├── README.md └── msRay_devpack_v0.36 ├── EngineCommonLibs ├── BM_Bitmap.c ├── BM_Bitmap.h ├── BM_Bitmap_TGA.c ├── BM_Bitmap_TGA.h ├── EN_Engine_Main.c ├── EN_Engine_Main.h ├── GR_Flats.c ├── GR_Flats.h ├── GR_Game_Render.c ├── GR_Game_Render.h ├── GR_Info_Panel.c ├── GR_Info_Panel.h ├── GR_Projection_Plane.c ├── GR_Projection_Plane.h ├── GR_Visible_Cells_List.c ├── GR_Visible_Cells_List.h ├── GR_Walls.c ├── GR_Walls.h ├── IO_In_Out.h ├── LV_Level.c ├── LV_Level.h ├── MA_Math.c ├── MA_Math.h ├── PL_Player.c ├── PL_Player.h ├── TM_Timer.c └── TM_Timer.h ├── EngineFrameworkAmiga ├── compiling_info.txt ├── src │ ├── AMIGA_Framework.c │ ├── AMIGA_Starter.c │ ├── c2p_4rgb888_4rgb666h8_040.o │ └── c2p_4rgb888_4rgb666h8_040.s └── visualstudiocode-workspace │ └── workspace.code-workspace ├── EngineFrameworkWindows ├── src │ ├── Raycaster_PC.aps │ ├── Raycaster_PC.ico │ ├── Raycaster_PC.rc │ ├── main.cpp │ ├── main.h │ ├── resource.h │ ├── small.ico │ └── targetver.h └── vs2019 │ ├── Raycaster_PC.sln │ ├── Raycaster_PC.vcxproj │ ├── Raycaster_PC.vcxproj.filters │ └── Raycaster_PC.vcxproj.user ├── LevelEditor ├── LevelEditor__Release.exe ├── src │ ├── LevelEditor.aps │ ├── LevelEditor.ico │ ├── LevelEditor.rc │ ├── main.cpp │ ├── main.h │ ├── resource.h │ └── small.ico └── vs2019 │ ├── LevelEditor.sln │ ├── LevelEditor.vcxproj │ ├── LevelEditor.vcxproj.filters │ └── LevelEditor.vcxproj.user └── TheGameOutput ├── data.info ├── data ├── docs │ ├── amiga_help.guide │ └── amiga_help.guide.info ├── flat_textures │ ├── _default.tf │ ├── c_AA.tf │ ├── c_AB.tf │ ├── c_AC.tf │ ├── f_AA_left_01.tf │ ├── f_AB_right_02.tf │ ├── fl_AB_left_01.tf │ └── right_01.tf ├── frm060_v036.exe ├── graphics │ ├── 1280__info_panel__32bit.tga │ ├── 160__info_panel__32bit.tga │ ├── 1920__info_panel__32bit.tga │ ├── 320__info_panel__32bit.tga │ ├── 384__info_panel__32bit.tga │ ├── 640__info_panel__32bit.tga │ └── 800__info_panel__32bit.tga ├── levels │ └── level_01.lv ├── lightmaps │ └── 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