├── .github └── workflows │ ├── linux-build.yml │ └── windows-build.yml ├── .gitignore ├── 3rdparty ├── CMakeLists.txt ├── GLEW │ ├── bin │ │ └── glew32.dll │ ├── include │ │ └── GL │ │ │ ├── eglew.h │ │ │ ├── glew.h │ │ │ ├── glxew.h │ │ │ └── wglew.h │ └── lib │ │ ├── glew32.lib │ │ └── glew32s.lib ├── ImGui │ └── ImGui │ │ ├── CMakeLists.txt │ │ ├── ImGuizmo │ │ ├── ImGuizmo.cpp │ │ └── ImGuizmo.h │ │ ├── LICENSE.txt │ │ ├── imconfig.h │ │ ├── imgui.cpp │ │ ├── imgui.h │ │ ├── imgui_demo.cpp │ │ ├── imgui_draw.cpp │ │ ├── imgui_internal.h │ │ ├── imgui_stdlib.cpp │ │ ├── imgui_stdlib.h │ │ ├── imgui_tables.cpp │ │ ├── imgui_widgets.cpp │ │ ├── imguifilesystem │ │ ├── dirent_portable.h │ │ ├── imguifilesystem.cpp │ │ └── imguifilesystem.h │ │ ├── imstb_rectpack.h │ │ ├── imstb_textedit.h │ │ └── imstb_truetype.h ├── OpenAL │ ├── bin │ │ └── OpenAL32.dll │ ├── include │ │ └── AL │ │ │ ├── al.h │ │ │ ├── alc.h │ │ │ ├── alext.h │ │ │ ├── efx-creative.h │ │ │ ├── efx-presets.h │ │ │ └── efx.h │ └── lib │ │ └── OpenAL32.lib ├── SDL2 │ ├── bin │ │ ├── OpenAL32.dll │ │ ├── SDL2.dll │ │ ├── SDL2_image.dll │ │ ├── libjpeg-9.dll │ │ ├── libpng16-16.dll │ │ ├── libtiff-5.dll │ │ ├── libwebp-4.dll │ │ └── zlib1.dll │ ├── include │ │ └── SDL2 │ │ │ ├── SDL.h │ │ │ ├── SDL_assert.h │ │ │ ├── SDL_atomic.h │ │ │ ├── SDL_audio.h │ │ │ ├── SDL_bits.h │ │ │ ├── SDL_blendmode.h │ │ │ ├── SDL_clipboard.h │ │ │ ├── SDL_config.h │ │ │ ├── SDL_cpuinfo.h │ │ │ ├── SDL_egl.h │ │ │ ├── SDL_endian.h │ │ │ ├── SDL_error.h │ │ │ ├── SDL_events.h │ │ │ ├── SDL_filesystem.h │ │ │ ├── SDL_gamecontroller.h │ │ │ ├── SDL_gesture.h │ │ │ ├── SDL_haptic.h │ │ │ ├── SDL_hints.h │ │ │ ├── SDL_image.h │ │ │ ├── SDL_joystick.h │ │ │ ├── SDL_keyboard.h │ │ │ ├── SDL_keycode.h │ │ │ ├── SDL_loadso.h │ │ │ ├── SDL_log.h │ │ │ ├── SDL_main.h │ │ │ ├── SDL_messagebox.h │ │ │ ├── SDL_mouse.h │ │ │ ├── SDL_mutex.h │ │ │ ├── SDL_name.h │ │ │ ├── SDL_opengl.h │ │ │ ├── SDL_opengl_glext.h │ │ │ ├── SDL_opengles.h │ │ │ ├── SDL_opengles2.h │ │ │ ├── SDL_opengles2_gl2.h │ │ │ ├── SDL_opengles2_gl2ext.h │ │ │ ├── SDL_opengles2_gl2platform.h │ │ │ ├── SDL_opengles2_khrplatform.h │ │ │ ├── SDL_pixels.h │ │ │ ├── SDL_platform.h │ │ │ ├── SDL_power.h │ │ │ ├── SDL_quit.h │ │ │ ├── SDL_rect.h │ │ │ ├── SDL_render.h │ │ │ ├── SDL_revision.h │ │ │ ├── SDL_rwops.h │ │ │ ├── SDL_scancode.h │ │ │ ├── SDL_shape.h │ │ │ ├── SDL_stdinc.h │ │ │ ├── SDL_surface.h │ │ │ ├── SDL_system.h │ │ │ ├── SDL_syswm.h │ │ │ ├── SDL_test.h │ │ │ ├── SDL_test_assert.h │ │ │ ├── SDL_test_common.h │ │ │ ├── SDL_test_compare.h │ │ │ ├── SDL_test_crc32.h │ │ │ ├── SDL_test_font.h │ │ │ ├── SDL_test_fuzzer.h │ │ │ ├── SDL_test_harness.h │ │ │ ├── SDL_test_images.h │ │ │ ├── SDL_test_log.h │ │ │ ├── SDL_test_md5.h │ │ │ ├── SDL_test_random.h │ │ │ ├── SDL_thread.h │ │ │ ├── SDL_timer.h │ │ │ ├── SDL_touch.h │ │ │ ├── SDL_types.h │ │ │ ├── SDL_version.h │ │ │ ├── SDL_video.h │ │ │ ├── begin_code.h │ │ │ └── close_code.h │ └── lib │ │ ├── SDL2.lib │ │ ├── SDL2_image.lib │ │ └── SDL_sound.lib ├── SimpleIni │ └── SimpleIni │ │ ├── CMakeLists.txt │ │ ├── SimpleIni.cpp │ │ └── SimpleIni.h ├── assimp │ ├── bin │ │ └── assimp.dll │ ├── include │ │ └── assimp │ │ │ ├── .editorconfig │ │ │ ├── Compiler │ │ │ ├── poppack1.h │ │ │ ├── pstdint.h │ │ │ └── pushpack1.h │ │ │ ├── DefaultLogger.hpp │ │ │ ├── Exporter.hpp │ │ │ ├── IOStream.hpp │ │ │ ├── IOSystem.hpp │ │ │ ├── Importer.hpp │ │ │ ├── LogStream.hpp │ │ │ ├── Logger.hpp │ │ │ ├── NullLogger.hpp │ │ │ ├── ProgressHandler.hpp │ │ │ ├── ai_assert.h │ │ │ ├── anim.h │ │ │ ├── camera.h │ │ │ ├── cexport.h │ │ │ ├── cfileio.h │ │ │ ├── cimport.h │ │ │ ├── color4.h │ │ │ ├── color4.inl │ │ │ ├── config.h │ │ │ ├── config.h.in │ │ │ ├── defs.h │ │ │ ├── importerdesc.h │ │ │ ├── light.h │ │ │ ├── material.h │ │ │ ├── material.inl │ │ │ ├── matrix3x3.h │ │ │ ├── matrix3x3.inl │ │ │ ├── matrix4x4.h │ │ │ ├── matrix4x4.inl │ │ │ ├── mesh.h │ │ │ ├── metadata.h │ │ │ ├── port │ │ │ └── AndroidJNI │ │ │ │ └── AndroidJNIIOSystem.h │ │ │ ├── postprocess.h │ │ │ ├── quaternion.h │ │ │ ├── quaternion.inl │ │ │ ├── scene.h │ │ │ ├── texture.h │ │ │ ├── types.h │ │ │ ├── vector2.h │ │ │ ├── vector2.inl │ │ │ ├── vector3.h │ │ │ ├── vector3.inl │ │ │ └── version.h │ └── lib │ │ └── assimp.lib ├── bullet │ ├── include │ │ └── bullet │ │ │ ├── BulletCollision │ │ │ ├── BroadphaseCollision │ │ │ │ ├── btAxisSweep3.h │ │ │ │ ├── btBroadphaseInterface.h │ │ │ │ ├── btBroadphaseProxy.h │ │ │ │ ├── btCollisionAlgorithm.h │ │ │ │ ├── btDbvt.h │ │ │ │ ├── btDbvtBroadphase.h │ │ │ │ ├── btDispatcher.h │ │ │ │ ├── btMultiSapBroadphase.h │ │ │ │ ├── btOverlappingPairCache.h │ │ │ │ ├── btOverlappingPairCallback.h │ │ │ │ ├── btQuantizedBvh.h │ │ │ │ └── btSimpleBroadphase.h │ │ │ ├── CollisionDispatch │ │ │ │ ├── SphereTriangleDetector.h │ │ │ │ ├── btActivatingCollisionAlgorithm.h │ │ │ │ ├── btBox2dBox2dCollisionAlgorithm.h │ │ │ │ ├── btBoxBoxCollisionAlgorithm.h │ │ │ │ ├── btBoxBoxDetector.h │ │ │ │ ├── btCollisionConfiguration.h │ │ │ │ ├── btCollisionCreateFunc.h │ │ │ │ ├── btCollisionDispatcher.h │ │ │ │ ├── btCollisionObject.h │ │ │ │ ├── btCollisionObjectWrapper.h │ │ │ │ ├── btCollisionWorld.h │ │ │ │ ├── btCollisionWorldImporter.h │ │ │ │ ├── btCompoundCollisionAlgorithm.h │ │ │ │ ├── btCompoundCompoundCollisionAlgorithm.h │ │ │ │ ├── btConvex2dConvex2dAlgorithm.h │ │ │ │ ├── btConvexConcaveCollisionAlgorithm.h │ │ │ │ ├── btConvexConvexAlgorithm.h │ │ │ │ ├── btConvexPlaneCollisionAlgorithm.h │ │ │ │ ├── btDefaultCollisionConfiguration.h │ │ │ │ ├── btEmptyCollisionAlgorithm.h │ │ │ │ ├── btGhostObject.h │ │ │ │ ├── btHashedSimplePairCache.h │ │ │ │ ├── btInternalEdgeUtility.h │ │ │ │ ├── btManifoldResult.h │ │ │ │ ├── btSimulationIslandManager.h │ │ │ │ ├── btSphereBoxCollisionAlgorithm.h │ │ │ │ ├── btSphereSphereCollisionAlgorithm.h │ │ │ │ ├── btSphereTriangleCollisionAlgorithm.h │ │ │ │ └── btUnionFind.h │ │ │ ├── CollisionShapes │ │ │ │ ├── btBox2dShape.h │ │ │ │ ├── btBoxShape.h │ │ │ │ ├── btBvhTriangleMeshShape.h │ │ │ │ ├── btCapsuleShape.h │ │ │ │ ├── btCollisionMargin.h │ │ │ │ ├── btCollisionShape.h │ │ │ │ ├── btCompoundShape.h │ │ │ │ ├── btConcaveShape.h │ │ │ │ ├── btConeShape.h │ │ │ │ ├── btConvex2dShape.h │ │ │ │ ├── btConvexHullShape.h │ │ │ │ ├── btConvexInternalShape.h │ │ │ │ ├── btConvexPointCloudShape.h │ │ │ │ ├── btConvexPolyhedron.h │ │ │ │ ├── btConvexShape.h │ │ │ │ ├── btConvexTriangleMeshShape.h │ │ │ │ ├── btCylinderShape.h │ │ │ │ ├── btEmptyShape.h │ │ │ │ ├── btHeightfieldTerrainShape.h │ │ │ │ ├── btMaterial.h │ │ │ │ ├── btMinkowskiSumShape.h │ │ │ │ ├── btMultiSphereShape.h │ │ │ │ ├── btMultimaterialTriangleMeshShape.h │ │ │ │ ├── btOptimizedBvh.h │ │ │ │ ├── btPolyhedralConvexShape.h │ │ │ │ ├── btScaledBvhTriangleMeshShape.h │ │ │ │ ├── btShapeHull.h │ │ │ │ ├── btSphereShape.h │ │ │ │ ├── btStaticPlaneShape.h │ │ │ │ ├── btStridingMeshInterface.h │ │ │ │ ├── btTetrahedronShape.h │ │ │ │ ├── btTriangleBuffer.h │ │ │ │ ├── btTriangleCallback.h │ │ │ │ ├── btTriangleIndexVertexArray.h │ │ │ │ ├── btTriangleIndexVertexMaterialArray.h │ │ │ │ ├── btTriangleInfoMap.h │ │ │ │ ├── btTriangleMesh.h │ │ │ │ ├── btTriangleMeshShape.h │ │ │ │ ├── btTriangleShape.h │ │ │ │ └── btUniformScalingShape.h │ │ │ ├── Gimpact │ │ │ │ ├── btBoxCollision.h │ │ │ │ ├── btClipPolygon.h │ │ │ │ ├── btCompoundFromGimpact.h │ │ │ │ ├── btContactProcessing.h │ │ │ │ ├── btGImpactBvh.h │ │ │ │ ├── btGImpactCollisionAlgorithm.h │ │ │ │ ├── btGImpactMassUtil.h │ │ │ │ ├── btGImpactQuantizedBvh.h │ │ │ │ ├── btGImpactShape.h │ │ │ │ ├── btGenericPoolAllocator.h │ │ │ │ ├── btGeometryOperations.h │ │ │ │ ├── btQuantization.h │ │ │ │ ├── btTriangleShapeEx.h │ │ │ │ ├── gim_array.h │ │ │ │ ├── gim_basic_geometry_operations.h │ │ │ │ ├── gim_bitset.h │ │ │ │ ├── gim_box_collision.h │ │ │ │ ├── gim_box_set.h │ │ │ │ ├── gim_clip_polygon.h │ │ │ │ ├── gim_contact.h │ │ │ │ ├── gim_geom_types.h │ │ │ │ ├── gim_geometry.h │ │ │ │ ├── gim_hash_table.h │ │ │ │ ├── gim_linear_math.h │ │ │ │ ├── gim_math.h │ │ │ │ ├── gim_memory.h │ │ │ │ ├── gim_radixsort.h │ │ │ │ └── gim_tri_collision.h │ │ │ └── NarrowPhaseCollision │ │ │ │ ├── btComputeGjkEpaPenetration.h │ │ │ │ ├── btContinuousConvexCollision.h │ │ │ │ ├── btConvexCast.h │ │ │ │ ├── btConvexPenetrationDepthSolver.h │ │ │ │ ├── btDiscreteCollisionDetectorInterface.h │ │ │ │ ├── btGjkCollisionDescription.h │ │ │ │ ├── btGjkConvexCast.h │ │ │ │ ├── btGjkEpa2.h │ │ │ │ ├── btGjkEpa3.h │ │ │ │ ├── btGjkEpaPenetrationDepthSolver.h │ │ │ │ ├── btGjkPairDetector.h │ │ │ │ ├── btManifoldPoint.h │ │ │ │ ├── btMinkowskiPenetrationDepthSolver.h │ │ │ │ ├── btMprPenetration.h │ │ │ │ ├── btPersistentManifold.h │ │ │ │ ├── btPointCollector.h │ │ │ │ ├── btPolyhedralContactClipping.h │ │ │ │ ├── btRaycastCallback.h │ │ │ │ ├── btSimplexSolverInterface.h │ │ │ │ ├── btSubSimplexConvexCast.h │ │ │ │ └── btVoronoiSimplexSolver.h │ │ │ ├── BulletDynamics │ │ │ ├── Character │ │ │ │ ├── btCharacterControllerInterface.h │ │ │ │ └── btKinematicCharacterController.h │ │ │ ├── ConstraintSolver │ │ │ │ ├── btConeTwistConstraint.h │ │ │ │ ├── btConstraintSolver.h │ │ │ │ ├── btContactConstraint.h │ │ │ │ ├── btContactSolverInfo.h │ │ │ │ ├── btFixedConstraint.h │ │ │ │ ├── btGearConstraint.h │ │ │ │ ├── btGeneric6DofConstraint.h │ │ │ │ ├── btGeneric6DofSpring2Constraint.h │ │ │ │ ├── btGeneric6DofSpringConstraint.h │ │ │ │ ├── btHinge2Constraint.h │ │ │ │ ├── btHingeConstraint.h │ │ │ │ ├── btJacobianEntry.h │ │ │ │ ├── btNNCGConstraintSolver.h │ │ │ │ ├── btPoint2PointConstraint.h │ │ │ │ ├── btSequentialImpulseConstraintSolver.h │ │ │ │ ├── btSliderConstraint.h │ │ │ │ ├── btSolve2LinearConstraint.h │ │ │ │ ├── btSolverBody.h │ │ │ │ ├── btSolverConstraint.h │ │ │ │ ├── btTypedConstraint.h │ │ │ │ └── btUniversalConstraint.h │ │ │ ├── Dynamics │ │ │ │ ├── btActionInterface.h │ │ │ │ ├── btDiscreteDynamicsWorld.h │ │ │ │ ├── btDynamicsWorld.h │ │ │ │ ├── btRigidBody.h │ │ │ │ └── btSimpleDynamicsWorld.h │ │ │ ├── Featherstone │ │ │ │ ├── btMultiBody.h │ │ │ │ ├── btMultiBodyConstraint.h │ │ │ │ ├── btMultiBodyConstraintSolver.h │ │ │ │ ├── btMultiBodyDynamicsWorld.h │ │ │ │ ├── btMultiBodyFixedConstraint.h │ │ │ │ ├── btMultiBodyJointFeedback.h │ │ │ │ ├── btMultiBodyJointLimitConstraint.h │ │ │ │ ├── btMultiBodyJointMotor.h │ │ │ │ ├── btMultiBodyLink.h │ │ │ │ ├── btMultiBodyLinkCollider.h │ │ │ │ ├── btMultiBodyPoint2Point.h │ │ │ │ ├── btMultiBodySliderConstraint.h │ │ │ │ └── btMultiBodySolverConstraint.h │ │ │ ├── MLCPSolvers │ │ │ │ ├── btDantzigLCP.h │ │ │ │ ├── btDantzigSolver.h │ │ │ │ ├── btLemkeAlgorithm.h │ │ │ │ ├── btLemkeSolver.h │ │ │ │ ├── btMLCPSolver.h │ │ │ │ ├── btMLCPSolverInterface.h │ │ │ │ ├── btPATHSolver.h │ │ │ │ └── btSolveProjectedGaussSeidel.h │ │ │ └── Vehicle │ │ │ │ ├── btRaycastVehicle.h │ │ │ │ ├── btVehicleRaycaster.h │ │ │ │ └── btWheelInfo.h │ │ │ ├── BulletSoftBody │ │ │ ├── btDefaultSoftBodySolver.h │ │ │ ├── btSoftBody.h │ │ │ ├── btSoftBodyConcaveCollisionAlgorithm.h │ │ │ ├── btSoftBodyData.h │ │ │ ├── btSoftBodyHelpers.h │ │ │ ├── btSoftBodyInternals.h │ │ │ ├── btSoftBodyRigidBodyCollisionConfiguration.h │ │ │ ├── btSoftBodySolverVertexBuffer.h │ │ │ ├── btSoftBodySolvers.h │ │ │ ├── btSoftRigidCollisionAlgorithm.h │ │ │ ├── btSoftRigidDynamicsWorld.h │ │ │ ├── btSoftSoftCollisionAlgorithm.h │ │ │ └── btSparseSDF.h │ │ │ ├── LinearMath │ │ │ ├── btAabbUtil2.h │ │ │ ├── btAlignedAllocator.h │ │ │ ├── btAlignedObjectArray.h │ │ │ ├── btConvexHull.h │ │ │ ├── btConvexHullComputer.h │ │ │ ├── btCpuFeatureUtility.h │ │ │ ├── btDefaultMotionState.h │ │ │ ├── btGeometryUtil.h │ │ │ ├── btGrahamScan2dConvexHull.h │ │ │ ├── btHashMap.h │ │ │ ├── btIDebugDraw.h │ │ │ ├── btList.h │ │ │ ├── btMatrix3x3.h │ │ │ ├── btMatrixX.h │ │ │ ├── btMinMax.h │ │ │ ├── btMotionState.h │ │ │ ├── btPolarDecomposition.h │ │ │ ├── btPoolAllocator.h │ │ │ ├── btQuadWord.h │ │ │ ├── btQuaternion.h │ │ │ ├── btQuickprof.h │ │ │ ├── btRandom.h │ │ │ ├── btScalar.h │ │ │ ├── btSerializer.h │ │ │ ├── btSpatialAlgebra.h │ │ │ ├── btStackAlloc.h │ │ │ ├── btTransform.h │ │ │ ├── btTransformUtil.h │ │ │ └── btVector3.h │ │ │ ├── btBulletCollisionCommon.h │ │ │ └── btBulletDynamicsCommon.h │ └── lib │ │ ├── BulletCollision.lib │ │ ├── BulletDynamics.lib │ │ ├── BulletSoftBody.lib │ │ └── LinearMath.lib ├── glm │ └── glm │ │ ├── CMakeLists.txt │ │ ├── common.hpp │ │ ├── detail │ │ ├── _features.hpp │ │ ├── _fixes.hpp │ │ ├── _noise.hpp │ │ ├── _swizzle.hpp │ │ ├── _swizzle_func.hpp │ │ ├── _vectorize.hpp │ │ ├── compute_common.hpp │ │ ├── compute_vector_relational.hpp │ │ ├── func_common.inl │ │ ├── func_common_simd.inl │ │ ├── func_exponential.inl │ │ ├── func_exponential_simd.inl │ │ ├── func_geometric.inl │ │ ├── func_geometric_simd.inl │ │ ├── func_integer.inl │ │ ├── func_integer_simd.inl │ │ ├── func_matrix.inl │ │ ├── func_matrix_simd.inl │ │ ├── func_packing.inl │ │ ├── func_packing_simd.inl │ │ ├── func_trigonometric.inl │ │ ├── func_trigonometric_simd.inl │ │ ├── func_vector_relational.inl │ │ ├── func_vector_relational_simd.inl │ │ ├── glm.cpp │ │ ├── qualifier.hpp │ │ ├── setup.hpp │ │ ├── type_float.hpp │ │ ├── type_half.hpp │ │ ├── type_half.inl │ │ ├── type_mat2x2.hpp │ │ ├── type_mat2x2.inl │ │ ├── type_mat2x3.hpp │ │ ├── type_mat2x3.inl │ │ ├── type_mat2x4.hpp │ │ ├── type_mat2x4.inl │ │ ├── type_mat3x2.hpp │ │ ├── type_mat3x2.inl │ │ ├── type_mat3x3.hpp │ │ ├── type_mat3x3.inl │ │ ├── type_mat3x4.hpp │ │ ├── type_mat3x4.inl │ │ ├── type_mat4x2.hpp │ │ ├── type_mat4x2.inl │ │ ├── type_mat4x3.hpp │ │ ├── type_mat4x3.inl │ │ ├── type_mat4x4.hpp │ │ ├── type_mat4x4.inl │ │ ├── type_mat4x4_simd.inl │ │ ├── type_quat.hpp │ │ ├── type_quat.inl │ │ ├── type_quat_simd.inl │ │ ├── type_vec1.hpp │ │ ├── type_vec1.inl │ │ ├── type_vec2.hpp │ │ ├── type_vec2.inl │ │ ├── type_vec3.hpp │ │ ├── type_vec3.inl │ │ ├── type_vec4.hpp │ │ ├── type_vec4.inl │ │ └── type_vec4_simd.inl │ │ ├── exponential.hpp │ │ ├── ext.hpp │ │ ├── ext │ │ ├── matrix_clip_space.hpp │ │ ├── matrix_clip_space.inl │ │ ├── matrix_common.hpp │ │ ├── matrix_common.inl │ │ ├── matrix_double2x2.hpp │ │ ├── matrix_double2x2_precision.hpp │ │ ├── matrix_double2x3.hpp │ │ ├── matrix_double2x3_precision.hpp │ │ ├── matrix_double2x4.hpp │ │ ├── matrix_double2x4_precision.hpp │ │ ├── matrix_double3x2.hpp │ │ ├── matrix_double3x2_precision.hpp │ │ ├── matrix_double3x3.hpp │ │ ├── matrix_double3x3_precision.hpp │ │ ├── matrix_double3x4.hpp │ │ ├── matrix_double3x4_precision.hpp │ │ ├── matrix_double4x2.hpp │ │ ├── matrix_double4x2_precision.hpp │ │ ├── matrix_double4x3.hpp │ │ ├── matrix_double4x3_precision.hpp │ │ ├── matrix_double4x4.hpp │ │ ├── matrix_double4x4_precision.hpp │ │ ├── matrix_float2x2.hpp │ │ ├── matrix_float2x2_precision.hpp │ │ ├── matrix_float2x3.hpp │ │ ├── matrix_float2x3_precision.hpp │ │ ├── matrix_float2x4.hpp │ │ ├── matrix_float2x4_precision.hpp │ │ ├── matrix_float3x2.hpp │ │ ├── matrix_float3x2_precision.hpp │ │ ├── matrix_float3x3.hpp │ │ ├── matrix_float3x3_precision.hpp │ │ ├── matrix_float3x4.hpp │ │ ├── matrix_float3x4_precision.hpp │ │ ├── matrix_float4x2.hpp │ │ ├── matrix_float4x2_precision.hpp │ │ ├── matrix_float4x3.hpp │ │ ├── matrix_float4x3_precision.hpp │ │ ├── matrix_float4x4.hpp │ │ ├── matrix_float4x4_precision.hpp │ │ ├── matrix_int2x2.hpp │ │ ├── matrix_int2x2_sized.hpp │ │ ├── matrix_int2x3.hpp │ │ ├── matrix_int2x3_sized.hpp │ │ ├── matrix_int2x4.hpp │ │ ├── matrix_int2x4_sized.hpp │ │ ├── matrix_int3x2.hpp │ │ ├── matrix_int3x2_sized.hpp │ │ ├── matrix_int3x3.hpp │ │ ├── matrix_int3x3_sized.hpp │ │ ├── matrix_int3x4.hpp │ │ ├── matrix_int3x4_sized.hpp │ │ ├── matrix_int4x2.hpp │ │ ├── matrix_int4x2_sized.hpp │ │ ├── matrix_int4x3.hpp │ │ ├── matrix_int4x3_sized.hpp │ │ ├── matrix_int4x4.hpp │ │ ├── matrix_int4x4_sized.hpp │ │ ├── matrix_integer.hpp │ │ ├── matrix_integer.inl │ │ ├── matrix_projection.hpp │ │ ├── matrix_projection.inl │ │ ├── matrix_relational.hpp │ │ ├── matrix_relational.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── matrix_uint2x2.hpp │ │ ├── matrix_uint2x2_sized.hpp │ │ ├── matrix_uint2x3.hpp │ │ ├── matrix_uint2x3_sized.hpp │ │ ├── matrix_uint2x4.hpp │ │ ├── matrix_uint2x4_sized.hpp │ │ ├── matrix_uint3x2.hpp │ │ ├── matrix_uint3x2_sized.hpp │ │ ├── matrix_uint3x3.hpp │ │ ├── matrix_uint3x3_sized.hpp │ │ ├── matrix_uint3x4.hpp │ │ ├── matrix_uint3x4_sized.hpp │ │ ├── matrix_uint4x2.hpp │ │ ├── matrix_uint4x2_sized.hpp │ │ ├── matrix_uint4x3.hpp │ │ ├── matrix_uint4x3_sized.hpp │ │ ├── matrix_uint4x4.hpp │ │ ├── matrix_uint4x4_sized.hpp │ │ ├── quaternion_common.hpp │ │ ├── quaternion_common.inl │ │ ├── quaternion_common_simd.inl │ │ ├── quaternion_double.hpp │ │ ├── quaternion_double_precision.hpp │ │ ├── quaternion_exponential.hpp │ │ ├── quaternion_exponential.inl │ │ ├── quaternion_float.hpp │ │ ├── quaternion_float_precision.hpp │ │ ├── quaternion_geometric.hpp │ │ ├── quaternion_geometric.inl │ │ ├── quaternion_relational.hpp │ │ ├── quaternion_relational.inl │ │ ├── quaternion_transform.hpp │ │ ├── quaternion_transform.inl │ │ ├── quaternion_trigonometric.hpp │ │ ├── quaternion_trigonometric.inl │ │ ├── scalar_common.hpp │ │ ├── scalar_common.inl │ │ ├── scalar_constants.hpp │ │ ├── scalar_constants.inl │ │ ├── scalar_int_sized.hpp │ │ ├── scalar_integer.hpp │ │ ├── scalar_integer.inl │ │ ├── scalar_packing.hpp │ │ ├── scalar_packing.inl │ │ ├── scalar_reciprocal.hpp │ │ ├── scalar_reciprocal.inl │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── scalar_uint_sized.hpp │ │ ├── scalar_ulp.hpp │ │ ├── scalar_ulp.inl │ │ ├── vector_bool1.hpp │ │ ├── vector_bool1_precision.hpp │ │ ├── vector_bool2.hpp │ │ ├── vector_bool2_precision.hpp │ │ ├── vector_bool3.hpp │ │ ├── vector_bool3_precision.hpp │ │ ├── vector_bool4.hpp │ │ ├── vector_bool4_precision.hpp │ │ ├── vector_common.hpp │ │ ├── vector_common.inl │ │ ├── vector_double1.hpp │ │ ├── vector_double1_precision.hpp │ │ ├── vector_double2.hpp │ │ ├── vector_double2_precision.hpp │ │ ├── vector_double3.hpp │ │ ├── vector_double3_precision.hpp │ │ ├── vector_double4.hpp │ │ ├── vector_double4_precision.hpp │ │ ├── vector_float1.hpp │ │ ├── vector_float1_precision.hpp │ │ ├── vector_float2.hpp │ │ ├── vector_float2_precision.hpp │ │ ├── vector_float3.hpp │ │ ├── vector_float3_precision.hpp │ │ ├── vector_float4.hpp │ │ ├── vector_float4_precision.hpp │ │ ├── vector_int1.hpp │ │ ├── vector_int1_precision.hpp │ │ ├── vector_int1_sized.hpp │ │ ├── vector_int2.hpp │ │ ├── vector_int2_precision.hpp │ │ ├── vector_int2_sized.hpp │ │ ├── vector_int3.hpp │ │ ├── vector_int3_precision.hpp │ │ ├── vector_int3_sized.hpp │ │ ├── vector_int4.hpp │ │ ├── vector_int4_precision.hpp │ │ ├── vector_int4_sized.hpp │ │ ├── vector_integer.hpp │ │ ├── vector_integer.inl │ │ ├── vector_packing.hpp │ │ ├── vector_packing.inl │ │ ├── vector_reciprocal.hpp │ │ ├── vector_reciprocal.inl │ │ ├── vector_relational.hpp │ │ ├── vector_relational.inl │ │ ├── vector_uint1.hpp │ │ ├── vector_uint1_precision.hpp │ │ ├── vector_uint1_sized.hpp │ │ ├── vector_uint2.hpp │ │ ├── vector_uint2_precision.hpp │ │ ├── vector_uint2_sized.hpp │ │ ├── vector_uint3.hpp │ │ ├── vector_uint3_precision.hpp │ │ ├── vector_uint3_sized.hpp │ │ ├── vector_uint4.hpp │ │ ├── vector_uint4_precision.hpp │ │ ├── vector_uint4_sized.hpp │ │ ├── vector_ulp.hpp │ │ └── vector_ulp.inl │ │ ├── fwd.hpp │ │ ├── geometric.hpp │ │ ├── glm.hpp │ │ ├── gtc │ │ ├── bitfield.hpp │ │ ├── bitfield.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── constants.hpp │ │ ├── constants.inl │ │ ├── epsilon.hpp │ │ ├── epsilon.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── matrix_access.hpp │ │ ├── matrix_access.inl │ │ ├── matrix_integer.hpp │ │ ├── matrix_inverse.hpp │ │ ├── matrix_inverse.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── noise.hpp │ │ ├── noise.inl │ │ ├── packing.hpp │ │ ├── packing.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── quaternion_simd.inl │ │ ├── random.hpp │ │ ├── random.inl │ │ ├── reciprocal.hpp │ │ ├── reciprocal.inl │ │ ├── round.hpp │ │ ├── round.inl │ │ ├── type_aligned.hpp │ │ ├── type_precision.hpp │ │ ├── type_precision.inl │ │ ├── type_ptr.hpp │ │ ├── type_ptr.inl │ │ ├── ulp.hpp │ │ ├── ulp.inl │ │ └── vec1.hpp │ │ ├── gtx │ │ ├── associated_min_max.hpp │ │ ├── associated_min_max.inl │ │ ├── bit.hpp │ │ ├── bit.inl │ │ ├── closest_point.hpp │ │ ├── closest_point.inl │ │ ├── color_encoding.hpp │ │ ├── color_encoding.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── color_space_YCoCg.hpp │ │ ├── color_space_YCoCg.inl │ │ ├── common.hpp │ │ ├── common.inl │ │ ├── compatibility.hpp │ │ ├── compatibility.inl │ │ ├── component_wise.hpp │ │ ├── component_wise.inl │ │ ├── dual_quaternion.hpp │ │ ├── dual_quaternion.inl │ │ ├── easing.hpp │ │ ├── easing.inl │ │ ├── euler_angles.hpp │ │ ├── euler_angles.inl │ │ ├── extend.hpp │ │ ├── extend.inl │ │ ├── extended_min_max.hpp │ │ ├── extended_min_max.inl │ │ ├── exterior_product.hpp │ │ ├── exterior_product.inl │ │ ├── fast_exponential.hpp │ │ ├── fast_exponential.inl │ │ ├── fast_square_root.hpp │ │ ├── fast_square_root.inl │ │ ├── fast_trigonometry.hpp │ │ ├── fast_trigonometry.inl │ │ ├── float_notmalize.inl │ │ ├── functions.hpp │ │ ├── functions.inl │ │ ├── gradient_paint.hpp │ │ ├── gradient_paint.inl │ │ ├── handed_coordinate_space.hpp │ │ ├── handed_coordinate_space.inl │ │ ├── hash.hpp │ │ ├── hash.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── intersect.hpp │ │ ├── intersect.inl │ │ ├── io.hpp │ │ ├── io.inl │ │ ├── log_base.hpp │ │ ├── log_base.inl │ │ ├── matrix_cross_product.hpp │ │ ├── matrix_cross_product.inl │ │ ├── matrix_decompose.hpp │ │ ├── matrix_decompose.inl │ │ ├── matrix_factorisation.hpp │ │ ├── matrix_factorisation.inl │ │ ├── matrix_interpolation.hpp │ │ ├── matrix_interpolation.inl │ │ ├── matrix_major_storage.hpp │ │ ├── matrix_major_storage.inl │ │ ├── matrix_operation.hpp │ │ ├── matrix_operation.inl │ │ ├── matrix_query.hpp │ │ ├── matrix_query.inl │ │ ├── matrix_transform_2d.hpp │ │ ├── matrix_transform_2d.inl │ │ ├── mixed_product.hpp │ │ ├── mixed_product.inl │ │ ├── norm.hpp │ │ ├── norm.inl │ │ ├── normal.hpp │ │ ├── normal.inl │ │ ├── normalize_dot.hpp │ │ ├── normalize_dot.inl │ │ ├── number_precision.hpp │ │ ├── number_precision.inl │ │ ├── optimum_pow.hpp │ │ ├── optimum_pow.inl │ │ ├── orthonormalize.hpp │ │ ├── orthonormalize.inl │ │ ├── pca.hpp │ │ ├── pca.inl │ │ ├── perpendicular.hpp │ │ ├── perpendicular.inl │ │ ├── polar_coordinates.hpp │ │ ├── polar_coordinates.inl │ │ ├── projection.hpp │ │ ├── projection.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── range.hpp │ │ ├── raw_data.hpp │ │ ├── raw_data.inl │ │ ├── rotate_normalized_axis.hpp │ │ ├── rotate_normalized_axis.inl │ │ ├── rotate_vector.hpp │ │ ├── rotate_vector.inl │ │ ├── scalar_multiplication.hpp │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── spline.hpp │ │ ├── spline.inl │ │ ├── std_based_type.hpp │ │ ├── std_based_type.inl │ │ ├── string_cast.hpp │ │ ├── string_cast.inl │ │ ├── texture.hpp │ │ ├── texture.inl │ │ ├── transform.hpp │ │ ├── transform.inl │ │ ├── transform2.hpp │ │ ├── transform2.inl │ │ ├── type_aligned.hpp │ │ ├── type_aligned.inl │ │ ├── type_trait.hpp │ │ ├── type_trait.inl │ │ ├── vec_swizzle.hpp │ │ ├── vector_angle.hpp │ │ ├── vector_angle.inl │ │ ├── vector_query.hpp │ │ ├── vector_query.inl │ │ ├── wrap.hpp │ │ └── wrap.inl │ │ ├── integer.hpp │ │ ├── mat2x2.hpp │ │ ├── mat2x3.hpp │ │ ├── mat2x4.hpp │ │ ├── mat3x2.hpp │ │ ├── mat3x3.hpp │ │ ├── mat3x4.hpp │ │ ├── mat4x2.hpp │ │ ├── mat4x3.hpp │ │ ├── mat4x4.hpp │ │ ├── matrix.hpp │ │ ├── packing.hpp │ │ ├── simd │ │ ├── common.h │ │ ├── exponential.h │ │ ├── geometric.h │ │ ├── integer.h │ │ ├── matrix.h │ │ ├── neon.h │ │ ├── packing.h │ │ ├── platform.h │ │ ├── trigonometric.h │ │ └── vector_relational.h │ │ ├── trigonometric.hpp │ │ ├── vec2.hpp │ │ ├── vec3.hpp │ │ ├── vec4.hpp │ │ └── vector_relational.hpp └── spdlog │ └── spdlog │ ├── async.h │ ├── async_logger-inl.h │ ├── async_logger.h │ ├── common-inl.h │ ├── common.h │ ├── details │ ├── backtracer-inl.h │ ├── backtracer.h │ ├── circular_q.h │ ├── console_globals.h │ ├── file_helper-inl.h │ ├── file_helper.h │ ├── fmt_helper.h │ ├── log_msg-inl.h │ ├── log_msg.h │ ├── log_msg_buffer-inl.h │ ├── log_msg_buffer.h │ ├── mpmc_blocking_q.h │ ├── null_mutex.h │ ├── os-inl.h │ ├── os.h │ ├── pattern_formatter-inl.h │ ├── pattern_formatter.h │ ├── periodic_worker-inl.h │ ├── periodic_worker.h │ ├── registry-inl.h │ ├── registry.h │ ├── synchronous_factory.h │ ├── thread_pool-inl.h │ └── thread_pool.h │ ├── fmt │ ├── bin_to_hex.h │ ├── bundled │ │ ├── LICENSE.rst │ │ ├── chrono.h │ │ ├── color.h │ │ ├── compile.h │ │ ├── core.h │ │ ├── format-inl.h │ │ ├── format.h │ │ ├── locale.h │ │ ├── ostream.h │ │ ├── posix.h │ │ ├── printf.h │ │ └── ranges.h │ ├── fmt.h │ └── ostr.h │ ├── formatter.h │ ├── logger-inl.h │ ├── logger.h │ ├── sinks │ ├── android_sink.h │ ├── ansicolor_sink-inl.h │ ├── ansicolor_sink.h │ ├── base_sink-inl.h │ ├── base_sink.h │ ├── basic_file_sink-inl.h │ ├── basic_file_sink.h │ ├── daily_file_sink.h │ ├── dist_sink.h │ ├── dup_filter_sink.h │ ├── msvc_sink.h │ ├── null_sink.h │ ├── ostream_sink.h │ ├── ringbuffer_sink.h │ ├── rotating_file_sink-inl.h │ ├── rotating_file_sink.h │ ├── sink-inl.h │ ├── sink.h │ ├── stdout_color_sinks-inl.h │ ├── stdout_color_sinks.h │ ├── stdout_sinks-inl.h │ ├── stdout_sinks.h │ ├── syslog_sink.h │ ├── systemd_sink.h │ ├── wincolor_sink-inl.h │ └── wincolor_sink.h │ ├── spdlog-inl.h │ ├── spdlog.h │ ├── tweakme.h │ └── version.h ├── Assets ├── Editor.ini ├── EditorLayout.ini ├── Fonts │ ├── Candara │ │ ├── candara.fnt │ │ └── candara.png │ ├── Fonts │ │ ├── arial.fnt │ │ ├── arial.png │ │ ├── calibri.fnt │ │ ├── calibri.png │ │ ├── harrington.fnt │ │ ├── harrington.png │ │ ├── sans.fnt │ │ ├── sans.png │ │ ├── segoe.fnt │ │ ├── segoe.png │ │ ├── segoeUI.fnt │ │ ├── segoeUI.png │ │ ├── tahoma.fnt │ │ └── tahoma.png │ ├── arial.fnt │ ├── arial.png │ ├── berlinSans.fnt │ ├── berlinSans.png │ ├── segoe.fnt │ └── segoe.png ├── GameBase.ini ├── Materials │ └── default.mtl ├── Models │ ├── CornellBox │ │ ├── CornellBox_Empty_3sides.mtl │ │ └── CornellBox_Empty_3sides.obj │ ├── Lucy │ │ ├── WV_NORMALBUMP.jpg │ │ ├── WV_colormix.jpg │ │ ├── WV_refl_mix.jpg │ │ ├── Winged_Victory.mtl │ │ └── Winged_Victory.obj │ ├── LucyTranslucent │ │ ├── WV_NORMALBUMP.jpg │ │ ├── WV_colormix.jpg │ │ ├── WV_refl_mix.jpg │ │ ├── Winged_Victory.mtl │ │ └── Winged_Victory.obj │ ├── Quad │ │ ├── Quad.mtl │ │ └── Quad.obj │ └── Sponza │ │ ├── README │ │ ├── SponzaNoFlag.mtl │ │ ├── SponzaNoFlag.obj │ │ └── textures │ │ ├── background.jpg │ │ ├── background_ddn.png │ │ ├── chain_texture.jpg │ │ ├── chain_texture_ddn.png │ │ ├── chain_texture_mask.jpg │ │ ├── lion.jpg │ │ ├── lion2_ddn.png │ │ ├── lion_ddn.png │ │ ├── spnza_bricks_a_ddn.png │ │ ├── spnza_bricks_a_diff.jpg │ │ ├── spnza_bricks_a_spec.jpg │ │ ├── sponza_arch_ddn.png │ │ ├── sponza_arch_diff.jpg │ │ ├── sponza_arch_spec.jpg │ │ ├── sponza_ceiling_a_diff.jpg │ │ ├── sponza_ceiling_a_spec.jpg │ │ ├── sponza_column_a_ddn.png │ │ ├── sponza_column_a_diff.jpg │ │ ├── sponza_column_a_spec.jpg │ │ ├── sponza_column_b_ddn.png │ │ ├── sponza_column_b_diff.jpg │ │ ├── sponza_column_b_spec.jpg │ │ ├── sponza_column_c_ddn.png │ │ ├── sponza_column_c_diff.jpg │ │ ├── sponza_column_c_spec.jpg │ │ ├── sponza_curtain_blue_diff.jpg │ │ ├── sponza_curtain_diff.jpg │ │ ├── sponza_curtain_green_diff.jpg │ │ ├── sponza_details_diff.jpg │ │ ├── sponza_details_spec.jpg │ │ ├── sponza_fabric_blue_diff.jpg │ │ ├── sponza_fabric_diff.jpg │ │ ├── sponza_fabric_green_diff.jpg │ │ ├── sponza_fabric_spec.jpg │ │ ├── sponza_flagpole_diff.jpg │ │ ├── sponza_flagpole_spec.jpg │ │ ├── sponza_floor_a_diff.jpg │ │ ├── sponza_floor_a_spec.jpg │ │ ├── sponza_roof_diff.jpg │ │ ├── sponza_thorn_ddn.png │ │ ├── sponza_thorn_diff.jpg │ │ ├── sponza_thorn_mask.jpg │ │ ├── sponza_thorn_spec.jpg │ │ ├── vase_ddn.png │ │ ├── vase_dif.jpg │ │ ├── vase_hanging.jpg │ │ ├── vase_plant.jpg │ │ ├── vase_plant_mask.jpg │ │ ├── vase_plant_spec.jpg │ │ ├── vase_round.jpg │ │ ├── vase_round_ddn.png │ │ └── vase_round_spec.jpg ├── ParticleSystem │ ├── CartoonFire │ │ ├── Fire.psys │ │ ├── FireParticle.mtl │ │ ├── Shaders │ │ │ ├── fireFragment.glsl │ │ │ └── fireVertex.glsl │ │ └── Textures │ │ │ ├── Fire.atlas │ │ │ └── Fire.png │ ├── Fire │ │ ├── Fire.psys │ │ ├── FireParticle.mtl │ │ ├── Shaders │ │ │ ├── fireFragment.glsl │ │ │ └── fireVertex.glsl │ │ └── Textures │ │ │ ├── 1104_tid_image_19-full.jpg │ │ │ ├── Fire.png │ │ │ ├── FireAtlas.atlas │ │ │ ├── FireAtlas.png │ │ │ ├── FireAtlas1.atlas │ │ │ ├── FireParticle.jpg │ │ │ └── FireParticle.png │ ├── Fireworks │ │ ├── Fireworks.psys │ │ ├── Shaders │ │ │ ├── fireFragment.glsl │ │ │ └── fireVertex.glsl │ │ ├── SprankleParticle.mtl │ │ └── Textures │ │ │ ├── Fireworks.atlas │ │ │ ├── Fireworks.jpg │ │ │ ├── Fireworks2.png │ │ │ ├── Fireworks3.png │ │ │ ├── Fireworks4.png │ │ │ ├── Fireworks5.png │ │ │ ├── Fireworks6.png │ │ │ ├── copy of Fireworks4.png │ │ │ └── copy of Fireworks42.png │ ├── MeshCubes │ │ ├── Cubes.psys │ │ ├── Shaders │ │ │ ├── cubesFragment.glsl │ │ │ ├── cubesVertex.glsl │ │ │ ├── fireFragment.glsl │ │ │ └── fireVertex.glsl │ │ ├── Textures │ │ │ ├── Fireworks.atlas │ │ │ ├── Fireworks.jpg │ │ │ ├── Fireworks2.png │ │ │ ├── Fireworks3.png │ │ │ ├── Fireworks4.png │ │ │ ├── Fireworks5.png │ │ │ └── Fireworks6.png │ │ ├── cube.mtl │ │ └── cube.obj │ ├── MeshPigs │ │ ├── Pigs.psys │ │ ├── Shaders │ │ │ ├── cubesFragment.glsl │ │ │ ├── cubesVertex.glsl │ │ │ ├── fireFragment.glsl │ │ │ └── fireVertex.glsl │ │ ├── pig.mtl │ │ └── pig.obj │ ├── Rain │ │ ├── Rain.psys │ │ ├── RainDrop.mtl │ │ ├── Shaders │ │ │ ├── fireFragment.glsl │ │ │ └── fireVertex.glsl │ │ └── Textures │ │ │ ├── Drop.atlas │ │ │ └── Drop.png │ ├── SF │ │ ├── Shaders │ │ │ ├── fireFragment.glsl │ │ │ └── fireVertex.glsl │ │ ├── Smoke.psys │ │ ├── SmokeParticle.mtl │ │ └── Textures │ │ │ ├── SF.atlas │ │ │ └── SF.png │ ├── Smoke │ │ ├── Shaders │ │ │ ├── fireFragment.glsl │ │ │ └── fireVertex.glsl │ │ ├── Smoke.psys │ │ ├── SmokeParticle.mtl │ │ └── Textures │ │ │ ├── Smoke.atlas │ │ │ └── Smoke.png │ ├── Snow │ │ ├── Shaders │ │ │ ├── fireFragment.glsl │ │ │ └── fireVertex.glsl │ │ ├── Snow.psys │ │ ├── SnowFlake.mtl │ │ └── Textures │ │ │ ├── Snow.atlas │ │ │ └── Snow.png │ ├── Stars │ │ ├── Shaders │ │ │ ├── fireFragment.glsl │ │ │ └── fireVertex.glsl │ │ ├── StarParticle.mtl │ │ ├── Stars.psys │ │ └── Textures │ │ │ ├── Star.atlas │ │ │ ├── Star.png │ │ │ └── Start.png │ └── Tail │ │ ├── Meshes │ │ └── Hot_Girl_01 │ │ │ ├── Hot_Girl_01.dae │ │ │ ├── Hot_Girl_01.mtl │ │ │ ├── Hot_Girl_01.obj │ │ │ ├── Hotgirl01_Body_D.tga │ │ │ ├── Hotgirl01_Body_N.tga │ │ │ ├── Hotgirl01_Body_S.tga │ │ │ ├── Hotgirl01_Head_D.tga │ │ │ ├── Hotgirl01_Head_N.tga │ │ │ └── Hotgirl01_Head_S.tga │ │ ├── Shaders │ │ ├── fireFragment.glsl │ │ └── fireVertex.glsl │ │ ├── Tail.mtl │ │ ├── Tail.psys │ │ └── Textures │ │ ├── Fireworks.jpg │ │ ├── Fireworks2.png │ │ ├── Fireworks3.png │ │ ├── Fireworks4.png │ │ ├── Fireworks6.png │ │ ├── Tail.atlas │ │ ├── Tail.jpg │ │ └── Tail.png ├── Primitives │ ├── Cone.obj │ ├── Cube.obj │ ├── Cylinder.obj │ ├── Quad.obj │ ├── Sphere.obj │ ├── Square_Pyramid.obj │ └── Triangular_Pyramid.obj ├── RenderSettings │ └── Default.rsettings ├── Scenes │ ├── AnimatedTest.scene │ ├── PhysicsTest.scene │ ├── Prototype.scene │ ├── RSM.scene │ └── Sponza.scene ├── Shaders │ ├── AmbientLight │ │ └── ambientLight.glsl │ ├── Bloom │ │ ├── bloomAccumulationFragment.glsl │ │ └── brightExtractionFragment.glsl │ ├── Blur │ │ ├── horizontalGaussianBlurFragment.glsl │ │ └── verticalGaussianBlurFragment.glsl │ ├── GUI │ │ ├── guiFragment.glsl │ │ ├── guiGizmosFragment.glsl │ │ ├── guiGizmosVertex.glsl │ │ └── guiVertex.glsl │ ├── GammaCorrection │ │ └── gammaCorrectionFragment.glsl │ ├── HighDynamicRange │ │ └── highDynamicRangeFragment.glsl │ ├── HybridGlobalIllumination │ │ ├── hybridAOTemporalFilterFragment.glsl │ │ ├── hybridAmbientOcclusionFragment.glsl │ │ ├── hybridGlobalIllumination.glsl │ │ ├── hybridGlobalIlluminationDirectLightDirectionalFragment.glsl │ │ ├── hybridGlobalIlluminationFragment.glsl │ │ ├── hybridGlobalIlluminationIndirectSpecularFragment.glsl │ │ ├── hybridIndirectDiffuseFragment.glsl │ │ ├── hybridIndirectDiffuseTemporalFilterFragment.glsl │ │ ├── hybridRSMAmbientOcclusionFragment.glsl │ │ ├── hybridRSMIndirectDiffuseFragment.glsl │ │ ├── hybridRSMInterpolatedIndirectDiffuseFragment.glsl │ │ ├── hybridSSDOIndirectDiffuseFragment.glsl │ │ └── hybridSSDOInterpolatedIndirectDiffuseFragment.glsl │ ├── IndirectLight │ │ └── indirectLight.glsl │ ├── LightMap │ │ └── lightMapDirVolLightFragment.glsl │ ├── LightPropagationVolumes │ │ ├── lightPropagationVolumesAmbientOcclusionFragment.glsl │ │ ├── lightPropagationVolumesBlitCompute.glsl │ │ ├── lightPropagationVolumesCacheEmissiveRadianceFragment.glsl │ │ ├── lightPropagationVolumesCacheEmissiveRadianceGeometry.glsl │ │ ├── lightPropagationVolumesCacheEmissiveRadianceInjectionCompute.glsl │ │ ├── lightPropagationVolumesCacheEmissiveRadianceInjectionFragment.glsl │ │ ├── lightPropagationVolumesCacheEmissiveRadianceInjectionGeometry.glsl │ │ ├── lightPropagationVolumesCacheEmissiveRadianceVertex.glsl │ │ ├── lightPropagationVolumesEmissiveRadianceInjectionFragment.glsl │ │ ├── lightPropagationVolumesEmissiveRadianceInjectionGeometry.glsl │ │ ├── lightPropagationVolumesGeometryInjectionFragment.glsl │ │ ├── lightPropagationVolumesIndirectDiffuseFragment.glsl │ │ ├── lightPropagationVolumesIndirectSpecularFragment.glsl │ │ ├── lightPropagationVolumesPropagationCompute.glsl │ │ ├── lightPropagationVolumesRadianceInjectionFragment.glsl │ │ ├── lightPropagationVolumesSampleEmissiveRadianceInjectionVertex.glsl │ │ ├── lightPropagationVolumesSampleWeightCompute.glsl │ │ ├── lightPropagationVolumesSubsurfaceScatteringFragment.glsl │ │ └── triangleBoxIntersection.glsl │ ├── LightShafts │ │ ├── dirLightSourceFragment.glsl │ │ ├── lightShaftsAccumulationFragment.glsl │ │ └── lightShaftsFragment.glsl │ ├── Particles │ │ ├── billboardFragment.glsl │ │ └── billboardVertex.glsl │ ├── Phong │ │ └── phong.glsl │ ├── PostProcess │ │ └── postProcessVertex.glsl │ ├── ReflectiveShadowMapping │ │ ├── reflectiveDeferredDirVolShadowMapLightFragment.glsl │ │ ├── reflectiveDeferredDirVolShadowMapLightVertex.glsl │ │ ├── reflectiveShadowMapAccumulationFragment.glsl │ │ ├── reflectiveShadowMapAccumulationVertex.glsl │ │ ├── reflectiveShadowMapAccumulationVertexAnimation.glsl │ │ ├── reflectiveShadowMapAmbientOcclusionFragment.glsl │ │ ├── reflectiveShadowMapBlurFragment.glsl │ │ ├── reflectiveShadowMapFragment.glsl │ │ ├── reflectiveShadowMapIndirectDiffuseFragment.glsl │ │ ├── reflectiveShadowMapIndirectSpecularFragment.glsl │ │ ├── reflectiveShadowMapInterpolatedIndirectDiffuseFragment.glsl │ │ ├── reflectiveShadowMapMedianFilterFragment.glsl │ │ ├── reflectiveShadowMapSpotLightAccumulationFragment.glsl │ │ ├── reflectiveShadowMapSubsurfaceScatteringFragment.glsl │ │ ├── reflectiveShadowMapVertexNormalMap.glsl │ │ ├── reflectiveShadowMapViewAccumulationVertex.glsl │ │ ├── reflectiveShadowMapViewAccumulationVertexAnimation.glsl │ │ └── reflectiveShadowMapping.glsl │ ├── ScreenSpace │ │ └── screenSpaceRayTracing.glsl │ ├── ScreenSpaceAmbientOcclusion │ │ ├── screenSpaceAmbientOcclusionBlurFragment.glsl │ │ ├── screenSpaceAmbientOcclusionFragment.glsl │ │ └── screenSpaceAmbientOcclusionTemporalFilterFragment.glsl │ ├── ScreenSpaceDirectionalOcclusion │ │ ├── screenSpaceDirectionalOcclusion.glsl │ │ ├── screenSpaceDirectionalOcclusionAccumulationFragment.glsl │ │ ├── screenSpaceDirectionalOcclusionFragment.glsl │ │ ├── screenSpaceDirectionalOcclusionInterpolatedFragment.glsl │ │ ├── screenSpaceDirectionalOcclusionLightFragment.glsl │ │ ├── screenSpaceDirectionalOcclusionLightVertex.glsl │ │ ├── screenSpaceDirectionalOcclusionTemporalFilterFragment.glsl │ │ └── screenSpaceShadowFragment.glsl │ ├── ScreenSpaceReflections │ │ ├── screenSpaceReflectionAccumulationFragment.glsl │ │ ├── screenSpaceReflectionFragment.glsl │ │ └── screenSpaceReflectionSpecularFragment.glsl │ ├── ScreenSpaceSubsurfaceScattering │ │ ├── screenSpaceSubsurfaceScatteringAccumulationFragment.glsl │ │ └── screenSpaceSubsurfaceScatteringFragment.glsl │ ├── ShadowMap │ │ ├── cascadedShadowMap.glsl │ │ ├── exponentialCascadedShadowMap.glsl │ │ ├── exponentialShadowMapFragment.glsl │ │ ├── shadowMap.glsl │ │ ├── shadowMapFragment.glsl │ │ ├── shadowMapVertex.glsl │ │ ├── shadowMapVertexAnimation.glsl │ │ └── shadowMapVertexNormalMap.glsl │ ├── Skybox │ │ ├── skyboxFragment.glsl │ │ └── skyboxVertex.glsl │ ├── SubsurfaceScattering │ │ └── subsurfaceScattering.glsl │ ├── TemporalAntialiasing │ │ └── temporalAntialiasingFragment.glsl │ ├── TemporalFiltering │ │ └── temporalFiltering.glsl │ ├── TemporalReflectiveShadowMapping │ │ ├── reflectiveShadowMapTemporalFilterFragment.glsl │ │ └── temporalReflectiveShadowMapIndirectDiffuseFragment.glsl │ ├── TextureLUT │ │ └── textureLUTFragment.glsl │ ├── VolumetricLighting │ │ ├── volumetricLightingAccumulationFragment.glsl │ │ └── volumetricLightingDirectionalFragment.glsl │ ├── VoxelConeTracing │ │ ├── voxelConeTracing.glsl │ │ ├── voxelConeTracingAmbientOcclusionFragment.glsl │ │ ├── voxelConeTracingFragment.glsl │ │ ├── voxelConeTracingIndirectDiffuseFragment.glsl │ │ ├── voxelConeTracingIndirectSpecularFragment.glsl │ │ ├── voxelConeTracingShadowFragment.glsl │ │ ├── voxelConeTracingSubsurfaceScatteringFragment.glsl │ │ └── voxelConeTracingVertex.glsl │ ├── VoxelRayTracing │ │ ├── voxelRayTracingFragment.glsl │ │ ├── voxelRayTracingGeometry.glsl │ │ └── voxelRayTracingVertex.glsl │ ├── Voxelize │ │ ├── voxelAnisotropicMipmapCompute.glsl │ │ ├── voxelBorderCompute.glsl │ │ ├── voxelMipmapCompute.glsl │ │ ├── voxelRadianceInjectionFragment.glsl │ │ ├── voxelRayTraceFragment.glsl │ │ ├── voxelRayTraceVertex.glsl │ │ ├── voxelizeAnimationVertex.glsl │ │ ├── voxelizeFragment.glsl │ │ ├── voxelizeGeometry.glsl │ │ └── voxelizeVertex.glsl │ ├── colorSpace.glsl │ ├── defaultFragment.glsl │ ├── defaultFragment2.glsl │ ├── defaultVertex.glsl │ ├── defaultVertex2.glsl │ ├── deferred.glsl │ ├── deferredDirVolLightFragment.glsl │ ├── deferredDirVolLightVertex.glsl │ ├── deferredDirVolShadowMapLightFragment.glsl │ ├── deferredFragment.glsl │ ├── deferredGeometry.glsl │ ├── deferredGeometry.shader │ ├── deferredLightMapFragment.glsl │ ├── deferredLightMapGeometry.glsl │ ├── deferredLightMapVertex.glsl │ ├── deferredNormalMapFragment.glsl │ ├── deferredNormalMapGeometry.glsl │ ├── deferredNormalMapVertex.glsl │ ├── deferredPointVolLightFragment.glsl │ ├── deferredPointVolLightVertex.glsl │ ├── deferredSpotVolLightFragment.glsl │ ├── deferredSpotVolLightVertex.glsl │ ├── deferredSpotVolShadowMapLightFragment.glsl │ ├── deferredStencilVolLightFragment.glsl │ ├── deferredStencilVolLightVertex.glsl │ ├── deferredVertex.glsl │ ├── deferredVertexAnimation.glsl │ ├── directionalLight.shader │ ├── fontFragment.glsl │ └── fontVertex.glsl ├── Skyboxes │ ├── Backalley │ │ ├── backalleybk.tga │ │ ├── backalleydn.tga │ │ ├── backalleyft.tga │ │ ├── backalleylf.tga │ │ ├── backalleyrt.tga │ │ └── backalleyup.tga │ ├── Badlands │ │ ├── badlandsbk.tga │ │ ├── badlandsdn.tga │ │ ├── badlandsft.tga │ │ ├── badlandslf.tga │ │ ├── badlandsrt.tga │ │ └── badlandsup.tga │ ├── Blue │ │ ├── bluebk.tga │ │ ├── bluedn.tga │ │ ├── blueft.tga │ │ ├── bluelf.tga │ │ ├── bluert.tga │ │ └── blueup.tga │ ├── Bluesky.sky │ ├── Bluesky │ │ ├── Bluesky.sky │ │ └── Textures │ │ │ ├── blueskybk.jpg │ │ │ ├── blueskydn.jpg │ │ │ ├── blueskyft.jpg │ │ │ ├── blueskylf.jpg │ │ │ ├── blueskyrt.jpg │ │ │ └── blueskyup.jpg │ ├── City1 │ │ ├── city1bk.tga │ │ ├── city1dn.tga │ │ ├── city1ft.tga │ │ ├── city1lf.tga │ │ ├── city1rt.tga │ │ └── city1up.tga │ ├── Cxbk │ │ ├── cxbk.tga │ │ ├── cxdn.tga │ │ ├── cxft.tga │ │ ├── cxlf.tga │ │ ├── cxrt.tga │ │ └── cxup.tga │ ├── Des │ │ ├── Desbk.tga │ │ ├── Desdn.tga │ │ ├── Desft.tga │ │ ├── Deslf.tga │ │ ├── Desrt.tga │ │ └── Desup.tga │ ├── Doom │ │ ├── doom1bk.tga │ │ ├── doom1dn.tga │ │ ├── doom1ft.tga │ │ ├── doom1lf.tga │ │ ├── doom1rt.tga │ │ └── doom1up.tga │ ├── DrkGbk │ │ ├── DrkGbk.tga │ │ ├── DrkGdn.tga │ │ ├── DrkGft.tga │ │ ├── DrkGlf.tga │ │ ├── DrkGrt.tga │ │ └── DrkGup.tga │ ├── Forest │ │ ├── forestbk.tga │ │ ├── forestdn.tga │ │ ├── forestft.tga │ │ ├── forestlf.tga │ │ ├── forestrt.tga │ │ └── forestup.tga │ ├── Green │ │ ├── greenbk.tga │ │ ├── greendn.tga │ │ ├── greenft.tga │ │ ├── greenlf.tga │ │ ├── greenrt.tga │ │ └── greenup.tga │ ├── Grnplsnt │ │ ├── grnplsntbk.tga │ │ ├── grnplsntdn.tga │ │ ├── grnplsntft.tga │ │ ├── grnplsntlf.tga │ │ ├── grnplsntrt.tga │ │ └── grnplsntup.tga │ ├── Hav │ │ ├── havbk.tga │ │ ├── havdn.tga │ │ ├── havft.tga │ │ ├── havlf.tga │ │ ├── havrt.tga │ │ └── havup.tga │ ├── Morningdew │ │ ├── Note.txt │ │ ├── morningdewbk.bmp │ │ ├── morningdewbk.pcx │ │ ├── morningdewbk.tga │ │ ├── morningdewdn.bmp │ │ ├── morningdewdn.pcx │ │ ├── morningdewdn.tga │ │ ├── morningdewft.bmp │ │ ├── morningdewft.pcx │ │ ├── morningdewft.tga │ │ ├── morningdewlf.bmp │ │ ├── morningdewlf.pcx │ │ ├── morningdewlf.tga │ │ ├── morningdewrt.bmp │ │ ├── morningdewrt.pcx │ │ ├── morningdewrt.tga │ │ ├── morningdewup.bmp │ │ ├── morningdewup.pcx │ │ └── morningdewup.tga │ ├── Office │ │ ├── officebk.tga │ │ ├── officedn.tga │ │ ├── officeft.tga │ │ ├── officelf.tga │ │ ├── officert.tga │ │ └── officeup.tga │ ├── Snow │ │ ├── Snow.sky │ │ └── Textures │ │ │ ├── snowbk.tga │ │ │ ├── snowdn.tga │ │ │ ├── snowft.tga │ │ │ ├── snowlf.tga │ │ │ ├── snowrt.tga │ │ │ └── snowup.tga │ ├── Snowlake │ │ ├── Snowlake.sky │ │ └── Textures │ │ │ ├── snowlake_bk.tga │ │ │ ├── snowlake_dn.tga │ │ │ ├── snowlake_ft.tga │ │ │ ├── snowlake_lf.tga │ │ │ ├── snowlake_rt.tga │ │ │ └── snowlake_up.tga │ ├── Tornsky │ │ ├── tornskybk.tga │ │ ├── tornskydn.tga │ │ ├── tornskyft.tga │ │ ├── tornskylf.tga │ │ ├── tornskyrt.tga │ │ └── tornskyup.tga │ ├── TrainYardup │ │ ├── TrainYardbk.tga │ │ ├── TrainYarddn.tga │ │ ├── TrainYardft.tga │ │ ├── TrainYardlf.tga │ │ ├── TrainYardrt.tga │ │ └── TrainYardup.tga │ ├── Tsccity │ │ ├── tsccity_bk.tga │ │ ├── tsccity_dn.tga │ │ ├── tsccity_ft.tga │ │ ├── tsccity_lf.tga │ │ ├── tsccity_rt.tga │ │ └── tsccity_up.tga │ ├── de_storm │ │ ├── de_stormbk.bmp │ │ ├── de_stormbk.tga │ │ ├── de_stormdn.bmp │ │ ├── de_stormdn.tga │ │ ├── de_stormft.bmp │ │ ├── de_stormft.tga │ │ ├── de_stormlf.bmp │ │ ├── de_stormlf.tga │ │ ├── de_stormrt.bmp │ │ ├── de_stormrt.tga │ │ ├── de_stormup.bmp │ │ └── de_stormup.tga │ ├── skybk.bmp │ ├── skydn.bmp │ ├── skyft.bmp │ ├── skylf.bmp │ ├── skyrt.bmp │ └── skyup.bmp └── Textures │ ├── AmbientDefault.png │ ├── DiffuseDefault.png │ └── LUTDefault.png ├── CMakeLists.txt ├── Docs └── Editor.png ├── Editor ├── CMakeLists.txt ├── Editor.cpp ├── Editor.h ├── EditorManager.cpp ├── EditorManager.h ├── EditorScene.cpp ├── EditorScene.h ├── EditorSelection.cpp ├── EditorSelection.h ├── RenderModules │ ├── EditorRenderModule.cpp │ ├── EditorRenderModule.h │ ├── SceneRenderModule.cpp │ └── SceneRenderModule.h └── Widgets │ ├── EditorAnimationModel.cpp │ ├── EditorAnimationModel.h │ ├── EditorCamera.cpp │ ├── EditorCamera.h │ ├── EditorConsole.cpp │ ├── EditorConsole.h │ ├── EditorConsoleSink.cpp │ ├── EditorConsoleSink.h │ ├── EditorGizmos.cpp │ ├── EditorGizmos.h │ ├── EditorHierarchy.cpp │ ├── EditorHierarchy.h │ ├── EditorInspector.cpp │ ├── EditorInspector.h │ ├── EditorMainMenu.cpp │ ├── EditorMainMenu.h │ ├── EditorProfiler.cpp │ ├── EditorProfiler.h │ ├── EditorProject.cpp │ ├── EditorProject.h │ ├── EditorRenderingSettings.cpp │ ├── EditorRenderingSettings.h │ ├── EditorSelector.cpp │ ├── EditorSelector.h │ ├── EditorStats.cpp │ ├── EditorStats.h │ ├── EditorWidget.cpp │ └── EditorWidget.h ├── Engine ├── Arguments │ ├── Argument.cpp │ ├── Argument.h │ ├── ArgumentsAnalyzer.cpp │ └── ArgumentsAnalyzer.h ├── Audio │ ├── AudioClip.cpp │ ├── AudioClip.h │ ├── AudioSource.cpp │ ├── AudioSource.h │ ├── AudioSystem.cpp │ ├── AudioSystem.h │ └── AudioViews │ │ ├── AudioClipView.cpp │ │ └── AudioClipView.h ├── CMakeLists.txt ├── Cameras │ ├── OrthographicCamera.cpp │ ├── OrthographicCamera.h │ ├── PerspectiveCamera.cpp │ └── PerspectiveCamera.h ├── Components │ ├── AmbientLightComponent.cpp │ ├── AmbientLightComponent.h │ ├── AudioSourceComponent.cpp │ ├── AudioSourceComponent.h │ ├── Cameras │ │ ├── CameraComponent.cpp │ │ ├── CameraComponent.h │ │ ├── OrthographicCameraComponent.cpp │ │ ├── OrthographicCameraComponent.h │ │ ├── PerspectiveCameraComponent.cpp │ │ └── PerspectiveCameraComponent.h │ ├── Collision │ │ ├── BoxColliderComponent.cpp │ │ ├── BoxColliderComponent.h │ │ ├── CapsuleColliderComponent.cpp │ │ ├── CapsuleColliderComponent.h │ │ ├── ColliderComponent.cpp │ │ ├── ColliderComponent.h │ │ ├── CylinderColliderComponent.cpp │ │ ├── CylinderColliderComponent.h │ │ ├── MeshColliderComponent.cpp │ │ ├── MeshColliderComponent.h │ │ ├── SphereColliderComponent.cpp │ │ └── SphereColliderComponent.h │ ├── Lighting │ │ ├── DirectionalLightComponent.cpp │ │ ├── DirectionalLightComponent.h │ │ ├── LightComponent.cpp │ │ ├── LightComponent.h │ │ ├── PointLightComponent.cpp │ │ ├── PointLightComponent.h │ │ ├── SpotLightComponent.cpp │ │ └── SpotLightComponent.h │ ├── RenderObjectComponent.cpp │ ├── RenderObjectComponent.h │ ├── RigidBodyComponent.cpp │ ├── RigidBodyComponent.h │ ├── TextGUIComponent.cpp │ └── TextGUIComponent.h ├── Core │ ├── Console │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── ConsoleSink.h │ │ ├── ConsoleSinkContainer.cpp │ │ └── ConsoleSinkContainer.h │ ├── Interfaces │ │ ├── Object.cpp │ │ └── Object.h │ ├── Intersections │ │ ├── AABBVolume.h │ │ ├── FrustumVolume.h │ │ ├── Intersection.cpp │ │ ├── Intersection.h │ │ └── RayPrimitive.h │ ├── Iteration │ │ └── MultipleContainer.h │ ├── Math │ │ ├── Array.cpp │ │ ├── Array.h │ │ ├── Matrix.cpp │ │ ├── Matrix.h │ │ ├── Vector3.cpp │ │ └── Vector3.h │ ├── ObjectsFactory │ │ └── ObjectsFactory.h │ ├── Observer │ │ └── ObserverI.h │ ├── Parsers │ │ └── XML │ │ │ └── TinyXml │ │ │ ├── tinystr.cpp │ │ │ ├── tinystr.h │ │ │ ├── tinyxml.cpp │ │ │ ├── tinyxml.h │ │ │ ├── tinyxmlerror.cpp │ │ │ └── tinyxmlparser.cpp │ ├── Random │ │ ├── Random.cpp │ │ └── Random.h │ ├── Resources │ │ └── Resource.h │ ├── Settings │ │ ├── SettingsContainer.cpp │ │ └── SettingsContainer.h │ └── Singleton │ │ └── Singleton.h ├── DataStructures │ ├── DisjointSets.h │ ├── Graph.cpp │ ├── Graph.h │ ├── Hashmap.cpp │ ├── Hashmap.h │ ├── Heap.cpp │ ├── Heap.h │ └── HeapElement.h ├── Debug │ ├── Logger │ │ ├── Logger.cpp │ │ └── Logger.h │ ├── Profiler │ │ ├── CPUProfilerLogger.cpp │ │ ├── CPUProfilerLogger.h │ │ ├── CPUProfilerService.cpp │ │ ├── CPUProfilerService.h │ │ ├── GPUProfilerLogger.cpp │ │ ├── GPUProfilerLogger.h │ │ ├── GPUProfilerService.cpp │ │ ├── GPUProfilerService.h │ │ ├── Profiler.cpp │ │ ├── Profiler.h │ │ ├── ProfilerService.cpp │ │ └── ProfilerService.h │ └── Statistics │ │ ├── StatisticsManager.cpp │ │ ├── StatisticsManager.h │ │ └── StatisticsObject.h ├── Main │ ├── Game.cpp │ ├── Game.h │ ├── GameEngine.cpp │ ├── GameEngine.h │ ├── GameModule.h │ ├── GameModuleLoader.cpp │ └── GameModuleLoader.h ├── Managers │ ├── CameraManager.cpp │ ├── CameraManager.h │ ├── RenderSettingsManager.cpp │ ├── RenderSettingsManager.h │ ├── SceneManager.cpp │ └── SceneManager.h ├── Modules │ ├── OpenALModule.cpp │ ├── OpenALModule.h │ ├── SDLModule.cpp │ └── SDLModule.h ├── RenderModules │ ├── DirectLightingRenderModule.cpp │ ├── DirectLightingRenderModule.h │ ├── LightMapRenderModule.cpp │ ├── LightMapRenderModule.h │ ├── LightPropagationVolumesRenderModule.cpp │ ├── LightPropagationVolumesRenderModule.h │ ├── ReflectiveShadowMappingRenderModule.cpp │ ├── ReflectiveShadowMappingRenderModule.h │ ├── ScreenSpaceGlobalIlluminationRenderModule.cpp │ ├── ScreenSpaceGlobalIlluminationRenderModule.h │ ├── VoxelConeTracingRenderModule.cpp │ ├── VoxelConeTracingRenderModule.h │ ├── VoxelRayTracingRenderModule.cpp │ └── VoxelRayTracingRenderModule.h ├── RenderPasses │ ├── AmbientLight │ │ ├── AmbientLightRenderPass.cpp │ │ ├── AmbientLightRenderPass.h │ │ ├── AmbientLightVolume.cpp │ │ └── AmbientLightVolume.h │ ├── Bloom │ │ ├── BloomAccumulationRenderPass.cpp │ │ ├── BloomAccumulationRenderPass.h │ │ ├── BloomHorizontalBlurRenderPass.cpp │ │ ├── BloomHorizontalBlurRenderPass.h │ │ ├── BloomVerticalBlurRenderPass.cpp │ │ ├── BloomVerticalBlurRenderPass.h │ │ ├── BrightExtractionRenderPass.cpp │ │ └── BrightExtractionRenderPass.h │ ├── Blur │ │ ├── HorizontalGaussianBlurRenderPass.cpp │ │ ├── HorizontalGaussianBlurRenderPass.h │ │ ├── VerticalGaussianBlurRenderPass.cpp │ │ └── VerticalGaussianBlurRenderPass.h │ ├── Container │ │ ├── ContainerRenderPass.cpp │ │ ├── ContainerRenderPass.h │ │ ├── ContainerRenderPassBuilder.cpp │ │ ├── ContainerRenderPassBuilder.h │ │ ├── ContainerRenderSubPassI.h │ │ ├── ContainerRenderVolumeCollectionI.cpp │ │ └── ContainerRenderVolumeCollectionI.h │ ├── DeferredBlitRenderPass.cpp │ ├── DeferredBlitRenderPass.h │ ├── DeferredDirectionalLightRenderPass.cpp │ ├── DeferredDirectionalLightRenderPass.h │ ├── DeferredGeometryRenderPass.cpp │ ├── DeferredGeometryRenderPass.h │ ├── DeferredPointLightRenderPass.cpp │ ├── DeferredPointLightRenderPass.h │ ├── DeferredSkyboxRenderPass.cpp │ ├── DeferredSkyboxRenderPass.h │ ├── DeferredSpotLightRenderPass.cpp │ ├── DeferredSpotLightRenderPass.h │ ├── DeferredStatisticsObject.h │ ├── DirectionalLightContainerRenderVolumeCollection.cpp │ ├── DirectionalLightContainerRenderVolumeCollection.h │ ├── DirectionalVolumetricLightRenderPass.cpp │ ├── DirectionalVolumetricLightRenderPass.h │ ├── ForwardRenderPass.cpp │ ├── ForwardRenderPass.h │ ├── FramebufferGenerationRenderPass.cpp │ ├── FramebufferGenerationRenderPass.h │ ├── FramebufferMipmapsGenerationRenderPass.cpp │ ├── FramebufferMipmapsGenerationRenderPass.h │ ├── FramebufferRenderVolume.cpp │ ├── FramebufferRenderVolume.h │ ├── GBuffer.cpp │ ├── GBuffer.h │ ├── GUI │ │ ├── GUIGizmosRenderPass.cpp │ │ ├── GUIGizmosRenderPass.h │ │ ├── GUIRenderPass.cpp │ │ └── GUIRenderPass.h │ ├── GammaCorrection │ │ ├── GammaCorrectionRenderPass.cpp │ │ └── GammaCorrectionRenderPass.h │ ├── HighDynamicRange │ │ ├── HDRRenderPass.cpp │ │ └── HDRRenderPass.h │ ├── HybridGlobalIllumination │ │ ├── HGIDirectLightDirectionalRenderPass.cpp │ │ ├── HGIDirectLightDirectionalRenderPass.h │ │ ├── HGIIndirectSpecularLightRenderPass..cpp │ │ ├── HGIIndirectSpecularLightRenderPass.h │ │ ├── HGIRenderPass.cpp │ │ ├── HGIRenderPass.h │ │ ├── HGISamplesVolume.cpp │ │ ├── HGISamplesVolume.h │ │ ├── HGIStatisticsObject.h │ │ ├── HGITemporalFilterRenderPass.cpp │ │ ├── HGITemporalFilterRenderPass.h │ │ ├── HybridAOSamplesGenerationRenderPass.cpp │ │ ├── HybridAOSamplesGenerationRenderPass.h │ │ ├── HybridAOTemporalFilterRenderPass.cpp │ │ ├── HybridAOTemporalFilterRenderPass.h │ │ ├── HybridAmbientOcclusionBlurRenderPass.cpp │ │ ├── HybridAmbientOcclusionBlurRenderPass.h │ │ ├── HybridAmbientOcclusionRenderPass.cpp │ │ ├── HybridAmbientOcclusionRenderPass.h │ │ ├── HybridIndirectDiffuseLightRenderPass.cpp │ │ ├── HybridIndirectDiffuseLightRenderPass.h │ │ ├── HybridRSMAmbientOcclusionRenderPass.cpp │ │ ├── HybridRSMAmbientOcclusionRenderPass.h │ │ ├── HybridRSMDirectionalLightViewAccumulationRenderPass.cpp │ │ ├── HybridRSMDirectionalLightViewAccumulationRenderPass.h │ │ ├── HybridRSMIndirectDiffuseLightRenderPass.cpp │ │ ├── HybridRSMIndirectDiffuseLightRenderPass.h │ │ ├── HybridRSMInterpolatedIndirectDiffuseLightRenderPass.cpp │ │ ├── HybridRSMInterpolatedIndirectDiffuseLightRenderPass.h │ │ ├── HybridRSMSamplesGenerationRenderPass.cpp │ │ ├── HybridRSMSamplesGenerationRenderPass.h │ │ ├── HybridSSDOIndirectDiffuseLightRenderPass.cpp │ │ ├── HybridSSDOIndirectDiffuseLightRenderPass.h │ │ ├── HybridSSDOInterpolatedIndirectDiffuseLightRenderPass.cpp │ │ ├── HybridSSDOInterpolatedIndirectDiffuseLightRenderPass.h │ │ ├── HybridSSDOSamplesGenerationRenderPass.cpp │ │ ├── HybridSSDOSamplesGenerationRenderPass.h │ │ ├── HybridSSRGenerationRenderPass.cpp │ │ └── HybridSSRGenerationRenderPass.h │ ├── IdleRenderPass.cpp │ ├── IdleRenderPass.h │ ├── IdleRenderVolume.cpp │ ├── IdleRenderVolume.h │ ├── IterateOverRenderVolumeCollection.cpp │ ├── IterateOverRenderVolumeCollection.h │ ├── LightMapDirectionalLightRenderPass.cpp │ ├── LightMapDirectionalLightRenderPass.h │ ├── LightPropagationVolumes │ │ ├── LPVAmbientOcclusionRenderPass.cpp │ │ ├── LPVAmbientOcclusionRenderPass.h │ │ ├── LPVBlitRenderPass.cpp │ │ ├── LPVBlitRenderPass.h │ │ ├── LPVCacheEmissiveRadianceInjectionRenderPass.cpp │ │ ├── LPVCacheEmissiveRadianceInjectionRenderPass.h │ │ ├── LPVCacheEmissiveRadianceRenderPass.cpp │ │ ├── LPVCacheEmissiveRadianceRenderPass.h │ │ ├── LPVEmissiveRadianceInjectionRenderPass.cpp │ │ ├── LPVEmissiveRadianceInjectionRenderPass.h │ │ ├── LPVGeometryInjectionRenderPass.cpp │ │ ├── LPVGeometryInjectionRenderPass.h │ │ ├── LPVGeometryVolume.cpp │ │ ├── LPVGeometryVolume.h │ │ ├── LPVIndirectDiffuseLightRenderPass.cpp │ │ ├── LPVIndirectDiffuseLightRenderPass.h │ │ ├── LPVIndirectSpecularLightRenderPass.cpp │ │ ├── LPVIndirectSpecularLightRenderPass.h │ │ ├── LPVPropagationRenderPass.cpp │ │ ├── LPVPropagationRenderPass.h │ │ ├── LPVPropagationVolume.cpp │ │ ├── LPVPropagationVolume.h │ │ ├── LPVRadianceInjectionRenderPass.cpp │ │ ├── LPVRadianceInjectionRenderPass.h │ │ ├── LPVSampleCountVolume.cpp │ │ ├── LPVSampleCountVolume.h │ │ ├── LPVSampleEmissiveRadianceInjectionRenderPass.cpp │ │ ├── LPVSampleEmissiveRadianceInjectionRenderPass.h │ │ ├── LPVSampleWeightRenderPass.cpp │ │ ├── LPVSampleWeightRenderPass.h │ │ ├── LPVStatisticsObject.h │ │ ├── LPVSubsurfaceScatteringRenderPass.cpp │ │ ├── LPVSubsurfaceScatteringRenderPass.h │ │ ├── LPVVolume.cpp │ │ ├── LPVVolume.h │ │ ├── LPVVolumeGenerationRenderPass.cpp │ │ ├── LPVVolumeGenerationRenderPass.h │ │ ├── VPLCacheVolume.cpp │ │ └── VPLCacheVolume.h │ ├── LightShafts │ │ ├── DirectionalLightSourceRenderPass.cpp │ │ ├── DirectionalLightSourceRenderPass.h │ │ ├── LightShaftsAccumulationRenderPass.cpp │ │ ├── LightShaftsAccumulationRenderPass.h │ │ ├── LightShaftsRenderPass.cpp │ │ ├── LightShaftsRenderPass.h │ │ └── LightShaftsStatisticsObject.h │ ├── NoiseMap │ │ ├── NoiseGenerationRenderPass.cpp │ │ └── NoiseGenerationRenderPass.h │ ├── PointLightContainerRenderVolumeCollection.cpp │ ├── PointLightContainerRenderVolumeCollection.h │ ├── PostProcess │ │ ├── PostProcessRenderPass.cpp │ │ └── PostProcessRenderPass.h │ ├── ReflectiveShadowMapping │ │ ├── RSMAccumulationRenderPass.cpp │ │ ├── RSMAccumulationRenderPass.h │ │ ├── RSMAmbientOcclusionCheckRenderVolumeCollection.cpp │ │ ├── RSMAmbientOcclusionCheckRenderVolumeCollection.h │ │ ├── RSMAmbientOcclusionRenderPass.cpp │ │ ├── RSMAmbientOcclusionRenderPass.h │ │ ├── RSMDirectionalLightAccumulationRenderPass.cpp │ │ ├── RSMDirectionalLightAccumulationRenderPass.h │ │ ├── RSMDirectionalLightRenderPass.cpp │ │ ├── RSMDirectionalLightRenderPass.h │ │ ├── RSMDirectionalLightViewAccumulationRenderPass.cpp │ │ ├── RSMDirectionalLightViewAccumulationRenderPass.h │ │ ├── RSMIndirectDiffuseLightRenderPass.cpp │ │ ├── RSMIndirectDiffuseLightRenderPass.h │ │ ├── RSMIndirectSpecularLightRenderPass.cpp │ │ ├── RSMIndirectSpecularLightRenderPass.h │ │ ├── RSMInterpolatedIndirectDiffuseLightRenderPass.cpp │ │ ├── RSMInterpolatedIndirectDiffuseLightRenderPass.h │ │ ├── RSMRenderPass.cpp │ │ ├── RSMRenderPass.h │ │ ├── RSMSamplesGenerationRenderPass.cpp │ │ ├── RSMSamplesGenerationRenderPass.h │ │ ├── RSMSamplesVolume.cpp │ │ ├── RSMSamplesVolume.h │ │ ├── RSMSpotLightAccumulationRenderPass.cpp │ │ ├── RSMSpotLightAccumulationRenderPass.h │ │ ├── RSMStatisticsObject.h │ │ ├── RSMSubsurfaceScatteringRenderPass.cpp │ │ ├── RSMSubsurfaceScatteringRenderPass.h │ │ ├── RSMVolume.cpp │ │ └── RSMVolume.h │ ├── RenderStatisticsObject.h │ ├── ResultFrameBufferGenerationRenderPass.cpp │ ├── ResultFrameBufferGenerationRenderPass.h │ ├── ScreenSpaceAmbientOcclusion │ │ ├── SSAOBlurRenderPass.cpp │ │ ├── SSAOBlurRenderPass.h │ │ ├── SSAONoiseGenerationRenderPass.cpp │ │ ├── SSAONoiseGenerationRenderPass.h │ │ ├── SSAORenderPass.cpp │ │ ├── SSAORenderPass.h │ │ ├── SSAOSamplesGenerationRenderPass.cpp │ │ ├── SSAOSamplesGenerationRenderPass.h │ │ ├── SSAOSamplesVolume.cpp │ │ ├── SSAOSamplesVolume.h │ │ ├── SSAOStatisticsObject.h │ │ ├── SSAOTemporalFilterRenderPass.cpp │ │ └── SSAOTemporalFilterRenderPass.h │ ├── ScreenSpaceDirectionalOcclusion │ │ ├── SSDOAccumulationRenderPass.cpp │ │ ├── SSDOAccumulationRenderPass.h │ │ ├── SSDODirectionalLightRenderPass.cpp │ │ ├── SSDODirectionalLightRenderPass.h │ │ ├── SSDOInterpolatedRenderPass.cpp │ │ ├── SSDOInterpolatedRenderPass.h │ │ ├── SSDORenderPass.cpp │ │ ├── SSDORenderPass.h │ │ ├── SSDOSamplesGenerationRenderPass.cpp │ │ ├── SSDOSamplesGenerationRenderPass.h │ │ ├── SSDOSamplesVolume.cpp │ │ ├── SSDOSamplesVolume.h │ │ ├── SSDOShadowRenderPass.cpp │ │ ├── SSDOShadowRenderPass.h │ │ ├── SSDOStatisticsObject.h │ │ ├── SSDOTemporalFilterRenderPass.cpp │ │ └── SSDOTemporalFilterRenderPass.h │ ├── ScreenSpaceReflections │ │ ├── SSRAccumulationRenderPass.cpp │ │ ├── SSRAccumulationRenderPass.h │ │ ├── SSRRenderPass.cpp │ │ ├── SSRRenderPass.h │ │ ├── SSRSpecularRenderPass.cpp │ │ ├── SSRSpecularRenderPass.h │ │ └── SSRStatisticsObject.h │ ├── ScreenSpaceSubsurfaceScattering │ │ ├── SSSubsurfaceScatteringAccumulationRenderPass.cpp │ │ ├── SSSubsurfaceScatteringAccumulationRenderPass.h │ │ ├── SSSubsurfaceScatteringRenderPass.cpp │ │ ├── SSSubsurfaceScatteringRenderPass.h │ │ └── SSSubsurfaceScatteringStatisticsObject.h │ ├── ShadowMap │ │ ├── CascadedShadowMapVolume.cpp │ │ ├── CascadedShadowMapVolume.h │ │ ├── DeferredSpotLightShadowMapRenderPass.cpp │ │ ├── DeferredSpotLightShadowMapRenderPass.h │ │ ├── DirectionalLightExponentialShadowMapRenderPass.cpp │ │ ├── DirectionalLightExponentialShadowMapRenderPass.h │ │ ├── DirectionalLightShadowMapRenderPass.cpp │ │ ├── DirectionalLightShadowMapRenderPass.h │ │ ├── ExponentialCascadedShadowMapDirectionalLightVolume.cpp │ │ ├── ExponentialCascadedShadowMapDirectionalLightVolume.h │ │ ├── ExponentialShadowMapBlurRenderPass.cpp │ │ ├── ExponentialShadowMapBlurRenderPass.h │ │ ├── ExponentialShadowMapBlurVolume.cpp │ │ ├── ExponentialShadowMapBlurVolume.h │ │ ├── ExponentialShadowMapVolume.cpp │ │ ├── ExponentialShadowMapVolume.h │ │ ├── PerspectiveShadowMapVolume.cpp │ │ ├── PerspectiveShadowMapVolume.h │ │ ├── SpotLightShadowMapRenderPass.cpp │ │ └── SpotLightShadowMapRenderPass.h │ ├── SpotLightContainerRenderVolumeCollection.cpp │ ├── SpotLightContainerRenderVolumeCollection.h │ ├── TemporalAntialiasing │ │ ├── TAARenderPass.cpp │ │ ├── TAARenderPass.h │ │ └── TAAStatisticsObject.h │ ├── TemporalFiltering │ │ ├── TemporalFilterRenderPass.cpp │ │ └── TemporalFilterRenderPass.h │ ├── TemporalReflectiveShadowMapping │ │ ├── TRSMBlurRenderPass.cpp │ │ ├── TRSMBlurRenderPass.h │ │ ├── TRSMIndirectDiffuseLightRenderPass.cpp │ │ ├── TRSMIndirectDiffuseLightRenderPass.h │ │ ├── TRSMMedianFilterRenderPass.cpp │ │ ├── TRSMMedianFilterRenderPass.h │ │ ├── TRSMSamplesGenerationRenderPass.cpp │ │ ├── TRSMSamplesGenerationRenderPass.h │ │ ├── TRSMSamplesVolume.cpp │ │ ├── TRSMSamplesVolume.h │ │ ├── TRSMStatisticsObject.h │ │ ├── TRSMTemporalFilterRenderPass.cpp │ │ └── TRSMTemporalFilterRenderPass.h │ ├── TextureLUT │ │ ├── TextureLUTRenderPass.cpp │ │ └── TextureLUTRenderPass.h │ ├── TextureRenderVolume.cpp │ ├── TextureRenderVolume.h │ ├── VolumetricLightRenderPass.cpp │ ├── VolumetricLightRenderPass.h │ ├── VolumetricLightRenderPassI.cpp │ ├── VolumetricLightRenderPassI.h │ ├── VolumetricLightVolume.cpp │ ├── VolumetricLightVolume.h │ ├── VolumetricLighting │ │ ├── VolLightingStatisticsObject.h │ │ ├── VolumetricLightingDirectionalRenderPass.cpp │ │ ├── VolumetricLightingDirectionalRenderPass.h │ │ ├── VolumetricLightingRenderPass.cpp │ │ └── VolumetricLightingRenderPass.h │ ├── VoxelConeTracing │ │ ├── VCTAmbientOcclusionRenderPass.cpp │ │ ├── VCTAmbientOcclusionRenderPass.h │ │ ├── VCTDebugCheckRenderVolumeCollection.cpp │ │ ├── VCTDebugCheckRenderVolumeCollection.h │ │ ├── VCTDirectionalLightRenderPass.cpp │ │ ├── VCTDirectionalLightRenderPass.h │ │ ├── VCTDirectionalLightShadowRenderPass.cpp │ │ ├── VCTDirectionalLightShadowRenderPass.h │ │ ├── VCTIndirectDiffuseLightRenderPass.cpp │ │ ├── VCTIndirectDiffuseLightRenderPass.h │ │ ├── VCTIndirectSpecularLightRenderPass.cpp │ │ ├── VCTIndirectSpecularLightRenderPass.h │ │ ├── VCTStatisticsObject.h │ │ ├── VCTSubsurfaceScatteringRenderPass.cpp │ │ ├── VCTSubsurfaceScatteringRenderPass.h │ │ ├── VCTVoxelizationCheckRenderVolumeCollection.cpp │ │ └── VCTVoxelizationCheckRenderVolumeCollection.h │ ├── VoxelRayTracing │ │ ├── VRTRenderPass.cpp │ │ └── VRTRenderPass.h │ ├── Voxelization │ │ ├── VoxelBorderRenderPass.cpp │ │ ├── VoxelBorderRenderPass.h │ │ ├── VoxelGenerationRenderPass.cpp │ │ ├── VoxelGenerationRenderPass.h │ │ ├── VoxelMipmapRenderPass.cpp │ │ ├── VoxelMipmapRenderPass.h │ │ ├── VoxelRadianceInjectionRenderPass.cpp │ │ ├── VoxelRadianceInjectionRenderPass.h │ │ ├── VoxelVolume.cpp │ │ ├── VoxelVolume.h │ │ ├── VoxelizationRenderPass.cpp │ │ └── VoxelizationRenderPass.h │ ├── WindowBlitRenderPass.cpp │ └── WindowBlitRenderPass.h ├── Renderer │ ├── Buffer.h │ ├── BufferAttribute.h │ ├── Pipeline.cpp │ ├── Pipeline.h │ ├── PipelineAttribute.h │ ├── Render │ │ ├── Fonts │ │ │ ├── BitmapFont.cpp │ │ │ ├── BitmapFont.h │ │ │ ├── BitmapFontChar.cpp │ │ │ ├── BitmapFontChar.h │ │ │ ├── BitmapFontCharset.cpp │ │ │ ├── BitmapFontCharset.h │ │ │ ├── BitmapFontCommon.cpp │ │ │ ├── BitmapFontCommon.h │ │ │ ├── BitmapFontInfo.cpp │ │ │ ├── BitmapFontInfo.h │ │ │ ├── BitmapFontPage.cpp │ │ │ ├── BitmapFontPage.h │ │ │ ├── Font.cpp │ │ │ ├── Font.h │ │ │ ├── FontChar.cpp │ │ │ └── FontChar.h │ │ ├── Framebuffer │ │ │ ├── Framebuffer.cpp │ │ │ └── Framebuffer.h │ │ ├── Material │ │ │ ├── Material.cpp │ │ │ ├── Material.h │ │ │ ├── MaterialLibrary.cpp │ │ │ └── MaterialLibrary.h │ │ ├── Mesh │ │ │ ├── AnimationContainer.cpp │ │ │ ├── AnimationContainer.h │ │ │ ├── AnimationModel.cpp │ │ │ ├── AnimationModel.h │ │ │ ├── AnimationNode.cpp │ │ │ ├── AnimationNode.h │ │ │ ├── AnimationsController.cpp │ │ │ ├── AnimationsController.h │ │ │ ├── BoneInfo.cpp │ │ │ ├── BoneInfo.h │ │ │ ├── BoneNode.cpp │ │ │ ├── BoneNode.h │ │ │ ├── BoneTree.cpp │ │ │ ├── BoneTree.h │ │ │ ├── BoundingBox.h │ │ │ ├── LightMapModel.cpp │ │ │ ├── LightMapModel.h │ │ │ ├── Model.cpp │ │ │ ├── Model.h │ │ │ ├── ObjectModel.cpp │ │ │ ├── ObjectModel.h │ │ │ ├── Polygon.cpp │ │ │ ├── Polygon.h │ │ │ ├── PolygonGroup.cpp │ │ │ ├── PolygonGroup.h │ │ │ ├── VertexBoneInfo.cpp │ │ │ └── VertexBoneInfo.h │ │ ├── Shader │ │ │ ├── ComputeShader.cpp │ │ │ ├── ComputeShader.h │ │ │ ├── DrawingShader.cpp │ │ │ ├── DrawingShader.h │ │ │ ├── Shader.cpp │ │ │ ├── Shader.h │ │ │ ├── ShaderContent.cpp │ │ │ └── ShaderContent.h │ │ └── Texture │ │ │ ├── CubeMap.cpp │ │ │ ├── CubeMap.h │ │ │ ├── CubeMapFace.h │ │ │ ├── Texture.cpp │ │ │ ├── Texture.h │ │ │ ├── TextureAtlas.cpp │ │ │ ├── TextureAtlas.h │ │ │ └── TextureMode.h │ ├── RenderAmbientLightObject.h │ ├── RenderAnimationObject.cpp │ ├── RenderAnimationObject.h │ ├── RenderDirectionalLightObject.cpp │ ├── RenderDirectionalLightObject.h │ ├── RenderLightObject.cpp │ ├── RenderLightObject.h │ ├── RenderManager.cpp │ ├── RenderManager.h │ ├── RenderModule.cpp │ ├── RenderModule.h │ ├── RenderModuleManager.cpp │ ├── RenderModuleManager.h │ ├── RenderObject.cpp │ ├── RenderObject.h │ ├── RenderPassI.cpp │ ├── RenderPassI.h │ ├── RenderPointLightObject.cpp │ ├── RenderPointLightObject.h │ ├── RenderProduct.h │ ├── RenderScene.cpp │ ├── RenderScene.h │ ├── RenderSettings.h │ ├── RenderSkyboxObject.cpp │ ├── RenderSkyboxObject.h │ ├── RenderSpotLightObject.cpp │ ├── RenderSpotLightObject.h │ ├── RenderStage.h │ ├── RenderState.cpp │ ├── RenderState.h │ ├── RenderSystem.cpp │ ├── RenderSystem.h │ ├── RenderTextGUIObject.cpp │ ├── RenderTextGUIObject.h │ ├── RenderViews │ │ ├── CubeMapView.cpp │ │ ├── CubeMapView.h │ │ ├── FramebufferView.cpp │ │ ├── FramebufferView.h │ │ ├── MaterialView.cpp │ │ ├── MaterialView.h │ │ ├── ModelView.cpp │ │ ├── ModelView.h │ │ ├── ShaderView.cpp │ │ ├── ShaderView.h │ │ ├── TextureLUTView.cpp │ │ ├── TextureLUTView.h │ │ ├── TextureView.cpp │ │ └── TextureView.h │ ├── RenderVolumeCollection.cpp │ ├── RenderVolumeCollection.h │ └── RenderVolumeI.h ├── Resources │ ├── Loaders │ │ ├── AnimationClipLoader.cpp │ │ ├── AnimationClipLoader.h │ │ ├── AnimationModelLoader.cpp │ │ ├── AnimationModelLoader.h │ │ ├── AnimationSkinLoader.cpp │ │ ├── AnimationSkinLoader.h │ │ ├── BitmapFontLoader.cpp │ │ ├── BitmapFontLoader.h │ │ ├── ComponentLoaders │ │ │ └── ComponentAttributeLoader.h │ │ ├── ComputeShaderLoader.cpp │ │ ├── ComputeShaderLoader.h │ │ ├── CubeMapLoader.cpp │ │ ├── CubeMapLoader.h │ │ ├── GenericObjectModelLoader.cpp │ │ ├── GenericObjectModelLoader.h │ │ ├── MaterialLibraryLoader.cpp │ │ ├── MaterialLibraryLoader.h │ │ ├── ParticleSystemLoader.cpp │ │ ├── ParticleSystemLoader.h │ │ ├── RenderSettingsLoader.cpp │ │ ├── RenderSettingsLoader.h │ │ ├── SettingsLoader.cpp │ │ ├── SettingsLoader.h │ │ ├── ShaderContentLoader.cpp │ │ ├── ShaderContentLoader.h │ │ ├── ShaderLoader.cpp │ │ ├── ShaderLoader.h │ │ ├── SkyboxLoader.cpp │ │ ├── SkyboxLoader.h │ │ ├── StanfordObjectLoader.cpp │ │ ├── StanfordObjectLoader.h │ │ ├── TextureAtlasLoader.cpp │ │ ├── TextureAtlasLoader.h │ │ ├── TextureLoader.cpp │ │ ├── TextureLoader.h │ │ ├── WAVLoader.cpp │ │ ├── WAVLoader.h │ │ ├── WavefrontObjectLoader.cpp │ │ └── WavefrontObjectLoader.h │ ├── ResourceLoader.cpp │ ├── ResourceLoader.h │ ├── ResourceSaver.cpp │ ├── ResourceSaver.h │ ├── Resources.cpp │ ├── Resources.h │ ├── Savers │ │ ├── ComponentSavers │ │ │ └── ComponentAttributeSaver.h │ │ ├── PNGSaver.cpp │ │ ├── PNGSaver.h │ │ ├── SettingsSaver.cpp │ │ └── SettingsSaver.h │ ├── SceneLoader.cpp │ ├── SceneLoader.h │ ├── SceneSaver.cpp │ └── SceneSaver.h ├── SceneGraph │ ├── Scene.cpp │ ├── Scene.h │ ├── SceneIterator.cpp │ ├── SceneIterator.h │ ├── SceneNode.cpp │ ├── SceneNode.h │ ├── SceneObject.cpp │ ├── SceneObject.h │ ├── SceneRoot.cpp │ ├── SceneRoot.h │ ├── Transform.cpp │ └── Transform.h ├── SceneNodes │ ├── EntityObject.cpp │ ├── EntityObject.h │ ├── FontQuad.h │ └── SceneLayer.h ├── Skybox │ ├── Skybox.cpp │ └── Skybox.h ├── Systems │ ├── Camera │ │ ├── Camera.cpp │ │ └── Camera.h │ ├── Components │ │ ├── Component.cpp │ │ ├── Component.h │ │ ├── ComponentAttributeWidget.h │ │ ├── ComponentManager.cpp │ │ ├── ComponentManager.h │ │ ├── ComponentObject.cpp │ │ ├── ComponentObject.h │ │ ├── EditorComponent.h │ │ └── PersistentComponent.h │ ├── Cursor │ │ ├── Cursor.cpp │ │ ├── Cursor.h │ │ └── CursorType.h │ ├── GUI │ │ ├── GUI.cpp │ │ ├── GUI.h │ │ └── Gizmo │ │ │ ├── Gizmo.cpp │ │ │ ├── Gizmo.h │ │ │ ├── GizmoLine.h │ │ │ └── VertexData.h │ ├── Input │ │ ├── Input.cpp │ │ ├── Input.h │ │ └── InputKey.h │ ├── Physics │ │ ├── BulletDebugDraw.cpp │ │ ├── BulletDebugDraw.h │ │ ├── MotionState.cpp │ │ ├── MotionState.h │ │ ├── Physics.cpp │ │ ├── Physics.h │ │ ├── PhysicsManager.cpp │ │ ├── PhysicsManager.h │ │ └── RaycastProduct.h │ ├── Screen │ │ ├── Screen.cpp │ │ └── Screen.h │ ├── Settings │ │ ├── SettingsManager.cpp │ │ ├── SettingsManager.h │ │ ├── SettingsObserverArgs.cpp │ │ └── SettingsObserverArgs.h │ ├── Time │ │ ├── Time.cpp │ │ └── Time.h │ └── Window │ │ ├── Window.cpp │ │ └── Window.h ├── Utils │ ├── Color │ │ ├── Color.cpp │ │ └── Color.h │ ├── Conversions │ │ ├── Matrices.cpp │ │ ├── Matrices.h │ │ ├── Quaternions.cpp │ │ ├── Quaternions.h │ │ ├── Vectors.cpp │ │ └── Vectors.h │ ├── Curves │ │ ├── AnimationCurve.cpp │ │ ├── AnimationCurve.h │ │ ├── EaseCurve.cpp │ │ ├── EaseCurve.h │ │ └── PennerEasing │ │ │ ├── Back.cpp │ │ │ ├── Back.h │ │ │ ├── Bounce.cpp │ │ │ ├── Bounce.h │ │ │ ├── Circ.cpp │ │ │ ├── Circ.h │ │ │ ├── Cubic.cpp │ │ │ ├── Cubic.h │ │ │ ├── Elastic.cpp │ │ │ ├── Elastic.h │ │ │ ├── Expo.cpp │ │ │ ├── Expo.h │ │ │ ├── Linear.cpp │ │ │ ├── Linear.h │ │ │ ├── Quad.cpp │ │ │ ├── Quad.h │ │ │ ├── Quart.cpp │ │ │ ├── Quart.h │ │ │ ├── Quint.cpp │ │ │ ├── Quint.h │ │ │ ├── Sine.cpp │ │ │ └── Sine.h │ ├── Extensions │ │ ├── MathExtend.cpp │ │ ├── MathExtend.h │ │ ├── StringExtend.cpp │ │ ├── StringExtend.h │ │ ├── VectorExtend.cpp │ │ └── VectorExtend.h │ ├── Files │ │ ├── FileSystem.cpp │ │ └── FileSystem.h │ ├── Primitives │ │ ├── Primitive.cpp │ │ └── Primitive.h │ ├── Sequences │ │ ├── HaltonGenerator.cpp │ │ └── HaltonGenerator.h │ └── Triangulation │ │ ├── Triangulation.cpp │ │ └── Triangulation.h ├── VisualEffects │ └── ParticleSystem │ │ ├── BillboardParticle.cpp │ │ ├── BillboardParticle.h │ │ ├── BillboardParticleRenderer.cpp │ │ ├── CircleEmiter.cpp │ │ ├── CircleEmiter.h │ │ ├── CubeEmiter.cpp │ │ ├── CubeEmiter.h │ │ ├── Emiter.cpp │ │ ├── Emiter.h │ │ ├── MeshEmiter.cpp │ │ ├── MeshEmiter.h │ │ ├── MeshParticle.cpp │ │ ├── MeshParticle.h │ │ ├── Particle.cpp │ │ ├── Particle.h │ │ ├── ParticleSystem.cpp │ │ ├── ParticleSystem.h │ │ ├── ParticleSystemRenderer.cpp │ │ ├── ParticleSystemRigidbody.h │ │ ├── PointEmiter.cpp │ │ ├── PointEmiter.h │ │ ├── PrimitiveEmiter.cpp │ │ ├── PrimitiveEmiter.h │ │ ├── QuadEmiter.cpp │ │ ├── QuadEmiter.h │ │ ├── SphereEmiter.cpp │ │ └── SphereEmiter.h ├── Wrappers │ ├── OpenAL │ │ ├── AL.cpp │ │ └── AL.h │ └── OpenGL │ │ ├── GL.cpp │ │ └── GL.h └── main.cpp ├── LICENSE ├── README.md ├── Templates ├── CMakeLists.txt └── GameBase │ ├── CMakeLists.txt │ ├── Components │ ├── CameraController.cpp │ ├── CameraController.h │ ├── CharacterController.cpp │ ├── CharacterController.h │ ├── FPSCameraController.cpp │ ├── FPSCameraController.h │ ├── FlyCameraController.cpp │ ├── FlyCameraController.h │ ├── 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