├── .gitignore ├── Assets ├── FastVoxelTraversalTest.meta └── FastVoxelTraversalTest │ ├── FVT.cs │ ├── FVT.cs.meta │ ├── Test.unity │ └── Test.unity.meta ├── Captures └── FVT.png ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── UnityPackageManager └── manifest.json /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | Papers/ 6 | .vs/ 7 | 8 | # Autogenerated VS/MD solution and project files 9 | *.csproj 10 | *.unityproj 11 | *.sln 12 | *.suo 13 | *.user 14 | *.userprefs 15 | *.pidb 16 | *.booproj 17 | 18 | # Unity3D Generated File On Crash Reports 19 | sysinfo.txt 20 | -------------------------------------------------------------------------------- /Assets/FastVoxelTraversalTest.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c851aec8f1932e4c924d79cd9ffe0f6 3 | folderAsset: yes 4 | timeCreated: 1520911654 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/FastVoxelTraversalTest/FVT.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | 4 | using UnityEngine; 5 | using UnityEditor; 6 | 7 | public class FVT : MonoBehaviour { 8 | 9 | [SerializeField] int size = 16; 10 | 11 | [SerializeField] Vector2 eye = new Vector2(0f, 0f); 12 | [SerializeField] Vector2 dir = new Vector2(0.5f, 0.5f); 13 | 14 | float frac0(float x) 15 | { 16 | return x - Mathf.Floor(x); 17 | } 18 | 19 | float frac1(float x) 20 | { 21 | return 1f - x + Mathf.Floor(x); 22 | } 23 | 24 | void OnDrawGizmos () 25 | { 26 | DrawGrid(); 27 | Traverse(eye, dir); 28 | } 29 | 30 | void DrawGrid () 31 | { 32 | Gizmos.color = Color.gray; 33 | var unit = Vector3.one; 34 | for(int y = 0; y < size; y++) 35 | { 36 | for(int x = 0; x < size; x++) 37 | { 38 | Gizmos.DrawWireCube(new Vector3(x, y, 0), unit); 39 | } 40 | } 41 | } 42 | 43 | void Traverse(Vector2 eye, Vector2 dir) 44 | { 45 | int x, y, z; 46 | int dx, dy, dz; 47 | 48 | x = Mathf.FloorToInt(eye.x); 49 | y = Mathf.FloorToInt(eye.y); 50 | z = 0; 51 | 52 | dx = Mathf.FloorToInt(dir.x * size); 53 | dy = Mathf.FloorToInt(dir.y * size); 54 | dz = 0; 55 | 56 | int n, sx, sy, sz, ax, ay, az, bx, by, bz; 57 | int exy, exz, ezy; 58 | 59 | sx = (int)Mathf.Sign(dx); 60 | sy = (int)Mathf.Sign(dy); 61 | sz = (int)Mathf.Sign(dz); 62 | 63 | ax = Mathf.Abs(dx); 64 | ay = Mathf.Abs(dy); 65 | az = Mathf.Abs(dz); 66 | 67 | bx = 2 * ax; 68 | by = 2 * ay; 69 | bz = 2 * az; 70 | 71 | exy = ay - ax; 72 | exz = az - ax; 73 | ezy = ay - az; 74 | 75 | Gizmos.color = Color.white; 76 | 77 | var start = new Vector3(x, y, z); 78 | var end = new Vector3(x + dx, y + dy, z + dz); 79 | Gizmos.DrawLine(start, end); 80 | 81 | n = ax + ay + az; 82 | int iter = 0; 83 | while ( 84 | n-- >= 0 && 85 | 0 <= x && x < size && 86 | 0 <= y && y < size && 87 | 0 <= z && z < size 88 | ) 89 | { 90 | Handles.Label(new Vector3(x, y, z), (iter++).ToString()); 91 | 92 | if (exy < 0) 93 | { 94 | if (exz < 0) 95 | { 96 | x += sx; 97 | exy += by; exz += bz; 98 | } 99 | else 100 | { 101 | z += sz; 102 | exz -= bx; ezy += by; 103 | } 104 | } 105 | else 106 | { 107 | if (ezy < 0) 108 | { 109 | z += sz; 110 | exz -= bx; ezy += by; 111 | } 112 | else 113 | { 114 | y += sy; 115 | exy -= bx; ezy -= bz; 116 | } 117 | } 118 | } 119 | 120 | 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5 189 | XboxOne: 5 190 | iPhone: 2 191 | tvOS: 2 192 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Fast Voxel Traversal Test 2 | ===================== 3 | 4 | ![FVT](https://raw.githubusercontent.com/mattatz/FastVoxelTraversalTest/master/Captures/FVT.png) 5 | 6 | # Sources 7 | 8 | - A Fast Voxel Traversal Algorithm for Ray Tracing - http://www.cse.chalmers.se/edu/year/2017/course/TDA362/grid.pdf 9 | -------------------------------------------------------------------------------- /UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | 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