├── .gitattributes ├── .gitignore ├── .vsconfig ├── Assets ├── Materials.meta ├── Materials │ ├── Accidental Fractal.mat │ ├── Accidental Fractal.mat.meta │ ├── BasicFractal.mat │ ├── BasicFractal.mat.meta │ ├── Bubble Circle Shader.mat │ ├── Bubble Circle Shader.mat.meta │ ├── Circle pattern.mat │ ├── Circle pattern.mat.meta │ ├── Circular Calender.mat │ ├── Circular Calender.mat.meta │ ├── Codebase Lightning.mat │ ├── Codebase Lightning.mat.meta │ ├── Color waves.mat │ ├── Color waves.mat.meta │ ├── Colourful Waves.mat │ ├── Colourful Waves.mat.meta │ ├── ColourfulThingy.mat │ ├── ColourfulThingy.mat.meta │ ├── CrumpledWave.shader.mat │ ├── CrumpledWave.shader.mat.meta │ ├── DanceFloorShader.mat │ ├── DanceFloorShader.mat.meta │ ├── DizzyPlasticHazard.mat │ ├── DizzyPlasticHazard.mat.meta │ ├── DownStairs.mat │ ├── DownStairs.mat.meta │ ├── FFT-IFS.mat │ ├── FFT-IFS.mat.meta │ ├── FlagShader.mat │ ├── FlagShader.mat.meta │ ├── FloorHexTiling.mat │ ├── FloorHexTiling.mat.meta │ ├── FluidLike.mat │ ├── FluidLike.mat.meta │ ├── Foamy Water.mat │ ├── Foamy Water.mat.meta │ ├── Fractal Lines.mat │ ├── Fractal Lines.mat.meta │ ├── Gears Shader.mat │ ├── Gears Shader.mat.meta │ ├── GlowingMarbilingBlack.mat │ ├── GlowingMarbilingBlack.mat.meta │ ├── Grail.mat │ ├── Grail.mat.meta │ ├── HexagonalGrid.mat │ ├── HexagonalGrid.mat.meta │ ├── James bond rabbit hole.mat │ ├── James bond rabbit hole.mat.meta │ ├── Kaleido Tunnelfmod.mat │ ├── Kaleido Tunnelfmod.mat.meta │ ├── Magma Rocks.mat │ ├── Magma Rocks.mat.meta │ ├── MandleBrotShader.mat │ ├── MandleBrotShader.mat.meta │ ├── Noise Waves.mat │ ├── Noise Waves.mat.meta │ ├── PhreaxElectricSheep.mat │ ├── PhreaxElectricSheep.mat.meta │ ├── Plasma Globemod.mat │ ├── Plasma Globemod.mat.meta │ ├── PolyGrid.mat │ ├── PolyGrid.mat.meta │ ├── QuickyThing.mat │ ├── QuickyThing.mat.meta │ ├── RayMarch.mat │ ├── RayMarch.mat.meta │ ├── Sber wave.mat │ ├── Sber wave.mat.meta │ ├── Simple Line circles.mat │ ├── Simple Line circles.mat.meta │ ├── SimplePrespectiveGrid.mat │ ├── SimplePrespectiveGrid.mat.meta │ ├── SnakeSkine.mat │ ├── SnakeSkine.mat.meta │ ├── Spiral clored.mat │ ├── Spiral clored.mat.meta │ ├── StarFieldStars.mat │ ├── StarFieldStars.mat.meta │ ├── StarFiledShader.mat │ ├── StarFiledShader.mat.meta │ ├── The ring color lerper.mat │ ├── The ring color lerper.mat.meta │ ├── Tooth Pick cover.mat │ ├── Tooth Pick cover.mat.meta │ ├── TrippyVisuals.mat │ ├── TrippyVisuals.mat.meta │ ├── TwoCirclesShader.mat │ ├── TwoCirclesShader.mat.meta │ ├── Unlit_AnimeHitEffect.mat │ ├── Unlit_AnimeHitEffect.mat.meta │ ├── Unlit_CMUAnimatedCurves.mat │ ├── Unlit_CMUAnimatedCurves.mat.meta │ ├── Unlit_Cell.mat │ ├── Unlit_Cell.mat.meta │ ├── Unlit_DNA.mat │ ├── Unlit_DNA.mat.meta │ ├── Unlit_FloatingPoints.mat │ ├── Unlit_FloatingPoints.mat.meta │ ├── Unlit_GoldCircle.mat │ ├── Unlit_GoldCircle.mat.meta │ ├── Unlit_Looping circles.mat │ ├── Unlit_Looping circles.mat.meta │ ├── Unlit_PixelatedLines.mat │ ├── Unlit_PixelatedLines.mat.meta │ ├── Unlit_PortalEffect.mat │ ├── Unlit_PortalEffect.mat.meta │ ├── Unlit_Quicky25.mat │ ├── Unlit_Quicky25.mat.meta │ ├── Unlit_RotatingCutCircles.mat │ ├── Unlit_RotatingCutCircles.mat.meta │ ├── Unlit_RotatingWavesCircle.mat │ ├── Unlit_RotatingWavesCircle.mat.meta │ ├── Unlit_SamplingArtFacts.mat │ ├── Unlit_SamplingArtFacts.mat.meta │ ├── Unlit_SmokeyTrails.mat │ ├── Unlit_SmokeyTrails.mat.meta │ ├── Unlit_SunShine.mat │ ├── Unlit_SunShine.mat.meta │ ├── Unlit_SwirlyTiledTunnel.mat │ ├── Unlit_SwirlyTiledTunnel.mat.meta │ ├── Unlit_VoranoiGradient.mat │ ├── Unlit_VoranoiGradient.mat.meta │ ├── Vortex.mat │ ├── Vortex.mat.meta │ ├── hypnotize and stuff.mat │ └── hypnotize and stuff.mat.meta ├── Preview.meta ├── Preview │ ├── Capture1.JPG │ ├── Capture1.JPG.meta │ ├── Capture2.JPG │ ├── Capture2.JPG.meta │ ├── Capture3.JPG │ ├── Capture3.JPG.meta │ ├── Capture4.JPG │ ├── Capture4.JPG.meta │ ├── Preview1.jpg │ ├── Preview1.jpg.meta │ ├── gif1.gif │ ├── gif1.gif.meta │ ├── movie1.mp4 │ └── movie1.mp4.meta ├── Scenes.meta ├── Scenes │ ├── Gyroids.unity │ ├── Gyroids.unity.meta │ ├── RM Test.meta │ ├── RM Test │ │ ├── ImageEffect RM.unity │ │ ├── ImageEffect RM.unity.meta │ │ ├── RayMarchImageEffect.unity │ │ └── RayMarchImageEffect.unity.meta │ ├── RayMarch.unity │ ├── RayMarch.unity.meta │ ├── Sample Shaders Scene.unity │ └── Sample Shaders Scene.unity.meta ├── Scripts.meta ├── Scripts │ ├── MandleBrotcontroller.cs │ ├── MandleBrotcontroller.cs.meta │ ├── ProceduralTest.meta │ ├── ProceduralTest │ │ ├── MeshTriangle.cs │ │ ├── MeshTriangle.cs.meta │ │ ├── PlanetGenerator.cs │ │ └── PlanetGenerator.cs.meta │ ├── RayMarchCamera.cs │ ├── RayMarchCamera.cs.meta │ ├── SceneViewFilter.cs │ └── SceneViewFilter.cs.meta ├── Shaders.meta ├── Shaders │ ├── 3D_FeathersInWind_RayMarcher.mat │ ├── 3D_FeathersInWind_RayMarcher.mat.meta │ ├── FeathersInWind.mat │ ├── FeathersInWind.mat.meta │ ├── FeathersInWind.shader │ ├── FeathersInWind.shader.meta │ ├── FeathersInWind_Ray3D.shader │ ├── FeathersInWind_Ray3D.shader.meta │ ├── FlagShader.shader │ ├── FlagShader.shader.meta │ ├── GrainEffect.shader │ ├── GrainEffect.shader.meta │ ├── HexagonalTiling.shader │ ├── HexagonalTiling.shader.meta │ ├── MandleBrotShader.shader │ ├── MandleBrotShader.shader.meta │ ├── PortalEffect.shader │ ├── PortalEffect.shader.meta │ ├── RayMarching StartingPoint.shader │ ├── RayMarching StartingPoint.shader.meta │ ├── Raymarch Custom.meta │ ├── Raymarch Custom │ │ ├── RayMarch.shader │ │ ├── RayMarch.shader.meta │ │ ├── RayMarchCompute.compute │ │ ├── RayMarchCompute.compute.meta │ │ ├── RayMarchImageEfect.mat │ │ ├── RayMarchImageEfect.mat.meta │ │ ├── RayMarchImageEfect.shader │ │ ├── RayMarchImageEfect.shader.meta │ │ ├── SignedDistanceFiledFunctions.cginc │ │ └── SignedDistanceFiledFunctions.cginc.meta │ ├── Shader Toy shaders.meta │ ├── Shader Toy shaders │ │ ├── Accidental Fractal.shader │ │ ├── Accidental Fractal.shader.meta │ │ ├── AnimeHitEffect.shader │ │ ├── AnimeHitEffect.shader.meta │ │ ├── BasicFractal.shader │ │ ├── BasicFractal.shader.meta │ │ ├── CMUAnimatedCurves.shader │ │ ├── CMUAnimatedCurves.shader.meta │ │ ├── Cell.shader │ │ ├── Cell.shader.meta │ │ ├── Circle Bubble Shader.shader │ │ ├── Circle Bubble Shader.shader.meta │ │ ├── Circle pattern.shader │ │ ├── Circle pattern.shader.meta │ │ ├── CircleSpiral.shader │ │ ├── CircleSpiral.shader.meta │ │ ├── Circular Calender.shader │ │ ├── Circular Calender.shader.meta │ │ ├── Codebase Lightning.shader │ │ ├── Codebase Lightning.shader.meta │ │ ├── Color waves.shader │ │ ├── Color waves.shader.meta │ │ ├── ColorLineWaves.shader │ │ ├── ColorLineWaves.shader.meta │ │ ├── Colourful Waves.shader │ │ ├── Colourful Waves.shader.meta │ │ ├── ColourfulThingy.shader │ │ ├── ColourfulThingy.shader.meta │ │ ├── CopuntingBits.shader │ │ ├── CopuntingBits.shader.meta │ │ ├── CrumpledWave.shader │ │ ├── CrumpledWave.shader.meta │ │ ├── DNA.shader │ │ ├── DNA.shader.meta │ │ ├── DanceFloorShader.shader │ │ ├── DanceFloorShader.shader.meta │ │ ├── DizzyPlasticHazard.shader │ │ ├── DizzyPlasticHazard.shader.meta │ │ ├── DownStairs.shader │ │ ├── DownStairs.shader.meta │ │ ├── ElectricSheep.shader │ │ ├── ElectricSheep.shader.meta │ │ ├── FFT-IFS.shader │ │ ├── FFT-IFS.shader.meta │ │ ├── FloatingPoints.shader │ │ ├── FloatingPoints.shader.meta │ │ ├── FloorHexTiling.shader │ │ ├── FloorHexTiling.shader.meta │ │ ├── FluidLike.shader │ │ ├── FluidLike.shader.meta │ │ ├── Foamy Water.shader │ │ ├── Foamy Water.shader.meta │ │ ├── Fractal Lines.shader │ │ ├── Fractal Lines.shader.meta │ │ ├── Gears Shader.shader │ │ ├── Gears Shader.shader.meta │ │ ├── GlowingMarbilingBlack.shader │ │ ├── GlowingMarbilingBlack.shader.meta │ │ ├── GoldCircle.shader │ │ ├── GoldCircle.shader.meta │ │ ├── Grail.shader │ │ ├── Grail.shader.meta │ │ ├── HexagonalGrid.shader │ │ ├── HexagonalGrid.shader.meta │ │ ├── James bond rABBIT HOLE.shader │ │ ├── James bond rABBIT HOLE.shader.meta │ │ ├── Kaleido Tunnelmod .shader │ │ ├── Kaleido Tunnelmod .shader.meta │ │ ├── LineAnimation.mat │ │ ├── LineAnimation.mat.meta │ │ ├── LineAnimation.shader │ │ ├── LineAnimation.shader.meta │ │ ├── Looping circles.shader │ │ ├── Looping circles.shader.meta │ │ ├── MagmaRocks.shader │ │ ├── MagmaRocks.shader.meta │ │ ├── NewComputeShader.compute │ │ ├── NewComputeShader.compute.meta │ │ ├── Noise Waves.shader │ │ ├── Noise Waves.shader.meta │ │ ├── PixelatedLines.shader │ │ ├── PixelatedLines.shader.meta │ │ ├── Plasma Globemod Sphere.shader │ │ ├── Plasma Globemod Sphere.shader.meta │ │ ├── PolyGrid.shader │ │ ├── PolyGrid.shader.meta │ │ ├── Quicky25.shader │ │ ├── Quicky25.shader.meta │ │ ├── QuickyThing.shader │ │ ├── QuickyThing.shader.meta │ │ ├── RotatingCutCircles.shader │ │ ├── RotatingCutCircles.shader.meta │ │ ├── RotatingWavesCircle.shader │ │ ├── RotatingWavesCircle.shader.meta │ │ ├── SamplingArtFacts.shader │ │ ├── SamplingArtFacts.shader.meta │ │ ├── Sber wave.shader │ │ ├── Sber wave.shader.meta │ │ ├── SimplePrespectiveGrid.shader │ │ ├── SimplePrespectiveGrid.shader.meta │ │ ├── SmokeyTrails.shader │ │ ├── SmokeyTrails.shader.meta │ │ ├── SnakeSkine.shader │ │ ├── SnakeSkine.shader.meta │ │ ├── SpiralColors.shader │ │ ├── SpiralColors.shader.meta │ │ ├── SunShine.shader │ │ ├── SunShine.shader.meta │ │ ├── SwirlyTiledTunnel.shader │ │ ├── SwirlyTiledTunnel.shader.meta │ │ ├── The ring color mixer.shader │ │ ├── The ring color mixer.shader.meta │ │ ├── Tooth Pick cover.shader │ │ ├── Tooth Pick cover.shader.meta │ │ ├── TrippyVisuals.shader │ │ ├── TrippyVisuals.shader.meta │ │ ├── TwoCirclesShader.shader │ │ ├── TwoCirclesShader.shader.meta │ │ ├── Unlit_CircleSpiral.mat │ │ ├── Unlit_CircleSpiral.mat.meta │ │ ├── Unlit_ColorLineWaves1.mat │ │ ├── Unlit_ColorLineWaves1.mat.meta │ │ ├── Unlit_CopuntingBits.mat │ │ ├── Unlit_CopuntingBits.mat.meta │ │ ├── Unlit_WaterMarble.mat │ │ ├── Unlit_WaterMarble.mat.meta │ │ ├── VoranoiGradient.shader │ │ ├── VoranoiGradient.shader.meta │ │ ├── Vortex2d.shader │ │ ├── Vortex2d.shader.meta │ │ ├── WaterMarble.shader │ │ ├── WaterMarble.shader.meta │ │ ├── hypnotize and stuff.shader │ │ ├── hypnotize and stuff.shader.meta │ │ ├── simpleLinecircle.shader │ │ └── simpleLinecircle.shader.meta │ ├── StarFieldStars.shader │ ├── StarFieldStars.shader.meta │ ├── StarFiledLinesShader.shader │ ├── StarFiledLinesShader.shader.meta │ ├── TruchetEffect Circles.shader │ ├── TruchetEffect Circles.shader.meta │ ├── TruchetEffect Sqaures.shader │ ├── TruchetEffect Sqaures.shader.meta │ ├── Unlit_GrainEffect.mat │ ├── Unlit_GrainEffect.mat.meta │ ├── Unlit_HexagonalTiling.mat │ ├── Unlit_HexagonalTiling.mat.meta │ ├── Unlit_RayMarching StartingPoint.mat │ ├── Unlit_RayMarching StartingPoint.mat.meta │ ├── Unlit_Truchet Effect Sqaure.mat │ ├── Unlit_Truchet Effect Sqaure.mat.meta │ ├── Unlit_Truchet Effect.mat │ └── Unlit_Truchet Effect.mat.meta ├── Textures.meta ├── Textures │ ├── Noise1.png │ ├── Noise1.png.meta │ ├── Noise41.png │ ├── Noise41.png.meta │ ├── PerlinNoise.png │ ├── PerlinNoise.png.meta │ ├── RanbowColors.png │ ├── RanbowColors.png.meta │ ├── RanbowColors2.png │ ├── RanbowColors2.png.meta │ ├── eagle-of-egypt-hi.png │ ├── eagle-of-egypt-hi.png.meta │ ├── seamless-pattern-of-circuit-board-black.png │ └── seamless-pattern-of-circuit-board-black.png.meta ├── URP.meta └── URP │ ├── UniversalRenderPipelineAsset.asset │ ├── UniversalRenderPipelineAsset.asset.meta │ ├── UniversalRenderPipelineAsset_Renderer.asset │ └── UniversalRenderPipelineAsset_Renderer.asset.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config ├── README.md └── UserSettings ├── EditorUserSettings.asset └── Layouts └── default-2021.dwlt /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Rr]ecording/ 12 | /[Mm]emoryCaptures/ 13 | 14 | # Never ignore Asset meta data 15 | !/[Aa]ssets/**/*.meta 16 | 17 | # Uncomment this line if you wish to ignore the asset store tools plugin 18 | # /[Aa]ssets/AssetStoreTools* 19 | 20 | # Autogenerated Jetbrains Rider plugin 21 | [Aa]ssets/Plugins/Editor/JetBrains* 22 | 23 | # Visual Studio cache directory 24 | .vs/ 25 | 26 | # Gradle cache directory 27 | .gradle/ 28 | 29 | # Autogenerated VS/MD/Consulo solution and project files 30 | ExportedObj/ 31 | .consulo/ 32 | *.csproj 33 | *.unityproj 34 | *.sln 35 | *.suo 36 | *.tmp 37 | *.user 38 | *.userprefs 39 | *.pidb 40 | *.booproj 41 | *.svd 42 | *.pdb 43 | *.mdb 44 | *.opendb 45 | *.VC.db 46 | 47 | # Unity3D generated meta files 48 | *.pidb.meta 49 | *.pdb.meta 50 | *.mdb.meta 51 | 52 | # Unity3D generated file on crash reports 53 | sysinfo.txt 54 | 55 | # Builds 56 | *.apk 57 | *.unitypackage 58 | 59 | # 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 318a612ff1b8caa408c57367957571d7 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes/Sample Shaders Scene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58f2c584971ab004d8dfba498eb7ceda 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/MandleBrotcontroller.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class MandleBrotcontroller : MonoBehaviour 6 | { 7 | public Material mandleMAt; 8 | public float moveSpeed = 0.5f; 9 | 10 | public Vector4 mandlePos; 11 | Vector2 scale; 12 | 13 | private void Start() 14 | { 15 | scale.x = mandlePos.z; 16 | scale.y = mandlePos.w; 17 | } 18 | 19 | private void Update() 20 | { 21 | if (Input.GetKey(KeyCode.LeftArrow)) 22 | { 23 | mandlePos.x += scale.x * moveSpeed; 24 | mandleMAt.SetVector("_Area", mandlePos); 25 | } 26 | if (Input.GetKey(KeyCode.RightArrow)) 27 | { 28 | mandlePos.x -= scale.x * moveSpeed; 29 | mandleMAt.SetVector("_Area", mandlePos); 30 | } 31 | 32 | if (Input.GetKey(KeyCode.UpArrow)) 33 | { 34 | mandlePos.y -= scale.x * moveSpeed; 35 | mandleMAt.SetVector("_Area", mandlePos); 36 | } 37 | if (Input.GetKey(KeyCode.DownArrow)) 38 | { 39 | mandlePos.y += scale.x * moveSpeed; 40 | mandleMAt.SetVector("_Area", mandlePos); 41 | } 42 | 43 | if (Input.GetKey(KeyCode.Z)) 44 | { 45 | scale *= 1.01f; 46 | mandlePos.z = scale.x; 47 | mandlePos.w = scale.y; 48 | mandleMAt.SetVector("_Area", mandlePos); 49 | } 50 | if (Input.GetKey(KeyCode.X)) 51 | { 52 | scale *= 0.99f; 53 | mandlePos.z = scale.x; 54 | mandlePos.w = scale.y; 55 | mandleMAt.SetVector("_Area", mandlePos); 56 | } 57 | } 58 | } 59 | -------------------------------------------------------------------------------- /Assets/Scripts/MandleBrotcontroller.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 795025ccd3d2a4d4f889032dff8ad484 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/ProceduralTest.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6dcd375cafc50634b8da5809b8004eed 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/ProceduralTest/MeshTriangle.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | 4 | public class MeshTriangle : MonoBehaviour 5 | { 6 | public List VertexIndices; 7 | public List UVs; 8 | public List Neighbours; 9 | public Color color; 10 | 11 | public MeshTriangle(int _VertexIndexA, int _VertexIndexB,int _VertexIndexC) 12 | { 13 | VertexIndices = new List() { _VertexIndexA, _VertexIndexB, _VertexIndexC }; 14 | UVs = new List() { Vector2.zero, Vector2.zero, Vector2.zero }; 15 | Neighbours = new List(); 16 | } 17 | 18 | public bool IsNeighbouring(MeshTriangle _other) 19 | { 20 | int sharedVertices = 0; 21 | foreach (int index in VertexIndices) 22 | { 23 | if (_other.VertexIndices.Contains(index)) 24 | { 25 | sharedVertices++; 26 | } 27 | } 28 | 29 | return sharedVertices > 1; 30 | } 31 | 32 | public void UpdateNeighbour(MeshTriangle _initialNeighbour, MeshTriangle newNeighbour) 33 | { 34 | for (int i = 0; i < Neighbours.Count; i++) 35 | { 36 | if (_initialNeighbour == Neighbours[i]) 37 | { 38 | Neighbours[i] = newNeighbour; 39 | return; 40 | } 41 | } 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Assets/Scripts/ProceduralTest/MeshTriangle.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/3D_FeathersInWind_RayMarcher.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: 3D_FeathersInWind_RayMarcher 11 | m_Shader: {fileID: 4800000, guid: 6389813d29ed92a4193a2e1bbca7821d, type: 3} 12 | m_ShaderKeywords: 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _MainTex: 23 | m_Texture: {fileID: 0} 24 | m_Scale: 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: FeathersInWind 11 | m_Shader: {fileID: 4800000, guid: a0c9afe991de65c469be2bb90bb185ad, type: 3} 12 | m_ShaderKeywords: 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _MainTex: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | m_Floats: 27 | - _Scale: 1 28 | - _Speed: 1 29 | - _Strandcount: 40 30 | - _XCutRange: 0.9 31 | - _waveLength: 0.2 32 | m_Colors: [] 33 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6389813d29ed92a4193a2e1bbca7821d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/FlagShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c0492b82113d8be44b2249c092680fad 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/GrainEffect.shader: -------------------------------------------------------------------------------- 1 | Shader "Unlit/GrainEffect" 2 | { 3 | Properties 4 | { 5 | _Speed("Speed",Range(0.0,10.0)) = 1.0 6 | _Scale("Scale",Range(0.0,25.0)) = 1.0 7 | } 8 | SubShader 9 | { 10 | Tags { "RenderType" = "Transparent" "Queue" = "Transparent" } 11 | LOD 100 12 | 13 | Pass 14 | { 15 | ZWrite Off 16 | Blend SrcAlpha OneMinusSrcAlpha 17 | 18 | CGPROGRAM 19 | #pragma vertex vert 20 | #pragma fragment frag 21 | 22 | #include "UnityCG.cginc" 23 | 24 | struct appdata 25 | { 26 | float4 vertex : POSITION; 27 | float2 uv : TEXCOORD0; 28 | }; 29 | 30 | struct v2f 31 | { 32 | float2 uv : TEXCOORD0; 33 | float4 vertex : SV_POSITION; 34 | }; 35 | 36 | fixed _Scale, _Speed; 37 | 38 | v2f vert (appdata v) 39 | { 40 | v2f o; 41 | o.vertex = UnityObjectToClipPos(v.vertex); 42 | o.uv = v.uv; 43 | return o; 44 | } 45 | 46 | fixed4 frag (v2f i) : SV_Target 47 | { 48 | fixed2 uv = i.uv * _Scale; 49 | 50 | fixed3 col = fixed3(0.,0.,0.); // back ground color 51 | 52 | fixed dt = dot(uv, fixed2(15.9898, 78.233)); // any random numbers 53 | fixed noise = frac(sin(dt) * 4378.5453 + _Time.y); 54 | fixed3 grain = fixed3(noise, noise, noise) * (1.2 - col); 55 | col += grain*0.15; // add grain to color 56 | 57 | return fixed4(col,noise); 58 | } 59 | ENDCG 60 | } 61 | } 62 | } 63 | -------------------------------------------------------------------------------- /Assets/Shaders/GrainEffect.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70f7ddc4520d80f4b86bcd87cc5950e0 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/HexagonalTiling.shader: -------------------------------------------------------------------------------- 1 | Shader "Unlit/HexagonalTiling" 2 | { 3 | Properties 4 | { 5 | _Speed("Speed",Range(0.0,10.0)) = 1.0 6 | _Scale("Scale",Range(0.0,25.0)) = 5.0 7 | } 8 | SubShader 9 | { 10 | Tags { "RenderType"="Opaque" } 11 | LOD 100 12 | 13 | Pass 14 | { 15 | CGPROGRAM 16 | #pragma vertex vert 17 | #pragma fragment frag 18 | 19 | #include "UnityCG.cginc" 20 | 21 | struct appdata 22 | { 23 | float4 vertex : POSITION; 24 | float2 uv : TEXCOORD0; 25 | }; 26 | 27 | struct v2f 28 | { 29 | float2 uv : TEXCOORD0; 30 | float4 vertex : SV_POSITION; 31 | }; 32 | 33 | fixed _Scale, _Speed; 34 | 35 | v2f vert (appdata v) 36 | { 37 | v2f o; 38 | o.vertex = UnityObjectToClipPos(v.vertex); 39 | o.uv = v.uv; 40 | return o; 41 | } 42 | 43 | fixed HexDist(fixed2 p) 44 | { 45 | p = abs(p); 46 | fixed c = dot(p, normalize(fixed2(1,1.73))); 47 | c = max(c , p.x); 48 | 49 | return c; 50 | } 51 | 52 | fixed4 HexCoords(fixed2 uv) // return uv + id 53 | { 54 | fixed2 r = fixed2(1, 1.73); // 1.732 = squareRoot(3) 55 | fixed2 h = r*.5; 56 | 57 | fixed2 a = fmod(uv, r) - h; 58 | fixed2 b = fmod(uv - h, r) - h; 59 | 60 | fixed2 gv = dot(a,a) < dot(b,b) ? a:b; // grid UV , dot(a,a) = length(a) 61 | 62 | fixed x = atan2(gv.y,gv.x); 63 | fixed y = HexDist(gv); 64 | fixed2 id = uv - gv; 65 | return fixed4(x, y, id.x, id.y); 66 | } 67 | 68 | fixed4 frag (v2f i) : SV_Target 69 | { 70 | fixed2 uv = (i.uv ) * _Scale; 71 | fixed3 col = fixed3(0,0,0); 72 | 73 | fixed4 hc = HexCoords(uv); 74 | fixed c = smoothstep(0.05,0.03, hc.y*sin(hc.z*hc.w + _Time.y )); 75 | col += c; 76 | 77 | return fixed4(col, 1.0); 78 | } 79 | ENDCG 80 | } 81 | } 82 | } 83 | -------------------------------------------------------------------------------- /Assets/Shaders/HexagonalTiling.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 62b2eeca201bc404fae367cbdb4b9468 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c30cd6f6ae38de44a3419b5a2c252ae 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Accidental Fractal.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/WtVGzz 2 | 3 | Shader "Custom/Accidental Fractal" 4 | { 5 | Properties 6 | { 7 | _MainTex ("Texture", 2D) = "white" {} 8 | 9 | _DistMul("Dist Multiplayer",Range(0.0,10.0)) = 1.0 10 | _Speed("Speed",Range(0.0,4.0)) = 1.0 11 | } 12 | SubShader 13 | { 14 | Tags { "RenderType"="Opaque" } 15 | LOD 100 16 | 17 | Pass 18 | { 19 | CGPROGRAM 20 | #pragma vertex vert 21 | #pragma fragment frag 22 | 23 | #include "UnityCG.cginc" 24 | 25 | struct appdata 26 | { 27 | float4 vertex : POSITION; 28 | float2 uv : TEXCOORD0; 29 | }; 30 | 31 | struct v2f 32 | { 33 | float2 uv : TEXCOORD0; 34 | 35 | float4 vertex : SV_POSITION; 36 | }; 37 | 38 | sampler2D _MainTex; 39 | float4 _MainTex_ST; 40 | 41 | float _DistMul; 42 | float _Speed; 43 | 44 | v2f vert (appdata v) 45 | { 46 | v2f o; 47 | o.vertex = UnityObjectToClipPos(v.vertex); 48 | o.uv = TRANSFORM_TEX(v.uv, _MainTex); 49 | return o; 50 | } 51 | 52 | float f(float x, float y) 53 | { 54 | float r = sqrt(x * x + y * y); 55 | float a = atan2(x,y);//atan(y, x); 56 | return sin(a+1.0*r*r) + r * (1.0 - cos(_Time.y * _Speed)) * 0.001; 57 | } 58 | 59 | fixed4 frag (v2f i) : SV_Target 60 | { 61 | fixed4 col = tex2D(_MainTex, i.uv); 62 | 63 | fixed dist = abs(f(i.vertex.x, i.vertex.y)) * _DistMul; 64 | 65 | col *= fixed4(dist,dist,dist,1.0); 66 | return col; 67 | } 68 | ENDCG 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Accidental Fractal.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d2aff37ff7e68a54cb5e5add61af1cb6 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/AnimeHitEffect.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b03a48b2ad67b8f4caf4a5437c268d86 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/BasicFractal.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/tltSWs 2 | Shader "Unlit/BasicFractal" 3 | { 4 | Properties 5 | { 6 | _MaxIterations("Max Iterations",Range(1,15)) = 6 7 | _InnerScale("Inner Scale",Range(0.1,10)) = 2 8 | } 9 | SubShader 10 | { 11 | Tags { "RenderType"="Opaque" } 12 | LOD 100 13 | 14 | Pass 15 | { 16 | CGPROGRAM 17 | #pragma vertex vert 18 | #pragma fragment frag 19 | 20 | #include "UnityCG.cginc" 21 | 22 | struct appdata 23 | { 24 | float4 vertex : POSITION; 25 | float2 uv : TEXCOORD0; 26 | }; 27 | 28 | struct v2f 29 | { 30 | float2 uv : TEXCOORD0; 31 | float4 vertex : SV_POSITION; 32 | }; 33 | 34 | v2f vert (appdata v) 35 | { 36 | v2f o; 37 | o.vertex = UnityObjectToClipPos(v.vertex); 38 | o.uv = v.uv; 39 | return o; 40 | } 41 | 42 | fixed _MaxIterations; 43 | fixed _InnerScale; 44 | 45 | fixed2 rot(fixed2 uv,float a) 46 | { 47 | float c=cos(a); 48 | float s=sin(a); 49 | return mul(uv,fixed2x2(c,-s,s,c)); 50 | } 51 | 52 | fixed4 frag (v2f i) : SV_Target 53 | { 54 | fixed2 uv = (i.uv-0.5); 55 | 56 | //global zoom 57 | uv*= sin(_Time.y)*0.5+1.5; 58 | 59 | //shift, mirror, rotate and scale 6 times... 60 | for(int i=0;i<_MaxIterations;i++) 61 | { 62 | //uv *= _InnerScale; //<-Scale 63 | // uv = rot(uv,_Time.y); //<-Rotate 64 | // uv = abs(uv); //<-Mirror 65 | //uv -= 0.5; //<-Shift 66 | uv = abs(rot(uv*_InnerScale,_Time.y)) -0.5; 67 | } 68 | 69 | //draw a circle 70 | fixed c = length(uv) > 0.4? 0.0:1.0; 71 | 72 | return fixed4(c,c,c,1.0); 73 | } 74 | ENDCG 75 | } 76 | } 77 | } 78 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/BasicFractal.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70b19e8bb7c965d4da196412a712cae9 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/CMUAnimatedCurves.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1947b40b7b8dd8149a5b4e5e6a649487 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Cell.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 80efc0d981d20b942a6f0c13607612a0 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Circle Bubble Shader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f256b16c4c1588746a0ed03fb078fa1a 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Circle pattern.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c4113ec4c26fdbb46ad87ac8d377e441 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/CircleSpiral.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1bdb82982930c3940ad346fb240c115d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Circular Calender.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd1d8e8f5247d7c43bb31f8290a3e91a 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Codebase Lightning.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b95407ed0e98fb4f985c17f7a4ddf88 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Color waves.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/tl33Wj 2 | Shader "Custom/Color waves" 3 | { 4 | Properties 5 | { 6 | 7 | } 8 | 9 | SubShader 10 | { 11 | Tags { "RenderType" = "Transparent" "Queue" = "Transparent" } 12 | 13 | Pass 14 | { 15 | ZWrite Off 16 | Blend SrcAlpha OneMinusSrcAlpha 17 | 18 | CGPROGRAM 19 | #pragma vertex vert 20 | #pragma fragment frag 21 | 22 | #include "UnityCG.cginc" 23 | 24 | struct VertexInput 25 | { 26 | fixed4 vertex : POSITION; 27 | fixed2 uv:TEXCOORD0; 28 | }; 29 | 30 | struct VertexOutput 31 | { 32 | fixed4 pos : SV_POSITION; 33 | fixed2 uv:TEXCOORD0; 34 | }; 35 | 36 | #define time _Time.y 37 | 38 | fixed cube(fixed3 p, fixed3 s) 39 | { 40 | fixed v = 0.78; 41 | p.xy = mul(p.xy, fixed2x2(cos(v),-sin(v),sin(v),cos(v)) ); 42 | fixed3 q = frac(p)*2.0 -1.0; 43 | return length(max(abs(q)-s,0.0)); 44 | } 45 | 46 | fixed trace(fixed3 o, fixed3 r) 47 | { 48 | fixed t =0.0; 49 | [unroll(100)] 50 | for(int i = 0; i < 100;i++) 51 | { 52 | fixed3 p = o+r*t; 53 | fixed d = cube(p-fixed3(-2,0.5,0),fixed3(0.01,0.05,3)); 54 | t += d * 0.25; 55 | } 56 | return t; 57 | } 58 | 59 | VertexOutput vert (VertexInput v) 60 | { 61 | VertexOutput o; 62 | o.pos = UnityObjectToClipPos (v.vertex); 63 | o.uv = v.uv; 64 | return o; 65 | } 66 | 67 | fixed4 frag(VertexOutput i) : SV_Target 68 | { 69 | fixed2 uv = fixed2(i.uv.x/1,i.uv.y/1); 70 | uv -= 0.5; 71 | uv /= fixed2(1/1,1.0); 72 | uv.y *= (sin(5.0*uv.y+ time)*0.5+0.5)/5.0; 73 | fixed3 r = normalize(fixed3(uv,1.0)); 74 | r.xy = mul(r.xy, fixed2x2(cos(0.79),-sin(0.79),sin(0.79),cos(0.79)) ); 75 | fixed3 o = fixed3(-0.75,0,0); 76 | fixed t = trace(o,r); 77 | 78 | fixed3 col = 0.5 + 0.5*cos(_Time.y+uv.xyx+fixed3(0,2,4)); 79 | fixed fog = 1.0/(1.0+t*t*0.01); 80 | 81 | return fixed4(fixed3(fog*col),1.0); 82 | } 83 | ENDCG 84 | } 85 | } 86 | } 87 | 88 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Color waves.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e44dbf4f347356d4fbc403fd8d260c63 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/ColorLineWaves.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 279fb3d93690561418cf2d54478fa2ad 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Colourful Waves.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e4205ddab3131d49bfba79f9996742c 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/ColourfulThingy.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/WlcSD7 2 | Shader "Unlit/ColourfulThingy" 3 | { 4 | Properties 5 | { 6 | _Speed("Speed",Range(0.01,5.0)) = 1.0 7 | _Xmul("X Multiplier",Range(0.01,100)) = 20 8 | _Ymul("Y Multiplier",Range(0.001,1.0)) = 0.05 9 | } 10 | SubShader 11 | { 12 | Tags { "RenderType"="Opaque" } 13 | LOD 100 14 | 15 | Pass 16 | { 17 | CGPROGRAM 18 | #pragma vertex vert 19 | #pragma fragment frag 20 | 21 | #include "UnityCG.cginc" 22 | 23 | struct appdata 24 | { 25 | float4 vertex : POSITION; 26 | float2 uv : TEXCOORD0; 27 | }; 28 | 29 | struct v2f 30 | { 31 | float2 uv : TEXCOORD0; 32 | float4 vertex : SV_POSITION; 33 | }; 34 | 35 | #define PI 3.14159 36 | #define tau 6.28318 37 | 38 | fixed _Speed; 39 | fixed _Xmul, _Ymul; 40 | 41 | v2f vert (appdata v) 42 | { 43 | v2f o; 44 | o.vertex = UnityObjectToClipPos(v.vertex); 45 | o.uv = v.uv; 46 | return o; 47 | } 48 | 49 | fixed4 frag (v2f i) : SV_Target 50 | { 51 | fixed2 uv = i.uv - 0.5; 52 | fixed2 st = fixed2(atan2(uv.y, uv.x), length(uv)); 53 | uv = fixed2(.5 + st.x / tau, st.y); 54 | 55 | fixed t = _Time.y*_Speed, x, y, m; 56 | fixed3 col; 57 | 58 | for(int i = 0; i < 3; i++) 59 | { 60 | x = uv.x; 61 | y = uv.y + sin(uv.x * tau * 10. + t) * _Ymul; 62 | x *= _Xmul; 63 | m = min(frac(x), frac(1.-x)); 64 | col[i] = smoothstep(0., .1, .25 + m * .3 - y); 65 | t+= 1.; 66 | } 67 | 68 | return fixed4(col,1.0); 69 | } 70 | ENDCG 71 | } 72 | } 73 | } 74 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/ColourfulThingy.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1a49650f7a1100d41a2bcd687256cd6b 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/CopuntingBits.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/WlVXWt 2 | Shader "Unlit/CopuntingBits" 3 | { 4 | Properties 5 | { 6 | 7 | } 8 | SubShader 9 | { 10 | Tags { "RenderType"="Opaque" } 11 | LOD 100 12 | 13 | Pass 14 | { 15 | CGPROGRAM 16 | #pragma vertex vert 17 | #pragma fragment frag 18 | 19 | #include "UnityCG.cginc" 20 | 21 | struct appdata 22 | { 23 | float4 vertex : POSITION; 24 | float2 uv : TEXCOORD0; 25 | }; 26 | 27 | struct v2f 28 | { 29 | float2 uv : TEXCOORD0; 30 | UNITY_FOG_COORDS(1) 31 | float4 vertex : SV_POSITION; 32 | }; 33 | 34 | 35 | v2f vert (appdata v) 36 | { 37 | v2f o; 38 | o.vertex = UnityObjectToClipPos(v.vertex); 39 | o.uv = v.uv; 40 | return o; 41 | } 42 | 43 | int nbBits(int v) 44 | { 45 | v -= v >> 1 & 0x55555555; 46 | v = (v & 0x33333333) + (v >> 2 & 0x33333333); 47 | return ( v + (v >> 4) & 0xF0F0F0F ) * 0x1010101 >> 24; 48 | } 49 | 50 | fixed4 frag (v2f i) : SV_Target 51 | { 52 | int2 I = int2(i.uv); 53 | int value = nbBits(int(i.uv.x) ^ int(i.uv.y)); 54 | fixed res = value/ 8.0; 55 | return fixed4(res,res,res,res); 56 | } 57 | ENDCG 58 | } 59 | } 60 | } 61 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/CopuntingBits.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 54254f0881227a5448323ec0dd370f09 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/CrumpledWave.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/3ttSzr 2 | Shader "Unlit/CrumpledWave.shader" 3 | { 4 | Properties 5 | { 6 | _Speed("Speed",Range(0.01,10.0)) = 0.5 7 | _Scale("Scale",Range(1.0,10.0)) = 2.0 8 | _Color("Color",Color) = (0.1,0.3,0.95) 9 | } 10 | SubShader 11 | { 12 | Tags { "RenderType"="Opaque" } 13 | LOD 100 14 | 15 | Pass 16 | { 17 | CGPROGRAM 18 | #pragma vertex vert 19 | #pragma fragment frag 20 | 21 | #include "UnityCG.cginc" 22 | 23 | struct appdata 24 | { 25 | float4 vertex : POSITION; 26 | float2 uv : TEXCOORD0; 27 | }; 28 | 29 | struct v2f 30 | { 31 | float2 uv : TEXCOORD0; 32 | float4 vertex : SV_POSITION; 33 | }; 34 | 35 | fixed _Speed; 36 | fixed _Scale; 37 | fixed3 _Color; 38 | 39 | v2f vert (appdata v) 40 | { 41 | v2f o; 42 | o.vertex = UnityObjectToClipPos(v.vertex); 43 | o.uv = v.uv; 44 | return o; 45 | } 46 | 47 | fixed4 frag (v2f i) : SV_Target 48 | { 49 | fixed2 uv = (_Scale * i.uv ); 50 | 51 | fixed time = _Time.y * _Speed; 52 | for(float i = 1.0; i < 8.0; i++) 53 | { 54 | uv.y += i * 0.1 / i * sin(uv.x * i * i + time) * sin(uv.y * i * i + time); 55 | } 56 | 57 | fixed3 col; 58 | col.r = uv.y - _Color.x; 59 | col.g = uv.y + _Color.y; 60 | col.b = uv.y + _Color.z; 61 | 62 | return fixed4(col,1.0); 63 | } 64 | ENDCG 65 | } 66 | } 67 | } 68 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/CrumpledWave.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb4cb33df763db44399710feed7e3900 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/DNA.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0b2e402af2f47e642bf02ccf22620080 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/DanceFloorShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e7b6867ed7d6ee14ca99f875df42e6c1 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/DizzyPlasticHazard.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/wltXWM 2 | Shader "Custom/DizzyPlasticHazard" 3 | { 4 | 5 | Properties 6 | { 7 | _Scale("Scale",Range(1.0,50.)) = 20 8 | _Speed("Speed",Range(0.01,5.0)) = 1.0 9 | _LinesST("Lines ST",Range(1.0,50.0)) = 10.5 10 | } 11 | 12 | SubShader 13 | { 14 | Tags { "RenderType" = "Transparent" "Queue" = "Transparent" } 15 | 16 | Pass 17 | { 18 | ZWrite Off 19 | Blend SrcAlpha OneMinusSrcAlpha 20 | 21 | CGPROGRAM 22 | #pragma vertex vert 23 | #pragma fragment frag 24 | 25 | #include "UnityCG.cginc" 26 | 27 | struct VertexInput 28 | { 29 | fixed4 vertex : POSITION; 30 | fixed2 uv:TEXCOORD0; 31 | }; 32 | 33 | struct VertexOutput 34 | { 35 | fixed4 pos : SV_POSITION; 36 | fixed2 uv:TEXCOORD0; 37 | }; 38 | 39 | fixed _Scale; 40 | fixed _Speed; 41 | fixed _LinesST; 42 | 43 | VertexOutput vert (VertexInput v) 44 | { 45 | VertexOutput o; 46 | o.pos = UnityObjectToClipPos (v.vertex); 47 | o.uv = v.uv; 48 | return o; 49 | } 50 | 51 | fixed4 frag(VertexOutput i) : SV_Target 52 | { 53 | fixed2 uv = i.uv*_Scale; 54 | 55 | fixed b = 2./3. * uv.y; 56 | fixed r = (sqrt(3.)/3. * uv.x - uv.y/3. ); 57 | fixed g = -(sqrt(3.)/3. * uv.x + uv.y/3. ); 58 | 59 | fixed time = _Time.y * _Speed; 60 | 61 | fixed pi = 3.14159; 62 | fixed tri = sign(fmod(floor(r / pi) + floor(g / pi) + floor(b / pi), 2.) * 2.0 - 1.0) ; 63 | 64 | fixed value = cos(r + sin(time/ 2.) * 3.14159) * cos(g + sin(time) * 3.14159) * cos(b + sin(time/ 3.) * 3.14159) * tri * (_LinesST); 65 | value = sin(value) * 3.0; 66 | 67 | fixed low = abs(value); 68 | fixed med = abs(value) - 1.50; 69 | fixed high = abs(value) - 2.5; 70 | 71 | if(value > 0.0) 72 | { 73 | return fixed4(med, high, med, 1.0); 74 | } 75 | else 76 | { 77 | return fixed4(min(0.5, med / 2.0), high, med, 1.0); 78 | } 79 | } 80 | ENDCG 81 | } 82 | } 83 | } 84 | 85 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/DizzyPlasticHazard.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 52c7362497dd0ba4081f7b1856d3ce81 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/DownStairs.shader: -------------------------------------------------------------------------------- 1 | //https://www.shadertoy.com/view/WldSzN 2 | Shader "Unlit/DownStairs" 3 | { 4 | Properties 5 | { 6 | _Speed("Speed",Range(0.01,10.0)) = 0.5 7 | _Scale("Scale",Range(1.0,10.0)) = 1.0 8 | } 9 | SubShader 10 | { 11 | Tags { "RenderType"="Opaque" } 12 | LOD 100 13 | 14 | Pass 15 | { 16 | CGPROGRAM 17 | #pragma vertex vert 18 | #pragma fragment frag 19 | 20 | #include "UnityCG.cginc" 21 | 22 | struct appdata 23 | { 24 | float4 vertex : POSITION; 25 | float2 uv : TEXCOORD0; 26 | }; 27 | 28 | struct v2f 29 | { 30 | float2 uv : TEXCOORD0; 31 | float4 vertex : SV_POSITION; 32 | }; 33 | 34 | fixed _Speed; 35 | fixed _Scale; 36 | 37 | v2f vert (appdata v) 38 | { 39 | v2f o; 40 | o.vertex = UnityObjectToClipPos(v.vertex); 41 | o.uv = v.uv; 42 | return o; 43 | } 44 | 45 | fixed4 frag (v2f i) : SV_Target 46 | { 47 | fixed2 uv = i.uv * _Scale; 48 | 49 | fixed2 cellStart = floor(uv * _Scale); 50 | fixed2 center = (cellStart + 0.5) / _Scale; 51 | fixed cellDistance = distance(uv, center); 52 | fixed t = _Time.y*_Speed + cellStart.x + cellStart.y; 53 | 54 | fixed r = (0.2 + sin(t) * 0.5) / _Scale*2.; 55 | fixed c = smoothstep(0.0, 0.005, cellDistance - r); 56 | 57 | return fixed4(c,c,c, 1.); 58 | } 59 | ENDCG 60 | } 61 | } 62 | } 63 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/DownStairs.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c6c850c40a129e04b98e0d11f902ab9a 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/ElectricSheep.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dae27ee003c204845bca772e4ef05320 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/FFT-IFS.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2e0052e2c87c6bf499151b8efda60035 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/FloatingPoints.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31797b79b7de8ef45add787c4c2987e3 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/FloorHexTiling.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b0a579b93c3a71e43aa713b6a9366e6f 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/FluidLike.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/wty3DG 2 | Shader "Unlit/FluidLike" 3 | { 4 | Properties 5 | { 6 | _Speed("Speed",Range(0.01,5.0))= 0.1 7 | _ScaleX("Scale X",Float) = 1.0 8 | _ScaleY("Scale Y",Float) = 1.0 9 | } 10 | SubShader 11 | { 12 | Tags { "RenderType"="Opaque" } 13 | LOD 100 14 | 15 | Pass 16 | { 17 | CGPROGRAM 18 | #pragma vertex vert 19 | #pragma fragment frag 20 | 21 | #include "UnityCG.cginc" 22 | 23 | struct appdata 24 | { 25 | float4 vertex : POSITION; 26 | float2 uv : TEXCOORD0; 27 | }; 28 | 29 | struct v2f 30 | { 31 | float2 uv : TEXCOORD0; 32 | float4 vertex : SV_POSITION; 33 | }; 34 | 35 | fixed _Speed; 36 | fixed _ScaleX; 37 | fixed _ScaleY; 38 | 39 | v2f vert (appdata v) 40 | { 41 | v2f o; 42 | o.vertex = UnityObjectToClipPos(v.vertex); 43 | o.uv = v.uv; 44 | return o; 45 | } 46 | 47 | fixed4 frag (v2f i) : SV_Target 48 | { 49 | fixed2 p = i.uv * fixed2(_ScaleX, _ScaleY); 50 | for(int i=1; i<10; i++) 51 | { 52 | p.x+=(sin( 0.25)) * 0.75/float(i)*sin(float(i)*2.*p.y + _Time.y*_Speed)+ (_Time.y * 69.)/1000.; 53 | p.y+=(sin( 0.25)) * 0.75/float(i)*cos(float(i)*5.*p.x + _Time.y*_Speed)+(_Time.y * .69)/1000.; 54 | } 55 | float r=cos(p.x+p.y+.025)*.9 + 0.33; 56 | float g=sin(p.x+p.y+1.)*.55+.5; 57 | float b=(sin(p.x * 1. +p.y)+cos(p.x+(p.y)))*.5+.28; 58 | fixed3 color = fixed3(b,g,r); 59 | color -= 0.002; 60 | 61 | return fixed4(color,1.0); 62 | } 63 | ENDCG 64 | } 65 | } 66 | } 67 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/FluidLike.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4849cfa4a3245c488f02bc9ca14eaf9 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Foamy Water.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a151e9b9ce47aec4381e4290876348f5 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Fractal Lines.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2ff202efea62aa4498cd5e9cf6025818 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Gears Shader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31f7368a6c855854fb54ffb89c41645e 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/GlowingMarbilingBlack.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/WtdXR8 2 | Shader "Unlit/GlowingMarbilingBlack" 3 | { 4 | Properties 5 | { 6 | _Speed("Speed",Range(0.01,10.0)) = 1.0 7 | _Scale("Scale",Range(1.0,10.0)) = 2.0 8 | } 9 | SubShader 10 | { 11 | Tags { "RenderType"="Opaque" } 12 | LOD 100 13 | 14 | Pass 15 | { 16 | CGPROGRAM 17 | #pragma vertex vert 18 | #pragma fragment frag 19 | 20 | #include "UnityCG.cginc" 21 | 22 | struct appdata 23 | { 24 | float4 vertex : POSITION; 25 | float2 uv : TEXCOORD0; 26 | }; 27 | 28 | struct v2f 29 | { 30 | float2 uv : TEXCOORD0; 31 | float4 vertex : SV_POSITION; 32 | }; 33 | 34 | fixed _Speed; 35 | fixed _Scale; 36 | 37 | v2f vert (appdata v) 38 | { 39 | v2f o; 40 | o.vertex = UnityObjectToClipPos(v.vertex); 41 | o.uv = v.uv; 42 | return o; 43 | } 44 | 45 | fixed4 frag (v2f i) : SV_Target 46 | { 47 | fixed2 uv = (_Scale * i.uv - _ScreenParams.xy) ; 48 | 49 | fixed time = _Time.y * _Speed; 50 | for(float i = 1.0; i < 5.0; i++) 51 | { 52 | uv.x += 0.6 / i * cos(i * 2.5* uv.y + time); 53 | uv.y += 0.6 / i * cos(i * 1.5 * uv.x + time); 54 | } 55 | 56 | return fixed4(fixed3(0.1,0.1,0.1)/abs(sin(time - uv.y - uv.x)), 1.0); 57 | } 58 | ENDCG 59 | } 60 | } 61 | } 62 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e2a75f761429b024c84a5b9b0746a3d6 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/LineAnimation.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b37bc860359db84cbbeb5f3654449e2 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Looping circles.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b8ef72ea73bac22498171c82fb2ece4c 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/MagmaRocks.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a836f2da58abbaf459bea393f87ed09e 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/NewComputeShader.compute: -------------------------------------------------------------------------------- 1 | // Each #kernel tells which function to compile; you can have many kernels 2 | #pragma kernel CSMain 3 | 4 | // Create a RenderTexture with enableRandomWrite flag and set it 5 | // with cs.SetTexture 6 | RWTexture2D Result; 7 | 8 | [numthreads(8,8,1)] 9 | void CSMain (uint3 id : SV_DispatchThreadID) 10 | { 11 | // TODO: insert actual code here! 12 | 13 | Result[id.xy] = float4(id.x & id.y, (id.x & 15)/15.0, (id.y & 15)/15.0, 0.0); 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/NewComputeShader.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0e858f864ac32fd46ae3971189599b84 3 | ComputeShaderImporter: 4 | externalObjects: {} 5 | currentAPIMask: 4 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Noise Waves.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e478170076b48546ae031910d0175fc 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/PixelatedLines.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 94c62f8ca0ea22345b1a753c7102d8c9 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Plasma Globemod Sphere.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 863acc711d816cb418b2ec56ca4cd08a 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/PolyGrid.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 292b1b06eb6c0c04b8de0c89a4b5ce77 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Quicky25.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/wlySWc 2 | Shader "Unlit/Quicky25" 3 | { 4 | Properties 5 | { 6 | _Speed("Speed",Range(0.0,5.0)) = 1.0 7 | _Scale("Scale",Range(1.0,10.0)) = 1.0 8 | } 9 | SubShader 10 | { 11 | Tags { "RenderType"="Opaque" } 12 | LOD 100 13 | 14 | Pass 15 | { 16 | CGPROGRAM 17 | #pragma vertex vert 18 | #pragma fragment frag 19 | 20 | #include "UnityCG.cginc" 21 | 22 | struct appdata 23 | { 24 | float4 vertex : POSITION; 25 | float2 uv : TEXCOORD0; 26 | }; 27 | 28 | struct v2f 29 | { 30 | float2 uv : TEXCOORD0; 31 | float4 vertex : SV_POSITION; 32 | }; 33 | 34 | fixed _Scale,_Speed; 35 | 36 | v2f vert (appdata v) 37 | { 38 | v2f o; 39 | o.vertex = UnityObjectToClipPos(v.vertex); 40 | o.uv = v.uv; 41 | return o; 42 | } 43 | 44 | fixed2x2 Rot(fixed a) 45 | { 46 | fixed c= cos(a),s=sin(a); 47 | return fixed2x2(c,-s,s,c); 48 | } 49 | 50 | fixed fig(fixed2 uv) 51 | { 52 | mul(uv, Rot(_Time.y*.33 + cos(length(uv.y-uv.x)))); 53 | return 0.1/smoothstep(0.1, 0.9, abs(uv.x*4.) + sin(_Time.y*.5)*+pow(length(uv),2.)); 54 | } 55 | 56 | fixed4 frag (v2f i) : SV_Target 57 | { 58 | fixed2 uv = (i.uv - 0.5) * _Scale; 59 | 60 | fixed3 col = fixed3(0.,0,0); 61 | 62 | fixed colresult = fig(uv) + fig(mul(uv, Rot(3.141/uv.x))); 63 | col = fixed3(colresult, colresult, colresult); 64 | fixed2 cc = mul(uv, Rot(-_Time.y)); 65 | col= lerp(fixed3(.0,.0,.0), fixed3(.9 * abs(atan2(cc.y,cc.x))/3.141592,.2,.9), col); 66 | return fixed4(col,1.0); 67 | } 68 | ENDCG 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Quicky25.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d589ed172e71d9a45a5b0c71002dde5a 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/QuickyThing.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3f8b1601c4fac1f4bb7ceaa1a91a5683 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/RotatingCutCircles.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 469d5dd093fa31b43bdd7238ac25a8d8 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/RotatingWavesCircle.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dfa1128f58d0059428d88c0eccb72a5c 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/SamplingArtFacts.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/ttVSWd 2 | Shader "Unlit/SamplingArtFacts" 3 | { 4 | Properties 5 | { 6 | _Scale("Scale",Range(0.01,10.0)) = 1.0 7 | } 8 | SubShader 9 | { 10 | Tags { "RenderType"="Opaque" } 11 | LOD 100 12 | 13 | Pass 14 | { 15 | CGPROGRAM 16 | #pragma vertex vert 17 | #pragma fragment frag 18 | 19 | #include "UnityCG.cginc" 20 | 21 | struct appdata 22 | { 23 | float4 vertex : POSITION; 24 | float2 uv : TEXCOORD0; 25 | }; 26 | 27 | struct v2f 28 | { 29 | float2 uv : TEXCOORD0; 30 | float4 vertex : SV_POSITION; 31 | }; 32 | 33 | fixed _Scale; 34 | 35 | v2f vert (appdata v) 36 | { 37 | v2f o; 38 | o.vertex = UnityObjectToClipPos(v.vertex); 39 | o.uv = v.uv; 40 | return o; 41 | } 42 | 43 | fixed2 Triwave(fixed2 x) 44 | { 45 | return 1.0-4.0*abs(0.5-frac(0.5*x + 0.25)); 46 | } 47 | 48 | fixed4 frag (v2f i) : SV_Target 49 | { 50 | fixed2 pt = i.uv; 51 | 52 | //fixed FACTOR = 1.0; 53 | fixed2 uv = frac(Triwave(_Scale*pt)); 54 | uv = frac(Triwave(_Scale*uv)); 55 | // uv = frac(Triwave(_Scale*uv)); 56 | //uv = frac(Triwave(_Scale*uv)); 57 | fixed2 p = fixed2(uv.x+uv.y, uv.x+uv.y)*fixed2(0.5,0.5); 58 | 59 | fixed d = distance(uv,p); 60 | 61 | fixed3 col = fixed3(0,0,0); 62 | col+= smoothstep(0.11,0.05,d); 63 | return fixed4(col,1.0); 64 | } 65 | ENDCG 66 | } 67 | } 68 | } 69 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/SamplingArtFacts.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d92403e6980322f4b9dea158a2238a27 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Sber wave.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/Wt3GDS 2 | Shader "Custom/Sber wave " 3 | { 4 | Properties 5 | { 6 | _Color("Color Back",Color)=(1.0,1.0,1.0,0.5) 7 | _LineColor("Line Color",Color)=(0.1, 0.6, 0.2,1.0) 8 | _Length("Line Length",Range(0.0,1.0)) = 0.3 9 | _Speed("Speed",Range(0.0,10.0)) = 2.0 10 | } 11 | 12 | SubShader 13 | { 14 | Tags { "RenderType" = "Transparent" "Queue" = "Transparent" } 15 | 16 | Pass 17 | { 18 | ZWrite Off 19 | Blend SrcAlpha OneMinusSrcAlpha 20 | 21 | CGPROGRAM 22 | #pragma vertex vert 23 | #pragma fragment frag 24 | #include "UnityCG.cginc" 25 | 26 | struct VertexInput 27 | { 28 | fixed4 vertex : POSITION; 29 | fixed2 uv : TEXCOORD0; 30 | fixed4 tangent : TANGENT; 31 | fixed3 normal : NORMAL; 32 | }; 33 | 34 | 35 | struct VertexOutput 36 | { 37 | fixed4 pos : SV_POSITION; 38 | fixed2 uv : TEXCOORD0; 39 | }; 40 | 41 | //Variables 42 | fixed4 _Color; 43 | fixed4 _LineColor; 44 | fixed _Length; 45 | fixed _Speed; 46 | 47 | VertexOutput vert(VertexInput v) 48 | { 49 | VertexOutput o; 50 | o.pos = UnityObjectToClipPos(v.vertex); 51 | o.uv = v.uv; 52 | return o; 53 | } 54 | 55 | fixed4 frag(VertexOutput i) : SV_Target 56 | { 57 | // Normalized pixel coordinates (from 0 to 1) 58 | fixed2 uv = i.uv / 1; 59 | 60 | fixed time = _Time.y * _Speed; 61 | // Time varying pixel color 62 | fixed4 col = _Color; 63 | 64 | fixed4 lineColor = _LineColor; 65 | 66 | fixed w = uv.y - _Length; 67 | w += sin(uv.x * 4. + time / 3.) / 8.; 68 | w += sin(uv.x * 8. + time / 2.) / 16.; 69 | w += sin(uv.x * 16. - time / 1.) / 32.; 70 | 71 | w = smoothstep(0.02, 0., w); 72 | w -= step(0.9, sin(uv.x * 220.)); 73 | 74 | w -= smoothstep(0.3, 0., uv.x); 75 | w -= smoothstep(0.7, 1., uv.x); 76 | col = lerp(col, lineColor, w); 77 | 78 | // Output to screen 79 | return fixed4(col); 80 | } 81 | ENDCG 82 | } 83 | } 84 | } 85 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Sber wave.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b75e0a9f65f046d489a5b48fe0f53f98 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/SimplePrespectiveGrid.shader: -------------------------------------------------------------------------------- 1 | //https://www.shadertoy.com/view/wlGGRy 2 | Shader "Unlit/SimplePrespectiveGrid" 3 | { 4 | Properties 5 | { 6 | _depth("Depth",Range(0.1,2.0)) = 1.0 7 | _Thickness("Thickness",Range(0.01,0.5)) = 0.04 8 | } 9 | SubShader 10 | { 11 | Tags { "RenderType"="Opaque" } 12 | LOD 100 13 | 14 | Pass 15 | { 16 | CGPROGRAM 17 | #pragma vertex vert 18 | #pragma fragment frag 19 | 20 | #include "UnityCG.cginc" 21 | 22 | struct appdata 23 | { 24 | float4 vertex : POSITION; 25 | float2 uv : TEXCOORD0; 26 | }; 27 | 28 | struct v2f 29 | { 30 | float2 uv : TEXCOORD0; 31 | float4 vertex : SV_POSITION; 32 | }; 33 | 34 | v2f vert (appdata v) 35 | { 36 | v2f o; 37 | o.vertex = UnityObjectToClipPos(v.vertex); 38 | o.uv = v.uv; 39 | return o; 40 | } 41 | 42 | fixed _depth; 43 | fixed _Thickness; 44 | 45 | fixed4 frag (v2f i) : SV_Target 46 | { 47 | 48 | fixed2 uv = (i.uv.xy-.5)/2.; 49 | 50 | fixed d = _depth/abs(uv.y); //depth 51 | fixed2 pv = fixed2(uv.x*d, d); //perspective 52 | pv.y += _Time.y; //offset 53 | pv *= 4.; //scale 54 | 55 | fixed2 gpv = abs((frac(pv)-.5)*2.); //grid vector 56 | 57 | fixed b = 10./_ScreenParams.y*d; //blur 58 | fixed t = _Thickness; //thickness 59 | 60 | fixed g = 1.-smoothstep(t-b,t+b,gpv.x)*smoothstep(t-b,t+b,gpv.y); //grid 61 | 62 | //fixed scol = (g) + sin(_Time.y)*0.5 +0.5; 63 | fixed3 col = fixed3(g/d,g/d,g/d); 64 | //fixed3 col2 = fixed3(scol,scol,scol); 65 | 66 | return fixed4(col,1.); 67 | } 68 | ENDCG 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/SimplePrespectiveGrid.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c59a364a0d4e754faf3ed15d43c97d4 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/SmokeyTrails.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 813c7e2cbb20e9c4890c63385cc0374f 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/SnakeSkine.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 830d1c65d4915b247b1ffef5635001f5 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/SpiralColors.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f18b0bfc10940c646876a1cc9473435e 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/SunShine.shader: -------------------------------------------------------------------------------- 1 | //https://www.shadertoy.com/view/3sXyRr 2 | Shader "Unlit/SunShine" 3 | { 4 | Properties 5 | { 6 | _MainTex ("Texture", 2D) = "white" {} 7 | } 8 | SubShader 9 | { 10 | Tags { "RenderType"="Opaque" } 11 | LOD 100 12 | 13 | Pass 14 | { 15 | CGPROGRAM 16 | #pragma vertex vert 17 | #pragma fragment frag 18 | 19 | #include "UnityCG.cginc" 20 | 21 | struct appdata 22 | { 23 | float4 vertex : POSITION; 24 | float2 uv : TEXCOORD0; 25 | }; 26 | 27 | struct v2f 28 | { 29 | float2 uv : TEXCOORD0; 30 | float4 vertex : SV_POSITION; 31 | }; 32 | 33 | 34 | v2f vert (appdata v) 35 | { 36 | v2f o; 37 | o.vertex = UnityObjectToClipPos(v.vertex); 38 | o.uv = v.uv; 39 | return o; 40 | } 41 | 42 | fixed box(fixed3 p, fixed3 s) 43 | { 44 | fixed3 q = frac(p)*2.0 -1.0; 45 | return length(max(abs(q)-s,0.0)); 46 | } 47 | 48 | 49 | fixed trace (fixed3 o,fixed3 r) 50 | { 51 | fixed t = 0.0; 52 | for(int i=0;i<50;i++) 53 | { 54 | fixed3 p = o+r*t; 55 | fixed d0 = box(p-fixed3(0,0,0),fixed3(0.25,1,0.5)); 56 | t+=d0*0.5; 57 | } 58 | return t; 59 | } 60 | 61 | fixed4 frag (v2f i) : SV_Target 62 | { 63 | fixed2 uv = i.uv;//vec2(fragCoord.x/iResolution.x,fragCoord.y/iResolution.y) ; 64 | uv-= 0.5; 65 | //uv/= vec2(iResolution.y/iResolution.x,1.0); 66 | 67 | fixed3 r = normalize(fixed3(uv,0.1)); 68 | fixed tt = _Time.y*0.25; 69 | r.yz *= sin((r.yz*100.0+tt)); 70 | fixed3 o = fixed3(0,0,tt); 71 | 72 | fixed t = trace(o,r); 73 | 74 | fixed fog = 0.5/(1.0+t*t*0.1); 75 | return fixed4(fixed3(fog+fixed3(1,0.3,0.0)),1); 76 | } 77 | ENDCG 78 | } 79 | } 80 | } 81 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/SunShine.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8994f5b2071f64442b2cece53854e61d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/SwirlyTiledTunnel.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/WslcRr 2 | Shader "Unlit/SwirlyTiledTunnel" 3 | { 4 | Properties 5 | { 6 | _Speed("Speed",Range(0.0,5.0)) = 0.5 7 | _Scale("Scale",Range(1.0,5.0)) = 2.0 8 | 9 | _Linethicness("Line Thicness",Range(0.01,1.0)) = 0.15 10 | } 11 | SubShader 12 | { 13 | Tags { "RenderType"="Opaque" } 14 | LOD 100 15 | 16 | Pass 17 | { 18 | CGPROGRAM 19 | #pragma vertex vert 20 | #pragma fragment frag 21 | 22 | #include "UnityCG.cginc" 23 | 24 | struct appdata 25 | { 26 | float4 vertex : POSITION; 27 | float2 uv : TEXCOORD0; 28 | }; 29 | 30 | struct v2f 31 | { 32 | float2 uv : TEXCOORD0; 33 | float4 vertex : SV_POSITION; 34 | }; 35 | 36 | fixed _Speed,_Scale, _Linethicness; 37 | 38 | v2f vert (appdata v) 39 | { 40 | v2f o; 41 | o.vertex = UnityObjectToClipPos(v.vertex); 42 | o.uv = v.uv; 43 | return o; 44 | } 45 | 46 | static fixed n = 13.; 47 | static fixed k = 1.; 48 | 49 | 50 | fixed pattern(fixed2 p) // random 51 | { 52 | return 0.6 * pow(abs(sin(p.x * 3.141) * sin(p.y * 3.141)), _Linethicness); 53 | } 54 | 55 | fixed4 frag (v2f i) : SV_Target 56 | { 57 | fixed2 uv = (i.uv-0.5) * _Scale; 58 | fixed tt = _Time.y * _Speed; 59 | 60 | fixed2 m; 61 | fixed cr = k * pow((sin(tt * 0.5) * 3.5 + 0.5), 1.0); 62 | m.x = atan2(uv.x, uv.y) / 6.283 * n; 63 | m.x += 1.5 * sin(length(uv) * cr + 3.141); 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b206c7ec1d764f541a2f2ac892a7400f 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/Tooth Pick cover.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 094e3792d2317bc4cb08d9024b65134f 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Shader Toy shaders/TrippyVisuals.shader: -------------------------------------------------------------------------------- 1 | // https://www.shadertoy.com/view/tlyXzw 2 | Shader "Unlit/TrippyVisuals" 3 | { 4 | Properties 5 | { 6 | _Speed("Speed",Range(0.0,10.0)) = 1.0 7 | _Scale("Scale",Range(0.0,25.0)) = 5.0 8 | _Color("Color Multiply",Color) = (0.7, 1.0, 1.2, 1.0) 9 | _LineCount("Line count",Range(0.0,100)) = 10 10 | } 11 | SubShader 12 | { 13 | Tags { "RenderType"="Opaque" } 14 | LOD 100 15 | 16 | Pass 17 | { 18 | CGPROGRAM 19 | #pragma vertex vert 20 | #pragma fragment frag 21 | 22 | #include "UnityCG.cginc" 23 | 24 | struct appdata 25 | { 26 | float4 vertex : POSITION; 27 | float2 uv : TEXCOORD0; 28 | }; 29 | 30 | struct v2f 31 | { 32 | float2 uv : TEXCOORD0; 33 | float4 vertex : SV_POSITION; 34 | }; 35 | 36 | v2f vert (appdata v) 37 | { 38 | v2f o; 39 | o.vertex = UnityObjectToClipPos(v.vertex); 40 | o.uv = v.uv; 41 | return o; 42 | } 43 | 44 | fixed _Speed, _Scale, _LineCount; 45 | fixed4 _Color; 46 | 47 | fixed4 frag (v2f i) : SV_Target 48 | { 49 | fixed2 uv = ( i.uv - 0.5) * _Scale; 50 | fixed time = _Time.y * _Speed; 51 | 52 | fixed betrag = length(fixed2(uv.x,uv.y)); 53 | fixed winkel = atan2(uv.y, 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TEXCOORD0; 29 | float4 vertex : SV_POSITION; 30 | }; 31 | 32 | fixed _Width; 33 | 34 | v2f vert (appdata v) 35 | { 36 | v2f o; 37 | o.vertex = UnityObjectToClipPos(v.vertex); 38 | o.uv = v.uv; 39 | return o; 40 | } 41 | 42 | fixed Hash21(fixed2 p) // random number function 43 | { 44 | p = frac(p* fixed2(233.32, 851.73)); 45 | p += dot(p, p +23.45); 46 | return frac(p.x*p.y); 47 | } 48 | 49 | fixed4 frag (v2f i) : SV_Target 50 | { 51 | fixed2 uv = (i.uv -0.5) * 10 + _Time.y; 52 | fixed4 col= fixed4(0,0,0,0); 53 | 54 | fixed2 gv = frac(uv) -0.5; 55 | fixed2 id = floor(uv); 56 | 57 | fixed n = Hash21(id); // random numer to rotate lines 58 | if(n < 0.5) gv.x *= -1; 59 | 60 | //Draw solid lines rectangles 61 | fixed d = abs(abs(gv.x + gv.y) - 0.5); 62 | fixed mask = smoothstep(0.01, -0.01, d- _Width); 63 | 64 | // draw Circles lines 65 | /* fixed d = length(gv - sign(gv.x+gv.y)*0.5) - 0.5; 66 | fixed mask = smoothstep(0.01, -0.01, abs(d)- _Width); */ 67 | 68 | col += mask; 69 | 70 | // 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-------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Marco Zakaria 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.17.1", 4 | "com.unity.ide.rider": "3.0.15", 5 | "com.unity.ide.visualstudio": "2.0.16", 6 | "com.unity.ide.vscode": "1.2.5", 7 | "com.unity.recorder": "3.0.3", 8 | "com.unity.render-pipelines.universal": "12.1.7", 9 | "com.unity.test-framework": "1.1.31", 10 | "com.unity.textmeshpro": "3.0.6", 11 | "com.unity.timeline": "1.6.4", 12 | "com.unity.ugui": "1.0.0", 13 | "com.unity.modules.ai": "1.0.0", 14 | "com.unity.modules.androidjni": "1.0.0", 15 | "com.unity.modules.animation": "1.0.0", 16 | "com.unity.modules.assetbundle": "1.0.0", 17 | "com.unity.modules.audio": "1.0.0", 18 | "com.unity.modules.cloth": "1.0.0", 19 | "com.unity.modules.director": "1.0.0", 20 | "com.unity.modules.imageconversion": "1.0.0", 21 | "com.unity.modules.imgui": "1.0.0", 22 | "com.unity.modules.jsonserialize": "1.0.0", 23 | "com.unity.modules.particlesystem": "1.0.0", 24 | "com.unity.modules.physics": "1.0.0", 25 | "com.unity.modules.physics2d": "1.0.0", 26 | "com.unity.modules.screencapture": "1.0.0", 27 | "com.unity.modules.terrain": "1.0.0", 28 | "com.unity.modules.terrainphysics": "1.0.0", 29 | "com.unity.modules.tilemap": "1.0.0", 30 | "com.unity.modules.ui": "1.0.0", 31 | "com.unity.modules.uielements": "1.0.0", 32 | "com.unity.modules.umbra": "1.0.0", 33 | "com.unity.modules.unityanalytics": "1.0.0", 34 | "com.unity.modules.unitywebrequest": "1.0.0", 35 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 36 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 37 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 38 | "com.unity.modules.unitywebrequestwww": "1.0.0", 39 | "com.unity.modules.vehicles": "1.0.0", 40 | "com.unity.modules.video": "1.0.0", 41 | "com.unity.modules.vr": "1.0.0", 42 | "com.unity.modules.wind": "1.0.0", 43 | "com.unity.modules.xr": "1.0.0" 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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