├── .github └── workflows │ └── build.yml ├── .gitignore ├── .idea └── .idea.MusicSharp │ └── .idea │ ├── .gitignore │ ├── encodings.xml │ ├── indexLayout.xml │ └── vcs.xml ├── CONTRIBUTING.md ├── LICENSE ├── MusicSharp.sln ├── MusicSharpTests ├── MusicSharpTests.csproj ├── PlaylistLoaderTests.cs ├── SoundFlowPlayerTests.cs └── Usings.cs ├── Properties ├── Resources.Designer.cs └── Resources.resx ├── README.md └── src ├── .editorconfig ├── AudioPlayer ├── IPlayer.cs ├── IStreamConverter.cs ├── SoundFlowPlayer.cs └── SoundFlowPlayerStreamConverter.cs ├── Enums ├── EFileType.cs └── EPlayerStatus.cs ├── MusicSharp.csproj ├── MusicSharp.ico ├── PlaylistHandlers └── PlaylistLoader.cs ├── Program.cs ├── UI └── Tui.cs └── stylecop.json /.github/workflows/build.yml: -------------------------------------------------------------------------------- 1 | name: .NET Core 2 | 3 | on: 4 | push: 5 | branches: [ main ] 6 | pull_request: 7 | branches: [ main ] 8 | 9 | jobs: 10 | build: 11 | 12 | runs-on: windows-latest 13 | 14 | steps: 15 | - 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Ensure any install or build dependencies are removed before the end of the layer when doing a 11 | build. 12 | 2. Update the README.md with details of changes to the interface, this includes new environment 13 | variables, exposed ports, useful file locations and container parameters. 14 | 3. Increase the version numbers in any examples files and the README.md to the new version that this 15 | Pull Request would represent. The versioning scheme we use is [SemVer](http://semver.org/). 16 | 4. You may merge the Pull Request in once you have the sign-off of two other developers, or if you 17 | do not have permission to do that, you may request the second reviewer to merge it for you. 18 | 19 | ## Code of Conduct 20 | 21 | ### Our Pledge 22 | 23 | In the interest of fostering an open and welcoming environment, we as 24 | contributors and maintainers pledge to making participation in our project and 25 | our community a harassment-free experience for everyone, regardless of age, body 26 | size, disability, ethnicity, gender identity and expression, level of experience, 27 | nationality, personal appearance, race, religion, or sexual identity and 28 | orientation. 29 | 30 | ### Our Standards 31 | 32 | Examples of behavior that contributes to creating a positive environment 33 | include: 34 | 35 | * Using welcoming and inclusive language 36 | * Being respectful of differing viewpoints and experiences 37 | * Gracefully accepting constructive criticism 38 | * Focusing on what is best for the community 39 | * Showing empathy towards other community members 40 | 41 | Examples of unacceptable behavior by participants include: 42 | 43 | * The use of sexualized language or imagery and unwelcome sexual attention or 44 | advances 45 | * Trolling, insulting/derogatory comments, and personal or political attacks 46 | * Public or private harassment 47 | * Publishing others' private information, such as a physical or electronic 48 | address, without explicit permission 49 | * Other conduct which could reasonably be considered inappropriate in a 50 | professional setting 51 | 52 | ### Our Responsibilities 53 | 54 | Project maintainers are responsible for clarifying the standards of acceptable 55 | behavior and are expected to take appropriate and fair corrective action in 56 | response to any instances of unacceptable behavior. 57 | 58 | Project maintainers have the right and responsibility to remove, edit, or 59 | reject comments, commits, code, wiki edits, issues, and other contributions 60 | that are not aligned to this Code of Conduct, or to ban temporarily or 61 | permanently any contributor for other behaviors that they deem inappropriate, 62 | threatening, offensive, or harmful. 63 | 64 | ### Scope 65 | 66 | This Code of Conduct applies both within project spaces and in public spaces 67 | when an individual is representing the project or its community. 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If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /MusicSharp.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.30621.155 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MusicSharp", "src\MusicSharp.csproj", "{A1943162-1979-46C6-9082-7F49BEC191BA}" 7 | EndProject 8 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{6A4109AE-AA05-4695-A7EB-412C02252269}" 9 | ProjectSection(SolutionItems) = preProject 10 | .gitignore = .gitignore 11 | LICENSE = LICENSE 12 | README.md = README.md 13 | EndProjectSection 14 | EndProject 15 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MusicSharpTests", "MusicSharpTests\MusicSharpTests.csproj", "{B0797164-0016-4ED1-BDDA-42DE8D414CD6}" 16 | EndProject 17 | Global 18 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 19 | Debug|Any CPU = Debug|Any CPU 20 | Release|Any CPU = Release|Any CPU 21 | EndGlobalSection 22 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 23 | {A1943162-1979-46C6-9082-7F49BEC191BA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 24 | {A1943162-1979-46C6-9082-7F49BEC191BA}.Debug|Any CPU.Build.0 = Debug|Any CPU 25 | {A1943162-1979-46C6-9082-7F49BEC191BA}.Release|Any CPU.ActiveCfg = Release|Any CPU 26 | {A1943162-1979-46C6-9082-7F49BEC191BA}.Release|Any CPU.Build.0 = Release|Any CPU 27 | {B0797164-0016-4ED1-BDDA-42DE8D414CD6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 28 | {B0797164-0016-4ED1-BDDA-42DE8D414CD6}.Debug|Any CPU.Build.0 = Debug|Any CPU 29 | {B0797164-0016-4ED1-BDDA-42DE8D414CD6}.Release|Any CPU.ActiveCfg = Release|Any CPU 30 | {B0797164-0016-4ED1-BDDA-42DE8D414CD6}.Release|Any CPU.Build.0 = Release|Any CPU 31 | EndGlobalSection 32 | GlobalSection(SolutionProperties) = preSolution 33 | HideSolutionNode = FALSE 34 | EndGlobalSection 35 | GlobalSection(ExtensibilityGlobals) = postSolution 36 | SolutionGuid = {4E0D8F8B-61FF-4AB9-9F65-199A945EB48B} 37 | EndGlobalSection 38 | EndGlobal 39 | -------------------------------------------------------------------------------- /MusicSharpTests/MusicSharpTests.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | net8.0 5 | enable 6 | enable 7 | 8 | false 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | -------------------------------------------------------------------------------- /MusicSharpTests/PlaylistLoaderTests.cs: -------------------------------------------------------------------------------- 1 | using MusicSharp.PlaylistHandlers; 2 | 3 | namespace MusicSharpTests; 4 | 5 | public class Tests 6 | { 7 | [Test] 8 | public void Load_NullPlaylist() 9 | { 10 | // Act and assert 11 | Assert.Throws(() => PlaylistLoader.LoadPlaylist(null)); 12 | } 13 | } -------------------------------------------------------------------------------- /MusicSharpTests/SoundFlowPlayerTests.cs: -------------------------------------------------------------------------------- 1 | namespace MusicSharpTests; 2 | 3 | public class SoundFlowPlayerTests 4 | { 5 | [Test] 6 | public void Play_NullFile() 7 | { 8 | // arrange 9 | var isFileValid = File.Exists("thisisafail.exe"); 10 | 11 | // act and assert 12 | Assert.That(isFileValid, Is.False); 13 | } 14 | } -------------------------------------------------------------------------------- /MusicSharpTests/Usings.cs: -------------------------------------------------------------------------------- 1 | global using NUnit.Framework; -------------------------------------------------------------------------------- /Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace MusicSharp.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MusicSharp.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | text/microsoft-resx 91 | 92 | 93 | 1.3 94 | 95 | 96 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 97 | 98 | 99 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 100 | 101 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # MusicSharp 2 | [![.NET](https://github.com/markjamesm/Baseball-Sharp/actions/workflows/dotnet.yml/badge.svg?branch=master)](https://github.com/markjamesm/MusicSharp/actions) [![C#](https://img.shields.io/badge/Language-CSharp-darkgreen.svg)](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) [![License](https://img.shields.io/badge/License-GPL-orange.svg)](https://www.gnu.org/licenses/gpl-3.0.en.html) 3 | 4 | A cross-platform Terminal User Interface (TUI) music player written in C# (.NET 8) with the goal of being minimalistic and light on resources. 5 | 6 | ## Features 7 | 8 | - Cross-platform support (Windows, Mac, Linux). 9 | - Play audio files. 10 | - Load and play from music playlists (M3U). 11 | - Streaming support. 12 | 13 | ## Installation 14 | 15 | Download the [latest release of MusicSharp](https://github.com/markjamesm/MusicSharp/releases) and follow the installation instructions. 16 | 17 | ## Screenshot 18 | 19 | Screenshot of MusicSharp 20 | 21 | MusicSharp makes use of the [SoundFlow](https://github.com/LSXPrime/SoundFlow) and [Terminal.Gui](https://github.com/migueldeicaza/gui.cs) libraries. 22 | 23 | ## Want to Contribute? 24 | 25 | To see how you can submit PRs, be sure to check out our [contributing page](https://github.com/markjamesm/MusicSharp/blob/main/CONTRIBUTING.md). 26 | 27 | A list of open tasks can be found on our [issues page](https://github.com/markjamesm/MusicSharp/issues). 28 | -------------------------------------------------------------------------------- /src/.editorconfig: -------------------------------------------------------------------------------- 1 | [*.cs] 2 | 3 | # SA1118: Parameter should not span multiple lines 4 | dotnet_diagnostic.SA1118.severity = none 5 | 6 | # IDE0003: Remove qualification 7 | dotnet_diagnostic.IDE0003.severity = none 8 | -------------------------------------------------------------------------------- /src/AudioPlayer/IPlayer.cs: -------------------------------------------------------------------------------- 1 | // 2 | // Licensed under the GNU GPL v3 License. See LICENSE in the project root for license information. 3 | // 4 | 5 | using System; 6 | using System.IO; 7 | using MusicSharp.Enums; 8 | 9 | namespace MusicSharp.AudioPlayer; 10 | 11 | /// 12 | /// Defines the methods an audio player class should implement. 13 | /// 14 | public interface IPlayer: IDisposable 15 | { 16 | /// 17 | /// Gets or sets a value indicating whether the audio player is playing. 18 | /// 19 | EPlayerStatus PlayerStatus { get; set; } 20 | 21 | /// 22 | /// Gets or sets the last file opened by the player. 23 | /// 24 | string LastFileOpened { get; set; } 25 | 26 | /// 27 | /// Method to play audio. 28 | /// 29 | /// The audio stream. 30 | void Play(Stream stream); 31 | 32 | /// 33 | /// Method to play or pause depending on state. 34 | /// 35 | void PlayPause(); 36 | 37 | /// 38 | /// Method to stop audio playback. 39 | /// 40 | void Stop(); 41 | 42 | /// 43 | /// Method to increase audio playback volume. 44 | /// 45 | void IncreaseVolume(); 46 | 47 | /// 48 | /// Method to decrease audio playback volume. 49 | /// 50 | void DecreaseVolume(); 51 | 52 | /// 53 | /// Returns the current playtime of the audioFileReader instance. 54 | /// 55 | /// The current time played as TimeSpan. 56 | float CurrentTime(); 57 | 58 | /// 59 | /// Returns the total track length in timespan format. 60 | /// 61 | /// The length of the track in timespan format. 62 | float TrackLength(); 63 | 64 | /// 65 | /// Skip ahead in the audio file 5s. 66 | /// 67 | public void SeekForward(); 68 | 69 | /// 70 | /// Skip back in the audio file 5s. 71 | /// 72 | public void SeekBackwards(); 73 | } -------------------------------------------------------------------------------- /src/AudioPlayer/IStreamConverter.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using System.Threading.Tasks; 3 | 4 | namespace MusicSharp.AudioPlayer; 5 | 6 | public interface IStreamConverter 7 | { 8 | public Stream ConvertFileToStream(string path); 9 | 10 | public Task ConvertUrlToStream(string url); 11 | } -------------------------------------------------------------------------------- /src/AudioPlayer/SoundFlowPlayer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using MusicSharp.Enums; 4 | using SoundFlow.Backends.MiniAudio; 5 | using SoundFlow.Components; 6 | using SoundFlow.Providers; 7 | 8 | namespace MusicSharp.AudioPlayer; 9 | 10 | // Cross-platform sound engine that works for all devices which 11 | // the .NET platform runs on. 12 | public sealed class SoundFlowPlayer : IPlayer 13 | { 14 | private readonly MiniAudioEngine _soundEngine; 15 | private SoundPlayer _player; 16 | 17 | public EPlayerStatus PlayerStatus { get; set; } 18 | public string LastFileOpened { get; set; } 19 | 20 | 21 | public SoundFlowPlayer(MiniAudioEngine soundEngine) 22 | { 23 | _soundEngine = soundEngine; 24 | } 25 | 26 | public void Play(Stream stream) 27 | { 28 | if (_player != null) 29 | { 30 | _player.Stop(); 31 | } 32 | 33 | _player = new SoundPlayer(new StreamDataProvider(stream)); 34 | Mixer.Master.AddComponent(_player); 35 | _player.Play(); 36 | 37 | PlayerStatus = EPlayerStatus.Playing; 38 | } 39 | 40 | public void PlayPause() 41 | { 42 | switch (PlayerStatus) 43 | { 44 | case EPlayerStatus.Playing: 45 | _player.Pause(); 46 | PlayerStatus = EPlayerStatus.Paused; 47 | break; 48 | case EPlayerStatus.Paused: 49 | case EPlayerStatus.Stopped: 50 | _player.Play(); 51 | PlayerStatus = EPlayerStatus.Playing; 52 | break; 53 | default: 54 | throw new ArgumentOutOfRangeException(); 55 | } 56 | } 57 | 58 | public void Stop() 59 | { 60 | if (PlayerStatus != EPlayerStatus.Stopped) 61 | { 62 | _player.Stop(); 63 | PlayerStatus = EPlayerStatus.Stopped; 64 | } 65 | } 66 | 67 | public void IncreaseVolume() 68 | { 69 | // Need to verify what SoundFlow's max volume level is 70 | // For now this should be enough based on testing 71 | _player.Volume = Math.Clamp(_player.Volume + .1f, 0f, 2f); 72 | } 73 | 74 | public void DecreaseVolume() 75 | { 76 | _player.Volume = Math.Clamp(_player.Volume - .1f, 0f, 2f); 77 | } 78 | 79 | public void SeekForward() 80 | { 81 | _player.Seek(Math.Clamp(_player.Time + 5f, 0f, _player.Duration - 0.1f)); 82 | } 83 | 84 | public void SeekBackwards() 85 | { 86 | _player.Seek(Math.Clamp(_player.Time - 5f, 0f, _player.Duration)); 87 | } 88 | 89 | public float CurrentTime() 90 | { 91 | return _player.Time; 92 | } 93 | 94 | public float TrackLength() 95 | { 96 | return _player.Duration; 97 | } 98 | 99 | public void Dispose() 100 | { 101 | _soundEngine.Dispose(); 102 | } 103 | } -------------------------------------------------------------------------------- /src/AudioPlayer/SoundFlowPlayerStreamConverter.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using System.Net.Http; 3 | using System.Threading.Tasks; 4 | 5 | namespace MusicSharp.AudioPlayer; 6 | 7 | public class SoundFlowPlayerStreamConverter : IStreamConverter 8 | { 9 | private readonly HttpClient _httpClient; 10 | 11 | public SoundFlowPlayerStreamConverter(HttpClient httpClient) 12 | { 13 | _httpClient = httpClient; 14 | } 15 | 16 | public Stream ConvertFileToStream(string path) 17 | { 18 | return File.OpenRead(path); 19 | } 20 | 21 | public async Task ConvertUrlToStream(string url) 22 | { 23 | var stream = await _httpClient.GetStreamAsync(url); 24 | return stream; 25 | } 26 | } -------------------------------------------------------------------------------- /src/Enums/EFileType.cs: -------------------------------------------------------------------------------- 1 | namespace MusicSharp.Enums; 2 | 3 | public enum EFileType 4 | { 5 | File, 6 | Stream 7 | } -------------------------------------------------------------------------------- /src/Enums/EPlayerStatus.cs: -------------------------------------------------------------------------------- 1 | namespace MusicSharp.Enums; 2 | 3 | /// 4 | /// The status of the audio player. 5 | /// 6 | public enum EPlayerStatus 7 | { 8 | Playing, 9 | Paused, 10 | Stopped 11 | } -------------------------------------------------------------------------------- /src/MusicSharp.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Exe 5 | net8.0 6 | 1.0.0 7 | Mark-James McDougall 8 | Mark-James McDougall 9 | enable 10 | 11 | MusicSharp.ico 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | True 31 | True 32 | Resources.resx 33 | 34 | 35 | 36 | 37 | 38 | ResXFileCodeGenerator 39 | Resources.Designer.cs 40 | 41 | 42 | 43 | 44 | -------------------------------------------------------------------------------- /src/MusicSharp.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/markjamesm/MusicSharp/b67dc930927a7288f7d0344fe07618fe9ca58fd1/src/MusicSharp.ico -------------------------------------------------------------------------------- /src/PlaylistHandlers/PlaylistLoader.cs: -------------------------------------------------------------------------------- 1 | // 2 | // Licensed under the GNU GPL v3 License. See LICENSE in the project root for license information. 3 | // 4 | 5 | using System.Collections.Generic; 6 | using System.Linq; 7 | using ATL.Playlist; 8 | 9 | namespace MusicSharp.PlaylistHandlers; 10 | 11 | /// 12 | /// The PlaylistLoader class loads a playlist of a given type. 13 | /// 14 | public static class PlaylistLoader 15 | { 16 | // This will be used in the future to allow for playlist types beyond M3U. 17 | // public virtual void LoadPlaylist() { } 18 | 19 | /// 20 | /// Load an M3U playlist. 21 | /// 22 | /// Returns a list of playlist information. 23 | /// The user specified playlist path. 24 | public static List LoadPlaylist(string userPlaylist) 25 | { 26 | var theReader = PlaylistIOFactory.GetInstance().GetPlaylistIO(userPlaylist); 27 | 28 | // Fix space formatting as SoundFlow doesn't support encoded spaces 29 | return theReader.FilePaths.Select(s => s.Replace("%20", " ")).ToList(); 30 | } 31 | } -------------------------------------------------------------------------------- /src/Program.cs: -------------------------------------------------------------------------------- 1 | // 2 | // Licensed under the GNU GPL v3 License. See LICENSE in the project root for license information. 3 | // 4 | 5 | using System.Net.Http; 6 | using MusicSharp.UI; 7 | using MusicSharp.AudioPlayer; 8 | using SoundFlow.Backends.MiniAudio; 9 | using SoundFlow.Enums; 10 | 11 | namespace MusicSharp; 12 | 13 | /// 14 | /// Entry Point class. 15 | /// 16 | public static class Program 17 | { 18 | /// 19 | /// Entry point. 20 | /// 21 | public static void Main() 22 | { 23 | var soundEngine = new MiniAudioEngine(44100, Capability.Playback); 24 | using IPlayer player = new SoundFlowPlayer(soundEngine); 25 | using var httpClient = new HttpClient(); 26 | IStreamConverter streamConverter = new SoundFlowPlayerStreamConverter(httpClient); 27 | var ui = new Tui(player, streamConverter); 28 | 29 | ui.Start(); 30 | } 31 | } -------------------------------------------------------------------------------- /src/UI/Tui.cs: -------------------------------------------------------------------------------- 1 | // 2 | // Licensed under the GNU GPL v3 License. See LICENSE in the project root for license information. 3 | // 4 | 5 | using System; 6 | using System.Collections.Generic; 7 | using System.IO; 8 | using MusicSharp.Enums; 9 | using MusicSharp.PlaylistHandlers; 10 | using MusicSharp.AudioPlayer; 11 | using Terminal.Gui; 12 | 13 | namespace MusicSharp.UI; 14 | 15 | /// 16 | /// The Gui class houses the CLI elements of MusicSharp. 17 | /// 18 | public class Tui 19 | { 20 | private static List _playlistTracks; 21 | private static ListView _playlistView; 22 | private static FrameView _playlistPane; 23 | private static FrameView _playbackControls; 24 | private static FrameView _nowPlaying; 25 | private static StatusBar _statusBar; 26 | private static Label _trackName; 27 | 28 | /// 29 | /// Create a new instance of the audio player engine. 30 | /// 31 | private readonly IPlayer _player; 32 | 33 | private object _mainLoopTimeout = null; 34 | 35 | private List _playlist = new List(); 36 | 37 | private readonly IStreamConverter _streamConverter; 38 | 39 | /// 40 | /// Initializes a new instance of the class. 41 | /// 42 | /// The player to be injected. 43 | /// Helper class to convert files and urls to Stream type. 44 | public Tui(IPlayer player, IStreamConverter streamConverter) 45 | { 46 | _player = player; 47 | _streamConverter = streamConverter; 48 | } 49 | 50 | /// 51 | /// Gets and sets the current audio file play progress. 52 | /// 53 | internal ProgressBar AudioProgressBar { get; private set; } 54 | 55 | /// 56 | /// Start the UI. 57 | /// 58 | public void Start() 59 | { 60 | // Creates an instance of MainLoop to process input events, handle timers and other sources of data. 61 | Application.Init(); 62 | 63 | var top = Application.Top; 64 | var tframe = top.Frame; 65 | 66 | // Create the menubar. 67 | var menu = new MenuBar(new MenuBarItem[] 68 | { 69 | new MenuBarItem("_File", new MenuItem[] 70 | { 71 | new MenuItem("_Open", "Open a music file", () => OpenFile()), 72 | 73 | new MenuItem("Open S_tream", "Open a music stream", () => OpenStream()), 74 | 75 | new MenuItem("Open Pla_ylist", "Load a playlist", () => LoadPlaylist()), 76 | 77 | new MenuItem("_Quit", "Exit MusicSharp", () => Application.RequestStop()), 78 | }), 79 | 80 | new MenuBarItem("_Help", new MenuItem[] 81 | { 82 | new MenuItem("_About MusicSharp", string.Empty, () => 83 | { 84 | MessageBox.Query("Music Sharp 1.0.0", "\nMusic Sharp is a lightweight CLI\n music player written in C#.\n\nDeveloped by Mark-James McDougall\nand licensed under the GPL v3.\n ", "Close"); 85 | }), 86 | }), 87 | }); 88 | 89 | _statusBar = new StatusBar(new StatusItem[] 90 | { 91 | new StatusItem(Key.F1, "~F1~ Open file", () => OpenFile()), 92 | new StatusItem(Key.F2, "~F2~ Open stream", () => OpenStream()), 93 | new StatusItem(Key.F3, "~F3~ Load playlist", () => LoadPlaylist()), 94 | new StatusItem(Key.F4, "~F4~ Quit", () => Application.RequestStop()), 95 | new StatusItem(Key.Space, "~Space~ Play/Pause", () => PlayPause()), 96 | }); 97 | 98 | // Create the playback controls frame. 99 | _playbackControls = new FrameView("Playback") 100 | { 101 | X = 0, 102 | Y = 24, 103 | Width = 55, 104 | Height = 5, 105 | CanFocus = true, 106 | }; 107 | 108 | var playPauseButton = new Button(1, 1, "Play/Pause"); 109 | playPauseButton.Clicked += () => 110 | { 111 | PlayPause(); 112 | 113 | if (_player.PlayerStatus != EPlayerStatus.Stopped) 114 | { 115 | UpdateProgressBar(); 116 | } 117 | }; 118 | 119 | var stopButton = new Button(16, 1, "Stop"); 120 | stopButton.Clicked += () => 121 | { 122 | _player.Stop(); 123 | AudioProgressBar.Fraction = 0F; 124 | TimePlayedLabel(); 125 | }; 126 | 127 | var seekForward = new Button(26, 0, "Seek 5s"); 128 | seekForward.Clicked += () => 129 | { 130 | _player.SeekForward(); 131 | }; 132 | 133 | var seekBackward = new Button(26, 2, "Seek -5s"); 134 | seekBackward.Clicked += () => 135 | { 136 | _player.SeekBackwards(); 137 | }; 138 | 139 | var increaseVolumeButton = new Button(39, 0, "+ Volume"); 140 | increaseVolumeButton.Clicked += () => 141 | { 142 | _player.IncreaseVolume(); 143 | }; 144 | 145 | var decreaseVolumeButton = new Button(39, 2, "- Volume"); 146 | decreaseVolumeButton.Clicked += () => 147 | { 148 | _player.DecreaseVolume(); 149 | }; 150 | 151 | _playbackControls.Add(playPauseButton, stopButton, increaseVolumeButton, decreaseVolumeButton, seekBackward, seekForward); 152 | 153 | // Create the left-hand playlists view. 154 | _playlistPane = new FrameView("Playlist Tracks") 155 | { 156 | X = 0, 157 | Y = 1, // for menu 158 | Width = Dim.Fill(), 159 | Height = 23, 160 | CanFocus = false, 161 | }; 162 | 163 | // The list of tracks in the playlist. 164 | _playlistTracks = new List(); 165 | 166 | _playlistView = new ListView(_playlistTracks) 167 | { 168 | X = 0, 169 | Y = 0, 170 | Width = Dim.Fill(), 171 | Height = 23, 172 | AllowsMarking = false, 173 | CanFocus = true, 174 | }; 175 | 176 | // Play the selection when a playlist path is clicked. 177 | _playlistView.OpenSelectedItem += (a) => 178 | { 179 | try 180 | { 181 | _player.LastFileOpened = a.Value.ToString(); 182 | _player.Play(_streamConverter.ConvertFileToStream(a.Value.ToString())); 183 | NowPlaying(_player.LastFileOpened); 184 | UpdateProgressBar(); 185 | } 186 | catch (FileNotFoundException ex) 187 | { 188 | MessageBox.Query("Warning", "Invalid file path.", "Close"); 189 | } 190 | }; 191 | 192 | _playlistPane.Add(_playlistView); 193 | 194 | // Create the audio progress bar frame. 195 | _nowPlaying = new FrameView("Now Playing") 196 | { 197 | X = 55, 198 | Y = 24, 199 | Width = Dim.Fill(), 200 | Height = 5, 201 | CanFocus = false, 202 | }; 203 | 204 | AudioProgressBar = new ProgressBar() 205 | { 206 | X = 0, 207 | Y = 2, 208 | Width = Dim.Fill() - 15, 209 | Height = 1, 210 | ColorScheme = Colors.Base, 211 | }; 212 | 213 | _nowPlaying.Add(AudioProgressBar); 214 | 215 | // Add the layout elements and run the app. 216 | top.Add(menu, _playlistPane, _playbackControls, _nowPlaying, _statusBar); 217 | 218 | Application.Run(); 219 | } 220 | 221 | private void PlayPause() 222 | { 223 | try 224 | { 225 | _player.PlayPause(); 226 | 227 | if (_player.PlayerStatus == EPlayerStatus.Playing) 228 | { 229 | UpdateProgressBar(); 230 | } 231 | } 232 | catch (Exception) 233 | { 234 | MessageBox.Query("Warning", "Select a file or stream first.", "Close"); 235 | } 236 | } 237 | 238 | // Display a file open dialog and return the path of the user selected file. 239 | private void OpenFile() 240 | { 241 | var d = new OpenDialog("Open", "Open an audio file") { AllowsMultipleSelection = false }; 242 | 243 | d.DirectoryPath = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile); 244 | 245 | // This will filter the dialog on basis of the allowed file types in the array. 246 | d.AllowedFileTypes = [".mp3", ".wav", ".flac"]; 247 | Application.Run(d); 248 | 249 | if (!d.Canceled) 250 | { 251 | if (File.Exists(d.FilePath.ToString())) 252 | { 253 | try 254 | { 255 | _player.LastFileOpened = d.FilePath.ToString(); 256 | var stream = _streamConverter.ConvertFileToStream(d.FilePath.ToString()); 257 | _player.Play(stream); 258 | NowPlaying(_player.LastFileOpened); 259 | AudioProgressBar.Fraction = 0F; 260 | UpdateProgressBar(); 261 | TimePlayedLabel(); 262 | } 263 | catch (FileNotFoundException ex) 264 | { 265 | MessageBox.Query("Warning", "Invalid file path.", "Close"); 266 | } 267 | } 268 | } 269 | } 270 | 271 | // Open and play an audio stream. 272 | private void OpenStream() 273 | { 274 | var d = new Dialog("Open Stream", 50, 15); 275 | 276 | var editLabel = new Label("Enter the url of the audio stream to load\n (.mp3 streams only):") 277 | { 278 | X = 0, 279 | Y = 0, 280 | Width = Dim.Fill(), 281 | }; 282 | 283 | var streamUrl = new TextField(string.Empty) 284 | { 285 | X = 3, 286 | Y = 4, 287 | Width = 42, 288 | }; 289 | 290 | var loadStream = new Button(12, 7, "Load Stream"); 291 | loadStream.Clicked += async () => 292 | { 293 | try 294 | { 295 | var stream = await _streamConverter.ConvertUrlToStream(streamUrl.Text.ToString()); 296 | _player.Play(stream); 297 | } 298 | catch (Exception ex) 299 | { 300 | MessageBox.Query("Warning", "Invalid URL.", "Close"); 301 | } 302 | }; 303 | 304 | var cancelStream = new Button(29, 7, "Close"); 305 | cancelStream.Clicked += () => 306 | { 307 | Application.RequestStop(); 308 | }; 309 | 310 | d.AddButton(loadStream); 311 | d.AddButton(cancelStream); 312 | d.Add(editLabel, streamUrl); 313 | Application.Run(d); 314 | } 315 | 316 | // Load a playlist file. Currently, only M3U is supported. 317 | private void LoadPlaylist() 318 | { 319 | var d = new OpenDialog("Open", "Open a playlist") { AllowsMultipleSelection = false }; 320 | 321 | // This will filter the dialog on basis of the allowed file types in the array. 322 | d.AllowedFileTypes = [".m3u"]; 323 | Application.Run(d); 324 | 325 | if (!d.Canceled) 326 | { 327 | _playlist = PlaylistLoader.LoadPlaylist(d.FilePath.ToString()); 328 | 329 | if (_playlist == null) 330 | { 331 | Application.RequestStop(); 332 | } 333 | else 334 | { 335 | foreach (var track in _playlist) 336 | { 337 | _playlistTracks.Add(track); 338 | } 339 | 340 | Application.Run(); 341 | } 342 | } 343 | } 344 | 345 | private static void NowPlaying(string track) 346 | { 347 | _trackName = new Label(track) 348 | { 349 | X = 0, 350 | Y = 0, 351 | Width = Dim.Fill(), 352 | }; 353 | 354 | _nowPlaying.Add(_trackName); 355 | } 356 | 357 | private void TimePlayedLabel() 358 | { 359 | if (_player.PlayerStatus != EPlayerStatus.Stopped) 360 | { 361 | var timePlayed = TimeSpan.FromSeconds((double)(new decimal(_player.CurrentTime()))).ToString(@"hh\:mm\:ss"); 362 | var trackLength = TimeSpan.FromSeconds((double)(new decimal(_player.TrackLength()))).ToString(@"hh\:mm\:ss"); 363 | 364 | _trackName = new Label($"{timePlayed} / {trackLength}") 365 | { 366 | X = Pos.Right(AudioProgressBar), 367 | Y = 2, 368 | }; 369 | } 370 | else 371 | { 372 | _trackName = new Label($"00:00 / 00:00") 373 | { 374 | X = Pos.Right(AudioProgressBar), 375 | Y = 2, 376 | }; 377 | } 378 | 379 | _nowPlaying.Add(_trackName); 380 | } 381 | 382 | private void UpdateProgressBar() 383 | { 384 | _mainLoopTimeout = Application.MainLoop.AddTimeout(TimeSpan.FromSeconds(1), (updateTimer) => 385 | { 386 | while (_player.CurrentTime() < _player.TrackLength() && _player.PlayerStatus is not EPlayerStatus.Stopped) 387 | { 388 | AudioProgressBar.Fraction = _player.CurrentTime() / _player.TrackLength(); 389 | TimePlayedLabel(); 390 | 391 | return true; 392 | } 393 | 394 | return false; 395 | }); 396 | } 397 | } -------------------------------------------------------------------------------- /src/stylecop.json: -------------------------------------------------------------------------------- 1 | { 2 | // ACTION REQUIRED: This file was automatically added to your project, but it 3 | // will not take effect until additional steps are taken to enable it. See the 4 | // following page for additional information: 5 | // 6 | // https://github.com/DotNetAnalyzers/StyleCopAnalyzers/blob/master/documentation/EnableConfiguration.md 7 | 8 | "$schema": "https://raw.githubusercontent.com/DotNetAnalyzers/StyleCopAnalyzers/master/StyleCop.Analyzers/StyleCop.Analyzers/Settings/stylecop.schema.json", 9 | "settings": { 10 | "documentationRules": { 11 | "companyName": "Mark-James McDougall", 12 | "copyrightText": "Licensed under the GNU GPL v3 License. See LICENSE in the project root for license information.", 13 | "headerDecoration": "-----------------------------------------------------------------------" 14 | } 15 | } 16 | } 17 | --------------------------------------------------------------------------------