├── .gitignore ├── BurnSystems.Direct2d ├── BurnSystems.Direct2d.csproj ├── DX10ImageSource.cs ├── Direct2dControl.cs ├── Disposer.cs ├── Example │ └── RandomLinesControl.cs ├── NativeMethods.cs ├── Properties │ └── AssemblyInfo.cs └── packages.config ├── Direct2dWPF.sln ├── Direct2dWPF ├── App.config ├── App.xaml ├── App.xaml.cs ├── Direct2dWPF.csproj ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings └── packages.config └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /ext-packages 2 | 3 | ## Ignore Visual Studio temporary files, build results, and 4 | ## files generated by popular Visual Studio add-ons. 5 | 6 | # User-specific files 7 | *.suo 8 | *.user 9 | *.sln.docstates 10 | 11 | # Build results 12 | 13 | [Dd]ebug/ 14 | [Rr]elease/ 15 | x64/ 16 | build/ 17 | [Bb]in/ 18 | [Oo]bj/ 19 | 20 | # Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets 21 | !packages/*/build/ 22 | 23 | # MSTest test Results 24 | [Tt]est[Rr]esult*/ 25 | [Bb]uild[Ll]og.* 26 | 27 | *_i.c 28 | *_p.c 29 | *.ilk 30 | *.meta 31 | *.obj 32 | *.pch 33 | *.pdb 34 | *.pgc 35 | *.pgd 36 | *.rsp 37 | *.sbr 38 | *.tlb 39 | *.tli 40 | *.tlh 41 | *.tmp 42 | *.tmp_proj 43 | *.log 44 | *.vspscc 45 | *.vssscc 46 | .builds 47 | *.pidb 48 | *.log 49 | *.scc 50 | 51 | # Visual C++ cache files 52 | ipch/ 53 | *.aps 54 | *.ncb 55 | *.opensdf 56 | *.sdf 57 | *.cachefile 58 | 59 | # Visual Studio profiler 60 | *.psess 61 | *.vsp 62 | *.vspx 63 | 64 | # Guidance Automation Toolkit 65 | *.gpState 66 | 67 | # ReSharper is a .NET coding add-in 68 | _ReSharper*/ 69 | *.[Rr]e[Ss]harper 70 | 71 | # TeamCity is a build add-in 72 | _TeamCity* 73 | 74 | # DotCover is a Code Coverage Tool 75 | *.dotCover 76 | 77 | # NCrunch 78 | *.ncrunch* 79 | .*crunch*.local.xml 80 | 81 | # Installshield output folder 82 | [Ee]xpress/ 83 | 84 | # DocProject is a documentation generator add-in 85 | DocProject/buildhelp/ 86 | DocProject/Help/*.HxT 87 | DocProject/Help/*.HxC 88 | DocProject/Help/*.hhc 89 | DocProject/Help/*.hhk 90 | DocProject/Help/*.hhp 91 | DocProject/Help/Html2 92 | DocProject/Help/html 93 | 94 | # Click-Once directory 95 | publish/ 96 | 97 | # Publish Web Output 98 | *.Publish.xml 99 | 100 | # NuGet Packages Directory 101 | ## TODO: If you have NuGet Package Restore enabled, uncomment the next line 102 | packages/ 103 | 104 | # Windows Azure Build Output 105 | csx 106 | *.build.csdef 107 | 108 | # Windows Store app package directory 109 | AppPackages/ 110 | 111 | # Others 112 | sql/ 113 | *.Cache 114 | ClientBin/ 115 | [Ss]tyle[Cc]op.* 116 | ~$* 117 | *~ 118 | *.dbmdl 119 | *.[Pp]ublish.xml 120 | *.pfx 121 | *.publishsettings 122 | 123 | # RIA/Silverlight projects 124 | Generated_Code/ 125 | 126 | # Backup & report files from converting an old project file to a newer 127 | # Visual Studio version. Backup files are not needed, because we have git ;-) 128 | _UpgradeReport_Files/ 129 | Backup*/ 130 | UpgradeLog*.XML 131 | UpgradeLog*.htm 132 | 133 | # SQL Server files 134 | App_Data/*.mdf 135 | App_Data/*.ldf 136 | 137 | 138 | #LightSwitch generated files 139 | GeneratedArtifacts/ 140 | _Pvt_Extensions/ 141 | ModelManifest.xml 142 | 143 | # ========================= 144 | # Windows detritus 145 | # ========================= 146 | 147 | # Windows image file caches 148 | Thumbs.db 149 | ehthumbs.db 150 | 151 | # Folder config file 152 | Desktop.ini 153 | 154 | # Recycle Bin used on file shares 155 | $RECYCLE.BIN/ 156 | 157 | # Mac desktop service store files 158 | .DS_Store 159 | -------------------------------------------------------------------------------- /BurnSystems.Direct2d/BurnSystems.Direct2d.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {132F00C4-ECFB-49DB-86F6-24C0D054928D} 8 | Library 9 | Properties 10 | BurnSystems.Direct2d 11 | BurnSystems.Direct2d 12 | v4.5 13 | 512 14 | 28c1bc05 15 | 16 | 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | pdbonly 27 | true 28 | bin\Release\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | 36 | 37 | $(SharpDXPackageBinDir)\SharpDX.dll 38 | 39 | 40 | $(SharpDXPackageBinDir)\SharpDX.D3DCompiler.dll 41 | 42 | 43 | $(SharpDXPackageBinDir)\SharpDX.Direct2D1.dll 44 | 45 | 46 | $(SharpDXPackageBinDir)\SharpDX.Direct3D10.dll 47 | 48 | 49 | $(SharpDXPackageBinDir)\SharpDX.Direct3D9.dll 50 | 51 | 52 | $(SharpDXPackageBinDir)\SharpDX.DXGI.dll 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. 82 | 83 | 84 | 85 | 92 | -------------------------------------------------------------------------------- /BurnSystems.Direct2d/DX10ImageSource.cs: -------------------------------------------------------------------------------- 1 | // Permission is hereby granted, free of charge, to any person obtaining a copy 2 | // of this software and associated documentation files (the "Software"), to deal 3 | // in the Software without restriction, including without limitation the rights 4 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 5 | // copies of the Software, and to permit persons to whom the Software is 6 | // furnished to do so, subject to the following conditions: 7 | // 8 | // The above copyright notice and this permission notice shall be included in 9 | // all copies or substantial portions of the Software. 10 | // 11 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 12 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 13 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 14 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 15 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 16 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 17 | // THE SOFTWARE. 18 | // ----------------------------------------------------------------------------- 19 | // Original code from SlimMath project. http://code.google.com/p/slimmath/ 20 | // Greetings to SlimDX Group. Original code published with the following license: 21 | // ----------------------------------------------------------------------------- 22 | // 23 | // This file is derived from a file under the copy right above. 24 | // Copyright was given by 2010-2012 SharpDX - Alexandre Mutel 25 | /* 26 | * Copyright (c) 2007-2011 SlimDX Group 27 | * 28 | * Permission is hereby granted, free of charge, to any person obtaining a copy 29 | * of this software and associated documentation files (the "Software"), to deal 30 | * in the Software without restriction, including without limitation the rights 31 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 32 | * copies of the Software, and to permit persons to whom the Software is 33 | * furnished to do so, subject to the following conditions: 34 | * 35 | * The above copyright notice and this permission notice shall be included in 36 | * all copies or substantial portions of the Software. 37 | * 38 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 39 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 40 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 41 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 42 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 43 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 44 | * THE SOFTWARE. 45 | */ 46 | 47 | namespace BurnSystems.Direct2d 48 | { 49 | using System; 50 | using System.Runtime.InteropServices; 51 | using System.Windows; 52 | using System.Windows.Interop; 53 | using SharpDX.Direct3D9; 54 | 55 | class DX10ImageSource : D3DImage, IDisposable 56 | { 57 | private static int ActiveClients; 58 | private static Direct3DEx D3DContext; 59 | private static DeviceEx D3DDevice; 60 | private Texture RenderTarget; 61 | 62 | public DX10ImageSource() 63 | { 64 | this.StartD3D(); 65 | DX10ImageSource.ActiveClients++; 66 | } 67 | 68 | [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2213:DisposableFieldsShouldBeDisposed", MessageId = "RenderTarget")] 69 | public void Dispose() 70 | { 71 | this.SetRenderTargetDX10(null); 72 | 73 | // Here, we have our Dispose call 74 | Disposer.SafeDispose(ref this.RenderTarget); 75 | 76 | DX10ImageSource.ActiveClients--; 77 | this.EndD3D(); 78 | } 79 | 80 | public void InvalidateD3DImage() 81 | { 82 | if (this.RenderTarget != null) 83 | { 84 | base.Lock(); 85 | base.AddDirtyRect(new Int32Rect(0, 0, base.PixelWidth, base.PixelHeight)); 86 | base.Unlock(); 87 | } 88 | } 89 | 90 | public void SetRenderTargetDX10(SharpDX.Direct3D10.Texture2D renderTarget) 91 | { 92 | if (this.RenderTarget != null) 93 | { 94 | this.RenderTarget = null; 95 | 96 | base.Lock(); 97 | base.SetBackBuffer(D3DResourceType.IDirect3DSurface9, IntPtr.Zero); 98 | base.Unlock(); 99 | } 100 | 101 | if (renderTarget == null) 102 | return; 103 | 104 | if (!IsShareable(renderTarget)) 105 | { 106 | throw new ArgumentException("Texture must be created with ResourceOptionFlags.Shared"); 107 | } 108 | 109 | Format format = DX10ImageSource.TranslateFormat(renderTarget); 110 | if (format == Format.Unknown) 111 | { 112 | throw new ArgumentException("Texture format is not compatible with OpenSharedResource"); 113 | } 114 | 115 | IntPtr handle = GetSharedHandle(renderTarget); 116 | if (handle == IntPtr.Zero) 117 | { 118 | throw new ArgumentNullException("Handle"); 119 | } 120 | 121 | this.RenderTarget = new Texture(DX10ImageSource.D3DDevice, renderTarget.Description.Width, renderTarget.Description.Height, 1, Usage.RenderTarget, format, Pool.Default, ref handle); 122 | using (Surface surface = this.RenderTarget.GetSurfaceLevel(0)) 123 | { 124 | base.Lock(); 125 | base.SetBackBuffer(D3DResourceType.IDirect3DSurface9, surface.NativePointer); 126 | base.Unlock(); 127 | } 128 | } 129 | 130 | private void StartD3D() 131 | { 132 | if (DX10ImageSource.ActiveClients != 0) 133 | { 134 | return; 135 | } 136 | 137 | DX10ImageSource.D3DContext = new Direct3DEx(); 138 | 139 | var presentparams = new PresentParameters(); 140 | presentparams.Windowed = true; 141 | presentparams.SwapEffect = SwapEffect.Discard; 142 | presentparams.DeviceWindowHandle = NativeMethods.GetDesktopWindow(); 143 | presentparams.PresentationInterval = PresentInterval.Default; 144 | 145 | DX10ImageSource.D3DDevice = new DeviceEx(D3DContext, 0, DeviceType.Hardware, IntPtr.Zero, CreateFlags.HardwareVertexProcessing | CreateFlags.Multithreaded | CreateFlags.FpuPreserve, presentparams); 146 | } 147 | 148 | private void EndD3D() 149 | { 150 | if (DX10ImageSource.ActiveClients != 0) 151 | { 152 | return; 153 | } 154 | 155 | Disposer.SafeDispose(ref this.RenderTarget); 156 | Disposer.SafeDispose(ref DX10ImageSource.D3DDevice); 157 | Disposer.SafeDispose(ref DX10ImageSource.D3DContext); 158 | } 159 | 160 | private IntPtr GetSharedHandle(SharpDX.Direct3D10.Texture2D Texture) 161 | { 162 | var resource = Texture.QueryInterface(); 163 | var result = resource.SharedHandle; 164 | resource.Dispose(); 165 | return result; 166 | } 167 | 168 | private static Format TranslateFormat(SharpDX.Direct3D10.Texture2D Texture) 169 | { 170 | switch (Texture.Description.Format) 171 | { 172 | case SharpDX.DXGI.Format.R10G10B10A2_UNorm: 173 | return SharpDX.Direct3D9.Format.A2B10G10R10; 174 | 175 | case SharpDX.DXGI.Format.R16G16B16A16_Float: 176 | return SharpDX.Direct3D9.Format.A16B16G16R16F; 177 | 178 | case SharpDX.DXGI.Format.B8G8R8A8_UNorm: 179 | return SharpDX.Direct3D9.Format.A8R8G8B8; 180 | 181 | default: 182 | return SharpDX.Direct3D9.Format.Unknown; 183 | } 184 | } 185 | 186 | private static bool IsShareable(SharpDX.Direct3D10.Texture2D Texture) 187 | { 188 | return (Texture.Description.OptionFlags & SharpDX.Direct3D10.ResourceOptionFlags.Shared) != 0; 189 | } 190 | } 191 | } 192 | -------------------------------------------------------------------------------- /BurnSystems.Direct2d/Direct2dControl.cs: -------------------------------------------------------------------------------- 1 | // Permission is hereby granted, free of charge, to any person obtaining a copy 2 | // of this software and associated documentation files (the "Software"), to deal 3 | // in the Software without restriction, including without limitation the rights 4 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 5 | // copies of the Software, and to permit persons to whom the Software is 6 | // furnished to do so, subject to the following conditions: 7 | // 8 | // The above copyright notice and this permission notice shall be included in 9 | // all copies or substantial portions of the Software. 10 | // 11 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 12 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 13 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 14 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 15 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 16 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 17 | // THE SOFTWARE. 18 | // 19 | // This file is derived from a file under the copy right above. 20 | // Copyright was given by 2010-2012 SharpDX - Alexandre Mutel 21 | 22 | namespace BurnSystems.Direct2d 23 | { 24 | using SharpDX; 25 | using SharpDX.Direct2D1; 26 | using SharpDX.Direct3D10; 27 | using SharpDX.DXGI; 28 | using System; 29 | using System.ComponentModel; 30 | using System.Diagnostics; 31 | using System.Windows; 32 | using Device = SharpDX.Direct3D10.Device1; 33 | using FeatureLevel = SharpDX.Direct3D10.FeatureLevel; 34 | 35 | public abstract class Direct2dControl : System.Windows.Controls.Image 36 | { 37 | private Device Device; 38 | private Texture2D RenderTarget; 39 | private DX10ImageSource D3DSurface; 40 | private readonly Stopwatch RenderTimer; 41 | private RenderTarget m_d2dRenderTarget; 42 | private SharpDX.Direct2D1.Factory m_d2dFactory; 43 | 44 | public Direct2dControl() 45 | { 46 | this.RenderTimer = new Stopwatch(); 47 | this.Loaded += this.Window_Loaded; 48 | this.Unloaded += this.Window_Closing; 49 | this.Stretch = System.Windows.Media.Stretch.Fill; 50 | } 51 | 52 | private void Window_Loaded(object sender, RoutedEventArgs e) 53 | { 54 | if (Direct2dControl.IsInDesignMode) 55 | { 56 | return; 57 | } 58 | 59 | this.StartD3D(); 60 | this.StartRendering(); 61 | } 62 | 63 | private void Window_Closing(object sender, RoutedEventArgs e) 64 | { 65 | if (Direct2dControl.IsInDesignMode) 66 | { 67 | return; 68 | } 69 | 70 | this.StopRendering(); 71 | this.EndD3D(); 72 | } 73 | 74 | private void StartD3D() 75 | { 76 | this.Device = new Device(DriverType.Hardware, DeviceCreationFlags.BgraSupport, FeatureLevel.Level_10_0); 77 | 78 | this.D3DSurface = new DX10ImageSource(); 79 | this.D3DSurface.IsFrontBufferAvailableChanged += OnIsFrontBufferAvailableChanged; 80 | 81 | this.CreateAndBindTargets(); 82 | 83 | this.Source = this.D3DSurface; 84 | } 85 | 86 | private void EndD3D() 87 | { 88 | this.D3DSurface.IsFrontBufferAvailableChanged -= OnIsFrontBufferAvailableChanged; 89 | this.Source = null; 90 | 91 | Disposer.SafeDispose(ref this.m_d2dRenderTarget); 92 | Disposer.SafeDispose(ref this.m_d2dFactory); 93 | Disposer.SafeDispose(ref this.D3DSurface); 94 | Disposer.SafeDispose(ref this.RenderTarget); 95 | Disposer.SafeDispose(ref this.Device); 96 | } 97 | 98 | private void CreateAndBindTargets() 99 | { 100 | this.D3DSurface.SetRenderTargetDX10(null); 101 | 102 | Disposer.SafeDispose(ref this.m_d2dRenderTarget); 103 | Disposer.SafeDispose(ref this.m_d2dFactory); 104 | Disposer.SafeDispose(ref this.RenderTarget); 105 | 106 | var width = Math.Max((int)this.ActualWidth, 100); 107 | var height = Math.Max((int)this.ActualHeight, 100); 108 | 109 | var colordesc = new Texture2DDescription 110 | { 111 | BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource, 112 | Format = Format.B8G8R8A8_UNorm, 113 | Width = width, 114 | Height = height, 115 | MipLevels = 1, 116 | SampleDescription = new SampleDescription(1, 0), 117 | Usage = ResourceUsage.Default, 118 | OptionFlags = ResourceOptionFlags.Shared, 119 | CpuAccessFlags = CpuAccessFlags.None, 120 | ArraySize = 1 121 | }; 122 | 123 | this.RenderTarget = new Texture2D(this.Device, colordesc); 124 | 125 | var surface = this.RenderTarget.QueryInterface(); 126 | 127 | m_d2dFactory = new SharpDX.Direct2D1.Factory(); 128 | var rtp = new RenderTargetProperties(new PixelFormat(Format.Unknown, AlphaMode.Premultiplied)); 129 | m_d2dRenderTarget = new RenderTarget(m_d2dFactory, surface, rtp); 130 | 131 | this.D3DSurface.SetRenderTargetDX10(this.RenderTarget); 132 | } 133 | 134 | private void StartRendering() 135 | { 136 | if (this.RenderTimer.IsRunning) 137 | { 138 | return; 139 | } 140 | 141 | System.Windows.Media.CompositionTarget.Rendering += OnRendering; 142 | this.RenderTimer.Start(); 143 | } 144 | 145 | private void StopRendering() 146 | { 147 | if (!this.RenderTimer.IsRunning) 148 | { 149 | return; 150 | } 151 | 152 | System.Windows.Media.CompositionTarget.Rendering -= OnRendering; 153 | this.RenderTimer.Stop(); 154 | } 155 | 156 | private void OnRendering(object sender, EventArgs e) 157 | { 158 | if (!this.RenderTimer.IsRunning) 159 | { 160 | return; 161 | } 162 | 163 | this.PrepareAndCallRender(); 164 | this.D3DSurface.InvalidateD3DImage(); 165 | } 166 | 167 | protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo) 168 | { 169 | this.CreateAndBindTargets(); 170 | base.OnRenderSizeChanged(sizeInfo); 171 | } 172 | 173 | private void PrepareAndCallRender() 174 | { 175 | var device = this.Device; 176 | if (device == null) 177 | { 178 | return; 179 | } 180 | 181 | var renderTarget = this.RenderTarget; 182 | if (renderTarget == null) 183 | { 184 | return; 185 | } 186 | 187 | var targetWidth = renderTarget.Description.Width; 188 | var targetHeight = renderTarget.Description.Height; 189 | 190 | device.Rasterizer.SetViewports(new Viewport(0, 0, targetWidth, targetHeight, 0.0f, 1.0f)); 191 | 192 | // Does the acttual rendering 193 | m_d2dRenderTarget.BeginDraw(); 194 | this.Render(m_d2dRenderTarget); 195 | m_d2dRenderTarget.EndDraw(); 196 | 197 | this.ShowFramesPerSecondsOnDebug(); 198 | 199 | device.Flush(); 200 | } 201 | 202 | /// 203 | /// Does the actual rendering. 204 | /// BeginDraw and EndDraw are already called by the caller. 205 | /// 206 | public abstract void Render(RenderTarget target); 207 | 208 | /// 209 | /// Shows the number of frames per seconds on the debug line 210 | /// 211 | private void ShowFramesPerSecondsOnDebug() 212 | { 213 | // Spits out the Frames per second 214 | f++; 215 | if ((DateTime.Now - last).TotalSeconds > 1) 216 | { 217 | System.Diagnostics.Debug.WriteLine(f); 218 | f = 0; 219 | last = DateTime.Now; 220 | } 221 | } 222 | 223 | private DateTime last; 224 | private int f; 225 | 226 | private void OnIsFrontBufferAvailableChanged(object sender, DependencyPropertyChangedEventArgs e) 227 | { 228 | // this fires when the screensaver kicks in, the machine goes into sleep or hibernate 229 | // and any other catastrophic losses of the d3d device from WPF's point of view 230 | if (this.D3DSurface.IsFrontBufferAvailable) 231 | { 232 | this.StartRendering(); 233 | } 234 | else 235 | { 236 | this.StopRendering(); 237 | } 238 | } 239 | 240 | /// 241 | /// Gets a value indicating whether the control is in design mode 242 | /// (running in Blend or Visual Studio). 243 | /// 244 | public static bool IsInDesignMode 245 | { 246 | get 247 | { 248 | var prop = DesignerProperties.IsInDesignModeProperty; 249 | var isDesignMode = (bool)DependencyPropertyDescriptor.FromProperty(prop, typeof(FrameworkElement)).Metadata.DefaultValue; 250 | return isDesignMode; 251 | } 252 | } 253 | } 254 | } -------------------------------------------------------------------------------- /BurnSystems.Direct2d/Disposer.cs: -------------------------------------------------------------------------------- 1 |  2 | // Permission is hereby granted, free of charge, to any person obtaining a copy 3 | // of this software and associated documentation files (the "Software"), to deal 4 | // in the Software without restriction, including without limitation the rights 5 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 6 | // copies of the Software, and to permit persons to whom the Software is 7 | // furnished to do so, subject to the following conditions: 8 | // 9 | // The above copyright notice and this permission notice shall be included in 10 | // all copies or substantial portions of the Software. 11 | // 12 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 13 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 14 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 15 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 16 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 17 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 18 | // THE SOFTWARE. 19 | // 20 | // This file is derived from a file under the copy right above. 21 | // Copyright was given by 2010-2012 SharpDX - Alexandre Mutel 22 | 23 | namespace BurnSystems.Direct2d 24 | { 25 | using System; 26 | 27 | public static class Disposer 28 | { 29 | /// 30 | /// Dispose an object instance and set the reference to null 31 | /// 32 | /// The type of object to dispose 33 | /// A reference to the instance for disposal 34 | /// This method hides any thrown exceptions that might occur during disposal of the object (by design) 35 | public static void SafeDispose(ref T resource) where T : class 36 | { 37 | if (resource == null) 38 | { 39 | return; 40 | } 41 | 42 | var disposer = resource as IDisposable; 43 | if (disposer != null) 44 | { 45 | try 46 | { 47 | disposer.Dispose(); 48 | } 49 | catch 50 | { 51 | } 52 | } 53 | 54 | resource = null; 55 | } 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /BurnSystems.Direct2d/Example/RandomLinesControl.cs: -------------------------------------------------------------------------------- 1 | // Permission is hereby granted, free of charge, to any person obtaining a copy 2 | // of this software and associated documentation files (the "Software"), to deal 3 | // in the Software without restriction, including without limitation the rights 4 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 5 | // copies of the Software, and to permit persons to whom the Software is 6 | // furnished to do so, subject to the following conditions: 7 | // 8 | // The above copyright notice and this permission notice shall be included in 9 | // all copies or substantial portions of the Software. 10 | // 11 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 12 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 13 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 14 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 15 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 16 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 17 | // THE SOFTWARE. 18 | 19 | namespace BurnSystems.Direct2d.Example 20 | { 21 | using SharpDX; 22 | using SharpDX.Direct2D1; 23 | using System; 24 | 25 | public class RandomLinesControl : Direct2dControl 26 | { 27 | /// 28 | /// Does the actual rendering. 29 | /// BeginDraw and EndDraw are already called by the caller. 30 | /// 31 | public override void Render(RenderTarget target) 32 | { 33 | var width = this.ActualWidth; 34 | var height = this.ActualHeight; 35 | target.Clear(Color.Black); 36 | var solidColorBrush1 = new SharpDX.Direct2D1.SolidColorBrush(target, SharpDX.Color.Blue); 37 | var solidColorBrush2 = new SharpDX.Direct2D1.SolidColorBrush(target, SharpDX.Color.Red); 38 | var rnd = new Random(); 39 | for (var n = 0; n < 5000; n++) 40 | { 41 | var p0 = new Vector2((float)(rnd.NextDouble() * width), (float)(rnd.NextDouble() * height)); 42 | var p1 = new Vector2((float)(rnd.NextDouble() * width), (float)(rnd.NextDouble() * height)); 43 | target.DrawLine( 44 | p0, 45 | p1, 46 | n % 2 == 1 ? solidColorBrush1 : solidColorBrush2, 47 | 2); 48 | } 49 | } 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /BurnSystems.Direct2d/NativeMethods.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Runtime.InteropServices; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | 8 | namespace BurnSystems.Direct2d 9 | { 10 | /// 11 | /// Defines the native methods 12 | /// 13 | public static class NativeMethods 14 | { 15 | [DllImport("user32.dll", SetLastError = false)] 16 | public static extern IntPtr GetDesktopWindow(); 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /BurnSystems.Direct2d/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("BurnSystems.Direct2d")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("BurnSystems.Direct2d")] 13 | [assembly: AssemblyCopyright("Copyright © 2014")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("1dbdc5f0-ddf9-46ea-a033-f36b206df15d")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /BurnSystems.Direct2d/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Direct2dWPF.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2013 4 | VisualStudioVersion = 12.0.31101.0 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Direct2dWPF", "Direct2dWPF\Direct2dWPF.csproj", "{8F9A489F-B239-4FD6-8722-1AE4462416A2}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BurnSystems.Direct2d", "BurnSystems.Direct2d\BurnSystems.Direct2d.csproj", "{132F00C4-ECFB-49DB-86F6-24C0D054928D}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Release|Any CPU = Release|Any CPU 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {8F9A489F-B239-4FD6-8722-1AE4462416A2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 17 | {8F9A489F-B239-4FD6-8722-1AE4462416A2}.Debug|Any CPU.Build.0 = Debug|Any CPU 18 | {8F9A489F-B239-4FD6-8722-1AE4462416A2}.Release|Any CPU.ActiveCfg = Release|Any CPU 19 | {8F9A489F-B239-4FD6-8722-1AE4462416A2}.Release|Any CPU.Build.0 = Release|Any CPU 20 | {132F00C4-ECFB-49DB-86F6-24C0D054928D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 21 | {132F00C4-ECFB-49DB-86F6-24C0D054928D}.Debug|Any CPU.Build.0 = Debug|Any CPU 22 | {132F00C4-ECFB-49DB-86F6-24C0D054928D}.Release|Any CPU.ActiveCfg = Release|Any CPU 23 | {132F00C4-ECFB-49DB-86F6-24C0D054928D}.Release|Any CPU.Build.0 = Release|Any CPU 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | EndGlobal 29 | -------------------------------------------------------------------------------- /Direct2dWPF/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Direct2dWPF/App.xaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Direct2dWPF/App.xaml.cs: -------------------------------------------------------------------------------- 1 | // Permission is hereby granted, free of charge, to any person obtaining a copy 2 | // of this software and associated documentation files (the "Software"), to deal 3 | // in the Software without restriction, including without limitation the rights 4 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 5 | // copies of the Software, and to permit persons to whom the Software is 6 | // furnished to do so, subject to the following conditions: 7 | // 8 | // The above copyright notice and this permission notice shall be included in 9 | // all copies or substantial portions of the Software. 10 | // 11 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 12 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 13 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 14 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 15 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 16 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 17 | // THE SOFTWARE. 18 | 19 | namespace Direct2dWPF 20 | { 21 | using System.Windows; 22 | 23 | /// 24 | /// Interaction logic for App.xaml 25 | /// 26 | public partial class App : Application 27 | { 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Direct2dWPF/Direct2dWPF.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {8F9A489F-B239-4FD6-8722-1AE4462416A2} 8 | WinExe 9 | Properties 10 | Direct2dWPF 11 | Direct2dWPF 12 | v4.5 13 | 512 14 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 15 | 4 16 | fa3edd7b 17 | 18 | 19 | AnyCPU 20 | true 21 | full 22 | false 23 | bin\Debug\ 24 | DEBUG;TRACE 25 | prompt 26 | 4 27 | 28 | 29 | AnyCPU 30 | pdbonly 31 | true 32 | bin\Release\ 33 | TRACE 34 | prompt 35 | 4 36 | 37 | 38 | 39 | $(SharpDXPackageBinDir)\SharpDX.dll 40 | 41 | 42 | $(SharpDXPackageBinDir)\SharpDX.Direct2D1.dll 43 | 44 | 45 | $(SharpDXPackageBinDir)\SharpDX.DXGI.dll 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 4.0 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | MSBuild:Compile 66 | Designer 67 | 68 | 69 | MSBuild:Compile 70 | Designer 71 | 72 | 73 | App.xaml 74 | Code 75 | 76 | 77 | MainWindow.xaml 78 | Code 79 | 80 | 81 | 82 | 83 | Code 84 | 85 | 86 | True 87 | True 88 | Resources.resx 89 | 90 | 91 | True 92 | Settings.settings 93 | True 94 | 95 | 96 | ResXFileCodeGenerator 97 | Resources.Designer.cs 98 | 99 | 100 | 101 | SettingsSingleFileGenerator 102 | Settings.Designer.cs 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | {132f00c4-ecfb-49db-86f6-24c0d054928d} 112 | BurnSystems.Direct2d 113 | 114 | 115 | 116 | 117 | 118 | 119 | This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. 120 | 121 | 122 | 123 | 130 | -------------------------------------------------------------------------------- /Direct2dWPF/MainWindow.xaml: -------------------------------------------------------------------------------- 1 |  6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /Direct2dWPF/MainWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | // Permission is hereby granted, free of charge, to any person obtaining a copy 2 | // of this software and associated documentation files (the "Software"), to deal 3 | // in the Software without restriction, including without limitation the rights 4 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 5 | // copies of the Software, and to permit persons to whom the Software is 6 | // furnished to do so, subject to the following conditions: 7 | // 8 | // The above copyright notice and this permission notice shall be included in 9 | // all copies or substantial portions of the Software. 10 | // 11 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 12 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 13 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 14 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 15 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 16 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 17 | // THE SOFTWARE. 18 | 19 | using System; 20 | using System.Collections.Generic; 21 | using System.Linq; 22 | using System.Text; 23 | using System.Threading.Tasks; 24 | using System.Windows; 25 | using System.Windows.Controls; 26 | using System.Windows.Data; 27 | using System.Windows.Documents; 28 | using System.Windows.Input; 29 | using System.Windows.Media; 30 | using System.Windows.Media.Imaging; 31 | using System.Windows.Navigation; 32 | using System.Windows.Shapes; 33 | 34 | namespace Direct2dWPF 35 | { 36 | /// 37 | /// Interaction logic for MainWindow.xaml 38 | /// 39 | public partial class MainWindow : Window 40 | { 41 | public MainWindow() 42 | { 43 | InitializeComponent(); 44 | } 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /Direct2dWPF/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Resources; 3 | using System.Runtime.CompilerServices; 4 | using System.Runtime.InteropServices; 5 | using System.Windows; 6 | 7 | // General Information about an assembly is controlled through the following 8 | // set of attributes. Change these attribute values to modify the information 9 | // associated with an assembly. 10 | [assembly: AssemblyTitle("Direct2dWPF")] 11 | [assembly: AssemblyDescription("")] 12 | [assembly: AssemblyConfiguration("")] 13 | [assembly: AssemblyCompany("")] 14 | [assembly: AssemblyProduct("Direct2dWPF")] 15 | [assembly: AssemblyCopyright("Copyright © 2014")] 16 | [assembly: AssemblyTrademark("")] 17 | [assembly: AssemblyCulture("")] 18 | 19 | // Setting ComVisible to false makes the types in this assembly not visible 20 | // to COM components. If you need to access a type in this assembly from 21 | // COM, set the ComVisible attribute to true on that type. 22 | [assembly: ComVisible(false)] 23 | 24 | //In order to begin building localizable applications, set 25 | //CultureYouAreCodingWith in your .csproj file 26 | //inside a . For example, if you are using US english 27 | //in your source files, set the to en-US. Then uncomment 28 | //the NeutralResourceLanguage attribute below. Update the "en-US" in 29 | //the line below to match the UICulture setting in the project file. 30 | 31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] 32 | 33 | 34 | [assembly: ThemeInfo( 35 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located 36 | //(used if a resource is not found in the page, 37 | // or application resource dictionaries) 38 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located 39 | //(used if a resource is not found in the page, 40 | // app, or any theme specific resource dictionaries) 41 | )] 42 | 43 | 44 | // Version information for an assembly consists of the following four values: 45 | // 46 | // Major Version 47 | // Minor Version 48 | // Build Number 49 | // Revision 50 | // 51 | // You can specify all the values or you can default the Build and Revision Numbers 52 | // by using the '*' as shown below: 53 | // [assembly: AssemblyVersion("1.0.*")] 54 | [assembly: AssemblyVersion("1.0.0.0")] 55 | [assembly: AssemblyFileVersion("1.0.0.0")] 56 | -------------------------------------------------------------------------------- /Direct2dWPF/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.34014 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace Direct2dWPF.Properties 12 | { 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources 26 | { 27 | 28 | private static global::System.Resources.ResourceManager resourceMan; 29 | 30 | private static global::System.Globalization.CultureInfo resourceCulture; 31 | 32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 33 | internal Resources() 34 | { 35 | } 36 | 37 | /// 38 | /// Returns the cached ResourceManager instance used by this class. 39 | /// 40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 41 | internal static global::System.Resources.ResourceManager ResourceManager 42 | { 43 | get 44 | { 45 | if ((resourceMan == null)) 46 | { 47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Direct2dWPF.Properties.Resources", typeof(Resources).Assembly); 48 | resourceMan = temp; 49 | } 50 | return resourceMan; 51 | } 52 | } 53 | 54 | /// 55 | /// Overrides the current thread's CurrentUICulture property for all 56 | /// resource lookups using this strongly typed resource class. 57 | /// 58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 59 | internal static global::System.Globalization.CultureInfo Culture 60 | { 61 | get 62 | { 63 | return resourceCulture; 64 | } 65 | set 66 | { 67 | resourceCulture = value; 68 | } 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /Direct2dWPF/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | text/microsoft-resx 107 | 108 | 109 | 2.0 110 | 111 | 112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 113 | 114 | 115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | -------------------------------------------------------------------------------- /Direct2dWPF/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.34014 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace Direct2dWPF.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Direct2dWPF/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Direct2dWPF/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Direct2dOnWPF 2 | ============= 3 | 4 | An example C# project which shows the usage of direct2d within a WPF window via SharpDX. The project also includes some classes, which you can directly copy to your project. 5 | 6 | The library in the example project can be used as a starting point to derive your Direct2DControl by just overwriting the Render method. 7 | 8 | Everything in this project is free for use, but I do not give warranty of any kind. 9 | 10 | Thanks to the author in SharpDX-Forum [1] and thanks to the SharpDX team, who privides the glue between DirectX and .Net. 11 | 12 | [1] http://sharpdx.org/forum/5-api-usage/567-wpf-and-direct2d 13 | 14 | --- 15 | 16 | 17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 23 | THE SOFTWARE. 24 | --------------------------------------------------------------------------------