├── .gitignore ├── LICENSE ├── README.md ├── include ├── SDL3 │ ├── SDL.h │ ├── SDL_assert.h │ ├── SDL_asyncio.h │ ├── SDL_atomic.h │ ├── SDL_audio.h │ ├── SDL_begin_code.h │ ├── SDL_bits.h │ ├── SDL_blendmode.h │ ├── SDL_camera.h │ ├── SDL_clipboard.h │ ├── SDL_close_code.h │ ├── SDL_copying.h │ ├── SDL_cpuinfo.h │ ├── SDL_dialog.h │ ├── SDL_egl.h │ ├── SDL_endian.h │ ├── SDL_error.h │ ├── SDL_events.h │ ├── SDL_filesystem.h │ ├── SDL_gamepad.h │ ├── SDL_gpu.h │ ├── SDL_guid.h │ ├── SDL_haptic.h │ ├── SDL_hidapi.h │ ├── SDL_hints.h │ ├── SDL_init.h │ ├── SDL_intrin.h │ ├── SDL_iostream.h │ ├── SDL_joystick.h │ ├── SDL_keyboard.h │ ├── SDL_keycode.h │ ├── SDL_loadso.h │ ├── SDL_locale.h │ ├── SDL_log.h │ ├── SDL_main.h │ ├── SDL_main_impl.h │ ├── SDL_messagebox.h │ ├── SDL_metal.h │ ├── SDL_misc.h │ ├── SDL_mouse.h │ ├── SDL_mutex.h │ ├── SDL_oldnames.h │ ├── SDL_opengl.h │ ├── SDL_opengl_glext.h │ ├── SDL_opengles.h │ ├── SDL_opengles2.h │ ├── SDL_opengles2_gl2.h │ ├── SDL_opengles2_gl2ext.h │ ├── SDL_opengles2_gl2platform.h │ ├── SDL_opengles2_khrplatform.h │ ├── SDL_pen.h │ ├── SDL_pixels.h │ ├── SDL_platform.h │ ├── SDL_platform_defines.h │ ├── SDL_power.h │ ├── SDL_process.h │ ├── SDL_properties.h │ ├── SDL_rect.h │ ├── SDL_render.h │ ├── SDL_revision.h │ ├── SDL_scancode.h │ ├── SDL_sensor.h │ ├── SDL_stdinc.h │ ├── SDL_storage.h │ ├── SDL_surface.h │ ├── SDL_system.h │ ├── SDL_test.h │ ├── SDL_test_assert.h │ ├── SDL_test_common.h │ ├── SDL_test_compare.h │ ├── SDL_test_crc32.h │ ├── SDL_test_font.h │ ├── SDL_test_fuzzer.h │ ├── SDL_test_harness.h │ ├── SDL_test_log.h │ ├── SDL_test_md5.h │ ├── SDL_test_memory.h │ ├── SDL_thread.h │ ├── SDL_time.h │ ├── SDL_timer.h │ ├── SDL_touch.h │ ├── SDL_tray.h │ ├── SDL_version.h │ ├── SDL_video.h │ └── SDL_vulkan.h ├── glad-GL1.3 │ ├── glad.c │ ├── glad.h │ └── khrplatform.h ├── libsmacker │ ├── smacker.c │ ├── smacker.h │ └── smk_malloc.h └── stb │ ├── stb_image_write.h │ └── stb_vorbis.h ├── lib └── SDL3 │ └── SDL3.lib └── src ├── H2Common ├── ByteOrder.c ├── Common.c ├── Console.c ├── Console.h ├── DllMain.c ├── H2Common.vcxproj ├── H2Common.vcxproj.filters ├── InfoStrings.c ├── Math.c ├── Matrix.c ├── Motion.c ├── Random.c ├── ResourceManager.c ├── SinglyLinkedList.c ├── SurfaceProps.c ├── TextPalette.c ├── Vector.c ├── cpp.hint └── q_Physics.c ├── Heretic2R.sln ├── Player ├── Player.h ├── Player.vcxproj ├── Player.vcxproj.filters ├── p_actions.c ├── p_actions.h ├── p_anim_branch.c ├── p_anim_branch.h ├── p_anim_data.c ├── p_anim_data.h ├── p_animactor.c ├── p_animactor.h ├── p_anims.c ├── p_anims.h ├── p_chicken.c ├── p_chicken.h ├── p_chicken_anim.c ├── p_items.c ├── p_items.h ├── p_main.c ├── p_main.h ├── p_types.h ├── p_utility.c ├── p_utility.h ├── p_weapon.c └── p_weapon.h ├── client effects ├── Ambient Effects.c ├── Ambient Effects.h ├── Client Effects.c ├── Client Effects.h ├── Client Effects.vcxproj ├── Client Effects.vcxproj.filters ├── Client Entities.c ├── Client Entities.h ├── Generic Character Effects.c ├── Generic Weapon Effects.c ├── LevelMaps.c ├── LightStyles.c ├── LightStyles.h ├── Main.c ├── Particle.c ├── Particle.h ├── Player Effects.c ├── TestEffect.c ├── Utilities.c ├── Utilities.h ├── ce_DLight.c ├── ce_DLight.h ├── ce_DefaultMessageHandler.c ├── ce_DefaultMessageHandler.h ├── ce_Message.c ├── ce_Message.h ├── fx_AmmoPickup.c ├── fx_BlueRing.c ├── fx_DefensePickup.c ├── fx_Dripper.c ├── fx_Fountain.c ├── fx_HealthPickup.c ├── fx_HellStaff.c ├── fx_HighPriestessProjectiles.c ├── fx_HighPriestessProjectiles.h ├── fx_HighPriestessStaff.c ├── fx_Maceball.c ├── fx_MorphOvum.c ├── fx_Phoenix.c ├── fx_Phoenix.h ├── fx_PlagueElfSpells.c ├── fx_PlagueMist.c ├── fx_PlagueMistExplode.c ├── fx_PuzzlePickup.c ├── fx_RedRain.c ├── fx_Ripples.c ├── fx_Shield.c ├── fx_StaffHit.c ├── fx_Torch.c ├── fx_Wall.c ├── fx_WeaponPickup.c ├── fx_animate.c ├── fx_assassin.c ├── fx_blood.c ├── fx_blood.h ├── fx_bubbler.c ├── fx_crosshair.c ├── fx_cwatcher.c ├── fx_debris.c ├── fx_debris.h ├── fx_dust.c ├── fx_dustpuff.c ├── fx_dustpuff.h ├── fx_fire.c ├── fx_firehands.c ├── fx_flamethrow.c ├── fx_flamethrow.h ├── fx_flyingfist.c ├── fx_halo.c ├── fx_hitpuff.c ├── fx_insectstaff.c ├── fx_lensflare.c ├── fx_lightning.c ├── fx_magicmissile.c ├── fx_meteorbarrier.c ├── fx_mist.c ├── fx_mork.c ├── fx_mork.h ├── fx_objects.c ├── fx_pickup.c ├── fx_portal.c ├── fx_quake.c ├── fx_redrainglow.c ├── fx_remotecamera.c ├── fx_rope.c ├── fx_scorchmark.c ├── fx_shadow.c ├── fx_shrine.c ├── fx_smoke.c ├── fx_smoke.h ├── fx_sound.c ├── fx_sparks.c ├── fx_sparks.h ├── fx_spellchange.c ├── fx_spellhands.c ├── fx_sphereofannihlation.c ├── fx_spoo.c ├── fx_ssithra.c ├── fx_staff.c ├── fx_tbeast.c ├── fx_teleport.c ├── fx_tome.c ├── fx_tornado.c ├── fx_waterentrysplash.c └── fx_waterwake.c ├── client ├── cl_demo.c ├── cl_effects.c ├── cl_effects.h ├── cl_entities.c ├── cl_input.c ├── cl_inventory.c ├── cl_main.c ├── cl_messages.c ├── cl_messages.h ├── cl_parse.c ├── cl_player.c ├── cl_prediction.c ├── cl_screen.c ├── cl_skeletons.c ├── cl_skeletons.h ├── cl_smk.c ├── cl_view.c ├── client.h ├── console.c ├── console.h ├── glimp_sdl3.c ├── glimp_sdl3.h ├── input.h ├── input_sdl3.c ├── keys.c ├── keys.h ├── menu.c ├── menu.h ├── menus │ ├── menu_actionkeys.c │ ├── menu_actionkeys.h │ ├── menu_addressbook.c │ ├── menu_addressbook.h │ ├── menu_cameracfg.c │ ├── menu_cameracfg.h │ ├── menu_citymap.c │ ├── menu_citymap.h │ ├── menu_credits.c │ ├── menu_credits.h │ ├── menu_dmoptions.c │ ├── menu_dmoptions.h │ ├── menu_doubletapkeys.c │ ├── menu_doubletapkeys.h │ ├── menu_downloadoptions.c │ ├── menu_downloadoptions.h │ ├── menu_game.c │ ├── menu_game.h │ ├── menu_help.c │ ├── menu_help.h │ ├── menu_info.c │ ├── menu_info.h │ ├── menu_joinserver.c │ ├── menu_joinserver.h │ ├── menu_keys.c │ ├── menu_keys.h │ ├── menu_loadcfg.c │ ├── menu_loadcfg.h │ ├── menu_loadgame.c │ ├── menu_loadgame.h │ ├── menu_main.c │ ├── menu_main.h │ ├── menu_misc.c │ ├── menu_misc.h │ ├── menu_mousecfg.c │ ├── menu_mousecfg.h │ ├── menu_movekeys.c │ ├── menu_movekeys.h │ ├── menu_multiplayer.c │ ├── menu_multiplayer.h │ ├── menu_objectives.c │ ├── menu_objectives.h │ ├── menu_options.c │ ├── menu_options.h │ ├── menu_playerconfig.c │ ├── menu_playerconfig.h │ ├── menu_quit.c │ ├── menu_quit.h │ ├── menu_savegame.c │ ├── menu_savegame.h │ ├── menu_shortkeys.c │ ├── menu_shortkeys.h │ ├── menu_sound.c │ ├── menu_sound.h │ ├── menu_startserver.c │ ├── menu_startserver.h │ ├── menu_video.c │ ├── menu_video.h │ ├── menu_worldmap.c │ └── menu_worldmap.h ├── ref.h ├── screen.h └── vid.h ├── game ├── Utilities.c ├── Utilities.h ├── buoy.c ├── buoy.h ├── c_Dranor.h ├── c_actors.h ├── c_ai.c ├── c_ai.h ├── c_corvus1.c ├── c_corvus1.h ├── c_corvus1_anim.c ├── c_corvus1_anim.h ├── c_corvus1_moves.h ├── c_corvus2.c ├── c_corvus2.h ├── c_corvus2_anim.c ├── c_corvus2_anim.h ├── c_corvus2_moves.h ├── c_corvus3.c ├── c_corvus3.h ├── c_corvus3_anim.c ├── c_corvus3_anim.h ├── c_corvus3_moves.h ├── c_corvus4.c ├── c_corvus4.h ├── c_corvus4_anim.c ├── c_corvus4_anim.h ├── c_corvus4_moves.h ├── c_corvus5.c ├── c_corvus5.h ├── c_corvus5_anim.c ├── c_corvus5_anim.h ├── c_corvus5_moves.h ├── c_corvus6.c ├── c_corvus6.h ├── c_corvus6_anim.c ├── c_corvus6_anim.h ├── c_corvus6_moves.h ├── c_corvus7.c ├── c_corvus7.h ├── c_corvus7_anim.c ├── c_corvus7_anim.h ├── c_corvus7_moves.h ├── c_corvus8.c ├── c_corvus8.h ├── c_corvus8_anim.c ├── c_corvus8_anim.h ├── c_corvus8_moves.h ├── c_corvus9.c ├── c_corvus9.h ├── c_corvus9_anim.c ├── c_corvus9_anim.h ├── c_corvus9_moves.h ├── c_dranor.c ├── c_dranor_anim.c ├── c_dranor_anim.h ├── c_dranor_moves.h ├── c_elflord.c ├── c_elflord.h ├── c_elflord_anim.c ├── c_elflord_anim.h ├── c_elflord_moves.h ├── c_morcalavin.c ├── c_morcalavin.h ├── c_morcalavin_anim.c ├── c_morcalavin_anim.h ├── c_morcalavin_moves.h ├── c_priestess.c ├── c_priestess.h ├── c_priestess2.c ├── c_priestess2.h ├── c_priestess2_anim.c ├── c_priestess2_anim.h ├── c_priestess2_moves.h ├── c_priestess_anim.c ├── c_priestess_anim.h ├── c_priestess_moves.h ├── c_siernan1.c ├── c_siernan1.h ├── c_siernan1_anim.c ├── c_siernan1_anim.h ├── c_siernan1_moves.h ├── c_siernan2.c ├── c_siernan2.h ├── c_siernan2_anim.c ├── c_siernan2_anim.h ├── c_siernan2_moves.h ├── c_ssithrascout.c ├── c_ssithrascout.h ├── c_ssithrascout_anim.c ├── c_ssithrascout_anim.h ├── c_ssithrascout_moves.h ├── c_tome.c ├── c_tome.h ├── c_tome_anim.c ├── c_tome_anim.h ├── c_tome_moves.h ├── c_victimSsithra.c ├── c_victimSsithra.h ├── c_victimSsithra_anim.c ├── c_victimSsithra_anim.h ├── c_victimSsithra_moves.h ├── cpp.hint ├── decals.c ├── decals.h ├── g_ClassStatics.c ├── g_ClassStatics.h ├── g_DefaultMessageHandler.c ├── g_DefaultMessageHandler.h ├── g_Edict.h ├── g_HitLocation.c ├── g_HitLocation.h ├── g_Message.c ├── g_Message.h ├── g_Physics.c ├── g_Physics.h ├── g_PhysicsLocal.h ├── g_PhysicsQ2.c ├── g_Shrine.h ├── g_ShrineLocal.h ├── g_Skeleton.h ├── g_Skeletons.c ├── g_Skeletons.h ├── g_ai.c ├── g_ai.h ├── g_ai_local.h ├── g_breakable.c ├── g_breakable.h ├── g_cmds.c ├── g_cmds.h ├── g_combat.c ├── g_combat.h ├── g_debris.c ├── g_debris.h ├── g_env.c ├── g_env.h ├── g_field.c ├── g_field.h ├── g_flamethrower.c ├── g_flamethrower.h ├── g_func_Button.c ├── g_func_Button.h ├── g_func_Door.c ├── g_func_Door.h ├── g_func_MonsterSpawner.c ├── g_func_MonsterSpawner.h ├── g_func_Plat.c ├── g_func_Plat.h ├── g_func_Rotating.c ├── g_func_Rotating.h ├── g_func_Timer.c ├── g_func_Timer.h ├── g_func_Train.c ├── g_func_Train.h ├── g_func_Utility.c ├── g_func_Utility.h ├── g_items.c ├── g_items.h ├── g_itemstats.h ├── g_light.c ├── g_light.h ├── g_local.h ├── g_main.c ├── g_main.h ├── g_misc.c ├── g_misc.h ├── g_monster.c ├── g_monster.h ├── g_morcalavin_barrier.c ├── g_morcalavin_barrier.h ├── g_obj.c ├── g_obj.h ├── g_playstats.h ├── g_rope.c ├── g_rope.h ├── g_save.c ├── g_save.h ├── g_save_defs.c ├── g_save_defs.h ├── g_shrine.c ├── g_spawn.c ├── g_spawnf.c ├── g_spawnf.h ├── g_svcmds.c ├── g_target.c ├── g_target.h ├── g_trigger.c ├── g_trigger.h ├── g_utils.c ├── g_utils.h ├── g_waterfx.c ├── g_waterfx.h ├── g_weapon.c ├── g_weapon.h ├── game.h ├── game.vcxproj ├── game.vcxproj.filters ├── m_assassin.c ├── m_assassin.h ├── m_assassin_anim.c ├── m_assassin_anim.h ├── m_assassin_local.h ├── m_assassin_moves.h ├── m_assassin_shared.h ├── m_beast.c ├── m_beast.h ├── m_beast_anim.c ├── m_beast_anim.h ├── m_beast_moves.h ├── m_beast_shared.h ├── m_bee.c ├── m_bee.h ├── m_chicken.c ├── m_chicken.h ├── m_chicken_anim.c ├── m_chicken_anim.h ├── m_chicken_moves.h ├── m_chicken_shared.h ├── m_elflord.c ├── m_elflord.h ├── m_elflord_anim.c ├── m_elflord_anim.h ├── m_elflord_moves.h ├── m_elflord_shared.h ├── m_fish.c ├── m_fish.h ├── m_fish_anim.c ├── m_fish_anim.h ├── m_fish_moves.h ├── m_fish_shared.h ├── m_gkrokon.c ├── m_gkrokon.h ├── m_gkrokon_anim.c ├── m_gkrokon_anim.h ├── m_gkrokon_moves.h ├── m_gkrokon_shared.h ├── m_gorgon.c ├── m_gorgon.h ├── m_gorgon_anim.c ├── m_gorgon_anim.h ├── m_gorgon_moves.h ├── m_gorgon_shared.h ├── m_harpy.c ├── m_harpy.h ├── m_harpy_anim.c ├── m_harpy_anim.h ├── m_harpy_moves.h ├── m_harpy_shared.h ├── m_imp.c ├── m_imp.h ├── m_imp_anim.c ├── m_imp_anim.h ├── m_imp_moves.h ├── m_imp_shared.h ├── m_monsters.h ├── m_morcalavin.c ├── m_morcalavin.h ├── m_morcalavin_anim.c ├── m_morcalavin_anim.h ├── m_morcalavin_moves.h ├── m_morcalavin_shared.h ├── m_mother.c ├── m_mother.h ├── m_mother_anim.c ├── m_mother_anim.h ├── m_mother_moves.h ├── m_mother_shared.h ├── m_move.c ├── m_move.h ├── m_mssithra.c ├── m_mssithra.h ├── m_mssithra_anim.c ├── m_mssithra_anim.h ├── m_mssithra_moves.h ├── m_mssithra_shared.h ├── m_ogle.c ├── m_ogle.h ├── m_ogle_anim.c ├── m_ogle_anim.h ├── m_ogle_moves.h ├── m_ogle_shared.h ├── m_plagueElf.c ├── m_plagueElf.h ├── m_plagueElf_anim.c ├── m_plagueElf_anim.h ├── m_plagueElf_moves.h ├── m_plagueElf_shared.h ├── m_plagueSsithra.c ├── m_plagueSsithra.h ├── m_plagueSsithra_anim.c ├── m_plagueSsithra_anim.h ├── m_plagueSsithra_moves.h ├── m_plagueSsithra_shared.h ├── m_player.h ├── m_priestess.c ├── m_priestess.h ├── m_priestess_anim.c ├── m_priestess_anim.h ├── m_priestess_moves.h ├── m_priestess_shared.h ├── m_rat.c ├── m_rat.h ├── m_rat_anim.c ├── m_rat_anim.h ├── m_rat_moves.h ├── m_rat_shared.h ├── m_seraph.c ├── m_seraph.h ├── m_seraph_anim.c ├── m_seraph_anim.h ├── m_seraph_guard.c ├── m_seraph_guard.h ├── m_seraph_guard_anim.c ├── m_seraph_guard_anim.h ├── m_seraph_guard_moves.h ├── m_seraph_guard_shared.h ├── m_seraph_moves.h ├── m_seraph_shared.h ├── m_spreader.c ├── m_spreader.h ├── m_spreader_anim.c ├── m_spreader_anim.h ├── m_spreader_moves.h ├── m_spreader_shared.h ├── m_spreadermist.c ├── m_spreadermist.h ├── m_stats.c ├── m_stats.h ├── m_tcheckrik.c ├── m_tcheckrik.h ├── m_tcheckrik_anim.c ├── m_tcheckrik_anim.h ├── m_tcheckrik_moves.h ├── m_tcheckrik_shared.h ├── m_tcheckrik_spells.c ├── m_tcheckrik_spells.h ├── mg_ai.c ├── mg_ai.h ├── mg_guide.c ├── mg_guide.h ├── p_client.c ├── p_client.h ├── p_funcs.c ├── p_funcs.h ├── p_hud.c ├── p_hud.h ├── p_item.c ├── p_item.h ├── p_morph.c ├── p_morph.h ├── p_teleport.c ├── p_teleport.h ├── p_view.c ├── p_view.h ├── q_shared.c ├── q_shared.h ├── sc_CScript.cpp ├── sc_CScript.h ├── sc_EntityVar.cpp ├── sc_EntityVar.h ├── sc_Event.cpp ├── sc_Event.h ├── sc_ExecuteEvent.cpp ├── sc_ExecuteEvent.h ├── sc_FieldDef.cpp ├── sc_FieldDef.h ├── sc_FieldVariableVar.cpp ├── sc_FieldVariableVar.h ├── sc_FloatVar.cpp ├── sc_FloatVar.h ├── sc_IntVar.cpp ├── sc_IntVar.h ├── sc_Main.cpp ├── sc_Main.h ├── sc_MoveDoneEvent.cpp ├── sc_MoveDoneEvent.h ├── sc_Pcode.h ├── sc_RotateDoneEvent.cpp ├── sc_RotateDoneEvent.h ├── sc_Signaler.cpp ├── sc_Signaler.h ├── sc_StringVar.cpp ├── sc_StringVar.h ├── sc_Utility.cpp ├── sc_Utility.h ├── sc_Variable.cpp ├── sc_Variable.h ├── sc_VariableVar.cpp ├── sc_VariableVar.h ├── sc_VectorVar.cpp ├── sc_VectorVar.h ├── sc_WaitEvent.cpp ├── sc_WaitEvent.h ├── spl_BlueRing.c ├── spl_BlueRing.h ├── spl_HellStaff.c ├── spl_HellStaff.h ├── spl_Phoenix.c ├── spl_Phoenix.h ├── spl_RedRain.c ├── spl_RedRain.h ├── spl_blast.c ├── spl_blast.h ├── spl_flyingfist.c ├── spl_flyingfist.h ├── spl_maceballs.c ├── spl_maceballs.h ├── spl_magicmissile.c ├── spl_magicmissile.h ├── spl_meteorbarrier.c ├── spl_meteorbarrier.h ├── spl_morph.c ├── spl_morph.h ├── spl_powerup.c ├── spl_powerup.h ├── spl_ripper.c ├── spl_ripper.h ├── spl_shield.c ├── spl_shield.h ├── spl_sphereofannihlation.c ├── spl_sphereofannihlation.h ├── spl_teleport.c ├── spl_teleport.h ├── spl_tornado.c ├── spl_tornado.h ├── spl_wall.c └── spl_wall.h ├── launcher ├── Heretic2R.rc ├── Heretic2R.vcxproj ├── Heretic2R.vcxproj.filters ├── icon.ico ├── main.c └── resource.h ├── qcommon ├── Angles.h ├── ArrayedList.h ├── Debug.c ├── Debug.h ├── EffectFlags.h ├── FX.h ├── FlexModel.h ├── GenericUnions.h ├── H2Common.h ├── Heretic2.h ├── LevelMaps.h ├── Matrix.h ├── Message.c ├── Message.h ├── Motion.h ├── ParticleFlags.h ├── Random.h ├── Reference.c ├── Reference.h ├── ResourceManager.h ├── SinglyLinkedList.h ├── Skeletons.c ├── Skeletons.h ├── SurfaceProps.h ├── Vector.h ├── anorms.c ├── anorms.h ├── cl_strings.h ├── cmd.c ├── cmodel.c ├── cmodel.h ├── cmodel_private.h ├── common.c ├── cvar.c ├── files.c ├── items.h ├── md4.c ├── net_chan.c ├── netmsg_read.c ├── netmsg_write.c ├── p_dll.c ├── p_dll.h ├── pmove.c ├── q_ClientServer.h ├── q_Physics.h ├── q_Sprite.h ├── q_Surface.h ├── q_Typedef.h ├── qcommon.h ├── qfiles.h ├── tokens.c ├── tokens.h ├── turbsin.c └── turbsin.h ├── ref_gl1 ├── ref_gl1.vcxproj ├── ref_gl1.vcxproj.filters └── src │ ├── Hunk.c │ ├── Hunk.h │ ├── Skeletons │ ├── m_SkeletalCluster.h │ ├── m_Skeleton.h │ ├── r_SkeletonLerp.c │ ├── r_SkeletonLerp.h │ ├── r_Skeletons.c │ └── r_Skeletons.h │ ├── anormtab.c │ ├── anormtab.h │ ├── gl1_Debug.c │ ├── gl1_Debug.h │ ├── gl1_Draw.c │ ├── gl1_Draw.h │ ├── gl1_DrawBook.c │ ├── gl1_DrawBook.h │ ├── gl1_DrawCinematic.c │ ├── gl1_DrawCinematic.h │ ├── gl1_FindSurface.c │ ├── gl1_FindSurface.h │ ├── gl1_FlexModel.c │ ├── gl1_FlexModel.h │ ├── gl1_Image.c │ ├── gl1_Image.h │ ├── gl1_Light.c │ ├── gl1_Light.h │ ├── gl1_Lightmap.c │ ├── gl1_Lightmap.h │ ├── gl1_Local.h │ ├── gl1_Main.c │ ├── gl1_Misc.c │ ├── gl1_Misc.h │ ├── gl1_Model.c │ ├── gl1_Model.h │ ├── gl1_SDL.c │ ├── gl1_SDL.h │ ├── gl1_Sky.c │ ├── gl1_Sky.h │ ├── gl1_Sprite.c │ ├── gl1_Sprite.h │ ├── gl1_Surface.c │ ├── gl1_Surface.h │ ├── gl1_Warp.c │ └── gl1_Warp.h ├── server ├── server.h ├── sv_ccmds.c ├── sv_effects.c ├── sv_effects.h ├── sv_entities.c ├── sv_game.c ├── sv_init.c ├── sv_main.c ├── sv_send.c ├── sv_user.c └── sv_world.c ├── snd_sdl3 ├── snd_sdl3.vcxproj ├── snd_sdl3.vcxproj.filters └── src │ ├── snd_LowpassFilter.c │ ├── snd_LowpassFilter.h │ ├── snd_local.h │ ├── snd_main.c │ ├── snd_main.h │ ├── snd_ogg.c │ ├── snd_ogg.h │ ├── snd_sdl3.c │ ├── snd_sdl3.h │ ├── snd_wav.c │ └── 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