├── .gitignore ├── Applications ├── AmbientOcclusionI │ ├── AmbientOcclusionI_Desktop.vcxproj │ ├── AmbientOcclusionI_Desktop.vcxproj.filters │ ├── App.cpp │ ├── App.h │ └── packages.config ├── BasicApplication │ ├── App.cpp │ ├── App.h │ ├── BasicApplication_Desktop.vcxproj │ └── packages.config ├── BasicComputeShader │ ├── App.cpp │ ├── App.h │ ├── BasicComputeShader_Desktop.vcxproj │ └── packages.config ├── BasicRenderViews │ ├── App.cpp │ ├── App.h │ └── BasicRenderViews_Desktop.vcxproj ├── BasicScenes │ ├── App.cpp │ ├── App.h │ ├── BasicScenes_Desktop.vcxproj │ └── packages.config ├── BasicScripting │ ├── App.cpp │ ├── App.h │ ├── BasicScripting_Desktop.vcxproj │ └── packages.config ├── BasicTessellation │ ├── App.cpp │ ├── App.h │ ├── BasicTessellation_Desktop.vcxproj │ └── packages.config ├── BasicWindow │ ├── App.cpp │ ├── App.h │ ├── BasicWindow_Desktop.vcxproj │ ├── main.cpp │ └── packages.config ├── CurvedPointNormalTriangles │ ├── App.cpp │ ├── App.h │ ├── CurvedPointNormalTriangles_Desktop.vcxproj │ └── packages.config ├── Data │ ├── Models │ │ ├── BoxWithBadNormals.ply │ │ ├── CPNAdaptiveTest.ply │ │ ├── CPNTest.ply │ │ ├── MeshedReconstruction.stl │ │ ├── Sample_Scene.ms3d │ │ ├── Screen.ms3d │ │ ├── ScreenFrame.ms3d │ │ ├── TBone.ms3d │ │ ├── UnitSphere2.ms3d │ │ ├── Walker.ms3d │ │ ├── bowl.ms3d │ │ ├── box.ms3d │ │ ├── hedra.ms3d │ │ ├── small_box.ms3d │ │ ├── spaceship.ply │ │ ├── spaceship2.ply │ │ ├── spring.ms3d │ │ └── suzanne.ply │ ├── Scripts │ │ ├── Actor.lua │ │ ├── GlyphletsTestScript.lua │ │ └── SceneTestScript.lua │ ├── Shaders │ │ ├── AlphaTestTextured.hlsl │ │ ├── AlphaTestTexturedVS.hlsl │ │ ├── AmbientOcclusionCS_16.hlsl │ │ ├── AmbientOcclusionCS_32.hlsl │ │ ├── BasicTessellation.hlsl │ │ ├── BilateralBruteForceCS.hlsl │ │ ├── BilateralSeparableCS.hlsl │ │ ├── CurvedPointNormalTriangles.hlsl │ │ ├── DepthPS.hlsl │ │ ├── DepthVS.hlsl │ │ ├── DualParaboloidEnvMapGen.hlsl │ │ ├── DualParaboloidEnvMapLookup.hlsl │ │ ├── DualParaboloidEnvMapLookupGen.hlsl │ │ ├── FinalPS.hlsl │ │ ├── FinalPassLP.hlsl │ │ ├── FinalVS.hlsl │ │ ├── FullscreenColor.hlsl │ │ ├── FullscreenSilhouette.hlsl │ │ ├── FullscreenTextured.hlsl │ │ ├── FullscreenTwoTextures.hlsl │ │ ├── GBuffer.hlsl │ │ ├── GBufferLP.hlsl │ │ ├── GaussianBruteForceCS.hlsl │ │ ├── GaussianCachedCS.hlsl │ │ ├── GaussianSeparableCS.hlsl │ │ ├── HeightmapVisualization.hlsl │ │ ├── ImageViewerPS.hlsl │ │ ├── ImageViewerVS.hlsl │ │ ├── ImmediateGeometrySolid.hlsl │ │ ├── ImmediateGeometryTextured.hlsl │ │ ├── InterlockingTerrainTiles.hlsl │ │ ├── InterlockingTerrainTilesComputeShader.hlsl │ │ ├── InvertColorCS.hlsl │ │ ├── KinectBuffersVisualization.hlsl │ │ ├── Lights.hlsl │ │ ├── LightsLP.hlsl │ │ ├── LuminanceThresholdCS.hlsl │ │ ├── MaskLP.hlsl │ │ ├── MeshSkinnedTessellatedTextured.hlsl │ │ ├── MeshSkinnedTextured.hlsl │ │ ├── MeshStaticTextured.hlsl │ │ ├── ObjectTexturedIntPS.hlsl │ │ ├── ObjectTexturedPS.hlsl │ │ ├── ObjectTexturedVS.hlsl │ │ ├── PBR_test.hlsl │ │ ├── ParticleSystemInsertCS.hlsl │ │ ├── ParticleSystemRender.hlsl │ │ ├── ParticleSystemUpdateCS.hlsl │ │ ├── PhongShading.hlsl │ │ ├── PhongShadingPlanarRefl.hlsl │ │ ├── RotatingCube.hlsl │ │ ├── SeparableBilateralCS.hlsl │ │ ├── Skybox.hlsl │ │ ├── SolidSkinnedShading.hlsl │ │ ├── SolidSkinnedShading4Bone.hlsl │ │ ├── Sprite.hlsl │ │ ├── TessellationParameters.hlsl │ │ ├── TexturePS.hlsl │ │ ├── TextureVS.hlsl │ │ ├── Textured.hlsl │ │ ├── TransparentGeometryFlat.hlsl │ │ ├── TransparentGeometrySolid.hlsl │ │ ├── VertexColor.hlsl │ │ ├── VertexInstanceColor.hlsl │ │ ├── VolumeGeometry.hlsl │ │ ├── WaterSimulation.hlsl │ │ ├── object-color.vertex-normal.flat.perspective.ps.hlsl │ │ ├── object-color.vertex-normal.flat.perspective.vs.hlsl │ │ ├── object-color.vertex-normal.point-light.perspective.ps.hlsl │ │ ├── object-color.vertex-normal.point-light.perspective.vs.hlsl │ │ ├── textured.vertex-normal.flat.perspective.ps.hlsl │ │ ├── textured.vertex-normal.flat.perspective.vs.hlsl │ │ ├── textured.vertex-normal.point-light.perspective.ps.hlsl │ │ ├── textured.vertex-normal.point-light.perspective.vs.hlsl │ │ ├── vertex-color.vertex-normal.flat.perspective.ps.hlsl │ │ ├── vertex-color.vertex-normal.flat.perspective.vs.hlsl │ │ ├── vertex-color.vertex-normal.point-light.perspective.ps.hlsl │ │ └── vertex-color.vertex-normal.point-light.perspective.vs.hlsl │ └── Textures │ │ ├── EyeOfHorus.png │ │ ├── EyeOfHorus_128.png │ │ ├── EyeOfHorus_128_Blurred.png │ │ ├── Hex.png │ │ ├── Hex_Normal.png │ │ ├── Outcrop.png │ │ ├── Particle.png │ │ ├── TerrainHeightMap.png │ │ ├── TerrainHeightMap2.png │ │ ├── Tiles.png │ │ ├── TropicalSunnyDay.dds │ │ └── fruit.png ├── DeferredRendering │ ├── App.cpp │ ├── App.h │ ├── AppSettings.cpp │ ├── AppSettings.h │ ├── DeferredRendering_Desktop.vcxproj │ ├── ViewDeferredRenderer.cpp │ ├── ViewDeferredRenderer.h │ ├── ViewGBuffer.cpp │ ├── ViewGBuffer.h │ ├── ViewLights.cpp │ ├── ViewLights.h │ └── packages.config ├── GlyphletViewerWPF │ ├── App.config │ ├── App.xaml │ ├── App.xaml.cs │ ├── GlyphletViewerWPF.csproj │ ├── MainWindow.xaml │ ├── MainWindow.xaml.cs │ └── Properties │ │ ├── AssemblyInfo.cs │ │ ├── Resources.Designer.cs │ │ ├── Resources.resx │ │ ├── Settings.Designer.cs │ │ └── Settings.settings ├── Glyphlets │ ├── App.cpp │ ├── App.h │ ├── Glyphlets_Desktop.vcxproj │ ├── Glyphlets_Desktop.vcxproj.filters │ ├── ParticleStormGlyphlet.cpp │ ├── ParticleStormGlyphlet.h │ ├── ScriptedGlyphlet.cpp │ ├── ScriptedGlyphlet.h │ └── packages.config ├── ImageProcessor │ ├── App.cpp │ ├── App.h │ ├── ImageProcessor_Desktop.vcxproj │ └── packages.config ├── ImmediateRenderer │ ├── App.cpp │ ├── App.h │ ├── ImmediateRenderer_Desktop.vcxproj │ └── packages.config ├── InterlockingTerrainTiles │ ├── App.cpp │ ├── App.h │ ├── InterlockingTerrainTiles_Desktop.vcxproj │ └── packages.config ├── Kinect2Playground │ ├── App.cpp │ ├── App.h │ ├── Kinect2Playground_Desktop.vcxproj │ └── packages.config ├── KinectPlayground │ ├── App.cpp │ ├── App.h │ ├── KinectPlayground_Desktop.vcxproj │ └── packages.config ├── LightPrepass │ ├── App.cpp │ ├── App.h │ ├── AppSettings.cpp │ ├── AppSettings.h │ ├── LightPrepass_Desktop.vcxproj │ ├── ViewFinalPass.cpp │ ├── ViewFinalPass.h │ ├── ViewGBuffer.cpp │ ├── ViewGBuffer.h │ ├── ViewLightPrepassRenderer.cpp │ ├── ViewLightPrepassRenderer.h │ ├── ViewLights.cpp │ ├── ViewLights.h │ └── packages.config ├── MFCwithD3D11 │ ├── MFCwithD3D11.cpp │ ├── MFCwithD3D11.h │ ├── MFCwithD3D11.rc │ ├── MFCwithD3D11Doc.cpp │ ├── MFCwithD3D11Doc.h │ ├── MFCwithD3D11View.cpp │ ├── MFCwithD3D11View.h │ ├── MFCwithD3D11_Desktop.vcxproj │ ├── MainFrm.cpp │ ├── MainFrm.h │ ├── Resource.h │ ├── packages.config │ ├── res │ │ ├── ..svnbridge │ │ │ ├── MFCwithD3D11.ico │ │ │ ├── MFCwithD3D11.rc2 │ │ │ └── MFCwithD3D11Doc.ico │ │ ├── MFCwithD3D11.ico │ │ ├── MFCwithD3D11.rc2 │ │ └── MFCwithD3D11Doc.ico │ ├── stdafx.cpp │ ├── stdafx.h │ └── targetver.h ├── MirrorMirror │ ├── App.cpp │ ├── App.h │ ├── DiffuseSphereEntity.cpp │ ├── DiffuseSphereEntity.h │ ├── MirrorMirror_Desktop.vcxproj │ ├── ReflectiveSphereEntity.cpp │ ├── ReflectiveSphereEntity.h │ ├── ViewParaboloidEnvMap.cpp │ ├── ViewParaboloidEnvMap.h │ └── packages.config ├── OculusRiftSample │ ├── App.cpp │ ├── App.h │ ├── OculusRiftSample_Desktop.vcxproj │ └── packages.config ├── ParticleStorm │ ├── App.cpp │ ├── App.h │ ├── ParticleStorm_Desktop.vcxproj │ ├── ParticleSystemActor.cpp │ ├── ParticleSystemActor.h │ ├── ParticleSystemExecutorDX11.cpp │ ├── ParticleSystemExecutorDX11.h │ ├── ViewSimulation.cpp │ ├── ViewSimulation.h │ └── packages.config ├── PhysicalRenderingSandbox │ ├── App.cpp │ ├── App.h │ ├── PhysicalRenderingSandbox_Desktop.vcxproj │ └── packages.config ├── RotatingCube │ ├── App.cpp │ ├── App.h │ ├── RotatingCube_Desktop.vcxproj │ └── packages.config ├── SkinAndBones │ ├── App.cpp │ ├── App.h │ ├── SkinAndBones_Desktop.vcxproj │ └── packages.config ├── TessellationParams │ ├── App.cpp │ ├── App.h │ ├── TessellationParams_Desktop.vcxproj │ └── packages.config ├── ViewFromTheWindow │ ├── App.cpp │ ├── App.h │ ├── ViewFromTheWindow_Desktop.vcxproj │ └── packages.config ├── VolumeRendering │ ├── App.cpp │ ├── App.h │ ├── VolumeRendering_Desktop.vcxproj │ └── packages.config └── WaterSimulationI │ ├── App.cpp │ ├── App.h │ ├── ViewSimulation.cpp │ ├── ViewSimulation.h │ ├── WaterSimulationI_Desktop.vcxproj │ └── packages.config ├── Dependencies └── lua-5.1.4 │ ├── COPYRIGHT │ ├── HISTORY │ ├── INSTALL │ ├── LuaLib │ ├── LuaLib.vcxproj │ └── LuaLib.vcxproj.filters │ ├── Makefile │ ├── README.md │ ├── doc │ ├── amazon.gif │ ├── contents.html │ ├── cover.png │ ├── logo.gif │ ├── lua.1 │ ├── lua.css │ ├── lua.html │ ├── luac.1 │ ├── luac.html │ ├── manual.css │ ├── manual.html │ └── readme.html │ ├── etc │ ├── Makefile │ ├── README │ ├── all.c │ ├── lua.hpp │ ├── lua.ico │ ├── lua.pc │ ├── luavs.bat │ ├── min.c │ ├── noparser.c │ └── strict.lua │ ├── src │ ├── Makefile │ ├── lapi.c │ ├── lapi.h │ ├── lauxlib.c │ ├── lauxlib.h │ ├── lbaselib.c │ ├── lcode.c │ ├── lcode.h │ ├── ldblib.c │ ├── ldebug.c │ ├── ldebug.h │ ├── ldo.c │ ├── ldo.h │ ├── ldump.c │ ├── lfunc.c │ ├── lfunc.h │ ├── lgc.c │ ├── lgc.h │ ├── linit.c │ ├── liolib.c │ ├── llex.c │ ├── llex.h │ ├── llimits.h │ ├── lmathlib.c │ ├── lmem.c │ ├── lmem.h │ ├── loadlib.c │ ├── lobject.c │ ├── lobject.h │ ├── lopcodes.c │ ├── lopcodes.h │ ├── loslib.c │ ├── lparser.c │ ├── lparser.h │ ├── lstate.c │ ├── lstate.h │ ├── lstring.c │ ├── lstring.h │ ├── lstrlib.c │ ├── ltable.c │ ├── ltable.h │ ├── ltablib.c │ ├── ltm.c │ ├── ltm.h │ ├── lua.c │ ├── lua.h │ ├── luac.c │ ├── luaconf.h │ ├── lualib.h │ ├── lundump.c │ ├── lundump.h │ ├── lvm.c │ ├── lvm.h │ ├── lzio.c │ ├── lzio.h │ └── print.c │ ├── test │ ├── README │ ├── bisect.lua │ ├── cf.lua │ ├── echo.lua │ ├── env.lua │ ├── factorial.lua │ ├── fib.lua │ ├── fibfor.lua │ ├── globals.lua │ ├── hello.lua │ ├── life.lua │ ├── luac.lua │ ├── printf.lua │ ├── readonly.lua │ ├── sieve.lua │ ├── sort.lua │ ├── table.lua │ ├── trace-calls.lua │ ├── trace-globals.lua │ └── xd.lua │ └── vc90_build │ ├── Lua │ └── Lua.vcproj │ ├── LuaLib │ └── LuaLib.vcxproj │ ├── LuaLibLib │ └── LuaLibLib.vcxproj │ └── Luac │ └── Luac.vcproj ├── Documentation └── Hieroglyph 3 Rendering System.docx ├── Extensions ├── GlyphCLR │ ├── AssemblyInfo.cpp │ ├── GlyphCLR.cpp │ ├── GlyphCLR.h │ ├── GlyphCLR.vcxproj │ ├── GlyphCLR.vcxproj.filters │ ├── NativeGlyph.cpp │ ├── NativeGlyph.h │ ├── ParticleStormGlyphlet.cpp │ ├── ParticleStormGlyphlet.h │ ├── _Stdafx.cpp │ ├── _Stdafx.h │ ├── app.ico │ ├── app.rc │ ├── packages.config │ └── resource.h ├── GlyphKinect │ ├── ArmsForwardPose.cpp │ ├── GlyphKinect_Desktop.vcxproj │ ├── KinectManager.cpp │ ├── KinectPose.cpp │ ├── KinectSkeletonActor.cpp │ └── ViewKinect.cpp ├── GlyphKinect2 │ ├── GlyphKinect2_Desktop.vcxproj │ ├── Kinect2Manager.cpp │ ├── Kinect2SkeletonActor.cpp │ └── ViewKinect2.cpp ├── GlyphRift │ ├── GlyphRift_Desktop.vcxproj │ ├── RiftHMD.cpp │ ├── RiftManager.cpp │ ├── ViewRift.cpp │ └── ViewRiftHighlight.cpp └── GlyphWPF │ ├── AssemblyInfo.cpp │ ├── GlyphWPF.cpp │ ├── GlyphWPF.h │ ├── GlyphWPF.vcxproj │ └── GlyphWPF.vcxproj.filters ├── Hieroglyph3_Desktop.sln ├── Hieroglyph3_Desktop_Kinect.sln ├── Hieroglyph3_Desktop_Kinect2.sln ├── Hieroglyph3_Desktop_MFC.sln ├── Hieroglyph3_Desktop_Rift.sln ├── Hieroglyph3_Desktop_SDK.sln ├── Hieroglyph3_Desktop_WPF.sln ├── Include ├── Actor.h ├── ActorGenerator.h ├── Animation.h ├── AnimationStream.h ├── AnimationStream.inl ├── Application.h ├── AttributeEvaluator2f.h ├── AxisAlignedBox.h ├── BasicVertexDX11.h ├── BezierCubic.h ├── BlendStateConfigDX11.h ├── BoundsVisualizerActor.h ├── Box3f.h ├── BufferConfigDX11.h ├── BufferDX11.h ├── ByteAddressBufferDX11.h ├── Camera.h ├── CommandListDX11.h ├── CompositeShape.h ├── ComputeShaderDX11.h ├── ComputeStageDX11.h ├── Cone3f.h ├── ConeAttributes.h ├── Console.h ├── ConsoleActor.h ├── ConsoleWindow.h ├── ConstantBufferDX11.h ├── ConstantBufferParameterDX11.h ├── ConstantBufferParameterWriterDX11.h ├── D3DEnumConversion.h ├── DXGIAdapter.h ├── DXGIOutput.h ├── DepthStencilStateConfigDX11.h ├── DepthStencilViewConfigDX11.h ├── DepthStencilViewDX11.h ├── DomainShaderDX11.h ├── DomainStageDX11.h ├── DrawExecutorDX11.h ├── DrawExecutorDX11.inl ├── DrawIndexedExecutorDX11.h ├── DrawIndexedExecutorDX11.inl ├── DrawIndexedInstancedExecutorDX11.h ├── DrawIndexedInstancedExecutorDX11.inl ├── Entity3D.h ├── EventManager.h ├── EvtChar.h ├── EvtErrorMessage.h ├── EvtFrameStart.h ├── EvtInfoMessage.h ├── EvtKeyDown.h ├── EvtKeyUp.h ├── EvtKeyboardMsg.h ├── EvtMouseLButtonDown.h ├── EvtMouseLButtonUp.h ├── EvtMouseLeave.h ├── EvtMouseMButtonDown.h ├── EvtMouseMButtonUp.h ├── EvtMouseMove.h ├── EvtMouseMsg.h ├── EvtMouseRButtonDown.h ├── EvtMouseRButtonUp.h ├── EvtMouseWheel.h ├── EvtWindowMsg.h ├── EvtWindowResize.h ├── FileLoader.h ├── FileSystem.h ├── FirstPersonCamera.h ├── Frustum3f.h ├── FullscreenActor.h ├── FullscreenTexturedActor.h ├── GeometryActor.h ├── GeometryDX11.h ├── GeometryGeneratorDX11.h ├── GeometryLoaderDX11.h ├── GeometryShaderDX11.h ├── GeometryStageDX11.h ├── GlyphKinect │ ├── ArmsForwardPose.h │ ├── KinectManager.h │ ├── KinectPose.h │ ├── KinectSkeletonActor.h │ └── ViewKinect.h ├── GlyphKinect2 │ ├── Kinect2Manager.h │ ├── Kinect2SkeletonActor.h │ └── ViewKinect2.h ├── GlyphRift │ ├── RiftController.h │ ├── RiftController.inl │ ├── RiftHMD.h │ ├── RiftManager.h │ ├── ViewRift.h │ └── ViewRiftHighlight.h ├── GlyphString.h ├── Glyphlet.h ├── GlyphletActor.h ├── GridTessellator2f.h ├── HullShaderDX11.h ├── HullStageDX11.h ├── IController.h ├── IController.inl ├── IEvent.h ├── IEventListener.h ├── IParameterManager.h ├── IScriptInterface.h ├── IWindowProc.h ├── ImageProcessor.h ├── IndexBufferDX11.h ├── IndirectArgsBufferDX11.h ├── InputAssemblerStageDX11.h ├── InputAssemblerStateDX11.h ├── Intersector.h ├── IntrRay3fBox3f.h ├── IntrRay3fSphere3f.h ├── Light.h ├── LineIndices.h ├── Log.h ├── Lua │ ├── lauxlib.h │ ├── lua.h │ ├── luaconf.h │ └── lualib.h ├── LuaApp.h ├── LuaGeometryActor.h ├── LuaScene.h ├── LuaTextActor.h ├── MaterialDX11.h ├── MaterialGeneratorDX11.h ├── MaterialManager.h ├── MaterialTemplate.h ├── Matrix3f.h ├── Matrix4f.h ├── MatrixArrayParameterDX11.h ├── MatrixArrayParameterWriterDX11.h ├── MatrixParameterDX11.h ├── MatrixParameterWriterDX11.h ├── MeshMTL.h ├── MeshOBJ.h ├── MeshSTL.h ├── MultiExecutorDX11.h ├── Node3D.h ├── ObjectSpaceCameraPositionWriter.h ├── OutputMergerStageDX11.h ├── OutputMergerStageStateDX11.h ├── PCH.h ├── ParameterContainer.h ├── ParameterManagerDX11.h ├── ParameterWriter.h ├── PerlinNoise.h ├── PickRecord.h ├── PipelineExecutorDX11.h ├── PipelineManagerDX11.h ├── PixelShaderDX11.h ├── PixelStageDX11.h ├── Plane3f.h ├── PointIndices.h ├── PointLight.h ├── PositionExtractorController.h ├── PositionExtractorController.inl ├── Quaternion.h ├── Quaternion.inl ├── RasterizerStageDX11.h ├── RasterizerStageStateDX11.h ├── RasterizerStateConfigDX11.h ├── Ray3f.h ├── RenderApplication.h ├── RenderEffectDX11.h ├── RenderParameterDX11.h ├── RenderTargetViewConfigDX11.h ├── RenderTargetViewDX11.h ├── RenderWindow.h ├── Renderable.h ├── RendererDX11.h ├── ResourceDX11.h ├── ResourceProxyDX11.h ├── RotationController.h ├── RotationController.inl ├── SamplerParameterDX11.h ├── SamplerParameterWriterDX11.h ├── SamplerStateConfigDX11.h ├── ScaleSetpointController.h ├── ScaleSetpointController.inl ├── Scene.h ├── SceneGraph.h ├── SceneRenderTask.h ├── ScriptIntfActor.h ├── ScriptIntfApp.h ├── ScriptManager.h ├── Segment3f.h ├── SetpointController.h ├── SetpointController.inl ├── ShaderDX11.h ├── ShaderFactoryDX11.h ├── ShaderReflectionDX11.h ├── ShaderReflectionFactoryDX11.h ├── ShaderResourceParameterDX11.h ├── ShaderResourceParameterWriterDX11.h ├── ShaderResourceViewConfigDX11.h ├── ShaderResourceViewDX11.h ├── ShaderStageDX11.h ├── ShaderStageStateDX11.h ├── Shape3D.h ├── SingleWindowGlyphlet.h ├── SkinnedActor.h ├── SkinnedBoneController.h ├── SkinnedBoneController.inl ├── SkyboxActor.h ├── SpatialController.h ├── SpatialController.inl ├── Sphere3f.h ├── SphereAttributes.h ├── SpriteFontDX11.h ├── SpriteFontLoaderDX11.h ├── SpriteRendererDX11.h ├── SpriteVertexDX11.h ├── StatefulSetpointController.h ├── StatefulSetpointController.inl ├── StreamOutputStageDX11.h ├── StreamOutputStageStateDX11.h ├── StructuredBufferDX11.h ├── SwapChainConfigDX11.h ├── SwapChainDX11.h ├── TConfiguration.h ├── TConfiguration.inl ├── TGrowableBufferDX11.h ├── TGrowableBufferDX11.inl ├── TGrowableIndexBufferDX11.h ├── TGrowableIndexBufferDX11.inl ├── TGrowableStructuredBufferDX11.h ├── TGrowableStructuredBufferDX11.inl ├── TGrowableVertexBufferDX11.h ├── TGrowableVertexBufferDX11.inl ├── TStateArrayMonitor.h ├── TStateArrayMonitor.inl ├── TStateMonitor.h ├── TStateMonitor.inl ├── Task.h ├── TextActor.h ├── Texture1dConfigDX11.h ├── Texture1dDX11.h ├── Texture2dConfigDX11.h ├── Texture2dDX11.h ├── Texture3dConfigDX11.h ├── Texture3dDX11.h ├── TextureActor.h ├── TextureSpaceCameraPositionWriter.h ├── TextureSpaceLightPositionWriter.h ├── TexturedVertex.h ├── Timer.h ├── Transform3D.h ├── Triangle3f.h ├── TriangleIndices.h ├── Tween.h ├── Tween.inl ├── UnorderedAccessParameterDX11.h ├── UnorderedAccessParameterWriterDX11.h ├── UnorderedAccessViewConfigDX11.h ├── UnorderedAccessViewDX11.h ├── Vector2f.h ├── Vector3f.h ├── Vector4f.h ├── VectorParameterDX11.h ├── VectorParameterWriterDX11.h ├── VertexBufferDX11.h ├── VertexElementDX11.h ├── VertexEvaluator2f.h ├── VertexShaderDX11.h ├── VertexStageDX11.h ├── ViewAmbientOcclusion.h ├── ViewDepthNormal.h ├── ViewHighDynamicRange.h ├── ViewOcclusion.h ├── ViewPerspective.h ├── ViewPerspectiveHighlight.h ├── ViewPortDX11.h ├── ViewTextOverlay.h ├── VisualizerVertexDX11.h ├── VolumeActor.h ├── VolumeTextureVertexDX11.h ├── Win32RenderWindow.h ├── Win32Window.h └── ms3dspec.h ├── License.txt ├── README.md ├── Source ├── Actor.cpp ├── ActorGenerator.cpp ├── Animation.cpp ├── Application.cpp ├── AxisAlignedBox.cpp ├── BasicVertexDX11.cpp ├── BezierCubic.cpp ├── BlendStateConfigDX11.cpp ├── BoundsVisualizerActor.cpp ├── Box3f.cpp ├── BufferConfigDX11.cpp ├── BufferDX11.cpp ├── ByteAddressBufferDX11.cpp ├── Camera.cpp ├── CommandListDX11.cpp ├── CompositeShape.cpp ├── ComputeShaderDX11.cpp ├── ComputeStageDX11.cpp ├── Cone3f.cpp ├── Console.cpp ├── ConsoleActor.cpp ├── ConsoleWindow.cpp ├── ConstantBufferDX11.cpp ├── ConstantBufferParameterDX11.cpp ├── ConstantBufferParameterWriterDX11.cpp ├── D3DEnumConversion.cpp ├── DXGIAdapter.cpp ├── DXGIOutput.cpp ├── DepthStencilStateConfigDX11.cpp ├── DepthStencilViewConfigDX11.cpp ├── DepthStencilViewDX11.cpp ├── DomainShaderDX11.cpp ├── DomainStageDX11.cpp ├── Entity3D.cpp ├── EventManager.cpp ├── EvtChar.cpp ├── EvtErrorMessage.cpp ├── EvtFrameStart.cpp ├── EvtInfoMessage.cpp ├── EvtKeyDown.cpp ├── EvtKeyUp.cpp ├── EvtKeyboardMsg.cpp ├── EvtMouseLButtonDown.cpp ├── EvtMouseLButtonUp.cpp ├── EvtMouseLeave.cpp ├── EvtMouseMButtonDown.cpp ├── EvtMouseMButtonUp.cpp ├── EvtMouseMove.cpp ├── EvtMouseMsg.cpp ├── EvtMouseRButtonDown.cpp ├── EvtMouseRButtonUp.cpp ├── EvtMouseWheel.cpp ├── EvtWindowMsg.cpp ├── EvtWindowResize.cpp ├── FileLoader.cpp ├── FileSystem.cpp ├── FirstPersonCamera.cpp ├── Frustum3f.cpp ├── FullscreenActor.cpp ├── FullscreenTexturedActor.cpp ├── GeometryActor.cpp ├── GeometryDX11.cpp ├── GeometryGeneratorDX11.cpp ├── GeometryLoaderDX11.cpp ├── GeometryShaderDX11.cpp ├── GeometryStageDX11.cpp ├── GlyphString.cpp ├── GlyphletActor.cpp ├── Hieroglyph3_Desktop.vcxproj ├── Hieroglyph3_Desktop.vcxproj.filters ├── HullShaderDX11.cpp ├── HullStageDX11.cpp ├── IEventListener.cpp ├── ImageProcessor.cpp ├── IndexBufferDX11.cpp ├── IndirectArgsBufferDX11.cpp ├── InputAssemblerStageDX11.cpp ├── InputAssemblerStateDX11.cpp ├── Intersector.cpp ├── IntrRay3fBox3f.cpp ├── IntrRay3fSphere3f.cpp ├── Light.cpp ├── LineIndices.cpp ├── Log.cpp ├── LuaApp.cpp ├── LuaGeometryActor.cpp ├── LuaScene.cpp ├── LuaTextActor.cpp ├── MaterialDX11.cpp ├── MaterialGeneratorDX11.cpp ├── MaterialManager.cpp ├── MaterialTemplate.cpp ├── Matrix3f.cpp ├── Matrix4f.cpp ├── MatrixArrayParameterDX11.cpp ├── MatrixArrayParameterWriterDX11.cpp ├── MatrixParameterDX11.cpp ├── MatrixParameterWriterDX11.cpp ├── MeshOBJ.cpp ├── MultiExecutorDX11.cpp ├── Node3D.cpp ├── ObjectSpaceCameraPositionWriter.cpp ├── OutputMergerStageDX11.cpp ├── OutputMergerStageStateDX11.cpp ├── PCH.cpp ├── ParameterContainer.cpp ├── ParameterManagerDX11.cpp ├── ParameterWriter.cpp ├── PerlinNoise.cpp ├── PickRecord.cpp ├── PipelineExecutorDX11.cpp ├── PipelineManagerDX11.cpp ├── PixelShaderDX11.cpp ├── PixelStageDX11.cpp ├── Plane3f.cpp ├── PointIndices.cpp ├── PointLight.cpp ├── RasterizerStageDX11.cpp ├── RasterizerStageStateDX11.cpp ├── RasterizerStateConfigDX11.cpp ├── Ray3f.cpp ├── RenderApplication.cpp ├── RenderEffectDX11.cpp ├── RenderParameterDX11.cpp ├── RenderTargetViewConfigDX11.cpp ├── RenderTargetViewDX11.cpp ├── RenderWindow.cpp ├── Renderable.cpp ├── RendererDX11.cpp ├── ResourceDX11.cpp ├── ResourceProxyDX11.cpp ├── SamplerParameterDX11.cpp ├── SamplerParameterWriterDX11.cpp ├── SamplerStateConfigDX11.cpp ├── Scene.cpp ├── SceneGraph.cpp ├── SceneRenderTask.cpp ├── ScriptIntfActor.cpp ├── ScriptIntfApp.cpp ├── ScriptManager.cpp ├── Segment3f.cpp ├── ShaderDX11.cpp ├── ShaderFactoryDX11.cpp ├── ShaderReflectionDX11.cpp ├── ShaderReflectionFactoryDX11.cpp ├── ShaderResourceParameterDX11.cpp ├── ShaderResourceParameterWriterDX11.cpp ├── ShaderResourceViewConfigDX11.cpp ├── ShaderResourceViewDX11.cpp ├── ShaderStageDX11.cpp ├── ShaderStageStateDX11.cpp ├── Shape3D.cpp ├── SingleWindowGlyphlet.cpp ├── SkinnedActor.cpp ├── SkyboxActor.cpp ├── Source.licenseheader ├── Sphere3f.cpp ├── SpriteFontDX11.cpp ├── SpriteFontLoaderDX11.cpp ├── SpriteRendererDX11.cpp ├── SpriteVertexDX11.cpp ├── StreamOutputStageDX11.cpp ├── StreamOutputStageStateDX11.cpp ├── StructuredBufferDX11.cpp ├── SwapChainConfigDX11.cpp ├── SwapChainDX11.cpp ├── Task.cpp ├── TextActor.cpp ├── Texture1dConfigDX11.cpp ├── Texture1dDX11.cpp ├── Texture2dConfigDX11.cpp ├── Texture2dDX11.cpp ├── Texture3dConfigDX11.cpp ├── Texture3dDX11.cpp ├── TextureActor.cpp ├── TextureSpaceCameraPositionWriter.cpp ├── TextureSpaceLightPositionWriter.cpp ├── TexturedVertex.cpp ├── Timer.cpp ├── Transform3D.cpp ├── Triangle3f.cpp ├── TriangleIndices.cpp ├── UnorderedAccessParameterDX11.cpp ├── UnorderedAccessParameterWriterDX11.cpp ├── UnorderedAccessViewConfigDX11.cpp ├── UnorderedAccessViewDX11.cpp ├── Vector2f.cpp ├── Vector3f.cpp ├── Vector4f.cpp ├── VectorParameterDX11.cpp ├── VectorParameterWriterDX11.cpp ├── VertexBufferDX11.cpp ├── VertexElementDX11.cpp ├── VertexShaderDX11.cpp ├── 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