├── ProjectSettings ├── boot.config ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── EditorBuildSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── PresetManager.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── PackageManagerSettings.asset ├── MemorySettings.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── SceneTemplateSettings.json ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── UserSettings ├── Search.settings └── EditorUserSettings.asset ├── Assets ├── Resources │ ├── BillingMode.json │ └── BillingMode.json.meta ├── Sprites │ ├── theTree.png │ ├── BrickWall.png │ ├── BrickWall2.png │ ├── Player_Idle.png │ ├── theTree.png.meta │ ├── BrickWall.png.meta │ ├── BrickWall2.png.meta │ └── Player_Idle.png.meta ├── Scenes │ ├── DemoScene.unity.meta │ └── DemoScene.unity ├── Scenes.meta ├── Scripts.meta ├── Sprites.meta ├── Resources.meta └── Scripts │ ├── Player.cs.meta │ ├── Bounds2D.cs.meta │ ├── Singleton.cs.meta │ ├── IsoSpriteSorting.cs.meta │ ├── TopologicalSort.cs.meta │ ├── IsoSpriteSortingEditor.cs.meta │ ├── IsoSpriteSortingManager.cs.meta │ ├── Player.cs │ ├── Bounds2D.cs │ ├── IsoSpriteSortingEditor.cs │ ├── Singleton.cs │ ├── TopologicalSort.cs │ ├── IsoSpriteSortingManager.cs │ └── IsoSpriteSorting.cs ├── .vsconfig ├── .gitignore ├── Assembly-CSharp.csproj.user ├── Packages ├── manifest.json └── packages-lock.json └── Logs └── Packages-Update.log /ProjectSettings/boot.config: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /UserSettings/Search.settings: -------------------------------------------------------------------------------- 1 | {} -------------------------------------------------------------------------------- /Assets/Resources/BillingMode.json: -------------------------------------------------------------------------------- 1 | {"androidStore":"GooglePlay"} -------------------------------------------------------------------------------- /Assets/Sprites/theTree.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/markv12/IsoSpriteSortingDemo/HEAD/Assets/Sprites/theTree.png -------------------------------------------------------------------------------- /Assets/Sprites/BrickWall.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/markv12/IsoSpriteSortingDemo/HEAD/Assets/Sprites/BrickWall.png -------------------------------------------------------------------------------- /Assets/Sprites/BrickWall2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/markv12/IsoSpriteSortingDemo/HEAD/Assets/Sprites/BrickWall2.png -------------------------------------------------------------------------------- /Assets/Sprites/Player_Idle.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/markv12/IsoSpriteSortingDemo/HEAD/Assets/Sprites/Player_Idle.png -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2021.3.35f1 2 | m_EditorVersionWithRevision: 2021.3.35f1 (157b46ce122a) 3 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Assets/Scenes/DemoScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 49224c17b16a49b4aa16953dfcf3a0af 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9841f0eb612351143b1e1b715b245b63 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2289c9e9a95dc524d9fa1ce3e3b23b08 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sprites.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 878b01b40d16c134eab0572006aebd87 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Assets/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: baf5c7d53e4e59b48864de7cf94a6f79 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Resources/BillingMode.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 96f15bb18b2ab5f42a0223e5226c0548 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | desktop.ini 12 | desktop.ini.meta 13 | *.sln 14 | *.csproj 15 | SwitchIL2CPPCache 16 | SwitchIL2CPPStats 17 | -------------------------------------------------------------------------------- /Assembly-CSharp.csproj.user: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Default 6 | 7 | -------------------------------------------------------------------------------- /Assets/Scripts/Player.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18b7f21f390627840a4ec108cc550373 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Bounds2D.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f0e7684eb09a90f4c8db2d4954572fa7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Singleton.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 573809b7155a223458e2fd15bbc545c1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/IsoSpriteSorting.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 646d68c34334abe44bb05cf2f10a53a3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/TopologicalSort.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a4e9ad2acad4404cb40c3f1aee19867 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/IsoSpriteSortingEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4279662d178c67d4694dbd46371e2d9c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/IsoSpriteSortingManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a792b055f89fc5f4dbb4e07e313063af 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 1 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInPlayMode: 1 24 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 108 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: c1cf8506f04ef2c4a88b64b6c4202eea, 13 | type: 2} 14 | - type: 15 | m_NativeTypeID: 1020 16 | m_ManagedTypePPtr: {fileID: 0} 17 | m_ManagedTypeFallback: 18 | defaultPresets: 19 | - m_Preset: {fileID: 2655988077585873504, guid: 0cd792cc87e492d43b4e95b205fc5cc6, 20 | type: 2} 21 | - type: 22 | m_NativeTypeID: 1006 23 | m_ManagedTypePPtr: {fileID: 0} 24 | m_ManagedTypeFallback: 25 | defaultPresets: 26 | - m_Preset: {fileID: 2655988077585873504, guid: 7a99f8aa944efe94cb9bd74562b7d5f9, 27 | type: 2} 28 | -------------------------------------------------------------------------------- /Assets/Scripts/Player.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Player : MonoBehaviour { 4 | public Transform t; 5 | public Rigidbody2D rgd; 6 | private const float speed = 125f; 7 | void Update() { 8 | if (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S)) { 9 | rgd.velocity = new Vector2(0, -speed) * Time.deltaTime; 10 | } else if (Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W)) { 11 | rgd.velocity = new Vector2(0, speed) * Time.deltaTime; 12 | } else if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A)) { 13 | rgd.velocity = new Vector2(-speed, 0) * Time.deltaTime; 14 | } else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D)) { 15 | rgd.velocity = new Vector2(speed, 0) * Time.deltaTime; 16 | } else { 17 | rgd.velocity = Vector2.zero; 18 | } 19 | rgd.angularVelocity = 0; 20 | rgd.rotation = 0; 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | RecentlyUsedSceneGuid-0: 9 | value: 570806545156580c0f5f5a23447a5d441716497c757d75342b2a1b60e3b0353e 10 | flags: 0 11 | RecentlyUsedScenePath-0: 12 | value: 22424703114646680e0b0227036c7b151b182b292926237e38271427fb 13 | flags: 0 14 | vcSharedLogLevel: 15 | value: 0d5e400f0650 16 | flags: 0 17 | m_VCAutomaticAdd: 1 18 | m_VCDebugCom: 0 19 | m_VCDebugCmd: 0 20 | m_VCDebugOut: 0 21 | m_SemanticMergeMode: 2 22 | m_DesiredImportWorkerCount: 4 23 | m_StandbyImportWorkerCount: 2 24 | m_IdleImportWorkerShutdownDelay: 60000 25 | m_VCShowFailedCheckout: 1 26 | m_VCOverwriteFailedCheckoutAssets: 1 27 | m_VCProjectOverlayIcons: 1 28 | m_VCHierarchyOverlayIcons: 1 29 | m_VCOtherOverlayIcons: 1 30 | m_VCAllowAsyncUpdate: 1 31 | m_ArtifactGarbageCollection: 1 32 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 8 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreviewPackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | oneTimeWarningShown: 0 20 | m_Registries: 21 | - m_Id: main 22 | m_Name: 23 | m_Url: https://packages.unity.com 24 | m_Scopes: [] 25 | m_IsDefault: 1 26 | m_Capabilities: 7 27 | m_UserSelectedRegistryName: 28 | m_UserAddingNewScopedRegistry: 0 29 | m_RegistryInfoDraft: 30 | m_ErrorMessage: 31 | m_Original: 32 | m_Id: 33 | m_Name: 34 | m_Url: 35 | m_Scopes: [] 36 | m_IsDefault: 0 37 | m_Capabilities: 0 38 | m_Modified: 0 39 | m_Name: 40 | m_Url: 41 | m_Scopes: 42 | - 43 | m_SelectedScopeIndex: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/MemorySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!387306366 &1 4 | MemorySettings: 5 | m_ObjectHideFlags: 0 6 | m_EditorMemorySettings: 7 | m_MainAllocatorBlockSize: -1 8 | m_ThreadAllocatorBlockSize: -1 9 | m_MainGfxBlockSize: -1 10 | m_ThreadGfxBlockSize: -1 11 | m_CacheBlockSize: -1 12 | m_TypetreeBlockSize: -1 13 | m_ProfilerBlockSize: -1 14 | m_ProfilerEditorBlockSize: -1 15 | m_BucketAllocatorGranularity: -1 16 | m_BucketAllocatorBucketsCount: -1 17 | m_BucketAllocatorBlockSize: -1 18 | m_BucketAllocatorBlockCount: -1 19 | m_ProfilerBucketAllocatorGranularity: -1 20 | m_ProfilerBucketAllocatorBucketsCount: -1 21 | m_ProfilerBucketAllocatorBlockSize: -1 22 | m_ProfilerBucketAllocatorBlockCount: -1 23 | m_TempAllocatorSizeMain: -1 24 | m_JobTempAllocatorBlockSize: -1 25 | m_BackgroundJobTempAllocatorBlockSize: -1 26 | m_JobTempAllocatorReducedBlockSize: -1 27 | m_TempAllocatorSizeGIBakingWorker: -1 28 | m_TempAllocatorSizeNavMeshWorker: -1 29 | m_TempAllocatorSizeAudioWorker: -1 30 | m_TempAllocatorSizeCloudWorker: -1 31 | m_TempAllocatorSizeGfx: -1 32 | m_TempAllocatorSizeJobWorker: -1 33 | m_TempAllocatorSizeBackgroundWorker: -1 34 | m_TempAllocatorSizePreloadManager: -1 35 | m_PlatformMemorySettings: {} 36 | -------------------------------------------------------------------------------- /Assets/Scripts/Bounds2D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public struct Bounds2D { 6 | public float minX; 7 | public float minY; 8 | public float maxX; 9 | public float maxY; 10 | 11 | public Bounds2D(Bounds bounds) { 12 | Vector2 min = bounds.min; 13 | Vector2 max = bounds.max; 14 | minX = min.x; 15 | minY = min.y; 16 | maxX = max.x; 17 | maxY = max.y; 18 | } 19 | 20 | public Bounds2D(float _minX, float _minY, float _maxX, float _maxY) { 21 | minX = _minX; 22 | minY = _minY; 23 | maxX = _maxX; 24 | maxY = _maxY; 25 | } 26 | 27 | public bool Intersects(Bounds2D otherBounds) { 28 | return minX <= otherBounds.maxX && otherBounds.minX <= maxX && maxY >= otherBounds.minY && otherBounds.maxY >= minY; 29 | } 30 | 31 | public bool Contains(Vector2 point) { 32 | return minX <= point.x && maxX >= point.x && minY <= point.y && maxY >= point.y; 33 | } 34 | 35 | public Vector2 RandomPos() { 36 | float x = UnityEngine.Random.Range(minX, maxX); 37 | float y = UnityEngine.Random.Range(minY, maxY); 38 | return new Vector2(x, y); 39 | } 40 | 41 | public override string ToString() { 42 | return "Min: (" + minX + ", " + minY + ") Max: (" + maxX + ", " + maxY + ")"; 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_AutoSimulation: 1 23 | m_QueriesHitTriggers: 1 24 | m_QueriesStartInColliders: 1 25 | m_ChangeStopsCallbacks: 0 26 | m_CallbacksOnDisable: 1 27 | m_ReuseCollisionCallbacks: 1 28 | m_AutoSyncTransforms: 0 29 | m_AlwaysShowColliders: 0 30 | m_ShowColliderSleep: 1 31 | m_ShowColliderContacts: 0 32 | m_ShowColliderAABB: 0 33 | m_ContactArrowScale: 0.2 34 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 35 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 36 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 37 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 38 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 39 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.sprite": "1.0.0", 4 | "com.unity.2d.tilemap": "1.0.0", 5 | "com.unity.collab-proxy": "2.2.0", 6 | "com.unity.ide.rider": "3.0.28", 7 | "com.unity.ide.visualstudio": "2.0.22", 8 | "com.unity.ide.vscode": "1.2.5", 9 | "com.unity.textmeshpro": "3.0.9", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.androidjni": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | "com.unity.modules.audio": "1.0.0", 16 | "com.unity.modules.cloth": "1.0.0", 17 | "com.unity.modules.director": "1.0.0", 18 | "com.unity.modules.imageconversion": "1.0.0", 19 | "com.unity.modules.imgui": "1.0.0", 20 | "com.unity.modules.jsonserialize": "1.0.0", 21 | "com.unity.modules.particlesystem": "1.0.0", 22 | "com.unity.modules.physics": "1.0.0", 23 | "com.unity.modules.physics2d": "1.0.0", 24 | "com.unity.modules.screencapture": "1.0.0", 25 | "com.unity.modules.terrain": "1.0.0", 26 | "com.unity.modules.terrainphysics": "1.0.0", 27 | "com.unity.modules.tilemap": "1.0.0", 28 | "com.unity.modules.ui": "1.0.0", 29 | "com.unity.modules.uielements": "1.0.0", 30 | "com.unity.modules.umbra": "1.0.0", 31 | "com.unity.modules.unityanalytics": "1.0.0", 32 | "com.unity.modules.unitywebrequest": "1.0.0", 33 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 34 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 35 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 36 | "com.unity.modules.unitywebrequestwww": "1.0.0", 37 | "com.unity.modules.vehicles": "1.0.0", 38 | "com.unity.modules.video": "1.0.0", 39 | "com.unity.modules.vr": "1.0.0", 40 | "com.unity.modules.wind": "1.0.0", 41 | "com.unity.modules.xr": "1.0.0" 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Assets/Scripts/IsoSpriteSortingEditor.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | #pragma warning disable 618 6 | 7 | [CustomEditor(typeof(IsoSpriteSorting))] 8 | public class IsoSpriteSortingEditor : Editor { 9 | SerializedProperty sorterPositionOffset; 10 | SerializedProperty sorterPositionOffset2; 11 | 12 | private void OnEnable() { 13 | sorterPositionOffset = serializedObject.FindProperty("SorterPositionOffset"); 14 | sorterPositionOffset2 = serializedObject.FindProperty("SorterPositionOffset2"); 15 | } 16 | 17 | public void OnSceneGUI() { 18 | IsoSpriteSorting sorter = (IsoSpriteSorting)target; 19 | 20 | serializedObject.Update(); 21 | sorterPositionOffset.vector2Value = Handles.FreeMoveHandle( 22 | sorter.transform.position + (Vector3)sorterPositionOffset.vector2Value, 23 | Quaternion.identity, 24 | 0.08f * HandleUtility.GetHandleSize(sorter.transform.position), 25 | Vector3.zero, 26 | Handles.DotHandleCap 27 | ) - sorter.transform.position; 28 | if (sorter.sortType == IsoSpriteSorting.SortType.Line) { 29 | sorterPositionOffset2.vector2Value = Handles.FreeMoveHandle( 30 | sorter.transform.position + (Vector3)sorterPositionOffset2.vector2Value, 31 | Quaternion.identity, 32 | 0.08f * HandleUtility.GetHandleSize(sorter.transform.position), 33 | Vector3.zero, 34 | Handles.DotHandleCap 35 | ) - sorter.transform.position; 36 | Vector2 pos = sorter.transform.position; 37 | Handles.DrawLine(pos + sorterPositionOffset.vector2Value, pos + sorterPositionOffset2.vector2Value); 38 | } 39 | serializedObject.ApplyModifiedProperties(); 40 | } 41 | 42 | public override void OnInspectorGUI() { 43 | DrawDefaultInspector(); 44 | IsoSpriteSorting myScript = (IsoSpriteSorting)target; 45 | if (GUILayout.Button("Sort Visible Scene")) { 46 | myScript.SortScene(); 47 | } 48 | } 49 | } 50 | #endif 51 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Wed May 15 00:24:27 2019 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.analytics@3.2.2 9 | com.unity.purchasing@2.0.3 10 | com.unity.ads@2.0.8 11 | com.unity.textmeshpro@1.3.0 12 | com.unity.package-manager-ui@2.0.7 13 | com.unity.collab-proxy@1.2.15 14 | com.unity.modules.ai@1.0.0 15 | com.unity.modules.animation@1.0.0 16 | com.unity.modules.assetbundle@1.0.0 17 | com.unity.modules.audio@1.0.0 18 | com.unity.modules.cloth@1.0.0 19 | com.unity.modules.director@1.0.0 20 | com.unity.modules.imageconversion@1.0.0 21 | com.unity.modules.imgui@1.0.0 22 | com.unity.modules.jsonserialize@1.0.0 23 | com.unity.modules.particlesystem@1.0.0 24 | com.unity.modules.physics@1.0.0 25 | com.unity.modules.physics2d@1.0.0 26 | com.unity.modules.screencapture@1.0.0 27 | com.unity.modules.terrain@1.0.0 28 | com.unity.modules.terrainphysics@1.0.0 29 | com.unity.modules.tilemap@1.0.0 30 | com.unity.modules.ui@1.0.0 31 | com.unity.modules.uielements@1.0.0 32 | com.unity.modules.umbra@1.0.0 33 | com.unity.modules.unityanalytics@1.0.0 34 | com.unity.modules.unitywebrequest@1.0.0 35 | com.unity.modules.unitywebrequestassetbundle@1.0.0 36 | com.unity.modules.unitywebrequestaudio@1.0.0 37 | com.unity.modules.unitywebrequesttexture@1.0.0 38 | com.unity.modules.unitywebrequestwww@1.0.0 39 | com.unity.modules.vehicles@1.0.0 40 | com.unity.modules.video@1.0.0 41 | com.unity.modules.vr@1.0.0 42 | com.unity.modules.wind@1.0.0 43 | com.unity.modules.xr@1.0.0 44 | 45 | === Fri Sep 17 21:01:50 2021 46 | 47 | Packages were changed. 48 | Update Mode: updateDependencies 49 | 50 | The following packages were added: 51 | com.unity.2d.sprite@1.0.0 52 | com.unity.2d.tilemap@1.0.0 53 | com.unity.ide.rider@2.0.7 54 | com.unity.ide.visualstudio@2.0.8 55 | com.unity.ide.vscode@1.2.3 56 | com.unity.modules.androidjni@1.0.0 57 | com.unity.test-framework@1.1.24 58 | com.unity.timeline@1.4.8 59 | com.unity.ugui@1.0.0 60 | com.unity.xr.legacyinputhelpers@2.1.7 61 | The following packages were updated: 62 | com.unity.ads from version 2.0.8 to 3.7.1 63 | com.unity.analytics from version 3.2.2 to 3.5.3 64 | com.unity.collab-proxy from version 1.2.15 to 1.5.7 65 | com.unity.purchasing from version 2.0.3 to 3.2.1 66 | com.unity.textmeshpro from version 1.3.0 to 3.0.6 67 | The following packages were removed: 68 | com.unity.package-manager-ui@2.0.7 69 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 12 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | 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textureCompression: 1 78 | compressionQuality: 50 79 | crunchedCompression: 0 80 | allowsAlphaSplitting: 0 81 | overridden: 0 82 | androidETC2FallbackOverride: 0 83 | - serializedVersion: 2 84 | buildTarget: WebGL 85 | maxTextureSize: 2048 86 | resizeAlgorithm: 0 87 | textureFormat: -1 88 | textureCompression: 1 89 | compressionQuality: 50 90 | crunchedCompression: 0 91 | allowsAlphaSplitting: 0 92 | overridden: 0 93 | androidETC2FallbackOverride: 0 94 | spriteSheet: 95 | serializedVersion: 2 96 | sprites: [] 97 | outline: [] 98 | physicsShape: [] 99 | bones: [] 100 | spriteID: a1cdaed1a2b24774bbf3b86a0a1d88a1 101 | vertices: [] 102 | indices: 103 | edges: [] 104 | weights: [] 105 | spritePackingTag: 106 | pSDRemoveMatte: 0 107 | pSDShowRemoveMatteOption: 0 108 | userData: 109 | assetBundleName: 110 | assetBundleVariant: 111 | -------------------------------------------------------------------------------- /Assets/Scripts/Singleton.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | /// 4 | /// Be aware this will not prevent a non singleton constructor 5 | /// such as `T myT = new T();` 6 | /// To prevent that, add `protected T () {}` to your singleton class. 7 | /// 8 | /// As a note, this is made as MonoBehaviour because we need Coroutines. 9 | /// 10 | public class Singleton : MonoBehaviour where T : MonoBehaviour 11 | { 12 | private static T _instance; 13 | 14 | private static object _lock = new object(); 15 | 16 | public static T InstanceUnsafe 17 | { 18 | get 19 | { 20 | return _instance; 21 | } 22 | } 23 | 24 | 25 | public static T Instance 26 | { 27 | get 28 | { 29 | if (applicationIsQuitting) 30 | { 31 | //Debug.LogWarning("[Singleton] Instance '" + typeof(T) + 32 | // "' already destroyed on application quit." + 33 | // " Won't create again - returning null."); 34 | return null; 35 | } 36 | 37 | lock (_lock) 38 | { 39 | if (_instance == null) 40 | { 41 | _instance = (T)FindObjectOfType(typeof(T)); 42 | 43 | if (FindObjectsOfType(typeof(T)).Length > 1) 44 | { 45 | Debug.LogError("[Singleton] Something went really wrong " + 46 | " - there should never be more than 1 singleton!" + 47 | " Reopening the scene might fix it."); 48 | return _instance; 49 | } 50 | 51 | if (_instance == null) 52 | { 53 | GameObject singleton = new GameObject(); 54 | _instance = singleton.AddComponent(); 55 | singleton.name = "(singleton) " + typeof(T).ToString(); 56 | 57 | DontDestroyOnLoad(singleton); 58 | 59 | //Debug.Log("[Singleton] An instance of " + typeof(T) + 60 | // " is needed in the scene, so '" + singleton + 61 | // "' was created with DontDestroyOnLoad."); 62 | } 63 | else 64 | { 65 | Debug.Log("[Singleton] Using instance already created: " + 66 | _instance.gameObject.name); 67 | } 68 | } 69 | 70 | return _instance; 71 | } 72 | } 73 | } 74 | 75 | private static bool applicationIsQuitting = false; 76 | /// 77 | /// When Unity quits, it destroys objects in a random order. 78 | /// In principle, a Singleton is only destroyed when application quits. 79 | /// If any script calls Instance after it have been destroyed, 80 | /// it will create a buggy ghost object that will stay on the Editor scene 81 | /// even after stopping playing the Application. Really bad! 82 | /// So, this was made to be sure we're not creating that buggy ghost object. 83 | /// 84 | void OnApplicationQuit() 85 | { 86 | applicationIsQuitting = true; 87 | } 88 | } -------------------------------------------------------------------------------- /ProjectSettings/SceneTemplateSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "templatePinStates": [], 3 | "dependencyTypeInfos": [ 4 | { 5 | "userAdded": false, 6 | "type": "UnityEngine.AnimationClip", 7 | "defaultInstantiationMode": 0 8 | }, 9 | { 10 | "userAdded": false, 11 | "type": "UnityEditor.Animations.AnimatorController", 12 | "defaultInstantiationMode": 0 13 | }, 14 | { 15 | "userAdded": false, 16 | "type": "UnityEngine.AnimatorOverrideController", 17 | "defaultInstantiationMode": 0 18 | }, 19 | { 20 | "userAdded": false, 21 | "type": "UnityEditor.Audio.AudioMixerController", 22 | "defaultInstantiationMode": 0 23 | }, 24 | { 25 | "userAdded": false, 26 | 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0 68 | }, 69 | { 70 | "userAdded": false, 71 | "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", 72 | "defaultInstantiationMode": 0 73 | }, 74 | { 75 | "userAdded": false, 76 | "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", 77 | "defaultInstantiationMode": 0 78 | }, 79 | { 80 | "userAdded": false, 81 | "type": "UnityEngine.Rendering.VolumeProfile", 82 | "defaultInstantiationMode": 0 83 | }, 84 | { 85 | "userAdded": false, 86 | "type": "UnityEditor.SceneAsset", 87 | "defaultInstantiationMode": 1 88 | }, 89 | { 90 | "userAdded": false, 91 | "type": "UnityEngine.Shader", 92 | "defaultInstantiationMode": 1 93 | }, 94 | { 95 | "userAdded": false, 96 | "type": "UnityEngine.ShaderVariantCollection", 97 | "defaultInstantiationMode": 1 98 | }, 99 | { 100 | "userAdded": false, 101 | "type": "UnityEngine.Texture", 102 | "defaultInstantiationMode": 0 103 | }, 104 | { 105 | "userAdded": false, 106 | "type": "UnityEngine.Texture2D", 107 | "defaultInstantiationMode": 0 108 | }, 109 | { 110 | "userAdded": false, 111 | "type": "UnityEngine.Timeline.TimelineAsset", 112 | "defaultInstantiationMode": 0 113 | } 114 | ], 115 | "defaultDependencyTypeInfo": { 116 | "userAdded": false, 117 | "type": "", 118 | "defaultInstantiationMode": 1 119 | }, 120 | "newSceneOverride": 0 121 | } -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 4 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | 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resolutionScalingFixedDPIFactor: 1 92 | excludedTargetPlatforms: [] 93 | - serializedVersion: 2 94 | name: High 95 | pixelLightCount: 2 96 | shadows: 2 97 | shadowResolution: 1 98 | shadowProjection: 1 99 | shadowCascades: 2 100 | shadowDistance: 40 101 | shadowNearPlaneOffset: 3 102 | shadowCascade2Split: 0.33333334 103 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 104 | shadowmaskMode: 1 105 | blendWeights: 2 106 | textureQuality: 0 107 | anisotropicTextures: 1 108 | antiAliasing: 2 109 | softParticles: 0 110 | softVegetation: 1 111 | realtimeReflectionProbes: 1 112 | billboardsFaceCameraPosition: 1 113 | vSyncCount: 1 114 | lodBias: 1 115 | maximumLODLevel: 0 116 | particleRaycastBudget: 256 117 | asyncUploadTimeSlice: 2 118 | asyncUploadBufferSize: 16 119 | resolutionScalingFixedDPIFactor: 1 120 | excludedTargetPlatforms: [] 121 | - serializedVersion: 2 122 | name: Very High 123 | pixelLightCount: 3 124 | shadows: 2 125 | shadowResolution: 2 126 | shadowProjection: 1 127 | shadowCascades: 2 128 | shadowDistance: 40 129 | shadowNearPlaneOffset: 3 130 | shadowCascade2Split: 0.33333334 131 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 132 | shadowmaskMode: 1 133 | blendWeights: 4 134 | textureQuality: 0 135 | anisotropicTextures: 1 136 | antiAliasing: 4 137 | softParticles: 1 138 | softVegetation: 1 139 | realtimeReflectionProbes: 1 140 | billboardsFaceCameraPosition: 1 141 | vSyncCount: 1 142 | lodBias: 1.5 143 | maximumLODLevel: 0 144 | particleRaycastBudget: 1024 145 | asyncUploadTimeSlice: 2 146 | asyncUploadBufferSize: 16 147 | resolutionScalingFixedDPIFactor: 1 148 | excludedTargetPlatforms: [] 149 | - serializedVersion: 2 150 | name: Ultra 151 | pixelLightCount: 4 152 | shadows: 2 153 | shadowResolution: 2 154 | shadowProjection: 1 155 | shadowCascades: 4 156 | shadowDistance: 150 157 | shadowNearPlaneOffset: 3 158 | shadowCascade2Split: 0.33333334 159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 160 | shadowmaskMode: 1 161 | blendWeights: 4 162 | textureQuality: 0 163 | anisotropicTextures: 1 164 | antiAliasing: 4 165 | softParticles: 1 166 | softVegetation: 1 167 | realtimeReflectionProbes: 1 168 | billboardsFaceCameraPosition: 1 169 | vSyncCount: 1 170 | lodBias: 2 171 | maximumLODLevel: 0 172 | particleRaycastBudget: 4096 173 | asyncUploadTimeSlice: 2 174 | asyncUploadBufferSize: 16 175 | resolutionScalingFixedDPIFactor: 1 176 | excludedTargetPlatforms: [] 177 | m_PerPlatformDefaultQuality: 178 | Android: 2 179 | Nintendo 3DS: 5 180 | Nintendo Switch: 5 181 | PS4: 5 182 | PSP2: 2 183 | Standalone: 5 184 | Tizen: 2 185 | WebGL: 3 186 | WiiU: 5 187 | Windows Store Apps: 5 188 | XboxOne: 5 189 | iPhone: 2 190 | tvOS: 2 191 | -------------------------------------------------------------------------------- /Assets/Scripts/TopologicalSort.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | public static class TopologicalSort { 3 | private static readonly Dictionary circularDepData = new Dictionary(); 4 | private static readonly List circularDepStack = new List(64); 5 | 6 | private static readonly HashSet visited = new HashSet(); 7 | private static readonly List allSprites = new List(64); 8 | public static List Sort(List staticSprites, List movableSprites, List sorted) { 9 | allSprites.Clear(); 10 | allSprites.AddRange(movableSprites); 11 | allSprites.AddRange(staticSprites); 12 | 13 | int allSpriteCount = allSprites.Count; 14 | 15 | for (int i = 0; i < 5; i++) { 16 | circularDepStack.Clear(); 17 | circularDepData.Clear(); 18 | bool removedDependency = false; 19 | for (int j = 0; j < allSpriteCount; j++) { 20 | if (RemoveCircularDependencies(allSprites[j], circularDepStack, circularDepData)) { 21 | removedDependency = true; 22 | } 23 | } 24 | if (!removedDependency) { 25 | break; 26 | } 27 | } 28 | 29 | visited.Clear(); 30 | for (int i = 0; i < allSpriteCount; i++) { 31 | Visit(allSprites[i], sorted, visited); 32 | } 33 | 34 | return sorted; 35 | } 36 | 37 | private static void Visit(IsoSpriteSorting item, List sorted, HashSet visited) { 38 | int id = item.GetInstanceID(); 39 | if (!visited.Contains(id)) { 40 | visited.Add(id); 41 | 42 | List dependencies = item.VisibleMovingDependencies; 43 | int dcount = dependencies.Count; 44 | for (int i = 0; i < dcount; i++) { 45 | Visit(dependencies[i], sorted, visited); 46 | } 47 | dependencies = item.VisibleStaticDependencies; 48 | dcount = dependencies.Count; 49 | for (int i = 0; i < dcount; i++) { 50 | Visit(dependencies[i], sorted, visited); 51 | } 52 | 53 | sorted.Add(item); 54 | } 55 | } 56 | 57 | private static bool RemoveCircularDependencies(IsoSpriteSorting item, List _circularDepStack, Dictionary _circularDepData) { 58 | _circularDepStack.Add(item); 59 | bool removedDependency = false; 60 | 61 | int id = item.GetInstanceID(); 62 | bool alreadyVisited = _circularDepData.TryGetValue(id, out bool inProcess); 63 | if (alreadyVisited) { 64 | if (inProcess) { 65 | RemoveCircularDependencyFromStack(_circularDepStack); 66 | removedDependency = true; 67 | } 68 | } else { 69 | _circularDepData[id] = true; 70 | 71 | List dependencies = item.VisibleMovingDependencies; 72 | for (int i = 0; i < dependencies.Count; i++) { 73 | if (RemoveCircularDependencies(dependencies[i], _circularDepStack, _circularDepData)) { 74 | removedDependency = true; 75 | } 76 | } 77 | dependencies = item.VisibleStaticDependencies; 78 | for (int i = 0; i < dependencies.Count; i++) { 79 | if (RemoveCircularDependencies(dependencies[i], _circularDepStack, _circularDepData)) { 80 | removedDependency = true; 81 | } 82 | } 83 | 84 | _circularDepData[id] = false; 85 | } 86 | 87 | _circularDepStack.RemoveAt(_circularDepStack.Count - 1); 88 | return removedDependency; 89 | } 90 | 91 | private static void RemoveCircularDependencyFromStack(List _circularReferenceStack) { 92 | if (_circularReferenceStack.Count > 1) { 93 | IsoSpriteSorting startingSorter = _circularReferenceStack[_circularReferenceStack.Count - 1]; 94 | int repeatIndex = 0; 95 | for (int i = _circularReferenceStack.Count - 2; i >= 0; i--) { 96 | IsoSpriteSorting sorter = _circularReferenceStack[i]; 97 | if (sorter == startingSorter) { 98 | repeatIndex = i; 99 | break; 100 | } 101 | } 102 | 103 | int weakestDepIndex = -1; 104 | float longestDistance = float.MinValue; 105 | for (int i = repeatIndex; i < _circularReferenceStack.Count - 1; i++) { 106 | IsoSpriteSorting sorter1a = _circularReferenceStack[i]; 107 | IsoSpriteSorting sorter2a = _circularReferenceStack[i + 1]; 108 | if (sorter1a.sortType == IsoSpriteSorting.SortType.Point && sorter2a.sortType == IsoSpriteSorting.SortType.Point) { 109 | float dist = UnityEngine.Mathf.Abs(sorter1a.AsPoint.x - sorter2a.AsPoint.x); 110 | if (dist > longestDistance) { 111 | weakestDepIndex = i; 112 | longestDistance = dist; 113 | } 114 | } 115 | } 116 | if (weakestDepIndex == -1) { 117 | for (int i = repeatIndex; i < _circularReferenceStack.Count - 1; i++) { 118 | IsoSpriteSorting sorter1a = _circularReferenceStack[i]; 119 | IsoSpriteSorting sorter2a = _circularReferenceStack[i + 1]; 120 | float dist = UnityEngine.Mathf.Abs(sorter1a.AsPoint.x - sorter2a.AsPoint.x); 121 | if (dist > longestDistance) { 122 | weakestDepIndex = i; 123 | longestDistance = dist; 124 | } 125 | } 126 | } 127 | IsoSpriteSorting sorter1 = _circularReferenceStack[weakestDepIndex]; 128 | IsoSpriteSorting sorter2 = _circularReferenceStack[weakestDepIndex + 1]; 129 | sorter1.VisibleStaticDependencies.Remove(sorter2); 130 | sorter1.VisibleMovingDependencies.Remove(sorter2); 131 | } 132 | } 133 | } 134 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /Assets/Scripts/IsoSpriteSortingManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | 4 | public class IsoSpriteSortingManager : Singleton { 5 | private static readonly List floorSpriteList = new List(256); 6 | private static readonly List staticSpriteList = new List(8192); 7 | private static readonly List currentlyVisibleStaticSpriteList = new List(256); 8 | 9 | private static readonly List moveableSpriteList = new List(256); 10 | private static readonly List currentlyVisibleMoveableSpriteList = new List(256); 11 | 12 | public static void RegisterSprite(IsoSpriteSorting newSprite) { 13 | if (!newSprite.registered) { 14 | if (newSprite.RenderBelowAll) { 15 | floorSpriteList.Add(newSprite); 16 | SortListSimple(floorSpriteList); 17 | SetSortOrderNegative(floorSpriteList); 18 | } else { 19 | if (newSprite.isMovable) { 20 | moveableSpriteList.Add(newSprite); 21 | } else { 22 | staticSpriteList.Add(newSprite); 23 | SetupStaticDependencies(newSprite); 24 | } 25 | } 26 | newSprite.registered = true; 27 | } 28 | } 29 | 30 | private static void SetupStaticDependencies(IsoSpriteSorting newSprite) { 31 | int theCount = staticSpriteList.Count; 32 | for (int i = 0; i < theCount; i++) { 33 | IsoSpriteSorting otherSprite = staticSpriteList[i]; 34 | Bounds2D b1 = newSprite.cachedBounds; 35 | Bounds2D b2 = otherSprite.cachedBounds; 36 | if (b1.minX <= b2.maxX && b2.minX <= b1.maxX && b1.maxY >= b2.minY && b2.maxY >= b1.minY) { //Inline Bounds2D.Intersects 37 | int compareResult = IsoSpriteSorting.CompareIsoSorters(newSprite, otherSprite); 38 | //Debug.Log("Compared: " + newSprite.gameObject.name + " other: " + otherSprite.gameObject.name + " result: " + compareResult); 39 | if (compareResult == -1) { 40 | otherSprite.staticDependencies.Add(newSprite); 41 | newSprite.inverseStaticDependencies.Add(otherSprite); 42 | } else if (compareResult == 1) { 43 | newSprite.staticDependencies.Add(otherSprite); 44 | otherSprite.inverseStaticDependencies.Add(newSprite); 45 | } 46 | } 47 | } 48 | } 49 | 50 | public static void UnregisterSprite(IsoSpriteSorting spriteToRemove) { 51 | if (spriteToRemove.registered) { 52 | if (spriteToRemove.RenderBelowAll) { 53 | floorSpriteList.Remove(spriteToRemove); 54 | } else { 55 | if (spriteToRemove.isMovable) { 56 | moveableSpriteList.Remove(spriteToRemove); 57 | } else { 58 | staticSpriteList.Remove(spriteToRemove); 59 | RemoveStaticDependencies(spriteToRemove); 60 | } 61 | } 62 | spriteToRemove.registered = false; 63 | } 64 | } 65 | 66 | private static void RemoveStaticDependencies(IsoSpriteSorting spriteToRemove) { 67 | for (int i = 0; i < spriteToRemove.inverseStaticDependencies.Count; i++) { 68 | IsoSpriteSorting otherSprite = spriteToRemove.inverseStaticDependencies[i]; 69 | otherSprite.staticDependencies.Remove(spriteToRemove); 70 | } 71 | spriteToRemove.inverseStaticDependencies.Clear(); 72 | spriteToRemove.staticDependencies.Clear(); 73 | } 74 | 75 | private void Update() { 76 | UpdateSorting(); 77 | } 78 | 79 | private void LateUpdate() { 80 | for (int i = 0; i < moveableSpriteList.Count; i++) { 81 | moveableSpriteList[i].LateUpdateHasChanged(); 82 | } 83 | } 84 | 85 | private static readonly List sortedSprites = new List(64); 86 | public static void UpdateSorting() { 87 | ChechCacheRefreshes(moveableSpriteList); 88 | FilterListByVisibility(staticSpriteList, currentlyVisibleStaticSpriteList); 89 | FilterListByVisibility(moveableSpriteList, currentlyVisibleMoveableSpriteList); 90 | 91 | ClearMovingDependencies(currentlyVisibleStaticSpriteList); 92 | ClearMovingDependencies(currentlyVisibleMoveableSpriteList); 93 | 94 | AddMovingDependencies(currentlyVisibleMoveableSpriteList, currentlyVisibleStaticSpriteList); 95 | 96 | sortedSprites.Clear(); 97 | TopologicalSort.Sort(currentlyVisibleStaticSpriteList, currentlyVisibleMoveableSpriteList, sortedSprites); 98 | SetSortOrderBasedOnListOrder(sortedSprites); 99 | } 100 | 101 | private static void ChechCacheRefreshes(List sorters) { 102 | for (int i = 0; i < sorters.Count; i++) { 103 | sorters[i].CheckCacheRefresh(); 104 | } 105 | } 106 | 107 | private static void AddMovingDependencies(List moveableList, List staticList) { 108 | int moveableCount = moveableList.Count; 109 | int staticCount = staticList.Count; 110 | for (int i = 0; i < moveableCount; i++) { 111 | IsoSpriteSorting moveSprite1 = moveableList[i]; 112 | //Add Moving Dependencies to static sprites 113 | for (int j = 0; j < staticCount; j++) { 114 | IsoSpriteSorting staticSprite = staticList[j]; 115 | if (CalculateBoundsIntersection(moveSprite1, staticSprite)) { 116 | int compareResult = IsoSpriteSorting.CompareIsoSorters(moveSprite1, staticSprite); 117 | if (compareResult == -1) { 118 | staticSprite.movingDependencies.Add(moveSprite1); 119 | } else if (compareResult == 1) { 120 | moveSprite1.movingDependencies.Add(staticSprite); 121 | } 122 | } 123 | } 124 | //Add Moving Dependencies to Moving Sprites 125 | for (int j = 0; j < moveableCount; j++) { 126 | IsoSpriteSorting moveSprite2 = moveableList[j]; 127 | if (CalculateBoundsIntersection(moveSprite1, moveSprite2)) { 128 | int compareResult = IsoSpriteSorting.CompareIsoSorters(moveSprite1, moveSprite2); 129 | if (compareResult == -1) { 130 | moveSprite2.movingDependencies.Add(moveSprite1); 131 | } 132 | } 133 | } 134 | } 135 | } 136 | 137 | private static void ClearMovingDependencies(List sprites) { 138 | int count = sprites.Count; 139 | for (int i = 0; i < count; i++) { 140 | sprites[i].movingDependencies.Clear(); 141 | } 142 | } 143 | 144 | private static bool CalculateBoundsIntersection(IsoSpriteSorting sprite, IsoSpriteSorting otherSprite) { 145 | return sprite.cachedBounds.Intersects(otherSprite.cachedBounds); 146 | } 147 | 148 | private static void SetSortOrderBasedOnListOrder(List spriteList) { 149 | int orderCurrent = 0; 150 | int count = spriteList.Count; 151 | for (int i = 0; i < count; ++i) { 152 | spriteList[i].RendererSortingOrder = orderCurrent; 153 | orderCurrent += 2; 154 | } 155 | } 156 | 157 | private static void SetSortOrderNegative(List spriteList) { 158 | int order = (-spriteList.Count - 1) * 2; 159 | for (int i = 0; i < spriteList.Count; i++) { 160 | spriteList[i].RendererSortingOrder = order; 161 | order += 2; 162 | } 163 | } 164 | 165 | private const float SORT_RANGE = 80f; 166 | public static void FilterListByVisibility(List fullList, List destinationList) { 167 | destinationList.Clear(); 168 | if (Camera.main != null) { 169 | Vector2 cameraPos = Camera.main.transform.position; 170 | float cameraPosX = cameraPos.x; 171 | float cameraPosY = cameraPos.y; 172 | int count = fullList.Count; 173 | for (int i = 0; i < count; i++) { 174 | IsoSpriteSorting sprite = fullList[i]; 175 | if (sprite.forceSort) { 176 | destinationList.Add(sprite); 177 | sprite.forceSort = false; 178 | } else { 179 | float diffX = sprite.SortingPoint1.x - cameraPosX; 180 | float diffY = sprite.SortingPoint1.y - cameraPosY; 181 | if (diffX < SORT_RANGE && diffX > -SORT_RANGE && diffY < SORT_RANGE && diffX > -SORT_RANGE) { 182 | for (int j = 0; j < sprite.renderersToSort.Length; j++) { 183 | //if (sprite.renderersToSort[j] == null) 184 | //{ 185 | // UnityEngine.Debug.Log(sprite.gameObject.name); 186 | //} 187 | if (sprite.renderersToSort[j].isVisible) { 188 | destinationList.Add(sprite); 189 | break; 190 | } 191 | } 192 | } 193 | } 194 | } 195 | } 196 | } 197 | 198 | private static void SortListSimple(List list) { 199 | list.Sort((a, b) => { 200 | if (!a || !b) { 201 | return 0; 202 | } else { 203 | return IsoSpriteSorting.CompareIsoSorters(a, b); 204 | } 205 | }); 206 | } 207 | } 208 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"version": "1.0.0", 303 | "depth": 0, 304 | "source": "builtin", 305 | "dependencies": { 306 | "com.unity.modules.audio": "1.0.0", 307 | "com.unity.modules.ui": "1.0.0", 308 | "com.unity.modules.unitywebrequest": "1.0.0" 309 | } 310 | }, 311 | "com.unity.modules.vr": { 312 | "version": "1.0.0", 313 | "depth": 0, 314 | "source": "builtin", 315 | "dependencies": { 316 | "com.unity.modules.jsonserialize": "1.0.0", 317 | "com.unity.modules.physics": "1.0.0", 318 | "com.unity.modules.xr": "1.0.0" 319 | } 320 | }, 321 | "com.unity.modules.wind": { 322 | "version": "1.0.0", 323 | "depth": 0, 324 | "source": "builtin", 325 | "dependencies": {} 326 | }, 327 | "com.unity.modules.xr": { 328 | "version": "1.0.0", 329 | "depth": 0, 330 | "source": "builtin", 331 | "dependencies": { 332 | "com.unity.modules.physics": "1.0.0", 333 | "com.unity.modules.jsonserialize": "1.0.0", 334 | "com.unity.modules.subsystems": "1.0.0" 335 | } 336 | } 337 | } 338 | } 339 | -------------------------------------------------------------------------------- /Assets/Scripts/IsoSpriteSorting.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class IsoSpriteSorting : MonoBehaviour { 7 | public bool isMovable; 8 | [SerializeField] 9 | private bool renderBelowAll; 10 | public bool RenderBelowAll { 11 | get { return renderBelowAll; } 12 | set { renderBelowAll = value; } 13 | } 14 | 15 | [NonSerialized] 16 | public bool registered = false; 17 | [NonSerialized] 18 | public bool forceSort; 19 | 20 | [NonSerialized] 21 | public readonly List staticDependencies = new List(16); 22 | [NonSerialized] 23 | public readonly List inverseStaticDependencies = new List(16); 24 | [NonSerialized] 25 | public readonly List movingDependencies = new List(8); 26 | 27 | private readonly List visibleStaticDependencies = new List(16); 28 | 29 | private int visibleStaticLastRefreshFrame = 0; 30 | public List VisibleStaticDependencies { 31 | get { 32 | if (visibleStaticLastRefreshFrame < Time.frameCount) { 33 | IsoSpriteSortingManager.FilterListByVisibility(staticDependencies, visibleStaticDependencies); 34 | visibleStaticLastRefreshFrame = Time.frameCount; 35 | } 36 | return visibleStaticDependencies; 37 | } 38 | } 39 | 40 | public List VisibleMovingDependencies { 41 | get { 42 | return movingDependencies; 43 | } 44 | } 45 | 46 | public enum SortType { 47 | Point, 48 | Line 49 | } 50 | 51 | public SortType sortType = SortType.Point; 52 | 53 | public Vector2 SorterPositionOffset = new Vector2(); 54 | public Vector2 SorterPositionOffset2 = new Vector2(); 55 | private Transform[] renderersToSortTransforms; 56 | public Renderer[] renderersToSort; 57 | 58 | private Transform t; 59 | 60 | [NonSerialized] public Vector2 SortingPoint1; 61 | [NonSerialized] public Vector2 SortingPoint2; 62 | private int lastRefreshedFrame; 63 | public void RefreshCache() { 64 | if (renderersToSort.Length > 0) { 65 | cachedBounds = new Bounds2D(renderersToSort[0].bounds); 66 | Vector2 pos = t.position; 67 | SortingPoint1 = SorterPositionOffset + pos; 68 | SortingPoint2 = SorterPositionOffset2 + pos; 69 | } 70 | lastRefreshedFrame = Time.frameCount; 71 | } 72 | 73 | public Vector2 AsPoint { 74 | get { 75 | if (sortType == SortType.Line) 76 | return (SortingPoint1 + SortingPoint2) / 2; 77 | else 78 | return SortingPoint1; 79 | } 80 | } 81 | 82 | private float SortingLineCenterHeight { 83 | get { 84 | if (sortType == SortType.Line) { 85 | return (SortingPoint1.y + SortingPoint2.y) / 2; 86 | } else { 87 | Debug.LogError("calling line center height on point type"); 88 | return SortingPoint1.y; 89 | } 90 | } 91 | } 92 | 93 | #if UNITY_EDITOR 94 | public void SortScene() { 95 | IsoSpriteSorting[] isoSorters = FindObjectsOfType(typeof(IsoSpriteSorting)) as IsoSpriteSorting[]; 96 | for (int i = 0; i < isoSorters.Length; i++) { 97 | isoSorters[i].Setup(); 98 | } 99 | IsoSpriteSortingManager.UpdateSorting(); 100 | for (int i = 0; i < isoSorters.Length; i++) { 101 | isoSorters[i].Unregister(); 102 | } 103 | UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(UnityEngine.SceneManagement.SceneManager.GetActiveScene()); 104 | } 105 | #endif 106 | 107 | private void Awake() { 108 | t = transform; //This needs to be here AND in the setup function 109 | } 110 | 111 | IEnumerator Start() { 112 | if (Application.isPlaying) { 113 | _ = IsoSpriteSortingManager.Instance; //bring the instance into existence so the Update function will run; 114 | yield return null; 115 | Setup(); 116 | } 117 | } 118 | 119 | public void CheckCacheRefresh() { 120 | if (isMovable && ShouldRefresh()) { 121 | RefreshCache(); 122 | } 123 | } 124 | 125 | private void OnEnable() { 126 | RefreshCache(); 127 | } 128 | 129 | private bool ShouldRefresh() { 130 | if (t.hasChanged) { 131 | return true; 132 | } 133 | if (renderersToSortTransforms != null) { 134 | for (int i = 0; i < renderersToSortTransforms.Length; i++) { 135 | Transform rendT = renderersToSortTransforms[i]; 136 | if (rendT.hasChanged) { 137 | rendT.hasChanged = false; 138 | return true; 139 | } 140 | } 141 | } 142 | return false; 143 | } 144 | 145 | public void LateUpdateHasChanged() { 146 | if (t.hasChanged && lastRefreshedFrame == Time.frameCount) { //If it didn't refresh this frame, the transform may have moved between Update and LateUpdate 147 | t.hasChanged = false; 148 | } 149 | } 150 | 151 | private void Setup() { 152 | t = transform; //This needs to be here AND in the Awake function 153 | SetRenderersToSort(); 154 | RefreshCache(); 155 | IsoSpriteSortingManager.RegisterSprite(this); 156 | } 157 | 158 | private void SetRenderersToSort() { 159 | if (renderersToSort == null || renderersToSort.Length == 0) { 160 | renderersToSort = GetComponentsInChildren(true); 161 | } 162 | renderersToSortTransforms = new Transform[renderersToSort.Length]; 163 | for (int i = 0; i < renderersToSort.Length; i++) { 164 | renderersToSortTransforms[i] = renderersToSort[i].transform; 165 | } 166 | } 167 | 168 | public static int CompairIsoSortersBasic(IsoSpriteSorting sprite1, IsoSpriteSorting sprite2) { 169 | float y1 = sprite1.sortType == SortType.Point ? sprite1.SortingPoint1.y : sprite1.SortingLineCenterHeight; 170 | float y2 = sprite2.sortType == SortType.Point ? sprite2.SortingPoint1.y : sprite2.SortingLineCenterHeight; 171 | return y2.CompareTo(y1); 172 | } 173 | 174 | //A result of -1 means sprite1 is above sprite2 in physical space 175 | public static int CompareIsoSorters(IsoSpriteSorting sprite1, IsoSpriteSorting sprite2) { 176 | if (sprite1.sortType == SortType.Point && sprite2.sortType == SortType.Point) { 177 | //Debug.Log(sprite1.name + " - " + sprite1.SortingPoint1 + " sprite2: " + sprite2.name + " - " + sprite2.SortingPoint1); 178 | return sprite2.SortingPoint1.y.CompareTo(sprite1.SortingPoint1.y); 179 | } else if (sprite1.sortType == SortType.Line && sprite2.sortType == SortType.Line) { 180 | return CompareLineAndLine(sprite1, sprite2); 181 | } else if (sprite1.sortType == SortType.Point && sprite2.sortType == SortType.Line) { 182 | return ComparePointAndLine(sprite1.SortingPoint1, sprite2); 183 | } else if (sprite1.sortType == SortType.Line && sprite2.sortType == SortType.Point) { 184 | return -ComparePointAndLine(sprite2.SortingPoint1, sprite1); 185 | } else { 186 | return 0; 187 | } 188 | } 189 | 190 | private static int CompareLineAndLine(IsoSpriteSorting line1, IsoSpriteSorting line2) { 191 | Vector2 line1Point1 = line1.SortingPoint1; 192 | Vector2 line1Point2 = line1.SortingPoint2; 193 | Vector2 line2Point1 = line2.SortingPoint1; 194 | Vector2 line2Point2 = line2.SortingPoint2; 195 | 196 | int comp1 = ComparePointAndLine(line1Point1, line2); 197 | int comp2 = ComparePointAndLine(line1Point2, line2); 198 | int oneVStwo = int.MinValue; 199 | if (comp1 == comp2) //Both points in line 1 are above or below line2 200 | { 201 | oneVStwo = comp1; 202 | } 203 | 204 | int comp3 = ComparePointAndLine(line2Point1, line1); 205 | int comp4 = ComparePointAndLine(line2Point2, line1); 206 | int twoVSone = int.MinValue; 207 | if (comp3 == comp4) //Both points in line 2 are above or below line1 208 | { 209 | twoVSone = -comp3; 210 | } 211 | 212 | if (oneVStwo != int.MinValue && twoVSone != int.MinValue) { 213 | if (oneVStwo == twoVSone) //the two comparisons agree about the ordering 214 | { 215 | return oneVStwo; 216 | } 217 | return CompareLineCenters(line1, line2); 218 | } else if (oneVStwo != int.MinValue) { 219 | return oneVStwo; 220 | } else if (twoVSone != int.MinValue) { 221 | return twoVSone; 222 | } else { 223 | return CompareLineCenters(line1, line2); 224 | } 225 | } 226 | 227 | private static int CompareLineCenters(IsoSpriteSorting line1, IsoSpriteSorting line2) { 228 | return -line1.SortingLineCenterHeight.CompareTo(line2.SortingLineCenterHeight); 229 | } 230 | 231 | private static int ComparePointAndLine(Vector3 point, IsoSpriteSorting line) { 232 | float pointY = point.y; 233 | if (pointY > line.SortingPoint1.y && pointY > line.SortingPoint2.y) { 234 | return -1; 235 | } else if (pointY < line.SortingPoint1.y && pointY < line.SortingPoint2.y) { 236 | return 1; 237 | } else { 238 | float slope = (line.SortingPoint2.y - line.SortingPoint1.y) / (line.SortingPoint2.x - line.SortingPoint1.x); 239 | float intercept = line.SortingPoint1.y - (slope * line.SortingPoint1.x); 240 | float yOnLineForPoint = (slope * point.x) + intercept; 241 | return yOnLineForPoint > point.y ? 1 : -1; 242 | } 243 | } 244 | 245 | private static bool PointWithinLineArea(Vector3 point, Vector3 linePoint1, Vector3 linePoint2) { 246 | bool xMatch = Mathf.Abs(linePoint1.x - point.x) + Mathf.Abs(linePoint2.x - point.x) == Mathf.Abs(linePoint1.x - linePoint2.x); 247 | bool yMatch = Mathf.Abs(linePoint1.y - point.y) + Mathf.Abs(linePoint2.y - point.y) == Mathf.Abs(linePoint1.y - linePoint2.y); 248 | return xMatch && yMatch; 249 | } 250 | 251 | public int RendererSortingOrder { 252 | get { 253 | if (renderersToSort.Length > 0) { 254 | return renderersToSort[0].sortingOrder; 255 | } else { 256 | return 0; 257 | } 258 | } 259 | set { 260 | for (int i = 0; i < renderersToSort.Length; i++) { 261 | renderersToSort[i].sortingOrder = (i == 0) ? value : value + 1; 262 | } 263 | } 264 | } 265 | 266 | [NonSerialized] public Bounds2D cachedBounds; 267 | 268 | public void SetRenderBelowAllAndReRegister(bool _renderBelowAll) { 269 | IsoSpriteSortingManager.UnregisterSprite(this); 270 | renderBelowAll = _renderBelowAll; 271 | IsoSpriteSortingManager.RegisterSprite(this); 272 | } 273 | 274 | void OnDestroy() { 275 | if (Application.isPlaying) { 276 | Unregister(); 277 | } 278 | } 279 | 280 | private void Unregister() { 281 | IsoSpriteSortingManager.UnregisterSprite(this); 282 | } 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