├── VineLine
├── VineLine
│ ├── Assets.xcassets
│ │ ├── Contents.json
│ │ └── AppIcon.appiconset
│ │ │ └── Contents.json
│ ├── ViewController.swift
│ ├── UIColor+random.swift
│ ├── Vine.swift
│ ├── Branch.swift
│ ├── Info.plist
│ ├── Base.lproj
│ │ ├── LaunchScreen.storyboard
│ │ └── Main.storyboard
│ ├── AppDelegate.swift
│ └── VineLineDrawingView.swift
└── VineLine.xcodeproj
│ ├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcshareddata
│ │ └── IDEWorkspaceChecks.plist
│ └── project.pbxproj
├── .gitignore
├── README.md
└── LICENSE
/VineLine/VineLine/Assets.xcassets/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "info" : {
3 | "version" : 1,
4 | "author" : "xcode"
5 | }
6 | }
--------------------------------------------------------------------------------
/VineLine/VineLine.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
--------------------------------------------------------------------------------
1 |
2 |
4 |
6 |
7 |
8 |
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/.gitignore:
--------------------------------------------------------------------------------
1 | # Xcode
2 | .DS_Store
3 | */build/*
4 | *.pbxuser
5 | !default.pbxuser
6 | *.mode1v3
7 | !default.mode1v3
8 | *.mode2v3
9 | !default.mode2v3
10 | *.perspectivev3
11 | !default.perspectivev3
12 | xcuserdata
13 | profile
14 | *.moved-aside
15 | DerivedData
16 | .idea/
17 | *.hmap
18 | *.xccheckout
19 |
20 | #CocoaPods
21 | Pods
22 |
--------------------------------------------------------------------------------
/VineLine/VineLine.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | IDEDidComputeMac32BitWarning
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/VineLine/VineLine/ViewController.swift:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.swift
3 | // VineLine
4 | //
5 | // Created by Michael Behan on 17/03/2019.
6 | // Copyright © 2019 Michael Behan. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class ViewController: UIViewController {
12 |
13 | override func viewDidLoad() {
14 | super.viewDidLoad()
15 | // Do any additional setup after loading the view, typically from a nib.
16 | }
17 | }
18 |
19 |
--------------------------------------------------------------------------------
/VineLine/VineLine/UIColor+random.swift:
--------------------------------------------------------------------------------
1 | //
2 | // UIColor+random.swift
3 | // VineLine
4 | //
5 | // Created by Michael Behan on 17/04/2019.
6 | // Copyright © 2019 Michael Behan. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | extension UIColor {
12 | static var random: UIColor {
13 | return UIColor(
14 | red: CGFloat.random(in: 0...1),
15 | green: CGFloat.random(in: 0...1),
16 | blue: CGFloat.random(in: 0...1),
17 | alpha: 1.0)
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | VineLine
2 | =========
3 |
4 | This is a prototype for a fun drawing tool - as you drag your finger across the canvas the line grows branches which sprout leaves. The branches are randomly generated within certain parameters and animate on while you draw the main line.
5 |
6 | 
7 |
8 | Yes, the leaves are very realistic looking, thank you.
9 |
10 | You can read more about how it works in [the blog post](https://iosapp.dev/2014/01/30/fun-with-uibezierpath.html), note that the main branch contains a Swift translation of the code discussed in that blog post, you can see the original version on the [objective-c branch](https://github.com/mbehan/vine-line/tree/objective-c).
11 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2014 Michael Behan
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy of
6 | this software and associated documentation files (the "Software"), to deal in
7 | the Software without restriction, including without limitation the rights to
8 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
9 | the Software, and to permit persons to whom the Software is furnished to do so,
10 | subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
17 | FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
18 | COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
19 | IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 | CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 |
--------------------------------------------------------------------------------
/VineLine/VineLine/Vine.swift:
--------------------------------------------------------------------------------
1 | //
2 | // Vine.swift
3 | // VineLine
4 | //
5 | // Created by Michael Behan on 26/11/2019.
6 | // Copyright © 2019 Michael Behan. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class Vine: UIBezierPath {
12 |
13 | var leafSize: Double = 10.0
14 | var maxBranchLength: Double = 100.0
15 | var minBranchSeperation = 50.0
16 | var color = UIColor.green
17 |
18 | weak var delegate: BranchingDelegate?
19 |
20 | private var hasNoBranches = true
21 | private var firstPoint: CGPoint!
22 | private var lastBranchPosition: CGPoint!
23 |
24 | override func move(to point: CGPoint) {
25 | super.move(to: point)
26 |
27 | firstPoint = point
28 | }
29 |
30 | override func addLine(to point: CGPoint) {
31 | super.addLine(to: point)
32 |
33 | var distanceFromPrevious = 0.0
34 |
35 | if(hasNoBranches) {
36 | distanceFromPrevious = hypot(Double(point.x - firstPoint.x), Double(point.y - firstPoint.y));
37 | } else {
38 | distanceFromPrevious = hypot(Double(point.x - lastBranchPosition.x), Double(point.y - lastBranchPosition.y))
39 | }
40 |
41 | if(distanceFromPrevious > minBranchSeperation) {
42 | let newBranch = Branch(start: point, maxLength: CGFloat(maxBranchLength), leafSize: CGFloat(leafSize), color: color)
43 | newBranch.lineWidth = self.lineWidth / 2.0
44 |
45 | hasNoBranches = false
46 | delegate?.vineDidCreate(branch: newBranch)
47 | lastBranchPosition = point;
48 | }
49 | }
50 | }
51 |
--------------------------------------------------------------------------------
/VineLine/VineLine/Branch.swift:
--------------------------------------------------------------------------------
1 | //
2 | // Branch.swift
3 | // VineLine
4 | //
5 | // Created by Michael Behan on 26/03/2019.
6 | // Copyright © 2019 Michael Behan. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | protocol BranchingDelegate: class {
12 | func vineDidCreate(branch: Branch)
13 | }
14 |
15 | class Branch: UIBezierPath {
16 |
17 | private(set) var color: UIColor
18 |
19 | init(start: CGPoint, maxLength: CGFloat, leafSize: CGFloat, color: UIColor) {
20 |
21 | self.color = color
22 |
23 | super.init()
24 |
25 | move(to: start)
26 |
27 | let end = CGPoint.randomPoint(between: start, and: CGPoint(x: start.x + maxLength, y: start.y + maxLength))
28 | let control1 = CGPoint.randomPoint(between: start, and: end)
29 | let control2 = CGPoint.randomPoint(between: start, and: end)
30 |
31 | addCurve(to: end, controlPoint1: control1, controlPoint2: control2)
32 |
33 | let leaf = UIBezierPath(ovalIn: CGRect(x: end.x - leafSize / 2.0, y: end.y - leafSize / 2.0, width: leafSize, height: leafSize))
34 |
35 | append(leaf)
36 | }
37 |
38 | required init?(coder aDecoder: NSCoder) {
39 | fatalError("init(coder:) has not been implemented")
40 | }
41 | }
42 |
43 | extension CGPoint {
44 | static func randomPoint(between point1: CGPoint, and point2: CGPoint) -> CGPoint {
45 | return CGPoint(x: Double.random(in: Double(point1.x) ... Double(point2.x)),
46 | y: Double.random(in: Double(point1.y) ... Double(point2.y)))
47 | }
48 | }
49 |
--------------------------------------------------------------------------------
/VineLine/VineLine/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 | LSRequiresIPhoneOS
22 |
23 | UILaunchStoryboardName
24 | LaunchScreen
25 | UIMainStoryboardFile
26 | Main
27 | UIRequiredDeviceCapabilities
28 |
29 | armv7
30 |
31 | UISupportedInterfaceOrientations
32 |
33 | UIInterfaceOrientationPortrait
34 | UIInterfaceOrientationLandscapeLeft
35 | UIInterfaceOrientationLandscapeRight
36 |
37 | UISupportedInterfaceOrientations~ipad
38 |
39 | UIInterfaceOrientationPortrait
40 | UIInterfaceOrientationPortraitUpsideDown
41 | UIInterfaceOrientationLandscapeLeft
42 | UIInterfaceOrientationLandscapeRight
43 |
44 |
45 |
46 |
--------------------------------------------------------------------------------
/VineLine/VineLine/Base.lproj/LaunchScreen.storyboard:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
--------------------------------------------------------------------------------
/VineLine/VineLine/Base.lproj/Main.storyboard:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
--------------------------------------------------------------------------------
/VineLine/VineLine/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "20x20",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "20x20",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "29x29",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "29x29",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "40x40",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "40x40",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "iphone",
35 | "size" : "60x60",
36 | "scale" : "2x"
37 | },
38 | {
39 | "idiom" : "iphone",
40 | "size" : "60x60",
41 | "scale" : "3x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "20x20",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "20x20",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "29x29",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "29x29",
61 | "scale" : "2x"
62 | },
63 | {
64 | "idiom" : "ipad",
65 | "size" : "40x40",
66 | "scale" : "1x"
67 | },
68 | {
69 | "idiom" : "ipad",
70 | "size" : "40x40",
71 | "scale" : "2x"
72 | },
73 | {
74 | "idiom" : "ipad",
75 | "size" : "76x76",
76 | "scale" : "1x"
77 | },
78 | {
79 | "idiom" : "ipad",
80 | "size" : "76x76",
81 | "scale" : "2x"
82 | },
83 | {
84 | "idiom" : "ipad",
85 | "size" : "83.5x83.5",
86 | "scale" : "2x"
87 | },
88 | {
89 | "idiom" : "ios-marketing",
90 | "size" : "1024x1024",
91 | "scale" : "1x"
92 | }
93 | ],
94 | "info" : {
95 | "version" : 1,
96 | "author" : "xcode"
97 | }
98 | }
--------------------------------------------------------------------------------
/VineLine/VineLine/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // VineLine
4 | //
5 | // Created by Michael Behan on 17/03/2019.
6 | // Copyright © 2019 Michael Behan. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
18 | // Override point for customization after application launch.
19 | return true
20 | }
21 |
22 | func applicationWillResignActive(_ application: UIApplication) {
23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
24 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
25 | }
26 |
27 | func applicationDidEnterBackground(_ application: UIApplication) {
28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
30 | }
31 |
32 | func applicationWillEnterForeground(_ application: UIApplication) {
33 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
34 | }
35 |
36 | func applicationDidBecomeActive(_ application: UIApplication) {
37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
38 | }
39 |
40 | func applicationWillTerminate(_ application: UIApplication) {
41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
42 | }
43 | }
44 |
45 |
--------------------------------------------------------------------------------
/VineLine/VineLine/VineLineDrawingView.swift:
--------------------------------------------------------------------------------
1 | //
2 | // DrawingView.swift
3 | // VineLine
4 | //
5 | // Created by Michael Behan on 17/03/2019.
6 | // Copyright © 2019 Michael Behan. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class VineLineDrawingView: UIView {
12 |
13 | private let lineWidth = CGFloat(5.0)
14 | private var activeStrokes = [UITouch: Vine]()
15 | private var strokes = [Vine]()
16 |
17 | var leafSize = 10.0
18 | var branchSeperation = 100.0
19 | var vineWidth = 5.0
20 | var branchLength = 50.0
21 |
22 | // MARK:- Init
23 |
24 | override init(frame: CGRect) {
25 | super.init(frame: frame)
26 | setup()
27 | }
28 |
29 | required init?(coder aDecoder: NSCoder) {
30 | super.init(coder: aDecoder)
31 | setup()
32 | }
33 |
34 | func setup(){
35 | isMultipleTouchEnabled = true
36 | }
37 |
38 | // MARK:- Touch handling
39 |
40 | override func touchesBegan(_ touches: Set, with event: UIEvent?) {
41 | self.isMultipleTouchEnabled = true
42 | for touch in touches {
43 | let location = touch.location(in: self)
44 | let newVine = createVine(at: location)
45 | newVine.delegate = self
46 | activeStrokes[touch] = newVine
47 | }
48 | }
49 |
50 | private func createVine(at location: CGPoint)->Vine {
51 |
52 | let vine = Vine()
53 | vine.lineCapStyle = .round
54 | vine.lineWidth = lineWidth
55 | vine.move(to: location)
56 | vine.addLine(to: location)
57 | vine.lineWidth = CGFloat(vineWidth)
58 | vine.minBranchSeperation = branchSeperation
59 | vine.maxBranchLength = branchLength
60 | vine.leafSize = leafSize
61 | vine.color = UIColor.random
62 |
63 | return vine
64 | }
65 |
66 | override func touchesMoved(_ touches: Set, with event: UIEvent?) {
67 | for touch in touches {
68 | activeStrokes[touch]!.addLine(to: touch.location(in: self))
69 | }
70 | self.setNeedsDisplay()
71 | }
72 |
73 | override func touchesEnded(_ touches: Set, with event: UIEvent?) {
74 | for touch in touches {
75 | let line = activeStrokes.removeValue(forKey: touch)!
76 | line.move(to: touch.location(in: self))
77 | strokes.append(line)
78 | }
79 | self.setNeedsDisplay()
80 | }
81 |
82 | // MARK:- Drawing
83 |
84 | override func draw(_ rect: CGRect) {
85 | for line in strokes {
86 | line.color.setStroke()
87 | line.stroke()
88 | }
89 |
90 | for line in activeStrokes.values {
91 | line.color.setStroke()
92 | line.stroke()
93 | }
94 | }
95 | }
96 |
97 | extension VineLineDrawingView: BranchingDelegate {
98 |
99 | func vineDidCreate(branch: Branch) {
100 |
101 | let branchShape = CAShapeLayer()
102 | branchShape.path = branch.cgPath
103 | branchShape.fillColor = UIColor.clear.cgColor
104 | branchShape.strokeColor = branch.color.cgColor
105 | branchShape.lineWidth = branch.lineWidth
106 |
107 | layer.addSublayer(branchShape)
108 |
109 | let branchGrowAnimation = CABasicAnimation(keyPath: "strokeEnd")
110 | branchGrowAnimation.duration = 1.0
111 | branchGrowAnimation.fromValue = 0.0
112 | branchGrowAnimation.toValue = 1.0
113 | branchShape.add(branchGrowAnimation, forKey: "strokeEnd")
114 | }
115 | }
116 |
--------------------------------------------------------------------------------
/VineLine/VineLine.xcodeproj/project.pbxproj:
--------------------------------------------------------------------------------
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