├── Demos
├── GameServer
│ ├── Settings.cs
│ ├── IPlayerService.cs
│ ├── PlayerUpdatePacket.cs
│ ├── PlayerService.cs
│ ├── GameServer.csproj
│ ├── PlayerUpdatePacketHandler.cs
│ └── Program.cs
├── Demo.Common
│ ├── BasicPacket.cs
│ ├── Demo.Common.csproj
│ └── BasicPacketHandler.cs
├── Demo.Middleware
│ └── Demo.Middleware.csproj
├── Tutorial.Server
│ ├── appSettings.json
│ ├── ChatPacketHandler.cs
│ ├── Tutorial.Server.csproj
│ └── Program.cs
├── Tutorial.Common
│ ├── ChatPacket.cs
│ └── Tutorial.Common.csproj
├── Tutorial.Client
│ ├── clientSettings.json
│ ├── ClientChatPacketHandler.cs
│ ├── Tutorial.Client.csproj
│ └── GameClient.cs
└── Demo.Basic
│ ├── Demo.Basic.csproj
│ └── Program.cs
├── Networker
├── Common
│ ├── PacketHandlerModule.cs
│ ├── AsyncUserToken.cs
│ ├── Abstractions
│ │ ├── ISender.cs
│ │ ├── IPacketHandler.cs
│ │ ├── IPacketHandlerModule.cs
│ │ ├── IMiddlewareHandler.cs
│ │ ├── IPacketHandlers.cs
│ │ ├── IBuilderOptions.cs
│ │ ├── IPacketSerialiser.cs
│ │ ├── IPacketContext.cs
│ │ ├── IBuilder.cs
│ │ └── BuilderBase.cs
│ ├── ClientSettings.cs
│ ├── LoggingExtensions.cs
│ ├── PacketSerialiserProvider.cs
│ ├── PacketHandlerBase.cs
│ ├── PacketHandlerModuleBase.cs
│ ├── UdpSender.cs
│ ├── TcpSender.cs
│ ├── PacketHandlers.cs
│ ├── ObjectPool.cs
│ └── PacketContext.cs
├── Server
│ ├── Abstractions
│ │ ├── ITcpSocketListenerFactory.cs
│ │ ├── IUdpSocketListenerFactory.cs
│ │ ├── ITcpConnection.cs
│ │ ├── IUdpSocketListener.cs
│ │ ├── ISocketListener.cs
│ │ ├── IBufferManager.cs
│ │ ├── IUdpSocketSender.cs
│ │ ├── ITcpSocketListener.cs
│ │ ├── ITcpConnections.cs
│ │ ├── IServerInformation.cs
│ │ ├── IServerBuilder.cs
│ │ ├── IServer.cs
│ │ └── IServerPacketProcessor.cs
│ ├── TcpConnection.cs
│ ├── TcpConnectionConnectedEventArgs.cs
│ ├── TcpConnectionDisconnectedEventArgs.cs
│ ├── ServerInformationEventArgs.cs
│ ├── ServerInformation.cs
│ ├── ServerBuilderOptions.cs
│ ├── DefaultTcpSocketListenerFactory.cs
│ ├── UdpSocketSender.cs
│ ├── BufferManager.cs
│ ├── DefaultUdpSocketListenerFactory.cs
│ ├── TcpConnections.cs
│ ├── UdpClientListener.cs
│ ├── UdpSocketListener.cs
│ ├── ServerBuilder.cs
│ ├── Server.cs
│ ├── ServerPacketProcessor.cs
│ └── TcpSocketListener.cs
├── ExampleSettings.json
├── DefaultFormatter
│ ├── DefaultNetworkerPacketBase.cs
│ ├── DefaultNetworkerFormatterExtension.cs
│ └── DefaultNetworkerPacketSerialiser.cs
├── Client
│ ├── Abstractions
│ │ ├── IClientPacketProcessor.cs
│ │ ├── IClientBuilder.cs
│ │ ├── IClient.cs
│ │ └── ConnectResult.cs
│ ├── ClientBuilderOptions.cs
│ ├── UdpClientSender.cs
│ ├── ClientBuilder.cs
│ ├── Client.cs
│ └── ClientPacketProcessor.cs
└── Networker.csproj
├── Extensions
├── Networker.Extensions.ProtobufNet
│ ├── ProtoBufPacketBase.cs
│ ├── Networker.Extensions.ProtobufNet.csproj
│ ├── ProtoBufNetBuilderExtension.cs
│ └── ProtoBufNetSerialiser.cs
├── Networker.Extensions.ZeroFormatter
│ ├── ZeroFormatterPacketBase.cs
│ ├── Networker.Extensions.ZeroFormatter.csproj
│ ├── ZeroFormatterBuilderExtension.cs
│ └── ZeroFormatterPacketSerialiser.cs
├── Networker.Extensions.Json
│ ├── Networker.Extensions.Json.csproj
│ ├── JsonBuilderExtensions.cs
│ └── JsonSerialiser.cs
└── Networker.Extensions.MessagePack
│ ├── Networker.Extensions.MessagePack.csproj
│ ├── MessagePackBuilderExtensions.cs
│ └── MessagePackPacketSerialiser.cs
├── Tests
├── Networker.Tests.Json
│ ├── Networker.Tests.Json.csproj
│ └── Program.cs
├── Networker.Tests.ProtobufNet
│ ├── Networker.Tests.ProtobufNet.csproj
│ └── Program.cs
├── Networker.Tests.ZeroFormatter
│ ├── Networker.Tests.ZeroFormatter.csproj
│ └── Program.cs
└── Networker.Tests.MessagePack
│ ├── PingPacket.cs
│ ├── Networker.Tests.MessagePack.csproj
│ ├── PingPacketHandler.cs
│ └── Program.cs
├── LICENSE
├── README.md
├── .gitignore
└── Networker.sln
/Demos/GameServer/Settings.cs:
--------------------------------------------------------------------------------
1 | namespace GameServer
2 | {
3 | public class Settings
4 | {
5 |
6 | }
7 | }
--------------------------------------------------------------------------------
/Demos/GameServer/IPlayerService.cs:
--------------------------------------------------------------------------------
1 | namespace GameServer
2 | {
3 | public interface IPlayerService
4 | {
5 |
6 | }
7 | }
--------------------------------------------------------------------------------
/Demos/GameServer/PlayerUpdatePacket.cs:
--------------------------------------------------------------------------------
1 | namespace GameServer
2 | {
3 | public class PlayerUpdatePacket
4 | {
5 |
6 | }
7 | }
--------------------------------------------------------------------------------
/Demos/GameServer/PlayerService.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace GameServer
4 | {
5 | public class PlayerService : IPlayerService { }
6 | }
--------------------------------------------------------------------------------
/Networker/Common/PacketHandlerModule.cs:
--------------------------------------------------------------------------------
1 | namespace Networker.Common
2 | {
3 | public class PacketHandlerModule : PacketHandlerModuleBase
4 | {
5 | }
6 | }
--------------------------------------------------------------------------------
/Demos/Demo.Common/BasicPacket.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Demo.Common
4 | {
5 | public class BasicPacket
6 | {
7 | public string StringData { get; set; }
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/Networker/Common/AsyncUserToken.cs:
--------------------------------------------------------------------------------
1 | using System.Net.Sockets;
2 |
3 | namespace Networker.Common
4 | {
5 | internal class AsyncUserToken
6 | {
7 | public Socket Socket { get; set; }
8 | }
9 | }
--------------------------------------------------------------------------------
/Demos/Demo.Middleware/Demo.Middleware.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netcoreapp2.2
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.ProtobufNet/ProtoBufPacketBase.cs:
--------------------------------------------------------------------------------
1 | using ProtoBuf;
2 |
3 | namespace Networker.Extensions.ProtobufNet
4 | {
5 | [ProtoContract]
6 | public class ProtoBufPacketBase
7 | {
8 | }
9 | }
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/ITcpSocketListenerFactory.cs:
--------------------------------------------------------------------------------
1 | namespace Networker.Server.Abstractions
2 | {
3 | public interface ITcpSocketListenerFactory
4 | {
5 | ITcpSocketListener Create();
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/IUdpSocketListenerFactory.cs:
--------------------------------------------------------------------------------
1 | namespace Networker.Server.Abstractions
2 | {
3 | public interface IUdpSocketListenerFactory
4 | {
5 | IUdpSocketListener Create();
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/Networker/Common/Abstractions/ISender.cs:
--------------------------------------------------------------------------------
1 | using System.Net;
2 |
3 | namespace Networker.Common.Abstractions
4 | {
5 | public interface ISender
6 | {
7 | IPEndPoint EndPoint { get; }
8 | void Send(T packet);
9 | }
10 | }
--------------------------------------------------------------------------------
/Networker/ExampleSettings.json:
--------------------------------------------------------------------------------
1 | {
2 | "Logging": {
3 | "LogLevel": {
4 | "Default": "Debug"
5 | },
6 | "Console": {
7 | "LogLevel": {
8 | "Default": "Debug"
9 | }
10 | }
11 | }
12 | }
--------------------------------------------------------------------------------
/Networker/Common/ClientSettings.cs:
--------------------------------------------------------------------------------
1 | namespace Networker.Common
2 | {
3 | public class CommonSettings
4 | {
5 | public string Address { get; set; }
6 | public int? TcpPort { get; set; }
7 | public int? UdpPort { get; set; }
8 | }
9 | }
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.ZeroFormatter/ZeroFormatterPacketBase.cs:
--------------------------------------------------------------------------------
1 | using ZeroFormatter;
2 |
3 | namespace Networker.Extensions.ZeroFormatter
4 | {
5 | [ZeroFormattable]
6 | public abstract class ZeroFormatterPacketBase
7 | {
8 | }
9 | }
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/ITcpConnection.cs:
--------------------------------------------------------------------------------
1 | using System.Net.Sockets;
2 |
3 | namespace Networker.Server.Abstractions
4 | {
5 | public interface ITcpConnection
6 | {
7 | Socket Socket { get; set; }
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/Networker/DefaultFormatter/DefaultNetworkerPacketBase.cs:
--------------------------------------------------------------------------------
1 | namespace Networker.DefaultFormatter
2 | {
3 | public abstract class DefaultNetworkerPacketBase
4 | {
5 | protected DefaultNetworkerPacketBase(byte[] packetBytes)
6 | {
7 | }
8 | }
9 | }
--------------------------------------------------------------------------------
/Tests/Networker.Tests.Json/Networker.Tests.Json.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp2.2
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Tests/Networker.Tests.Json/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Networker.Tests.Json
4 | {
5 | internal class Program
6 | {
7 | private static void Main(string[] args)
8 | {
9 | Console.WriteLine("Hello World!");
10 | }
11 | }
12 | }
--------------------------------------------------------------------------------
/Networker/Common/Abstractions/IPacketHandler.cs:
--------------------------------------------------------------------------------
1 | using System.Threading.Tasks;
2 |
3 | namespace Networker.Common.Abstractions
4 | {
5 | public interface IPacketHandler
6 | {
7 | Task Handle(IPacketContext packetContext);
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/IUdpSocketListener.cs:
--------------------------------------------------------------------------------
1 | using System.Net;
2 |
3 | namespace Networker.Server.Abstractions
4 | {
5 | public interface IUdpSocketListener : ISocketListener
6 | {
7 | IPEndPoint GetEndPoint();
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/ISocketListener.cs:
--------------------------------------------------------------------------------
1 | using System.Net.Sockets;
2 |
3 | namespace Networker.Server.Abstractions
4 | {
5 | public interface ISocketListener
6 | {
7 | Socket GetSocket();
8 | void Listen();
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/Tests/Networker.Tests.ProtobufNet/Networker.Tests.ProtobufNet.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp2.2
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Tests/Networker.Tests.ProtobufNet/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Networker.Tests.ProtobufNet
4 | {
5 | internal class Program
6 | {
7 | private static void Main(string[] args)
8 | {
9 | Console.WriteLine("Hello World!");
10 | }
11 | }
12 | }
--------------------------------------------------------------------------------
/Tests/Networker.Tests.ZeroFormatter/Networker.Tests.ZeroFormatter.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp2.2
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Tests/Networker.Tests.ZeroFormatter/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Networker.Tests.ZeroFormatter
4 | {
5 | internal class Program
6 | {
7 | private static void Main(string[] args)
8 | {
9 | Console.WriteLine("Hello World!");
10 | }
11 | }
12 | }
--------------------------------------------------------------------------------
/Networker/Common/Abstractions/IPacketHandlerModule.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Networker.Common.Abstractions
5 | {
6 | public interface IPacketHandlerModule
7 | {
8 | Dictionary GetPacketHandlers();
9 | }
10 | }
--------------------------------------------------------------------------------
/Networker/Common/Abstractions/IMiddlewareHandler.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Threading.Tasks;
3 |
4 | namespace Networker.Common.Abstractions
5 | {
6 | public interface IMiddlewareHandler
7 | {
8 | Task Process(IPacketContext context, Action nextMiddleware);
9 | }
10 | }
--------------------------------------------------------------------------------
/Demos/Demo.Common/Demo.Common.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netcoreapp2.2
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/Demos/Tutorial.Server/appSettings.json:
--------------------------------------------------------------------------------
1 | {
2 | "Networker": {
3 | "TcpPort": 1000,
4 | "UdpPort": 1001
5 | },
6 | "Logging": {
7 | "LogLevel": {
8 | "Default": "Debug"
9 | },
10 | "Console": {
11 | "LogLevel": {
12 | "Default": "Debug"
13 | }
14 | }
15 | }
16 | }
--------------------------------------------------------------------------------
/Networker/Common/Abstractions/IPacketHandlers.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace Networker.Common.Abstractions
4 | {
5 | public interface IPacketHandlers
6 | {
7 | void Add(string name, IPacketHandler packetHandler);
8 | Dictionary GetPacketHandlers();
9 | }
10 | }
--------------------------------------------------------------------------------
/Demos/Tutorial.Common/ChatPacket.cs:
--------------------------------------------------------------------------------
1 | using ProtoBuf;
2 |
3 | namespace Tutorial.Common
4 | {
5 | [ProtoContract]
6 | public class ChatPacket
7 | {
8 | [ProtoMember(1)]
9 | public virtual string Name { get; set; }
10 |
11 | [ProtoMember(2)]
12 | public virtual string Message { get; set; }
13 | }
14 | }
15 |
--------------------------------------------------------------------------------
/Networker/Common/Abstractions/IBuilderOptions.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.Logging;
2 |
3 | namespace Networker.Common.Abstractions
4 | {
5 | public interface IBuilderOptions
6 | {
7 | LogLevel LogLevel { get; set; }
8 | int PacketSizeBuffer { get; set; }
9 | int TcpPort { get; set; }
10 | int UdpPort { get; set; }
11 | }
12 | }
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/IBufferManager.cs:
--------------------------------------------------------------------------------
1 | using System.Net.Sockets;
2 |
3 | namespace Networker.Server.Abstractions
4 | {
5 | public interface IBufferManager
6 | {
7 | void FreeBuffer(SocketAsyncEventArgs args);
8 | void InitBuffer();
9 | bool SetBuffer(SocketAsyncEventArgs args);
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Networker/Common/LoggingExtensions.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Extensions.Logging;
3 |
4 | namespace Networker.Common
5 | {
6 | public static class LoggingExtensions
7 | {
8 | public static void Error(this ILogger logger, Exception exception)
9 | {
10 | logger.Log(LogLevel.Error, exception.ToString());
11 | }
12 | }
13 | }
--------------------------------------------------------------------------------
/Demos/Tutorial.Client/clientSettings.json:
--------------------------------------------------------------------------------
1 | {
2 | "Networker": {
3 | "TcpPort": 1000,
4 | "UdpPort": 1001,
5 | "Address": "localhost"
6 | },
7 | "Logging": {
8 | "LogLevel": {
9 | "Default": "Debug"
10 | },
11 | "Console": {
12 | "LogLevel": {
13 | "Default": "Debug"
14 | }
15 | }
16 | }
17 | }
--------------------------------------------------------------------------------
/Networker/Common/PacketSerialiserProvider.cs:
--------------------------------------------------------------------------------
1 | using Networker.Common.Abstractions;
2 |
3 | namespace Networker.Common
4 | {
5 | public class PacketSerialiserProvider
6 | {
7 | public static IPacketSerialiser PacketSerialiser { get; set; }
8 |
9 | public static IPacketSerialiser Provide()
10 | {
11 | return PacketSerialiser;
12 | }
13 | }
14 | }
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/IUdpSocketSender.cs:
--------------------------------------------------------------------------------
1 | using System.Net;
2 |
3 | namespace Networker.Server.Abstractions
4 | {
5 | public interface IUdpSocketSender
6 | {
7 | void SendTo(byte[] packetBytes, IPEndPoint endpoint);
8 | void SendTo(T packet, IPEndPoint endpoint);
9 | void Broadcast(T packet);
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Tests/Networker.Tests.MessagePack/PingPacket.cs:
--------------------------------------------------------------------------------
1 | using MessagePack;
2 | using System;
3 |
4 | namespace Networker.Tests.MessagePack
5 | {
6 | [MessagePackObject]
7 | public class PingPacket
8 | {
9 | [Key(0)]
10 | public virtual DateTime Time { get; set; }
11 |
12 | public PingPacket(DateTime time)
13 | {
14 | Time = time;
15 | }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/Demos/Tutorial.Common/Tutorial.Common.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/Networker/Client/Abstractions/IClientPacketProcessor.cs:
--------------------------------------------------------------------------------
1 | using System.Net.Sockets;
2 | using Networker.Server.Abstractions;
3 |
4 | namespace Networker.Client.Abstractions
5 | {
6 | public interface IClientPacketProcessor
7 | {
8 | void Process(Socket socket);
9 | void Process(UdpReceiveResult data);
10 | void SetUdpSocketSender(IUdpSocketSender socketSender);
11 | }
12 | }
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/ITcpSocketListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Networker.Server.Abstractions
4 | {
5 | public interface ITcpSocketListener : ISocketListener
6 | {
7 | EventHandler ClientConnected { get; set; }
8 | EventHandler ClientDisconnected { get; set; }
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/Networker/Server/TcpConnection.cs:
--------------------------------------------------------------------------------
1 | using Networker.Server.Abstractions;
2 | using System.Net.Sockets;
3 |
4 | namespace Networker.Server
5 | {
6 | public class TcpConnection : ITcpConnection
7 | {
8 | public Socket Socket { get; set; }
9 |
10 | public TcpConnection(Socket socket)
11 | {
12 | this.Socket = socket;
13 | }
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/ITcpConnections.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Net.Sockets;
3 |
4 | namespace Networker.Server.Abstractions
5 | {
6 | public interface ITcpConnections
7 | {
8 | List GetConnections();
9 |
10 | ITcpConnection Add(Socket connection);
11 | void Remove(ITcpConnection connection);
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Networker/Server/TcpConnectionConnectedEventArgs.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Networker.Server.Abstractions;
3 |
4 | namespace Networker.Server
5 | {
6 | public class TcpConnectionConnectedEventArgs : EventArgs
7 | {
8 | public TcpConnectionConnectedEventArgs(ITcpConnection connection)
9 | {
10 | Connection = connection;
11 | }
12 |
13 | public ITcpConnection Connection { get; }
14 | }
15 | }
--------------------------------------------------------------------------------
/Networker/Server/TcpConnectionDisconnectedEventArgs.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Networker.Server.Abstractions;
3 |
4 | namespace Networker.Server
5 | {
6 | public class TcpConnectionDisconnectedEventArgs : EventArgs
7 | {
8 | public TcpConnectionDisconnectedEventArgs(ITcpConnection connection)
9 | {
10 | Connection = connection;
11 | }
12 |
13 | public ITcpConnection Connection { get; }
14 | }
15 | }
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/IServerInformation.cs:
--------------------------------------------------------------------------------
1 | namespace Networker.Server.Abstractions
2 | {
3 | public interface IServerInformation
4 | {
5 | bool IsRunning { get; set; }
6 |
7 | int InvalidTcpPackets { get; set; }
8 | int ProcessedTcpPackets { get; set; }
9 |
10 | int InvalidUdpPackets { get; set; }
11 | int ProcessedUdpPackets { get; set; }
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Networker/Server/ServerInformationEventArgs.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Networker.Server
4 | {
5 | public class ServerInformationEventArgs : EventArgs
6 | {
7 | public int InvalidTcpPackets { get; set; }
8 | public int InvalidUdpPackets { get; set; }
9 | public int ProcessedTcpPackets { get; set; }
10 | public int ProcessedUdpPackets { get; set; }
11 | public int TcpConnections { get; set; }
12 | }
13 | }
--------------------------------------------------------------------------------
/Networker/Common/Abstractions/IPacketSerialiser.cs:
--------------------------------------------------------------------------------
1 | namespace Networker.Common.Abstractions
2 | {
3 | public interface IPacketSerialiser
4 | {
5 | bool CanReadLength { get; }
6 | bool CanReadName { get; }
7 | bool CanReadOffset { get; }
8 | T Deserialise(byte[] packetBytes);
9 | T Deserialise(byte[] packetBytes, int offset, int length);
10 | byte[] Package(string name, byte[] bytes);
11 | byte[] Serialise(T packet);
12 | }
13 | }
--------------------------------------------------------------------------------
/Networker/Client/Abstractions/IClientBuilder.cs:
--------------------------------------------------------------------------------
1 | using Networker.Common.Abstractions;
2 |
3 | namespace Networker.Client.Abstractions
4 | {
5 | public interface IClientBuilder : IBuilder
6 | {
7 | T Build()
8 | where T : IClient;
9 |
10 | //Info
11 | IClientBuilder SetPacketBufferPoolSize(int size);
12 |
13 | IClientBuilder UseIp(string ip);
14 |
15 | //Udp
16 | IClientBuilder UseUdp(int port, int localPort);
17 | }
18 | }
--------------------------------------------------------------------------------
/Networker/Server/ServerInformation.cs:
--------------------------------------------------------------------------------
1 | using Networker.Server.Abstractions;
2 |
3 | namespace Networker.Server
4 | {
5 | public class ServerInformation : IServerInformation
6 | {
7 | public bool IsRunning { get; set; }
8 |
9 | public int InvalidTcpPackets { get; set; }
10 | public int ProcessedTcpPackets { get; set; }
11 |
12 | public int ProcessedUdpPackets { get; set; }
13 | public int InvalidUdpPackets { get; set; }
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/Networker/Common/PacketHandlerBase.cs:
--------------------------------------------------------------------------------
1 | using Networker.Common.Abstractions;
2 | using System.Threading.Tasks;
3 |
4 | namespace Networker.Common
5 | {
6 | public abstract class PacketHandlerBase : IPacketHandler
7 | where T : class
8 | {
9 | public async Task Handle(IPacketContext context)
10 | {
11 | await this.Process(context.Serialiser.Deserialise(context.PacketBytes), context);
12 | }
13 |
14 | public abstract Task Process(T packet, IPacketContext context);
15 | }
16 | }
--------------------------------------------------------------------------------
/Networker/Common/Abstractions/IPacketContext.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace Networker.Common.Abstractions
4 | {
5 | public interface IPacketContext
6 | {
7 | Dictionary Data { get; set; }
8 | IPacketHandler Handler { get; set; }
9 | byte[] PacketBytes { get; set; }
10 | string PacketName { get; set; }
11 | ISender Sender { get; set; }
12 | IPacketSerialiser Serialiser { get; set; }
13 |
14 | T GetData(string name)
15 | where T : class;
16 |
17 | T GetPacket()
18 | where T : class;
19 | }
20 | }
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/IServerBuilder.cs:
--------------------------------------------------------------------------------
1 | using Networker.Common.Abstractions;
2 |
3 | namespace Networker.Server.Abstractions
4 | {
5 | public interface IServerBuilder : IBuilder
6 | {
7 | //Tcp
8 | IServerBuilder UseTcpSocketListener()
9 | where T : class, ITcpSocketListenerFactory;
10 |
11 | //Udp
12 | IServerBuilder UseUdpSocketListener()
13 | where T : class, IUdpSocketListenerFactory;
14 |
15 | //Info
16 | IServerBuilder SetMaximumConnections(int maxConnections);
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Networker/Client/Abstractions/IClient.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Net.Sockets;
3 |
4 | namespace Networker.Client.Abstractions
5 | {
6 | public interface IClient
7 | {
8 | EventHandler Connected { get; set; }
9 | EventHandler Disconnected { get; set; }
10 |
11 | void Send(T packet);
12 | // void Send(byte[] packet);
13 |
14 | void SendUdp(T packet);
15 | void SendUdp(byte[] packet);
16 |
17 | long Ping(int timeout = 10000);
18 |
19 | ConnectResult Connect();
20 |
21 | void Stop();
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/Networker/Common/PacketHandlerModuleBase.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using Networker.Common.Abstractions;
4 |
5 | namespace Networker.Common
6 | {
7 | public abstract class PacketHandlerModuleBase : IPacketHandlerModule
8 | {
9 | private readonly Dictionary _packetHandlers = new Dictionary();
10 |
11 | public Dictionary GetPacketHandlers()
12 | {
13 | return _packetHandlers;
14 | }
15 |
16 | public void AddPacketHandler()
17 | {
18 | _packetHandlers.Add(typeof(TPacket), typeof(TPacketHandler));
19 | }
20 | }
21 | }
--------------------------------------------------------------------------------
/Networker/Common/UdpSender.cs:
--------------------------------------------------------------------------------
1 | using System.Net;
2 | using Networker.Common.Abstractions;
3 | using Networker.Server.Abstractions;
4 |
5 | namespace Networker.Common
6 | {
7 | public class UdpSender : ISender
8 | {
9 | private readonly IUdpSocketSender _socketSender;
10 |
11 | public UdpSender(IUdpSocketSender socketSender)
12 | {
13 | _socketSender = socketSender;
14 | }
15 |
16 | public EndPoint RemoteEndpoint { get; set; }
17 |
18 | public IPEndPoint EndPoint => RemoteEndpoint as IPEndPoint;
19 |
20 | public void Send(T packet)
21 | {
22 | _socketSender.SendTo(packet, EndPoint);
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Demos/Demo.Common/BasicPacketHandler.cs:
--------------------------------------------------------------------------------
1 | using System.Threading.Tasks;
2 | using Microsoft.Extensions.Logging;
3 | using Networker.Common;
4 | using Networker.Common.Abstractions;
5 |
6 | namespace Demo.Common
7 | {
8 | public class BasicPacketHandler : PacketHandlerBase
9 | {
10 | private readonly ILogger logger;
11 |
12 | public BasicPacketHandler(ILogger logger)
13 | {
14 | this.logger = logger;
15 | }
16 |
17 | public override async Task Process(BasicPacket packet, IPacketContext packetContext)
18 | {
19 | logger.LogDebug("Handling Basic Packet");
20 | }
21 | }
22 | }
--------------------------------------------------------------------------------
/Networker/Common/TcpSender.cs:
--------------------------------------------------------------------------------
1 | using System.Net;
2 | using System.Net.Sockets;
3 | using Networker.Common.Abstractions;
4 |
5 | namespace Networker.Common
6 | {
7 | public class TcpSender : ISender
8 | {
9 | private readonly IPacketSerialiser _packetSerialiser;
10 |
11 | public TcpSender(IPacketSerialiser packetSerialiser)
12 | {
13 | _packetSerialiser = packetSerialiser;
14 | }
15 |
16 | public Socket Socket { get; set; }
17 |
18 | public IPEndPoint EndPoint => Socket.RemoteEndPoint as IPEndPoint;
19 |
20 | public void Send(T packet)
21 | {
22 | Socket.Send(_packetSerialiser.Serialise(packet));
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Demos/Demo.Basic/Demo.Basic.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp2.2
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
--------------------------------------------------------------------------------
/Networker/Common/PacketHandlers.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using Networker.Common.Abstractions;
3 |
4 | namespace Networker.Common
5 | {
6 | public class PacketHandlers : IPacketHandlers
7 | {
8 | private readonly Dictionary packetHandlers;
9 |
10 | public PacketHandlers()
11 | {
12 | packetHandlers = new Dictionary();
13 | }
14 |
15 | public void Add(string name, IPacketHandler packetHandler)
16 | {
17 | packetHandlers.Add(name, packetHandler);
18 | }
19 |
20 | public Dictionary GetPacketHandlers()
21 | {
22 | return packetHandlers;
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Demos/GameServer/GameServer.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp2.1
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/IServer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Networker.Server.Abstractions
4 | {
5 | public interface IServer
6 | {
7 | IServerInformation Information { get; }
8 |
9 | ITcpConnections GetConnections();
10 |
11 | EventHandler ServerInformationUpdated { get; set; }
12 | EventHandler ClientConnected { get; set; }
13 | EventHandler ClientDisconnected { get; set; }
14 |
15 | void Broadcast(T packet);
16 | // void Broadcast(byte[] packet);
17 |
18 | void Start();
19 | void Stop();
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/Networker/Server/Abstractions/IServerPacketProcessor.cs:
--------------------------------------------------------------------------------
1 | using Networker.Common.Abstractions;
2 | using System.Net;
3 | using System.Net.Sockets;
4 | using System.Threading.Tasks;
5 |
6 | namespace Networker.Server.Abstractions
7 | {
8 | public interface IServerPacketProcessor
9 | {
10 | void SetUdpSender(IUdpSocketSender sender);
11 | Task ProcessFromBuffer(ISender sender, byte[] buffer, int offset = 0, int length = 0, bool isTcp = true);
12 | void ProcessTcp(SocketAsyncEventArgs socketEvent);
13 | void ProcessUdp(SocketAsyncEventArgs socketEvent);
14 | void ProcessUdpFromBuffer(EndPoint sender, byte[] buffer, int offset = 0, int length = 0);
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/Networker/Server/ServerBuilderOptions.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.Logging;
2 | using Networker.Common.Abstractions;
3 |
4 | namespace Networker.Server
5 | {
6 | public class ServerBuilderOptions : IBuilderOptions
7 | {
8 | public ServerBuilderOptions()
9 | {
10 | TcpMaxConnections = 100;
11 | UdpSocketObjectPoolSize = 10;
12 | PacketSizeBuffer = 5000;
13 | LogLevel = LogLevel.Error;
14 | }
15 |
16 | public int TcpMaxConnections { get; set; }
17 | public int UdpSocketObjectPoolSize { get; set; }
18 |
19 | public LogLevel LogLevel { get; set; }
20 | public int PacketSizeBuffer { get; set; }
21 |
22 | public int TcpPort { get; set; }
23 | public int UdpPort { get; set; }
24 | }
25 | }
--------------------------------------------------------------------------------
/Tests/Networker.Tests.MessagePack/Networker.Tests.MessagePack.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp2.1
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.Json/Networker.Extensions.Json.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 | Networker.Extensions.Json
6 | Networker
7 | Networker
8 | 1.0.0.0
9 | The JSON packet formatter for Networker
10 | true
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
--------------------------------------------------------------------------------
/Demos/GameServer/PlayerUpdatePacketHandler.cs:
--------------------------------------------------------------------------------
1 | using System.Threading.Tasks;
2 | using Microsoft.Extensions.Logging;
3 | using Networker.Common;
4 | using Networker.Common.Abstractions;
5 |
6 | namespace GameServer
7 | {
8 | public class PlayerUpdatePacketHandler : PacketHandlerBase
9 | {
10 | private readonly ILogger logger;
11 |
12 | public PlayerUpdatePacketHandler(ILogger logger)
13 | {
14 | this.logger = logger;
15 | }
16 |
17 | public override async Task Process(PlayerUpdatePacket packet, IPacketContext context)
18 | {
19 | this.logger.LogInformation("Wow some logging!");
20 | }
21 | }
22 | }
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.MessagePack/Networker.Extensions.MessagePack.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 | true
6 | Networker
7 | Networker
8 | Networker
9 | 1.0.0.0
10 | The MessagePack packet formatter for Networker
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.ProtobufNet/Networker.Extensions.ProtobufNet.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 | true
6 | Networker
7 | Networker
8 | Networker
9 | 1.0.0.0
10 | The protobuf-net packet formatter for Networker
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
--------------------------------------------------------------------------------
/Networker/Common/ObjectPool.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Networker.Common
5 | {
6 | public class ObjectPool
7 | {
8 | private readonly Stack m_pool;
9 |
10 | public ObjectPool(int capacity)
11 | {
12 | Capacity = capacity;
13 | m_pool = new Stack(capacity);
14 | }
15 |
16 | public int Capacity { get; }
17 |
18 | public int Count => m_pool.Count;
19 |
20 | public T Pop()
21 | {
22 | lock (m_pool)
23 | {
24 | return m_pool.Pop();
25 | }
26 | }
27 |
28 | public void Push(T item)
29 | {
30 | if (item == null) throw new ArgumentNullException("Items added to pool cannot be null");
31 |
32 | lock (m_pool)
33 | {
34 | m_pool.Push(item);
35 | }
36 | }
37 | }
38 | }
--------------------------------------------------------------------------------
/Demos/Tutorial.Server/ChatPacketHandler.cs:
--------------------------------------------------------------------------------
1 | using System.Threading.Tasks;
2 | using Microsoft.Extensions.Logging;
3 | using Networker.Common;
4 | using Networker.Common.Abstractions;
5 | using Tutorial.Common;
6 |
7 | namespace Tutorial.Server
8 | {
9 | public class ChatPacketHandler : PacketHandlerBase
10 | {
11 | private readonly ILogger _logger;
12 |
13 | public ChatPacketHandler(ILogger logger)
14 | {
15 | _logger = logger;
16 | }
17 |
18 | public override async Task Process(ChatPacket packet, IPacketContext packetContext)
19 | {
20 | _logger.LogDebug("I received the chat message: " + packet.Message);
21 |
22 | packetContext.Sender.Send(new ChatPacket
23 | {
24 | Message = "Hey, I got your message!"
25 | });
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.ZeroFormatter/Networker.Extensions.ZeroFormatter.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 | Networker.Extensions.ZeroFormatter
6 | Networker
7 | Networker
8 | 1.0.0.0
9 | The ZeroFormatter packet formatter for Networker
10 | true
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
--------------------------------------------------------------------------------
/Networker/Client/ClientBuilderOptions.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.Logging;
2 | using Networker.Common.Abstractions;
3 |
4 | namespace Networker.Client
5 | {
6 | public class ClientBuilderOptions : IBuilderOptions
7 | {
8 | public int TcpPort { get; set; }
9 | public int UdpPort { get; set; }
10 | public string Ip { get; set; }
11 | public int UdpPortLocal { get; set; }
12 | public LogLevel LogLevel { get; set; }
13 | public int PacketSizeBuffer { get; set; }
14 | public int ObjectPoolSize { get; set; }
15 |
16 | public ClientBuilderOptions()
17 | {
18 | this.LogLevel = LogLevel.Error;
19 | this.PacketSizeBuffer = 3500;
20 | this.ObjectPoolSize = 200;
21 | }
22 | }
23 | }
--------------------------------------------------------------------------------
/Tests/Networker.Tests.MessagePack/PingPacketHandler.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.Logging;
2 | using Networker.Common;
3 | using Networker.Common.Abstractions;
4 | using System.Threading.Tasks;
5 |
6 | namespace Networker.Tests.MessagePack
7 | {
8 | public class PingPacketHandler : PacketHandlerBase
9 | {
10 | private readonly ILogger logger;
11 |
12 | public PingPacketHandler(ILogger logger, IPacketSerialiser serialiser)
13 | {
14 | this.logger = logger;
15 | }
16 |
17 | public override Task Process(PingPacket packet, IPacketContext context)
18 | {
19 | logger.LogDebug("Received a ping packet from " + context.Sender.EndPoint + " at " + packet.Time);
20 | return Task.CompletedTask;
21 | }
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/Demos/Tutorial.Client/ClientChatPacketHandler.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 | using System.Threading.Tasks;
5 | using Microsoft.Extensions.Logging;
6 | using Networker.Common;
7 | using Networker.Common.Abstractions;
8 | using Tutorial.Common;
9 |
10 | namespace Tutorial.Client
11 | {
12 | public class ClientChatPacketHandler : PacketHandlerBase
13 | {
14 | private readonly ILogger _logger;
15 |
16 | public ClientChatPacketHandler(ILogger logger)
17 | {
18 | _logger = logger;
19 | }
20 |
21 | public override async Task Process(ChatPacket packet, IPacketContext packetContext)
22 | {
23 | _logger.LogDebug("Client received the response packet: " + packet.Message);
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/Networker/Client/UdpClientSender.cs:
--------------------------------------------------------------------------------
1 | using System.Net;
2 | using Networker.Client.Abstractions;
3 | using Networker.Server.Abstractions;
4 |
5 | namespace Networker.Client
6 | {
7 | public class UdpClientSender : IUdpSocketSender
8 | {
9 | private readonly IClient _client;
10 |
11 | public UdpClientSender(IClient client, IClientPacketProcessor clientPacketProcessor)
12 | {
13 | _client = client;
14 | clientPacketProcessor.SetUdpSocketSender(this);
15 | }
16 |
17 | public void Broadcast(T packet)
18 | {
19 | _client.SendUdp(packet);
20 | }
21 |
22 | public void SendTo(byte[] packetBytes, IPEndPoint endpoint)
23 | {
24 | _client.SendUdp(packetBytes);
25 | }
26 |
27 | public void SendTo(T packet, IPEndPoint endpoint)
28 | {
29 | _client.SendUdp(packet);
30 | }
31 | }
32 | }
--------------------------------------------------------------------------------
/Networker/Common/PacketContext.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using Networker.Common.Abstractions;
3 |
4 | namespace Networker.Common
5 | {
6 | public class PacketContext : IPacketContext
7 | {
8 | public Dictionary Data { get; set; }
9 | public IPacketHandler Handler { get; set; }
10 | public byte[] PacketBytes { get; set; }
11 | public string PacketName { get; set; }
12 | public ISender Sender { get; set; }
13 | public IPacketSerialiser Serialiser { get; set; }
14 |
15 | public T GetData(string name)
16 | where T : class
17 | {
18 | if (Data.ContainsKey(name)) return Data[name] as T;
19 |
20 | return null;
21 | }
22 |
23 | public T GetPacket()
24 | where T : class
25 | {
26 | return Serialiser.Deserialise(PacketBytes);
27 | }
28 | }
29 | }
--------------------------------------------------------------------------------
/Networker/Client/Abstractions/ConnectResult.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Linq;
3 |
4 | namespace Networker.Client.Abstractions
5 | {
6 | public class ConnectResult
7 | {
8 | public bool Success { get; }
9 |
10 | public IEnumerable Errors { get; }
11 |
12 | public ConnectResult(bool success)
13 | {
14 | this.Success = success;
15 | this.Errors = null;
16 | }
17 |
18 | public ConnectResult(IEnumerable errors)
19 | {
20 | this.Success = errors.Count() == 0;
21 | this.Errors = errors;
22 | }
23 |
24 | public ConnectResult(params string[] errors)
25 | {
26 | this.Success = errors.Count() == 0;
27 | this.Errors = errors;
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Networker/DefaultFormatter/DefaultNetworkerFormatterExtension.cs:
--------------------------------------------------------------------------------
1 | namespace Networker.DefaultFormatter
2 | {
3 | public static class DefaultNetworkerFormatterExtension
4 | {
5 | /*
6 | public static IServerBuilder UseDefaultFormatter(this IServerBuilder serverBuilder)
7 | {
8 | var serviceCollection = serverBuilder.GetServiceCollection();
9 | serviceCollection.AddSingleton();
10 |
11 | return serverBuilder;
12 | }
13 |
14 | public static IClientBuilder UseDefaultFormatter(this IClientBuilder clientBuilder)
15 | {
16 | var serviceCollection = clientBuilder.GetServiceCollection();
17 | serviceCollection.AddSingleton();
18 | return clientBuilder;
19 | }*/
20 | }
21 | }
--------------------------------------------------------------------------------
/Demos/Tutorial.Client/Tutorial.Client.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 | Always
19 |
20 |
21 |
22 |
23 |
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.Json/JsonBuilderExtensions.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.DependencyInjection;
2 | using Networker.Client.Abstractions;
3 | using Networker.Common.Abstractions;
4 | using Networker.Server.Abstractions;
5 |
6 | namespace Networker.Extensions.Json
7 | {
8 | public static class JsonBuilderExtensions
9 | {
10 | public static IServerBuilder UseJson(this IServerBuilder serverBuilder)
11 | {
12 | var serviceCollection = serverBuilder.GetServiceCollection();
13 | serviceCollection.AddSingleton();
14 |
15 | return serverBuilder;
16 | }
17 |
18 | public static IClientBuilder UseJson(this IClientBuilder clientBuilder)
19 | {
20 | var serviceCollection = clientBuilder.GetServiceCollection();
21 | serviceCollection.AddSingleton();
22 | return clientBuilder;
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.ProtobufNet/ProtoBufNetBuilderExtension.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.DependencyInjection;
2 | using Networker.Client.Abstractions;
3 | using Networker.Common.Abstractions;
4 | using Networker.Server.Abstractions;
5 |
6 | namespace Networker.Extensions.ProtobufNet
7 | {
8 | public static class ProtoBufNetBuilderExtension
9 | {
10 | public static IServerBuilder UseProtobufNet(this IServerBuilder serverBuilder)
11 | {
12 | var serviceCollection = serverBuilder.GetServiceCollection();
13 | serviceCollection.AddSingleton();
14 |
15 | return serverBuilder;
16 | }
17 |
18 | public static IClientBuilder UseProtobufNet(this IClientBuilder clientBuilder)
19 | {
20 | var serviceCollection = clientBuilder.GetServiceCollection();
21 | serviceCollection.AddSingleton();
22 | return clientBuilder;
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.MessagePack/MessagePackBuilderExtensions.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.DependencyInjection;
2 | using Networker.Client.Abstractions;
3 | using Networker.Common.Abstractions;
4 | using Networker.Server.Abstractions;
5 |
6 | namespace Networker.Extensions.MessagePack
7 | {
8 | public static class MessagePackBuilderExtensions
9 | {
10 | public static IServerBuilder UseMessagePack(this IServerBuilder serverBuilder)
11 | {
12 | var serviceCollection = serverBuilder.GetServiceCollection();
13 | serviceCollection.AddSingleton();
14 | return serverBuilder;
15 | }
16 |
17 | public static IClientBuilder UseMessagePack(this IClientBuilder clientBuilder)
18 | {
19 | var serviceCollection = clientBuilder.GetServiceCollection();
20 | serviceCollection.AddSingleton();
21 | return clientBuilder;
22 | }
23 | }
24 | }
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.ZeroFormatter/ZeroFormatterBuilderExtension.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.DependencyInjection;
2 | using Networker.Client.Abstractions;
3 | using Networker.Common.Abstractions;
4 | using Networker.Server.Abstractions;
5 |
6 | namespace Networker.Extensions.ZeroFormatter
7 | {
8 | public static class ZeroFormatterBuilderExtension
9 | {
10 | public static IServerBuilder UseZeroFormatter(this IServerBuilder serverBuilder)
11 | {
12 | var serviceCollection = serverBuilder.GetServiceCollection();
13 | serviceCollection.AddSingleton();
14 |
15 | return serverBuilder;
16 | }
17 |
18 | public static IClientBuilder UseZeroFormatter(this IClientBuilder clientBuilder)
19 | {
20 | var serviceCollection = clientBuilder.GetServiceCollection();
21 | serviceCollection.AddSingleton();
22 | return clientBuilder;
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Demos/Tutorial.Server/Tutorial.Server.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp2.2
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 | Always
21 |
22 |
23 |
24 |
--------------------------------------------------------------------------------
/Demos/Tutorial.Client/GameClient.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.Configuration;
2 | using Microsoft.Extensions.Logging;
3 | using Networker.Client;
4 | using Networker.Client.Abstractions;
5 | using Networker.Extensions.ProtobufNet;
6 | using Tutorial.Common;
7 |
8 | namespace Tutorial.Client
9 | {
10 | public class GameClient
11 | {
12 | public GameClient()
13 | {
14 | var config = new ConfigurationBuilder()
15 | .AddJsonFile("clientSettings.json", false, true)
16 | .Build();
17 |
18 | var networkerSettings = config.GetSection("Networker");
19 |
20 | Client = new ClientBuilder()
21 | .UseIp(networkerSettings.GetValue("Address"))
22 | .UseTcp(networkerSettings.GetValue("TcpPort"))
23 | .UseUdp(networkerSettings.GetValue("UdpPort"))
24 | .ConfigureLogging(loggingBuilder =>
25 | {
26 | loggingBuilder.AddConfiguration(config.GetSection("Logging"));
27 | loggingBuilder.AddConsole();
28 | })
29 | .UseProtobufNet()
30 | .RegisterPacketHandler()
31 | .Build();
32 | }
33 |
34 | public IClient Client { get; set; }
35 | }
36 | }
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) [year] [fullname]
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/Networker/DefaultFormatter/DefaultNetworkerPacketSerialiser.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Runtime.Serialization.Formatters.Binary;
4 | using Networker.Common.Abstractions;
5 |
6 | namespace Networker.DefaultFormatter
7 | {
8 | public class DefaultNetworkerPacketSerialiser : IPacketSerialiser
9 | {
10 | public bool CanReadLength => true;
11 | public bool CanReadName => true;
12 |
13 | public bool CanReadOffset => false;
14 |
15 | public T Deserialise(byte[] packetBytes)
16 | {
17 | throw new NotImplementedException();
18 | }
19 |
20 | public T Deserialise(byte[] packetBytes, int offset, int length)
21 | {
22 | throw new NotImplementedException();
23 | return (T) Activator.CreateInstance(typeof(T), packetBytes);
24 | }
25 |
26 | public byte[] Package(string name, byte[] bytes)
27 | {
28 | throw new NotImplementedException();
29 | }
30 |
31 | public byte[] Serialise(T packet)
32 | {
33 | throw new NotImplementedException();
34 | var bf = new BinaryFormatter();
35 | using (var ms = new MemoryStream())
36 | {
37 | bf.Serialize(ms, packet);
38 | return ms.ToArray();
39 | }
40 | }
41 | }
42 | }
--------------------------------------------------------------------------------
/Networker/Server/DefaultTcpSocketListenerFactory.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.Logging;
2 | using Networker.Server.Abstractions;
3 |
4 | namespace Networker.Server
5 | {
6 | public class DefaultTcpSocketListenerFactory : ITcpSocketListenerFactory
7 | {
8 | private readonly IBufferManager bufferManager;
9 | private readonly ITcpConnections connections;
10 | private readonly ILogger logger;
11 | private readonly ServerBuilderOptions options;
12 | private readonly IServerPacketProcessor serverPacketProcessor;
13 |
14 | public DefaultTcpSocketListenerFactory(IServerPacketProcessor serverPacketProcessor,
15 | IBufferManager bufferManager,
16 | ILogger logger,
17 | ITcpConnections connections,
18 | ServerBuilderOptions options)
19 | {
20 | this.serverPacketProcessor = serverPacketProcessor;
21 | this.bufferManager = bufferManager;
22 | this.logger = logger;
23 | this.connections = connections;
24 | this.options = options;
25 | }
26 |
27 | public ITcpSocketListener Create()
28 | {
29 | return new TcpSocketListener(options,
30 | serverPacketProcessor,
31 | bufferManager,
32 | logger,
33 | connections);
34 | }
35 | }
36 | }
--------------------------------------------------------------------------------
/Networker/Server/UdpSocketSender.cs:
--------------------------------------------------------------------------------
1 | using System.Net;
2 | using Networker.Common.Abstractions;
3 | using Networker.Server.Abstractions;
4 |
5 | namespace Networker.Server
6 | {
7 | public class UdpSocketSender : IUdpSocketSender
8 | {
9 | private readonly IPacketSerialiser _packetSerialiser;
10 | private readonly IUdpSocketListener _udpSocketListener;
11 |
12 | public UdpSocketSender(IUdpSocketListener udpSocketListener, IPacketSerialiser packetSerialiser)
13 | {
14 | _udpSocketListener = udpSocketListener;
15 | _packetSerialiser = packetSerialiser;
16 | }
17 |
18 | public void Broadcast(T packet)
19 | {
20 | var socket = _udpSocketListener.GetSocket();
21 | var serialisedPacket = _packetSerialiser.Serialise(packet);
22 | socket.Send(serialisedPacket);
23 | }
24 |
25 | public void SendTo(byte[] packetBytes, IPEndPoint endpoint)
26 | {
27 | var socket = _udpSocketListener.GetSocket();
28 | socket.SendTo(packetBytes, endpoint);
29 | }
30 |
31 | public void SendTo(T packet, IPEndPoint endpoint)
32 | {
33 | var socket = _udpSocketListener.GetSocket();
34 | var serialisedPacket = _packetSerialiser.Serialise(packet);
35 |
36 | socket.SendTo(serialisedPacket, endpoint);
37 | }
38 | }
39 | }
--------------------------------------------------------------------------------
/Tests/Networker.Tests.MessagePack/Program.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.Logging;
2 | using Networker.Client;
3 | using Networker.Extensions.MessagePack;
4 | using Networker.Server;
5 | using System;
6 | using System.Threading;
7 |
8 | namespace Networker.Tests.MessagePack
9 | {
10 | class Program
11 | {
12 | static void Main(string[] args)
13 | {
14 | var server = new ServerBuilder().
15 | UseTcp(1000).
16 | RegisterPacketHandler().
17 | UseMessagePack().
18 | ConfigureLogging(loggingBuilder =>
19 | {
20 | loggingBuilder.AddConsole();
21 | loggingBuilder.SetMinimumLevel(LogLevel.Debug);
22 | }).
23 | Build();
24 |
25 | server.Start();
26 |
27 | var client = new ClientBuilder().
28 | UseIp("127.0.0.1").
29 | UseTcp(1000).
30 | UseMessagePack().
31 | Build();
32 |
33 | client.Connect();
34 |
35 | for (int i = 0; i < 10; i++)
36 | {
37 | client.Send(new PingPacket(DateTime.Now));
38 | Thread.Sleep(1000);
39 | }
40 |
41 | Console.WriteLine("Done. Press any key to continue...");
42 |
43 | Console.ReadLine();
44 | }
45 | }
46 | }
47 |
--------------------------------------------------------------------------------
/Demos/Demo.Basic/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Threading;
3 | using System.Threading.Tasks;
4 | using Demo.Common;
5 | using Microsoft.Extensions.Logging;
6 | using Networker.Client;
7 | using Networker.Extensions.Json;
8 | using Networker.Server;
9 |
10 | namespace Demo.Basic
11 | {
12 | internal class Program
13 | {
14 | private static void Main(string[] args)
15 | {
16 | var server = new ServerBuilder().UseTcp(1000)
17 | .UseUdp(5000)
18 | .UseJson()
19 | .ConfigureLogging(loggingBuilder =>
20 | {
21 | loggingBuilder.AddConsole();
22 | loggingBuilder.SetMinimumLevel(
23 | LogLevel.Debug);
24 | })
25 | .RegisterPacketHandler()
26 | .Build();
27 |
28 | server.Start();
29 |
30 | try
31 | {
32 | var client = new ClientBuilder().UseIp("127.0.0.1")
33 | .UseTcp(1000)
34 | .UseUdp(5000)
35 | .UseJson()
36 | .Build();
37 |
38 | client.Connect();
39 |
40 | Task.Factory.StartNew(() =>
41 | {
42 | while (true)
43 | {
44 | client.Send(new BasicPacket());
45 | Thread.Sleep(1000);
46 | }
47 | });
48 | }
49 | catch (Exception e)
50 | {
51 | Console.WriteLine(e);
52 | }
53 |
54 | Console.ReadLine();
55 | Console.ReadLine();
56 | }
57 | }
58 | }
--------------------------------------------------------------------------------
/Networker/Server/BufferManager.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Net.Sockets;
3 | using Networker.Server.Abstractions;
4 |
5 | namespace Networker.Server
6 | {
7 | public class BufferManager : IBufferManager
8 | {
9 | private readonly int m_bufferSize;
10 | private readonly Stack m_freeIndexPool;
11 | private readonly int m_numBytes;
12 | private byte[] m_buffer;
13 | private int m_currentIndex;
14 |
15 | public BufferManager(int totalBytes, int bufferSize)
16 | {
17 | m_numBytes = totalBytes;
18 | m_currentIndex = 0;
19 | m_bufferSize = bufferSize;
20 | m_freeIndexPool = new Stack();
21 | }
22 |
23 | public void FreeBuffer(SocketAsyncEventArgs args)
24 | {
25 | m_freeIndexPool.Push(args.Offset);
26 | args.SetBuffer(null, 0, 0);
27 | }
28 |
29 | public void InitBuffer()
30 | {
31 | m_buffer = new byte[m_numBytes];
32 | }
33 |
34 | public bool SetBuffer(SocketAsyncEventArgs args)
35 | {
36 | if (m_freeIndexPool.Count > 0)
37 | {
38 | args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);
39 | }
40 | else
41 | {
42 | if (m_numBytes - m_bufferSize < m_currentIndex) return false;
43 |
44 | args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);
45 | m_currentIndex += m_bufferSize;
46 | }
47 |
48 | return true;
49 | }
50 | }
51 | }
--------------------------------------------------------------------------------
/Networker/Server/DefaultUdpSocketListenerFactory.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.Logging;
2 | using Networker.Server.Abstractions;
3 |
4 | namespace Networker.Server
5 | {
6 | public class DefaultUdpSocketListenerFactory : IUdpSocketListenerFactory
7 | {
8 | private readonly ILogger logger;
9 | private readonly ServerBuilderOptions options;
10 | private readonly IServerInformation serverInformation;
11 | private readonly IServerPacketProcessor serverPacketProcessor;
12 | private IUdpSocketListener _clientListener;
13 |
14 | public DefaultUdpSocketListenerFactory(ServerBuilderOptions options,
15 | ILogger logger,
16 | IServerPacketProcessor serverPacketProcessor,
17 | IServerInformation serverInformation)
18 | {
19 | this.options = options;
20 | this.logger = logger;
21 | this.serverPacketProcessor = serverPacketProcessor;
22 | this.serverInformation = serverInformation;
23 | }
24 |
25 | public IUdpSocketListener Create()
26 | {
27 | /*return new UdpSocketListener(this.options,
28 | this.logger,
29 | this.serverPacketProcessor,
30 | this.bufferManager);*/
31 |
32 | return _clientListener ?? (_clientListener = new UdpClientListener(options,
33 | logger,
34 | serverPacketProcessor,
35 | serverInformation));
36 | }
37 | }
38 | }
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.Json/JsonSerialiser.cs:
--------------------------------------------------------------------------------
1 | using System.IO;
2 | using System.Text;
3 | using Networker.Common.Abstractions;
4 | using Utf8Json;
5 |
6 | namespace Networker.Extensions.Json
7 | {
8 | public class JsonSerialiser : IPacketSerialiser
9 | {
10 | public bool CanReadLength => true;
11 | public bool CanReadName => true;
12 |
13 | public bool CanReadOffset => false;
14 |
15 | public T Deserialise(byte[] packetBytes)
16 | {
17 | return JsonSerializer.Deserialize(packetBytes);
18 | }
19 |
20 | public T Deserialise(byte[] packetBytes, int offset, int length)
21 | {
22 | return default(T);
23 | }
24 |
25 | public byte[] Package(string name, byte[] bytes)
26 | {
27 | return new byte[] { };
28 | }
29 |
30 | public byte[] Serialise(T packet)
31 | {
32 | using (var memoryStream = new MemoryStream())
33 | {
34 | using (var binaryWriter = new BinaryWriter(memoryStream))
35 | {
36 | var nameBytes = Encoding.ASCII.GetBytes(typeof(T).Name);
37 | var serialised = JsonSerializer.Serialize(packet);
38 | binaryWriter.Write(nameBytes.Length);
39 | binaryWriter.Write(serialised.Length);
40 | binaryWriter.Write(nameBytes);
41 | binaryWriter.Write(serialised);
42 | }
43 |
44 | var packetBytes = memoryStream.ToArray();
45 | return packetBytes;
46 | }
47 | }
48 | }
49 | }
--------------------------------------------------------------------------------
/Demos/Tutorial.Server/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Threading;
3 | using Microsoft.Extensions.Configuration;
4 | using Microsoft.Extensions.Logging;
5 | using Networker.Extensions.ProtobufNet;
6 | using Networker.Server;
7 | using Tutorial.Client;
8 | using Tutorial.Common;
9 |
10 | namespace Tutorial.Server
11 | {
12 | class Program
13 | {
14 | static void Main(string[] args)
15 | {
16 | IConfiguration config = new ConfigurationBuilder()
17 | .AddJsonFile("appsettings.json", false, true)
18 | .Build();
19 |
20 | var networkerSettings = config.GetSection("Networker");
21 |
22 | var server = new ServerBuilder()
23 | .UseTcp(networkerSettings.GetValue("TcpPort"))
24 | .UseUdp(networkerSettings.GetValue("UdpPort"))
25 | .ConfigureLogging(loggingBuilder =>
26 | {
27 | loggingBuilder.AddConfiguration(config.GetSection("Logging"));
28 | loggingBuilder.AddConsole();
29 | })
30 | .UseProtobufNet()
31 | .RegisterPacketHandler()
32 | .Build();
33 |
34 | server.Start();
35 |
36 | var gameClient = new GameClient();
37 | gameClient.Client.Connect();
38 |
39 | while (server.Information.IsRunning)
40 | {
41 | gameClient.Client.Send(new ChatPacket
42 | {
43 | Message = DateTime.Now.ToString()
44 | });
45 |
46 | Thread.Sleep(10000);
47 | }
48 | }
49 | }
50 | }
51 |
--------------------------------------------------------------------------------
/Demos/GameServer/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Extensions.Configuration;
3 | using Microsoft.Extensions.DependencyInjection;
4 | using Microsoft.Extensions.Logging;
5 | using Networker.Formatter.ZeroFormatter;
6 | using Networker.Server;
7 |
8 | namespace GameServer
9 | {
10 | internal class Program
11 | {
12 | private static void Main(string[] args)
13 | {
14 | IConfiguration config = new ConfigurationBuilder()
15 | .AddJsonFile("appsettings.json", false, true)
16 | .Build();
17 |
18 | var serverBuilder = new ServerBuilder()
19 | .UseTcp(1000)
20 | .UseUdp(1001)
21 | .UseConfiguration(config)
22 | .ConfigureLogging(loggingBuilder =>
23 | {
24 | loggingBuilder.AddConfiguration(config.GetSection("Logging"));
25 | loggingBuilder.AddConsole();
26 | })
27 | .RegisterTypes(serviceCollection =>
28 | {
29 | serviceCollection.AddSingleton();
30 | })
31 | .RegisterPacketHandler()
32 | .UseZeroFormatter();
33 |
34 | var server = serverBuilder.Build();
35 | server.Start();
36 | }
37 | }
38 | }
--------------------------------------------------------------------------------
/Networker/Networker.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 | true
6 | https://github.com/MarkioE/Networker
7 | https://github.com/MarkioE/Networker/blob/master/LICENSE
8 | GitHub
9 | https://github.com/MarkioE/Networker
10 | 1.0.0.0
11 | A simple to use TCP and UDP networking library for .NET
12 |
13 |
14 |
15 | true
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
--------------------------------------------------------------------------------
/Networker/Common/Abstractions/IBuilder.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Extensions.Configuration;
3 | using Microsoft.Extensions.DependencyInjection;
4 | using Microsoft.Extensions.Logging;
5 |
6 | namespace Networker.Common.Abstractions
7 | {
8 | public interface IBuilder
9 | {
10 | //Build
11 | TResult Build();
12 | TBuilder ConfigureLogging(Action loggingBuilder);
13 |
14 | //Service Collection
15 | IServiceCollection GetServiceCollection();
16 |
17 | IServiceProvider GetServiceProvider();
18 |
19 | //TBuilder RegisterMiddleware()
20 | // where T : class, IMiddlewareHandler;
21 |
22 | //Packet Handler
23 | TBuilder RegisterPacketHandler()
24 | where TPacket : class where TPacketHandler : IPacketHandler;
25 |
26 | TBuilder RegisterPacketHandlerModule(IPacketHandlerModule packetHandlerModule);
27 |
28 | TBuilder RegisterPacketHandlerModule()
29 | where T : IPacketHandlerModule;
30 |
31 | TBuilder RegisterTypes(Action serviceCollection);
32 |
33 | //Info
34 | TBuilder SetPacketBufferSize(int size);
35 |
36 | TBuilder SetServiceCollection(IServiceCollection serviceCollection,
37 | Func serviceProviderFactory = null);
38 |
39 | TBuilder UseConfiguration(IConfiguration configuration);
40 |
41 | TBuilder UseConfiguration(IConfiguration configuration)
42 | where T : class;
43 |
44 | //Tcp
45 | TBuilder UseTcp(int port);
46 |
47 | //Udp
48 | TBuilder UseUdp(int port);
49 | }
50 | }
--------------------------------------------------------------------------------
/Networker/Client/ClientBuilder.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.DependencyInjection;
2 | using Networker.Client.Abstractions;
3 | using Networker.Common.Abstractions;
4 | using Networker.Server.Abstractions;
5 |
6 | namespace Networker.Client
7 | {
8 | public class ClientBuilder : BuilderBase, IClientBuilder
9 | {
10 | public override IClient Build()
11 | {
12 | SetupSharedDependencies();
13 | serviceCollection.AddSingleton();
14 | serviceCollection.AddSingleton();
15 | serviceCollection.AddSingleton();
16 |
17 | var serviceProvider = GetServiceProvider();
18 | return serviceProvider.GetService();
19 | }
20 |
21 | public T Build()
22 | where T : IClient
23 | {
24 | SetupSharedDependencies();
25 | serviceCollection.AddSingleton(typeof(T), typeof(Client));
26 | serviceCollection.AddSingleton();
27 | serviceCollection.AddSingleton();
28 |
29 | var serviceProvider = GetServiceProvider();
30 | return serviceProvider.GetService();
31 | }
32 |
33 | public IClientBuilder SetPacketBufferPoolSize(int size)
34 | {
35 | options.ObjectPoolSize = size;
36 | return this;
37 | }
38 |
39 | public IClientBuilder UseIp(string ip)
40 | {
41 | if (ip == "localhost") ip = "127.0.0.1";
42 |
43 | options.Ip = ip;
44 | return this;
45 | }
46 |
47 | public IClientBuilder UseUdp(int port, int localPort)
48 | {
49 | options.UdpPort = port;
50 | options.UdpPortLocal = localPort;
51 | return this;
52 | }
53 | }
54 | }
--------------------------------------------------------------------------------
/Networker/Server/TcpConnections.cs:
--------------------------------------------------------------------------------
1 | using Networker.Common;
2 | using Networker.Server.Abstractions;
3 | using System.Collections.Generic;
4 | using System.Net.Sockets;
5 |
6 | namespace Networker.Server
7 | {
8 | public class TcpConnections : ITcpConnections
9 | {
10 | private readonly List connections;
11 | private readonly ObjectPool objectPool;
12 |
13 | public TcpConnections(ServerBuilderOptions options)
14 | {
15 | this.objectPool = new ObjectPool(options.TcpMaxConnections);
16 |
17 | for (var i = 0; i < this.objectPool.Capacity; i++)
18 | {
19 | this.objectPool.Push(new TcpConnection(null));
20 | }
21 |
22 | this.connections = new List();
23 | }
24 |
25 | public ITcpConnection Add(Socket socket)
26 | {
27 | var connection = this.objectPool.Pop();
28 | connection.Socket = socket;
29 |
30 | lock (this.connections)
31 | {
32 | this.connections.Add(connection);
33 | }
34 |
35 | return connection;
36 | }
37 |
38 | public List GetConnections()
39 | {
40 | lock (this.connections)
41 | {
42 | return this.connections;
43 | }
44 | }
45 |
46 | public void Remove(ITcpConnection connection)
47 | {
48 | lock (this.connections)
49 | {
50 | this.connections.Remove(connection);
51 | }
52 |
53 | connection.Socket = null;
54 | this.objectPool.Push(connection);
55 | }
56 | }
57 | }
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.MessagePack/MessagePackPacketSerialiser.cs:
--------------------------------------------------------------------------------
1 | using MessagePack;
2 | using Networker.Common.Abstractions;
3 | using System;
4 | using System.IO;
5 | using System.Text;
6 |
7 | namespace Networker.Extensions.MessagePack
8 | {
9 | public class MessagePackPacketSerialiser : IPacketSerialiser
10 | {
11 | public bool CanReadLength => true;
12 | public bool CanReadName => true;
13 |
14 | public bool CanReadOffset => false;
15 |
16 | public T Deserialise(byte[] packetBytes)
17 | {
18 | return MessagePackSerializer.Deserialize(packetBytes);
19 | }
20 |
21 | public T Deserialise(byte[] packetBytes, int offset, int length)
22 | {
23 | throw new NotImplementedException();
24 | }
25 |
26 | public byte[] Package(string name, byte[] bytes)
27 | {
28 | using (var memoryStream = new MemoryStream())
29 | {
30 | using (var binaryWriter = new BinaryWriter(memoryStream))
31 | {
32 | var nameBytes = Encoding.ASCII.GetBytes(name);
33 | binaryWriter.Write(nameBytes.Length);
34 | binaryWriter.Write(bytes.Length);
35 | binaryWriter.Write(nameBytes);
36 | binaryWriter.Write(bytes);
37 | }
38 |
39 | var packetBytes = memoryStream.ToArray();
40 | return packetBytes;
41 | }
42 | }
43 |
44 | public byte[] Serialise(T packet)
45 | {
46 | using (var memoryStream = new MemoryStream())
47 | {
48 | using (var binaryWriter = new BinaryWriter(memoryStream))
49 | {
50 | var nameBytes = Encoding.ASCII.GetBytes(typeof(T).Name);
51 | var serialised = MessagePackSerializer.Serialize(packet);
52 | binaryWriter.Write(nameBytes.Length);
53 | binaryWriter.Write(serialised.Length);
54 | binaryWriter.Write(nameBytes);
55 | binaryWriter.Write(serialised);
56 | }
57 |
58 | var packetBytes = memoryStream.ToArray();
59 | return packetBytes;
60 | }
61 | }
62 | }
63 | }
64 |
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.ZeroFormatter/ZeroFormatterPacketSerialiser.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Text;
4 | using Networker.Common.Abstractions;
5 | using ZeroFormatter;
6 |
7 | namespace Networker.Extensions.ZeroFormatter
8 | {
9 | public class ZeroFormatterPacketSerialiser : IPacketSerialiser
10 | {
11 | public bool CanReadLength => true;
12 | public bool CanReadName => true;
13 |
14 | public bool CanReadOffset => false;
15 |
16 | public T Deserialise(byte[] packetBytes)
17 | {
18 | return ZeroFormatterSerializer.Deserialize(packetBytes);
19 | }
20 |
21 | public T Deserialise(byte[] packetBytes, int offset, int length)
22 | {
23 | throw new NotImplementedException();
24 | }
25 |
26 | public byte[] Package(string name, byte[] bytes)
27 | {
28 | using (var memoryStream = new MemoryStream())
29 | {
30 | using (var binaryWriter = new BinaryWriter(memoryStream))
31 | {
32 | var nameBytes = Encoding.ASCII.GetBytes(name);
33 | binaryWriter.Write(nameBytes.Length);
34 | binaryWriter.Write(bytes.Length);
35 | binaryWriter.Write(nameBytes);
36 | binaryWriter.Write(bytes);
37 | }
38 |
39 | var packetBytes = memoryStream.ToArray();
40 | return packetBytes;
41 | }
42 | }
43 |
44 | public byte[] Serialise(T packet)
45 | {
46 | using (var memoryStream = new MemoryStream())
47 | {
48 | using (var binaryWriter = new BinaryWriter(memoryStream))
49 | {
50 | var nameBytes = Encoding.ASCII.GetBytes(typeof(T).Name);
51 | var serialised = ZeroFormatterSerializer.Serialize(packet);
52 | binaryWriter.Write(nameBytes.Length);
53 | binaryWriter.Write(serialised.Length);
54 | binaryWriter.Write(nameBytes);
55 | binaryWriter.Write(serialised);
56 | }
57 |
58 | var packetBytes = memoryStream.ToArray();
59 | return packetBytes;
60 | }
61 | }
62 | }
63 | }
--------------------------------------------------------------------------------
/Networker/Server/UdpClientListener.cs:
--------------------------------------------------------------------------------
1 | using System.Net;
2 | using System.Net.Sockets;
3 | using System.Threading.Tasks;
4 | using Microsoft.Extensions.Logging;
5 | using Networker.Common;
6 | using Networker.Server.Abstractions;
7 |
8 | namespace Networker.Server
9 | {
10 | public class UdpClientListener : IUdpSocketListener
11 | {
12 | private readonly ObjectPool endPointPool;
13 | private readonly ILogger logger;
14 | private readonly ServerBuilderOptions options;
15 | private readonly IServerInformation serverInformation;
16 | private readonly IServerPacketProcessor serverPacketProcessor;
17 | private UdpClient client;
18 | private IPEndPoint endPoint;
19 |
20 | public UdpClientListener(ServerBuilderOptions options,
21 | ILogger logger,
22 | IServerPacketProcessor serverPacketProcessor,
23 | IServerInformation serverInformation)
24 | {
25 | this.options = options;
26 | this.logger = logger;
27 | this.serverPacketProcessor = serverPacketProcessor;
28 | this.serverInformation = serverInformation;
29 |
30 | endPointPool = new ObjectPool(this.options.UdpSocketObjectPoolSize);
31 |
32 | for (var i = 0; i < endPointPool.Capacity; i++)
33 | endPointPool.Push(new IPEndPoint(IPAddress.Loopback, this.options.UdpPort));
34 | }
35 |
36 | public IPEndPoint GetEndPoint()
37 | {
38 | return endPoint;
39 | }
40 |
41 | public Socket GetSocket()
42 | {
43 | return client.Client;
44 | }
45 |
46 | public void Listen()
47 | {
48 | client = new UdpClient();
49 | client.ExclusiveAddressUse = false;
50 | client.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
51 | endPoint = new IPEndPoint(IPAddress.Loopback, options.UdpPort);
52 | client.Client.Bind(endPoint);
53 |
54 | logger.LogInformation($"Starting UDP listener on port {options.UdpPort}.");
55 |
56 | Task.Factory.StartNew(() =>
57 | {
58 | while (serverInformation.IsRunning)
59 | {
60 | var endpoint = endPointPool.Pop() as IPEndPoint;
61 |
62 | var receivedResults = client.Receive(ref endpoint);
63 |
64 | Process(endpoint, receivedResults);
65 | }
66 | });
67 | }
68 |
69 | private async Task Process(EndPoint endPoint, byte[] buffer)
70 | {
71 | serverPacketProcessor.ProcessUdpFromBuffer(endPoint, buffer);
72 |
73 | endPointPool.Push(endPoint);
74 | }
75 | }
76 | }
--------------------------------------------------------------------------------
/Extensions/Networker.Extensions.ProtobufNet/ProtoBufNetSerialiser.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Text;
4 | using Networker.Common;
5 | using Networker.Common.Abstractions;
6 | using ProtoBuf;
7 |
8 | namespace Networker.Extensions.ProtobufNet
9 | {
10 | public class ProtoBufNetSerialiser : IPacketSerialiser
11 | {
12 | private readonly ObjectPool memoryStreamObjectPool;
13 |
14 | public ProtoBufNetSerialiser()
15 | {
16 | memoryStreamObjectPool = new ObjectPool(1500);
17 |
18 | for (var i = 0; i < memoryStreamObjectPool.Capacity; i++) memoryStreamObjectPool.Push(new MemoryStream());
19 | }
20 |
21 | public bool CanReadLength => true;
22 | public bool CanReadName => true;
23 |
24 | public bool CanReadOffset => false; //Was TRUE
25 |
26 | public T Deserialise(byte[] packetBytes)
27 | {
28 | /*var memoryStream = memoryStreamObjectPool.Pop();
29 |
30 | memoryStream.SetLength(0);
31 | memoryStream.Write(packetBytes, 0, packetBytes.Length);
32 |
33 | var deserialised = Serializer.Deserialize(memoryStream);
34 |
35 | memoryStreamObjectPool.Push(memoryStream);*/
36 | //todo: FIX for perf
37 |
38 | return Serializer.Deserialize(new MemoryStream(packetBytes));
39 | }
40 |
41 | public T Deserialise(byte[] packetBytes, int offset, int length)
42 | {
43 | throw new NotSupportedException();
44 | }
45 |
46 | public byte[] Package(string name, byte[] bytes)
47 | {
48 | return new byte[] { };
49 | }
50 |
51 | public byte[] Serialise(T packet)
52 | {
53 | var memoryStream = memoryStreamObjectPool.Pop();
54 |
55 | memoryStream.SetLength(0);
56 |
57 | Serializer.Serialize(memoryStream, packet);
58 |
59 | var packetBytes = memoryStream.ToArray();
60 |
61 | var name = typeof(T).Name;
62 | var nameBytes = Encoding.ASCII.GetBytes(name);
63 |
64 | var packetWithData = new byte[packetBytes.Length + 8 + nameBytes.Length];
65 |
66 | var packetCountBytes = BitConverter.GetBytes(packetBytes.Length);
67 | var packetNameCountBytes = BitConverter.GetBytes(nameBytes.Length);
68 |
69 | var currentPosition = 0;
70 |
71 | foreach (var nameByte in packetNameCountBytes) packetWithData[currentPosition++] = nameByte;
72 |
73 | foreach (var packetByte in packetCountBytes) packetWithData[currentPosition++] = packetByte;
74 |
75 | Buffer.BlockCopy(nameBytes, 0, packetWithData, currentPosition, nameBytes.Length);
76 |
77 | currentPosition += nameBytes.Length;
78 |
79 | Buffer.BlockCopy(packetBytes, 0, packetWithData, currentPosition, packetBytes.Length);
80 |
81 | memoryStreamObjectPool.Push(memoryStream);
82 |
83 | var testDeserialise = Serializer.Deserialize(new MemoryStream(packetBytes));
84 | return packetWithData;
85 | }
86 | }
87 | }
--------------------------------------------------------------------------------
/Networker/Server/UdpSocketListener.cs:
--------------------------------------------------------------------------------
1 | using System.Net;
2 | using System.Net.Sockets;
3 | using Microsoft.Extensions.Logging;
4 | using Networker.Common;
5 | using Networker.Server.Abstractions;
6 |
7 | namespace Networker.Server
8 | {
9 | public class UdpSocketListener : IUdpSocketListener
10 | {
11 | private readonly IBufferManager bufferManager;
12 | private readonly ILogger logger;
13 | private readonly ServerBuilderOptions options;
14 | private readonly IServerPacketProcessor serverPacketProcessor;
15 | private readonly ObjectPool socketEventArgsPool;
16 | private IPEndPoint endPoint;
17 | private Socket listener;
18 |
19 | public UdpSocketListener(ServerBuilderOptions options,
20 | ILogger logger,
21 | IServerPacketProcessor serverPacketProcessor,
22 | IBufferManager bufferManager)
23 | {
24 | this.options = options;
25 | this.logger = logger;
26 | this.serverPacketProcessor = serverPacketProcessor;
27 | this.bufferManager = bufferManager;
28 | socketEventArgsPool = new ObjectPool(options.UdpSocketObjectPoolSize);
29 | }
30 |
31 | public IPEndPoint GetEndPoint()
32 | {
33 | return endPoint;
34 | }
35 |
36 | public Socket GetSocket()
37 | {
38 | return listener;
39 | }
40 |
41 | public void Listen()
42 | {
43 | listener = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
44 |
45 | endPoint = new IPEndPoint(IPAddress.Loopback, options.UdpPort);
46 | listener.Bind(endPoint);
47 |
48 | for (var i = 0; i < options.UdpSocketObjectPoolSize; i++)
49 | {
50 | var socketEventArgs = new SocketAsyncEventArgs();
51 | socketEventArgs.Completed += ProcessReceivedData;
52 | socketEventArgs.RemoteEndPoint = new IPEndPoint(IPAddress.Loopback, options.UdpPort);
53 |
54 | socketEventArgsPool.Push(socketEventArgs);
55 | }
56 |
57 | logger.LogDebug($"Starting UDP listener on port {options.UdpPort}.");
58 | listener.Listen(10000);
59 | Process();
60 | }
61 |
62 | private void Process()
63 | {
64 | var recieveArgs = socketEventArgsPool.Pop();
65 | bufferManager.SetBuffer(recieveArgs);
66 |
67 | if (!listener.ReceiveFromAsync(recieveArgs)) ProcessReceivedData(this, recieveArgs);
68 |
69 | StartAccept(recieveArgs);
70 | }
71 |
72 | private void ProcessReceivedData(object sender, SocketAsyncEventArgs e)
73 | {
74 | Process();
75 |
76 | if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
77 | {
78 | e.SetBuffer(e.Offset, e.BytesTransferred);
79 | serverPacketProcessor.ProcessUdp(e);
80 | }
81 |
82 | socketEventArgsPool.Push(e);
83 | }
84 |
85 | private void StartAccept(SocketAsyncEventArgs acceptEventArg)
86 | {
87 | var willRaiseEvent = listener.AcceptAsync(acceptEventArg);
88 |
89 | if (!willRaiseEvent) ProcessReceivedData(this, acceptEventArg);
90 | }
91 | }
92 | }
--------------------------------------------------------------------------------
/Networker/Server/ServerBuilder.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.DependencyInjection;
2 | using Networker.Common.Abstractions;
3 | using Networker.Server.Abstractions;
4 | using System;
5 |
6 | namespace Networker.Server
7 | {
8 | public class ServerBuilder : BuilderBase, IServerBuilder
9 | {
10 | private Type tcpSocketListenerFactory;
11 | private Type udpSocketListenerFactory;
12 |
13 | public ServerBuilder() : base()
14 | {
15 |
16 | }
17 |
18 | public override IServer Build()
19 | {
20 | this.SetupSharedDependencies();
21 |
22 | this.serviceCollection.AddSingleton();
23 | this.serviceCollection.AddSingleton();
24 | this.serviceCollection.AddSingleton();
25 | this.serviceCollection.AddSingleton();
26 | this.serviceCollection.AddSingleton(new BufferManager(
27 | this.options.PacketSizeBuffer * this.options.TcpMaxConnections * 5,
28 | this.options.PacketSizeBuffer));
29 | this.serviceCollection.AddSingleton();
30 |
31 | if (this.tcpSocketListenerFactory == null)
32 | this.serviceCollection
33 | .AddSingleton();
34 |
35 | if (this.udpSocketListenerFactory == null)
36 | {
37 | this.serviceCollection
38 | .AddSingleton();
39 | }
40 |
41 | this.serviceCollection.AddSingleton(collection => collection.GetService().Create());
42 |
43 |
44 | var serviceProvider = this.GetServiceProvider();
45 |
46 |
47 | serviceProvider.GetService().SetUdpSender(serviceProvider.GetService());
48 | return serviceProvider.GetService();
49 | }
50 |
51 | public IServerBuilder SetMaximumConnections(int maxConnections)
52 | {
53 | this.options.TcpMaxConnections = maxConnections;
54 | return this;
55 | }
56 |
57 | public IServerBuilder UseTcpSocketListener()
58 | where T : class, ITcpSocketListenerFactory
59 | {
60 | this.tcpSocketListenerFactory = typeof(T);
61 | this.serviceCollection.AddSingleton();
62 | return this;
63 | }
64 |
65 | public IServerBuilder UseUdpSocketListener()
66 | where T : class, IUdpSocketListenerFactory
67 | {
68 | this.udpSocketListenerFactory = typeof(T);
69 | this.serviceCollection.AddSingleton();
70 | return this;
71 | }
72 | }
73 | }
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | [](https://ci.appveyor.com/project/MarkioE/networker)
2 | [](https://www.nuget.org/packages/Networker/)
3 |
4 | # Networker
5 | A simple to use TCP and UDP networking library for .NET, designed to be flexible, scalable and FAST.
6 |
7 | ## Supported Frameworks
8 | * .NET Standard 2.0
9 | * .NET Framework 4.7+ for Unity
10 |
11 | ## Features
12 | * TCP
13 | * UDP
14 | * Socket pooling
15 | * Object pooling
16 | * Process thousands of requests per second
17 | * Dependency Injection using [Micrsoft.Extensions.DependencyInjection.ServiceCollection](https://docs.microsoft.com/en-us/dotnet/api/microsoft.extensions.dependencyinjection.servicecollection?view=aspnetcore-2.1)
18 | * Logging using [Microsoft.Extensions.Logging](https://docs.microsoft.com/en-us/dotnet/api/microsoft.extensions.logging?view=aspnetcore-2.2)
19 | * Works with [Unity Game Engine](https://unity3d.com) (.NET Framework only)
20 |
21 | ## Installation
22 | **NuGet Package Manager**
23 | ```
24 | Install-Package Networker
25 | ```
26 |
27 | **You must then install one of the following formatters**
28 |
29 | #### ZeroFormatter
30 | ```
31 | Install-Package Networker.Extensions.ZeroFormatter
32 | ```
33 | #### MessagePack
34 | ```
35 | Install-Package Networker.Extensions.MessagePack
36 | ```
37 | #### Protobuf-net
38 | ```
39 | Install-Package Networker.Extensions.ProtoBufNet
40 | ```
41 | #### JSON (Utf8Json)
42 | ```
43 | Install-Package Networker.Extensions.Json
44 | ```
45 |
46 | ## Tutorial - Creating a Basic Unity Multiplayer Game with Networker
47 | [Get started with this tutorial written by the library developer Mark Eastwood](https://markeastwood.net/?p=7)
48 |
49 | ## Example
50 |
51 | Creating a server is easy..
52 |
53 | ````csharp
54 | var server = new ServerBuilder()
55 | .UseTcp(1000)
56 | .UseUdp(5000)
57 | .RegisterPacketHandlerModule()
58 | .RegisterPacketHandlerModule()
59 | .UseZeroFormatter()
60 | .ConfigureLogging(loggingBuilder =>
61 | {
62 | loggingBuilder.AddConsole();
63 | loggingBuilder.SetMinimumLevel(
64 | LogLevel.Debug);
65 | })
66 | .Build();
67 |
68 | server.Start();
69 | ````
70 |
71 | You can handle a packet easily using dependency injection, logging and built-in deserialisation.
72 |
73 | ````csharp
74 | public class ChatPacketHandler : PacketHandlerBase
75 | {
76 | private readonly ILogger _logger;
77 |
78 | public ChatPacketHandler(ILogger logger)
79 | {
80 | _logger = logger;
81 | }
82 |
83 | public override async Task Process(ChatPacket packet, IPacketContext packetContext)
84 | {
85 | _logger.LogDebug("I received the chat message: " + packet.Message);
86 |
87 | packetContext.Sender.Send(new ChatPacket
88 | {
89 | Message = "Hey, I got your message!"
90 | });
91 | }
92 | }
93 | ````
94 |
--------------------------------------------------------------------------------
/Networker/Server/Server.cs:
--------------------------------------------------------------------------------
1 | using Networker.Common.Abstractions;
2 | using Networker.Server.Abstractions;
3 | using System;
4 | using System.Net;
5 | using System.Threading;
6 | using System.Threading.Tasks;
7 |
8 | namespace Networker.Server
9 | {
10 | public class Server : IServer
11 | {
12 | public ITcpSocketListener TcpListener { get; }
13 | public IUdpSocketListener UdpListener { get; }
14 | public IServerInformation Information { get; }
15 |
16 | public EventHandler ClientConnected { get; set; }
17 | public EventHandler ClientDisconnected { get; set; }
18 | public EventHandler ServerInformationUpdated { get; set; }
19 |
20 | private readonly IPacketSerialiser packetSerialiser;
21 | private readonly ServerBuilderOptions options;
22 | private readonly ITcpConnections tcpConnections;
23 | private ServerInformationEventArgs eventArgs;
24 |
25 | public Server(ServerBuilderOptions options,
26 | ITcpConnections tcpConnections,
27 | ITcpSocketListenerFactory tcpSocketListenerFactory,
28 | IUdpSocketListener udpSocketListener,
29 | IBufferManager bufferManager,
30 | IServerInformation serverInformation,
31 | IPacketSerialiser packetSerialiser)
32 | {
33 | this.options = options;
34 | this.tcpConnections = tcpConnections;
35 | Information = serverInformation;
36 | this.packetSerialiser = packetSerialiser;
37 | bufferManager.InitBuffer();
38 |
39 | if (options.TcpPort > 0) TcpListener = tcpSocketListenerFactory.Create();
40 |
41 | if (options.UdpPort > 0) UdpListener = udpSocketListener;
42 |
43 | Task.Factory.StartNew(() =>
44 | {
45 | while (Information.IsRunning)
46 | {
47 | if (eventArgs == null) eventArgs = new ServerInformationEventArgs();
48 |
49 | eventArgs.ProcessedTcpPackets = serverInformation.ProcessedTcpPackets;
50 | eventArgs.InvalidTcpPackets = serverInformation.InvalidTcpPackets;
51 | eventArgs.ProcessedUdpPackets = serverInformation.ProcessedUdpPackets;
52 | eventArgs.InvalidUdpPackets = serverInformation.InvalidUdpPackets;
53 | eventArgs.TcpConnections = tcpConnections.GetConnections().Count;
54 |
55 | ServerInformationUpdated?.Invoke(this, eventArgs);
56 |
57 | Information.ProcessedTcpPackets = 0;
58 | Information.InvalidTcpPackets = 0;
59 | Information.ProcessedUdpPackets = 0;
60 | Information.InvalidUdpPackets = 0;
61 |
62 | Thread.Sleep(10000);
63 | }
64 | });
65 | }
66 |
67 | public void Broadcast(T packet) => Broadcast(packetSerialiser.Serialise(packet));
68 | public void Broadcast(byte[] packet)
69 | {
70 | if (UdpListener == null) throw new Exception("UDP is not enabled");
71 |
72 | var socket = UdpListener.GetSocket();
73 | socket.EnableBroadcast = true;
74 | socket.SendTo(packet, new IPEndPoint(IPAddress.Broadcast, this.options.UdpPort));
75 | }
76 |
77 | public ITcpConnections GetConnections()
78 | {
79 | return tcpConnections;
80 | }
81 |
82 | public void Start()
83 | {
84 | Information.IsRunning = true;
85 |
86 | TcpListener?.Listen();
87 | UdpListener?.Listen();
88 |
89 | if (TcpListener != null)
90 | {
91 | TcpListener.ClientConnected += ClientConnectedEvent;
92 | TcpListener.ClientDisconnected += ClientDisconnectedEvent;
93 | }
94 | }
95 |
96 | public void Stop()
97 | {
98 | Information.IsRunning = false;
99 |
100 | if (TcpListener != null)
101 | {
102 | TcpListener.ClientConnected -= ClientConnectedEvent;
103 | TcpListener.ClientDisconnected -= ClientDisconnectedEvent;
104 | }
105 | }
106 |
107 | private void ClientConnectedEvent(object sender, TcpConnectionConnectedEventArgs e)
108 | {
109 | ClientConnected?.Invoke(this, e);
110 | }
111 |
112 | private void ClientDisconnectedEvent(object sender, TcpConnectionDisconnectedEventArgs e)
113 | {
114 | ClientDisconnected?.Invoke(this, e);
115 | }
116 | }
117 | }
118 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | artifacts/
46 |
47 | *_i.c
48 | *_p.c
49 | *_i.h
50 | *.ilk
51 | *.meta
52 | *.obj
53 | *.pch
54 | *.pdb
55 | *.pgc
56 | *.pgd
57 | *.rsp
58 | *.sbr
59 | *.tlb
60 | *.tli
61 | *.tlh
62 | *.tmp
63 | *.tmp_proj
64 | *.log
65 | *.vspscc
66 | *.vssscc
67 | .builds
68 | *.pidb
69 | *.svclog
70 | *.scc
71 |
72 | # Chutzpah Test files
73 | _Chutzpah*
74 |
75 | # Visual C++ cache files
76 | ipch/
77 | *.aps
78 | *.ncb
79 | *.opendb
80 | *.opensdf
81 | *.sdf
82 | *.cachefile
83 | *.VC.db
84 | *.VC.VC.opendb
85 |
86 | # Visual Studio profiler
87 | *.psess
88 | *.vsp
89 | *.vspx
90 | *.sap
91 |
92 | # TFS 2012 Local Workspace
93 | $tf/
94 |
95 | # Guidance Automation Toolkit
96 | *.gpState
97 |
98 | # ReSharper is a .NET coding add-in
99 | _ReSharper*/
100 | *.[Rr]e[Ss]harper
101 | *.DotSettings.user
102 |
103 | # JustCode is a .NET coding add-in
104 | .JustCode
105 |
106 | # TeamCity is a build add-in
107 | _TeamCity*
108 |
109 | # DotCover is a Code Coverage Tool
110 | *.dotCover
111 |
112 | # NCrunch
113 | _NCrunch_*
114 | .*crunch*.local.xml
115 | nCrunchTemp_*
116 |
117 | # MightyMoose
118 | *.mm.*
119 | AutoTest.Net/
120 |
121 | # Web workbench (sass)
122 | .sass-cache/
123 |
124 | # Installshield output folder
125 | [Ee]xpress/
126 |
127 | # DocProject is a documentation generator add-in
128 | DocProject/buildhelp/
129 | DocProject/Help/*.HxT
130 | DocProject/Help/*.HxC
131 | DocProject/Help/*.hhc
132 | DocProject/Help/*.hhk
133 | DocProject/Help/*.hhp
134 | DocProject/Help/Html2
135 | DocProject/Help/html
136 |
137 | # Click-Once directory
138 | publish/
139 |
140 | # Publish Web Output
141 | *.[Pp]ublish.xml
142 | *.azurePubxml
143 | # TODO: Comment the next line if you want to checkin your web deploy settings
144 | # but database connection strings (with potential passwords) will be unencrypted
145 | *.pubxml
146 | *.publishproj
147 |
148 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
149 | # checkin your Azure Web App publish settings, but sensitive information contained
150 | # in these scripts will be unencrypted
151 | PublishScripts/
152 |
153 | # NuGet Packages
154 | *.nupkg
155 | # The packages folder can be ignored because of Package Restore
156 | **/packages/*
157 | # except build/, which is used as an MSBuild target.
158 | !**/packages/build/
159 | # Uncomment if necessary however generally it will be regenerated when needed
160 | #!**/packages/repositories.config
161 | # NuGet v3's project.json files produces more ignoreable files
162 | *.nuget.props
163 | *.nuget.targets
164 |
165 | # Microsoft Azure Build Output
166 | csx/
167 | *.build.csdef
168 |
169 | # Microsoft Azure Emulator
170 | ecf/
171 | rcf/
172 |
173 | # Windows Store app package directories and files
174 | AppPackages/
175 | BundleArtifacts/
176 | Package.StoreAssociation.xml
177 | _pkginfo.txt
178 |
179 | # Visual Studio cache files
180 | # files ending in .cache can be ignored
181 | *.[Cc]ache
182 | # but keep track of directories ending in .cache
183 | !*.[Cc]ache/
184 |
185 | # Others
186 | ClientBin/
187 | ~$*
188 | *~
189 | *.dbmdl
190 | *.dbproj.schemaview
191 | *.pfx
192 | *.publishsettings
193 | node_modules/
194 | orleans.codegen.cs
195 |
196 | # Since there are multiple workflows, uncomment next line to ignore bower_components
197 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
198 | #bower_components/
199 |
200 | # RIA/Silverlight projects
201 | Generated_Code/
202 |
203 | # Backup & report files from converting an old project file
204 | # to a newer Visual Studio version. Backup files are not needed,
205 | # because we have git ;-)
206 | _UpgradeReport_Files/
207 | Backup*/
208 | UpgradeLog*.XML
209 | UpgradeLog*.htm
210 |
211 | # SQL Server files
212 | *.mdf
213 | *.ldf
214 |
215 | # Business Intelligence projects
216 | *.rdl.data
217 | *.bim.layout
218 | *.bim_*.settings
219 |
220 | # Microsoft Fakes
221 | FakesAssemblies/
222 |
223 | # GhostDoc plugin setting file
224 | *.GhostDoc.xml
225 |
226 | # Node.js Tools for Visual Studio
227 | .ntvs_analysis.dat
228 |
229 | # Visual Studio 6 build log
230 | *.plg
231 |
232 | # Visual Studio 6 workspace options file
233 | *.opt
234 |
235 | # Visual Studio LightSwitch build output
236 | **/*.HTMLClient/GeneratedArtifacts
237 | **/*.DesktopClient/GeneratedArtifacts
238 | **/*.DesktopClient/ModelManifest.xml
239 | **/*.Server/GeneratedArtifacts
240 | **/*.Server/ModelManifest.xml
241 | _Pvt_Extensions
242 |
243 | # Paket dependency manager
244 | .paket/paket.exe
245 | paket-files/
246 |
247 | # FAKE - F# Make
248 | .fake/
249 |
250 | # JetBrains Rider
251 | .idea/
252 | *.sln.iml
253 |
--------------------------------------------------------------------------------
/Networker/Common/Abstractions/BuilderBase.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using Microsoft.Extensions.Configuration;
4 | using Microsoft.Extensions.DependencyInjection;
5 | using Microsoft.Extensions.Logging;
6 |
7 | namespace Networker.Common.Abstractions
8 | {
9 | public abstract class BuilderBase : IBuilder
10 | where TBuilder : class, IBuilder where TBuilderOptions : class, IBuilderOptions
11 | {
12 | private IConfiguration configuration;
13 |
14 | private Action loggingBuilder;
15 |
16 | //Modules
17 | protected PacketHandlerModule module;
18 | protected List modules;
19 |
20 | //Builder Options
21 | protected TBuilderOptions options;
22 |
23 | //Service Collection
24 | protected IServiceCollection serviceCollection;
25 | private Action serviceCollectionFactory;
26 | protected Func serviceProviderFactory;
27 |
28 | public BuilderBase()
29 | {
30 | options = Activator.CreateInstance();
31 | serviceCollection = new ServiceCollection();
32 | modules = new List();
33 | module = new PacketHandlerModule();
34 | modules.Add(module);
35 | }
36 |
37 | public abstract TResult Build();
38 |
39 | public TBuilder ConfigureLogging(Action loggingBuilder)
40 | {
41 | this.loggingBuilder = loggingBuilder;
42 | return this as TBuilder;
43 | }
44 |
45 | public IServiceCollection GetServiceCollection()
46 | {
47 | return serviceCollection;
48 | }
49 |
50 | public IServiceProvider GetServiceProvider()
51 | {
52 | var serviceProvider = serviceProviderFactory != null
53 | ? serviceProviderFactory.Invoke()
54 | : serviceCollection.BuildServiceProvider();
55 | try
56 | {
57 | PacketSerialiserProvider.PacketSerialiser = serviceProvider.GetService();
58 | }
59 | catch (Exception ex)
60 | {
61 | throw new Exception("No packet serialiser has been configured for Networker");
62 | }
63 |
64 | if (PacketSerialiserProvider.PacketSerialiser == null)
65 | throw new Exception("No packet serialiser has been configured for Networker");
66 |
67 | var packetHandlers = serviceProvider.GetService();
68 | foreach (var packetHandlerModule in modules)
69 | foreach (var packetHandler in packetHandlerModule.GetPacketHandlers())
70 | packetHandlers.Add(
71 | PacketSerialiserProvider.PacketSerialiser.CanReadName ? packetHandler.Key.Name : "Default",
72 | (IPacketHandler) serviceProvider.GetService(packetHandler.Value));
73 |
74 | if (!PacketSerialiserProvider.PacketSerialiser.CanReadName && packetHandlers.GetPacketHandlers()
75 | .Count > 1)
76 | throw new Exception(
77 | "A PacketSerialiser which cannot identify a packet can only support up to one packet type");
78 |
79 | return serviceProvider;
80 | }
81 |
82 | //public TBuilder RegisterMiddleware()
83 | // where T : class, IMiddlewareHandler
84 | //{
85 | // serviceCollection.AddSingleton();
86 | // return this as TBuilder;
87 | //}
88 |
89 | public TBuilder RegisterPacketHandler()
90 | where TPacket : class where TPacketHandler : IPacketHandler
91 | {
92 | module.AddPacketHandler();
93 | return this as TBuilder;
94 | }
95 |
96 | public TBuilder RegisterPacketHandlerModule(IPacketHandlerModule packetHandlerModule)
97 | {
98 | modules.Add(packetHandlerModule);
99 | return this as TBuilder;
100 | }
101 |
102 | public TBuilder RegisterPacketHandlerModule()
103 | where T : IPacketHandlerModule
104 | {
105 | modules.Add(Activator.CreateInstance());
106 | return this as TBuilder;
107 | }
108 |
109 | public TBuilder RegisterTypes(Action serviceCollection)
110 | {
111 | serviceCollectionFactory = serviceCollection;
112 | return this as TBuilder;
113 | }
114 |
115 | public TBuilder SetPacketBufferSize(int size)
116 | {
117 | options.PacketSizeBuffer = size;
118 | return this as TBuilder;
119 | }
120 |
121 | public TBuilder SetServiceCollection(IServiceCollection serviceCollection,
122 | Func serviceProviderFactory = null)
123 | {
124 | this.serviceCollection = serviceCollection;
125 | this.serviceProviderFactory = serviceProviderFactory;
126 | return this as TBuilder;
127 | }
128 |
129 | public TBuilder UseConfiguration(IConfiguration configuration)
130 | {
131 | this.configuration = configuration;
132 | serviceCollection.AddSingleton(configuration);
133 | return this as TBuilder;
134 | }
135 |
136 | public TBuilder UseConfiguration(IConfiguration configuration)
137 | where T : class
138 | {
139 | this.configuration = configuration;
140 | serviceCollection.AddSingleton(configuration);
141 | serviceCollection.Configure(configuration);
142 | return this as TBuilder;
143 | }
144 |
145 | public TBuilder UseTcp(int port)
146 | {
147 | options.TcpPort = port;
148 | return this as TBuilder;
149 | }
150 |
151 | public TBuilder UseUdp(int port)
152 | {
153 | options.UdpPort = port;
154 | return this as TBuilder;
155 | }
156 |
157 | protected void SetupSharedDependencies()
158 | {
159 | foreach (var packetHandlerModule in modules)
160 | foreach (var packetHandler in packetHandlerModule.GetPacketHandlers())
161 | serviceCollection.AddSingleton(packetHandler.Value);
162 |
163 | serviceCollection.AddSingleton(options);
164 | serviceCollection.AddSingleton();
165 |
166 | if (loggingBuilder == null) loggingBuilder = loggerBuilderFactory => { };
167 |
168 | serviceCollection.AddLogging(loggingBuilder);
169 | serviceCollectionFactory?.Invoke(serviceCollection);
170 | }
171 | }
172 | }
--------------------------------------------------------------------------------
/Networker/Client/Client.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.Logging;
2 | using Networker.Client.Abstractions;
3 | using Networker.Common;
4 | using Networker.Common.Abstractions;
5 | using System;
6 | using System.Net;
7 | using System.Net.NetworkInformation;
8 | using System.Net.Sockets;
9 | using System.Text;
10 | using System.Threading.Tasks;
11 |
12 | namespace Networker.Client
13 | {
14 | public class Client : IClient
15 | {
16 | private readonly ILogger logger;
17 | private readonly ClientBuilderOptions options;
18 | private readonly IClientPacketProcessor packetProcessor;
19 | private readonly IPacketSerialiser packetSerialiser;
20 | private readonly byte[] pingPacketBuffer;
21 | private readonly PingOptions pingOptions;
22 |
23 | private bool isRunning = true;
24 | private Socket tcpSocket;
25 | private UdpClient udpClient;
26 | private IPEndPoint udpEndpoint;
27 |
28 | public EventHandler Connected { get; set; }
29 | public EventHandler Disconnected { get; set; }
30 |
31 | public Client(ClientBuilderOptions options,
32 | IPacketSerialiser packetSerialiser,
33 | IClientPacketProcessor packetProcessor,
34 | ILogger logger)
35 | {
36 | this.options = options;
37 | this.packetSerialiser = packetSerialiser;
38 | this.packetProcessor = packetProcessor;
39 | this.logger = logger;
40 | this.pingPacketBuffer = Encoding.ASCII.GetBytes("aaaaaaaaaaaaaaaaaaaaaaaa");
41 | this.pingOptions = new PingOptions(64, true);
42 | }
43 |
44 | ///
45 | public ConnectResult Connect()
46 | {
47 | if (this.options.TcpPort > 0 && this.tcpSocket == null)
48 | {
49 | try
50 | {
51 | this.tcpSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
52 | this.tcpSocket.Connect(this.options.Ip, this.options.TcpPort);
53 | }
54 | catch (Exception exception)
55 | {
56 | return new ConnectResult(exception.Message);
57 | }
58 |
59 | this.Connected?.Invoke(this, this.tcpSocket);
60 |
61 | StartTcpSocketThread();
62 | }
63 |
64 | if (this.options.UdpPort > 0 && this.udpClient == null)
65 | {
66 | try
67 | {
68 | var address = IPAddress.Parse(this.options.Ip);
69 | this.udpClient = new UdpClient(this.options.UdpPortLocal);
70 | this.udpEndpoint = new IPEndPoint(address, this.options.UdpPort);
71 | }
72 | catch (Exception exception)
73 | {
74 | return new ConnectResult(exception.Message);
75 | }
76 |
77 | StartUdpSocketThread();
78 | }
79 |
80 | return new ConnectResult(true);
81 | }
82 |
83 | ///
84 | public long Ping(int timeout)
85 | {
86 | var pingSender = new Ping();
87 | var reply = pingSender.Send(this.options.Ip, timeout, this.pingPacketBuffer, this.pingOptions);
88 |
89 | if (reply.Status == IPStatus.Success)
90 | {
91 | return reply.RoundtripTime;
92 | }
93 |
94 | this.logger.LogError($"Could not get ping {reply.Status}");
95 | return -1;
96 | }
97 |
98 | ///
99 | public void Send(T packet) => Send(this.packetSerialiser.Serialise(packet));
100 |
101 | ///
102 | public void Send(byte[] packet)
103 | {
104 | if (this.tcpSocket == null)
105 | {
106 | throw new Exception("TCP client has not been initialised. Have you called .Connect()?");
107 | }
108 |
109 | this.tcpSocket.Send(packet);
110 | }
111 |
112 | ///
113 | public void SendUdp(T packet) => SendUdp(this.packetSerialiser.Serialise(packet));
114 |
115 | ///
116 | public void SendUdp(byte[] packet)
117 | {
118 | if (this.udpClient == null)
119 | {
120 | throw new Exception("UDP client has not been initialised. Have you called .Connect()?");
121 | }
122 |
123 | this.udpClient.Send(packet, packet.Length, this.udpEndpoint);
124 | }
125 |
126 | ///
127 | public void Stop()
128 | {
129 | this.isRunning = false;
130 | }
131 |
132 | private void StartTcpSocketThread()
133 | {
134 | Task.Factory.StartNew(() =>
135 | {
136 | while (this.isRunning)
137 | {
138 | if (this.tcpSocket.Poll(10, SelectMode.SelectWrite))
139 | {
140 | this.packetProcessor.Process(this.tcpSocket);
141 | }
142 |
143 | if (!this.tcpSocket.Connected)
144 | {
145 | this.Disconnected?.Invoke(this, this.tcpSocket);
146 | break;
147 | }
148 | }
149 |
150 | if (this.tcpSocket.Connected)
151 | {
152 | this.tcpSocket.Disconnect(false);
153 | this.tcpSocket.Close();
154 | this.Disconnected?.Invoke(this, this.tcpSocket);
155 | }
156 |
157 | this.tcpSocket = null;
158 | });
159 | }
160 |
161 | private void StartUdpSocketThread()
162 | {
163 | Task.Factory.StartNew(() =>
164 | {
165 | this.logger.LogInformation(
166 | $"Connecting to UDP at {this.options.Ip}:{this.options.UdpPort}");
167 |
168 | while (this.isRunning)
169 | {
170 | try
171 | {
172 | var data = this.udpClient.ReceiveAsync()
173 | .GetAwaiter()
174 | .GetResult();
175 |
176 | this.packetProcessor.Process(data);
177 | }
178 | catch (Exception ex)
179 | {
180 | this.logger.Error(ex);
181 | }
182 | }
183 |
184 | this.udpClient = null;
185 | });
186 | }
187 | }
188 | }
--------------------------------------------------------------------------------
/Networker/Client/ClientPacketProcessor.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.Logging;
2 | using Networker.Client.Abstractions;
3 | using Networker.Common;
4 | using Networker.Common.Abstractions;
5 | using Networker.Server.Abstractions;
6 | using System;
7 | using System.Net.Sockets;
8 | using System.Text;
9 |
10 | namespace Networker.Client
11 | {
12 | public class ClientPacketProcessor : IClientPacketProcessor
13 | {
14 | private readonly ObjectPool bytePool;
15 | private readonly ILogger logger;
16 | private readonly ClientBuilderOptions options;
17 | private readonly IPacketHandlers packetHandlers;
18 | private readonly IPacketSerialiser packetSerialiser;
19 | private readonly ObjectPool tcpSenderObjectPool;
20 | private readonly ObjectPool udpSenderObjectPool;
21 |
22 | private IUdpSocketSender _udpSocketSender;
23 | private ObjectPool _packetContextObjectPool;
24 |
25 | public ClientPacketProcessor(ClientBuilderOptions options,
26 | IPacketSerialiser packetSerialiser,
27 | ILogger logger,
28 | IPacketHandlers packetHandlers)
29 | {
30 | this.options = options;
31 | this.packetSerialiser = packetSerialiser;
32 | this.logger = logger;
33 | this.packetHandlers = packetHandlers;
34 |
35 | tcpSenderObjectPool = new ObjectPool(options.ObjectPoolSize);
36 |
37 | for (var i = 0; i < tcpSenderObjectPool.Capacity; i++)
38 | tcpSenderObjectPool.Push(new TcpSender(packetSerialiser));
39 |
40 | udpSenderObjectPool = new ObjectPool(options.ObjectPoolSize);
41 |
42 | for (var i = 0; i < udpSenderObjectPool.Capacity; i++)
43 | udpSenderObjectPool.Push(new UdpSender(_udpSocketSender));
44 |
45 | _packetContextObjectPool = new ObjectPool(options.ObjectPoolSize * 2);
46 |
47 | for (var i = 0; i < _packetContextObjectPool.Capacity; i++)
48 | _packetContextObjectPool.Push(new PacketContext()
49 | {
50 | Serialiser = this.packetSerialiser
51 | });
52 |
53 | bytePool = new ObjectPool(options.ObjectPoolSize);
54 |
55 | for (var i = 0; i < bytePool.Capacity; i++) bytePool.Push(new byte[options.PacketSizeBuffer]);
56 | }
57 |
58 | public void Process(Socket socket)
59 | {
60 | var buffer = bytePool.Pop();
61 | var sender = tcpSenderObjectPool.Pop();
62 |
63 | try
64 | {
65 | socket.Receive(buffer);
66 |
67 | var tcpSender = sender as TcpSender;
68 | tcpSender.Socket = socket;
69 |
70 | Process(buffer, sender);
71 | }
72 | catch (Exception ex)
73 | {
74 | logger.Error(ex);
75 | }
76 | finally
77 | {
78 | bytePool.Push(buffer);
79 | tcpSenderObjectPool.Push(sender);
80 | }
81 | }
82 |
83 | public void Process(UdpReceiveResult data)
84 | {
85 | var sender = udpSenderObjectPool.Pop();
86 |
87 | try
88 | {
89 | var buffer = data.Buffer;
90 |
91 | var udpSender = sender as UdpSender;
92 | udpSender.RemoteEndpoint = data.RemoteEndPoint;
93 |
94 | Process(buffer, sender);
95 | }
96 | catch (Exception ex)
97 | {
98 | logger.Error(ex);
99 | }
100 | finally
101 | {
102 | udpSenderObjectPool.Push(sender);
103 | }
104 | }
105 |
106 | public void SetUdpSocketSender(IUdpSocketSender socketSender)
107 | {
108 | _udpSocketSender = socketSender;
109 | }
110 |
111 | private void Process(byte[] buffer, ISender sender)
112 | {
113 | var bytesRead = 0;
114 | var currentPosition = 0;
115 |
116 | while (bytesRead < buffer.Length)
117 | {
118 | var packetTypeNameLength = packetSerialiser.CanReadName
119 | ? BitConverter.ToInt32(buffer, currentPosition)
120 | : 0;
121 |
122 | if (packetSerialiser.CanReadName) currentPosition += 4;
123 |
124 | var packetSize = packetSerialiser.CanReadLength
125 | ? BitConverter.ToInt32(buffer, currentPosition)
126 | : 0;
127 |
128 | if (packetSerialiser.CanReadLength) currentPosition += 4;
129 |
130 | var packetTypeName = "Default";
131 |
132 | if (packetSerialiser.CanReadName)
133 | {
134 | if (buffer.Length - currentPosition < packetTypeNameLength)
135 | {
136 | return;
137 | }
138 |
139 | packetTypeName = Encoding.ASCII.GetString(buffer, currentPosition, packetTypeNameLength);
140 | currentPosition += packetTypeNameLength;
141 |
142 | if (string.IsNullOrEmpty(packetTypeName))
143 | {
144 | //logger.Error(new Exception("Packet was lost - Invalid"));
145 | return;
146 | }
147 | }
148 |
149 | var packetHandler = packetHandlers.GetPacketHandlers()[packetTypeName];
150 |
151 | if (packetSerialiser.CanReadLength && buffer.Length - bytesRead < packetSize)
152 | {
153 | logger.Error(new Exception("Packet was lost"));
154 | return;
155 | }
156 |
157 | var context = _packetContextObjectPool.Pop();
158 | context.Sender = sender;
159 |
160 | if (packetSerialiser.CanReadOffset)
161 | {
162 | context.PacketBytes = buffer;
163 | //packetHandler.Handle(buffer, currentPosition, packetSize, context).GetAwaiter().GetResult();
164 | //Not required/supported right now
165 | }
166 | else
167 | {
168 | var packetBytes = new byte[packetSize];
169 | Buffer.BlockCopy(buffer, currentPosition, packetBytes, 0, packetSize);
170 | context.PacketBytes = packetBytes;
171 | packetHandler.Handle(context).GetAwaiter().GetResult();
172 | }
173 |
174 | _packetContextObjectPool.Push(context);
175 |
176 | currentPosition += packetSize;
177 | bytesRead += packetSize + packetTypeNameLength;
178 |
179 | if (packetSerialiser.CanReadName) bytesRead += 4;
180 | if (packetSerialiser.CanReadLength) bytesRead += 4;
181 | }
182 | }
183 | }
184 | }
--------------------------------------------------------------------------------
/Networker/Server/ServerPacketProcessor.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Net;
5 | using System.Net.Sockets;
6 | using System.Text;
7 | using System.Threading.Tasks;
8 | using Microsoft.Extensions.Logging;
9 | using Networker.Common;
10 | using Networker.Common.Abstractions;
11 | using Networker.Server.Abstractions;
12 |
13 | namespace Networker.Server
14 | {
15 | public class ServerPacketProcessor : IServerPacketProcessor
16 | {
17 | private readonly ILogger logger;
18 | private readonly List middlewares;
19 | private readonly ObjectPool packetContextObjectPool;
20 | private readonly IPacketHandlers packetHandlers;
21 | private readonly IPacketSerialiser packetSerialiser;
22 | private readonly IServerInformation serverInformation;
23 | private readonly ObjectPool tcpSenderObjectPool;
24 | private readonly ObjectPool udpSenderObjectPool;
25 | private IUdpSocketSender _socketSender;
26 |
27 | public ServerPacketProcessor(ServerBuilderOptions options,
28 | ILogger logger,
29 | IPacketHandlers packetHandlers,
30 | IServerInformation serverInformation,
31 | IPacketSerialiser packetSerialiser,
32 | IEnumerable middlewares)
33 | {
34 | this.logger = logger;
35 | this.packetHandlers = packetHandlers;
36 | this.serverInformation = serverInformation;
37 | this.packetSerialiser = packetSerialiser;
38 | this.middlewares = middlewares.ToList();
39 |
40 | tcpSenderObjectPool = new ObjectPool(options.TcpMaxConnections);
41 |
42 | for (var i = 0; i < tcpSenderObjectPool.Capacity; i++)
43 | tcpSenderObjectPool.Push(new TcpSender(packetSerialiser));
44 |
45 | udpSenderObjectPool = new ObjectPool(options.TcpMaxConnections * 2);
46 |
47 | for (var i = 0; i < udpSenderObjectPool.Capacity; i++)
48 | udpSenderObjectPool.Push(new UdpSender(_socketSender));
49 |
50 | packetContextObjectPool = new ObjectPool(options.TcpMaxConnections * 2);
51 |
52 | for (var i = 0; i < packetContextObjectPool.Capacity; i++)
53 | packetContextObjectPool.Push(new PacketContext());
54 | }
55 |
56 | public async Task ProcessFromBuffer(ISender sender,
57 | byte[] buffer,
58 | int offset = 0,
59 | int length = 0,
60 | bool isTcp = true)
61 | {
62 | var bytesRead = 0;
63 | var currentPosition = offset;
64 |
65 | if (length == 0)
66 | length = buffer.Length;
67 |
68 | while (bytesRead < length)
69 | {
70 | var packetNameSize = packetSerialiser.CanReadName
71 | ? BitConverter.ToInt32(buffer, currentPosition)
72 | : 0;
73 |
74 | if (packetSerialiser.CanReadName) currentPosition += 4;
75 |
76 | var packetSize = packetSerialiser.CanReadLength
77 | ? BitConverter.ToInt32(buffer, currentPosition)
78 | : 0;
79 |
80 | if (packetSerialiser.CanReadLength) currentPosition += 4;
81 |
82 | try
83 | {
84 | var packetTypeName = "Default";
85 |
86 | if (packetSerialiser.CanReadName)
87 | packetTypeName = Encoding.ASCII.GetString(buffer, currentPosition, packetNameSize);
88 |
89 | var packetHandlerDictionary = packetHandlers.GetPacketHandlers();
90 |
91 | if (!packetHandlerDictionary.ContainsKey(packetTypeName))
92 | {
93 | logger.LogWarning(
94 | $"Could not handle packet {packetTypeName}. Make sure you have registered a handler");
95 | return;
96 | }
97 |
98 | var packetHandler = packetHandlerDictionary[packetTypeName];
99 |
100 | if (string.IsNullOrEmpty(packetTypeName))
101 | {
102 | if (isTcp)
103 | serverInformation.InvalidTcpPackets++;
104 | else
105 | serverInformation.InvalidUdpPackets++;
106 |
107 | logger.Error(new Exception("Packet was lost - Invalid"));
108 | return;
109 | }
110 |
111 | if (packetSerialiser.CanReadName) currentPosition += packetNameSize;
112 |
113 | var packetContext = packetContextObjectPool.Pop();
114 | packetContext.PacketName = packetTypeName;
115 | packetContext.Sender = sender;
116 | packetContext.Serialiser = packetSerialiser;
117 | packetContext.Handler = packetHandler;
118 |
119 | if (packetSerialiser.CanReadOffset)
120 | {
121 | //todo: Fix
122 | //packetContext.PacketBytes = buffer;
123 | //packetHandler.Handle(buffer, currentPosition, packetSize, packetContext).GetAwaiter().GetResult();
124 | }
125 | else
126 | {
127 | packetContext.PacketBytes = new byte[packetSize];
128 | Buffer.BlockCopy(buffer, currentPosition, packetContext.PacketBytes, 0, packetSize);
129 | }
130 |
131 | await packetHandler.Handle(packetContext);
132 |
133 | packetContextObjectPool.Push(packetContext);
134 | }
135 | catch (Exception e)
136 | {
137 | logger.Error(e);
138 | }
139 |
140 | if (packetSerialiser.CanReadLength) currentPosition += packetSize;
141 |
142 | bytesRead += packetSize + packetNameSize;
143 |
144 | if (packetSerialiser.CanReadName) bytesRead += 4;
145 |
146 | if (packetSerialiser.CanReadLength) bytesRead += 4;
147 |
148 | if (isTcp)
149 | serverInformation.ProcessedTcpPackets++;
150 | else
151 | serverInformation.ProcessedUdpPackets++;
152 | }
153 | }
154 |
155 | public void ProcessTcp(SocketAsyncEventArgs socketEvent)
156 | {
157 | var sender = tcpSenderObjectPool.Pop() as TcpSender;
158 | try
159 | {
160 | sender.Socket = ((AsyncUserToken) socketEvent.UserToken).Socket;
161 | ProcessPacketsFromSocketEventArgs(sender, socketEvent);
162 | }
163 | catch (Exception e)
164 | {
165 | logger.Error(e);
166 | }
167 |
168 | tcpSenderObjectPool.Push(sender);
169 | }
170 |
171 | public void ProcessUdp(SocketAsyncEventArgs socketEvent)
172 | {
173 | var sender = udpSenderObjectPool.Pop() as UdpSender;
174 | try
175 | {
176 | sender.RemoteEndpoint = socketEvent.RemoteEndPoint as IPEndPoint;
177 | ProcessPacketsFromSocketEventArgs(sender, socketEvent, false);
178 | }
179 | catch (Exception e)
180 | {
181 | logger.Error(e);
182 | }
183 |
184 | udpSenderObjectPool.Push(sender);
185 | }
186 |
187 | public void ProcessUdpFromBuffer(EndPoint endPoint, byte[] buffer, int offset = 0, int length = 0)
188 | {
189 | var sender = udpSenderObjectPool.Pop() as UdpSender;
190 | try
191 | {
192 | sender.RemoteEndpoint = endPoint as IPEndPoint;
193 |
194 | ProcessFromBuffer(sender, buffer, offset, length, false)
195 | .GetAwaiter()
196 | .GetResult();
197 | }
198 | catch (Exception e)
199 | {
200 | logger.Error(e);
201 | }
202 |
203 | udpSenderObjectPool.Push(sender);
204 | }
205 |
206 | public void SetUdpSender(IUdpSocketSender sender)
207 | {
208 | _socketSender = sender;
209 | for (var i = 0; i < udpSenderObjectPool.Capacity; i++)
210 | udpSenderObjectPool.Push(new UdpSender(_socketSender));
211 | }
212 |
213 | private void ProcessPacketsFromSocketEventArgs(ISender sender,
214 | SocketAsyncEventArgs eventArgs,
215 | bool isTcp = true)
216 | {
217 | ProcessFromBuffer(sender,
218 | eventArgs.Buffer,
219 | eventArgs.Offset,
220 | eventArgs.BytesTransferred,
221 | isTcp)
222 | .GetAwaiter()
223 | .GetResult();
224 | }
225 | }
226 | }
--------------------------------------------------------------------------------
/Networker/Server/TcpSocketListener.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Extensions.Logging;
2 | using Networker.Common;
3 | using Networker.Server.Abstractions;
4 | using System;
5 | using System.Linq;
6 | using System.Net;
7 | using System.Net.Sockets;
8 | using System.Threading;
9 |
10 | namespace Networker.Server
11 | {
12 | public class TcpSocketListener : ITcpSocketListener
13 | {
14 | private readonly IBufferManager bufferManager;
15 | private readonly ILogger logger;
16 | private readonly ITcpConnections tcpConnections;
17 | readonly Semaphore maxNumberAcceptedClients;
18 | private readonly ServerBuilderOptions serverBuilderOptions;
19 | private readonly IServerPacketProcessor serverPacketProcessor;
20 | private readonly ObjectPool socketEventArgsPool;
21 | private Socket listenSocket;
22 |
23 | public TcpSocketListener(ServerBuilderOptions serverBuilderOptions,
24 | IServerPacketProcessor serverPacketProcessor,
25 | IBufferManager bufferManager,
26 | ILogger logger,
27 | ITcpConnections tcpConnections)
28 | {
29 | this.serverBuilderOptions = serverBuilderOptions;
30 | this.serverPacketProcessor = serverPacketProcessor;
31 | this.bufferManager = bufferManager;
32 | this.logger = logger;
33 | this.tcpConnections = tcpConnections;
34 | this.socketEventArgsPool =
35 | new ObjectPool(serverBuilderOptions.TcpMaxConnections);
36 | this.maxNumberAcceptedClients = new Semaphore(this.serverBuilderOptions.TcpMaxConnections,
37 | this.serverBuilderOptions.TcpMaxConnections);
38 | }
39 |
40 | public EventHandler ClientConnected { get; set; }
41 | public EventHandler ClientDisconnected { get; set; }
42 |
43 | public void EventArgCompleted(object sender, SocketAsyncEventArgs e)
44 | {
45 | this.ProcessAccept(e);
46 | }
47 |
48 | public Socket GetSocket()
49 | {
50 | return this.listenSocket;
51 | }
52 |
53 | public void Listen()
54 | {
55 | this.listenSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
56 | this.listenSocket.Bind(new IPEndPoint(IPAddress.Any, this.serverBuilderOptions.TcpPort));
57 |
58 | for (int i = 0; i < this.serverBuilderOptions.TcpMaxConnections; i++)
59 | {
60 | var socketAsyncEventArgs = new SocketAsyncEventArgs();
61 | socketAsyncEventArgs.Completed += new EventHandler(this.Completed);
62 | socketAsyncEventArgs.UserToken = new AsyncUserToken();
63 |
64 | this.bufferManager.SetBuffer(socketAsyncEventArgs);
65 |
66 | this.socketEventArgsPool.Push(socketAsyncEventArgs);
67 | }
68 |
69 | this.listenSocket.Listen(this.serverBuilderOptions.TcpMaxConnections);
70 | this.StartAccept(null);
71 |
72 | this.logger.LogInformation($"Started TCP listener on port {this.serverBuilderOptions.TcpPort}.");
73 | }
74 |
75 | private void CloseClientSocket(SocketAsyncEventArgs e)
76 | {
77 | AsyncUserToken token = e.UserToken as AsyncUserToken;
78 |
79 | this.logger.LogInformation(
80 | $"TCP Client Disconnected. IP: {(token.Socket.RemoteEndPoint as IPEndPoint).Address}");
81 |
82 | var connection =
83 | this.tcpConnections.GetConnections().FirstOrDefault(f => f.Socket == ((AsyncUserToken)e.UserToken).Socket);
84 |
85 | if (connection != null)
86 | {
87 | this.tcpConnections.Remove(connection);
88 | }
89 |
90 | this.ClientDisconnected?.Invoke(this,
91 | new TcpConnectionDisconnectedEventArgs(new TcpConnection(token.Socket)));
92 |
93 | try
94 | {
95 | token.Socket.Shutdown(SocketShutdown.Send);
96 | }
97 | catch (Exception) { }
98 |
99 | this.socketEventArgsPool.Push(e);
100 | }
101 |
102 | private void Completed(object sender, SocketAsyncEventArgs e)
103 | {
104 | switch (e.LastOperation)
105 | {
106 | case SocketAsyncOperation.Receive:
107 | this.ProcessReceive(e);
108 | break;
109 | case SocketAsyncOperation.Send:
110 | this.ProcessSend(e);
111 | break;
112 | default:
113 | throw new ArgumentException(
114 | "The last operation completed on the socket was not a receive or send");
115 | }
116 | }
117 |
118 | private void ProcessAccept(SocketAsyncEventArgs e)
119 | {
120 | SocketAsyncEventArgs readEventArgs = this.socketEventArgsPool.Pop();
121 |
122 | ((AsyncUserToken)readEventArgs.UserToken).Socket = e.AcceptSocket;
123 |
124 | var connection = this.tcpConnections.Add(((AsyncUserToken)readEventArgs.UserToken).Socket);
125 |
126 | this.logger.LogDebug(
127 | $"TCP Client Connected. IP: {(connection.Socket.RemoteEndPoint as IPEndPoint).Address}");
128 |
129 | this.ClientConnected?.Invoke(this, new TcpConnectionConnectedEventArgs(connection));
130 |
131 | this.maxNumberAcceptedClients.WaitOne();
132 | bool willRaiseEvent = e.AcceptSocket.ReceiveAsync(readEventArgs);
133 | if (!willRaiseEvent)
134 | {
135 | this.ProcessReceive(readEventArgs);
136 | }
137 |
138 | this.StartAccept(e);
139 | }
140 |
141 | private void ProcessReceive(SocketAsyncEventArgs e)
142 | {
143 | try
144 | {
145 | if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
146 | {
147 | this.serverPacketProcessor.ProcessTcp(e);
148 |
149 | this.ProcessSend(e);
150 | }
151 | else
152 | {
153 | this.CloseClientSocket(e);
154 | }
155 | }
156 | catch (Exception exception)
157 | {
158 | this.logger.Error(exception);
159 | }
160 | }
161 |
162 | private void ProcessSend(SocketAsyncEventArgs e)
163 | {
164 | if (e.SocketError == SocketError.Success)
165 | {
166 | AsyncUserToken token = (AsyncUserToken)e.UserToken;
167 |
168 | bool willRaiseEvent = token.Socket.ReceiveAsync(e);
169 | if (!willRaiseEvent)
170 | {
171 | this.ProcessReceive(e);
172 | }
173 | }
174 | else
175 | {
176 | this.CloseClientSocket(e);
177 | }
178 | }
179 |
180 | private void StartAccept(SocketAsyncEventArgs acceptEventArg)
181 | {
182 | try
183 | {
184 | if (acceptEventArg == null)
185 | {
186 | acceptEventArg = new SocketAsyncEventArgs();
187 | acceptEventArg.Completed +=
188 | new EventHandler(this.EventArgCompleted);
189 | }
190 | else
191 | {
192 | acceptEventArg.AcceptSocket = null;
193 | }
194 |
195 | bool willRaiseEvent = this.listenSocket.AcceptAsync(acceptEventArg);
196 | if (!willRaiseEvent)
197 | {
198 | this.ProcessAccept(acceptEventArg);
199 | }
200 | }
201 | catch (Exception e)
202 | {
203 | this.logger.Error(e);
204 | }
205 | }
206 | }
207 | }
208 |
--------------------------------------------------------------------------------
/Networker.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.27004.2006
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Networker", "Networker\Networker.csproj", "{9BE176AA-8128-438D-B6AB-3075545DDB9F}"
7 | EndProject
8 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tests", "Tests", "{B83B1F14-CC19-4B40-B0F3-28B18CB56760}"
9 | EndProject
10 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Demos", "Demos", "{84C88291-7FC8-47AC-84FA-9CF5DF39028C}"
11 | EndProject
12 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Demo.Basic", "Demos\Demo.Basic\Demo.Basic.csproj", "{8359AAA1-C41D-4FB7-9286-C8FBC0DC9E0F}"
13 | EndProject
14 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Demo.Common", "Demos\Demo.Common\Demo.Common.csproj", "{50CD08BC-5CB5-471E-A40E-B7EFFC86E853}"
15 | EndProject
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17 | EndProject
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