├── Swift Compiler Bug.xcodeproj
├── project.xcworkspace
│ └── contents.xcworkspacedata
└── project.pbxproj
├── Swift Compiler Tests
├── ViewController.swift
├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
├── Info.plist
├── Base.lproj
│ ├── Main.storyboard
│ └── LaunchScreen.storyboard
└── AppDelegate.swift
├── .gitignore
└── README.md
/Swift Compiler Bug.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
--------------------------------------------------------------------------------
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8 |
--------------------------------------------------------------------------------
/Swift Compiler Tests/ViewController.swift:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.swift
3 | // Swift Compiler Tests
4 | //
5 | // Created by Matt on 4/21/16.
6 | // Copyright © 2016 None. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class ViewController: UIViewController {
12 |
13 | override func viewDidLoad() {
14 | super.viewDidLoad()
15 | // Do any additional setup after loading the view, typically from a nib.
16 | }
17 |
18 | override func didReceiveMemoryWarning() {
19 | super.didReceiveMemoryWarning()
20 | // Dispose of any resources that can be recreated.
21 | }
22 |
23 |
24 | }
25 |
26 |
--------------------------------------------------------------------------------
/Swift Compiler Tests/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | }
33 | ],
34 | "info" : {
35 | "version" : 1,
36 | "author" : "xcode"
37 | }
38 | }
--------------------------------------------------------------------------------
/Swift Compiler Tests/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 |
40 |
41 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Xcode
2 | #
3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
4 |
5 | ## Build generated
6 | build/
7 | DerivedData/
8 |
9 | ## Various settings
10 | *.pbxuser
11 | !default.pbxuser
12 | *.mode1v3
13 | !default.mode1v3
14 | *.mode2v3
15 | !default.mode2v3
16 | *.perspectivev3
17 | !default.perspectivev3
18 | xcuserdata/
19 |
20 | ## Other
21 | *.moved-aside
22 | *.xcuserstate
23 |
24 | ## Obj-C/Swift specific
25 | *.hmap
26 | *.ipa
27 |
28 | ## Playgrounds
29 | timeline.xctimeline
30 | playground.xcworkspace
31 |
32 | # Swift Package Manager
33 | #
34 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
35 | # Packages/
36 | .build/
37 |
38 | # CocoaPods
39 | #
40 | # We recommend against adding the Pods directory to your .gitignore. However
41 | # you should judge for yourself, the pros and cons are mentioned at:
42 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
43 | #
44 | # Pods/
45 |
46 | # Carthage
47 | #
48 | # Add this line if you want to avoid checking in source code from Carthage dependencies.
49 | # Carthage/Checkouts
50 |
51 | Carthage/Build
52 |
53 | # fastlane
54 | #
55 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
56 | # screenshots whenever they are needed.
57 | # For more information about the recommended setup visit:
58 | # https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Gitignore.md
59 |
60 | fastlane/report.xml
61 | fastlane/Preview.html
62 | fastlane/screenshots
63 | fastlane/test_output
64 |
--------------------------------------------------------------------------------
/Swift Compiler Tests/Base.lproj/Main.storyboard:
--------------------------------------------------------------------------------
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9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
--------------------------------------------------------------------------------
/Swift Compiler Tests/Base.lproj/LaunchScreen.storyboard:
--------------------------------------------------------------------------------
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10 |
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12 |
13 |
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28 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Swift Type Inference Bug
2 |
3 | This project contains code the reproduces the Swift compiler bug described [here](https://bugs.swift.org/browse/SR-305). The bug involves the compiler not being able to efficiently perform type inference on semi-simple dictionary/array literals.
4 |
5 | I have also written about this issue [here](https://spin.atomicobject.com/2016/04/26/swift-long-compile-time/), and it has been discussed on [Reddit](https://www.reddit.com/r/programming/comments/4givdg/go_home_swift_compiler_youre_drunk/) and [Hacker News](https://news.ycombinator.com/item?id=11573213)
6 |
7 | The only code of interest in this project is in the `AppDelegate`, which contains the following
8 |
9 | // remove employee's in the below literal to speed up compilation time
10 | let myCompany = [
11 | "employees": [
12 | "employee 1": ["attribute": "value"],
13 | "employee 2": ["attribute": "value"],
14 | "employee 3": ["attribute": "value"],
15 | "employee 4": ["attribute": "value"],
16 | "employee 5": ["attribute": "value"],
17 | "employee 6": ["attribute": "value"],
18 | "employee 7": ["attribute": "value"],
19 | "employee 8": ["attribute": "value"],
20 | "employee 9": ["attribute": "value"],
21 | "employee 10": ["attribute": "value"],
22 | "employee 11": ["attribute": "value"],
23 | "employee 12": ["attribute": "value"],
24 | "employee 13": ["attribute": "value"],
25 | "employee 14": ["attribute": "value"],
26 | "employee 15": ["attribute": "value"],
27 | "employee 16": ["attribute": "value"],
28 | "employee 17": ["attribute": "value"],
29 | "employee 18": ["attribute": "value"],
30 | "employee 19": ["attribute": "value"],
31 | "employee 20": ["attribute": "value"]
32 | ]
33 | ]
34 |
35 | This code takes a very long time to compile. My estimate is between 12 and 55 hours. The compilation time grows exponentially as each `employee` is added to the dictionary. Removing `employee` entries allows the code to build faster.
36 |
--------------------------------------------------------------------------------
/Swift Compiler Tests/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // Swift Compiler Tests
4 | //
5 | // Created by Matt on 4/21/16.
6 | // Copyright © 2016 None. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 | func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
17 |
18 | // remove employee's in the below literal to speed up compilation time
19 | let myCompany = [
20 | "employees": [
21 | "employee 1": ["attribute": "value"],
22 | "employee 2": ["attribute": "value"],
23 | "employee 3": ["attribute": "value"],
24 | "employee 4": ["attribute": "value"],
25 | "employee 5": ["attribute": "value"],
26 | "employee 6": ["attribute": "value"],
27 | "employee 7": ["attribute": "value"],
28 | "employee 8": ["attribute": "value"],
29 | "employee 9": ["attribute": "value"],
30 | "employee 10": ["attribute": "value"],
31 | "employee 11": ["attribute": "value"],
32 | "employee 12": ["attribute": "value"],
33 | "employee 13": ["attribute": "value"],
34 | "employee 14": ["attribute": "value"],
35 | "employee 15": ["attribute": "value"],
36 | "employee 16": ["attribute": "value"],
37 | "employee 17": ["attribute": "value"],
38 | "employee 18": ["attribute": "value"],
39 | "employee 19": ["attribute": "value"],
40 | "employee 20": ["attribute": "value"]
41 | ]
42 | ]
43 |
44 | return true
45 | }
46 |
47 | func applicationWillResignActive(application: UIApplication) {
48 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
49 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
50 | }
51 |
52 | func applicationDidEnterBackground(application: UIApplication) {
53 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
54 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
55 | }
56 |
57 | func applicationWillEnterForeground(application: UIApplication) {
58 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
59 | }
60 |
61 | func applicationDidBecomeActive(application: UIApplication) {
62 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
63 | }
64 |
65 | func applicationWillTerminate(application: UIApplication) {
66 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
67 | }
68 | }
69 |
70 |
--------------------------------------------------------------------------------
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