├── loadingAnimation ├── loadingAnimation │ ├── Home_deviceSelect.png │ ├── ViewController.h │ ├── AppDelegate.h │ ├── main.m │ ├── Lib │ │ ├── CABasicAnimation+Category.h │ │ ├── catergory.swift │ │ ├── LoadingView.h │ │ ├── CABasicAnimation+Category.m │ │ └── LoadingView.m │ ├── Assets.xcassets │ │ └── AppIcon.appiconset │ │ │ └── Contents.json │ ├── Info.plist │ ├── Base.lproj │ │ ├── LaunchScreen.storyboard │ │ └── Main.storyboard │ ├── AppDelegate.m │ └── ViewController.m └── loadingAnimation.xcodeproj │ ├── project.xcworkspace │ └── contents.xcworkspacedata │ └── project.pbxproj ├── README.md ├── LICENSE └── .gitignore /loadingAnimation/loadingAnimation/Home_deviceSelect.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/markdashi/LoadingAnimation/HEAD/loadingAnimation/loadingAnimation/Home_deviceSelect.png -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # LoadingAnimation 2 | The Project is Customed design Loading Animation,if you want to learn more,please visit my blog place link http://www.jianshu.com/p/b660eb8b8bc1 3 | Thanks! 4 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/ViewController.h: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.h 3 | // loadingAnimation 4 | // 5 | // Created by apple on 4/7/16. 6 | // Copyright © 2016年 mark. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface ViewController : UIViewController 12 | 13 | 14 | @end 15 | 16 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/AppDelegate.h: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.h 3 | // loadingAnimation 4 | // 5 | // Created by apple on 4/7/16. 6 | // Copyright © 2016年 mark. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface AppDelegate : UIResponder 12 | 13 | @property (strong, nonatomic) UIWindow *window; 14 | 15 | 16 | @end 17 | 18 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/main.m: -------------------------------------------------------------------------------- 1 | // 2 | // main.m 3 | // loadingAnimation 4 | // 5 | // Created by apple on 4/7/16. 6 | // Copyright © 2016年 mark. All rights reserved. 7 | // 8 | 9 | #import 10 | #import "AppDelegate.h" 11 | 12 | int main(int argc, char * argv[]) { 13 | @autoreleasepool { 14 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/Lib/CABasicAnimation+Category.h: -------------------------------------------------------------------------------- 1 | // 2 | // CABasicAnimation+Category.h 3 | // beizerPath 4 | // 5 | // Created by apple on 27/6/16. 6 | // Copyright © 2016年 mark. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface CABasicAnimation (Category) 12 | 13 | 14 | /** 15 | * forever twinkling 永久闪烁的动画 16 | * 17 | * @param time time duration 持续时间 18 | * 19 | * @return self 返回当前类 20 | */ 21 | + (CABasicAnimation *)opacityForever_Animation:(float)time; 22 | 23 | @end 24 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "29x29", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "29x29", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "40x40", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "40x40", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "60x60", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "60x60", 31 | "scale" : "3x" 32 | } 33 | ], 34 | "info" : { 35 | "version" : 1, 36 | "author" : "xcode" 37 | } 38 | } -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/Lib/catergory.swift: -------------------------------------------------------------------------------- 1 | // 2 | // catergory.swift 3 | // beizerPath 4 | // 5 | // Created by apple on 27/6/16. 6 | // Copyright © 2016年 mark. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | class catergory: CABasicAnimation { 12 | 13 | 14 | class func opacityForever_Animation(time : NSTimeInterval) -> CABasicAnimation { 15 | 16 | 17 | let animation = CABasicAnimation(keyPath:"opacity") 18 | animation.fromValue = 1 19 | animation.toValue = 0 20 | animation.duration = time 21 | animation.autoreverses = true 22 | animation.removedOnCompletion = false 23 | animation.fillMode = kCAFillModeForwards 24 | animation.timingFunction = CAMediaTimingFunction.init(name: kCAMediaTimingFunctionEaseIn) 25 | 26 | return animation 27 | } 28 | 29 | 30 | } 31 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/Lib/LoadingView.h: -------------------------------------------------------------------------------- 1 | // 2 | // LoadingView.h 3 | // beizerPath 4 | // 5 | // Created by apple on 30/6/16. 6 | // Copyright © 2016年 mark. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface LoadingView : UIView 12 | 13 | 14 | /** 15 | * show circle LoadingView 16 | * 17 | * @param view showed 18 | */ 19 | + (void)showCircleView:(UIView *)view; 20 | /** 21 | * show dot LoadingView 22 | * 23 | * @param view showed 24 | */ 25 | 26 | + (void)showDotView:(UIView *)view; 27 | 28 | /** 29 | * show line LoadingView 30 | * 31 | * @param view showed 32 | */ 33 | + (void)showLineView:(UIView *)view; 34 | 35 | /** 36 | * show CircleJoin LoadingView 37 | * 38 | * @param view showed 39 | */ 40 | + (void)showCircleJoinView:(UIView *)view; 41 | 42 | /** 43 | * hide loadingView 44 | */ 45 | + (void)hide; 46 | 47 | 48 | @end 49 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/Lib/CABasicAnimation+Category.m: -------------------------------------------------------------------------------- 1 | // 2 | // CABasicAnimation+Category.m 3 | // beizerPath 4 | // 5 | // Created by apple on 27/6/16. 6 | // Copyright © 2016年 mark. All rights reserved. 7 | // 8 | 9 | #import "CABasicAnimation+Category.h" 10 | 11 | @implementation CABasicAnimation (Category) 12 | 13 | #pragma mark === 永久闪烁的动画 ====== 14 | + (CABasicAnimation *)opacityForever_Animation:(float)time 15 | { 16 | CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];//必须写opacity才行。 17 | animation.fromValue = @1.f; 18 | animation.toValue = @0;//这是透明度。 19 | animation.autoreverses = YES; // 20 | animation.duration = time; 21 | animation.repeatCount = MAXFLOAT; 22 | animation.removedOnCompletion = NO; 23 | animation.fillMode = kCAFillModeForwards; 24 | //定义动画的样式 渐入式 timingFunction 控制动画运行的节奏 25 | animation.timingFunction =[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; 26 | return animation; 27 | 28 | } 29 | 30 | @end 31 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2016 markdashi 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | LSRequiresIPhoneOS 24 | 25 | UILaunchStoryboardName 26 | LaunchScreen 27 | UIMainStoryboardFile 28 | Main 29 | UIRequiredDeviceCapabilities 30 | 31 | armv7 32 | 33 | UISupportedInterfaceOrientations 34 | 35 | UIInterfaceOrientationPortrait 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Xcode 2 | # 3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore 4 | 5 | ## Build generated 6 | build/ 7 | DerivedData/ 8 | 9 | ## Various settings 10 | *.pbxuser 11 | !default.pbxuser 12 | *.mode1v3 13 | !default.mode1v3 14 | *.mode2v3 15 | !default.mode2v3 16 | *.perspectivev3 17 | !default.perspectivev3 18 | xcuserdata/ 19 | 20 | ## Other 21 | *.moved-aside 22 | *.xcuserstate 23 | 24 | ## Obj-C/Swift specific 25 | *.hmap 26 | *.ipa 27 | *.dSYM.zip 28 | *.dSYM 29 | 30 | # CocoaPods 31 | # 32 | # We recommend against adding the Pods directory to your .gitignore. However 33 | # you should judge for yourself, the pros and cons are mentioned at: 34 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control 35 | # 36 | # Pods/ 37 | 38 | # Carthage 39 | # 40 | # Add this line if you want to avoid checking in source code from Carthage dependencies. 41 | # Carthage/Checkouts 42 | 43 | Carthage/Build 44 | 45 | # fastlane 46 | # 47 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the 48 | # screenshots whenever they are needed. 49 | # For more information about the recommended setup visit: 50 | # https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Gitignore.md 51 | 52 | fastlane/report.xml 53 | fastlane/screenshots 54 | 55 | #Code Injection 56 | # 57 | # After new code Injection tools there's a generated folder /iOSInjectionProject 58 | # https://github.com/johnno1962/injectionforxcode 59 | 60 | iOSInjectionProject/ 61 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/AppDelegate.m: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.m 3 | // loadingAnimation 4 | // 5 | // Created by apple on 4/7/16. 6 | // Copyright © 2016年 mark. All rights reserved. 7 | // 8 | 9 | #import "AppDelegate.h" 10 | 11 | @interface AppDelegate () 12 | 13 | @end 14 | 15 | @implementation AppDelegate 16 | 17 | 18 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { 19 | // Override point for customization after application launch. 20 | return YES; 21 | } 22 | 23 | - (void)applicationWillResignActive:(UIApplication *)application { 24 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 25 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. 26 | } 27 | 28 | - (void)applicationDidEnterBackground:(UIApplication *)application { 29 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 30 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 31 | } 32 | 33 | - (void)applicationWillEnterForeground:(UIApplication *)application { 34 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 35 | } 36 | 37 | - (void)applicationDidBecomeActive:(UIApplication *)application { 38 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 39 | } 40 | 41 | - (void)applicationWillTerminate:(UIApplication *)application { 42 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 43 | } 44 | 45 | @end 46 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/ViewController.m: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.m 3 | // loadingAnimation 4 | // 5 | // Created by apple on 4/7/16. 6 | // Copyright © 2016年 mark. All rights reserved. 7 | // 8 | 9 | #import "ViewController.h" 10 | #import "CABasicAnimation+Category.h" 11 | #import "LoadingView.h" 12 | 13 | @interface ViewController () 14 | { 15 | NSMutableArray *array; 16 | } 17 | @end 18 | 19 | @implementation ViewController 20 | 21 | - (void)viewDidLoad { 22 | [super viewDidLoad]; 23 | // Do any additional setup after loading the view, typically from a nib. 24 | 25 | self.automaticallyAdjustsScrollViewInsets = NO; 26 | self.title = @"加载等待动画"; 27 | 28 | /**加载等到动画*/ 29 | UITableView *tableView = [[UITableView alloc] initWithFrame:CGRectMake(0, 64, [UIScreen mainScreen].bounds.size.width, [UIScreen mainScreen].bounds.size.height - 64) style:UITableViewStylePlain]; 30 | 31 | tableView.delegate = self; 32 | tableView.dataSource = self; 33 | 34 | [self.view addSubview:tableView]; 35 | 36 | 37 | array = [NSMutableArray arrayWithObjects: 38 | @"circleLoadingView", 39 | @"lineLoadingView", 40 | @"dotLoadingView", 41 | @"showCircleJoinView", nil]; 42 | 43 | 44 | 45 | /* 46 | 2.闪烁动画。 47 | UIImageView *myTest1 = [[UIImageView alloc]init]; 48 | 49 | [myTest1 setImage:[UIImage imageNamed:@"Home_deviceSelect"]]; 50 | myTest1.layer.position = CGPointMake(0, 0); 51 | myTest1.center = self.view.center; 52 | [myTest1 sizeToFit]; 53 | [self.view addSubview:myTest1]; 54 | 55 | 56 | [myTest1.layer addAnimation:[CABasicAnimation opacityForever_Animation:0.5] forKey:nil]; 57 | 58 | */ 59 | 60 | } 61 | - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section 62 | { 63 | return array.count; 64 | } 65 | 66 | - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath 67 | { 68 | 69 | static NSString *ID = @"cell"; 70 | 71 | UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:ID]; 72 | if (cell == nil) { 73 | 74 | cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:ID]; 75 | } 76 | 77 | cell.textLabel.text = [array objectAtIndex:indexPath.row]; 78 | 79 | return cell; 80 | 81 | } 82 | 83 | - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath 84 | { 85 | 86 | UIViewController *vc = [[UIViewController alloc] init]; 87 | vc.view.backgroundColor = [UIColor whiteColor]; 88 | switch (indexPath.row) { 89 | case 0: 90 | [LoadingView showCircleView:vc.view]; 91 | break; 92 | case 1: 93 | [LoadingView showLineView:vc.view]; 94 | break; 95 | case 2: 96 | [LoadingView showDotView:vc.view]; 97 | break; 98 | case 3: 99 | [LoadingView showCircleJoinView:vc.view]; 100 | break; 101 | default: 102 | break; 103 | } 104 | 105 | 106 | 107 | [self.navigationController pushViewController:vc animated:YES]; 108 | 109 | } 110 | 111 | - (void)didReceiveMemoryWarning { 112 | [super didReceiveMemoryWarning]; 113 | // Dispose of any resources that can be recreated. 114 | } 115 | 116 | @end 117 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation/Lib/LoadingView.m: -------------------------------------------------------------------------------- 1 | // 2 | // LoadingView.m 3 | // beizerPath 4 | // 5 | // Created by apple on 30/6/16. 6 | // Copyright © 2016年 mark. All rights reserved. 7 | // 8 | 9 | #import "LoadingView.h" 10 | 11 | static LoadingView *loadView; 12 | 13 | typedef enum : NSUInteger { 14 | LoadingViewCircle, 15 | LoadingViewDot, 16 | LoadingViewLine, 17 | LoadingViewCircleJoin, 18 | } LoadingViewType; 19 | 20 | 21 | 22 | @implementation LoadingView 23 | 24 | 25 | - (instancetype)initWithFrame:(CGRect)frame type:(LoadingViewType)type 26 | { 27 | 28 | if (self == [super initWithFrame:frame]) { 29 | 30 | switch (type) { 31 | case LoadingViewCircle: 32 | [self creatAnimation]; 33 | break; 34 | case LoadingViewDot: 35 | [self createDotAnimation]; 36 | break; 37 | case LoadingViewLine: 38 | [self createLineAnimation]; 39 | break; 40 | 41 | case LoadingViewCircleJoin: 42 | [self creatCircleJoinAnimation]; 43 | break; 44 | 45 | default: 46 | break; 47 | } 48 | 49 | 50 | } 51 | 52 | return self; 53 | } 54 | 55 | 56 | 57 | #pragma mark - public 58 | 59 | + (void)showDotView:(UIView *)view 60 | { 61 | loadView = [[LoadingView alloc] initWithFrame:CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width, [UIScreen mainScreen].bounds.size.height) type:LoadingViewDot]; 62 | loadView.backgroundColor = [UIColor whiteColor]; 63 | loadView.center = view.center; 64 | [view addSubview:loadView]; 65 | } 66 | + (void)showLineView:(UIView *)view 67 | { 68 | 69 | loadView = [[LoadingView alloc] initWithFrame:CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width, [UIScreen mainScreen].bounds.size.height) type:LoadingViewLine]; 70 | loadView.backgroundColor = [UIColor whiteColor]; 71 | loadView.center = view.center; 72 | [view addSubview:loadView]; 73 | } 74 | + (void)showCircleView:(UIView *)view 75 | { 76 | 77 | loadView = [[LoadingView alloc] initWithFrame:CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width, [UIScreen mainScreen].bounds.size.height) type:LoadingViewCircle]; 78 | loadView.backgroundColor = [UIColor whiteColor]; 79 | loadView.center = view.center; 80 | [view addSubview:loadView]; 81 | 82 | } 83 | + (void)showCircleJoinView:(UIView *)view 84 | { 85 | loadView = [[LoadingView alloc] initWithFrame:CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width, [UIScreen mainScreen].bounds.size.height) type:LoadingViewCircleJoin]; 86 | loadView.backgroundColor = [UIColor whiteColor]; 87 | loadView.center = view.center; 88 | [view addSubview:loadView]; 89 | 90 | 91 | } 92 | 93 | + (void)hide{ 94 | 95 | if (loadView) { 96 | [loadView removeFromSuperview]; 97 | } 98 | } 99 | 100 | 101 | 102 | #pragma mark - private method 103 | 104 | - (void)creatAnimation 105 | 106 | { 107 | CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer]; 108 | replicatorLayer.bounds = CGRectMake(0, 0, 100, 100); 109 | replicatorLayer.cornerRadius = 10.0; 110 | replicatorLayer.position = self.center; 111 | replicatorLayer.backgroundColor = [UIColor colorWithRed:0.1 green:0.1 blue:0.1 alpha:0.2].CGColor; 112 | 113 | [self.layer addSublayer:replicatorLayer]; 114 | 115 | 116 | CALayer *dot = [CALayer layer]; 117 | dot.bounds = CGRectMake(0, 0, 10, 10); 118 | dot.position = CGPointMake(50, 20); 119 | dot.backgroundColor = [UIColor colorWithRed:0.2 green:0.2 blue:0.2 alpha:0.6].CGColor; 120 | dot.cornerRadius = 5; 121 | dot.masksToBounds = YES; 122 | 123 | [replicatorLayer addSublayer:dot]; 124 | 125 | 126 | CGFloat count = 10.0; 127 | replicatorLayer.instanceCount = count; 128 | CGFloat angel = 2* M_PI/count; 129 | replicatorLayer.instanceTransform = CATransform3DMakeRotation(angel, 0, 0, 1); 130 | 131 | 132 | CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; 133 | animation.duration = 1.0; 134 | animation.fromValue = @1; 135 | animation.toValue = @0.1; 136 | animation.repeatCount = MAXFLOAT; 137 | [dot addAnimation:animation forKey:nil]; 138 | 139 | 140 | replicatorLayer.instanceDelay = 1.0/ count; 141 | 142 | dot.transform = CATransform3DMakeScale(0.01, 0.01, 0.01); 143 | } 144 | - (void)creatCircleJoinAnimation 145 | 146 | { 147 | CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer]; 148 | replicatorLayer.bounds = CGRectMake(0, 0, 100, 100); 149 | replicatorLayer.cornerRadius = 10.0; 150 | replicatorLayer.position = self.center; 151 | replicatorLayer.backgroundColor = [UIColor colorWithRed:0.1 green:0.1 blue:0.1 alpha:0.2].CGColor; 152 | 153 | [self.layer addSublayer:replicatorLayer]; 154 | 155 | 156 | CALayer *dot = [CALayer layer]; 157 | dot.bounds = CGRectMake(0, 0, 10, 10); 158 | dot.position = CGPointMake(50, 20); 159 | dot.backgroundColor = [UIColor colorWithRed:0.2 green:0.2 blue:0.2 alpha:0.6].CGColor; 160 | dot.cornerRadius = 5; 161 | dot.masksToBounds = YES; 162 | 163 | [replicatorLayer addSublayer:dot]; 164 | 165 | 166 | CGFloat count = 100.0; 167 | replicatorLayer.instanceCount = count; 168 | CGFloat angel = 2* M_PI/count; 169 | replicatorLayer.instanceTransform = CATransform3DMakeRotation(angel, 0, 0, 1); 170 | 171 | 172 | CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; 173 | animation.duration = 1.0; 174 | animation.fromValue = @1; 175 | animation.toValue = @0.1; 176 | animation.repeatCount = MAXFLOAT; 177 | [dot addAnimation:animation forKey:nil]; 178 | 179 | 180 | replicatorLayer.instanceDelay = 1.0/ count; 181 | 182 | dot.transform = CATransform3DMakeScale(0.01, 0.01, 0.01); 183 | } 184 | 185 | 186 | - (void)createLineAnimation{ 187 | 188 | //1.创建relicatorLayer对象 189 | 190 | CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer]; 191 | replicatorLayer.bounds = CGRectMake(0, 0, 100, 100); 192 | replicatorLayer.position = self.center; 193 | replicatorLayer.backgroundColor = [UIColor colorWithRed:0.1 green:0.1 blue:0.1 alpha:0.1].CGColor; 194 | replicatorLayer.cornerRadius = 10; 195 | replicatorLayer.masksToBounds = YES; 196 | 197 | [self.layer addSublayer:replicatorLayer]; 198 | 199 | 200 | 201 | CGFloat count = 4; 202 | CGFloat lineH = 50; 203 | CGFloat lineMarginX = 30; 204 | CGFloat lineInter = 10; 205 | CGFloat lineW = 5; 206 | 207 | //2.创建CALayer对象 208 | CALayer *lineLayer = [CALayer layer]; 209 | lineLayer.bounds = CGRectMake(0, 0, lineW, lineH); 210 | lineLayer.position = CGPointMake(lineMarginX, replicatorLayer.frame.size.height - 30); 211 | lineLayer.backgroundColor = [UIColor colorWithRed:0.1 green:0.1 blue:0.1 alpha:0.6].CGColor; 212 | 213 | [replicatorLayer addSublayer:lineLayer]; 214 | 215 | 216 | replicatorLayer.instanceCount = count; 217 | 218 | replicatorLayer.instanceTransform = CATransform3DMakeTranslation(lineInter, 0, 0); 219 | 220 | 221 | 222 | //3.设置动画 223 | CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position.y"]; 224 | animation.toValue = @(lineH*0.4); 225 | animation.duration = 0.5; 226 | animation.autoreverses = YES; 227 | animation.repeatCount = MAXFLOAT; 228 | 229 | [lineLayer addAnimation:animation forKey:nil]; 230 | 231 | replicatorLayer.instanceDelay = 0.5 / count; 232 | } 233 | 234 | - (void)createDotAnimation{ 235 | 236 | 237 | //1.创建relicatorLayer对象 238 | 239 | CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer]; 240 | replicatorLayer.bounds = CGRectMake(0, 0, 100, 100); 241 | replicatorLayer.position = self.center; 242 | replicatorLayer.backgroundColor = [UIColor colorWithRed:0.5 green:0.5 blue:0.5 alpha:0.5].CGColor; 243 | replicatorLayer.cornerRadius = 10; 244 | replicatorLayer.masksToBounds = YES; 245 | 246 | [self.layer addSublayer:replicatorLayer]; 247 | 248 | 249 | 250 | CALayer *dotLayer = [CALayer layer]; 251 | dotLayer.bounds = CGRectMake(0, 0, 15, 15); 252 | dotLayer.position = CGPointMake(15, replicatorLayer.frame.size.height/2 ); 253 | dotLayer.backgroundColor = [UIColor colorWithRed:0.1 green:0.1 blue:0.1 alpha:0.6].CGColor; 254 | dotLayer.cornerRadius = 7.5; 255 | 256 | [replicatorLayer addSublayer:dotLayer]; 257 | 258 | 259 | replicatorLayer.instanceCount = 3; 260 | replicatorLayer.instanceTransform = CATransform3DMakeTranslation(replicatorLayer.frame.size.width/3, 0, 0); 261 | 262 | 263 | 264 | CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; 265 | animation.duration = 0.8; 266 | animation.fromValue = @1; 267 | animation.toValue = @0; 268 | animation.repeatCount = MAXFLOAT; 269 | [dotLayer addAnimation:animation forKey:nil]; 270 | 271 | 272 | replicatorLayer.instanceDelay = 0.8/3; 273 | 274 | dotLayer.transform = CATransform3DMakeScale(0, 0, 0); 275 | } 276 | 277 | 278 | 279 | 280 | 281 | 282 | 283 | 284 | 285 | 286 | 287 | 288 | 289 | 290 | @end 291 | -------------------------------------------------------------------------------- /loadingAnimation/loadingAnimation.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 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