├── .gitattributes ├── .gitignore ├── CloudRenderer.sln ├── CloudRenderer ├── Camera.cpp ├── Camera.h ├── Cloud.cpp ├── Cloud.h ├── CloudRenderer.cpp ├── CloudRenderer.vcxproj ├── CloudRenderer.vcxproj.filters ├── Cube.cpp ├── Cube.h ├── GUIControls.cpp ├── GUIControls.h ├── GUIShader.frag ├── GUIShader.vert ├── Globals.h ├── RaycasterShader.frag ├── RaycasterShader.vert ├── ReadMe.txt ├── RenderManager.cpp ├── RenderManager.h ├── RenderUtility.cpp ├── RenderUtility.h ├── SOIL.h ├── ShaderManager.cpp ├── ShaderManager.h ├── SimulationData.cpp ├── SimulationData.h ├── SimulationManager.cpp ├── SimulationManager.h ├── Slider.cpp ├── Slider.h ├── SliderHandle.png ├── SliderIndicator.png ├── SliderNormal.png ├── mainLoop.cpp ├── mainLoop.h ├── stdafx.cpp ├── stdafx.h └── targetver.h ├── Include ├── GL │ ├── glew.h │ ├── glfw.h │ └── wglew.h └── glm │ ├── CMakeLists.txt │ ├── core │ ├── _detail.hpp │ ├── _fixes.hpp │ ├── _swizzle.hpp │ ├── _swizzle_func.hpp │ ├── _vectorize.hpp │ ├── dummy.cpp │ ├── func_common.hpp │ ├── func_common.inl │ ├── func_exponential.hpp │ ├── func_exponential.inl │ ├── func_geometric.hpp │ ├── func_geometric.inl │ ├── func_integer.hpp │ ├── func_integer.inl │ ├── func_matrix.hpp │ ├── func_matrix.inl │ ├── func_noise.hpp │ ├── func_noise.inl │ ├── func_packing.hpp │ ├── func_packing.inl │ ├── func_trigonometric.hpp │ ├── func_trigonometric.inl │ ├── func_vector_relational.hpp │ ├── func_vector_relational.inl │ ├── hint.hpp │ ├── intrinsic_common.hpp │ ├── intrinsic_common.inl │ ├── intrinsic_exponential.hpp │ ├── intrinsic_exponential.inl │ ├── intrinsic_geometric.hpp │ ├── intrinsic_geometric.inl │ ├── intrinsic_matrix.hpp │ ├── intrinsic_matrix.inl │ ├── intrinsic_trigonometric.hpp │ ├── intrinsic_trigonometric.inl │ ├── intrinsic_vector_relational.hpp │ ├── intrinsic_vector_relational.inl │ ├── setup.hpp │ ├── type.hpp │ ├── type_float.hpp │ ├── type_gentype.hpp │ ├── type_gentype.inl │ ├── type_half.hpp │ ├── type_half.inl │ ├── type_int.hpp │ ├── type_mat.hpp │ ├── type_mat.inl │ ├── type_mat2x2.hpp │ ├── type_mat2x2.inl │ ├── type_mat2x3.hpp │ ├── type_mat2x3.inl │ ├── type_mat2x4.hpp │ ├── type_mat2x4.inl │ ├── type_mat3x2.hpp │ ├── type_mat3x2.inl │ ├── type_mat3x3.hpp │ ├── type_mat3x3.inl │ ├── type_mat3x4.hpp │ ├── type_mat3x4.inl │ ├── type_mat4x2.hpp │ ├── type_mat4x2.inl │ ├── type_mat4x3.hpp │ ├── type_mat4x3.inl │ ├── type_mat4x4.hpp │ ├── type_mat4x4.inl │ ├── type_size.hpp │ ├── type_vec.hpp │ ├── type_vec.inl │ ├── type_vec1.hpp │ ├── type_vec1.inl │ ├── type_vec2.hpp │ ├── type_vec2.inl │ ├── type_vec3.hpp │ ├── type_vec3.inl │ ├── type_vec4.hpp │ └── type_vec4.inl │ ├── ext.hpp │ ├── glm.hpp │ ├── gtc │ ├── constants.inl │ ├── epsilon.hpp │ ├── epsilon.inl │ ├── half_float.hpp │ ├── half_float.inl │ ├── matrix_access.hpp │ ├── matrix_access.inl │ ├── matrix_integer.hpp │ ├── matrix_inverse.hpp │ ├── matrix_inverse.inl │ ├── matrix_transform.hpp │ ├── matrix_transform.inl │ ├── noise.hpp │ ├── noise.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── random.hpp │ ├── random.inl │ ├── reciprocal.hpp │ ├── reciprocal.inl │ ├── swizzle.hpp │ ├── swizzle.inl │ ├── type_precision.hpp │ ├── type_precision.inl │ ├── type_ptr.hpp │ ├── type_ptr.inl │ ├── ulp.hpp │ └── ulp.inl │ ├── gtx │ ├── associated_min_max.hpp │ ├── associated_min_max.inl │ ├── bit.hpp │ ├── bit.inl │ ├── closest_point.hpp │ ├── closest_point.inl │ ├── color_cast.hpp │ ├── color_cast.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── color_space_YCoCg.hpp │ ├── color_space_YCoCg.inl │ ├── compatibility.hpp │ ├── compatibility.inl │ ├── component_wise.hpp │ ├── component_wise.inl │ ├── constants.hpp │ ├── epsilon.hpp │ ├── euler_angles.hpp │ ├── euler_angles.inl │ ├── extend.hpp │ ├── extend.inl │ ├── extented_min_max.hpp │ ├── extented_min_max.inl │ ├── fast_exponential.hpp │ ├── fast_exponential.inl │ ├── fast_square_root.hpp │ ├── fast_square_root.inl │ ├── fast_trigonometry.hpp │ ├── fast_trigonometry.inl │ ├── gradient_paint.hpp │ ├── gradient_paint.inl │ ├── handed_coordinate_space.hpp │ ├── handed_coordinate_space.inl │ ├── inertia.hpp │ ├── inertia.inl │ ├── int_10_10_10_2.hpp │ ├── int_10_10_10_2.inl │ ├── integer.hpp │ ├── integer.inl │ ├── intersect.hpp │ ├── intersect.inl │ ├── log_base.hpp │ ├── log_base.inl │ ├── matrix_cross_product.hpp │ ├── matrix_cross_product.inl │ ├── matrix_interpolation.hpp │ ├── matrix_interpolation.inl │ ├── matrix_major_storage.hpp │ ├── matrix_major_storage.inl │ ├── matrix_operation.hpp │ ├── matrix_operation.inl │ ├── matrix_query.hpp │ ├── matrix_query.inl │ ├── mixed_product.hpp │ ├── mixed_product.inl │ ├── multiple.hpp │ ├── multiple.inl │ ├── noise.hpp │ ├── norm.hpp │ ├── norm.inl │ ├── normal.hpp │ ├── normal.inl │ ├── normalize_dot.hpp │ ├── normalize_dot.inl │ ├── number_precision.hpp │ ├── number_precision.inl │ ├── ocl_type.hpp │ ├── ocl_type.inl │ ├── optimum_pow.hpp │ ├── optimum_pow.inl │ ├── orthonormalize.hpp │ ├── orthonormalize.inl │ ├── perpendicular.hpp │ ├── perpendicular.inl │ ├── polar_coordinates.hpp │ ├── polar_coordinates.inl │ ├── projection.hpp │ ├── projection.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── random.hpp │ ├── raw_data.hpp │ ├── raw_data.inl │ ├── reciprocal.hpp │ ├── rotate_vector.hpp │ ├── rotate_vector.inl │ ├── simd_mat4.hpp │ ├── simd_mat4.inl │ ├── simd_vec4.hpp │ ├── simd_vec4.inl │ ├── spline.hpp │ ├── spline.inl │ ├── std_based_type.hpp │ ├── std_based_type.inl │ ├── string_cast.hpp │ ├── string_cast.inl │ ├── transform.hpp │ ├── transform.inl │ ├── transform2.hpp │ ├── transform2.inl │ ├── ulp.hpp │ ├── unsigned_int.hpp │ ├── unsigned_int.inl │ ├── vec1.hpp │ ├── vec1.inl │ ├── vector_access.hpp │ ├── vector_access.inl │ ├── vector_angle.hpp │ ├── vector_angle.inl │ ├── vector_query.hpp │ ├── vector_query.inl │ ├── verbose_operator.hpp │ ├── verbose_operator.inl │ ├── wrap.hpp │ └── wrap.inl │ └── virtrev │ └── xstream.hpp ├── LICENCE ├── README.md ├── 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