├── .github
└── workflows
│ └── build.yml
├── .gitignore
├── .idea
└── .idea.MusicSharp
│ └── .idea
│ ├── .gitignore
│ ├── encodings.xml
│ ├── indexLayout.xml
│ └── vcs.xml
├── CONTRIBUTING.md
├── LICENSE
├── MusicSharp.sln
├── MusicSharpTests
├── MusicSharpTests.csproj
├── PlaylistLoaderTests.cs
├── SoundFlowPlayerTests.cs
└── Usings.cs
├── Properties
├── Resources.Designer.cs
└── Resources.resx
├── README.md
└── src
├── .editorconfig
├── AudioPlayer
├── IPlayer.cs
├── IStreamConverter.cs
├── SoundFlowPlayer.cs
└── SoundFlowPlayerStreamConverter.cs
├── Enums
├── EFileType.cs
└── EPlayerStatus.cs
├── MusicSharp.csproj
├── MusicSharp.ico
├── PlaylistHandlers
└── PlaylistLoader.cs
├── Program.cs
├── UI
└── Tui.cs
└── stylecop.json
/.github/workflows/build.yml:
--------------------------------------------------------------------------------
1 | name: .NET Core
2 |
3 | on:
4 | push:
5 | branches: [ main ]
6 | pull_request:
7 | branches: [ main ]
8 |
9 | jobs:
10 | build:
11 |
12 | runs-on: windows-latest
13 |
14 | steps:
15 | - uses: actions/checkout@v2
16 | - name: Setup .NET Core
17 | uses: actions/setup-dotnet@v1
18 | with:
19 | dotnet-version: 8.0.*
20 | - name: Install dependencies
21 | run: dotnet restore
22 | - name: Build
23 | run: dotnet build --configuration Release --no-restore
24 | - name: Test
25 | run: dotnet test --no-restore --verbosity normal
26 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
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22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Ww][Ii][Nn]32/
27 | [Aa][Rr][Mm]/
28 | [Aa][Rr][Mm]64/
29 | bld/
30 | [Bb]in/
31 | [Oo]bj/
32 | [Ll]og/
33 | [Ll]ogs/
34 |
35 | # Visual Studio 2015/2017 cache/options directory
36 | .vs/
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38 | #wwwroot/
39 |
40 | # Visual Studio 2017 auto generated files
41 | Generated\ Files/
42 |
43 | # MSTest test Results
44 | [Tt]est[Rr]esult*/
45 | [Bb]uild[Ll]og.*
46 |
47 | # NUnit
48 | *.VisualState.xml
49 | TestResult.xml
50 | nunit-*.xml
51 |
52 | # Build Results of an ATL Project
53 | [Dd]ebugPS/
54 | [Rr]eleasePS/
55 | dlldata.c
56 |
57 | # Benchmark Results
58 | BenchmarkDotNet.Artifacts/
59 |
60 | # .NET Core
61 | project.lock.json
62 | project.fragment.lock.json
63 | artifacts/
64 |
65 | # ASP.NET Scaffolding
66 | ScaffoldingReadMe.txt
67 |
68 | # StyleCop
69 | StyleCopReport.xml
70 |
71 | # Files built by Visual Studio
72 | *_i.c
73 | *_p.c
74 | *_h.h
75 | *.ilk
76 | *.meta
77 | *.obj
78 | *.iobj
79 | *.pch
80 | *.pdb
81 | *.ipdb
82 | *.pgc
83 | *.pgd
84 | *.rsp
85 | *.sbr
86 | *.tlb
87 | *.tli
88 | *.tlh
89 | *.tmp
90 | *.tmp_proj
91 | *_wpftmp.csproj
92 | *.log
93 | *.vspscc
94 | *.vssscc
95 | .builds
96 | *.pidb
97 | *.svclog
98 | *.scc
99 |
100 | # Chutzpah Test files
101 | _Chutzpah*
102 |
103 | # Visual C++ cache files
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105 | *.aps
106 | *.ncb
107 | *.opendb
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110 | *.cachefile
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116 | *.vsp
117 | *.vspx
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130 | _ReSharper*/
131 | *.[Rr]e[Ss]harper
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135 | _TeamCity*
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137 | # DotCover is a Code Coverage Tool
138 | *.dotCover
139 |
140 | # AxoCover is a Code Coverage Tool
141 | .axoCover/*
142 | !.axoCover/settings.json
143 |
144 | # Coverlet is a free, cross platform Code Coverage Tool
145 | coverage*.json
146 | coverage*.xml
147 | coverage*.info
148 |
149 | # Visual Studio code coverage results
150 | *.coverage
151 | *.coveragexml
152 |
153 | # NCrunch
154 | _NCrunch_*
155 | .*crunch*.local.xml
156 | nCrunchTemp_*
157 |
158 | # MightyMoose
159 | *.mm.*
160 | AutoTest.Net/
161 |
162 | # Web workbench (sass)
163 | .sass-cache/
164 |
165 | # Installshield output folder
166 | [Ee]xpress/
167 |
168 | # DocProject is a documentation generator add-in
169 | DocProject/buildhelp/
170 | DocProject/Help/*.HxT
171 | DocProject/Help/*.HxC
172 | DocProject/Help/*.hhc
173 | DocProject/Help/*.hhk
174 | DocProject/Help/*.hhp
175 | DocProject/Help/Html2
176 | DocProject/Help/html
177 |
178 | # Click-Once directory
179 | publish/
180 |
181 | # Publish Web Output
182 | *.[Pp]ublish.xml
183 | *.azurePubxml
184 | # Note: Comment the next line if you want to checkin your web deploy settings,
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186 | *.pubxml
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192 | PublishScripts/
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194 | # NuGet Packages
195 | *.nupkg
196 | # NuGet Symbol Packages
197 | *.snupkg
198 | # The packages folder can be ignored because of Package Restore
199 | **/[Pp]ackages/*
200 | # except build/, which is used as an MSBuild target.
201 | !**/[Pp]ackages/build/
202 | # Uncomment if necessary however generally it will be regenerated when needed
203 | #!**/[Pp]ackages/repositories.config
204 | # NuGet v3's project.json files produces more ignorable files
205 | *.nuget.props
206 | *.nuget.targets
207 |
208 | # Microsoft Azure Build Output
209 | csx/
210 | *.build.csdef
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212 | # Microsoft Azure Emulator
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214 | rcf/
215 |
216 | # Windows Store app package directories and files
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218 | BundleArtifacts/
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230 |
231 | # Others
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233 | ~$*
234 | *~
235 | *.dbmdl
236 | *.dbproj.schemaview
237 | *.jfm
238 | *.pfx
239 | *.publishsettings
240 | orleans.codegen.cs
241 |
242 | # Including strong name files can present a security risk
243 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
244 | #*.snk
245 |
246 | # Since there are multiple workflows, uncomment next line to ignore bower_components
247 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
248 | #bower_components/
249 |
250 | # RIA/Silverlight projects
251 | Generated_Code/
252 |
253 | # Backup & report files from converting an old project file
254 | # to a newer Visual Studio version. Backup files are not needed,
255 | # because we have git ;-)
256 | _UpgradeReport_Files/
257 | Backup*/
258 | UpgradeLog*.XML
259 | UpgradeLog*.htm
260 | ServiceFabricBackup/
261 | *.rptproj.bak
262 |
263 | # SQL Server files
264 | *.mdf
265 | *.ldf
266 | *.ndf
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268 | # Business Intelligence projects
269 | *.rdl.data
270 | *.bim.layout
271 | *.bim_*.settings
272 | *.rptproj.rsuser
273 | *- [Bb]ackup.rdl
274 | *- [Bb]ackup ([0-9]).rdl
275 | *- [Bb]ackup ([0-9][0-9]).rdl
276 |
277 | # Microsoft Fakes
278 | FakesAssemblies/
279 |
280 | # GhostDoc plugin setting file
281 | *.GhostDoc.xml
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283 | # Node.js Tools for Visual Studio
284 | .ntvs_analysis.dat
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287 | # Visual Studio 6 build log
288 | *.plg
289 |
290 | # Visual Studio 6 workspace options file
291 | *.opt
292 |
293 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
294 | *.vbw
295 |
296 | # Visual Studio LightSwitch build output
297 | **/*.HTMLClient/GeneratedArtifacts
298 | **/*.DesktopClient/GeneratedArtifacts
299 | **/*.DesktopClient/ModelManifest.xml
300 | **/*.Server/GeneratedArtifacts
301 | **/*.Server/ModelManifest.xml
302 | _Pvt_Extensions
303 |
304 | # Paket dependency manager
305 | .paket/paket.exe
306 | paket-files/
307 |
308 | # FAKE - F# Make
309 | .fake/
310 |
311 | # CodeRush personal settings
312 | .cr/personal
313 |
314 | # Python Tools for Visual Studio (PTVS)
315 | __pycache__/
316 | *.pyc
317 |
318 | # Cake - Uncomment if you are using it
319 | # tools/**
320 | # !tools/packages.config
321 |
322 | # Tabs Studio
323 | *.tss
324 |
325 | # Telerik's JustMock configuration file
326 | *.jmconfig
327 |
328 | # BizTalk build output
329 | *.btp.cs
330 | *.btm.cs
331 | *.odx.cs
332 | *.xsd.cs
333 |
334 | # OpenCover UI analysis results
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337 | # Azure Stream Analytics local run output
338 | ASALocalRun/
339 |
340 | # MSBuild Binary and Structured Log
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344 | *.nvuser
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346 | # MFractors (Xamarin productivity tool) working folder
347 | .mfractor/
348 |
349 | # Local History for Visual Studio
350 | .localhistory/
351 |
352 | # BeatPulse healthcheck temp database
353 | healthchecksdb
354 |
355 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
356 | MigrationBackup/
357 |
358 | # Ionide (cross platform F# VS Code tools) working folder
359 | .ionide/
360 |
361 | # Fody - auto-generated XML schema
362 | FodyWeavers.xsd
363 | /desktop.ini
364 |
365 | # Visual Studio Code
366 | .vscode
367 |
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/.idea/.idea.MusicSharp/.idea/.gitignore:
--------------------------------------------------------------------------------
1 | # Default ignored files
2 | /shelf/
3 | /workspace.xml
4 | # Rider ignored files
5 | /modules.xml
6 | /contentModel.xml
7 | /projectSettingsUpdater.xml
8 | /.idea.MusicSharp.iml
9 | # Editor-based HTTP Client requests
10 | /httpRequests/
11 | # Datasource local storage ignored files
12 | /dataSources/
13 | /dataSources.local.xml
14 |
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/.idea/.idea.MusicSharp/.idea/encodings.xml:
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1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/.idea/.idea.MusicSharp/.idea/indexLayout.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | .
6 |
7 |
8 |
9 |
10 |
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/.idea/.idea.MusicSharp/.idea/vcs.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
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/CONTRIBUTING.md:
--------------------------------------------------------------------------------
1 | # Contributing
2 |
3 | When contributing to this repository, please first discuss the change you wish to make via issue,
4 | email, or any other method with the owners of this repository before making a change.
5 |
6 | Please note we have a code of conduct, please follow it in all your interactions with the project.
7 |
8 | ## Pull Request Process
9 |
10 | 1. Ensure any install or build dependencies are removed before the end of the layer when doing a
11 | build.
12 | 2. Update the README.md with details of changes to the interface, this includes new environment
13 | variables, exposed ports, useful file locations and container parameters.
14 | 3. Increase the version numbers in any examples files and the README.md to the new version that this
15 | Pull Request would represent. The versioning scheme we use is [SemVer](http://semver.org/).
16 | 4. You may merge the Pull Request in once you have the sign-off of two other developers, or if you
17 | do not have permission to do that, you may request the second reviewer to merge it for you.
18 |
19 | ## Code of Conduct
20 |
21 | ### Our Pledge
22 |
23 | In the interest of fostering an open and welcoming environment, we as
24 | contributors and maintainers pledge to making participation in our project and
25 | our community a harassment-free experience for everyone, regardless of age, body
26 | size, disability, ethnicity, gender identity and expression, level of experience,
27 | nationality, personal appearance, race, religion, or sexual identity and
28 | orientation.
29 |
30 | ### Our Standards
31 |
32 | Examples of behavior that contributes to creating a positive environment
33 | include:
34 |
35 | * Using welcoming and inclusive language
36 | * Being respectful of differing viewpoints and experiences
37 | * Gracefully accepting constructive criticism
38 | * Focusing on what is best for the community
39 | * Showing empathy towards other community members
40 |
41 | Examples of unacceptable behavior by participants include:
42 |
43 | * The use of sexualized language or imagery and unwelcome sexual attention or
44 | advances
45 | * Trolling, insulting/derogatory comments, and personal or political attacks
46 | * Public or private harassment
47 | * Publishing others' private information, such as a physical or electronic
48 | address, without explicit permission
49 | * Other conduct which could reasonably be considered inappropriate in a
50 | professional setting
51 |
52 | ### Our Responsibilities
53 |
54 | Project maintainers are responsible for clarifying the standards of acceptable
55 | behavior and are expected to take appropriate and fair corrective action in
56 | response to any instances of unacceptable behavior.
57 |
58 | Project maintainers have the right and responsibility to remove, edit, or
59 | reject comments, commits, code, wiki edits, issues, and other contributions
60 | that are not aligned to this Code of Conduct, or to ban temporarily or
61 | permanently any contributor for other behaviors that they deem inappropriate,
62 | threatening, offensive, or harmful.
63 |
64 | ### Scope
65 |
66 | This Code of Conduct applies both within project spaces and in public spaces
67 | when an individual is representing the project or its community. Examples of
68 | representing a project or community include using an official project e-mail
69 | address, posting via an official social media account, or acting as an appointed
70 | representative at an online or offline event. Representation of a project may be
71 | further defined and clarified by project maintainers.
72 |
73 | ### Enforcement
74 |
75 | Instances of abusive, harassing, or otherwise unacceptable behavior may be
76 | reported by contacting the project team at contact@markjames.dev. All
77 | complaints will be reviewed and investigated and will result in a response that
78 | is deemed necessary and appropriate to the circumstances. The project team is
79 | obligated to maintain confidentiality with regard to the reporter of an incident.
80 | Further details of specific enforcement policies may be posted separately.
81 |
82 | Project maintainers who do not follow or enforce the Code of Conduct in good
83 | faith may face temporary or permanent repercussions as determined by other
84 | members of the project's leadership.
85 |
86 | ### Attribution
87 |
88 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
89 | available at [http://contributor-covenant.org/version/1/4][version]
90 |
91 | [homepage]: http://contributor-covenant.org
92 | [version]: http://contributor-covenant.org/version/1/4/
93 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
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621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
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633 |
634 |
635 | Copyright (C)
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650 | Also add information on how to contact you by electronic and paper mail.
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652 | If the program does terminal interaction, make it output a short
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657 | This is free software, and you are welcome to redistribute it
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659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
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664 | You should also get your employer (if you work as a programmer) or school,
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668 |
669 | The GNU General Public License does not permit incorporating your program
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673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/MusicSharp.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.30621.155
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MusicSharp", "src\MusicSharp.csproj", "{A1943162-1979-46C6-9082-7F49BEC191BA}"
7 | EndProject
8 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{6A4109AE-AA05-4695-A7EB-412C02252269}"
9 | ProjectSection(SolutionItems) = preProject
10 | .gitignore = .gitignore
11 | LICENSE = LICENSE
12 | README.md = README.md
13 | EndProjectSection
14 | EndProject
15 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MusicSharpTests", "MusicSharpTests\MusicSharpTests.csproj", "{B0797164-0016-4ED1-BDDA-42DE8D414CD6}"
16 | EndProject
17 | Global
18 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
19 | Debug|Any CPU = Debug|Any CPU
20 | Release|Any CPU = Release|Any CPU
21 | EndGlobalSection
22 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
23 | {A1943162-1979-46C6-9082-7F49BEC191BA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
24 | {A1943162-1979-46C6-9082-7F49BEC191BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
25 | {A1943162-1979-46C6-9082-7F49BEC191BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
26 | {A1943162-1979-46C6-9082-7F49BEC191BA}.Release|Any CPU.Build.0 = Release|Any CPU
27 | {B0797164-0016-4ED1-BDDA-42DE8D414CD6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
28 | {B0797164-0016-4ED1-BDDA-42DE8D414CD6}.Debug|Any CPU.Build.0 = Debug|Any CPU
29 | {B0797164-0016-4ED1-BDDA-42DE8D414CD6}.Release|Any CPU.ActiveCfg = Release|Any CPU
30 | {B0797164-0016-4ED1-BDDA-42DE8D414CD6}.Release|Any CPU.Build.0 = Release|Any CPU
31 | EndGlobalSection
32 | GlobalSection(SolutionProperties) = preSolution
33 | HideSolutionNode = FALSE
34 | EndGlobalSection
35 | GlobalSection(ExtensibilityGlobals) = postSolution
36 | SolutionGuid = {4E0D8F8B-61FF-4AB9-9F65-199A945EB48B}
37 | EndGlobalSection
38 | EndGlobal
39 |
--------------------------------------------------------------------------------
/MusicSharpTests/MusicSharpTests.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | net8.0
5 | enable
6 | enable
7 |
8 | false
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
--------------------------------------------------------------------------------
/MusicSharpTests/PlaylistLoaderTests.cs:
--------------------------------------------------------------------------------
1 | using MusicSharp.PlaylistHandlers;
2 |
3 | namespace MusicSharpTests;
4 |
5 | public class Tests
6 | {
7 | [Test]
8 | public void Load_NullPlaylist()
9 | {
10 | // Act and assert
11 | Assert.Throws(() => PlaylistLoader.LoadPlaylist(null));
12 | }
13 | }
--------------------------------------------------------------------------------
/MusicSharpTests/SoundFlowPlayerTests.cs:
--------------------------------------------------------------------------------
1 | namespace MusicSharpTests;
2 |
3 | public class SoundFlowPlayerTests
4 | {
5 | [Test]
6 | public void Play_NullFile()
7 | {
8 | // arrange
9 | var isFileValid = File.Exists("thisisafail.exe");
10 |
11 | // act and assert
12 | Assert.That(isFileValid, Is.False);
13 | }
14 | }
--------------------------------------------------------------------------------
/MusicSharpTests/Usings.cs:
--------------------------------------------------------------------------------
1 | global using NUnit.Framework;
--------------------------------------------------------------------------------
/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace MusicSharp.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MusicSharp.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 | }
63 | }
64 |
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/Properties/Resources.resx:
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89 |
90 | text/microsoft-resx
91 |
92 |
93 | 1.3
94 |
95 |
96 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
97 |
98 |
99 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
100 |
101 |
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/README.md:
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1 | # MusicSharp
2 | [](https://github.com/markjamesm/MusicSharp/actions) [](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) [](https://www.gnu.org/licenses/gpl-3.0.en.html)
3 |
4 | A cross-platform Terminal User Interface (TUI) music player written in C# (.NET 8) with the goal of being minimalistic and light on resources.
5 |
6 | ## Features
7 |
8 | - Cross-platform support (Windows, Mac, Linux).
9 | - Play audio files.
10 | - Load and play from music playlists (M3U).
11 | - Streaming support.
12 |
13 | ## Installation
14 |
15 | Download the [latest release of MusicSharp](https://github.com/markjamesm/MusicSharp/releases) and follow the installation instructions.
16 |
17 | ## Screenshot
18 |
19 |
20 |
21 | MusicSharp makes use of the [SoundFlow](https://github.com/LSXPrime/SoundFlow) and [Terminal.Gui](https://github.com/migueldeicaza/gui.cs) libraries.
22 |
23 | ## Want to Contribute?
24 |
25 | To see how you can submit PRs, be sure to check out our [contributing page](https://github.com/markjamesm/MusicSharp/blob/main/CONTRIBUTING.md).
26 |
27 | A list of open tasks can be found on our [issues page](https://github.com/markjamesm/MusicSharp/issues).
28 |
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/src/.editorconfig:
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1 | [*.cs]
2 |
3 | # SA1118: Parameter should not span multiple lines
4 | dotnet_diagnostic.SA1118.severity = none
5 |
6 | # IDE0003: Remove qualification
7 | dotnet_diagnostic.IDE0003.severity = none
8 |
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/src/AudioPlayer/IPlayer.cs:
--------------------------------------------------------------------------------
1 | //
2 | // Licensed under the GNU GPL v3 License. See LICENSE in the project root for license information.
3 | //
4 |
5 | using System;
6 | using System.IO;
7 | using MusicSharp.Enums;
8 |
9 | namespace MusicSharp.AudioPlayer;
10 |
11 | ///
12 | /// Defines the methods an audio player class should implement.
13 | ///
14 | public interface IPlayer: IDisposable
15 | {
16 | ///
17 | /// Gets or sets a value indicating whether the audio player is playing.
18 | ///
19 | EPlayerStatus PlayerStatus { get; set; }
20 |
21 | ///
22 | /// Gets or sets the last file opened by the player.
23 | ///
24 | string LastFileOpened { get; set; }
25 |
26 | ///
27 | /// Method to play audio.
28 | ///
29 | /// The audio stream.
30 | void Play(Stream stream);
31 |
32 | ///
33 | /// Method to play or pause depending on state.
34 | ///
35 | void PlayPause();
36 |
37 | ///
38 | /// Method to stop audio playback.
39 | ///
40 | void Stop();
41 |
42 | ///
43 | /// Method to increase audio playback volume.
44 | ///
45 | void IncreaseVolume();
46 |
47 | ///
48 | /// Method to decrease audio playback volume.
49 | ///
50 | void DecreaseVolume();
51 |
52 | ///
53 | /// Returns the current playtime of the audioFileReader instance.
54 | ///
55 | /// The current time played as TimeSpan.
56 | float CurrentTime();
57 |
58 | ///
59 | /// Returns the total track length in timespan format.
60 | ///
61 | /// The length of the track in timespan format.
62 | float TrackLength();
63 |
64 | ///
65 | /// Skip ahead in the audio file 5s.
66 | ///
67 | public void SeekForward();
68 |
69 | ///
70 | /// Skip back in the audio file 5s.
71 | ///
72 | public void SeekBackwards();
73 | }
--------------------------------------------------------------------------------
/src/AudioPlayer/IStreamConverter.cs:
--------------------------------------------------------------------------------
1 | using System.IO;
2 | using System.Threading.Tasks;
3 |
4 | namespace MusicSharp.AudioPlayer;
5 |
6 | public interface IStreamConverter
7 | {
8 | public Stream ConvertFileToStream(string path);
9 |
10 | public Task ConvertUrlToStream(string url);
11 | }
--------------------------------------------------------------------------------
/src/AudioPlayer/SoundFlowPlayer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using MusicSharp.Enums;
4 | using SoundFlow.Backends.MiniAudio;
5 | using SoundFlow.Components;
6 | using SoundFlow.Providers;
7 |
8 | namespace MusicSharp.AudioPlayer;
9 |
10 | // Cross-platform sound engine that works for all devices which
11 | // the .NET platform runs on.
12 | public sealed class SoundFlowPlayer : IPlayer
13 | {
14 | private readonly MiniAudioEngine _soundEngine;
15 | private SoundPlayer _player;
16 |
17 | public EPlayerStatus PlayerStatus { get; set; }
18 | public string LastFileOpened { get; set; }
19 |
20 |
21 | public SoundFlowPlayer(MiniAudioEngine soundEngine)
22 | {
23 | _soundEngine = soundEngine;
24 | }
25 |
26 | public void Play(Stream stream)
27 | {
28 | if (_player != null)
29 | {
30 | _player.Stop();
31 | }
32 |
33 | _player = new SoundPlayer(new StreamDataProvider(stream));
34 | Mixer.Master.AddComponent(_player);
35 | _player.Play();
36 |
37 | PlayerStatus = EPlayerStatus.Playing;
38 | }
39 |
40 | public void PlayPause()
41 | {
42 | switch (PlayerStatus)
43 | {
44 | case EPlayerStatus.Playing:
45 | _player.Pause();
46 | PlayerStatus = EPlayerStatus.Paused;
47 | break;
48 | case EPlayerStatus.Paused:
49 | case EPlayerStatus.Stopped:
50 | _player.Play();
51 | PlayerStatus = EPlayerStatus.Playing;
52 | break;
53 | default:
54 | throw new ArgumentOutOfRangeException();
55 | }
56 | }
57 |
58 | public void Stop()
59 | {
60 | if (PlayerStatus != EPlayerStatus.Stopped)
61 | {
62 | _player.Stop();
63 | PlayerStatus = EPlayerStatus.Stopped;
64 | }
65 | }
66 |
67 | public void IncreaseVolume()
68 | {
69 | // Need to verify what SoundFlow's max volume level is
70 | // For now this should be enough based on testing
71 | _player.Volume = Math.Clamp(_player.Volume + .1f, 0f, 2f);
72 | }
73 |
74 | public void DecreaseVolume()
75 | {
76 | _player.Volume = Math.Clamp(_player.Volume - .1f, 0f, 2f);
77 | }
78 |
79 | public void SeekForward()
80 | {
81 | _player.Seek(Math.Clamp(_player.Time + 5f, 0f, _player.Duration - 0.1f));
82 | }
83 |
84 | public void SeekBackwards()
85 | {
86 | _player.Seek(Math.Clamp(_player.Time - 5f, 0f, _player.Duration));
87 | }
88 |
89 | public float CurrentTime()
90 | {
91 | return _player.Time;
92 | }
93 |
94 | public float TrackLength()
95 | {
96 | return _player.Duration;
97 | }
98 |
99 | public void Dispose()
100 | {
101 | _soundEngine.Dispose();
102 | }
103 | }
--------------------------------------------------------------------------------
/src/AudioPlayer/SoundFlowPlayerStreamConverter.cs:
--------------------------------------------------------------------------------
1 | using System.IO;
2 | using System.Net.Http;
3 | using System.Threading.Tasks;
4 |
5 | namespace MusicSharp.AudioPlayer;
6 |
7 | public class SoundFlowPlayerStreamConverter : IStreamConverter
8 | {
9 | private readonly HttpClient _httpClient;
10 |
11 | public SoundFlowPlayerStreamConverter(HttpClient httpClient)
12 | {
13 | _httpClient = httpClient;
14 | }
15 |
16 | public Stream ConvertFileToStream(string path)
17 | {
18 | return File.OpenRead(path);
19 | }
20 |
21 | public async Task ConvertUrlToStream(string url)
22 | {
23 | var stream = await _httpClient.GetStreamAsync(url);
24 | return stream;
25 | }
26 | }
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/src/Enums/EFileType.cs:
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1 | namespace MusicSharp.Enums;
2 |
3 | public enum EFileType
4 | {
5 | File,
6 | Stream
7 | }
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/src/Enums/EPlayerStatus.cs:
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1 | namespace MusicSharp.Enums;
2 |
3 | ///
4 | /// The status of the audio player.
5 | ///
6 | public enum EPlayerStatus
7 | {
8 | Playing,
9 | Paused,
10 | Stopped
11 | }
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/src/MusicSharp.csproj:
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1 |
2 |
3 |
4 | Exe
5 | net8.0
6 | 1.0.0
7 | Mark-James McDougall
8 | Mark-James McDougall
9 | enable
10 |
11 | MusicSharp.ico
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 | True
31 | True
32 | Resources.resx
33 |
34 |
35 |
36 |
37 |
38 | ResXFileCodeGenerator
39 | Resources.Designer.cs
40 |
41 |
42 |
43 |
44 |
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/src/MusicSharp.ico:
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https://raw.githubusercontent.com/markjamesm/MusicSharp/b67dc930927a7288f7d0344fe07618fe9ca58fd1/src/MusicSharp.ico
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/src/PlaylistHandlers/PlaylistLoader.cs:
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1 | //
2 | // Licensed under the GNU GPL v3 License. See LICENSE in the project root for license information.
3 | //
4 |
5 | using System.Collections.Generic;
6 | using System.Linq;
7 | using ATL.Playlist;
8 |
9 | namespace MusicSharp.PlaylistHandlers;
10 |
11 | ///
12 | /// The PlaylistLoader class loads a playlist of a given type.
13 | ///
14 | public static class PlaylistLoader
15 | {
16 | // This will be used in the future to allow for playlist types beyond M3U.
17 | // public virtual void LoadPlaylist() { }
18 |
19 | ///
20 | /// Load an M3U playlist.
21 | ///
22 | /// Returns a list of playlist information.
23 | /// The user specified playlist path.
24 | public static List LoadPlaylist(string userPlaylist)
25 | {
26 | var theReader = PlaylistIOFactory.GetInstance().GetPlaylistIO(userPlaylist);
27 |
28 | // Fix space formatting as SoundFlow doesn't support encoded spaces
29 | return theReader.FilePaths.Select(s => s.Replace("%20", " ")).ToList();
30 | }
31 | }
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/src/Program.cs:
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1 | //
2 | // Licensed under the GNU GPL v3 License. See LICENSE in the project root for license information.
3 | //
4 |
5 | using System.Net.Http;
6 | using MusicSharp.UI;
7 | using MusicSharp.AudioPlayer;
8 | using SoundFlow.Backends.MiniAudio;
9 | using SoundFlow.Enums;
10 |
11 | namespace MusicSharp;
12 |
13 | ///
14 | /// Entry Point class.
15 | ///
16 | public static class Program
17 | {
18 | ///
19 | /// Entry point.
20 | ///
21 | public static void Main()
22 | {
23 | var soundEngine = new MiniAudioEngine(44100, Capability.Playback);
24 | using IPlayer player = new SoundFlowPlayer(soundEngine);
25 | using var httpClient = new HttpClient();
26 | IStreamConverter streamConverter = new SoundFlowPlayerStreamConverter(httpClient);
27 | var ui = new Tui(player, streamConverter);
28 |
29 | ui.Start();
30 | }
31 | }
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/src/UI/Tui.cs:
--------------------------------------------------------------------------------
1 | //
2 | // Licensed under the GNU GPL v3 License. See LICENSE in the project root for license information.
3 | //
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.IO;
8 | using MusicSharp.Enums;
9 | using MusicSharp.PlaylistHandlers;
10 | using MusicSharp.AudioPlayer;
11 | using Terminal.Gui;
12 |
13 | namespace MusicSharp.UI;
14 |
15 | ///
16 | /// The Gui class houses the CLI elements of MusicSharp.
17 | ///
18 | public class Tui
19 | {
20 | private static List _playlistTracks;
21 | private static ListView _playlistView;
22 | private static FrameView _playlistPane;
23 | private static FrameView _playbackControls;
24 | private static FrameView _nowPlaying;
25 | private static StatusBar _statusBar;
26 | private static Label _trackName;
27 |
28 | ///
29 | /// Create a new instance of the audio player engine.
30 | ///
31 | private readonly IPlayer _player;
32 |
33 | private object _mainLoopTimeout = null;
34 |
35 | private List _playlist = new List();
36 |
37 | private readonly IStreamConverter _streamConverter;
38 |
39 | ///
40 | /// Initializes a new instance of the class.
41 | ///
42 | /// The player to be injected.
43 | /// Helper class to convert files and urls to Stream type.
44 | public Tui(IPlayer player, IStreamConverter streamConverter)
45 | {
46 | _player = player;
47 | _streamConverter = streamConverter;
48 | }
49 |
50 | ///
51 | /// Gets and sets the current audio file play progress.
52 | ///
53 | internal ProgressBar AudioProgressBar { get; private set; }
54 |
55 | ///
56 | /// Start the UI.
57 | ///
58 | public void Start()
59 | {
60 | // Creates an instance of MainLoop to process input events, handle timers and other sources of data.
61 | Application.Init();
62 |
63 | var top = Application.Top;
64 | var tframe = top.Frame;
65 |
66 | // Create the menubar.
67 | var menu = new MenuBar(new MenuBarItem[]
68 | {
69 | new MenuBarItem("_File", new MenuItem[]
70 | {
71 | new MenuItem("_Open", "Open a music file", () => OpenFile()),
72 |
73 | new MenuItem("Open S_tream", "Open a music stream", () => OpenStream()),
74 |
75 | new MenuItem("Open Pla_ylist", "Load a playlist", () => LoadPlaylist()),
76 |
77 | new MenuItem("_Quit", "Exit MusicSharp", () => Application.RequestStop()),
78 | }),
79 |
80 | new MenuBarItem("_Help", new MenuItem[]
81 | {
82 | new MenuItem("_About MusicSharp", string.Empty, () =>
83 | {
84 | MessageBox.Query("Music Sharp 1.0.0", "\nMusic Sharp is a lightweight CLI\n music player written in C#.\n\nDeveloped by Mark-James McDougall\nand licensed under the GPL v3.\n ", "Close");
85 | }),
86 | }),
87 | });
88 |
89 | _statusBar = new StatusBar(new StatusItem[]
90 | {
91 | new StatusItem(Key.F1, "~F1~ Open file", () => OpenFile()),
92 | new StatusItem(Key.F2, "~F2~ Open stream", () => OpenStream()),
93 | new StatusItem(Key.F3, "~F3~ Load playlist", () => LoadPlaylist()),
94 | new StatusItem(Key.F4, "~F4~ Quit", () => Application.RequestStop()),
95 | new StatusItem(Key.Space, "~Space~ Play/Pause", () => PlayPause()),
96 | });
97 |
98 | // Create the playback controls frame.
99 | _playbackControls = new FrameView("Playback")
100 | {
101 | X = 0,
102 | Y = 24,
103 | Width = 55,
104 | Height = 5,
105 | CanFocus = true,
106 | };
107 |
108 | var playPauseButton = new Button(1, 1, "Play/Pause");
109 | playPauseButton.Clicked += () =>
110 | {
111 | PlayPause();
112 |
113 | if (_player.PlayerStatus != EPlayerStatus.Stopped)
114 | {
115 | UpdateProgressBar();
116 | }
117 | };
118 |
119 | var stopButton = new Button(16, 1, "Stop");
120 | stopButton.Clicked += () =>
121 | {
122 | _player.Stop();
123 | AudioProgressBar.Fraction = 0F;
124 | TimePlayedLabel();
125 | };
126 |
127 | var seekForward = new Button(26, 0, "Seek 5s");
128 | seekForward.Clicked += () =>
129 | {
130 | _player.SeekForward();
131 | };
132 |
133 | var seekBackward = new Button(26, 2, "Seek -5s");
134 | seekBackward.Clicked += () =>
135 | {
136 | _player.SeekBackwards();
137 | };
138 |
139 | var increaseVolumeButton = new Button(39, 0, "+ Volume");
140 | increaseVolumeButton.Clicked += () =>
141 | {
142 | _player.IncreaseVolume();
143 | };
144 |
145 | var decreaseVolumeButton = new Button(39, 2, "- Volume");
146 | decreaseVolumeButton.Clicked += () =>
147 | {
148 | _player.DecreaseVolume();
149 | };
150 |
151 | _playbackControls.Add(playPauseButton, stopButton, increaseVolumeButton, decreaseVolumeButton, seekBackward, seekForward);
152 |
153 | // Create the left-hand playlists view.
154 | _playlistPane = new FrameView("Playlist Tracks")
155 | {
156 | X = 0,
157 | Y = 1, // for menu
158 | Width = Dim.Fill(),
159 | Height = 23,
160 | CanFocus = false,
161 | };
162 |
163 | // The list of tracks in the playlist.
164 | _playlistTracks = new List();
165 |
166 | _playlistView = new ListView(_playlistTracks)
167 | {
168 | X = 0,
169 | Y = 0,
170 | Width = Dim.Fill(),
171 | Height = 23,
172 | AllowsMarking = false,
173 | CanFocus = true,
174 | };
175 |
176 | // Play the selection when a playlist path is clicked.
177 | _playlistView.OpenSelectedItem += (a) =>
178 | {
179 | try
180 | {
181 | _player.LastFileOpened = a.Value.ToString();
182 | _player.Play(_streamConverter.ConvertFileToStream(a.Value.ToString()));
183 | NowPlaying(_player.LastFileOpened);
184 | UpdateProgressBar();
185 | }
186 | catch (FileNotFoundException ex)
187 | {
188 | MessageBox.Query("Warning", "Invalid file path.", "Close");
189 | }
190 | };
191 |
192 | _playlistPane.Add(_playlistView);
193 |
194 | // Create the audio progress bar frame.
195 | _nowPlaying = new FrameView("Now Playing")
196 | {
197 | X = 55,
198 | Y = 24,
199 | Width = Dim.Fill(),
200 | Height = 5,
201 | CanFocus = false,
202 | };
203 |
204 | AudioProgressBar = new ProgressBar()
205 | {
206 | X = 0,
207 | Y = 2,
208 | Width = Dim.Fill() - 15,
209 | Height = 1,
210 | ColorScheme = Colors.Base,
211 | };
212 |
213 | _nowPlaying.Add(AudioProgressBar);
214 |
215 | // Add the layout elements and run the app.
216 | top.Add(menu, _playlistPane, _playbackControls, _nowPlaying, _statusBar);
217 |
218 | Application.Run();
219 | }
220 |
221 | private void PlayPause()
222 | {
223 | try
224 | {
225 | _player.PlayPause();
226 |
227 | if (_player.PlayerStatus == EPlayerStatus.Playing)
228 | {
229 | UpdateProgressBar();
230 | }
231 | }
232 | catch (Exception)
233 | {
234 | MessageBox.Query("Warning", "Select a file or stream first.", "Close");
235 | }
236 | }
237 |
238 | // Display a file open dialog and return the path of the user selected file.
239 | private void OpenFile()
240 | {
241 | var d = new OpenDialog("Open", "Open an audio file") { AllowsMultipleSelection = false };
242 |
243 | d.DirectoryPath = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
244 |
245 | // This will filter the dialog on basis of the allowed file types in the array.
246 | d.AllowedFileTypes = [".mp3", ".wav", ".flac"];
247 | Application.Run(d);
248 |
249 | if (!d.Canceled)
250 | {
251 | if (File.Exists(d.FilePath.ToString()))
252 | {
253 | try
254 | {
255 | _player.LastFileOpened = d.FilePath.ToString();
256 | var stream = _streamConverter.ConvertFileToStream(d.FilePath.ToString());
257 | _player.Play(stream);
258 | NowPlaying(_player.LastFileOpened);
259 | AudioProgressBar.Fraction = 0F;
260 | UpdateProgressBar();
261 | TimePlayedLabel();
262 | }
263 | catch (FileNotFoundException ex)
264 | {
265 | MessageBox.Query("Warning", "Invalid file path.", "Close");
266 | }
267 | }
268 | }
269 | }
270 |
271 | // Open and play an audio stream.
272 | private void OpenStream()
273 | {
274 | var d = new Dialog("Open Stream", 50, 15);
275 |
276 | var editLabel = new Label("Enter the url of the audio stream to load\n (.mp3 streams only):")
277 | {
278 | X = 0,
279 | Y = 0,
280 | Width = Dim.Fill(),
281 | };
282 |
283 | var streamUrl = new TextField(string.Empty)
284 | {
285 | X = 3,
286 | Y = 4,
287 | Width = 42,
288 | };
289 |
290 | var loadStream = new Button(12, 7, "Load Stream");
291 | loadStream.Clicked += async () =>
292 | {
293 | try
294 | {
295 | var stream = await _streamConverter.ConvertUrlToStream(streamUrl.Text.ToString());
296 | _player.Play(stream);
297 | }
298 | catch (Exception ex)
299 | {
300 | MessageBox.Query("Warning", "Invalid URL.", "Close");
301 | }
302 | };
303 |
304 | var cancelStream = new Button(29, 7, "Close");
305 | cancelStream.Clicked += () =>
306 | {
307 | Application.RequestStop();
308 | };
309 |
310 | d.AddButton(loadStream);
311 | d.AddButton(cancelStream);
312 | d.Add(editLabel, streamUrl);
313 | Application.Run(d);
314 | }
315 |
316 | // Load a playlist file. Currently, only M3U is supported.
317 | private void LoadPlaylist()
318 | {
319 | var d = new OpenDialog("Open", "Open a playlist") { AllowsMultipleSelection = false };
320 |
321 | // This will filter the dialog on basis of the allowed file types in the array.
322 | d.AllowedFileTypes = [".m3u"];
323 | Application.Run(d);
324 |
325 | if (!d.Canceled)
326 | {
327 | _playlist = PlaylistLoader.LoadPlaylist(d.FilePath.ToString());
328 |
329 | if (_playlist == null)
330 | {
331 | Application.RequestStop();
332 | }
333 | else
334 | {
335 | foreach (var track in _playlist)
336 | {
337 | _playlistTracks.Add(track);
338 | }
339 |
340 | Application.Run();
341 | }
342 | }
343 | }
344 |
345 | private static void NowPlaying(string track)
346 | {
347 | _trackName = new Label(track)
348 | {
349 | X = 0,
350 | Y = 0,
351 | Width = Dim.Fill(),
352 | };
353 |
354 | _nowPlaying.Add(_trackName);
355 | }
356 |
357 | private void TimePlayedLabel()
358 | {
359 | if (_player.PlayerStatus != EPlayerStatus.Stopped)
360 | {
361 | var timePlayed = TimeSpan.FromSeconds((double)(new decimal(_player.CurrentTime()))).ToString(@"hh\:mm\:ss");
362 | var trackLength = TimeSpan.FromSeconds((double)(new decimal(_player.TrackLength()))).ToString(@"hh\:mm\:ss");
363 |
364 | _trackName = new Label($"{timePlayed} / {trackLength}")
365 | {
366 | X = Pos.Right(AudioProgressBar),
367 | Y = 2,
368 | };
369 | }
370 | else
371 | {
372 | _trackName = new Label($"00:00 / 00:00")
373 | {
374 | X = Pos.Right(AudioProgressBar),
375 | Y = 2,
376 | };
377 | }
378 |
379 | _nowPlaying.Add(_trackName);
380 | }
381 |
382 | private void UpdateProgressBar()
383 | {
384 | _mainLoopTimeout = Application.MainLoop.AddTimeout(TimeSpan.FromSeconds(1), (updateTimer) =>
385 | {
386 | while (_player.CurrentTime() < _player.TrackLength() && _player.PlayerStatus is not EPlayerStatus.Stopped)
387 | {
388 | AudioProgressBar.Fraction = _player.CurrentTime() / _player.TrackLength();
389 | TimePlayedLabel();
390 |
391 | return true;
392 | }
393 |
394 | return false;
395 | });
396 | }
397 | }
--------------------------------------------------------------------------------
/src/stylecop.json:
--------------------------------------------------------------------------------
1 | {
2 | // ACTION REQUIRED: This file was automatically added to your project, but it
3 | // will not take effect until additional steps are taken to enable it. See the
4 | // following page for additional information:
5 | //
6 | // https://github.com/DotNetAnalyzers/StyleCopAnalyzers/blob/master/documentation/EnableConfiguration.md
7 |
8 | "$schema": "https://raw.githubusercontent.com/DotNetAnalyzers/StyleCopAnalyzers/master/StyleCop.Analyzers/StyleCop.Analyzers/Settings/stylecop.schema.json",
9 | "settings": {
10 | "documentationRules": {
11 | "companyName": "Mark-James McDougall",
12 | "copyrightText": "Licensed under the GNU GPL v3 License. See LICENSE in the project root for license information.",
13 | "headerDecoration": "-----------------------------------------------------------------------"
14 | }
15 | }
16 | }
17 |
--------------------------------------------------------------------------------