├── .gitattributes ├── .gitignore ├── Assets ├── Editor.meta ├── Editor │ ├── CrossPlatformInput.meta │ ├── CrossPlatformInput │ │ ├── CrossPlatformInputInitialize.cs │ │ └── CrossPlatformInputInitialize.cs.meta │ ├── ImageEffects.meta │ ├── ImageEffects │ │ ├── AntialiasingEditor.cs │ │ ├── AntialiasingEditor.cs.meta │ │ ├── BloomAndFlaresEditor.cs │ │ ├── BloomAndFlaresEditor.cs.meta │ │ ├── BloomEditor.cs │ │ ├── BloomEditor.cs.meta │ │ ├── CameraMotionBlurEditor.cs │ │ ├── CameraMotionBlurEditor.cs.meta │ │ ├── ColorCorrectionCurvesEditor.cs │ │ ├── ColorCorrectionCurvesEditor.cs.meta │ │ ├── ColorCorrectionLookupEditor.cs │ │ ├── ColorCorrectionLookupEditor.cs.meta │ │ ├── CreaseShadingEditor.cs │ │ ├── CreaseShadingEditor.cs.meta │ │ ├── DepthOfFieldDeprecatedEditor.cs │ │ ├── DepthOfFieldDeprecatedEditor.cs.meta │ │ ├── DepthOfFieldEditor.cs │ │ ├── DepthOfFieldEditor.cs.meta │ │ ├── EdgeDetectionEditor.cs │ │ ├── EdgeDetectionEditor.cs.meta │ │ ├── NoiseAndGrainEditor.cs │ │ ├── NoiseAndGrainEditor.cs.meta │ │ ├── SunShaftsEditor.cs │ │ ├── SunShaftsEditor.cs.meta │ │ ├── TonemappingEditor.cs │ │ ├── TonemappingEditor.cs.meta │ │ ├── VignetteAndChromaticAberrationEditor.cs │ │ └── VignetteAndChromaticAberrationEditor.cs.meta │ ├── UnityPresentationFramework.meta │ └── UnityPresentationFramework │ │ ├── CoreAnimationEditor.cs │ │ ├── CoreAnimationEditor.cs.meta │ │ ├── PlayerEditor.cs │ │ └── PlayerEditor.cs.meta ├── Empty Presentation.unity ├── Empty Presentation.unity.meta ├── Prefabs.meta ├── Prefabs │ ├── FreeLookCameraRig.prefab │ ├── FreeLookCameraRig.prefab.meta │ ├── Player.prefab │ └── Player.prefab.meta ├── Sample Presentation.unity ├── Sample Presentation.unity.meta ├── Scripts.meta ├── Scripts │ ├── AbstractSlideController.cs │ ├── AbstractSlideController.cs.meta │ ├── CoreAnimation.cs │ ├── CoreAnimation.cs.meta │ ├── PlayerController.cs │ ├── PlayerController.cs.meta │ ├── PresentationCam.cs │ ├── PresentationCam.cs.meta │ ├── SlideHelper.cs │ └── SlideHelper.cs.meta ├── Standard Assets.meta ├── Standard Assets │ ├── Cameras.meta │ ├── Cameras │ │ ├── CameraGuidelines.txt │ │ ├── CameraGuidelines.txt.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── CctvCamera.prefab │ │ │ ├── CctvCamera.prefab.meta │ │ │ ├── FreeLookCameraRig.prefab │ │ │ ├── FreeLookCameraRig.prefab.meta │ │ │ ├── HandheldCamera.prefab │ │ │ ├── HandheldCamera.prefab.meta │ │ │ ├── MultipurposeCameraRig.prefab │ │ │ └── MultipurposeCameraRig.prefab.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── AbstractTargetFollower.cs │ │ │ ├── AbstractTargetFollower.cs.meta │ │ │ ├── AutoCam.cs │ │ │ ├── AutoCam.cs.meta │ │ │ ├── FreeLookCam.cs │ │ │ ├── FreeLookCam.cs.meta │ │ │ ├── HandHeldCam.cs │ │ │ ├── HandHeldCam.cs.meta │ │ │ ├── LookatTarget.cs │ │ │ ├── LookatTarget.cs.meta │ │ │ ├── PivotBasedCameraRig.cs │ │ │ ├── PivotBasedCameraRig.cs.meta │ │ │ ├── ProtectCameraFromWallClip.cs │ │ │ ├── ProtectCameraFromWallClip.cs.meta │ │ │ ├── TargetFieldOfView.cs │ │ │ └── TargetFieldOfView.cs.meta │ ├── CrossPlatformInput.meta │ ├── CrossPlatformInput │ │ ├── CrossPlatformInputGuidelines.txt │ │ ├── CrossPlatformInputGuidelines.txt.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── CarTiltControls.prefab │ │ │ ├── CarTiltControls.prefab.meta │ │ │ ├── DualTouchControls.prefab │ │ │ ├── DualTouchControls.prefab.meta │ │ │ ├── MobileAircraftControls.prefab │ │ │ ├── MobileAircraftControls.prefab.meta │ │ │ ├── MobileSingleStickControl.prefab │ │ │ ├── MobileSingleStickControl.prefab.meta │ │ │ ├── MobileTiltControlRig.prefab │ │ │ └── MobileTiltControlRig.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── AxisTouchButton.cs │ │ │ ├── AxisTouchButton.cs.meta │ │ │ ├── ButtonHandler.cs │ │ │ ├── ButtonHandler.cs.meta │ │ │ ├── CrossPlatformInputManager.cs │ │ │ ├── CrossPlatformInputManager.cs.meta │ │ │ ├── InputAxisScrollbar.cs │ │ │ ├── InputAxisScrollbar.cs.meta │ │ │ ├── Joystick.cs │ │ │ ├── Joystick.cs.meta │ │ │ ├── MobileControlRig.cs │ │ │ ├── MobileControlRig.cs.meta │ │ │ ├── PlatformSpecific.meta │ │ │ ├── PlatformSpecific │ │ │ │ ├── MobileInput.cs │ │ │ │ ├── MobileInput.cs.meta │ │ │ │ ├── StandaloneInput.cs │ │ │ │ └── StandaloneInput.cs.meta │ │ │ ├── TiltInput.cs │ │ │ ├── TiltInput.cs.meta │ │ │ ├── TouchPad.cs │ │ │ ├── TouchPad.cs.meta │ │ │ ├── VirtualInput.cs │ │ │ └── VirtualInput.cs.meta │ │ ├── Sprites.meta │ │ └── Sprites │ │ │ ├── ButtonAcceleratorOverSprite.png │ │ │ ├── ButtonAcceleratorOverSprite.png.meta │ │ │ ├── ButtonAcceleratorUpSprite.png │ │ │ ├── ButtonAcceleratorUpSprite.png.meta │ │ │ ├── ButtonArrowOverSprite.png │ │ │ ├── ButtonArrowOverSprite.png.meta │ │ │ ├── ButtonArrowUpSprite.png │ │ │ ├── ButtonArrowUpSprite.png.meta │ │ │ ├── ButtonBrakeOverSprite.png │ │ │ ├── ButtonBrakeOverSprite.png.meta │ │ │ ├── ButtonBrakeUpSprite.png │ │ │ ├── ButtonBrakeUpSprite.png.meta │ │ │ ├── ButtonCameraCycleUpSprite.png │ │ │ ├── ButtonCameraCycleUpSprite.png.meta │ │ │ ├── ButtonResetSprite.png │ │ │ ├── ButtonResetSprite.png.meta │ │ │ ├── ButtonSpacebarSprite.png │ │ │ ├── ButtonSpacebarSprite.png.meta │ │ │ ├── ButtonThumbstickOverSprite.png │ │ │ ├── ButtonThumbstickOverSprite.png.meta │ │ │ ├── ButtonThumbstickUpSprite.png │ │ │ ├── ButtonThumbstickUpSprite.png.meta │ │ │ ├── ButtonTimescaleFullUpSprite.png │ │ │ ├── ButtonTimescaleFullUpSprite.png.meta │ │ │ ├── ButtonTimescaleSlowUpSprite.png │ │ │ ├── ButtonTimescaleSlowUpSprite.png.meta │ │ │ ├── SliderBackgroundSprite.png │ │ │ ├── SliderBackgroundSprite.png.meta │ │ │ ├── SliderHandleSprite.png │ │ │ ├── SliderHandleSprite.png.meta │ │ │ ├── TouchpadSprite.png │ │ │ └── TouchpadSprite.png.meta │ ├── Effects.meta │ └── Effects │ │ ├── GlassRefraction.meta │ │ ├── GlassRefraction │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── GlassRefractive.mat │ │ │ └── GlassRefractive.mat.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── GlassStainedBumpDistort.shader │ │ │ └── GlassStainedBumpDistort.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── GlassStainedAlbedo.tif │ │ │ ├── GlassStainedAlbedo.tif.meta │ │ │ ├── GlassStainedNormals.tif │ │ │ └── GlassStainedNormals.tif.meta │ │ ├── ImageEffects.meta │ │ ├── ImageEffects │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── Antialiasing.cs │ │ │ ├── Antialiasing.cs.meta │ │ │ ├── Bloom.cs │ │ │ ├── Bloom.cs.meta │ │ │ ├── BloomAndFlares.cs │ │ │ ├── BloomAndFlares.cs.meta │ │ │ ├── BloomOptimized.cs │ │ │ ├── BloomOptimized.cs.meta │ │ │ ├── Blur.cs │ │ │ ├── Blur.cs.meta │ │ │ ├── BlurOptimized.cs │ │ │ ├── BlurOptimized.cs.meta │ │ │ ├── CameraMotionBlur.cs │ │ │ ├── CameraMotionBlur.cs.meta │ │ │ ├── ColorCorrectionCurves.cs │ │ │ ├── ColorCorrectionCurves.cs.meta │ │ │ ├── ColorCorrectionLookup.cs │ │ │ ├── ColorCorrectionLookup.cs.meta │ │ │ ├── ColorCorrectionRamp.cs │ │ │ ├── ColorCorrectionRamp.cs.meta │ │ │ ├── ContrastEnhance.cs │ │ │ ├── ContrastEnhance.cs.meta │ │ │ ├── ContrastStretch.cs │ │ │ ├── ContrastStretch.cs.meta │ │ │ ├── CreaseShading.cs │ │ │ ├── CreaseShading.cs.meta │ │ │ ├── DepthOfField.cs │ │ │ ├── DepthOfField.cs.meta │ │ │ ├── DepthOfFieldDeprecated.cs │ │ │ ├── DepthOfFieldDeprecated.cs.meta │ │ │ ├── EdgeDetection.cs │ │ │ ├── EdgeDetection.cs.meta │ │ │ ├── Fisheye.cs │ │ │ ├── Fisheye.cs.meta │ │ │ ├── GlobalFog.cs │ │ │ ├── GlobalFog.cs.meta │ │ │ ├── Grayscale.cs │ │ │ ├── Grayscale.cs.meta │ │ │ ├── ImageEffectBase.cs │ │ │ ├── ImageEffectBase.cs.meta │ │ │ ├── ImageEffects.cs │ │ │ ├── ImageEffects.cs.meta │ │ │ ├── MotionBlur.cs │ │ │ ├── MotionBlur.cs.meta │ │ │ ├── NoiseAndGrain.cs │ │ │ ├── NoiseAndGrain.cs.meta │ │ │ ├── NoiseAndScratches.cs │ │ │ ├── NoiseAndScratches.cs.meta │ │ │ ├── PostEffectsBase.cs │ │ │ ├── PostEffectsBase.cs.meta │ │ │ ├── PostEffectsHelper.cs │ │ │ ├── PostEffectsHelper.cs.meta │ │ │ ├── Quads.cs │ │ │ ├── Quads.cs.meta │ │ │ ├── ScreenOverlay.cs │ │ │ ├── ScreenOverlay.cs.meta │ │ │ ├── ScreenSpaceAmbientObscurance.cs │ │ │ ├── ScreenSpaceAmbientObscurance.cs.meta │ │ │ ├── ScreenSpaceAmbientOcclusion.cs │ │ │ ├── ScreenSpaceAmbientOcclusion.cs.meta │ │ │ ├── SepiaTone.cs │ │ │ ├── SepiaTone.cs.meta │ │ │ ├── SunShafts.cs │ │ │ ├── SunShafts.cs.meta │ │ │ ├── TiltShift.cs │ │ │ ├── TiltShift.cs.meta │ │ │ ├── Tonemapping.cs │ │ │ ├── Tonemapping.cs.meta │ │ │ ├── Triangles.cs │ │ │ ├── Triangles.cs.meta │ │ │ ├── Twirl.cs │ │ │ ├── Twirl.cs.meta │ │ │ ├── VignetteAndChromaticAberration.cs │ │ │ ├── VignetteAndChromaticAberration.cs.meta │ │ │ ├── Vortex.cs │ │ │ └── Vortex.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── BlendModesOverlay.shader │ │ │ ├── BlendModesOverlay.shader.meta │ │ │ ├── BlurEffectConeTaps.shader │ │ │ ├── BlurEffectConeTaps.shader.meta │ │ │ ├── CameraMotionBlur.shader │ │ │ ├── CameraMotionBlur.shader.meta │ │ │ ├── CameraMotionBlurDX11.shader │ │ │ ├── CameraMotionBlurDX11.shader.meta │ │ │ ├── ChromaticAberrationShader.shader │ │ │ ├── ChromaticAberrationShader.shader.meta │ │ │ ├── ColorCorrection3DLut.shader │ │ │ ├── ColorCorrection3DLut.shader.meta │ │ │ ├── ColorCorrectionCurves.shader │ │ │ ├── ColorCorrectionCurves.shader.meta │ │ │ ├── ColorCorrectionCurvesSimple.shader │ │ │ ├── ColorCorrectionCurvesSimple.shader.meta │ │ │ ├── ColorCorrectionEffect.shader │ │ │ ├── ColorCorrectionEffect.shader.meta │ │ │ ├── ColorCorrectionSelective.shader │ │ │ ├── ColorCorrectionSelective.shader.meta │ │ │ ├── Contrast Stretch.meta │ │ │ ├── Contrast Stretch │ │ │ │ ├── Adaptation.shader │ │ │ │ ├── Adaptation.shader.meta │ │ │ │ ├── Apply.shader │ │ │ │ ├── Apply.shader.meta │ │ │ │ ├── Luminance.shader │ │ │ │ ├── Luminance.shader.meta │ │ │ │ ├── MinMaxReduction.shader │ │ │ │ └── MinMaxReduction.shader.meta │ │ │ ├── ContrastComposite.shader │ │ │ ├── ContrastComposite.shader.meta │ │ │ ├── ConvertDepth.shader │ │ │ ├── ConvertDepth.shader.meta │ │ │ ├── CreaseApply.shader │ │ │ ├── CreaseApply.shader.meta │ │ │ ├── EdgeDetectNormals.shader │ │ │ ├── EdgeDetectNormals.shader.meta │ │ │ ├── FisheyeShader.shader │ │ │ ├── FisheyeShader.shader.meta │ │ │ ├── GlobalFog.shader │ │ │ ├── GlobalFog.shader.meta │ │ │ ├── GrayscaleEffect.shader │ │ │ ├── GrayscaleEffect.shader.meta │ │ │ ├── MotionBlur.shader │ │ │ ├── MotionBlur.shader.meta │ │ │ ├── MotionBlurClear.shader │ │ │ ├── MotionBlurClear.shader.meta │ │ │ ├── NoiseAndGrain.shader │ │ │ ├── NoiseAndGrain.shader.meta │ │ │ ├── NoiseAndGrainDX11.shader │ │ │ ├── NoiseAndGrainDX11.shader.meta │ │ │ ├── NoiseEffectShaderRGB.shader │ │ │ ├── NoiseEffectShaderRGB.shader.meta │ │ │ ├── NoiseEffectShaderYUV.shader │ │ │ ├── NoiseEffectShaderYUV.shader.meta │ │ │ ├── PrepareSunShaftsBlur.shader │ │ │ ├── PrepareSunShaftsBlur.shader.meta │ │ │ ├── RadialBlur.shader │ │ │ ├── RadialBlur.shader.meta │ │ │ ├── SSAOShader.shader │ │ │ ├── SSAOShader.shader.meta │ │ │ ├── ScreenSpaceAmbientObscurance.shader │ │ │ ├── ScreenSpaceAmbientObscurance.shader.meta │ │ │ ├── ScreenSpaceRaytrace.cginc │ │ │ ├── ScreenSpaceRaytrace.cginc.meta │ │ │ ├── SepiaToneEffect.shader │ │ │ ├── SepiaToneEffect.shader.meta │ │ │ ├── ShowAlphaChannel.shader │ │ │ ├── ShowAlphaChannel.shader.meta │ │ │ ├── SimpleClear.shader │ │ │ ├── SimpleClear.shader.meta │ │ │ ├── SunShaftsComposite.shader │ │ │ ├── SunShaftsComposite.shader.meta │ │ │ ├── Tonemapper.shader │ │ │ ├── Tonemapper.shader.meta │ │ │ ├── TwirlEffect.shader │ │ │ ├── TwirlEffect.shader.meta │ │ │ ├── VignettingShader.shader │ │ │ ├── VignettingShader.shader.meta │ │ │ ├── VortexEffect.shader │ │ │ ├── VortexEffect.shader.meta │ │ │ ├── _Antialiasing.meta │ │ │ ├── _Antialiasing │ │ │ │ ├── DLAA.shader │ │ │ │ ├── DLAA.shader.meta │ │ │ │ ├── FXAA2.shader │ │ │ │ ├── FXAA2.shader.meta │ │ │ │ ├── FXAA3Console.shader │ │ │ │ ├── FXAA3Console.shader.meta │ │ │ │ ├── FXAAPreset2.shader │ │ │ │ ├── FXAAPreset2.shader.meta │ │ │ │ ├── FXAAPreset3.shader │ │ │ │ ├── FXAAPreset3.shader.meta │ │ │ │ ├── NFAA.shader │ │ │ │ ├── NFAA.shader.meta │ │ │ │ ├── SSAA.shader │ │ │ │ └── SSAA.shader.meta │ │ │ ├── _BloomAndFlares.meta │ │ │ ├── _BloomAndFlares │ │ │ │ ├── Blend.shader │ │ │ │ ├── Blend.shader.meta │ │ │ │ ├── BlendForBloom.shader │ │ │ │ ├── BlendForBloom.shader.meta │ │ │ │ ├── BlendOneOne.shader │ │ │ │ ├── BlendOneOne.shader.meta │ │ │ │ ├── BlurAndFlares.shader │ │ │ │ ├── BlurAndFlares.shader.meta │ │ │ │ ├── BrightPassFilter.shader │ │ │ │ ├── BrightPassFilter.shader.meta │ │ │ │ ├── BrightPassFilter2.shader │ │ │ │ ├── BrightPassFilter2.shader.meta │ │ │ │ ├── LensFlareCreate.shader │ │ │ │ ├── LensFlareCreate.shader.meta │ │ │ │ ├── MobileBloom.shader │ │ │ │ ├── MobileBloom.shader.meta │ │ │ │ ├── MobileBlur.shader │ │ │ │ ├── MobileBlur.shader.meta │ │ │ │ ├── MultiPassHollywoodFlares.shader │ │ │ │ ├── MultiPassHollywoodFlares.shader.meta │ │ │ │ ├── SeparableBlurPlus.shader │ │ │ │ ├── SeparableBlurPlus.shader.meta │ │ │ │ ├── VignetteShader.shader │ │ │ │ └── VignetteShader.shader.meta │ │ │ ├── _DepthOfField.meta │ │ │ ├── _DepthOfField │ │ │ │ ├── Bokeh34.shader │ │ │ │ ├── Bokeh34.shader.meta │ │ │ │ ├── DepthOfField34.shader │ │ │ │ ├── DepthOfField34.shader.meta │ │ │ │ ├── DepthOfFieldDX11.shader │ │ │ │ ├── DepthOfFieldDX11.shader.meta │ │ │ │ ├── DepthOfFieldScatter.shader │ │ │ │ ├── DepthOfFieldScatter.shader.meta │ │ │ │ ├── SeparableBlur.shader │ │ │ │ ├── SeparableBlur.shader.meta │ │ │ │ ├── SeparableWeightedBlurDof34.shader │ │ │ │ ├── SeparableWeightedBlurDof34.shader.meta │ │ │ │ ├── TiltShiftHdrLensBlur.shader │ │ │ │ └── TiltShiftHdrLensBlur.shader.meta │ │ │ ├── frag_ao.cginc │ │ │ └── frag_ao.cginc.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── ContrastEnhanced3D16.png │ │ │ ├── ContrastEnhanced3D16.png.meta │ │ │ ├── HexShape.psd │ │ │ ├── HexShape.psd.meta │ │ │ ├── MotionBlurJitter.png │ │ │ ├── MotionBlurJitter.png.meta │ │ │ ├── Neutral3D16.png │ │ │ ├── Neutral3D16.png.meta │ │ │ ├── Noise.png │ │ │ ├── Noise.png.meta │ │ │ ├── NoiseAndGrain.png │ │ │ ├── NoiseAndGrain.png.meta │ │ │ ├── NoiseEffectGrain.png │ │ │ ├── NoiseEffectGrain.png.meta │ │ │ ├── NoiseEffectScratch.png │ │ │ ├── NoiseEffectScratch.png.meta │ │ │ ├── RandomVectors.png │ │ │ ├── RandomVectors.png.meta │ │ │ ├── SphereShape.psd │ │ │ ├── SphereShape.psd.meta │ │ │ ├── VignetteMask.png │ │ │ ├── VignetteMask.png.meta │ │ │ ├── color correction ramp.png │ │ │ ├── color correction ramp.png.meta │ │ │ ├── grayscale ramp.png │ │ │ └── grayscale ramp.png.meta │ │ ├── LightCookies.meta │ │ ├── LightCookies │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── FlashlightCookie.tif │ │ │ ├── FlashlightCookie.tif.meta │ │ │ ├── FlashlightIrregularCookie.tif │ │ │ ├── FlashlightIrregularCookie.tif.meta │ │ │ ├── LightHardCookie.psd │ │ │ ├── LightHardCookie.psd.meta │ │ │ ├── LightSoftCookie.tif │ │ │ ├── LightSoftCookie.tif.meta │ │ │ ├── LightSquareCookie.psd │ │ │ └── LightSquareCookie.psd.meta │ │ ├── LightFlares.meta │ │ ├── LightFlares │ │ ├── Flares.meta │ │ ├── Flares │ │ │ ├── 50mmZoom.flare │ │ │ ├── 50mmZoom.flare.meta │ │ │ ├── FlareSmall.flare │ │ │ ├── FlareSmall.flare.meta │ │ │ ├── Sun.flare │ │ │ └── Sun.flare.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Flare50mm.mat │ │ │ └── Flare50mm.mat.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── Flare50mm.psd │ │ │ ├── Flare50mm.psd.meta │ │ │ ├── FlareStar.psd │ │ │ └── FlareStar.psd.meta │ │ ├── Projectors.meta │ │ ├── Projectors │ │ ├── Guidelines.txt │ │ ├── Guidelines.txt.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── GridProjector.mat │ │ │ ├── GridProjector.mat.meta │ │ │ ├── LightProjector.mat │ │ │ ├── LightProjector.mat.meta │ │ │ ├── ShadowProjector.mat │ │ │ └── ShadowProjector.mat.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── BlobLightProjector.prefab │ │ │ ├── BlobLightProjector.prefab.meta │ │ │ ├── BlobShadowProjector.prefab │ │ │ ├── BlobShadowProjector.prefab.meta │ │ │ ├── GridProjector.prefab │ │ │ └── GridProjector.prefab.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── ProjectorLight.shader │ │ │ ├── ProjectorLight.shader.meta │ │ │ ├── ProjectorMultiply.shader │ │ │ └── ProjectorMultiply.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── Falloff.psd │ │ │ ├── Falloff.psd.meta │ │ │ ├── Grid.psd │ │ │ ├── Grid.psd.meta │ │ │ ├── Light.psd │ │ │ ├── Light.psd.meta │ │ │ ├── Shadow.psd │ │ │ └── Shadow.psd.meta │ │ ├── TessellationShaders.meta │ │ ├── TessellationShaders │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── TesselatedBumpSpecular.mat │ │ │ ├── TesselatedBumpSpecular.mat.meta │ │ │ ├── TesselatedBumpSpecularDisplacement.mat │ │ │ ├── TesselatedBumpSpecularDisplacement.mat.meta │ │ │ ├── TesselatedBumpSpecularSmooth.mat │ │ │ └── TesselatedBumpSpecularSmooth.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── LowPolySphere.fbx │ │ │ └── LowPolySphere.fbx.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── TessellationSample.unity │ │ │ └── TessellationSample.unity.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── BumpedSpecularDisplacement.shader │ │ │ ├── BumpedSpecularDisplacement.shader.meta │ │ │ ├── BumpedSpecularSmooth.shader │ │ │ └── BumpedSpecularSmooth.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── CliffHeight.png │ │ │ ├── CliffHeight.png.meta │ │ │ ├── CliffNormals.png │ │ │ └── CliffNormals.png.meta │ │ ├── ToonShading.meta │ │ └── ToonShading │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── ToonBasic.mat │ │ ├── ToonBasic.mat.meta │ │ ├── ToonBasicOutline.mat │ │ ├── ToonBasicOutline.mat.meta │ │ ├── ToonLit.mat │ │ ├── ToonLit.mat.meta │ │ ├── ToonLitOutline.mat │ │ └── ToonLitOutline.mat.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── ToonBasic.shader │ │ ├── ToonBasic.shader.meta │ │ ├── ToonBasicOutline.shader │ │ ├── ToonBasicOutline.shader.meta │ │ ├── ToonLit.shader │ │ ├── ToonLit.shader.meta │ │ ├── ToonLitOutline.shader │ │ └── ToonLitOutline.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── ToonLit.psd │ │ ├── ToonLit.psd.meta │ │ ├── UtilToonGradient.png │ │ └── UtilToonGradient.png.meta ├── Themes.meta └── Themes │ ├── Default.meta │ └── Default │ ├── Animation.meta │ ├── Animation │ ├── Map.meta │ ├── Map │ │ ├── Enter.anim │ │ ├── Enter.anim.meta │ │ ├── Regions.controller │ │ └── Regions.controller.meta │ ├── SampleMarker.meta │ └── SampleMarker │ │ ├── MarkerExit.anim │ │ ├── MarkerExit.anim.meta │ │ ├── MarkerRest.anim │ │ ├── MarkerRest.anim.meta │ │ ├── MarkerShow.anim │ │ ├── MarkerShow.anim.meta │ │ ├── SampleMarker.controller │ │ └── SampleMarker.controller.meta │ ├── Fonts.meta │ ├── Fonts │ ├── Myriad Pro Italic.ttf │ ├── Myriad Pro Italic.ttf.meta │ ├── Myriad Pro Light Italic.otf │ ├── Myriad Pro Light Italic.otf.meta │ ├── Myriad Pro Light.otf │ ├── Myriad Pro Light.otf.meta │ ├── Myriad Pro Regular.ttf │ ├── Myriad Pro Regular.ttf.meta │ ├── Myriad Pro Semibold.ttf │ └── Myriad Pro Semibold.ttf.meta │ ├── Materials.meta │ ├── Materials │ ├── Blue.mat │ ├── Blue.mat.meta │ ├── Earth Mask.mat │ ├── Earth Mask.mat.meta │ ├── Gold.mat │ ├── Gold.mat.meta │ ├── Gray.mat │ ├── Gray.mat.meta │ ├── Map USA.meta │ ├── Map USA │ │ ├── Map Base.mat │ │ ├── Map Base.mat.meta │ │ ├── Map Mask.mat │ │ └── Map Mask.mat.meta │ ├── Myriad Pro Regular 3D.mat │ ├── Myriad Pro Regular 3D.mat.meta │ ├── Sprites-Circle.mat │ ├── Sprites-Circle.mat.meta │ ├── White.mat │ └── White.mat.meta │ ├── Models.meta │ ├── Models │ ├── Column.fbx │ ├── Column.fbx.meta │ ├── Cone.fbx │ ├── Cone.fbx.meta │ ├── Icosphere1.fbx │ ├── Icosphere1.fbx.meta │ ├── Icosphere2.fbx │ ├── Icosphere2.fbx.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Material.mat │ │ └── Material.mat.meta │ ├── globe-standard.fbx │ ├── globe-standard.fbx.meta │ ├── usa-map-blank.fbx │ └── usa-map-blank.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ ├── SampleElements.meta │ ├── SampleElements │ │ ├── Icosphere.prefab │ │ ├── Icosphere.prefab.meta │ │ ├── SampleCloudPercentage.prefab │ │ ├── SampleCloudPercentage.prefab.meta │ │ ├── SampleGlobe.prefab │ │ ├── SampleGlobe.prefab.meta │ │ ├── SampleMarker.prefab │ │ ├── SampleMarker.prefab.meta │ │ ├── SampleMatrixPercentage.prefab │ │ ├── SampleMatrixPercentage.prefab.meta │ │ ├── USAMap.prefab │ │ └── USAMap.prefab.meta │ ├── TextBox.meta │ └── TextBox │ │ ├── Body.prefab │ │ ├── Body.prefab.meta │ │ ├── DisplayHeading1.prefab │ │ ├── DisplayHeading1.prefab.meta │ │ ├── DisplayHeading2.prefab │ │ ├── DisplayHeading2.prefab.meta │ │ ├── DisplayHeading3.prefab │ │ ├── DisplayHeading3.prefab.meta │ │ ├── DisplayHeading4.prefab │ │ ├── DisplayHeading4.prefab.meta │ │ ├── Header1.prefab │ │ ├── Header1.prefab.meta │ │ ├── Header2.prefab │ │ ├── Header2.prefab.meta │ │ ├── Header3.prefab │ │ ├── Header3.prefab.meta │ │ ├── Header4.prefab │ │ └── Header4.prefab.meta │ ├── Scripts.meta │ ├── Scripts │ ├── CloudPercentage.cs │ ├── CloudPercentage.cs.meta │ ├── GlobeController.cs │ ├── GlobeController.cs.meta │ ├── Marker.cs │ ├── Marker.cs.meta │ ├── MatrixPercentage.cs │ ├── MatrixPercentage.cs.meta │ ├── SampleSlide.cs │ ├── SampleSlide.cs.meta │ ├── TimestampText.cs │ ├── TimestampText.cs.meta │ ├── USAMapController.cs │ └── USAMapController.cs.meta │ ├── Shaders.meta │ ├── Shaders │ ├── Circle 2D.shader │ ├── Circle 2D.shader.meta │ ├── MaskedTexture.shader │ ├── MaskedTexture.shader.meta │ ├── Text 3D.shader │ └── Text 3D.shader.meta │ ├── Templates.meta │ ├── Templates │ ├── Master_CloudPercentage.prefab │ ├── Master_CloudPercentage.prefab.meta │ ├── Master_Empty.prefab │ ├── Master_Empty.prefab.meta │ ├── Master_GlobalCoordinates.prefab │ ├── Master_GlobalCoordinates.prefab.meta │ ├── Master_MapUS.prefab │ ├── Master_MapUS.prefab.meta │ ├── Master_MatrixPercentage.prefab │ └── Master_MatrixPercentage.prefab.meta │ ├── Textures.meta │ └── Textures │ ├── Palette.txt │ ├── Palette.txt.meta │ ├── USA-mask.png │ ├── USA-mask.png.meta │ ├── USA.PNG │ ├── USA.PNG.meta │ ├── blank-us-map.png │ ├── blank-us-map.png.meta │ ├── earth.png │ └── earth.png.meta ├── LICENSE.txt ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityAdsSettings.asset └── UnityConnectSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | 7 | # Standard to msysgit 8 | *.doc diff=astextplain 9 | *.DOC diff=astextplain 10 | *.docx diff=astextplain 11 | *.DOCX diff=astextplain 12 | *.dot diff=astextplain 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timeCreated: 1478008944 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/CoreAnimation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 03848b6dec31bc0438b42b38af51e4b2 3 | timeCreated: 1478096246 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 44bb34cd109645f4eb95ed16f81bed58 3 | timeCreated: 1478007981 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/PresentationCam.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c24def5e8069abd408cf6aff3237173f 3 | timeCreated: 1478007832 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/SlideHelper.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | namespace UnityPresentationFramework.Helpers 7 | { 8 | public static class SlideHelper 9 | { 10 | /// 11 | /// Create a new slide from prefab 12 | /// 13 | /// 14 | /// 15 | /// 16 | /// 17 | static public AbstractSlideController CreateNewSlide(int id, GameObject prefab, bool focusOn = false) 18 | { 19 | GameObject slide = PrefabUtility.InstantiatePrefab(prefab) as GameObject; 20 | slide.name = "New Slide " + id; 21 | slide.transform.SetAsLastSibling(); 22 | // Register new gameobject in the undo system 23 | Undo.RegisterCreatedObjectUndo(slide, "Created New Slide"); 24 | if(focusOn) Selection.activeObject = slide; 25 | 26 | return slide.GetComponent(); 27 | } 28 | } 29 | } 30 | 31 | -------------------------------------------------------------------------------- /Assets/Scripts/SlideHelper.cs.meta: -------------------------------------------------------------------------------- 1 | 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-------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/HandHeldCam.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Cameras 5 | { 6 | public class HandHeldCam : LookatTarget 7 | { 8 | [SerializeField] private float m_SwaySpeed = .5f; 9 | [SerializeField] private float m_BaseSwayAmount = .5f; 10 | [SerializeField] private float m_TrackingSwayAmount = .5f; 11 | [Range(-1, 1)] [SerializeField] private float m_TrackingBias = 0; 12 | 13 | 14 | protected override void FollowTarget(float deltaTime) 15 | { 16 | base.FollowTarget(deltaTime); 17 | 18 | float bx = (Mathf.PerlinNoise(0, Time.time*m_SwaySpeed) - 0.5f); 19 | float by = (Mathf.PerlinNoise(0, (Time.time*m_SwaySpeed) + 100)) - 0.5f; 20 | 21 | bx *= m_BaseSwayAmount; 22 | by *= m_BaseSwayAmount; 23 | 24 | float tx = (Mathf.PerlinNoise(0, Time.time*m_SwaySpeed) - 0.5f) + m_TrackingBias; 25 | float ty = ((Mathf.PerlinNoise(0, (Time.time*m_SwaySpeed) + 100)) - 0.5f) + m_TrackingBias; 26 | 27 | tx *= -m_TrackingSwayAmount*m_FollowVelocity.x; 28 | ty *= m_TrackingSwayAmount*m_FollowVelocity.y; 29 | 30 | transform.Rotate(bx + tx, by + ty, 0); 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/HandHeldCam.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d947636a9390f6a46a121124154e6e3f 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/LookatTarget.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f2ec2b96de5640e42a622fc3064f1c80 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/PivotBasedCameraRig.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | 5 | namespace UnityStandardAssets.Cameras 6 | { 7 | public abstract class PivotBasedCameraRig : AbstractTargetFollower 8 | { 9 | // This script is designed to be placed on the root object of a camera rig, 10 | // comprising 3 gameobjects, each parented to the next: 11 | 12 | // Camera Rig 13 | // Pivot 14 | // Camera 15 | 16 | protected Transform m_Cam; // the transform of the camera 17 | protected Transform m_Pivot; // the point at which the camera pivots around 18 | protected Vector3 m_LastTargetPosition; 19 | 20 | 21 | protected virtual void Awake() 22 | { 23 | // find the camera in the object hierarchy 24 | m_Cam = GetComponentInChildren().transform; 25 | m_Pivot = m_Cam.parent; 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/PivotBasedCameraRig.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58cb183e16853564e9ed457f8a296db1 3 | labels: 4 | - Done 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Cameras/Scripts/ProtectCameraFromWallClip.cs.meta: 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/Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.CrossPlatformInput 5 | { 6 | public class ButtonHandler : MonoBehaviour 7 | { 8 | 9 | public string Name; 10 | 11 | void OnEnable() 12 | { 13 | 14 | } 15 | 16 | public void SetDownState() 17 | { 18 | CrossPlatformInputManager.SetButtonDown(Name); 19 | } 20 | 21 | 22 | public void SetUpState() 23 | { 24 | CrossPlatformInputManager.SetButtonUp(Name); 25 | } 26 | 27 | 28 | public void SetAxisPositiveState() 29 | { 30 | CrossPlatformInputManager.SetAxisPositive(Name); 31 | } 32 | 33 | 34 | public void SetAxisNeutralState() 35 | { 36 | CrossPlatformInputManager.SetAxisZero(Name); 37 | } 38 | 39 | 40 | public void SetAxisNegativeState() 41 | { 42 | CrossPlatformInputManager.SetAxisNegative(Name); 43 | } 44 | 45 | public void Update() 46 | { 47 | 48 | } 49 | } 50 | } 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-------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.CrossPlatformInput 5 | { 6 | public class InputAxisScrollbar : MonoBehaviour 7 | { 8 | public string axis; 9 | 10 | void Update() { } 11 | 12 | public void HandleInput(float value) 13 | { 14 | CrossPlatformInputManager.SetAxis(axis, (value*2f) - 1f); 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7d3269566d48b8447bb48d2259e28f8b 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | 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executionOrder: 0 11 | icon: {instanceID: 0} 12 | userData: 13 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6f4318ec6c2bf643a0f9edfeeaba0ec 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 50b03df8f04b5c441aaac5b7fccb4734 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a20852ce049f64e4695a48b6a354be83 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6f19108706fdce9469603d07980eb8ad 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - texture: {instanceID: 0} 7 | - overlayShader: {fileID: 4800000, guid: 8c81db0e527d24acc9bcec04e87781bd, type: 3} 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | 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MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - m_SSAOShader: {fileID: 4800000, guid: 43ca18288c424f645aaa1e9e07f04c50, type: 3} 7 | - m_RandomTexture: {fileID: 2800000, guid: a181ca8e3c62f3e4b8f183f6c586b032, type: 3} 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.ImageEffects 5 | { 6 | [ExecuteInEditMode] 7 | [AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")] 8 | public class SepiaTone : ImageEffectBase 9 | { 10 | // Called by camera to apply image effect 11 | void OnRenderImage (RenderTexture source, RenderTexture destination) 12 | { 13 | Graphics.Blit (source, destination, material); 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a07a781cad112c75d0008dfa8d76c639 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - shader: {fileID: 4800000, guid: b6aa781cad112c75d0008dfa8d76c639, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 60e318a6043c1cb4a8ce1c8805bab930 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - sunTransform: {instanceID: 0} 7 | - sunShaftsShader: {fileID: 4800000, guid: d3b1c8c1036784176946f5cfbfb7fe4c, type: 3} 8 | - simpleClearShader: {fileID: 4800000, guid: f688f89ed5eb847c5b19c934a0f1e772, type: 3} 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a22b3a7095a744a428c134b5e26ad68e 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - tiltShiftShader: {fileID: 4800000, guid: bf34d2a25450349699e8ae6456fa7ca9, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e50e925fb93c78246bf995d9dc3a2330 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - tonemapper: {fileID: 4800000, guid: 003377fc2620a44939dadde6fe3f8190, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18b91636de2ba3445913e4cf38528dc8 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.ImageEffects 5 | { 6 | [ExecuteInEditMode] 7 | [AddComponentMenu("Image Effects/Displacement/Twirl")] 8 | public class Twirl : ImageEffectBase 9 | { 10 | public Vector2 radius = new Vector2(0.3F,0.3F); 11 | [Range(0.0f,360.0f)] 12 | public float angle = 50; 13 | public Vector2 center = new Vector2 (0.5F, 0.5F); 14 | 15 | 16 | // Called by camera to apply image effect 17 | void OnRenderImage (RenderTexture source, RenderTexture destination) 18 | { 19 | ImageEffects.RenderDistortion (material, source, destination, angle, center, radius); 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bdda781cad112c75d0008dfa8d76c639 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - shader: {fileID: 4800000, guid: 641b781cad112c75d0008dfa8d76c639, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd6d4281e5d7cd44d8c6e38bc2c1b8d8 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - vignetteShader: {fileID: 4800000, guid: 627943dc7a9a74286b70a4f694a0acd5, type: 3} 7 | - separableBlurShader: {fileID: 4800000, guid: e97c14fbb5ea04c3a902cc533d7fc5d1, 8 | type: 3} 9 | - chromAberrationShader: {fileID: 4800000, guid: 2b4f29398d9484ccfa9fd220449f5eee, 10 | type: 3} 11 | executionOrder: 0 12 | icon: {instanceID: 0} 13 | userData: 14 | assetBundleName: 15 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.ImageEffects 5 | { 6 | [ExecuteInEditMode] 7 | [AddComponentMenu("Image Effects/Displacement/Vortex")] 8 | public class Vortex : ImageEffectBase 9 | { 10 | public Vector2 radius = new Vector2(0.4F,0.4F); 11 | public float angle = 50; 12 | public Vector2 center = new Vector2(0.5F, 0.5F); 13 | 14 | // Called by camera to apply image effect 15 | void OnRenderImage (RenderTexture source, RenderTexture destination) 16 | { 17 | ImageEffects.RenderDistortion (material, source, destination, angle, center, radius); 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a94b781cad112c75d0008dfa8d76c639 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - shader: {fileID: 4800000, guid: 708b781cad112c75d0008dfa8d76c639, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b2145489f7c704db8acb14a52bddeee9 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c81db0e527d24acc9bcec04e87781bd 3 | ShaderImporter: 4 | userData: 5 | 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f1b13d7a80660504a858ea24cfa418c6 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2b4f29398d9484ccfa9fd220449f5eee 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b61f0d8d8244b4b28aa66b0c8cb46a8d 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 62bcade1028c24ca1a39760ed84b9487 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 438ddd58d82c84d9eb1fdc56111702e1 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/Color Correction Effect" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "white" {} 4 | _RampTex ("Base (RGB)", 2D) = "grayscaleRamp" {} 5 | } 6 | 7 | SubShader { 8 | Pass { 9 | ZTest Always Cull Off ZWrite Off 10 | 11 | CGPROGRAM 12 | #pragma vertex vert_img 13 | #pragma fragment frag 14 | #include "UnityCG.cginc" 15 | 16 | uniform sampler2D _MainTex; 17 | uniform sampler2D _RampTex; 18 | 19 | half4 _MainTex_ST; 20 | 21 | fixed4 frag (v2f_img i) : SV_Target 22 | { 23 | fixed4 orig = tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv, _MainTex_ST)); 24 | 25 | fixed rr = tex2D(_RampTex, orig.rr).r; 26 | fixed gg = tex2D(_RampTex, orig.gg).g; 27 | fixed bb = tex2D(_RampTex, orig.bb).b; 28 | 29 | fixed4 color = fixed4(rr, gg, bb, orig.a); 30 | 31 | return color; 32 | } 33 | ENDCG 34 | 35 | } 36 | } 37 | 38 | Fallback off 39 | 40 | } 41 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 67f8781cad112c75d0008dfa8d76c639 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/ColorCorrectionSelective" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "" {} 4 | } 5 | 6 | CGINCLUDE 7 | 8 | #include "UnityCG.cginc" 9 | 10 | struct v2f { 11 | float4 pos : SV_POSITION; 12 | float2 uv : TEXCOORD0; 13 | }; 14 | 15 | sampler2D _MainTex; 16 | half4 _MainTex_ST; 17 | 18 | float4 selColor; 19 | float4 targetColor; 20 | 21 | v2f vert( appdata_img v ) { 22 | v2f o; 23 | o.pos = mul (UNITY_MATRIX_MVP, v.vertex); 24 | o.uv = UnityStereoScreenSpaceUVAdjust(v.texcoord.xy, _MainTex_ST); 25 | return o; 26 | } 27 | 28 | fixed4 frag(v2f i) : SV_Target { 29 | fixed4 color = tex2D (_MainTex, i.uv); 30 | 31 | fixed diff = saturate (2.0 * length (color.rgb - selColor.rgb)); 32 | color = lerp (targetColor, color, diff); 33 | return color; 34 | } 35 | 36 | ENDCG 37 | 38 | Subshader { 39 | Pass { 40 | ZTest Always Cull Off ZWrite Off 41 | 42 | CGPROGRAM 43 | 44 | #pragma vertex vert 45 | #pragma fragment frag 46 | 47 | ENDCG 48 | } 49 | } 50 | 51 | Fallback off 52 | 53 | } 54 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e515e0f94cefc4c0db54b45cba621544 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a40c1b84cf7fe418bae97a29041b85a4 3 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 257bc83cbeb544540bd0e558aa9b1383 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f4901f25d4e1542589348bbb89563d8e 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader: -------------------------------------------------------------------------------- 1 | // Outputs luminance (grayscale) of the input image _MainTex 2 | 3 | Shader "Hidden/Contrast Stretch Luminance" { 4 | 5 | Properties { 6 | _MainTex ("Base (RGB)", 2D) = "white" {} 7 | } 8 | 9 | Category { 10 | SubShader { 11 | Pass { 12 | ZTest Always Cull Off ZWrite Off 13 | 14 | CGPROGRAM 15 | #pragma vertex vert_img 16 | #pragma fragment frag 17 | #include "UnityCG.cginc" 18 | 19 | uniform sampler2D _MainTex; 20 | half4 _MainTex_ST; 21 | 22 | float4 frag (v2f_img i) : SV_Target 23 | { 24 | float4 col = tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv, _MainTex_ST)); 25 | col.rgb = Luminance(col.rgb) * (1+col.a*2); 26 | return col; 27 | } 28 | ENDCG 29 | 30 | } 31 | } 32 | } 33 | 34 | Fallback off 35 | 36 | } 37 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: befbb4b9c320b4b18a08ef7afb93b6c9 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 57b33a14b6d5347c5a85c36f6cb3b280 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 273404942eede4ea1883ca1fb2942507 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/ConvertDepth" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "" {} 4 | } 5 | 6 | // Shader code pasted into all further CGPROGRAM blocks 7 | CGINCLUDE 8 | 9 | #include "UnityCG.cginc" 10 | 11 | struct v2f { 12 | float4 pos : SV_POSITION; 13 | float2 uv : TEXCOORD0; 14 | }; 15 | 16 | sampler2D _MainTex; 17 | sampler2D_float _CameraDepthTexture; 18 | 19 | half4 _CameraDepthTexture_ST; 20 | 21 | v2f vert( appdata_img v ) 22 | { 23 | v2f o; 24 | o.pos = mul(UNITY_MATRIX_MVP, v.vertex); 25 | o.uv = UnityStereoScreenSpaceUVAdjust(v.texcoord.xy, _CameraDepthTexture_ST); 26 | return o; 27 | } 28 | 29 | half4 frag(v2f i) : SV_Target 30 | { 31 | float d = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, i.uv.xy); 32 | d = Linear01Depth(d); 33 | 34 | if(d>0.99999) 35 | return half4(1,1,1,1); 36 | else 37 | return EncodeFloatRGBA(d); 38 | } 39 | 40 | ENDCG 41 | 42 | Subshader { 43 | 44 | Pass { 45 | ZTest Always Cull Off ZWrite Off 46 | 47 | CGPROGRAM 48 | #pragma vertex vert 49 | #pragma fragment frag 50 | ENDCG 51 | } 52 | } 53 | 54 | Fallback off 55 | 56 | } // shader 57 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14768d3865b1342e3a861fbe19ba2db2 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b59984d82af624bd3b0c777f038276f2 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d1644bdf064147baa97f235fc5b4903 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/FisheyeShader" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "" {} 4 | } 5 | 6 | // Shader code pasted into all further CGPROGRAM blocks 7 | CGINCLUDE 8 | 9 | #include "UnityCG.cginc" 10 | 11 | struct v2f { 12 | float4 pos : SV_POSITION; 13 | float2 uv : TEXCOORD0; 14 | }; 15 | 16 | sampler2D _MainTex; 17 | half4 _MainTex_ST; 18 | 19 | float2 intensity; 20 | 21 | v2f vert( appdata_img v ) 22 | { 23 | v2f o; 24 | o.pos = mul(UNITY_MATRIX_MVP, v.vertex); 25 | o.uv = v.texcoord.xy; 26 | return o; 27 | } 28 | 29 | half4 frag(v2f i) : SV_Target 30 | { 31 | half2 coords = i.uv; 32 | coords = (coords - 0.5) * 2.0; 33 | 34 | half2 realCoordOffs; 35 | realCoordOffs.x = (1-coords.y * coords.y) * intensity.y * (coords.x); 36 | realCoordOffs.y = (1-coords.x * coords.x) * intensity.x * (coords.y); 37 | 38 | half4 color = tex2D (_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv - realCoordOffs, _MainTex_ST)); 39 | 40 | return color; 41 | } 42 | 43 | ENDCG 44 | 45 | Subshader { 46 | Pass { 47 | ZTest Always Cull Off ZWrite Off 48 | 49 | CGPROGRAM 50 | #pragma vertex vert 51 | #pragma fragment frag 52 | ENDCG 53 | } 54 | 55 | } 56 | 57 | Fallback off 58 | 59 | } // shader 60 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 874ceab4425f64bccb1d14032f4452b1 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70d8568987ac0499f952b54c7c13e265 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/Grayscale Effect" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "white" {} 4 | _RampTex ("Base (RGB)", 2D) = "grayscaleRamp" {} 5 | } 6 | 7 | SubShader { 8 | Pass { 9 | ZTest Always Cull Off ZWrite Off 10 | 11 | CGPROGRAM 12 | #pragma vertex vert_img 13 | #pragma fragment frag 14 | #include "UnityCG.cginc" 15 | 16 | uniform sampler2D _MainTex; 17 | uniform sampler2D _RampTex; 18 | uniform half _RampOffset; 19 | half4 _MainTex_ST; 20 | 21 | fixed4 frag (v2f_img i) : SV_Target 22 | { 23 | fixed4 original = tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv, _MainTex_ST)); 24 | fixed grayscale = Luminance(original.rgb); 25 | half2 remap = half2 (grayscale + _RampOffset, .5); 26 | fixed4 output = tex2D(_RampTex, remap); 27 | output.a = original.a; 28 | return output; 29 | } 30 | ENDCG 31 | 32 | } 33 | } 34 | 35 | Fallback off 36 | 37 | } 38 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: daf9781cad112c75d0008dfa8d76c639 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9ba2083ad114a07d000fbfb8d76c639 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader: -------------------------------------------------------------------------------- 1 | 2 | Shader "Hidden/MotionBlurClear" 3 | { 4 | 5 | Properties { } 6 | 7 | SubShader { 8 | Pass { 9 | //ZTest LEqual 10 | ZTest Always // lame depth test 11 | ZWrite Off // lame depth test 12 | 13 | CGPROGRAM 14 | 15 | #pragma vertex vert 16 | #pragma fragment frag 17 | 18 | #include "UnityCG.cginc" 19 | 20 | struct vs_input { 21 | float4 vertex : POSITION; 22 | }; 23 | 24 | struct ps_input { 25 | float4 pos : SV_POSITION; 26 | float4 screen : TEXCOORD0; 27 | }; 28 | 29 | sampler2D_float _CameraDepthTexture; 30 | 31 | ps_input vert (vs_input v) 32 | { 33 | ps_input o; 34 | o.pos = mul (UNITY_MATRIX_MVP, v.vertex); 35 | o.screen = ComputeScreenPos(o.pos); 36 | COMPUTE_EYEDEPTH(o.screen.z); 37 | return o; 38 | } 39 | 40 | float4 frag (ps_input i) : SV_Target 41 | { 42 | // superlame: manual depth test needed as we can't bind depth, FIXME for 4.x 43 | // alternatively implement SM > 3 version where we write out custom depth 44 | 45 | float d = SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.screen)); 46 | d = LinearEyeDepth(d); 47 | 48 | clip(d - i.screen.z + 1e-2f); 49 | return float4(0, 0, 0, 0); 50 | } 51 | 52 | ENDCG 53 | 54 | } 55 | } 56 | 57 | Fallback Off 58 | } 59 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7699c5fbfa27745a1abe111ab7bf9785 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b0249d8c935344451aa4de6db76f0688 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8b30686bb4322ab42ad5eb50a0210b58 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d7f4c401ae8946bcb0d6ff68a9e7466 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0e447868506ba49f0a73235b8a8b647a 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/PrepareSunShaftsBlur.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ad381ed8492840ab9f165df743e4826 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/RadialBlur.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f58445347fe2e4b8396487ed2bfa02ad 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43ca18288c424f645aaa1e9e07f04c50 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 95616c020c5604dda96cf76afbbc0272 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceRaytrace.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 26c67b7245085cf438e3d42d50d94f55 3 | timeCreated: 1425661779 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/Sepiatone Effect" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "white" {} 4 | } 5 | 6 | SubShader { 7 | Pass { 8 | ZTest Always Cull Off ZWrite Off 9 | 10 | CGPROGRAM 11 | #pragma vertex vert_img 12 | #pragma fragment frag 13 | #include "UnityCG.cginc" 14 | 15 | uniform sampler2D _MainTex; 16 | half4 _MainTex_ST; 17 | 18 | fixed4 frag (v2f_img i) : SV_Target 19 | { 20 | fixed4 original = tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv, _MainTex_ST)); 21 | 22 | // get intensity value (Y part of YIQ color space) 23 | fixed Y = dot (fixed3(0.299, 0.587, 0.114), original.rgb); 24 | 25 | // Convert to Sepia Tone by adding constant 26 | fixed4 sepiaConvert = float4 (0.191, -0.054, -0.221, 0.0); 27 | fixed4 output = sepiaConvert + Y; 28 | output.a = original.a; 29 | 30 | return output; 31 | } 32 | ENDCG 33 | 34 | } 35 | } 36 | 37 | Fallback off 38 | 39 | } 40 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6aa781cad112c75d0008dfa8d76c639 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ShowAlphaChannel.shader: -------------------------------------------------------------------------------- 1 | 2 | 3 | Shader "Hidden/ShowAlphaChannel" { 4 | Properties { 5 | _MainTex ("Base (RGB)", 2D) = "white" {} 6 | _EdgeTex ("_EdgeTex", 2D) = "white" {} 7 | } 8 | 9 | SubShader { 10 | Pass { 11 | ZTest Always Cull Off ZWrite Off 12 | 13 | CGPROGRAM 14 | #pragma vertex vert 15 | #pragma fragment frag 16 | 17 | #include "UnityCG.cginc" 18 | 19 | uniform sampler2D _MainTex; 20 | uniform sampler2D _EdgeTex; 21 | 22 | uniform float4 _MainTex_TexelSize; 23 | 24 | float filterRadius; 25 | 26 | struct v2f { 27 | float4 pos : SV_POSITION; 28 | float2 uv : TEXCOORD0; 29 | }; 30 | 31 | v2f vert( appdata_img v ) 32 | { 33 | v2f o; 34 | o.pos = mul (UNITY_MATRIX_MVP, v.vertex); 35 | o.uv = v.texcoord.xy; 36 | 37 | return o; 38 | } 39 | 40 | half4 frag (v2f i) : SV_Target 41 | { 42 | 43 | half4 color = tex2D(_MainTex, i.uv.xy); 44 | half edges = color.a; 45 | 46 | return edges; 47 | } 48 | ENDCG 49 | } 50 | } 51 | 52 | Fallback off 53 | 54 | } 55 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/ShowAlphaChannel.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: da310021e2a4142429d95c537846dc38 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader: -------------------------------------------------------------------------------- 1 | 2 | 3 | Shader "Hidden/SimpleClear" { 4 | Properties { 5 | _MainTex ("Base (RGB)", 2D) = "white" {} 6 | } 7 | 8 | SubShader { 9 | Pass { 10 | ZTest Always Cull Off ZWrite Off 11 | 12 | CGPROGRAM 13 | #pragma vertex vert 14 | #pragma fragment frag 15 | #include "UnityCG.cginc" 16 | 17 | uniform sampler2D _MainTex; 18 | uniform float4 _MainTex_TexelSize; 19 | 20 | struct v2f { 21 | float4 pos : SV_POSITION; 22 | }; 23 | 24 | v2f vert( appdata_img v ) 25 | { 26 | v2f o; 27 | o.pos = mul(UNITY_MATRIX_MVP, v.vertex); 28 | return o; 29 | } 30 | 31 | half4 frag (v2f i) : SV_Target 32 | { 33 | return half4(0,0,0,0); 34 | } 35 | ENDCG 36 | } 37 | } 38 | 39 | Fallback off 40 | 41 | } 42 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f688f89ed5eb847c5b19c934a0f1e772 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3b1c8c1036784176946f5cfbfb7fe4c 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 003377fc2620a44939dadde6fe3f8190 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/Twirt Effect Shader" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "white" {} 4 | } 5 | 6 | SubShader { 7 | Pass { 8 | ZTest Always Cull Off ZWrite Off 9 | 10 | CGPROGRAM 11 | #pragma vertex vert 12 | #pragma fragment frag 13 | #include "UnityCG.cginc" 14 | 15 | uniform sampler2D _MainTex; 16 | uniform float4 _MainTex_TexelSize; 17 | half4 _MainTex_ST; 18 | uniform float4 _CenterRadius; 19 | uniform float4x4 _RotationMatrix; 20 | 21 | struct v2f { 22 | float4 pos : SV_POSITION; 23 | float2 uv : TEXCOORD0; 24 | }; 25 | 26 | v2f vert( appdata_img v ) 27 | { 28 | v2f o; 29 | o.pos = mul (UNITY_MATRIX_MVP, v.vertex); 30 | o.uv = v.texcoord - _CenterRadius.xy; 31 | return o; 32 | } 33 | 34 | float4 frag (v2f i) : SV_Target 35 | { 36 | float2 offset = i.uv; 37 | float2 distortedOffset = MultiplyUV (_RotationMatrix, offset.xy); 38 | float2 tmp = offset / _CenterRadius.zw; 39 | float t = min (1, length(tmp)); 40 | 41 | offset = lerp (distortedOffset, offset, t); 42 | offset += _CenterRadius.xy; 43 | 44 | return tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(offset, _MainTex_ST)); 45 | } 46 | ENDCG 47 | 48 | } 49 | } 50 | 51 | Fallback off 52 | 53 | } 54 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 641b781cad112c75d0008dfa8d76c639 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 627943dc7a9a74286b70a4f694a0acd5 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 708b781cad112c75d0008dfa8d76c639 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6d55b5e91b95c41739cdf4f804dd383d 3 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 017ca72b9e8a749058d13ebd527e98fa 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd5b323dcc592457790ff18b528f5e67 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c547503fff0e8482ea5793727057041c 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6f1418cffd12146f2a83be795f6fa5a7 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c182fa94a5a0a4c02870641efcd38cd5 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce0cb2621f6d84e21a87414e471a3cce 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b3728d1488b02490cbd196c7941bf1f8 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d6ef58fc6f637406bbe6814a19c377f8 3 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 53b3960ee3d3d4a5caa8d5473d120187 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7856cbff0a0ca45c787d5431eb805bb0 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/BlendOneOne" { 2 | Properties { 3 | _MainTex ("-", 2D) = "" {} 4 | } 5 | 6 | CGINCLUDE 7 | 8 | #include "UnityCG.cginc" 9 | 10 | struct v2f { 11 | float4 pos : SV_POSITION; 12 | float2 uv : TEXCOORD0; 13 | }; 14 | 15 | sampler2D _MainTex; 16 | half4 _MainTex_ST; 17 | half _Intensity; 18 | 19 | v2f vert( appdata_img v ) { 20 | v2f o; 21 | o.pos = mul(UNITY_MATRIX_MVP, v.vertex); 22 | o.uv = UnityStereoScreenSpaceUVAdjust(v.texcoord.xy, _MainTex_ST); 23 | return o; 24 | } 25 | 26 | half4 frag(v2f i) : SV_Target { 27 | return tex2D(_MainTex, i.uv) * _Intensity; 28 | } 29 | 30 | ENDCG 31 | 32 | Subshader { 33 | 34 | Pass { 35 | BlendOp Add 36 | Blend One One 37 | 38 | ZTest Always Cull Off ZWrite Off 39 | 40 | CGPROGRAM 41 | #pragma vertex vert 42 | #pragma fragment frag 43 | ENDCG 44 | } 45 | } 46 | 47 | Fallback off 48 | 49 | } 50 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7898d203e9b94c0dbe2bf9dd5cb32c0 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be6e39cf196f146d5be72fbefb18ed75 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/BrightPassFilterForBloom" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Base (RGB)", 2D) = "" {} 6 | } 7 | 8 | CGINCLUDE 9 | 10 | #include "UnityCG.cginc" 11 | 12 | struct v2f 13 | { 14 | float4 pos : SV_POSITION; 15 | float2 uv : TEXCOORD0; 16 | }; 17 | 18 | sampler2D _MainTex; 19 | half4 _MainTex_ST; 20 | 21 | half4 threshold; 22 | half useSrcAlphaAsMask; 23 | 24 | v2f vert( appdata_img v ) 25 | { 26 | v2f o; 27 | o.pos = mul(UNITY_MATRIX_MVP, v.vertex); 28 | o.uv = UnityStereoScreenSpaceUVAdjust(v.texcoord.xy, _MainTex_ST); 29 | return o; 30 | } 31 | 32 | half4 frag(v2f i) : SV_Target 33 | { 34 | half4 color = tex2D(_MainTex, i.uv); 35 | //color = color * saturate((color-threshhold.x) * 75.0); // didn't go well with HDR and din't make sense 36 | color = color * lerp(1.0, color.a, useSrcAlphaAsMask); 37 | color = max(half4(0,0,0,0), color-threshold.x); 38 | return color; 39 | } 40 | 41 | ENDCG 42 | 43 | Subshader 44 | { 45 | Pass 46 | { 47 | ZTest Always Cull Off ZWrite Off 48 | 49 | CGPROGRAM 50 | 51 | #pragma vertex vert 52 | #pragma fragment frag 53 | 54 | ENDCG 55 | } 56 | } 57 | Fallback off 58 | } 59 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 186c4c0d31e314f049595dcbaf4ca129 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0aeaa4cb29f5d4e9c8455f04c8575c8c 3 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-------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/VignetteShader.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/VignetteShader" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "" {} 4 | } 5 | 6 | CGINCLUDE 7 | 8 | #include "UnityCG.cginc" 9 | 10 | struct v2f { 11 | float4 pos : SV_POSITION; 12 | float2 uv : TEXCOORD0; 13 | }; 14 | 15 | sampler2D _MainTex; 16 | 17 | float4 _MainTex_TexelSize; 18 | float vignetteIntensity; 19 | 20 | v2f vert( appdata_img v ) { 21 | v2f o; 22 | o.pos = mul(UNITY_MATRIX_MVP, v.vertex); 23 | 24 | o.uv = v.texcoord.xy; 25 | return o; 26 | } 27 | 28 | half4 frag(v2f i) : SV_Target { 29 | half2 coords = i.uv; 30 | half2 uv = i.uv; 31 | 32 | coords = (coords - 0.5) * 2.0; 33 | half coordDot = dot (coords,coords); 34 | half4 color = tex2D (_MainTex, uv); 35 | 36 | float mask = 1.0 - coordDot * 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ce107479d11178d11005b9844295342 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLit.shader: -------------------------------------------------------------------------------- 1 | Shader "Toon/Lit" { 2 | Properties { 3 | _Color ("Main Color", Color) = (0.5,0.5,0.5,1) 4 | _MainTex ("Base (RGB)", 2D) = "white" {} 5 | _Ramp ("Toon Ramp (RGB)", 2D) = "gray" {} 6 | } 7 | 8 | SubShader { 9 | Tags { "RenderType"="Opaque" } 10 | LOD 200 11 | 12 | CGPROGRAM 13 | #pragma surface surf ToonRamp 14 | 15 | sampler2D _Ramp; 16 | 17 | // custom lighting function that uses a texture ramp based 18 | // on angle between light direction and normal 19 | #pragma lighting ToonRamp exclude_path:prepass 20 | inline half4 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/Assets/Themes/Default/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a28b31ddc8afbe40ae296fd4f39cea6 3 | folderAsset: yes 4 | timeCreated: 1478520496 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Scripts/CloudPercentage.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class CloudPercentage : MonoBehaviour { 5 | 6 | [Range(0f, 1f)] [SerializeField] private float m_Percentage = 0.5f; 7 | 8 | private ParticleSystem m_InnerParticle; 9 | private ParticleSystem m_OuterParticle; 10 | 11 | private const float k_InnerEmissionRateMin = 0f; 12 | private const float k_InnerParticleSpeedMin = 0.1f; 13 | 14 | // Use this for initialization 15 | void Start () { 16 | m_InnerParticle = gameObject.transform.GetChild (0).GetComponent (); 17 | m_OuterParticle = gameObject.transform.GetChild (1).GetComponent (); 18 | } 19 | 20 | // Update is called once per frame 21 | void Update () { 22 | if (m_InnerParticle && m_OuterParticle) { 23 | m_InnerParticle.startLifetime = m_OuterParticle.startLifetime * Mathf.Sqrt (m_Percentage); 24 | m_InnerParticle.startSpeed = m_OuterParticle.startSpeed * Mathf.Sqrt ((1 - k_InnerParticleSpeedMin) * m_Percentage + k_InnerParticleSpeedMin); 25 | 26 | var emission = m_InnerParticle.emission; 27 | var emissionRate = emission.rate; 28 | emissionRate.constant = m_OuterParticle.emission.rate.constant * Mathf.Sqrt ((1 - k_InnerEmissionRateMin) * m_Percentage + k_InnerEmissionRateMin); 29 | emission.rate = emissionRate; 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Scripts/CloudPercentage.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6aaee1b984f518b429bd2fcf29044742 3 | timeCreated: 1478187825 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Scripts/GlobeController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 57791a909c0d82b4a85f30ba3f5cd7fc 3 | timeCreated: 1478102679 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Scripts/Marker.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class Marker : MonoBehaviour { 5 | 6 | [SerializeField] private TextMesh m_Title; 7 | 8 | public void SetTitle(string title){ 9 | if (m_Title != null) { 10 | m_Title.text = title; 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Scripts/Marker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98a4f064585506546bb0eb46cc396b50 3 | timeCreated: 1478378939 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Scripts/MatrixPercentage.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class MatrixPercentage : MonoBehaviour { 5 | 6 | [Range(0f, 1f)] [SerializeField] private float m_Percentage = 0.5f; 7 | [SerializeField] private Transform m_BaseShape; 8 | [SerializeField] private Material m_HighlightMaterial; 9 | [SerializeField] private int m_NumberOfRows = 5; 10 | [SerializeField] private int m_NumberOfColumns = 10; 11 | [SerializeField] private float m_GapSize = 0.5f; 12 | 13 | private Material m_BaseMaterial; 14 | 15 | // Use this for initialization 16 | void Awake () { 17 | 18 | int highlightNumber = (int)(m_NumberOfRows * m_NumberOfColumns * m_Percentage); 19 | for (int i = 0; i < m_NumberOfRows; i++) { 20 | for (int j = 0; j < m_NumberOfColumns; j++) { 21 | Transform baseClone = (Transform)Instantiate (m_BaseShape, Vector3.zero, Random.rotation); 22 | if (i * m_NumberOfColumns + j < highlightNumber) 23 | baseClone.GetComponent ().material = (Material)Instantiate (m_HighlightMaterial); 24 | baseClone.parent = transform; 25 | baseClone.localPosition = new Vector3 (j * m_GapSize, i * m_GapSize, 0); 26 | } 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Scripts/MatrixPercentage.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 621a0b90d8adc45428f90b699caf49a9 3 | timeCreated: 1478266426 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Scripts/SampleSlide.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class SampleSlide : AbstractSlideController 5 | { 6 | 7 | // Use this for initialization 8 | protected override void Awake() 9 | { 10 | base.Awake(); 11 | // Your code.. 12 | } 13 | 14 | protected override void OnFocusing() 15 | { 16 | //Debug.Log("Focusing"); 17 | // Your code.. 18 | } 19 | 20 | protected override void OnFocused() { 21 | //Debug.Log("Focused"); 22 | // Your code.. 23 | if (m_IsFirstTimeEnter) { 24 | if (m_StartEntering != null) 25 | m_StartEntering (); 26 | m_IsFirstTimeEnter = false; 27 | } 28 | } 29 | protected override void OnBlurred() { 30 | //Debug.Log("Blurred"); 31 | // Your code.. 32 | } 33 | 34 | } -------------------------------------------------------------------------------- /Assets/Themes/Default/Scripts/SampleSlide.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2c07f8ebac1f7fb49bda818cd2760648 3 | timeCreated: 1478010493 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Scripts/TimestampText.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System; 4 | using System.Globalization; 5 | 6 | [RequireComponent(typeof(TextMesh))] 7 | public class TimestampText : MonoBehaviour { 8 | 9 | [SerializeField] 10 | private string m_DateTimeFormatString = "F"; // Standard Date and Time Format Strings 11 | 12 | [SerializeField] 13 | private CultureTypes m_CultureInfoType; 14 | 15 | private TextMesh m_TextMesh; 16 | // Use this for initialization 17 | void Awake () { 18 | m_TextMesh = transform.GetComponent(); 19 | } 20 | 21 | // Update is called once per frame 22 | void Update () { 23 | m_TextMesh.text = DateTime.Now.ToString(m_DateTimeFormatString, CultureInfo.CreateSpecificCulture("en-US")); 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Scripts/TimestampText.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b76f4d58f4fc8284fb9e86845d40797d 3 | timeCreated: 1478521806 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Scripts/USAMapController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b0ebad898708af44c9ecdbc52c261813 3 | timeCreated: 1478379783 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fddd92c85fa4262468200413801057ab 3 | folderAsset: yes 4 | timeCreated: 1478091521 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Shaders/Circle 2D.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 72d17bf936da00e43a1f6dccaddc3761 3 | timeCreated: 1478094959 4 | licenseType: Free 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Shaders/MaskedTexture.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 67d95471fd1bbb64fb720c5608b71e97 3 | timeCreated: 1478094959 4 | licenseType: Free 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Themes/Default/Shaders/Text 3D.shader: -------------------------------------------------------------------------------- 1 | Shader "GUI/3D Text Shader" { 2 | Properties { 3 | _MainTex ("Font Texture", 2D) = "white" {} 4 | _Color ("Text Color", Color) = (1,1,1,1) 5 | } 6 | 7 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furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lunarmoon26/UnityPresentationFramework/4a5c79a0efdf47c7e9a2534aadd69a3d5409ad31/ProjectSettings/AudioManager.asset -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/lunarmoon26/UnityPresentationFramework/4a5c79a0efdf47c7e9a2534aadd69a3d5409ad31/ProjectSettings/ClusterInputManager.asset 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