├── .gitignore ├── LICENSE ├── NES_docs ├── 6502编程大奥秘(前三章汇编部分).pdf ├── FC背景页.pdf ├── NINTENDO Tech Doc.txt ├── NINTENDO Tech EN.txt ├── nintendo笔记.odt ├── 任天堂产品系统文件.pdf ├── 任天堂游戏编程探密.PDF ├── 可编程6538图像处理器初析.pdf ├── 学习机6502汇编语言.pdf └── 电脑游戏机硬件与编程特技.pdf ├── README.md ├── core_src ├── debug_tools.go ├── emulator.go ├── go.mod └── nes │ ├── apu │ ├── apu_2A03.go │ ├── envelope.go │ ├── lengthcounter.go │ ├── oscpulse.go │ ├── sequencer.go │ ├── snd_channel.go │ └── sweeper.go │ ├── bus.go │ ├── cart │ └── cartridge.go │ ├── color │ └── color.go │ ├── cpu │ ├── addrmode.go │ ├── addrmode_helper.go │ ├── cpu.go │ ├── disassembly.go │ ├── opcode_category.go │ ├── opcode_func.go │ ├── opcode_lookup.go │ └── test.go │ ├── go.mod │ ├── mapper │ ├── mapper.go │ ├── mapper_0.go │ ├── mapper_1.go │ ├── mapper_2.go │ ├── mapper_3.go │ ├── mapper_4.go │ └── mapper_66.go │ ├── ppu │ ├── background.go │ ├── foreground.go │ ├── loopy.go │ ├── oam.go │ ├── palette.go │ ├── patternTable.go │ ├── ppu_2c02.go │ ├── register.go │ ├── render.go │ └── test.go │ ├── sprite │ └── sprite.go │ └── tools │ └── helper.go ├── imgs ├── doae2_watersurface.gif ├── nes_a_tile.png ├── nes_apu_channel.png ├── nes_apu_sequencer.png ├── nes_apu_sequencer_dosomething.png ├── nes_archi.png ├── nes_archi2.png ├── nes_cart_mapper.png ├── nes_channel_sum.png ├── nes_cpu_1.png ├── nes_cpu_2.png ├── nes_cpu_3.png ├── nes_cpu_4.png ├── nes_cpu_emulator.png ├── nes_frames_vb_nmi.png ├── nes_mapper_1.png ├── nes_mapper_irq.png ├── nes_mapper_mmc3.png ├── nes_mapper_mmc3_2.png ├── nes_mapper_mmc3_ppu.png ├── nes_mapper_overview_0.png ├── nes_name_tables_0.png ├── nes_name_tables_2.png ├── nes_name_tables_5.png ├── nes_name_tables_hori.png ├── nes_name_tables_vert.png ├── nes_paletter_3f00.png ├── nes_pattern_memory.png ├── nes_ppu_OAM_render.png ├── nes_ppu_dma.png ├── nes_ppu_shift_registers.png ├── nes_screenshot.jpg ├── nes_sprite_0_hit.png ├── nes_sprite_orientation.png └── snapshot_f1.png ├── 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