├── .gitignore ├── Assets ├── Media.meta ├── Media │ ├── Fighter.controller │ ├── Fighter.controller.meta │ ├── LowPolyFighter.blend │ ├── LowPolyFighter.blend.meta │ ├── Materials.meta │ └── Materials │ │ ├── Material_001.mat │ │ ├── Material_001.mat.meta │ │ ├── Material_002.mat │ │ ├── Material_002.mat.meta │ │ ├── Material__MetalBare_jpg.mat │ │ ├── Material__MetalBare_jpg.mat.meta │ │ ├── MetalBare.mat │ │ ├── MetalBare.mat.meta │ │ ├── Pants Blue.mat │ │ ├── Pants Blue.mat.meta │ │ ├── Pants Red.mat │ │ └── Pants Red.mat.meta ├── Prefabs.meta ├── Prefabs │ ├── Blue Pants.prefab │ ├── Blue Pants.prefab.meta │ ├── Fighter.prefab │ ├── Fighter.prefab.meta │ ├── None.prefab │ ├── None.prefab.meta │ ├── Red Pants.prefab │ └── Red Pants.prefab.meta ├── Scenes.meta ├── Scenes │ ├── Prototype.unity │ └── Prototype.unity.meta ├── Scripts.meta ├── Scripts │ ├── Stitcher.cs │ ├── Stitcher.cs.meta │ ├── Tester.cs │ └── Tester.cs.meta ├── UnityVS.meta └── UnityVS │ ├── Editor.meta │ └── Editor │ ├── SyntaxTree.VisualStudio.Unity.Bridge.dll │ ├── SyntaxTree.VisualStudio.Unity.Bridge.dll.meta │ ├── SyntaxTree.VisualStudio.Unity.Messaging.dll │ └── SyntaxTree.VisualStudio.Unity.Messaging.dll.meta ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NavMeshLayers.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # =============== # 2 | # Unity generated # 3 | # =============== # 4 | Temp/ 5 | Obj/ 6 | UnityGenerated/ 7 | Library/ 8 | Assets/AssetStoreTools* 9 | 10 | # ===================================== # 11 | # Visual Studio / MonoDevelop generated # 12 | # ===================================== # 13 | ExportedObj/ 14 | *.DotSettings 15 | *.svd 16 | *.userprefs 17 | *.csproj 18 | *.pidb 19 | *.suo 20 | *.sln 21 | *.user 22 | *.unityproj 23 | *.booproj 24 | 25 | # ============ # 26 | # OS generated # 27 | # ============ # 28 | .DS_Store 29 | .DS_Store? 30 | ._* 31 | .Spotlight-V100 32 | .Trashes 33 | Icon? 34 | ehthumbs.db 35 | Thumbs.db 36 | -------------------------------------------------------------------------------- /Assets/Media.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 447280e96a46e412bb3e5dafeef620ed 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Media/Fighter.controller: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!91 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/Assets/Prefabs/Red Pants.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 21e486d10695d4d38893df752421cce2 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4731194d58b7c4d3d9a0e509dd85113e 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Scenes/Prototype.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 49b356981f29543a89db4d6a80475115 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 16f40916cdd0a4742b4193204b005ad7 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Scripts/Stitcher.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections.Generic; 3 | 4 | public class Stitcher 5 | { 6 | /// 7 | /// Stitch clothing onto an avatar. Both clothing and avatar must be instantiated however clothing may be destroyed after. 8 | /// 9 | /// 10 | /// 11 | /// Newly created clothing on avatar 12 | public GameObject Stitch(GameObject sourceClothing, GameObject targetAvatar) 13 | { 14 | var boneCatalog = new TransformCatalog(targetAvatar.transform); 15 | var skinnedMeshRenderers = sourceClothing.GetComponentsInChildren(); 16 | var targetClothing = AddChild(sourceClothing, targetAvatar.transform); 17 | 18 | 19 | foreach (var sourceRenderer in skinnedMeshRenderers) 20 | { 21 | var targetRenderer = AddSkinnedMeshRenderer(sourceRenderer, targetClothing); 22 | targetRenderer.bones = TranslateTransforms(sourceRenderer.bones, boneCatalog); 23 | } 24 | return targetClothing; 25 | } 26 | 27 | private GameObject AddChild(GameObject source, Transform parent) 28 | { 29 | source.transform.parent = parent; 30 | 31 | foreach (Transform child in source.transform) 32 | { 33 | Object.Destroy(child.gameObject); 34 | } 35 | 36 | return source; 37 | } 38 | 39 | private SkinnedMeshRenderer AddSkinnedMeshRenderer(SkinnedMeshRenderer source, GameObject parent) 40 | { 41 | GameObject meshObject = new GameObject(source.name); 42 | meshObject.transform.parent = parent.transform; 43 | 44 | var target = meshObject.AddComponent(); 45 | target.sharedMesh = source.sharedMesh; 46 | target.materials = source.materials; 47 | return target; 48 | } 49 | 50 | private Transform[] TranslateTransforms(Transform[] sources, TransformCatalog transformCatalog) 51 | { 52 | var targets = new Transform[sources.Length]; 53 | for (var index = 0; index < sources.Length; index++) 54 | targets[index] = DictionaryExtensions.Find(transformCatalog, sources[index].name); 55 | return targets; 56 | } 57 | 58 | #region TransformCatalog 59 | private class TransformCatalog : Dictionary 60 | { 61 | #region Constructors 62 | public TransformCatalog(Transform transform) 63 | { 64 | Catalog(transform); 65 | } 66 | #endregion 67 | 68 | #region Catalog 69 | private void Catalog(Transform transform) 70 | { 71 | if (ContainsKey(transform.name)) 72 | { 73 | Remove(transform.name); 74 | Add(transform.name, transform); 75 | } 76 | else 77 | Add(transform.name, transform); 78 | foreach (Transform child in transform) 79 | Catalog(child); 80 | } 81 | #endregion 82 | } 83 | #endregion 84 | 85 | 86 | #region DictionaryExtensions 87 | private class DictionaryExtensions 88 | { 89 | public static TValue Find(Dictionary source, TKey key) 90 | { 91 | TValue value; 92 | source.TryGetValue(key, out value); 93 | return value; 94 | } 95 | } 96 | #endregion 97 | 98 | } -------------------------------------------------------------------------------- /Assets/Scripts/Stitcher.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3f7e8bd773d45416b8b5bb7f03eab870 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Tester.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections.Generic; 3 | 4 | public class Tester : MonoBehaviour 5 | { 6 | #region Fields 7 | public List clothing; 8 | public GameObject avatar; 9 | private GameObject wornClothing; 10 | const int buttonWidth = 200; 11 | const int buttonHeight = 20; 12 | private Stitcher stitcher; 13 | #endregion 14 | 15 | #region Monobehaviour 16 | public void Awake () 17 | { 18 | stitcher = new Stitcher (); 19 | } 20 | 21 | public void OnGUI () 22 | { 23 | var offset = 0; 24 | foreach (var cloth in clothing) { 25 | if (GUI.Button (new Rect (0, offset, buttonWidth, buttonHeight), cloth.name)) { 26 | RemoveWorn (); 27 | Wear (cloth); 28 | } 29 | offset += buttonHeight; 30 | } 31 | } 32 | #endregion 33 | 34 | private void RemoveWorn () 35 | { 36 | if (wornClothing == null) 37 | return; 38 | Destroy (wornClothing); 39 | } 40 | 41 | private void Wear (GameObject clothing) 42 | { 43 | if (clothing == null) 44 | return; 45 | clothing = Instantiate (clothing); 46 | wornClothing = stitcher.Stitch (clothing, avatar); 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /Assets/Scripts/Tester.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a7a2d6f5c742e477b95ee53d7b892b4d 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/UnityVS.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 02fe78e962405814a83b8ba6c9471d32 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/UnityVS/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e71a3e2fb5854e43823a9da25b68e21 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/masterprompt/ModelStitching/2aea9311b09c21d3402f1a8f778a8b886996cfc7/Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll -------------------------------------------------------------------------------- /Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38d405c119fcc7c4e83d4a478a40ff2f 3 | MonoAssemblyImporter: 4 | serializedVersion: 1 5 | iconMap: {} 6 | executionOrder: {} 7 | userData: 8 | -------------------------------------------------------------------------------- /Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/masterprompt/ModelStitching/2aea9311b09c21d3402f1a8f778a8b886996cfc7/Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll -------------------------------------------------------------------------------- /Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4ad02dc83da735c4e8d945332b9202f6 3 | MonoAssemblyImporter: 4 | serializedVersion: 1 5 | iconMap: {} 6 | executionOrder: {} 7 | userData: 8 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 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| m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_Enabled: 0 14 | m_CaptureEditorExceptions: 1 15 | UnityPurchasingSettings: 16 | m_Enabled: 0 17 | m_TestMode: 0 18 | UnityAnalyticsSettings: 19 | m_Enabled: 0 20 | m_InitializeOnStartup: 1 21 | m_TestMode: 0 22 | m_TestEventUrl: 23 | m_TestConfigUrl: 24 | UnityAdsSettings: 25 | m_Enabled: 0 26 | m_InitializeOnStartup: 1 27 | m_TestMode: 0 28 | m_EnabledPlatforms: 4294967295 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | PerformanceReportingSettings: 32 | m_Enabled: 0 33 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ModelStitching 2 | Example of Unity SkinnedMesh stitching 3 | 4 | 1. Instantiate avatar game object 5 | 2. Instantiate clothing game object 6 | 3. Create instance of Stitcher 7 | 4. Call stitcher.Stitch(clothing, avatar) 8 | --------------------------------------------------------------------------------