├── .gitignore ├── README ├── SDK_EULA.txt ├── cl_dll ├── GameStudioModelRenderer.cpp ├── GameStudioModelRenderer.h ├── GameStudioModelRenderer_Sample.cpp ├── GameStudioModelRenderer_Sample.h ├── StudioModelRenderer.cpp ├── StudioModelRenderer.h ├── UpgradeLog.htm ├── ammo.cpp ├── ammo.h ├── ammo_secondary.cpp ├── ammohistory.cpp ├── ammohistory.h ├── battery.cpp ├── camera.h ├── cdll_int.cpp ├── cl_dll.dsp ├── cl_dll.h ├── cl_dll.vcxproj ├── cl_dll.vcxproj.filters ├── cl_dll.vcxproj.user ├── cl_util.h ├── com_weapons.cpp ├── com_weapons.h ├── death.cpp ├── demo.cpp ├── demo.h ├── entity.cpp ├── ev_common.cpp ├── ev_hldm.cpp ├── ev_hldm.h ├── events.cpp ├── eventscripts.h ├── flashlight.cpp ├── geiger.cpp ├── health.cpp ├── health.h ├── hl │ ├── hl_baseentity.cpp │ ├── hl_events.cpp │ ├── hl_objects.cpp │ └── hl_weapons.cpp ├── hud.cpp ├── hud.h ├── hud_iface.h ├── hud_msg.cpp ├── hud_redraw.cpp ├── hud_servers.cpp ├── hud_servers.h ├── hud_servers_priv.h ├── hud_spectator.cpp ├── hud_spectator.h ├── hud_update.cpp ├── in_camera.cpp ├── in_defs.h ├── input.cpp ├── inputw32.cpp ├── kbutton.h ├── menu.cpp ├── message.cpp ├── overview.cpp ├── overview.h ├── parsemsg.cpp ├── parsemsg.h ├── readme.txt ├── saytext.cpp ├── soundsystem.cpp ├── status_icons.cpp ├── statusbar.cpp ├── studio_util.cpp ├── studio_util.h ├── text_message.cpp ├── tf_defs.h ├── train.cpp ├── tri.cpp ├── util.cpp ├── util_vector.h ├── vgui_ClassMenu.cpp ├── vgui_ConsolePanel.cpp ├── vgui_ConsolePanel.h ├── vgui_ControlConfigPanel.cpp ├── vgui_ControlConfigPanel.h ├── vgui_CustomObjects.cpp ├── vgui_MOTDWindow.cpp ├── vgui_SchemeManager.cpp ├── vgui_SchemeManager.h ├── vgui_ScorePanel.cpp ├── vgui_ScorePanel.h ├── vgui_ServerBrowser.cpp ├── vgui_ServerBrowser.h ├── vgui_SpectatorPanel.cpp ├── vgui_SpectatorPanel.h ├── vgui_TeamFortressViewport.cpp ├── vgui_TeamFortressViewport.h ├── vgui_int.cpp ├── vgui_int.h ├── vgui_teammenu.cpp ├── view.cpp ├── view.h └── wrect.h ├── common ├── beamdef.h ├── cl_entity.h ├── com_model.h ├── con_nprint.h ├── const.h ├── crc.h ├── cvardef.h ├── demo_api.h ├── director_cmds.h ├── dlight.h ├── dll_state.h ├── engine_launcher_api.h ├── entity_state.h ├── entity_types.h ├── event_api.h ├── event_args.h ├── event_flags.h ├── exefuncs.h ├── hltv.h ├── in_buttons.h ├── interface.cpp ├── interface.h ├── ivoicetweak.h ├── mathlib.h ├── net_api.h ├── netadr.h ├── nowin.h ├── particledef.h ├── pmtrace.h ├── qfont.h ├── r_efx.h ├── r_studioint.h ├── ref_params.h ├── screenfade.h ├── studio_event.h ├── triangleapi.h ├── usercmd.h └── weaponinfo.h ├── dlls ├── AI_BaseNPC_Schedule.cpp ├── Makefile ├── UpgradeLog.htm ├── UpgradeLog2.htm ├── Wxdebug.cpp ├── activity.h ├── activitymap.h ├── aflock.cpp ├── agrunt.cpp ├── airtank.cpp ├── animating.cpp ├── animation.cpp ├── animation.h ├── apache.cpp ├── barnacle.cpp ├── barney.cpp ├── basemonster.h ├── bigmomma.cpp ├── bloater.cpp ├── bmodels.cpp ├── bullsquid.cpp ├── buttons.cpp ├── cbase.cpp ├── cbase.h ├── cdll_dll.h ├── client.cpp ├── client.h ├── combat.cpp ├── controller.cpp ├── crossbow.cpp ├── crowbar.cpp ├── decals.h ├── defaultai.cpp ├── defaultai.h ├── doors.cpp ├── doors.h ├── effects.cpp ├── effects.h ├── egon.cpp ├── enginecallback.h ├── explode.cpp ├── explode.h ├── extdll.h ├── flyingmonster.cpp ├── flyingmonster.h ├── func_break.cpp ├── func_break.h ├── func_tank.cpp ├── game.cpp ├── game.h ├── gamerules.cpp ├── gamerules.h ├── gargantua.cpp ├── gauss.cpp ├── genericmonster.cpp ├── ggrenade.cpp ├── globals.cpp ├── glock.cpp ├── gman.cpp ├── h_ai.cpp ├── h_battery.cpp ├── h_cine.cpp ├── h_cycler.cpp ├── h_export.cpp ├── handgrenade.cpp ├── hassassin.cpp ├── headcrab.cpp ├── healthkit.cpp ├── hgrunt.cpp ├── hl.def ├── hl.dsp ├── hl.vcxproj ├── hl.vcxproj.filters ├── hl.vcxproj.user ├── hlgl.def ├── hornet.cpp ├── hornet.h ├── hornetgun.cpp ├── houndeye.cpp ├── ichthyosaur.cpp ├── islave.cpp ├── items.cpp ├── items.h ├── leech.cpp ├── lights.cpp ├── maprules.cpp ├── maprules.h ├── monsterevent.h ├── monstermaker.cpp ├── monsters.cpp ├── monsters.h ├── monsterstate.cpp ├── mortar.cpp ├── mp5.cpp ├── mpstubb.cpp ├── multiplay_gamerules.cpp ├── nihilanth.cpp ├── nodes.cpp ├── nodes.h ├── osprey.cpp ├── pathcorner.cpp ├── plane.cpp ├── plane.h ├── plats.cpp ├── player.cpp ├── player.h ├── playermonster.cpp ├── python.cpp ├── rat.cpp ├── roach.cpp ├── rpg.cpp ├── satchel.cpp ├── saverestore.h ├── schedule.cpp ├── schedule.h ├── scientist.cpp ├── scripted.cpp ├── scripted.h ├── scriptevent.h ├── shotgun.cpp ├── singleplay_gamerules.cpp ├── skill.cpp ├── skill.h ├── sound.cpp ├── soundent.cpp ├── soundent.h ├── spectator.cpp ├── spectator.h ├── squad.h ├── squadmonster.cpp ├── squadmonster.h ├── squeakgrenade.cpp ├── stats.cpp ├── subs.cpp ├── talkmonster.cpp ├── talkmonster.h ├── teamplay_gamerules.cpp ├── teamplay_gamerules.h ├── tempmonster.cpp ├── tentacle.cpp ├── trains.h ├── triggers.cpp ├── tripmine.cpp ├── turret.cpp ├── util.cpp ├── util.h ├── vector.h ├── weapons.cpp ├── weapons.h ├── world.cpp ├── wpn_shared │ └── hl_wpn_glock.cpp ├── wxdebug.h ├── xen.cpp └── zombie.cpp ├── engine ├── anorms.h ├── cdll_int.h ├── custom.h ├── customentity.h ├── edict.h ├── eiface.h ├── keydefs.h ├── progdefs.h ├── progs.h ├── shake.h └── studio.h ├── game_shared ├── bitvec.h ├── vgui_checkbutton2.cpp ├── vgui_checkbutton2.h ├── vgui_defaultinputsignal.h ├── vgui_grid.cpp ├── vgui_grid.h ├── vgui_helpers.cpp ├── vgui_helpers.h ├── vgui_listbox.cpp ├── vgui_listbox.h ├── vgui_loadtga.cpp ├── vgui_loadtga.h ├── vgui_scrollbar2.cpp ├── vgui_scrollbar2.h ├── vgui_slider2.cpp ├── vgui_slider2.h ├── voice_banmgr.cpp ├── voice_banmgr.h ├── voice_common.h ├── voice_gamemgr.cpp ├── voice_gamemgr.h ├── voice_status.cpp ├── voice_status.h ├── voice_vgui_tweakdlg.cpp └── voice_vgui_tweakdlg.h ├── hl.sln ├── network ├── Delta.txt └── delta.lst ├── pm_shared ├── pm_debug.c ├── pm_debug.h ├── pm_defs.h ├── pm_info.h ├── pm_materials.h ├── pm_math.c ├── pm_movevars.h ├── pm_shared.c └── pm_shared.h └── utils ├── bspinfo ├── bspinfo.c ├── bspinfo.dsp └── bspinfo.dsw ├── common ├── bspfile.c ├── bspfile.h ├── cmdlib.c ├── cmdlib.h ├── lbmlib.c ├── lbmlib.h ├── mathlib.c ├── mathlib.h ├── movie.h ├── polylib.c ├── polylib.h ├── scriplib.c ├── scriplib.h ├── threads.c ├── threads.h ├── trilib.c ├── trilib.h ├── wadlib.c └── wadlib.h ├── light ├── light.c ├── light.dsp ├── light.h ├── ltface.c └── trace.c ├── makefont ├── makefont.cpp ├── makefont.dsp └── makefont.dsw ├── makels ├── makels.cpp ├── makels.dsp ├── makels.dsw └── makels.mak ├── mdlviewer ├── mdlviewer.cpp ├── mdlviewer.dsp ├── mdlviewer.dsw ├── mdlviewer.h ├── studio_render.cpp └── studio_utils.cpp ├── mkmovie └── mkmovie.c ├── procinfo ├── lib │ └── win32_vc6 │ │ └── procinfo.lib └── procinfo.h ├── qbsp2 ├── bsp5.h ├── cull.c ├── gldraw.c ├── merge.c ├── nodraw.c ├── outside.c ├── portals.c ├── qbsp.c ├── qbsp2.dsp ├── qbsp2.dsw ├── solidbsp.c ├── surfaces.c ├── tjunc.c └── writebsp.c ├── qcsg ├── brush.c ├── csg.h ├── gldraw.c ├── hullfile.c ├── hulls.txt ├── map.c ├── qcsg.c ├── qcsg.dsp ├── qcsg.dsw └── textures.c ├── qlumpy ├── qlumpy.c ├── qlumpy.dsp ├── qlumpy.dsw ├── qlumpy.h └── quakegrb.c ├── qrad ├── lightmap.c ├── qrad.c ├── qrad.dsp ├── qrad.dsw ├── qrad.h ├── trace.c └── vismat.c ├── serverctrl ├── ServerCtrl.cpp ├── ServerCtrl.h ├── ServerCtrl.rc ├── ServerCtrlDlg.cpp ├── ServerCtrlDlg.h ├── StdAfx.cpp ├── StdAfx.h ├── res │ ├── serverctrl.ico │ └── serverctrl.rc2 ├── resource.h └── serverctrl.dsp ├── smdlexp ├── smdlexp.cpp ├── smdlexp.def ├── smdlexp.dsp ├── smdlexp.dsw ├── smdlexp.rc ├── smedefs.h └── smexprc.h ├── sprgen ├── sprgen.c ├── sprgen.dsp ├── sprgen.dsw └── spritegn.h ├── studiomdl ├── bmpread.c ├── studiomdl.c ├── studiomdl.dsp ├── studiomdl.dsw ├── studiomdl.h ├── tristrip.c └── write.c ├── vgui ├── include │ ├── VGUI.h │ ├── VGUI_ActionSignal.h │ ├── VGUI_App.h │ ├── VGUI_Bitmap.h │ ├── VGUI_BitmapTGA.h │ ├── VGUI_Border.h │ ├── VGUI_BorderLayout.h │ ├── VGUI_BorderPair.h │ ├── VGUI_BuildGroup.h │ ├── VGUI_Button.h │ ├── VGUI_ButtonController.h │ ├── VGUI_ButtonGroup.h │ ├── VGUI_ChangeSignal.h │ ├── VGUI_CheckButton.h │ ├── VGUI_Color.h │ ├── VGUI_ComboKey.h │ ├── VGUI_ConfigWizard.h │ ├── VGUI_Cursor.h │ ├── VGUI_Dar.h │ ├── VGUI_DataInputStream.h │ ├── VGUI_Desktop.h │ ├── VGUI_DesktopIcon.h │ ├── VGUI_EditPanel.h │ ├── VGUI_EtchedBorder.h │ ├── VGUI_FileInputStream.h │ ├── VGUI_FlowLayout.h │ ├── VGUI_FocusChangeSignal.h │ ├── VGUI_FocusNavGroup.h │ ├── VGUI_Font.h │ ├── VGUI_Frame.h │ ├── VGUI_FrameSignal.h │ ├── VGUI_GridLayout.h │ ├── VGUI_HeaderPanel.h │ ├── VGUI_Image.h │ ├── VGUI_ImagePanel.h │ ├── VGUI_InputSignal.h │ ├── VGUI_InputStream.h │ ├── VGUI_IntChangeSignal.h │ ├── VGUI_IntLabel.h │ ├── VGUI_KeyCode.h │ ├── VGUI_Label.h │ ├── VGUI_Layout.h │ ├── VGUI_LayoutInfo.h │ ├── VGUI_LineBorder.h │ ├── VGUI_ListPanel.h │ ├── VGUI_LoweredBorder.h │ ├── VGUI_Menu.h │ ├── VGUI_MenuItem.h │ ├── VGUI_MenuSeparator.h │ ├── VGUI_MessageBox.h │ ├── VGUI_MiniApp.h │ ├── VGUI_MouseCode.h │ ├── VGUI_Panel.h │ ├── VGUI_PopupMenu.h │ ├── VGUI_ProgressBar.h │ ├── VGUI_RadioButton.h │ ├── VGUI_RaisedBorder.h │ ├── VGUI_RepaintSignal.h │ ├── VGUI_Scheme.h │ ├── VGUI_ScrollBar.h │ ├── VGUI_ScrollPanel.h │ ├── VGUI_Slider.h │ ├── VGUI_StackLayout.h │ ├── VGUI_String.h │ ├── VGUI_Surface.h │ ├── VGUI_SurfaceBase.h │ ├── VGUI_SurfaceGL.h │ ├── VGUI_TabPanel.h │ ├── VGUI_TablePanel.h │ ├── VGUI_TaskBar.h │ ├── VGUI_TextEntry.h │ ├── VGUI_TextGrid.h │ ├── VGUI_TextImage.h │ ├── VGUI_TextPanel.h │ ├── VGUI_TickSignal.h │ ├── VGUI_ToggleButton.h │ ├── VGUI_TreeFolder.h │ └── VGUI_WizardPanel.h └── lib │ └── win32_vc6 │ └── vgui.lib ├── visx2 ├── flow.c ├── soundpvs.c ├── vis.c ├── vis.dsp ├── vis.dsw └── vis.h └── xwad └── xwad.c /.gitignore: -------------------------------------------------------------------------------- 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