├── LICENSE
├── README.md
└── lua
├── autorun
└── sh_parse.lua
├── parse
├── bsp.lua
└── tex.lua
└── test_bsp.lua
/LICENSE:
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582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
676 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # garrysmod_bsp_renderer
2 | A Garry's Mod BSP Render written in lua
3 |
4 | #To use
5 | Put the subfolder into the addons folder
6 | Open the game
7 | Run:
8 | ```
9 | lua_openscript_cl test_bsp.lua
10 | ```
--------------------------------------------------------------------------------
/lua/autorun/sh_parse.lua:
--------------------------------------------------------------------------------
1 |
2 | parse = parse or {};
3 | parse.mts = parse.mts or {};
4 | local mts = parse.mts;
5 |
6 | function parse.register(type, mt)
7 | mts[type] = mt;
8 | end
9 |
10 |
11 | function parse.new(type, name, ...)
12 | local ret = setmetatable({
13 | file_name = name;
14 | }, mts[type]);
15 |
16 | if(ret:CanInit(...)) then ret:Init(...); end
17 |
18 | return ret;
19 | end
20 |
21 | local fs = file.Find("parse/*.lua", "LUA");
22 |
23 | for k,v in pairs(fs) do
24 |
25 | if(SERVER) then
26 | AddCSLuaFile("parse/"..v);
27 | end
28 | include("parse/"..v);
29 |
30 | end
--------------------------------------------------------------------------------
/lua/parse/bsp.lua:
--------------------------------------------------------------------------------
1 |
2 | local bsp = {};
3 |
4 | bsp.__index = function(self, k) return getmetatable(self)[k]; end
5 |
6 | local function unsigned(n, bits)
7 | if(n < 0) then
8 | return math.abs(n) + 2^(bits-1);
9 | end
10 | return n;
11 | end
12 |
13 | function bsp:Init()
14 | self.file = file.Open(self.file_name, "rb", "GAME");
15 | assert(self.file, "file GAME/"..tostring(self.file_name).." does not exist!");
16 |
17 | self:ParseHeader();
18 | self:ParseLump0(); -- entities
19 | self:ParseLump1(); -- planes
20 | self:ParseLump3(); -- vertices
21 | self:ParseLump12(); -- edges
22 | self:ParseLump13(); -- surfedges
23 | self:ParseLump7(); -- edges
24 | self:ParseLump2(); -- texdata
25 | self:ParseLump6(); -- texinfo
26 | self:ParseLump14();
27 |
28 |
29 | end
30 |
31 | function bsp:CanInit() return self.file_name ~= nil end
32 |
33 | function bsp:ParseHeader()
34 | local header = {lumps = {}};
35 | self.file:Seek(0);
36 | header.ident = self.file:Read(4);
37 | assert(header.ident == "VBSP", "entered incorrect map file '"..self.file_name.."'");
38 | header.version = self.file:ReadLong();
39 | for i = 0, 63 do header.lumps[i] = self:ParseLump(); end
40 | header.revision = self.file:ReadLong();
41 | self.header = header;
42 | end
43 |
44 | function bsp:ParseLump()
45 | local lump = {};
46 | lump.offset = self.file:ReadLong();
47 | lump.length = self.file:ReadLong();
48 | lump.version = self.file:ReadLong();
49 | lump.fourCC = self.file:Read(4);
50 | return lump;
51 | end
52 |
53 | function bsp:ReadPlane()
54 | local plane = {};
55 | plane.normal = Vector(self.file:ReadFloat(), self.file:ReadFloat(), self.file:ReadFloat());
56 | plane.distance = self.file:ReadFloat();
57 | plane.type = self.file:ReadLong();
58 | return plane;
59 | end
60 |
61 | function bsp:ReadFace()
62 | local face = {};
63 | face.plane = self:GetLump(1).data[unsigned(self.file:ReadShort(), 16)];
64 | face.side = self.file:ReadByte();
65 | face.node = self.file:ReadByte();
66 |
67 | face.firstedge = self.file:ReadLong();-- surfedge index
68 | face.numedges = self.file:ReadShort();
69 | face.textureinfo = self.file:ReadShort();
70 | face.dispinfo = self.file:ReadShort();
71 | self.file:ReadShort();
72 | face.styles = self.file:Read(4);
73 | face.lightmapind = self.file:ReadLong();
74 | face.area = self.file:ReadFloat();
75 |
76 | self.file:ReadLong();self.file:ReadLong();
77 | self.file:ReadLong();self.file:ReadLong();
78 | self.file:ReadLong();
79 | self.file:ReadShort();
80 | self.file:ReadShort();
81 | self.file:ReadLong();
82 | return face;
83 | end
84 |
85 | function bsp:GetLump(i) return self.header.lumps[i]; end
86 |
87 | function bsp:ParseLump1()
88 | local plane_size = 20;
89 | local lump = self:GetLump(1);
90 | lump.data = {};
91 | self.file:Seek(lump.offset);
92 | for i = 0, lump.length - 1, plane_size do
93 |
94 | lump.data[i / plane_size] = self:ReadPlane();
95 |
96 | end
97 | lump.parsed = true;
98 | end
99 |
100 | function bsp:ReadTexInfo()
101 |
102 | return parse.new("tex", nil, self);
103 |
104 | end
105 |
106 | function bsp:ParseLump0()
107 |
108 | local lump = self:GetLump(0);
109 | self.file:Seek(lump.offset);
110 | lump.datastring = self.file:Read(lump.length);
111 | lump.data = {};
112 |
113 | for s in lump.datastring:gmatch("%{.-%}") do
114 | lump.data[#lump.data + 1] = util.KeyValuesToTable('"xd"\r\n'..s);
115 | end
116 |
117 | end
118 |
119 | function bsp:ParseLump6()
120 | local texinfo_size = 72;
121 |
122 | local lump = self:GetLump(6);
123 | lump.data = {};
124 | self.file:Seek(lump.offset);
125 |
126 | for i = 0, lump.length - 1, texinfo_size do
127 |
128 | lump.data[i / texinfo_size] = self:ReadTexInfo();
129 |
130 | end
131 |
132 | lump.parsed = true;
133 | end
134 |
135 | function bsp:ParseLump2()
136 | local texdata_size = 32;
137 | local lump = self:GetLump(2);
138 | lump.data = {};
139 | self.file:Seek(lump.offset);
140 |
141 | for i = 0, lump.length - 1, texdata_size do
142 |
143 | local r = {};
144 | r.reflectivity = Vector(self.file:ReadFloat(), self.file:ReadFloat(), self.file:ReadFloat());
145 | r.stringtableid = self.file:ReadLong();
146 | r.w, r.h = self.file:ReadLong(), self.file:ReadLong();
147 | self.file:ReadLong();
148 | self.file:ReadLong();
149 |
150 | local old = self.file:Tell();
151 | self.file:Seek(self:GetLump(44).offset + 4 * r.stringtableid);
152 |
153 | r.stringtableidx = self.file:ReadLong();
154 |
155 | self.file:Seek(self:GetLump(43).offset + r.stringtableidx);
156 |
157 | r.name = "";
158 | for i = 1, 260 do
159 | local chr = string.char(self.file:ReadByte());
160 | if(chr == '\x00') then break; end
161 | r.name = r.name..chr;
162 | end
163 |
164 | lump.data[i / texdata_size] = r;
165 | self.file:Seek(old);
166 |
167 | end
168 |
169 | lump.parsed = true;
170 | end
171 |
172 | function bsp:ParseLump3()
173 | local vector_size = 12;
174 | local lump = self:GetLump(3);
175 | self.file:Seek(lump.offset);
176 | lump.data = {};
177 |
178 | for i = 0, lump.length - 1, vector_size do
179 |
180 | lump.data[i / vector_size] = Vector(self.file:ReadFloat(), self.file:ReadFloat(), self.file:ReadFloat());
181 |
182 | end
183 |
184 | lump.parsed = true;
185 | end
186 |
187 | function bsp:ParseLump12()
188 | local edge_size = 4; -- two shorts
189 |
190 | local lump = self:GetLump(12);
191 | self.file:Seek(lump.offset);
192 | lump.data = {};
193 |
194 | for i = 0, lump.length - 1, edge_size do
195 | lump.data[i/edge_size] = {
196 | [0] = unsigned(self.file:ReadShort(), 16),
197 | [1] = unsigned(self.file:ReadShort(), 16)
198 | };
199 | end
200 |
201 | lump.parsed = true;
202 | end
203 |
204 | function bsp:ParseLump7()
205 | local face_size = 56;
206 |
207 | local lump = self:GetLump(7);
208 | self.file:Seek(lump.offset);
209 | lump.data = {};
210 |
211 |
212 | for i = 0, lump.length - 1, face_size do
213 |
214 | lump.data[i / face_size] = self:ReadFace();
215 |
216 | end
217 | lump.parsed = true;
218 | end
219 |
220 | function bsp:ParseLump13()
221 | local int_size = 4;
222 |
223 | local lump = self:GetLump(13);
224 | self.file:Seek(lump.offset);
225 | lump.data = {};
226 |
227 | for i = 0, lump.length - 1, int_size do
228 |
229 | local n = self.file:ReadLong();
230 | lump.data[i / int_size] = {math.abs(n), n >= 0};
231 |
232 | end
233 |
234 | lump.parsed = true;
235 | end
236 |
237 | function bsp:ParseLump14()
238 | local int_size = 48;
239 |
240 | local lump = self:GetLump(14);
241 | self.file:Seek(lump.offset);
242 | lump.data = {};
243 |
244 | for i = 0, lump.length - 1, int_size do
245 |
246 | local r = {};
247 | r.mins = Vector(self.file:ReadFloat(), self.file:ReadFloat(), self.file:ReadFloat());
248 | r.maxs = Vector(self.file:ReadFloat(), self.file:ReadFloat(), self.file:ReadFloat());
249 | r.origin = Vector(self.file:ReadFloat(), self.file:ReadFloat(), self.file:ReadFloat());
250 | r.node = self.file:ReadLong();
251 |
252 | r.firstface = self.file:ReadLong();
253 | r.numfaces = self.file:ReadLong();
254 |
255 | lump.data[i / int_size] = r;
256 |
257 | end
258 |
259 | lump.parsed = true;
260 | end
261 |
262 | parse.register("bsp", bsp);
--------------------------------------------------------------------------------
/lua/parse/tex.lua:
--------------------------------------------------------------------------------
1 | local tex = {};
2 |
3 | tex.__index = function(self, k) return getmetatable(self)[k]; end
4 |
5 | function tex:GetMaterial(scale)
6 | return self.Material or self:MakeMaterial();
7 | end
8 |
9 | function tex:MakeMaterial()
10 |
11 | self.w = self.texdata.w;
12 | self.h = self.texdata.h;
13 |
14 | self.Material = CreateMaterial(tostring(self).."_texinfo", "UnlitGeneric",
15 | {
16 | ["$basetexture"] = Material(self.texdata.name):GetTexture("$basetexture"):GetName(),
17 | ["$detailscale"] = 1,
18 | ["$reflectivity"] = self.texdata.reflectivity,
19 | ["$model"] = 1,
20 | });
21 |
22 | return self.Material;
23 | end
24 |
25 | function tex:GenerateUV(x,y,z)
26 | return (self.vecs[0][3] + self.vecs[0][2] * z + self.vecs[0][1] * y + self.vecs[0][0] * x) / self.texdata.w,
27 | (self.vecs[1][3] + self.vecs[1][2] * z + self.vecs[1][1] * y + self.vecs[1][0] * x) / self.texdata.h;
28 | end
29 |
30 | function tex:Init(bsp)
31 |
32 | self.vecs = {
33 | [0] = {}, [1] = {}
34 | };
35 | self.light = {
36 | [0] = {}, [1] = {}
37 | };
38 |
39 | self.vecs[0][0] = bsp.file:ReadFloat();
40 | self.vecs[0][1] = bsp.file:ReadFloat();
41 | self.vecs[0][2] = bsp.file:ReadFloat();
42 | self.vecs[0][3] = bsp.file:ReadFloat();
43 |
44 | self.vecs[1][0] = bsp.file:ReadFloat();
45 | self.vecs[1][1] = bsp.file:ReadFloat();
46 | self.vecs[1][2] = bsp.file:ReadFloat();
47 | self.vecs[1][3] = bsp.file:ReadFloat();
48 |
49 | self.light[0][0] = bsp.file:ReadFloat();
50 | self.light[0][1] = bsp.file:ReadFloat();
51 | self.light[0][2] = bsp.file:ReadFloat();
52 | self.light[0][3] = bsp.file:ReadFloat();
53 |
54 | self.light[1][0] = bsp.file:ReadFloat();
55 | self.light[1][1] = bsp.file:ReadFloat();
56 | self.light[1][2] = bsp.file:ReadFloat();
57 | self.light[1][3] = bsp.file:ReadFloat();
58 |
59 |
60 | self.flags = bsp.file:ReadLong();
61 |
62 | self.texdataid = bsp.file:ReadLong();
63 |
64 | if(self.texdataid == -1) then return; end
65 |
66 | self.texdata = bsp:GetLump(2).data[self.texdataid];
67 |
68 | end
69 |
70 |
71 | function tex:CanInit(bsp) return bsp ~= nil; end
72 |
73 | parse.register("tex", tex);
--------------------------------------------------------------------------------
/lua/test_bsp.lua:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | local meshes = {};
5 | local materials = {};
6 | local ents = {};
7 | local divisor = 25; -- 1/25 scale
8 | local pos, ang;
9 |
10 | local function trinorm(p1,p2,p3)
11 | local u = p2 - p1;
12 | local v = p3 - p1;
13 | return Vector(
14 | u.y*v.z - u.z*v.y,
15 | u.z*v.x - u.x*v.z,
16 | u.x*v.y - u.y*v.x
17 | );
18 | end
19 |
20 | local function buildtriangle(triangles, buf, vertex, u, v)
21 |
22 | buf[#buf + 1] = {
23 | pos = vertex/divisor,
24 | u = u,
25 | v = v,
26 | };
27 |
28 | if(#buf == 3) then
29 | for i = 1, 3 do
30 | triangles[#triangles + 1] = buf[i];
31 | end
32 |
33 | table.remove(buf, 2);
34 |
35 | end
36 |
37 |
38 | end
39 |
40 | concommand.Add("drawmap", function(p,_,_,s)
41 | meshes = {};
42 | materials = {};
43 | pos = p:GetEyeTrace().HitPos + Vector(0,0,50);
44 | local time = SysTime;
45 | local t = time();
46 | local self = parse.new("bsp", "maps/"..s..".bsp");
47 | print("decode: ", ("%.6f"):format(time() - t));
48 |
49 | local material_mesh_lookup = {};
50 | local material_list = {};
51 |
52 | local l7 = self:GetLump(7);
53 | local l13 = self:GetLump(13);
54 | local l12 = self:GetLump(12);
55 | local l3 = self:GetLump(3);
56 | local l6 = self:GetLump(6);
57 |
58 | for k = 0, #l7.data do
59 | local v = l7.data[k];
60 | if(l6.data[v.textureinfo].texdata.name:sub(1,6):lower() == "tools/") then continue; end
61 | local mat = l6.data[v.textureinfo]:GetMaterial(divisor);
62 |
63 | local name = l6.data[v.textureinfo];
64 | --name = name.." "..tostring(v.w).." "..tostring(v.h).." "..tostring(v.plane.normal);
65 | material_list[name] = material_list[name] or {};
66 | --local str = tostring(v.plane.normal);
67 | --material_list[name][str] = material_list[name][str] or {};
68 | table.insert(material_list[name], v);
69 |
70 | end
71 |
72 | local light_normal = Vector(0,0,0);
73 |
74 | for _, coal in next, material_list, nil do
75 | local triangles = {};
76 |
77 | local mat = l6.data[coal[1].textureinfo];
78 |
79 | local _mesh = Mesh(mat);
80 |
81 | meshes[#meshes + 1] = _mesh;
82 | materials[#meshes] = mat:GetMaterial(divisor);
83 |
84 | for i = 1, #coal do
85 | local v = coal[i];
86 |
87 | local buf = {}; -- 3 vertices
88 |
89 | for i = 0, v.numedges - 1 do
90 |
91 | local edgeidx = l13.data[v.firstedge + i];
92 |
93 | local edgesidx = l12.data[edgeidx[1]];
94 |
95 | local edge1, edge2 = l3.data[edgesidx[0]], l3.data[edgesidx[1]];
96 |
97 | local first = edgeidx[2] and edge1 or edge2;
98 | local second = edgeidx[2] and edge2 or edge1;
99 |
100 |
101 | local u,v = mat:GenerateUV(first.x, first.y, first.z);
102 | buildtriangle(triangles, buf, first, u, v);
103 |
104 |
105 | local u,v = mat:GenerateUV(second.x, second.y, second.z);
106 | buildtriangle(triangles, buf, second, u, v);
107 |
108 |
109 | end
110 |
111 | end
112 | _mesh:BuildFromTriangles(triangles);
113 | end
114 |
115 | for k,v in next, self:GetLump(0).data do
116 | if(v.model and v.origin and v.angles) then
117 | local e = ClientsideModel(v.model);
118 | e:SetNoDraw(true);
119 |
120 | e:SetRenderOrigin(util.StringToType(v.origin, "Vector") / divisor);
121 | e:SetRenderAngles(util.StringToType(v.angles, "Angle"));
122 | e:SetModelScale(1/divisor, 0);
123 | e:SetSkin(tonumber(v.skin or 0) or 0);
124 |
125 | ents[#ents + 1] = e;
126 | e:Spawn();
127 |
128 | end
129 | end
130 |
131 | end);
132 |
133 | local nmeshes = 0;
134 | local time = 0;
135 | local entities = 0;
136 | local meshtime = 0;
137 | local entitytime = 0;
138 | local lasttime = SysTime();
139 | local updatetime = .25;
140 |
141 | hook.Add("HUDPaint", "", function()
142 |
143 | surface.SetTextColor(255,255,255,255);
144 | surface.SetFont("BudgetLabel");
145 | surface.SetTextPos(3,2);
146 | surface.DrawText(("render time: %.6f (%i meshes, %i entities)"):format(time, nmeshes, entities));
147 | surface.SetTextPos(2,10);
148 | surface.DrawText(("mesh time: %.6f, entity time: %.6f"):format(meshtime, entitytime));
149 |
150 | end);
151 |
152 | hook.Add("PreDrawOpaqueRenderables", "", function()
153 | if(not ang) then ang = Angle(0,0,0); end
154 | if(not pos) then return; end
155 | local t = SysTime();
156 | local et, mt;
157 | ang.y = math.NormalizeAngle(ang.y + 0 * FrameTime());
158 | render.PushFilterMag(TEXFILTER.ANISOTROPIC);
159 | render.PushFilterMin(TEXFILTER.ANISOTROPIC);
160 | render.SetLightingMode(2);
161 |
162 | local change_pos, change_ang;
163 | change_ang = ang;
164 | change_pos = EyePos() - pos;
165 | change_pos:Rotate(change_ang);
166 |
167 | cam.Start3D(change_pos, EyeAngles() + change_ang);
168 | mt = SysTime();
169 | for i = 1, #meshes do
170 |
171 | render.SetMaterial(materials[i]);
172 | meshes[i]:Draw();
173 |
174 | end
175 |
176 | mt = SysTime() - mt;
177 |
178 | et = SysTime();
179 | for i = 1, #ents do
180 | local v = ents[i];
181 | v:SetNoDraw(false); -- do i have to do this?
182 | v:DrawModel();
183 | v:SetNoDraw(true);
184 | end
185 | et = SysTime() - et;
186 | cam.End3D();
187 |
188 | render.SetLightingMode(0);
189 | render.PopFilterMin();
190 | render.PopFilterMag();
191 |
192 | t = SysTime() - t;
193 |
194 | if(SysTime() - lasttime > updatetime) then
195 | nmeshes = #meshes;
196 | entities = #ents;
197 | time = t;
198 | entitytime = et;
199 | meshtime = mt;
200 | lasttime = SysTime();
201 |
202 | end
203 |
204 | end);
205 |
--------------------------------------------------------------------------------