├── TDEConverter ├── App.config ├── Properties │ ├── Settings.settings │ ├── Settings.Designer.cs │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── Program.cs ├── TDEConverter.cs ├── TDEConverter.csproj ├── TDEConverter.Designer.cs └── TDEConverter.resx ├── TDEDecrypt ├── main.cpp ├── TDEDecrypt.vcxproj.filters └── TDEDecrypt.vcxproj ├── TDEDecrypt.sln ├── .gitattributes └── .gitignore /TDEConverter/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /TDEConverter/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /TDEConverter/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Threading.Tasks; 5 | using System.Windows.Forms; 6 | 7 | namespace TDEConverter 8 | { 9 | static class Program 10 | { 11 | /// 12 | /// The main entry point for the application. 13 | /// 14 | [STAThread] 15 | static void Main() 16 | { 17 | Application.EnableVisualStyles(); 18 | Application.SetCompatibleTextRenderingDefault(false); 19 | Application.Run(new TDEConverter()); 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /TDEDecrypt/main.cpp: -------------------------------------------------------------------------------- 1 | #define _CRT_SECURE_NO_WARNINGS 2 | 3 | #include 4 | 5 | const char* const a = "599Cc51887A8cb0C20F9CdE34cf9e0A535E5cAd1C26c7b562596ACC207Ae9A0bfB3E3161f31af5bEf1c2f064b3628174D83BF6E0739D9D6918fD9C2Eba02D5aD\0"; 6 | const char* const b = "0C3b676fe8d7188Cde022F71632830F36b98b181aD48Fed160006eA59\0"; 7 | 8 | auto input = "D:\\Steam\\steamapps\\common\\Teardown\\data\\music\\menu.ogg.tde"; 9 | auto output = "D:\\Project\\TD\\test\\menu.ogg"; 10 | //auto input = "D:\\Steam\\steamapps\\common\\Teardown\\data\\gfx\\foam.png.tde"; 11 | //auto output = "D:\\Project\\TD\\test\\foam.png"; 12 | 13 | int main() 14 | { 15 | FILE* infile = fopen(input, "rb"); 16 | FILE* outfile = fopen(output, "wb"); 17 | 18 | int dat, i = 0; 19 | while ((dat = fgetc(infile)) != EOF) 20 | { 21 | fputc(dat ^ a[i & 0x7F] ^ b[i % 57], outfile); 22 | i++; 23 | } 24 | 25 | fclose(infile); 26 | fclose(outfile); 27 | 28 | return 0; 29 | } -------------------------------------------------------------------------------- /TDEDecrypt/TDEDecrypt.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;hm;inl;inc;ipp;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | Source Files 20 | 21 | 22 | -------------------------------------------------------------------------------- /TDEConverter/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace TDEConverter.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /TDEConverter/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("TDEConverter")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("TDEConverter")] 13 | [assembly: AssemblyCopyright("Copyright © 2020")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("aa656a52-99a5-48c9-8604-0c065b9e4299")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /TDEDecrypt.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.29519.181 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TDEDecrypt", "TDEDecrypt\TDEDecrypt.vcxproj", "{227CC1FE-1966-4D24-BF84-B21914D17AC2}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TDEConverter", "TDEConverter\TDEConverter.csproj", "{AA656A52-99A5-48C9-8604-0C065B9E4299}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Debug|x64 = Debug|x64 14 | Release|Any CPU = Release|Any CPU 15 | Release|x64 = Release|x64 16 | EndGlobalSection 17 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 18 | {227CC1FE-1966-4D24-BF84-B21914D17AC2}.Debug|Any CPU.ActiveCfg = Debug|Win32 19 | {227CC1FE-1966-4D24-BF84-B21914D17AC2}.Debug|x64.ActiveCfg = Debug|x64 20 | {227CC1FE-1966-4D24-BF84-B21914D17AC2}.Debug|x64.Build.0 = Debug|x64 21 | {227CC1FE-1966-4D24-BF84-B21914D17AC2}.Release|Any CPU.ActiveCfg = Release|Win32 22 | {227CC1FE-1966-4D24-BF84-B21914D17AC2}.Release|x64.ActiveCfg = Release|x64 23 | {227CC1FE-1966-4D24-BF84-B21914D17AC2}.Release|x64.Build.0 = Release|x64 24 | {AA656A52-99A5-48C9-8604-0C065B9E4299}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 25 | {AA656A52-99A5-48C9-8604-0C065B9E4299}.Debug|Any CPU.Build.0 = Debug|Any CPU 26 | {AA656A52-99A5-48C9-8604-0C065B9E4299}.Debug|x64.ActiveCfg = Debug|Any CPU 27 | {AA656A52-99A5-48C9-8604-0C065B9E4299}.Debug|x64.Build.0 = Debug|Any CPU 28 | {AA656A52-99A5-48C9-8604-0C065B9E4299}.Release|Any CPU.ActiveCfg = Release|Any CPU 29 | {AA656A52-99A5-48C9-8604-0C065B9E4299}.Release|Any CPU.Build.0 = Release|Any CPU 30 | {AA656A52-99A5-48C9-8604-0C065B9E4299}.Release|x64.ActiveCfg = Release|Any CPU 31 | {AA656A52-99A5-48C9-8604-0C065B9E4299}.Release|x64.Build.0 = Release|Any CPU 32 | EndGlobalSection 33 | GlobalSection(SolutionProperties) = preSolution 34 | HideSolutionNode = FALSE 35 | EndGlobalSection 36 | GlobalSection(ExtensibilityGlobals) = postSolution 37 | SolutionGuid = {39628428-6006-4BA6-992E-D0EB42DA0B2B} 38 | EndGlobalSection 39 | EndGlobal 40 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /TDEConverter/TDEConverter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.IO; 7 | using System.Linq; 8 | using System.Text; 9 | using System.Threading.Tasks; 10 | using System.Windows.Forms; 11 | 12 | namespace TDEConverter 13 | { 14 | public partial class TDEConverter : Form 15 | { 16 | public TDEConverter() 17 | { 18 | InitializeComponent(); 19 | } 20 | 21 | private List fileNames = new List(); 22 | private const string a = "599Cc51887A8cb0C20F9CdE34cf9e0A535E5cAd1C26c7b562596ACC207Ae9A0bfB3E3161f31af5bEf1c2f064b3628174D83BF6E0739D9D6918fD9C2Eba02D5aD"; 23 | private const string b = "0C3b676fe8d7188Cde022F71632830F36b98b181aD48Fed160006eA59"; 24 | 25 | private void button1_Click(object sender, EventArgs e) 26 | { 27 | using (OpenFileDialog dialog = new OpenFileDialog()) 28 | { 29 | dialog.Multiselect = true; 30 | if (dialog.ShowDialog() == DialogResult.OK) 31 | { 32 | fileNames.AddRange(dialog.FileNames); 33 | listBox1.Items.AddRange(dialog.FileNames.Select(n => n.EndsWith(".tde") ? n + " (decrypt)" : n + " (encrypt)").ToArray()); 34 | } 35 | } 36 | } 37 | 38 | private void button2_Click(object sender, EventArgs e) 39 | { 40 | List errors = new List(); 41 | foreach (var fileName in fileNames) 42 | { 43 | try 44 | { 45 | Convert(fileName); 46 | } 47 | catch (Exception ex) 48 | { 49 | errors.Add(ex.Message); 50 | } 51 | } 52 | if (errors.Count != 0) 53 | { 54 | MessageBox.Show(string.Join(Environment.NewLine, errors), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); 55 | } 56 | else 57 | { 58 | MessageBox.Show("All Done", "Done", MessageBoxButtons.OK, MessageBoxIcon.Information); 59 | } 60 | listBox1.Items.Clear(); 61 | } 62 | private void Convert(string fileName) 63 | { 64 | string outpath = fileName.EndsWith(".tde") ? fileName.Substring(0, fileName.Length - 4) : fileName + ".tde"; 65 | using (FileStream fin =new FileStream(fileName,FileMode.Open), fout =new FileStream(outpath,FileMode.Create)) 66 | { 67 | int dat, i = 0; 68 | while ((dat = fin.ReadByte()) != -1) 69 | { 70 | var d = (byte)dat ^ (byte)a[i % a.Length] ^ (byte)b[i % b.Length]; 71 | fout.WriteByte((byte)d); 72 | i++; 73 | } 74 | } 75 | } 76 | } 77 | } 78 | -------------------------------------------------------------------------------- /TDEConverter/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace TDEConverter.Properties 12 | { 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources 26 | { 27 | 28 | private static global::System.Resources.ResourceManager resourceMan; 29 | 30 | private static global::System.Globalization.CultureInfo resourceCulture; 31 | 32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 33 | internal Resources() 34 | { 35 | } 36 | 37 | /// 38 | /// Returns the cached ResourceManager instance used by this class. 39 | /// 40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 41 | internal static global::System.Resources.ResourceManager ResourceManager 42 | { 43 | get 44 | { 45 | if ((resourceMan == null)) 46 | { 47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TDEConverter.Properties.Resources", typeof(Resources).Assembly); 48 | resourceMan = temp; 49 | } 50 | return resourceMan; 51 | } 52 | } 53 | 54 | /// 55 | /// Overrides the current thread's CurrentUICulture property for all 56 | /// resource lookups using this strongly typed resource class. 57 | /// 58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 59 | internal static global::System.Globalization.CultureInfo Culture 60 | { 61 | get 62 | { 63 | return resourceCulture; 64 | } 65 | set 66 | { 67 | resourceCulture = value; 68 | } 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /TDEConverter/TDEConverter.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {AA656A52-99A5-48C9-8604-0C065B9E4299} 8 | WinExe 9 | TDEConverter 10 | TDEConverter 11 | v4.6 12 | 512 13 | true 14 | true 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | 26 | 27 | AnyCPU 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | Form 51 | 52 | 53 | TDEConverter.cs 54 | 55 | 56 | 57 | 58 | ResXFileCodeGenerator 59 | Resources.Designer.cs 60 | Designer 61 | 62 | 63 | True 64 | Resources.resx 65 | 66 | 67 | TDEConverter.cs 68 | 69 | 70 | SettingsSingleFileGenerator 71 | Settings.Designer.cs 72 | 73 | 74 | True 75 | Settings.settings 76 | True 77 | 78 | 79 | 80 | 81 | 82 | 83 | -------------------------------------------------------------------------------- /TDEConverter/TDEConverter.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace TDEConverter 2 | { 3 | partial class TDEConverter 4 | { 5 | /// 6 | /// Required designer variable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Clean up any resources being used. 12 | /// 13 | /// true if managed resources should be disposed; otherwise, false. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Windows Form Designer generated code 24 | 25 | /// 26 | /// Required method for Designer support - do not modify 27 | /// the contents of this method with the code editor. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | this.button1 = new System.Windows.Forms.Button(); 32 | this.button2 = new System.Windows.Forms.Button(); 33 | this.listBox1 = new System.Windows.Forms.ListBox(); 34 | this.panel1 = new System.Windows.Forms.Panel(); 35 | this.panel1.SuspendLayout(); 36 | this.SuspendLayout(); 37 | // 38 | // button1 39 | // 40 | this.button1.Dock = System.Windows.Forms.DockStyle.Left; 41 | this.button1.Location = new System.Drawing.Point(0, 0); 42 | this.button1.Name = "button1"; 43 | this.button1.Size = new System.Drawing.Size(75, 44); 44 | this.button1.TabIndex = 0; 45 | this.button1.Text = "Open"; 46 | this.button1.UseVisualStyleBackColor = true; 47 | this.button1.Click += new System.EventHandler(this.button1_Click); 48 | // 49 | // button2 50 | // 51 | this.button2.Dock = System.Windows.Forms.DockStyle.Right; 52 | this.button2.Location = new System.Drawing.Point(209, 0); 53 | this.button2.Name = "button2"; 54 | this.button2.Size = new System.Drawing.Size(75, 44); 55 | this.button2.TabIndex = 1; 56 | this.button2.Text = "Convert"; 57 | this.button2.UseVisualStyleBackColor = true; 58 | this.button2.Click += new System.EventHandler(this.button2_Click); 59 | // 60 | // listBox1 61 | // 62 | this.listBox1.Dock = System.Windows.Forms.DockStyle.Fill; 63 | this.listBox1.FormattingEnabled = true; 64 | this.listBox1.ItemHeight = 12; 65 | this.listBox1.Location = new System.Drawing.Point(0, 0); 66 | this.listBox1.Name = "listBox1"; 67 | this.listBox1.Size = new System.Drawing.Size(284, 217); 68 | this.listBox1.TabIndex = 2; 69 | // 70 | // panel1 71 | // 72 | this.panel1.Controls.Add(this.button1); 73 | this.panel1.Controls.Add(this.button2); 74 | this.panel1.Dock = System.Windows.Forms.DockStyle.Bottom; 75 | this.panel1.Location = new System.Drawing.Point(0, 217); 76 | this.panel1.Name = "panel1"; 77 | this.panel1.Size = new System.Drawing.Size(284, 44); 78 | this.panel1.TabIndex = 3; 79 | // 80 | // TDEConverter 81 | // 82 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); 83 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 84 | this.ClientSize = new System.Drawing.Size(284, 261); 85 | this.Controls.Add(this.listBox1); 86 | this.Controls.Add(this.panel1); 87 | this.Name = "TDEConverter"; 88 | this.Text = "TDEConverter"; 89 | this.panel1.ResumeLayout(false); 90 | this.ResumeLayout(false); 91 | 92 | } 93 | 94 | #endregion 95 | 96 | private System.Windows.Forms.Button button1; 97 | private System.Windows.Forms.Button button2; 98 | private System.Windows.Forms.ListBox listBox1; 99 | private System.Windows.Forms.Panel panel1; 100 | } 101 | } 102 | 103 | -------------------------------------------------------------------------------- /TDEConverter/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | text/microsoft-resx 107 | 108 | 109 | 2.0 110 | 111 | 112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 113 | 114 | 115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | -------------------------------------------------------------------------------- /TDEConverter/TDEConverter.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Build results 17 | [Dd]ebug/ 18 | [Dd]ebugPublic/ 19 | [Rr]elease/ 20 | [Rr]eleases/ 21 | x64/ 22 | x86/ 23 | [Aa][Rr][Mm]/ 24 | [Aa][Rr][Mm]64/ 25 | bld/ 26 | [Bb]in/ 27 | [Oo]bj/ 28 | [Ll]og/ 29 | 30 | # Visual Studio 2015/2017 cache/options directory 31 | .vs/ 32 | # Uncomment if you have tasks that create the project's static files in wwwroot 33 | #wwwroot/ 34 | 35 | # Visual Studio 2017 auto generated files 36 | Generated\ Files/ 37 | 38 | # MSTest test Results 39 | [Tt]est[Rr]esult*/ 40 | [Bb]uild[Ll]og.* 41 | 42 | # NUNIT 43 | *.VisualState.xml 44 | TestResult.xml 45 | 46 | # Build Results of an ATL Project 47 | [Dd]ebugPS/ 48 | [Rr]eleasePS/ 49 | dlldata.c 50 | 51 | # Benchmark Results 52 | BenchmarkDotNet.Artifacts/ 53 | 54 | # .NET Core 55 | project.lock.json 56 | project.fragment.lock.json 57 | artifacts/ 58 | 59 | # StyleCop 60 | StyleCopReport.xml 61 | 62 | # Files built by Visual Studio 63 | *_i.c 64 | *_p.c 65 | *_h.h 66 | *.ilk 67 | *.meta 68 | *.obj 69 | *.iobj 70 | *.pch 71 | *.pdb 72 | *.ipdb 73 | *.pgc 74 | *.pgd 75 | *.rsp 76 | *.sbr 77 | *.tlb 78 | *.tli 79 | *.tlh 80 | *.tmp 81 | *.tmp_proj 82 | *_wpftmp.csproj 83 | *.log 84 | *.vspscc 85 | *.vssscc 86 | .builds 87 | *.pidb 88 | *.svclog 89 | *.scc 90 | 91 | # Chutzpah Test files 92 | _Chutzpah* 93 | 94 | # Visual C++ cache files 95 | ipch/ 96 | *.aps 97 | *.ncb 98 | *.opendb 99 | *.opensdf 100 | *.sdf 101 | *.cachefile 102 | *.VC.db 103 | *.VC.VC.opendb 104 | 105 | # Visual Studio profiler 106 | *.psess 107 | *.vsp 108 | *.vspx 109 | *.sap 110 | 111 | # Visual Studio Trace Files 112 | *.e2e 113 | 114 | # TFS 2012 Local Workspace 115 | $tf/ 116 | 117 | # Guidance Automation Toolkit 118 | *.gpState 119 | 120 | # ReSharper is a .NET coding add-in 121 | _ReSharper*/ 122 | *.[Rr]e[Ss]harper 123 | *.DotSettings.user 124 | 125 | # JustCode is a .NET coding add-in 126 | .JustCode 127 | 128 | # TeamCity is a build add-in 129 | _TeamCity* 130 | 131 | # DotCover is a Code Coverage Tool 132 | *.dotCover 133 | 134 | # AxoCover is a Code Coverage Tool 135 | .axoCover/* 136 | !.axoCover/settings.json 137 | 138 | # Visual Studio code coverage results 139 | *.coverage 140 | *.coveragexml 141 | 142 | # NCrunch 143 | _NCrunch_* 144 | .*crunch*.local.xml 145 | nCrunchTemp_* 146 | 147 | # MightyMoose 148 | *.mm.* 149 | AutoTest.Net/ 150 | 151 | # Web workbench (sass) 152 | .sass-cache/ 153 | 154 | # Installshield output folder 155 | [Ee]xpress/ 156 | 157 | # DocProject is a documentation generator add-in 158 | DocProject/buildhelp/ 159 | DocProject/Help/*.HxT 160 | DocProject/Help/*.HxC 161 | DocProject/Help/*.hhc 162 | DocProject/Help/*.hhk 163 | DocProject/Help/*.hhp 164 | DocProject/Help/Html2 165 | DocProject/Help/html 166 | 167 | # Click-Once directory 168 | publish/ 169 | 170 | # Publish Web Output 171 | *.[Pp]ublish.xml 172 | *.azurePubxml 173 | # Note: Comment the next line if you want to checkin your web deploy settings, 174 | # but database connection strings (with potential passwords) will be unencrypted 175 | *.pubxml 176 | *.publishproj 177 | 178 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 179 | # checkin your Azure Web App publish settings, but sensitive information contained 180 | # in these scripts will be unencrypted 181 | PublishScripts/ 182 | 183 | # NuGet Packages 184 | *.nupkg 185 | # The packages folder can be ignored because of Package Restore 186 | **/[Pp]ackages/* 187 | # except build/, which is used as an MSBuild target. 188 | !**/[Pp]ackages/build/ 189 | # Uncomment if necessary however generally it will be regenerated when needed 190 | #!**/[Pp]ackages/repositories.config 191 | # NuGet v3's project.json files produces more ignorable files 192 | *.nuget.props 193 | *.nuget.targets 194 | 195 | # Microsoft Azure Build Output 196 | csx/ 197 | *.build.csdef 198 | 199 | # Microsoft Azure Emulator 200 | ecf/ 201 | rcf/ 202 | 203 | # Windows Store app package directories and files 204 | AppPackages/ 205 | BundleArtifacts/ 206 | Package.StoreAssociation.xml 207 | _pkginfo.txt 208 | *.appx 209 | 210 | # Visual Studio cache files 211 | # files ending in .cache can be ignored 212 | *.[Cc]ache 213 | # but keep track of directories ending in .cache 214 | !?*.[Cc]ache/ 215 | 216 | # Others 217 | ClientBin/ 218 | ~$* 219 | *~ 220 | *.dbmdl 221 | *.dbproj.schemaview 222 | *.jfm 223 | *.pfx 224 | *.publishsettings 225 | orleans.codegen.cs 226 | 227 | # Including strong name files can present a security risk 228 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 229 | #*.snk 230 | 231 | # Since there are multiple workflows, uncomment next line to ignore bower_components 232 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 233 | #bower_components/ 234 | 235 | # RIA/Silverlight projects 236 | Generated_Code/ 237 | 238 | # Backup & report files from converting an old project file 239 | # to a newer Visual Studio version. Backup files are not needed, 240 | # because we have git ;-) 241 | _UpgradeReport_Files/ 242 | Backup*/ 243 | UpgradeLog*.XML 244 | UpgradeLog*.htm 245 | ServiceFabricBackup/ 246 | *.rptproj.bak 247 | 248 | # SQL Server files 249 | *.mdf 250 | *.ldf 251 | *.ndf 252 | 253 | # Business Intelligence projects 254 | *.rdl.data 255 | *.bim.layout 256 | *.bim_*.settings 257 | *.rptproj.rsuser 258 | *- Backup*.rdl 259 | 260 | # Microsoft Fakes 261 | FakesAssemblies/ 262 | 263 | # GhostDoc plugin setting file 264 | *.GhostDoc.xml 265 | 266 | # Node.js Tools for Visual Studio 267 | .ntvs_analysis.dat 268 | node_modules/ 269 | 270 | # Visual Studio 6 build log 271 | *.plg 272 | 273 | # Visual Studio 6 workspace options file 274 | *.opt 275 | 276 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 277 | *.vbw 278 | 279 | # Visual Studio LightSwitch build output 280 | **/*.HTMLClient/GeneratedArtifacts 281 | **/*.DesktopClient/GeneratedArtifacts 282 | **/*.DesktopClient/ModelManifest.xml 283 | **/*.Server/GeneratedArtifacts 284 | **/*.Server/ModelManifest.xml 285 | _Pvt_Extensions 286 | 287 | # Paket dependency manager 288 | .paket/paket.exe 289 | paket-files/ 290 | 291 | # FAKE - F# Make 292 | .fake/ 293 | 294 | # JetBrains Rider 295 | .idea/ 296 | *.sln.iml 297 | 298 | # CodeRush personal settings 299 | .cr/personal 300 | 301 | # Python Tools for Visual Studio (PTVS) 302 | __pycache__/ 303 | *.pyc 304 | 305 | # Cake - Uncomment if you are using it 306 | # tools/** 307 | # !tools/packages.config 308 | 309 | # Tabs Studio 310 | *.tss 311 | 312 | # Telerik's JustMock configuration file 313 | *.jmconfig 314 | 315 | # BizTalk build output 316 | *.btp.cs 317 | *.btm.cs 318 | *.odx.cs 319 | *.xsd.cs 320 | 321 | # OpenCover UI analysis results 322 | OpenCover/ 323 | 324 | # Azure Stream Analytics local run output 325 | ASALocalRun/ 326 | 327 | # MSBuild Binary and Structured Log 328 | *.binlog 329 | 330 | # NVidia Nsight GPU debugger configuration file 331 | *.nvuser 332 | 333 | # MFractors (Xamarin productivity tool) working folder 334 | .mfractor/ 335 | 336 | # Local History for Visual Studio 337 | .localhistory/ 338 | 339 | # BeatPulse healthcheck temp database 340 | healthchecksdb -------------------------------------------------------------------------------- /TDEDecrypt/TDEDecrypt.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 16.0 23 | {227CC1FE-1966-4D24-BF84-B21914D17AC2} 24 | TDEDecrypt 25 | 10.0 26 | 27 | 28 | 29 | Application 30 | true 31 | v142 32 | Unicode 33 | 34 | 35 | Application 36 | false 37 | v142 38 | true 39 | Unicode 40 | 41 | 42 | Application 43 | true 44 | v142 45 | Unicode 46 | 47 | 48 | Application 49 | false 50 | v142 51 | true 52 | Unicode 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | true 74 | 75 | 76 | true 77 | 78 | 79 | false 80 | 81 | 82 | false 83 | 84 | 85 | 86 | Level3 87 | true 88 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 89 | true 90 | 91 | 92 | Console 93 | true 94 | 95 | 96 | 97 | 98 | Level3 99 | true 100 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 101 | true 102 | 103 | 104 | Console 105 | true 106 | 107 | 108 | 109 | 110 | Level3 111 | true 112 | true 113 | true 114 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 115 | true 116 | 117 | 118 | Console 119 | true 120 | true 121 | true 122 | 123 | 124 | 125 | 126 | Level3 127 | true 128 | true 129 | true 130 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 131 | true 132 | 133 | 134 | Console 135 | true 136 | true 137 | true 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | --------------------------------------------------------------------------------