├── .gitignore ├── Assets ├── RichTextHelper.meta ├── RichTextHelper │ ├── RichTextHelper.cs │ ├── RichTextHelper.cs.meta │ ├── RichTextHelperAssembly.asmdef │ └── RichTextHelperAssembly.asmdef.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── test.meta └── test │ ├── RichTextHelperTest.cs │ ├── RichTextHelperTest.cs.meta │ ├── Tests.asmdef │ └── Tests.asmdef.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | *.VC.db 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | *.pdb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 | # Builds 36 | *.apk 37 | *.unitypackage -------------------------------------------------------------------------------- /Assets/RichTextHelper.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e8e80b1a8748b204e8208d986f88b1b1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/RichTextHelper/RichTextHelper.cs: -------------------------------------------------------------------------------- 1 | // Copyright 2018 Park Juhyung 2 | // Permission is hereby granted, free of charge, to any person obtaining a 3 | // copy of this software and associated documentation files (the "Software"), 4 | // to deal in the Software without restriction, including without limitation 5 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, 6 | // and/or sell copies of the Software, and to permit persons to whom the 7 | // Software is furnished to do so, subject to the following conditions: 8 | // 9 | // The above copyright notice and this permission notice shall be included in 10 | // all copies or substantial portions of the Software. 11 | // 12 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 13 | // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 14 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 15 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 16 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 17 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 18 | // DEALINGS IN THE SOFTWARE. 19 | 20 | using System; 21 | using System.Collections.Generic; 22 | using UnityEngine; 23 | 24 | namespace RichTextSubstringHelper 25 | { 26 | public static class StringExt 27 | { 28 | public static string RichTextSubString(this string text, int length) 29 | { 30 | var m = new RichTextSubStringMaker(text); 31 | for (int i = 0; i < length; i++) 32 | { 33 | m.Consume(); 34 | } 35 | return m.GetRichText(); 36 | } 37 | 38 | public static int RichTextLength(this string text) 39 | { 40 | var m = new RichTextSubStringMaker(text); 41 | var length = 0; 42 | while (m.IsConsumable()) 43 | { 44 | if (m.Consume()) 45 | { 46 | length += 1; 47 | } 48 | } 49 | return length; 50 | } 51 | } 52 | 53 | class RichTextTag 54 | { 55 | public string tagName; 56 | public string endTag 57 | { 58 | get 59 | { 60 | return ""; 61 | } 62 | } 63 | } 64 | 65 | public class RichTextSubStringMaker 66 | { 67 | private string originalText; 68 | private string middleText; 69 | private Stack tagStack; 70 | private int consumedLength; 71 | 72 | private static readonly char[] tagBrackets = new char[2] { '<', '>' }; 73 | 74 | public RichTextSubStringMaker(string original) 75 | { 76 | this.originalText = original; 77 | middleText = ""; 78 | tagStack = new Stack(); 79 | consumedLength = 0; 80 | } 81 | 82 | public string GetRichText() 83 | { 84 | if (tagStack.Count == 0) 85 | { 86 | return middleText; 87 | } 88 | 89 | var ret = middleText; 90 | // Caution! we iterate tags from the last item of the stack. 91 | // copiedQueue's first item is tagStack's last item. 92 | var copiedQueue = new Queue(tagStack); 93 | while (copiedQueue.Count != 0) 94 | { 95 | ret += copiedQueue.Dequeue().endTag; 96 | } 97 | return ret; 98 | } 99 | 100 | public bool IsConsumable() 101 | { 102 | return consumedLength < originalText.Length; 103 | } 104 | 105 | // Return if real character is consumed 106 | // If line's last part is closing tag, this function return false when consumed last closing tag. 107 | public bool Consume() 108 | { 109 | Debug.Assert(IsConsumable()); 110 | var peekedOriginChar = PeekNextOriginChar(); 111 | // Only consume the start tag if a tag closing bracket (>) was found. 112 | var isStartTag = peekedOriginChar == '<' && IsNextTagBracketClosing(consumedLength + 1); 113 | var isEndTag = peekedOriginChar == '<' && PeekNextNextOriginChar() == '/'; 114 | if (isStartTag || isEndTag) 115 | { 116 | if (isEndTag) 117 | { 118 | ConsumeEndTag(); 119 | } 120 | else if (isStartTag) 121 | { 122 | ConsumeStartTag(); 123 | } 124 | 125 | if (IsConsumable()) 126 | { 127 | return Consume(); 128 | } 129 | else 130 | { 131 | return false; 132 | } 133 | } 134 | else 135 | { 136 | ConsumeRawChar(); 137 | return true; 138 | } 139 | } 140 | 141 | private char? PeekNextNextOriginChar() 142 | { 143 | if (originalText.Length <= consumedLength + 1) 144 | { 145 | return null; 146 | } 147 | return originalText[consumedLength + 1]; 148 | } 149 | 150 | private char PeekNextOriginChar() 151 | { 152 | return originalText[consumedLength]; 153 | } 154 | 155 | // Returns if the first tag bracket found in the string is '>', as opposed to '<' 156 | private bool IsNextTagBracketClosing(int charIndexToStartSearch = 0) 157 | { 158 | int bracketIndex = originalText.IndexOfAny(tagBrackets, charIndexToStartSearch); 159 | 160 | return bracketIndex != -1 && originalText[bracketIndex] == '>'; 161 | } 162 | 163 | private void ConsumeStartTag() 164 | { 165 | Debug.Assert(PeekNextOriginChar() == '<'); 166 | var tagName = ""; 167 | bool tagNameComplete = false; 168 | 169 | ConsumeRawChar(); 170 | 171 | while (true) 172 | { 173 | var consumedChar = ConsumeRawChar(); 174 | if (consumedChar == null) 175 | { 176 | Debug.LogError("Cannot close start tag"); 177 | return; 178 | } 179 | 180 | if (consumedChar == '>') 181 | { 182 | if (tagName == "") 183 | { 184 | Debug.LogWarning("Empty tag name"); 185 | } 186 | 187 | tagStack.Push(new RichTextTag 188 | { 189 | tagName = tagName 190 | }); 191 | return; 192 | } 193 | 194 | if (!tagNameComplete) 195 | { 196 | if (!char.IsLetterOrDigit(consumedChar.Value)) 197 | { 198 | tagNameComplete = true; 199 | } 200 | else 201 | { 202 | tagName += consumedChar; 203 | } 204 | } 205 | } 206 | } 207 | 208 | private void ConsumeEndTag() 209 | { 210 | Debug.Assert(PeekNextOriginChar() == '<'); 211 | Debug.Assert(PeekNextNextOriginChar() == '/'); 212 | var tagName = ""; 213 | bool tagNameComplete = false; 214 | 215 | ConsumeRawChar(); 216 | ConsumeRawChar(); 217 | 218 | while (true) 219 | { 220 | var consumedChar = ConsumeRawChar(); 221 | if (consumedChar == null) 222 | { 223 | Debug.LogError("Cannot close start tag"); 224 | return; 225 | } 226 | 227 | if (consumedChar == '>') 228 | { 229 | if (tagName == "") 230 | { 231 | Debug.LogWarning("Empty tag name"); 232 | } 233 | 234 | if (tagStack.Count == 0) 235 | { 236 | Debug.LogError("Could not pop tag " + tagName); 237 | } 238 | 239 | if (tagStack.Peek().tagName != tagName) 240 | { 241 | Debug.LogError("Could not pop tag " + tagName + " expeted " + tagStack.Peek().tagName); 242 | } 243 | 244 | tagStack.Pop(); 245 | return; 246 | } 247 | 248 | if (!tagNameComplete) 249 | { 250 | if (!char.IsLetterOrDigit(consumedChar.Value)) 251 | { 252 | tagNameComplete = true; 253 | } 254 | else 255 | { 256 | tagName += consumedChar; 257 | } 258 | } 259 | } 260 | } 261 | 262 | private char? ConsumeRawChar() 263 | { 264 | if (consumedLength > originalText.Length) 265 | { 266 | return null; 267 | } 268 | var peeked = PeekNextOriginChar(); 269 | this.middleText += peeked; 270 | this.consumedLength += 1; 271 | return peeked; 272 | } 273 | } 274 | } 275 | -------------------------------------------------------------------------------- /Assets/RichTextHelper/RichTextHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99fa8d70b877b6943b60c36bb76fb2b9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RichTextHelper/RichTextHelperAssembly.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": 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6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/test.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2974dea7156ea1f4f97b05d0769fd5fe 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/test/RichTextHelperTest.cs: -------------------------------------------------------------------------------- 1 | // Copyright 2018 Park Juhyung 2 | // Permission is hereby granted, free of charge, to any person obtaining a 3 | // copy of this software and associated documentation files (the "Software"), 4 | // to deal in the Software without restriction, including without limitation 5 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, 6 | // and/or sell copies of the Software, and to permit persons to whom the 7 | // Software is furnished to do so, subject to the following conditions: 8 | // 9 | // The above copyright notice and this permission notice shall be included in 10 | // all copies or substantial portions of the Software. 11 | // 12 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 13 | // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 14 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 15 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 16 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 17 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 18 | // DEALINGS IN THE SOFTWARE. 19 | 20 | using UnityEngine; 21 | using UnityEngine.TestTools; 22 | using NUnit.Framework; 23 | using System.Collections; 24 | using RichTextSubstringHelper; 25 | 26 | public class RichTextHelperTest 27 | { 28 | [Test] 29 | public void SimpleTest() { 30 | Assert.AreEqual("a".RichTextSubString(0), ""); 31 | Assert.AreEqual("a".RichTextSubString(1), "a"); 32 | 33 | var sampleText = "UnityTest behaves "; 34 | Assert.AreEqual(sampleText.RichTextSubString(sampleText.Length), sampleText); 35 | Assert.AreEqual(sampleText.RichTextLength(), sampleText.Length); 36 | } 37 | 38 | [Test] 39 | public void TagTest() 40 | { 41 | var sampleTagText = "blahx"; 42 | Assert.AreEqual(sampleTagText.RichTextSubString(5), sampleTagText); 43 | Assert.AreEqual(sampleTagText.RichTextSubString(1), "b"); 44 | Assert.AreEqual(sampleTagText.RichTextLength(), 5); 45 | } 46 | 47 | [Test] 48 | public void NestedTest() 49 | { 50 | var sampleTagText = "abcde"; 51 | Assert.AreEqual(sampleTagText.RichTextSubString(5), sampleTagText); 52 | Assert.AreEqual(sampleTagText.RichTextSubString(1), "a"); 53 | Assert.AreEqual(sampleTagText.RichTextSubString(2), "ab"); 54 | Assert.AreEqual(sampleTagText.RichTextSubString(3), "abc"); 55 | Assert.AreEqual(sampleTagText.RichTextSubString(4), "abcd"); 56 | Assert.AreEqual(sampleTagText.RichTextLength(), 5); 57 | } 58 | 59 | [Test] 60 | public void CloseTagIsLast() 61 | { 62 | var sampleTagText = "abcd"; 63 | Assert.AreEqual(sampleTagText.RichTextSubString(5), sampleTagText); 64 | Assert.AreEqual(sampleTagText.RichTextSubString(1), "a"); 65 | Assert.AreEqual(sampleTagText.RichTextSubString(2), "ab"); 66 | Assert.AreEqual(sampleTagText.RichTextSubString(3), "abc"); 67 | Assert.AreEqual(sampleTagText.RichTextSubString(4), "abcd"); 68 | Assert.AreEqual(sampleTagText.RichTextLength(), 4); 69 | } 70 | 71 | [Test] 72 | public void SmallerThenSignWithoutTag() 73 | { 74 | var sampleTagText = "<--lr-->"; 75 | Assert.AreEqual(sampleTagText.RichTextSubString(8), sampleTagText); 76 | Assert.AreEqual(sampleTagText.RichTextSubString(1), "<"); 77 | Assert.AreEqual(sampleTagText.RichTextSubString(2), "<-"); 78 | Assert.AreEqual(sampleTagText.RichTextSubString(3), "<--"); 79 | Assert.AreEqual(sampleTagText.RichTextSubString(4), "<--l"); 80 | Assert.AreEqual(sampleTagText.RichTextSubString(5), "<--lr"); 81 | Assert.AreEqual(sampleTagText.RichTextSubString(6), "<--lr-"); 82 | Assert.AreEqual(sampleTagText.RichTextSubString(7), "<--lr--"); 83 | 84 | var sampleTagText2 = "<><><<"; 85 | Assert.AreEqual(sampleTagText2.RichTextSubString(12), sampleTagText2); 86 | Assert.AreEqual(sampleTagText2.RichTextSubString(1), "<"); 87 | Assert.AreEqual(sampleTagText2.RichTextSubString(2), "<"); 93 | Assert.AreEqual(sampleTagText2.RichTextSubString(8), "<>"); 94 | Assert.AreEqual(sampleTagText2.RichTextSubString(9), "<><"); 95 | Assert.AreEqual(sampleTagText2.RichTextSubString(10), "<><>"); 96 | Assert.AreEqual(sampleTagText2.RichTextSubString(11), "<><><"); 97 | } 98 | } 99 | -------------------------------------------------------------------------------- /Assets/test/RichTextHelperTest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 589c501acd18ae8408cf9c7aa8acd7f0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/test/Tests.asmdef: 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| tvOS: 2 191 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity3dRichTextHelper 2 | This library helps you get substring of unity3d's rich text. You can use this to implement a dialogue system 3 | 4 | ## How to use(simple) 5 | ```csharp 6 | 7 | using RichTextSubstringHelper; 8 | 9 | var richText = "blueblack"; 10 | richText.RichTextSubString(3); // blu 11 | richText.RichTextSubString(6); // bluebl 12 | ``` 13 | 14 | When you want to make a dialogue system, displaying richtext may cause a trouble. 15 | ![CommonError](http://g.recordit.co/2sqiTVG655.gif) 16 | 17 | This library helps you get substring of richtext easily. 18 | 19 | ## How to Install 20 | 21 | Get unity package from below link 22 | 23 | https://github.com/majecty/Unity3dRichTextHelper/releases 24 | 25 | Or just copy and paste this file 26 | 27 | https://github.com/majecty/Unity3dRichTextHelper/blob/master/Assets/RichTextHelper/RichTextHelper.cs 28 | 29 | ## More example 30 | ```csharp 31 | using System.Collections; 32 | using UnityEngine; 33 | using UnityEngine.UI; 34 | using RichTextSubstringHelper; 35 | 36 | public class NewBehaviourScript : MonoBehaviour { 37 | [SerializeField] 38 | Text uiText; 39 | IEnumerator Start () { 40 | var firstText = "blahx"; 41 | for (int i = 0; i < firstText.RichTextLength(); i++) 42 | { 43 | yield return new WaitForSeconds(0.5f); 44 | uiText.text = firstText.RichTextSubString(i + 1); 45 | } 46 | } 47 | 48 | } 49 | ``` 50 | 51 | ## Performance 52 | 53 | `richText.RichTextSubString(i)` takes O(i) time because it should read string character by character every time. 54 | 55 | If you consider performance, use like below example. 56 | 57 | ```csharp 58 | using System.Collections; 59 | using UnityEngine; 60 | using RichTextSubstringHelper; 61 | using UnityEngine.UI; 62 | 63 | public class NewBehaviourScript : MonoBehaviour { 64 | [SerializeField] 65 | Text uiText; 66 | 67 | IEnumerator Start () 68 | { 69 | var richText = "blueblack"; 70 | var maker = new RichTextSubStringMaker(richText); 71 | 72 | while (maker.IsConsumable()) 73 | { 74 | maker.Consume(); 75 | uiText.text = maker.GetRichText(); 76 | yield return new WaitForSeconds(0.5f); 77 | } 78 | } 79 | } 80 | 81 | ``` 82 | 83 | 84 | --------------------------------------------------------------------------------