├── CNAME
├── .gitignore
├── _data
├── undergrads.yml
├── faculty.yaml
├── years.yml
├── navigation.yml
├── masters.yaml
├── phds.yaml
├── alumni.yml
├── projects.yml
└── theses.yml
├── assets
└── images
│ ├── ei-logo.gif
│ ├── mark-potato.jpg
│ └── davinci-banner.jpeg
├── _posts
└── 2021-05-19-test.markdown
├── bib2yml.py
├── index.markdown
├── bib2yaml.sh
├── bib2yaml_workflow.sh
├── toggle.js
├── theses.md
├── README.md
├── 404.html
├── .github
└── workflows
│ └── bib2yaml.yml
├── members.md
├── Gemfile
├── index.md
├── mark-riedl.md
├── fold.py
├── fix.py
├── _config.yml
├── publications.md
├── projects.md
├── Gemfile.lock
└── lab.bib
/CNAME:
--------------------------------------------------------------------------------
1 | eilab.gatech.edu
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | _site
2 | .sass-cache
3 | .jekyll-cache
4 | .jekyll-metadata
5 | vendor
6 |
--------------------------------------------------------------------------------
/_data/undergrads.yml:
--------------------------------------------------------------------------------
1 | members:
2 | - name: Kushagr Singh
3 | website: https://eilab-gt.github.io/
4 |
--------------------------------------------------------------------------------
/assets/images/ei-logo.gif:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/markriedl/eilab-gt.github.io/main/assets/images/ei-logo.gif
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/_posts/2021-05-19-test.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | title: "Test post"
3 | date: 2021-05-19 08:56:23 -0400
4 |
5 | ---
6 | Test post
--------------------------------------------------------------------------------
/assets/images/mark-potato.jpg:
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https://raw.githubusercontent.com/markriedl/eilab-gt.github.io/main/assets/images/mark-potato.jpg
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/_data/faculty.yaml:
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1 | members:
2 | - name: Mark Riedl
3 | rank: Professor
4 | website: https://eilab-gt.github.io/riedl.html
--------------------------------------------------------------------------------
/assets/images/davinci-banner.jpeg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/markriedl/eilab-gt.github.io/main/assets/images/davinci-banner.jpeg
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/bib2yml.py:
--------------------------------------------------------------------------------
1 | from pybtex.database import parse_file
2 | import sys
3 | import codecs
4 |
5 |
6 | bib_data = parse_file(sys.argv[1])
7 | bib_data.to_file(sys.argv[2], "yaml")
8 |
--------------------------------------------------------------------------------
/index.markdown:
--------------------------------------------------------------------------------
1 | ---
2 | # Feel free to add content and custom Front Matter to this file.
3 | # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4 |
5 | layout: home
6 | ---
7 |
--------------------------------------------------------------------------------
/bib2yaml.sh:
--------------------------------------------------------------------------------
1 | #!/bin/bash
2 | echo "Bib 2 yaml"
3 | python bib2yml.py $1 temp1.yml
4 | echo "Fixing yml formatting"
5 | python fix.py temp1.yml temp2.yml
6 | echo "Adding bib back into yml"
7 | python fold.py lab.bib temp2.yml $2
8 | echo "Copy into _data directory."
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/_data/years.yml:
--------------------------------------------------------------------------------
1 | - "2021"
2 | - 2020
3 | - 2019
4 | - 2018
5 | - 2017
6 | - 2016
7 | - 2015
8 | - 2014
9 | - 2013
10 | - 2012
11 | - 2011
12 | - 2010
13 | - 2009
14 | - 2008
15 | - 2007
16 | - 2006
17 | - 2005
18 | - 2004
19 | - 2003
20 | - 2002
21 | - 2001
22 | - 1999
--------------------------------------------------------------------------------
/bib2yaml_workflow.sh:
--------------------------------------------------------------------------------
1 | #!/bin/bash
2 | echo "Bib 2 yaml"
3 | python bib2yml.py lab.bib temp1.yml
4 | echo "Fixing yml formatting"
5 | python fix.py temp1.yml temp2.yml
6 | echo "Adding bib back into yml"
7 | python fold.py lab.bib temp2.yml pubs.yml
8 | echo "Copy into _data directory."
9 | mv pubs.yml _data
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/_data/navigation.yml:
--------------------------------------------------------------------------------
1 | main:
2 | - title: "Publications"
3 | url: publications.html
4 | - title: "Members"
5 | url: members.html
6 | - title: "Projects"
7 | url: projects.html
8 | - title: "Theses"
9 | url: theses.html
10 | - title: "Mark Riedl"
11 | url: mark-riedl.html
12 |
13 |
--------------------------------------------------------------------------------
/toggle.js:
--------------------------------------------------------------------------------
1 | function toggleBibtex(obj) {
2 | console.log(obj.id);
3 | var id = obj.id;
4 | element = document.getElementById(obj.id)
5 | console.log(element);
6 | if (element.style.display == "none") {
7 | element.style.display="block";
8 | }
9 | else {
10 | element.style.display="none";
11 | }
12 | }
13 |
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/theses.md:
--------------------------------------------------------------------------------
1 | ---
2 | layout: splash
3 | title: Theses
4 | classes: wide
5 |
6 | ---
7 |
8 | # Theses
9 |
10 | {% for thesis in site.data.theses reversed %}
11 |
12 | **{{ thesis.name }}. [{{ thesis.title }}]({{thesis.url}}). Ph.D. Dissertation, {{ thesis.institute }}, {{ thesis.year }}.**
13 |
14 | {{ thesis.abstract}}
15 |
16 | {% endfor %}
17 |
18 |
19 |
20 |
21 |
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/README.md:
--------------------------------------------------------------------------------
1 | # eilab-gt.github.io
2 | Entertainment Intelligence and Human-Centered AI Labs
3 |
4 | **To update publications:**
5 |
6 | 1. Edit bibs/lab.bib
7 | 2. run `./bib2yml.sh lab.bib pubs.yml`
8 | 3. Move pubs.yml to the `_data` directory
9 | 4. Git commit changes. Github pages should take care of the rest.
10 |
11 | **To update lab members:**
12 |
13 | 1. Edit phds.yml, masters.yml, undergrads.yml, faculty.yml, or alumni.yml in the `_data` directory.
14 |
15 |
16 |
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/404.html:
--------------------------------------------------------------------------------
1 | ---
2 | permalink: /404.html
3 | layout: default
4 | ---
5 |
6 |
19 |
20 |
21 |
404
22 |
23 |
Page not found :(
24 |
The requested page could not be found.
25 |
26 |
--------------------------------------------------------------------------------
/_data/masters.yaml:
--------------------------------------------------------------------------------
1 | members:
2 | - name: Winston Li
3 | website: https://eilab-gt.github.io/
4 | - name: Sahith Dambekodi
5 | website: https://eilab-gt.github.io/
6 | - name: Louis Castricato
7 | website: https://eilab-gt.github.io/
8 | - name: Nitya Tarakad
9 | website: https://eilab-gt.github.io/
10 | - name: Prajwal Kumar
11 | website: https://eilab-gt.github.io/
12 | - name: Wai Man (Raymond) Si
13 | website: https://eilab-gt.github.io/
14 | - name: Ran (Renee) Jia
15 | website: https://eilab-gt.github.io/
16 | - name: Harshith Kayam
17 | website: https://eilab-gt.github.io/
--------------------------------------------------------------------------------
/.github/workflows/bib2yaml.yml:
--------------------------------------------------------------------------------
1 | name: bib2yaml
2 | on:
3 | push:
4 | paths:
5 | - 'lab.bib'
6 | jobs:
7 | run-bib-2-yaml:
8 | runs-on: ubuntu-latest
9 | steps:
10 | - uses: actions/checkout@v2
11 | - uses: actions/setup-node@v1
12 | - run: pip install pybtex
13 | - run: bash bib2yaml_workflow.sh
14 | - name: Update resources
15 | uses: test-room-7/action-update-file@v1
16 | with:
17 | file-path: _data/pubs.yml
18 | commit-msg: Rebuilt from bibtex
19 | github-token: ${{ secrets.GITHUB_TOKEN }}
20 |
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/_data/phds.yaml:
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1 | members:
2 | - name: Prithviraj Ammanabrolu
3 | website: http://prithvirajva.com/
4 | - name: Upol Ehsan
5 | website: https://eilab-gt.github.io/
6 | - name: Zhiyu Lin
7 | website: https://eilab-gt.github.io/
8 | - name: Sarah Wiegreffe
9 | website: https://sarahwie.github.io/
10 | - name: Spencer Frazier
11 | website: https://www.linkedin.com/in/spencer-frazier-ai/
12 | - name: Xiangu (Becky) Peng
13 | website: https://eilab-gt.github.io/
14 | - name: Amal Alabdulkarim
15 | website: https://eilab-gt.github.io/
16 | - name: Jonathan Balloch
17 | website: https://eilab-gt.github.io/
18 | - name: Kaige Xie
19 | website: https://eilab-gt.github.io/
--------------------------------------------------------------------------------
/_data/alumni.yml:
--------------------------------------------------------------------------------
1 | members:
2 | - name: Kristin Siu
3 | where: Microsoft
4 | website: https://www.algorithmicallyanimated.com/
5 | - name: Lara Martin
6 | where: CI Fellow, University of Pennsylvania
7 | website: https://laramartin.net/
8 | - name: Matthew Guzdial
9 | where: Faculty, University of Alberta
10 | website: http://guzdial.com/
11 | - name: Alexander Zook
12 | where: Senior Machine Learning Engineer, Unity Technologies
13 | website: https://www.linkedin.com/in/alexander-zook-b75b7a31/
14 | - name: Boyang (Albert) Li
15 | where: Faculty, Nanyang Technological University
16 | website: http://boyangli.org/
17 | - name: Hong Yu
18 | where: Apple
19 | website: None
20 | - name: Brian O'Neill
21 | where: Faculty, Western New England University
22 | website: http://mars.wne.edu/~bo338376/
--------------------------------------------------------------------------------
/members.md:
--------------------------------------------------------------------------------
1 | ---
2 | layout: splash
3 | title: Members
4 |
5 | ---
6 |
7 | # Members
8 |
9 | **Faculty**
10 |
11 |
12 | {% for x in site.data.faculty.members %}
13 | -
14 | {{ x.name }}
15 |
16 | {% endfor %}
17 |
18 |
19 | **PhD Students**
20 |
21 |
22 | {% for x in site.data.phds.members %}
23 | -
24 | {{ x.name }}
25 |
26 | {% endfor %}
27 |
28 |
29 | **Masters Students**
30 |
31 |
32 | {% for x in site.data.masters.members %}
33 | -
34 | {{ x.name }}
35 |
36 | {% endfor %}
37 |
38 |
39 | **Undergraduate Students**
40 |
41 |
42 | {% for x in site.data.undergrads.members %}
43 | -
44 | {{ x.name }}
45 |
46 | {% endfor %}
47 |
48 |
49 | **Alumni**
50 |
51 |
52 | {% for x in site.data.alumni.members %}
53 | -
54 | {{ x.name }}: {{ x.where }}
55 |
56 | {% endfor %}
57 |
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/Gemfile:
--------------------------------------------------------------------------------
1 | source "https://rubygems.org"
2 | # Hello! This is where you manage which Jekyll version is used to run.
3 | # When you want to use a different version, change it below, save the
4 | # file and run `bundle install`. Run Jekyll with `bundle exec`, like so:
5 | #
6 | # bundle exec jekyll serve
7 | #
8 | # This will help ensure the proper Jekyll version is running.
9 | # Happy Jekylling!
10 | #gem "jekyll", "~> 4.2.0"
11 | # This is the default theme for new Jekyll sites. You may change this to anything you like.
12 | # If you want to use GitHub Pages, remove the "gem "jekyll"" above and
13 | # uncomment the line below. To upgrade, run `bundle update github-pages`.
14 | # gem "github-pages", group: :jekyll_plugins
15 | gem "github-pages", "~> 214", group: :jekyll_plugins
16 | gem "jekyll-include-cache", group: :jekyll_plugins
17 | # If you have any plugins, put them here!
18 | group :jekyll_plugins do
19 | gem "jekyll-feed", "~> 0.12"
20 | end
21 |
22 | # Windows and JRuby does not include zoneinfo files, so bundle the tzinfo-data gem
23 | # and associated library.
24 | platforms :mingw, :x64_mingw, :mswin, :jruby do
25 | gem "tzinfo", "~> 1.2"
26 | gem "tzinfo-data"
27 | end
28 |
29 | # Performance-booster for watching directories on Windows
30 | gem "wdm", "~> 0.1.1", :platforms => [:mingw, :x64_mingw, :mswin]
31 |
32 |
33 | gem "webrick", "~> 1.7"
34 |
--------------------------------------------------------------------------------
/index.md:
--------------------------------------------------------------------------------
1 | ---
2 | layout: home
3 | author_profile: true
4 | header:
5 | overlay_image: /assets/images/davinci-banner.jpeg
6 | overlay_filter: 0.5
7 | show_overlay_excerpt: true
8 | tagline: "Director: Mark Riedl"
9 | classes: wide
10 | author:
11 | name: "Mark Riedl"
12 | avatar: "/assets/images/mark-potato.jpg"
13 | bio: "**Professor** School of Interactive Computing, College of Computing, Georgia Institute of Technology **Associate Director** GT Machine Learning Center"
14 | links:
15 | - label: "Twitter"
16 | icon: "fab fa-fw fa-twitter-square"
17 | url: "https://twitter.com/mark_riedl"
18 | - label: "Google Scholar"
19 | icon: "fas fa-graduation-cap"
20 | url: "https://scholar.google.com/citations?user=Yg_QjxcAAAAJ&hl=en"
21 | - label: "Semantic Scholar"
22 | icon: "fas fa-book-open"
23 | url: "https://www.semanticscholar.org/author/Mark-O.-Riedl/2757194"
24 |
25 | ---
26 |
27 | The Entertainment Intelligence and Human-Centered AI Labs seek to make fundamental contributions to the fields of artificial intelligence and machine learning by researching intelligent systems that can understand and enhance the human condition.
28 |
29 | Research projects include:
30 | - Automated story generation and understanding
31 | - Game playing agents
32 | - Computational creativity
33 | - Procedural content generation
34 | - Explainable AI
35 | - Safe AI systems
36 | - Dialogue agents
37 |
--------------------------------------------------------------------------------
/mark-riedl.md:
--------------------------------------------------------------------------------
1 | ---
2 | layout: single
3 | title: Mark Riedl
4 | classes: wide
5 | sidebar:
6 | - image: /assets/images/mark-potato.jpg
7 | - text: "**Anne and Alan Taetle Term Professor**"
8 | - text: "School of Interactive Computing, College of Computing, Georgia Institute of Technology"
9 | - text: "**Associate Director**"
10 | - text: Georgia Tech Machine Learning Center
11 | - title: "Contact"
12 | - text: ' @mark_riedl'
13 | - text: ' riedl@cc.gatech.edu'
14 | - text: ' CODA building S1123'
15 | - text: ' +1 404 385 2860'
16 | ---
17 |
18 | Twitter
19 |
20 | Dr. Mark Riedl is a Professor in the Georgia Tech School of Interactive Computing and Associate Director of the Georgia Tech Machine Learning Center. Dr. Riedl’s research focuses on human-centered artificial intelligence—the development of artificial intelligence and machine learning technologies that understand and interact with human users in more natural ways. Dr. Riedl’s recent work has focused on story understanding and generation, computational creativity, explainable AI, and teaching virtual agents to behave safely. His research is supported by the NSF, DARPA, ONR, the U.S. Army, U.S. Health and Human Services, Disney, and Google. He is the recipient of a DARPA Young Faculty Award and an NSF CAREER Award.
21 |
--------------------------------------------------------------------------------
/fold.py:
--------------------------------------------------------------------------------
1 | import re
2 | import sys
3 | import codecs
4 |
5 | ###
6 | # argv[1]: input bib file
7 | # argv[2]: input yaml file
8 | # argv[3]: output yaml file
9 | ###
10 |
11 | ### Store a hash table of index: bib entry
12 | bibs_hash = {}
13 |
14 | ### Get all the bibs into the bib_hash
15 | bib = ''
16 | for line in open(sys.argv[1], 'r'):
17 | if '@' in line:
18 | # Ending a previous bib and starting a new one
19 | if len(bib) > 0:
20 | # get the index
21 | match = re.match(r'\@[a-zA-Z]+\{([\w\:\-\_]+),', bib, re.DOTALL)
22 | if match is not None and len(match.groups()) > 0:
23 | # If we have an index, then we are done with an old bib
24 | index = match.groups()[0].replace(':','').replace('-','')
25 | bibs_hash[index] = bib.strip()
26 | # Start a new bib
27 | bib = line
28 | else:
29 | # continuing a bib
30 | bib = bib + line
31 |
32 | yaml = ''
33 | for line in open(sys.argv[2], 'r'):
34 | # Add the line to the yaml
35 | yaml = yaml + line
36 | # Look for a bibtexkey
37 | match = re.match(r'([\s]*)\- id\:[\s]+([\w\:\-\_]+)', line)
38 | if match is not None and len(match.groups()) > 1:
39 | # We just found a BIBTEXKEY with a valid index
40 | spaces = match.groups()[0]
41 | index = match.groups()[1].replace(':','').replace('-','')
42 | # Get the original bib entry
43 | bib = bibs_hash[index].strip()
44 | # Insert the original bib into the yaml
45 | yaml = yaml + ' '*(len(spaces)+2) + 'bibtex: |\n'
46 | for b in bib.split('\n'):
47 | yaml = yaml + ' '*(len(spaces)+6) + b.strip() + '\n'
48 |
49 | with open(sys.argv[3], 'w') as f:
50 | f.write(yaml)
51 |
--------------------------------------------------------------------------------
/fix.py:
--------------------------------------------------------------------------------
1 | import sys
2 | import re
3 |
4 | count = 0 # count the entries and use it as an index value
5 |
6 | with open(sys.argv[2], "w") as outfile:
7 | with open(sys.argv[1], "r") as infile:
8 | for line in infile:
9 | #line = line.replace('~', ' ')
10 | line = re.sub(r'[\{\}\^\\]', '', line)
11 | line = re.sub(r'\\\'', '', line)
12 | match = re.match(r'([ ]*)', line)
13 | if match is not None and len(match.groups()) > 0 and len(match.groups()[0]) == 4:
14 | # This is the start of a record
15 | line = ' - id: ' + line.strip().replace(':','').replace('-','') + '\n'
16 | outfile.write(line)
17 |
18 |
19 | # if line[0] == '-':
20 | # # begining of record
21 | # # Always seem to be `- AUTHOR:`
22 | # # Replace with `- bib:` and move author to the next line
23 | # outfile.write(' - bib: "'+str(count)+'"\n')
24 | # outfile.write(' '+line[1:].strip()+'\n')
25 | # count = count + 1
26 | # elif line.strip()[0] == '-':
27 | # # This line is indented and has a dash
28 | # # Assume it's a name
29 | # # Deal with bibtex inverted names
30 | # # Remove tildes
31 | # names = line.strip()[1:].split(',')
32 | # name = ''
33 | # if len(names) > 1:
34 | # # flip the order
35 | # name = ' '.join([names[1].strip(), names[0].strip()])
36 | # else:
37 | # name = names[0]
38 | # outfile.write(' - name: "'+name.strip()+'"\n')
39 | # else:
40 | # # This line should be fine as is
41 | # # if line.count(':') > 1:
42 | # # line = re.sub(r'([\s]+[A-Z]+:\s)([\w\s:\-\(\),]+\Z)', r'\1"\2"', line[:-1])
43 | # # else:
44 | # line = line[:-1]
45 | # outfile.write(' '+line+'\n')
--------------------------------------------------------------------------------
/_config.yml:
--------------------------------------------------------------------------------
1 | # Welcome to Jekyll!
2 | #
3 | # This config file is meant for settings that affect your whole blog, values
4 | # which you are expected to set up once and rarely edit after that. If you find
5 | # yourself editing this file very often, consider using Jekyll's data files
6 | # feature for the data you need to update frequently.
7 | #
8 | # For technical reasons, this file is *NOT* reloaded automatically when you use
9 | # 'bundle exec jekyll serve'. If you change this file, please restart the server process.
10 | #
11 | # If you need help with YAML syntax, here are some quick references for you:
12 | # https://learn-the-web.algonquindesign.ca/topics/markdown-yaml-cheat-sheet/#yaml
13 | # https://learnxinyminutes.com/docs/yaml/
14 | #
15 | # Site settings
16 | # These are used to personalize your new site. If you look in the HTML files,
17 | # you will see them accessed via {{ site.title }}, {{ site.email }}, and so on.
18 | # You can create any custom variable you would like, and they will be accessible
19 | # in the templates via {{ site.myvariable }}.
20 |
21 | title: "Entertainment Intelligence and\
22 | Human-Centered AI Labs"
23 | email: riedl@cc.gatech.edu
24 | description: "Cool research" # this means to ignore newlines until "baseurl:"
25 | baseurl: "" # the subpath of your site, e.g. /blog
26 | url: "" # the base hostname & protocol for your site, e.g. http://example.com
27 | twitter_username: mark_riedl
28 | github_username: eilab-gt
29 |
30 | # Build settings
31 | remote_theme: "mmistakes/minimal-mistakes@4.23.0"
32 | plugins:
33 | - jekyll-feed
34 | - jekyll-include-cache
35 |
36 | minimal_mistakes_skin: "contrast"
37 | masthead_title: "EI & HCAI"
38 | subtitle: "Labs"
39 | logo: "/assets/images/ei-logo.gif"
40 | twitter:
41 | username: "mark_riedl"
42 | og_image: /assets/images/ei-logo.gif
43 | footer:
44 | links:
45 | - label: "Twitter"
46 | icon: "fab fa-fw fa-twitter-square"
47 | url: "https://twitter.com/mark_riedl"
48 | # - label: "GitHub"
49 | # icon: "fab fa-fw fa-github"
50 | # url: "https://github.com/mmistakes"
51 | # - label: "Instagram"
52 | # icon: "fab fa-fw fa-instagram"
53 | # url: "https://instagram.com/mmistakes"
54 | defaults:
55 | # _posts
56 | - scope:
57 | path: ""
58 | type: posts
59 | values:
60 | read_time: true
61 | classes: wide
62 | layout: single
63 |
64 |
65 |
66 |
67 |
68 |
69 | # Exclude from processing.
70 | # The following items will not be processed, by default.
71 | # Any item listed under the `exclude:` key here will be automatically added to
72 | # the internal "default list".
73 | #
74 | # Excluded items can be processed by explicitly listing the directories or
75 | # their entries' file path in the `include:` list.
76 | #
77 | # exclude:
78 | # - .sass-cache/
79 | # - .jekyll-cache/
80 | # - gemfiles/
81 | # - Gemfile
82 | # - Gemfile.lock
83 | # - node_modules/
84 | # - vendor/bundle/
85 | # - vendor/cache/
86 | # - vendor/gems/
87 | # - vendor/ruby/
88 |
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/publications.md:
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1 | ---
2 | layout: splash
3 | title: Publications
4 | classes: wide
5 | ---
6 |
7 |
8 |
91 |
92 | # Publications
93 |
94 | {% for y in site.data.years %}
95 | ## {{ y }}
96 |
97 | {% for x in site.data.pubs.entries reversed %}
98 | {% assign ystr = y | downcase %}
99 | {% if x.year == ystr %}
100 |
101 | {% for a in x.author %}
102 | {% if forloop.last == true and forloop.first == false %}and{% endif%} {{ a.first }} {{ a.middle }} {{ a.last }}{% if forloop.last == false and forloop.length > 2 %},{% endif %}
103 | {% endfor %}
104 | {{ x.title }}
105 | {{ x.journal }}{{ x.booktitle }}
106 | {{ x.volume }}
107 | ({{ x.year }}).
108 | {% if x.url %}
109 | {% if x.url contains "arxiv" %}arXiv{% elsif x.url contains "openreview" %}OpenReview{% elsif x.url contains "dl.acm.org" %}ACM/DL{% elsif x.url contains "ieee" %}IEEE{% elsif x.url contains ".pdf" %}PDF{% else %}Link{% endif %}
110 | {% endif %}
111 | {% if x.journal and x.volume %}Journal{% endif %}
112 | {% if x.booktitle %}{% if x.booktitle contains "Workshop" %}Workshop{% else%}Conference{% endif %}{% endif %}
113 | {% if x.bibtex %}
114 | bibtex
115 |
{{ x.bibtex }}
116 | {% endif %}
117 |
118 | {% endif %}
119 | {% endfor %}
120 |
121 | {% endfor %}
122 |
123 |
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/projects.md:
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1 | ---
2 | layout: splash
3 | title: Projects
4 | classes: wide
5 | toc: true
6 |
7 | ---
8 |
9 |
10 |
11 |
98 | | Projects: | {% for proj in site.data.projects %}| {{ proj.name }} |{% endfor %} |
99 |
100 |
101 | {% for proj in site.data.projects %}
102 |
103 | ## {{ proj.name }}
104 |
105 | {{ proj.description }}
106 |
107 | {% if proj.pubs %}
108 | **Representative Publications:**
109 |
135 | {% endif %}
136 |
137 | {% endfor %}
138 |
--------------------------------------------------------------------------------
/_data/projects.yml:
--------------------------------------------------------------------------------
1 | - name: Automated Story Generation
2 | description: >
3 | Humans use storytelling to entertain, share experiences, educate,
4 | and to facilitate social bonding. For an intelligent system to be
5 | unable to generate a story limits its ability to interact with humans
6 | in naturalistic ways. Automated Story Generation, in particular, has been a
7 | grand challenge in artificial intelligence, requiring a system to construct
8 | a sequence of sentences that can be read and understood as a story.
9 | This research seeks fundamental advances in automated story generation and
10 | related fields such as machine reading, narrative understanding, and
11 | commonsense reasoning.
12 | pubs:
13 | - id: riedljair2010
14 | context: Symbolic planning for automated story generation.
15 | - id: martinaaai2018
16 | context: Foundational work on neural story generation.
17 | - id: tambwekarijcai2019
18 | context: Goal-directed controllability of neural story generation systems.
19 | - name: Text Adventure Games
20 | description: >
21 | Natural language communication can be used to affect change in the real world.
22 | Text adventure games, in which players must make sense of the world through text
23 | descriptions and declare actions through natural language, can provide a stepping
24 | stone toward more real-world environments where agents must communicate to
25 | understand the state of the world and indirectly affect change inthe world.
26 | Text adventure games are also, by some metrics, harder than video games such
27 | as StarCraft. For example the classic game Zork has never been beaten.
28 | We seek up develop new reinforcement learning agents that can reason about
29 | and solve language-based tasks involving long-term causal dependencies.
30 | pubs:
31 | - id: Ammanabrolu2019
32 | context: >
33 | We introduce KG-DQN, a method for planing text-adventure games using
34 | knowledge graphs as a means of handling partial observability and
35 | combinatorially large action spaces
36 | - id: ammanabrolu2020Graph
37 | context: We improve on KG-DQN results with KG-A2C.
38 | - id: ammanabrolu2020avoid
39 | context: >
40 | We show that large language models can be fine-tuned to generate
41 | knowledge graphs, improving sample efficiency. We further show
42 | that an agent that learns the structure of the game can set a new
43 | state of the art in Zork (specifically passing the Grue).
44 | - name: Explainable AI
45 | description: >
46 | AI systems are increasingly deployed in high-stakes setting that affect
47 | non-technical end-users. Explanations can help users understand what an AI
48 | system is doing and the decisions it makes. However, we don't understand
49 | the human factors of
50 | explanations and how they create trust and improve the space of actions and
51 | remediations available to users. In this project we seek to understand how
52 | explanations affect users and how to design better explanation generation
53 | systems.
54 | pubs:
55 | - id: harrisonaies2018
56 | context: Introducing the concept of 'Rationale Generation'
57 | - id: ehsaniui2019
58 | context: Experiments on the human factors of rationale generation
59 | - id: Ehsan2021ExpandingET
60 | context: >
61 | Explanation generation systems are parts of socio-technical systems.
62 | We explore the effects of explanations on teams.
63 | - name: Value Alignment
64 | description: >
65 | Value alignmentis a property of an intelligent agent indicating that it can
66 | only pursue goals and activities that are beneficial to humans. How do we
67 | teach AI systems values? We introduce **normative alignment**, the concept
68 | that an agent should adhere to social and cultural norms. We present techniques
69 | for teaching AI systems sociocultural norms and biasing agent behavior (whether
70 | a generative language model or a reinforcement learning agent) toward
71 | agreed upon norms for a particular society.
72 | pubs:
73 | - id: Frazier2020LearningNF
74 | context: >
75 | We introduce a neural model that can classify textual descriptions of
76 | behavior as normative. The model achieves high zero-shot transfer across
77 | domains.
78 | - id: Peng2020ReducingNT
79 | context: >
80 | Using the above normative classifier, we can use reinforcement learning to
81 | reduce the amount of non-normative behavior descriptions generated by
82 | large pre-trained language models, making them safer.
83 | - id: NahianTraining2021
84 | context: >
85 | We show how a normative classifier can be introduced as a source of
86 | reward in reinforcement learning agents, resulting in value aligned
87 | agents that can learn altruistic behavior even while pursing task rewards.
88 | - name: Novelty Adaptation
89 | description: >
90 | Deep reinforcement learning systems have been demonstrated to be very effective
91 | at playing games, but also brittle to novelty. For example when the rules of a
92 | game change (or under board game
93 | 'house rules'), a pre-trained policy model may no longer suffice,
94 | requiring sample-inefficient trial-and-error learning to update the
95 | policy model. In this work, we seek to develop algorithms that learn the "rules
96 | of the game", detect when the rules change, and rapidly adapt to the novelty.
97 |
98 |
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/_data/theses.yml:
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1 | - name: Mark O. Riedl
2 | title: "Narrative Generation: Balancing Plot and Character"
3 | institute: North Carolina State University
4 | url: https://www.cc.gatech.edu/~riedl/pubs/thesis.pdf
5 | year: 2004
6 | abstract: |
7 | The ability to generate narrative is of importance to computer systems that wish to use story effectively for a wide range of contexts ranging from entertainment to training and education. The typical approach for incorporating narrative into a computer system is for system builders to script the narrative features at design time. A central limitation of this pre- scripting approach is its lack of flexibility -- such systems cannot adapt the story to the user’s interests, preferences, or abilities. The alternative approach is for the computer systems themselves to generate narrative that is fully adapted to the user at run time.
8 |
9 | A central challenge for systems that generate their own narrative elements is to create narratives that are readily understood as such by their users. I define two properties of narrative – plot coherence and character believability – which play a role in the success of a narrative in terms of the ability of the narrative’s audience to comprehend its structure. Plot coherence is the perception by the audience that the main events of a story have meaning and relevance to the outcome of the story. Character believability is the perception by the audience that the actions performed by characters are motivated by their beliefs, desires, and traits.
10 |
11 | In this dissertation, I explore the use of search-based planning as a technique for generating stories that demonstrate both strong plot coherence and strong character believability. To that end, the dissertation makes three central contributions. First, I describe an extension to search-based planning that reasons about character intentions by identifying possible character goals that explain their actions in a plan and creates plan structure that explains why those characters commit to their goals. Second, I describe how a character personality model can be incorporated into planning in a way that guides the planner to choose consistent character behavior without strictly preventing characters from acting “out of character” when necessary. Finally, I present an open-world planning algorithm that extends the capabilities of conventional planning algorithms in order to support a process of story creation modeled after the process of dramatic authoring used by human authors. This open-world planning approach enables a story planner not only to search for a sequence of character actions to achieve a set of goals, but also to search for a possible world in which the story can effectively be set.
12 |
13 | The planning algorithms presented in this dissertation are used within a narrative generation system called Fabulist. Fabulist generates a story as a sequence of character actions and then recounts the story by first generating a discourse plan that specifies how the story content should be told and then realizing the discourse plan in a storytelling medium. I present the results of an empirical evaluation that demonstrates that narratives generated by Fabulist have strong plot coherence and strong character believability. The results clearly indicate how a planning approach to narrative generation that reasons about plot coherence and character believability can improve the audience’s comprehension of plot and character.
14 | - name: "Brian O'Neill"
15 | title: A Computational Model of Suspense for the Augmentation of Intelligent Story Generation
16 | url: https://smartech.gatech.edu/handle/1853/50416
17 | institute: Georgia institute of Technology
18 | year: 2013
19 | abstract: |
20 | In this dissertation, I present Dramatis, a computational human behavior model of suspense based on Gerrig and Bernardo's de nition of suspense. In this model, readers traverse a search space on behalf of the protagonist, searching for an escape from some oncoming negative outcome. As the quality or quantity of escapes available to the protagonist decreases, the level of suspense felt by the audience increases. The major components of Dramatis are a model of reader salience, used to determine what elements of the story are foregrounded in the reader's mind, and an algorithm for determining the escape plan that a reader would perceive to be the most likely to succeed for the protagonist. I evaluate my model by comparing its ratings of suspense to the self-reported suspense ratings of human readers. Additionally, I demonstrate that the components of the suspense model are sufficient to produce these human-comparable ratings.
21 | - name: Boyang Li
22 | title: Learning Knowledge to Support Domain-Independent Narrative Intelligence
23 | url: https://smartech.gatech.edu/handle/1853/53376
24 | institute: Georgia institute of Technology
25 | year: 2014
26 | abstract: |
27 | Narrative Intelligence is the ability to craft, tell, understand, and respond appropriately to narratives. It has been proposed as a vital component of machines aiming to understand human activities or to communicate effectively with humans. However, most existing systems purported to demonstrate Narrative Intelligence rely on manually authored knowledge structures that require extensive expert labor. These systems are constrained to operate in a few domains where knowledge has been provided. This dissertation investigates the learning of knowledge structures to support Narrative Intelligence in any domain. I propose and build a system that, from an corpus of simple exemplar stories, learns complex knowledge structures that subsequently enable the creation, telling, and understanding of narratives. The knowledge representation balances the complexity of learning and the richness of narrative applications, so that we can (1) learn the knowledge robustly in the presence of noise, (2) generate a large variety of highly coherent stories, (3) tell them in recognizably different narration styles and (4) understand stories efficiently. The accuracy and effectiveness of the system have been verified by a series of user studies and computational experiments. As a result, the system is able to demonstrate Narrative Intelligence in any domain where we can collect a small number of exemplar stories. This dissertation is the first step toward scaling computational narrative intelligence to meet the challenges of the real world.
28 | - name: Hong Yu
29 | title: A Data-Driven Approach for Personalized Drama Management
30 | url: https://smartech.gatech.edu/handle/1853/53851
31 | institute: Georgia Institute of Technology
32 | year: 2015
33 | abstract: |
34 | An interactive narrative is a form of digital entertainment in which players can create or influence a dramatic storyline through actions, typically by assuming the role of a character in a fictional virtual world. The interactive narrative systems usually employ a drama manager (DM), an omniscient background agent that monitors the fictional world and determines what will happen next in the players' story experience. Prevailing approaches to drama management choose successive story plot points based on a set of criteria given by the game designers. In other words, the DM is a surrogate for the game designers. In this dissertation, I create a data-driven personalized drama manager that takes into consideration players' preferences. The personalized drama manager is capable of (1) modeling the players' preference over successive plot points from the players' feedback; (2) guiding the players towards selected plot points without sacrificing players' agency; (3) choosing target successive plot points that simultaneously increase the player's story preference ratings and the probability of the players selecting the plot points. To address the first problem, I develop a collaborative filtering algorithm that takes into account the specific sequence (or history) of experienced plot points when modeling players' preferences for future plot points. Unlike the traditional collaborative filtering algorithms that make one-shot recommendations of complete story artifacts (e.g., books, movies), the collaborative filtering algorithm I develop is a sequential recommendation algorithm that makes every successive recommendation based on all previous recommendations. To address the second problem, I create a multi-option branching story graph that allows multiple options to point to each plot point. The personalized DM working in the multi-option branching story graph can influence the players to make choices that coincide with the trajectories selected by the DM, while gives the players the full agency to make any selection that leads to any plot point in their own judgement. To address the third problem, the personalized DM models the probability that the players transitioning to each full-length stories and selects target stories that achieve the highest expected preference ratings at every branching point in the story space. The personalized DM is implemented in an interactive narrative system built with choose-your-own-adventure stories. Human study results show that the personalized DM can achieve significantly higher preference ratings than non-personalized DMs or DMs with pre-defined player types, while preserve the players' sense of agency.
35 | - name: Alexander Zook
36 | title: Automated Iterative Game Design
37 | url: https://smartech.gatech.edu/handle/1853/56346
38 | institute: Georgia Institute of Technology
39 | year: 2016
40 | abstract: |
41 | Computational systems to model aspects of iterative game design were proposed, encompassing: game generation, sampling behaviors in a game, analyzing game behaviors for patterns, and iteratively altering a game design. Explicit models of the actions in games as planning operators allowed an intelligent system to reason about how actions and action sequences affect gameplay and to create new mechanics. Metrics to analyze differences in player strategies were presented and were able to identify flaws in game designs. An intelligent system learned design knowledge about gameplay and was able to reduce the number of design iterations needed during playtesting a game to achieve a design goal. Implications for how intelligent systems augment and automate human game design practices are discussed.
42 | - name: Matthew Guzdial
43 | title: Combinational machine learning creativity
44 | url: https://smartech.gatech.edu/handle/1853/61790
45 | institute: Georgia Institute of Technology
46 | year: 2019
47 | abstract: |
48 | Computational creativity is a field focused on the study and development of behaviors in computers an observer would deem creative. Traditionally, it has relied upon rules-based and search-based artificial intelligence. However these types of artificial intelligence rely on human-authored knowledge that can obfuscate whether creative behavior arose due to actions from an AI agent or its developer. In this dissertation I look to instead apply machine learning to a subset of computational creativity problems. This particular area of research is called combinational creativity. Combinational creativity is the type of creativity people employ when they create new knowledge by recombining elements of existing knowledge. This dissertation examines the problem of combining combinational creativity and machine learning in two primary domains: video game design and image classification. Towards the goal of creative novel video game designs I describe a machine-learning approach to learn a model of video game level design and rules from gameplay video, validating the accuracy of these with a human subject study and automated gameplaying agent, respectively. I then introduce a novel combinational creativity approach I call conceptual expansion, designed to work with machine-learned knowledge and models by default. I demonstrate conceptual expansion’s utility and limitations across both domains, through the creation of novel video games and applied in a transfer learning framework for image classification. This dissertation seeks to validate the following hypothesis: For creativity problems that require the combination of aspects of distinct examples, conceptual expansion of generative or evaluative models can create a greater range of artifacts or behaviors, with greater measures of value, surprise, and novelty than standard combinational approaches or approaches that do not explicitly model combination.
49 | - name: Lara Martin
50 | title: Neurosymbolic Automated Story Generation
51 | url: https://smartech.gatech.edu/handle/1853/64643
52 | institute: Georgia Institute of Technology
53 | year: 2021
54 | abstract: |
55 | Although we are currently riding a technological wave of personal assistants, many of these agents still struggle to communicate appropriately. Humans are natural storytellers, so it would be fitting if artificial intelligence (AI) could tell stories as well. Automated story generation is an area of AI research that aims to create agents that tell good stories. With goodness being subjective and hard-to-define, I focus on the perceived coherence of stories in this thesis. Previous story generation systems use planning and symbolic representations to create new stories, but these systems require a vast amount of knowledge engineering. The stories created by these systems are coherent, but only a finite set of stories can be generated. In contrast, very large neural language models have recently made the headlines in the natural language processing community. Though impressive on the surface, even the most sophisticated of these models begins to lose coherence over time. My research looks at both neural and symbolic techniques of automated story generation. In this dissertation, I created automated story generation systems that improved coherence by leveraging various symbolic approaches for neural systems. I did this through a collection of techniques; by separating out semantic event generation from syntactic sentence generation, manipulating neural event generation to become goal-driven, improving syntactic sentence generation to be more interesting and coherent, and creating a rule-based infrastructure to aid neural networks in causal reasoning.
56 |
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/lab.bib:
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1 | % Encoding: x-MacRoman
2 |
3 | @InProceedings{riedl:aaai-ss2009,
4 | author = {Riedl, Mark O.},
5 | title = {Incorporating Authorial Intent into Generative Narrative Systems},
6 | booktitle = {Intelligent Narrative Technologies II: Papers from the 2009 Spring Symposium (Technical Report SS-09-06)},
7 | year = {2009},
8 | editor = {Sandy Louchart and David Roberts and Manish Mehta},
9 | pages = {91-94},
10 | address = {Palo Alto, California},
11 | month = {March},
12 | publisher = {AAAI Press},
13 | url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-aaai-ss09.pdf},
14 | }
15 |
16 | @InProceedings{riedl:cc2008,
17 | author = {Riedl, Mark O.},
18 | title = {Vignette-Based Story Planning: Creativity Through Exploration and Retrieval},
19 | booktitle = {Proceedings of the 5th International Joint Workshop on Computational Creativity},
20 | year = {2008},
21 | address = {Madrid, Spain},
22 | month = {September},
23 | cvnote = {Invited for submission to Minds and Machines journal.},
24 | url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-ijwcc08.pdf},
25 | venue = {CC},
26 | }
27 |
28 | @InProceedings{riedl:icccc2008,
29 | Title = {Intelligent Narrative Computing: Creativity, Sense-Making, and Engagement},
30 | Author = {Riedl, Mark O.},
31 | Booktitle = {3rd International Colloquium in Creativity, Cognition, and Computers},
32 | Year = {2008},
33 |
34 | Address = {M\'exico City, M\'exico},
35 | Publisher = {Universidad Aut\'onoma Metropolitana, Cuajimalpa, M\'exico City}
36 | }
37 |
38 | @InProceedings{riedl:afrl-sim2006,
39 | Title = {Emergent and Guided Narrative for Training and Education in Virtual Worlds},
40 | Author = {Riedl, Mark O.},
41 | Booktitle = {Air Force Research Lab Workshop on Storytelling as an Instructional Method: In Search of Theoretical and Empirical Foundations},
42 | Year = {2006}
43 | }
44 |
45 | @InProceedings{riedl:low2006,
46 | Title = {Emergent and Guided Narrative for Training and Education in Virtual Worlds},
47 | Author = {Riedl, Mark O.},
48 | Booktitle = {League of World 3: Annual Colloquium on Online Simulations, Role-Playing, and Virtual Worlds},
49 | Year = {2006}
50 | }
51 |
52 | @InProceedings{riedl:tidse-redcap2006,
53 | Title = {Fabulist and Automated Story Director in the Little Red Riding Hood Domain},
54 | Author = {Riedl, Mark O.},
55 | Booktitle = {TIDSE 2006 Pre-Conference Demo Workshop on the Authoring Process in Interactive Storytelling},
56 | Year = {2006},
57 |
58 | Address = {Darmstadt, Germany},
59 | Month = {December}
60 | }
61 |
62 | @InProceedings{riedl:rrlcg2005,
63 | Title = {Towards Integrating {AI} Story Controllers and Game Engines: Reconciling World State Representations},
64 | Author = {Riedl, Mark O.},
65 | Booktitle = {Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Reasoning, Representation, and Learning in Computer Games},
66 | Year = {2005},
67 |
68 | Address = {Edinburgh, Scotland},
69 | Month = {July}
70 | }
71 |
72 | @TechReport{riedl:tr04-004,
73 | Title = {Equivalence between Narrative Mediation and Branching Story Graphs (Technical Report TR04-004)},
74 | Author = {Riedl, Mark O.},
75 | Institution = {Liquid Narrative Group, Department of Computer Science, North Carolina State University},
76 | Year = {2004}
77 | }
78 |
79 | @TechReport{riedl:tr03-000,
80 | Title = {{Actor Conference}: Character-Focused Narrative Planning (Technical Report TR03-00)},
81 | Author = {Riedl, Mark O.},
82 | Institution = {Liquid Narrative Group, Department of Computer Science, North Carolina State University},
83 | Year = {2003}
84 | }
85 |
86 | @InProceedings{riedl:iui2001,
87 | author = {Riedl, Mark O.},
88 | title = {A Computational Model and Classification Framework for Social Navigation},
89 | booktitle = {Proceedings of the 6th International Conference on Intelligent User Interfaces (IUI)},
90 | year = {2001},
91 | pages = {137-144},
92 | address = {Santa Fe, New Mexico},
93 | month = {January},
94 | url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-iui01.pdf},
95 | }
96 |
97 | @InProceedings{riedl:iui2002,
98 | author = {Riedl, Mark O. and Robert St.~Amant},
99 | title = {Towards Automated Exploration of Interactive Systems},
100 | booktitle = {Proceedings of the 7th International Conference on Intelligent User Interfaces (IUI)},
101 | year = {2002},
102 | pages = {135-142},
103 | address = {San Francisco, California},
104 | month = {January},
105 | url = {http://www.cc.gatech.edu/~riedl/pubs/iui02.pdf},
106 | }
107 |
108 | @InProceedings{riedl:cc2005,
109 | Title = {Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space},
110 | Author = {Riedl, Mark O. and R.~Michael Young},
111 | Booktitle = {Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Computational Creativity},
112 | Year = {2005},
113 |
114 | Address = {Edinburgh, Scotland},
115 | Month = {July},
116 |
117 | Cvnote = {Invited for submission to New Generation Computing journal special issue.}
118 | }
119 |
120 | @InProceedings{riedl:aamas2004,
121 | author = {Riedl, Mark O. and R.~Michael Young},
122 | title = {An Intent-Driven Planner for Multi-Agent Story Generation},
123 | booktitle = {Proceedings of the 3rd International Conference on Autonomous Agents and Multi-Agent Systems},
124 | year = {2004},
125 | pages = {186-193},
126 | address = {New York City, New York},
127 | month = {July},
128 | url = {http://www.cc.gatech.edu/~riedl/pubs/aamas04.pdf},
129 | }
130 |
131 | @InProceedings{riedl:nile2004,
132 | Title = {A Planning Approach to Story Generation for History Education},
133 | Author = {Riedl, Mark O. and R.~Michael Young},
134 | Booktitle = {Proceedings of the 3rd International Conference on Narrative and Interactive Learning Environments (NILE)},
135 | Year = {2004}
136 | }
137 |
138 | @InProceedings{riedl:icvs2003,
139 | author = {Riedl, Mark O. and R.~Michael Young},
140 | title = {Character-Focused Narrative Planning for Execution in Virtual Worlds},
141 | booktitle = {Proceedings of the 2nd International Conference on Virtual Storytelling (ICVS)},
142 | year = {2003},
143 | pages = {47-56},
144 | address = {Toulouse, France},
145 | month = {November},
146 | url = {http://www.cc.gatech.edu/~riedl/pubs/icvs03.pdf},
147 | }
148 |
149 | @InProceedings{riedl:stamant:aamas2003,
150 | author = {Riedl, Mark O. and Robert St.~Amant},
151 | title = {Social Navigation: Modeling, Simulation, and Experimentation},
152 | booktitle = {Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS)},
153 | year = {2003},
154 | pages = {361-368},
155 | address = {Melbourne, Australia},
156 | month = {July},
157 | url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-stamant-aamas03.pdf},
158 | }
159 |
160 | @InProceedings{riedl:aaai-fs2009,
161 | author = {Riedl, Mark O. and Rosa Arriaga and Fatima Boujarwah and Hwajung Hong and Jackie Isbell and L. Juane Heflin},
162 | title = {Graphical Social Scenarios: Toward Intervention and Authoring for Adolescents with High Functioning Autism},
163 | booktitle = {Proceedings of the of the AAAI Fall Symposium on Virtual Healthcare Interaction},
164 | year = {2009},
165 | pages = {64-73},
166 | address = {Washington, D.C.},
167 | month = {November},
168 | url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-fs09.pdf},
169 | }
170 |
171 | @InProceedings{riedl:ijcai-ac2009,
172 | author = {Riedl, Mark O. and Jackie Isbell and Rosa Arriaga and Fatima Boujarwah and Hwajung Hong and L. Juane Heflin},
173 | title = {Toward Assisted Authoring of Social Skill Scenarios for Young Adults with High Functioning Autism},
174 | booktitle = {Working notes of the International Joint Conference on Artificial Intelligence, Workshop on Intelligent Systems for Assisted Cognition},
175 | year = {2009},
176 | address = {Pasadena, California},
177 | month = {July},
178 | cvnote = {Distinguished Contribution Award},
179 | url = {http://www.cc.gatech.edu/~riedl/pubs/ijcai-ac09.pdf},
180 | }
181 |
182 | @InProceedings{riedl:nle2005,
183 | author = {Riedl, Mark O. and H.~Chad Lane and Randall Hill and William Swartout},
184 | title = {Automated Story Direction and Intelligent Tutoring: Towards a Unifying Architecture},
185 | booktitle = {Proceedings of the 13th International Conference on Artificial Intelligence in Education (AIED) Workshop on Narrative Learning Environments},
186 | year = {2005},
187 | address = {Amsterdam, Netherlands},
188 | month = {July},
189 | url = {http://www.cc.gatech.edu/~riedl/pubs/nle05.pdf},
190 | }
191 |
192 | @InProceedings{riedl:itis2008,
193 | Title = {Toward Vignette-Based Story Generation for Drama Management Systems},
194 | Author = {Riedl, Mark O. and Carlos Le\'on},
195 | Booktitle = {Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Workshop on Integrating Technologies for Interactive Stories},
196 | Year = {2008},
197 |
198 | Address = {Playa del Carmen, Mexico},
199 | Month = {January}
200 | }
201 |
202 | @InProceedings{riedl:chi-ccs2009,
203 | author = {Riedl, Mark O. and Brian O'Neill},
204 | title = {Computer as Audience: A Strategy for Artificial Intelligence Support of Human Creativity},
205 | booktitle = {Proceedings of the 2009 CHI Workshop on Computational Creativity Support},
206 | year = {2009},
207 | address = {Boston, Massachusetts},
208 | month = {April},
209 | url = {http://www.cc.gatech.edu/~riedl/pubs/chi-ccs09.pdf},
210 | }
211 |
212 | @InProceedings{riedl:intetain2008,
213 | author = {Riedl, Mark O. and Jonathan~P. Rowe and David~K. Elson},
214 | title = {Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization},
215 | booktitle = {Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN)},
216 | year = {2008},
217 | address = {Playa del Carmen, Mexico},
218 | month = {January},
219 | cvnote = {Awarded best paper.},
220 | cvsidenote = {24\%},
221 | url = {http://www.cc.gatech.edu/~riedl/pubs/intetain08.pdf},
222 | }
223 |
224 | @InProceedings{riedl:saretto:aamas2003,
225 | author = {Riedl, Mark O. and C.J. Saretto and R.~Michael Young},
226 | title = {Managing Interaction between Users and Agents in a Multi-Agent Storytelling Environment},
227 | booktitle = {Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems},
228 | year = {2003},
229 | pages = {741-748},
230 | address = {Melbourne, Australia},
231 | month = {July},
232 | url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-young-aamas03.pdf},
233 | }
234 |
235 | @InProceedings{riedl:brims2006,
236 | author = {Riedl, Mark O. and Andrew Stern},
237 | title = {Believable Agents and Intelligent Scenario Direction for Social and Cultural Leadership Training},
238 | booktitle = {Proceedings of the 15th Conference on Behavior Representation in Modeling and Simulation (BRIMS)},
239 | year = {2006},
240 | cvnote = {Awarded best paper.},
241 | url = {http://www.cc.gatech.edu/~riedl/pubs/brims06.pdf},
242 | }
243 |
244 | @InProceedings{riedl:tidse2006a,
245 | author = {Riedl, Mark O. and Andrew Stern},
246 | title = {Believable Agents and Intelligent Story Adaptation for Interactive Storytelling},
247 | booktitle = {Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE)},
248 | year = {2006},
249 | pages = {1-12},
250 | address = {Darmstadt, Germany},
251 | month = {December},
252 | cvnote = {Awarded best paper.},
253 | url = {http://www.cc.gatech.edu/~riedl/pubs/tidse06a.pdf},
254 | }
255 |
256 | @InProceedings{riedl:tidse2006b,
257 | author = {Riedl, Mark O. and Andrew Stern},
258 | title = {Failing Believably: Toward Strong Autonomy and Strong Story in Interactive Narratives},
259 | booktitle = {Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment},
260 | year = {2006},
261 | pages = {195-206},
262 | address = {Darmstadt, Germany},
263 | month = {December},
264 | url = {http://www.cc.gatech.edu/~riedl/pubs/tidse06b.pdf},
265 | }
266 |
267 | @InProceedings{riedl:aiide2006,
268 | Title = {Mixing Story and Simulation in Interactive Narrative},
269 | Author = {Riedl, Mark O. and Andrew Stern and Don Dini},
270 | Booktitle = {Proceedings of the 2nd Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)},
271 | Year = {2006},
272 |
273 | Address = {Marina Del Rey, California},
274 | Month = {June}
275 | }
276 |
277 | @InProceedings{riedl:is2008,
278 | author = {Riedl, Mark O. and Neha Sugandh},
279 | title = {Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck},
280 | booktitle = {Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling},
281 | year = {2008},
282 | pages = {168-179},
283 | address = {Erfurt, Germany},
284 | month = {November},
285 | cvsidenote = {30\%},
286 | url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-icids08.pdf},
287 | venue = {IS},
288 | }
289 |
290 | @Article{riedl:jair2010,
291 | author = {Riedl, Mark O. and R. Michael Young},
292 | title = {Narrative Planning: Balancing Plot and Character},
293 | journal = {Journal of Artificial Intelligence Research},
294 | year = {2010},
295 | volume = {39},
296 | pages = {217-268},
297 | url = {https://arxiv.org/abs/1401.3841},
298 | }
299 |
300 | @Article{riedl:cga2006,
301 | Title = {From Linear Story Generation to Branching Story Graphs},
302 | Author = {Riedl, Mark O. and R.~Michael Young},
303 | Journal = {IEEE Journal of Computer Graphics and Animation},
304 | Year = {2006},
305 | Number = {3},
306 | Pages = {23--31},
307 | Volume = {26},
308 |
309 | Cvnote = {A shorter version was presented at the Conference on AI and Interactive Digital Entertainment 2005},
310 | Venue = {CGA}
311 | }
312 |
313 | @Article{riedl:ngc2006,
314 | author = {Riedl, Mark O. and R.~Michael Young},
315 | title = {Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space},
316 | journal = {New Generation Computing},
317 | year = {2006},
318 | volume = {24},
319 | number = {3},
320 | pages = {303--323},
321 | cvnote = {A shorter version was presented at the Workshop on Computational Creativity 2005},
322 | url = {http://www.cc.gatech.edu/~riedl/pubs/cc05.pdf},
323 | venue = {NGC},
324 | }
325 |
326 | @InProceedings{riedl:aiide2005,
327 | Title = {From Linear Story Generation to Branching Story Graphs},
328 | Author = {Riedl, Mark O. and R. Michael Young},
329 | Booktitle = {Proceedings of the 1st Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)},
330 | Year = {2005},
331 |
332 | Address = {Maria Del Rey, California},
333 | Month = {June},
334 | Pages = {111-116},
335 |
336 | Cvnote = {Invited for submission to CG\&A Special Issue (3 of 24 invited).},
337 | Cvsidenote = {50\%}
338 | }
339 |
340 | @InProceedings{riedl:ijcai2005,
341 | Title = {Open-World Planning for Story Generation},
342 | Author = {Riedl, Mark O. and R. Michael Young},
343 | Booktitle = {Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI)},
344 | Year = {2005},
345 |
346 | Address = {Edinburgh, Scotland},
347 | Month = {July},
348 |
349 | Cvsidenote = {18\%}
350 | }
351 |
352 | @InProceedings{riedl:iva2005,
353 | author = {Riedl, Mark O. and R. Michael Young},
354 | title = {An Objective Character Believability Evaluation Procedure for Multi-Agent Story Generation Systems},
355 | booktitle = {Proceedings of the 5th International Conference on Intelligent Virtual Agents (IVA)},
356 | year = {2005},
357 | pages = {278-291},
358 | address = {Kos, Greece},
359 | month = {September},
360 | cvsidenote = {60\%},
361 | url = {http://www.cc.gatech.edu/~riedl/pubs/iva05.pdf},
362 | }
363 |
364 | @InProceedings{young:ace2005,
365 | Title = {Integrating Plan-Based Behavior Generation with Game Environments},
366 | Author = {R.~Michael Young and Riedl, Mark O.},
367 | Booktitle = {Proceedings of the 2nd International Conference on Advances in Computer Entertainment Technology (ACE)},
368 | Year = {2005},
369 |
370 | Address = {Valencia, Spain},
371 | Month = {June}
372 | }
373 |
374 | @InProceedings{stamant:hcii2005,
375 | Title = {Image Processing in Cognitive Models with {SegMan}},
376 | Author = {Robert St.~Amant and Riedl, Mark O.},
377 | Booktitle = {Proceedings of the 11th International Conference on Human-Computer Interaction (HCII)},
378 | Year = {2005},
379 |
380 | Address = {Las Vegas, Nevada},
381 | Month = {July}
382 | }
383 |
384 | @Article{stamant:ijhcs2000,
385 | Title = {A Perception/Action Substrate for Cognitive Modeling in {HCI}},
386 | Author = {Robert St.~Amant and Riedl, Mark O.},
387 | Journal = {International Journal of Human-Computer Studies},
388 | Year = {2000},
389 | Number = {1},
390 | Pages = {15--39},
391 | Volume = {55},
392 |
393 | Venue = {IJHCS}
394 | }
395 |
396 | @InProceedings{Ammanabrolu2019,
397 | author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
398 | title = {Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning},
399 | booktitle = {Proceedings of the 2019 Conference of the North American Association for Computational Linguistics},
400 | year = {2019},
401 | owner = {riedl},
402 | timestamp = {2019.03.01},
403 | url = {https://arxiv.org/abs/1812.01628},
404 | }
405 |
406 | @InProceedings{ammanabrolu:neurips-wordplay2019,
407 | Title = {Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning},
408 | Author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
409 | Booktitle = {Proceedings of the 2019 NeurIPS Workshop on Word Play: Reinforcement and Language Learning in Text-based Games},
410 | Year = {2019},
411 |
412 | Owner = {riedl},
413 | Timestamp = {2019.01.16}
414 | }
415 |
416 | @InProceedings{appling:aaai-ss2009,
417 | Title = {The Role of Plot Understanding in Plot Generation},
418 | Author = {D. Scott Appling and Riedl, Mark O.},
419 | Booktitle = {Intelligent Narrative Technologies II: Papers from the 2009 Spring Symposium (Technical Report SS-09-06)},
420 | Year = {2009},
421 |
422 | Address = {Palo Alto, California},
423 | Editor = {Sandy Louchart and David Roberts and Manish Mehta},
424 | Month = {March},
425 | Pages = {1-4},
426 | Publisher = {AAAI Press}
427 | }
428 |
429 | @InProceedings{azad:aiide2016,
430 | author = {Azad, Sasha and Saldahna, Carl and Gan, Cheng Hann and Riedl, Mark O.},
431 | title = {Procedural Level Generation for Mixed Reality Games},
432 | booktitle = {Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
433 | year = {2016},
434 | owner = {riedl},
435 | timestamp = {2016.06.08},
436 | url = {http://www.cc.gatech.edu/~riedl/pubs/azad-aiide16.pdf},
437 | }
438 |
439 | @InProceedings{azad:aiide-exag2016,
440 | author = {Azad, Sasha and Saldahna, Carl and Gan, Cheng Hann and Riedl, Mark O.},
441 | title = {Mixed Reality and Procedural Content Generation in Video Games},
442 | booktitle = {Proceedings of the 3rd AAAI Workshop on Experimental Artificial Intelligence in Games},
443 | year = {2016},
444 | owner = {riedl},
445 | timestamp = {2016.07.09},
446 | url = {http://www.cc.gatech.edu/~riedl/pubs/aiide-exag16.pdf},
447 | }
448 |
449 | @InProceedings{barve:aiide2010,
450 | author = {Barve, Chinmay and Hajarnis, Sanjeet and Karnik, Sanjeet and Riedl, Mark~O.},
451 | title = {{WeQuest}: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tools},
452 | booktitle = {Proceedings of the 6th Annual Conference on Artificial Intelligence for Interactive Digital Entertainment Conference},
453 | year = {2010},
454 | address = {Palo Alto, California},
455 | month = {October},
456 | cvnote = {Submitted and accepted as a demonstration paper (100\% acceptance rate)},
457 | owner = {riedl},
458 | timestamp = {2010.06.29},
459 | url = {http://www.cc.gatech.edu/~riedl/pubs/barve-aiide10.pdf},
460 | }
461 |
462 | @InProceedings{boujarwah:imfar2011,
463 | Title = {Building a Knowledge Base to Support the Authoring of Social Skills Instructional Modules},
464 | Author = {Fatima Boujarwah and Mark O. Riedl and Gregory Abowd and Rosa Arriaga},
465 | Booktitle = {Proceedings of the International Meeting for Autism Research (IMFAR)},
466 | Year = {2011},
467 |
468 | Address = {San Diego, California},
469 | Month = {May},
470 |
471 | Owner = {riedl},
472 | Timestamp = {2011.03.09}
473 | }
474 |
475 | @Article{boujarwah:sigaccess2011,
476 | author = {Boujarwah, Fatima and Riedl, Mark O. and Abowd, Gregory and Arriaga, Rosa},
477 | title = {{REACT}: Intelligent Authoring of Social Skills Instructional Modules for Adolescents with High-Functioning Autism},
478 | journal = {ACM SIGACCESS Newsletter},
479 | year = {2011},
480 | volume = {99},
481 | pages = {13-24},
482 | month = {January},
483 | owner = {riedl},
484 | timestamp = {2011.02.19},
485 | url = {http://www.cc.gatech.edu/~riedl/pubs/sigaccess11.pdf},
486 | }
487 |
488 | @Article{bulitko:ai-magazine2012,
489 | Title = {Recap of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment},
490 | Author = {Bulitko, Vadim and Riedl, Mark O. and Jhala, Arnav and Buro, Michael and Sturtevant, Nathan},
491 | Journal = {{AI} Magazine},
492 | Year = {2012},
493 | Number = {1},
494 | Pages = {51-54},
495 | Volume = {33},
496 |
497 | Owner = {riedl},
498 | Timestamp = {2012.05.19}
499 | }
500 |
501 | @InCollection{cheong:textbook2014,
502 | Title = {Planning with applications to quests and story},
503 | Author = {Cheong, Yun-Gyung and Riedl, Mark and Bae, Byung-Chull and Nelson, Mark J.},
504 | Booktitle = {Procedural Content Generation in Games},
505 | Publisher = {Springer},
506 | Year = {2014},
507 | Editor = {Shaker, Noor and Togelius, Julian and Nelson, Mark J.},
508 |
509 | Owner = {riedl},
510 | Timestamp = {2013.10.01}
511 | }
512 |
513 | @InProceedings{christian:aaai-ss2002,
514 | author = {David~B. Christian and Riedl, Mark O. and R.~Michael Young},
515 | title = {Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games},
516 | booktitle = {Artificial Intelligence and Interactive Entertainment: Papers from the 2002 Spring Symposium (Technical Report SS-02-01)},
517 | year = {2002},
518 | editor = {Ken Forbus and Magy Seif El-Nasr},
519 | address = {Palo Alto, California},
520 | month = {March},
521 | publisher = {AAAI Press},
522 | url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-ss02.pdf},
523 | }
524 |
525 | @InProceedings{das:chi2015,
526 | author = {Das, Sauvik and Zook, Alexander and Riedl, Mark. O.},
527 | title = {Examining Game World Topology Personalization},
528 | booktitle = {Working Note in the Proceedings of the 2015 ACM SIGCHI Conference on Human-Computer Interaction},
529 | year = {2015},
530 | owner = {riedl},
531 | timestamp = {2014.11.20},
532 | url = {http://www.cc.gatech.edu/~riedl/pubs/chi15.pdf},
533 | }
534 |
535 | @InProceedings{davis:cc2011,
536 | author = {Davis, Nicholas and Li, Boyang and O'Neill, Brian and Riedl, Mark O.},
537 | title = {Distributed Creative Cognition in Digital Filmmaking},
538 | booktitle = {Proceedings of the 8th ACM Conference on Creativity and Cognition},
539 | year = {2011},
540 | pages = {207-216},
541 | address = {Atlanta, Georgia},
542 | month = {November},
543 | cvnote = {Awarded Best Student Paper.},
544 | cvsidenote = {23\%},
545 | owner = {riedl},
546 | timestamp = {2011.04.29},
547 | url = {http://www.cc.gatech.edu/~riedl/pubs/davis-cc11.pdf},
548 | }
549 |
550 | @InProceedings{davis:chi-ecse2013,
551 | Title = {Techniques for Evaluating Novice-Oriented Creativity Support Tools},
552 | Author = {Davis, Nicholas and Zook, Alexander and Kirschner, Friedrich and Riedl, Mark O. and Nitsche, Michael},
553 | Booktitle = {Proceedings of the CHI 2013 Workshop on Evaluation Methods for Creativity Support Environments},
554 | Year = {2013},
555 |
556 | Address = {Paris, France},
557 | Month = {April},
558 |
559 | Owner = {riedl},
560 | Timestamp = {2013.03.15}
561 | }
562 |
563 | @InProceedings{davis:chi2013,
564 | author = {Davis, Nick and Zook, Alexander and O'Neill, Brian and Nitsche, Michael and Riedl, Mark},
565 | title = {Creativity Support for Novice Digital Filmmaking},
566 | booktitle = {Proceedings of the 2013 ACM SIGCHI Conference on Human-Computer Interaction},
567 | year = {2013},
568 | pages = {651-660},
569 | address = {Paris, France},
570 | month = {April},
571 | cvsidenote = {20\%},
572 | owner = {riedl},
573 | timestamp = {2012.10.18},
574 | url = {http://www.cc.gatech.edu/~riedl/pubs/chi13.pdf},
575 | }
576 |
577 | @InProceedings{ehsan:iui2019,
578 | author = {Upol Ehsan and Pradyumna Tambwekar and Larry Chan and Brent Harrison and Riedl, Mark O.},
579 | title = {Automated Rationale Generation: A Technique for Explainable AI and its Effects on Human Perceptions},
580 | booktitle = {Proceedings of the 2019 ACM International Conference on Intelligent User Interfaces},
581 | year = {2019},
582 | owner = {riedl},
583 | timestamp = {2019.01.11},
584 | url = {https://arxiv.org/abs/1901.03729},
585 | }
586 |
587 | @InProceedings{ehsan:exag2018,
588 | Title = {Learning to Generate Natural Language Rationales for Game Playing Agents},
589 | Author = {Upol Ehsan and Pradyumna Tambwekar and Larry Chan and Brent Harrison and Riedl, Mark O.},
590 | Booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
591 | Year = {2018},
592 |
593 | Owner = {riedl},
594 | Timestamp = {2018.11.12}
595 | }
596 |
597 | @InProceedings{elson:aiide2007,
598 | author = {Elson, David K. and Riedl, Mark O.},
599 | title = {A Lightweight Intelligent Virtual Cinematography System for Machinima Production},
600 | booktitle = {Proceedings of the 3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
601 | year = {2007},
602 | pages = {8-13},
603 | address = {Palo Alto, California},
604 | month = {October},
605 | cvsidenote = {38\%},
606 | url = {http://www.cc.gatech.edu/~riedl/pubs/aiide07.pdf},
607 | }
608 |
609 | @InProceedings{fitzgerald:icids2009,
610 | author = {Adam Fitzgerald and Gurlal Kahlon and Riedl, Mark O.},
611 | title = {A Computational Model of Emotional Response to Stories},
612 | booktitle = {Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling},
613 | year = {2009},
614 | pages = {312-315},
615 | address = {Guimar\~aes, Portugal},
616 | month = {December},
617 | cvsidenote = {40\%},
618 | url = {http://www.cc.gatech.edu/~riedl/pubs/icids09.pdf},
619 | }
620 |
621 | @InProceedings{frazier:aisb-aigames2014,
622 | author = {Frazier, Spencer and Riedl, Mark O.},
623 | title = {Toward Using Games and Artificial Intelligence to Proactively Sense the Real World},
624 | booktitle = {Proceedings of the 2014 AISB Symposium on AI and Games},
625 | year = {2014},
626 | owner = {riedl},
627 | timestamp = {2014.01.11},
628 | url = {http://www.cc.gatech.edu/~riedl/pubs/aisb14.pdf},
629 | }
630 |
631 | @InProceedings{frazier:hcomp2014,
632 | author = {Spencer Frazier and Riedl, Mark O.},
633 | title = {Persistent and Pervasive Real-World Sensing using Games},
634 | booktitle = {Proceedings of the 2nd AAAI Conference on Human Computation and Crowdsourcing, Works in Progress Track},
635 | year = {2014},
636 | owner = {riedl},
637 | timestamp = {2014.07.23},
638 | url = {http://www.cc.gatech.edu/~riedl/pubs/hcomp14.pdf},
639 | }
640 |
641 | @InProceedings{gillesen:imfar2009,
642 | Title = {Towards Designing An Interactive and Intelligent Tool for Social Skill Development of Individuals with HFA},
643 | Author = {Jan Gillesen and Rosa Ariaga and Riedl, Mark O.},
644 | Booktitle = {Proceedings of the 2009 Annual Meeting for Autism Research (IMFAR)},
645 | Year = {2009},
646 |
647 | Address = {Chicago, Illinois},
648 | Month = {May}
649 | }
650 |
651 | @InProceedings{gillesen:dppi2009,
652 | Title = {Refl-ex: Towards Designing An Interactive and Intelligent Tool for Social Skill Development of Individuals with HFA\/AS},
653 | Author = {Jan Gillesen and Hwajung Hong and Rosa Arriaga},
654 | Booktitle = {Proceedings of the 4th International Conference on Designing Pleasurable Products and Interfaces},
655 | Year = {2009},
656 |
657 | Address = {Compi\'egne, France},
658 | Month = {October},
659 |
660 | Cvnote = {Paper is based on extensions of a project initiated by Jan Gillesen, Mark Riedl, and Rosa Arriaga at Georgia Tech.}
661 | }
662 |
663 | @InProceedings{guzdial:exag2017,
664 | author = {Matthew Guzdial and Jonathan Chen and Shao-Yu Chen and Riedl, Mark O.},
665 | title = {A General Level Design Editor for Co-creative Level Design},
666 | booktitle = {Proceedings of the AAAI 2017 Workshop on Experimental AI in Games},
667 | year = {2017},
668 | owner = {riedl},
669 | timestamp = {2017.07.13},
670 | url = {http://www.cc.gatech.edu/~riedl/pubs/exag17.pdf},
671 | }
672 |
673 | @InProceedings{guzdial:fdg2015,
674 | author = {Guzdial, Matthew and Harrison, Brent and Li, Boyang and Riedl, Mark O.},
675 | title = {Crowdsourcing Open Interactive Narrative},
676 | booktitle = {Proceedings of the 2015 Conference on the Foundations of Digital Games},
677 | year = {2015},
678 | cvsidenote = {53\%},
679 | owner = {riedl},
680 | timestamp = {2015.02.23},
681 | url = {http://www.cc.gatech.edu/~riedl/pubs/guzdial-fdg15.pdf},
682 | }
683 |
684 | @InProceedings{guzdial:chi2019,
685 | author = {Guzdial, Matthew and Liao, Nicholas and Chen, Jonathan and Chen Shao-Yu and Shah, Shukan and Shah, Vishwa and Reno, Joshua and Smith, Gillian and Riedl, Mark O.},
686 | title = {Friend, Collaborator, Student, Manager: How Designof an AI-Driven Game Level Editor Affects Creators},
687 | booktitle = {Proceedings of the 2019 ACM SIGCHI Conference on Human-Factors},
688 | year = {2019},
689 | owner = {riedl},
690 | timestamp = {2019.01.11},
691 | url = {https://arxiv.org/abs/1901.06417},
692 | }
693 |
694 | @InProceedings{guzdial:liao:exag2018,
695 | author = {Matthew Guzdial and Nicholas Liao and Mark Riedl},
696 | title = {Co-Creative Level Design via Machine Learning},
697 | booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
698 | year = {2018},
699 | owner = {riedl},
700 | timestamp = {2018.11.12},
701 | url = {https://arxiv.org/abs/1809.09420},
702 | }
703 |
704 | @InProceedings{guzdial:iccc2018,
705 | author = {Guzdial, Matthew and Nicholas Liao and Vishwa Shah and Riedl, Mark O.},
706 | title = {Creative Invention Benchmark},
707 | booktitle = {Proceedings of the 2018 International Conference on Computational Creativity},
708 | year = {2018},
709 | owner = {riedl},
710 | timestamp = {2018.05.17},
711 | url = {https://arxiv.org/abs/1805.03720},
712 | }
713 |
714 | @InProceedings{guzdial:smith:exag2018,
715 | Title = {Explainable {PCGML} via Design Patterns},
716 | Author = {Guzdial, Matthew and Josh Reno and Jonathan Chen and Smith, Gillian and Riedl, Mark O.},
717 | Booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
718 | Year = {2018},
719 |
720 | Owner = {riedl},
721 | Timestamp = {2018.07.19}
722 | }
723 |
724 | @InProceedings{guzdial:iccc2016,
725 | author = {Guzdial, Matthew and Riedl, Mark},
726 | title = {Learning to Blend Computer Game Levels},
727 | booktitle = {Proceedings of the 2016 International Conference on Computational Creativity},
728 | year = {2016},
729 | cvnote = {2nd Best Paper Award},
730 | owner = {riedl},
731 | timestamp = {2016.04.25},
732 | url = {https://arxiv.org/abs/1603.02738},
733 | }
734 |
735 | @InProceedings{guzdial:aaai-keg2018,
736 | author = {Guzdial, Matthew and Riedl, Mark O.},
737 | title = {Combinatorial Creativity for Procedural Content Generation via Machine Learning},
738 | booktitle = {Proceedings of the AAAI 2018 Workshop on Knowledge Extraction in Games},
739 | year = {2018},
740 | owner = {riedl},
741 | timestamp = {2017.11.29},
742 | url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-keg17.pdf},
743 | }
744 |
745 | @InProceedings{guzdial:aiide2018,
746 | author = {Guzdial, Matthew and Riedl, Mark O.},
747 | title = {Automated Game Design via Conceptual Expansion},
748 | booktitle = {Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment},
749 | year = {2018},
750 | owner = {riedl},
751 | timestamp = {2018.07.19},
752 | url = {https://arxiv.org/abs/1809.02232},
753 | }
754 |
755 | @InProceedings{guzdial:ijcai2017,
756 | author = {Guzdial, Matthew and Riedl, Mark O.},
757 | title = {Game Engine Learning from Video},
758 | booktitle = {Proceedings of the 2017 International Conference on Artificial Intelligence},
759 | year = {2017},
760 | owner = {riedl},
761 | timestamp = {2017.02.26},
762 | url = {http://www.cc.gatech.edu/~riedl/pubs/ijcai17.pdf},
763 | }
764 |
765 | @InProceedings{guzdial:nips-mlcd2017,
766 | author = {Guzdial, Matthew and Riedl, Mark O.},
767 | title = {Combinatorial Meta Search},
768 | booktitle = {Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design},
769 | year = {2017},
770 | owner = {riedl},
771 | timestamp = {2017.11.29},
772 | url = {http://www.cc.gatech.edu/~riedl/pubs/guzdial-nips-mlcd17.pdf},
773 | }
774 |
775 | @InProceedings{guzdial:aiide2016,
776 | author = {Guzdial, Matthew and Riedl, Mark O.},
777 | title = {Game Level Generation from Gameplay Videos},
778 | booktitle = {Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
779 | year = {2016},
780 | owner = {riedl},
781 | timestamp = {2016.06.08},
782 | url = {http://www.cc.gatech.edu/~riedl/pubs/guzdial-aiide16.pdf},
783 | }
784 |
785 | @Misc{guzdial:aiide-exag2015,
786 | Title = {Intelligent Level Design Editor},
787 |
788 | Author = {Matthew Guzdial and Riedl, Mark O.},
789 | HowPublished = {Demo at the 2nd Workshop on Experimental {AI} in Games},
790 | Month = {November},
791 | Note = {http://guzdial.com/exag2015.html},
792 | Year = {2015},
793 |
794 | Owner = {riedl},
795 | Timestamp = {2015.09.15}
796 | }
797 |
798 | @InProceedings{guzdial:fdg-pcg2015,
799 | author = {Guzdial, Matthew and Riedl, Mark O.},
800 | title = {Toward Game Level Generation from Gameplay Videos},
801 | booktitle = {Proceedings of the 2015 Workshop on Procedural Content Generation},
802 | year = {2015},
803 | owner = {riedl},
804 | timestamp = {2015.04.27},
805 | url = {https://arxiv.org/abs/1602.07721},
806 | }
807 |
808 | @InProceedings{guzdial:shah:exag2018,
809 | author = {Matthew Guzdial and Shukan Shah and Mark Riedl},
810 | title = {Towards Automated Let's Play Commentary},
811 | booktitle = {Proceedings of ther 2018 AAAI Workshop on Experimental {AI} in Games},
812 | year = {2018},
813 | owner = {riedl},
814 | timestamp = {2018.11.12},
815 | url = {https://arxiv.org/abs/1909.02195},
816 | }
817 |
818 | @InProceedings{hajarnis:flairs2011,
819 | author = {Hajarnis, Sanjeet and Barve, Chinmay and Karnik, Devika and Riedl, Mark O.},
820 | title = {Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility},
821 | booktitle = {Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society},
822 | year = {2011},
823 | address = {Palm Beach, Florida},
824 | month = {May},
825 | owner = {riedl},
826 | timestamp = {2010.11.20},
827 | url = {http://www.cc.gatech.edu/~riedl/pubs/hajarnis-flairs11.pdf},
828 | }
829 |
830 | @InProceedings{hajarnis:icids2011,
831 | author = {Sanjeet Hajarnis and Brandon Headrick and Aziel Ferguson and Riedl, Mark O.},
832 | title = {Scaling Mobile Alternate Reality Games with Geo-Location Translation},
833 | booktitle = {Proceedings of the 4th International Conference on Interactive Digital Storytelling},
834 | year = {2011},
835 | pages = {278-283},
836 | address = {Vancouver, Canada},
837 | month = {November},
838 | cvsidenote = {44\%},
839 | owner = {riedl},
840 | timestamp = {2011.07.07},
841 | url = {http://www.cc.gatech.edu/~riedl/pubs/icids11.pdf},
842 | }
843 |
844 | @InProceedings{hajarnis:iccbr2011,
845 | author = {Sanjeet Hajarnis and Christina Leber and Hua Ai and Mark Riedl and Ashwin Ram},
846 | title = {A Case Base Planning Approach for Dialogue Generation in Digital Movie Design},
847 | booktitle = {Proceedings of the 19th International Conference on Case Based Reasoning},
848 | year = {2011},
849 | pages = {452-466},
850 | address = {Greenwich, London, England},
851 | month = {September},
852 | cvsidenote = {50\%},
853 | owner = {riedl},
854 | timestamp = {2011.05.17},
855 | url = {http://www.cc.gatech.edu/~riedl/pubs/iccbr11.pdf},
856 | }
857 |
858 | @InProceedings{harrison:ijcai-iml2016,
859 | author = {Harrison, Brent and Banerjee, Siddhartha and Riedl, Mark O.},
860 | title = {Learning from Stories: Using Natural Communication to Train Believable Agents},
861 | booktitle = {Proceedings of the 2016 IJCAI Workshop on Interactive Machine Learning},
862 | year = {2016},
863 | owner = {riedl},
864 | timestamp = {2015.11.21},
865 | url = {http://www.cc.gatech.edu/~riedl/pubs/ijcai-iml16.pdf},
866 | }
867 |
868 | @InProceedings{harrison:aamas2018,
869 | author = {Brent Harrison and Upol Ehsan and Riedl, Mark O.},
870 | title = {Guiding Reinforcement Learning Exploration Using Natural Language},
871 | booktitle = {Proceedings of the 2018 International Joint Conference on Autonomous Agents and Multi Agent Systems},
872 | year = {2018},
873 | owner = {riedl},
874 | timestamp = {2017.09.12},
875 | url = {https://arxiv.org/abs/1707.08616},
876 | }
877 |
878 | @InProceedings{harrison:aies2018,
879 | author = {Harrison, Brent and Ehsan, Upol and Riedl, Mark O.},
880 | title = {Rationalization: A Neural Machine Translation Approach to Generating Natural Language Explanations},
881 | booktitle = {Proceedings of the 1st AAAI Conference on {AI}, Ethics, and Society},
882 | year = {2017},
883 | owner = {riedl},
884 | timestamp = {2017.02.26},
885 | url = {https://arxiv.org/abs/1702.07826},
886 | }
887 |
888 | @InProceedings{harrison:int2017,
889 | author = {Harrison, Brent and Purdy, Christopher and Riedl, Mark O.},
890 | title = {Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks.},
891 | booktitle = {Proceedings of the 2017 AAAI Workshop on Intelligent Narrative Technologies},
892 | year = {2017},
893 | owner = {riedl},
894 | timestamp = {2017.09.12},
895 | url = {http://www.cc.gatech.edu/~riedl/pubs/int17.pdf},
896 | }
897 |
898 | @InProceedings{harrison:aaai-symbiotic2016,
899 | author = {Harrison, Brent and Riedl, Mark},
900 | title = {Towards Learning From Stories: An Approach for Interactive Machine Learning},
901 | booktitle = {Proceedings of the AAAI'16 Workshop on Symbiotic Cognitive Systems},
902 | year = {2016},
903 | owner = {riedl},
904 | timestamp = {2015.10.23},
905 | url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-symbiotic16.pdf},
906 | }
907 |
908 | @InProceedings{harrison:aiide2016,
909 | author = {Harrsion, Brent and Riedl, Mark O},
910 | title = {Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents},
911 | booktitle = {Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
912 | year = {2016},
913 | owner = {riedl},
914 | timestamp = {2016.06.08},
915 | url = {http://www.cc.gatech.edu/~riedl/pubs/harrison-aiide16.pdf},
916 | }
917 |
918 | @InProceedings{hartsook:cig2011,
919 | Title = {Toward Supporting Storytellers with Procedurally Generated Game Worlds},
920 | Author = {Hartsook, Ken and Zook, Alexander and Das, Sauvik and Riedl, Mark},
921 | Booktitle = {Proceedings of the 2011 IEEE Conference on Computational Intelligence in Games},
922 | Year = {2011},
923 |
924 | Address = {Seoul, South Korea},
925 | Month = {August},
926 | Pages = {297-304},
927 |
928 | Cvnote = {Invited to be included as a chapter in a textbook on Procedural Content Generation, edited by Togelius et al., 2013.},
929 | Cvsidenote = {60\%},
930 | Owner = {riedl},
931 | Timestamp = {2011.06.10}
932 | }
933 |
934 | @InProceedings{hodhod:aiide-exag2014,
935 | author = {Hodhod, Rania and Huet, Marc and Riedl, Mark O.},
936 | title = {Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd},
937 | booktitle = {Proceedings of the AAAI Workshop on Experimental {AI} in Games},
938 | year = {2014},
939 | owner = {riedl},
940 | timestamp = {2014.07.15},
941 | url = {http://www.cc.gatech.edu/~riedl/pubs/aiide-exag14.pdf},
942 | }
943 |
944 | @Article{krening:tcds2017,
945 | author = {Sam Krening and Brent Harrison and Karen Feigh and Charles Isbell and Riedl, Mark O. and Andrea Thomaz},
946 | title = {Learning from Explanations using Sentiment and Advice in {RL}},
947 | journal = {IEEE Transactions on Cognitive and Developmental Systems},
948 | year = {2017},
949 | owner = {riedl},
950 | timestamp = {2017.02.03},
951 | url = {http://www.cc.gatech.edu/~riedl/pubs/tcds16.pdf},
952 | }
953 |
954 | @InProceedings{vanlent:aiide2005,
955 | Title = {Increasing Replayability with Deliberative and Reactive Planning},
956 | Author = {Michael van Lent and Riedl, Mark O. and Paul Carpenter and Ryan McAlinden and Paul Brobst},
957 | Booktitle = {Proceedings of the 1st Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)},
958 | Year = {2005},
959 |
960 | Address = {Maria Del Rey, California},
961 | Month = {June},
962 | Pages = {135-140},
963 |
964 | Cvsidenote = {50\%}
965 | }
966 |
967 | @PhdThesis{li:dissertation2014,
968 | author = {Li, Boyang},
969 | title = {Learning Knowledge to Support Domain-Independent Narrative Intelligence},
970 | school = {Georgia Institute of Technology},
971 | year = {2014},
972 | owner = {riedl},
973 | timestamp = {2015.09.29},
974 | url = {http://www.cc.gatech.edu/~riedl/pubs/li-thesis.pdf},
975 | }
976 |
977 | @InProceedings{li:aiide-dc2012,
978 | Title = {Narrative Intelligence Without (Domain) Boundaries},
979 | Author = {Boyang Li},
980 | Booktitle = {Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Doctoral Consortium},
981 | Year = {2012},
982 | Month = {October},
983 |
984 | Owner = {riedl},
985 | Timestamp = {2013.04.21}
986 | }
987 |
988 | @InProceedings{li:hcomp2012,
989 | author = {Li, Boyang and Appling, D. Scott and Lee-Urban, Stephen and Riedl, Mark O.},
990 | title = {Learning Sociocultural Knowledge via Crowdsourced Examples},
991 | booktitle = {Proceedings of the 4th Workshop on Human Computation},
992 | year = {2012},
993 | address = {Toronto, Canada},
994 | month = {July},
995 | owner = {riedl},
996 | timestamp = {2012.04.02},
997 | url = {http://www.cc.gatech.edu/~riedl/pubs/hcomp12.pdf},
998 | }
999 |
1000 | @Article{li:acs2012,
1001 | author = {Li, Boyang and Lee-Urban, Stephen and Appling, D. Scott and Riedl, Mark O.},
1002 | title = {Crowdsourcing Narrative Intelligence},
1003 | journal = {Advances in Cognitive Systems},
1004 | year = {2012},
1005 | volume = {2},
1006 | pages = {25--42},
1007 | month = {December},
1008 | url = {http://www.cc.gatech.edu/~riedl/pubs/acs12.pdf},
1009 | }
1010 |
1011 | @InProceedings{li:cmn2012,
1012 | author = {Li, Boyang and Lee-Urban, Steve and Appling, D. Scott and Riedl, Mark O.},
1013 | title = {Automatically Learning to Tell Stories about Social Situations from the Crowd},
1014 | booktitle = {Proceedings of the 2012 Workshop on Computational Models of Narrative},
1015 | year = {2012},
1016 | address = {Istanbul, Turkey},
1017 | month = {May},
1018 | owner = {riedl},
1019 | timestamp = {2012.02.24},
1020 | url = {http://www.cc.gatech.edu/~riedl/pubs/cmn12.pdf},
1021 | }
1022 |
1023 | @InProceedings{li:aaai2013,
1024 | author = {Li, Boyang and Lee-Urban, Stephen and Johnston, George and Riedl, Mark O.},
1025 | title = {Story Generation with Crowdsourced Plot Graphs},
1026 | booktitle = {Proceedings of the 27th AAAI Conference on Artificial Intelligence},
1027 | year = {2013},
1028 | address = {Bellevue, Washington},
1029 | month = {July},
1030 | cvsidenote = {29\%},
1031 | owner = {riedl},
1032 | timestamp = {2013.01.23},
1033 | url = {http://www.cc.gatech.edu/~riedl/pubs/aaai13.pdf},
1034 | }
1035 |
1036 | @InProceedings{li:fdg2013,
1037 | author = {Li, Boyang and Lee-Urban, Stephen and Riedl, Mark O.},
1038 | title = {Crowdsourcing Interactive Fiction Games},
1039 | booktitle = {Proceedings of the 8th International Conference on the Foundations of Digital Games},
1040 | year = {2013},
1041 | address = {Chania, Crete, Greece},
1042 | month = {May},
1043 | owner = {riedl},
1044 | timestamp = {2013.03.07},
1045 | url = {http://www.cc.gatech.edu/~riedl/pubs/li-fdg13.pdf},
1046 | }
1047 |
1048 | @InProceedings{li:int2012,
1049 | author = {Li, Boyang and Lee-Urban, Stephen and Riedl, Mark O.},
1050 | title = {Toward Autonomous Crowd-Powered Creation of Interactive Narratives},
1051 | booktitle = {Proceedings of the 5th Workshop on Intelligent Narrative Technologies},
1052 | year = {2012},
1053 | pages = {20-25},
1054 | address = {Palo Alto, California},
1055 | month = {October},
1056 | owner = {riedl},
1057 | timestamp = {2012.07.11},
1058 | url = {http://www.cc.gatech.edu/~riedl/pubs/aiide-int12.pdf},
1059 | }
1060 |
1061 | @InCollection{li:ags2010,
1062 | Title = {Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach},
1063 | Author = {Li, Boyang and Riedl, Mark O.},
1064 | Booktitle = {Agents for Games and Simulations},
1065 | Publisher = {Springer},
1066 | Year = {2010},
1067 | Editor = {Frank Dignum},
1068 |
1069 | Owner = {riedl},
1070 | Timestamp = {2010.09.30}
1071 | }
1072 |
1073 | @InProceedings{li:aaai2015,
1074 | author = {Li, Boyang and Riedl, Mark O.},
1075 | title = {Scheherazade: Crowd-Powered Interactive Narrative Generation},
1076 | booktitle = {Proceedings of the 29th AAAI Conference on Artificial Intelligence},
1077 | year = {2015},
1078 | owner = {riedl},
1079 | timestamp = {2014.11.20},
1080 | url = {http://www.cc.gatech.edu/~riedl/pubs/aaai15.pdf},
1081 | }
1082 |
1083 | @InProceedings{li:aiide-int2011,
1084 | author = {Li, Boyang and Riedl, Mark O.},
1085 | title = {A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies},
1086 | booktitle = {Proceedings of the 4th Workshop on Intelligent Narrative Technologies},
1087 | year = {2011},
1088 | pages = {41-48},
1089 | address = {Palo Alto, California},
1090 | month = {October},
1091 | owner = {riedl},
1092 | timestamp = {2011.08.07},
1093 | url = {http://www.cc.gatech.edu/~riedl/pubs/aiide-int11.pdf},
1094 | }
1095 |
1096 | @InProceedings{li:cc2011,
1097 | Title = {Creative Gadget Design in Fictions: Generating Novel Object Types in Analogical Spaces},
1098 | Author = {Li, Boyang and Mark O. Riedl},
1099 | Booktitle = {Proceedings of the 8th ACM Conference on Creativity and Cognition},
1100 | Year = {2011},
1101 |
1102 | Address = {Atlanta, Georgia},
1103 | Month = {November},
1104 | Pages = {41-50},
1105 |
1106 | Cvsidenote = {23\%},
1107 | Owner = {riedl},
1108 | Timestamp = {2011.04.29}
1109 | }
1110 |
1111 | @InProceedings{li:aiide2010,
1112 | author = {Li, Boyang and Riedl, Mark O.},
1113 | title = {An Offline Planning Approach to Game Plotline Adaptation},
1114 | booktitle = {Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment Conference},
1115 | year = {2010},
1116 | pages = {45-50},
1117 | address = {Palo Alto, California},
1118 | month = {October},
1119 | cvsidenote = {29\%},
1120 | url = {http://www.cc.gatech.edu/~riedl/pubs/li-aiide10.pdf},
1121 | }
1122 |
1123 | @InProceedings{li:icaps-pg2010,
1124 | author = {Boyang Li and Mark O. Riedl},
1125 | title = {Planning for Individualized Experiences with Quest-Centric Game Adaptation},
1126 | booktitle = {ICAPS 2010 Workshop on Planning in Games},
1127 | year = {2010},
1128 | address = {Toronto, Canada},
1129 | month = {May},
1130 | owner = {riedl},
1131 | timestamp = {2010.02.28},
1132 | url = {http://www.cc.gatech.edu/~riedl/pubs/icaps-pg10.pdf},
1133 | }
1134 |
1135 | @InProceedings{li:fdg-sbg2014,
1136 | author = {Boyang Li and Mohini Thakkar and Yijie Wang and Riedl, Mark O.},
1137 | title = {Data-Driven Alibi Story Telling for Social Believability},
1138 | booktitle = {Proceedings of the 2014 Foundations of Digital Games workshop on Social Believability in Games},
1139 | year = {2014},
1140 | owner = {riedl},
1141 | timestamp = {2014.01.27},
1142 | url = {http://www.cc.gatech.edu/~riedl/pubs/sbg14.pdf},
1143 | }
1144 |
1145 | @InProceedings{li:icids2014,
1146 | Title = {Data-Driven Storytelling Agents with Adjustable Personal Traits and Sentiments},
1147 | Author = {Li, Boyang and Thakkar, Mohini and Yijie Wang and Riedl, Mark O.},
1148 | Booktitle = {Proceedings of the 7th International Conference on Interactive Digital Storytelling},
1149 | Year = {2014},
1150 |
1151 | Cvsidenote = {29\%},
1152 | Owner = {riedl},
1153 | Timestamp = {2014.04.13}
1154 | }
1155 |
1156 | @InProceedings{li:iva2014,
1157 | Title = {From Data to Storytelling Agents},
1158 | Author = {Li, Boyang and Thakkar, Mohini and Yijie Wang and Riedl, Mark O.},
1159 | Booktitle = {Proceedings of the 14th International Conference on Intelligent Virtual Agents},
1160 | Year = {2014},
1161 |
1162 | Owner = {riedl},
1163 | Timestamp = {2014.04.13}
1164 | }
1165 |
1166 | @InProceedings{li:iccc2012,
1167 | author = {Li, Boyang and Zook, Alexander and Davis, Nicholas and Riedl, Mark O.},
1168 | title = {Goal-Driven Conceptual Blending: A Computational Approach for Creativity},
1169 | booktitle = {Proceedings of the 3rd International Conference on Computational Creativity},
1170 | year = {2012},
1171 | pages = {9-16},
1172 | address = {Dublin, Ireland},
1173 | month = {May},
1174 | cvsidenote = {50\%},
1175 | owner = {riedl},
1176 | timestamp = {2012.02.24},
1177 | url = {http://www.cc.gatech.edu/~riedl/pubs/iccc12.pdf},
1178 | }
1179 |
1180 | @InProceedings{liao:fdg2017,
1181 | author = {Nicholas Liao and Matthew Guzdial and Riedl, Mark O.},
1182 | title = {Deep Convolutional Player Modeling on Log and Level Data},
1183 | booktitle = {Proceedings of the 2017 Conference on the Foundations of Digital Games},
1184 | year = {2017},
1185 | owner = {riedl},
1186 | timestamp = {2017.09.12},
1187 | url = {https://www.cc.gatech.edu/~riedl/pubs/liao-fdg17.pdf},
1188 | }
1189 |
1190 | @Article{lin:arxiv2017,
1191 | author = {{Lin}, Z. and {Harrison}, B. and {Keech}, A. and {Riedl}, M.~O.},
1192 | title = {{Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds}},
1193 | journal = {ArXiv:1709.03969},
1194 | year = {2017},
1195 | url = {https://arxiv.org/abs/1709.03969},
1196 | }
1197 |
1198 | @InProceedings{lin:aaai-keg2019,
1199 | author = {Lin, Zhiyu and Xiao, Kyle and Riedl, Mark O.},
1200 | title = {GenerationMania: Learning to Semantically Choreograph},
1201 | booktitle = {Proceedings of the 2018 AAAI Workshop on Knowledge Extraction in Games},
1202 | year = {2018},
1203 | owner = {riedl},
1204 | timestamp = {2018.07.19},
1205 | }
1206 |
1207 | @InProceedings{lin:exag2018,
1208 | author = {Lin, Zhiyu and Xiao, Kyle and Riedl, Mark O.},
1209 | title = {GenerationMania: Learning to Semantically Choreograph},
1210 | booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
1211 | year = {2018},
1212 | owner = {riedl},
1213 | timestamp = {2018.07.19},
1214 | url = {https://arxiv.org/abs/1806.11170},
1215 | }
1216 |
1217 | @InProceedings{luo:aiide2018,
1218 | Title = {Player Experience Extraction from Gameplay Videos},
1219 | Author = {Zijin Luo and Nicholas Liao and Guzdial, Matthew and Riedl, Mark O.},
1220 | Booktitle = {Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment},
1221 | Year = {2018},
1222 |
1223 | Owner = {riedl},
1224 | Timestamp = {2018.07.19}
1225 | }
1226 |
1227 | @InProceedings{macvean:ace2011,
1228 | author = {MacVean, Andrew and Hajarnis, Sanjeet and Headrick, Brandon and Ferguson, Aziel and Barve, Chinmay and Karnik, Devika and Riedl, Mark O.},
1229 | title = {{WeQuest}: Scalable Alternate Reality Games Through End-User Content Authoring},
1230 | booktitle = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology},
1231 | year = {2011},
1232 | address = {Lisbon, Portugal},
1233 | month = {June},
1234 | cvsidenote = {51\%},
1235 | owner = {riedl},
1236 | timestamp = {2011.06.11},
1237 | url = {http://www.cc.gatech.edu/~riedl/pubs/ace11.pdf},
1238 | }
1239 |
1240 | @InProceedings{macvean:fdg2011,
1241 | author = {MacVean, Andrew and Riedl, Mark O.},
1242 | title = {An Enjoyment Metric for the Evaluation of Alternate Reality Games},
1243 | booktitle = {Proceedings of the 6th International Conference on the Foundations of Digital Games},
1244 | year = {2011},
1245 | address = {Bordeaux, France},
1246 | month = {June},
1247 | owner = {riedl},
1248 | timestamp = {2011.02.05},
1249 | url = {http://www.cc.gatech.edu/~riedl/pubs/fdg11.pdf},
1250 | }
1251 |
1252 | @InProceedings{macvean:siggraph2011,
1253 | author = {Macvean, Andrew and Riedl, Mark O.},
1254 | title = {Evaluating Enjoyment Within Alternate Reality Games},
1255 | booktitle = {Proceedings of the 38th International Conference on Computer Graphics and Interactive Techniques},
1256 | year = {2011},
1257 | address = {Vancouver, Canada},
1258 | month = {August},
1259 | cvsidenote = {12\%},
1260 | owner = {riedl},
1261 | timestamp = {2011.01.18},
1262 | url = {http://www.cc.gatech.edu/~riedl/pubs/sandbox11.pdf},
1263 | }
1264 |
1265 | @InProceedings{magerko:cc2009,
1266 | author = {Brian Magerko and Waleed Manzoul and Mark Riedl and Allan Baumer and Daniel Fuller and Kurt Luther and Celia Pearce},
1267 | title = {An Empirical Study of Cognition and Theatrical Improvisation},
1268 | booktitle = {Proceedings of the 7th Creativity and Cognition Conference},
1269 | year = {2009},
1270 | pages = {117-126},
1271 | address = {Berkeley, California},
1272 | month = {October},
1273 | cvsidenote = {25\%},
1274 | url = {http://www.cc.gatech.edu/~riedl/pubs/magerko-cc09.pdf},
1275 | }
1276 |
1277 | @InProceedings{magerko:cc2008,
1278 | author = {Brian~S. Magerko and Riedl, Mark O.},
1279 | title = {What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre},
1280 | booktitle = {Proceedings of the 5th International Joint Workshop on Computational Creativity},
1281 | year = {2008},
1282 | address = {Madrid, Spain},
1283 | month = {September},
1284 | url = {http://www.cc.gatech.edu/~riedl/pubs/magerko-ijwcc08.pdf},
1285 | venue = {CC},
1286 | }
1287 |
1288 | @InProceedings{martin:int2018,
1289 | author = {Lara Martin and Srijan Sood and Mark Riedl},
1290 | title = {Dungeons and {DQNs}: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games},
1291 | booktitle = {Proceedings of the 2018 Joint Workshop on Workshop on Intelligent Cinematography and Editing and Intelligent Narrative Technologies},
1292 | year = {2018},
1293 | owner = {riedl},
1294 | timestamp = {2018.11.12},
1295 | url = {http://www.cc.gatech.edu/~riedl/pubs/int18.pdf},
1296 | }
1297 |
1298 | @InProceedings{martin:kdd-mlc2017,
1299 | Title = {Event Representations for Automated Story Generation with Deep Neural Nets},
1300 | Author = {Martin, Lara J. and Prithviraj Ammanabrolu and William Hancock and Shruti Singh and Brent Harrison and Riedl, Mark O.},
1301 | Booktitle = {Proceedings of the KDD 2017 Workshop on Machine Learning for Creativity},
1302 | Year = {2017},
1303 |
1304 | Owner = {riedl},
1305 | Timestamp = {2017.07.08}
1306 | }
1307 |
1308 | @InProceedings{martin:aaai2018,
1309 | author = {Martin, Lara J. and Prithviraj Ammanabrolu and Xinyu Wang and William Hancock and Shruti Singh and Brent Harrison and Riedl, Mark O.},
1310 | title = {Event Representations for Automated Story Generation with Deep Neural Nets},
1311 | booktitle = {Proceedings of the 2018 Conference of the Association for the Advancement of Artificial Intelligence},
1312 | year = {2018},
1313 | owner = {riedl},
1314 | timestamp = {2017.09.12},
1315 | url = {https://arxiv.org/abs/1706.01331},
1316 | }
1317 |
1318 | @InProceedings{martin:nips-mlcd2017,
1319 | author = {Martin, Lara J. and Prithviraj Ammanabrolu and Xinyu Wang and Shruti Singh and Brent Harrison and Murtaza Dhuliawala and Pradyumna Tambwekar and Animesh Mehta and Richa Arora and Nathan Dass and Chris Purdy and Riedl, Mark O.},
1320 | title = {Improvisational Storytelling Agents},
1321 | booktitle = {Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design},
1322 | year = {2017},
1323 | owner = {riedl},
1324 | timestamp = {2017.11.29},
1325 | url = {http://www.cc.gatech.edu/~riedl/pubs/martin-nips-mlcd17.pdf},
1326 | }
1327 |
1328 | @InProceedings{martin:icids2016,
1329 | author = {Martin, Laura J. and Harrison, Brent and Riedl, Mark O.},
1330 | title = {Improvisational Computational Storytelling in Open Worlds},
1331 | booktitle = {Proceedings of the 2016 International Conference on Interactive Digital Storytelling},
1332 | year = {2016},
1333 | owner = {riedl},
1334 | timestamp = {2016.06.30},
1335 | url = {http://www.cc.gatech.edu/~riedl/pubs/martin-icids16.pdf},
1336 | }
1337 |
1338 | @InProceedings{Martin2016,
1339 | author = {Martin, Laura J. and Harrison, Brent and Riedl, Mark O.},
1340 | title = {Improvisational Computational Storytelling in Open Worlds},
1341 | booktitle = {Proceedings of the 2016 International Conference on Interactive Digital Storytelling},
1342 | year = {2016},
1343 | owner = {riedl},
1344 | timestamp = {2016.06.30},
1345 | url = {http://www.cc.gatech.edu/~riedl/pubs/martin-icids16.pdf},
1346 | }
1347 |
1348 | @InProceedings{niehaus:aied2009,
1349 | author = {James Niehaus and Riedl, Mark O.},
1350 | title = {Toward Scenario Adaptation for Learning},
1351 | booktitle = {Proceedings of the 14th International Conference on Artificial Intelligence in Education (AIED)},
1352 | year = {2009},
1353 | address = {Brighton, England},
1354 | month = {July},
1355 | cvsidenote = {30\%},
1356 | url = {http://www.cc.gatech.edu/~riedl/pubs/aied09.pdf},
1357 | }
1358 |
1359 | @InProceedings{niehaus:aied-ieg2009,
1360 | author = {James Niehaus and Riedl, Mark O.},
1361 | title = {Scenario Adaptation: An Approach to Customizing Computer-Based Training Games and Simulations},
1362 | booktitle = {Proceedings of the 14th International Conference on Artificial Intelligence in Education Workshop on Intelligent Educational Games},
1363 | year = {2009},
1364 | address = {Brighton, England},
1365 | month = {July},
1366 | url = {http://www.cc.gatech.edu/~riedl/pubs/aied-ieg09.pdf},
1367 | }
1368 |
1369 | @InProceedings{niehaus:flairs2011,
1370 | author = {Niehaus, James and Li, Boyang and Riedl, Mark},
1371 | title = {Automated Scenario Adaptation in Support of Intelligent Tutoring Systems},
1372 | booktitle = {Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society, Special Track on Intelligent Tutoring Systems},
1373 | year = {2011},
1374 | pages = {531-536},
1375 | address = {Palm Beach, Florida},
1376 | month = {May},
1377 | cvsidenote = {50\%},
1378 | owner = {riedl},
1379 | timestamp = {2010.11.23},
1380 | url = {http://www.cc.gatech.edu/~riedl/pubs/niehaus-flairs11.pdf},
1381 | }
1382 |
1383 | @Article{nitsche:animation2012,
1384 | Title = {Creativity, Cognition, and Machinima},
1385 | Author = {Michael Nitsche and Mark Riedl and Nicholas Davis},
1386 | Journal = {Animation Journal},
1387 | Year = {2011},
1388 | Pages = {50--66},
1389 | Volume = {19},
1390 |
1391 | Owner = {riedl},
1392 | Timestamp = {2011.10.21}
1393 | }
1394 |
1395 | @PhdThesis{oneill:dissertation2013,
1396 | author = {Brian O'Neill},
1397 | title = {A Computational Model of Suspense for the Augmentation of Intelligent Story Generation},
1398 | school = {Georgia Institute of Technology},
1399 | year = {2013},
1400 | owner = {riedl},
1401 | timestamp = {2014.12.29},
1402 | url = {http://www.cc.gatech.edu/~riedl/pubs/oneill-thesis.pdf},
1403 | }
1404 |
1405 | @InProceedings{oneill:acii-dc2011,
1406 | author = {O'Neill, Brian},
1407 | title = {Toward a Computational Model of Affective Responses to Stories for Augmenting Narrative Generation},
1408 | booktitle = {Proceedings of the 4th Conference on Affective Computing and Intelligent Interaction, Doctoral Consortium},
1409 | year = {2011},
1410 | month = {October},
1411 | owner = {riedl},
1412 | timestamp = {2011.06.01},
1413 | url = {http://www.cc.gatech.edu/~riedl/pubs/acii-dc11.pdf},
1414 | }
1415 |
1416 | @InProceedings{oneill:cc2009,
1417 | author = {Brian O'Neill and Riedl, Mark O.},
1418 | title = {Supporting Human Creative Story Authoring with a Synthetic Audience},
1419 | booktitle = {Proceedings of the 7th Creativity and Cognition Conference},
1420 | year = {2009},
1421 | address = {Berkeley, California},
1422 | month = {October},
1423 | url = {http://www.cc.gatech.edu/~riedl/pubs/oneill-cc09.pdf},
1424 | }
1425 |
1426 | @InProceedings{oneill:icids2011,
1427 | Title = {A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions},
1428 | Author = {O'Neill, Brian and Piplica, Andrea and Fuller, Daniel and Magerko, Brian},
1429 | Booktitle = {Proceedings of the 4th International Conference on Interactive Digital Storytelling},
1430 | Year = {2011},
1431 |
1432 | Address = {Vancouver, Canada},
1433 | Month = {November},
1434 |
1435 | Owner = {riedl},
1436 | Timestamp = {2012.07.12}
1437 | }
1438 |
1439 | @InProceedings{oneill:acii2011,
1440 | author = {Brian O'Neill and Mark Riedl},
1441 | title = {Toward a Computational Framework of Suspense and Dramatic Arc},
1442 | booktitle = {Proceedings of the 4th International Conference on Affective Computing and Intelligent Interaction},
1443 | year = {2011},
1444 | pages = {246-255},
1445 | address = {Memphis, Tennessee},
1446 | month = {October},
1447 | cvnote = {Nominated for Outstanding Paper Award (3\% of papers nominated).},
1448 | cvsidenote = {35\%},
1449 | owner = {riedl},
1450 | timestamp = {2011.04.24},
1451 | url = {http://www.cc.gatech.edu/~riedl/pubs/acii11.pdf},
1452 | }
1453 |
1454 | @InProceedings{oneill:chi-wip2009,
1455 | author = {Brian O'Neill and Mark Riedl and Michael Nitsche},
1456 | title = {Towards Intelligent Authoring Tools for Machinima Creation},
1457 | booktitle = {Proceedings of the 27th CHI Conference, Works in Progress Track},
1458 | year = {2009},
1459 | address = {Boston, Massachusetts},
1460 | month = {April},
1461 | url = {http://www.cc.gatech.edu/~riedl/pubs/chi-wip09.pdf},
1462 | }
1463 |
1464 | @InCollection{oneill:chapter2015,
1465 | Title = {Emotion-Driven Narrative Generation},
1466 | Author = {O'Neill, Brian and Riedl, Mark O.},
1467 | Booktitle = {Emotion in Games--Theory and Practice},
1468 | Publisher = {Springer},
1469 | Year = {2015},
1470 | Editor = {Georgios Yannakakis and Kostas Karpouzis},
1471 |
1472 | Owner = {riedl},
1473 | Timestamp = {2015.03.23}
1474 | }
1475 |
1476 | @InProceedings{oneill:iccc2011,
1477 | author = {O'Neill, Brian and Riedl, Mark O.},
1478 | title = {Simulating the Everyday Creativity of Readers},
1479 | booktitle = {Proceedings of the 2nd International Conference on Computational Creativity},
1480 | year = {2011},
1481 | pages = {153-158},
1482 | address = {Mexio City, Mexico},
1483 | month = {April},
1484 | cvsidenote = {67\%},
1485 | owner = {riedl},
1486 | timestamp = {2010.11.23},
1487 | url = {http://www.cc.gatech.edu/~riedl/pubs/oneill-iccc11.pdf},
1488 | }
1489 |
1490 | @InProceedings{oneill:aaai2014,
1491 | author = {O'Neill, Brian C. and Riedl, Mark O.},
1492 | title = {Dramatis: A Computational Model of Suspense},
1493 | booktitle = {Proceedings of the 28th AAAI Conference on Artificial Intelligence},
1494 | year = {2014},
1495 | cvsidenote = {28\%},
1496 | owner = {riedl},
1497 | timestamp = {2014.01.30},
1498 | url = {http://www.cc.gatech.edu/~riedl/pubs/oneill-aaai14.pdf},
1499 | }
1500 |
1501 | @InProceedings{oneill:cmn2014,
1502 | author = {O'Neill, Brian C. and Riedl, Mark O.},
1503 | title = {Applying Qualitative Research Methods to Narrative Knowledge Engineering},
1504 | booktitle = {Proceedings of the 2014 Workshop on Computational Models of Narrative},
1505 | year = {2014},
1506 | owner = {riedl},
1507 | timestamp = {2014.04.05},
1508 | url = {http://www.cc.gatech.edu/~riedl/pubs/cmn14.pdf},
1509 | }
1510 |
1511 | @InProceedings{pegram:mi1999,
1512 | author = {David~A. Pegram and Robert St.~Amant and Riedl, Mark O.},
1513 | title = {An Approach to Visual Interaction in Mixed-Initiative Planning},
1514 | booktitle = {Proceedings of the 1999 AAAI Mixed-Initiative Intelligence Workshop},
1515 | year = {1999},
1516 | url = {http://www.cc.gatech.edu/~riedl/pubs/mii99.pdf},
1517 | }
1518 |
1519 | @InProceedings{purdy:icids2016,
1520 | author = {Purdy, Christopher and Riedl, Mark O.},
1521 | title = {Reading Between the Lines: Using Plot Graphs to Draw Inferences From Stories},
1522 | booktitle = {Proceedings of the 2016 International Conference on Interactive Digital Storytelling},
1523 | year = {2016},
1524 | owner = {riedl},
1525 | timestamp = {2016.06.30},
1526 | url = {http://www.cc.gatech.edu/~riedl/pubs/purdy-icids16.pdf},
1527 | }
1528 |
1529 | @InProceedings{purdy:aiide2018,
1530 | author = {Purdy, Christopher and Wang, Xinyu and He, Larry and Riedl, Mark O.},
1531 | title = {Predicting Generated Story Quality with Quantitative Measures},
1532 | booktitle = {Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment},
1533 | year = {2018},
1534 | cvnote = {Best Student Paper},
1535 | owner = {riedl},
1536 | timestamp = {2018.07.19},
1537 | url = {http://www.cc.gatech.edu/~riedl/pubs/purdy-aiide18.pdf},
1538 | }
1539 |
1540 | @Article{riedl:cie2010,
1541 | author = {Riedl, Mark},
1542 | title = {Scalable Personalization of Interactive Experiences through Creative Automation},
1543 | journal = {Computers In Entertainment},
1544 | year = {2010},
1545 | volume = {8},
1546 | number = {4},
1547 | owner = {riedl},
1548 | timestamp = {2010.09.20},
1549 | url = {http://www.cc.gatech.edu/~riedl/pubs/cie.pdf},
1550 | }
1551 |
1552 | @InProceedings{riedl:aaai-ethics2016,
1553 | author = {Riedl, Mark and Harrison, Brent},
1554 | title = {Using Stories to Teach Human Values to Artificial Agents},
1555 | booktitle = {Proceedings of the 2nd International Workshop on {AI}, Ethics and Society},
1556 | year = {2016},
1557 | owner = {riedl},
1558 | timestamp = {2015.10.23},
1559 | url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-ethics16.pdf},
1560 | }
1561 |
1562 | @InCollection{riedl:gift2014,
1563 | author = {Riedl, M.O. and Young, R. Michael},
1564 | title = {The Importance of Narrative as an Affective Instructional Strategy},
1565 | booktitle = {Design Recommendations for Adaptive Intelligent Tutoring Systems: Adaptive Instructional Strategies},
1566 | publisher = {Army Science Lab},
1567 | year = {2014},
1568 | volume = {2},
1569 | owner = {riedl},
1570 | timestamp = {2014.02.19},
1571 | url = {https://www.gifttutoring.org/attachments/627/Design%20Recommendations%20for%20ITSs_Instructional%20Management%20Book%20-%20Volume%202.pdf},
1572 | }
1573 |
1574 | @Article{riedl:hbet2019,
1575 | author = {Riedl, Mark O.},
1576 | title = {Human-Centered Artificial Intelligence and Machine Learning},
1577 | journal = {Human Behavior and Emerging Technologies},
1578 | year = {2019},
1579 | volume = {1},
1580 | owner = {riedl},
1581 | timestamp = {2019.01.11},
1582 | url = {https://arxiv.org/abs/1901.11184},
1583 | }
1584 |
1585 | @InProceedings{riedl:chi-hcml2016,
1586 | author = {Riedl, Mark O.},
1587 | title = {Computational Narrative Intelligence: A Human-Centered Goal for Artificial Intelligence},
1588 | booktitle = {Proceedings of the CHI 2016 Workshop on Human Centered Machine Learning},
1589 | year = {2016},
1590 | owner = {riedl},
1591 | timestamp = {2016.01.13},
1592 | url = {http://www.cc.gatech.edu/~riedl/pubs/chi-hcml16.pdf},
1593 | }
1594 |
1595 | @InProceedings{riedl:aaai-turing2015,
1596 | author = {Riedl, Mark O.},
1597 | title = {The {Lovelace 2.0 Test} of Artificial Creativity and Intelligence},
1598 | booktitle = {Proceedings of the AAAI Workshop: Beyond the Turing Test},
1599 | year = {2015},
1600 | owner = {riedl},
1601 | timestamp = {2014.10.22},
1602 | url = {https://arxiv.org/abs/1410.6142v3},
1603 | }
1604 |
1605 | @InProceedings{riedl:pit2013,
1606 | Title = {Intelligent Narrative Generation: Creativity, Engagement, and Cognition},
1607 | Author = {Riedl, Mark O.},
1608 | Booktitle = {International Workshop on Perspectives of Information Technology},
1609 | Year = {2013},
1610 |
1611 | Owner = {riedl},
1612 | Timestamp = {2013.04.21}
1613 | }
1614 |
1615 | @InProceedings{riedl:aaai2012,
1616 | author = {Riedl, Mark O.},
1617 | title = {Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games},
1618 | booktitle = {Proceedings of the 26th AAAI Conference on Artificial Intelligence},
1619 | year = {2012},
1620 | address = {Toronto, Canada},
1621 | month = {July},
1622 | note = {(Invited paper)},
1623 | owner = {riedl},
1624 | timestamp = {2012.04.18},
1625 | url = {http://www.cc.gatech.edu/~riedl/pubs/aaai12.pdf},
1626 | }
1627 |
1628 | @InProceedings{riedl:catea2011,
1629 | Title = {Interactive Social Stories for Young Adults with High-Functioning Autism Spectrum Disorders},
1630 | Author = {Riedl, Mark O.},
1631 | Booktitle = {Conference on the State of the Science on Work Accommodations},
1632 | Year = {2011},
1633 |
1634 | Owner = {riedl},
1635 | Timestamp = {2013.04.21}
1636 | }
1637 |
1638 | @InProceedings{riedl:ecgc2011,
1639 | Title = {Just-in-time Procedural Content Generation of Game Plots},
1640 | Author = {Riedl, Mark O.},
1641 | Booktitle = {2011 East Coast Game Conference},
1642 | Year = {2011},
1643 |
1644 | Owner = {riedl},
1645 | Timestamp = {2011.02.25}
1646 | }
1647 |
1648 | @InProceedings{riedl:fdg-int2010,
1649 | author = {Mark O. Riedl},
1650 | title = {A Comparison of Interactive Narrative System Approaches Using Human Improvisational Actors},
1651 | booktitle = {Workshop on Intelligent Narrative Technologies III},
1652 | year = {2010},
1653 | address = {Monterey, California},
1654 | month = {June},
1655 | owner = {riedl},
1656 | timestamp = {2010.02.28},
1657 | url = {http://www.cc.gatech.edu/~riedl/pubs/fdg-int10.pdf},
1658 | }
1659 |
1660 | @Article{riedl:mm2010,
1661 | Title = {Case-Based Story Planning: Creativity Through Exploration, Retrieval, and Analogical Transformation},
1662 | Author = {Mark O. Riedl},
1663 | Journal = {Minds and Machines},
1664 | Year = {2010},
1665 | Number = {4},
1666 | Volume = {20}
1667 | }
1668 |
1669 | @InProceedings{riedl:dcc2008,
1670 | author = {Riedl, Mark O.},
1671 | title = {Computationally Creative Search for Stories},
1672 | booktitle = {Proceedings of the 3rd International Conference on Design Computing and Cognition (DCC)},
1673 | year = {2008},
1674 | address = {Atlanta, Georgia},
1675 | month = {June},
1676 | url = {http://www.cc.gatech.edu/~riedl/pubs/dcc08.pdf},
1677 | venue = {DCC},
1678 | }
1679 |
1680 | @InProceedings{riedl:tcs2008,
1681 | author = {Riedl, Mark O.},
1682 | title = {Intelligent Experience Management for Virtual Worlds},
1683 | booktitle = {TCS Innovation Labs Workshop on Virtual Reality and its Applications to Enterprises},
1684 | year = {2008},
1685 | owner = {riedl},
1686 | timestamp = {2013.04.21},
1687 | }
1688 |
1689 | @InProceedings{riedl:itsg2006,
1690 | Title = {Emergent and Guided Narrative for Training and Education in Virtual Worlds},
1691 | Author = {Riedl, Mark O.},
1692 | Booktitle = {Institute for Creative Technologies Workshop on Intelligent Tutoring in Serious Games},
1693 | Year = {2006},
1694 |
1695 | Owner = {riedl},
1696 | Timestamp = {2013.04.21}
1697 | }
1698 |
1699 | @PhdThesis{riedl04,
1700 | Title = {Narrative Generation: Balancing Plot and Character},
1701 | Author = {Riedl, Mark O.},
1702 | School = {North Carolina State University},
1703 | Year = {2004}
1704 | }
1705 |
1706 | @Article{riedl:aimag2013,
1707 | author = {Riedl, Mark O. and Bulitko, Vadim},
1708 | title = {Interactive Narrative: An Intelligent Systems Approach},
1709 | journal = {AI Magazine},
1710 | year = {2013},
1711 | volume = {34},
1712 | number = {1},
1713 | pages = {67-77},
1714 | month = {Spring},
1715 | owner = {riedl},
1716 | timestamp = {2012.10.18},
1717 | url = {http://www.cc.gatech.edu/~riedl/pubs/aimag.pdf},
1718 | }
1719 |
1720 | @InProceedings{riedl:arxiv:matrix2017,
1721 | author = {Riedl, Mark~O. and Harrison, Brent.},
1722 | title = {{Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems}},
1723 | booktitle = {Proceedings of the AAAI 2019 Workshop on SafeAI},
1724 | year = {2017},
1725 | url = {https://arxiv.org/abs/1703.10284},
1726 | }
1727 |
1728 | @InProceedings{riedl:aivc2011,
1729 | Title = {{Game Forge}: An Intelligent System that Generates Computer Role Playing Games},
1730 | Author = {Riedl, Mark O. and Hartsook, Ken and Das, Sauvik and Zook, Alexander and Li, Boyang},
1731 | Booktitle = {Association for the Advancement of Artificial Intelligence, Video Competition},
1732 | Year = {2011},
1733 | Month = {July},
1734 |
1735 | Cvnote = {Nominated for most innovative project.},
1736 | Owner = {riedl},
1737 | Timestamp = {2011.07.25}
1738 | }
1739 |
1740 | @InProceedings{riedl:aiide2009,
1741 | author = {Riedl, Mark O. and Carlos Le\'on},
1742 | title = {Generating Story Analogues},
1743 | booktitle = {Proceedings of the 5th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
1744 | year = {2009},
1745 | address = {Palo Alto, California},
1746 | month = {October},
1747 | url = {http://www.cc.gatech.edu/~riedl/pubs/aiide09.pdf},
1748 | }
1749 |
1750 | @InProceedings{riedl:aamas-chacie2010,
1751 | author = {Mark O. Riedl and Boyang Li},
1752 | title = {Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum},
1753 | booktitle = {Workshop on Collaborative Human/AI Control for Interactive Experiences},
1754 | year = {2010},
1755 | address = {Toronto, Canada},
1756 | month = {May},
1757 | owner = {riedl},
1758 | timestamp = {2010.02.28},
1759 | url = {http://www.cc.gatech.edu/~riedl/pubs/aamas-chacie10.pdf},
1760 | }
1761 |
1762 | @InProceedings{riedl:aiide2011,
1763 | author = {Riedl, Mark O. and Li, Boyang and Ai, Hua and Ram, Ashwin},
1764 | title = {Robust and Authorable Multiplayer Interactive Narrative Experiences},
1765 | booktitle = {Proceedings of the 7th Conference on Artificial Intelligence for Interactive Digital Entertainment},
1766 | year = {2011},
1767 | address = {Palo Alto, California},
1768 | month = {October},
1769 | owner = {riedl},
1770 | timestamp = {2011.05.17},
1771 | url = {http://www.cc.gatech.edu/~riedl/pubs/aiide11.pdf},
1772 | }
1773 |
1774 | @InProceedings{riedl:ace-nnf2011,
1775 | Title = {Addressing Scalability Limitations of Mobile Alternate Reality Games through End-User Content Authoring},
1776 | Author = {Mark O. Riedl and Andrew Macvean},
1777 | Booktitle = {Proceedings of the ACE 2011 Workshop on New Narrative Frontiers: Alternate Reality Games},
1778 | Year = {2011},
1779 |
1780 | Address = {Lisbon, Portugal},
1781 | Month = {June},
1782 |
1783 | Owner = {riedl},
1784 | Timestamp = {2011.09.20}
1785 | }
1786 |
1787 | @Article{riedl:itssa2008,
1788 | author = {Riedl, Mark O. and Andrew Stern and Don~M. Dini and Jason~M. Alderman},
1789 | title = {Dynamic Experience Management in Virtual Worlds for Entertainment, Education, and Training},
1790 | journal = {International Transactions on System Science and Applications},
1791 | year = {2008},
1792 | volume = {3},
1793 | number = {1},
1794 | pages = {23-42},
1795 | cvnote = {Featured article on journal website for issue. A shorter version was presented at AIIDE'05},
1796 | url = {http://www.cc.gatech.edu/~riedl/pubs/itssa.pdf},
1797 | venue = {ITSSA},
1798 | }
1799 |
1800 | @Article{riedl:aimag-aiide2013,
1801 | Title = {Recap of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
1802 | Author = {Riedl, Mark O. and Sukthankar, Gita Reese and Arnav Jhala and Jichen Zhu and Ontanon, Santiago Villar and Michael Buro and David Churchill},
1803 | Journal = {{AI} Magazine},
1804 | Year = {2013},
1805 | Number = {1},
1806 | Pages = {87--89},
1807 | Volume = {34},
1808 |
1809 | Owner = {riedl},
1810 | Timestamp = {2013.04.21}
1811 | }
1812 |
1813 | @InCollection{riedl:ai4games2010,
1814 | author = {Riedl, Mark O. and Thue, David and Bulitko, Vadim},
1815 | title = {Game {AI} as Storytelling},
1816 | booktitle = {Applied Research in Artificial Intelligence for Computer Games},
1817 | publisher = {Springer},
1818 | year = {2010},
1819 | editor = {Pedro Gonz\'alez-Calero},
1820 | owner = {riedl},
1821 | timestamp = {2010.03.07},
1822 | url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-ai4games.pdf},
1823 | }
1824 |
1825 | @InProceedings{riedl:cig2013,
1826 | Title = {Game {AI} as Producer},
1827 | Author = {Riedl, Mark O. and Zook, Alexander},
1828 | Booktitle = {Proceedings of the 2013 IEEE Conference on Computational Intelligence in Games},
1829 | Year = {2013},
1830 |
1831 | Address = {Niagra Falls, Canada},
1832 | Month = {August},
1833 |
1834 | Cvnote = {Vision papers track. Invited to be presented at the AIIDE 2013 Workshop on Artificial Intelligence and Game Aesthetics, October 2013},
1835 | Cvsidenote = {66\%},
1836 | Owner = {riedl},
1837 | Timestamp = {2013.05.15}
1838 | }
1839 |
1840 | @InProceedings{roberts:is2008,
1841 | Title = {On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences},
1842 | Author = {David Roberts and Charles Isbell and Riedl, Mark O. and Merrick Furst},
1843 | Booktitle = {Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling},
1844 | Year = {2008},
1845 |
1846 | Address = {Erfurt, Germany},
1847 | Month = {November},
1848 | Pages = {268-272},
1849 |
1850 | Cvsidenote = {30\%},
1851 | Venue = {IS}
1852 | }
1853 |
1854 | @InProceedings{roberts:malaga2007,
1855 | Title = {Opportunities for Machine Learning to Impact Interactive Narrative},
1856 | Author = {David~L. Roberts and Riedl, Mark O. and Charles~L. Isbell},
1857 | Booktitle = {Proceedings of the 21st Annual Conference on Neural Information Processing Systems, Workshop on Machine Learning and Games (MALAGA)},
1858 | Year = {2007},
1859 |
1860 | Address = {Whistler, Canada},
1861 | Month = {December}
1862 | }
1863 |
1864 | @InProceedings{roberts:digra2009,
1865 | author = {David L. Roberts and Mark O. Riedl and Charles Isbell},
1866 | title = {Beyond Adversarial: The Case for Game {AI} as Storytelling},
1867 | booktitle = {Proceedings of the 2009 Conference of the Digital Games Research Association},
1868 | year = {2009},
1869 | address = {London, England},
1870 | month = {September},
1871 | url = {http://www.cc.gatech.edu/~riedl/pubs/digra09.pdf},
1872 | }
1873 |
1874 | @InProceedings{robertson:hcii2015,
1875 | Title = {The Visual Design and Implementation of an Embodied Conversation Agent in a Shared Decision Context},
1876 | Author = {Scott Robertson and Rob Solomon and Riedl, Mark O. and Theresa Gillespie and Arun Mohan and Toni Chociemski and Viraj Master},
1877 | Booktitle = {Proceedings of the 17th International Conference on Human-Computer Interaction},
1878 | Year = {2015},
1879 |
1880 | Owner = {riedl},
1881 | Timestamp = {2014.11.08}
1882 | }
1883 |
1884 | @InProceedings{si:aaai-ss2008,
1885 | author = {Mei Si and Stacy Marsella and Riedl, Mark O.},
1886 | title = {Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity},
1887 | booktitle = {Creative Intelligent Systems: Papers from the 2008 Spring Symposium},
1888 | year = {2008},
1889 | editor = {Dan Ventura and Mary Lou Maher and Simon Colton},
1890 | pages = {75-81},
1891 | address = {Palo Alto, California},
1892 | month = {March},
1893 | publisher = {AAAI Press},
1894 | url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-ss08.pdf},
1895 | }
1896 |
1897 | @InProceedings{si:aiide2008,
1898 | author = {Mei Si and Stacy Marsella and Riedl, Mark O.},
1899 | title = {Integrating Plot-Centric and Character-Centric Processes for Authoring Interactive Drama},
1900 | booktitle = {Proceedings of the 4th AAAI Conference on AI and Interactive Digital Entertainment},
1901 | year = {2008},
1902 | pages = {203-208},
1903 | address = {Palo Alto, California},
1904 | month = {October},
1905 | cvsidenote = {53\%},
1906 | url = {http://www.cc.gatech.edu/~riedl/pubs/aiide08.pdf},
1907 | venue = {AIIDE},
1908 | }
1909 |
1910 | @InProceedings{siu:guzdial:fdg2017,
1911 | author = {Siu, Kristin and Guzdial, Matthew and Riedl, Mark O.},
1912 | title = {Evaluating Singleplayer and Multiplayer in Human Computation Games},
1913 | booktitle = {Proceedings of the 2017 International Conference on the Foundations of Digital Games},
1914 | year = {2017},
1915 | owner = {riedl},
1916 | timestamp = {2017.02.26},
1917 | url = {http://www.cc.gatech.edu/~riedl/pubs/siu-guzdial-fdg17.pdf},
1918 | }
1919 |
1920 | @InProceedings{siu:chi-play2016,
1921 | author = {Siu, Kristin and Riedl, Mark},
1922 | title = {Reward Systems in Human Computation Games},
1923 | booktitle = {Proceedings of the 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play},
1924 | year = {2016},
1925 | owner = {riedl},
1926 | timestamp = {2016.04.25},
1927 | url = {http://www.cc.gatech.edu/~riedl/pubs/chi-play16.pdf},
1928 | }
1929 |
1930 | @InProceedings{siu:zook:fdg2017,
1931 | Title = {The Role of Artificial Intelligence in the Creation of a Science of Game Design for Human Computation Games},
1932 | Author = {Siu, Kristin and Zook, Alexander and Riedl, Mark O.},
1933 | Booktitle = {Proceedings of the 2017 International Conference on the Foundations of Digital Games},
1934 | Year = {2017},
1935 |
1936 | Owner = {riedl},
1937 | Timestamp = {2017.02.26}
1938 | }
1939 |
1940 | @InProceedings{siu:fdg2014,
1941 | author = {Kristin Siu and Alexander Zook and Riedl, Mark O.},
1942 | title = {Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose},
1943 | booktitle = {Proceedings of the Ninth International Conference on the Foundations of Digital Games},
1944 | year = {2014},
1945 | cvsidenote = {44\%},
1946 | owner = {riedl},
1947 | timestamp = {2013.12.20},
1948 | url = {http://www.cc.gatech.edu/~riedl/pubs/siu-fdg14.pdf},
1949 | }
1950 |
1951 | @InProceedings{srinivasan:naacl2018,
1952 | author = {Srinivasan, Siddharth and Richa Arora and Riedl, Mark O.},
1953 | title = {A Simple and Effective Approach to the Story Cloze Test},
1954 | booktitle = {Proceedings of NAACL 2018},
1955 | year = {2018},
1956 | owner = {riedl},
1957 | timestamp = {2018.02.27},
1958 | url = {https://arxiv.org/abs/1803.05547},
1959 | }
1960 |
1961 | @InProceedings{stamant:iui2001,
1962 | author = {St. Amant, Robert and Healey, Christopher~G. and Riedl, Mark O. and Kocherlakota, Sarat and Pegram, David~A. and Torhola, Mika},
1963 | title = {Intelligent Visualization in a Planning Simulation},
1964 | booktitle = {Proceedings of the 6th International Conference on Intelligent User Interfaces},
1965 | year = {2001},
1966 | pages = {153-159},
1967 | address = {Santa Fe, New Mexico},
1968 | month = {January},
1969 | url = {http://www.cc.gatech.edu/~riedl/pubs/stamant-iui01.pdf},
1970 | }
1971 |
1972 | @InProceedings{summerville:aiide-exag2016,
1973 | Title = {Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using {LSTMs}},
1974 | Author = {Summerville, Adam and Guzdial, Matthew and Riedl, Mark O. and Mateas, Michael},
1975 | Booktitle = {Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
1976 | Year = {2016},
1977 |
1978 | Owner = {riedl},
1979 | Timestamp = {2016.06.08}
1980 | }
1981 |
1982 | @Article{young:jogd2004,
1983 | Title = {An Architecture for Integrating Plan-Based Behavior Generation with Interactive Game Environments},
1984 | Author = {R.~Michael Young and Riedl, Mark O. and Mark Branly and Arnav Jhala and R.J. Martin and C.J. Saretto},
1985 | Journal = {Journal of Game Development},
1986 | Year = {2004},
1987 | Pages = {51--70},
1988 | Volume = {1},
1989 |
1990 | Venue = {JOGD}
1991 | }
1992 |
1993 | @InProceedings{young:iui2003,
1994 | author = {R. Michael Young and Riedl, Mark O.},
1995 | title = {Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds},
1996 | booktitle = {Proceedings of the 2003 International Conference on Intelligent User Interfaces},
1997 | year = {2003},
1998 | address = {Miama, Florida},
1999 | month = {January},
2000 | owner = {riedl},
2001 | timestamp = {2012.12.28},
2002 | url = {http://www.cc.gatech.edu/~riedl/pubs/iui03.pdf},
2003 | }
2004 |
2005 | @InProceedings{yu:aiide2015,
2006 | author = {Yu, Hong and Riedl, Mark O.},
2007 | title = {Optimizing Players' Expected Enjoyment in Interactive Stories},
2008 | booktitle = {Proceedings of the 11th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
2009 | year = {2015},
2010 | cvsidenote = {28\%},
2011 | owner = {riedl},
2012 | timestamp = {2015.07.01},
2013 | url = {http://www.cc.gatech.edu/~riedl/pubs/aiide15.pdf},
2014 | }
2015 |
2016 | @InProceedings{yu:fdg-pcg2015,
2017 | author = {Yu, Hong and Riedl, Mark O.},
2018 | title = {Automatic Generation of Game-based {CAPTCHAs}},
2019 | booktitle = {Proceedings of the 2015 Workshop on Procedural Content Generation},
2020 | year = {2015},
2021 | owner = {riedl},
2022 | timestamp = {2015.05.14},
2023 | url = {http://www.cc.gatech.edu/~riedl/pubs/yu-pcg15.pdf},
2024 | }
2025 |
2026 | @Article{yu:tciaig2014,
2027 | author = {Yu, Hong and Riedl, Mark O.},
2028 | title = {Personalized Interactive Narratives via Sequential Recommendation of Plot Points},
2029 | journal = {IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games},
2030 | year = {2014},
2031 | volume = {6},
2032 | number = {2},
2033 | owner = {riedl},
2034 | timestamp = {2012.10.18},
2035 | url = {http://www.cc.gatech.edu/~riedl/pubs/tciaig14-yu.pdf},
2036 | }
2037 |
2038 | @InProceedings{yu:aiide2013,
2039 | author = {Yu, Hong and Riedl, Mark O.},
2040 | title = {Data-Driven Personalized Drama Management},
2041 | booktitle = {Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
2042 | year = {2013},
2043 | month = {October},
2044 | cvsidenote = {56\%},
2045 | owner = {riedl},
2046 | timestamp = {2013.05.09},
2047 | url = {http://www.cc.gatech.edu/~riedl/pubs/aiide13.pdf},
2048 | }
2049 |
2050 | @InProceedings{yu:fdg2013,
2051 | author = {Yu, Hong and Riedl, Mark O.},
2052 | title = {Toward Personalized Guidance in Interactive Narratives},
2053 | booktitle = {Proceedings of the 8th International Conference on the Foundations of Digital Games},
2054 | year = {2013},
2055 | address = {Chaina, Crete, Greece},
2056 | month = {May},
2057 | owner = {riedl},
2058 | timestamp = {2013.03.07},
2059 | url = {http://www.cc.gatech.edu/~riedl/pubs/yu-fdg13.pdf},
2060 | }
2061 |
2062 | @InProceedings{yu:aamas2012,
2063 | author = {Yu, Hong and Riedl, Mark O.},
2064 | title = {A Sequential Recommendation Approach for Interactive Personalized Story Generation},
2065 | booktitle = {Proceedings of the 11th International Conference on Autonomous Agents and Multi Agent Systems},
2066 | year = {2012},
2067 | pages = {71-78},
2068 | address = {Valencia, Spain},
2069 | month = {June},
2070 | cvnote = {The Virtual Human track acceptance rate is 11\%},
2071 | cvsidenote = {20\%},
2072 | owner = {riedl},
2073 | timestamp = {2011.10.21},
2074 | url = {http://www.cc.gatech.edu/~riedl/pubs/aamas12.pdf},
2075 | }
2076 |
2077 | @InProceedings{yu:aiide2011,
2078 | Title = {Personalized Procedural Content Generation to Minimize Frustration and Boredom based on Ranking Algorithm},
2079 | Author = {Hong Yu and Tyler Trawick},
2080 | Booktitle = {Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
2081 | Year = {2011},
2082 |
2083 | Owner = {riedl},
2084 | Timestamp = {2014.01.03}
2085 | }
2086 |
2087 | @InProceedings{zook:fdg2014,
2088 | author = {Zook, Alexander and Fruchter, Eric and Riedl, Mark O.},
2089 | title = {Automatic Playtesting for Game Parameter Tuning via Active Learning},
2090 | booktitle = {Proceedings of the Ninth International Conference on the Foundations of Digital Games},
2091 | year = {2014},
2092 | cvnote = {Exemplary paper (16\% acceptance rate in exemplary paper track)},
2093 | cvsidenote = {44\%},
2094 | owner = {riedl},
2095 | timestamp = {2013.09.16},
2096 | url = {http://www.cc.gatech.edu/~riedl/pubs/zook-fdg14.pdf},
2097 | }
2098 |
2099 | @InProceedings{zook:fdg2015,
2100 | author = {Zook, Alexander and Harrison, Brent and Riedl, Mark O.},
2101 | title = {Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis},
2102 | booktitle = {Proceedings of the 2015 Conference on the Foundations of Digital Games},
2103 | year = {2015},
2104 | cvnote = {Nominated for Best Paper, 17\% acceptance rate for nominated papers.},
2105 | cvsidenote = {53\%},
2106 | owner = {riedl},
2107 | timestamp = {2015.02.23},
2108 | url = {http://www.cc.gatech.edu/~riedl/pubs/zook-fdg15.pdf},
2109 | }
2110 |
2111 | @InProceedings{zook:fdg-pcg2012,
2112 | author = {Zook, Alexander and Lee-Urban, Steve and Drinkwater, Michael and Riedl, Mark O.},
2113 | title = {Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach},
2114 | booktitle = {Proceedings of the Foundations of Digital Games 2012 Workshop On Procedural Content Generation in Games},
2115 | year = {2012},
2116 | address = {Raleigh, North Carolina},
2117 | month = {May},
2118 | owner = {riedl},
2119 | timestamp = {2012.03.18},
2120 | url = {http://www.cc.gatech.edu/~riedl/pubs/fdg-pcg12.pdf},
2121 | }
2122 |
2123 | @Article{zook:tog2018,
2124 | author = {Zook, Alexander and Riedl, Mark O.},
2125 | title = {Learning How Design Choices Impact Gameplay Behavior},
2126 | journal = {IEEE Transactions on Games},
2127 | year = {2018},
2128 | volume = {11},
2129 | owner = {riedl},
2130 | timestamp = {2018.03.12},
2131 | url = {https://ieeexplore.ieee.org/document/8307175},
2132 | }
2133 |
2134 | @InProceedings{zook:aaai2014,
2135 | author = {Zook, Alexander and Riedl, Mark O.},
2136 | title = {Automatic Game Design via Mechanic Generation},
2137 | booktitle = {Proceedings of the 28th AAAI Conference on Artificial Intelligence},
2138 | year = {2014},
2139 | cvsidenote = {28\%},
2140 | owner = {riedl},
2141 | timestamp = {2014.01.30},
2142 | url = {http://www.cc.gatech.edu/~riedl/pubs/zook-aaai14.pdf},
2143 | }
2144 |
2145 | @InProceedings{zook:fdg-pcg2014,
2146 | author = {Zook, Alexander and Riedl, Mark O.},
2147 | title = {Generating and Adapting Game Mechanics},
2148 | booktitle = {Proceedings of the 2014 Foundations of Digital Games workshop on Procedural Content Generation in Games},
2149 | year = {2014},
2150 | owner = {riedl},
2151 | timestamp = {2014.01.27},
2152 | url = {http://www.cc.gatech.edu/~riedl/pubs/pcg14.pdf},
2153 | }
2154 |
2155 | @Article{zook:tciaig2014,
2156 | author = {Zook, Alexander and Riedl, Mark O.},
2157 | title = {Temporal Game Challenge Tailoring},
2158 | journal = {IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games},
2159 | year = {2014},
2160 | owner = {riedl},
2161 | timestamp = {2013.07.12},
2162 | url = {http://www.cc.gatech.edu/~riedl/pubs/tciaig14-zook.pdf},
2163 | }
2164 |
2165 | @InProceedings{zook:fdg-ggj2013,
2166 | author = {Zook, Alexander and Riedl, Mark O.},
2167 | title = {Game Conceptualization and Development Processes in the Global Game Jam},
2168 | booktitle = {Proceedings of the FDG'13 Workshop on the {Global Game Jam}},
2169 | year = {2013},
2170 | address = {Chaina, Crete, Greece},
2171 | month = {May},
2172 | owner = {riedl},
2173 | timestamp = {2013.03.25},
2174 | url = {http://www.cc.gatech.edu/~riedl/pubs/fdg-ggj13.pdf},
2175 | }
2176 |
2177 | @InProceedings{zook:aiide2012,
2178 | author = {Zook, Alexander and Riedl, Mark O.},
2179 | title = {A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment},
2180 | booktitle = {Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
2181 | year = {2012},
2182 | pages = {93-98},
2183 | address = {Palo Alto, California},
2184 | month = {October},
2185 | cvsidenote = {27\%},
2186 | owner = {riedl},
2187 | timestamp = {2012.05.23},
2188 | url = {http://www.cc.gatech.edu/~riedl/pubs/aiide12.pdf},
2189 | }
2190 |
2191 | @InProceedings{zook:fdg2012,
2192 | author = {Zook, Alexander and Riedl, Mark O. and Holden, Heather K. and Sottilare, Robert A. and Brawner, Keith W.},
2193 | title = {Automated Scenario Generation: Toward Tailored and Optimized Military Training in Virtual Environments},
2194 | booktitle = {Proceedings of the 7th International Conference on the Foundations of Digital Games},
2195 | year = {2012},
2196 | pages = {164-171},
2197 | address = {Raleigh, North Carolina},
2198 | month = {May},
2199 | cvsidenote = {30\%},
2200 | owner = {riedl},
2201 | timestamp = {2011.12.30},
2202 | url = {http://www.cc.gatech.edu/~riedl/pubs/fdg12.pdf},
2203 | }
2204 |
2205 | @InProceedings{zook:cc2011,
2206 | author = {Alexander Zook and Mark O. Riedl and Brian Magerko},
2207 | title = {Formally Modeling Pretend Object Play},
2208 | booktitle = {Proceedings of the 8th ACM Conference on Creativity and Cognition},
2209 | year = {2011},
2210 | pages = {147-156},
2211 | address = {Atlanta, Georga},
2212 | month = {November},
2213 | cvnote = {Nominated for Best Paper},
2214 | cvsidenote = {23\%},
2215 | owner = {riedl},
2216 | timestamp = {2011.04.29},
2217 | url = {http://www.cc.gatech.edu/~riedl/pubs/zook-cc11.pdf},
2218 | }
2219 |
2220 | @InProceedings{zook:iccc2011,
2221 | author = {Zook, Alexander and Riedl, Mark O. and Magerko, Brian},
2222 | title = {Understanding Human Creativity for Computational Play},
2223 | booktitle = {Proceedings of the 2nd International Conference on Computational Creativity},
2224 | year = {2011},
2225 | pages = {42-47},
2226 | address = {Mexico City, Mexico},
2227 | month = {April},
2228 | cvsidenote = {67\%},
2229 | owner = {riedl},
2230 | timestamp = {2011.01.18},
2231 | url = {http://www.cc.gatech.edu/~riedl/pubs/zook-iccc11.pdf},
2232 | }
2233 |
2234 | @InProceedings{guzdial:iccc2019,
2235 | author = {Matthew Guzdial and Riedl, Mark O.},
2236 | title = {Combinets: Creativity via Recombination of Neural Networks},
2237 | booktitle = {Proceedings of the 2019 International Conference on Computational Creativity},
2238 | year = {2019},
2239 | cvnote = {Best Paper Award},
2240 | owner = {riedl},
2241 | timestamp = {2019.07.16},
2242 | url = {https://arxiv.org/abs/1802.03605},
2243 | }
2244 |
2245 | @InProceedings{lin:aiide2019,
2246 | author = {Lin, Zhiyu and Xiao, Kyle and Riedl, Mark O.},
2247 | title = {{GenerationMania}: Learning to Semantically Choreograph},
2248 | booktitle = {Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
2249 | year = {2019},
2250 | cvnote = {Best Paper Nominee},
2251 | owner = {riedl},
2252 | timestamp = {2019.07.16},
2253 | url = {https://arxiv.org/abs/1806.11170},
2254 | }
2255 |
2256 | @InProceedings{frazier:aiide2019,
2257 | author = {Frazier, Spencer and Riedl, Mark O.},
2258 | title = {Improving Deep Reinforcement Learning in {Minecraft} with Action Advice},
2259 | booktitle = {Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
2260 | year = {2019},
2261 | owner = {riedl},
2262 | timestamp = {2019.07.16},
2263 | url = {https://arxiv.org/abs/1908.01007},
2264 | }
2265 |
2266 | @InProceedings{ammanabrolu:acl-storynlp2019,
2267 | author = {Ammanabrolu, Prithviraj and Ethan Tien and Wesley Cheung and Zhaochen Luo and William Ma and Martin, Lara J. and Riedl, Mark O.},
2268 | title = {Guided Neural Language Generation for Automated Storytelling},
2269 | booktitle = {Proceedings of the 2019 ACL Workshop on Storytelling (StoryNLP)},
2270 | year = {2019},
2271 | owner = {riedl},
2272 | timestamp = {2019.07.16},
2273 | }
2274 |
2275 | @InProceedings{tambwekar:ijcai2019,
2276 | author = {Pradyumna Tambwekar and Murtaza Dhuliawala and Martin, Lara J. and Animesh Mehta and Brent Harrison and Riedl, Mark O.},
2277 | title = {Controllable Neural Story Plot Generation via Reward Shaping},
2278 | booktitle = {Proceedings of the 2019 International Joint Conference on Artificial Intelligence},
2279 | year = {2019},
2280 | owner = {riedl},
2281 | timestamp = {2019.07.16},
2282 | url = {https://arxiv.org/abs/1809.10736},
2283 | }
2284 |
2285 | @InProceedings{luo:fdg2019,
2286 | author = {Zijin Lou and Matthew Guzdial and Riedl, Mark O.},
2287 | title = {Making {CNNs} for Video Parsing Accessible},
2288 | booktitle = {Proceedings of the 2019 International Conference on the Foundations of Digital Games},
2289 | year = {2019},
2290 | owner = {riedl},
2291 | timestamp = {2019.07.16},
2292 | }
2293 |
2294 | @InProceedings{ammanabrolu:emnlp-textgraphs2019,
2295 | author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
2296 | title = {Transfer in Deep Reinforcement Learning using Knowledge Graphs},
2297 | booktitle = {Proceedings of the EMNLP Workshop on TextGraphs: Graph-based Methods for Natural Language Processing},
2298 | year = {2019},
2299 | owner = {riedl},
2300 | timestamp = {2019.07.16},
2301 | url = {https://arxiv.org/abs/1908.06556},
2302 | }
2303 |
2304 | @InProceedings{ammanabrolu:aaai2020,
2305 | author = {Ammanabrolu, Prithviraj and Ethan Tien and Wesley Cheung and Zhaochen Luo and William Ma and Martin, Lara J. and Riedl, Mark O.},
2306 | title = {Story Realization: Expanding Plot Events into Sentences},
2307 | booktitle = {Proceedings of AAAI 2020},
2308 | year = {2019},
2309 | owner = {riedl},
2310 | timestamp = {2019.07.16},
2311 | url = {https://arxiv.org/abs/1909.03480},
2312 | }
2313 |
2314 | @InProceedings{ammanabrolu:inlg-cc2019,
2315 | author = {Prithviraj Ammanabrolu and William Broniec and Alex Mueller and Jeremy Paul, Riedl, Mark O.},
2316 | title = {Toward Automated Quest Generation in Text-Adventure Games},
2317 | booktitle = {Proceedings of the INLG Workshop on Computational Creativity in Natural Language Generation},
2318 | year = {2019},
2319 | owner = {riedl},
2320 | timestamp = {2019.11.17},
2321 | url = {https://arxiv.org/abs/1909.06283},
2322 | }
2323 |
2324 | @InProceedings{Ehsan2021OperationalizingHP,
2325 | author = {Upol Ehsan and Philipp Wintersberger and Q. V. Liao and Martina Mara and M. Streit and Sandra Wachter and A. Riener and Mark O. Riedl},
2326 | title = {Operationalizing Human-Centered Perspectives in Explainable AI},
2327 | booktitle = {Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems},
2328 | year = {2021},
2329 | url = {https://dl.acm.org/doi/10.1145/3411763.3441342},
2330 | }
2331 |
2332 | @Article{ammanabrolu2020situated,
2333 | author = {Ammanabrolu, Prithviraj and Riedl, Mark O},
2334 | title = {Situated Language Learning via Interactive Narratives},
2335 | journal = {arXiv preprint arXiv:2103.09977},
2336 | year = {2021},
2337 | url = {https://arxiv.org/abs/2103.09977},
2338 | }
2339 |
2340 | @InProceedings{Ehsan2021ExpandingET,
2341 | author = {Upol Ehsan and Q. Liao and Michael J. Muller and Mark O. Riedl and Justin D. Weisz},
2342 | title = {Expanding Explainability: Towards Social Transparency in AI systems},
2343 | booktitle = {Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems},
2344 | year = {2021},
2345 | url = {https://arxiv.org/abs/2101.04719},
2346 | }
2347 |
2348 | @Article{Nov2021TheTO,
2349 | author = {O. Nov and Y. Aphinyanaphongs and Y. Lui and D. Mann and M. Porfiri and Mark O. Riedl and J. Rizzo and B. Wiesenfeld},
2350 | title = {The transformation of patient-clinician relationships with AI-based medical advice},
2351 | journal = {Communications of the ACM},
2352 | year = {2021},
2353 | volume = {64},
2354 | pages = {46 - 48},
2355 | url = {https://dl.acm.org/doi/10.1145/3417518},
2356 | }
2357 |
2358 | @InProceedings{Srivastava2021EffectOI,
2359 | author = {D. Srivastava and Spencer Frazier and Mark O. Riedl and K. Feigh},
2360 | title = {Effect of Interaction Design of Reinforcement Learning Agents on Human Satisfaction in Partially Observable Domains},
2361 | booktitle = {International Joint Conference on Computer Vision, Imaging, and Computer Graphics Theory and Applications},
2362 | year = {2021},
2363 | }
2364 |
2365 | @InProceedings{dambekodi20commonsense,
2366 | author = {Dambekodi, Sahith and Frazier, Spencer and Ammanabrolu, Prithviraj and Riedl, Mark O},
2367 | title = {Playing Text-Based Games with Common Sense},
2368 | booktitle = {Proceedings of the NeurIPS Wordplay workshop},
2369 | year = {2020},
2370 | url = {https://arxiv.org/abs/2012.02757},
2371 | }
2372 |
2373 | @InProceedings{Peng2020ReducingNT,
2374 | author = {Xiangyu Peng and S. Li and Spencer Frazier and Mark O. Riedl},
2375 | title = {Reducing Non-Normative Text Generation from Language Models},
2376 | booktitle = {International Conference on Natural Language Generation},
2377 | year = {2020},
2378 | url = {https://arxiv.org/abs/2001.08764},
2379 | }
2380 |
2381 | @InProceedings{Riedl2020WeirdAY,
2382 | author = {Mark O. Riedl},
2383 | title = {Weird AI Yankovic: Generating Parody Lyrics},
2384 | booktitle = {Proceedings of the NeurIPS Workshop on Machine Learning for Creativity and Design},
2385 | year = {2020},
2386 | url = {https://arxiv.org/abs/2009.12240},
2387 | }
2388 |
2389 | @InProceedings{ammanabrolu2020automated,
2390 | author = {Ammanabrolu, Prithviraj and Cheung, Wesley and Broniec, William and Riedl, Mark O},
2391 | title = {Automated Storytelling via Causal, Commonsense Plot Ordering},
2392 | booktitle = {AAAI Conference on Artificial Intelligence},
2393 | year = {2020},
2394 | url = {https://arxiv.org/abs/2009.00829},
2395 | }
2396 |
2397 | @Article{ammanabrolu2020avoid,
2398 | author = {Ammanabrolu, Prithviraj and Tien, Ethan and Hausknecht, Matthew and Riedl, Mark O},
2399 | title = {How to avoid being eaten by a grue: Structured exploration strategies for textual worlds},
2400 | journal = {arXiv preprint arXiv:2006.07409},
2401 | year = {2020},
2402 | url = {https://arxiv.org/abs/2006.07409},
2403 | }
2404 |
2405 | @InProceedings{Ehsan2020HumancenteredEA,
2406 | author = {Upol Ehsan and Mark O. Riedl},
2407 | title = {Human-centered Explainable AI: Towards a Reflective Sociotechnical Approach},
2408 | booktitle = {Proceedings of HCI International 2020: 22nd International Conference On Human-Computer Interaction},
2409 | year = {2020},
2410 | url = {https://arxiv.org/abs/2002.01092},
2411 | }
2412 |
2413 | @InProceedings{ammanabrolu2020bringing,
2414 | author = {Ammanabrolu, Prithviraj and Cheung, Wesley and Tu, Dan and Broniec, William and Riedl, Mark O},
2415 | title = {Bringing stories alive: Generating interactive fiction worlds},
2416 | booktitle = {Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20)},
2417 | year = {2020},
2418 | url = {https://arxiv.org/abs/2001.10161},
2419 | }
2420 |
2421 | @InProceedings{Frazier2020LearningNF,
2422 | author = {Spencer Frazier and Md Sultan Al Nahian and Mark O. Riedl and Brent Harrison},
2423 | title = {Learning Norms from Stories: A Prior for Value Aligned Agents},
2424 | booktitle = {Proceedings of the AAAI/ACM Conference on AI, Ethics, and Society},
2425 | year = {2020},
2426 | url = {https://arxiv.org/abs/1912.03553},
2427 | }
2428 |
2429 | @InProceedings{Hoyt2019IntegratingAP,
2430 | author = {Andrew Hoyt and Matthew J. Guzdial and Yalini Kumar and Gillian Smith and Mark O. Riedl},
2431 | title = {Integrating Automated Play in Level Co-Creation},
2432 | booktitle = {Proceedings of the AAAI Workshop on Experimental AI in Games},
2433 | year = {2019},
2434 | url = {https://arxiv.org/abs/1911.09219},
2435 | }
2436 |
2437 | @Article{Guzdial2020ConceptualGE,
2438 | author = {Matthew J. Guzdial and Mark O. Riedl},
2439 | title = {Conceptual Game Expansion},
2440 | journal = {ArXiv:2002.09636},
2441 | year = {2020},
2442 | url = {https://arxiv.org/abs/2002.09636},
2443 | }
2444 |
2445 | @InProceedings{PengInferring2021,
2446 | author = {Xiangyu Peng and Siyan Li and Sarah Wiegreffe and Riedl, Mark O.},
2447 | title = {Inferring the Reader: Guiding Automated Story Generation with Commonsense Reasoning},
2448 | booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
2449 | year = {2021},
2450 | owner = {riedl},
2451 | timestamp = {2021.05.21},
2452 | url = {https://arxiv.org/abs/2105.01311},
2453 | }
2454 |
2455 | @InProceedings{SinghLEX2021,
2456 | author = {Ronal Singh and Upol Ehsan and Marc Cheong and Riedl, Mark O. and Tim Miller},
2457 | title = {LEx: A Framework for Operationalising Layers of Machine Learning Explanations},
2458 | booktitle = {Proceedings of the CHI Workshop on Operationalizing Human-Centered Perspectives in Explainable AI},
2459 | year = {2021},
2460 | owner = {riedl},
2461 | timestamp = {2021.05.21},
2462 | url = {https://arxiv.org/abs/2104.09612},
2463 | }
2464 |
2465 | @Article{NahianTraining2021,
2466 | author = {Md Sultan Al Nahian and Spencer Frazier and Brent Harrison and Riedl, Mark O.},
2467 | title = {Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior},
2468 | journal = {arXiv:2104.09469},
2469 | year = {2021},
2470 | owner = {riedl},
2471 | timestamp = {2021.05.21},
2472 | url = {https://arxiv.org/abs/2104.09469},
2473 | }
2474 |
2475 | @InProceedings{CastricatoFabula2021,
2476 | author = {Louis Castricato and Spencer Frazier and Jonathan Balloch and Riedl, Mark O.},
2477 | title = {Fabula Entropy Indexing: Objective Measures of Story Coherence},
2478 | booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
2479 | year = {2021},
2480 | owner = {riedl},
2481 | timestamp = {2021.05.21},
2482 | url = {https://arxiv.org/abs/2104.07472},
2483 | }
2484 |
2485 | @InProceedings{LinPlug2021,
2486 | author = {Zhiyu Lin and Riedl, Mark O.},
2487 | title = {Plug-and-Blend: A Framework for Controllable Story Generation with Blended Control Codes},
2488 | booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
2489 | year = {2021},
2490 | owner = {riedl},
2491 | timestamp = {2021.05.21},
2492 | url = {https://arxiv.org/abs/2104.04039},
2493 | }
2494 |
2495 | @InProceedings{ammanabrolu2020Graph,
2496 | author = {Prithviraj Ammanabrolu and Matthew Hausknecht},
2497 | title = {Graph Constrained Reinforcement Learning for Natural Language Action Spaces},
2498 | booktitle = {International Conference on Learning Representations},
2499 | year = {2020},
2500 | url = {https://openreview.net/forum?id=B1x6w0EtwH},
2501 | }
2502 |
2503 | @InProceedings{hausknecht19,
2504 | author = {Matthew Hausknecht and Prithviraj Ammanabrolu and Marc-Alexandre C{\^{o}}t{\'{e}} and Xingdi Yuan},
2505 | title = {Interactive Fiction Games: A Colossal Adventure},
2506 | booktitle = {Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI)},
2507 | year = {2020},
2508 | url = {https://arxiv.org/abs/1909.05398},
2509 | }
2510 |
2511 | @InProceedings{ammanabrolu2020exploration,
2512 | author = {Ammanabrolu, Prithviraj and Tien, Ethan and Luo, Zhaochen and Riedl, Mark O},
2513 | title = {Exploration Strategies for Text-Adventure Agents},
2514 | booktitle = {Proceedings of the IJCAI Knowledge-based Reinforcement Learning Workshop},
2515 | year = {2020},
2516 | }
2517 |
2518 | @InProceedings{Castricato2021Formal,
2519 | author = {Louis Castricato and Stella Biderman and Cardona-Rivera, Rogelio E. and David Thue},
2520 | title = {Towards a Formal Model of Narratives},
2521 | booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
2522 | year = {2021},
2523 | owner = {riedl},
2524 | timestamp = {2021.05.21},
2525 | url = {https://arxiv.org/abs/2103.12872},
2526 | }
2527 |
2528 | @InProceedings{Ammanabrolu2021Dialogue,
2529 | author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
2530 | title = {Telling Stories through Multi-User Dialogue by Modeling Character Relations},
2531 | booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
2532 | year = {2021},
2533 | owner = {riedl},
2534 | timestamp = {2021.05.21},
2535 | }
2536 |
2537 | @InProceedings{Castricato2021Five,
2538 | author = {Castricato, Louis and Frazier, Spencer and Balloch, Jonathan and Riedl, Mark O.},
2539 | title = {Tell Me A Story Like I'm Five: Story Generation via Question Answering},
2540 | booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
2541 | year = {2021},
2542 | owner = {riedl},
2543 | timestamp = {2021.05.21},
2544 | }
2545 |
2546 | @InProceedings{Alabdulkarim2021Challenges,
2547 | author = {Amal Alabdulkarim and Siyan Li and Xiangyu Peng},
2548 | title = {Automatic Story Generation: Challenges and Attempts},
2549 | booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
2550 | year = {2021},
2551 | owner = {riedl},
2552 | timestamp = {2021.05.21},
2553 | url = {https://arxiv.org/abs/2102.12634},
2554 | }
2555 |
2556 | @InProceedings{Si2021Dialogue,
2557 | author = {Si, Wai Man and Ammanabrolu, Prithviraj and Riedl, Mark O.},
2558 | title = {Telling Stories through Multi-User Dialogue by Modeling Character Relations},
2559 | booktitle = {Proceedings of the 2021 SIGDIAL Conference},
2560 | year = {2021},
2561 | owner = {riedl},
2562 | timestamp = {2021.05.26},
2563 | url = {https://arxiv.org/abs/2105.15054},
2564 | }
2565 |
2566 | @InProceedings{Balloch2021Novelty,
2567 | author = {Xiangyu Peng and Balloch, Jonathan C. and Riedl, Mark O.},
2568 | title = {Detecting and Adapting to Novelty in Games},
2569 | booktitle = {Proceedings of the AAAI21 Workshop on on Reinforcement Learning in Games},
2570 | year = {2021},
2571 | owner = {riedl},
2572 | timestamp = {2021.06.08},
2573 | url = {https://arxiv.org/abs/2106.02204},
2574 | }
2575 |
2576 | @Unpublished{Ammanabrolu2021Modeling,
2577 | author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
2578 | title = {Modeling Worlds in Text},
2579 | year = {2021},
2580 | owner = {riedl},
2581 | timestamp = {2021.06.15},
2582 | url = {https://openreview.net/pdf/157caa3b7153f294d96d972693643ce54b3806b0.pdf},
2583 | }
2584 |
2585 | @Comment{jabref-meta: databaseType:bibtex;}
2586 |
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