├── .gitignore ├── LICENSE ├── README.md ├── img └── img1.png ├── ios_swift_drawing_app.xcodeproj ├── project.pbxproj └── project.xcworkspace │ ├── contents.xcworkspacedata │ └── xcshareddata │ └── IDEWorkspaceChecks.plist ├── ios_swift_drawing_app ├── AppDelegate.swift ├── Base.lproj │ ├── LaunchScreen.xib │ └── Main.storyboard ├── DrawingView.swift ├── Images.xcassets │ └── AppIcon.appiconset │ │ └── Contents.json ├── Info.plist └── ViewController.swift └── ios_swift_drawing_appTests ├── Info.plist └── ios_swift_drawing_appTests.swift /.gitignore: -------------------------------------------------------------------------------- 1 | # Xcode 2 | # 3 | build/ 4 | *.pbxuser 5 | !default.pbxuser 6 | *.mode1v3 7 | !default.mode1v3 8 | *.mode2v3 9 | !default.mode2v3 10 | *.perspectivev3 11 | !default.perspectivev3 12 | xcuserdata 13 | *.xccheckout 14 | *.moved-aside 15 | DerivedData 16 | *.hmap 17 | *.ipa 18 | *.xcuserstate 19 | 20 | # CocoaPods 21 | # 22 | # We recommend against adding the Pods directory to your .gitignore. However 23 | # you should judge for yourself, the pros and cons are mentioned at: 24 | # http://guides.cocoapods.org/using/using-cocoapods.html#should-i-ignore-the-pods-directory-in-source-control 25 | # 26 | # Pods/ 27 | 28 | # Carthage 29 | # 30 | # Add this line if you want to avoid checking in source code from Carthage dependencies. 31 | # Carthage/Checkouts 32 | 33 | Carthage/Build 34 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2015 Maxim Bilan 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | 23 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 |

iOS Swift Drawing Application Sample

2 | 3 | A simple example which describes how to draw in the UIView using Swift programming language. 4 | We need to create the class DrawingView inherited from UIView. With the following properties: 5 |
  6 | var drawColor = UIColor.blackColor()	// A color for drawing
  7 | var lineWidth: CGFloat = 5		// A line width
  8 | 	
  9 | private var lastPoint: CGPoint!		// A point for storing the last position
 10 | private var bezierPath: UIBezierPath!	// A bezier path
 11 | private var pointCounter: Int = 0	// A counter of ponts
 12 | private let pointLimit: Int = 128	// A limit of points
 13 | private var preRenderImage: UIImage!	// A pre-render image
 14 | 
15 | 16 | First of all, initialization. We need to create UIBezierPath and set up some properties. 17 | 18 |
 19 | override init(frame: CGRect) {
 20 | 	super.init(frame: frame)
 21 | 		
 22 | 	initBezierPath()
 23 | }
 24 | 
 25 | required init(coder aDecoder: NSCoder) {
 26 | 	super.init(coder: aDecoder)
 27 | 		
 28 | 	initBezierPath()
 29 | }
 30 | 	
 31 | func initBezierPath() {
 32 | 	bezierPath = UIBezierPath()
 33 | 	bezierPath.lineCapStyle = kCGLineCapRound
 34 | 	bezierPath.lineJoinStyle = kCGLineJoinRound
 35 | }
 36 | 
37 | 38 | For better performance we will store the bezier path rendering to UIImage, so create the function renderToImage. 39 |
 40 | func renderToImage() {
 41 | 		
 42 | 	UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, 0.0)
 43 | 	if preRenderImage != nil {
 44 | 		preRenderImage.drawInRect(self.bounds)
 45 | 	}
 46 | 		
 47 | 	bezierPath.lineWidth = lineWidth
 48 | 	drawColor.setFill()
 49 | 	drawColor.setStroke()
 50 | 	bezierPath.stroke()
 51 | 		
 52 | 	preRenderImage = UIGraphicsGetImageFromCurrentImageContext()
 53 | 		
 54 | 	UIGraphicsEndImageContext()
 55 | }
 56 | 
57 | 58 | And implement the rendering function. 59 |
 60 | override func drawRect(rect: CGRect) {
 61 | 	super.drawRect(rect)
 62 | 		
 63 | 	if preRenderImage != nil {
 64 | 		preRenderImage.drawInRect(self.bounds)
 65 | 	}
 66 | 		
 67 | 	bezierPath.lineWidth = lineWidth
 68 | 	drawColor.setFill()
 69 | 	drawColor.setStroke()
 70 | 	bezierPath.stroke()
 71 | }
 72 | 
73 | 74 | First, draw the pre-render image and after that render the current bezier path.
75 | Now, main of our application, it's touch handling. 76 | 77 | In touchesBegan function we save the last point and reset the point counter. 78 | 79 |
 80 | override func touchesBegan(touches: Set, withEvent event: UIEvent) {
 81 | 	let touch: AnyObject? = touches.first
 82 | 	lastPoint = touch!.locationInView(self)
 83 | 	pointCounter = 0
 84 | }
 85 | 
86 | 87 | In touchesMoved function, add a point to the bezier path, increment the point counter and if the point counter equals a point limit, than render the bezier path to UIImage and reset the bezier path. And update the screen. 88 | 89 |
 90 | override func touchesMoved(touches: Set, withEvent event: UIEvent) {
 91 | 	let touch: AnyObject? = touches.first
 92 | 	var newPoint = touch!.locationInView(self)
 93 | 		
 94 | 	bezierPath.moveToPoint(lastPoint)
 95 | 	bezierPath.addLineToPoint(newPoint)
 96 | 	lastPoint = newPoint
 97 | 		
 98 | 	++pointCounter
 99 | 		
100 | 	if pointCounter == pointLimit {
101 | 		pointCounter = 0
102 | 		renderToImage()
103 | 		setNeedsDisplay()
104 | 		bezierPath.removeAllPoints()
105 | 	}
106 | 	else {
107 | 		setNeedsDisplay()
108 | 	}
109 | }
110 | 
111 | 112 | In touchesEnded function reset the pointer counter, render the bezier path to UIImage, reset the bezier path and update the screen. 113 | 114 |
115 | override func touchesEnded(touches: Set, withEvent event: UIEvent) {
116 | 	pointCounter = 0
117 | 	renderToImage()
118 | 	setNeedsDisplay()
119 | 	bezierPath.removeAllPoints()
120 | }
121 | 
122 | 123 | In touchesCancelled function just call touchesEnded. 124 | 125 |
126 | override func touchesCancelled(touches: Set!, withEvent event: UIEvent!) {
127 | 	touchesEnded(touches, withEvent: event)
128 | }
129 | 
130 | 131 | For clearing the view we need remove all points from the bezier path, reset the pre-render image and update the display: 132 | 133 |
134 | func clear() {
135 | 	preRenderImage = nil
136 | 	bezierPath.removeAllPoints()
137 | 	setNeedsDisplay()
138 | }
139 | 
140 | 141 | And for checking lines on the view: 142 | 143 |
144 | func hasLines() -> Bool {
145 | 	return preRenderImage != nil || !bezierPath.empty
146 | }
147 | 
148 | 149 | That's all and we have really simple drawing application written by Swift. 150 | -------------------------------------------------------------------------------- /img/img1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/maximbilan/iOS-Swift-Drawing-App/cd599ac4be90245c399d05252c18bdc4365384a2/img/img1.png -------------------------------------------------------------------------------- /ios_swift_drawing_app.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 4 | classes = { 5 | }; 6 | objectVersion = 46; 7 | objects = { 8 | 9 | /* Begin PBXBuildFile section */ 10 | 6D78A2621AF0BBBA0092EE1A /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 6D78A2611AF0BBBA0092EE1A /* AppDelegate.swift */; }; 11 | 6D78A2641AF0BBBA0092EE1A /* ViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = 6D78A2631AF0BBBA0092EE1A /* ViewController.swift */; 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All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool { 17 | return true 18 | } 19 | 20 | func applicationWillResignActive(_ application: UIApplication) { 21 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 22 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. 23 | } 24 | 25 | func applicationDidEnterBackground(_ application: UIApplication) { 26 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 27 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 28 | } 29 | 30 | func applicationWillEnterForeground(_ application: UIApplication) { 31 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 32 | } 33 | 34 | func applicationDidBecomeActive(_ application: UIApplication) { 35 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 36 | } 37 | 38 | func applicationWillTerminate(_ application: UIApplication) { 39 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 40 | } 41 | 42 | 43 | } 44 | 45 | -------------------------------------------------------------------------------- /ios_swift_drawing_app/Base.lproj/LaunchScreen.xib: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 20 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | -------------------------------------------------------------------------------- /ios_swift_drawing_app/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | -------------------------------------------------------------------------------- /ios_swift_drawing_app/DrawingView.swift: -------------------------------------------------------------------------------- 1 | // 2 | // DrawingView.swift 3 | // ios_swift_drawing_app 4 | // 5 | // Created by Maxim Bilan on 4/29/15. 6 | // Copyright (c) 2015 Maxim Bilan. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | class DrawingView: UIView { 12 | 13 | var drawColor = UIColor.black 14 | var lineWidth: CGFloat = 5 15 | 16 | private var lastPoint: CGPoint! 17 | private var bezierPath: UIBezierPath! 18 | private var pointCounter: Int = 0 19 | private let pointLimit: Int = 128 20 | private var preRenderImage: UIImage! 21 | 22 | // MARK: - Initialization 23 | 24 | override init(frame: CGRect) { 25 | super.init(frame: frame) 26 | 27 | initBezierPath() 28 | } 29 | 30 | required init?(coder aDecoder: NSCoder) { 31 | super.init(coder: aDecoder) 32 | 33 | initBezierPath() 34 | } 35 | 36 | func initBezierPath() { 37 | bezierPath = UIBezierPath() 38 | bezierPath.lineCapStyle = CGLineCap.round 39 | bezierPath.lineJoinStyle = CGLineJoin.round 40 | } 41 | 42 | // MARK: - Touch handling 43 | 44 | override func touchesBegan(_ touches: Set, with event: UIEvent?) { 45 | let touch: AnyObject? = touches.first 46 | lastPoint = touch!.location(in: self) 47 | pointCounter = 0 48 | } 49 | 50 | override func touchesMoved(_ touches: Set, with event: UIEvent?) { 51 | let touch: AnyObject? = touches.first 52 | let newPoint = touch!.location(in: self) 53 | 54 | bezierPath.move(to: lastPoint) 55 | bezierPath.addLine(to: newPoint) 56 | lastPoint = newPoint 57 | 58 | pointCounter += 1 59 | 60 | if pointCounter == pointLimit { 61 | pointCounter = 0 62 | renderToImage() 63 | setNeedsDisplay() 64 | bezierPath.removeAllPoints() 65 | } 66 | else { 67 | setNeedsDisplay() 68 | } 69 | } 70 | 71 | override func touchesEnded(_ touches: Set, with event: UIEvent?) { 72 | pointCounter = 0 73 | renderToImage() 74 | setNeedsDisplay() 75 | bezierPath.removeAllPoints() 76 | } 77 | 78 | override func touchesCancelled(_ touches: Set?, with event: UIEvent?) { 79 | touchesEnded(touches!, with: event) 80 | } 81 | 82 | // MARK: - Pre render 83 | 84 | func renderToImage() { 85 | 86 | UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, 0.0) 87 | if preRenderImage != nil { 88 | preRenderImage.draw(in: self.bounds) 89 | } 90 | 91 | bezierPath.lineWidth = lineWidth 92 | drawColor.setFill() 93 | drawColor.setStroke() 94 | bezierPath.stroke() 95 | 96 | preRenderImage = UIGraphicsGetImageFromCurrentImageContext() 97 | 98 | UIGraphicsEndImageContext() 99 | } 100 | 101 | // MARK: - Render 102 | 103 | override func draw(_ rect: CGRect) { 104 | super.draw(rect) 105 | 106 | if preRenderImage != nil { 107 | preRenderImage.draw(in: self.bounds) 108 | } 109 | 110 | bezierPath.lineWidth = lineWidth 111 | drawColor.setFill() 112 | drawColor.setStroke() 113 | bezierPath.stroke() 114 | } 115 | 116 | // MARK: - Clearing 117 | 118 | func clear() { 119 | preRenderImage = nil 120 | bezierPath.removeAllPoints() 121 | setNeedsDisplay() 122 | } 123 | 124 | // MARK: - Other 125 | 126 | func hasLines() -> Bool { 127 | return preRenderImage != nil || !bezierPath.isEmpty 128 | } 129 | 130 | } 131 | -------------------------------------------------------------------------------- /ios_swift_drawing_app/Images.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "29x29", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "29x29", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "40x40", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "40x40", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "60x60", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "60x60", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "ipad", 35 | "size" : "29x29", 36 | "scale" : "1x" 37 | }, 38 | { 39 | "idiom" : "ipad", 40 | "size" : "29x29", 41 | "scale" : "2x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "40x40", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "40x40", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "76x76", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "76x76", 61 | "scale" : "2x" 62 | } 63 | ], 64 | "info" : { 65 | "version" : 1, 66 | "author" : "xcode" 67 | } 68 | } -------------------------------------------------------------------------------- /ios_swift_drawing_app/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | LSRequiresIPhoneOS 24 | 25 | UILaunchStoryboardName 26 | LaunchScreen 27 | UIMainStoryboardFile 28 | Main 29 | UIRequiredDeviceCapabilities 30 | 31 | armv7 32 | 33 | UISupportedInterfaceOrientations 34 | 35 | UIInterfaceOrientationPortrait 36 | UIInterfaceOrientationLandscapeLeft 37 | UIInterfaceOrientationLandscapeRight 38 | 39 | UISupportedInterfaceOrientations~ipad 40 | 41 | UIInterfaceOrientationPortrait 42 | UIInterfaceOrientationPortraitUpsideDown 43 | UIInterfaceOrientationLandscapeLeft 44 | UIInterfaceOrientationLandscapeRight 45 | 46 | 47 | 48 | -------------------------------------------------------------------------------- /ios_swift_drawing_app/ViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.swift 3 | // ios_swift_drawing_app 4 | // 5 | // Created by Maxim Bilan on 4/29/15. 6 | // Copyright (c) 2015 Maxim Bilan. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | class ViewController: UIViewController { 12 | 13 | @IBOutlet weak var drawingView: DrawingView! 14 | 15 | override func viewDidLoad() { 16 | super.viewDidLoad() 17 | // Do any additional setup after loading the view, typically from a nib. 18 | } 19 | 20 | override func didReceiveMemoryWarning() { 21 | super.didReceiveMemoryWarning() 22 | // Dispose of any resources that can be recreated. 23 | } 24 | 25 | } 26 | 27 | -------------------------------------------------------------------------------- /ios_swift_drawing_appTests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | 24 | 25 | -------------------------------------------------------------------------------- /ios_swift_drawing_appTests/ios_swift_drawing_appTests.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ios_swift_drawing_appTests.swift 3 | // ios_swift_drawing_appTests 4 | // 5 | // Created by Maxim Bilan on 4/29/15. 6 | // Copyright (c) 2015 Maxim Bilan. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import XCTest 11 | 12 | class ios_swift_drawing_appTests: XCTestCase { 13 | 14 | override func setUp() { 15 | super.setUp() 16 | // Put setup code here. This method is called before the invocation of each test method in the class. 17 | } 18 | 19 | override func tearDown() { 20 | // Put teardown code here. This method is called after the invocation of each test method in the class. 21 | super.tearDown() 22 | } 23 | 24 | func testExample() { 25 | // This is an example of a functional test case. 26 | XCTAssert(true, "Pass") 27 | } 28 | 29 | func testPerformanceExample() { 30 | // This is an example of a performance test case. 31 | self.measure() { 32 | // Put the code you want to measure the time of here. 33 | } 34 | } 35 | 36 | } 37 | --------------------------------------------------------------------------------