├── .gitignore ├── Assets ├── Distortion.meta ├── Distortion │ ├── Materials.meta │ ├── Materials │ │ ├── Distortion.mat │ │ ├── Distortion.mat.meta │ │ ├── RandomTransparent.mat │ │ └── RandomTransparent.mat.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── DistortionFeature.cs │ │ ├── DistortionFeature.cs.meta │ │ ├── DistortionPass.cs │ │ ├── DistortionPass.cs.meta │ │ ├── RenderEmul_2021.cs │ │ └── RenderEmul_2021.cs.meta │ ├── Settings.meta │ ├── Settings │ │ ├── ForwardRenderer.asset │ │ ├── ForwardRenderer.asset.meta │ │ ├── UniversalRP-HighQuality.asset │ │ └── UniversalRP-HighQuality.asset.meta │ ├── Shaders.meta │ └── Shaders │ │ ├── DistortionURP.shadergraph │ │ └── DistortionURP.shadergraph.meta ├── Scenes.meta ├── Scenes │ ├── Demo.unity │ ├── Demo.unity.meta │ ├── SampleSceneLightingSettings.lighting │ └── SampleSceneLightingSettings.lighting.meta ├── _UnityDefaults.meta └── _UnityDefaults │ ├── ExampleAssets.meta │ ├── ExampleAssets │ ├── Materials.meta │ ├── Materials │ │ ├── ConstructionLight_Mat.mat │ │ ├── ConstructionLight_Mat.mat.meta │ │ ├── DryWallPainted_Mat.mat │ │ ├── DryWallPainted_Mat.mat.meta │ │ ├── DryWall_Mat.mat │ │ ├── DryWall_Mat.mat.meta │ │ ├── Ground_Mat.mat │ │ ├── Ground_Mat.mat.meta │ │ ├── Hammer_Mat.mat │ │ ├── Hammer_Mat.mat.meta │ │ ├── HardHat_Mat.mat │ │ ├── HardHat_Mat.mat.meta │ │ ├── Jigsaw_Mat.mat │ │ ├── Jigsaw_Mat.mat.meta │ │ ├── LightBulb_Mat.mat │ │ ├── LightBulb_Mat.mat.meta │ │ ├── Liquid_Mat.mat │ │ ├── Liquid_Mat.mat.meta │ │ ├── Metal_Blue_Simple_Mat.mat │ │ ├── Metal_Blue_Simple_Mat.mat.meta │ │ ├── Metal_Simple_Mat.mat │ │ ├── Metal_Simple_Mat.mat.meta │ │ ├── OBS_Mat.mat │ │ ├── OBS_Mat.mat.meta │ │ ├── Paint1G_WAnim_Material.mat │ │ ├── Paint1G_WAnim_Material.mat.meta │ │ ├── PaintBrush_Mat.mat │ │ ├── PaintBrush_Mat.mat.meta │ │ ├── PaintLabel_Mat.mat │ │ ├── PaintLabel_Mat.mat.meta │ │ ├── Plastic_Black_Mat.mat │ │ ├── Plastic_Black_Mat.mat.meta │ │ ├── Plastic_Gray_Mat.mat │ │ ├── Plastic_Gray_Mat.mat.meta │ │ ├── Plastic_Ridges_Mat.mat │ │ ├── Plastic_Ridges_Mat.mat.meta │ │ ├── Plastic_Rough_Mat.mat │ │ ├── Plastic_Rough_Mat.mat.meta │ │ ├── Plastic_Transparent.mat │ │ ├── Plastic_Transparent.mat.meta │ │ ├── Plastic_White_Mat.mat │ │ ├── Plastic_White_Mat.mat.meta │ │ ├── Plastic_Yellow_Mat.mat │ │ ├── Plastic_Yellow_Mat.mat.meta │ │ ├── Strap_Mat.mat │ │ ├── Strap_Mat.mat.meta │ │ ├── Stud_Mat.mat │ │ └── Stud_Mat.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── ConstructionLight_Low.fbx │ │ ├── ConstructionLight_Low.fbx.meta │ │ ├── Stud.fbx │ │ ├── Stud.fbx.meta │ │ ├── Workbench.fbx │ │ ├── Workbench.fbx.meta │ │ ├── Workbench_Low.fbx │ │ ├── Workbench_Low.fbx.meta │ │ ├── Workshop_Set.fbx │ │ ├── Workshop_Set.fbx.meta │ │ ├── brush_low.fbx │ │ ├── brush_low.fbx.meta │ │ ├── hammer_low.fbx │ │ ├── hammer_low.fbx.meta │ │ ├── jigsaw_low.fbx │ │ ├── jigsaw_low.fbx.meta │ │ ├── magneticlevel_low.fbx │ │ ├── magneticlevel_low.fbx.meta │ │ ├── paintbucket_low.fbx │ │ ├── paintbucket_low.fbx.meta │ │ ├── safetygoggles_low.fbx │ │ ├── safetygoggles_low.fbx.meta │ │ ├── safetyhat_low.fbx │ │ ├── safetyhat_low.fbx.meta │ │ ├── small_plane.fbx │ │ └── small_plane.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Construction Light Low.prefab │ │ ├── Construction Light Low.prefab.meta │ │ ├── Paint Supplies.prefab │ │ ├── Paint Supplies.prefab.meta │ │ ├── Props.prefab │ │ ├── Props.prefab.meta │ │ ├── Workbench.prefab │ │ ├── Workbench.prefab.meta │ │ ├── Workbench_LOD0.prefab │ │ ├── Workbench_LOD0.prefab.meta │ │ ├── Workbench_LOD1.prefab │ │ ├── Workbench_LOD1.prefab.meta │ │ ├── Workshop Set.prefab │ │ └── Workshop Set.prefab.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── Paint1G_WAnim_Shader.shadergraph │ │ └── Paint1G_WAnim_Shader.shadergraph.meta │ ├── Textures.meta │ └── Textures │ │ ├── Concrete.meta │ │ ├── Concrete │ │ ├── Ground_Albedo.tif │ │ ├── Ground_Albedo.tif.meta │ │ ├── Ground_MetallicOcculusionSmoothness.tif │ │ ├── Ground_MetallicOcculusionSmoothness.tif.meta │ │ ├── Ground_Normal.tif │ │ └── Ground_Normal.tif.meta │ │ ├── Drywall.meta │ │ ├── Drywall │ │ ├── DrywallPainted_Normal.tif │ │ ├── DrywallPainted_Normal.tif.meta │ │ ├── Drywall_Albedo.tif │ │ ├── Drywall_Albedo.tif.meta │ │ ├── Drywall_AlbedoSmoothness.tif │ │ ├── Drywall_AlbedoSmoothness.tif.meta │ │ ├── Drywall_Normal.tif │ │ └── Drywall_Normal.tif.meta │ │ ├── Metal.meta │ │ ├── Metal │ │ ├── Metal_Albedo.tif │ │ ├── Metal_Albedo.tif.meta │ │ ├── Metal_MetallicSmoothness.tif │ │ ├── Metal_MetallicSmoothness.tif.meta │ │ ├── Metal_Normal.tif │ │ └── Metal_Normal.tif.meta │ │ ├── Plastic.meta │ │ ├── Plastic │ │ ├── Elastic_MetallicOcculusionSmoothness.tif │ │ ├── Elastic_MetallicOcculusionSmoothness.tif.meta │ │ ├── Elastic_Normal.tif │ │ ├── Elastic_Normal.tif.meta │ │ ├── PlasticRidges_Albedo.tif │ │ ├── PlasticRidges_Albedo.tif.meta │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif.meta │ │ ├── PlasticRidges_Normal.tif │ │ ├── PlasticRidges_Normal.tif.meta │ │ ├── PlasticRough_Albedo.tif │ │ ├── PlasticRough_Albedo.tif.meta │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif.meta │ │ ├── Plastic_AlbedoSmoothness.tif │ │ ├── Plastic_AlbedoSmoothness.tif.meta │ │ ├── Plastic_Normal.tif │ │ └── Plastic_Normal.tif.meta │ │ ├── Props.meta │ │ ├── Props │ │ ├── Construction_Light.meta │ │ ├── Construction_Light │ │ │ ├── ConstructionLight_Albedo.tif │ │ │ ├── ConstructionLight_Albedo.tif.meta │ │ │ ├── ConstructionLight_MetallicOcculusionSmoothness.tif │ │ │ └── ConstructionLight_MetallicOcculusionSmoothness.tif.meta │ │ ├── Hammer.meta │ │ ├── Hammer │ │ │ ├── Hammer_Albedo.tif │ │ │ ├── Hammer_Albedo.tif.meta │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Hammer_Normal.tif │ │ │ └── Hammer_Normal.tif.meta │ │ ├── HardHat.meta │ │ ├── HardHat │ │ │ ├── SafetyHat_Albedo.tif │ │ │ ├── SafetyHat_Albedo.tif.meta │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── SafetyHat_Normal.tif │ │ │ └── SafetyHat_Normal.tif.meta │ │ ├── Jigsaw.meta │ │ ├── Jigsaw │ │ │ ├── Jigsaw_Albedo.tif │ │ │ ├── Jigsaw_Albedo.tif.meta │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Jigsaw_Normal.tif │ │ │ └── Jigsaw_Normal.tif.meta │ │ ├── Paint.meta │ │ └── Paint │ │ │ ├── Paint1G_Albedo.tif │ │ │ ├── Paint1G_Albedo.tif.meta │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif.meta │ │ │ ├── Paint1G_Normal.tif │ │ │ ├── Paint1G_Normal.tif.meta │ │ │ ├── Paint5G_AlbedoSmoothness.tif │ │ │ ├── Paint5G_AlbedoSmoothness.tif.meta │ │ │ ├── PaintAnimMask.tif │ │ │ ├── PaintAnimMask.tif.meta │ │ │ ├── PaintLabel.tif │ │ │ ├── PaintLabel.tif.meta │ │ │ ├── Paintbrush_Albedo.tif │ │ │ ├── Paintbrush_Albedo.tif.meta │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Paintbrush_Normal.tif │ │ │ └── Paintbrush_Normal.tif.meta │ │ ├── Wood.meta │ │ └── Wood │ │ ├── OBS_Albedo.tif │ │ ├── OBS_Albedo.tif.meta │ │ ├── OBS_MetallicOcculusionSmoothness.tif │ │ ├── OBS_MetallicOcculusionSmoothness.tif.meta │ │ ├── OBS_Normal.tif │ │ ├── OBS_Normal.tif.meta │ │ ├── Plywood_Albedo.tif │ │ ├── Plywood_Albedo.tif.meta │ │ ├── Plywood_MetallicOcculusionSmoothness.tif │ │ ├── Plywood_MetallicOcculusionSmoothness.tif.meta │ │ ├── Plywood_Normal.tif │ │ └── Plywood_Normal.tif.meta │ ├── Materials.meta │ ├── Materials │ ├── Skybox_Mat.mat │ └── Skybox_Mat.mat.meta │ ├── Presets.meta │ ├── Presets │ ├── AudioCompressedInMemory.preset │ ├── AudioCompressedInMemory.preset.meta │ ├── AudioStreaming.preset │ ├── AudioStreaming.preset.meta │ ├── Defaults.meta │ ├── Defaults │ │ ├── AlbedoTexture_Default.preset │ │ ├── AlbedoTexture_Default.preset.meta │ │ ├── AudioDecompressOnLoad.preset │ │ ├── AudioDecompressOnLoad.preset.meta │ │ ├── DirectionalLight_Default.preset │ │ └── DirectionalLight_Default.preset.meta │ ├── NormalTexture.preset │ ├── NormalTexture.preset.meta │ ├── UtilityTexture.preset │ └── UtilityTexture.preset.meta │ ├── Scripts.meta │ ├── Scripts │ ├── SimpleCameraController.cs │ └── SimpleCameraController.cs.meta │ ├── Settings.meta │ └── Settings │ ├── SampleSceneProfile.asset │ └── SampleSceneProfile.asset.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | /[Uu]serSettings/ 13 | *_BackUpThisFolder_ButDontShipItWithYourGame/ 14 | *_BurstDebugInformation_DoNotShip/ 15 | _vcignore/ 16 | 17 | # Asset meta data should only be ignored when the corresponding asset is also ignored 18 | !/[Aa]ssets/**/*.meta 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | [Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Resolver files 51 | *.aar 52 | *.aar.meta 53 | *.jar 54 | *.jar.meta 55 | 56 | # Unity3D generated meta files 57 | *.pidb.meta 58 | *.pdb.meta 59 | *.mdb.meta 60 | 61 | # Unity3D generated file on crash reports 62 | sysinfo.txt 63 | 64 | # Builds 65 | *.apk 66 | *.aab 67 | *.unitypackage 68 | *.unitypackage.meta 69 | 70 | # Crashlytics generated file 71 | crashlytics-build.properties 72 | 73 | *.DS_Store 74 | 75 | .idea/ 76 | 77 | /[Pp]ackages/com.ignored.packages/* 78 | !/[Pp]ackages/com.ignored.packages/package.json 79 | !/[Pp]ackages/com.ignored.packages/package.json.meta 80 | 81 | /[Rr]ecordings/ 82 | 83 | /mono_crash*.json -------------------------------------------------------------------------------- /Assets/Distortion.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ea773b8093184b23a44b41a17442506 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Distortion/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6366eecb43b2641688f985f7c5ce27a0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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/Assets/Distortion/Materials/RandomTransparent.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 08fed46bbb63a4cd8b046f52bc0e5a28 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Distortion/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7fd9b1f52994f4eb09a87f99cda954fc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Distortion/Scripts/DistortionFeature.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering.Universal; 3 | using UnityEngine.Serialization; 4 | 5 | public class DistortionFeature : ScriptableRendererFeature { 6 | public enum InjectionPoint { 7 | BeforeRenderingTransparents = RenderPassEvent.BeforeRenderingTransparents, 8 | BeforeRenderingPostProcessing = RenderPassEvent.BeforeRenderingPostProcessing, 9 | AfterRenderingPostProcessing = RenderPassEvent.AfterRenderingPostProcessing 10 | } 11 | 12 | [Tooltip("Do not change from BeforeRenderingPostProcessing unless you know what you're doing.")] 13 | public InjectionPoint injectionPoint = InjectionPoint.BeforeRenderingPostProcessing; 14 | 15 | [Space] 16 | [Tooltip("Effect Quality")] 17 | [Range(1f, 10f)] public float downSample = 1.0f; 18 | 19 | // Hidden by scope because of no need 20 | private ScriptableRenderPassInput requirements = ScriptableRenderPassInput.Color; 21 | 22 | // Hidden by scope because of incorrect behaviour in the editor 23 | private bool disableInSceneView = true; 24 | 25 | private DistortionPass fullScreenPass; 26 | private bool injectedBeforeTransparents; 27 | 28 | /// 29 | public override void Create() { 30 | fullScreenPass = new DistortionPass(); 31 | fullScreenPass.renderPassEvent = (RenderPassEvent) injectionPoint; 32 | 33 | ScriptableRenderPassInput modifiedRequirements = requirements; 34 | 35 | fullScreenPass.ConfigureInput(modifiedRequirements); 36 | } 37 | 38 | /// 39 | public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { 40 | fullScreenPass.Setup(SetupPassData, downSample, renderingData); 41 | 42 | renderer.EnqueuePass(fullScreenPass); 43 | } 44 | 45 | /// 46 | protected override void Dispose(bool disposing) { 47 | fullScreenPass.Dispose(); 48 | } 49 | 50 | void SetupPassData(DistortionPass.PassData passData) { 51 | passData.profilingSampler ??= new UnityEngine.Rendering.ProfilingSampler("FullscreenDistortionPass"); 52 | passData.disableInSceneView = disableInSceneView; 53 | } 54 | } -------------------------------------------------------------------------------- /Assets/Distortion/Scripts/DistortionFeature.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 458ef590d207643d2ae741b36efa7905 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Distortion/Scripts/DistortionPass.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.Rendering; 4 | using UnityEngine.Rendering.Universal; 5 | 6 | class DistortionPass : ScriptableRenderPass { 7 | private const string k_GlobalFullSceneColorTexture = "_GlobalFullSceneColorTexture"; 8 | 9 | private PassData m_PassData; 10 | 11 | private RTHandle m_tmpRT; 12 | 13 | public void Setup(Action passDataOptions, float downSample, in RenderingData renderingData) { 14 | m_PassData ??= new PassData(); 15 | 16 | passDataOptions?.Invoke(m_PassData); 17 | 18 | SetupTmpRt(renderingData, downSample); 19 | } 20 | 21 | void SetupTmpRt(in RenderingData renderingData, float downSample) { 22 | RenderTextureDescriptor rtDesc = renderingData.cameraData.cameraTargetDescriptor; 23 | rtDesc.depthBufferBits = (int) DepthBits.None; 24 | 25 | rtDesc.width = Mathf.RoundToInt(rtDesc.width / downSample); 26 | rtDesc.height = Mathf.RoundToInt(rtDesc.height / downSample); 27 | 28 | #if UNITY_2022_1_OR_NEWER 29 | RenderingUtils.ReAllocateIfNeeded(ref m_tmpRT, rtDesc, name: "_DistortionTmpRT"); 30 | #else 31 | RenderEmul_2021.ReAllocateIfNeeded(ref m_tmpRT, rtDesc, name: "_DistortionTmpRT"); 32 | #endif 33 | 34 | m_PassData.tmpRT = m_tmpRT; 35 | } 36 | 37 | public void Dispose() { 38 | m_tmpRT?.Release(); 39 | } 40 | 41 | public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { 42 | ExecutePass(m_PassData, ref renderingData, ref context); 43 | } 44 | 45 | private static void ExecutePass(PassData passData, ref RenderingData renderingData, 46 | ref ScriptableRenderContext context) { 47 | var tmpRT = passData.tmpRT; 48 | 49 | if (renderingData.cameraData.isPreviewCamera) 50 | return; 51 | 52 | // if is scene camera and we want to disable in scene view 53 | if (renderingData.cameraData.isSceneViewCamera && passData.disableInSceneView) 54 | return; 55 | 56 | CommandBuffer cmd = 57 | #if UNITY_2022_1_OR_NEWER 58 | renderingData.commandBuffer; 59 | #else 60 | CommandBufferPool.Get(); 61 | #endif 62 | 63 | var cameraData = renderingData.cameraData; 64 | 65 | using (new ProfilingScope(cmd, passData.profilingSampler)) { 66 | ProcessEffect(ref context); 67 | } 68 | 69 | 70 | void ProcessEffect(ref ScriptableRenderContext context) { 71 | var source = 72 | #if UNITY_2022_1_OR_NEWER 73 | passData.isBeforeTransparents 74 | ? cameraData.renderer.GetCameraColorBackBuffer(cmd) 75 | : cameraData.renderer.cameraColorTargetHandle; 76 | #else 77 | cameraData.renderer.cameraColorTarget; 78 | #endif 79 | 80 | cmd.Blit(source, tmpRT); 81 | 82 | cmd.SetGlobalTexture(k_GlobalFullSceneColorTexture, tmpRT); 83 | 84 | context.ExecuteCommandBuffer(cmd); 85 | cmd.Clear(); 86 | } 87 | } 88 | 89 | internal class PassData { 90 | internal bool disableInSceneView; 91 | 92 | public ProfilingSampler profilingSampler; 93 | public RTHandle tmpRT; 94 | } 95 | } -------------------------------------------------------------------------------- /Assets/Distortion/Scripts/DistortionPass.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6aa6bf85186444433bd703c7f93f0aa9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | 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hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.17.7", 4 | "com.unity.ide.rider": "3.0.17", 5 | "com.unity.ide.visualstudio": "2.0.17", 6 | "com.unity.ide.vscode": "1.2.5", 7 | "com.unity.render-pipelines.universal": "10.10.1", 8 | "com.unity.test-framework": "1.1.33", 9 | "com.unity.textmeshpro": "3.0.6", 10 | "com.unity.timeline": "1.4.8", 11 | "com.unity.ugui": "1.0.0", 12 | "com.unity.modules.ai": "1.0.0", 13 | "com.unity.modules.androidjni": "1.0.0", 14 | "com.unity.modules.animation": "1.0.0", 15 | "com.unity.modules.assetbundle": "1.0.0", 16 | "com.unity.modules.audio": "1.0.0", 17 | "com.unity.modules.cloth": "1.0.0", 18 | "com.unity.modules.director": "1.0.0", 19 | "com.unity.modules.imageconversion": "1.0.0", 20 | "com.unity.modules.imgui": "1.0.0", 21 | "com.unity.modules.jsonserialize": "1.0.0", 22 | "com.unity.modules.particlesystem": "1.0.0", 23 | "com.unity.modules.physics": "1.0.0", 24 | "com.unity.modules.physics2d": "1.0.0", 25 | "com.unity.modules.screencapture": "1.0.0", 26 | "com.unity.modules.terrain": "1.0.0", 27 | "com.unity.modules.terrainphysics": "1.0.0", 28 | "com.unity.modules.tilemap": "1.0.0", 29 | "com.unity.modules.ui": "1.0.0", 30 | "com.unity.modules.uielements": "1.0.0", 31 | "com.unity.modules.umbra": "1.0.0", 32 | "com.unity.modules.unityanalytics": "1.0.0", 33 | "com.unity.modules.unitywebrequest": "1.0.0", 34 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 35 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 36 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 37 | "com.unity.modules.unitywebrequestwww": "1.0.0", 38 | "com.unity.modules.vehicles": "1.0.0", 39 | "com.unity.modules.video": "1.0.0", 40 | "com.unity.modules.vr": "1.0.0", 41 | "com.unity.modules.wind": "1.0.0", 42 | "com.unity.modules.xr": "1.0.0" 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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14 | 15 |
16 | 17 | ### Additional Notes: 18 | - Sample shader is included, or you can build your own shader graph or shader code ones based on it 19 | - Effect uses global texture as instead of SceneColor node, so you can access it in any ways you desire 20 | 21 | 22 | ### Credits 23 | Shader effect is based on GabrielAguiar's - https://www.youtube.com/watch?v=CXCyVDEplyM 24 | --------------------------------------------------------------------------------