├── LICENSE
├── README.md
├── lua_scripts
├── base
│ └── sc_default.lua
├── custom
│ ├── boss_kill_announcer.lua
│ ├── chat_log.lua
│ ├── npc_exchange.lua
│ ├── npc_experience_eliminator.lua
│ ├── premium.lua
│ ├── pvp_announcer.lua
│ ├── pvp_token.lua
│ ├── teleporter.lua
│ ├── transmogrification.lua
│ └── world_chat.lua
├── eastern_kingdoms
│ └── elwynn_forest
│ │ ├── elwynn_forest.lua
│ │ └── stormwind
│ │ └── Creature_466_GeneralMarcusJonathan.lua
├── examples
│ ├── example_chat_command.lua
│ ├── example_creature_on_quest_accept.lua
│ ├── example_creature_on_quest_complete.lua
│ ├── example_creature_weather_gossip.lua
│ └── example_gameobject_gossip.lua
├── extensions
│ ├── ObjectVariables.ext
│ └── _Misc.ext
├── kalimdor
│ └── tanaris
│ │ └── Quest_2882_Cuergo_Gold.lua
└── masterscript.lua
└── sql
├── character_premium.sql
└── drop_event_ai.sql
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 2, June 1991
3 |
4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | LuaScripts
2 | ==========
3 |
4 | Eluna Scripts for MangosZero
5 |
--------------------------------------------------------------------------------
/lua_scripts/base/sc_default.lua:
--------------------------------------------------------------------------------
1 | --
2 | -- Cooldown Methods by Foereaper
3 | --
4 | -- player:SetLuaCooldown(seconds[, opt_id]) -- Sets the cooldown timer to X seconds, optionally a specific cooldown ID can be set. Default ID: 1
5 | -- player:GetLuaCooldown([opt_id]) -- Returns cooldown or 0 if none, default cooldown checked is ID 1, unless other is specified.
6 | --
7 |
8 | local cooldowns = {};
9 |
10 | function Player:SetLuaCooldown(seconds, opt_id)
11 | assert(type(self) == "userdata");
12 | seconds = assert(tonumber(seconds));
13 | opt_id = opt_id or 1;
14 | local guid, source = self:GetGUIDLow(), debug.getinfo(2, 'S').short_src;
15 |
16 | if (not cooldowns[guid]) then
17 | cooldowns[guid] = { [source] = {}; };
18 | end
19 |
20 | cooldowns[guid][source][opt_id] = os.clock() + seconds;
21 | end
22 |
23 | function Player:GetLuaCooldown(opt_id)
24 | assert(type(self) == "userdata");
25 | local guid, source = self:GetGUIDLow(), debug.getinfo(2, 'S').short_src;
26 | opt_id = opt_id or 1;
27 |
28 | if (not cooldowns[guid]) then
29 | cooldowns[guid] = { [source] = {}; };
30 | end
31 |
32 | local cd = cooldowns[guid][source][opt_id];
33 | if (not cd or cd < os.clock()) then
34 | cooldowns[guid][source][opt_id] = 0
35 | return 0;
36 | else
37 | return cooldowns[guid][source][opt_id] - os.clock();
38 | end
39 | end
40 |
41 | --
42 | -- GossipSetText Methods by Rochet2
43 | --
44 | -- player:GossipMenuAddItem(0, "Text", 0, 0)
45 | -- player:GossipMenuAddItem(0, "Text", 0, 0)
46 | -- player:GossipSetText("Text")
47 | -- player:GossipSendMenu(0x7FFFFFFF, creature)
48 | --
49 |
50 | local SMSG_NPC_TEXT_UPDATE = 384
51 | local MAX_GOSSIP_TEXT_OPTIONS = 8
52 |
53 | function Player:GossipSetText(text)
54 | data = CreatePacket(SMSG_NPC_TEXT_UPDATE, 100);
55 | data:WriteULong(0x7FFFFFFF)
56 | for i = 1, MAX_GOSSIP_TEXT_OPTIONS do
57 | data:WriteFloat(0) -- Probability
58 | data:WriteString(text) -- Text
59 | data:WriteString(text) -- Text
60 | data:WriteULong(0) -- language
61 | data:WriteULong(0) -- emote
62 | data:WriteULong(0) -- emote
63 | data:WriteULong(0) -- emote
64 | data:WriteULong(0) -- emote
65 | data:WriteULong(0) -- emote
66 | data:WriteULong(0) -- emote
67 | end
68 | self:SendPacket(data)
69 | end
70 |
71 | --
72 | -- WorldState methods by Foereaper
73 | --
74 | -- player:InitializeWorldState(Map, Zone, StateID, Value)
75 | -- player:UpdateWorldState(StateID, Value)
76 | --
77 |
78 | local SMSG_INIT_WORLD_STATES = 0x2C2
79 | local SMSG_UPDATE_WORLD_STATE = 0x2C3
80 |
81 | function Player:InitializeWorldState(Map, Zone, StateID, Value)
82 | local data = CreatePacket(SMSG_INIT_WORLD_STATES, 18);
83 | data:WriteULong(Map);
84 | data:WriteULong(Zone);
85 | data:WriteULong(0);
86 | data:WriteUShort(1);
87 | data:WriteULong(StateID);
88 | data:WriteULong(Value);
89 | self:SendPacket(data)
90 | end
91 |
92 | function Player:UpdateWorldState(StateID, Value)
93 | local data = CreatePacket(SMSG_UPDATE_WORLD_STATE, 8);
94 | data:WriteULong(StateID);
95 | data:WriteULong(Value);
96 | self:SendPacket(data)
97 | end
98 |
99 | function ChatMsg(type)
100 | if (type == 0x00) then
101 | return("System")
102 | elseif (type == 0x01) then
103 | return("Says")
104 | elseif (type == 0x02) then
105 | return("Party")
106 | elseif (type == 0x03) then
107 | return("Raid")
108 | elseif (type == 0x04) then
109 | return("Guild["..pg.."]")
110 | elseif (type == 0x05) then
111 | return("Guild Officer["..pg.."]")
112 | elseif (type == 0x06) then
113 | return("Yells")
114 | elseif (type == 0x07) then
115 | return("Whisper")
116 | elseif (type == 0x11) then
117 | return("(General/Trade/Local Defense/LFG/Custom)")
118 | elseif (type == 0x2C) then
119 | return("Battleground")
120 | elseif (type == 0x2D) then
121 | return("Battleground Leader")
122 | else
123 | return tostring(type)
124 | end
125 | end
126 |
--------------------------------------------------------------------------------
/lua_scripts/custom/boss_kill_announcer.lua:
--------------------------------------------------------------------------------
1 | local T = {}
2 |
3 | local function KilledCreature(event, player, enemy)
4 | if(not enemy:IsWorldBoss()) then return end -- not world boss, skip
5 | local pguid, cguid = player:GetGUIDLow(), enemy:GetGUIDLow() -- get guids
6 |
7 | local ktime = 0 -- get time (default to 0)
8 | if(T[pguid] and T[pguid][cguid]) then
9 | ktime = os.time() - T[pguid][cguid] -- (now - start) = passed time (seconds)
10 | T[pguid][cguid] = nil -- erase record
11 | end
12 |
13 | local participants
14 | if(player:IsInGroup()) then
15 | participants = "with his friends (Total: "..player:GetGroup():GetMembersCount().." guys, "
16 | else
17 | participants = "Alone! ("
18 | end
19 |
20 | SendWorldMessage("[PVE] |Hplayer:"..player:GetName().."|h["..player:GetName().."]|h killed ["..enemy:GetName().."] "..participants.."Use: "..ktime.." seconds)")
21 | end
22 |
23 | local function EnterCombat(event, player, enemy)
24 | if(not enemy:IsWorldBoss()) then return end -- not world boss, skip saving time etc
25 | local pguid, cguid = player:GetGUIDLow(), enemy:GetGUIDLow() -- get guids
26 |
27 | if(not T[pguid]) then -- if the player doesnt have a table
28 | T[pguid] = {} -- create a new table for him
29 | elseif(T[pguid][cguid]) then -- check that we are not already in combat with the creature (already saved a time)
30 | return -- we are, already a time saved. Stop before saving
31 | end
32 | T[pguid][cguid] = os.time() -- save combat start time
33 | end
34 |
35 | local function LeaveCombat(event, player)
36 | if(T[player:GetGUIDLow()]) then
37 | T[player:GetGUIDLow()] = nil -- erase combat time records
38 | end
39 | end
40 |
41 | RegisterPlayerEvent(7, KilledCreature) -- executes when a player kills a creature
42 | RegisterPlayerEvent(33, EnterCombat) -- executes on each player attack attempt (spammy)
43 | RegisterPlayerEvent(34, LeaveCombat) -- executes when a player leaves combat
--------------------------------------------------------------------------------
/lua_scripts/custom/chat_log.lua:
--------------------------------------------------------------------------------
1 | -- Include sc_default
2 | require "lua_scripts/base/sc_default"
3 |
4 | local file = io.open("lua_scripts/ChatLog.log", "a")
5 |
6 | cddcdm = ""
7 |
8 | function OnChat_Command(event, player, message, type, language)
9 | swm = string.lower(message)
10 |
11 | local plrname = player:GetName()
12 | local accname = player:GetAccountName()
13 | local giddy = message:gsub(cddcdm.."","")
14 |
15 | if (swm:find(cddcdm.." ") == false) then
16 | else
17 | pg = player:GetGuildName()
18 | msgtype = ChatMsg(type)
19 | tom = type
20 |
21 | if (language ~= -1) then
22 | if (tom == 10) then
23 | file:write("("..os.date()..") "..GmCheck(player)" ["..accname.."] ["..plrname.."] "..giddy"\n")
24 | else
25 | file:write("("..os.date()..") ["..accname.."] ["..plrname.."] "..msgtype..": "..giddy.."\n")
26 | file:flush()
27 | end
28 | end
29 | end
30 | end
31 |
32 | function GmCheck(player)
33 | if (player:IsGm() == true) then
34 | return("[GM]")
35 | end
36 | end
37 |
38 | RegisterPlayerEvent(18, OnChat_Command)
39 | RegisterPlayerEvent(19, OnChat_Command)
40 | RegisterPlayerEvent(20, OnChat_Command)
41 | RegisterPlayerEvent(21, OnChat_Command)
42 | RegisterPlayerEvent(22, OnChat_Command)
--------------------------------------------------------------------------------
/lua_scripts/custom/npc_exchange.lua:
--------------------------------------------------------------------------------
1 | -- Include sc_default
2 | require "lua_scripts/base/sc_default"
3 |
4 | local NPC_ENTRY =
5 |
6 | local ITEM_1_ENTRY = 20558 -- Warsong Gulch Mark of Honor
7 | local ITEM_2_ENTRY = 20559 -- Arathi Basin Mark of Honor
8 |
9 | local ITEM_1_COUNT = 2
10 | local ITEM_2_COUNT = 1
11 |
12 | local ITEM_1_NAME = GetItemLink(ITEM_1_ENTRY)
13 | local ITEM_2_NAME = GetItemLink(ITEM_2_ENTRY)
14 |
15 | local function ItemExChangeOnHello(event, player, unit)
16 | player:GossipMenuAddItem(0, "Convert "..ITEM_1_COUNT.."x "..ITEM_1_NAME.."to "..ITEM_2_COUNT.."x "..ITEM_2_NAME.."", 0, 1)
17 | player:GossipMenuAddItem(0, "Nevermind..", 0, 2)
18 | player:GossipSetText("|CFFFF0303Hello "..player:GetName().."|r")
19 | player:GossipSendMenu(0x7FFFFFFF, unit)
20 | end
21 |
22 | local function ItemExChangeOnSelect(event, player, unit, sender, intid, code)
23 | if (intid == 1) then
24 | if (player:HasItem(ITEM_1_ENTRY, ITEM_1_COUNT)) then
25 | player:RemoveItem(ITEM_1_ENTRY, ITEM_1_COUNT)
26 | player:SendBroadcastMessage("|CFF7BBEF7 Remove "..ITEM_1_COUNT.."x "..ITEM_1_NAME.." |r")
27 | player:AddItem(ITEM_2_ENTRY, ITEM_2_COUNT)
28 | player:SendBroadcastMessage("|CFF7BBEF7 Added "..ITEM_2_COUNT.."x "..ITEM_2_NAME.." |r")
29 | else
30 | player:SendBroadcastMessage("|CFF7BBEF7 You need "..ITEM_1_COUNT.."x "..ITEM_1_NAME.."|CFF7BBEF7 for Convert to "..ITEM_2_COUNT.."x "..ITEM_2_NAME.."|r")
31 | end
32 | elseif (intid == 2) then
33 | player:GossipComplete()
34 | end
35 | end
36 |
37 | RegisterCreatureGossipEvent(NPC_ENTRY, 1, ItemExChangeOnHello)
38 | RegisterCreatureGossipEvent(NPC_ENTRY, 2, ItemExChangeOnSelect)
--------------------------------------------------------------------------------
/lua_scripts/custom/npc_experience_eliminator.lua:
--------------------------------------------------------------------------------
1 | -- Include sc_default
2 | require "lua_scripts/base/sc_default"
3 |
4 | local NpcId =
5 | local MoneyCount = 100000
6 |
7 | local function GossipHello_ExperienceEliminator(event, player, unit)
8 |
9 | if (player:HasFlag(190, 524288)) then
10 | player:GossipMenuAddItem(0, "I want to be able to gain experience again.", 0, 1)
11 | else
12 | player:GossipMenuAddItem(0, "I don't want to gain experience anymore.", 0, 2)
13 | end
14 |
15 | player:GossipMenuAddItem(0, "I need nothing...", 0, 3)
16 | player:GossipSetText("Hello "..player:GetName().." it costs "..MoneyCount.." Chopper!")
17 | player:GossipSendMenu(0x7FFFFFFF, unit)
18 | end
19 |
20 | local function GossipSelect_ExperienceEliminator(event, player, unit, sender, intid, code)
21 | if (intid == 1) then
22 | if (player:GetCoinage() < MoneyCount) then
23 | unit:SendUnitSay("Too little money "..player:GetName().." come back when you have "..MoneyCount.." Chopper!", 0)
24 | else
25 | player:ModifyMoney(-MoneyCount)
26 | player:RemoveFlag(190, 524288)
27 | unit:SendUnitSay("Thanks! "..player:GetName().." see you.", 0)
28 | end
29 | player:GossipComplete()
30 | elseif (intid == 2) then
31 | if (player:GetCoinage() < MoneyCount) then
32 | unit:SendUnitSay("Too little money "..player:GetName().." come back when you have "..MoneyCount.." Chopper!", 0)
33 | else
34 | player:ModifyMoney(-MoneyCount)
35 | player:SetFlag(190, 524288)
36 | unit:SendUnitSay("Thanks! "..player:GetName().." see you.", 0)
37 | end
38 | player:GossipComplete()
39 | elseif (intid == 3) then
40 | player:GossipComplete()
41 | end
42 | end
43 |
44 | RegisterCreatureGossipEvent(NpcId, 1, GossipHello_ExperienceEliminator)
45 | RegisterCreatureGossipEvent(NpcId, 2, GossipSelect_ExperienceEliminator)
--------------------------------------------------------------------------------
/lua_scripts/custom/premium.lua:
--------------------------------------------------------------------------------
1 | -- Include sc_default
2 | require "lua_scripts/base/sc_default"
3 |
4 | -- NOTE: need to insert character_premium.sql in your characters database
5 |
6 | local function PremiumOnLogin(event, player) -- Send a welcome massage to player and tell him is premium or not
7 | local result = CharDBQuery("SELECT AccountId FROM premium WHERE active=1 and AccountId = "..player:GetAccountId())
8 | if (result) then
9 | player:SendBroadcastMessage("|CFFE55BB0[Premium]|r|CFFFE8A0E Welcome "..player:GetName().." you are Premium! |r")
10 | else
11 | player:SendBroadcastMessage("|CFFE55BB0[Premium]|r|CFFFE8A0E Welcome "..player:GetName().." you are NOT Premium! |r")
12 | end
13 | end
14 |
15 | local function PremiumOnChat(event, player, msg, _, lang)
16 | local result = CharDBQuery("SELECT AccountId FROM premium WHERE active=1 and AccountId = "..player:GetAccountId())
17 | if (msg == "#premium") then -- Use #premium for sending the gossip menu
18 | if (result) then
19 | OnPremiumHello(event, player)
20 | else
21 | player:SendBroadcastMessage("|CFFE55BB0[Premium]|r|CFFFE8A0E Sorry "..player:GetName().." you are NOT Premium! |r")
22 | end
23 | end
24 | end
25 |
26 | function OnPremiumHello(event, player)
27 | player:GossipClearMenu()
28 | player:GossipMenuAddItem(0, "Show Bank", 0, 3)
29 | player:GossipMenuAddItem(0, "Show AuctionsHouse", 0, 4)
30 | player:GossipMenuAddItem(0, "Nevermind..", 0, 1)
31 | -- Room for more premium things
32 | player:GossipSetText("|CFFFF0303Hello "..player:GetName().."|r")
33 | player:GossipSendMenu(0x7FFFFFFF, player, 100)
34 | end
35 |
36 | function OnPremiumSelect(event, player, _, sender, intid, code)
37 | if (intid == 1) then -- Close the Gossip
38 | player:GossipComplete()
39 | elseif (intid == 2) then -- Go back to main menu
40 | OnPremiumHello(event, player)
41 | elseif (intid == 3) then -- Send Bank Window
42 | player:SendShowBank(player)
43 | elseif (intid == 4) then -- Send Auctions Window
44 | player:SendAuctionMenu(player)
45 | end
46 | -- Room for more premium things
47 | end
48 |
49 | RegisterPlayerEvent(3, PremiumOnLogin) -- Register Event On Login
50 | RegisterPlayerEvent(18, PremiumOnChat) -- Register Evenet on Chat Command use
51 | RegisterPlayerGossipEvent(100, 2, OnPremiumSelect) -- Register Event for Gossip Select
--------------------------------------------------------------------------------
/lua_scripts/custom/pvp_announcer.lua:
--------------------------------------------------------------------------------
1 | local function PvPAnnouncer(event, killer, killed)
2 | SendWorldMessage("[PVP] |Hplayer:"..killer:GetName().."|h["..killer:GetName().."]|h killed |Hplayer:"..killed:GetName().."|h["..killed:GetName().."]|h")
3 | end
4 |
5 | RegisterPlayerEvent(6, PvPAnnouncer)
6 |
--------------------------------------------------------------------------------
/lua_scripts/custom/pvp_token.lua:
--------------------------------------------------------------------------------
1 | -- -- -- -- -- -- -- -- -- -- -- -- --
2 | -- -- PvP Token System by Salja. -- --
3 | -- -- -- -- -- -- -- -- -- -- -- -- --
4 |
5 | -- Include sc_default
6 | require "lua_scripts/base/sc_default"
7 |
8 | -- Settings
9 | local ItemOrGold = 0 -- 0 = Gold and Item, 1 = Only Item, 2 = Only Gold
10 | local WorldAnnounce = true -- Sends a World Announce false = Off, true = On
11 | local GoldCount = 10000 -- Reward in copper
12 | local ItemEntry = 20558 -- Warsong Gulch Mark of Honor
13 | local ItemCount = 1 -- Count of the Item
14 | local ItemName = GetItemLink(ItemEntry)
15 | local KillCooldown = 180 -- Wehn you kill the same player in this time you become not gold or item (set to 0 for disable)
16 |
17 |
18 | local function PvPTokenSystem(event, killer, killed)
19 | local receiver = killer:GetGUIDLow()
20 |
21 | if (WorldAnnounce == 1) then
22 | SendWorldMessage("[PVP] |Hplayer:"..killer:GetName().."|h["..killer:GetName().."]|h killed |Hplayer:"..killed:GetName().."|h["..killed:GetName().."]|h")
23 | end
24 |
25 | if (ItemOrGold ~= 2) then
26 | if killed:GetLuaCooldown() == 0 then
27 | if (killer:AddItem(ItemEntry, ItemCount)) then
28 | if (ItemCount == 1) then
29 | killer:SendBroadcastMessage("|CFF20C000 You get: "..ItemName.."|CFF20C000.|r")
30 | killed:SetLuaCooldown(KillCooldown)
31 | else
32 | killer:SendBroadcastMessage("|CFF20C000 You get: "..ItemName.."|CFF20C000 x"..ItemCount..".|r")
33 | killed:SetLuaCooldown(KillCooldown)
34 | end
35 | else
36 | killer:SendBroadcastMessage("|cffff0000 Your bags are full, we will send it by mail.|r")
37 | SendMail("PvP Token System", "Your Bags are full we send via Mail", receiver, nil, 41, nil, ItemEntry, ItemCount)
38 | killed:SetLuaCooldown(KillCooldown)
39 | end
40 | else
41 | killer:SendBroadcastMessage(string.format("Set Cooldown for "..killed:GetName()..", to %s seconds for next token kill", math.ceil(killed:GetLuaCooldown())))
42 | killed:SendBroadcastMessage(string.format("Set YOUR Cooldown, to %s seconds for next token kill", math.ceil(killed:GetLuaCooldown())))
43 | end
44 | end
45 |
46 | if (ItemOrGold ~= 1) then
47 | if killed:GetLuaCooldown() == 0 then
48 | killer:ModifyMoney(GoldCount)
49 | killer:SendBroadcastMessage("|CFF20C000 You get: "..GoldCount.."|CFF20C000 Copper.|r")
50 | killed:SetLuaCooldown(KillCooldown)
51 | else
52 | killer:SendBroadcastMessage(string.format("Set Cooldown for "..killed:GetName()..", to %s seconds for next token kill", math.ceil(killed:GetLuaCooldown())))
53 | killed:SendBroadcastMessage(string.format("Set YOUR Cooldown, to %s seconds for next token kill", math.ceil(killed:GetLuaCooldown())))
54 | end
55 | end
56 | end
57 |
58 | RegisterPlayerEvent(6, PvPTokenSystem)
--------------------------------------------------------------------------------
/lua_scripts/custom/teleporter.lua:
--------------------------------------------------------------------------------
1 | --[==[
2 | = How to add new locations =
3 |
4 | Example:
5 |
6 | The first line will be the main menu ID (Here [1],
7 | increment this for each main menu option!),
8 | the main menu gossip title (Here "Horde Cities"),
9 | as well as which faction can use the said menu (Here 1 (Horde)).
10 | 0 = Alliance, 1 = Horde, 2 = Both
11 |
12 | The second line is the name of the main menu's sub menus,
13 | separated by name (Here "Orgrimmar") and teleport coordinates
14 | using Map, X, Y, Z, O (Here 1, 1503, -4415.5, 22, 0)
15 |
16 | [1] = { "Horde Cities", 1, -- This will be the main menu title, as well as which faction can use the said menu. 0 = Alliance, 1 = Horde, 2 = Both
17 | {"Orgrimmar", 1, 1503, -4415.5, 22, 0},
18 | },
19 |
20 | You can copy paste the above into the script and change the values as informed.
21 | ]==]
22 |
23 | local UnitEntry = 1
24 |
25 | local T = {
26 | [1] = { "Horde Cities", 1,
27 | {"Orgrimmar", 1, 1503, -4415.5, 22, 0},
28 | {"Undercity", 0, 1831, 238.5, 61.6, 0},
29 | {"Thunderbluff", 1, -1278, 122, 132, 0},
30 | },
31 | [2] = { "Alliance Cities", 0,
32 | {"Stormwind", 0, -8905, 560, 94, 0.62},
33 | {"Ironforge", 0, -4795, -1117, 499, 0},
34 | {"Darnassus", 1, 9952, 2280.5, 1342, 1.6},
35 | },
36 | [3] = { "PvP Locations", 2,
37 | {"Gurubashi Arena", 0, -13229, 226, 33, 1},
38 | {"Dire Maul Arena", 1, -3669, 1094, 160, 3},
39 | },
40 | }
41 |
42 | -- CODE STUFFS! DO NOT EDIT BELOW
43 | -- UNLESS YOU KNOW WHAT YOU'RE DOING!
44 |
45 | local function OnGossipHello(event, player, unit)
46 | -- Show main menu
47 | for i, v in ipairs(T) do
48 | if (v[2] == 2 or v[2] == player:GetTeam()) then
49 | player:GossipMenuAddItem(0, v[1], i, 0)
50 | end
51 | end
52 | player:GossipSendMenu(1, unit)
53 | end
54 |
55 | local function OnGossipSelect(event, player, unit, sender, intid, code)
56 | if (sender == 0) then
57 | -- return to main menu
58 | OnGossipHello(event, player, unit)
59 | return
60 | end
61 |
62 | if (intid == 0) then
63 | -- Show teleport menu
64 | for i, v in ipairs(T[sender]) do
65 | if (i > 2) then
66 | player:GossipMenuAddItem(0, v[1], sender, i)
67 | end
68 | end
69 | player:GossipMenuAddItem(0, "Back", 0, 0)
70 | player:GossipSendMenu(1, unit)
71 | return
72 | else
73 | -- teleport
74 | local name, map, x, y, z, o = table.unpack(T[sender][intid])
75 | player:Teleport(map, x, y, z, o)
76 | end
77 |
78 | player:GossipComplete()
79 | end
80 |
81 | RegisterCreatureGossipEvent(UnitEntry, 1, OnGossipHello)
82 | RegisterCreatureGossipEvent(UnitEntry, 2, OnGossipSelect)
--------------------------------------------------------------------------------
/lua_scripts/custom/transmogrification.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | 4.0
3 | Transmogrification for Classic & TBC & WoTLK - Gossip Menu
4 | By Rochet2
5 |
6 | Eluna version
7 |
8 | TODO:
9 | Make DB saving even better (Deleting)? What about coding?
10 |
11 | Fix the cost formula
12 |
13 | TODO in the distant future:
14 |
15 | Are the qualities right? Blizzard might have changed the quality requirements.
16 | What can and cant be used as source or target..?
17 |
18 | Cant transmogrify:
19 | rediculus items -- Foereaper: would be fun to stab people with a fish
20 | -- Cant think of any good way to handle this easily
21 |
22 | Cataclysm:
23 | Test on cata : implement UI xD?
24 | Item link icon to Are You sure text
25 | ]]
26 |
27 | local NPC_Entry = 60000
28 |
29 | local RequireGold = 1
30 | local GoldModifier = 1.0
31 | local GoldCost = 100000
32 |
33 | local RequireToken = false
34 | local TokenEntry = 49426
35 | local TokenAmount = 1
36 |
37 | local AllowMixedArmorTypes = false
38 | local AllowMixedWeaponTypes = false
39 |
40 | local Qualities =
41 | {
42 | [0] = false, -- AllowPoor
43 | [1] = false, -- AllowCommon
44 | [2] = true , -- AllowUncommon
45 | [3] = true , -- AllowRare
46 | [4] = true , -- AllowEpic
47 | [5] = false, -- AllowLegendary
48 | [6] = false, -- AllowArtifact
49 | [7] = true , -- AllowHeirloom
50 | }
51 |
52 | local EQUIPMENT_SLOT_START = 0
53 | local EQUIPMENT_SLOT_HEAD = 0
54 | local EQUIPMENT_SLOT_NECK = 1
55 | local EQUIPMENT_SLOT_SHOULDERS = 2
56 | local EQUIPMENT_SLOT_BODY = 3
57 | local EQUIPMENT_SLOT_CHEST = 4
58 | local EQUIPMENT_SLOT_WAIST = 5
59 | local EQUIPMENT_SLOT_LEGS = 6
60 | local EQUIPMENT_SLOT_FEET = 7
61 | local EQUIPMENT_SLOT_WRISTS = 8
62 | local EQUIPMENT_SLOT_HANDS = 9
63 | local EQUIPMENT_SLOT_FINGER1 = 10
64 | local EQUIPMENT_SLOT_FINGER2 = 11
65 | local EQUIPMENT_SLOT_TRINKET1 = 12
66 | local EQUIPMENT_SLOT_TRINKET2 = 13
67 | local EQUIPMENT_SLOT_BACK = 14
68 | local EQUIPMENT_SLOT_MAINHAND = 15
69 | local EQUIPMENT_SLOT_OFFHAND = 16
70 | local EQUIPMENT_SLOT_RANGED = 17
71 | local EQUIPMENT_SLOT_TABARD = 18
72 | local EQUIPMENT_SLOT_END = 19
73 |
74 | local INVENTORY_SLOT_BAG_START = 19
75 | local INVENTORY_SLOT_BAG_END = 23
76 |
77 | local INVENTORY_SLOT_ITEM_START = 23
78 | local INVENTORY_SLOT_ITEM_END = 39
79 |
80 | local INVTYPE_CHEST = 5
81 | local INVTYPE_WEAPON = 13
82 | local INVTYPE_ROBE = 20
83 | local INVTYPE_WEAPONMAINHAND = 21
84 | local INVTYPE_WEAPONOFFHAND = 22
85 |
86 | local ITEM_CLASS_WEAPON = 2
87 | local ITEM_CLASS_ARMOR = 4
88 |
89 | local ITEM_SUBCLASS_WEAPON_BOW = 2
90 | local ITEM_SUBCLASS_WEAPON_GUN = 3
91 | local ITEM_SUBCLASS_WEAPON_CROSSBOW = 18
92 | local ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
93 |
94 | local EXPANSION_WOTLK = 2
95 | local EXPANSION_TBC = 1
96 | local PLAYER_VISIBLE_ITEM_1_ENTRYID
97 | local ITEM_SLOT_MULTIPLIER
98 | if GetCoreExpansion() < EXPANSION_TBC then
99 | PLAYER_VISIBLE_ITEM_1_ENTRYID = 260
100 | ITEM_SLOT_MULTIPLIER = 12
101 | elseif GetCoreExpansion() < EXPANSION_WOTLK then
102 | PLAYER_VISIBLE_ITEM_1_ENTRYID = 346
103 | ITEM_SLOT_MULTIPLIER = 16
104 | else
105 | PLAYER_VISIBLE_ITEM_1_ENTRYID = 283
106 | ITEM_SLOT_MULTIPLIER = 2
107 | end
108 |
109 | local INVENTORY_SLOT_BAG_0 = 255
110 |
111 | local SlotNames = {
112 | [EQUIPMENT_SLOT_HEAD ] = {"Head", nil, nil, nil, nil, nil, nil, nil, nil},
113 | [EQUIPMENT_SLOT_SHOULDERS ] = {"Shoulders", nil, nil, nil, nil, nil, nil, nil, nil},
114 | [EQUIPMENT_SLOT_BODY ] = {"Shirt", nil, nil, nil, nil, nil, nil, nil, nil},
115 | [EQUIPMENT_SLOT_CHEST ] = {"Chest", nil, nil, nil, nil, nil, nil, nil, nil},
116 | [EQUIPMENT_SLOT_WAIST ] = {"Waist", nil, nil, nil, nil, nil, nil, nil, nil},
117 | [EQUIPMENT_SLOT_LEGS ] = {"Legs", nil, nil, nil, nil, nil, nil, nil, nil},
118 | [EQUIPMENT_SLOT_FEET ] = {"Feet", nil, nil, nil, nil, nil, nil, nil, nil},
119 | [EQUIPMENT_SLOT_WRISTS ] = {"Wrists", nil, nil, nil, nil, nil, nil, nil, nil},
120 | [EQUIPMENT_SLOT_HANDS ] = {"Hands", nil, nil, nil, nil, nil, nil, nil, nil},
121 | [EQUIPMENT_SLOT_BACK ] = {"Back", nil, nil, nil, nil, nil, nil, nil, nil},
122 | [EQUIPMENT_SLOT_MAINHAND ] = {"Main hand", nil, nil, nil, nil, nil, nil, nil, nil},
123 | [EQUIPMENT_SLOT_OFFHAND ] = {"Off hand", nil, nil, nil, nil, nil, nil, nil, nil},
124 | [EQUIPMENT_SLOT_RANGED ] = {"Ranged", nil, nil, nil, nil, nil, nil, nil, nil},
125 | [EQUIPMENT_SLOT_TABARD ] = {"Tabard", nil, nil, nil, nil, nil, nil, nil, nil},
126 | }
127 | local Locales = {
128 | {"Update menu", nil, nil, nil, nil, nil, nil, nil, nil},
129 | {"Remove all transmogrifications", nil, nil, nil, nil, nil, nil, nil, nil},
130 | {"Remove transmogrifications from all equipped items?", nil, nil, nil, nil, nil, nil, nil, nil},
131 | {"Using this item for transmogrify will bind it to you and make it non-refundable and non-tradeable.\nDo you wish to continue?", nil, nil, nil, nil, nil, nil, nil, nil},
132 | {"Remove transmogrification from %s?", nil, nil, nil, nil, nil, nil, nil, nil},
133 | {"Back..", nil, nil, nil, nil, nil, nil, nil, nil},
134 | {"Remove transmogrification", nil, nil, nil, nil, nil, nil, nil, nil},
135 | {"Transmogrifications removed from equipped items", nil, nil, nil, nil, nil, nil, nil, nil},
136 | {"You have no transmogrified items equipped", nil, nil, nil, nil, nil, nil, nil, nil},
137 | {"%s transmogrification removed", nil, nil, nil, nil, nil, nil, nil, nil},
138 | {"No transmogrification on %s slot", nil, nil, nil, nil, nil, nil, nil, nil},
139 | {"%s transmogrified", nil, nil, nil, nil, nil, nil, nil, nil},
140 | {"Selected items are not suitable", nil, nil, nil, nil, nil, nil, nil, nil},
141 | {"Selected item does not exist", nil, nil, nil, nil, nil, nil, nil, nil},
142 | {"Equipment slot is empty", nil, nil, nil, nil, nil, nil, nil, nil},
143 | {"You don't have enough %ss", nil, nil, nil, nil, nil, nil, nil, nil},
144 | {"Not enough money", nil, nil, nil, nil, nil, nil, nil, nil},
145 | }
146 | local function LocText(id, p) -- "%s":format("test")
147 | if Locales[id] then
148 | local s = Locales[id][p:GetDbcLocale()+1] or Locales[id][1]
149 | if s then
150 | return s
151 | end
152 | end
153 | return "Text not found: "..(id or 0)
154 | end
155 | --[[
156 | typedef UNORDERED_MAP transmogData
157 | typedef UNORDERED_MAP transmogMap
158 | static transmogMap entryMap -- entryMap[pGUID][iGUID] = entry
159 | static transmogData dataMap -- dataMap[iGUID] = pGUID
160 | ]]
161 | local entryMap = {}
162 | local dataMap = {}
163 |
164 | local function GetSlotName(slot, locale)
165 | if not SlotNames[slot] then return end
166 | return locale and SlotNames[slot][locale+1] or SlotNames[slot][1]
167 | end
168 |
169 | local function GetFakePrice(item)
170 | local sellPrice = item:GetSellPrice()
171 | local minPrice = 10000
172 | if sellPrice < minPrice then
173 | sellPrice = minPrice
174 | end
175 | return sellPrice
176 | end
177 |
178 | local function GetFakeEntry(item)
179 | local guid = item and item:GetGUIDLow()
180 | if guid and dataMap[guid] then
181 | if entryMap[dataMap[guid]] then
182 | return entryMap[dataMap[guid]][guid]
183 | end
184 | end
185 | end
186 |
187 | local function DeleteFakeFromDB(itemGUID)
188 | if dataMap[itemGUID] then
189 | if entryMap[dataMap[itemGUID]] then
190 | entryMap[dataMap[itemGUID]][itemGUID] = nil
191 | end
192 | dataMap[itemGUID] = nil
193 | end
194 | CharDBExecute("DELETE FROM custom_transmogrification WHERE GUID = "..itemGUID)
195 | end
196 |
197 | local function DeleteFakeEntry(item)
198 | if not GetFakeEntry(item) then
199 | return false
200 | end
201 | item:GetOwner():UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * ITEM_SLOT_MULTIPLIER), item:GetEntry())
202 | DeleteFakeFromDB(item:GetGUIDLow())
203 | return true
204 | end
205 |
206 | local function SetFakeEntry(item, entry)
207 | local player = item:GetOwner()
208 | if player then
209 | local pGUID = player:GetGUIDLow()
210 | local iGUID = item:GetGUIDLow()
211 | player:UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * ITEM_SLOT_MULTIPLIER), entry)
212 | if not entryMap[pGUID] then
213 | entryMap[pGUID] = {}
214 | end
215 | entryMap[pGUID][iGUID] = entry
216 | dataMap[iGUID] = pGUID
217 | CharDBExecute("REPLACE INTO custom_transmogrification (GUID, FakeEntry, Owner) VALUES ("..iGUID..", "..entry..", "..pGUID..")")
218 | end
219 | end
220 |
221 | local function IsRangedWeapon(Class, SubClass)
222 | return Class == ITEM_CLASS_WEAPON and (
223 | SubClass == ITEM_SUBCLASS_WEAPON_BOW or
224 | SubClass == ITEM_SUBCLASS_WEAPON_GUN or
225 | SubClass == ITEM_SUBCLASS_WEAPON_CROSSBOW)
226 | end
227 |
228 | local function SuitableForTransmogrification(player, transmogrified, transmogrifier)
229 | if not transmogrified or not transmogrifier then
230 | return false
231 | end
232 |
233 | if not Qualities[transmogrifier:GetQuality()] then
234 | return false
235 | end
236 |
237 | if not Qualities[transmogrified:GetQuality()] then
238 | return false
239 | end
240 |
241 | if transmogrified:GetDisplayId() == transmogrifier:GetDisplayId() then
242 | return false
243 | end
244 |
245 | local fentry = GetFakeEntry(transmogrified)
246 | if fentry and fentry == transmogrifier:GetEntry() then
247 | return false
248 | end
249 |
250 | if not player:CanUseItem(transmogrifier) then
251 | return false
252 | end
253 |
254 | local fierClass = transmogrifier:GetClass()
255 | local fiedClass = transmogrified:GetClass()
256 | local fierSubClass = transmogrifier:GetSubClass()
257 | local fiedSubClass = transmogrified:GetSubClass()
258 | local fierInventorytype = transmogrifier:GetInventoryType()
259 | local fiedInventorytype = transmogrified:GetInventoryType()
260 |
261 | if fiedInventorytype == INVTYPE_BAG or
262 | fiedInventorytype == INVTYPE_RELIC or
263 | -- fiedInventorytype == INVTYPE_BODY or
264 | fiedInventorytype == INVTYPE_FINGER or
265 | fiedInventorytype == INVTYPE_TRINKET or
266 | fiedInventorytype == INVTYPE_AMMO or
267 | fiedInventorytype == INVTYPE_QUIVER then
268 | return false
269 | end
270 |
271 | if fierInventorytype == INVTYPE_BAG or
272 | fierInventorytype == INVTYPE_RELIC or
273 | -- fierInventorytype == INVTYPE_BODY or
274 | fierInventorytype == INVTYPE_FINGER or
275 | fierInventorytype == INVTYPE_TRINKET or
276 | fierInventorytype == INVTYPE_AMMO or
277 | fierInventorytype == INVTYPE_QUIVER then
278 | return false
279 | end
280 |
281 | if fierClass ~= fiedClass then
282 | return false
283 | end
284 |
285 | if IsRangedWeapon(fiedClass, fiedSubClass) ~= IsRangedWeapon(fierClass, fierSubClass) then
286 | return false
287 | end
288 |
289 | if fierSubClass ~= fiedSubClass and not IsRangedWeapon(fiedClass, fiedSubClass) then
290 | if fierClass == ITEM_CLASS_ARMOR and not AllowMixedArmorTypes then
291 | return false
292 | end
293 | if fierClass == ITEM_CLASS_WEAPON and not AllowMixedWeaponTypes then
294 | return false
295 | end
296 | end
297 |
298 | if (fierInventorytype ~= fiedInventorytype) then
299 | if (fierClass == ITEM_CLASS_WEAPON and not ((IsRangedWeapon(fiedClass, fiedSubClass) or
300 | ((fiedInventorytype == INVTYPE_WEAPON or fiedInventorytype == INVTYPE_2HWEAPON) and
301 | (fierInventorytype == INVTYPE_WEAPON or fierInventorytype == INVTYPE_2HWEAPON)) or
302 | ((fiedInventorytype == INVTYPE_WEAPONMAINHAND or fiedInventorytype == INVTYPE_WEAPONOFFHAND) and
303 | (fierInventorytype == INVTYPE_WEAPON or fierInventorytype == INVTYPE_2HWEAPON))))) then
304 | return false
305 | end
306 | if (fierClass == ITEM_CLASS_ARMOR and
307 | not ((fierInventorytype == INVTYPE_CHEST or fierInventorytype == INVTYPE_ROBE) and
308 | (fiedInventorytype == INVTYPE_CHEST or fiedInventorytype == INVTYPE_ROBE))) then
309 | return false
310 | end
311 | end
312 |
313 | return true
314 | end
315 |
316 | local menu_id = math.random(1000)
317 |
318 | local function OnGossipHello(event, player, creature)
319 | player:GossipClearMenu()
320 | for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
321 | local transmogrified = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
322 | if transmogrified then
323 | if Qualities[transmogrified:GetQuality()] then
324 | local slotName = GetSlotName(slot, player:GetDbcLocale())
325 | if slotName then
326 | player:GossipMenuAddItem(3, slotName, EQUIPMENT_SLOT_END, slot)
327 | end
328 | end
329 | end
330 | end
331 | player:GossipMenuAddItem(4, LocText(2, player), EQUIPMENT_SLOT_END+2, 0, false, LocText(3, player), 0)
332 | player:GossipMenuAddItem(7, LocText(1, player), EQUIPMENT_SLOT_END+1, 0)
333 | player:GossipSendMenu(100, creature, menu_id)
334 | end
335 |
336 | local _items = {}
337 | local function OnGossipSelect(event, player, creature, slotid, uiAction)
338 | if slotid == EQUIPMENT_SLOT_END then -- Show items you can use
339 | local transmogrified = player:GetItemByPos(INVENTORY_SLOT_BAG_0, uiAction)
340 | if transmogrified then
341 | local lowGUID = player:GetGUIDLow()
342 | _items[lowGUID] = {} -- Remove this with logix
343 | local limit = 0
344 | local price = 0
345 | if RequireGold == 1 then
346 | price = GetFakePrice(transmogrified)*GoldModifier
347 | elseif RequireGold == 2 then
348 | price = GoldCost
349 | end
350 |
351 | for i = INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END-1 do
352 | if limit > 30 then
353 | break
354 | end
355 | local transmogrifier = player:GetItemByPos(INVENTORY_SLOT_BAG_0, i)
356 | if transmogrifier then
357 | local display = transmogrifier:GetDisplayId()
358 | if SuitableForTransmogrification(player, transmogrified, transmogrifier) then
359 | if not _items[lowGUID][display] then
360 | limit = limit + 1
361 | _items[lowGUID][display] = {transmogrifier:GetBagSlot(), transmogrifier:GetSlot()}
362 | local popup = LocText(4, player).."\n\n"..transmogrifier:GetItemLink(player:GetDbcLocale()).."\n"
363 | if RequireToken then
364 | popup = popup.."\n"..TokenAmount.." x "..GetItemLink(TokenEntry, player:GetDbcLocale())
365 | end
366 | player:GossipMenuAddItem(4, transmogrifier:GetItemLink(player:GetDbcLocale()), uiAction, display, false, popup, price)
367 | end
368 | end
369 | end
370 | end
371 |
372 | for i = INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_BAG_END-1 do
373 | local bag = player:GetItemByPos(INVENTORY_SLOT_BAG_0, i)
374 | if bag then
375 | for j = 0, bag:GetBagSize()-1 do
376 | if limit > 30 then
377 | break
378 | end
379 | local transmogrifier = player:GetItemByPos(i, j)
380 | if transmogrifier then
381 | local display = transmogrifier:GetDisplayId()
382 | if SuitableForTransmogrification(player, transmogrified, transmogrifier) then
383 | if not _items[lowGUID][display] then
384 | limit = limit + 1
385 | _items[lowGUID][display] = {transmogrifier:GetBagSlot(), transmogrifier:GetSlot()}
386 | player:GossipMenuAddItem(4, transmogrifier:GetItemLink(player:GetDbcLocale()), uiAction, display, false, popup, price)
387 | end
388 | end
389 | end
390 | end
391 | end
392 | end
393 |
394 | player:GossipMenuAddItem(4, LocText(7, player), EQUIPMENT_SLOT_END+3, uiAction, false, LocText(5, player):format(GetSlotName(uiAction, player:GetDbcLocale())))
395 | player:GossipMenuAddItem(7, LocText(6, player), EQUIPMENT_SLOT_END+1, 0)
396 | player:GossipSendMenu(100, creature, menu_id)
397 | else
398 | OnGossipHello(event, player, creature)
399 | end
400 | elseif slotid == EQUIPMENT_SLOT_END+1 then -- Back
401 | OnGossipHello(event, player, creature)
402 | elseif slotid == EQUIPMENT_SLOT_END+2 then -- Remove Transmogrifications
403 | local removed = false
404 | for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
405 | local transmogrifier = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
406 | if transmogrifier then
407 | if DeleteFakeEntry(transmogrifier) and not removed then
408 | removed = true
409 | end
410 | end
411 | end
412 | if removed then
413 | player:SendAreaTriggerMessage(LocText(8, player))
414 | -- player:PlayDirectSound(3337)
415 | else
416 | player:SendNotification(LocText(9, player))
417 | end
418 | OnGossipHello(event, player, creature)
419 | elseif slotid == EQUIPMENT_SLOT_END+3 then -- Remove Transmogrification from single item
420 | local transmogrifier = player:GetItemByPos(INVENTORY_SLOT_BAG_0, uiAction)
421 | if transmogrifier then
422 | if DeleteFakeEntry(transmogrifier) then
423 | player:SendAreaTriggerMessage(LocText(10, player):format(GetSlotName(uiAction, player:GetDbcLocale())))
424 | -- player:PlayDirectSound(3337)
425 | else
426 | player:SendNotification(LocText(11, player):format(GetSlotName(uiAction, player:GetDbcLocale())))
427 | end
428 | end
429 | OnGossipSelect(event, player, creature, EQUIPMENT_SLOT_END, uiAction)
430 | else -- Transmogrify
431 | local lowGUID = player:GetGUIDLow()
432 | if not RequireToken or player:GetItemCount(TokenEntry) >= TokenAmount then
433 | local transmogrified = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slotid)
434 | if transmogrified then
435 | if _items[lowGUID] and _items[lowGUID][uiAction] and _items[lowGUID][uiAction] then
436 | local transmogrifier = player:GetItemByPos(_items[lowGUID][uiAction][1], _items[lowGUID][uiAction][2])
437 | if transmogrifier:GetOwnerGUID() == player:GetGUID() and (transmogrifier:IsInBag() or transmogrifier:GetBagSlot() == INVENTORY_SLOT_BAG_0) and SuitableForTransmogrification(player, transmogrified, transmogrifier) then
438 | local price
439 | if RequireGold == 1 then
440 | price = GetFakePrice(transmogrified)*GoldModifier
441 | elseif RequireGold == 2 then
442 | price = GoldCost
443 | end
444 | if price then
445 | if player:GetCoinage() >= price then
446 | player:ModifyMoney(-1*price)
447 | if RequireToken then
448 | player:RemoveItem(TokenEntry, TokenAmount)
449 | end
450 | SetFakeEntry(transmogrified, transmogrifier:GetEntry())
451 | -- transmogrifier:SetNotRefundable(player)
452 | transmogrifier:SetBinding(true)
453 | -- player:PlayDirectSound(3337)
454 | player:SendAreaTriggerMessage(LocText(12, player):format(GetSlotName(slotid, player:GetDbcLocale())))
455 | else
456 | player:SendNotification(LocText(17, player))
457 | end
458 | end
459 | else
460 | player:SendNotification(LocText(13, player))
461 | end
462 | else
463 | player:SendNotification(LocText(14, player))
464 | end
465 | else
466 | player:SendNotification(LocText(15, player))
467 | end
468 | else
469 | player:SendNotification(LocText(16, player):format(GetItemLink(TokenEntry, player:GetDbcLocale())))
470 | end
471 | _items[lowGUID] = {}
472 | OnGossipSelect(event, player, creature, EQUIPMENT_SLOT_END, slotid)
473 | end
474 | end
475 |
476 | local function OnLogin(event, player)
477 | local playerGUID = player:GetGUIDLow()
478 | entryMap[playerGUID] = {}
479 | local result = CharDBQuery("SELECT GUID, FakeEntry FROM custom_transmogrification WHERE Owner = "..playerGUID)
480 | if result then
481 | repeat
482 | local itemGUID = result:GetUInt32(0)
483 | local fakeEntry = result:GetUInt32(1)
484 | -- if sObjectMgr:GetItemTemplate(fakeEntry) then
485 | -- {
486 | dataMap[itemGUID] = playerGUID
487 | entryMap[playerGUID][itemGUID] = fakeEntry
488 | -- }
489 | -- else
490 | -- sLog:outError(LOG_FILTER_SQL, "Item entry (Entry: %u, itemGUID: %u, playerGUID: %u) does not exist, deleting.", fakeEntry, itemGUID, playerGUID)
491 | -- Transmogrification::DeleteFakeFromDB(itemGUID)
492 | -- end
493 | until not result:NextRow()
494 |
495 | for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
496 | local item = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
497 | if item then
498 | if entryMap[playerGUID] then
499 | if entryMap[playerGUID][item:GetGUIDLow()] then
500 | player:UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * ITEM_SLOT_MULTIPLIER), entryMap[playerGUID][item:GetGUIDLow()])
501 | end
502 | end
503 | end
504 | end
505 | end
506 | end
507 |
508 | local function OnLogout(event, player)
509 | local pGUID = player:GetGUIDLow()
510 | entryMap[pGUID] = nil
511 | end
512 |
513 | local function OnEquip(event, player, item, bag, slot)
514 | local fentry = GetFakeEntry(item)
515 | if fentry then
516 | if item:GetOwnerGUID() ~= player:GetGUID() then
517 | DeleteFakeFromDB(item:GetGUIDLow())
518 | return
519 | end
520 | player:SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * ITEM_SLOT_MULTIPLIER), fentry)
521 | end
522 | end
523 |
524 | -- Note, Query is instant when Execute is delayed
525 | CharDBQuery([[
526 | CREATE TABLE IF NOT EXISTS `custom_transmogrification` (
527 | `GUID` INT(10) UNSIGNED NOT NULL COMMENT 'Item guidLow',
528 | `FakeEntry` INT(10) UNSIGNED NOT NULL COMMENT 'Item entry',
529 | `Owner` INT(10) UNSIGNED NOT NULL COMMENT 'Player guidLow',
530 | PRIMARY KEY (`GUID`)
531 | )
532 | COMMENT='version 4.0'
533 | COLLATE='latin1_swedish_ci'
534 | ENGINE=InnoDB;
535 | ]])
536 |
537 | print("Deleting non-existing transmogrification entries...")
538 | CharDBQuery("DELETE FROM custom_transmogrification WHERE NOT EXISTS (SELECT 1 FROM item_instance WHERE item_instance.guid = custom_transmogrification.GUID)")
539 |
540 | RegisterPlayerEvent(3, OnLogin)
541 | RegisterPlayerEvent(4, OnLogout)
542 | RegisterPlayerEvent(29, OnEquip)
543 |
544 | -- Test code
545 | --RegisterPlayerEvent(18, function(e,p,m,t,l) if m == "test" then OnGossipHello(e,p,p) end end)
546 | --RegisterPlayerGossipEvent(menu_id, 2, OnGossipSelect)
547 |
548 | RegisterCreatureGossipEvent(NPC_Entry, 1, OnGossipHello)
549 | RegisterCreatureGossipEvent(NPC_Entry, 2, OnGossipSelect)
550 |
551 | local plrs = GetPlayersInWorld()
552 | if plrs then
553 | for k, player in ipairs(plrs) do
554 | OnLogin(k, player)
555 | end
556 | end
557 |
--------------------------------------------------------------------------------
/lua_scripts/custom/world_chat.lua:
--------------------------------------------------------------------------------
1 | local ChatPrefix = "#w";
2 | local WorldChannelName = "World Channel";
3 | local CooldownTimer = 5; -- Cooldown in seconds. Set to 0 for no CD obviously.
4 |
5 | local Class = { -- Class colors :) Prettier and easier than the elseif crap :) THESE ARE HEX COLORS!
6 | [1] = "C79C6E", -- Warrior
7 | [2] = "F58CBA", -- Paladin
8 | [3] = "ABD473", -- Hunter
9 | [4] = "FFF569", -- Rogue
10 | [5] = "FFFFFF", -- Priest
11 | [6] = "C41F3B", -- Death Knight
12 | [7] = "0070DE", -- Shaman
13 | [8] = "69CCF0", -- Mage
14 | [9] = "9482C9", -- Warlock
15 | [11] = "FF7d0A" -- Druid
16 | };
17 |
18 | local Rank = {
19 | [0] = "7DFF00", -- Player
20 | [1] = "E700B1", -- Moderator
21 | [2] = "E7A200", -- Game Master
22 | [3] = "E7A200", -- Admin
23 | [4] = "E7A200" -- Console
24 | };
25 |
26 | -- Do not edit below unless you know what you're doing :)
27 | if (ChatPrefix:sub(-1) ~= " ") then
28 | ChatPrefix = ChatPrefix.." ";
29 | end
30 |
31 | local RCD = {};
32 | function ChatSystem(event, player, msg, _, lang)
33 | if (RCD[player:GetGUIDLow()] == nil) then
34 | RCD[player:GetGUIDLow()] = 0;
35 | end
36 | if (msg:sub(1, ChatPrefix:len()) == ChatPrefix) then
37 | local r = RCD[player:GetGUIDLow()] - os.clock();
38 | if (0 < r) then
39 | local s = string.format("|cFFFF0000You must wait %i second(s) before sending another chat message!|r", math.floor(r));
40 | player:SendAreaTriggerMessage(s);
41 | else
42 | RCD[player:GetGUIDLow()] = os.clock() + CooldownTimer;
43 | local t = table.concat({"|cff7DFF00[", WorldChannelName, "] [|r|cff", Rank[player:GetGMRank()] or Rank[0], "|Hplayer:", player:GetName(), "|h", player:GetName(), "|h|r|cff7DFF00]: |r|cff", Class[player:GetClass()], msg:sub(ChatPrefix:len()+1), "|r"});
44 | SendWorldMessage(t);
45 | end
46 | return false;
47 | end
48 | end
49 |
50 | RegisterPlayerEvent(18, ChatSystem);
51 | RegisterPlayerEvent(4, function(_, player) RCD[player:GetGUIDLow()] = 0; end);
--------------------------------------------------------------------------------
/lua_scripts/eastern_kingdoms/elwynn_forest/elwynn_forest.lua:
--------------------------------------------------------------------------------
1 | --
2 | -- Kobold Vermin - Random Say on Aggro
3 | -- NPC Entry 6
4 | -- Script Complete 100%
5 | --
6 |
7 | NPC_KOBOLD_VERMIN = 6
8 |
9 | local SAY_KOBOLD_VERMIN_1 = "You no take candle!"
10 | local SAY_KOBOLD_VERMIN_2 = "Yiieeeee! Me run!"
11 |
12 | local function KoboldVerminOnEnterCombat(event, creature, target)
13 | local chance = math.random(1, 2)
14 |
15 | if (chance == 1) then
16 | creature:SendUnitSay(SAY_KOBOLD_VERMIN_1, 0)
17 | elseif (chance == 2) then
18 | creature:SendUnitSay(SAY_KOBOLD_VERMIN_2, 0)
19 | end
20 | end
21 |
22 | local function KoboldVerminOnLeaveCombat(event, creature)
23 | creature:RemoveEvents()
24 | end
25 |
26 | RegisterCreatureEvent(NPC_KOBOLD_VERMIN, 1, KoboldVerminOnEnterCombat)
27 | RegisterCreatureEvent(NPC_KOBOLD_VERMIN, 2, KoboldVerminOnLeaveCombat)
28 |
29 | --
30 | -- Defias Thug - Random Say on Aggro
31 | -- NPC Entry 38
32 | -- Script Complete 100%
33 | --
34 |
35 | NPC_DEFIAS_THUG = 38
36 |
37 | local SAY_DEFIAS_THUG_1 = "The Brotherhood will not tolerate your actions."
38 | local SAY_DEFIAS_THUG_2 = "Ah, a chance to use this freshly sharpened blade."
39 | local SAY_DEFIAS_THUG_3 = "Feel the power of the Brotherhood!"
40 |
41 | local function DefiasThugOnEnterCombat(event, creature, target)
42 | local chance = math.random(1, 3)
43 |
44 | if (chance == 1) then
45 | creature:SendUnitSay(SAY_DEFIAS_THUG_1, 0)
46 | elseif (chance == 2) then
47 | creature:SendUnitSay(SAY_DEFIAS_THUG_2, 0)
48 | elseif (chance == 3) then
49 | creature:SendUnitSay(SAY_DEFIAS_THUG_3, 0)
50 | end
51 | end
52 |
53 | local function DefiasThugOnLeaveCombat(event, creature)
54 | creature:RemoveEvents()
55 | end
56 |
57 | RegisterCreatureEvent(NPC_DEFIAS_THUG, 1, DefiasThugOnEnterCombat)
58 | RegisterCreatureEvent(NPC_DEFIAS_THUG, 2, DefiasThugOnLeaveCombat)
59 |
60 | --
61 | -- Thuros Lightfingers - Random Say on Aggro
62 | -- NPC Entry 61
63 | -- Script Complete 100%
64 | --
65 |
66 | NPC_THUROS_LIGHTFINGERS = 61
67 |
68 | local SAY_THUROS_LIGHTFINGERS_1 = "The Brotherhood will not tolerate your actions."
69 | local SAY_THUROS_LIGHTFINGERS_2 = "Ah, a chance to use this freshly sharpened blade."
70 | local SAY_THUROS_LIGHTFINGERS_3 = "Feel the power of the Brotherhood!"
71 |
72 | local function ThurosLightfingersOnEnterCombat(event, creature, target)
73 | local chance = math.random(1, 3)
74 |
75 | if (chance == 1) then
76 | creature:SendUnitSay(SAY_THUROS_LIGHTFINGERS_1, 0)
77 | elseif (chance == 2) then
78 | creature:SendUnitSay(SAY_THUROS_LIGHTFINGERS_2, 0)
79 | elseif (chance == 3) then
80 | creature:SendUnitSay(SAY_THUROS_LIGHTFINGERS_3, 0)
81 | end
82 | end
83 |
84 | local function ThurosLightfingersOnLeaveCombat(event, creature)
85 | creature:RemoveEvents()
86 | end
87 |
88 | RegisterCreatureEvent(NPC_THUROS_LIGHTFINGERS, 1, ThurosLightfingersOnEnterCombat)
89 | RegisterCreatureEvent(NPC_THUROS_LIGHTFINGERS, 2, ThurosLightfingersOnLeaveCombat)
90 |
91 | --
92 | -- Kobold Labourer - Random Say on Aggro
93 | -- NPC Entry 80
94 | -- Script Complete 100%
95 | --
96 |
97 | NPC_KOBOLD_LABOURER = 80
98 |
99 | local SAY_KOBOLD_LABOURER_1 = "You no take candle!"
100 | local SAY_KOBOLD_LABOURER_2 = "Yiieeeee! Me run!"
101 |
102 | local function KoboldLabourerOnEnterCombat(event, creature, target)
103 | local chance = math.random(1, 2)
104 |
105 | if (chance == 1) then
106 | creature:SendUnitSay(SAY_KOBOLD_LABOURER_1, 0)
107 | elseif (chance == 2) then
108 | creature:SendUnitSay(SAY_KOBOLD_LABOURER_2, 0)
109 | end
110 | end
111 |
112 | local function KoboldLabourerOnLeaveCombat(event, creature)
113 | creature:RemoveEvents()
114 | end
115 |
116 | RegisterCreatureEvent(NPC_KOBOLD_LABOURER, 1, KoboldLabourerOnEnterCombat)
117 | RegisterCreatureEvent(NPC_KOBOLD_LABOURER, 2, KoboldLabourerOnLeaveCombat)
118 |
--------------------------------------------------------------------------------
/lua_scripts/eastern_kingdoms/elwynn_forest/stormwind/Creature_466_GeneralMarcusJonathan.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | EmuDevs
3 | Eluna Lua Engine
4 | Eluna Scripts
5 | Eluna Wiki
6 |
7 | -= Script Information =-
8 | * Zone: Stormwind
9 | * Script Type: Creature
10 | * Creature: Jonathan (General Marcus Jonathan, Entry: 466)
11 | * Version: tested on Zero
12 | --]]
13 |
14 | -- This creates the table used to localize all variables and functions
15 | local Jonathan = {
16 | EMOTE_RECEIVE_WAVE = 101, -- wave emote from player character
17 | EMOTE_RECEIVE_SALUTE = 78, -- salute emote from player character
18 | EMOTE_SEND_SALUTE = 66, -- salute emote by creature
19 | ID = 466 -- creature_template Entry for General Marcus Jonathan
20 | }
21 |
22 |
23 | -- handle the incoming emotes
24 | function Jonathan.OnReceiveEmote(event, creature, player, emoteid)
25 | if (emoteid == Jonathan.EMOTE_RECEIVE_WAVE) then
26 | creature:SendUnitSay("Greetings, citizen.",7);
27 | elseif (emoteid == Jonathan.EMOTE_RECEIVE_SALUTE) then
28 | creature:Emote(Jonathan.EMOTE_SEND_SALUTE);
29 | end
30 | end
31 |
32 | -- Register the event
33 | RegisterCreatureEvent(Jonathan.ID, 8, Jonathan.OnReceiveEmote)
34 |
35 | -- for more creature events: http://wiki.emudevs.com/doku.php?id=eluna_creature_events
36 | -- for other in-game events: http://wiki.emudevs.com/doku.php?id=eluna
37 |
38 |
--------------------------------------------------------------------------------
/lua_scripts/examples/example_chat_command.lua:
--------------------------------------------------------------------------------
1 | local ChatPrefix = "#example"
2 |
3 | local function ChatSystem(event, player, msg, _, lang)
4 | if (msg:sub(1, ChatPrefix:len()) == ChatPrefix) then
5 | player:SendNotification("Example Chat Command Works")
6 | end
7 | end
8 |
9 | RegisterPlayerEvent(18, ChatSystem)
--------------------------------------------------------------------------------
/lua_scripts/examples/example_creature_on_quest_accept.lua:
--------------------------------------------------------------------------------
1 | local NpcId =
2 | local QuestId =
3 |
4 | local SAY_01 = "Example OnQuestAccept Works"
5 |
6 | local function OnQuestAccept(event, player, creature, quest)
7 | if (quest:GetId() == QuestId) then
8 | creature:SendUnitSay(SAY_01, 0)
9 | end
10 | end
11 |
12 | RegisterCreatureEvent(NpcId, 31, OnQuestAccept)
--------------------------------------------------------------------------------
/lua_scripts/examples/example_creature_on_quest_complete.lua:
--------------------------------------------------------------------------------
1 | local NpcId =
2 | local QuestId =
3 |
4 | local SAY_01 = "Example OnQuestComplete Works"
5 |
6 | local function OnQuestComplete(event, player, creature, quest)
7 | if (quest:GetId() == QuestId) then
8 | creature:SendUnitSay(SAY_01, 0)
9 | end
10 | end
11 |
12 | RegisterCreatureEvent(NpcId, 33, OnQuestComplete)
--------------------------------------------------------------------------------
/lua_scripts/examples/example_creature_weather_gossip.lua:
--------------------------------------------------------------------------------
1 | local NpcId =
2 |
3 | local function TestMenuWeather(event, plr, unit)
4 | plr:GossipMenuAddItem(0, "Test Weather", 0, 1)
5 | plr:GossipMenuAddItem(0, "Nevermind..", 0, 2)
6 | plr:GossipSendMenu(1, unit)
7 | end
8 |
9 | local function TestMenuSelectWeather(event, plr, unit, sender, intid, code)
10 | if (intid == 1) then
11 | local weather = FindWeather(plr:GetZoneId()) or AddWeather(plr:GetZoneId())
12 | if (not weather) then
13 | error("Unable to find or add weather to zone ("..plr:GetZoneId()..")")
14 | return
15 | end
16 |
17 | print (weather:GetZoneId())
18 |
19 | weather:SetWeather(2, 3)
20 | plr:GossipComplete()
21 | elseif (intid == 2) then
22 | plr:GossipComplete()
23 | end
24 | end
25 |
26 | RegisterCreatureGossipEvent(NpcId, 1, TestMenuWeather)
27 | RegisterCreatureGossipEvent(NpcId, 2, TestMenuSelectWeather)
--------------------------------------------------------------------------------
/lua_scripts/examples/example_gameobject_gossip.lua:
--------------------------------------------------------------------------------
1 | local GobId =
2 |
3 | local function OnGossipHello(event, player, go)
4 | player:GossipMenuAddItem(0, "Test Eluna Gossip GameObject", 0, 1)
5 | player:GossipSendMenu(1, go)
6 | end
7 |
8 | local function OnGossipSelect(event, player, go, sender, intid, code)
9 | if (intid == 1) then
10 | player:GossipMenuAddItem(0, "Back", 0, 2)
11 | player:GossipSendMenu(1, go)
12 | elseif (intid == 2) then
13 | OnGossipHello(event, player, go)
14 | end
15 | end
16 |
17 | RegisterGameObjectGossipEvent(GobId, 1, OnGossipHello)
18 | RegisterGameObjectGossipEvent(GobId, 2, OnGossipSelect)
--------------------------------------------------------------------------------
/lua_scripts/extensions/ObjectVariables.ext:
--------------------------------------------------------------------------------
1 | --
2 | -- Copyright (C) 2010 - 2014 Eluna Lua Engine
3 | -- This program is free software licensed under GPL version 3
4 | -- Please see the included DOCS/LICENSE.md for more information
5 | --
6 |
7 | local variableStores = {
8 | Map = {},
9 | Player = {},
10 | Creature = {},
11 | GameObject = {},
12 | }
13 |
14 | local function DestroyData(event, obj)
15 | if (event == 18) then
16 | local mapid = obj:GetMapId()
17 | local instid = obj:GetInstanceId()
18 | if (variableStores.Map[mapid]) then
19 | variableStores.Map[mapid][instid] = nil
20 | end
21 | else
22 | variableStores[obj:GetObjectType()][obj:GetGUIDLow()] = nil
23 | end
24 | end
25 |
26 | local function GetData(self, field)
27 | local Type = self:GetObjectType()
28 | local varStore = variableStores[Type]
29 | local id
30 | if (Type == "Map") then
31 | local mapid = self:GetMapId()
32 | varStore = varStore[mapid]
33 | if (not varStore) then
34 | return nil
35 | end
36 | id = self:GetInstanceId()
37 | else
38 | id = self:GetGUIDLow()
39 | end
40 |
41 | if (not varStore[id]) then
42 | return nil
43 | end
44 |
45 | if (field == nil) then
46 | return varStore[id]
47 | else
48 | return varStore[id][field]
49 | end
50 | end
51 |
52 | local function SetData(self, field, val)
53 | assert(field ~= nil, "field was nil", 2)
54 |
55 | local Type = self:GetObjectType()
56 | local varStore = variableStores[Type]
57 | local id
58 | if (Type == "Map") then
59 | local mapid = self:GetMapId()
60 |
61 | if (not varStore[mapid]) then
62 | varStore[mapid] = {}
63 | end
64 | varStore = varStore[mapid]
65 |
66 | id = self:GetInstanceId()
67 | else
68 | id = self:GetGUIDLow()
69 | end
70 |
71 | if (not varStore[id]) then
72 | varStore[id] = {}
73 | end
74 |
75 | varStore[id][field] = val
76 | end
77 |
78 | for k,v in pairs(variableStores) do
79 | _G[k].GetData = GetData
80 | _G[k].SetData = SetData
81 | end
82 |
83 | RegisterPlayerEvent(4, DestroyData)
84 | RegisterServerEvent(31, DestroyData)
85 | RegisterServerEvent(32, DestroyData)
86 | RegisterServerEvent(18, DestroyData)
87 |
--------------------------------------------------------------------------------
/lua_scripts/extensions/_Misc.ext:
--------------------------------------------------------------------------------
1 | --
2 | -- Copyright (C) 2010 - 2014 Eluna Lua Engine
3 | -- This program is free software licensed under GPL version 3
4 | -- Please see the included DOCS/LICENSE.md for more information
5 | --
6 |
7 | -- Set correct require paths
8 | package.path = package.path.."lua_scripts\\?;lua_scripts\\?.dll;lua_scripts\\?.lua"
9 | -- Randomize random
10 | math.randomseed(tonumber(tostring(os.time()):reverse():sub(1,6)))
11 |
--------------------------------------------------------------------------------
/lua_scripts/kalimdor/tanaris/Quest_2882_Cuergo_Gold.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | EmuDevs
3 | Eluna Lua Engine
4 | Eluna Scripts
5 | Eluna Wiki
6 |
7 | -= Script Information =-
8 | * Zone: Tanaris
9 | * Script Type: Quest (Cuergo's Gold 2882)
10 | * Creature: Sailor boys (Treasure Hunting Pirate: 7899, Treasure Hunting Swashbuckler: 7901, Treasure Hunting Buccaneer: 7902)
11 | * Game object: Pirate's treasure chest (142194)
12 | * Version: tested on Zero
13 | --]]
14 |
15 | -- This creates the table used to localize all variables and functions
16 | local CuergoGold = {
17 | GO_INCONSPICUOUS_LANDMARK = 142189,
18 | NPC_PIRATE = 7899,
19 | NPC_SWASHBUCKLER = 7901,
20 | NPC_BUCCANEER = 7902,
21 | GO_PIRATE_TREASURE = 142194,
22 | SPAWN_DURATION = 600000 -- pirates and chest will exist in world for 10 minutes
23 | }
24 |
25 | function CuergoGold.PirateTreasure_OnUse(event, player, go)
26 | -- despawn the chest
27 | go:Despawn(10)
28 | end
29 |
30 | function CuergoGold.SpawnPirates(player, totalPirates)
31 | for i = 1, totalPirates, 1 do
32 | local X, Y, Z, O = player:GetLocation()
33 | local X = X + math.random(5)
34 | local Y = Y + math.random(5)
35 | local pirate = math.random(1,3)
36 | if pirate == 1 then
37 | player:SummonCreature(CuergoGold.NPC_PIRATE, X, Y, Z, O, 1, CuergoGold.SPAWN_DURATION)
38 | elseif pirate == 2 then
39 | player:SummonCreature(CuergoGold.NPC_SWASHBUCKLER, X, Y, O, 0, 1, CuergoGold.SPAWN_DURATION)
40 | else
41 | player:SummonCreature(CuergoGold.NPC_BUCCANEER, X, Y, Z, O, 1, CuergoGold.SPAWN_DURATION)
42 | end
43 | end
44 | end
45 |
46 | function CuergoGold.InconspicuousLandmark_OnUse(event, player, go)
47 | local totalPirates = math.random(4,5)
48 | SpawnPirates(player, totalPirates)
49 | -- spawn the chest
50 | player:SummonGameObject(CuergoGold.GO_PIRATE_TREASURE, -10117.715, -4051.644, 5.407, 0, CuergoGold.SPAWN_DURATION)
51 | end
52 |
53 | -- Register the events
54 | RegisterGameObjectGossipEvent(CuergoGold.GO_INCONSPICUOUS_LANDMARK, 1, CuergoGold.InconspicuousLandmark_OnUse)
55 | RegisterGameObjectGossipEvent(CuergoGold.GO_PIRATE_TREASURE, 1, CuergoGold.PirateTreasure_OnUse)
56 |
--------------------------------------------------------------------------------
/lua_scripts/masterscript.lua:
--------------------------------------------------------------------------------
1 | --
2 | --
3 | -- This is the Eluna for MaNGOS MasterScript
4 | --
5 | --
6 | print("\n")
7 | print("_______________$$$$")
8 | print("______________$$$$$$$")
9 | print("______________$$$$$$$$_____$_$_$")
10 | print("_______________$$$$$$$____$$$$$$")
11 | print("________________$$$$$$$____$$$")
12 | print("________$__$_$____$$$$$$$$$$$")
13 | print("_________$$$$$$___$$$$$$$$$$")
14 | print("__________$$$_$$$$$$$$$$$$$$$$")
15 | print("___________________$$$$$$$$$$$$")
16 | print("___________________$$$$$$$$$$$$")
17 | print("__Eluna LuaEngine___$$$$$$$$$$$$$$$$")
18 | print("____for_MaNGOS___$$$$$$$$$$$$$$___$$$")
19 | print("_________________$$$$___$$$$$______$$$$")
20 | print("_________________$$$_____$$$$$____$_$_$")
21 | print("_______________$$$$_______$$$$")
22 | print("________________$_$_$_____$$$$")
23 | print("__________________________$$$$")
24 | print("_____________$$$$$$_______$$$$")
25 | print("___________$$______$$_____$$$$")
26 | print("__________$$$______$$_____$$$")
27 | print("___________$$_____$______$$$")
28 | print("____________$$__________$$$")
29 | print("______________$$$___$$$$$")
30 | print("________________$$$$$")
31 | print("\n")
--------------------------------------------------------------------------------
/sql/character_premium.sql:
--------------------------------------------------------------------------------
1 | -- ----------------------------
2 | -- Table structure for premium
3 | -- ----------------------------
4 | DROP TABLE IF EXISTS `premium`;
5 | CREATE TABLE `premium` (
6 | `AccountId` int(11) unsigned NOT NULL,
7 | `active` int(11) unsigned NOT NULL default '1'
8 | ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
9 |
--------------------------------------------------------------------------------
/sql/drop_event_ai.sql:
--------------------------------------------------------------------------------
1 | -- Drop EventAI wehn using same Scripts in lua.
2 |
3 | DELETE FROM `creature_ai_scripts` WHERE `creature_id` IN (6, 38, 61, 80);
4 | DELETE FROM `creature_ai_texts` WHERE `entry` IN (-2, -3, -4, -7, -8);
5 |
6 | UPDATE `creature_template` SET `AIName` = '' WHERE `entry` IN (6, 38, 61, 80)
7 |
--------------------------------------------------------------------------------