 | ///
10 | [NodeEditorProperties("Decorators/", "SmallCheckmark")]
11 | public class Success : Decorator
12 | {
13 | public override Status Run()
14 | {
15 | return Status.Success;
16 | }
17 | }
18 | }
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1 |
2 | using UnityEngine;
3 |
4 | using Bonsai.Core;
5 | using Bonsai.Designer;
6 |
7 | namespace Bonsai.Standard
8 | {
9 | [NodeEditorProperties("Input/", "Keyboard")]
10 | public class GetKey : ConditionalAbort
11 | {
12 | public KeyCode key;
13 |
14 | public override bool Condition()
15 | {
16 | return Input.GetKey(key);
17 | }
18 | }
19 | }
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1 |
2 | using UnityEngine;
3 |
4 | using Bonsai.Core;
5 | using Bonsai.Designer;
6 |
7 | namespace Bonsai.Standard
8 | {
9 | [NodeEditorProperties("Input/", "Mouse")]
10 | public class GetMouseButton : ConditionalAbort
11 | {
12 | public int button = 0;
13 |
14 | public override bool Condition()
15 | {
16 | return Input.GetMouseButton(button);
17 | }
18 | }
19 | }
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/Assets/Plugins/BonsaiBT/Standard/Input/IsKeyDown.cs:
--------------------------------------------------------------------------------
1 |
2 | using UnityEngine;
3 |
4 | using Bonsai.Core;
5 | using Bonsai.Designer;
6 |
7 | [NodeEditorProperties("Input/", "Keyboard")]
8 | public class IsKeyDown : ConditionalAbort {
9 |
10 | public KeyCode key;
11 |
12 | public override bool Condition()
13 | {
14 | return Input.GetKeyDown(key);
15 | }
16 | }
17 |
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1 |
2 | using UnityEngine;
3 |
4 | using Bonsai.Core;
5 | using Bonsai.Designer;
6 |
7 | namespace Bonsai.Standard
8 | {
9 | [NodeEditorProperties("Input/", "Keyboard")]
10 | public class IsKeyUp : ConditionalAbort
11 | {
12 | public KeyCode key;
13 |
14 | public override bool Condition()
15 | {
16 | return Input.GetKeyUp(key);
17 | }
18 | }
19 | }
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1 |
2 | using UnityEngine;
3 |
4 | using Bonsai.Core;
5 | using Bonsai.Designer;
6 |
7 | namespace Bonsai.Standard
8 | {
9 | [NodeEditorProperties("Input/", "Mouse")]
10 | public class IsMouseButtonUp : ConditionalAbort
11 | {
12 | public int button = 0;
13 |
14 | public override bool Condition()
15 | {
16 | return Input.GetMouseButtonUp(button);
17 | }
18 | }
19 | }
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1 |
2 | using Bonsai.Core;
3 | using Bonsai.Designer;
4 |
5 | ///
6 | /// Always returns running.
7 | ///
8 | [NodeEditorProperties("Tasks/", "Hourglass")]
9 | public class Idle : Task {
10 |
11 | public override BehaviourNode.Status Run()
12 | {
13 | return Status.Running;
14 | }
15 | }
16 |
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